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The Archives => The Dragon's Den (Archived) => Topic started by: Cheomesh on December 13, 2010, 10:38:55 PM

Title: Gaming in Tamriel?
Post by: Cheomesh on December 13, 2010, 10:38:55 PM
Anyone run P&P games in the Tamriel universe?

M.

EDIT:  Get GURPS LITE here -  http://e23.sjgames.com/item.html?id=SJG31-0004
Title: Gaming in Tamriel?
Post by: Elemental_Elf on December 14, 2010, 01:17:53 AM
I have not seen one but I am immediately interested in joining one.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 14, 2010, 01:27:11 AM
Mayhaps I run one online?  Could enhance my GMing.

M.
Title: Gaming in Tamriel?
Post by: Elemental_Elf on December 14, 2010, 02:21:19 AM
Quote from: Cancerous CheMayhaps I run one online?  Could enhance my GMing.

M.

I'm all for it
Title: Gaming in Tamriel?
Post by: Cheomesh on December 14, 2010, 03:39:22 AM
GURPS ok?  You can get the "lite" rules for free.

M.
Title: Gaming in Tamriel?
Post by: Elemental_Elf on December 14, 2010, 12:22:30 PM
I've never played or looked at GURPS :(
Title: Gaming in Tamriel?
Post by: Cheomesh on December 14, 2010, 05:24:09 PM
Here you go:  http://sjgames.com/gurps/lite/

Their forum is quite friendly if you need help.  Failing that, IM or PM me if you have questions.  Pretty simple system, especially if I stick to the "Light" (combat oriented) edition.

M.
Title: Gaming in Tamriel?
Post by: Nomadic on December 14, 2010, 06:19:08 PM
I'd totally jump on this if I had more free time :)

Best of luck though
Title: Gaming in Tamriel?
Post by: Steerpike on December 14, 2010, 07:06:09 PM
Are you imagining a one-shot or a fully fledged campaign with a weekly commitment?  I could probably swing the former but not the latter.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 14, 2010, 08:39:24 PM
One-shot.  Or a series of one shots, here and there.

M.
Title: Gaming in Tamriel?
Post by: Lmns Crn on December 14, 2010, 08:51:44 PM
Quote from: Cancerous Chea series of one shots, here and there
a "some-shot"
Title: Gaming in Tamriel?
Post by: Cheomesh on December 14, 2010, 08:54:05 PM
I like that; yes, a some shot.  1 - ??? sessions.

Lurn2GURPS plx.

M.
Title: Gaming in Tamriel?
Post by: Nomadic on December 14, 2010, 10:48:57 PM
Ah a one shot... I might be able to make that, and would be a good chance to learn GURPS.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 15, 2010, 01:44:57 AM
Yeah, I'm hoping to become more community involved.  GURPS is a good system, probably my favorite so far.  That link has the lite version, which we can stick to if everyone's cool.  I guess really anything goes within the confines of TES universe.  With a bit of work I can make racial templates for the non-human races, if anyone's interested in being Orc, Argonian or Kajit.  Then again, we all have Morrowind / access to the (like 3 goddamn) Wiki's, which tells all.

M.
Title: Gaming in Tamriel?
Post by: Steerpike on December 15, 2010, 12:12:45 PM
So if we wanted to play as a Bosmer or a Dunmer, would there be racial modifiers or no (also, would Dunmer be able to summon ancestral ghosts)?  Would Nords have frost resistance, and would Imperials have a charm ability?  I read through the GURPS Lite PDF and it seems like a great, versatile system, but I didn't catch anything substantial about races.  There also doesn't seem to be much discussion of magic in the Lite PDF.

EDIT: How about star signs?  Could someone play under the Atronach sign and go around absorbing magicka?
Title: Gaming in Tamriel?
Post by: Cheomesh on December 15, 2010, 12:52:50 PM
Yeah, I can put all that in there using some of the traits.  At the very least, the racial stuff for sure.  If the players want the spell-like abilities (like Nord's shield or frost touch) that'll work too.  Starsigns can be a part as well.

M.
Title: Gaming in Tamriel?
Post by: Nomadic on December 15, 2010, 03:35:51 PM
In honor of the new game I think I'd totally play a giant nord with a battleaxe/warhammer and a strong love of ale. Where are you thinking of setting the game? If we do it in Cyrodiil could you please fix one of the things that actually does bug me about TES IV... make the lowlands an actual jungle as opposed to the weird scattered forest.
Title: Gaming in Tamriel?
Post by: Steerpike on December 15, 2010, 05:49:54 PM
If we do end up running this I think I'll either play as an Altmer pyromaniac and member of the Summerset radical faction known as "The Beautiful" (basically anarchistic aesthetes who want to tear down the great monuments of High Elf civilization - link (http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_3rd_Edition/Summerset)) or a shamanistic Argonian bandit and Hist-sap addict, of the Naga tribe.

Geography-wise my votes go to Summerset Isle, Black Marsh, or Valenwood, though of course anywhere Che decides would be fine.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 15, 2010, 06:57:29 PM
Yeah, I did not like how Cyrodil was portrayed in Oblivion.  It looked nice, but was too pastoral.  If you want to do Northern Europe, make the forests thick, deep and neigh primordial away from civilization.  IIRC, Tribunal has you going to a jungly part of the Morrowind mainland, which was much more Cyrodilic than Cyrodil.

Now BlackMarsh would be kind of cool, though there's a lack of resources for me to draw on regarding it.  Same with the Somerset Isles.  Perhaps even one of the islands like Solstreihm (cba to spull)

Now, I wonder how a Nord and an Elf or Argonian decide to team up...

Also, I get a pyro in every GURPS game I run.

M.
Title: Gaming in Tamriel?
Post by: Nomadic on December 15, 2010, 07:27:13 PM
Quote from: Cancerous CheNow BlackMarsh would be kind of cool, though there's a lack of resources for me to draw on regarding it.  Same with the Somerset Isles.  Perhaps even one of the islands like Solstreihm (cba to spull)

Now, I wonder how a Nord and an Elf or Argonian decide to team up...

Also, I get a pyro in every GURPS game I run.

M.

I like the sound of Black Marsh, though Elsewyr or Valenwood would be awesome too (basically anything in that southern stretch). Alternatively Hammerfell or High Rock
Title: Gaming in Tamriel?
Post by: Cheomesh on December 16, 2010, 12:06:22 AM
I'll have to read into them.  I used to be somewhat handy with TES lore (and game lore in general), but it's been a while.

Nomadic, do you have any GURPS experience?

M.
Title: Gaming in Tamriel?
Post by: Nomadic on December 16, 2010, 02:48:31 AM
Quote from: Cancerous CheI'll have to read into them.  I used to be somewhat handy with TES lore (and game lore in general), but it's been a while.

Nomadic, do you have any GURPS experience?

M.

Never touched it. My experience with systems can be laid out as such: V:tM DnD Custom Systems
Title: Gaming in Tamriel?
Post by: Cheomesh on December 16, 2010, 02:53:26 AM
Grab the lite version off that link I posted; it should get you started.

I wish I had stuck with learning Map Tools; I'm assuming we'll run this in some IRC room - maybe I can get isomage to set up a dicebot for us.

M.
Title: Gaming in Tamriel?
Post by: Nomadic on December 16, 2010, 04:34:45 AM
Quote from: Cancerous CheGrab the lite version off that link I posted; it should get you started.

I wish I had stuck with learning Map Tools; I'm assuming we'll run this in some IRC room - maybe I can get isomage to set up a dicebot for us.

M.

When I try to get it through that link it says that it cannot be found. As for dice rolling Isobot can probably already roll it. Isomage set him up as a sort of logical roller where you can roll just about anything. You supply him the equation and he rolls it.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 16, 2010, 07:05:26 AM
Weird; try here.

http://e23.sjgames.com/item.html?id=SJG31-0004

M.
Title: Gaming in Tamriel?
Post by: Nomadic on December 16, 2010, 03:43:16 PM
Quote from: Cancerous CheWeird; try here.

http://e23.sjgames.com/item.html?id=SJG31-0004

M.

That link works much better. Might suggest putting it in your first post so that it's easy for people to find.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 16, 2010, 08:03:25 PM
Done.  Now for adventures, shall we stick to the fundamentals?

M.
Title: Gaming in Tamriel?
Post by: Steerpike on December 16, 2010, 08:18:12 PM
I'm all for fundamentals - it's more the approach to them and the material around them that I'd be in it for.

At its best the Elder Scrolls combine politics and intrigue with swashbuckling action, kind of like Eberron, relying on the extensive back-story and carefully crafted world to create a dramatic and interesting scenario.  At its worst it degenerates into dungeon crawling and "Kill X, Retrieve Y" quest logic, making it all but indistinguishable from every other generic fantasy setting.  I'm all for action and exploration for sure, but the big strengths of Tamriel to me are the factions, history, and tensions that make up a very tangible part of the world.

The best moments for me playing the games were doing stuff like breaking into the Ministry of Truth, watching Sheogorath rain down burning dogs to convince some Khajiit that the apocalpyse is nigh, delving into the Ashlander tombs to get named Nerevarine, seeking out the last dwarf in the leprous labyrinth of Tel Fyr, building a new gatekeeper for the Shivering Isles with pieces culled from the Garden of Flesh and Bone, and that trippy quest where you entered a painting.  That stuff was awesome... killing rats for the Fighter's Guild or closing my millionth Oblivion gate, not so much.  Basically, I enjoy the stuff that emphasizes how unique and detailed the world is the most, even if the fundamental gameplay was fairly similar to a standard delve, and am very bored by the grinding/repetitive parts of the games.

Yay for silt striders and cities made out of fossilized crustaceans, boo for goblin tribes and ruined castles.  Yay for weird Ayleid artefacts and subterranean, steampunk Dwemer citadels, boo for bandit camps and hunting for alchemical ingredients in bland swamps/fields/forests.
Title: Gaming in Tamriel?
Post by: Nomadic on December 16, 2010, 10:02:06 PM
I'm with steerpike on this one. However it develops should be along the strengths of TES, the unique backstory and flavor that makes the games awesome.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 17, 2010, 12:28:41 AM
I will see what I can balance between the two.  I wouldn't take the delve off the table completely (I had fun graverobbing and the like in all 3 of the major games), but I'm with Steerpike.  None of that chosen one stuff though.

I'd guess the two of you should collaborate characters so we have you established as a group beforehand.  Or not and see what I can come up with for making you two work together (I do actually have something in mind).

M.
Title: Gaming in Tamriel?
Post by: Nomadic on December 17, 2010, 01:00:00 AM
It's fun running a dashing duo game, you get a special sort of interaction that you don't get in larger groups provided it's done right. So here's what I was thinking for my character. Obviously alot depends on what specific year you are setting this in but my thoughts were that I'd play a Nord first generation Bruman. Ended up in Anvil after his father told him that he wouldn't see his son "sit around and grow fat, never to have a sense of the greater world". Basically got kicked out the door and told to not come back until he had a story worth telling. Took on with some merchants in Anvil as a heavy labor on the boats. Taken up a bit of heavy drinking. This being partially because being a sailor with fellow sailors, honor demands it, and being a sailor with long hours of boredom on the sea, sanity demands it.

Would like to hear Steerpike's take on his character so that we can work out a way to have them meet and partner up before the start of the session.
Title: Gaming in Tamriel?
Post by: Steerpike on December 17, 2010, 03:12:24 AM
If I went with the Altmer I was planning on making him an ex-Psijic who was cast out of the order following an irresponsible use of magic that nearly killed a fellow monk.  Enraged and bitter, he was recruited by the band of anarchists/aesthetes called the Beautiful who've sprung up on Summerset Isle, a band of revolutionaries who want to vandalize historic monuments and reshape High Elf society.  He could be sent to another part of Tamriel to perform an assassination, retrieve some eldritch weapon, or some similar mission.  I'm envisioning him as a kind of High Elf punk, a pyromaniac wrapped up in rebellion.  He'd be a daedra-worshipper, particularly revering Sheogorath, Boethiah, Azura, and even those aspects of Mehrunes Dagon associated with Change and Revolution.  He'd be fairly dark, but more chaotic and troubled than outright villainous; he'd might have trouble harming innocents, for example.

If that goes against the spirit of the particular game, I could easily make a more generic adventurer character.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 17, 2010, 03:28:17 AM
That's a pretty deep character.  Where's that pyromania come in though?  Just a mental condition?  Also, I've not read much about the Psijic - I'll have to check them out.

M.
Title: Gaming in Tamriel?
Post by: Nomadic on December 17, 2010, 05:05:12 AM
I love it... He's an easygoing nord sailor with more alcohol than blood in his body. He's a religious revolutionary altmer with a serious thing for fire. They fight crime!

Nice contrast between conservative traditions and revolutionary counter-culture. I was thinking then that a possible way that we met was at one of the ports. Me with a little too much alcohol in my system after a drinking contest out on the docks and you out and about for some fresh air before catching the next ship on your journey. A chance slip puts a certain nord in the drink and you without thinking dragging my sorry backside out and sobering me up a bit. As a very traditionalist nord I feel honor bound to aid you in your quest. Leaves cheo free to drop us wherever and you and me with an interesting relationship. Your beliefs and habits could cause some friction with people but my honor doesn't permit me to leave you hanging because you screwed up. On the other end outside of sailing life and my nordic heritage I'm totally clueless and you're left to keep me from getting over my head because I unintentionally broke a rule I didn't know existed. What are your thoughts, any ideas of your own?
Title: Gaming in Tamriel?
Post by: Steerpike on December 17, 2010, 12:22:31 PM
[blockquote=Cancerous Che]Where's that pyromania come in though? Just a mental condition? [/blockquote]The idea with the pyromania is that it's connected to the character's political philosophy: the Beautiful want to tear down the monuments and destroy history, irrevocably transforming Altmer society and ensuring that it can never return to its currently stagnant form.  Fire destroys, but it's also the element of change; wood burned to ash can never be turned back into wood.  The whole anarchist thing seems to fit well with fire magic.

I like your scenario, Nomadic.  Other thoughts: I hire you as the muscle in the aid of some crazy mission or as a bodyguard (this might not be as good, since it would potentially unbalance the relationship between our two characters); or, I rescue you from a burning building (I don't tell you who started the fire - whether it was intentional or accidental depends on the building) and as above you owe me some kind of blood-debt; you rescue me from some kind of shipwreck on my way to the mainland from Summerset (or to one of the Isles if Che sets the adventure on the Summerset Isles); or, in true Elder Scrolls fashion, we end up as cell-mates somewhere and get released/escape for some reason.  Perhaps, on the lamb, we hop the border of Cyrodiil into Elsweyr, Hammerfall, Valenwood, or wherever Che decides.  I like your idea fine, though.

Though it's never actually spelled out in the back-story and may never have been thought of by the designers themselves (the Beautiful have only been mentioned a couple of times) I sort of wonder whether the long-term goal of the Beautiful might be to destroy the Elder Scrolls.  As a guide to past and future and as Aedric artefacts the Scrolls are the ultimate symbols of Order.  With the scrolls destroyed, Tamriel might fall into anarchy.  Maybe that might be the character's ultimate goal???
Title: Gaming in Tamriel?
Post by: Nomadic on December 17, 2010, 05:08:18 PM
Alot of good ideas. Cheo any thoughts on where you want to set this. Will help us work out our backstory.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 17, 2010, 07:15:12 PM
A high elf and his retainer.

You will begin on a ship, traveling from the Morrowind province around the north to a port in High Rock, and then onto Cyrodil.  You guys decide the reason and the original point of departure / arrival.  It's the long way around, but it's a merchant vessel and it's cheap.

Steerpike, pyromania is involuntary; you have to make self control rolls whenever you're around anything flammable (like a ship).  If it's ideological, it could be a code of honor or something similar.

M.
Title: Gaming in Tamriel?
Post by: Steerpike on December 17, 2010, 07:51:34 PM
Ahaha... didn't realize GURPS actually had rules for pyromania.  If I fail the self control roll, can I do something like periodically light a match or a piece of parchment and throw it into the ocean as opposed to gleefully lighting the ship on fire?  Otherwise I may have to change the character, since I doubt the character'd make it more than a day or two at sea.

EDIT: Just to brainstorm possible reasons we might be stopping over in High Rock, maybe the Beautiful have done some kind of deal with the Orc revolutionaries of Orsinium?  We could be meeting clandestinely at Wayrest; maybe we're bringing back some kind of weapon sacred to Malacath to help the Orcs in their ongoing struggle for independence (possibly the Daedric Scourge (http://www.uesp.net/wiki/Morrowind:Scourge), which was last seen in Morrowind - specifically in Tel Fyr) or something, and getting something else in exchange?  Admittedly this back-story probably features my character more than Nomadic's, though, which might not be a good thing...
Title: Gaming in Tamriel?
Post by: Nomadic on December 17, 2010, 08:45:28 PM
Quote from: SteerpikeAhaha... didn't realize GURPS actually had rules for pyromania.  If I fail the self control roll, can I do something like periodically light a match or a piece of parchment and throw it into the ocean as opposed to gleefully lighting the ship on fire?  Otherwise I may have to change the character, since I doubt the character'd make it more than a day or two at sea.

EDIT: Just to brainstorm possible reasons we might be stopping over in High Rock, maybe the Beautiful have done some kind of deal with the Orc revolutionaries of Orsinium?  We could be meeting clandestinely at Wayrest; maybe we're bringing back some kind of weapon sacred to Malacath to help the Orcs in their ongoing struggle for independence (possibly the Daedric Scourge (http://www.uesp.net/wiki/Morrowind:Scourge), which was last seen in Morrowind - specifically in Tel Fyr) or something, and getting something else in exchange?  Admittedly this back-story probably features my character more than Nomadic's, though, which might not be a good thing...

My character isn't about backstory. Yours has a long history but the point behind my guy is that he's set out to see the world, it's new to him while you've been around. So chances are you will have more people you know/people who want to kill you/etc. Personally I plan to make a point of his ignorance of things like politics and religion outside Bruma/Skyrim tied with his strong sense of honor.
Title: Gaming in Tamriel?
Post by: Steerpike on December 17, 2010, 11:43:33 PM
Here's a picture of how I'm vaguely envisioning the character at this point:

[spoiler](http://img510.imageshack.us/img510/3323/screenshot5cb.jpg) [/spoiler]
Title: Gaming in Tamriel?
Post by: Cheomesh on December 18, 2010, 03:10:39 AM
Well, you're not specifically stopping in high rock unless you want to.  It's a merchant ship that's making various stops for various reasons (supplies, etc).  The trip officially ends in Cyrodil.

M.
Title: Gaming in Tamriel?
Post by: Steerpike on December 18, 2010, 12:19:35 PM
Ah, that makes more sense.  We'll have to think up something else, then...
Title: Gaming in Tamriel?
Post by: Steerpike on December 18, 2010, 01:38:17 PM
Are we playing before or after the events of Oblivion?  I was reading up on the lore and noticed that apparently most of Vvardenfell has basically become a volcanic waste after Vivec (rendered mortal at the end of Morrowind) died/disappeared, causing the Ministry of Truth to crash into Vivec City and the Red Mountain to erupt.

I'm not sure if this is addressed anywhere in the canon, but my guess would be that there'd be a massive influx of Dunmer refugees flooding the other provinces and southern Morrowind as a result of the cataclysm.  Kind of the opposite end of the world from where we'll be playing, though.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 18, 2010, 06:18:17 PM
I was initially thinking Pre or concurrent with Morrowind.

M.
Title: Gaming in Tamriel?
Post by: Steerpike on December 18, 2010, 07:02:36 PM
Cool.

Here's my character, a bit more fleshed out:

[ic=Selyrion 'Molagkynd' Vanduril]Selyrion Vanduril is a young Altmer male, born in the city of Lillandril in the Summerset Isles, under the sign of the Mage.  He is, in fact, not a pure High Elf, being one-sixteenth Dark Elf: his half-Dunmer great-grandfather was born outside of the Isles, evading the customary eugenic cleansing first instigated by the Aldmeri Dominion (officially banned by the Empire, but unofficially practised anyway even after the Dominion's collapse), and his descendents were able to pass as full Altmer.  A promising pupil in the wizardly arts even for one of his birthsign, he was inducted into the Psijic Order on Artaeum as a youth '" part of the influx of young Altmer admitted into the Order in recent years.  It was during this time that he earned his nickname of Molagkynd '" 'Firechild' in the Tamrielic tongue '" for his affinity with the pyromantic arts, and for his quick temper.  He progressed admirably through the Order, but before his graduation to full Psijic status his tainted heritage was discovered by a handful of his fellow pupils.  While the dogma of the Psijic Order permits non-Altmer to become Psijics, Selyrion's fellows held his 'impure blood' against him.  During a training exercise one of his classmates '" a cruel youth named Occaril the Cunning '" provoked the young Selyrion, taunting him as a 'Moriche.'  Seething with anger, Selyrion blindly lashed out with a swiftly-conjured ball of flame.  Though the spell did little more than singe his colleague's clothes, Selyrion was expelled for the offence.  His gray cloak '" symbol of his Psijic status '" was burned before him, and he was cast out of the Order.  Watching the cloak burn, a red rage kindled behind the young Altmer's eyes, and at that moment he renounced his previously heartfelt belief in the Old Ways.

Following his expulsion from the Psijic Order Selyrion was recruited by the shadowy group called the Beautiful, a clandestine band of anarchists and aesthetes intent on casting down the old order of the Summerset Isles and propelling Altmer society into a modern era '" forcibly, if necessary.  Revolutionary by nature, the Beautiful did not hold Selyrion's Dunmer heritage against him but praised him for his passion and dedication.  With a group of comrades Selyrion threw the ancient statue of Syrabane that stood overlooking the bay at Artaeum into the sea, and managed to set fire to one of the Psijic libraries; many works of history and ritual were consumed by the flames before the conflagration was magically dowsed.  With each act of defiance the fire within Selyrion seemed to grow brighter and hotter.  Having earned the trust of the Beautiful Selyrion was let in on their master-scheme '" the planned destruction of the Crystal Tower itself.

Turning away from the Old Ways, Selyrion now shuns the gods and ancestors traditionally revered by the Altmer.  Introduced to daedra-worship by one of his comrades amongst the Beautiful, he has become a devotee of Boethiah, in recognition not only for the Daedric Prince's revolutionary spirit but for his role as progenitor of the Dunmer; Selyrion also commonly prays to Azura and Malacath, and less frequently to aspects of Sheogorath and Mehrunes Dagon.  As a daedra-worshipper he has become an adept of daedric magic, combining its principles with those he studied while training as a Psijic.  Physically, Selyrion is unimposing, being slender of build and shorter than average for an Altmer; along with a few flecks of red in his turquoise eyes, his height is the only physical vestige of his Dunmer blood, as he otherwise looks to be fully High Elf, with light gold skin and hair and aristocratic features.[/ic]
[ic=Statistics] [ooc]Still need to fill in some details and take care of possessions, but here's the character so far - if there are any errors let me know, I'm new to the system!  To replicate the Altmer racial bonuses I used the Advantages Mana Enhancer and Resistant (Disease) and Vulnerabilities to Shock, Frost, and Fire.  Che, if you'd rather I simply drop the Vulnerabilities to a single Vulnerability ("Elemental Magic") I can do that - I'd just drop Mana Enhancer and add an extra level of Magery or something instead.[/ooc]
Selyrion 'Molagkynd' Vanduril

Points: 150

Height: 5'11''

Weight: 110 lb

ST 9 [-10]
DX 10
IQ 14 [80]
HT 11 [10]

HP 10 [2]
Will 14
Per 14
FP 11

Languages
Tamrielic (Native) Ayleid: Spoken (Broken) [1]/Written (Native) [3]

Cultural Familiarities
Altmer
Imperial [1]

Advantages and Perks
Extended Lifespan (1) [2]
Magery (4) [45]
Mana Enhancer [50]
Resistant (Disease) [10]

Disadvantages and Quirks
Bad Temper (12 or less) [-10]
Fanaticism (Anarchy) [-15]
Pyromania (14 or less) [-2]
Skinny [-5]
Proud [-1]
Vulnerability (Fire x2) [-20]
Vulnerability (Frost x2) [-20]
Vulnerability (Shock x2) [-20]

Skills
Armor (16) [1]
Counterspell (16) [1]
Create Fire (18) [4]
Detect Magic (16) [1]
Ignite Fire (18) [4]
Fireball (18) [4]
Minor Healing (16) [1]
Occultism (15) [4]
Ritual Magic (13) [8]
Shape Fire (18) [4]
Shield (16) [1]
Staff (12) [8]
Thaumatology (18) [8][/ic]
Title: Gaming in Tamriel?
Post by: Nomadic on December 18, 2010, 08:52:07 PM
Stealing Steerpike's template for my character :)

[ic=Wilam "Honor-Blinded" Douganson]
Wilam Douganson is a burly brown-haired Nord male from the frozen town of Bruma. His father and mother first came to Bruma from Rifton and as such instilled a strong sense of Nordic tradition in Wilam. Seeing however that Wilam was content to live the rest of his life in Bruma and never see the greater world, his father took him on a long walk out into the forest and handing him a pack of supplies demanded of Wilam that he should experience the greater world and that only when he had a story worth telling would he be welcomed back into the home as a true Nord.

For some months Wilam travelled from village to village taking work where he could but always moving on in search of something worthy of a story. His travels ultimately found him working the docks in anvil, loading and offloading ship cargo for Myrta Ulbreena the owner of one of the dockyard warehouses. It was here that he got the nickname of The Honor-Blinded. Myrta was fond of cutting corners and stiffing clients when she could get away with it which led to several brawls as Wilam would not permit his employers honor to be infringed even if what others said about her was true. His final fight was with the son of a prominent shop owner that ended with Wilam breaking the young man's arm. In response the merchant hired an assassin and Wilam was forced to stow away on a ship to get out of a city that no longer wanted him there.

Feeling guilty for stowing away on a ship like that he presented himself to the captain promising that he'd earn his way to whatever port they were headed to. The captain, Arcturus Telanus, told Wilam that he always turned stowaways over the instant he had them off his boat but that until that time Wilam could earn his meals working on the ship. Several weeks of especially hard work in which his honor demanded that he be the first up and last to bed of his shift and work twice as hard as any other man in his crew did not go unnoticed and the gang leader asked the captain to not toss such a valuable sailor to the jailers. Telanus finally relented and took Wilam on as a full crew member and since then the Young Nord has continued work on the ship to which he has taken a liking though he still remembers his father's words and is ever watchful for a chance to prove his worth.
[/ic]

[ic=Statistics]
(forthcoming)
[/ic]
Title: Gaming in Tamriel?
Post by: Steerpike on December 18, 2010, 11:40:58 PM
Che, do you know how many character points you were planning on giving us?

Nomadic, I like your character a lot - the two are almost foils for one another in a way.
Title: Gaming in Tamriel?
Post by: Nomadic on December 19, 2010, 01:12:57 AM
The almighty cheo says 150 points. I've finished my sheet save for the equipment and minor details and I'll update my post accordingly when I get the chance.
Title: Gaming in Tamriel?
Post by: Steerpike on December 19, 2010, 01:23:23 PM
Just thinking about possible reasons Selyrion might have been in Morrowind:

- Taking a rubbing of a Dwemer carving that acts as a blueprint for the construction of a battle-golem, similar to the Chimarvamidium, Numidium, or Akulakhan.  If the Beautiful could construct this weapon they could seize control of part of the Isles and/or topple the Crystal Tower.  The carving would have been located in one of the ancient Dwemer cities beneath Vvardenfell.

- On a personal mission to track down long-lost relatives and reconnect with his past and his distant Dunmer heritage.  This would likely involve some pilgrimages as well - most probably the Pilgrimages of the Seven Graces and the Pilgrimages of the Four Corners, though Selyrion would likely refuse to visit Malacath's shrine.

- Performing an errand of some kind for Boethiah, perhaps by slaying a priest of Malacath or otherwise foiling one of that Prince's plots, the two Daedra being sworn enemies.  He would also leave an offering (likely a Daedra heart) at the shrine at Khartag Point commissioned by the Nerevarine, where he would commune with the Daedric Prince after completing the task.

- Along similar lines, obtaining a scritpure sacred to Boethiah, probably from one of the more ruinous Velothi towers, such as Vas or Ald Redaynia.
Title: Gaming in Tamriel?
Post by: Nomadic on December 19, 2010, 08:33:31 PM
Quote from: SteerpikeJust thinking about possible reasons Selyrion might have been in Morrowind:

- Taking a rubbing of a Dwemer carving that acts as a blueprint for the construction of a battle-golem, similar to the Chimarvamidium, Numidium, or Akulakhan.  If the Beautiful could construct this weapon they could seize control of part of the Isles and/or topple the Crystal Tower.  The carving would have been located in one of the ancient Dwemer cities beneath Vvardenfell.

- On a personal mission to track down long-lost relatives and reconnect with his past and his distant Dunmer heritage.  This would likely involve some pilgrimages as well - most probably the Pilgrimages of the Seven Graces and the Pilgrimages of the Four Corners, though Selyrion would likely refuse to visit Malacath's shrine.

- Performing an errand of some kind for Boethiah, perhaps by slaying a priest of Malacath or otherwise foiling one of that Prince's plots, the two Daedra being sworn enemies.  He would also leave an offering (likely a Daedra heart) at the shrine at Khartag Point commissioned by the Nerevarine, where he would commune with the Daedric Prince after completing the task.

- Along similar lines, obtaining a scritpure sacred to Boethiah, probably from one of the more ruinous Velothi towers, such as Vas or Ald Redaynia.

Really awesome ideas I like the first one because it lets us connect our characters together. The Foamwalker has stopped over in Gnaar Mok to resupply, laying anchor offshore and sending a group into town on one of the smaller boats to purchase provisions and discover any news worth hearing. Among this group is Wilam who after helping the group find supplies uses his free hours before heading back to the ship to get nice and drunk at the local tap and after awhile heads outside for a breath of fresh air. In his drunken state he stumbles out onto the docks and falls over the side and into the water. In such a small village there are few people about and so nobody sees him save for a lone outsider who was in town to find lodging for the night after finding a useful Dwemer rubbing in the nearby ruins of Aleft. Diving in after him Selyrion drags him from the water and sobers Wilam up. The Nord feels grateful for the saving of his life and discovering that Selyrion has been in search of a way to get back to the mainland for some time offers the ship he is serving on as a way to get off of Vvardenfell in exchange for a few coins for the captain.
Title: Gaming in Tamriel?
Post by: Steerpike on December 19, 2010, 08:41:49 PM
The third might also work since Gnaar Mok is very close to Khartag Point... perhaps Che can weigh in on which fits in best with his plan for the game.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 21, 2010, 09:02:22 AM
Well, all that is revealed now is that you have left province A / city A (pick any) and are on your way to Cyrodil (for to go elsewhere, or stay there, you pick).  Because you're cheap, you get passage on a merchant ship - its a longer route but it's cheap.  It takes you around the northern passage, making various stops.  Exactly where your final stop is is up to you.

M.
Title: Gaming in Tamriel?
Post by: Steerpike on December 21, 2010, 12:19:11 PM
If it's OK with Nomadic, I think this should be the route:

Gnaar Mok --> Dawnstar --> Northpoint --> Daggerfall --> Rihad --> Anvil --> Skywatch (Selyrion's final destination)

Selyrion is carrying a rubbing taken from the wall of a Dwemer ruin that holds the design for a Dwarven battle-golem, a colossus with which the Beautiful could topple the Crystal Tower.
Title: Gaming in Tamriel?
Post by: Mr,BHealed on December 30, 2010, 07:26:43 PM
Are you guys still looking for players?
Title: Gaming in Tamriel?
Post by: Cheomesh on December 31, 2010, 06:38:23 AM
That's up to Steerpike and Nomadic; I haven't gotten a chance to get these guys set up for the game.

M.
Title: Gaming in Tamriel?
Post by: Steerpike on December 31, 2010, 12:47:21 PM
I don't think we were formally still looking for players, but it's fine by me if you want to play as well.  Welcome to the CBG, by the way.
Title: Gaming in Tamriel?
Post by: Cheomesh on December 31, 2010, 04:02:47 PM
He could easily be another ship passenger.

M.
Title: Gaming in Tamriel?
Post by: Mr,BHealed on January 01, 2011, 08:06:44 PM
Thanks. As gathered, I'm new here so any patience give is greatly appreciated. I can solidly say I have little to no idea how these things go down.

I am however, very interested in this game. Have you guys started already? What do I need to do to catch up? I've read GURPS Lite, what would be my next step?
Title: Gaming in Tamriel?
Post by: Cheomesh on January 02, 2011, 02:16:11 AM
Nope, haven't started (Holidays and all).  If you're familiar with GURPS lite, the next best step would be to become familiar with the larger rules, as it would allow you more character creation ability.  That said, it shouldn't be necessary.

M.
Title: Gaming in Tamriel?
Post by: Cheomesh on January 02, 2011, 05:31:40 PM
I don't think I communicated something clearly to Nomadic and Steerpike:  That list of locations was just ports of call - options for where the adventure could begin.  Pick anywhere and that is where the adventure will start.  You do not have to go to each port of call - the ship isn't going to hang around waiting for you guys.

M.
Title: Gaming in Tamriel?
Post by: Steerpike on January 04, 2011, 12:11:36 PM
Anvil might be a good place to start, then.