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The Archives => Roleplaying (Archived) => Topic started by: LoA on March 20, 2011, 07:59:25 PM

Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 20, 2011, 07:59:25 PM
Ok, sorry to everyone who had there hopes up for a good game of Eberron, but i feel that Dynama is far enough, that i'd like to do a test run of it.

The link for the setting is in my Signature
Dynama
E6 Pathfinder
PBP

Character Creation:
Ability Score generation: Just use a 32 point buy system.

I'm thinking about using Action Points. Let me know what you think.

Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Magnus Pym on March 20, 2011, 08:50:04 PM
I'd be up for it, for sure.

I've been checking out the Pathfinder rules recently, I think it's pretty awesome.

Run w/e you like, I'm rusty as well, so playing will be nice!
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on March 20, 2011, 08:56:15 PM
Anything Eberron is good for me.

Pathfinder or 3.5 is great, though I only have the core rule book for Pathfinder.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 20, 2011, 08:59:25 PM
Quote from: Elemental_ElfAnything Eberron is good for me.

Pathfinder or 3.5 is great, though I only have the core rule book for Pathfinder.

I only have core too, so its fine.

PS there was a really cool monster generator for 3e that let you homebrew your own monsters. i can't find it anywhere, but i know it was something-pedia. I keep thinking meepos or kindlings if thats a good clue...
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 21, 2011, 07:32:37 AM
I have little to no knowledge of the setting but if that isn't a problem, I'd probably be interested.

[spoiler=By which I, of course mean...]
You took the bait! You're running a published setting! GET'EM, BOY!!!
(http://images.wikia.com/godzilla/images/c/c4/Gamera13.jpg)[/spoiler]
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 21, 2011, 03:51:18 PM
Quote from: Ninja D!I have little to no knowledge of the setting but if that isn't a problem, I'd probably be interested.

[spoiler=By which I, of course mean...]
You took the bait! You're running a published setting! GET'EM, BOY!!!
(http://images.wikia.com/godzilla/images/c/c4/Gamera13.jpg)[/spoiler]
If you look closely i said this is going to be e6, so it's a homebrewed version of an official setting.

I love loopholes!

 [spoiler]and so does he... (http://2.bp.blogspot.com/_q2hFp3_FNQc/TF30CV9pxFI/AAAAAAAAAds/xKONNYI7Ffo/s1600/godzilla.jpg) [/spoiler]
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 22, 2011, 07:34:02 AM
Unless you're the person who wrote E6, it's pretty much the same thing.

[spoiler=But Eberron does not normally include anything from that book so...]...poor turtle...
(http://www.deadchannels.com/images/Gamera-the-Brave-1566.jpg)
I still really need to see Gamera the Brave.[/spoiler]
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 22, 2011, 11:26:31 AM
I don't have any hardcopy books for Pathfinder, but I have found two online SRDs for it, and it is AWESOME.

Question, would you allow players to run "Advanced Base Class (http://paizo.com/pathfinderRPG/prd/advanced/advancedBaseClasses.html)" characters?  I've been wanting to play an Inquisitor and/or a Witch for weeks.  The Alchemist and Summoner are pretty neat too.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Magnus Pym on March 22, 2011, 01:02:27 PM
yeah, i love the witch and alchemist classes
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 23, 2011, 07:22:35 AM
Oooh, classes. I remember those. That's what I loved about D&D 3.X; The variety of classes and prestige classes from every company. Well, at least until I started to care about balance.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on March 23, 2011, 01:39:59 PM
Can I be the gruff Fighter who really has a heart of gold?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 23, 2011, 02:08:44 PM
SThe best fighters are too dumb to die.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 23, 2011, 06:02:39 PM
Quote from: Ninja D!SThe best fighters are too dumb to die.
Just like Fighter!  Swordchucks ftw.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on March 23, 2011, 08:11:11 PM
[spoiler=I am going to be King of the Fighters!] (http://fc01.deviantart.com/fs21/f/2007/285/8/4/Musa_by_Keun_chul.jpg) [/spoiler]
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: RoaroftheCito on March 25, 2011, 09:10:26 PM
*raises hand*
Have room for one more?
I'm brand new to the Guild, hoping to start polishing some of my own campaign material eventually, but was also very interested in jumping in on this game. I am rather new to the play-by-post/ play-by-email scene but have played quite a bit of  3.5 and am familiar with both the Eberron setting and Pathfinder. So constructive feedback will be welcomed to my posts as well.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Magnus Pym on March 25, 2011, 11:10:41 PM
Quote from: RoaroftheCito*raises hand*
Have room for one more?
I'm brand new to the Guild, hoping to start polishing some of my own campaign material eventually, but was also very interested in jumping in on this game. I am rather new to the play-by-post/ play-by-email scene but have played quite a bit of  3.5 and am familiar with both the Eberron setting and Pathfinder. So constructive feedback will be welcomed to my posts as well.


Welcome man
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 27, 2011, 10:28:53 PM
I know i'm gonna sound like a real jack-ass, but i think i'm going to have to switch out eberron for my homebrew setting, Dynama. I'm in the process of tightening up loose ends to the setting, and I want to take it out for a spin. I know Magnus Pym was the first to comment on it, so i'm hoping your interested. For those who aren't familar with it (link in SIG), it's basically a dieselpunk fantasy, and it's not all that different from E6 eberron, just fewer races, more fedoras and more sweet cars!
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 27, 2011, 11:06:03 PM
Quote from: Newb MSTieI know i'm gonna sound like a real jack-ass, but i think i'm going to have to switch out eberron for my homebrew setting, Dynama. I'm in the process of tightening up loose ends to the setting, and I want to take it out for a spin. I know Magnus Pym was the first to comment on it, so i'm hoping your interested. For those who aren't familar with it (link in SIG), it's basically a dieselpunk fantasy, and it's not all that different from E6 eberron, just fewer races, more fedoras and more sweet cars!
How would other things like classes be affected?  What would be available and what wouldn't?  Are there classes that you think just wouldn't fit?  Or would they just need creative justification?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 28, 2011, 12:19:50 AM
Quote from: Seraphine_Harmonium
Quote from: Newb MSTieI know i'm gonna sound like a real jack-ass, but i think i'm going to have to switch out eberron for my homebrew setting, Dynama. I'm in the process of tightening up loose ends to the setting, and I want to take it out for a spin. I know Magnus Pym was the first to comment on it, so i'm hoping your interested. For those who aren't familar with it (link in SIG), it's basically a dieselpunk fantasy, and it's not all that different from E6 eberron, just fewer races, more fedoras and more sweet cars!
How would other things like classes be affected?  What would be available and what wouldn't?  Are there classes that you think just wouldn't fit?  Or would they just need creative justification?

There's not much change. There are some restricted classes, and some minor house rules. Here's the list of classes available.

Fighter

From the humble soldier, the arrogant show wrestler, to the apathetic mobster, the fighter is a universal class that encompasses all of the ideals of physical handlings. With the onslaught of new technologies, like guns, and rifles, the tactics of fighting are bound to change as well. Whole new arts of fighting have been developed on Dynama, and this has also changed the art warfare.
________________________________________
Sorcerer

"I have the power of the mighty dragon running through my vains, and yet i can't even get a decent act!"

Once sorcery was the ultimate source of power on the planet of Dynama. Those that held the blood of dragons could wield this mighty power, and many looked down upon the insignificant from a tower on high. Nowadays due to the outbursts of science and machinery, the sorcerers have been reduced to a spectacle. Now the once mighty sorcerer works either in the shadows or works in Cabarets and sideshows as entertainers.

Note :

Character Options:
Arcane magic (rarely referred as such) in Dynama comes from dragons, and as such only those that have dragon blood in their lineage may wield this power (Must have Draconic Bloodline). Sorcerers gain Perform as a class skill.

___________________________________
Druid


"'Go ahead, try to overthrow my city. Try to crush my machines. Try, I dare you!'

'If you insist....'"
Drake Richard taking on an agent of The Dark Ivy

Some druids want nothing more than the destruction of machinized society, some want nothing more than to defend it. Others are just trying to make a decent living.

There is a secret war between druids going on in the cities of Dynama. A group of druids are undergoing an attempt to collapse modern civilization, and revert man back to a wholesome and natural state, and others are attempting to thwart there efforts. The Dark Ivy are a loose organization of druids that infiltrate cities, and try to destroy them from the inside. But there efforts are often thwarted by a strange force. They are very rare, very tough, and possibly very crazy. The Urban Druids. Urban druids are to few and wide spread to really form an organization, but those that do exist are tough and grizzled individuals. Taking the Dark Ivy on by themselves, or trying to expose their antics to public knowledge. Urban Druids are also willing to work with others, especially when it's needed.

Another form of Druidism that is recently new, and is being employed by Tyratius, Bythadica, and Roark, is Life Weaving. Life Weaving is a sort of life shaping magic that can create new types of animals, and other life forms.
______________________________________________________________________________________________________________________________
Ranger

Dynamian Rangers are surprisingly alike to other fantasy worlds. Bythadican forests are littered with them. The only differences are that there are significantly more Urban rangers than in other campaign settings. Urban Rangers can often make good allies for Urban druids, but most are just self centered and are merely trying to survive in there respective cities.
______________________________________________________________________________________________________________________________
Artificer
"'The only real question is why it took so long for everyone to reallize the potential that artifice has...'
'Competition?'"
Artificer Bars Larsely discussing with Peter Marks, Phd Mechanical Engineering

______________________________________________________________________________________________________________________________
Rogue
"Huh, any moron can pick up a tommy, kick the door open, and pull a trigger. I like to use much more sophisticated means of acquisition"
Known only as The Gentlemen Thief, showing his disdain for mobsters...

______________________________________________________________________________________________________________________________
Bard (Jacks or Jackies as there called in Dynama)
"Will you can certianly try for that queen of a jackie, I mean you seem like her type... But remember that that ones a raging fire. Yesterday i saw her help an old woman repair her car, and the other I saw her get in an alley fight with a bunch of mugs. It was ugly, but they'll survive..." Jarry Louise advising his smitten friend after watching a Jackie perform at The Live Tianini club.

Jacks fill so many different roles, and functions in Dynaman society that it's almost stupid to try to list all of the various roles that they fill. Peformers, spies, business folk. The limit is the imagination.
______________________________________________________________________________________________________________________________
Pilot (homebrewed class)
______________________________________________________________________________________________________________________________
Machinist (probably homebrewed)
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Magnus Pym on March 28, 2011, 01:06:26 PM
I'm always interested in a game if it fits my schedule. Definitely interested in trying out Dynama.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 28, 2011, 01:52:58 PM
Quote from: Magnus PymI'm always interested in a game if it fits my schedule. Definitely interested in trying out Dynama.

Glad to hear it! It's PLay by post, so hopefully it won't be too bad.

Quote from: RoaroftheCito*raises hand*
Have room for one more?
I'm brand new to the Guild, hoping to start polishing some of my own campaign material eventually, but was also very interested in jumping in on this game. I am rather new to the play-by-post/ play-by-email scene but have played quite a bit of  3.5 and am familiar with both the Eberron setting and Pathfinder. So constructive feedback will be welcomed to my posts as well.


There's always room for one more. Welcome to the CBG. Sorry for the sudden flip and everything, but you may find it pretty similar eberron.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 28, 2011, 09:06:29 PM
Quote from: Ninja D!Unless you're the person who wrote E6, it's pretty much the same thing.

[spoiler=But Eberron does not normally include anything from that book so...]...poor turtle...
(http://www.deadchannels.com/images/Gamera-the-Brave-1566.jpg)
I still really need to see Gamera the Brave.[/spoiler]
I just saw the trailer for this. It's at times like these I wish mst3k was still around....
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 28, 2011, 10:34:46 PM
Quote from: Newb MSTie
Quote from: Ninja D!Unless you're the person who wrote E6, it's pretty much the same thing.

[spoiler=But Eberron does not normally include anything from that book so...]...poor turtle...
(http://www.deadchannels.com/images/Gamera-the-Brave-1566.jpg)
I still really need to see Gamera the Brave.[/spoiler]
I just saw the trailer for this. It's at times like these I wish mst3k was still around....
There's always Rifftrax . . . Mike, Bill, and Kevin still do their thing.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 28, 2011, 11:05:56 PM
Quote from: Seraphine_Harmonium
Quote from: Newb MSTie
Quote from: Ninja D!Unless you're the person who wrote E6, it's pretty much the same thing.

[spoiler=But Eberron does not normally include anything from that book so...]...poor turtle...
(http://www.deadchannels.com/images/Gamera-the-Brave-1566.jpg)
I still really need to see Gamera the Brave.[/spoiler]
I just saw the trailer for this. It's at times like these I wish mst3k was still around....
There's always Rifftrax . . . Mike, Bill, and Kevin still do their thing.

I know but it just isn't the same as a janitor and two snarky robots sitting in a corner pointing jokes at the screen...

Lets get back on topic for a minute. So who's in? I've got Magnus Pym so long as the schedules reasonable (PBP so shouldn't be a problem), and thats the only voiced interest so far....
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: RoaroftheCito on March 29, 2011, 06:00:16 AM
I'm in. I think I prefer homebrews anyway, so I'm getting pumped. And I'm on a recent Pathfinder crave, so thank you ;)

I like the homebrew changes to classes so far, but are we okayed for classes in the Advanced Player's Guide, or even in the betas (gunslinger, samurai, ninja, magus)? Magus will be coming out in a week with the release of Ultimate Magic but the other three won't be released until August. Not sure what I'm wanting to play yet, but it'd be good to know what's around.

On action points, what about using the Hero points system in the back of Advanced Players Guide? I'm particularly fond of it as a GM. But I also think action points in Eberron are pretty balanced.

Any thoughts so far for the group? We doing a cohesive group template or a rag-tag band of adventurers?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: RoaroftheCito on March 29, 2011, 06:22:08 AM
Just had an idea! Thank you, setting description. I'll play the BARD ;D.

 In case I missed it above, what level are we starting at?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 29, 2011, 07:37:04 AM
I like Rifftrax more than MST3K, usually. Gamera is good without parody, though.

I'll take a look through the system. How broad of a range is there for bards to cover? I usually play bards multiclassed with fighters or rogues to to a fairly well-rounded character with more use outside of combat. Are there any actual changes to the fighter class? I might just go straight that way. If cars are important, though, I could go for a rogue wheelman!
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 29, 2011, 08:17:18 AM
If it wasn't already obvious, I was thinking as I typed. I'm favoring the wheelman position, probably a rogue that focuses of being fast and using simple, one handed, ranged weapons.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 29, 2011, 04:06:31 PM
Quote from: RoaroftheCitoI'm in. I think I prefer homebrews anyway, so I'm getting pumped. And I'm on a recent Pathfinder crave, so thank you ;)

I like the homebrew changes to classes so far, but are we okayed for classes in the Advanced Player's Guide, or even in the betas (gunslinger, samurai, ninja, magus)? Magus will be coming out in a week with the release of Ultimate Magic but the other three won't be released until August. Not sure what I'm wanting to play yet, but it'd be good to know what's around.

On action points, what about using the Hero points system in the back of Advanced Players Guide? I'm particularly fond of it as a GM. But I also think action points in Eberron are pretty balanced.

Any thoughts so far for the group? We doing a cohesive group template or a rag-tag band of adventurers?

Just had an idea! Thank you, setting description. I'll play the BARD ;D.

 In case I missed it above, what level are we starting at?

To answer the following in no particular order, were going to be starting at level 1, and i think i'm just going to stick with standard action points. I only have the core rules and pathfinder srd so i'm keeping a limit on what is allowed in my campaign. Alot of the class restrictions are there mainly to keep a certain flavor to the setting, So i probably won't allow certain classes into this game. As for being a bard, what attracted Magnus Pym to the setting was the jazz, so you may have to fight him to the death for the  musician role...

Rag time bunch of adventurers will probably be most likely.

Quote from: Ninja D!If it wasn't already obvious, I was thinking as I typed. I'm favoring the wheelman position, probably a rogue that focuses of being fast and using simple, one handed, ranged weapons.

As long as it's along the lines of this (http://www.lackadaisycats.com/exhibit.php?exhibitid=184), i'll be happy.

As for the cars, i guess i should give a lowdown on the system i've come up with.

So cars will function just like mounts, except for they'll be items. heres what i mean

Car Name
Speed: 60 Ft
AC: 25
Carrying Capacity: 6 people
Turning Radius: Min: Sharp

There are varying degrees of turning radius, sharp, medium, and large. A sharp turn is like turning on a dime. Medium turns are like turning a corner, and large turning radius are like large curved roads. Very few vehicles require such huge turning radius, but trucks aren't going to turn on a dime.  
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 29, 2011, 04:12:50 PM
I was thinking of a hat more like this: (http://4.bp.blogspot.com/-youqblqoOPo/TYGYdsAGZoI/AAAAAAAAH90/pCJqSX8lTLA/s1600/guards%2Bbowler-hat-black.jpg)
and keeping the clothes darker (scrap the grey vest) otherwise that looks pretty close. My guy might look a bit less fancy and a bit more rough with age, too.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 29, 2011, 04:36:13 PM
Quote from: Ninja D!I was thinking of a hat more like this: (http://4.bp.blogspot.com/-youqblqoOPo/TYGYdsAGZoI/AAAAAAAAH90/pCJqSX8lTLA/s1600/guards%2Bbowler-hat-black.jpg)
and keeping the clothes darker (scrap the grey vest) otherwise that looks pretty close. My guy might look a bit less fancy and a bit more rough with age, too.

I have one thing to say: By All Means Possible

Oh and while i'm at it. I'm wondering if anyone will play any of my races. I want to test those out.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 29, 2011, 04:39:13 PM
I was thinking a classy cat man would be alright, actually.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 29, 2011, 06:12:23 PM
Excellent

Now for motivation (I'm bored at the moment)

[spoiler](http://img838.imageshack.us/img838/1017/motivator817c95749bb382.jpg)[/spoiler]

Why hasn't there ever been a CBG motivational poster thread?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 29, 2011, 06:44:10 PM
Since it's Play by Post, I might be interested.  I'm thinking the old noir detective type with the trench-coat and fedora.  Possibly with a bit of inspiration from Rorschach in Watchmen.

Maybe an Urban Ranger?  I'd either be human or catfolk.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 29, 2011, 06:52:38 PM
Quote from: Seraphine_HarmoniumSince it's Play by Post, I might be interested.  I'm thinking the old noir detective type with the trench-coat and fedora.  Possibly with a bit of inspiration from Rorschach in Watchmen.

Maybe an Urban Ranger?  I'd either be human or catfolk.

Urban ranger sounds good.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: RoaroftheCito on March 29, 2011, 07:29:12 PM
Quote from: Newb MSTie
Quote from: Ninja D!I was thinking of a hat more like this: (http://4.bp.blogspot.com/-youqblqoOPo/TYGYdsAGZoI/AAAAAAAAH90/pCJqSX8lTLA/s1600/guards%2Bbowler-hat-black.jpg)
and keeping the clothes darker (scrap the grey vest) otherwise that looks pretty close. My guy might look a bit less fancy and a bit more rough with age, too.

I have one thing to say: By All Means Possible

Oh and while i'm at it. I'm wondering if anyone will play any of my races. I want to test those out.

I had figured that we were only using your races, is that not the case?

For the bard idea I was thinking a female catfolk exotic dancer, singer and escort. There's a bard variant in the Advanced Player's Guide that interests me called "Street Performer". While she wouldn't literally be a street performer,  the character's techniques seem to be reflected well in these abilities and would play together well with roguish parties. Here's the SRD link: http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Street-Performer (//hyperlinkurl)

For Point buy are we doing 32 points from Pathfinder's standard where ability scores start at 10, or something else? Starting with 10s in all stats as suggested by the Pathfinder allocation rules, my ability scores are looking something like this:

Str 7       Int 16
Dex 18   Wis 11
Con 6    Cha 20

I'm going with the idea that she's thin, most likely anorexic, keeping her figure for dancing, but agile, flexible and charismatic: she's confident and sexy. She's never made it very far outside of her low economic bracket, having been forced into employment after her debt-owing boyfriend ditched the city. Though she at once had dreams of going to university and getting a proper education, she exercises her intellect during her escort jobs, listening to politics and other sorts of talk from her escort clients. As such she'll probably have knowledge (local) ranks, but possibly not much more.
The thing with this character is she's not yet the kind to jump into battle, but she has been around violence on numerous occasions. She isn't by any means a pacifist, but other than carrying concealed weapons for protection, she doesn't have much reason to carry a weapon now. I'm trying to build her to be extremely combat effective but not by actually getting her hands dirty. So I'm thinking combat maneuvers like STEAL are good choices.

I'll start thinking of other characters as well. I actually didn't think anyone else would want to play the bard. How would a Paladin fit into this setting? Or a cleric?
I'll look at artificers and rogues and such.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 29, 2011, 08:49:33 PM
Could somebody please play as a poppy atleast? Maybe a dynamian kobold?... I don't care if you play a human but, please no more catfolks...
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Magnus Pym on March 29, 2011, 09:33:30 PM
I haven't read the last posts ind etails, but it seems like you really want to playtest your things. A good thing to do would maybe be give premade characters (by you), if it works well after your short adventure(s), launch another game where we have freedom over the creation.

Btw, cats are enticing, compared to fatties.

:P
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 29, 2011, 09:57:40 PM
If you really want your races playtested, I might go with one one of them.  Of the two, I'm a little more interested in your Dynamian Kobolds, but the description of a poppy Dick Tracy in the Dynama thread was certainly amusing . . .
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 29, 2011, 10:46:14 PM
Quote from: Magnus PymI haven't read the last posts ind etails, but it seems like you really want to playtest your things. A good thing to do would maybe be give premade characters (by you), if it works well after your short adventure(s), launch another game where we have freedom over the creation.

Btw, cats are enticing, compared to fatties.

:P
Sorry i didn't want to seem like a complete dictator... But I guess maybe i should hand out characters. Is it cool with you guys? Just through the playtest. Then I'll set you guys free for the bigger one. unless you guy's happen to really like your characters then cool.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 29, 2011, 11:09:19 PM
If it seems better to you to do so, then fine, but I was actually enjoying sketching a kobold detective.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 30, 2011, 12:13:52 AM
Quote from: Seraphine_HarmoniumIf it seems better to you to do so, then fine, but I was actually enjoying sketching a kobold detective.
That does sound pretty good. Eh, you guy's make your characters then show me.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 30, 2011, 12:37:44 AM
Here he is:

(http://farm6.static.flickr.com/5026/5573459476_a9bf15e05e.jpg)

He is heavily modeled off of this  (http://th02.deviantart.net/fs28/300W/f/2008/052/1/f/Kobold_Kommando_2_by_CommissarKinyaf.jpg)image.

I'll get some stats up soon.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 30, 2011, 01:49:15 AM
If you're going to have pregenerated characters for a play by post game, they'd better be cool or people could lose interest really quickly. I could certainly back off the cat person.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 30, 2011, 02:22:46 AM
I just want a diverse group thats all.

@Sephardine: There is no word in human understanding that can possibly describe the positivity in that kobold.

Just a side note, poppies don't necessarily have to be fat, there just big in stature, and infact the majority tend to be muscular.

@RoaroftheCito sorry, it took me a while to get to your character concept

I had figured that we were only using your races, is that not the case?For the bard idea I was thinking a female catfolk exotic dancer, singer and escort. There's a bard variant in the Advanced Player's Guide that interests me called "Street Performer". While she wouldn't literally be a street performer, the character's techniques seem to be reflected well in these abilities and would play together well with roguish parties. For Point buy are we doing 32 pts from pfs standard where ability scores start at 10, or something else?
Ok, first off, no exotic dancers... 2nd of, sorry, i was going of this:http://nc-gamers.com/pointbuy.aspx
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 30, 2011, 03:07:50 AM
[note=Skills] Climb             +0 = -1 +1
Diplomacy         +4 = +2 +2
Disable Device    +5 = +4 +1
Intimidate        +3 = +2 +1
Knowledge (Local) +6 = +3 +1 +2
Perception        +4 = +3 +1
Profession (P.I.) +6 = +3 +1 +2
Sense Motive      +5 = +3 +2
Spellcraft        +4 = +3 +1
Stealth           +9 = +4 +1 +4
Survival          +5 = +3 +1 +1
 [/note][ic=Biggs Dixon]Name: Biggs Dixon        Player: Seraphine_Harmonium
Race: Dynamian Kobold    Class: Urban Ranger 1
Alignment:  LG           Deity:  ?


Stats
Str  8  -1               HP: 10
Dex 18  +4               AC: ? = 10 +4 +1 +1 . . .
Con 10  +0               Speed: 30 ft?
Int 16  +3               Initiative: ? = +4 . . .
Wis 16  +3
Cha 14  +4


Saves
Fortitude: +2 = +2       Base Attack Bonus: +1
Reflex:    +6 = +2 +4    Combat Maneuver Bonus: -1 = +1 -1 -1
Will:      +3 = +0 +3    Combat Maneuver Defense: +3 = +1 -1 +4 -1


Special Abilities
Darkvision 30 ft
Favored Enemy: Human
Track
Wild Empathy
[/ic]
[ooc]So, I have a couple questions before I can finish up:
1. What kind of armor is available and how widely used is it?  Would our characters be likely to have it?
2. What are the guns like?  Can we get an idea of range, damage, etc?  How many different kinds are there?
3. How much of the traditional D&D/Pathfinder weapons are still in use?
4. Do you have suggestions as to a favored enemy, or should I just use my judgment?  Are the ones that are not applicable, or do wouldn't make sense?  

I think when I've got a good grasp of these, I'll be better able to pick my feat, favored enemy, and equipment.[/ooc]
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 30, 2011, 03:26:30 AM
Those are all legit questions, and i should've thought about it more... I don't really think theres much in the way of armor in this setting. most of the combat revolves around shooting and looking for cover... As for guns, i've been f trying to come up with stuff, but i don't really have much to reference gameplay wise. There aren't really many "D&D" weapons, but there are knives in stuff. As for suggestions, not at the moment but i'll be back soon. Just to nitpick at your character a bit i don't think wild empathy really applies to urban druids.

Ok, ninja d, i think i'm gonna have to make you play a catfolk rogue after reading this http://lackadaisy.foxprints.com/exhibit.php?exhibitid=346 whoever does wind up playing the catfolk rogue (godforbid there isn't one), i'm going to screwball comedy your character to death!
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: RoaroftheCito on March 30, 2011, 04:16:34 AM
Quote from: Newb MSTieThose are all legit questions, and i should've thought about it more... I don't really think theres much in the way of armor in this setting. most of the combat revolves around shooting and looking for cover... As for guns, i've been f trying to come up with stuff, but i don't really have much to reference gameplay wise. There aren't really many "D&D" weapons, but there are knives in stuff. As for suggestions, not at the moment but i'll be back soon. Just to nitpick at your character a bit i don't think wild empathy really applies to urban druids.

Ok, ninja d, i think i'm gonna have to make you play a catfolk rogue after reading this http://lackadaisy.foxprints.com/exhibit.php?exhibitid=346 whoever does wind up playing the catfolk rogue (godforbid there isn't one), i'm going to screwball comedy your character to death!

For Firearms I suggest sifting through the pdf of the Gunslinger Beta round 2:  http://paizo.com/pathfinderRPG/v5748btpy8j5e (//hyperlinkurl). On page 10 there are weapon descriptions for various gun types including advanced weaponry: Revolvers, shotguns and rifles. You don't have to use the class at all, but it does give rather balanced weapons that are setting appropriate.

Scratch my Catfolk escort then. I'll likely play a different class and race. I think that we were all independently drawn to the similar characters, we were not trying to make a catfolk party ;)

 
Questions:
How practical is melee combat going to be? Not at all?
What kind of technology is there? How high is the technology level?
 

I'd be interested in playing a Poppie or Gremlin Artificer. Perhaps this will fit better?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 30, 2011, 04:51:44 AM
As cliche as it is, I just figured a cat person would make a good sneaky sort. Magnus is still free to take the bard but if he really doesn't want it, a "jack" is my usual sort of character. Not that a grisled and bitter old wheelman wouldn't also be really cool.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 30, 2011, 05:10:41 AM
Regardless of the race and class, I probably want a black bowler hat and I DO want a bowtie. The first because there are just not enough excuses to wear bowlers. The second because, well, bowties are cool.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 30, 2011, 10:37:37 AM
Wild Empathy stayed a class feature for the urban ranger, unless I missed something somewhere.  I figured that it applied mostly to things like sewer rats, stray dogs, and pigeons.  Or whatever animals would populate a city.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on March 30, 2011, 10:40:33 AM
Cat people?

EDIT : I mean, really, where is the line?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 30, 2011, 11:12:26 AM
I think roarthecito's link is a good one.  Even if you don't want to use any of the guns there (though the advanced ones all seem relevant) at least it provides a point of reference.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 31, 2011, 03:38:18 PM
Ack, Sorry, I haven't responded. A fatally addictive combination of chocolate milk, and darkwing duck. Anyways, I don't really have a credit card on me so i can't sign up to Paizo. Any alternatives just in case?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 31, 2011, 05:49:27 PM
If I had your email, I could send you the file, but here is essentially the table for Advanced firearms.

[blockquote=Ultimate Combat Playtest Round 2: Gunslinger]Advanced Firearms
[th]One-Handed Firearms[/th][th]Two-Handed Firearms[/th]
Firearm Cost Dmg (S)  Dmg (M) Critical Range Misfire Capacity Weight Type Special
Revolver 750 gp 1d6  1d8 ×4 20 ft. 1 (5 ft.) 6  6 lbs. B and P -
Rifle 1,600 gp 1d8 1d10  Ã—4 80 ft.  1'"2 (5 ft.)   1 12 lbs. B and P -
Shotgun 2,000 gp 1d6  1d8  Ã—2 Special 1'"2 (10 ft.) 1 9 lbs. B and P Scatter
[/blockquote]

If I am remembering correctly, for an era when guns are pretty common, they would only cost 10% of this amount, so 75 gp, 160 gp, and 200 gp respectively.  
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on March 31, 2011, 06:44:00 PM
Sorry, i'm a little paranoid, but that looks good. I still need tommy statistics though. I'm also going to include more fantastical weapons.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on March 31, 2011, 07:04:44 PM
Not sure how it would translate to Pathfinder, but in O.R.E, you'd add 3 to your dice pool and get a hit per matched set.  You'd be assumed to use 10 ammo each time you did this.

Maybe say you can make a LOT of attacks, all at a penalty?  
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 01, 2011, 12:41:59 AM
I totally didn't see the thread's title changed, sorry for my absence!

I'd like to play an ex-cop/town-guard Poppy. He'll be a Rogue with the Simple Variant  (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue)(swap out sneak attack for fighter bonus feats [justification: He was trained in many different forms of combat with varying weapons but was never trained to shoot for the juggular and cause maximum lethal damage. The Rogue's skill points represent the expertise a police officer/town guardsman would have).
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 01, 2011, 01:29:40 AM
Are any races particularly looked down on as troublemakers?  I am thinking of candidates for my favored enemy.  Given the P.I. status of my character, a humanoid makes more sense than anything else.  It might also make for some interesting situations if one of our party members was a member of said race . . .
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 01, 2011, 02:30:24 AM
@Elemental elf: Better late than never. I'm gonna look at the simple variant a little closer, but sounds good!

@Seraphine: gremlins are extremely clever, and cheeky little blights. Often content to just sitting around messing with machines. But sometimes, breakthroughs can be achieved, and you can get them to work for you, and their natural talent can certianly be more than useful. if not it's best to just throw them out before they reek havoc on your machinery. I should've put this in more detail on the setting thread. I used an image of midna from zelda twilight princess, because thats the closest thing i can find to my vision of gremlins. All of the images i keep finding are of those furby things that look like they crawled out of Jim Hensons darkest nightmare....
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 01, 2011, 05:17:41 AM
Quote from: Newb MSTie@Sephardine:
I will now read his name as Sardine_Harmonium for ever more.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: RoaroftheCito on April 01, 2011, 08:46:32 AM
Quote from: Seraphine_HarmoniumNot sure how it would translate to Pathfinder, but in O.R.E, you'd add 3 to your dice pool and get a hit per matched set.  You'd be assumed to use 10 ammo each time you did this.

Maybe say you can make a LOT of attacks, all at a penalty?  

I would suggest treating guns like a tommy with full-auto and such as having the option to make spread attacks, IE requiring a Reflex save. Also, you can look at the d20 modern book for suggestions.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 01, 2011, 09:30:06 AM
I'd go the route of stealing from D20 Modern if that's the feel you're going for. That is assuming realism (frequent one shot kills) in guns is not your goal.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 01, 2011, 03:05:18 PM
[note=Skills] Acrobatics             +7 = +1(ranks) + 3(Dex) + 3(bonus)
Climb         +7 = +1(ranks) + 3(Str) + 3(bonus)
Disable Device    +7 = +1(ranks) + 3(Dex) + 3(bonus)
Knowledge (Local) +5 = +1(ranks) + 1(Int) + 3(bonus)
Linguistics       +5 = +1(ranks) + 1(Int) + 3(bonus)
Perception        +6 = +1(ranks) + 2(Wis) + 3(bonus)
Profession (Police Officer) +6 = +1(ranks) + 2(Wis) + 3(bonus)
Sense Motive      +6 = +1(ranks) + 2(Wis) + 3(bonus)
Swim              +7 = +1(ranks) + 3(Str) + 3(bonus)
 [/note][ic=Nijl Paard]Name: Nijl Paard        Player: Elemental_Elf
Race: Poppy    Class: Rogue 1
Alignment:  NG           Deity:  None


Stats
Str  17  +3               HP: 10
Dex 16  +3               AC: 15 = 10(base) + 3(Dex) + 2(Nat Armor)
Con 14  +2               Speed: 30 ft
Int 12  +1               Initiative: 3 = +3
Wis 14  +2
Cha 8  -1


Saves
Fortitude: +4 = +0(base) + 2(Con)       Base Attack Bonus: +0
Reflex:    +5 = +2(Base) + 3(Dex)    Combat Maneuver Bonus: +3 = +0(base) + 3(Str)
Will:      +2 = +0(base) + 2(Wis)    Combat Maneuver Defense: +16 = 10(base) + 0(BAB) + 3(Str) + 3(Dex)


Special Abilities & Feats
Trap Finding
+2 vs. Diseases
- Point-Blank Shot
- Rapid Shot

LanguagesCommon, Kobold & Gremlin
 [/ic]
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 01, 2011, 04:00:32 PM
So are we for sure making our own characters now?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 01, 2011, 04:06:10 PM
I thought we were, were we not?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 01, 2011, 04:48:42 PM
we are, will you are...
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 01, 2011, 05:30:25 PM
Quote from: Ninja D!I'd go the route of stealing from D20 Modern if that's the feel you're going for. That is assuming realism (frequent one shot kills) in guns is not your goal.

Yeah, i may do that. I picked up Weapons locker at the library, but i can't really find anything that resembles a tommy machine gun.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 01, 2011, 06:36:00 PM
Quote from: Newb MSTie@Elemental elf: Better late than never. I'm gonna look at the simple variant a little closer, but sounds good!

@Seraphine: gremlins are extremely clever, and cheeky little blights. Often content to just sitting around messing with machines. But sometimes, breakthroughs can be achieved, and you can get them to work for you, and their natural talent can certianly be more than useful. if not it's best to just throw them out before they reek havoc on your machinery. I should've put this in more detail on the setting thread. I used an image of midna from zelda twilight princess, because thats the closest thing i can find to my vision of gremlins. All of the images i keep finding are of those furby things that look like they crawled out of Jim Hensons darkest nightmare....
So, would Gremlins be an appropriate favored enemy?  I remember you also mentioned the existence of drow and duergar, even though neither are a player race.  Would one of them be more suitable?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 01, 2011, 07:03:35 PM
Yeah i guess. But the majority of the Dark Ivy are humans, so i would go with human to begin with.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 01, 2011, 10:29:20 PM
Alright.  Humans works for me.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 01, 2011, 11:00:04 PM
So a Poppy and a Kobold walk into a pub... *insert world specific punchline here* :D
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 02, 2011, 06:52:08 PM
Quote from: Seraphine_Harmonium
Quote from: Newb MSTieThose are all legit questions, and i should've thought about it more... I don't really think theres much in the way of armor in this setting. most of the combat revolves around shooting and looking for cover... As for guns, i've been f trying to come up with stuff, but i don't really have much to reference gameplay wise. There aren't really many "D&D" weapons, but there are knives in stuff. As for suggestions, not at the moment but i'll be back soon. Just to nitpick at your character a bit i don't think wild empathy really applies to urban druids.
Wild Empathy stayed a class feature for the urban ranger, unless I missed something somewhere.  I figured that it applied mostly to things like sewer rats, stray dogs, and pigeons.  Or whatever animals would populate a city.
It should be said however, that I agree with you in principle.  It doesn't technically fit my character concept, so I'd be ok with substituting Wild Empathy with something else.

Perhaps the Follow-Up talent given to "Investigator" Rogues?

QuoteFollow Up (Ex): An investigator can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it. False information is not revealed in this way if the people she questioned do not know it to be false. This ability replaces trapfinding.

The Investigator gets this at 1st level, replacing trapfinding.  However, since the Urban Ranger gets trapfinding at 3rd level, this would make for a weird way of getting both that wasn't intended.  Also, what do we think about the comparative utility of trapfinding to wild empathy?  Is W.E. worth a trapfinding to replace with a Follow Up?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 03, 2011, 02:46:25 AM
Quote from: Seraphine_Harmonium
Quote from: Seraphine_Harmonium
Quote from: Newb MSTieThose are all legit questions, and i should've thought about it more... I don't really think theres much in the way of armor in this setting. most of the combat revolves around shooting and looking for cover... As for guns, i've been f trying to come up with stuff, but i don't really have much to reference gameplay wise. There aren't really many "D&D" weapons, but there are knives in stuff. As for suggestions, not at the moment but i'll be back soon. Just to nitpick at your character a bit i don't think wild empathy really applies to urban druids.
Wild Empathy stayed a class feature for the urban ranger, unless I missed something somewhere.  I figured that it applied mostly to things like sewer rats, stray dogs, and pigeons.  Or whatever animals would populate a city.
It should be said however, that I agree with you in principle.  It doesn't technically fit my character concept, so I'd be ok with substituting Wild Empathy with something else.

Perhaps the Follow-Up talent given to "Investigator" Rogues?

QuoteFollow Up (Ex): An investigator can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it. False information is not revealed in this way if the people she questioned do not know it to be false. This ability replaces trapfinding.

The Investigator gets this at 1st level, replacing trapfinding.  However, since the Urban Ranger gets trapfinding at 3rd level, this would make for a weird way of getting both that wasn't intended.  Also, what do we think about the comparative utility of trapfinding to wild empathy?  Is W.E. worth a trapfinding to replace with a Follow Up?

I think trapfinding is critical eitherway, so i say keep both.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 03, 2011, 04:11:29 AM
I have Trapfinding, so if you need to drop it, have no fear... Though you do have a higher DEX and WIS than I do SH (thus you will always be better at spotting them and disabling the traps than I).
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 03, 2011, 10:36:19 AM
Quote from: Elemental_ElfI have Trapfinding, so if you need to drop it, have no fear... Though you do have a higher DEX and WIS than I do SH (thus you will always be better at spotting them and disabling the traps than I).
To me, it's not so much a matter of whether the ability is covered by someone else.  It's more a matter of "this is appropriate for my character."
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 03, 2011, 01:20:18 PM
Quote from: Seraphine_Harmonium
Quote from: Elemental_ElfI have Trapfinding, so if you need to drop it, have no fear... Though you do have a higher DEX and WIS than I do SH (thus you will always be better at spotting them and disabling the traps than I).
To me, it's not so much a matter of whether the ability is covered by someone else.  It's more a matter of "this is appropriate for my character."

Cool, cool. I just wanted to see if I could help find a solution to a problem you were having :)
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 03, 2011, 02:06:57 PM
I lost track of this a little bit. Should I be making a bard or a rogue? I'd either be shooting for a "jack" of all trades, particularly as the guy who knows stuff, or as the badass grisled wheelman. Also, what was decided on races and guns? I just want to make sure I got it right before I put the time into making a character.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 03, 2011, 02:16:26 PM
I think we have to choose one of Dynama's standard races. I'm a Rogue (with Fighter Feats instead of Sneak Attacks) and SH is a Ranger (with Urban instead of nature abilities). Between the two of us we are definitely lacking in Knowledge Skills.

I'm not sure about Guns, I don't think Newb MSTie has conclusively stated how they will operate.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 03, 2011, 02:39:55 PM
There was another that was going to go bard, so rogue was the better option. Then I think they were considering changing their mind but I'm not certain.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 03, 2011, 03:42:53 PM
Quote from: Elemental_ElfI think we have to choose one of Dynama's standard races. I'm a Rogue (with Fighter Feats instead of Sneak Attacks) and SH is a Ranger (with Urban instead of nature abilities). Between the two of us we are definitely lacking in Knowledge Skills.

I'm not sure about Guns, I don't think Newb MSTie has conclusively stated how they will operate.
I know how to DO things, and I've got some Knowledge (Local), but no other knowledge skills.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 03, 2011, 04:10:11 PM
A bard would be a nice touch to the group, that's for sure. I will make sure that role is filled, either by me or by someone else.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 03, 2011, 07:00:08 PM
What was RoaroftheCito going to play as? Was he going to be a catfolk, a poppy, or a gremlin?

Correct me if I'm wrong:
Seraphine: Poppy rogue (variant)
Ninja D: Bard or Rogue, catfolk or human
RoaroftheCito: undecided
I haven't heard a thing from Magnus Pym,
Correct?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 03, 2011, 07:40:38 PM
Quote from: Newb MSTieWhat was RoaroftheCito going to play as? Was he going to be a catfolk, a poppy, or a gremlin?

Correct me if I'm wrong:
Seraphine: Poppy rogue (variant)
Ninja D: Bard or Rogue, catfolk or human
RoaroftheCito: undecided
I haven't heard a thing from Magnus Pym,
Correct?
E_E is the Poppy Rogue; I am the Kobold [Detective] Urban Ranger
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 03, 2011, 10:58:56 PM
Quote from: Seraphine_Harmonium
Quote from: Newb MSTieWhat was RoaroftheCito going to play as? Was he going to be a catfolk, a poppy, or a gremlin?

Correct me if I'm wrong:
Seraphine: Poppy rogue (variant)
Ninja D: Bard or Rogue, catfolk or human
RoaroftheCito: undecided
I haven't heard a thing from Magnus Pym,
Correct?
E_E is the Poppy Rogue; I am the Kobold [Detective] Urban Ranger
thank you for the correction. i feel like an idiot.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 03, 2011, 11:49:47 PM
I had a question: I get 2 bonus languages due to my High Int and trained Linguistics. I was wondering what other languages an ex-Police Officer might know. Common is great but I need to know the darker languages of the seedy underbelly of this world. I chose Kobold and Gremlin mainly because those are the only other languages I found.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 04, 2011, 02:17:25 AM
uhhh... i forgot about languages........ It's a good thing I've decided to reformat and rework my setting....
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 04, 2011, 07:58:39 AM
Well, if I get time I'll get to making a bard. If Magnus shows up again and wants to play the bard, I'll make a rogue.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 04, 2011, 10:45:25 AM
Fair enough.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 04, 2011, 11:20:11 AM
Pathfinder really made Bardic Knowledge lame. I am disappoint.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 04, 2011, 12:04:42 PM
Quote from: Ninja D!Pathfinder really made Bardic Knowledge lame. I am disappoint.
But Bardic Music (or Bardic "Performance" now) is much more awesome.  Give a little, get a little.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 04, 2011, 12:24:14 PM
No, wait, I read it wrong. They totally made it better.

Well, they made it more useful in a practical way, at least.

The performing thing is weird.

After getting used to GURPS and a little D&D 4e, this system seems all counter intuitive, complex, and just wrong.

Maybe I'm a bit over tired, too.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 04, 2011, 12:33:52 PM
Quote from: Ninja D!No, wait, I read it wrong. They totally made it better.

Well, they made it more useful in a practical way, at least.

The performing thing is weird.

After getting used to GURPS and a little D&D 4e, this system seems all counter intuitive, complex, and just wrong.

Maybe I'm a bit over tired, too.
Maybe it's because I NEVER got into 4e, but to me, Pathfinder seems to have taken 3.5 and made it more awesome.  I really like that the Bardic Performances allow a wider range of effects, some of which are actually more in line with what mythical Celtic bard song was actually supposed to do.  But that's my pagan/history nerd wanting accuracy, so I'm biased.

Edit: Anyway, we should both stop hijacking the thread and let it get back to its purpose.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 04, 2011, 12:56:04 PM
Isn't discussion of and preparation for the game this thread's purpose now? If it isn't, I missed something.

The differences between 3.0 and 3.5 were so insignificant I can't believe WotC got me to buy those books. I was pretty gullible back then. Now the difference between 3.5 and Pathfinder is pretty much the same with the exception of "Pathfinder" sounding substantially cooler than "3.5".

Anyone have advice on a good feat for a bard to take? There were a couple of shinies but nothing that really stood out? Now that I've reached this point I kind of expect I'll end up switching to a rogue with the return of Magnus and his new character idea but hey, I'm finishing this one either way. This is the first Pathfinder character I've made, though I made dozens for 3.0 and 3.5 back in the day.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 04, 2011, 02:38:19 PM
Quote from: Ninja D!Isn't discussion of and preparation for the game this thread's purpose now? If it isn't, I missed something.

The differences between 3.0 and 3.5 were so insignificant I can't believe WotC got me to buy those books. I was pretty gullible back then. Now the difference between 3.5 and Pathfinder is pretty much the same with the exception of "Pathfinder" sounding substantially cooler than "3.5".

Anyone have advice on a good feat for a bard to take? There were a couple of shinies but nothing that really stood out? Now that I've reached this point I kind of expect I'll end up switching to a rogue with the return of Magnus and his new character idea but hey, I'm finishing this one either way. This is the first Pathfinder character I've made, though I made dozens for 3.0 and 3.5 back in the day.

Actually Pathfinder updated and changed substantially more than 3.5 did to 3.0. All of the classes were updated and put on a more equal footing (CODzilla was toned down, Fighters brought up). Many basic things you do in combat were streamlined. Most of the spells were reworked. All of the races were changed and made more on par with the Dwarf (the best core race).

As for a feat... You can't go wrong with Extra Performance. Toughness is always useful (+3 HP now, +1 HP for ever hit die past 3).
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 04, 2011, 03:33:46 PM
Quote from: Ninja D!Isn't discussion of and preparation for the game this thread's purpose now? If it isn't, I missed something.
Of course it is.  We had just gotten a LITTLE bit off track by discussing the differences in systems.  I may have been a bit to quick to try to redirect thread drift, though.

And while the core of the system seems to be essentially the same, the classes and races have received massive overhauls.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 04, 2011, 08:04:13 PM
I don't mind the discussions. There are things I don't get about PF myself. Speaking of which, i can't understand combat manoeuvres...
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 04, 2011, 08:08:37 PM
As the character takes more solid form, I'm starting to think Lawful Good isn't quite appropriate.  I'm starting to think he works for the spirit of the law, but works outside the law.  I've come up with the following background and monologue.  Not knowing too much about the world yet, I took some liberties.  So MSTie, if anything I have written here contradicts something you have in mind for the world, let me know and I can change it appropriately.

 [ic=Biggs Dixon]The city is teeming with evil and decay.  The vermin scuttle about, sniffing for the advantage, and stabbing each other in the back.  Their putrid morality assaults my nostrils, and the stench of their lies makes me sick to my stomach.  The law means nothing anymore.  The citizens flaunt the laws in their underground societies and speakeasies, and the cops and lawyers are no better.  To get real justice now, you've got to go and get it yourself, or failing that, you need someone who can work outside the system.  I dwell in the festering black heart of the city, a heart that lies nestled in the bosom of a whore.  My people raised themselves up from slavery, and now they're just as bad as everyone else'"hands in everybody's pockets.  But we know the gutter.  I know the streets, I've learned the twists and turns of her clotted arteries and varicose veins.  I've had my share of sewer stains, I've gotten mud between my toes, I've had blood on my hands, and not always my own.  I kill people when I have to.  You've got to take out the trash when the house starts to stink.  But the whole city stinks.  It's a cesspool.  But it's my cesspool, and hell if I'm going to let anyone take it from me.[/ic]
Biggs Dixon is a Private Investigator by trade.  At least, that's what he files on his tax returns.  He deals in justice.  The Police can't be trusted to right the wrongs anymore.  There's too many wrongs, for starters, and the police are too corrupt.  The spiders at the top of the criminal food chain have caught too many important people in their webs to ever be brought to justice by the established authorities.  That's where Biggs comes in.  Dixon works outside the system.  With all the bureaucracy, you can't just catch criminals and turn them in anymore; you've got to take care of them yourself.  
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 04, 2011, 09:13:29 PM
@Seraphine: There never really was "slavery" per say... but other than that I approve.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 04, 2011, 10:09:50 PM
Quote from: Newb MSTie@Seraphine: There never really was "slavery" per say... but other than that I approve.
I thought you had said something about the Kobolds living in servitude to the dragons way back when.  I took that to mean that they were slaves.  If I misunderstood, then I will change that.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 04, 2011, 10:21:54 PM
Changing up races and classes doesn't make the system new. It would be hard to not change it more than 3.0 to 3.5, though.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 04, 2011, 11:14:12 PM
@Seraphine: Sorry, i forgot about that. My mind is too focused on my new comic at the moment.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 05, 2011, 02:10:58 AM
I had thought that was just in reference to standard D&D kobolds.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 08, 2011, 03:27:56 AM
So what's going on with this?  Are we going forward?  Are we stalled?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 08, 2011, 12:29:02 PM
The others still need to make characters.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 09, 2011, 12:09:17 AM
I give everyone till the evening of April 9th to submit characters. So we have Seraphine as a kobold urban druid, EE as a Poppy, Roarofthecito is still undecided, and i think magnus pym is busy with another game. If he wants to join in later, i'll probably let him.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 09, 2011, 10:44:41 AM
Quote from: Newb MSTieI give everyone till the evening of April 9th to submit characters. So we have Seraphine as a kobold urban druid, EE as a Poppy, Roarofthecito is still undecided, and i think magnus pym is busy with another game. If he wants to join in later, i'll probably let him.
Urban Ranger.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 09, 2011, 11:53:44 PM
@seraphine Sorry, my brain is mush...
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 10, 2011, 12:15:48 AM
FWait, was it the 9th today? I don't even know what day it is anymore. I have a character that is only missing a feat and equipment that I can post in the morning. A scaredy catfolk bard.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 10, 2011, 02:30:48 AM
Quote from: Ninja D!bard.

ª « ª Bluff, Bluff, Bluff, Bluff, the Stupid Gangster! ª « ª
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 10, 2011, 02:49:07 AM
Oh don't worry about it, you guys are fine.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 10, 2011, 03:18:41 AM
How much gold do we have?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 10, 2011, 11:44:09 AM
That's a good point about money.  I am figuring that I will have a pair of six-shooters (Revolvers), my clothes, and a set of tools for investigation and forensics.  For added awesome, the revolvers could be Knuckle-Dusters.  The term "Knuckle Duster" usually applies to brass knuckles.  It also applies to a folding concealable pistol that incorporates brass knuckles into the handle, allowing it to serve both functions.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 10, 2011, 11:51:57 AM
Ah.  here is a link: http://en.wikipedia.org/wiki/Apache_revolver (http://en.wikipedia.org/wiki/Apache_revolver)

Apparently it is called an Apache Revolver.  I heard Knuckleduster as a term for that kind of gun on the History Channel.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 10, 2011, 02:57:26 PM
@Seraphine: AWESOME. although how do we stat that?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 10, 2011, 06:06:41 PM
It might be easier to just steal d20 Modern's weapons, eliminate all those that don't make sense for the world's technological development and change the names to be world specific.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 10, 2011, 07:50:50 PM
That looks good. Say could you help me make up more weapons
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 10, 2011, 07:59:02 PM
Sure, what did you have in mind?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 10, 2011, 09:58:38 PM
All right. Please note, i'm probably going to use this in my Equipment section when i redo my setting. I'll give you co-author credit if you want.
Thompson machine guns
a variety of Revolvers
Some exotic weapons (in fact i may make that Knuckleduster an Exotic weapon)
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 10, 2011, 11:56:51 PM
It might be easier to just steal d20 Modern's weapons, eliminate all those that don't make sense for the world's technological development and change the names to be world specific.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 11, 2011, 01:24:28 AM
Yeah that sounds like plan. Since this is dieselpunk, i don't really mind more "modern" weapons so long as they have the flavor. I can't find anything that matches the tommy though, so we may have to stat one ourselves...
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 11, 2011, 06:10:14 AM
Quote from: Seraphine_HarmoniumAh.  here is a link: http://en.wikipedia.org/wiki/Apache_revolver (http://en.wikipedia.org/wiki/Apache_revolver)

Apparently it is called an Apache Revolver.  I heard Knuckleduster as a term for that kind of gun on the History Channel.
That's probably one of those cases where they try to change a term to be politically correct.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 11, 2011, 06:27:17 AM
I'lll be uploading a PDF of my character sheet within the hour. I'll get it typed out in a format similar to those above soon, I just want to make sure I have mine in since I'm already late and don't want to hold things up.

Of course, I guess we still need to figure out the money thing yet. Somewhere around I have the book of all guns that Green Ronin released shortly after D20 Modern came out. I could try to find it if it would be useful...
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 11, 2011, 06:59:03 AM
Well, that PDF decided to close itself without being saved so I guess I'm going to stay awake longer than planned and do this character over, right now.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 11, 2011, 08:02:32 AM
[ic][note=Skills]Acrobatics (DEX) +6 [+2 DEX, 1 rank, +3 bonus]
Bluff (CHA) +9 [+5 CHA, 1 rank, +3 bonus]
Diplomacy (CHA) +9 [+5 CHA, 1 rank, +3 bonus]
Escape Artist (DEX) +6 [+2 DEX, 1 rank, +3 bonus]
Perception (WIS) +6 [+2 Racial, 1 rank, +3 bonus]
Perform (CHA) +9 [+5 CHA, 1 rank, +3 bonus]
Sleight of Hand (DEX) +6 [+2 DEX, 1 rank, +3 bonus]
Stealth (DEX) +8 [+2 DEX, +2 Racial, 1 rank, +3 bonus][/note]Name : Trips     Player : Ninja D!
Race : Catfolk     Class : Bard 1
Alignment : Chaotic Good     Deity : None

Size : Medium     Speed : 40 ft
HP : 8     Armor Class : [+2 DEX, +2 Dodge ]
Initiative : +2 [+2 DEX]

Saves[/u]
Fortitude : 0
Reflex : +4 [+2 DEX, +2 Class]
Will : +2 [+2 Class]

Ability Scores[/u]
STR 8 [-1]
DEX 14 [+2]
CON 10 INT 14 [+2]
WIS 10 CHA 20 [+5]

Special Abilities / Class Features / Feats[/u]
Lowlight Vision [Racial]
Feline Sense [+2 Perception, +2 Stealth] [Racial]
+1 Dodge Bonus to Armor Class [Racial]
Simple Weapon Proficiency [Class]
Proficiency Longsword, Rapier, Sap, Short Sword, Shortbow, and Whip [Class]
Light Armor Proficiency (No spell failure chance while wearing light armor) [Class]
Shield Proficiency [Class]
Spells [Class]
Cantrips [Spells]
Bardic Knowledge [Class]
Bardic Performance [Class]
Countersong [Class]
Distraction [Bardic Performance]
Fascinate [Bardic Performance]
Inspire Courage +1 [Bardic Performance]
Dodge [1st level feat]

Spells[/u]
Level 0 [4 known]
Ghost Sound
Lullaby
Mending
Prestidigitation
Level 1[1 known, 1 per day]
Expeditious Retreat

Languages[/u]
Common, +2 others (what are the options for languages?)

Trips is a strange fellow.

His fur is grey with stripes of other colors throughout. (Pretty much a silver tabby look.) He wears nice clothes but they are very loose-fitting, and even baggy in some cases. More often than not, he is clad in a medium-dark grey suit of some rough material. The suit coat is almost always left hanging open and beneath it can be seen a black vest and a white shirt beneath that. The vest is the tightest part of his whole outfit. It may, in fact, even be too tight, giving the impression that the everything he wears was acquired at different places, at different times, and was never really meant to go together. It's clear he's never visited a tailor unless it was a social call. The white shirt is likely the baggiest part of all of this and hangs loosely around the vest.

Trips wears a black bowler hat on top of his head and by the way he talks, you would think he is very proud of this hat. He won't say where it came from but it seems to represent something important to him. He doesn't treat it in a way most people would treat something of value or a source of pride, however. He usually wears it cocked to the side, resting loosely on his head. So loosely, in fact, that it often falls off. When this happens, he will always stop to pick it up and brush it off, regardless of the situation.

Though it seems that Trips tries to give the impression that he is a classy sort, through his appearance and his speech, he refuses to wear shoes of any kind. This isn't unheard of among catfolk, sure, but is unusual for anyone who wants to be thought highly of. Trips insists he will be accepted and beloved by all but it will be on his terms, not those of conventional society.

Hidden in his pants, held in place by his belt (which, by the way, he wears quite tightly, making his pants look even more baggy) is a knife. While dislikes violence, Trips does accept that a man in his line of work does need to be able to defend himself. So does a cat in his line of work. Since he's right in between the two, he imagines that he needs double the protecting. In this case, he just may be right. On a long, leather strap that he wears like a purse ('purse,' he insists, 'not a satchel or a man-bag') hangs a small drum. This drum is part of his performance. He uses it to keep time when he sings in his usually unpleasant warbling style or for effect when he tells stories. Sometimes he'll even just play the drum...but who wants to listen to that?

Trips talks a lot. Too much, many would say. He talks to people, he talks to himself, and sometimes he just talks and it doesn't matter if anyone is listening or not. He can be annoying or supremely interesting, all depending on what he is talking about and what sort of mood you're in. He seems to know a little bit about everything but isn't really any expert about anything. He true gift lies in his ability to talk to people and change their moods, or ideas, or really just confuse them. He can be quite the fast talker but should an exchange turn to anymore than talk, Trips turns tail and runs.

That brings us to probably the most important aspect of trips -- he's a scaredy cat, through and through. If attacked with no one to back him up, he'll run. If threatened, he'll run. Sometimes if there is just a loud sound nearby, he'll run. When he is with a group of people, Trips is less likely to run away. He is no less jumpy, though. Sometimes even more.[/ic]
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 15, 2011, 10:34:09 AM
So are we waiting for Magnus and Roar?  What's going on?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 15, 2011, 10:50:33 AM
I may wait a little while more for Roar, but not magnus pym.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 15, 2011, 08:46:35 PM
Well is there a deadline at which point we just start playing?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 16, 2011, 03:17:32 AM
Unless you're reconsidering running this game now, that would probably be a good idea.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 19, 2011, 11:28:30 PM
No i'll run the game, i'm just in need of some more time for the adventure prep
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 20, 2011, 12:56:35 AM
Quote from: Newb MSTieNo i'll run the game, i'm just in need of some more time for the adventure prep
Can you give us a rough idea as to when we'd start?  Doesn't need to be exact.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 20, 2011, 01:10:13 AM
Keep in mind it's a PbP. As for a date.... let me get back on that.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 20, 2011, 01:13:37 AM
I am fully aware that it is a PbP.  The date is in fact what I was looking for, so I will await your decision.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on April 20, 2011, 04:35:48 AM
The initial adventure prep can be a pain. From there, it's usually more or less a breeze. Unfortunately, this is the stage in which many (if not most) PbP games die.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on April 24, 2011, 12:38:28 PM
So... Are we gunna get this party started?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on April 25, 2011, 11:00:13 PM
Just to let everyone know, this isn't dead yet, i just have a lot of stuff to do with College. So i probably won't get started with this tell the end of the week, or maybe a little bit into next week.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on April 26, 2011, 12:35:07 AM
Well, at least we now have a rough time frame.  You'll probably want to make a new thread for the actual game.

Most PbP games I've seen here have an In Character "IC" thread and an Out of Character "OOC" thread or Discussion thread.  You can either make two new threads, or have this continue to be the discussion thread.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on May 02, 2011, 07:42:19 PM
Just out of curiosity, who wants to try out FATE?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on May 02, 2011, 08:47:53 PM
I'd give it a shot. Is there an online SRD?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on May 02, 2011, 09:17:17 PM
http://crackmonkey.org/~nick/loyhargil/fate-srd-rest/ Heres what i found
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Ninja D! on May 02, 2011, 09:25:45 PM
Cool. I'm game, probably.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on May 04, 2011, 01:25:42 PM
I'd be slightly disappointed that we wouldn't be using the system we spent time making characters for, but I suppose I could be up for trying out Fate.

Would have to rework characters, but this could end up with things that are more actually in line with the concepts, so that could be cool.

How would you handle the races thing though?  Would we just replace the racial stats for aspects?

Also, there is This  (http://faterpg.com/dl/sotc-srd.html)site, which is the SRD for Fate's Spirit of the Century (http://www.evilhat.com/home/sotc/), which is already set up for a sort of Pulpy Noir feel, and might be perfect for the feel you're looking for.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on May 04, 2011, 01:29:13 PM
I suppose the SRD I linked to and what you linked to are more or less the same.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Elemental_Elf on May 04, 2011, 02:09:15 PM
Wait so we've been waiting for a month and now we're going to switch systems?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on May 04, 2011, 04:11:34 PM
Probably not, i'm just wondering if anyones interested. don't panic.
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on May 04, 2011, 04:15:58 PM
Oh, so we're NOT switching over.  Well, when are we starting then?  I believe the deadline you gave us has passed
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on May 04, 2011, 04:19:09 PM
yes. I know, i know. I'm just having trouble developing an adventure...
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: Seraph on May 04, 2011, 04:28:30 PM
You don't have--

Ok wait.  Is this having trouble with the details/statting up villains kind of trouble, or "I really have no idea what the PCs are supposed to be doing" kind of trouble?
Title: Dynama Adventure Recruitement (formerly the eberron thread)
Post by: LoA on May 04, 2011, 08:06:26 PM
I know what kind of an adventure i want. A site based adventure in one of the cities (probably Velmak or Tiani) and i know that i want the dark ivy as antagonists, i'm just not very good at structuring adventures, and is one of my weaknesses as a DM. Plus college is kind piling again, but not bad enough as an excuse.