[ooc]I'm a gonna start this thread. I'll be pullin' up the map right soon and then we gets to killin', mkay?[/ooc]
Frozen Field:
____A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|
01 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
02 | | |w| | | | | | |o|o| | | | | | |w| | |
03 | |w| | | |o| | | |o|o| | | | | | |o|w| |
04 |w| | | | | | | | | | | | | | | | | | |w|
05 |w| | |o|o| | | | | | | |o| | |o|o| | |w|
06 |w| | |o|o| | | | | | | | | | |o|o| | |w|
07 |w| | | | | |o| | |i|i| | | | | | | | |w|
08 |w| | | | | | |i|i|i|i|i|i| | | | | | |w|
09 |w| | | | | | |i|i|i|i|i|i| | | | | | |w|
10 |g|o|o| | | |i|i|i|o|o|i|i|i| | | |o|o|g|
11 |g|o|o| | | |i|i|i|o|o|i|i|i| | | |o|o|g|
12 |w| | | | | | |i|i|i|i|i|i| | | | | | |w|
13 |w| | | |o| | |i|i|i|i|i|i| | | | | | |w|
14 |w| | | | | | | | |i|i| | | |o| | | | |w|
15 |w| | | | | | | | | | | | | | | | | |o|w|
16 |w| | |o|o| | | | | | | | | | |o|o| | |w|
17 |w| | |o|o| | |o| | | | | | | |o|o| | |w|
18 | |w| | | | | | | |o|o| | | | | | | |w| |
19 | | |w| | | | | | |o|o| | |o| | | |w| | |
20 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
Key
o = Platforms with shallow snow
i = Patch of ice
w = Wall (smooth worked stone) Height 80 ft
g = Gates (Adamantine plated 5 ft thick steel)
| | = Deep snow (Movement through this area is doubled)
special note: Battle area is capped with a wall of force 80 ft up connected to the battle area's walls.
Cyndi (http://www.myth-weavers.com/sheets/view.php?id=5050)vsPWNT (http://www.thecbg.org/wiki/index.php?title=Arena:PWNT)
[ic= PWNT (http://www.thecbg.org/wiki/index.php?title=Arena:PWNT) AC20 HP54 ]
PWNT enters the arena, his mandibles chattering. He thinks to himself WTF is this white shit?! Ah, to hell with it! And pulls out four blades and four full skins. He dabs a clear liquid on his four blades and returns them to their sheaths.[/ic]
[ooc]I come out in J2. My pre-combat actions are to take out my swords, apply oils of keen edge (making their threat range 15-20), and returning those swords to their sheaths.
Now for initiative.
[dice]1d20+7[/dice] [/ooc]
[ic= Cyndi (http://www.myth-weavers.com/sheets/view.php?id=5050), AC29, hp58 ]
This is a welcome sight," speaks Cyndi to herself. The heads of her team had tried to accomodste her needs, but the area around the arena was simply too hot by far. This though - perfect. Calling Splinter, her familiar and companion to her side, she pulls out a shard of ice engraved with runes and, chanting softly, attempts to coax out the blizzard spirits within. The ice glows and melts away, as several whirlwinds of snow emerge and begin to circle her. Then she draws her flail and stares across at her foe.
This ice is home to me. I know it discomforts you. Give up now, or it will not end well for you. Insects have no place in the snow." [/ic]
[ooc]
Pre combat rounds: Drink potion of Shield of faith and cast shield.
Use Blessed Ice crystal (Scroll of summon monster VII) to summon [dice]1d4+1[/dice] medium air elementals. Spellcraft check against DC 14 [dice]1d20+11[/dice] to cast properly.
Initiative to come one i know how many elementals to roll for.[/ooc]
[ooc] Just realised that it should have been a caster level check, not spellcraft, but i still pass even with my +8 instead of +11.
Also, we get 2 rounds before entering, and one when we are in (at least i asume that's how we are doing it), but your guy took a total of 4 stardard actions (apply oil x4). I don't thing extra arms let you do that faster (but they may, i'm not sure). Either way, let me know how many rounds you want to play before combat. I have more buffing i could do.
Initiative Cyndi [dice]1d20+3[/dice] K19
Initiative Splinter [dice]1d20+7[/dice] J18
Initiative elemental 1 [dice]1d20+9[/dice] H19
Initiative elemental 2 [dice]1d20+9[/dice] I19
Initiative elemental 3 [dice]1d20+9[/dice] L19
Initiative elemental 4 [dice]1d20+9[/dice] M19
[/ooc]
[ooc]I've got quick draw. So drawing and sheathing my swords is a free action. Oils are move actions, IIRC... so unless I'm missing something, I just did two rounds of double-move actions. Right?[/ooc]
Quote from: #ff0000Drinking a potion or using an oil on an item of gear is a standard action.[/color] The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as for casting a spell). If the character fails this check, she cannot drink the potion. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container.
If they were a move action, it would make it really easy to insanely buff a character in the pre-combat rounds. (for example, 4 oils of keen edge, even at x5 cost, are still far cheaper than buying 4 magic swords).
As it is, you have 3 standard actions you can use, but if you want to do all 4, we could just have 2 rounds before, and then 2 rounds inside the arena. I would have no problem with that since i have lots more stuff i could use.
[ooc]Oie! Guess I've only keened two swords! My bad.[/ooc]
[ooc] You have 3 actions availiable. You can keen 3 of them.
and we could just have a second round while we are in the arena so you can do all 4. It's you pick.[/ooc]
[ooc] Aw hell... why not. Four keened it is then. And you? I presume you'll do a tad more buffing?[/ooc]
[ooc] I also cast Fist of Stone on myself then. +6 str and punch does d6 damage. Game on.
How fast does you guy move BTW?
And is you have metal armour, or your weapons' total wieght is at least 1 fift of your wieght, then you start taking cold damage on round 3 (the first fight round).[/ooc]
[ooc]I don't have any armor. My dex is too high for even leather to be worth it. And I move 40ft. I intend to bypass the hindrance of the snow by jumping, if at all possible... Is it, you think? And where are we pulling this weapon-weight bit from? Granted, I have alot of swords and daggers, but they're sheathed. So... I dunno.
Oh, and elemental 3 goes first. I go after.[/ooc]
[ooc]
Elemental 3 uses Fly-by attack to fly to L03 (75 ft), attack you and then fly to Q03 (25 ft).
Attack roll [dice]1d20+8[/dice] damage [dice]1d6+1[/dice] [/ooc]
[ic= PWNT (http://www.thecbg.org/wiki/index.php?title=Arena:PWNT) HP47 AC20 ] "Kn'itch'th! This cursed storm! I'll show you a biting wind of BLADES![/ic]
[ooc]PWNT attacks the elemental with eight chatkchas in his anger.
[dice]1d20+11[/dice] [dice]1d6+4[/dice]
[dice]1d20+11[/dice] [dice]1d6+4[/dice]
[dice]1d20+11[/dice] [dice]1d6+4[/dice]
[dice]1d20+11[/dice] [dice]1d6+4[/dice]
[dice]1d20+7[/dice] [dice]1d6+4[/dice]
[dice]1d20+7[/dice] [dice]1d6+4[/dice]
[dice]1d20+7[/dice] [dice]1d6+4[/dice]
[dice]1d20+7[/dice] [dice]1d6+4[/dice]
That may have been a little superfluous, but summoned monsters piss me off.[/ooc]
Attack number two may have critted! Let's confirm that, shall we?
[dice]1d20+11[/dice]
[ic] The crystal blades stice through the agreesive little blizzard and the snow is scattered instantly.[/ic]
[ooc] Wow, overkill much. It takes 30 damage and dies (26 hp only).
Although i'm not sure what the to-hit roll should have been. How did you get +11?
6 (bab) + 7 (dex) - 4 (multi-weapon fighting) - ? (range increment. I'm not sure of the rules for catchakas, but he's 30ft away and most throwing weapons have range 10 or 15 or somthing else small) [/ooc]
[ooc] Oops! I didn't have my MM handy when I made this guy! That should be +9! With a 20ft range inc, so I guess +8 total. Sorry![/ooc]
[ooc] All the same one still hit though.
The little blizzard who could shall be avenged!
:sosad: :protest: :sosad: [/ooc]
[ooc]
Elemental 4 uses Fly-by attack to fly to L03 (75 ft), attack you and then fly to P04 (25 ft).
Attack roll [dice]1d20+8[/dice] damage [dice]1d6+1[/dice]
Splinter uses his magic missile SLA.
2 missiles [dice]1d4+1[/dice] and [dice]1d4+1[/dice]
Elemental 1 uses Fly-by attack to fly to J03 (80 ft), attack you and then fly to F03 (20 ft).
Attack roll [dice]1d20+8[/dice] damage [dice]1d6+1[/dice]
Cyndi walks to K18 and casts Freezing Blood on you.
Each round, for the next 8 rounds, you have to make a DC 19 Fort save or take 1d8 cold damage and 1d8 acid damage and be only allowed to make a single move action for that round.
Damage this round Cold [dice]1d8[/dice] and Acid [dice]1d8[/dice].
Elemental 4 uses Fly-by attack to fly to J03 (75 ft), attack you and then fly to F05 (25 ft).
Attack roll [dice]1d20+8[/dice] damage [dice]1d6+1[/dice]
End of round.
[/ooc]
[ooc]Let's see that Fort save... [dice]1d20+8[/dice][/ooc]
[ooc] Nicely done sir. Excellent fortitude.
Next round. Your move (since you killed my speedy elemental) :( [/ooc]
[ooc]Sorry about the wait... dinner came.[/ooc]
[ic= PWNT (http://www.thecbg.org/wiki/index.php?title=Arena:PWNT) HP31 AC20 ]
Kniff'wha'il! These monstrous winds! I'll snuff them at their source![/ic]
[ooc] I jump towards you. How far I get depends on my jump check. But I know I can span the field in one round regardless.
[dice]1d20+44[/dice]
[ooc] Y'know, scratch that. I jump mid-arena and jump again to engage you in melee. At square... J18. I can just make that without a check.[/ooc]
[ooc] umm, so, that's kinda scaring me.
Where is this +30 jump coming from. On your char sheet, i undestand the +4, +6 and +4, but where is the +30? I don't see anything that could have caused it. Is it a thri-keen abbility?
How can +30 possibly be balanced? That's insane! Is it not even limited by your movement? (other than the fact that you can't jump more that your speed in one round, i mean).[/ooc]
[ooc]Muahahaha! Yes, it is a +30 racial bonus to jump checks! And that one feat out of PHbII allows me to treat standing jumps as running jumps! Oh, and I forgot that limit. I guess that means I'm hovering somewhere two squares back. And that when I land it'll count as a charge! YES! Yeah... fighters need to be a little broken in order to mess with spellcasters.[/ooc]
[ooc]
What is your guy's base land speed. You just mentioned 2 squares from J18 IIRC, but that is 70 ft from your start position. More than i think you got for your jump and more than your speed is (at least i assume it's more than your speed).
Either way, this is not good.
Also, if you count as charching, do you get the -2 AC this round? And since you're in midair and incapable of dodging, do you get and Reflex save penalties?
Elemental 4 uses Fly-by attack to attack you and then fly to M16.
Attack roll [dice]1d20+10[/dice] damage [dice]1d6+1[/dice]
Splinter flies to 10 feet to the right of you and uses his Breath Weapon.
You get -4AC and -2 Attack ROlls for 3 rounds.
DC 15 reflex to halve damage and ignore penalties.
Elemental 1 uses Fly-by attack to attack you and then fly to H16(20 ft).
Attack roll [dice]1d20+10[/dice] damage [dice]1d6+1[/dice]
Cyndi walks to M18 and casts Ice Bolt on you. [dice]8d6[/dice] cold damage. Reflex DC18 for half.
Also, you have to make a DC 19 Fort save or take 1d8 cold damage and 1d8 acid damage and be only allowed to make a single move action for this round.
Damage this round Cold [dice]1d8[/dice] and Acid [dice]1d8[/dice].
Elemental 4 uses Fly-by attack to fly to J03 (75 ft), attack you and then fly to M15.
Attack roll [dice]1d20+10[/dice] damage [dice]1d6+1[/dice]
End of round.
[/ooc]
[ooc] oops. Splinter's breath weapon does [dice]1d4[/dice] damage. Forgot to put that in.[/ooc]
[ooc]Looks like I've got some saves to make.
[dice]1d20+11[/dice] First Ref Save.
[dice]1d20+11[/dice] Second Ref Save.
[dice]1d20+8[/dice] Fort Save.[/ooc]
[ooc] Crap. Negative hp already. [/ooc]
[ooc]Fwew. Your guy is scary. He leapt the entire field st once! And with 8 attacks, that is damn scary.[/ooc]
[ooc]In any case, it looks like this grasshoppa need mo' training! PWNT shall return![/ooc]
[ooc]Good match. I feel much better now that I know it's not just me that Supa beats. ;)[/ooc]
[ooc]It's not just you. I've fought Raelifin and Realm Weaver each once before.[/ooc]