I started this project because I started seeing a bit of a disturbing pattern in other RPGs. They are all incredibly violent. Now their isn't anything wrong with violence, but it isn't a very good thing when your favorite pass time consists of pretending to be a living blender and microwave at a slaughter house. From the occasional dead body disposal in Shadow Run, to the Heroic face stabbing of Dungeons and Dragons, to the inevitable orgy of disembodied limbs and organs that is the Warhammer 40,000 setting, every single table top RPG I have been exposed to involves bringing at the very least the threat of death to other people.
Frankly, I'm sick of it. I want a game that's nicer. I want something sweet. I want something zany. I want something sexy. Dare I say it? I want something kinky!
But what I also want is something that everyone can enjoy. The Maid RPG has a few of the things I'm looking for, but it's a very bare bones system. But the most prominent problem is that some of the gameplay aspects are creepy enough that it's hard to get a group together.
This desire sat around in the back of my head, until a conversation in a chat room brought out the words 'Sugar Kitten' 'Cotton Candy Catgirl' and 'Peppermint Panthress'. Suddenly, inspiration! The result was a basic outline for game in which crazy magic girls run around with giant pieces of candy, trying to tie each other up in licorice and have tea parties as a form of combat.
While I do have some game rules down, the part I'm having difficulty with is creating the basis of a setting in which I use to build adventures out of.
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Once upon a time, there was a faction know as The Spinach Inquisition. And they were total jerks to everyone. It wasn't the fact that they promoted healthy eating and healthy exercise to everyone, it's just that they tried to shove it down people's throats. Among their other less savory habits was the concept of kidnapping women and locking them up for the 'protection of the population'... all the women.
[note=Wizards]Nothing Like D&D Wizards. Think more Gandalf, and less Black mage. Actually, Gandalf might not be the best example either...[/note]As the Spinach Inquisition's power and influence grew, so did the number of people that opposed them. Eventually, the Northern Guild of Wizards got upset with the Spanish Inquisition and went to war with them. However, despite their wealth, the wizards didn't exactly have a functional army. So they summoned one! They wanted to embarrass the Inquisition, but also taunt them into engaging their army, so they summoned Succubi, sensual female demons of debauchery and excessive hedonism, and bound them all to Neapolitan Ice Cream. The created an army of sugary sweet desert golems. And thus the Spinach Inquisition was defeated by hawt women made of fattening ice cream. Under thread of Ice Cream, they changed their policy.
Then the Succubi went wild, and started invading people's personal space and making uncomfortable conversations concerning anatomy. An army of Succubi can make entire cities of people uncomfortable, so this was a serious issue. The Northern Wizards tried to rein them in, but at best ended getting in a sticky mess of splattered ice cream in three colours whenever they tried to talk to a Neapolitan Succubi Ice Cream Golem.
Instead of giving up, the Wizards appealed to the League of Witches for help in controlling the Succubi. The Witches consulted the Succubi and found several weakness to exploit, then returned to the Wizards with the new information. The two factions worked together to create a new super soldier, The CandyGirl.
The CandyGirl had a number abilities and attributes that made her superior to a Neapolitan Succubi. The biggest factor, however, was that the CandyGirl could be controlled. The Wizards crafted magical rods with the magic power to draw a CandyGirl's will into line with the rod's owner. This meant that despite the incredible power of a CandyGirl, she could always be brought into line so as not to suffer the same fiasco with the Succubi.
Of course, not every plan goes down perfectly. While most of the Succubi were defeated, captured, and banished back to wherever it was they were summoned from, many Succubi succeeded in defending themselves from CandyGirls. Sometimes, the even figure out to break the control rod binding the CandyGirl's will. That had little benefit to the Succubi, but some CandyGirls deserted their wizard masters, and began living in the wilderness all on their.
After many decades, the nearby wilderness is full of wild CandyGirls. While most are friendly or benign, some are not, and it is the task of fledgling mages to obtain or craft a control rod and reign the unruly CandyGirls in.
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The current campaign setting consists of a vague recent history and a few factions. For now, the campaign setting will be focused on the kingdoms that the League of Witches and the Northern Guild of Wizards operate in, since that's where all the CandyGirls are. The technological age is something akin to the early industrial age, where steam powered engines start being used in factories to speed up manufacturing, but before steam engines start being used to make trains. Guns are still in the early stages of development, and are used exclusively in the formations of large armies. Agriculture is still the main profession of the world's population, and the commoners still suffer from mild undernourishment.
I decided that there would be seven kingdoms, with varying stances and polices with regards to each other. The Kingdoms have an interesting web of policies and treaties with each other. I made it so that a kingdom's enemy is another kingdom's ally, which also happens to be on friendly terms with the first kingdom. Each kingdom also has an ally that is an enemy of another ally. And every kingdom is also on neutral terms with other kingdoms. This creates a form of interesting tension between kingdoms that will facilitate political turmoil at every turn. Then I threw in an eight kingdom to mix things up.
I don't have names for any of the kingdoms, or even a general idea of the various cultures within them. Which is what I need to work on. I know that all the names of the Kingdoms and various faction will have a Vegetable or Legume incorporated into their name, just to be punny.
I read everything and it does seem interesting, the idea that is.
But I feel like you're going back to square one with that war, politics and candy-ice cream thing. Reason is if they act like humans, (or any creation of the humans with a goal set by humans) then you'll inevitably include violence in your setting. The only real difference I see is that blood will/might be replaced by juice... someone with enough imagination will just transform everything into real things, including this juice substance.
Violence is just part of the human behavior (and in fact, not only the human). Also, most of the time the reason people play RPGs might be to do something they can't do in real life, or don't wish to do in real life. For example I love playing ninjas and assassins, but I'd so never take up that business in real life.
Anyways, just my two cents. I'll keep track of this one for sure.
The idea is less stabbing and murder, and more slapstick violence while incorporating more risky themes. So I'm full filling my desire to have pervy and very physical adventures since it's practically impossible to do it in real life.
Rationalizing the CandyGirls, the Neopolitan Succubi were very sensual creatures, and being in an age of sexual repression, they had an advantage where they could make people uncomfortable by telling raunchy jokes. They were also immune to being killed, since they were essentially incorporeal spirits animating ice cream. CandyGirls were designed with fighting these immortal sex-fiends specifically in mind. They're specialized to perform a form of combat that's non-lethal and subdues opponents, rather than stab them, and are fully comfortable with another creature invading their personal space.
What CandyGirls don't do is take part in the regular military. They're too few in numbers over all, have very unusual dietary needs, and are female, which for some reason generals don't want to incorporate into their army. Military leaders still haven't made the paradigm shift to incorporate the super soldiers that are CandyGirls. It's mentally easier to get a bunch of peasants and give them rifles and have them march around in lines.
So if I understand correctly;
Heavy emphasis on sexuality and much less, if not at all, gorious/bloody? Of course, with a great touch of comedy?
Correct.
There was a video game back in the 90's called Chex Quest. It was a promotional game put out by Nabisco, and it was every last bit light-hearted and colorful as you'd expect it to be. Except... It was a first person shooter, and used the (then powerful) Doom game engine. The main character, the Chex Warrior, was every bit the testosterone-laden Lone Space Marine as Doomguy, or even Master Chief. (though MC wasn't yet introduced.)
The reason I bring this up is because it successfully managed to balance the mature, run-and-gun everything that moves content of Doom clones with the (relatively, at least) family-friendliness of, well, a promotional game licensed by Nabisco. This setting reminds me of that fun balance, except instead of violence, you have sex, and instead of aliens made of phlegm, you have golem succubi made of ice cream.
Really, I think this is quite brilliant, and it looks like it would be very fun to play. I can't wait to see more!