[note]This will be run in
Iron Heroes. If you want to play, but don't have it, feel free to PM me.[/note]
# of players: 4
Lvl of players: 1
Classes: All except for the arcanist. This is supposed to be semi-historical, so it just doesn't fit. Sorry.
Mindset: Iron Heroes throws out alignment, so I'll leave your motivations up to you. Just remember, you need to work as a cohesive group if you want a pay-check.
Other Stuff: The
Iron Heroes rules are pretty hard to break, so I'm giving you guys free reign. Surprise me.
Quote from: http://en.wikipedia.org/wiki/Sassanid_Dynasty#Iranian_society_under_the_SassanidsSassaind Dynasty[/url]. I would also ask for you to come up with a Farsi name for your character, and Behind the Name's Iranian Name List (http://www.behindthename.com/nmc/ira.php) should be of some help.
[spoiler=Character Sheet]Name
Class
[spoiler=Description]A brief desciption goes here.[/spoiler]
[spoiler=Stats]
[table=Abilities][tr][th]Ability[/th][th]Score[/th][/tr]
[tr][td]STR[/td][td]XX
[/td][/tr]
[tr][td]DEX[/td][td]XX
[/td][/tr]
[tr][td]CON[/td][td]XX
[/td][/tr]
[tr][td]INT[/td][td]XX
[/td][/tr]
[tr][td]WIS[/td][td]XX
[/td][/tr]
[tr][td]CHA[/td][td]XX
[/td][/tr][/table]
Traits: Name, Name
[td colspan='3']XX[/td][/tr]
[tr][th]Defense[/th][td]XX[/td][th]DR[/th][td colspan='3']X/magic[/td][/tr]
[tr][th]Init[/th][td colspan='5']+XX[/td][/tr]
[tr][th]BAB[/th][td]+XX[/td][th]Grp[/th][td colspan='3']+XX[/td][/tr]
[tr][th]Spd[/th][td colspan='5']XX ft.[/td][/tr]
[tr][th]Fort[/th][td]+XX[/td][th]Ref[/th][td]+XX[/td][th]Will[/th][td]+XX[/td][/tr][/table]
[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 1[/td][td]XdX[/td][td]XX-XX/xX[/td][td]--[/td][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 2[/td][td]XdX[/td][td]xX[/td][td]XX'[/td][/tr][/table]
Armor: Name (DR)
[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability Mod[/th][th]Misc[/th] [/tr]
[tr][th]+XX
[/th][td]Name (Mod)[/td][td]X
[/td][td]X
[/td][td]X
[/td] [/tr]
[tr][th]+XX
[/th][td]Name (Mod)[/td][td]X
[/td][td]X
[/td][td]X
[/td] [/tr]
[tr][th]-
[/th][td]Group Name[/td][td]X
[/td][td]-
[/td][td]-
[/td] [/tr][/table]
NB: List skills in a group separately, along with the group.
Feats: Name OR Name (Mastery Level)
Class Features: Name
Token Pools: Name (# of tokens) [Remember to keep track of these.][/spoiler][/spoiler]
[spoiler=Code - Copy and Paste to Use][spoiler=Character Sheet]Name
Class
[spoiler=Description]A brief desciption goes here.[/spoiler]
[spoiler=Stats]
[table=Abilities][tr][th]Ability[/th][th]Score[/th][/tr]
[tr][td]STR[/td][td][center]XX[/center][/td][/tr]
[tr][td]DEX[/td][td][center]XX[/center][/td][/tr]
[tr][td]CON[/td][td][center]XX[/center][/td][/tr]
[tr][td]INT[/td][td][center]XX[/center][/td][/tr]
[tr][td]WIS[/td][td][center]XX[/center][/td][/tr]
[tr][td]CHA[/td][td][center]XX[/center][/td][/tr][/table]
[b]Traits:[/b] Name, Name
[table]
[tr][th]HP[/th][td]XX[/td][th]RP[/th][td colspan='3']XX[/td][/tr]
[tr][th]Defense[/th][td]XX[/td][th]DR[/th][td colspan='3']X/magic[/td][/tr]
[tr][th]Init[/th][td colspan='5']+XX[/td][/tr]
[tr][th]BAB[/th][td]+XX[/td][th]Grp[/th][td colspan='3']+XX[/td][/tr]
[tr][th]Spd[/th][td colspan='5']XX ft.[/td][/tr]
[tr][th]Fort[/th][td]+XX[/td][th]Ref[/th][td]+XX[/td][th]Will[/th][td]+XX[/td][/tr][/table]
[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 1[/td][td]XdX[/td][td]XX-XX/xX[/td][td]--[/td][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 2[/td][td]XdX[/td][td]xX[/td][td]XX'[/td][/tr][/table]
[b]Armor:[/b] Name (DR)
[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability Mod[/th][th]Misc[/th] [/tr]
[tr][th][center]+XX[/center][/th][td]Name (Mod)[/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td]Name (Mod)[/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]-[/center][/th][td]Group Name[/td][td][center]X[/center][/td][td][center]-[/center][/td][td][center]-[/center][/td] [/tr][/table]
[b]Feats:[/b] Name OR Name (Mastery Level)
[b]Class Features:[/b] Name
[b]Token Pools:[/b] Name (# of tokens) [Remember to keep track of these.][/spoiler][/spoiler]
[/spoiler][/ooc]
I'm *very* interested, but I don't have Iron Heroes... oh, right, PM.
And I say hooray for ancient Persia.
Sweet. So I'm playing the priest-killer (I kill Catholics to encourage the non-Roman Christian offshoot) Executioner. Win. Other people come play, please!
I'll join, not sure what I'll play though.
I mean, I bought Iron Heroes, might as well use it, eh?
Quote from: Natural 20I'll join, not sure what I'll play though.
I mean, I bought Iron Heroes, might as well use it, eh?
Cool.
It seems we've got an assassin and possibly a hunter so far, so feel free to choose whatever you want (aside from the arcanist).
We've now got 4 players with the addition of Raelifin, possibly playing a weapon master.
I'm going to be doing character creation over the weekend, so make sure to check in for updates, 'cause 3 out of the 4 of you don't have IH.
I'll be playing a Harrier myself, if that's cool.
Fine by me.
"The will of Zurvan is my guide, the will of Ormazd is my cause and the will of Ahriman is my foe. My path is chosen by fate alone and it is with fate that I place my life."-Faridoon
[spoiler=Character Sheet]Faridoon, Blade of Ormazd
Weapon Master 1
[spoiler=Description]
Religion: Faridoon is dedicated to the ideas of Zurvanism. Conflict between Fatalism and traditional Zoroastrianism becomes evident if involved in religious debate.
Backstory: Faridoon was born and raised in the temple. His mother, too poor to support a child left him as a babe to the priests of the flame. The wisdom of Zurvan and the truth of asha were Faridoon's first words and it is said he learned to pray before he learned to walk. Performing rites and chores for the clergy, Faridoon was given a small place of living outside the temple.
Four days after his tenth birthday the bandits came. A group of rogues from the west, no doubt Christian, found the temple and pillaged it. The bandits did not speak the language of men and the high-priest could not stand by as such druj was done in this holy place. He was slain by a wicked roman with gold teeth. In his youth, Faridoon hid as shouting filled the air. When he emerged, the house of flame was desecrated. Lost and confused, Faridoon noticed an overturned brazier. In the coals was a colossal sword, red with heat. Down the road traveled the boy, dragging the sword of flame. Where he went was unknown, but an inner fire rose in him that day that could not be extinguished. As he met travelers, he would say "The will of Zurvan is my guide, the will of Ormazd is my cause and the will of Ahriman is my foe. My path is chosen by fate alone and it is with fate that I place my life." To many, the success of the boy was a miracle. Fortune seemed to smile on Faridoon for a time as he walked the land without purpose.
As he traveled, Faridoon took up the blade of flame. To him, it was a symbol of life and hope. Though he began as a small child, the temple boy soon grew into a young man, strong and sturdy beyond compare. It was this that became Faridoon's failure. At the age of 16, a man named Baraz found Faridoon and proposed a great plan. Baraz wanted to build a temple so large that it outshined the greatest Christian churches. Fairadoon agreed to help, seeing it as the calling of Zurvan and a gift to Ormazd. However, it was not brick-laying that Baraz had in mind for the stocky youth. Faridoon was taught how to wield his sword by friends of Baraz. It was "because of the violence of unbelievers" that Faridoon was to become a guard for the church. Having seen first-hand the hideous nature of men, Faridoon focused on learning the way of combat. Soon, he came with Baraz on "fund raising" missions that involved dealing with traders who were "confused by roman ideas". One day, Faridoon found Baraz with a whore and it became clear to him that Baraz was nothing more than a thief who preyed upon his past for loyalty. In his rage, Faridoon killed him and the prostitute with the holy blade of Ormazd. A pledge was made over their corpses that "As I walk this world I will see druj. The taint of Ahriman must be cleansed from the land. It is the sacred will of Ormazd that I do so, for it is my destiny."
For the next eight years, Faridoon knew hardship. Seeing his luck change was the ultimate proof in his eyes that the druj that he was part of had displeased Zurvan and that he must repent and follow only the life of purity and truth by cleansing the world of those who defy Ormazd. Selling himself as a hired blade, Faridoon made end's meat by culling the wicked in dens of evil. In some cities, the now-hulking zealot was hunted by authorities bent on stopping his crusade or by criminals seeking vengeance. It is for this reason that Faridoon accepted the current task. Faridoon sees it as a chance to be rid of the danger while performing an act of truth for Ormazd.
Personality: Faridoon is a zealot. To protect the pure and cull the evil is his divine destiny and it is by this fate that he lives. Faridoon will not lie, nor will he partake in any act of druj. However, seeing as it is his divine fate, Faridoon will kill, and quite often too if given the opportunity. To him, death is judgment for those who have lived the liar's path and he has no qualms about killing those he deems evil. Faridoon is a practical man, beliving in a simple lifestyle guided by fate. Faridoon has no mercy and does not hold to the bounds of law, Zurvan's will lives beyond the wills of men. In fate is the divine purpose of Zurvan and to stray from it would be druj. To enemies, Faridoon is a monster who kills without hesitation, to allies, Faridoon is a stone, unmovable by anything but his devotion to the gods.
Looks: Built like a bear, Faridoon stands a hulking 6'3" and weighs 325 pounds. Thick muscles from exhausting daily workouts hide the natural grace and agility he shows in combat. Wearing thin, practical garb underneath his armor, Faridoon is able to hold his gigantic "sword of flame" in one hand while his left holds a heavy shield engraved with a sun. Faridoon's face is strong and blockish, with a heavy jaw and a handsome visage. Faridoon's thick hair is constantly hidden by his turban, which he wears often.[/spoiler]
[spoiler=Stats]
[table=Abilities][tr][th]Ability[/th][th]Score[/th][/tr]
[tr][td]STR[/td][td]
17
[/td][/tr]
[tr][td]DEX[/td][td]
14
[/td][/tr]
[tr][td]CON[/td][td]
16
[/td][/tr]
[tr][td]INT[/td][td]
10
[/td][/tr]
[tr][td]WIS[/td][td]
12
[/td][/tr]
[tr][td]CHA[/td][td]
12
[/td][/tr][/table]
Traits: Mighty Build, Child of Faith (Fanatic)
[td colspan='3']13[/td][/tr]
[tr][th]Defense[/th][td]16/13[/td][th]DR[/th][td colspan='3']1d3/magic[/td][/tr]
[tr][th]Init[/th][td colspan='5']+2[/td][/tr]
[tr][th]BAB[/th][td]+1[/td][th]Grp[/th][td colspan='3']+4[/td][/tr]
[tr][th]Spd[/th][td colspan='5']30 ft.[/td][/tr]
[tr][th]Fort[/th][td]+4[/td][th]Ref[/th][td]+3[/td][th]Will[/th][td]+2[/td][/tr][/table]
[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+5[/td][td]MELEE[/td][td]Greatsword[/td][td]2d6+3[/td][td]19-20/x2[/td][td]--[/td][/tr][/table]
Armor: Studded Leather (1d3)
[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability Mod[/th][th]Misc[/th] [/tr]
[tr][th]
+7
[/th][td]Jump (Str)[/td][td]
4
[/td][td]
3
[/td][td]
0
[/td] [/tr]
[tr][th]
+7
[/th][td]Swim (Str)[/td][td]
4
[/td][td]
3
[/td][td]
0
[/td] [/tr]
[tr][th]
+7
[/th][td]Climb (Str)[/td][td]
4
[/td][td]
3
[/td][td]
0
[/td] [/tr]
[tr][th]
-
[/th][td]Athletics[/td][td]
4
[/td][td]
-
[/td][td]
-
[/td] [/tr]
[tr][th]
+3
[/th][td]Knowledge: Religion (Int)[/td][td]
3
[/td][td]
0
[/td][td]
0
[/td] [/tr]
[tr][th]
+4
[/th][td]Spot (Wis)[/td][td]
3
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[tr][th]
+2
[/th][td]Listen (Wis)[/td][td]
1
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[tr][th]
+3
[/th][td]Sense Motive (Wis)[/td][td]
2
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[tr][th]
+3
[/th][td]Diplomacy (Cha)[/td][td]
2
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[tr][th]
+2
[/th][td]Intimidate (Cha)[/td][td]
1
[/td][td]
1
[/td][td]
0
[/td] [/tr][/table]
Feats: Cleave (Level 1)
Weapon Focus:
Class Features: Favored Weapon: Greatsword
Weapon Style: Mighty Blow
Token Pools: Weapon Pool (Empty)
[table=Equipment]
[tr][th]Item[/th][th]Quantity[/th][th]Weight[/th][/tr]
[tr][td]Greatsword[/td][td]1[/td][td]8[/td][/tr]
[tr][td]Studded Leather[/td][td]1[/td][td]20[/td][/tr]
[tr][td]Sheild, Heavy Steel[/td][td]1[/td][td]15[/td][/tr]
[tr][td]Monk's Outfit[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Mule[/td][td]1[/td][td]-[/td][/tr]
[tr][td]Saddlebags[/td][td]1[/td][td]8[/td][/tr]
[tr][td]Waterskin[/td][td]4[/td][td]16[/td][/tr]
[tr][td]Rope, Silk (50 ft.)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Bedroll[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Rations[/td][td]4[/td][td]2[/td][/tr]
[tr][td]Gold Coins[/td][td]4[/td][td]0[/td][/tr][/table]
Exess gold was given to charity.[/spoiler][/spoiler]
A holy knight of Ahura Mazda (http://en.wikipedia.org/wiki/Ahura_Mazda), interesting.
Whether he's as much a "knight" as you imagine is for you to decide. I finished with the backstory etc. Ready to play.
As a note for those involved, if I can manage this, it might evolve past just being a Random Encounter.
A note for you, if it does, I'd like to look into a variant system where the blade of flame improves in power as I do.
What? You say I look familiar? Sir, you must be mistaken, for I surely have never been to this part of the empire before in my life!"~ Atefeh, upon arriving in a new town
[spoiler=Character Sheet]Atefeh, noble in rags
Harrier 1
[spoiler=Description]Atefeh is a permanent traveler, and a man without a home. Possessed of a nervous temperament, and skittish in all but the most secure of environments, he always seems to be on the run. Tall and slight of fram, Atefeh appears too skinny, as if he is wasting away from fear. His eyes are heavy, as though he bears a great secret.
[spoiler=Secrets...]Atefeh is the bastard chile of Yazdegerd I, legacy of one of his all too common escapades of lust. Since his father's passing, he has been hunted throughout the empire due to his blood-claim to the throne. He grew up in the slums of various cities across the empire, making friends and enemies, usually forced to flee for his own safety as his hunter scaught up to him. Although he has no intention of claiming the throne, the constant stress of being hunted has hardened the young man, who has taken to learning some martial dscipline in an effort to discourage his pursuers. He has just now eluded the agents of the current emperor long enough for a rest, and so he seeks to earn a little gold by lending his sword to a fair cause, and perhaps make a few more friends behind which he may hide when the time comes.[/spoiler][/spoiler]
[spoiler=Stats]
[table=Abilities][tr][th]Ability[/th][th]Score[/th][th]Bonus[/th][/tr]
[tr][td]STR[/td][td]
16
[/td][td]+3[/td][/tr]
[tr][td]DEX[/td][td]
18
[/td][td]+4[/td][/tr]
[tr][td]CON[/td][td]
14
[/td][td]+2[/td][/tr]
[tr][td]INT[/td][td]
10
[/td][td]+0[/td][/tr]
[tr][td]WIS[/td][td]
12
[/td][td]+1[/td][/tr]
[tr][td]CHA[/td][td]
8
[/td][td]-1[/td][/tr][/table]
Traits: City Rat[Background]
Face in the Crowd, World Traveler[Mental]
[td colspan='3']10[/td][/tr]
[tr][th]Defense[/th][td]15[/td][th]DR[/th][td colspan='3']1d3/magic[/td][/tr]
[tr][th]Init[/th][td colspan='5']+4[/td][/tr]
[tr][th]BAB[/th][td]+1[/td][th]Grp[/th][td colspan='3']+4[/td][/tr]
[tr][th]Spd[/th][td colspan='5']40 ft.[/td][/tr]
[tr][th]Fort[/th][td]+3[/td][th]Ref[/th][td]+5[/td][th]Will[/th][td]+2[/td][/tr][/table]
[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr] [tr][td]+4[/td][td]Melee[/td][td]Shortsword[/td][td]1d6+3[/td][td]19-20/x2[/td][td]--[/td][/tr]
[tr][td]+5[/td][td]Ranged[/td][td]Longbow[/td][td]1d8[/td][td]x3[/td][td]100'[/td][/tr][/table]
Armor: Studded Leather (1d3)
[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability Mod[/th][th]Misc[/th] [/tr]
[tr][th]
+8
[/th][td]Balance (Dex)[/td][td]
4
[/td][td]
4
[/td][td]
0
[/td] [/tr]
[tr][th]
+8
[/th][td]Escape Artist (Dex)[/td][td]
4
[/td][td]
4
[/td][td]
0
[/td] [/tr]
[tr][th]
+8
[/th][td]Tumble (Dex)[/td][td]
4
[/td][td]
4
[/td][td]
0
[/td] [/tr] [tr][th]
-
[/th][td]Agility[/td][td]
4
[/td][td]
-
[/td][td]
-
[/td] [/tr]
[tr][th]
+7
[/th][td]Jump (Str)[/td][td]
4
[/td][td]
3
[/td][td]
0
[/td] [/tr] [tr][th]
+7
[/th][td]Climb (Str)[/td][td]
4
[/td][td]
3
[/td][td]
0
[/td] [/tr]
[tr][th]
+7
[/th][td]Swim (Str)[/td][td]
4
[/td][td]
3
[/td][td]
0
[/td] [/tr]
[tr][th]
-
[/th][td]Athletics[/td][td]
4
[/td][td]
-
[/td][td]
-
[/td] [/tr]
[tr][th]
+8
[/th][td]Hide (Dex)[/td][td]
4
[/td][td]
4
[/td][td]
0
[/td] [/tr]
[tr][th]
+8
[/th][td]Move Silently (Dex)[/td][td]
4
[/td][td]
4
[/td][td]
0
[/td] [/tr]
[tr][th]
+5
[/th][td]Spot (Wis)[/td][td]
4
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[tr][th]
+5
[/th][td]Listen (Wis)[/td][td]
4
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[tr][th]
+3
[/th][td]Bluff (Cha)[/td][td]
4
[/td][td]
-1
[/td][td]
0
[/td] [/tr]
[tr][th]
+8
[/th][td]Ride (Dex)[/td][td]
4
[/td][td]
4
[/td][td]
0
[/td] [/tr]
[/table]
Feats: Name OR Name (Mastery Level)
Mobility (1): +4 defense bonus against AoO's due to movement
Combat Expertise (1): Gain attack roll penalty (up to -5) as active defense bonus
Class Features: Name
Token Pools: Name (# of tokens) [Remember to keep track of these.][/spoiler][/spoiler] [ooc]Character in Progress[/ooc]
[ooc]Any room left? I love the Sassanid dynasty... I PM you 'cause I don't have Iron Heroes. :)
[/ooc]
Quote from: Golem[ooc]Any room left? I love the Sassanid dynasty... I PM you 'cause I don't have Iron Heroes. :)[/ooc]
No room left, sorry Golem.
Crud.
Ah well...
You know what, Golem, PM me a character idea and I'll fit you in.
Sand in your shoes, travels as far as you do. - Desert warfarer's saying.
[spoiler=Character Sheet]
Behrem, desert guide
Hunter 1
Zoroastrian (vaguely)
[spoiler=Description]His father was a desert guide and caravan guard. His mother, a serving woman at a wayside inn along a major trade route. As soon as he was old enough, he took a job working the animals on the caravans his father was guarding. By this means, he was able to learn many of the skills needed for any traveler in the wastes. Now that heâ,¬,,¢s eighteen, heâ,¬,,¢s decided it is time to move out from under his fatherâ,¬,,¢s shadow and take the "family profession" for himself.
Heâ,¬,,¢s rather rough around the edges, and distinctly common in his appearance. A little superstitious and a little skeptical, in the way of those who have to earn their living the hard way. His one vice is chewing qat, a leaf that when chewed provides a stimulant effect. This drug is imported from far lands, so it is expensive and he is often without.
Normally dressed in the desert traveler's robe, he carries under the robe a crude falchion and a pair of throwing knives. When danger looms, he will outfit himself in a simple set of leather armor.
[/spoiler]
[spoiler=Stats]
[table=Abilities][tr][th]Ability[/th][th]Score[/th][/tr]
[tr][td]STR[/td][td]
12
[/td][/tr]
[tr][td]DEX[/td][td]
16
[/td][/tr]
[tr][td]CON[/td][td]
16
[/td][/tr]
[tr][td]INT[/td][td]
14
[/td][/tr]
[tr][td]WIS[/td][td]
14
[/td][/tr]
[tr][td]CHA[/td][td]
10
[/td][/tr]
[/table]
Traits: Desert Born (Dune Stalker), Resilient Toughness
[td colspan='3']11[/td][/tr]
[tr][th]Defense[/th][td]+1[/td][th]DR[/th][td colspan='3']1d2/magic[/td][/tr]
[tr][th]Init[/th][td colspan='5']+3[/td][/tr]
[tr][th]BAB[/th][td]+1[/td][th]Grp[/th][td colspan='3']+2[/td][/tr]
[tr][th]Spd[/th][td colspan='5']30 ft.[/td][/tr]
[tr][th]Fort[/th][td]+4[/td][th]Ref[/th][td]+4[/td][th]Will[/th][td]+3[/td][/tr][/table]
[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+3[/td][td]M[/td][td]Falchion[/td][td]1d6+1[/td][td]19-20/x2[/td][td]--[/td][/tr]
[tr][td]+4[/td][td]R[/td][td]Thr. Knife[/td][td]1d4[/td][td]19-20/x2[/td][td]10[/td][/tr]
[tr][td]+4[/td][td]R[/td][td]Shortbow, composite[/td][td]1d6+1[/td][td]20/x2[/td][td]70[/td][/tr]
[/table]
Armor: Soft leather (DR 1d2/magic)
[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability Mod[/th][th]Misc[/th] [/tr]
[tr][th]
+6
[/th] [td]Spot (Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+6
[/th][td]Listen (Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+6
[/th][td]Search (Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+6
[/th][td]Sense Motive(Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+4
[/th][td]Animal Handling (Cha)[/td] [td]
0
[/td] [td]
+0
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+7
[/th][td]Ride (Dex)[/td] [td]
0
[/td] [td]
+3
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+6
[/th][td]Survival (Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+7
[/th][td]Use Rope (Dex)[/td] [td]
0
[/td] [td]
+3
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+4
[/th][td]Climb (Str)[/td] [td]
0
[/td] [td]
+1
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+4
[/th][td]Jump (Str)[/td] [td]
0
[/td] [td]
+1
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+4
[/th][td]Swim (Str)[/td] [td]
0
[/td] [td]
+1
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+6
[/th][td]Hide (Dex)[/td] [td]
0
[/td] [td]
+3
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+6
[/th][td]Move Silently (Dex)[/td] [td]
0
[/td] [td]
+3
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+6
[/th][td]Profession, caravaner (Wis)[/td] [td]
4
[/td] [td]
+2
[/td] [td]
-
[/td] [/tr]
[tr][th]
+5
[/th][td]Knowledge, geography (Int)[/td] [td]
3
[/td] [td]
+2
[/td] [td]
-
[/td] [/tr]
[tr][th]
+6
[/th][td]Heal (Wis)[/td] [td]
4
[/td] [td]
+2
[/td] [td]
-
[/td] [/tr]
[tr][th]
+4
[/th][td]Gather Information (Cha)[/td] [td]
4
[/td] [td]
+0
[/td] [td]
-
[/td] [/tr]
[tr][th]
+4
[/th][td]Disable Device (Int)[/td] [td]
2
[/td] [td]
+2
[/td] [td]
-
[/td] [/tr]
[tr][th]
-
[/th][td]Perception[/td] [td]
4
[/td] [td]
-
[/td] [td]
-
[/td] [/tr]
[tr][th]
-
[/th][td]Wilderness Lore[/td] [td]
4
[/td] [td]
-
[/td] [td]
-
[/td] [/tr]
[tr][th]
-
[/th][td]Athletics[/td] [td]
3
[/td] [td]
-
[/td] [td]
-
[/td] [/tr]
[tr][th]
-
[/th][td]Stealth[/td] [td]
3
[/td] [td]
-
[/td] [td]
-
[/td] [/tr]
[/table]
Languages: Farsi, Hindi, Arabic, Turk
Feats: Combat Reflexes (1), Tactics of the Mind (1)
Class Features: Hunter's Eye, Terrain Advantage
Token Pools: Tactical (1) [Remember to keep track of these.][/spoiler][/spoiler]
[spoiler=Character Sheet]Rashine
Executioner 1
[spoiler=Description]Rashine is a tall, dark hulk of a man with a short black beard and stern grey eyes. He doesn't talk so much.[/spoiler]
[spoiler=Stats]
[table=Abilities][tr][th]Ability[/th][th]Score[/th][/tr]
[tr][td]STR[/td][td]
16
[/td][/tr]
[tr][td]DEX[/td][td]
14
[/td][/tr]
[tr][td]CON[/td][td]
14
[/td][/tr]
[tr][td]INT[/td][td]
14
[/td][/tr]
[tr][td]WIS[/td][td]
16
[/td][/tr]
[tr][td]CHA[/td][td]
8
[/td][/tr][/table]
Traits: Bloodthirsty,Mighty Build
[td colspan='3']8[/td][/tr]
[tr][th]Defense[/th][td]13[/td][th]DR[/th][td colspan='3']0/magic[/td][/tr]
[tr][th]Init[/th][td colspan='5']+2[/td][/tr]
[tr][th]BAB[/th][td]+1[/td][th]Grp[/th][td colspan='3']+4[/td][/tr]
[tr][th]Spd[/th][td colspan='5']30 ft.[/td][/tr]
[tr][th]Fort[/th][td]+3[/td][th]Ref[/th][td]+3[/td][th]Will[/th][td]+4[/td][/tr][/table]
[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]damage[/th][th]critical[/th][th]Range[/th][/tr]
[tr][td]+4[/td][td]Melee[/td][td]Falchion, Large[/td][td]2d6+4[/td][td]18-20/x2[/td][td]--[/td][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 2[/td][td]XdX[/td][td]xX[/td][td]XX'[/td][/tr][/table]
Armor: Name (DR)
[table=Skills][tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability Mod[/th][th]Misc[/th][/tr]
[tr][th]
+6
[/th][td]Balance (Dex)[/td][td]
4
[/td][td]
+2
[/td][td]
+0
[/td][/tr]
[tr][th]
+7
[/th][td]Climb (Str)[/td][td]
4
[/td][td]
+3
[/td][td]
+0
[/td][/tr]
[tr][th]
+3
[/th][td]Gather Info (Cha)[/td][td]
4
[/td][td]
-1
[/td][td]
+0
[/td][/tr]
[tr][th]
+7
[/th][td]Heal (Wis)[/td][td]
4
[/td][td]
+3
[/td][td]
+0
[/td][/tr]
[tr][th]
+6
[/th][td]Hide (Dex)[/td][td]
4
[/td][td]
+2
[/td][td]
+0
[/td][/tr]
[tr][th]
+7
[/th][td]Listen (Wis)[/td][td]
4
[/td][td]
+3
[/td][td]
+0
[/td][/tr]
[tr][th]
+6
[/th][td]Move Silently (Dex)[/td][td]
4
[/td][td]
+2
[/td][td]
+0
[/td][/tr]
[tr][th]
+7
[/th][td]Jump (Str)[/td][td]
4
[/td][td]
+3
[/td][td]
+0
[/td][/tr]
[tr][th]
+6
[/th][td]Search (Int)[/td][td]
4
[/td][td]
+2
[/td][td]
+0
[/td][/tr]
[tr][th]
+7
[/th][td]Sense Motive (Wis)[/td][td]
4
[/td][td]
+3
[/td][td]
+0
[/td][/tr]
[tr][th]
+7
[/th][td]Spot (Wis)[/td][td]
4
[/td][td]
+3
[/td][td]
+0
[/td][/tr]
[tr][th]
+7
[/th][td]Survival (Wis)[/td][td]
4
[/td][td]
+3
[/td][td]
+0
[/td][/tr]
[tr][th]
+7
[/th][td]Swim (Str)[/td][td]
4
[/td][td]
+3
[/td][td]
+0
[/td][/tr]
[tr][th]
+6
[/th][td]Tumble (Dex)[/td][td]
4
[/td][td]
+2
[/td][td]
+0
[/td][/tr]
[tr][th]
-
[/th][td]Athletics[/td][td]
4
[/td][td]
-
[/td][td]
-
[/td][/tr]
[tr][th]
-
[/th][td]Perception[/td][td]
4
[/td][td]
-
[/td][td]
-
[/td][/tr]
[tr][th]
-
[/th][td]Stealth[/td][td]
4
[/td][td]
-
[/td][td]
-
[/td] [/tr][/table]
Feats: Run, Cleave
Class Features: Sneak Attack 1d6, Executioner's Eye, Hindering Cut
Token Pools: Execution Tokens (1/encounter) [Remember to keep track of these.][/spoiler][/spoiler]
Wow. Did you see my character, beejazz?
Don't get cocky now. I'm an executioner. With no armor on. And Run. And stuff. Oh, and did I mention I'm an executioner? Yeah... we got room for two giants.
N.B.: Please add your religious affiliations (if any) to your characters description. Thanks.
Quote from: beejazzDon't get cocky now. I'm an executioner. With no armor on. And Run. And stuff. Oh, and did I mention I'm an executioner? Yeah... we got room for two giants.
Okay. ^_^ It just struck me as weird. If anything, it will add a nice roleplaying element.
What's the status with Golem? I haven't seen anything from him since he first asked.
Golem's character is almost done. I've been talking to him through AIM and PMs.
I think once Golen's character is done, that should be everybody.
Everybody except for the other halves of Crit's and Bee's characters. ;)
Yup.
I'm a stocky zoroastrian priest with a penchant for knocking people over the head with a quarterstaff...
Wow. Quite a religious cast. The non-fanatics are a minority.
It seems there's a connection with weight too. Hmm... Perhaps Ohrmazd builds his devoted with more "umph" than he builds everyone else. :P
[ic=Behrem]Fat city slickers! Why in Ahriman's arse are they going out into the desert?
*spits qat juice*
None o' my business, I guess.[/ic]
[ic=Faridoon] Winds of fate be my guide, I will find these men of Ahriman and show them the truth. Now, if I could just get this wretched beast (mule) to move![/ic]
[ooc]Premature click - ignore[/ooc]
[ic=Atefeh]Off we go, off we go... Hurry I say! We must be going *twitch*[/ic]
This is all just for clairty's sake...
The year is 430 AD, and below is the approixmant location of the temple you are at:
(//../../e107_files/public/1160786751_14_FT16619_oriente_medio.png)
[ic=Behrem]You've got it backwards. First, you glare at it, then you kick it.
*glares at mule*
Animal Handling: [dice]1d20+4[/dice]
[/ic]
[ooc]Success[/ooc]
Behrem begins to lead the mule out.
[ic=Behrem]Just gotta show him who's going to be boss.
Looks like you're planning a trip. Need a guide? I know the desert like the back of my own hand. And you'll need a sharp lookout to keep the wild beasts at bay.[/ic]
[ic=Atefeh]W-wild b-b-beasts? What do you m-mean?
All I see is sand...[/ic]
[ic=Hyaled]"By Ormazd, let us go out, indeed. They have commited Druj, so we must show them their errors..."[/ic]
[ic=Faridoon]Enjoying the new freedom of a cooperative animal, Faridoon turns and looks down at the preist.
"Have the beasts truly fallen from the path of truth? I did not know that the reach of Ahriman was so great."[/ic]
[ic=Behrem]Not to worry friends, if the beasts come near, my trusty bow will show them the error of their ways!
But if there are truly evil ones out there, won't we need some charms to ward them off? I know a lady in another town who sold me this charm against lions, and I've never been bothered by lions since.[/ic]
[ic=Faridoon]"Your guidance would be happily welcomed."
The hulking man turns and says "If what you say is true, Priest, we'll need all the help we can get."[/ic]
[ooc]This is so inconsistant. X-)[/ooc]
[ooc]Umm... yeah. I've been here all along.[/ooc]
[ic=Rashine] Enough with the beasts and sands. We've men to contend with![/ic]
[ooc]I'm still waiting for everyone's character sheet.
Plus, there was a fucking magnitude 6.6 earthquake where I live that knocked my power out for over 14 hours.
Once everyone's characters are settled, we'll start. In the meantime... find something to do.[/ooc]
[ooc]As for everyone's characters, I have:
beejazz - Finished
*
Natrual 20 -
Incomplete*
Raelifin - Finished
*
Golem -
Not finished and/or not posted*
snakefing - Finished[/list]
We can start once everyone's done. Just a friendly reminder, just in case you forgot or something.[/ooc]
[ic=Behrem]Beasts or men, we'll not get far if we're freezing our butts in the desert.[/ic]
[ooc]Bump![/ooc]
[ic=Faridoon]"He is right. Let us find a place to stay for the night, we can set out at first light tomorrow."[/ic]
[ooc]Beejazz still needs to do fluff... Just pointing it out.[/ooc]
[ooc]wait... what haven't I done?[/ooc]
[ooc]"A brief desciption goes here."
As far as I can see, you have no character description.[/ooc]
Crit asked me to let everyone know that he'll be unable to post for a few days due to health issues. He should be back around the 25-27th.
Golem, you have till the end of the week to make a character sheet for the Heart of the Desert Random encounter if you are still interested. I don't mean to be an ass about it, but I feel I've given you way more than enough time to finish one.
Golem, you have till Sunday to make a character sheet for the Heart of the Desert Random encounter if you are still interested. This is your final warning.
[th]Player[/th][th]Character Sheet[/th]
Raelifin | Done |
Crit | Incomplete |
snakefing | Done |
beejazz | Done |
Golem | Done, but not posted |
I think Crit forgot because he was sick or something... but his character sheet needs some work.
I worked with Golem and I know that all his stuff is done, he just hasn't posted it yet.
The sooner both of you post, the sooner we can start.
A camel walks by.
It wonders about haiku
and stat block of Crit.
Ok, so Crit's character is now done.
I'm debating on whether or not to start without Golem. If I do so, he'll be able to join in when he finally decides to post his character sheet. Its almost been a week since he said his character was done. (If it isn't Golem, please IM me with whatever you need.)
I don't know about you guys, but I want to get started...
[ic=Behrem]Huh? Wazzat?
Ohhh... Got to stop drinking fermented yak's milk with those Mongol traders. Oooh...[/ic]
Yeah, I'd like to start. Sorry Golem, but you've had 3 weeks and plenty of reminders.
Golem, you have until Monday.
I'm not giving anymore extensions. I've been more than lenient, and if you still need help, you have yet to ask for it.
Golem, final warning. You have until Monday.
[spoiler=Character Sheet]
Hyaled, Priest of Zoroastrianism
Man-At-Arms 1
[spoiler]Hyaled looks like he might have been pretty fit in his younger days, but although he still retains most of his muscle, age and inactivity have given him a sizable paunch. He speaks a lot - some would say too much - and is quick to clout with the quarterstaff he carries by his side.[/spoiler]
[spoiler=Stats]
[td colspan='3']13[/td][/tr]
[tr][th]Defense[/th][td]15/15[/td][th]DR[/th][td colspan='3']1d3/magic[/td][/tr]
[tr][th]Init[/th][td colspan='5']+0[/td][/tr]
[tr][th]BAB[/th][td]+1[/td][th]Grp[/th][td colspan='3']+4[/td][/tr]
[tr][th]Spd[/th][td colspan='5']30 ft.[/td][/tr]
[tr][th]Fort[/th][td]+4[/td][th]Ref[/th][td]+1[/td][th]Will[/th][td]+3[/td][/tr][/table]
Strength 16
Dexterity 10
Constitution 16
Wisdom 14
Intelligence 12
Charisma 12
Traits: Stout, High Born
Feats: Dodge, Two-Weapon Fighting, Weapon Focus (Quarterstaff)
Skills
[th]Total Mod[/th][th]Skill Name[/th][th]Ranks[/th][th]Ability Mod[/th][th]Misc[/th]
+7 | Climb | 4 | +3 | +0 |
+7 | Jump | 4 | +3 | +0 |
+7 | Swim | 4 | +3 | +0 |
+7 | Concentration | 4 | +3 | +0 |
+5 | Decipher Script | 4 | +1 | +0 |
+6 | Listen | 4 | +2 | +0 |
+6 | Spot | 4 | +2 | +0 |
+5 | Search | 4 | +1 | +0 |
+5 | Sense Motive | 4 | +1 | +0 |
+5 | Handle Animal | 4 | +1 | +0 |
+7 | Ride | 4 | +3 | +0 |
+6 | Survival | 4 | +2 | +0 |
+5 | Diplomacy | 4 | +1 | +0 |
- | Athletics | 4 | - | - |
- | Mysticism | 4 | - | - |
- | Perception | 4 | - | - |
[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+4 OR +2/+2[/td][td]Melee[/td][td]Quarterstaff[/td][td]1d6+4/1d6+4[/td][td]x2[/td][td] --[/td][/tr]
[tr][td]+4[/td][td]Melee[/td][td]Scimitar[/td][td]1d6+4[/td][td]18-20x2[/td][td] --[/td]
[/table]
[table=Equipment]
[tr][th]Item[/th][th]Quantity[/th][th]Weight[/th][/tr]
[tr][td]Quarterstaff[/td][td]1[/td][td]4[/td][/tr]
[tr][td]Studded Leather Armour (1D3)[/td][td]1[/td][td]20[/td][/tr]
[tr][td]Monk's Outfit[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Mule[/td][td]1[/td][td]-[/td][/tr]
[tr][td]Saddlebags[/td][td]1[/td][td]8[/td][/tr]
[tr][td]Waterskin[/td][td]4[/td][td]16[/td][/tr]
[tr][td]Bedroll[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Rations[/td][td]4[/td][td]2[/td][/tr]
[tr][td]Scimitar[/td][td]1[/td][td]1[/td][/tr]
[tr][td]Heavy Shield, wooden[/td][td]1[/td][td]10[/td][/tr]
[/table]
[/spoiler]
[/spoiler]
Yay a character!
Wait... that's more like half a character...? >.>
I thought he was a priest. Why is he a man-at-arms? How old is he anyway?
It's good enough for now. The only missing things I would be concerned about are his feats, but since I gave the feats to him, I know what he could have. We'll start sometime this week.
Fortuitously, the State of Hawaii gives me both Election Day (7 November) and the observance of Veterans' Day (10 November) off. More than likely we'll begin on one of those days.
Hmm? His feats are there.
Quote from: RaelifinWait... that's more like half a character...? >.>
I thought he was a priest. Why is he a man-at-arms? How old is he anyway?
Half a character?
Why is he a man at arms? - Because there is no priest class, and limetom suggested it.
How old? 26.
Edit: Actually, I get what you mean. I swear I put his stat block and equipment in... must've been lost in the spoilers or something...
Edit again: Right, updated. Better? The rest of my wealth has gone into my wealth pool.
Quote from: That one guyEdit again: Right, updated. Better? The rest of my wealth has gone into my wealth pool.
Yay! I think we're ready to start. Whenever you're ready, Tom.
*nods*