[spoiler=News 10/20/06]Well, we're off to a wonderful start! Supadupaman has won two battles, with !maeba and Ebeneezer, giving him the honor of being the only person to have won an arena match so far. In addition, we have expanded to our first sister thraed, started by the same poster, located at http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?18159.last. Please, post all your characters there.
In other news, I will have working versions of the tournament system and ranking system up by Sunday. Hopewfully, this will introduce a fun new dynamic to the Arena. Also, I want everyone to discuss the possibility of various specality matches - capture the flag, dodgeball, king of the hill, and whatever else you can think of.
The final item of news - I'm looking for maps. Anyone who has maps or can draw them, let me know, the more maps we have, the better. Don't worry about size, the Arena is magic![/spoiler]
Most of the informtaion in this thread has been put here in the first post, so you don't have to read over all of it. If you want to, feel free to. Also, I would like to hear what levels you are planning on making your characters, so I can get a feel for what's going on.
[note=short version]Guildmembers build d20 characters and beat the holy hell out of each other.[/note]In the interest of not doing my paper, Iâ,¬,,¢m putting forth an idea that Iâ,¬,,¢ve been playing with for a while:
The Interplanar Arena
Iâ,¬,,¢ll post more information on the fluffy bits later, if people are interested, but the basic concept would be a roleplay thread where people would play as gladiators who fight against each other. The fights would sometimes be to the death, sometimes not.
How to Play:
[note]I reserve the right to change any rule after the first few fights â,¬' once this is set it stone more, I will only change rules if I discover serious abuse.[/note]Submit a character of one of the following levels: 1, 4, 8, 12, 16, or 20, using d20 rules. For starting gold, use the wealth by level guidelines, with the rule that no single item can cost more than 1/5th of your total wealth. You are welcome to use d20 modern/future characters, DnD characters, homebrew classes, or pretty much any d20 system you want. (Mutants and Masterminds characters will be in a separate league, and must be made for PL 10. Gestalt characters will also be in a separate league, or will go against foes in the next higher bracket. (A level 8 gestalt character can easily fight a level 12 normal character) Give a background if you want. Then, the pitmaster (me, though this if gets big enough Iâ,¬,,¢ll â,¬Å"hireâ,¬Â others) will put in you a match against someone else, or, if no one is available, then against an NPC of the same level as you. As this grows, we will hold tournaments and other fun contests.
Currently Asked Questions:
[spoiler=Post Format? Submit Characters?]
Posts will take the following format:
[ic=Character Name]Discritpion of your characters actions[/ic]
[ooc]Dice rolls will go here[/ooc]
Their won't be a need for secrecy on your characters actions, since you will still be acting in intiative order. If their is a need for secrecy (pre battle actions, posts of surpize rounds, etc) then the people involved will PM me, and then I'll make a post where I reveal the "Way things are now" IE - not giving away anything. Once the battle is over, I'll edit that post to show pre-initative results. Their will only be secret actions once initiative is rolled if their is a legit reason why the other character wouldn't know (Sucessful hide check, invisibility etc. If the fight is one of my NPCs vs a PC, then I will just ask you to trust me as DM, or, if for some reason you don't feel comfortable with that, I'll find someone to referee that fight.
The first few fights are going to be learning experiences, so I'm going to give everyone one "practice" fight, which is more just a chance to get familiar with the system.
Characters will be submitted on this thread: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?18159.last.[/spoiler]
[spoiler=Restrictions on Rules?]
None. I'm keeping this wide open, and since I own every 3.0 and 3.5 book, it'll be hard to throw me for a loop. If you want to use a third party publisher, a class or homebrew magic system from here, the wotc boards, or some other environment, or some other source, I'm going to ask you for details, and if it seems grossly unbalanced, I'll allow the character but treat it as gestalt (IE, bump it up to the next grouping). If the character is severely underbalanced, then I'm still going to allow it and put it at it's normal level - I don't want to bump someone down to a lower level group.
Oh, and one other thing - if a character is bumped up a grouping, then you buy equipment and such as if you are of the higher level. So a 4th level gestalt character buys equipment like an 8th level character. (The gestalt thing is just a theory; I might have to alter the rules at which unbalanced/gestalt characters play at a later date.)[/spoiler]
[spoiler=Arranging Matches?] Matches would be arranged originally by random chance on my part, and then, later or, I'll develop a ranking system to determins who fights who based on how many fights you've won or lost. The ranking system will definatly develop when their are tournaments later on, and also give people something to strive for (a concrete reason for trying to win.) Also, if two people want to face each other for whatever reason (fun, a story, settle a grudge), they can, no problem. (such fights would take place outside of the ranking system)[/spoiler]
[spoiler=Balancing Different Systems?] The balance would come from the fact that someone wanting to use weapons from d20 future would have to make their character using d20 future rules - you can't mix and match rules during character creation. Since d20 modern/future classes tend to be less powerful overall than DnD characters (Since they lack magic) but also tend to deal more damage with their basic, unenchanted weapons and have a class bonus to AC, I think it balances. If I end up being wrong on the balance issue, changes will be made.[/spoiler]
[spoiler=Terrain?]The basic battlefield, called the "Duel field" will be a 100x100 square platform located in the center of a ring with a 150 foot radius. Players in this type of fight will start ither 60, 40, 30, or 20 feet from each other, and this set up will likely be used for tournaments and other offical, normal fights. (Except for speciality tournaments.) The field will be dotted with 10 foot tall, five foot wide pillars spaced every 15 feet, allowing for some cover. (I need to draw this map out.)
However, built combining the most powerful illusion, summoning, and dimensional magics with the most advanced holoprojecting technology in the cosmos, the arena can take literally any form. I'll create 15 variant terrians for people to choose, and if they want a different terrian, they need to provide me with a map or give me a couple days to make a new one.[/spoiler]
[spoiler=Spectators?]You are more than welcome to create characters with which to just watch or vend or run bets. Such characters, for now, are not going to need stats â,¬' they shouldnâ,¬,,¢t ever be involved with fights. If you want to stat your spectator, feel free to.[/spoiler]
I am definitely interested.
How would you be running actions? PMs, Spoiler blocks, or other?
I'm definitely interested. I like the range of availability.
Edit: Is there any restrictions on what kinds of magic can be used?
I would be defenitely be interested.
Just a few questions.
How would the matches be arranged?
How would futuristic weapons be balanced against swords (are they already?)
What would the battlefields be layed out?
- how far apart?
- is there cover?
- obsatcles?
Other than that, this'd be wicked.
Each person could be the manager of a team if they want to mave more than one fighter.
I'll be following this with interest. I doubt I'll join in though.
Good luck,
Túrin
This looks awe-inspiring. Finally my Changeling Ftr4/Warshaper4/Barb2/Frenzied Berserker 10 can find an equal match :-)
I doubt you'll stand a chance against any spellcaster worth his salt.
Speaking of which, where can I place my bets?
"Faites vos jeux"
Túrin
That's what spell resistance items are for, and I'm not actually going to use that character... It's kind of a joke character that relies on a very dubious reading of the rules...
Quote from: ThanatosI am definitely interested.
How would you be running actions? PMs, Spoiler blocks, or other?
I'm not sure exactly what you mean, so I'll do a rather generic answer on format, tell me if this helps:
Posts will take the following format:
[ic=Character Name]Discritpion of your characters actions[/ic]
[ooc]Dice rolls will go here[/ooc]
Their won't be a need for secrecy on your characters actions, since you will still be acting in intiative order. If their is a need for secrecy (pre battle actions, posts of surpize rounds, etc) then the people involved will PM me, and then I'll make a post where I reveal the "Way things are now" IE - not giving away anything. Once the battle is over, I'll edit that post to show pre-initative results. Their will only be secret actions once initiative is rolled if their is a legit reason why the other character wouldn't know (Sucessful hide check,
invisibility etc. If the fight is one of my NPCs vs a PC, then I will just ask you to trust me as DM, or, if for some reason you don't feel comfortable with that, I'll find someone to referee that fight.
The first few fights are going to be learning experiences, so I'm going to give everyone one "practice" fight, which is more just a chance to get familiar with the system.
Quote from: Realm WeaverI'm definitely interested. I like the range of availability.
Edit: Is there any restrictions on what kinds of magic can be used?
None. I'm keeping this wide open, and since I own every 3.0 and 3.5 book, it'll be hard to throw me for a loop. If you want to use a third party publisher, a class or homebrew magic system from here, the wotc boards, or some other environment, or some other source, I'm going to ask you for details, and if it seems grossly unbalanced, I'll allow the character but treat it as gestalt (IE, bump it up to the next grouping). If the character is severely underbalanced, then I'm still going to allow it and put it at it's normal level - I don't want to bump someone down to a lower level group.
Oh, and one other thing - if a character is bumped up a grouping, then you buy equipment and such as if you are of the higher level. So a 4th level gestalt character buys equipment like an 8th level character. (The gestalt thing is just a theory, I might have to alter the rules at which unbalanced/gestalt characters play at a later date.)
This looks quite entertaining. I'm looking forward to it.
A question for the others who are interested: What level were you thinking? My first thought was that level 1 or 4 would be fun, but I might change if it looks like the majority of characters are going to be a different level.
I'm tempted to hang around in-character as a non-gladiator: a spectator, commentator, or bookie.
I need one other partner in crime, and we can be the Waldorf and Stadtler to your Muppet Show. :yumm:
Quote from: supadupamanI would be defenitely be interested.
Just a few questions.
How would the matches be arranged?
How would futuristic weapons be balanced against swords (are they already?)
What would the battlefields be layed out?
- how far apart?
- is there cover?
- obsatcles?
Other than that, this'd be wicked.
Each person could be the manager of a team if they want to mave more than one fighter.
1) Matches would be arranged originally by random chance on my part, and then, later or, I'll develop a ranking system to determins who fights who based on how many fights you've won or lost. The ranking system will definatly develop when their are tournaments later on, and also give people something to strive for (a concrete reason for trying to win.) Also, if two people want to face each other for whatever reason (fun, a story, settle a grudge), they can, no problem. (such fights would take place outside of the ranking system)
2) The balance would come from the fact that someone wanting to use weapons from d20 future would have to make their character using d20 future rules - you can't mix and match rules during character creation. Since d20 modern/future classes tend to be less powerful overall than DnD characters (Since they lack magic) but also tend to deal more damage with their basic, unenchanted weapons and have a class bonus to AC, I think it balances. If I end up being wrong on the balance issue, changes will be made.
3) The basic battlefield, called the "Duel field" will be a 100x100 square platform located in the center of a ring with a 150 foot radius. Players in this type of fight will start ither 60, 40, 30, or 20 feet from each other, and this set up will likely be used for tournaments and other offical, normal fights. (Except for speciality tournaments.) The field will be dotted with 10 foot tall, five foot wide pillars spaced every 15 feet, allowing for some cover. (I need to draw this map out.)
However, built combining the most powerful illusion, summoning, and dimensional magics with the most advanced holoprojecting technology in the cosmos, the arena can take literally any form. I'll create 15 variant terrians for people to choose, and if they want a different terrian, they need to provide me with a map or give me a couple days to make a new one.
The team structure is really interesting, and I'm going to play with it more later. That gives me some awesome ideas. :D
Quote from: TúrinI'll be following this with interest. I doubt I'll join in though.
Good luck,
Túrin
You'll still be welcome to particepate, by making a character to act as a vendor or patron of the Arena. :) Glad you find interesting.
Quote from: Endless_HelixThis looks awe-inspiring. Finally my Changeling Ftr4/Warshaper4/Barb2/Frenzied Berserker 10 can find an equal match :-)
I'll be happy to arrange such a fight, that sounds like an interesting character.
Oh, and on a note, I do reserve the right to veto any character I find to be majorly abusive. This includes
any and all theoretical builds from CharOp boards. No one is playing Pun-Pun.
Quote from: TúrinI doubt you'll stand a chance against any spellcaster worth his salt.
Speaking of which, where can I place my bets?
"Faites vos jeux"
Túrin
I'm actually going to be working on a bet system to give just observers a way to participate, so ask back later on that count.
Quote from: Luminous CrayonI'm tempted to hang around in-character as a non-gladiator: a spectator, commentator, or bookie.
I need one other partner in crime, and we can be the Waldorf and Stadtler to your Muppet Show. :yumm:
I'd love to have that, it'd make the whole thing a ton more fun. :yumm: I will be making up a ton of NPCs for this place for people to interact with when not fighting or just spectating. :)
Quote from: DarkxarthThis looks quite entertaining. I'm looking forward to it.
A question for the others who are interested: What level were you thinking? My first thought was that level 1 or 4 would be fun, but I might change if it looks like the majority of characters are going to be a different level.
I'd like to hear peoples thoughts on this as well, so I know what levels to focus my NPCs on. :)
It's looking good. Congrats on a clearly great idea, Dementia.
*waives at LC* Pick me! Pick me! :)
Like I mentioned, I will also be a non-gladiator, and I'd love to have someone to be the grumpy spectator with. Let's tell those guys how good we think they are. :yumm:
@ Xathan: Vendors, eh? The kind that sells hotdogs with unknown contents at a price at which they're cuttin' their own throats? :D
Túrin
@ Darkxarth: thanks! I hope this lives up to your expectations. :)
@ Turin: If you and LC do, I'll be happy to have you be the offical commentators of the Arena. :)
And yes, I am going to have a Dibbler homage in my setting. You HAVE to have a Dibbler homage in something like this. :yumm:
Quote from: Túrin*waives at LC* Pick me! Pick me! :)
Like I mentioned, I will also be a non-gladiator, and I'd love to have someone to be the grumpy spectator with. Let's tell those guys how good we think they are. :yumm:
This sounds like a winning combination. I am so excited!
Blast, i forgot to bring my books back to res with me. Looks like it's just basic characters for now.
Anyways, i would be interested in each level bracket, but 1st level tend to be very similar, and 20th very complicated, so i don't know about those. Also, any melee character would get anaialated by high level casters since they could just fly away and use all their spells at once, while melee characters have more long term endurance but can't put out nearly so much of a burst of power.
questions.
- Do we know ahead of time when our matches will start (in game time, not IRL). Why i ask this is to whether we have time to prepare/buff beforehand.
- What are the rules about allies? Are animal companions etc allowed? what about cohorts? what about followeres? I assume summoning is allowed.
- a combination of the last two questions. Do dedicated summoners/necros get time to summon beforehand? can they have beeen assumed to have already created stuff? are there bodies availiable for zombies, etc? if i buy golem manuals, can i bring golems?
- are we allowed to play as monsters? if not, what is the cuttoff where something counts as a monster? if yes, should we use HD + LA or CR? (LA is supposed to be balanced for pc's who have to fight many encounters a day and ration their strength, while CR is meant to be balanced for single encounters. I know that the standard method is LA, but i think CR might make more sense in this case since we only need to fight one battle a day and as such, a spell/day list is much more potent relative to at-will spell like abbilities.)
Something that could also be really cool, and would help to balance the caster vs melee problems, would be to do team fights. Party vs party with each tem being run by anywhere from one person, to a colllection of people each running their own teams.
Supadupaman's last comment reminded me of something I read in the DMG that applies to this kind of stuff, and is often forgotten in my experience.
Quote from: Grumpy Old Man #1So, Grumpy Old Man #2, do you think young Xathan here will succeed in pulling this off?[/ic]
Túrin
Oh duh, how has this question not been asked. What kind of ability score system are we using to create characters? Predetermined scores? Point-buy? How many? Roll on this thread?
On a side note, I'm figuring to be a level 4 Halfling Sorcerer.
Quote from: TúrinSupadupaman's last comment reminded me of something I read in the DMG that applies to this kind of stuff, and is often forgotten in my experience.
Quote from: DMGIf you're playing a one-shot random dungeon, one-use items cost 5 times their normal price and charged items have 1/5 as many charges.
This reminded me of something else I was going to suggest that would, in fact, probably negate this.
I thought we should get our gear normally, but not have it "refresh" after every battle. (We should still have HP and spells refresh after each battle, not arguing against that.) We could win a moderate amount of money if we won. That way, we could purchase new stuff after our old stuff wore out. I'm not suggesting we gain XP, so we would still be limited to 1/5th of our max starting gold. So, no saving up to buy items way above what you could reasonably have to start with, but you could continue to replenish your healing potion stock, or buy more arrows, or whatever.
I second DarkXarth's idea, and further it by proposing that this could be a way to include betting and bookies.
Also, if you character does well (instead of gaining experience), you could write them a new statblock in the next level bracket, representing them gaining fame and going to play with the big boys.
I was going to suggest the alternate rule of "you pay 5x for potions, but they magically refill themselves after each fight"--or was that the default?
Quotea combination of the last two questions. Do dedicated summoners/necros get time to summon beforehand? can they have beeen assumed to have already created stuff? are there bodies availiable for zombies, etc? if i buy golem manuals, can i bring golems?
lot[/i] harder to beat a fighter.
Also on the topic of mages flying around and
owning, a dungeon-style map might be called for. A wizard can't fly up and rain safe death from the sky with 8-foot ceilings. Aside from just wizard vs. fighter, i think it'd be an interesting map to have. (listen checks matter, pass wall is handy, etc.)
Also in terms of class balance? Should there be a "four encounters per day" rule? Each player has four fights before they can heal, or maybe each consecutive fight raises price/xp or something?
Quote from: DarkxarthOn a side note, I'm figuring to be a level 4 Halfling Sorcerer.
I see your Halfling Sorceror and counter with a Half-Orc Druid. :poke:
HAve at thee sir, thou art challenged. :fencing:
Quote from: supadupamanI see your Halfling Sorceror and counter with a Half-Orc Druid. :poke:
Have at thee sir, thou art challenged. :fencing:
Ha! Your petty tree magic cannot counter my ancient, arcane secrets! And my small, agile body will dodge your hulking, brutish form.
Quote from: supadupamanBlast, i forgot to bring my books back to res with me. Looks like it's just basic characters for now.
Anyways, i would be interested in each level bracket, but 1st level tend to be very similar, and 20th very complicated, so i don't know about those. Also, any melee character would get anaialated by high level casters since they could just fly away and use all their spells at once, while melee characters have more long term endurance but can't put out nearly so much of a burst of power.
questions.
- Do we know ahead of time when our matches will start (in game time, not IRL). Why i ask this is to whether we have time to prepare/buff beforehand.
- What are the rules about allies? Are animal companions etc allowed? what about cohorts? what about followeres? I assume summoning is allowed.[/quote]- a combination of the last two questions. Do dedicated summoners/necros get time to summon beforehand? can they have beeen assumed to have already created stuff? are there bodies availiable for zombies, etc? if i buy golem manuals, can i bring golems?[/quote]- are we allowed to play as monsters? if not, what is the cuttoff where something counts as a monster? if yes, should we use HD + LA or CR? (LA is supposed to be balanced for pc's who have to fight many encounters a day and ration their strength, while CR is meant to be balanced for single encounters. I know that the standard method is LA, but i think CR might make more sense in this case since we only need to fight one battle a day and as such, a spell/day list is much more potent relative to at-will spell like abbilities.)[/quote]Something that could also be really cool, and would help to balance the caster vs melee problems, would be to do team fights. Party vs party with each tem being run by anywhere from one person, to a colllection of people each running their own teams.
[/quote]
That is a fun idea, and I'm definatly playing with that sort of idea. Look for information on it in the future!
Quote from: DarkxarthQuote from: TúrinSupadupaman's last comment reminded me of something I read in the DMG that applies to this kind of stuff, and is often forgotten in my experience.
Quote from: DMGIf you're playing a one-shot random dungeon, one-use items cost 5 times their normal price and charged items have 1/5 as many charges.
This reminded me of something else I was going to suggest that would, in fact, probably negate this.
I thought we should get our gear normally, but not have it "refresh" after every battle. (We should still have HP and spells refresh after each battle, not arguing against that.) We could win a moderate amount of money if we won. That way, we could purchase new stuff after our old stuff wore out. I'm not suggesting we gain XP, so we would still be limited to 1/5th of our max starting gold. So, no saving up to buy items way above what you could reasonably have to start with, but you could continue to replenish your healing potion stock, or buy more arrows, or whatever.
That is what I had in mind, thanks for covering it. The tournaments and other matches will have money rewards, so you can replenish your items. :)
Quote from: DarkxarthOh duh, how has this question not been asked. What kind of ability score system are we using to create characters? Predetermined scores? Point-buy? How many? Roll on this thread?
On a side note, I'm figuring to be a level 4 Halfling Sorcerer.
Rolling, in this thread. I don't like point-buys or predetermined scored. :)
Quote from: supadupamanI second DarkXarth's idea, and further it by proposing that this could be a way to include betting and bookies.
Also, if you character does well (instead of gaining experience), you could write them a new statblock in the next level bracket, representing them gaining fame and going to play with the big boys.
That's an option you will have once further develop the rating system, which I'm still working on, and will be for awhile.
Rolling using what method? 4d6 discard lowest? plain old 3d6? something else?
Maybe there could be 4d6, discard lowest for most people, but then we could have a chump league, where it's all just 3d6 stats or maybe some other handycap (i wanna play an aenemic peasant with a peg-leg!)
Quote from: Dementia XThe assumption of CR is that the creature is facing a party of four players, not just one. I'm going with LA + HD for ECL, same as always. However, as long as it's under level 20, you can play anything you want. (I might have a later, epic league, but that's not for awhile, since epic rules give me headaches.)
it is meant for facing 4 characters, but it's not supposed to be the equal of 4 characters. the pc's are expected to lose. a cr 4 higher, or 4 of the pc's level is supposed to be a very tough battle where either side has an equal chance of winning (roughly). A good example of this is the fact that a lvl6 fighter is CR 6 and an EL of 6. 1 level = 1 CR (for single encounters. if a creature with at will abilities became a PC, he would have an advantage since the mages can only cast a fe times per day, whereas he was given unlimited to make encounters simpler to run. but since the encounter would only last a few rounds, he ccan only use his at will maybe 3 or 4 times and then only if he takes no different actions.). It is your arena and your decision, but i do think that CR would be evenly balanced with levels during these fights.
Quote from: brainfaceI was going to suggest the alternate rule of "you pay 5x for potions, but they magically refill themselves after each fight"--or was that the default?
Quotea combination of the last two questions. Do dedicated summoners/necros get time to summon beforehand? can they have beeen assumed to have already created stuff? are there bodies availiable for zombies, etc? if i buy golem manuals, can i bring golems?
lot[/i] harder to beat a fighter.
Also on the topic of mages flying around and owning, a dungeon-style map might be called for. A wizard can't fly up and rain safe death from the sky with 8-foot ceilings. Aside from just wizard vs. fighter, i think it'd be an interesting map to have. (listen checks matter, pass wall is handy, etc.)
Also in terms of class balance? Should there be a "four encounters per day" rule? Each player has four fights before they can heal, or maybe each consecutive fight raises price/xp or something?
A lot of this is going to come down to the tournament system. The d20 system isn't really built with PVP combat in mind, so some of these things are going to be winged right now. The limit on buffs/summons pre tournament match will reflect the disparity between magic and melee.
I'm definatly working on a laberythe map, one which will have walls that are transparent to the audiance but opaque to the combatants. Other maps include a map with the minor positive dominant trait, a foresty map, a graveyard arena (complete with zombie obstacles), a swamp area, an "islands of rock in lake of lava", and other ideas.
When it comes to the four encounters per day...I'm not going to be working on that. Most of these matches really don't cover anything the CR system deals with, since the CR system has the basic assumption of a party of four vs CR, and people will usually only have one fight per day. (This will change for "Endurance tournaments, which will feature four matches with no time to rest) If this proves to be unbalancing, then it will be amended.
I really want peoples characters so I can start testing things out. All of this is theory right now, I want to see how this plays out in actual matches. So, for an incentive, people who have a character made and complete a fight by October 25th (ten days from now) will receive a bonus to their rating regardless of win or loss. (Once I figure out how the rating system will work, I'll assign an appropriate bonus.)
Quote from: Dementia XThe assumption of CR is that the creature is facing a party of four players, not just one. I'm going with LA + HD for ECL, same as always. However, as long as it's under level 20, you can play anything you want. (I might have a later, epic league, but that's not for awhile, since epic rules give me headaches.)
I'm keeping it ECL right now. If that proves to be grossly unbalanced, I'll change it, but I am no where near convinced one level is equivalent to one CR. The ECL system is by no means perfect, but it's also the best system avaliable. As this goes on, I'll work on it, and anyone who suffers because of changes made will later on be compensated - I want this to be fair and fun. :)
Quote from: Túrin[ic=Grumpy Old Man #1]So, Grumpy Old Man #2, do you think young Xathan here will succeed in pulling this off?[/ic]
[ic=Grumpy Old Man #2]Well, it's an ailing franchise, but I think a little new management might be just the thing to get the blood flowing through its veins again.
That is, assuming we don't have a repeat of the semi-finals from the Year of the Emancipated Badger. Talk about managerial gaffes![/ic]
[ooc]We should probably come up with names other than Grumpy Old Mans #1 and #2 at some point in the relatively near future. :) [/ooc]
Quote from: Dementia XI really want peoples characters so I can start testing things out. All of this is theory right now, I want to see how this plays out in actual matches. So, for an incentive, people who have a character made and complete a fight by October 25th (ten days from now) will receive a bonus to their rating regardless of win or loss. (Once I figure out how the rating system will work, I'll assign an appropriate bonus.)
Can do. Will do. (Soon to be) Done.
My character's ability rolls.
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
Not too bad, I suppose.
Here's Saren Shiningpalm (http://www.myth-weavers.com/sheets/view.php?id=4532)
If I screwed something up, let me know.
Here's the rolls for !maeba, my halfling Fighter/Barbarian (using the hunter Barbarian variant from Unearthed Arcana).
[dice]4d6[/dice] = 16
[dice]4d6[/dice] = 14
[dice]4d6[/dice] = 10
[dice]4d6[/dice] = 8
[dice]4d6[/dice] = 13
[dice]4d6[/dice] = 15
Charater sheet in process and i have other ideas for characters in each level bracket cooking.
Quote from: supadupamanHere's the rolls for !maeba, my halfling Fighter/Barbarian (using the hunter Barbarian variant from Unearthed Arcana).
16
14
10
8
13
15
Charater sheet in process and i have other ideas for characters in each level bracket cooking.
Not cool.
My halfling can beat up your halfling. :hammer:
p.s. how much money does a 4th level character get?
i don't have my DMG and i can't find that info on the SRD.
Quote from: supadupamanMy halfling can beat up your halfling. :hammer:
p.s. how much money does a 4th level character get?
i don't have my DMG and i can't find that info on the SRD.
Nuh-uh! My Halfling has magic!
P.S. 5400 GP Which means no item over 1,080 GP. ;)
Mine has poison and axes and dogs (and a rainbow feather cloak).
He could totally take you.
Here he is...
!maeba, fierce halfling warrior (http://www.myth-weavers.com/sheets/view.php?id=4534) {don't laugh}
We have two level four halflings...you guys care to have our first match?
I'm ready whenever supa is.
Looked at his guy, though. And I am quite likely to die.
Sure. I'm ready whenever. (should we have new threads for each battle? or for each arena (i.e. level bracket?)).
I'm pretty worried about the sheer amount of fire you can chuck around. and those charm/sleep spells.
But then again, i am an aztec halfling man! :muffy:
I shall roll more dice, because it is so much fun.
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
I see your dice and raise you some more dice. (i think these'll be the stats for my lvl 1 or 8 guy. (if they're bad, then the lvl 1)
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
wow, those suck. Which stat should the 7 go into?
He's gonna be a peasant with a peg leg, a big heart and a big club.(or should the club be something else. frying pan?)
Quote from: supadupamanwow, those suck.
My stats suck worse. I can't roll worth a darn.
make a chump character too.
Our loser characters can fight each other.
Quote from: supadupamanSure. I'm ready whenever. (should we have new threads for each battle? or for each arena (i.e. level bracket?)).
I'm pretty worried about the sheer amount of fire you can chuck around. and those charm/sleep spells.
But then again, i am an aztec halfling man! :muffy:
I'm thinking a new thread for each battle. That might clutter up the RP forum, and if so, we'll contain ourselves more if we can. :)
Now, the rules for this fight I'm thinking are going to be basic:
Duel Field terrian
Fight to the death or yeild, whichever comes first.
I'll post the thread later on. :)
Quote from: supadupamanmake a chump character too.
Our loser characters can fight each other.
Ok, sounds good.
Quote from: supadupamanHe's gonna be a peasant with a peg leg, a big heart and a big club.(or should the club be something else. frying pan?)
By peasant, do you mean he's a Commoner?
No, i just meant a peasant, not a commoner (he's a barb so he gets the whole crazy thing going).
And here he is...
Ebenezer Montegomery (http://www.myth-weavers.com/sheets/view.php?id=4546)
Fear his drunken wrath! :drunk:
Greg (http://www.myth-weavers.com/sheets/view.php?id=4548) isn't very smart. He just knows that he s'posed to hit things with his big sword when they're close, and shoot them with his little bow when they're far away. He also has a mule named Lulu, who he loves like a chil. But he doesn't let Lulu come into battle.
Question: What's the ruling on the Feral template? LA +1 or +2 (+3)?
Mmmm... dice.
EDIT: Three ones and a five?! Ach! I like point buy better. :P
Str:
[dice]4d6[/dice] = 13
Int:
[dice]4d6[/dice] = 10
Wis:
[dice]4d6[/dice] = 12
Cha:
[dice]4d6[/dice] = 7
Dex:
[dice]4d6[/dice] = 12
Con:
[dice]4d6[/dice] = 12
Wow. My total bonus is +2. Whoopie. This is the eqivilent of an 18 point character. >_> I think I'll make another character for the loser ranks: Mood the Mediochre Monk.
Quote from: Luminous Crayon[ic=Grumpy Old Man #2]Well, it's an ailing franchise, but I think a little new management might be just the thing to get the blood flowing through its veins again.
That is, assuming we don't have a repeat of the semi-finals from the Year of the Emancipated Badger. Talk about managerial gaffes![/ic]
[ic=Grumpy Old Man #1]Indeed, talk about embarassing! But at least back then we had higher contestants' standards. Ebenezer Montgomery? Gary? Mood the Monk? They give the word "pathetic" a bad reputation!
And as for the new management, I have full confidence in young Xathan, but if his rules' changes will number even nearly as much as the times he changes his name, this shaky old place will finally come down.[/ic]
Quote from: Luminous Crayon[ooc]We should probably come up with names other than Grumpy Old Mans #1 and #2 at some point in the relatively near future. :) [/ooc]
I suppose we should. Any ideas? Perhaps I could wear spectacles and then make a play on that word's alternate meaning of eventful uhm... event (it does have that alternate meaning in English, doesn't it?)
Disclaimer: Probably unnecessary, but as to prevent hurting anyone's feelings, let me say that anything I say in IC-tags is said in jest.
@ Xathan: I think it will be hard keeping things balanced through prize money. I vote against Darkxarth's proposal and say stick to the 5x-rule from the DMG. Also, as soon as this is coming off the ground, I suggest a separate subforum.[/ooc]
Quote from: Túrin[ooc]I suppose we should. Any ideas? Perhaps I could wear spectacles and then make a play on that word's alternate meaning of eventful uhm... event (it does have that alternate meaning in English, doesn't it?)[/ooc]
[ooc]It does have that meaning, but in my current sleep-deprived state, I'm not sure how I'd go about punning off it.[/ooc]
Man, 4d6 discard, gives relly low values.
Like look at this...
[dice]4d6[/dice] = 13
[dice]4d6[/dice] = 11
[dice]4d6[/dice] = 18
[dice]4d6[/dice] = 13
[dice]4d6[/dice] = 13
[dice]4d6[/dice] = 16
...or not. (Holy 44 point buy batman!) [dice]5d8+15[/dice]
{way to make me look foolish, dice roller}
hp = [dice]5d8+2d10+8+16[/dice]
how much gold should a lvl 8 pc start with?
I don't think that table is in the srd (or if it is, could someone point me in the right direction).
Mood the Monk is anything but lovable. Hailing from a far off land of short people and overused stereotypes, Mood speaks very little "common" and instead goes and pisses people off by speaking "Elvish," a language barely used in these lands since the invention of "Elven." Mood's slanted eyes have been known to annoy people just by being in the same room and what little common he knows is what he picked up from people swearing at him and his stereotypical straw hat. Mood doesn't care; he'll show them all after he wins fame and glory in the arena! We'll, judging from his combat skill, he'll most likely be getting his head handed to him, but the little guy has his dreams.
http://www.3edb.com/viewCharacter.asp?cid=14520
Alva, Human Crusader3/Cleric 2/Ruby Knight Vindicator 3
[spoiler=Stats]
STR 16
DEX 13
CON 13
INT 7
WIS 17
CHA 15
http://invisiblecastle.com/find.py?a=show&id=685254 (http://invisiblecastle.com/find.py?a=show&id=685254)
Saves
Fort +11
Ref +3
Will +13
Land Speed 20ft
Hp= 3d10+2d8+2d8+8 =34
3d10+4d8+8=34 (http://invisiblecastle.com/find.py?id=685263)
AC 21 (+1 Banded Mail++1Heavy Steel Shield+1 Dex Mod)
[/spoiler]
[spoiler=Attacks, Skills, Feats, Maneuvers, and Spells Prepared]
Skills Knowledge Religion +9 (Int -2), Hide +0 (5 ranks), Intimidate+7 (5 ranks)
Maneuvers known:8 Crusader's Strike, Stone Bones, Charging Minotaur, Douse the Flames, Foe Hammer, Vanguard Strike, Strength Draining Strike, Cloak of Deception,
Manuever's Prepared 5(2): Crusader's Strike, Cloak of Deception, Foe Hammer, Strength Draining Strike, Charging Minotaur
Stances known: 3 Martial Spirit, Ironguard's Glare, Assassin's Stance,
initiator Level 7
Basr Attack Bonus +7/+2
Grapple +10
Feats
1st Adaptive Style, Power Attack,
3rd Extra Turning
6th Martial Study: Cloak of Deception
Attacks +11/+6 +1 Longsword !d8+4 19-20/x2
Spells Per Day
0 5
1st 3+1
2nd 2+1
Domains Death, Magic
Spells Prepared
0-Inflict minor woundsx5
1-Doom, Shield of Faith, Divine Favor, Cause Fear
2-Hold Person, Bull's Strength, Death Knell
Domains Death, Magic
Class Abilities
Furious Counter Strike
Steely Resolve 5
Zealous Surge 1/day
Rebuke Undead 9/day
[/spoiler]
[spoiler=Items]
+1 Longsword
+1 Banded Mail
+1 Heavy Steel Shield
1 poition of cure moderate wounds
1 potion of bear's endurance
[/spoiler]
Quote from: supadupamanhow much gold should a lvl 8 pc start with?
I don't think that table is in the srd (or if it is, could someone point me in the right direction).
27,000gp
Just a few questions about what can stack.
does extra damage from a shock weapon get multiplied by a critical? What about the doubling from spirited charge? (i doubt it for both of these)
what about the extra damage that comes from rhino hide armour? is this doubled by a crit? by spirited charge? (this one seems more likely, so i am unsure).
Also, do potions count for the purpose of an animal companion's "share spells" abbility?
Heeeeerrreee goes nuffin:
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
hhhhmmm. No one that has rolled before me can complain of crappy rolls.
-3 total Ability Bonus Mod.
O_O Wow. However, I think you'll be alowed a re-roll due to having a negative total mod.
Potions are shared.
SRD: "Exception: Extra damage over and above a weaponâ,¬,,¢s normal damage is not multiplied when you score a critical hit."
I take that to mean that Shock, charge and rhino are not multiplied.
EDIT: And this quote backs me up.
SRD: "Additional Damage Dice
Some magic weapons deal additional dice of damage. Unlike other modifiers to damage, additional dice of damage are not multiplied when the attacker scores a critical hit. "
Okay, got a gladiator made for the level 12 bracket too now.
No background yet, but he rides a dire bat, so that give him some cool points to begin with. :demon:
Meet, Willum Shakeda Spear (http://www.myth-weavers.com/sheets/view.php?id=4558l) Half orc druid extraordinaire.
p.s. Thanks Raelifin.
p.p.s man those rolls are terrible Thanatos. Join our lvl 1 chump league. That's where all the lower rolls hang out, and then do a re-roll for you main warrior.
To the battlefeild comrades.
Quote from: 5+2+1+1=9x)
sneak attacking str 16 magic(+2) shocking one-handed lance
regular attack:
1d8+3(str)+2(enhance)+1d6(shock)+2d6(sneak)
spirited charge(2x damage):
2d8+6(str)+4(enhance)+1d6(shock)+2d6(sneak)
critical (3x damage):
3d8+9(str)+6(enhance)+1d6(shock)+2d6(sneak)
critical on a spirited charge (3x+2x=[b4x[/b] damage):
4d8+12(str)+8(enhance)+1d6(shock)+2d6(sneak)
Quote from: ThanatosHeeeeerrreee goes nuffin:
hhhhmmm. No one that has rolled before me can complain of crappy rolls.
-3 total Ability Bonus Mod.
Yeah, negative total mod, or highest ability score 13 or lower, qualifies you for a reroll. :)
...and when i said level 12, i meant level 8.
oops.
First battle is starting.
Lets see if my baby still loves me:
[dice]4d6[/dice]=11
[dice]4d6[/dice]=14
[dice]4d6[/dice]=15
[dice]4d6[/dice]=13
[dice]4d6[/dice]=11
[dice]4d6[/dice]=15
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Roll! Roll like you life depends on it!!
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Daddy needs a new pair of stats!
Whoops, wrong dice.
[dice]4d6[/dice]
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NPCS, AWAAAAAAAAAAAAAAY!
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That should keep me busy for awhile. :D
[dice](4d6)[/dice] =10
[dice](4d6)[/dice] =11
[dice](4d6)[/dice] =14
[dice](4d6)[/dice] =12
[dice](4d6)[/dice] =17
[dice](4d6)[/dice] =11
Hmmm... I'm feeling a bloodstorm blade...
A note to everyone participating lets keep OOC comments without attached IC action to a minimum in the fight threads, please. :)
The fight's about to start! I am so very excited!
[ooc]Great, now I'm prone, and being attacked by vicious dogs. Nice.[/ooc]
[ooc] Go Dog Go!
Can't beleive how awesomely that dog rolled.
Make your AoO if you want.[/ooc]
[ooc] Ouch! I love these dogs. I don't have to lift a finger.[/ooc]
[ooc] in the title of the combat thread it looks like it says "first combat! maeba vs saren shiningpalm" which give me the not only wussy, but uncapitalized name "maeba" instead of the oh so hardcore and exotic name of !maeba (the ! is a tongue-click so the proper pronunciation is 'tloc'-MAE-ba.
Who's next, man? Who can face the Azteccian fury of !maeba and his hounds of FURY! [/ooc]
You're talking a bit too soon, Supes. You gotta win this fight first/
Darx, Standing up from prone is a move action, meaning you can still take a standard action or a move action afterwards, and you do stand up regardless of being hit by AoO :)
Quote from: Defenestrating LunaticYou're talking a bit too soon, Supes. You gotta win this fight first/
And done.
Quote from: Defenestrating LunaticDarx, Standing up from prone is a move action, meaning you can still take a standard action or a move action afterwards, and you do stand up regardless of being hit by AoO :)
I got up, and then fell back down. :(
So, if !maeba doesn't kill me, am I going to get healed?
[ooc] Sorry about that man. My dogs are totally Haxxored. I think i should maybe not use them anymore.[/ooc]
[ooc]Nah, they're working for you. I could've won, you just had some sweet rolls, and I had some not-so-sweet ones.
EDIT: Wonderful, now Saren's life is in the hands of a presumably battle-ready BARBARIAN! And his two vicous wardogs. Not looking good.[/ooc]
Yeah, the dice were really against you. There were some things I would have done differently, but still...
I think the two dogs might have pushed it over the edge. If you guys want to do a rematch, I'll put y'all further apart and do one dog, see how things go that way.
When it comes to healing, yes, you will be, but since this was a practice fight, all your items are restored as well. :)
Quote from: Defenestrating LunaticYeah, the dice were really against you. There were some things I would have done differently, but still...
I think the two dogs might have pushed it over the edge. If you guys want to do a rematch, I'll put y'all further apart and do one dog, see how things go that way.
When it comes to healing, yes, you will be, but since this was a practice fight, all your items are restored as well. :)
I'd be up for a rematch, one dog or two. But it'd be nice to be slightly farther apart, but maybe that's because I'm a caster...
Cool. Practice fights are fun! I can put my Potion of Mage Armor back on my item list. :)
[ooc]I am both super-grateful that you didn't kill Saren, and INSANELY PERTURBED that you CUT OFF HIS FREAKIN' EAR!! Anyway, I look forward to a rematch, though I hope someone tells him what you said after he regains consciousness. And I sincerely hope they tell him in his good ear. As in not the one you've got. ;)[/ooc]
Oh, that was great Supa. Well done!
[ic=Mood]Deep in the bowls of whatever inn is nearest the arena, Mood glares at at Ebenezer from under his mediocre, stereotypical straw hat.
An old man... Excellent. He'll fall easily to my newest technique... the rising donkey kick!
Confident in his old-man beating powers, Mood rises and glides across the room to the drunk. With a determined glare he spews a torrent of words like panda with influenza! "I kill you longtime! You breathe my fist! We fight in much arena! You smell like stupid!"
Clearly the overtly asia...elven monk wishes to duel. But how will a drunken old man respond to an annoying short guy? We may never know! The suspense![/ic]
[ic=Ebeneezer] The old man doesn't even look up from his drink, which you notice isn't in one of the bar's mugs. He must have brought it himself.
You do hear muttering when your are near, but it's hard to make out what he's saying.
"...godamnkidsthesedaysaintgotnodurnedrespectfornobodynohowlookatthissorryexcuseforabarcantevengetagooddangdrinkgottabringmeownidamnwellaccepttha
tchallengeyabasturdrazzlefrazzlegoodfernothinponcethinkshessospecialjuscausehesgotahatihadahatoncebutsomedonkeytruedtoeatitandtheniddidntwearitaft
erthatidohavesomerespectaintgonnawearnodonkeymunchedhatthatstheproblemwiththewurldtdaypepleaintgotnostandardsnomorewholegorramwurlsgowantuhell..."
And with that the old man fell to the floor, but without all this sissy bending of joints. Upright to floor in one pivot and he kept hold of his mug which is currently spilling onto the flagstones.
And the flagstones start to bubble, making you wonder what was in that drink. [/ic]
[ooc] 'Slaps with a glove' I accept your challenge sir. [/ooc]
Hey supa you killed this thread.
Killed how?
I understand now, i think.
All more or less fixed.
Quote from: Defenestrating LunaticQuote from: ThanatosHeeeeerrreee goes nuffin:
hhhhmmm. No one that has rolled before me can complain of crappy rolls.
-3 total Ability Bonus Mod.
Yeah, negative total mod, or highest ability score 13 or lower, qualifies you for a reroll. :)
Nope that is what I rolled, so that is what I will use. He will be the youngest brother of two more characters I will be making.
[spoiler=Brother 1]
[dice]4d6[/dice]
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Edit: 11, 10, 13, 13, 13, 16 Not bad
[/spoiler]
[spoiler=Brother 2]
[dice]4d6[/dice]
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Edit: 15, 10, 18, 16, 12, 14 Sweet
[/spoiler]
In response to something Rael asked over AIM:
You do not need to wait for me to start fight threads. I wanted to start the first one, but from now on, the only Arena threads I am going to start will be tournaments and other offical fights. My main role now is fight moderator and rules guy. :)
[dice]4d6[/dice] =16
[dice]4d6[/dice] =11
[dice]4d6[/dice] =10
[dice]4d6[/dice] =10
[dice]4d6[/dice] = 9
[dice]4d6[/dice] =14
Hmmmm...
Vorgresh, Male Half Giant Psychic Warrior 3
[spoiler= Stats]
Hp [dice]3d8+3[/dice]
Init -1
AC 16 ( Spiked Half Plate -1 Dex)
Alignment N
Str 18
Dex 8
Con 12
Int 10
Wis 14
Cha 9
Fort +4
Ref +0
Will +3
Movement 20 ft
Size: Medium (Large with Expansion)
PP: 8
BAB: +2
Grapple +14 (+18 with Expansion or Grip of Iron, +22 with both)
Skills: Concentration +7, Autohynosis +8
Feats: Improved Unarmed Strike, Improved Grapple, Scorpian's Grasp, Earth's Embrace.
Powers Known: Stomp, Expansion, and Grip of Iron
[/spoiler]
[spoiler=Attacks]
Unarmed Strike +6 1d4+4 bludgeoning non lethal (1d6+4 with Expansion)
Sling +1 1d4+4 bludgeoning
[/spoiler]
[spoiler= Items]
Spiked Half Plate (Spikes have Flaming property)
1 potion of cure light wounds
[/spoiler]
[ic=Vorgresh]
Vorgresh calls out to !maeba "Puny Hafling, you let your animals fight for you. You have no Honor! Vorgresh shall crush your soul and eat it!
[/ic]
Nooooo! You stole my character idea. :'(
I guess that's liable to happen when you're using a known combo. ^_^
[ooc] Eheheh... well yeah, you could just up the levels and actually make it badass. Go into barbarian, and maybe a little Frenzied Beserker, get Furious Gauntlets... Get a grapple check in excess of +50 [/ooc]
I suggest posting the characters at the beginning of any match, so one doesn't have to search through this thread to find them.
[ooc]Yeah... That's what I kind of expected and plan to do if supadupaman accepts the challenge...[/ooc]
Quote from: ThanatosI suggest posting the characters at the beginning of any match, so one doesn't have to search through this thread to find them.
I like that idea.
BTW, are Mood and Ebeneezer going to fight? Do you guys want me to make the thread, do you want to discuss rules, or are you just going to go?
Since this is an arena format, I'm going to suggest a little consideration into putting on a good show, not just ending a fight quickly. Gladiators end up as crowd favorites because they know how to work it, not just because they kill cleanly and efficiently.
Is there any way to firm that up into a more concrete reward system? Maybe the combatants' pay at the end of an "officiaL" match scales according to how awesome the fight looked, rather than just who won. It might even end up meaning it's better for a gladiator to lose a match with style than to win in an unremarkable way.
I've been playing with some concepts for ways to reward flashy, fun behavior. The idea of a pay increase is one that may work, I'll keep tinkering. Any more suggestions are more than welcome.
I can't wait to see more fights! I haven't had this much fun with combats in ages. :D
It could work from a business point of view. Flashier combats sell more tickets, so the arena has incentive to encourage that kind of behavior in its combatants.
What the incentives would be, exactly, or how we determine what actions are merit-worthy... I can't think of a good way to delineate that, except to say "Xathan decides." Which works fine, really.
Oh, one more thing:
Quote[dice]4d6[/dice]
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Some ideas on a crowd rating system.
An action in combat has a chance to wow the crowd, DC 15 or 20. A crowd check would be 1d20 + action mod. A few action mods could be set, but most will be up to the pit boss. For example a counter move, a readied action that stops another PC's attack, or disarming an opponent might have a +2 or +3 action mod. There would be things that give a negative mod as well, such as running away the entire match, using the same move over and over again, or anything else that might lose the interest of the crowd. If you pass the check your crowd rating increases. If you fail, by 5 or less your rating stays the same. If you fail by 5 or more your rating decreases. During combat this rating could give a +1 circumstance bonus to attack and saves to whoever has the higher rating, as well as an additional +1 bonus for every 3 points higher your rating is than your opponent. Out of combat this may get you some discounts from vendors, blacksmiths donating weapons (their stuff is used by the best), etc...
Other factors in your Crowd Rating would be wins/loses, whether or not you finished the way the crowd wanted you to, etc... Xathan can randomly, and mostly secretly, roll the crowds mood, (bloodthristy, neutral, sparring, and others I can't think of), and this too can affect the crowd rating.
These are just random thoughts right now and stil needs to be ironed out.
Add in the Charisma mod too. A good performer knows when to perform actions that impress the crowd, and gladiators are a type of performer... Or you could give those with 5 ranks in perform a bonus...
QuoteSpiked Half Plate (Spikes have Flaming property)
suggest posting the characters at the beginning of any match, so one doesn't have to search through this thread to find them. [/quote]
BTW, are Mood and Ebeneezer going to fight? Do you guys want me to make the thread, do you want to discuss rules, or are you just going to go? [/quote]
Yes we are, and unless he's made a thread, i'll make one or we could just reuse the old thread.
I don't want to reuse threads unless it's the same two people fighting again, start a new thread. :)
Question about the last match. Didn't !meaba need to make handle animal checks for the dogs (DC 10 and with his +6 it shouldn't be a problem), but it would be a move action for each thus waiting for !meaba's turn so he could order them to attack? As well, wouldn't the pit boss control animals in combat? Not that it really mattered for the last battle but it may come up again.
Though a question that might affect the outcome of the last battle. Why was the strength check for the dog for the trip 1d20+3? A dog's str mod is +1 and his size mod is -4 so it should have been 1d20-3 so Saren would have succeeded with his 17. I may have missed something, so if I did let me know.
I don't know if this has been asked, but how many rounds do you get for pre combat actions? This may matter for some of the potions people guzzle (duration in rounds)?
Quote from: ThanatosQuestion about the last match. Didn't !meaba need to make handle animal checks for the dogs (DC 10 and with his +6 it shouldn't be a problem), but it would be a move action for each thus waiting for !meaba's turn so he could order them to attack? As well, wouldn't the pit boss control animals in combat? Not that it really mattered for the last battle but it may come up again.
I don't know if this has been asked, but how many rounds do you get for pre combat actions? This may matter for some of the potions people guzzle (duration in rounds)?
[/quote]
I've just been writting when i chug stuff in the order that i do, leading up to the final pre-battle round. so, if they had the same durations, they would expire in the same ordr i drunk them.
Quote from: supadupamanQuote from: no penalty, str 15=+2, and trained attack dogs get the +1 trip that wolves do.
[/quoteI thought I might be missing something. :)
Quote from: supadupamanQuoteI don't know if this has been asked, but how many rounds do you get for pre combat actions? This may matter for some of the potions people guzzle (duration in rounds)?
That was more of a question to Xathan. In the last battle it didn't matter, because of the short duration.
The preparation time varies between battles. I do note what people do in what order, to keep track of that. :)
Quote from: supadupamanQuoteSpiked Half Plate (Spikes have Flaming property)
Normally weapons have to be at least +1 before they cant be given any special abbilities. I would assume this applies to armour spikes too.
I accept your chalenge though. (i'm gonna be squished)
Whoops! :huh:
I'll fix that in the post... my bad....
The first of the Raynor brothers, Lou Zebrek Raynor (http://www.playrpgonline.net/3eprofiler/view.php?id=536) 1st level fighter is ready.
Wow. I guess he's Mood the Mediochre for a reason! ^_^
So, supa is 2 for 2. Undefeated.
EDIT: Oh, and I have a new Level 8 Human Sorcerer ready for combat, should anyone wish to challenge him.
Sweet. I've a new Level 8 Warblade that needs a fight...
Quote from: Endless_HelixSweet. I've a new Level 8 Warblade that needs a fight...
My Lv 8 Sorc would be willing to battle your Warblade.
I'm looking for a partner and 2 opponents to try out a 2 vs 2 battle. Any level really, but for arguments sake, i propose 12 or 16 (maybe 8? 20 is prolly too much for the first multi-fight) unless someone prefers otherwise.
What about it guys?
Should I e-mail the character to you, Def? or should I post it in a spoiler block here? The others have been rolling stats here...
I've got a Level 16 Gestalt (so that would make it in the Level 20 bracket, I guess) made already. Now i'll just have to wait for someone else to make one...
I'll get to work on a level 8 (for two on two) and a 16stalt right away!
Uh... anyone know where I could find a good dice-roller?
Quote from: beejazzI'll get to work on a level 8 (for two on two) and a 16stalt right away!
Uh... anyone know where I could find a good dice-roller?
On the site. Use the {dice] {/dice] (those { should be [ to make it work, ;))tags and enter what you want to roll for instance, put 4d6 between that and you get [dice]4d6[/dice] copy ans paste five times to have a full set of ability score rolls!
Quote from: supadupamanI'm looking for a partner and 2 opponents to try out a 2 vs 2 battle. Any level really, but for arguments sake, i propose 12 or 16 (maybe 8? 20 is prolly too much for the first multi-fight) unless someone prefers otherwise.
What about it guys?
I'll fight. Endless Helix has a lv 8 Warblade so he might want to postpone our match for this 2 on 2.
I've got a lvl 8 half-orc druid/fighter.
So then we just need one more.
Anyone interested?
I'll see if I can't come up with a level 8 combatant to throw into the mix here.
Considering our color commentator wants to get down an dirty, would anyone find it odd if I decided to make some personal PCs for fights? I'd find someone else to act as referree doing those matched. :) (really, really wants to try out a swordsage, at level 8 or 12)
It doesn't bother me at all.
I have a 4th and an 8th (maybe 12th) level characters in the making. If any one would like an easy win at 1st level, Lou is standing by.
Sounds good to me, Xathan. If there are disputes about impartiality, we can always appoint someone else to referee those fights.
To clarify, I'll be coming up with a new, distinct character for actual fighting, not bringing Faro the Loud down to the arena floor. Already tossing around a few ideas.
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level 8 char comin' up
Ooo... a two on two... yeah my warblade's in. Also, Supa, is !maeba ready for the duel against Vorgresh?
[ic=Vorgresh]
"He better be."
[/ic]
Quote from: Realm WeaverShould I e-mail the character to you, Def? or should I post it in a spoiler block here? The others have been rolling stats here...
I've got a Level 16 Gestalt (so that would make it in the Level 20 bracket, I guess) made already. Now i'll just have to wait for someone else to make one...
Yeah, just post it here, everyone else is. I'm going to be neatening up this thread sometime tomorrow and splitting it into multiple threads. :)
@Helix: yeah man, bring it. Just make a thread.
@Xathan: i got no problem with that. A lot of things in pbp are honor-system anyways, so you could maybe even still be the ref.
Who is up for this multi-lvl 8 fight? do we have enough fo a 3 on 3 maybe?
I think that it may be a good idea to either set up an index roster in the first post or have a new thread where the only posts are characters (plus a bit of description). Leave discussions, ideas, dice rolls and challenges here, but we should have a list of all the characters somewhere.
Quote from: supadupamanWho is up for this multi-lvl 8 fight? do we have enough fo a 3 on 3 maybe?
Players: Characters[/u]
supa: Lv 8 Half-Orc Druid/Fighter
beejazz: As of yet unknown
LC: Unknown
Endless Helix: Lv 8 Warblade
DX: Diazzo, Lv 8 Human Sorcerer
Thanatos?: Unknown
That would give us six, enough for a 3v3 or a 2v2v2.
I like the idea of a 2v2v2. (or maybe a 6 man free for all! nah, that'd be too crazy for now. maybe latter).
DX, you wanna team up? i could use a mage that has range, since i'm all combat all the time 9or most of the time at least).
[note=This is a note.]I'll edit this post with details when I'm done making the character. But for now, be assured I've got something cooking.[/note]Ghendo Shaleheart - professional brawler
dwarven monk 6/fighter 2
Details coming soon!
Quote from: supadupamanDX, you wanna team up? i could use a mage that has range, since i'm all combat all the time 9or most of the time at least).
Okay, sounds good.
Is it looking like a 2v2v2 then? Or are we still deciding?
it could be 2v2v2 or we could recruit someone else.
I was working on th lvl 4, but I will put him on hold and bring in my lvl 8. Though he is more of a singles match kind of guy, with not much to offer in a team.
so I wil roll them bones once again. 8th level something or another:
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edit: 15, 16, 10, 17, 11, 5 What to put that 5 in. Yikes
Quote from: ThanatosI was working on th lvl 4, but I will put him on hold and bring in my lvl 8. Though he is more of a singles match kind of guy, with not much to offer in a team.
I'm sure it'll work out.
[blockquote=Thanatos]edit: 15, 16, 10, 17, 11, 5 What to put that 5 in. Yikes[/blockquote]*cough*charisma*cough*
Nevermind, it isn't that big a deal. :)
Items of note:
First, if you saw my earlier post, forget what was said. I overreacted, and I do apologize.
Second, I do ask that no more arena threads, besides fight threads, are started without asking me. I have a plan for what's coming up, and I want to keep things running smoothly. :)
Third, I have a list of threads that'll I start tomorrow for the Arena. If you have any suggestions for ways to expand this or ideas I haven't thought of, let me know.
The two upcoming threads are:
The Arena [ic, non combat area]
Fight Registration (Where people who want fights go, and where tournaments will be announced and rankings will be kept. Also, a record of current fights will be kept here)
Thanks, and I look forward to future fights!
Ok, I got my first character finished.
Isikan Vermilion (http://www.thecbg.org/settings/134/Miscellany/PbPChars.html)
Tharmir HP = [dice]7d6+7[/dice]
Tharmir Raynor (http://www.playrpgonline.net/3eprofiler/view.php?id=537) (8th lvl Warlock), the oldest of the Raynor brothers has arrived.
Darkxarth: Lv 8 Human Sor
supadupaman: Lv 8 Half-Orc Druid/Fighter
beejazz: Comin' Up
LC: Lv 8 Dwarven Monk/Fighter
Endless Helix: Lv 8 Warblade
Thanatos: Lv 8 Warlock
Looking good. So, supa and I are on a team, the rest of you may want to pair up as well.
What are people's opinions about killing in a arena match?
Cause in a fight it would make sense to end them that way, but then that chaaracter is dead and the player looses someone they may want to keep playing.
So, what do you think? I'm kinda torn, for my part.
Also, are deaths permanent in practice matches? just in tournaments? is there the option of ressurection?
A death option is that a character cannot be played for 2 or 3 weeks.
I like that one. My character got fed to the dogs...
Hey Thanatos, want to team up? I gots a Dwarven Warblade.
@Endless: Yeah, I'll team with ya.
So I guess that means LC's on my team?
Also, any word on the interaction between the following feats:
Multiweapon Fighting
Oversized Two Weapon Fighting
Monkey Grip
^If I were to get those three, could I use four lg one-hand weapons at a -4 penalty, right?
^Or two lg two-handed weapons at the same penalty?
Just curious. Seeing as I'm not using my half-giant samurai build.
I honestly don't know... but I believe so.
I'm not sure, either, sorry.
As for Deaths, the option I had in mind is that the Arena would resurrect the person, who would be made into a gladiator (in this context, an Arena owned fighter) until he had worked off the debt. (Generally, after two fights, unless the person wants to roleplay a more extensive period of enslavement.
What is the new ic thread for? is it just ic chatting?
so no:
-ooc chatter
-game arranging
-battles
-character posting
is this correct?
Also, you guys wanna try that 6-way fight soon?
Does everyone have their character ready?
Just read the news update to ypur first post, and i'm not sure how dodgeball would work, but i like the idea.
Aslo, in the SRD, does it somewhere include the starting gold values past level 1?
I can find it.
If it's there could someone point me in the right dirction.
If it isn't, could someone who knows the table or has their book nearby post the values here. (at least for levels 4, 8, 12, 16 and 20 so that character can be made.
thanks muchly.
Quote from: supadupamanWhat is the new ic thread for? is it just ic chatting?
so no:
-ooc chatter
-game arranging
-battles
-character posting
is this correct?
Also, you guys wanna try that 6-way fight soon?
Does everyone have their character ready?
That is correct, except you can challenge people to duels IC in the Arena IC thread. Basically, it serves as a catch all IC area - if it isn't a fight, it belongs in the IC thread.
Quote from: supadupamanJust read the news update to ypur first post, and i'm not sure how dodgeball would work, but i like the idea.
Aslo, in the SRD, does it somewhere include the starting gold values past level 1?
I can find it.
If it's there could someone point me in the right dirction.
If it isn't, could someone who knows the table or has their book nearby post the values here. (at least for levels 4, 8, 12, 16 and 20 so that character can be made.
thanks muchly.
It's on page 135 of the DMG. I can't find my DMG to post the values, but I memorized the page number - if no one does it in the meanwhile, I'll post it tomorrow.
So, the teams are Supadupaman and Darkxarth, Thanatos and Endless, and Beejazz and LC?
In that case, one of you should make the thread and start. I'm looking foward to watching this match. (If it would make everyone more comfortable, I'll make the battle thread. :))
I still gotta get my character up and running. I should have that done by tomorrow, I guess.
I would highly recommend a map for the multi match.
I second that, but it will be a lot of effort...
I'll third it. Both to stall for time and because I love me some highground.
Higher ground will avail you not against our uber tag team. I rule the skies and DX is ranged.
ph33r! (oh man, i can't believe i just used 1337 sp34k. I feel dirty) :wtf:
Turtle of victory!
!turtle
You should. Because you just thought that you could win against the ultimate tag team, Me and Thanatos.
What kind of map do y'all want? I could try my hand at whipping one up, though it's been awhile since I last mapped.
Quote from: Archbishop of CabbageWhat kind of map do y'all want? I could try my hand at whipping one up, though it's been awhile since I last mapped.
A big one. No, seriously, it doesn't matter too much to me. Preferably some open air, since we have a flyer. Other than that, I don't have any preferences I guess..
It doesn't have to be anything ellaborate. After playing for a year on the WotC Forums, I am quite use to purely text base maps. It just needs to be something that shows each characters position
Quote from: ThanatosIt doesn't have to be anything ellaborate. After playing for a year on the WotC Forums, I am quite use to purely text base maps. It just needs to be something that shows each characters position
True. Just something that tells me how far we are away from each other.
actually, that'll be the hardest part, showing where everyone is each round. I don't do text based maps, I don't know how to. (how do you?)
I've never used them, but the simplest (and the most work intensive) way to show where everyone is, is to just grid out the battlefield as normal, and post it in the first post. Each character would have a colored dot representing them, which you could change each round.
Something like this:
____A B C D E F G H I J K L M N O P Q R S
01 | | | | | | | | | | | | | | | | | | | |
02 | | | | | | | |w|w|w|w|w|w| | | | | | |
03 | | | | | | |w|w| | | | |w|w| | | | | |
04 | | | | | |w|w| | |p| | | |w|w| | | | |
05 | | | | |w|w| | | | | | | | |w|w| | | |
06 | | | |w|w| | | | |1|2| |p| | |w|w| | |
07 | | |w|w| | | |p| | | | | | | | |w|w| |
08 | | |w| | | | | | | | | | | | | | |w| |
09 |w|w|w| |p| | | | | | | | | | |p| |w|w|
10 | | |g| | |5| | | | | | | | |3| | |g| |
11 |w|w|w| | |6| | | | | |p| | |4| | |w|w|
12 | | |w| | | | |p| | | | | | | | | |w| |
13 | | |w|w| | | | | | | | | | | | |w|w| |
14 | | | |w|w| | | | | | | | |p| |w|w| | |
15 | | | | |w|w| | | |p| | | | |w|w| | | |
16 | | | | | |w|w| | | | | | |w|w| | | | |
17 | | | | | | |w|w| | | | |w|w| | | | | |
18 | | | | | | | |w|w|w|w|w|w| | | | | | |
19 | | | | | | | | | | | | | | | | | | | |
20 | | | | | | | | | | | | | | | | | | | |
Key
w = Wall
g = gate or entrance
p = pillar
1-6 = combatants
If I had use of overline, it might look a little better
wow, that's bloody awesome, mate.
Yeah, we'll be using that map. :)
Wicked map man. That's a much simpler way to do it.
Maybe a copy should get put in a post allong with the initiative and damage taken at the start of each round.
How high are the pillar and the walls? are we allowed onto them?
can we go into the stands?
how high above/below the arena floor can we go?
How much more time do you think you need for your characte, beejazz?
Anyone wanna fight a 1 on 1 in the mean time?
(any level bracket is fine since i have multiple characters thought up for each)
Quote from: ~#c7Anyone wanna fight a 1 on 1 in the mean time?
(any level bracket is fine since i have multiple characters thought up for each)
Rematch between Saren and !maeba?
Well, i was thinking we'd wait a while more, but since we aren't actually doing official games, why not.
En guard :fencing:
also, [spoiler=dice rolls for new characters]
[spoiler]
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hp = [dice]12+11d12+4d10+64+3[/dice]
hp = [dice]8+4d8+12d4+1d6+72[/dice]
hp = [dice]12+11d8+36[/dice]
hp = [dice]4+7d4+24[/dice]
hp = [dice]4+15d4+48[/dice]
[/spoiler]
Quote from: ~#c7How much more time do you think you need for your characte, beejazz?
I'm gonna need till Thurs. real life seems hell-bent on interrupting for the time being.
Hit dice!
[dice]8d8[/dice]
Quote from: ~#c7Anyone wanna fight a 1 on 1 in the mean time?
(any level bracket is fine since i have multiple characters thought up for each)
Lou Z. R. the 1st level fighter is still sitting on his hands, eager to prove his mettle, though it may not be much of a fight.
Hey Thanatos, I gots a level 1 binder of dubious ability if you're up for a pseudo-comical fight.
Sure, go ahead and start it up. If you want to use the map go ahead, since it is a magical arena the pillars can stay or go. It doesn't matter to me.
@ Supa: Your last turn was illegal. "You can move 5 feet in any round when you donâ,¬,,¢t perform any other kind of movement." You'll need shot on the run to pull off that move.
oops. Good point.
Errr... I tried to work the map out and it failed miserably for me... Thanatos, could you start the thread?
~#c7: To answer your question, I will once again quote from the SRD.
Quote from: SRD"You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldnâ,¬,,¢t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell."
In effect, you treat your opponent as a freind. Would you let a freind get into a coup de grace position? Probably not. Would you let your guard down? Yes. Would you call off your dogs? Yes. Would you put away your weapons inside an arena? Only if he makes a good argument.
but no retry on my save, huh? Well, that's not good.
Quote from: ~#c7but no retry on my save, huh? Well, that's not good.
I don't plan on doing anything threatening to you either, so no. Not yet anyway.
To be posted soon, I have a lvl 20 character (my pbp character Jeroen, expanded out to the full 20 lvl build for him) that can, not only take on any character thrown at him, but he could take any and all characters you would care to fight him with at once and come out on top without breaking a sweat. Jack of all trades, lots of power, and cannot be even attacked, much less hurt.
Ahem, i think what i'm trying to say is,
BRING IT :soap:
Endless_Helix the arena is ready (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?18641.last)
Nice fight Dark and ~
@tilde: IT'S AWN!
Got your character ready for the 2v2v2 beejazz?
Sweet! So it's finally come to this... :)
Sweet! Let's begin the epic battle. :morons:
Also, a question for you guys as to wether two variant feats seem balanced and can be used.
Psionic Disciple
Knowledge religion [4], Psicraft [4], abbility to manifest powers.
Gain the spells from a domain of your diety's list. Wisdom determines whether you can manifest them, and wisdom makes the save DC's.
(this is just a paraphrased version of Arcane Disciple from CD.)
Practiced Manifester
psicraft [4]
gain +4 manifester level for chosen class, bu this cannot make your manifester level higher than your HD.
(again this is a paraphrased version of Practiced Spellcaster form CD)
One or both of these may already exist in CP, but i don't have that book, so i wasn't sure.
They are essentially the same feat, but i want to know if you guys think they should be allowed.
Quote from: DarkxarthGot your character ready for the 2v2v2 beejazz?
I shall have it done before the strrrrrroke of midnight.
Otherwise start without me.
Also, I hear no objections to using oversized two weapon fighting (complete adventurer, IIRC) with four weapons, so I'm gonna go ahead.
How's this for a start? And where should I put it?
[spoiler=PWNT]
Str18:+4
Dex24:+7
Con19:+4
Int11:+0
Wis15:+2
Cha5:-3
AC=10+7+3=20
HD=2d8+4d10+24
Melee=6+4
Ranged=6+7
F:4+0+4=8
R:7+3+1=11
W:2+3+1=6
Feats:
Deflect Arrows, Multiweapon Fighting, Leap of the Heavens, Oversized Multiweapon Fighting, Exotic Weapon Proficiency (Great Scimitar), Quick Draw, Improved Multiweapon Fighting
Skills:
Balance:7+6=13
Jump:4+6+30+4=44
Listen:2+2=4
Spot:2+2=4
Sense Motive:2+2=4
Tumble:7+2=9
Attacks
Great Scimitar+10(1d8+4/19-20)
Full Attack +8/+8/+8/+8/+3/+3/+3/+3
Chatkcha +13 (1d6+4/18-20)
Full Attack +11/+11/+11/+11/+6/+6/+6/+6
Special Qualities: Darkvision, Immunity to Sleep, Naturally Psionic
Special Abilities: Multiple Limbs, Natural Attacks, Poison, Leap, Weapon Familiarity, Psi-Like Abilities, Desert Camo
Equipment
Oils of keen edge,4
Ring of feather falling
Immovable Rod, 4
Great Scimitar, 4
Chakcha, 16
Dagger, 16
[/spoiler]
You can leave it right there, but you may want to transfer it to an online Character Sheet. A good one that I use is 3EProfiler (http://www.playrpgonline.net/3eprofiler/)
you can also put it in the wiki (http://www.thecbg.org/wiki)
I'm leaning towards the wiki, but where on teh wiki to put it? Jaggerfell?
make a link to "arena" on the front page. (I've done that.) Then make a link to "Arena:MyAwesomeCharacaterOfStabness" on the arena page.
I'm not going to give any more help on wikiness. :D
I hope I did that right.
For the 2v2v2 match
Quick Map Poll:
How big do you think is big enough?
Flat sand or differing obstacles (pillars and such)?
Anything else you can think of?
About what you had originally is fine, perhaps a little larger, but not much more. I'd prefer some cover as well.
Let's get this party started!
Big enough:20x20
Features: Platforms, Pillars, Walls
Else: Idunno
Just slightly larger than your original.
A little cover, but not all over the place.
Can't think of anything else.
flying platforms?
Quote from: beejazzflying platforms?
Ooh, I'm intrigued by this thought. Tell me more...
Um... platforms that fly?
Are...
platforms.
And they...
uh...
fly.
Anyway, someone mentioned that they wanted to do a flying character, and I got +44 in jump, so...
I just wondered if you had any specific ideas.
Like how high they go; how big they are; how fast they go up; how far apart they should be; etc.
Well, there should be at least four. They should be oblong (I suppose 2x3 squares). They should stay put for the most part, but could be manipulated by telekinesis. Or something. Height-wise, variable. At least one should be accessible from the ground, with the next accessible from the first and so on.
Ooh, Floating platforms. Me likey (someone is so getting bull rushed off one of those.)
Let there be duelling.
If this one isn't ready, then i throw a challenge out there to anyone. You pick the level bracket since i have several characters ready (or almost ready) that i want to try out.
Quote from: ~#c7Ooh, Floating platforms. Me likey (someone is so getting bull rushed off one of those.)
Let there be duelling.
If this one isn't ready, then i throw a challenge out there to anyone. You pick the level bracket since i have several characters ready (or almost ready) that i want to try out.
If you have a Level 20 category combatant ready, then i'd like to try one out. Level 12 is also good for me.
That is, if you're not busy with another match.
Don't mind me. I'm just rolling up some more stats while I wait for the 2v2v2 to start.
[spoiler=Ability Rolls][dice]4d6[/dice]=15
[dice]4d6[/dice]=12
[dice]4d6[/dice]=12
[dice]4d6[/dice]=11
[dice]4d6[/dice]=10
[dice]4d6[/dice]=14[/spoiler]
That ought to do it for now.
@ everyone in the 6-way: When are we starting? is there some hold-up i'm unaware of?
@Realm weaver: I can do either (lets go with 20 i guess). I have several, but only 2 are finished. Do you want to fight the unbeatable monk/sorc/apostle or the just hard to hurt egoist/metamind/uncarnate ? Let me know which, and then make a thread.
Quote from: ~#c7@ everyone in the 6-way: When are we starting? is there some hold-up i'm unaware of?
I think we're waiting for a map to be finished. Other than that, I think we're ready.
Alright RW, i've got my character finished and i'm ready to start anytime, just give the word.
I decided to finish up my halfling egoist rather than use my monk/apostle/god since he is fairly broken and could probably take any number of lvl 20's (i want to try that sometime. 1 guy vs. all the other gladiators)
Quote from: ~#c7Alright RW, i've got my character finished and i'm ready to start anytime, just give the word.
I decided to finish up my halfling egoist rather than use my monk/apostle/god since he is fairly broken and could probably take any number of lvl 20's (i want to try that sometime. 1 guy vs. all the other gladiators)
Alright. We might as well start sometime today, in order to finish before anything gets going.
| | | |w|w|w|w|w|w|g|w|w|w|w|w|w|w| | | |
| | |w| | | | | | | | | | | | | | |w| | |
| |w|h|h| |p| | | | | | | | |p| |h|h|w| |
|w| |h|h|p|p|p| | | | | | |p|p|p|h|h| |w|
|w| | |p|p|p|p|p| | | | |p|p|p|p|p| | |w|
|w| |p|p|p|p|p| | | | | | |p|p|p|p|p| |w|
|w| | |p|p|p| | | | | | | | |p|p|p| | |w|
|w| | | |p| | | | |~|~| | | | |p| | | |w|
|w| | | | | | | |~|~|~|~| | | | | | | |w|
|g| | | | | | |~|~|~|~|~|~| | | | | | |g|
|w| | | | | | |~|~|~|~|~|~| | | | | | |w|
|w| | | | | | | |~|~|~|~| | | | | | | |w|
|w| | | |p| | | | |~|~| | | | |p| | | |w|
|w| | |p|p|p| | | | | | | | |p|p|p| | |w|
|w| |p|p|p|p|p| | | | | | |p|p|p|p|p| |w|
|w| | |p|p|p|p|p| | | | |p|p|p|p|p| | |w|
|w| |h|h|p|p|p| | | | | | |p|p|p|h|h| |w|
| |w|h|h| |p| | | | | | | | |p| |h|h|w| |
| | |w| | | | | | | | | | | | | | |w| | |
| | | |w|w|w|w|w|w|g|w|w|w|w|w|w|w| | | |
Key
w = Wall Height '
p = Platform (solid, rough worked stone) Height '
h = Hole Depth '
g = Gates
~ = Water hole Depth '
Here is a preview of the map. I am not going to put flying platforms, because it would be a pain to represent a character above and below the platform, so I put in solid not moving platforms. There are holes behind the platforms for extra bullrush damage :) We may need a DM for this match, because there are many places to hide for making secret acts (setting up traps, readying actions, etc..)
If a DM is needed, I will be DMing, no problem. Also, Thanatos, the numbers on your map vanished, you need to enter them without the little ' that means feet. It looks great, though - I can't wait to see this fight.
All right! Awesome map Thanatos! I didn't think about how complicated it would be to have characters above and below the platforms...
Well, I guess we're ready to start the fight!
[spoiler=More Rolls][dice]2d4+1[/dice]
Hit Points= [dice]2d10+6[/dice] + [dice]8d10+32[/dice] + [dice]1d10+5[/dice] + 13
[/spoiler]
Okay. Have to make some more rolls, sorry.
[spoiler=Yet More Rolls]
Lv 2 [dice]1d20[/dice]
Lv 3 [dice]1d20[/dice]
Lv 4 [dice]1d20[/dice]
Lv 5 [dice]1d20[/dice]
Lv 6 [dice]1d20[/dice]
Lv 7 [dice]1d20[/dice]
Lv 8 [dice]1d20[/dice]
Lv 9 [dice]1d20[/dice]
Lv 10 [dice]1d20[/dice]
Lv 11 [dice]1d20[/dice]
Lv 12 [dice]1d20[/dice]
[/spoiler]
Wicked map, man. Thanks.
This character of your is so mysterious DX. I'm trying to think of what he is, but who has to roll a d20 each level?
Quote from: ~#c7This character of your is so mysterious DX. I'm trying to think of what he is, but who has to roll a d20 each level?
Bwah-ha-ha-ha!! I'll never tell!!
P.S. If you figure it out, don't tell everybody else. ;)
Quote from: Archbishop of CabbageIf a DM is needed, I will be DMing, no problem. Also, Thanatos, the numbers on your map vanished, you need to enter them without the little ' that means feet. It looks great, though - I can't wait to see this fight.
I said it was a sneak peek. The heights and depth are not finalized they will be around 20 to 40 feet. The platforms will most likely be 40 feet and the water and pits 20 deep.
What d'ya ay? Should we make an arena forum so that we can start putting down our prebattle actions and stuff.?
Quote from: ~#c7What d'ya ay? Should we make an arena forum so that we can start putting down our prebattle actions and stuff.?
You can use the Arena IC thread for pre battle actions and actions between battles, that's why iI made it. :). I've discussed the possibility of a new forum with Eldo, but as he aptly pointed out, the Play By Post section doesn't get that many visits anyway. If the community grows to the point where an arena forum becomes needed to keep down clutter, then we'll bring it up again then, but for now the Play By Post forum works fine. If you want more threads here, that shouldn't be a problem, just put [Arena] in the title, and everyone will know what it is.
If you are talking about making an off site forum, I am adamantly opposed to this. I want to keep the Arena as part of the CBG, hopefully so it can even serve as something for people who don't normally post to do, or even to draw new members. :)
Sorry, when i said "forum" i actually meant to say thread. I was asking whether are ready to make the battle thread and start the fight. Sorry for thr misunderstanding.
Oh Miscommunication, you sneaky devil you. You've struck again! Look at the seeds of confusion and annoyance you've planted. You make me sick.
And yes, I think that someone should start the thread for our 2v2v2 match. We can add in the map after Thanatos has finished hammering out the details.
Quote from: ~#c7Sorry, when i said "forum" i actually meant to say thread. I was asking whether are ready to make the battle thread and start the fight. Sorry for thr misunderstanding.
lol, it's cool, I make similar mistakes all the time. :P
Some more rolls:
[dice]12d8[/dice]
Now for something completely random! [dice]1d[dice]1d50[/dice] [/dice]
After talking to Xathan here is your finalize map. TADA!!
___|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|
01 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
02 | | |w| | | | | | | | | | | | | | |w| | |
03 | |w|h|h| |p| | | | | | | | |p| |h|h|w| |
04 |w| |h|h|p|p|p| | | | | | |p|p|p|h|h| |w|
05 |w| | |p|p|p|p|p| | | | |p|p|p|p|p| | |w|
06 |w| |p|p|p|p|p| | | | | | |p|p|p|p|p| |w|
07 |w| | |p|p|p| | | | | | | | |p|p|p| | |w|
08 |w| | | |p| | | | |~|~| | | | |p| | | |w|
09 |w| | | | | | | |~|~|~|~| | | | | | | |w|
10 |g| | | | | | |~|~|~|~|~|~| | | | | | |g|
11 |g| | | | | | |~|~|~|~|~|~| | | | | | |g|
12 |w| | | | | | | |~|~|~|~| | | | | | | |w|
13 |w| | | |p| | | | |~|~| | | | |p| | | |w|
14 |w| | |p|p|p| | | | | | | | |p|p|p| | |w|
15 |w| |p|p|p|p|p| | | | | | |p|p|p|p|p| |w|
16 |w| | |p|p|p|p|p| | | | |p|p|p|p|p| | |w|
17 |w| |h|h|p|p|p| | | | | | |p|p|p|h|h| |w|
18 | |w|h|h| |p| | | | | | | | |p| |h|h|w| |
19 | | |w| | | | | | | | | | | | | | |w| | |
20 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
Key
| | = 5 ft
w = Wall (smooth worked stone) Height 80 ft
p = Platform (solid, rough worked stone) Height 40 ft
h = Hole (rough unworked dirt stone sides) Depth 20ft
g = Gates (Adamantine plated 5 ft thick steel)
~ = Water hole (smooth worked stone sides) Depth 20 ft
special note: Battle area is capped with a wall of force 80 ft up connected to the battle area's walls.
Nice.
So, is the Lord of the Arena going to start up our battle thread soon? It seems like there's nothing to stop us now.
EDIT: Nevermind, I see the thread now...
what's with the map?
and some dice [dice]8+5d8+2d4[/dice]
People were posting in the tavern that they wanted a bigger map, so I made one a little bigger.
Thread's up. Map's working correctly. Who's ready for a fight?
QuoteBecause you can't spell 'manslaughter' without 'laughter!'
You're going down, beejazz.
In other news...
[spoiler=A Few More Rolls...]
[dice]4d6[/dice]=9
[dice]4d6[/dice]=14
[dice]4d6[/dice]=11
[dice]4d6[/dice]=7
[dice]4d6[/dice]=12
[dice]4d6[/dice]=11
[dice]4d6[/dice]=10
[dice]4d6[/dice]=13
[dice]4d6[/dice]=4
[dice]4d6[/dice]=12
[dice]4d6[/dice]=16
[dice]4d6[/dice]=7
[dice]4d6[/dice]=13
[dice]4d6[/dice]=11
[dice]4d6[/dice]=13
[dice]4d6[/dice]=14
[dice]4d6[/dice]=10
[dice]4d6[/dice]=12
That should hold me over. For a while...[/spoiler]
Oh, I'm fairly certain I'm going down. The fact that I'm such an exotic build will surely draw fire from multiple opponents... Incidentally, what're stats for that bat of yours?
Quote from: beejazzOh, I'm fairly certain I'm going down. The fact that I'm such an exotic build will surely draw fire from multiple opponents... Incidentally, what're stats for that bat of yours?
Everyone is going to draw fire of some kind, I'll make sure of that. ;)
I was just generally taunting you.
The bat is an average dire bat with 2 extra hit dice, +2 natural armour, +1 str and the abbilities granted to a 3rd level druid's animal companion (link, share spells and evasion).
At the start of the fight he is also under the effects of: Bulls's Stregth, Bear's Endurance, Magic Fang, Haste, Heroism, Barkskin +5 and Shield of Faith +5.
6HD; 45hp; AC 33; Fort +12; Ref +14; Will +9; Bite +13 (1d8+10); Stats 22,22,21,2,14,6; Fly 70ft (good).
Quote from: ~#c7At the start of the fight he is also under the effects of: Bulls's Stregth, Bear's Endurance, Magic Fang, Haste, Heroism, Barkskin +5 and Shield of Faith +5.
Wait, how did that happen?
Yeah... I thought there was a limit on pre-combat actions.
They have long enough durations that i cast them before we even enter the pre-combat time. I thought that this was allowed. Is it not?
I was told we got to know ahead of time, and i didn't notice anything saying we couldn't enter the arena with effects active. I set these things up while i head to the arena, then do a few last minute things just before the combat stops.
To the best of my knowledge it hasn't been done so far... I thought you only got one or two (four?) rounds of prep. Otherwise, why would anyone buy any equipment that wasn't a weapon or a buffer potion?
I dunno. Just seems a bit much to me.
I assumpe people can just join in?
Ok, let's try this.
[spoiler]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[/spoiler]
Hmm. Not spectacularly good, not spectacularly bad. 14 13 10 13 12 12
Beats the "Noble Array" by one point -- but with incredibly balanced stats. Will need to think overnight about what to do with this.
If we want to change the rule, then by all means, lets discuss it. Where would we draw the line though. Since some stuff like mage armour, people just cast at the beginning of the day.
This was discussed a little on pages one and two...
Xath, you worked out the kinks in the prep time yet?
It seems to me that certain PrCs (Like Abjurant Champion) lose a lot of facility if they can't have spells that are effectively always up for them, well, up. (AC level with a Cl of 12 or higher will -always- have Mage armor or Greater Mage Armor. Not even all day -- always unless it's been dispelled!) OTOH, arguablly one could build a mid/high level mage build that would outfight the fighters (not even talking blasting) that way, so perhaps the four round limit is right.
I think people have been rolling up multiple stat blocks before making up their mind, right? Given that, here are two more for me to play with.
(edit: added one extra die block to each block, for obvious reasons. Doh!)
(edited to write down the stats, mostly so I've got something to work with)
[spoiler]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
(13, 12, 13, 11, 16, 13). Pretty good stats! 32 on a point system!
[/spoiler]
[spoiler]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
(15, 12, 12, 10, 11, 9). 22 on the point system -- IOW, they can't all be gems.
[/spoiler]
Ok, I've got three bare-bones sets -- will work on turning them into characters when I'm, you know, awake.
You make a good point, mneme. It's a very debatable issue. That's part of the reason Xathan didn't decide in the beginning. My best advice on the whole situation, would to let this be a practice run for the pre-combat buffing that The Poster Formerly Known as Supadupaman has used. If it's balanced-ish, it'll probably stay. If not, ditch it.
Looking forward to having you in the Arena, mneme.
Welcome to teh CBG, and...
... mneme? You playing undead? 'cause you only gots five abilitiy scores in those blocks.
Doh! Thanks, bejazz. I added die blocks in the obvious place -- hopefully that will produce sane stat blocks.
Lookin' good now.
And tilde... whatcha got cast on yourself, then?
Quote from: ~#c7They have long enough durations that i cast them before we even enter the pre-combat time. I thought that this was allowed. Is it not?
I was told we got to know ahead of time, and i didn't notice anything saying we couldn't enter the arena with effects active. I set these things up while i head to the arena, then do a few last minute things just before the combat stops.
I dunno. If it is allowed then since some of my innvocations have 24 hour duration I could say I already have them active and that would definitely change my pre-combat actions.
Where are LC and Endless? Haven't they seen the thread? :(
I've been thinking about Prep time, since there are clearly some problems.
Since no rules were established for this fight, then things will stand as is. I'll let you guys decide if it would be fair for people to change their existing pre-round actions to allow for the fact that they could cast them at the beginning of the day.
For future fights, I'm going to say this:
Non-Tournament: The combatants decide. It's totally up to them, since that seems the most fair.
Tournament: Combatants get a half miniute (5 rounds) of prep time prior to combat. No other magic may be cast before that, and they will check.
QuoteI dunno. If it is allowed then since some of my innvocations have 24 hour duration I could say I already have them active and that would definitely change my pre-combat actions.
This is the kind of stuff i was thinking about. Spells/effects with durations of 24 hrs, 1 hr/lvl, 10 min/lvl, and even 1 min/lvl at mid to high levels have durations easily long enough to activate long before the battle. I think that it would make sense that only pwers with durations of around 1 round/lvl or a few minutes should need to be used right before the fight. The others could be a part of you daily prep. Xathan did originally say that ourt fighters would know a while ahead of time when they would be fighting. If so, why wouldn'tthey use that time to prepare.
If anyone has opinions about this, or alternate ways to deal with pre-battle prep, let's hear about it.
Quote from: Xathan PitmasterTournament: Combatants get a half miniute (5 rounds) of prep time prior to combat. No other magic may be cast before that, and they will check.
I like this and so far I think this is how battles have been run. Even Endless_Helix did his binding in our match, and bindings are 24 hour durations.
QuoteI like this and so far I think this is how battles have been run. Even Endless_Helix did his binding in our match, and bindings are 24 hour durations.
Don't bindings take like 20 minutes or something? (sorry if this is way off. I don't have my ToM with me)
What about the warlock invoc's that have 24 hr durations? Some stuff like that seem like it would be prepped first thing in the morning. if they can't do this there may need to be defenitions of what can and can't be done (remember that spell preparation is done in the morning. What other stuff should go in a similar category).
Any one could have saved their money as well, and then before the match get someone to buff you up with powerful spells and such. I mean, by what you want to do a non spellcasting class is very limited, and the spellcaster has an almost infinite prep time (ok more around 600 rounds). Now if someone is checking combatants out before they enter the arena, to make sure they are not pre-buffed, then all combatants start off on equal ground. This is the way I think that it should be run.
As for the binding, maybe he didn't. He was doodling in the dirt. I'll have to check with my ToM to see for sure. If it does take 20 minutes to bind then I think it would be ok, and put a rule that all bindings must be made in the presence of an arena official. Other class abilities, would have to be examined on a case by case basis. I would say no to invocations, and anything else that can be done in a full round or less.
conversation continued from 2v2v2 thread
[ooc] Alright, but being able to cast stuff on people pre-battle is a pretty major change. If this had been made allowed, i would have appreciated it if everyon, not just you, got told about it.
What spells and effects could be used?
- Could i charm you?
- Bestow curse you?
- Could i fireball you? if not, could i delayed fireball you (i.e. use my five prep turns to drop 5 DBF's all set to co off on turn one)
- I would assume all of these are not allowed, but i would have assumed anything that can affect the others was unnalowed pre-battle.
What is the Ruling on this Xathan? [/ooc]
Quote from: ~#c7[ooc] Alright, but being able to cast stuff on people pre-battle is a pretty major change. If this had been made allowed, i would have appreciated it if everyon, not just you, got told about it.
What spells and effects could be used?
- Could i charm you?
- Bestow curse you?
- Could i fireball you? if not, could i delayed fireball you (i.e. use my five prep turns to drop 5 DBF's all set to co off on turn one)
- I would assume all of these are not allowed, but i would have assumed anything that can affect the others was unnalowed pre-battle.
What is the Ruling on this Xathan? [/ooc]
I was not told I asked.
I did not cast it on you, I cast it on a space in the arena.
I would imagine direct attacks (that includes charm and such) would be off limits or spaces occupied by combatants.
I imagine a delayed firball cast on a space that is not occupied by a combatant that doesn't go off until the first round of actual combat would be ok. If direct attacks were allowed I would have used earthen grasp.
I had only come up with the strategy when I noticed that people were taking more than one pre-combat round. I was ok with only one pre-combat round and using my wand of silence during combat. Since it was not an attack per se, I asked if it was ok.
I guess that all works.
What would be the defenition of direct attack though?
Doesn't target a player and doesn't cause damage?
That would seem to make sense, but what it it was area effect and causes some other detrimental effect (like ability damage, slow, curse, entanglement, etc).
I see now from this battle's set up that there are lots of little tweaks that need to be made to the system.
Maybe you can only cast spells that affect yourself or your allies (be it an animal companion, a familiar, an Undead minion, etc.). Spells that affect the environment, such as Evard's Black Tentacles, Web, or Silence ( ;) ) would be off-limits. Just my :2cents:
I'm okay to continue the current match as is though. That's why this is the practice time. Everyone's still figuring out the rules. Whether it's spells that last all day or the restrictions on pre-combat actions, no one, not even Xathan, knows what's going to work out as balanced or unbalanced.
Quote from: ~#c7I guess that all works.
What would be the defenition of direct attack though?
Doesn't target a player and doesn't cause damage?
That would seem to make sense, but what it it was area effect and causes some other detrimental effect (like ability damage, slow, curse, entanglement, etc).
I see now from this battle's set up that there are lots of little tweaks that need to be made to the system.
Disclaimer: I am only giving my opion and Xathan's word on this is final, so if after reaing this he decides that silence is not allowed I will accept it.
I would define a direct attack spells cast and abilities used on a charater, or cast/ used near enough to a character to cause some sort of damage (splash, ability, etc...) or cause a saving throw becaus of casting directly on a character (charm, silence(if cast on a person), etc..). (I would also think that animals and other creatures allied with opponents are subject to same rule)
I would say that things like silence, illusions, fog cloud, shape stone (to make a wall, steps, other things that don't touch the opponent or cause damage), delayed spell that is delayed until init of first round, darkness, entangle or such spell cast where no opponent was within the area (To give yourself an area someone would have to pass through to get to you for example)) would be allowed. These are just a few examples. I would think a combatant would also be able to dispel these allowed arena manipulating spells (not dispeling buffs until first round of combat, ewww a delayed Mordenkainen's Disjunction would be EVIL!!)
I just think this would vary strategies from buff and fight, to some interesting fights.
I am also fine with continuing the match. I just want to discuss how these rules should work, now and more importantly, for the future.
QuoteMaybe you can only cast spells that affect yourself or your allies (be it an animal companion, a familiar, an Undead minion, etc.). Spells that affect the environment, such as Evard's Black Tentacles, Web, or Silence (;)) would be off-limits. Just my
I would define a direct attack spells cast and abilities used on a charater, or cast/ used near enough to a character to cause some sort of damage (splash, ability, etc...) or cause a saving throw becaus of casting directly on a character (charm, silence(if cast on a person), etc..). (I would also think that animals and other creatures allied with opponents are subject to same rule)
I would say that things like silence, illusions, fog cloud, shape stone (to make a wall, steps, other things that don't touch the opponent or cause damage), delayed spell that is delayed until init of first round, darkness, entangle or such spell cast where no opponent was within the area (To give yourself an area someone would have to pass through to get to you for example)) would be allowed. These are just a few examples. I would think a combatant would also be able to dispel these allowed arena manipulating spells (not dispeling buffs until first round of combat, ewww a delayed Mordenkainen's Disjunction would be EVIL!!)
[/quote]
I agree, this could make for some really interesting battles. being abe to change the battlefeild would be awesome. It does create a greater need for restrictions and outside refereeing (more freedom requires more restrictions - it always has, always will).
One major thing is that we would have to do each round of our prep one at a time, back and forth (and roll initiative beforehand).
Also, it just realised that to get around Thanatos' silenceing, we could have just walked to the side as our move action on the round when we firt can't hear, and then cast the spell when we're outside of the radius of the silence spell.
Quote from: ~#c7Also, it just realised that to get around Thanatos' silenceing, we could have just walked to the side as our move action on the round when we firt can't hear, and then cast the spell when we're outside of the radius of the silence spell.
True, I didn't think about that. Oh well.
[ooc]OFFICAL PRE COMBAT ACTION RULES
You may, during pre combat rounds, cast any of the following spells, manifest any of the following powers, or activate any of the following effects:
1) Any spell or ability that targets you, an ally, or a willing foe.
2) Any spell or ability that targets a point in space within the arena. (This includes area spells, delayed blast fireballs, wall spells, etc.)
You have two hours, prior to combat, in which you can activate any effect with a duration measured in a time increment of hours or longer. (These spells can only be cast on you or an ally, not a point in space)
You have ten miniutes, prior to combat, in which you can activate any effect with a duration measured in miniutes or longer.
You have five rounds, prior to combat, in which you can activate any effect.
Players roll initiative at the beginning of posting in the arena thread, to determine who's goes first in pre combat rounds.[/ooc]
These are, of course, subject to revision. Thoughts?
These all look good. I'll agree to them if everyone else is fine with it.
one question
Quote2) Any spell or ability that targets a point in space within the arena. (This includes area spells, delayed blast fireballs, wall spells, etc.)
Does this include damaging spells? like normal fireball, etc?
What if they deal ability damage?
Or put people to sleep?
Or give a penalty to saves?
Or something?....
Also, is ther any vegetation inside the arena? (for entanglement spells) or bugs in the sand? (for giant vermin spells)
Ok, the intent of rule two is to prevent people from attacking someone before combat starts but still allow things like the silence spell, or a resiliant sphere, or a wall spell, or an antimagic field. How would anyone suggest wording it so that it becomes clear that is what I'm going for?
As for vegetation: Depends on the map, not on this one.
For Vermin: yes, there will be some vermin crawling about or flying around.
Quote from: Xathan, the Archbishop of CabbageOk, the intent of rule two is to prevent people from attacking someone before combat starts but still allow things like the silence spell, or a resiliant sphere, or a wall spell, or an antimagic field. How would anyone suggest wording it so that it becomes clear that is what I'm going for?
How's this?
[ooc]
2) Any spell or ability that targets a point in space within the arena and is not an attack. An attack is a spell cast or ability used on a charater, or cast/ used near enough to a character to cause some sort of damage (splash, ability, etc...), or cause a saving throw (Exceptions spells that have harmless effects, such as some illusions). An attack spell or ability that is delayed until the first round of combat is also permissable during this time.[/ooc]
[ooc]
Other questions:
How far can we move from our staring positions during the pre-combat?
Can we enter the arena invisible? (I would say no, but I want to know the offical ruling. )
[/ooc]
Q's: so what about Contingency? Or Permenancy (it going without saying that xp spent on a spell still counts against your "weight class" -- so a mage with self-cast Permenancy spells would generally be one level below the weight class they qualified for)? Or even Shrink Item (which has a duration of days or weeks).
On a related topic, I'm not sure how possession animals work in this context: Do you have to have ranks in Handle Animal to work with them? Play out teaching them "tricks"? Can you pay for both the animals and their training?
Similarly, what about bought spells -- since there's an arbitrary amount of permanent prep time (more or less), can you buy scrolls or spellbook copying (1st and 2nd level spells are cheaper as scrolls -- unless scrolls purchased for this purpose are still 5* cost?) and try to make rolls in-thread to copy them into your spellbook?
It's worth noting that while I've got my 4th level character close to done (I've also get a 16 that will take more time -- there are an -incredible- number of options at that level), I'm finding it hard to figure out how to spend money. At 3300 GP, you can't get permanent magic items, so once scrolls have been purchased (at 5* cost), a non-armor wearing character's got a lot of free cash to try to figure out how to spend.
Quote from: mnemeOn a related topic, I'm not sure how possession animals work in this context: Do you have to have ranks in Handle Animal to work with them? Play out teaching them "tricks"? Can you pay for both the animals and their training?
Similarly, what about bought spells -- since there's an arbitrary amount of permanent prep time (more or less), can you buy scrolls or spellbook copying (1st and 2nd level spells are cheaper as scrolls -- unless scrolls purchased for this purpose are still 5* cost?) and try to make rolls in-thread to copy them into your spellbook?
[/quote]
hhmmm spellbooks have not come up yet. At least I don't think they have. I would imagine the arena would have a library or other spellcasters that would allow people to copy (You would have to still pay the cost of copying). Also combatants could possible exchange spells in the IC thread as well.
oooh, dear. This is all getting really complicated.
Should we maybe just set it to no spells can be cast before combat? (i don't think that'd be a good idea, but it might make stuff simpler).
I also have to redo some of my characters (i forgot about the x5 one-use rule).
Maybe we should postpone the 6-way. I don't want to, but LC may be dropping out, there's the prep-time, silence and what else you can effect people with to work out, rules for animals and pets and stuff, and more.
The 5* rule is really important -- especially since it keeps 3rd-level scrolls out of range for 4th level combats.
Sorry for all the questions -- but what with !maeba winning his battles largely due to his dogs, etc, I figured they were worth asking
the x5 cost for one use items rule is NOT an actual rule in the arena. I never said it was, and it isn't. Remember, once you use an item, it is used, and you must by new ones for the next battle.
You can cast an spell that falls into those guidelines, using Posideons version of #2. If it doesn't fit those guidelines, it's not allowed.
The more I think about it, the more I think it might be best to limit spells do those cast only on yourself or an ally. Thoughts?
QuoteQ's: so what about Contingency? Or Permenancy (it going without saying that xp spent on a spell still counts against your "weight class" -- so a mage with self-cast Permenancy spells would generally be one level below the weight class they qualified for)? Or even Shrink Item (which has a duration of days or weeks).
Good point. Everyone starts with enough exp to get them halfway to the next level, which can be spent on making scrolls, potions, permancy, etc.
With spellbooks, your ability to buy spells and put them in your book is limited primarily by your GP - the rolls don't need to be made.
Quote from: mnemeThe 5* rule is really important -- especially since it keeps 3rd-level scrolls out of range for 4th level combats.
The only cap on buying items is no single item can cost more than 1/5th of your overall wealth.
What about this. Characters could start not in the arena (in the little hallway leading in) and you can get there whenever you want (to within some limit - say 10 min - although if anyone finds a way to use all 10 min, then then this rule needs to be changed). There is unlimited time for prep (this kind of worries me, though), but prep cannot include any summonings. Those must be done on the field. The only beings who can enter the arena are creatures that are bought pets, familiars/animal companions/mounts/etc, and cohorts (should the leadership feat even be allowed? should cohorts, but not followers be allowed?). I think the unlimited prep could be a bad idea, bu the potential for abuse is mitigated since one use things are more expensive, and you can't just summon a legion of allies and swamp the field since summons must be done in combat.
On further though, maybe we should get rid of prep time and pre-combat entirely.
The problem with one-use things, even when more expensive, is that they are still so cheap.
potion of bull's strength = 300x5 = 1,500gp
belt of giant strength +4 = 16,000gp (and takes up an item slot)
or
Oil of Greater magic weapon +5 = 3,000gp
+5 weapon = 50,000gp!
That's also for a weapon with no other abbilities. Using an oil to make a +5 weapon out of a +1 brilliant energy weapon (+5 equivalent) costs 3,000 + 50,000 = 52,000.
To actually make the same weapon would cost 200,000gp!
The prices just don't compare, meaning it is almost pointless, from a financial point of view to buy most items.
Quote from: ~#c7I also have to redo some of my characters (i forgot about the x5 one-use rule).
Maybe we should postpone the 6-way. I don't want to, but LC may be dropping out, there's the prep-time, silence and what else you can effect people with to work out, rules for animals and pets and stuff, and more.
[/quote]
On a lighter note:
What kind of terrain, and environments would people like to see for maps?
So far I have in the works:
Frozen field: A cold, ice and snow covered arena that will have an combatant shivering
Lava pool: Magically enhanced stone walkways and platforms are surrounded by a pool of bodding lava.
Platforms in the sky: Floating unconnected platforms over a bottomless pit.
Platforms in the sky2: Floating connected platforms over a bottomless pit.
Forested Floor: The arena is littered with trees and small brush.
[/ooc]
Quotethe x5 cost for one use items rule is NOT an actual rule in the arena. I never said it was, and it isn't. Remember, once you use an item, it is used, and you must by new ones for the next battle.
I believe this was originally said to be only once we started "official" matches, although there doesn't seem to be any sort of divider.
We also don't have a system set up for gaining money from fighting battles. Do we have to leave funds unspent in order to later replenish stuff, or is there a system in the works for this?
- Moving platforms
- Mechanus/factory style (moving gears and blast funaces could crush or be used as "weapons". conveyor belts creat interesting tacticts)
- maze
-tall walkways that you can leap from one to the other (possibly with high winds requiring balance check to not fall off of)
- ?
obviously, certain battlefields would be of advantage to certain characters. Maybe each battle you should roll fo a random arena unless combatants agree on one.
Quote from: Xathan, the Archbishop of CabbageThe more I think about it, the more I think it might be best to limit spells do those cast only on yourself or an ally. Thoughts?
How about limiting it to: There will be 30 minutes alloted after check for rituals (bindings etc..) or other long casting time spells at which time upto 2 spells may be cast on oneself or allies under the supervison of arena officials.
Quote from: ~#c7- maze
obviously, certain battlefields would be of advantage to certain characters. Maybe each battle you should roll fo a random arena unless combatants agree on one.
[/quote]
I was going to suggest this when I finished a few more maps.
QuoteHow about limiting it to: There will be 30 minutes alloted after check for rituals (bindings etc..) or other long casting time spells at which time upto 2 spells may be cast on oneself or allies under the supervison of arena officials.
I'll agree to that. Can they include summoning spells? How long is "long casting time"? i would vote for, they must be cast/used ,inimum 2 hours before the battle. (so hr/lvl or lvl 13+ 10min/lvl)
Quote from: ~#c7Quote from: Xathan(These spells can only be cast on you or an ally, not a point in space)
I would go with this for the 30 minutes prior, so no summonings.
Long casting times would be casting times in minutes. I don't know of any legal spells off hand. This is so that if anybody has an ability that takes a few minutes they can use them, because in 5 rounds certain abilities or spells may be completely useless. The 30 minutes could also be extended to an hour or even 2. Would binders be limited to 2 bindings max? I am trying to suggest something that will cover a multitude of classes. I don't know every ability and spell out there. I would say potions could not be used during this time since they can be used without problem in the pre-combat rounds.
Quote from: BacchusQuote from: ~#c7Quote from: Xathan(These spells can only be cast on you or an ally, not a point in space)
I got the impression from Xathan's post that you do your bindings/long lasting spells, then 30 min before the fight, you are checked to make sure that you have only legal things active. Then, in the time before the fight, you are allowed to cast a max of 2 more spells on yourself or an ally (no summons or potions seems like a good idea. scrolls are fair game). Then you enter the arena, and once round one starts, you can do whatever. Perhaps there should be a single prep round inside the arena, that can only be used for activating abbilities/making skill check (i.e. enter rage, intimidate to demoralize, wild shape, whatever floats your boat).
Is this what you meant Xathan?
QuoteHow long is "long casting time"? i would vote for, they must be cast/used ,minimum 2 hours before the battle. (so hr/lvl or lvl 13+ 10min/lvl)
I actually chage my vote for the defenition of this to be stuff measured in hours or greater (to remove using magic weapon, barkskin, shield of faith, etc. They are easy to abuse - i did it myself).
Having read through all of this highly complicated and slightly confusing talk about pre-combat actions and spells, I have a few suggestions of my own.
-30 minutes of pre-arena spells (scrolls and potions are allowed, but outside spellcasters are not). No summoning, and an Arena official watches to make sure everything you're doing is legal.
-1 minute of pre-combat action before you enter the arena, basically in the little hallways before you get to the gate. Personal effects only. Mage Armor, Magic Weapon, etc. Also, to make things simple, perhaps no Invisibility-type spells or appearance changing effects before you enter the Arena? You want the crowd, at least, to know who you are.
-First round of the actual match is non-offensive. You can cast another buff spell (like Invisibility), summon a creature, cast spells like Silence, Wall of Iron, etc., drink a potion, Intimidate an opponent, stimulate the crowd, Wild Shape, and whatever related things I forgot.
Well then, while we continue to discuss the pre-combat action rules. I'd like to declare that I have a Lv 16 Fighter almost ready for action. He will not fight mages of any kind. It's part of his backstory.
Quote from: DarkxarthWell then, while we continue to discuss the pre-combat action rules. I'd like to declare that I have a Lv 16 Fighter almost ready for action. He will not fight mages of any kind. It's part of his backstory.
If the arena officials put him in a match does he have much of a choice?
If this was a tournament, no, he wouldn't have a choice. But since these are just semi-random, he's looking for a non-magic using opponent.
I'll take that challenge. What is the defenition of mage? Arcane? any primary spell caster? Anyone with any spellcasting abbility? What about psionic characters?
Either way, i have several lvl 16's of all types, but depending on you defenition, i may need an hour or two to get one finished.
What are we doing for the pre-battle? "Just do whatever you need", "no time at all" or something with more rules to it?
No spellcasting at all. He came from a Rome-esque world. The masters of the empire were mages and clerics, while the slaves were forbidden from practicing magic of any kind. He would consider Psionics the same thing as magic, despite it's differences. So, basically, no spells, spell-like abilities, and the like. He doesn't use magical items either, but that's not something he requests of his opponents. He doesn't care for them, of course, but his team is trying to acquaint him with magical equipment and weaponry.
He doesn't really need much in the way of pre-combat time. A round or two at most, perhaps.
Another thing, he fights to the death.
Perhaps you should put in a request for the arena to be filled with an antimagic field.I'm sure if you slipped the arena mages a 100 gps or so, they would help you out. Of course that would mean that you would have to ask a favor from a MAGE!!!. MUUUAAAAHAHAHAHAHA!! :morons:
Sorry stepped over the line of sanity for a moment.
For Darkxath's next match how about:
You are able to have 2 spells cast on you, by yourself or paying an arena mage just before entering the arena, and get [dice]1d5[/dice] rounds for pre-combat.
He doesn't hate mages, to the contrary he respects them very much, almost to the point of fear. He refuses to fight them because that's the way he was raised. He doesn't have a grudge against his former masters because that's all he knew, he never knew he should be free.
So, he wouldn't mind asking a mage for a favor, though he probably wouldn't, he'd think it was rude of him. He'd never cheat, though.
I like the idea of the Arena being an Antimagic zone, but it's up to The Poster Formerly Known as Supadupaman.
Alright, i need a little time to rework my lvl 16. I just realized one of the class features key to his build doesn't actually work how i thought.
Aslo, a question for anyone with CW.
The 2nd level Kensai feature, Power surge: can you use it multiple times and have it stack? It is an unnamed bonus, but that sees way to good tto be able to do several times. A character could easily make the first 3 or 4 concentration checks, providing an unnamed +32 to strength, possibly more if they get lucky. I think multiple uses of a single abbility don't stack unless specifically stated that they do, but i'm not sure.
Need to make a couple of HP rolls
[spoiler=Rolls][dice]4+19d4[/dice]
[dice]11+15d10+15[/dice][/spoiler]
Endless_Helix or Beejazz, do either of you want to battle one on one with your level 8 against my warlock?
I still want to test him out.
Quote from: ~#c7Aslo, a question for anyone with CW.
The 2nd level Kensai feature, Power surge: can you use it multiple times and have it stack? It is an unnamed bonus, but that sees way to good tto be able to do several times. A character could easily make the first 3 or 4 concentration checks, providing an unnamed +32 to strength, possibly more if they get lucky. I think multiple uses of a single abbility don't stack unless specifically stated that they do, but i'm not sure.
It can only be used once per round. I think that should read half his kensai class level so a 2nd level Kensai would only have it for 1 round. I don't see why it wouldn't stack the only concern would be the duration. The down fall of using this ability is that you have to waste a move action each round.
Lava pool test:
____A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|o|Q|R|S|T|
01 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
02 | | |w| | | | | |o|o|o|o| | | | | |w| | |
03 | |w| | |o|o|o|o|o|o|o|o|o|o|o|o| | |w| |
04 |w| | |o|o|o| | |o|o|o|o| | |o|o|o| | |w|
05 |w| |o|o|o| | | | |o|o| | | | |o|o|o| |w|
06 |w| |o|o| |o| | | |o|o| | | |o| |o|o| |w|
07 |w| |o| | | |o| | |o|o| | |o| | | |o| |w|
08 |w| |o| | | | |o| |o|o| |o| | | | |o| |w|
09 |w|o|o|o| | | | |o|o|o|o| | | | |o|o|o|w|
10 |g|o|o|o|o|o|o|o|o|o|o|o|o|o|o|o|o|o|o|g|
11 |g|o|o|o|o|o|o|o|o|o|o|o|o|o|o|o|o|o|o|g|
12 |w|o|o|o| | | | |o|o|o|o| | | | |o|o|o|w|
13 |w| |o| | | | |o| |o|o| |o| | | | |o| |w|
14 |w| |o| | | |o| | |o|o| | |o| | | |o| |w|
15 |w| |o|o| |o| | | |o|o| | | |o| |o|o| |w|
16 |w| |o|o|o| | | | |o|o| | | | |o|o|o| |w|
17 |w| | |o|o|o| | |o|o|o|o| | |o|o|o| | |w|
18 | |w| | |o|o|o|o|o|o|o|o|o|o|o|o| | |w| |
19 | | |w| | | | | |o|o|o|o| | | | | |w| | |
20 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
Key
|o| = 5 ft space with platform
w = Wall (smooth worked stone) Height 80 ft
g = Gates (Adamantine plated 5 ft thick steel)
| | = Lava pool (smooth worked stone sides) Depth~20
special note: Battle area is capped with a wall of force 80 ft up connected to the battle area's walls.
Nice map. I like it. I'd still be willing to fight your Warlock, if that's alright.
Quote from: DarkxarthNice map. I like it. I'd still be willing to fight your Warlock, if that's alright.
Well you were entering into a match with Supa, I wanted to give some of the others opportunity to fight.
Good point. ;)
I'm all set.
Boris Stonebones (http://www.myth-weavers.com/sheets/view.php?id=4938)
This should be a good match. :D
Orbis, The Greatest Gladiator (http://www.myth-weavers.com/sheets/view.php?id=5284)
EDIT: Hey! Our characters have the same letters in their first names! Weird...
More map tests:
Frozen Field:
____A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|
01 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
02 | | |w| | | | | | |o|o| | | | | | |w| | |
03 | |w| | | |o| | | |o|o| | | | | | |o|w| |
04 |w| | | | | | | | | | | | | | | | | | |w|
05 |w| | |o|o| | | | | | | |o| | |o|o| | |w|
06 |w| | |o|o| | | | | | | | | | |o|o| | |w|
07 |w| | | | | |o| | |i|i| | | | | | | | |w|
08 |w| | | | | | |i|i|i|i|i|i| | | | | | |w|
09 |w| | | | | | |i|i|i|i|i|i| | | | | | |w|
10 |g|o|o| | | |i|i|i|o|o|i|i|i| | | |o|o|g|
11 |g|o|o| | | |i|i|i|o|o|i|i|i| | | |o|o|g|
12 |w| | | | | | |i|i|i|i|i|i| | | | | | |w|
13 |w| | | |o| | |i|i|i|i|i|i| | | | | | |w|
14 |w| | | | | | | | |i|i| | | |o| | | | |w|
15 |w| | | | | | | | | | | | | | | | | |o|w|
16 |w| | |o|o| | | | | | | | | | |o|o| | |w|
17 |w| | |o|o| | |o| | | | | | | |o|o| | |w|
18 | |w| | | | | | | |o|o| | | | | | | |w| |
19 | | |w| | | | | | |o|o| | |o| | | |w| | |
20 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
Key
o = Platforms with shallow snow
i = Patch of ice
w = Wall (smooth worked stone) Height 80 ft
g = Gates (Adamantine plated 5 ft thick steel)
| | = Deep snow (Movement through this area is doubled)
special note: Battle area is capped with a wall of force 80 ft up connected to the battle area's walls.
Forest Floor:
____A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|
01 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
02 | | |w| | |*| | | | | | | |*|*| | |w| | |
03 | |w| |*|t|*| | | | | | | |*|*|*|t| |w| |
04 |w| |*|*|*|*| | | | | | | |t| |*|*| | |w|
05 |w| |t| |t| | |*|*|*| | |t| |t| |*|t| |w|
06 |w| |*|*| |t| |t|*|t| | | | | |*| |t| |w|
07 |w|*| |t| | |*|*|t|*| |*|*|*| | | | | |w|
08 |w| | | | | |t|*|*|*| |t| |t|*|*| |t| |w|
09 |w| | |t|*| | | |*|*|*| | | |*|*| | | |w|
10 |g| | |*|*|t|t| |t|t| |*|t|*|*|t| | | |g|
11 |g| |t|*|t| |*| | | | | | | |*|*|t| | |g|
12 |w| | |*|*|*| |t| |t| | |t|*| | | |t| |w|
13 |w| |t| |t| |t|*|*|*|t| | |*|t| | | | |w|
14 |w| | | | | |*|*|t|*|*| | |*|*|*| | | |w|
15 |w| |t|t| | |*|*| |*| |t| |t|*|*|t| | |w|
16 |w| |*|*|*|t| |t|*|*|*|*|t| | | |*| | |w|
17 |w| |*|*|t| |t| | |t| | |*|*|*|t| |t| |w|
18 | |w|t|*|*| | | | | | | |t|*|*| | | |w| |
19 | | |w| | | |t| |t| | | | |t| |t| |w| | |
20 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
Key
| | = Grassy areas and light brush
* = Heavy brush (Movement through this area costs doubled)
w = Wall (smooth worked stone) Height 80 ft
g = Gates (Adamantine plated 5 ft thick steel)
t = 15 ft tall trees.
special note: Battle area is capped with a wall of force 80 ft up connected to the battle area's walls.
Nice!
Test. I took out the underline, because the maps are to busy.
Platforms in the sky 2
____A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|
01 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
02 | | |w| | | | | |o|o|o|o| | | | | |w| | |
03 | |w|o|o| | |o|o|o|o|o|o|o|o|o|o|o|o|w| |
04 |w| |o|o| | |o|o| | | | | |o| | | |o| |w|
05 |w| |o|o| | |o|o| | |o|o|o|o|o|o|o|o| |w|
06 |w| | |o| | |o|o| | |o|o|o|o|o|o| | | |w|
07 |w| |o|o|o|o|o|o| | |o|o| |o|o|o| | | |w|
08 |w| |o|o|o|o|o|o|o|o|o|o| | |o| | | | |w|
09 |w|o|o| | | | | | | |o|o|o|o|o|o|o|o|o|w|
10 |g|o|o| | | | |o|o|o|o|o|o| | | | |o|o|g|
11 |g|o|o|o|o|o|o|o|o|o| | |o| | | | |o|o|g|
12 |w|o|o| | | | |o|o|o| | |o|o| | | |o|o|w|
13 |w| |o| | | | |o|o|o| | | |o|o| |o|o| |w|
14 |w| |o| |o|o| |o|o|o| | | |o|o|o|o| | |w|
15 |w| |o| |o|o| | | |o| | | |o|o|o|o| | |w|
16 |w| |o|o|o|o|o|o|o|o| | | |o|o|o|o| | |w|
17 |w| | |o|o| | | | |o| | |o|o| | |o|o| |w|
18 | |w| | | | | | |o|o|o|o|o| | | | | |w| |
19 | | |w| | | | | |o|o|o|o| | | | | |w| | |
20 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
Key
o = Platforms
w = Wall (smooth worked stone) Height 80 ft
g = Gates (Adamantine plated 5 ft thick steel)
| | = Deep pit.
Special notes:
Battle area is capped with a wall of force 80 ft up connected to the battle area's walls.
If the a combatant falls off the platforms then s/he is teleported out of the combat area and loses the match.
Variation:
A strong breeze blows across from a random direction every 1d4 rounds. If a combatant is on an edge that the breeze is blowing or on a walkway they must make a balance check to stay on the platform or walkway.
These maps are wicked. Nice job dude.
QuoteVariation:
A strong breeze blows across from a random direction every 1d4 rounds. If a combatant is on an edge that the breeze is blowing or on a walkway they must make a balance check to stay on the platform or walkway.
Maybe for the wind, it should be a check of some value, and if failed, they move 5 ft in the appropriate direction plus 5 more feet for every 5 or 10 they fail by.
This allows you to protect youself a bit by staying near the center of the platforms.
Quote from: ~#c7These maps are wicked. Nice job dude.
Quote from: monospacePlatforms in the sky: Unconnected platforms
____A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|
01 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
02 | | |w| | | | |o|o|o|o|o|o| | | | |w| | |
03 | |w| |o|o|o| |o|o|o|o|o|o| |o|o|o| |w| |
04 |w| |o|o|o|o| |o|o|o|o|o|o| |o|o|o|o| |w|
05 |w| |o|o|o|o| | | |o|o| | | |o|o|o|o| |w|
06 |w| |o|o|o|o|o| | |o|o| | |o|o|o|o|o| |w|
07 |w| | | | |o|o|o| |o|o| |o|o|o| | | | |w|
08 |w|o|o|o| | |o|o| | | | |o|o| | |o|o|o|w|
09 |w|o|o|o| | | | | | | | | | | | |o|o|o|w|
10 |g|o|o|o|o|o|o| | |o|o| | |o|o|o|o|o|o|g|
11 |g|o|o|o|o|o|o| | |o|o| | |o|o|o|o|o|o|g|
12 |w|o|o|o| | | | | | | | | | | | |o|o|o|w|
13 |w|o|o|o| | |o|o| | | | |o|o| | |o|o|o|w|
14 |w| | | | |o|o|o| |o|o| |o|o|o| | | | |w|
15 |w| |o|o|o|o|o| | |o|o| | |o|o|o|o|o| |w|
16 |w| |o|o|o|o| | | |o|o| | | |o|o|o|o| |w|
17 |w| |o|o|o|o| |o|o|o|o|o|o| |o|o|o|o| |w|
18 | |w| |o|o|o| |o|o|o|o|o|o| |o|o|o| |w| |
19 | | |w| | | | |o|o|o|o|o|o| | | | |w| | |
20 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
[/font]
Key
o = Floating Platforms
w = Wall (smooth worked stone) Height 80 ft
g = Gates (Adamantine plated 5 ft thick steel)
| | = Deep pit.
Special notes:
Battle area is capped with a wall of force 80 ft up connected to the battle area's walls.
If the combatant falls off the platforms then s/he is teleported out of the combat area and loses the match.
Variation:
A strong breeze blows across from a random direction every 1d4 rounds. If a combatant is on an edge that the breeze is blowing they must make a balance check to stay on the platform.
I extend the challenge once more, if no answer by morning, then I will accept the challenge from Darkxath.
Endless_Helix or Beejazz, do either of you want to battle one on one with your level 8 against my warlock?
I still want to test him out.
[ooc]Um, Supa. Boris's skin of hero (whatever that is) cost more than 1/5 you starting gold. What books are whiling barbarian and earth dwarf in?
Dark, a straight fighter my are you brave, and possibly foolish
We may want to start listing what books classes, feats, races, etc... are from. This way people can look over the combatants for oversights. From playing on the WotC boards, I have seen a lot of people make mistakes (:( especially myself), even the veteran players. It is simple to put some things down, then change your mind about one thing which you don't realize that the change causes other things to become invalid. Just a suggestion[/ooc]
Quote from: Bacchus[ooc]Dark, a straight fighter my are you brave, and possibly foolish[/ooc]
Meh, either way.
I just wanted to see what a real gladiator would look and play like. Apparently not very well.
Quote from: Bacchus[ooc]We may want to start listing what books classes, feats, races, etc... are from. This way people can look over the combatants for oversights. From playing on the WotC boards, I have seen a lot of people make mistakes (:( especially myself), even the veteran players. It is simple to put some things down, then change your mind about one thing which you don't realize that the change causes other things to become invalid. Just a suggestion[/ooc]
Probably a good idea.
whoops, gotta switch the skin out for something else. Thanks for pointing that out. Whirling barb is a class variant from UA and Earth Dwarf is a variant race from the same book. Frenzied berserker and some feats are fro CW.
Quote from: ~#c7Frenzied berserker and some feats are fro CW.
Yeah, I have CW so those looked familiar. I haven't taking the time to look through UA, so the class and the race were new to me. In other arenas I have seen the devestation a two handed thrower, but to make it work though you need quick draw.
Darkxath do you have quickdraw as well for your spear throwing (your first move)?
Quote from: BacchusDarkxath do you have quickdraw as well for your spear throwing (your first move)?
Yep. Took it with my Human bonus feat. :D
Quote from: DarkxarthQuote from: BacchusDarkxath do you have quickdraw as well for your spear throwing (your first move)?
Ok Missed it on the first scan. Two handed thrower are nasty. I fought one that used daggers, he was getting 6 attacks against my three with a bow. I only won, because of a lucky critical, when he had me down to 7 HP.
Boris does not appear to have Quick Draw, however. But I don't think you need Quick Draw to draw throwing weapons.
Actually, I'm reasonably certain you do. Especially since all throwing weapons can be used in melee as well.
now, an official announcement:
[ic=Wealth Gain]
After each win in the Arena, you gain gold equal to table 3-3 in the DMG, page 51, the Treasure Per Encounter table, at your level. So a first level match won grants 300 gp, a fourth level match grants 1,200 gp, an 8th level match grants 3,400 gp, a 12 level match grants 9,800 gp, a 16th level match grants 28,000 gp, and a 20th level match grants 80,000. A character that continually looses but needs money to buy more potions or whatever they need can serve as an Arena gladiator (Fight for the Arena instead of team). Regardless of the outcome of those fights, the winner gains gp as if he had won one fight. (Any additional gold won goes to the Arena.) I know that's a shitty value, but I don't want to make it easy to earn gold if you keep loosing, but I also don't want a loosing streak to become impossible to break out of due to inability to replenish goods.
Someone who serves as a gladiator multiple times in a row finds the GP they earn cut in half each time.
This gold is retroactive - people who have already won fights gain the GP they would have earned.
GP earned in this manner can only be spent on the victorious character, though it can be saved up for later purchases.[/ic]
Quote from: DarkxarthBoris does not appear to have Quick Draw, however. But I don't think you need Quick Draw to draw throwing weapons.
You do, because drawing a weapon (thrown or otherwise) is a move action (once or twice a round). Quickdraw downgrades it to a free action, and there is almost no limit on the number of free actions you can take in a round.
QuoteDrawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.
I thought when it indicated shuriken, it meant all ranged throwing weapons.
Quote from: Xathan, Archbishop of CabbageThis gold is retroactive - people who have already won fights gain the GP they would have earned.
Great! So that means I have, oh right, nothing. x.
Quote from: DarkxarthQuote from: Xathan, Archbishop of CabbageThis gold is retroactive - people who have already won fights gain the GP they would have earned.
Me too, but I've only been in one match.
I've updated the enviromental effects of the Lava Pool and Frozen Field maps.
Added Wind information to Platform in the sky maps.
Darkxath, if you are still up for a match. Tharamir is ready.
Wanna try out one of the new maps? :)
Before we enter, though I think we should agree on pre-combat. 2, 1, or 0 spells max before entering the arena? How many pre-combat rounds when inside the combat area?
Quote from: Xathan, the Archbishop of Cabbage[ic=Wealth Gain]
-snip money is good. Winners are cool, losers become slaves :P -
GP earned in this manner can only be spent on the victorious character, though it can be saved up for later purchases.[/ic]
Is there a 1/5 cap still on how money earned in this manner can be spent?
Quote from: BacchusDarkxath, if you are still up for a match. Tharamir is ready.
Wanna try out one of the new maps? :)
Before we enter, though I think we should agree on pre-combat. 2, 1, or 0 spells max before entering the arena? How many pre-combat rounds when inside the combat area?
Yeah, a new map would be okay by me. And how about a maximum of 2 spells before we enter the Arena. And maybe an additional 2 rounds inside before combat commences? Silence and Wall of Ice type spells would be okay to cast during those two Arena rounds. And of course, we're going to need to roll initiative and do our pre-combat rounds one at a time. This sounds like it'll be a fun match.
Quote from: DarkxathYeah, a new map would be okay by me. And how about a maximum of 2 spells before we enter the Arena. And maybe an additional 2 rounds inside before combat commences? Silence and Wall of Ice type spells would be okay to cast during those two Arena rounds. And of course, we're going to need to roll initiative and do our pre-combat rounds one at a time. This sounds like it'll be a fun match.
Sounds fine to me.
Is there one of these that you absolutely do not want to battle on (I did not include Amazing!)? The information about them is in the map thread. If you are ok, with the list roll a d10 to find out which map we battle on (If you take one out 1d9).
01 Normal Arena
02 Lava Pool
03 Frozen Field
04 Frozen Field (-20f variation)
05 Forest Floor
06 Platform in the sky
07 Platform in the sky2
08 Platform in the sky (wind variation)
09 Platform in the sky2 (wind variation)
10 Plain Map
They're all okay with me.
[dice]1d10[/dice]
Lava Pool it is.
QuoteAnd how about a maximum of 2 spells before we enter the Arena. And maybe an additional 2 rounds inside before combat commences? Silence and Wall of Ice type spells would be okay to cast during those two Arena rounds. And of course, we're going to need to roll initiative and do our pre-combat rounds one at a time.
I think that this could be a workable set of rules, although i liked the random number of rounds in our fight. It stops you from being able to plan stuff quite so much. Maybe 2 rounds prebattle, and then d3 rounds when inside.
What do y'all think?
How about 1d4-1 rounds, that way there's always the chance that you just have to start fighting as soon as you get inside. I like it though.
Joy it had to be the Lava Pool, me and my shirt of metal. :( Ok I will start it up.
Oh, and I would like to congratulate you now for your win Darkxarth. :(
Yeah, right. My record is 0-3. And I have no idea what your character can do (don't have whatever the Warlock is in) how about I congratulate you on your win instead?
Complete Arcane, incidently. Hey is anyone up for level 12 fight against Leran, the Sand Shaper?
Quote from: DarkxarthYeah, right. My record is 0-3. And I have no idea what your character can do (don't have whatever the Warlock is in) how about I congratulate you on your win instead?
This is sad, we are fighting over who will lose (me). The Warlock is in Complete Arcane.
Quote from: Endless_HelixComplete Arcane, incidently. Hey is anyone up for level 12 fight against Leran, the Sand Shaper?
I'm working on a level 12 character, but she's probably going to take a little while, especially since I'm currently fighting. But I bet The Poster Formerly Known as Supadupaman has a level 12 he'd fight with.
Anyone up for a lvl8 fight against PWNT?
No level 8. Working on a L4, and (slowly) on a level 16. And speaking of my L4, I need to roll some hit dice:
Belarin's hit dice: [dice]6+3d4[/dice]
(edit: wow, that's horrible. Someone...may want to have a Bear's Endurance scroll in his standard kit.)
Oh, for those curious, here's Belarin's current sheet. He needs feats:
http://www.myth-weavers.com/sheets/view.php?id=5317
One thing that just occured to me is that invisibility is ridiculous from an entertainment standpoint and would probably be banned in any sanctioned fights. This is a gladiatorial arena after all. They want to show combat, not let people hear the sounds of what could be a good fight...
Once your mage is done, Mneme, Vorgresh the Moping is looking for a new opponent. Anyone up for some level 16 action? or any level but 20th?
I'm actually working on a dude for the 20spot if anyone's interested..
@ beejazz: lvl 8 is fine.
@ helix: just pick any level really. I have characters or partial characters for all of them.
Most of my characters need a bit of work, so just name a level and i'll get to work on that character first.
Team Discovery Chanell will take on all comers.
Endless: maybe, maybe the officials have True Seeing up for the stands.
Also, it occurs to me that just as some competitions are utterly lopsided if they don't have a roof (a Str based fighter against a flying mage), some are far less interesting if they -don't- have a flying area -- in fact, there should really, really be some aerial arenas for fights like "raptorian fighter vs wizard" and the like, where the three-dimensionality of the fight is part of the point.
The only problem with flying fights is the thing that makes it cool, the three dimensionality of it. It becomes difficult to figure out precisely where each char is. After all, two characters could be in the same square, but at different heights.
And yes. I'm a pessimist, but if you can find any way to make a successful (and simple, hopefully) way to make it work. My wizard and my Bloodstorm Blade would be immensely interested.
@ all: I'm looking into 16th level and 12th level matches primarily, I've a couple characters I want to try out, but if there's an any level except 20 is fine.
Endless_Helix: Easy. Just use a double-map. One map gives the overhead view, one gives the southern one. Ambiguity on one map is resolved on the other -- with collisions (two things in the "same" square) given a unique symbol that's keyed below.
@Tilde... Aright, let's do this!
Quote from: beejazz@Tilde... Aright, let's do this!
Um.. are you talking to me? I would assume you were since we were arranging a game, but "tilde"? If it was referring to me, what does that even mean?
Even if it isn't directed at me, i still wonder what you mean.
Tilde = ~
The first symbol in your name. :P
I mean, FIGHT!
First, though, what map?
Ooooooooh! I understand now.
I accept with [spoiler=Cyndi] (http://www.iti.gov.nt.ca/iea/nwt_pics/people/Holman%20Inuit%20Girl%20(A).jpg) [/spoiler]
Look at her, she's adorable (and will kill you so hard).
As for the map, it is # [dice]1d10[/dice]
So, normal arena, unless you want something different.
What about [dice]1d10[/dice] Frozen Field (-20f variation)
(athough this would unfairly advantage me. It be my homeland.)
Oie... picture's not showing.
I'm none too keen on ice... I'm a desert-dweller myself, but *shrugs* beggers can't be choosers.
The first arena was the basic one. We can just use it (and maybe we should).
The pic is here
http://www.iti.gov.nt.ca/iea/nwt_pics/people/Holman%20Inuit%20Girl%20(A).jpg
or on her character sheet Cyndi (http://www.myth-weavers.com/sheets/view.php?id=5050)
Arctic gnome and the battle sorceror and arcane caster domain variants all come from UA. Some Spells from CA. Everything else is core.
Gah! She's adorable!
Too adorable... Muahahaha!
@Darkxath, the next time I say you will when, you'll believe me. :P
Meh, good luck on my part, bad on yours.
Quote from: DarkxarthMeh, good luck on my part, bad on yours.
I saw you had a lot of advantages right from the beginning.
The distance apart we started off from each other. (You had too many long range spells, just your magic missles could have taken me before I reached you.)
Your Arcane Sight, and my nowhere to hide.
I was going to be taking heat damage almost every round.
Now that's it over. I havesa question.
If all he could see were magical auras, could he target me with a magic missle? Would he have a miss chance with other spells?
If anybody is interested in a level 12 fight, then i've got a combatant ready, all decked out.
(Yamitz Vermilion, if you want to know more. There's a link on the Vermilion Clan roster in the Roster thread.)
Yep I'm interested. My contestant's name is Leran; check the Red Scare roster for more.
Whew, I added pictures for Leon, The Warden, Orbis, and Sara. They're on the character sheets themselves.
(You can't see Leon's yet. Still a secret.)
Quote from: Endless_HelixYep I'm interested. My contestant's name is Leran; check the Red Scare roster for more.
Sounds good. We can set the battle up tomorrow. You can choose the field type.
It looks to be an interesting battle - a completely martial centaur versus a full-on caster.
I'm available for combat. I have a Lv 1, Lv 4, Lv 8, & Lv 16.
Still working on my Lv 12, and I'm probably about done with my Lv 20.
Also, I added Diazzo's picture. ;)
I'm up for a level 16 bout. I've a martial character named Jajhadeen. She's begging for a fight.
Quote from: Endless_HelixI'm up for a level 16 bout. I've a martial character named Jajhadeen. She's begging for a fight.
Sounds good, I can use Orbis, my level 16 gladiator.
What arena do you want to use?
Speaking of maps...
Anyone have any requests?
In the works:
Water Works: An arena filled with water. The combatants enter on top of small platforms which are the only solid ground, but they have been designed to move
[dice]1d8[/dice]
@Darkxath: Up for trying the Maze map? If not, then that's cool. The default would be fun.
All righty, sounds fine to me. But it means we need a DM. Right?
Of course, if you don't want to mess with it, default would be fine too.
Another idea:
Roll 1d8 before a match to see what time of day the match is going to be held. This will give arena's varying degrees of light. Characters with dark/low light vision, hide skills, abilities that work off not being seen, etc... wouldn't have worthless traits or abilities.
[th]Result[/th][th]Time of day[/th]
1-2 | Night |
3 | Dawn |
4-7 | Daylight |
8 | Dusk |
Oh, hmm, interesting. But if it's night, how does the audience see the match? Should their magic Spectator Spectacles have Darkvision as well?
Alright sounds cool. Let's go hunting in the MAZE!
Quote from: DarkxarthAll righty, sounds fine to me. But it means we need a DM. Right?
Of course, if you don't want to mess with it, default would be fine too.
If you need a pitboss. I will be willing to keep track of your positions and things you can't see. It won't be to interesting for those watching, unless you want to use the honor system again and use spoilers.
Quote from: DarkxarthOh, hmm, interesting. But if it's night, how does the audience see the match? Should their magic Spectator Spectacles have Darkvision as well?
Xathan still hasn't commented, but I would imagine that the spectators have some magical means of watching the matches. Otherwise attendance would suffer greatly.
Quote from: BacchusIf you need a pitboss. I will be willing to keep track of your positions and things you can't see. It won't be to interesting for those watching, unless you want to use the honor system again and use spoilers.
Hm, actually, I'd be okay using spoilers. That way everyone can enjoy the match. Oh, speaking of which, I'm going to go and see what was in that secret spoiler I couldn't see in our match.
Eh since all you could see was an aura you just couldn't tell what weapon he drew.
Ah, I see. Cool.
So, do you guys want me to DM your fight?
If so I'll get a thread up just as soon as I get comfirmation. NM Endless already made the thread. :(
If so:
I will be rolling secretly to find out what gate you each enter from, this way you won't know where each other started off.
Spoiler blocks will be used to give actions, and I will put your character names on spoiler blocks for your characters if they see or hear anything, or anything else that will need to be told to them.
2 spells before entering the arena. [dice]1d4-1[/dice] pre-combat rounds
Quote from: BacchusSo, do you guys want me to DM your fight?
If so I'll get a thread up just as soon as I get comfirmation. NM Endless already made the thread. :(
If so:
I will be rolling secretly to find out what gate you each enter from, this way you won't know where each other started off.
Spoiler blocks will be used to give actions, and I will put your character names on spoiler blocks for your characters if they see or hear anything, or anything else that will need to be told to them.
2 spells before entering the arena. [dice]1d4-1[/dice] pre-combat rounds
Sounds good to me. :D
Quote from: BacchusQuote from: DarkxarthOh, hmm, interesting. But if it's night, how does the audience see the match? Should their magic Spectator Spectacles have Darkvision as well?
Xathan still hasn't commented, but I would imagine that the spectators have some magical means of watching the matches. Otherwise attendance would suffer greatly.
This thread is getting hard to keep up on.
The entire arena is encased in a bubble that grants everyone outside of the fight the effects of a
true seeing spell. Also, anytime an obstacle would impede their view (So whenever someone has concealment, uses a
fog cloud spell, etc), it becomes translucent, allowing the people outside of the arena to see all combatant's location.
In addition, everyone in the arena, including the combatants, are affected by a
Tongues spell, to account for the differences in languages.
Xathan: I think you may want to split the thread -- so die rolls, specific fight discussion, general rules discussion, and meta-discussion-discussion aren't competing for space. Well, maybe that last.
I suggest you just say "there are a combination of spells in effect that allow the audience to see everything that goes on relevant to a fight" -- covering Time Stop spells, dimensional travel, psionic combat ("wow, they just stared at one another for a minute and one fell over. Boring!"), etc.
One Q: If combatants want to use skills (like perform) to influence the audience (basically, for roleplaying purposes), can they roll the performance into their normal actions or do they have to take out special actions for that purpose?
Just rolling some dice for my new mystery Lvl 12. Anyone want to fight her when she's done? Any map you want.
[dice]8+5d8+2d10+72[/dice]
Quote from: ~#c7Just rolling some dice for my new mystery Lvl 12. Anyone want to fight her when she's done? Any map you want.
[dice]8+5d8+2d10+72[/dice]
Sure. Looks interesting. I've got a centaur who's ready for his Arena debut.
fighting your centaur with him would be so fitting.
He's actually missing 2 HD so this is added to the lat roll [dice]2d8+18[/dice]
Quote from: ~#c7fighting your centaur with him would be so fitting.
He's actually missing 2 HD so this is added to the lat roll [dice]2d8+18[/dice]
Eep, that doesn't sound too good.
Well, i'll leave it up to you to set up the field.
Actually, she kinda spiralled out of control in the creation stage and is now a level 20 instead of 12 as was originally planned. I have others i could fight with though.
What level do you want? 8 or 12?
Also, the recalculated hp [dice]8+3d8+8d10+2d12+4d8+198[/dice]
Quote from: ~#c7Actually, she kinda spiralled out of control in the creation stage and is now a level 20 instead of 12 as was originally planned. I have others i could fight with though.
What level do you want? 8 or 12?
Also, the recalculated hp [dice]8+3d8+8d10+2d12+4d8+180[/dice]
Might as well stick with 12. I haven't gotten my 8s outfitted yet.
Edit: You ok if I use a Modern character?
Go for it. Is this your gunslinger?
Anyone want to fight my new character? She's nearly done.
hehehe, Vow of Poverty'ed Were-deinonychus Figher Barbarian Warshaper. I'm so horrible.
(oh yeah, leap attack too).
Ok, so some questions and news update:
First, to make something clear, since I've been asked twice: only your inital starting gold must adhere to the "Max item cost = 1/5th your level." Gold won though the arena can be saved up for one large item, if you so desire.
Second, I've been doing some playtests, and I think it might actually be balanced to have monsters use the CR in place of their ECL for arena type fights. I want to test this out more, so anyone who wants to do an arena fight using a CR 1, 4, 8, 12, 16 or 20 monster (without class levels) against a PC of the same level, feel free to. Please keep it to monsters in the MM only for now. These are test fights, so no resources are actually spent in them, and both parties get 1/2 gold for playing, regardless of win or loss.
i would be interested in monster fights. I assume they get the appropriate amount of gold to buy gear. Is that correct?
Hey I'm up for a monster match! That would be a good one for Leran to start in.
Quote from: ~Tilde~i would be interested in monster fights. I assume they get the appropriate amount of gold to buy gear. Is that correct?
Correct. Monsters are treated a PCs in all regards except they use CR in place of level. Feel free to advance their HD or add templates as needed to get the desired effect. :D
I am making a druid type character, should his animal companion have a character sheet or put all their stats somewhere in the notes section of 3eProfiler?
Edit: It would probably be cleaner on its own sheet
Actually, it'd probably be a good idea to have all animal companions/cohorts/mounts and such have a seperate character sheet, to make things easier.
Quote from: Xathan, the Archbishop of CabbageActually, it'd probably be a good idea to have all animal companions/cohorts/mounts and such have a seperate character sheet, to make things easier.
ok
Debby Nelson, Arena Girls Head Cheerleader ( CR 8 )
Human female, 8th-level bard
TN Medium humanoid (human)
Init +2; Senses Listen -1, Spot -1
Language Common
AC 12, touch 12, flat-footed 12
hp 39 (8 HD)
Fort +3, Ref +8, Will +5
Speed 40 ft. (8 squares)
Base Atk +6; Grp +8
Abilities Str 14, Dex 14, Con 12, Int 10, Wis 8, Cha 16
SQ bardic knowledge +8, bardic music 8/day (countersong, fascinate, inspire competence, inspire courage +2, suggestion)
Feats Acrobatic, Agile, Leadership, Skill Focus (Perform [sing])
Skills Balance +15, Bluff +14, Diplomacy +14, Escape Artist +4, Gather Information +14, Jump +20, Perform (sing) +17, Tumble +15
Spells Known (Spells/day: 3/4/4/2; save DC 13 + spell level): 0 -dancing lights, ghost sound, lullaby, mending, message, prestidigitation; 1st - charm person, hypnotism, remove fear, Tasha's hideous laughter; 2nd - eagle's splendour, enthrall, heroism, hypnotic pattern; 3rd - charm monster, good hope, haste.
Possessions: boots of striding and springing; 3,800 gp; backpack, entertainer's outfit, disguise kit, signet ring, small steel mirror.
Minions: By virtue of her Leadership feat, Debby Nelson leads the Arena Girls, a squad of six fellow cheerleaders (human female bard 1). She is currently taking a break from her on-again, off-again cohort, quarterback Chet Anderson.
[ic=The Arena Girls]The Arena Girls cheerleaders are pleased to announce that the Arena Girls are now available for hire! In any match where all combatants agree that the services of the Arena Girls are available for use, the Arena Girls will stand on the sidelines and cheer for whichever combatant or combatants have wagered the highest amount for the current match. (The minimum bid is 100 gp.)
When you have the Arena Girls on your side, you gain more than just moral support; you gain a morale bonus from the inspire courage bardic class ability of our talented head cheerleader. That grants you a +2 morale bonus on attack rolls, weapon damage rolls, saves against charm effects, and saves against fear effects! The inspiration effect begins a round before you roll initiative and continues for the duration of your match!
Pursuant to league safety rules, the Arena Girls stand along an area of the sidelines that cannot be penetrated by any effect originating inside the arena. The Arena Girls are not responsible for effects occurring inside the arena that happen to negate the benefits of their inspire courage ability.
All fees paid for the Arena Girls services are collected prior to the match and are non-refundable. Arena combatants conduct bidding for the Arena Girls' services amongst themselves, then PM the winning bid to Epic Meepo. The winning bidder is thereafter responsible for keeping track of the Arena Girls' inspire courage effect during the match for which the Arena Girls have been hired.[/ic]
Guy's I'd like to join up, but the rules seem to be scattered everywhere in this thread. Is there any chance they could be summarized in the first post or something to make it easier to get my foot in the door?
Yes, I will work on a summary. I'll quickly give you the basics for character building right here:
1) Any d20 source, including homebrew material (homebrew must be posted or linked to, and is subect to my discretion on balance.)
2) Cannot mix d20 Modern with DnD
3) levels 1, 4, 8, 12, 16, 20
4) gestalt characters fight as if four levels lowers
5) You use starting gold out of the DMG, maximum item cost is 1/5 your total starting gold.
6) One use items cost the same as normal.
7) No theoretical builds (nothing that can obtain infinite stats, do 9,000,000,000d6 damage, is immune to all forms of attact, etc.)
8) We currently do not feature epic level play. However, if you want to make an epic level character and can find someone else who will make one at the same level to fight against you, feel free to - after level 20, the levels you should build charactes at are 25, 30, 35, 40, etc.
9) Animal companions and cohorts need character sheets, everything else (Summons, etc) are assumed to just use the normal stats in whatever book they came from (Please be prepared to provide any information on these creatures on demand.)
That should cover everything you need to build a character, I will try to get a full rules list up on the first post by tomorrow. :)
That should cover everything
Quote from: Epic MeepoDebby Nelson, Arena Girls Head Cheerleader ( CR 8 )
Human female, 8th-level bard
TN Medium humanoid (human)
Init +2; Senses Listen -1, Spot -1
Language Common
AC 12, touch 12, flat-footed 12
hp 39 (8 HD)
Fort +3, Ref +8, Will +5
Speed 40 ft. (8 squares)
Base Atk +6; Grp +8
Abilities Str 14, Dex 14, Con 12, Int 10, Wis 8, Cha 16
SQ bardic knowledge +8, bardic music 8/day (countersong, fascinate, inspire competence, inspire courage +2, suggestion)
Feats Acrobatic, Agile, Leadership, Skill Focus (Perform [sing])
Skills Balance +15, Bluff +14, Diplomacy +14, Escape Artist +4, Gather Information +14, Jump +20, Perform (sing) +17, Tumble +15
Spells Known (Spells/day: 3/4/4/2; save DC 13 + spell level): 0 -dancing lights, ghost sound, lullaby, mending, message, prestidigitation; 1st - charm person, hypnotism, remove fear, Tasha's hideous laughter; 2nd - eagle's splendour, enthrall, heroism, hypnotic pattern; 3rd - charm monster, good hope, haste.
Possessions: boots of striding and springing; 3,800 gp; backpack, entertainer's outfit, disguise kit, signet ring, small steel mirror.
Minions: By virtue of her Leadership feat, Debby Nelson leads the Arena Girls, a squad of six fellow cheerleaders (human female bard 1). She is currently taking a break from her on-again, off-again cohort, quarterback Chet Anderson.
[ic=The Arena Girls]The Arena Girls cheerleaders are pleased to announce that the Arena Girls are now available for hire! In any match where all combatants agree that the services of the Arena Girls are available for use, the Arena Girls will stand on the sidelines and cheer for whichever combatant or combatants have wagered the highest amount for the current match. (The minimum bid is 100 gp.)
When you have the Arena Girls on your side, you gain more than just moral support; you gain a morale bonus from the inspire courage bardic class ability of our talented head cheerleader. That grants you a +2 morale bonus on attack rolls, weapon damage rolls, saves against charm effects, and saves against fear effects! The inspiration effect begins a round before you roll initiative and continues for the duration of your match!
Pursuant to league safety rules, the Arena Girls stand along an area of the sidelines that cannot be penetrated by any effect originating inside the arena. The Arena Girls are not responsible for effects occurring inside the arena that happen to negate the benefits of their inspire courage ability.
All fees paid for the Arena Girls services are collected prior to the match and are non-refundable. Arena combatants conduct bidding for the Arena Girls' services amongst themselves, then PM the winning bid to Epic Meepo. The winning bidder is thereafter responsible for keeping track of the Arena Girls' inspire courage effect during the match for which the Arena Girls have been hired.[/ic]
By the way, this is a sanctioned idea he came up with that I love. Meepo, you should post this in the Fight Registry thread as well. Remember folks, the Arena Girls grant you bonus for being there, and can also get the croud on your side. :)
Quote from: Xathan, the Archbishop of Cabbage5) You use starting gold out of the DMG, maximum item cost is 1/5 your total starting gold.
This makes absolutely no sense for a 1st level character, who would only be able to spend 20 gp at most (1st level gold according to the DMG is 100 gp), meaning that a light crossbow, a starting package item for several classes, is inaccessable, along with several other starting package items.
First level characters have 900 gold.
Quote from: mnemeFirst level characters have 900 gold.
What?!
Quote from: mnemeFirst level characters have 900 gold.
That is correct: the wealth by level guidelines list first level characters as having 900 gp. :) (DMG, 135)
What about starting gold for each class? Where did that go? I am so confused...
So, apparently, I can't read tables. How much gold has everyone been spending on their first level characters - I may just set the gold for first level characters to 900 to maintain equality without making people remake their characters. I'm not sure: thoughts?
Quote from: Xathan, the Archbishop of CabbageSo, apparently, I can't read tables. How much gold has everyone been spending on their first level characters - I may just set the gold for first level characters to 900 to maintain equality without making people remake their characters. I'm not sure: thoughts?
I think I used the average starting gold for my level 1 fighter
I haven't made a first level fighter yet. But I think it should be 900 -- this keeps the equity the other levels have, works with the 1/5 restriction, and isn't insanely out of balance with the 300 gp the gladiators will get for -winning- a match.
Quote from: mnemeFirst level characters have 900 gold.
Hate to disagree, but that's wrong. The 900 gp is the expected wealth gain to 2nd level. That means they should have their starting gold
plus approximately 900 gp by the time they hit 2nd level. See
Behind the Curtain: Treasure Values on page 54.
I
guess that works, but I don't know. It seems like an awful lot of wealth for a 1st level character. I usually go off of these charts (http://community.dicefreaks.com/viewtopic.php?t=87), specifically the second one in this case.
Furthermore, the 1/5th thing is wierd. In every other instance I've encountered it, its been set at 1/4th. I guess there's not much of a difference, but its just kind of wierd to me.
Try: This Link (http://dicefreaks.com/phpBB2/viewtopic.php?t=87)
Won't work without a login, though.
I think you need a special rule for 1st level characters, since special rules wouldn't have much effect at later levels, but the difference between what a first level character starts out with and what they get from encounters/gladiatorial matches is extreme. "They start with 450" would probably be fine, as would "they start with 600" or even "they start with 900". Or, I guess, you could have them start out normally but increase their cap to their entire starting wealth -- but I'll note that this overpowers winning gladiators over their inexperienced opponents, compared to 600 with a 120gp cap per individual item.
Quote from: limetomFurthermore, the 1/5th thing is wierd. In every other instance I've encountered it, its been set at 1/4th. I guess there's not much of a difference, but its just kind of wierd to me.
I think it got held over from charged items having 1/5 as many charges. Oh well, too late to change it now.
And I think 1st level characters should just start with max starting gold for their class. 900 is too much, if you ask me.
Last week, while working on a character, I had a question about double weapons, the quarterstaff in particular. So I sent my question to Xathan, and he responded.
Quote from: XathanHonestly, I'm not sure. The staff itself is one item...but I guess, for the purposes of the arena, it'll count as two items for determining max gold.
I posted this here (on Xathan's request) so that everyone else wouldn't have to ask about it too. I looked and couldn't find one, and neither could Xathan, but it's possible we overlooked it. Does anyone know an actual rule about this?
Hey, quick question.
Is there an actual limit set by the rules on the number of spells one may cast per round? or is it limited by the fact that you only get one standard and one swift action per turn (normally limiting you to 2 spells max).
The reason i ask is this...
Quote from: Enlightened Fist (CompArc)An Enlightened fist can spend one of her daily stunning attempts to cast and deliver a touch spell as part of an unarmed full attack action. She can choose to deliver the spell with any single unarmed strike she makes during the action.
So based on this, if i had multiple attacks and had enough stunning fist attempts remaining, could i cast a touch spell as part of each attack in the action? It seems stupid but nothing says you can't IIRC (this class feature isn't worded as carefully as other similar ones).
I sincerely doubt i would actually use this, but was wondering out of curiosity.
in other news, i just burnt my hand on a railing. how did i pull off this amazing feat? news at 11.
Quote from: Captain ObviousHey, quick question.
Is there an actual limit set by the rules on the number of spells one may cast per round? or is it limited by the fact that you only get one standard and one swift action per turn (normally limiting you to 2 spells max).
The reason i ask is this...
Quote from: d20srd.orgYou may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round.
So, I would say that this also limits you ability.
Also, upon looking at the ability again, it does say you may use one Stunning Fist attempt to cast a spell as part of a Full-Round Attack, so I think the ability itself is limiting in the number of spells you can use per round through that.
Yeah, that seems like a good call. I was aware of the limit of stuns, but there is a feat that lets you do multiple ibeleive.
What is the word on vehicles, such racing bikes? I was thinking my character could make some kind of cool entrance with one, and maybe use it for cover if need be - I don't plan on actually driving around the arena in it.
I just want to check before I start to use my Modern character.
Maybe I missed this, but...
Do Gestalt characters purchase equipment as their level or as the level they compete at?
What is the ruling on any spell with duration of "permanent" or "instantaneous" with regards to pregame casting?
An example that i was thinking about were the spells that can create undead and awaken undead. since these are permanent, i could have theoretically have cast them a year ago and just been chilling with my skeleton buddies since then. If so though, i could bring nearly infinite guys into the field. Of, is there a limit on how many allies i can bring in?
I i have to do my animates in the arena, are corpses provided?
as you can tell, i'm creating a necromancer.
and not just any necromancer, he's a lvl 16 gestalt and has good casting abbilities in 3 classes. awww yeah.
Ok. I'm skipping the 14 pages and simply throwing my question at you. (Fling!) If this has been asked before, a thousand apologies.
Can I register a hombrew monster as an arena fight contestant?
I take it momentum has ceased on this activity, at least for the moment?
I'll note that there are some definately un-fun matches available with monsters allowed, since monster CR doesn't always match up to character level. In particularly, a solo match against the Tarrasque is likely to be quite...challenging...for nearly any single level 20 character -- a flying wizard with the right spell selection might eventually prevail, but nobody without access to Wish or Miracle can (I guess other types can bring a Ring of Three Wishes or the like into the arena -- the rewards per encounter are easily worth it, after all, and it's a good fallback at that level).
Should monsters be created/customized with the ignoble array (as is default) or with one of the less typical arrays, though?
You could gather a group of arena combatants to take on creatures. When the arena gets finished, now that Xathan is back it could happen. There could be matches that are random adventurers pitted against great beast. Or even random adventurers thrown into the arena and other beasts thrown in there as well.
As for things such as the Tarrasque, arena officials could cast wish or miracle to keep the beast down and in storage. Then they wish it alive again when needed to fight again.
Sure. But in -theory-, a CRX monster should be an even-odds match for a Level X PC (or a "doable without too much loss of resources" match for 4 level X pcs). In practice, however, some monsters are really designed to fight an evenly matched party of adventurers, and will tend to do better than their CR indicates in solo fights, I think.
I would like to create a character for this...i will make one or more soon if its possible?
Well I am going to be running a combat, so if you want you can join that. Right now there aren't many battles going on, but give it time.
I have three slots availible for my battle. I'm looking for a (kinda normal) party of four. Limetom has made a barbarian already. Details are at the end of the fight registry thread
Hey, anyone want to do an arena fight? any level, i don't care.
just give me a shout