What is this?
This is the Topic of the Fortnight Club. If you've ever been unsure as to what part of your setting to detail next, consider using our suggested topics! Even if you don't want or need a topic provided to direct your creativity, you can still use the opportunity to read other people's work on the subject and talk with other authors about how they approach the topic in their particular world/setting. (Polycarp! came up with this great idea and Jharviss posted a good list of prompts)
What do I get for participating?
The TFC isn't a contest or competition; there are no judges, no winners, and no prizes. It exists purely to generate ideas and create discussion. However, if you do decide to write something for your world on the current topic, note it in this thread and I'll link to it in this post under "topic wranglers" so other people can read your work.
I wrote about this topic ages ago. Why haven't you linked it yet?
You are absolutely welcome (and encouraged) to share your past work that relates to the current topic. Please repost/ and or/ post links to relevant older stuff in this thread if you're interested in discussing it! New material, however, is preferred.
[ic=Famous Heroes]"The hero is one who kindles a great light in the world, who sets up blazing torches in the dark streets of life for men to see by." - Felix Adler
"The legacy of heroes is the memory of a great name and the inheritance of a great example." -Benjamin Disraeli
Societies are marked by the people who they exalt as heroes. Who were these people who formed the myths of your world, who were these people who blazed trails, who conquered beasts and enemies? Why were they important? What is remembered of them? Are they still walking among us- and if so, what are they doing these days? What items did they recover? What adventure seeds can come from resolving unfinished threads from their adventures.
When Mordenkainen of Greyhawk fame raided Castle Maure, he looted it, but he left behind spirits, traps, and rooms unexplored. When Conan conquered a nation, he set off ripples elsewhere that toppled nations and united tribes. When Ghenghiz Kahn did likewise, the motions he set into effect toppled Chinese, Moslem, and Indian empires, shattered Russia and sent warriors toward Europe. Heroes have effects on the world. How did they shape yours?
Prompts
1.History
- Historical Heroes and Myths (How was your world shaped by famous people?)
- Feats of Heroism (Not all heroes are necessarily warriors. What about the athletes who sprinted at Marathon (well, that's sort of war-related, but the Olympic games are not); what about places even- In China, Mao exhorted people to "Learn from Dazhai in Agriculture" http://en.wikipedia.org/wiki/Dazhai. Architecture can be heroic (e.g. Hoover Dam, Empire State Building, the Pyramids).
2.Adventure Seeds
- Current Heroes To Meet (Why are they important, what do they have to give to your characters, where have they been?)
- Dark Secrets of Heroes (Adventure seeds. What did the hero do that he is now embarrassed about? David stole Bathsheba, wife of Uriah the Hittite http://en.wikipedia.org/wiki/Bathsheba; and Jason betrayed Medea.
3.Theory
- How do you become a hero (The theory part of this exercise; how does someone become a hero in your setting? What is heroism?)
Famous Heroes - Without heroes to admire, to emulate, to whom can your people look; the world is built on the shoulders of giants; show us yours.
The hero draws inspiration from the virtue of his ancestors.
-Johann Wolfgang Von Goethe[/ic]
[ic=Topic Wranglers]
Topic Wranglers
Light Dragon - Vignette on Heroism in the Digital Age - Alt (Dash) Blur http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?71239
Light Dragon - Vasilisa - GodSmack! http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?68604.0
Lord Vreeg - Varkonovich Von Zap - Celtricia
Nomadic - Captain Tulias Marcus - Mare Eternus
The_Weave -Tirrus Ramseed - Shattered Spectrum
[/ic]
Previous Topics-
Brainstorming Thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?70724)
Festivals (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?70817)
Organizations (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?71830)
Trade (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?72824)
Examples
[ic=From GodSmack!]
http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?68604.0
Vasilisa http://en.wikipedia.org/wiki/Vasilisa_%28name%29
A former homemaker, while sweeping, Vasilisa found her house and her husband assaulted by skeletal goats. She dropped the broom and ran back home to grab her crosses and her charms and rushed to save her husband, who was being trampled, but she was too late. The goats then turned to her. She shook the charms, but did not dissuade them, so she bent down to grab her broom and shoo the goats, like a good Slavic housewife would do. She whacked a goat on the nose and it cowered, then the others fled. Now, wielding her broom, and bearing a no-nonsense mien, she stands at Josip Broz's side, elevated to a Queenlike-status in the Slavic resistance.
[ooc]
Powers: Sweeping Away - Her broom can shoo away and discipline skeletal and undead animals and animal-like creatures. Spiders and vermin also tend to melt in her presence, as though they have been swat. Her home cooking and herbal remedies keep away the Black Plague, the Creeping Weeping, and the Red Death. She spends much of her days herding skeletal beasts and brewing strong teas and soups for the Slavic soldiers.
Drawback: Ethereally Attractive - The undead seek her out, for they can sense her great beauty. Undead human beings make a bee-line for Vasilisa if they are anywhere in her vicinity.
[/ooc]
[/ic]
[ic=From Alt (Dash) Blur]
http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?71239
13:26 Kilo-India-AlphaSo you want to be a hero, bitrunner? Pshewk. You've got a lot to learn. You don't just come in here and get to be a hero by takin' apart a logic puzzle or hackin' into DoD and downloadin' a couple of files and giftin' them to WikiLeaks. Naw, to be a hero, you gotta be like that dude in Daemon http://en.wikipedia.org/wiki/Daemon_%28technothriller_series%29, Sobol, yeah, you gotta be like him.
13:27 13373s7k1d Aw shit, I get to be a hero by killing people?
13:31 Kilo-India-Alpha Sh**t man, no. You get to be a hero by doin' som'tin that's not been done. Watch this.
13:37 1337s7k1d has left the chat room
13:47 1337s7k1d Did you just f11k11ng remotely r00x0r the juice in my pad?
[/ic]
[ic=Mare Eternus]
Captain Tulias Marcus
A sailor from boyhood Tulias was the classic example of a hard working mariner brat. When finally after years of service to a captain of a trade fleet he was given his own command at the age of 24. It was his misfortune that the crew of his first command decided to take the opportunity to mutiny and attempt to hijack the ship and sell it's precious clockwork engine. Marcus stepped in to stop the mutiny and was rewarded with a savage beating. In the end those loyal to their captain got out a call for help and the vessel of a nearby patrol boarded the ship and halted the mutineers. Rather than leave them to rot and suffer however Tulias stepped forward at the trial and called pardon on the mutineers, agreeing to take on half of each of their punishments. Claiming that he still had faith in them as his crew he suffered alongside them. When finally released he was greeted by those few of his original crew that had remained over the years and by every single mutineer. He has since become a local legend as his taking on of so many pardons is something that nobody had ever before been willing to do and it has marked him as a hero of sorts. These days you'll often hear him referred to as "Tulias the Unbreakable". In private he still considers himself a normal man with his vices and weaknesses but to his crew he is their unstoppable captain and even he can't get them to see otherwise.
[ooc]
Powers: The Stopwatch: Temporal Morass - An artifact passed to Tulias by his grandfather before his death, it appears on the surface like a simple timepiece save that it obviously ticks far too slowly. Whenever a person attempts to strike its wielder from range it activates sending forth a bluish shell that slows down time for all incoming projectiles. Bullets and arrows slow to a walking pace while thrown items seem to freeze in the air, allowing the possessor to sidestep them all.
Drawbacks: The Stopwatch: Temporal Acceleration - The same artifact that slows time can sometimes malfunction causing it to rapidly accelerate within its bubble. Projectiles move at highly increased speed posing a heightened danger to the possessor.
[/ooc]
[/ic]
[ic=Shattered Spectrum]Marking the end of the sepulchral Age of Silence, the Reclamation of humankind first started with the drive to know what lies beyond the metallic horizon of the Wastes. To venture into paradoxical landscapes, to stumble upon non-euclidean architecture, to possibly glimpse the unthinkable, was viewed once before as an act of suicide. To Tirrus Ramseed, this was his calling.
Ramseed was quite unlike anyone else. He was mentally fractured and suffered from terrible bouts of mania and depression, as depicted in his writing. He often wrote from different perspectives outside his own, and believed himself to be more than one person, and occasionally an agent of God. It is perhaps this biological disability that actually allowed Tirrus Ramseed to succeed in his first Expedition into the Wastes. At a young age Tirrus became fascinated with paradoxes, and seemed almost aroused at the impossible designs of his parent's Necker Cube, which he would trace endlessly with his fingers (a dangerous prospect: the human mind doesn't easily rationalize the impossible and such actions often lead to severe mental damage if continued). To his parent's shock, he seemed unaffected by such harmful interaction, and seemed impervious to "paradoxical mental deterioration."
Tirrus would record in his writings that only one of his "selfs" would be harmed by such interaction, and he had trained himself to "shuffle through his personalities" as he worked with impossible objects, thereby preventing any meaningful degradation. Each personality he "discarded" seemed to be entirely forgotten; in a sense, Tirrus Ramseed could forget on command while still remembering what he did. It seemed as though Tirrus himself was a paradox.
To boot, Tirrus was also wary of Angelkind, and had somehow embedded within himself the idea that he was, deep down, an agent of God. He believed the Angels had in some ways led to the vanishing of the God, and felt it was his duty to uncover the secrets the God left that the Angels had tried to hide.
It was Tirrus' mental advantage that allowed him to lead Expedition I and found the Explorative Combine in Radiance. Dedicated to the pursuit of knowledge and all that was kept from them under Angelkind during the Paragon Era, Ramseed, like others, wanted more than anything to know what was out there and to experience it firsthand. He had heard of the horrifying tales of the freakish Minotaur who crawled from the earth to feast on flesh, the mind-shattering revelations at the hands of beings who slipped between the seams of reality to whisper their susurrus into unready human ears, even the architecture that twists your own perception back on itself until you find yourself, paralleled, in a hallway across from you. But that was not enough to stop Ramseed; he believed there to be more. Something the Angels hadn't told them.
Expedition I lasted 3 years, and took Ramseed and his troupe on an epic odyssey across lands both haunting and beautiful. Ramseed, armed with little more than a revolver and saber, had fought off dangerous foes, human and inhuman, reasoned with beings difficult to describe in physicality, endured the hardships of watching his best friends physically tear themselves apart in insanity, and yet led his troupe across the horizon and back again, nearly giving his life in the process.
In the midst of his trek, Tirrus seemed to start addressing his written entries to an unknown figure known as "My Dear Adalia." There are many rumors as to who this person may be, (if it is a person at all), but moreover it seems to represent the dwindling battle of reality that Tirrus is losing. Down to his last 3 members and on the verge of breaking, he gives up his last portions of food and water to them and asks they leave him behind. Wrought with despair, they take his notes and his journal, but before they go he rips out one single page of writing from his journal. That is all he asks that he keeps. At some point during this conversation, it is also rumored that he mentions "the worm taking hold," but the claim is dubious at best.
As far as anyone knows, Tirrus Ramseed died in the Wastes, mere miles from the banks of civilization. He has since been immortalized within the book "My Dear Adalia: Tales of Tirrus Ramseed," which chronicles his Expedition... albeit somewhat difficult to read.
[ooc=] Adventure Hook
Conspiracy theorists have been plugging away at strange clues and codes found within "My Dear Adalia: Tales of Tirrus Ramseed," that, until recently, have largely been brushed off as anecdotal. Recent endeavors by a woman named Lizzy Verse have shown substantial evidence that there is some sort of message within specific passages of the book that claim Tirrus (who would be of some 120 years old now) is actually alive. As preposterous as it sounds, there is nonetheless a codified map within the pages of the book that matches certain passageways in the Wastes that Tirrus traveled many decades ago. Lizzy is desperately looking for people interested in pursuing this case with her and "altogether redefining history," as she puts it.
[/ooc]
[/ic]
Nomadic, thanks for the entry. You don't need to follow my exact format in the future though, if you feel like presenting characters in a different fashion. :)
I'm very interested in the mechanics of the temporal acceleration drawback of the stopwatch. I like the consequence of "bullet time". If we ever get a Mare Eternus No-Stats Theatre I'd be interested in acquiring a similar artifact!
Oh also, if you could please put a link to your setting in the thread, that would be great for promoting your setting!
Quote from: Light DragonOh also, if you could please put a link to your setting in the thread, that would be great for promoting your setting!
Sadly I don't have a real link as ME is still halfway in my head so to speak. There's bits and pieces of it all over but some stuff contradicts or I've dropped it or it's incomplete.
I've added my own hero entry!
Thanks Weave.
Criticism: The hook was more flavourful than the hero entry. I don't know why exactly, but it seems that the hero entry was a little generic.
What I'm most interested in is the interplay between the hook and the story-that's what seems fascinating. Maybe if the story could include some more references of the "passageways" and codes that he discovered, sort of hinting at the genesis for the Adventure hook.
>>, to stumble upon non-euclidean architecture,
A side comment here. Given the recent popularity of this phrase, in the future if I am talking about something similar I will use "vertical architecture" or "winding/twisting architecture." I fear that this phrase is at risk of losing its aura of mystery and is in danger of becoming a cliche of dystopian settings.
This also gives me an idea for a potential next topic; "Cities..."
Best!
~LD
Quote from: Light DragonThanks Weave.
Criticism: The hook was more flavourful than the hero entry. I don't know why exactly, but it seems that the hero entry was a little generic.
What I'm most interested in is the interplay between the hook and the story-that's what seems fascinating. Maybe if the story could include some more references of the "passageways" and codes that he discovered, sort of hinting at the genesis for the Adventure hook.
Yeah I can see that. I think that stems from the fact that I had unintentionally set a deadline for myself by reserving a post spot and sort of rushed to get something out there. I always feel like I say I'll do something and never get around to it, and I would never want that to be something I could be associated with.
I just started writing about the Expeditions a few hours ago, so I really only had a few names written down with nothing attached to them. I'll certainly elaborate on the "hero" more as I see fit.
Quote from: Light Dragon>>, to stumble upon non-euclidean architecture,
A side comment here. Given the recent popularity of this phrase, in the future if I am talking about something similar I will use "vertical architecture" or "winding/twisting architecture." I fear that this phrase is at risk of losing its aura of mystery and is in danger of becoming a cliche of dystopian settings.
This also gives me an idea for a potential next topic; "Cities..."
Best!
~LD
Hmm, I was unaware of its popularity. It's always tough to have a word such as "non-euclidean" or even "biblical" used in a setting that doesn't draw from the context of which the word was coined (hell, I even have that problem with "trebuchet" sometimes), but it does neatly bundle up what I was meaning to say. I guess I'm new to the dystopian scene.
>>I'll certainly elaborate on the "hero" more as I see fit.
Great. I'm looking forward to seeing it ! :)
>>Hmm, I was unaware of its popularity. It's always tough to have a word such as "non-euclidean" or even "biblical" used in a setting that doesn't draw from the context of which the word was coined (hell, I even have that problem with "trebuchet" sometimes), but it does neatly bundle up what I was meaning to say. I guess I'm new to the dystopian scene.
IT might also be that an author may be able to get away with utilizing those words if the entire language of the setting is very baroque- like Lovecraft or Steerpike's work; but when not used to accompany that sort of language, it just doesn't seem to work for me, that is.
And I would agree that "non-euclidean" means more than just "twisting" or "vertical", so it does have a purpose. It's just, as you noted, a dangerous word, like "Biblical."
Quote from: Light Dragon>>I'll certainly elaborate on the "hero" more as I see fit.
Great. I'm looking forward to seeing it ! :)
You're in luck! I just edited the post. Tell me what you think!
I've dealt with heroes a little bit before in CJ, mostly as historical background. The best example of this is the Orchid Court (http://www.thecbg.org/wiki/index.php?title=Orchid_Court), which is sort of CJ's main "literary cycle" comparable to, say, the many stories surrounding King Arthur and his knights. A variety of figures, objects, and events pop up in various CJ articles and topics (both written and unwritten) that connect back to figures associated with this literary tradition. The idea, in my mind, is to create consistency and a sense of a deeper world - the classic example is with Tolkein, where you can get a sense just by reading his popular works that there's a deeper history constantly being alluded to even if you haven't actually read the Silmarillion, the Books of Lost Tales, and so on. References to myths are more useful than the myths themselves; you can make wonderful and detailed legends and heroes but if they have no links or relevance to the present game world, they serve little purpose.
CJ also has more recent heroes (those who have died since the recentering) that made their mark on the world and whose legacies are very much still present, like Kuzzun (http://www.thecbg.org/wiki/index.php?title=Kuzzun), the Argent Princess (http://www.thecbg.org/wiki/index.php?title=Ishulu), Akhele Yauree, the Prophetslayers (http://www.thecbg.org/wiki/index.php?title=Prophetslayers), and others, though for most of these there's no absolute agreement on whether they're famous or infamous. Some great names are still alive and are intended as people that could conceivably develop a relationship with adventurers to achieve their own ends. That's also a good way to make a reputation in the world - it's hard to get your deeds recognized, but being known as an acquaintance or agent of a known figure will do wonders in making you friends (and potentially enemies).
Everything I've linked to is rather old but I'll see if I can get some new content for this thread. Thanks for bringing this back, Light Dragon - I think these regular features do help keep our community engaged.
Polycarp!- thanks. Your comments in the chat reminded me that I promised to get this going again. Now, it happened a bit later than I said I would, but at least it happened. :) And it'll be great if you have some new content. Then again, old content is more than welcomed to be linked here. The prompts, as I see them, are to (1) prompt new writing; and (2) to show off your own worlds and encourage people to read bits of your work that they may not otherwise have perused.
Weave- very nice! I like the elaboration and you made the write-up more flavored and unique! IT reminds me a bit of a pulpy adventure. You have an interesting voice here. It reads like something between one of Sparkletwist's stories, That Hideous Strength by CS Lewis, and a Harry Harrison Deathworld story fused with L. Sprague de Camp's Rivers of Time and Lester delRey's adventurous romps.
One suggestion: I probably need to re-read it a few times, but I think you can incorporate it a little closer into the hook-I like the comments about "redefining history"; from my reading of the piece it looks like his personalities or his adventures had something to do with it- I like the ambiguity, maybe recalling those unique aspects of his personality in the adventure hook could build even more to that particular mythos (but that's really a style question that's up to you).
Quote from: Light DragonWeave- very nice! I like the elaboration and you made the write-up more flavored and unique! IT reminds me a bit of a pulpy adventure. You have an interesting voice here. It reads like something between one of Sparkletwist's stories, That Hideous Strength by CS Lewis, and a Harry Harrison Deathworld story fused with L. Sprague de Camp's Rivers of Time and Lester delRey's adventurous romps.
One suggestion: I probably need to re-read it a few times, but I think you can incorporate it a little closer into the hook-I like the comments about "redefining history"; from my reading of the piece it looks like his personalities or his adventures had something to do with it- I like the ambiguity, maybe recalling those unique aspects of his personality in the adventure hook could build even more to that particular mythos (but that's really a style question that's up to you).
Thank you! I'm very glad you like it. I definitely agree with you that the first one was extremely bland and boring. My fear was that in incorporating a degree of strangeness would somehow obscure his "heroic-ness," since I love having flawed or, well, different characters. Looking back on it, I don't think it's much of an issue.
I like the suggestion... might have to snag that!
Varkonovich Von Zap,
Skald, Crafter...and a leader of the Eye of Igbar...
[ic]Varkonovich von Zap
Male Noble Hobyt~, Searing Eye of Igbar, member of alternative school of magic, skald of the Silvered Note, High Crafter of the Green Flame.
Varkonovich was born into money in the city of Hobyt Inn, in the Bright Lands. He was born into one of the higher families of that Plutocracy, so he had money and power. Not one of the sixteen ruling families, but comfortably in the next sixty-six of the bi-yearly 'Goldstaat'. His family money had, however, come from unusual sources, in that much of the Von Zap money had come from plunder. The last 2 generations, although replete with good investments and wise judgement, had been primarily funded through thievery. Though his father had passed, Varkovich's mother was the head of a very small and exclusive guild of 'procurers' that operated out of Hobyt inn. True independents, they stayed very small and did not get into the battles that consumed most of their ilk.
Varkonovich showed early acumen in the thieving arts, but he showed acumen at everything. So a delighted mother sent him to the finest teachers, sparing no expense for Varkonovich to be trained by a disgraced armsmaster of the Order of Stenron in weaponry, he was enrolled at the Hobyt Inn Collegium Arcana for 4 years, he spent one day per hawaak at the 'Mercantum Ostrer', the university of Hobyt Inn, learning the art of trade and being a gentleman. He was also trained by a few different bards, as his mother had a habit of inviting popular male bards into the house for weeks at a time. Mummy herself took care of teaching the tyke how to pilfer well...
Varkonovich had a permanent companion in Sam Ablex (Xui~ Omwo~ for 'Away'), a red hobyt lad a few years older than Varkonovich that worked for the family business.
But by the very early age of twenty (as Hobyt's average ninety years as often as not), Varkonovich felt the wanderlust come upon him. His mother had been gone for over a goesi, so one day, he decided it was time to leave. War was abroad in the world, with the Empire of Argus decimating the Theocracy of Nebler and the Gynarchy of Zent. Sam took it upon himself to accompany his friend.
Varkonovich wanted to make his own way, and to live the life he had read and sung about, to affect change. He also had a lot to live up to, whether he admitted it or not. So he and Sam travelled south to the war-torn country of Trabler, searching for the opportunity that can be found in areas distressed by warfare. Taciturn Sam and the ebullient Varkonovich ended up in Recum and then Igbar, the Capital of Besieged Trabler. And as can happen in the best tales, they made friends and enemies in bundles. Sam and Varkonovich became agents of the Eye of Igbar and the Karin Machination during the darkest days of the war, during the martial law imposed by Horn Magister Coomi when Trabler Aptor vanished, and were one part of the discovery that Coomi was actually a spy of Heliopolis, the Thief-lord ally of Argus. This happenned in 890.
Varkonovich has enjoyed a steady rise in the Eye of Igbar since then, joining forces with rising adventuring personalities in the city, such as Bramble Oakthorn of the Alternantive School of Magic, and Giz bez Rez, Honorable Warrior of the Blue Turtles. On trip to the Herblands, another companion was Garcellenti Euridios, Hobyt Knight of the Order of Stenron. Garcellenti's strict standards of right and wrong turned out to be a long-term thorn in Varkonovich's career.
At one point, while in another exploration of the Herb Lands, Varkonovich and Sam were part of group that discovered the old passages created by the Druids creators that had secretly been worshipping the Entropic Outsiders. This historically relevent moment was ruined for Varkonovich when entropic servants from the Eighth House were savaging the explorers, and Sam fell defending his friend and Master.
Varkonovich returned to Igbar a much wiser and more introverted soul. Kasarak, the All-seeing head of the Eye, noted the change and worked to bend this new resolve to his own use, and Varkonovich's rise in the underworld of Igbar grew quickly. Over the next few years, Varkonovich built a network in the Karin Machination and eventually moved into the Greater Eye, the 'management' team of the Eye. He grew his membership with the School of Alternative magic and used it to build up the knowledge and partnership base with the Green Flame Alchemists, another 'branch' of the Eye. Like any personality, Varkonovich also started to attract helpers, such as Terrible Billy and Padoluscious the Unctious.
Back in 894, Horn Regent Julian got some bad rumors from the primarily Omwo~ village of Abuto, North of Ocodig. Long story short, he sent Varkonovich to lead an expedition with Sir Garcellenti, who by now was the Lord of his self-created Order of the White Paladin, together with a group to discover what was behind the rumors. Garcellenti and varkonovich were the only ones to come back, battered and damaged, and Varkonovich nurses many grudged now towards the Order of the White Paladion, but owes Garcellenti his life.
Today, Varkonovich has risen to the position of Searing Eye of the Greater Eye, the head of the whole Dockside are of Igbar. Unlike many who rise in such a position, most folks know he may be a part of the Eye but very few know he is trhe Searing Eye of the area. So his position is unknown to all but a few. He works very closely with the Knife Eye Greta Hodgekin, head of the Whole Karin Machination.
He is just over 3' tall, has red hair and wields a black rapier of cutting (+13% to hit, +2 to dam after divider, Crystal edge 2/day, -1 spirit, -1 Artificer). [/ic]
QuoteAt one point, while in another exploration of the Herb Lands, Varkonovich and Sam were part of group that discovered the old passages created by the Druids creators that had secretly been worshipping the Entropic Outsiders. This historically relevent moment was ruined for Varkonovich when entropic servants from the Eighth House were savaging the explorers, and Sam fell defending his friend and Master.
Grimly humorous.
Is this still happening? I'd gladly keep going if there are plans to continue it.
Anyone who desires should feel free to submit more for this topic.
The next topic should be up on the 17th (15 after the initial posting)... I'm not going to guarantee that will be the case, but I'll do my best to meet that deadline. :)
Thanks for your interest.