Or bats? Not necessarily by instinct, but at least in principle by the mechanics of their wings?
(And not in the vacuum of space, mind you. Just zero gravity)
(And not in the vacuum of space, mind you. Just zero gravity)
We're back!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: SAGame mechanics for an entirely psychological setting (thought is reality). The protagonists are quarantined to prevent them infecting the world with their own universe-warping "liberated intellect". It is superficially set in a hyperadvanced Asylum, but the plot mostly unfolds in parallel worlds of indeterminate actuality.
The major task is conceiving gameplay for psychological growth, anxieties, social conflicts, catharsis, community, sexuality, self-defeat. Making a game out of the things we normally leave unattended in the interest of player agency.
Quote from: Light Dragonhttp://www.raikoth.net/Stuff/ddisplayer.pdf Dungeons and Discourse.
Quote from: WeaveI had a loosely similar idea for a game once that I never followed through with: it was based around lucid dreaming in an attempt to imagine a game with non-linear levels and turning real world feelings, anxieties, and other emotions into conjure-able constructs for the player to manipulate and use to solve puzzles, combat, or whatever.
I would probably identify what sort of psychology of the mind you'd be using, like the antiquated and hypersexualized Freudian theories, the bizarre and surreal Jungian mindset of archetypes and personal shadows, perhaps a more Rogerian understanding of personal growth and empathy, or maybe even something more current (it does take place in the future, this could be an opportunity to develop your own crazy theory!). There's really no "wrong" choice there; they are all practices that work to some degree or another depending on the person... if, you know, that's something you're interested in answering.
COCKROACHES DRINK SAKE |
Did you know this? |
They're practically people. |
Name* | Archetype | Class Skill |
Alienist | Summoner, secret-seeker and faustian bargainer | Mystery |
Elemental | Living, thinking force of nature | Communion |
Engineer | Inventor, gadgeteer and quartermaster | Craft |
Eukaryote | The messiah | Empathy |
Ghoul | Opportunist, parasite and remorseless social predator | Cunning |
Revenant | Scarred, relentless and endlessly adaptive warrior | Vitality |
Thane | Servant, builder, broker and breaker of nations | Culture |
Zoanthrope | Shapeshifter | Instinct |
Level | Actions | Feats | Skills | Weapons |
1 | 1 | 1 | 4 | 2 |
2 | 1 | 2 | 8 | 4 |
3 | 2 | 2 | 12 | 6 |
4 | 2 | 3 | 16 | 8 |
5 | 2 | 3 | 20 | 10 |
6 | 3 | 4 | 24 | 12 |
7 | 3 | 4 | 28 | 14 |
8 | 3 | 5 | 32 | 16 |
9 | 4 | 5 | 36 | 18 |
10 | 4 | 6 | 40 | 20 |
Name | Function | Failure |
Instruction | Teaching, allocating tasks and coordinating group action | Miscommunication/Desertion |
Clarity | Navigation, memory and the senses | Lost/Confused |
Communion | Wilderness survival and animal empathy | Deprivation/Injury |
Craft | Creating arms, armour, tools, buildings, machines... | Imperfection |
Culture | Language, etiquette, idiom, gossip and first impressions | Shame/Ostracism/Obstruction |
Cunning | Deceit, disguise and quick thinking | Enmity/Distrust |
Empathy | Understanding people, predicting behaviour and eliciting disclosure | Enmity/Imprinting |
Grace | Balance, coordination and acrobatics | Stumbling/Fumbling |
Instinct | Reflexes, intuition, self-discipline and inner nature | Panic/Rage/Folly |
Mystery | Forgotten and occulted knowledge | Attention/Misinformation |
Negotiation | Soliciting favours and haggling prices | Debt |
Stealth | Anonymity, concealment and theft | Caught/Cornered |
Vigor | Climbing, running, jumping and swimming | Inadequate/Late |
Vitality | General health, endurance and stability | Sickness/Fatigue/Collapse |
Result | Disposition | Effect | Diplomacy |
11 | Respect | They actively solicit your opinion and volunteer information | +1 |
9-10 | Interest | They give your opinions uncommon consideration | 0 |
6-8 | Indifference | You seem perfectly mundane and inoccuous | 0 |
4-5 | Disregard | They expect you to defer to their judgement and care nothing for your opinion | -1 |
3 | Disrespect | They perceive you as a distraction and inconvenience | -2 |
2 | Disdain | They tolerate you for their own amusement and ridicule you to your face | -2 |
1 | Ostracism | They do not tolerate you even for the sake of ridicule. | -3 |
0/-1 | Scorn | They go so far as to encourage outsiders not to associate with you | -3 |
-2/3 | Malice | They actively conspire to make your life difficult now and in the future | -4 |
-4/7 | Hatred | They plot to cause you physical harm or even murder you | -5 |
-8 | Fury | They try to kill you right here and now | X |
Quote from: Monte CookThe Ninth World is a science-fantasy setting approximately a billion years in the future. The people of the world dwell amid the flotsam of impossible ultratech of eight prior civilizations and call it magic. Unimaginably huge machines lie beneath the earth, and satellites orbit high above, transmitting a web of data and free energy. Nanotech, gravitic technology, genetic engineering, spatial warping, and superdense polymers allowed the inhabitants of the previous worlds to reshape the planet. Mass and energy were theirs to command.That's my jam right there.
Page created in 0.150 seconds with 13 queries.