Here's a relaunch of my campaign setting; Primeval. The reason to a relaunch instead of simply continuing the other thread is that a lot in the setting has changed, so to make it less confusing I decided to make a new one.
Since my discovery of this fine community that is the CBG, I've had the chance the read many great stories and campaigns from other designers, which inspired me a lot. Also, many suggestions and questions directed to me or my setting made me realize that my setting wasn't as I wanted it to be and definitely far from being clear.
[note]It is important to note that everything is subject to change and there is more to be added, so make sure you check the thread once in a while to see if there's any added information, or modified ones![/note]
Welcome to the stone age!
Yes, Primeval is set in an era resembling our own stone age; primitive, natural and brutal. Although I mention natural, there are fantasy elements included in this campaign setting such as magic and mystical beasts.
In this campaign, it will become obvious to the reader that there is heavy emphasis on the human race. There are other 'playable' races, but they all originate from the human race and have, most of the time, been the result of ethereal manipulation.
Also, religious beliefs, or what I like to simply call beliefs, have a more shamanistic approach.
Naming Convention
It's important to make this clear as soon as possible. Names of places in this campaign setting might often use English words; like Jungle of Luminous Earth. This does not mean the people in the setting use English as their language (they use different dialects which I'm not, at this moment, going to create). There are two reasons for this; simplicity and aesthetics (at least from a personal point of view).
Races
MankindIntelligent, enduring and enterprising, mankind has made a name for itself in this world. They hunt beasts much bigger, much stronger and/or much faster than them and learn all sorts of interesting things. Also, even though they're not the only ones, they can tap into the ether-world to create supernatural effects, making them dangerous neighbors to have. These strong characteristics don't come without weak ones though. The human is, after all, a mortal and fragile being. Even mundane mishaps can mean the end for them and this is definitely their greatest fear, which is also another weak point. There are many different human cultures as well as dialects.
EidolonsNative to the Land of Whispers, eidolons are men who lost their material self due to a cataclysm of ethereal nature. These men have become entirely incorporeal, but are trapped within the material world. They are ageless and don't need to feed themselves or quench their thirst anymore. Eidolons can fly and pass through feet of solid matter, thanks to their etherealness.
It's important to note that they are not immune to all the side effects of the ether. Eidolons have increased chances to develop mental disorders. Also, since they're made of ether, they can't hold anything material. Another weakness of the eidolon would be their intolerance to cacophonic sounds/situations. When too many people talk too loud at the same time, the eidolon mind becomes extremely confused and suffers from an instantaneous migraine, one of the only sort of pain an eidolon can suffer from. It could turn the tides of a battle.
Needless to say, eidolons are usually spellcasters. Some of them will even constantly and dangerously push themselves to try and control vast amounts of ethereal energies in hopes of ending their immaterial lives. Following this statement, most eidolons don't have grand schemes like humans do and they tend to remain neutral in all things. They see the material world with a dose of nostalgia or something meaningless that can be lost instantly, but they understand humans and their attachment to the world.
ShiftersNative to the Jungle of Luminous Earth, they have since then spread over the world. Shifters are a mix between man and beast, be it dinosaur or animal. They are very much like their animal self, in terms of behavior, even when in human form, but are obviously also part humane in their attitude. When they are transformed, they look exactly like any other from the specimen, but under their human disguise, they have obvious (unless noted otherwise) beastly traits; small reptilian tail, sharp canine teeth, long sharp claws, cat eyes'¦ you name it.
Their strengths lie in their weaknesses, and vice-versa, but there is an added fact which could be considered as a weakness. Under some condition (specified by the player or GM) they will transform into the beast they are, also adopting the beast usual behavior and intelligence (which means the player could start attacking his friends, if he's got any). It cannot be reversed and is not controllable. If there is no end-condition specified, the curse is active for thirty minutes. Otherwise, the condition must be met in order to get back to normal.
Aside from when in the curse, a shifter can transform into his beast form and into human form at will. Total transformation takes about fifteen seconds. Obviously, they are natural born hunters.
Bestiary
[note]Examples of creatures might be included later.[/note]
AnimalsThe variety is probably as wide as in the real world, with maybe added, subtracted or modified characteristics.
DinosaursThese are not abundant anymore, but they used to be. Back then, they ruled the world with their mighty strength and extreme brutality. Some of them still roam the world, hunting delectable prey such as men or eating plants and earthen stuff. The reason dinosaurs are not as numerous as they once were remains a mystery.
The ScornThe
Scorn is the name given to a certain group of otherworldly creatures. These entities come from a chaotic world of ever-changing hostile environments that is led by maniacal tyrants who despise all but themselves. There is no existing 'norm' in their home realm and different philosophies, more gruesome and vile at times, take over ancient ones with newly installed rulers. These rulers attained such status by using brute force or being able to cast powerful magic and at times even simply by being extremely good manipulators. Although they rule vast domains of their homeland, or the entirety of it, these rulers are constantly being challenged by others of their kin.
There is only one way, at the moment, for the
Scorn to enter the material world of Primeval. This method is by being summoned. The
Scorn becomes smoky-ethereal when summoned into the material world and must quickly take possession of a host or return to their homeland. The host may be organic or not, it doesn't matter, but only an organic host, such as a human or a tree, can undertake a transformation and adopt the physical appearance of the
Scorn. This is why the
Scorn will almost always possess an organic host. The transformation is a lengthy process. In fact, it takes about an entire day for the host to completely transform into the Scorn desired appearance, unless there are only minor changes to be made, which can then take much less time.
When free to roam the lands of Primeval, which is rare, the
Scorn will most likely scheme to take control of whatever he can and want. Needless to say, they become very problematic.
There is no actual template or example for the
Scorn, they come in a variety of forms, intelligences and ambitions.
If you think they are super-creatures, you are right. They are as powerful as they are evil, which is saying a lot.
The UndyingThe
Undying are dead creatures that have been infused with dark energies in order to be reanimated. They become, most of the time, mindless peons of whoever (or whatever) raised them.
The CursedThe
Cursed are also sometimes guardians. They are entities composed of a single or a few elements and that wander about, most of the time mindlessly, to either protect something or destroy everything. They aren't malevolent beings, but are also not benevolent. They are completely neutral and live only to accomplish their goal. The
Cursed, as they are called, will return to their true elemental nature only when they accomplish their goal or have been slain.
[ic=Edon]''¦The gift lies dormant within all things, but only a few are able to unlock its powers. Those few are the gifted. People consider them favored of omnipotent entities or beings with unnatural psychic abilities. The gifted draw energies from the ethereal world, which is a sort of extra-dimension within the material world. Its substance is as treacherous as it is powerful and only fools deny that. They deny it because they refuse to see that with age the ether will leave considerable sequels. Illness, mental disorders and physical weaknesses, these are but vague side effects of delving into the mystical arts.
My observation is that not all gifted transfer ethereal energies to the material world the same way. Some use material focuses and others make use of their senses. Let me tell you about some things I've seen that I consider truly miraculous.
In the Jamibian desert, men meditate on the burning sand and facing the bright, scorching sun for days without ever needing liquid or food and they finally stand up to face their brothers in a duel of physical might. Farther in the Jungle of Luminous Earth, people transform into wild animals, hunting their prey more easily. In the Land of Whispers, a cataclysm razed the jungles, leaving only a dark, barren landscape to observe and stripping the inhabitants of their material self.
The ethereal energies make even the unimaginable possible'¦'[/ic]
Magic
In this setting, everyone has some sort of connection with the ethereal realm. One has to awaken the gift inside him by opening his mind to the unknown and learning to channel the ether into the material world using a focus.
Focus
To transfer energies from the ethereal world into the material world, one has to use a focus. The focus comes under different forms; a wooden staff, clay figurine, skull mask, one own body, e.t.c. The player gets to choose his focus.
After-effects
Delving into the mystical arts of the ether also comes with its fair share of danger. After years of toying with the substance, or even by manipulating too much of it at once, one will develop side-effects. Physical incapacities and mental disorders, of every type, are the side-effects that will develop over time. Of course, many a gifted tried and still tries to counter or totally avoid those effects, but rare are those who succeed.
The Void
The void is not of ethereal nature and has only distant links with it, but its sporadic manifestations might seem as if it was the ethers doing. The void is, in fact, the primal essence of the cosmos from which all other substances and elements originate, including the ether. The truth is, far away in the ebony cosmos, a vortex permanently threatens to suck in all things and terminate existence itself. But with so much energy raging in its inside, it constantly pierces, letting its imprisoned energies flow out and spread in all directions, creating universes.
The void is random and incredibly powerful. Primeval is set in a far reaching region of the cosmos, where the gravitational pull of the void is not being felt, but it still manifests, reminding the people of its presence. It manifests under the form of black holes or simply, holes and at random times as well as random places. Matter, essence and elements are drawn in and extinguished forever, or until they are reborn when the vortex fissures. They create chasms and fissures on landscapes and diminish the water level if it hits the sea. Also, places hit by void holes become dead zones for magic until the ethereal energies spread over the place again.
Some beings that are gifted and aware of the void existence can reproduce void-like effects with ethereal energy.
Beliefs
I feel that, in Primeval, magic has a strong link with religious/spiritual beliefs. Because of its miraculous nature, people often think magic users as favored of divine entities or even their direct representative. Though, they don't necessarily have a name for such entities.
Jamibi - Desert Area to the North of the continent
Raptors Nest - The crater south of the desert region
Obsidian Plateau - The volcanic region east of the Raptors Nest
Jungle of Luminous Earth - Covers the region east of the Obsidian Plateau until a bit south of it
Land of Whispers - South-central part of the southernmost island, also where the Eidolons come from
Bog of the Wailing - Swamp area to the south of the continent.
(http://i52.tinypic.com/xoih4y.png)
*Map made by Kaptn'Lath
Events in order
A comet falls on the continent, leaving a huge crater which will be known as the Raptors Nest.
From the northern archipelago, men settle down in the coastal areas of the desert (north-western peninsula) and name the place Jamibi. From there, some of them spread in all directions, eventually covering the whole continent.
There's intense volcanic activity near the center of the continent and the surrounding jungle is burnt down, leaving only a barren landscape of obsidian earth around it.
The jungle east of the volcano becomes dotted with shining crystals of various color, its inhabitants call the area the Jungle of Luminous Earth.
Ethereal Cataclysm in the southern island; the lush greenery is disintegrated, leaving the area devoid of life. The inhabitants lose their corporeal form and will be known as Eidolons. Then, they spread everywhere, making friends with those open minded enough and becoming enemies of those who think them malicious beings.
A titanic tidal wave hits the southern part of the continent, turning the jungle into a damp swamp.
Men who inhabited the region hit by the tsunami and didn't die migrated northward, meeting with other tribes which some have a hard time welcoming them. The multiple tribes of the jungle enter an era of war.
Current Happenings
A survivor from the tsunami goes back to the south where the jungle became a swamp and performs dark rituals, awakening those slain by the great tidal wave.
Men from Jamibi, accompanied by an eidolon, are building a massive gate-like structure on the Obsidian Plateau.
The Jungle of Luminous Earth has become the arena for three powerful tribal warlords who claim ownership of the region.
I love the idea of Stone Age setting, and this looks promising with what you have posted already. A few thoughts:
I like your approach to naming, it fits the setting well. I would even go farther into primitive naming feel though. Shimmering Jungle is nice, but the word shimmering seems cosmopolitan in and of itself. what about something like the Jungle of Cawing Birds, or Swamp of Biting Gnats? The Mountain-That-Laughs?
It seems like you have a good idea of what kind of creatures and monsters you want, which is good, but they seem somewhat generic. I realize that your setting has yet to have it's own vibe, which will help. Its great to take things as inspiration, like satyrs and phoenixes, but make them your own. Hell, you don't have to even name them the same. Have a phoenix, but call it whatever you want. I find a problem with the names archetype monsters is that they have lots of baggage attached and immediately conjure an image in the readers mind, most likely something different than what you want. Dinosaurs is a good example. Have them, just rename them and tweak them in your own way.
Also, this may seem like gobely guk, but if you're making a Stone Age setting, think in a Stone Age setting. Dinosaurs probably wouldn't be called dinosaurs, let alone divided into neatly named species. I thought Eberron did a good - if somewhat uninspired - job of naming their dinosaurs things like Hook-Claws or whatever. Good names can go a long way in a setting.
QuoteI would even go farther into primitive naming feel though. Shimmering Jungle is nice, but the word shimmering seems cosmopolitan in and of itself. what about something like the Jungle of Cawing Birds, or Swamp of Biting Gnats? The Mountain-That-Laughs?
Its great to take things as inspiration, like satyrs and phoenixes, but make them your own. Hell, you don't have to even name them the same. Have a phoenix, but call it whatever you want. I find a problem with the names archetype monsters is that they have lots of baggage attached and immediately conjure an image in the readers mind, most likely something different than what you want.[/quote]Dinosaurs is a good example. Have them, just rename them and tweak them in your own way. [/quote]
At the start I wanted to name them Saurus, which I believe means lizard in greek.
Also, finishing with the naming part. I'm always in a sort of dilemma when I name the monsters, because I am both for having unique names for my monsters that don't sound generic, but also the generic ones because if they're so generic it means (and I can agree) that they work. They fit the "first impression".
About the generic feel to monsters... well you can hardly avoid that. That's my opinion... of course maybe I could dig up something new to everyone on this planet. It'll take some hard thinking though, give me a bit. :P
Thank you for the comment!
I think that the term 'dinosaurs' works, given that it's a stone-age setting, but Saurians, as you noted, may be even better.
I don't think it's a great idea to introduce needless complications into a fantasy world by renaming everything... eg: "Our Orcs are Meerps". The multiplicity of names gets confusing. Likewise, I personally dislike settings where there needs to be a chart: "X people call Y thing Z. A people call it B. D people call it C." Although Tolkien did this, it was tedious in 1950 and it's tedious now.
With respect to the "shimmering jungle"... I've read both sides of the argument and while both have merit--I think that from the reader's point of view, the reader wants to read something that evokes the feeling of the setting. Shimmering, like Leetz noted, seems too cosmopolitan. "The Glinting Leaves" or the "Jungle of the Glistening Rocks", while awkward to some degree, seem to have more of that stone-age feel of weight, of danger, of suffocation.
Shimmering just seems too bright and elfish.
Noted
Thanks for the input Light! :P
Edit: I changed the name to Jungle of Luminous Earth... Maybe that's better? At least it still sounds right to me.
That works(!)
Quote from: Magnus PymNoted
Thanks for the input Light! :P
Edit: I changed the name to Jungle of Luminous Earth... Maybe that's better? At least it still sounds right to me.
As long as it isn't the Jungle of Luminous Crayons (http://www.thecbg.org/user.php?id.13)
Added/Updated some information
Unfortunately the map is staying as it is now, but I hope to complete it soon, so stay tuned.
is luminous any less cosmo than shimmering? just sayin. Simple people have simple names. I am guessing names like ghaladreal would be a little out of place here.. enbrace your inner caveman. I want to see places like Grug's Winter Shack, Rain of Guano Cave, Fire Ant Rock, Screaming/Loud God River, Forest of old bones, or even Furk'lik creek (thats the sounds iit makes)ect. Simple words are perfect for your naming convention here... just my random 2 cents...
Noted!
I changed my warning in the first post, in hopes of solving the problems of names that don't sound caverny enough.
I'd also like to point this out while we're at it;
Quote from: http://en.wikipedia.org/wiki/CosmopolitanCosmopolitan[/url], I read some of them and wasn't able to learn what cosmopolitan meant, in the way you guys mean it. Anybody can help me out on this one?
P.S: I think it took me half an hour writing just that... bleh, quotes/delete/ranting/blabla... think I ended up deleting most of what I wrote.
Added the new colored map. It still misses some detail, but at least the terrain is there and will help for future reference.
Also, I changed the creatures a bit. I totally removed creature examples, keeping only short descriptions of the different creature types found in Primeval. This is simply because I am reworking them, but also to enable maximum customization for anyone who'd like to use this setting for play or writing. So it might also stay as it is... maybe.
Nice map. Can't wait to see how you flesh it out, eager to get a scale so I can see how large stuff is.
Doh! Didn't even think about putting in the compass and scale. I might be doing that today.
In my mind the continent is pretty big, I'd have to study standard human walk-time-by-kilometer though before I can scale that.
I've put up a version with more detail, now I need to add a compass and the scale.
An estimate for the scale would be the easternmost to westernmost sides of the desert (yellow area, not orange) is ABOUT 1000 KM. Which is about 12 days walk if walking non-stop (of course lunch breaks and sleep breaks included). It's just an estimate I will go into more details later.
1000 kilometres is pretty small. About the length of the main island of Cuba. Your largest "continent" (if it can even be called that) might have a total area comparable in size to Mexico.
Quote from: Magnus PymDoh! Didn't even think about putting in the compass and scale. I might be doing that today.
In my mind the continent is pretty big, I'd have to study standard human walk-time-by-kilometer though before I can scale that.
A good rule of thumb for travel on foot or by cart is roughly 30 miles (about 48 km) per day over easy terrain or 20 miles (about 32 km) per day through rough terrain. If you're going by horse you might increase this to 40 miles (about 64 km) per day on even terrain (still 20 through rough forested or swampy stuff though). This accounts for rest every night as well as stops for meals and such. A 12 day journey would be about 360 miles (about 580 km) over easy terrain in a straight line. Due to the fact that roads are rarely dead straight and terrain is rarely all easy over that sort of distance it would probably be closer to about 300 miles. To cross a distance of 1000 km (about 620 miles) would take a man on foot an average of around 25 days, just under a month. A man on horse might do this in 17-20 days (unless you're talking about fast messenger horses but that's something completely different).
I had a couple hours to kill... so I made a map!
http://lathorien.deviantart.com/#/d3ah15a
Quote from: Kaptn'LathI had a couple hours to kill... so I made a map!
http://lathorien.deviantart.com/#/d3ah15a
Very awesome Lath, GIMP I assume? Only thing I have to say is that I wouldn't show the river police the bottom area of the main landmass if I were you, you might get fined heh :)
totaly, but the original had a delta there so I did...
update of the map, the central plateu looks like one now, the hills are hills not mountains now, and the water is beter...
http://lathorien.deviantart.com/#/d3ah8k9
Wow man, very nice.
May I use it?
I have a question though, what's the green thing in the crater?
EDIT: There might be two or three things to change on this map, I think they are only minor so if you'd be interested in improving the map let me know, I'll send you some details through PM.
go a head...
I didnt know what was in the craeter, I imagined the water collected allowed plant life.. oh and dinosaurs
I sent you a private message Kaptn.
And, totally, about the crater thing. Keep it as it is. It's even better than my original idea.
didnt get the PM
Damn, I'm sure I sent it, maybe I sent it to the wrong person. Give me a sec I'll have to rewrite all of it.
Apparently, you (the user) cant be found. So here it is; since it's not so personal I'll just post here.
QuoteI don't know where to start, there's a couple things I want to say and ask.
Oh yeah, let's start with this; Excellent work! I was impressed at the map. You catched the general feel for sure. Also, this was really unexpected, so I'm very grateful that you've done this.
There are some things I'd suggest that you change though, in the map.
1 - The mountain range in the desert is too big, if you look at my sketch, it uses the same "graphic" as the jungle mountains, but I had intended it to be high dunes. Now, the fact that there are mountains is actually cool, but they're taking way too much space... it just looks like the desert ain't a desert anymore. If you'd reduce the "radius" by about a quarter, or even a third, I think it'd be better.
2 - The Plateau area, there's not supposed to be greenery on it as the vegetal life always get crushed by the constant lava flows of the near-constant active volcano in the middle. That's why it's called the obsidian plateau. Also, the Volcano itself is pretty clear in the map, but its got snow, which would be unlikely if the volcano was very active (Tell me if I'm wrong).
3 - I like what you've done with the swamp, but there's one modification I'd like you to do if possible. Connect the northernmost river with the other three below, finally leading into the sea. This is because there's the Allway Bayou which connects the north of the area with the south.
For modifications, that is all.
I have some questions now;
1 - Why does the northern island greenery look more yellowish than green? What did you have in mind there, i"d be very interested to know.
2 - The eastern side of the continent, you added a big river stretching westward, it's surrounded by mountains, like a kind of Valley? I really like it.
3 - How did you learn to do such great map designing? Entirely off of tutorials? Or you went to school?
4 - This is not a question, but more of a statement. I was wondering if I wanted the crater as you depicted it, with greenery and dinosaur nests or my idea; surrounded by savanah (and not just north of it), devoid of life and crimson-ish. I came to the conclusion that I prefered your idea, so keep it as it is and thanks.
1) ok, will make a dune desert
2) I reread your post and noticed the I had it more right the first time. will turn mountain into a volcano and add laval flows.
3) Will do
1) Just did a rough landmass and relief with the base desert colour, never textured it or finished it/them.
2) It looked boring as just a huge jungle... I also want to figure out how to make it shimmer...
3) Started with one Tut at the cartoraphers guild about 4 years ago which taught me how to use GIMP, and exparamentation, cannabalising things i see in Photoshop, and practice. My maps from a couple years ago dont compare with what i can do now.. and I am still learning and getting better. Its the reason why i do Free maps for people at random, its practice and lets me do new things.
Perfect, really appreciated.
Then I really need to get started on some tuts. RobA regional mapping seems like a decent one to start with, do you have some you'd like to reccomend?
Thats the one i started with, and Ascension's for photoshop. From those two I developed my own style for Gimp. Pasis's tut and Ramah's are popular as well.
Quote from: Magnus PymPerfect, really appreciated.
Then I really need to get started on some tuts. RobA regional mapping seems like a decent one to start with, do you have some you'd like to reccomend?
just go through here http://www.cartographersguild.com/forumdisplay.php?48-Tutorials-How-To (//hyperlinkurl) and check out anything that looks interesting. Great resource, got me started on mapping awhile back (I've made some good money thanks to that too so you never know ;) ). If you practice various techniques you can get quite good at mapping.
update, had to start over from scratch to edit the relief and hightmap, still lots of work to do, but the crater and volcano turned out well.. any settlements? towns? hut villages?
http://lathorien.deviantart.com/#/d3aku05
There are settlements, though very primitive.
I guess the less primitive would be the Jamibians, which live on the northern coast beside the desert. Think of them as arabic countries from the Mahgreb (Maroc, Algeria, Tunisia, Lybia, Egypt). So habitations would be made from sun-dried earth, some wooden and some stone (especially the more important places such as the "palace")
The second settlement of note would be Gaya, The Shining City. It's in the Jungle of Luminous Earth (east of volcano). I had intended to put it near the lake. The city doesn't actually belong to anyone, but three tribes war over there, each claiming it as *THEIR* holy ground. The place is a huge tree of titanic size, truly unique. From it protrudes shining crystals (gems; saphire, amethyst, ruby, topaz, diamond, e.t.c).
For now, I havn't thought much about other notable settlements, but there will most likely be a couple more.
I thought I should keep the map as simple and natural as possible and actually showcase the settlements on "regional maps" instead of on the continent map. But if you think you can make something work, go ahead. Make sure you keep a version without any settlements though just in case it doesn't end up looking right :P
P.S: The jamibian settlement was intended to be placed pretty much where your northcoast mountains end, giving to the desert.
P.S.S: Oh and yes, the crater and Obsidian Plateau are a success, thought the crater seems to be mostly filled with water now.
Do the Jamibi build monuments? Piramids? I really want to do a zigurat.. I am going to wait untill i am done to post it up again, but here is a teaser of the obsidion plateu.. I think i can call this area done.. except the smoke comming out of the volcano
(//../../e107_files/public/1298923508_729_FT155208_2stage2_.jpg) (//../../e107_files/public/1298923508_729_FT155208_2stage2.jpg)
Yup, it's perfect! I don't think you need to put up a smoke effect, but if you think it'll look better, I trust you.
Yes they do; and it's pretty good that you -want- to do a ziggurat because I was just writing an adventure that happens in a ziggurat, a holy place built by the Jamibians over the years that serve as a monks trials ground and also place of worship to the Sun. (Or sun-god).
It's a lonely building in the desert though and several days of walk are required to get to it, which is also a part of the trial.
The way I was seeing the ziggurat, it's pretty much "squary" with ramps going up and down around it, of course it's made of dried-earth and stone. The roof has columns from which fire burns permanently. The inside is a complex, a sort of little maze.
Anyays, I don't see how we could make settlements look good on this map, but I'll leave that to you if you've got ideas!
He could probably pull them off with symbols, real buildings are of course out of the question as at this scale you wouldn't be able to see them.
Yeah I know that, but what I'm afraid of is that symbols might ruin the look of the map.
Anyways if Kapt's got a way to make it look pretty, i won't say a word except "nice!" :P
http://lathorien.deviantart.com/#/d3amv6k
Very nice Kaptn.
I did notice the ziggurat beside the desert mountains/dunes, but also Gaya, beside the lake in the Jungle of Luminous Earth. Very good.
The smoke effect for the volcano in the Obsidian Plateau is also pretty cool!
Thanks for fixing the swamp :P
Now the map looks much more realist than mine! hihi
Quote from: Magnus PymYeah I know that, but what I'm afraid of is that symbols might ruin the look of the map.
Anyways if Kapt's got a way to make it look pretty, i won't say a word except "nice!" :P
Well you can make symbols that look realistic. For example an actual overlay of a walled city, the only difference is that it isn't to scale. Just like well... *looks at map* ...like Lath just did in the map heh.
Dang it lath you have me wanting to get back into mapping again.
Quote from: NomadicQuote from: Magnus PymYeah I know that, but what I'm afraid of is that symbols might ruin the look of the map.
Anyways if Kapt's got a way to make it look pretty, i won't say a word except "nice!" :P
Well you can make symbols that look realistic. For example an actual overlay of a walled city, the only difference is that it isn't to scale. Just like well... *looks at map* ...like Lath just did in the map heh.
Exactly... look at the newest Tu'loras map in my deviant art stuff I got walled cities, and Mega cities, and villages. Its not ment to show every building but a symbolic yet realistic depictation of that specific town. Does it run along the river? On the hill over looking it? What parts are walled? Any major castles (not in this map but my own) with a town around it? These are all answered without a map if the actual town. Its ment to give the PCs the same jist of information they would get from looking at the town from afar. Or descriped by second hand account from people from the PCs past. Now the Tree and the Ziggurat is more or less what ya see is what you get. Same with the volcano. Now looking back on the map, there are some lighting issues and the crater should be lower rimmed and bigger but.. meh. I couldnt figure out a way of depicting the Gate being built on the plateau either, that annoys me too...
It looks great Lath, though I can't help twitching when I see the rivers in the bottom of the mainland. I blame Redrobes.
The gate shouldn't be placed anyways, it's way too small to be perceived from such a height.
Yeah, the crater is like... a sort of emptied volcano. Not what I had originally in mind, but I'm liking the idea anyways.
I changed some information in the post where I showcase the map, and of course, I've put your work there with due credits. Thanks again!
Say... the ziggurat and Gaya, were they added after everything or if you'd add other such things you'd have to do all over again???
added afterwards
I realise I haven't commented on this setting yet, so... I am doing! :)
I have always liked, and still do like, the idea of a primitive/tribal setting, I think it has huge potential, and it seems like you're doing good work with it.
What you've written about magic so far seems really cool, and like it "makes sense" - at least as much as magic should make sense.
I'm interested in seeing how cohesive the peoples of the setting are. I know you mentioned that there are settlements, but beyond those, do people often travel? Do tribes gather at certain times? What is communication like? If something big happened in, say, Jamibi, how long would it take for people to hear about it in the Land of Whispers? Would they hear about it at all?
Also, how is agriculture doing in this setting? Does it exist at all, or are people more hunter-gatherers?
It's true that there are a few settlements, however, the people are more hunter-gatherers. I haven't looked into it very much, but my guess is that there are some places where agriculture would be possible... that doesn't mean anyone does that though. I'll have to check it out more thoroughly.
About travel and communication/information; people in Primeval travel probably as much as people on Earth. The human is on a permanent quest for knowledge and adventure, so of course it leads them to travel to foreign lands, see different things and such. So i would say there is ALOT of travel. It's important to note that the bestial world of Primeval is very brutal though, and on travels, few are those who actually make it to the "next region" and even fewer return alive from long journeys. Primeval is a brutal and unforgiving world.
Some tribes gather together, be it for trade or simply festivities/competition, but others gather under a more dark theme; war.
If something big happens somewhere the chances that the tale is spread are medium I'd say, depends on the travelers and if they make it to another region. ALSO, another factor comes in; languages. Not everybody speak the same language, even though all people of the continent originate from the same place (the northern archipelago).
By the way, the Land of Whispers COULD be considered an abandonned land. The Eidolons have migrated elsewhere, be it inside the continent or far away, farther than the Sea into the world yet unknown. It's true that some of the Eidolons stayed there, but the majority left.
Some of these questions were pretty tough to answer, but I hope my response gives you a better idea.
P.S: There are as many exceptions in my world as there are in our real world... which is saying alot.
Oh... I said something interesting on which I'd like to "expand".
QuoteALSO, another factor comes in; languages. Not everybody speak the same language, even though all people of the continent originate from the same place (the northern archipelago).
It seems that ALL RPGs have a "common" language... that doesn't exist in Primeval. Just like in the real world, some languages might be more widespread (English, French, e.t.c) but that doesn't mean they're "common tongue" at all.