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The Archives => Roleplaying (Archived) => Topic started by: Seraph on May 06, 2011, 11:09:44 AM

Title: Cad Goleór Game Interest Check
Post by: Seraph on May 06, 2011, 11:09:44 AM
My Celtic setting, Cad Goleór (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?191172.0) is coming along nicely, and I wanted to know how much interest there would be in playing a game here in the setting on here.  I know Nomadic expressed interest, so I wanted to see if there was enough overall interest in it to make a game viable.  An adventure into Annwn would be the basic premise

I haven't decided if it would be Play-by-Post or an IRC game yet, although taking into account defense rolls rather than set ACs, an IRC game seems like it would run much smoother.

baile) of Tulainn on the southern edge of Loch Scáthan, which lies to the west of Dun Gorm. [/list]
Title: Cad Goleór Game Interest Check
Post by: Weave on May 06, 2011, 11:14:06 AM
I've been following your setting for a little while now and I must say that I really do love it. That said, I'd be up for joining if it were an IRC game, depending on the schedule.

I've had a lot of problems with PBP games in the past, so I'd rather stay away from those.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 06, 2011, 11:17:14 AM
My only concern with IRC is that when I go home this summer, I'll be on a limited bandwidth connection, and I'm not sure I'll be able to keep up an IRC connection consistently.  

That said, I'm not against trying.  An hour to an hour and a half once a week might be alright, and not send the bills through the roof.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 06, 2011, 01:06:06 PM
I'd potentially be interested in an IRC game if it was a weekday.
Title: Cad Goleór Game Interest Check
Post by: Xathan on May 06, 2011, 01:21:29 PM
I'd be interested, especially since A) I love the setting and B) I've been wanting to try out Pathfinder for ages. However, my work schedule is very unreliable, so I'd be worried about my ability to make it on a consistent basis - but I'd be willing to try.
Title: Cad Goleór Game Interest Check
Post by: Kindling on May 06, 2011, 01:47:13 PM
I am semi-interested. It depends if this GURPS PbP Ninja D was planning happens or not; I may find myself too wrapped up in that to take on another game what with CE as well and real life. But we'll see, I'd like to play.
Also, someone tell me a little about Pathfinder... it's more-or-less 3.x D20, right? Or am I missing something?
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 06, 2011, 02:05:04 PM
Quote from: KindlingI am semi-interested. It depends if this GURPS PbP Ninja D was planning happens or not; I may find myself too wrapped up in that to take on another game what with CE as well and real life. But we'll see, I'd like to play.
Also, someone tell me a little about Pathfinder... it's more-or-less 3.x D20, right? Or am I missing something?
They overhauled things like races and classes, but the system itself is essentially 3.5 D20, yes.
Title: Cad Goleór Game Interest Check
Post by: Ghostman on May 06, 2011, 03:34:15 PM
If you can provide the necessary rules stuff, I'd be interested in playing. Although if it's going to be on IRC then it really depends on what time it'd be scheduled.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 06, 2011, 03:42:21 PM
Quote from: GhostmanIf you can provide the necessary rules stuff, I'd be interested in playing. Although if it's going to be on IRC then it really depends on what time it'd be scheduled.
You should be able to find just about everything you need to know here (http://paizo.com/pathfinderRPG/prd/).

If you aren't familiar with the d20 system, most things (attacks, skills, saving throws, etc) are determined by rolling a d20 and adding any relevant modifiers.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 06, 2011, 03:47:42 PM
Anything else that is setting specific I will be happy to provide.  If there is something that seems necessary that I haven't put in the Cad Goleór thread yet, just ask me about and I will get you something.  
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 06, 2011, 03:48:58 PM
It seems, however, like there is a good amount of interest, so I am going to go ahead and make an IRC recruitment thread for this here soon.

Could I get people's schedules to see if I can find a time when people are free?
Title: Cad Goleór Game Interest Check
Post by: Weave on May 06, 2011, 04:08:39 PM
Schedule Times (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?120995)

Subject to changes based on my employment, but I'm out of school right now so it should be relatively free.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 08, 2011, 10:04:03 AM
Well, in a couple weeks I'll find out about half of my schedule for the summer.  The rest is subject to me getting a job and what the hours are.  But for now, looking at the IRC scheduled times of the people who have expressed interest (and have posted times, I am tentatively looking at 3pm-4 or 4:30 pm EST.  How does that work for people?
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 09, 2011, 03:22:49 AM
Can I get schedules from the people who were thinking of joining?  Or if not a schedule, at least a yes or no to the possibility of 3-4 pm EST?
Title: Cad Goleór Game Interest Check
Post by: Kindling on May 09, 2011, 05:37:01 AM
That's a good time for me except on Saturdays.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 09, 2011, 09:10:39 AM
Ah, excuse me.  I meant to specify that that time was on Mondays.  So that shouldn't be a problem, Kindling.

Mondays, 3-4 PM EST
Title: Cad Goleór Game Interest Check
Post by: LD on May 09, 2011, 10:24:46 AM
That's right before Steerpike does his game, FYI. Mondays 4:30 EST onwards.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 09, 2011, 10:51:58 AM
Is that a problem?  If it's troublesome, we could do Tuesday or Wednesday at 4:00pm EST
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 09, 2011, 12:39:37 PM
It wouldn't be a problem for me (so long as we didn't spill into the CE game frequently).  It would make for a long day of gaming, but that's more of a plus than a minus...

EDIT: Also I would probably like to play a Witch, or maybe a half-sidhe Rogue.  Any more info on how character creation will be handled?  Starting at level 1?
Title: Cad Goleór Game Interest Check
Post by: Weave on May 09, 2011, 12:51:05 PM
Ooh, I want to play this pretty badly... but between rejoining Vreeg's campaign, CE, and Avernus, I might be spreading myself a little thin. Once a week for an hour doesn't sound too bad, though. Not sure what I'd play... I think I'd certainly go for something very innocent, as Nomadic suggested. Maybe a summer green blond-haired boy just learning to pick up a sword or something. I've always wanted to try something like that out. That's all assuming we start at level 1! If not, I'd definitely make a character that shows more experience.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 09, 2011, 02:33:34 PM
Yes, I think this will be a group of children.  The oldest could be in early adolescence.  That would be about time for a boy to be looking forward to arming.  So level 1 is most appropriate.  



Children
Level 1
Human or consult with me
Barbarian, Bard, Druid, Fighter, Ranger, Rogue, Oracle, Witch
15 point build as per this (http://www.d20pfsrd.com/basics-ability-scores/character-creation).
(Optional, roll 1d20 for a "Character gift." This may be positive or negative, so be aware)
Determine HP, Skills, Feats, Saving Throws, etc. as normal
Provide some character background, such as family--occupation, social status, etc; friends, any fosterage, Character goals if your character has them, etc.

The adventure will begin in Tulainn, so characters should hail from there, or if fostered, could come from Beldangan or from Abhainnath (the seat of the High King)

Tulainn is on the southern shore of Loch Scathan ("Mirror Lake"), named the reflective stillness of its undisturbed surface.  Fishing on the lake is common, and is one of the main food sources of the clan.  Cattle graze in the fields to the south, however, and occasionally warriors will enter the woods of Coilliath hunting boar.  Obhernan, the Druid of Tulainn, conducts his rituals at a Nemeton, or sacred grove, within these woods.  Everyone in town knows Obhernan, as he leads them in the important rituals to please the gods.  Everyone knows King Rochair as well, for he a rules Tulainn fairly but firmly.  He is a man who loves to laugh, but will not abide an insult, or a perceived insult without recompense.

There is a barter economy, so Gold Pieces are irrelevant. A characters wealth is measured in cattle, skills, goods, and services.  Characters are unlikely to have much equipment, due to their age.  They are unlikely to have real weapons, but they may have wooden practice swords.  
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 09, 2011, 03:53:11 PM
Looking forward to this.  I will create a character soon.  When were you thinking of beginning?
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 09, 2011, 05:35:46 PM
Well the 23rd is out for me, since I am going to be moving all my stuff from college back to California.  I could in theory begin next week, but we'd immediately have to take a week off, so I'm thinking the 30th makes the most sense for a starting date.
Title: Cad Goleór Game Interest Check
Post by: Weave on May 09, 2011, 08:00:15 PM
Assuming my job doesn't interfere, Monday the 30th will definitely work for me.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 09, 2011, 08:08:50 PM
Here is a list of "Weapons" the PCs might have access to.  The first three would be training weapons for those learning to fight.  The others are mostly tools that the kids might be able to take and use as improvised weapons.  If you are son of, or apprentice to a blacksmith, I'd probably let you say you have proficiency in a hammer & could use it without penalty.  These things depend on a mix of class crunch and setting fluff.

Child's Wooden Practice Sword
1d4         19-20 x2      B

Child's Wooden Practice Spear
1d4           x2      10ft   B

Child's Practice Shield
1d2         x2         B

Dagger
1d3 (Bronze)      19-20 x2   10ft   P
1d4 (Iron)               P

Hand Axe (Woodcutter's tool)
1d4 (Bronze)      x3         S
1d6 (Iron)               S

Light Hammer (Smith's tool)
1d3 (Bronze)      x2         B
1d4 (Iron)               B

Sickle (Farmer's tool)
1d4 (Bronze)      x2         S
1d6 (Iron)               S

Sling
1d3         x2      50 ft   B
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 10, 2011, 02:24:19 PM
We don't all have the Young template, do we?

EDIT: Also, how many spells would a Witch character begin play with?  What languages are available for high intelligence characters?
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 10, 2011, 05:41:11 PM
Don't worry about a whole "Young" template.  I would just say that if your character is younger than a teenager, that they are considered Small rather than Medium (with the direct bonuses and penalties that go along with it), and have speed reduced to match.

In regards to Language, rather than a single "Common" there are Glasconneach and Gwladwych.  These are the tongues of men in the islands Cad Goleor deals with.  For purposes of what languages are known, Glasconneach would be the one treated as "Common" to characters from the region we're playing in.  Other languages are Coillenach (Sylvan)--The language of the Sidhe and of intelligent woodland creatures, which comes in upper and lower dialects; Réaltach--The language of the Tuatha (gods); Fomor--the language of the Fomorians; and Teangránnach, which is not a single language at all, but rather the term for all "Ugly Tongues" from other lands.

As for Witch spells, I direct you to the "Witch's Familiar" ability description from the Pathfinder SRD (http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/witch.html).
 [blockquote=Pathfinder SRD]Witch's Familiar (Ex):[...] A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch's familiar begins play storing all of the 0-level witch spells plus three 1st-level spells of the witch's choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual (see sidebar).[/blockquote]  
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 10, 2011, 06:37:54 PM
Thanks so much - elsewhere there was a line about the GM deciding the number of initial spells, so that's what confused me.
Title: Cad Goleór Game Interest Check
Post by: TheMeanestGuest on May 10, 2011, 07:55:52 PM
I might be interested in this, at the moment 3-4 should work, though it'd be kind of cutting it close. I suppose I can just get ready to go before the game starts.

Although I am kind of apprehensive about playing in yet another game, I'll have to think about it.

Edit: If I were to play, I'd be kind of interested in playing a half-sidhe. I'm curious, how are they regarded in society? With suspicion and revulsion, or what?  
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 10, 2011, 08:50:56 PM
Earliest I can make it would be Friday, June 10th. After that I should largely be good. My schedule after that basically looks like this:

Available Times:
Mon-Thurs: 10am-5pm PST (1pm-8pm EST/6pm-1am GMT)
Fri-Sat: 10am-10pm PST (1pm-1am EST/6pm-6am GMT)
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 10, 2011, 10:25:57 PM
Ok, I'd like for you to be able to play, since you were so keen on it.

So, to the rest of the group, the options are as follows:
1) We postpone until the 10th, so that Nomadic can start with us.
2) We Start on the 30th as planned, and Nomadic joins us on the 3rd session.

I could go either way on this.  So, guys, do we have a preference?
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 11, 2011, 02:43:08 PM
I don't mind postponing, personally, but really it's up to you, Seraphine.

Here's my character.  Let me know if there are any problems with his back-story, i.e. things you don't think suit the setting or errors I've made in my portrayal of the Sídhe.  I think the character sheet is complete, but if anyone spots any error, inconsistencies, or things I missed, let me know!

EDIT: in terms of party role I'm imagining him as a controller/enchanter type who debuffs and otherwise messes with enemies with mind-influencing effects and illusions, with some conjuration and necromancy thrown in and a small selection of healing spells, which suit him well since he was raised by the local healer/midwife.

Wyrgan mac Nissa

[ic=Background]A pale, ill-favoured youth inclined to taking long walks on his own through the twisted depths of the woods of Coilliath, Wyrgan is frequently excluded from the games of other children.  Even adults are unnerved by the lad: something about him is simply off-putting, vaguely but decidedly repulsive.  Perhaps it is the knowing half-smirk he characteristically wears, a precocious expression suggesting he is in on some malicious prank or unwholesome secret no one else is privy to; or perhaps it is his mismatched eyes, one so dark a brown as to be nearly black, the other a pallid, almost sickly green colour, claimed by some to be 'droch shuil,' an Evil Eye.  Certainly his demeanour does not help: by turns sullen and imperious, brooding and mischievous, the boy is a fickle creature, prone to sudden bursts of irritation and haughty displays of pride.  Nor does Wyrgan's habit of suddenly and silently appearing as if out of thin air endear him to others.  Possibly most disturbing of all is his apparent lack of empathy for his fellow human beings, and his contrastingly intense fondness for beasts, especially insects and other vermin '" more than once he has been found in the shadow of some gnarled oak watching a spider or centipede crawl along his arm, an expression of bemused fondness on his face.  His hair, lank and dark, frames somewhat gaunt but well-sculpted features that would be quite handsome were it not for his almost cadaverous complexion.

Of course, neither Wyrgan's looks nor his underdeveloped conscience are strictly the boy's fault.  Unbeknownst to his fellows, Wyrgan is half-Sídhe, the bastard offspring of the unseelie creature commonly known as Gloomheart '" a shadowy being known for its proclivity for corrupting mortal women, especially virtuous ones.  Using its otherworldly charms the Sídhe easily seduced Wyrgan's happily married mother, Niss, a woman renowned for her kindness and loving nature.  At the Sídhe's bequest she would dose her husband, Brahn, with small amounts of hemlock, slipping the herb into his drink; this would ensure that he would sleep deeply.  Each night after he slipped into slumber she would steal from their bed and meet her paramour in the woods, to fornicate in the moonlight with eyes afire with frenzied, all-consuming lust.  As time passed, Brahn grew suspicious, for where once his wife was blissful and full of joy, now she was listless and dismissive, irritable and impatient; where once she spoke of her desire for a child, now she spurned him and refused to let him touch her.  Suspecting her of unfaithfulness, he resolved to feign sleep and follow her at night '" but of course, the soporific herbs ensured that sleep stole upon him quickly and irresistibly.

One night, Brahn came home early from a hunt, hoping to surprise his wife with a freshly killed boar.  Without Niss' knowledge he glimpsed her grinding hemlock, a look of crazed desire distorting her features horribly: realizing that he was being drugged, he crept back from the door and then made sure that his approach would be loud enough to alert her to his presence.  At dinner, he pretended to drink, but while his wife wasn't looking he poured the poisoned liquid on the ground.  That night, he pretended to fall into his usual torpor.  An hour passed; then two.  He began to grow drowsy, to doubt his guess '" and then Niss crept from the bed.  Brahn waited until he heard her leave their house, then followed her out into the moonlight, taking a wood-axe with him.  She was barefoot, clad only in her night-clothes; where Brahn shivered in the late autumn night, Niss seemed not to feel the cold.  After some time she arrived in a clearing near a silvery pool.  Here Gloomheart awaited, a dark presence that embraced Niss with a passion bordering on violence.  Sickened and mad with jealousy Brahn rushed into the clearing, his axe gleaming, crying out in wordless rage and charging forward, intent on killing his wife's lover.  Fearful of the cold iron blade, the fae creature hissed and retreated into the darkness, dissolving into the night with the stealth of the Sídhe.  While Brahn cast about for the creature, Niss gave a shriek of mindless fury, still bewitched by Gloomheart.  Her face contorted hideously, she tripped her husband; his weapon fell from his grasp.  She took up the axe and proceeded to savagely butcher the man she once loved, hacking at his limbs and torso until she was drenched in his blood.  After disposing of the fragmented remains in the pool and cleaning herself in the silvery water she returned to her home.

Each night, Niss would still go to the clearing where she had once met Gloomheart, but the Sídhe had retreated back into Annwn, where time is strange; she never saw him again.  In time, however, it became clear that she was with child.  The village assumed that Brahn had been killed while hunting, and of course believed that Niss carried his child.  The pregnancy was swift; after only seven months Niss bore Wyrgan.  Each day she had grown paler, refusing to eat or to stir from bed save at midnight, to wait for Gloomheart.  She died in childbirth, a look of apathy frozen on her face, and Wyrgan was adopted by the local healer.

Wyrgan grew quickly and learned to speak before his first birthday; no one ever denied that the child was uncommonly clever.  Even as a babe there was something uncanny about the quiet way he would observe those around him; he almost never cried, or laughed, though he spoke often and eloquently, with a vocabulary beyond his years.  On his seventh birthday, his true sire '" having learned of its offspring '" sent one its servants to Wyrgan to instruct him in the ways of magic and other matters suitable for a child of the unseelie to know.  This tutor, which Wyrgan dubbed 'Cinniceadh-Bhéis,' spoke to the young child in the sibilant tongue of the Sídhe, and without thinking Wyrgan immediately answered back.  The familiar has taught Wyrgan many spells and tricks of the Sídhe (as well as the tongues of the Fomor and the gods) and remains the boy's constant companion, either absconding while others are near or hiding in the lad's clothing, often coiled around his calf or forearm.  Now eleven years of age, Wyrgan is just beginning to understand the implications of his heritage.

Though widely disliked and lacking in compassion for human beings, Wyrgan is not a monster.  He regards his foster mother, the healer and midwife Dunna, with a certain abstract fondness, and certainly would never wish her harm; she has taught him some herb-lore and other methods of healing, a craft in which he has shown considerable promise.  As for the bullies that torment him, he has learned not only to slip quietly into the shadows when they pass near but also to defend himself with sling and knife.  As his magical skills develop he has take to afflicting his torturers with simple charms to strike fear into their hearts, or to fill their heads with sleep; other times he has summoned a thick mist in which he can conceal himself.  As he grows his dreams become strange: nightly he experiences visions of a dark castle, a place he feels he should know.  This is in fact Nenníus, the fortress of the unseelie in Annwn, though Wyrgan does not know it yet.  A dark wanderlust has begun to smoulder in his breast, a yearning to leave his home and seek out '" he knows not what.[/ic]
Male Half-Sídhe Witch Level 2

Small Humanoid


Height
4'8"

Weight 92 lbs

Alignment Chaotic Neutral

Experience 1000 XP

Speed 20 ft.

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 18 (+4)
Wisdom 12 (+1)
Charisma 7 (-2)

HD 2d6 +2 Con +1 Favoured Class

Hit Points 12/12

BAB +1

Attacks
Bronze Knife +2 (1d3/x2 P)
Sling +4 (1d3/x2 50ft. B)

Initiative +2

Dodge +3 (+1 Size +2 Dex)

Block +1

Carrying Capacity

Light Load 0-33 lbs
Medium Load 34-66 lbs
Heavy Load 67-100 lbs

Skills
Heal +6 (2 rank +1 Wis +3 Class)
Knowledge (Nature) +9 (2 rank +4 Int +3 Class)
Knowledge (Arcana) +9 (2 rank +4 Int +3 Class)
Knowledge (Planes) +8 (1 rank +4 Int +3 Class)
Perception +3 (+1 Wis +2 Keen Senses)
Spellcraft +12 (2 rank +4 Int +3 Skill Focus +3 Class)
Stealth +7 (+2 rank +3 familiar +2 Dex)
Swim +1 (1 rank)

Feats
Skill Focus (Spellcraft)
Pass For Human

Racial Abilities
+2 to one attribute (Intelligence)
Low Light Vision (x2)
Sídhe Blood
Sídhe Immunities (immune to sleep, +2 Will vs. enchantments)
Keen Senses
Multitalented (Witch, Rogue)

Class Abilities
Cantrips
Hex (Evil Eye)
Hex (Misfortune)
Witch's Familiar (Centipede)
Patron (Gloomheart of the Unseelie Court)

Saving Throws
Fortitude +1
Reflex +2
Will +4

Spells (Prepare Spells are italicized)

0 '" Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue.

1 '" Beguiling Gift, Cause Fear, Sleep, Obscuring Mist, Cure Light Wounds, Command, Summon Monster I, Interrogation, Inflict Light Wounds.

Languages

Automatic:
Glasconneach
Coillenach (Lower)

Bonus:
Coillenach (Upper)
Fomor
Réaltach
Gwladwych

Possessions: Clothing, Knife, Slingshot, 4 Loose Stones, Cobweb Ring.
Title: Cad Goleór Game Interest Check
Post by: TheMeanestGuest on May 11, 2011, 03:02:11 PM
Wellll, maybe I will play a regular human then. Can't be too loaded down on half-sidhe.

Looks to be a very interesting character, Steerpike.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 11, 2011, 03:09:19 PM
Oh dear, I didn't see your comment till now!  If I'd realized you wanted to be half-Sídhe I would have made a human berzerker or something...
Title: Cad Goleór Game Interest Check
Post by: TheMeanestGuest on May 11, 2011, 03:14:05 PM
Hah, no, don't worry about. You've obviously put a lot of thought into it, whereas I have yet to. Might consider a half-fomorian, but I'm leaning towards a regular human.
Title: Cad Goleór Game Interest Check
Post by: Ghostman on May 11, 2011, 03:45:19 PM
Awesome character background SP!

I'm still working on my own PC, a human bard.
Title: Cad Goleór Game Interest Check
Post by: TheMeanestGuest on May 11, 2011, 03:58:35 PM
On further consideration, it seems like there is simply too much interest in this for me to play. What I mean is that I don't want to contribute to the problem of too many players in a one hour IRC session, and would rather increase the potential enjoyment of those who are playing by not being present. Add to this my ongoing roles in several other games, and the possibility of running one myself, and I think it would be best to bow out.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 11, 2011, 04:07:47 PM
A shame, but I understand your reasons.

Ghostman, it'll be very interesting to see our two characters interacting, as together we will probably have the highest and lowest Charisma scores in the group.

I realized after the fact that I've kind of created a Celtic version of Damien Thorn (perhaps not quite so utterly malevolent)...

EDIT: Made an error in skills, will correct it. I wrongly assumed that Pathfinder skills worked similarly to 3.5 skills :P.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 11, 2011, 05:23:18 PM
Quote from: TheMeanestGuestOn further consideration, it seems like there is simply too much interest in this for me to play. What I mean is that I don't want to contribute to the problem of too many players in a one hour IRC session, and would rather increase the potential enjoyment of those who are playing by not being present. Add to this my ongoing roles in several other games, and the possibility of running one myself, and I think it would be best to bow out.
That is, of course, up to you.  I don't want you to feel like you have to bow out though.  So far I've heard about 3 character concepts including what we talked about on IRC.  So if you want to play, feel free to submit a character.

I think I am going to cut this off at 5 players max though.

I'm going to go ahead and call June 13th the Starting date.  That way we don't have to worry about Nomadic joining up after things have gotten going.  So, the first five characters submitted will form the party.  We already have Steerpike's Submission, so that leaves 4 slots.  So those of you with character ideas, you've got some time, but just make sure you don't get bumped out.
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 11, 2011, 06:27:58 PM
Steerpike I love your character concept, and I think I know what sort of character I want to make so I'll start statting it out now and get it posted soon (hopefully within the next hour or so, later tonight if I don't get done before I have to go to work).

Edit: just realized that we're using pathfinder as a base and I've never played pathfinder. It's pretty similar to 3e though so it shouldn't take me too long to figure out the differences, I'll shoot for having the character done by tonight. My plans are to have an extraverted ranger to play foil to steerpike's intraverted witch. Should result in some entertaining back and forth.

-----

And here's my sheet. Still working on the writeup but figured I'd post this now so you could spot any mistakes I've made. I used a character generator so I hope it got it right, we'll see. The character is basically an apprentice under a local headhunter who makes a living tracking down wanted men, dangerous animals, and other such things. The character has mostly been doing chores and studying things related to the profession but recently his master has begun training him in the basics of combat.

- Removed old char sheet look below for new one -
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 11, 2011, 07:25:20 PM
I didn't have any Pathfinder experience either but I noticed that skills are probably the biggest difference (ranks can only equal your max HD, class skills have an innate +3 bonus, other stuff like that).

EDIT: Ah as I was posting you posted your sheet, nevermind!

One detail I noticed is that you have the character's AC posted, but Seraphine is using a rather ingenious defense roll mechanic to compensate for the lack of armour in a Celtic setting (mechanics on the first page of the main setting thread).

I added Wyrgan's Alignment as Chaotic Neutral, but I'm not sure whether that's right or not.  He's definitely an individualist and I did describe him as fickle and changeable of mood.  I wouldn't call him outright evil (he's not a monster) although he's certainly amoral when it comes to other humans, which is sometimes taken as a sign of the Evil alignment; he's more of a sociopath than a psychopath though, and isn't a sadist. He'd resent being told what to do.  Is CN right for him?
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 11, 2011, 07:56:17 PM
I'd say CN nails him pretty good. I'll go ahead and remove AC from my sheet. Looks like I'll have to wait to finish my writeup until I get home tonight.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 11, 2011, 08:13:15 PM
Glad to see your submission, Nomadic!  And Steerpike, I'd say CN fits well.  If, in the course of the game, the actions of the character suggest otherwise, we can address that then, but for now, CN is fine.

Also, I'm not exactly a stickler when it comes to alignment anyway.  In Avayevnon I did away with it, even before I switched to a different system.
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 12, 2011, 04:44:26 AM
Decided to rework my character after reading through your setting again and through the pathfinder rules. Blatantly stole and reworked steerpike's char sheet for my own nefarious ends. Ladies, gentleman, and fey of the far realms I give to you young Robhartach whose charm and bravery are matched only by his brash behavior and many scars (most of which are the results of the aforementioned brash behavior).

Robhartach Ua Bergin

[ic]
Robhartach has always been eager and headstrong, even as a babe he was always exploring and taking risks. This was much to the dismay of his parents who quickly learned to always have one eye on the youth. As he has grown his inclination to act on his impulses has only increased and Robhartach already shows the scars of his adventures. While slow to learn from his mistakes he shows a resiliency and fearlessness that maintains his willingness to do things others might shy away from. In some ways this has made him somewhat popular with other lads and his brave demeanor and proud words have swayed many a boy into following Robhartach into danger. His confidant attitude is only aided by his physique, which is surprisingly lean and muscular for a boy his age. This is due in no small part to his father's insistence that he earn his keep helping in the smithy as he was able. Indeed being so danger-prone he bears several burn scars as thanks for his inability to think before acting.

It was this last part that decided his parents and Robhartach was sent off to apprentice to Muirín, a local woodsman, in the art of hunting man and beast. Learning under the huntsman was difficult as the old ranger did not abide foolishness or sloth. While sloth was little issue for Robhartach the other got him not a few lashings from Muirín and he has slowly begun to learn a bit of the importance of thought before action. For a long time his day consisted of nothing but household chores and tests of perception and critical thinking. Such things began to drive Robhartach to the edge of boredom. Yet before he could decide to escape the rough regimen Muirín added something more in line with the boy's interests. Handing him a simple wooden shield Muirín took to assailing the boy either with his hands or a staff. Robhartach quickly wished for boredom again however once he learned that losing his shield meant a severe beating. And this was unfortunately too common an occurrence as the much larger man seemed to have no trouble disarming him. As he learned not to rush into a fight so rashly his ability to hold onto his shield increased while the number of bruises he went to sleep with went down. It was then that Muirín began to teach Robhartach the skills needed to properly wield a weapon with the boy being given most often a club or practice sword to train with. As time went on his basic grasp of combat improved and it was with much joy that his master began taking him on excursions into the woods to learn of survival, tracking, and other important skills for such a person to know. As time continues to go on the lad is slowly learning not just the skills of a future trade but the wisdom needed to pursue the trade without ending up in an early grave.

In appearance Robhartach is a rugged lad of normal height and weight yet sporting a muscular body topped with a mop of dirty blonde hair out from which peer a pair of bright questing eyes and a self-assured yet merry grin. His skin has a rugged and callused quality to it and is perfectly comfortable playing host to all manners of dirt and sweat along with a number of unique bruises, cuts, and scars... the badges of his lifestyle. His clothing is of simple hide unadorned save for a small iron brooch in the shape of a coiled otter and he carries upon himself a wooden shield and club as his master may test his combat reflexes at any moment and without warning.[/ic]


Male Human Ranger 2
EXP: 1000

Str: 15 (+2)
Dex: 12 (+1)
Con: 13 (+1)
Int: 11 (+0)
Wis: 9  (-1)
Cha: 15 (+2)

Hitpoints: 20 (currently 20)

BAB: +2
Dodge: +2
Block +6

Init: +5
Fort: +4
Ref:  +4
Will: -1

Attacks
Club: +5 (1d4+2/x2)
Wooden Shield: +5 (1d2+1/x2)

Height: 4'9"
Weight: 105 lbs
Alignment: Neutral Good
Speed: 20 ft

Carrying Capacity
Light: 0-66 lbs
Medium: 67-133 lbs
Heavy: 134-200 lbs

Skills
Bluff = +3 (+2 Cha/+1 rank)
Diplomacy = +4 (+2 Cha/+2 rank)
Handle Animal = +6 (+2 Cha/+3 class/+1 rank)
Intimidate = +6 (+2 Cha/+4 rank)
Knowledge (nature) = +5 (+3 class/+2 rank)
Perception = +3 (-1 Wis/+3 class/+1 rank)
Survival = +4 (-1 Wis/+3 class/+2 rank)

Feats
Improved Initiative: +4 initiative
Improved Shield Bash: Still get Shield AC bonus after a shield bash
Two-Weapon Fighting: Can attack with club and shield at once with a -2/-2 penalty

Class Abilities
Weapon and Shield Combat Track
Wild Empathy
Favored Enemy: Animals +2

Languages
Glasconneach

Possessions:
Clothing
Club
Light Wooden Shield
Title: Cad Goleór Game Interest Check
Post by: Ghostman on May 12, 2011, 12:09:24 PM
LAIDIR MAC BERECH

[spoiler=fluff]
APPEARANCE:
Laidir is tall for his age of 15 summers, towering over his peers. He is strong like a young ox, broad-shouldered and of a vigorous sun-tanned complexion. His eyes are steel-gray and his hair a lengthy mane of light brown. He usually dresses in a plain gray shirt and tartan-patterned trousers. By most accounts he is regarded an exceptionally beautiful young man, and is well-liked for that fact.

BACKGROUND:
It was said that Laidir took after his parents, for both the better and the worse. He certainly had the passionate, hot-blooded nature of his father, the warrior-bard Berech, as well as his knack for the art of glamers. From his mother, Aoibhe, he had inherited unblemished beauty of the face, the hair and the voice, yet also her penchant for pride and vanity. With such gifts of ancestry, it was little wonder that when Laidir begun to pay attention to the girls of his home village, that attention was returned.

Amongst the maidens of Tulainn there was one above all who attracted him. Dairine was her name, a pretty lass he met on the village fair. So smitten he was that he thereafter courted and wooed her tirelessly, eventually winning her over. Unfortunately her hand was already promised for certain Mathuin, the eldest son of a respected champion, too high in station to be challenged by someone like Laidir. He was undaunted by this, and the two started to meet in secret. These passionate trysts continued throughout a summer, but destiny was to spell a dark and twisted end to their romance.

It came to pass that Dairine's father announced the date of her wedding to Mathuin, to be held three days after the ill-omened eclipse, foreseen by the local druid to take place at the end of the summer, a day that was drawing close. The young lovers were struck with grief by this news. Rebellous, they bemoaned the cruelty of fate and determined to defy it at any cost.

Driven by despair they resolved to attempt a foolhardy endeavour: to enter the ancient circle of standing stones, which rises upon a lonely glade within a nearby wood, on the very day when the disc of the moon was predicted to obscure the light of the sun. That ring of boulders was greatly feared and shunned by the folk of Tulainn, for it was whispered to be a faerie-haunted gate to Annwn; a place wherein the boundaries of the worlds waxed and waned, and where unseen forces held sway. The coming eclipse, heralded by a string of sinister portents, would surely open the way between the worlds; so the druid had warned. Through this gate Laidir and Dairine sought to enter the otherworld, to escape the world of man where their love was not allowed to flourish.

On that day they met in the glade, in the shadow of the ancient stones. The air was calm and the forest was unnaturally silent, as if the very wood was holding it's breath in anticipation. Holding their hands they stood within the circle, quietly waiting for the height of noon when the eclipse was expected. Suddenly the silence was broken by the unmistakeable sound of footfalls at the edge of the glade. Laidir drew his wooden practice-sword and stepped toward the direction of the noise, but he could spot nothing amidst the trees and underbrush. He was startled when he heard Dairine gasp, and turned on his heels. She had stepped outside the stone circle and was pointing with her hand toward the treeline in the opposite end of the glade. "Mother?" she exclaimed in a whispered voice.

Just as Laidir was about to step to her side, a sudden feeling of preternatural coldness seized him, freezing him in place. The disc of the moon had just began to slide before the flames of the sun, slowly engulfing the lands in enchanted darkness. Laidir tried to speak, to call Dairine's name, but some invisible crushing force held his breath as surely as it held his limbs. He looked on in terror as the world around him started to melt and evaporate, falling away like a dropped curtain, revealing a phantastic landscape of vibrant colors and shapes. The bewitching rhythm of fairie-pipes rang in his ears, and strange and alluring scents assailed his nostrils.

At the perimeter of the circle of stones a visage of Dairine, dim and hazy like a mirage, stood frozen still in time, her frightened eyes fixed upon him. Although she did not so much as twitch, he saw her form morphing and warping. Her blossoming beauty faded away like footsteps in the sand, replaced by the hunched and wrinkled image of an old crone. Her hair turned ghostly gray and fell off in heaps, the fabric of her clothes unravelled, and her flesh withered and rotted away, leaving only a skeletal figure of naked bone, until it too crumbled to dust.

Barely had this nightmarish scene run it's course when the face of the moon began to relinquish it's domination of the sun. As the rays of light started to pierce the veil of darkness, the otherworldly imagery of Annwn disintegrated, replaced by the glade and forest of the familiar world. The fairie music and smells faded to nothingness, and the enchanted chill withdrew from Laidir's limbs. Soon as he could once again move, he scrambled about in shock and terror, but found no trace of Dairine. Frightened and deeply disturbed, he left the glade and ran back to the village. But a dreadful discovery waited him there, for while Tulainn had changed little in appearance, it's people were gone, replaced by a population of strangers. It was only after much confusion and inquiries that Laidir learned that his parents, who had been of some local fame, were remembered by the village elders as names that had lived and died in Tulainn generations ago.

[/spoiler]
[spoiler=crunch]
Level 2 Human Fili (Bard)

Current XP: 1000

Age: 15
Alignment: CN?

ABILITY SCORES:
STR 16 (+3) (cost: 5) (+2 racial bonus)
DEX 13 (+1) (cost: 3)
CON 10 (+0) (cost: 0)
INT 12 (+1) (cost: 2)
WIS  8 (-1) (cost:-2)
CHA 15 (+2) (cost: 7)

RACIAL TRAITS:
* +2 to One Ability Score: STR
* Medium Size
* Normal Speed: 30 feet
* Bonus Feat: select one extra feat at 1st level
* Skilled: gain an additional skill rank per level

MISC STATS:
Initiative: +1
HP: 8+1d8
Current damage: 1 lethal / 0 non-lethal
BAB: +1
AB: +4 (melee), +2 (ranged)
Blocking: 1d20+1+3
Dodging: 1d20+2+1
CMB: +1(BAB) +3(STR) +0(size) = +4
CMD: 10 +1(BAB) +3(STR) +1(DEX) +0(size) = 15
Saving Throws:
* Fort +0
* Ref +4
* Will +2

EQUIPMENT:
* Child's Wooden Practice Sword (1d4 19-20 x2 B)
* Sling (1d3 x2 50 ft B)
* A dulcimer
* A flute

LANGUAGES:
* Glasconneach

FEATS:
Human bonus feat: Improved Unarmed Strike
1st-level feat: Improved Grapple

SKILLS:
Skill ranks per level: 8 (6 base, +1 INT mod, +1 Human)
Class skills with ranks get a +3 bonus to them.
* Dodge (DEX) 2
* Diplomacy (CHA) 1 +3 +2 = 6
* Escape Artist (DEX) 1 +3 +1 = 5
* Intimidate (CHA) 2 +3 +2 = 7
* Knowledge (History) (INT) 1 +3 +1 = 5
* Knowledge (Annwn) (INT) 1 +1 = 2
* Perform (Dance) (CHA) 1 +3 +2 = 6
* Perform (Oratory) (CHA) 1 +3 +2 = 6
* Perform (Wind Instruments) (CHA) 2 +3 +2 = 7
* Perform (String Instruments) (CHA) 1 +3 +2 = 6
* Perform (Sing) (CHA) 1 +3 +2 = 6
* Swim (STR) 1 +3 = 4
* Perception (WIS) 1 -1 = 0

CLASS FEATURES:
* Cantrips (5)
* Bardic Knowledge
* Bardic Performance (up to 6 rounds per day)
-- Countersong
-- Distraction
-- Fascinate
-- Inspire Courage +1
* Versatile Performance (Sing): use Performance (Sing) to make Bluff and Sense Motive checks
* Well-versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
* Weapon Proficiencies: simple weapons, longsword, rapier, sap, short sword, shortbow, whip
* Armor Proficiencies: light armor and shields (except tower shields)
* Can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance

SPELLS KNOWN:
Cantrips:
* Daze
* Know Direction
* Light
* Message
* Summon Instrument
1st Level:
* Cause Fear
* Hideous Laughter
* Sleep

SPELLS PER DAY:
Cantrips: Unlimited(?)
1st Level: 3 (1 used)
[/spoiler]
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 12, 2011, 02:29:32 PM
Ghostman what are your thoughts for your character? Because I see ALOT of overlap between our skills and our personalities and I don't want us to be fighting over the same tasks/roles.
Title: Cad Goleór Game Interest Check
Post by: Ghostman on May 12, 2011, 04:49:48 PM
We do seem to come up with similar characters :P

I see Laidir as a kind of aggressive diplomat, leaning on intimidation and appealing to people's sense of honor more than sucking up to them. Favours straight-forward approach to things over trickery or stealth. In battles he might switch between a supportive role (ie. using bardic performance, spells and ranged attacks) and going toe to toe with foes, depending on situation.
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 12, 2011, 05:30:06 PM
Quote from: GhostmanWe do seem to come up with similar characters :P

I see Laidir as a kind of aggressive diplomat, leaning on intimidation and appealing to people's sense of honor more than sucking up to them. Favours straight-forward approach to things over trickery or stealth. In battles he might switch between a supportive role (ie. using bardic performance, spells and ranged attacks) and going toe to toe with foes, depending on situation.

Haha that's pretty much Robhartach, the only difference being that you're guy also can play a supportive role. Robhartach is headstrong, brave, and persuasive and I was hoping to play the sort of informal group leader with him using his presence and sense of bravery to get people to see things his way. Mechanics wise I plan on playing him as the frontline warrior with a focus on dual-wielding a shield (shield bash) and blunt weapon. So the question is what do you want to do here? I really don't want one or the other of us to overshadow the other. If it was just stats we could work around that by using our skills in different ways but it also seems that character personalities are also identical which means there's serious potential for meta-conflict between us and I don't want that.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 12, 2011, 05:58:48 PM
It could lead to a very interesting dynamic as the two strong-headed personalities vie for leadership while my own character probably ignores them.  Will make for a challenging but potentially fascinating situation.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 12, 2011, 07:13:56 PM
Quote from: NomadicMechanics wise I plan on playing him as the frontline warrior with a focus on dual-wielding a shield (shield bash) and blunt weapon.
Interestingly, in Irish Celtic lore, there was a feat of arms sometimes known as Shield-Rim (or something to that effect) where you used a shield with a blade on its edge, and attacked with it.  I think it's more or less covered by the D&D/Pathfinder feats for attacking with shields, but it's worth knowing, and later on, if you like, it might be possible to acquire such a shield for those purposes.
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 12, 2011, 07:37:15 PM
Quote from: SteerpikeIt could lead to a very interesting dynamic as the two strong-headed personalities vie for leadership while my own character probably ignores them.  Will make for a challenging but potentially fascinating situation.

I'd love that, what I was concerned about is metagaming conflict since we have two characters filling the exact same slot almost to the point of being clones and that does worry me. I'd like Ghostman's take on it though. If he really wants to keep his character the same I'm gonna need to start over from scratch with a new character which is fine but I need to know.

Oh and SH that sounds pretty dang cool. Actually if ghost really wants to keep his character the same I may rework mine to be even more in line with shield based combat but we'll see.

Edit: ghostman if you want to we can see about making this work but me and you are gonna want to talk about it so we have an idea of how we're going to work our characters together so that they compliment each other instead of crashing into each other. Stat wise perhaps you or I could slightly alter our characters. Alternatively fluff wise we can think about how our characters act differently from each other. I just think it'd be better if we didn't have clone characters... Well unless you want to rework our backstories so we're actually identical twins. That would be hilarious.

Actually I'm really liking that last idea. Would you be averse to a bit of background reworking between me and you so that our characters actually are twin brothers?
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 12, 2011, 09:14:14 PM
The only problem with that seems to be the very cool time-travel element of Ghostman's backstory.  What if Laidir was an ancestor of Robhartach, i.e. Robhartach is technically like his great-great-great-grand nephew or something?  Just throwing out ideas, feel free to totally discard them!
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 12, 2011, 09:34:12 PM
Quote from: SteerpikeThe only problem with that seems to be the very cool time-travel element of Ghostman's backstory.  What if Laidir was an ancestor of Robhartach, i.e. Robhartach is technically like his great-great-great-grand nephew or something?  Just throwing out ideas, feel free to totally discard them!

That's actually rather amusing, have them meet for the first time and realize how eerily similar they look and act. Say that Laidir is actually Robhartach's great great great uncle or something to that effect. Basically Laidir's oldest brother is Robhartach's great great grandfather and he happened to own an iron brooch with an otter on it, a mark of their family passed down for generations. When Laidir sees the brooch being worn by Robhartach he's going to flip.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 12, 2011, 09:39:34 PM
Heck Laidir is 15; that's hardly too young to be sexually active in an iron age Celtic culture, and as far as I know there wasn't a lot of Puritanism surrounding pre-marital sex.  Robhartach could thus conceivably be Laidir's descendant.  All this is, of course, totally up to Ghostman and you...
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 12, 2011, 09:41:13 PM
Quote from: SteerpikeThe only problem with that seems to be the very cool time-travel element of Ghostman's backstory.  What if Laidir was an ancestor of Robhartach, i.e. Robhartach is technically like his great-great-great-grand nephew or something?  Just throwing out ideas, feel free to totally discard them!
It's not QUITE time travel, but near enough.  Celtic tales about travels to the Otherworld frequently involve time flowing differently.  Centuries can pass in what feels like days.  Alternately, on some rare occasions, they can spend years in the Otherworld, and find that no time at all has passed at home.  Everything from chasing at full speed after a figure that seems to be walking slowly, but never gaining any ground, to dancing in a faerie circle, to waking to find that everyone you know has been dead for 100 years are classic to faerie stories.
Title: Cad Goleór Game Interest Check
Post by: Ghostman on May 13, 2011, 09:55:48 AM
Quote from: NomadicSay that Laidir is actually Robhartach's great great great uncle or something to that effect. Basically Laidir's oldest brother is Robhartach's great great grandfather and he happened to own an iron brooch with an otter on it, a mark of their family passed down for generations. When Laidir sees the brooch being worn by Robhartach he's going to flip.
I like this idea! Although we'd need to change things so that they haven't been living in the same village for years, if we want to play out their first encounter in game.

Quote from: SteerpikeHeck Laidir is 15; that's hardly too young to be sexually active in an iron age Celtic culture, and as far as I know there wasn't a lot of Puritanism surrounding pre-marital sex.  Robhartach could thus conceivably be Laidir's descendant.
He is intended to be 15 at the game's start but was much younger when he fast-forwarded in time. I could change this part of his background, but it would then necessitate other revisions. He would have to have been trained as a bard before the leap through time, which undermines the concept of a simple shepherd-boy who acquired talent for the bardic arts & magic via being fairie-touched.

This would make his relationship to Robhartach more interesting and dramatic, though. It's certainly worth considering.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 13, 2011, 12:12:52 PM
Good point about the bardic training and timing.  The time 'jump'/otherworld jaunt could have happened very recently, but then it's harder to justify his bardic skills.
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 13, 2011, 02:05:19 PM
Quote from: NomadicSay that Laidir is actually Robhartach's great great great uncle or something to that effect. Basically Laidir's oldest brother is Robhartach's great great grandfather and he happened to own an iron brooch with an otter on it, a mark of their family passed down for generations. When Laidir sees the brooch being worn by Robhartach he's going to flip.

Not at all, Robhartach has been living out in the woods with his master for several years at least. You might have made your way back to the village after he had already left for his apprenticeship. He would only very rarely come into town for anything as that is what his teacher normally does leaving him to tend to the house. It's very possible that they've never met, or even seen each other yet.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 13, 2011, 02:44:52 PM
Since we're discussing how characters will interact and such, I wonder what the relationship with Wyrgan has characteristically been for both both Robhartach and Laidir?  Neither seem to be cruel characters so it seems unlikely they'd bully him, especially considering Laidir is a fair bit older (how old is Robhartach?).
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 13, 2011, 05:13:14 PM
Quote from: SteerpikeSince we're discussing how characters will interact and such, I wonder what the relationship with Wyrgan has characteristically been for both both Robhartach and Laidir?  Neither seem to be cruel characters so it seems unlikely they'd bully him, especially considering Laidir is a fair bit older (how old is Robhartach?).

Robhartach is 12. He probably hasn't known Wyrgan well enough to form an opinion (negative or otherwise) of him as he doesn't go to the village much. If anything he probably would consider Wyrgan a bit odd and disconnected but he's the sort of person that would likely grab someone like Wyrgan by the arm to go have fun whether they wanted to or not. Note that his concept of fun involves climbing trees, sparring and wrestling, and getting into places that he probably shouldn't be (exploring caves, skipping from rock to rock over rapids, sneaking into the larder when the cook isn't looking, etc). As such I imagine the results would be him dragging a strongly protesting Wyrgan into trouble completely oblivious to any insults or hexes Wyrgan happens to hit him with.
Title: Cad Goleór Game Interest Check
Post by: TheMeanestGuest on May 13, 2011, 06:20:13 PM
Since nobody else has yet come forward with a character aside from those three already posted, and since I have decided to delay my game till July at the earliest, I am reconsidering my interest. I'll have a character idea up later.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 13, 2011, 08:47:01 PM
I am really enjoying watching these relationships unfold.  You guys are awesome, and this party/game is going to rock.  I give my full support to everything that has happened so far.

^_^
Title: Cad Goleór Game Interest Check
Post by: TheMeanestGuest on May 13, 2011, 09:03:02 PM
[ic=Kegain]A quiet boy who speaks but little. Kegain has learned to keep his mouth shut lest he attract attention, almost invariably negative, from the people of the village. His ready smile belies a pair of sad brown eyes. Though he has lived only eleven years, due to his heritage, Kegain easily looms over nearly all of the other boys of Tulainn. His hair, thick and black, is kept unusually short due to the peculiar diligence of his mother, Brites.

Kegain has no memories of his life before coming to Tulainn. When he was but a babe his mother arrived in the depths of winter, seeking the house of her brother, the woodcutter, Caedmon. Rumour quickly flew through the village of the strangeness of the child. He grew far too fast, his hair black as night, his skin dusky. Some whispered of monstrous blood flowing through the boy's veins. The talk soon grew to a fever pitch. That is, until one wet spring day. A man, drunk in the street, called out to Caedmon accusing him of harboring a monster in his house. Caedmon never said a word, but his beating of the man ensured that such sentiment would never again be heard aloud in Tulainn; at least, where Caedmon might hear of it.

Growing up in his uncle's home, Kegain was often ignored. His mother dearly loved him, and does still, but the soapmaking work she and her sister-in-law do is hard and the hours long, and has left her with little time to raise her child. His uncle rarely speaks to him, except to request his help felling trees or splitting logs. Kegain relishes this work, where he can use his strength to help his uncle and his family. When his uncle is not around, Kegain is often subject to the taunts and stares of his cousins, this has led him to wandering the village and the surrounding woods. The other children of the village treat him even worse, refusing to let him in their company or join in their play. Kegain often finds himself subject to sudden attacks by the other boys. Laughing, they surround him and beat him with sticks. Knowing his own strength, he does not fight back. He stands tall, enduring it in silence, waiting for their taunts and blows to end. If they do not, his powerful strides quickly carry him away from his tormentors.

It was after a particularly brutal ambush that Kegain lost himself in the woods, fleeing heedlessly away from his pursuers. Meandering listlessly, he came upon Wyrgan, crouched beneath a tall pine and staring intently at the ground. Kegain had never before seen him, but knew of Wyrgan from the talk of his cousins, who often mused on the relative aberration of the two boys in comparison. Kegain called out to Wyrgan, but received no response. Calling out again, he walked closer. Now standing over the boy's shoulder, Kegain began to ask him what he was looking at. Wyrgan silenced him with a raised hand. On the ground was a dead moth carried on the backs of half a dozen ants, with little success they were attempting to stuff it down into their nest. Minutes passed in silence. Wyrgan stood, the spectacle seemingly losing his interest. Walking off several paces, the pale lad turned and expectantly fixed Kegain with his uneven stare. Kegain, flummoxed, followed Wyrgan as he slowly worked his way out of the wood back towards the village. Wyrgan began to speak, quickly, and using terms Kegain had never before heard. He spoke of the behaviour of ants, of their industriousness, and their reliance on invisible trails. But whenever Kegain tried to comment or ask a question, he was quickly cut off by Wyrgan's continuing stream of words. Eventually they emerged from the wood, and before them stood the crossroads. One way led back to the village, the other to Caedmon's house. Without even a goodbye, Wyrgan set off for the village. Kegain stood there, confused, his mouth working but no sound emerging. Eventually, when the boy was nearly out of sight, he managed to yell out a farewell. As the sun began to set, he turned and ran for home. Since that day, Kegain has taken to seeking Wyrgan out, and will follow him wherever he goes.[/ic]

Male Half-Fomorian Barbarian

Age: 11
Height: 5'9"
Weight: 185 lbs.
Speed: 40 ft.
BAB: +2

Stats
Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 8 (-1)
Wisdom: 10 (-)
Charisma: 10 (-)

Hit Points: 30

Saves
Fortitude: +7
Reflex: +1
Will: 0

Skills
Acrobatics: 6 (+1 rank, +1 dex, +3 class)
Climb: 9 (+1 rank, +4 str, +3 class)
Intimidate: 7 (+1 rank, +2 race, +3 class)
Swim: 9 (+1 rank, +4 str, +3 class)

Feats: Toughness, Uncanny Dodge

Racials: Darkvision, Intimidating, Fomorian Blood, Fomorian Ferocity

Possessions: Bronze Hand Axe (+6 total bonus to hit, +4 bonus to damage), clothing, waterskin, cloth bag with two coloured bars of soap

Languages: Glasconneach, Fomor

- Anyways, I think I did that right. I hope that you don't mind that I connected my character a bit with yours, Steerpike. I also hope I didn't portray Wyrgan in completely the wrong way!
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 13, 2011, 09:14:39 PM
I love it, he seems like an excellent compliment to the group. Can see Robhartach and Laidir getting into a heated discussion about what they should do and Kegain standing in the middle of it with a confused look on his face looking back and forth between the two. And meanwhile in the background Wyrgan is crouching on a stump watching a centipede intently.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 14, 2011, 01:32:21 AM
Heh.  My Brain seems to have acquired a Pinky.  Narf! (or my Croup a Mr. Vandemar)

[blockquote=TMG]Weight: 185 lbs.[/blockquote]Holy crap, this 11 year-old weighs more than I do IRL.  Half-Fomorian indeed!
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 14, 2011, 02:36:19 AM
Quote from: SteerpikeHeh.  My Brain seems to have acquired a Pinky.  Narf! (or my Croup a Mr. Vandemar)

[blockquote=TMG]Weight: 185 lbs.[/blockquote]Holy crap, this 11 year-old weighs more than I do IRL.  Half-Fomorian indeed!

What are we gonna do tonight Wyrgan?
The same thing we do every night Kegain... try to take over the world!
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 14, 2011, 02:40:12 AM
Oh, and Wyrgan's portrayal was pretty spot on, TMG!  Creepy and kind of arrogant, but very knowledgeable and loquacious also.
Title: Cad Goleór Game Interest Check
Post by: TheMeanestGuest on May 14, 2011, 03:05:07 AM
Ah, well, that is good to know! Looking over our respective character sheets, I kind of like the idea that Wyrgan has been teaching Kegain to speak Fomor (because where else would he learn it), and Kegain has been teaching Wyrgan to swim.

To add, I don't think Kegain knows he is half-Fomorian (although clearly he is aware that he is different somehow). I wonder if Wyrgan would know. It would make sense, if he were in fact teaching him to speak the language. Something to think about.  
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 14, 2011, 01:38:27 PM
That's certainly a possibility.  Alternatively, according to Seraphine's ruling, maybe Kegain magically/intuitively knows Fomor (think Parseltongue)?  But with an Intelligence of 18 and a fairy tutor it's quite possible Wyrgan's guressed Kegain's heritage.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 14, 2011, 01:52:39 PM
Hmm, I could go either way.  If Kegain knew it instinctively, I'd say he wouldn't KNOW he knew it.  At least not until he encountered a Fomorian and discovered he could converse with it.  In this sense, the Parseltongue analogy is appropriate.  That said, my initial impulse was to lean towards Wyrgan teaching it to him.  Between those two options, I am comfortable leaving the decision up to TMG.
Title: Cad Goleór Game Interest Check
Post by: Ghostman on May 14, 2011, 02:43:29 PM
I posted a revised background for my character, running with the idea that he could be a direct ancestor to Robhartach. Although this changes Laidir from a shepherd to the son of a bard, and does away with the idea of supernaturally acquired talent, I rather like how it paints the leap through time in more creepy and disturbing colors.
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 14, 2011, 02:59:31 PM
I really liked the old version and was sad to hear you'd changed it. Then I read the new version and saw that it was still very awesome and all is well.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 14, 2011, 06:12:52 PM
The new version is interesting, though it took me a second read to grasp the astronomical events and geographic features that made it make any kind of sense.

A solar eclipse wouldn't have come out of nowhere, though.  A Druid would have told the village in advance.  

Now, what could have happened, though, is that the two had planned to abscond together.  Perhaps they meant to have an elopement of sorts at the stone circle, or, maybe it was common knowledge (or at least a folk suspicion) that the stone circle was a gateway to Annwn, and they had a romantic notion of running away to the Land of the Young.  But as fate should have it, her father that day announced to her the engagement to Mathuin (or the wedding date, rather).  Torn between her duty and honor, and her love for Laidir, when she told him, she kept her distance, standing just outside the circle.  Perhaps she would have gone with him too, but it was moments too late, for at the moment the moon fully eclipsed the burning sphere, the gateway closed, separating the lovers forever.  

Or something like that.
Title: Cad Goleór Game Interest Check
Post by: Nomadic on May 14, 2011, 06:16:28 PM
Quote from: Seraphine_HarmoniumThe new version is interesting, though it took me a second read to grasp the astronomical events and geographic features that made it make any kind of sense.

A solar eclipse wouldn't have come out of nowhere, though.  A Druid would have told the village in advance.  

Now, what could have happened, though, is that the two had planned to abscond together.  Perhaps they meant to have an elopement of sorts at the stone circle, or, maybe it was common knowledge (or at least a folk suspicion) that the stone circle was a gateway to Annwn, and they had a romantic notion of running away to the Land of the Young.  But as fate should have it, her father that day announced to her the engagement to Mathuin (or the wedding date, rather).  Torn between her duty and honor, and her love for Laidir, when she told him, she kept her distance, standing just outside the circle.  Perhaps she would have gone with him too, but it was moments too late, for at the moment the moon fully eclipsed the burning sphere, the gateway closed, separating the lovers forever.  

Or something like that.

I like that idea, have to see what gman thinks.
Title: Cad Goleór Game Interest Check
Post by: Ghostman on May 15, 2011, 06:04:41 AM
Seems good to me, I think I'll work that into the background.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 18, 2011, 02:50:32 PM
Ok then.  We've got a pretty good group here.  I can't wait to start!

I just wanted to make sure everyone is aware of the Defense Roll mechanic and how that works.

Blocking uses a Melee attack roll with a shield.  Shield bonuses to "AC" are instead added to your roll.

Dodging is a Dex based Skill roll.  The Dodge Feat is still around but grants a +1 bonus to the Skill roll, rather than to AC.  Since Dodge wasn't previously a Pathfinder skill, this may have caused confusion.  Barbarians, Fighters, Rangers, and Rogues treat Dodge as a Class skill.  

This functions just like any other opposes skill roll, except some of the rolls are "attacks."

If you were all clear on this than great.  If you want to tweak anything stats-wise, just let me know you're doing so.
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 27, 2011, 08:05:38 PM
Just a bump to make sure this stays in the News Feed.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on May 27, 2011, 08:13:14 PM
We start in two weeks, right?
Title: Cad Goleór Game Interest Check
Post by: Seraph on May 28, 2011, 11:14:57 AM
Yes, on the 13th.
Title: Cad Goleór Game Interest Check
Post by: Nomadic on June 10, 2011, 05:29:21 PM
Bumping this as a reminder to everyone.
Title: Cad Goleór Game Interest Check
Post by: Seraph on June 11, 2011, 09:38:40 PM
Thank you Nomadic.  Yes, we begin on Monday.
Title: Cad Goleór Game Interest Check
Post by: Nomadic on June 11, 2011, 11:14:03 PM
BTW what time are we starting at? Steerpike's Cadaverous Earth game is at around 1:30pm on Monday I believe. This might prove to be a little tricky since I do work Monday evenings but I'm sure we can figure something out. :)
Title: Cad Goleór Game Interest Check
Post by: Seraph on June 12, 2011, 02:59:20 AM
Mondays, 3-4 PM EST

So for those of us who are on the west coast, that will be Noon to 1.
Title: Cad Goleór Game Interest Check
Post by: Seraph on June 19, 2011, 11:43:22 PM
Nomadic suggested that we start our games earlier.  In the future, being June 27th and beyond, is this a viable option for people?

In other news, I will not be available on Monday, July 11th, so we will need to either skip a week, or find an alternate day to play that week.  I will not be available that Wednesday either.
Title: Cad Goleór Game Interest Check
Post by: TheMeanestGuest on June 19, 2011, 11:57:28 PM
I think all four of us actually said we'd be willing to start an hour earlier, if I recall correctly.
Title: Cad Goleór Game Interest Check
Post by: Steerpike on June 20, 2011, 12:07:50 AM
Fine by me.

My schedule is fairly free during the week for rescheduling purposes (weekends don't work though).
Title: Cad Goleór Game Interest Check
Post by: Nomadic on June 20, 2011, 01:59:34 AM
An hour earlier works for me
Title: Cad Goleór Game Interest Check
Post by: Ghostman on June 20, 2011, 11:33:39 AM
Ditto
Title: Cad Goleór Game Interest Check
Post by: Seraph on June 23, 2011, 03:56:49 AM
Alright then.  An hour earlier it is.  That puts us at 2pm EST, 11am PST.