____A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|
01 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
02 | | |w| | | | | | | | | | | | | | |w| | |
03 | |w| | | | | | | | | | | | | | | | |w| |
04 |w| | | | | | | | | | | | | | | | | | |w|
05 |w| | | | | | | | | | | | | | | | | | |w|
06 |w| | | | | | | | | | | | | | | | | | |w|
07 |w| | | | | | | | | | | | | | | | | | |w|
08 |w| | | | | | | | | | | | | | | | | | |w|
09 |w| | | | | | | | | | | | | | | | | | |w|
10 |g| | | | | | | | | | | | | | | | | | |g|
11 |g| | | | | | | | | | | | | | | | | | |g|
12 |w| | | | | | | | | | | | | | | | | | |w|
13 |w| | | | | | | | | | | | | | | | | | |w|
14 |w| | | | | | | | | | | | | | | | | | |w|
15 |w| | | | | | | | | | | | | | | | | | |w|
16 |w| | | | | | | | | | | | | | | | | | |w|
17 |w| | |A| |a| | | | | | | | | | | | | |w|
18 | |w| | |b| | | | | | | | | | | | | |w| |
19 | | |w| |B| | | | | | | | | | | | |w| | |
20 | | | |w|w|w|w|w|w|g|g|w|w|w|w|w|w| | | |
| | = 5 ft
w = Wall (smooth worked stone) Height 80 ft
g = Gates (Adamantine plated 5 ft thick steel)
B = Belarin
b = Barnaby Broadarm
A = Amris
a = Amrod
Special note: Battle area is capped with a wall of force 80 ft up connected to the battle area's walls.
[ic=Announcer]A nasally voice booms from everywhere, "Well, today's match should be an interesting one. Belarin, a free-spirited Elven mage, is going up against Barnaby Broadarm, a Half-Orc Paladin who, rumor has it, was raised by Gnomes. Thus far, Barnaby has fought only in the monster matches, and I believe Belarin has kept his own battles to Mage Duels. This will be a first for both of them." As the voice speaks the names of the two contestants, they walk out onto the field, the crowd cheers wildly for each of them in turn, expecting a good fight.[/ic]
[ic=Barnaby (http://www.myth-weavers.com/sheets/view.php?id=5595) HP: 31 AC: 17]BArnaby walks onto the field, hefting his expertly crafted Greatsword over his head. He swings it in front of him, testing once more to make sure the balance is right. As his opponent enters the Arena, Barnaby looks him over, nodding to himself.[/ic]
[ooc]Intiative: [dice]1d20+1[/dice][/ooc]
[ic=Belarin (http://www.myth-weavers.com/sheets/view.php?id=5317) HP: 10, AC: 20]
Belarin enters the field from the opposite direction, his clothes moltey, with an almost too-large sword swinging from his belt, and followed by two "riding" dogs, obviously trained to and put on "guard". His eyes go wide, seeing his opponent. With exquisite care, he positions himself cautiously at the farthest point of the field from Barnaby[/ic]
[ooc]
(before entering the ring, cast Mage Armor and read a Cat's Grace scroll -- thus the +6 dex bonus and 20 AC).
Initiative: [dice]1d20+6[/dice]
Perform (Comdedy) Check: [dice]1d20+4[/dice]
(obviously, for the crowd)
[/ooc]
[ooc]Oops, forgot my own pre-Arena actions.
Drank Potion of Shield of Faith +2 (30 minutes) and Potion of Barkskin +2 (3 minutes).
AC has been adjusted accordingly.[/ooc]
[ic=Barnaby Broadarm (http://www.myth-weavers.com/sheets/view.php?id=5595) HP: 31 AC: 21]"What in Garl's name?" Barnaby wonders quietly at Belarin's show. He chuckles to himself, slightly amused at the Elf's act. "Still," he thinks as he downs a magical potion, "humor will not save you from defeat."[/ic]
[ooc]Drink Potion of Bull's Strength.
EDIT: I'm positioned at Q/10, where is Belarin at?[/ooc]
[ooc] Cat's grace is only a +4 to dexterity.[/ooc]
[ooc]
Quote from: ~Tilde~Cat's grace is only a +4 to dexterity.
He meant a +6 total Dex bonus. His Dex was 18, he used Cat's Grace, now its 22 and he has a +6 bonues. ;)[/ooc]
[ooc]
Quote from: DarkxarthHe meant a +6 total Dex bonus. His Dex was 18, he used Cat's Grace, now its 22 and he has a +6 bonues. ;)
Exactly so.
Belarin is at B14. He'll cast Shield (+4 Shield bonus, 3 minutes) this turn.
[/ooc]
[ic=Belarin (http://www.myth-weavers.com/sheets/view.php?id=5317) HP: 10, AC: 24]
Belarin waves his arms wildly and chants for a moment, then looks confused when nothing obvious happens.
[/ic]
[ooc]I'd make a Bluff check, except that Belarin isn't seriously trying to fool anyone, except as entertainment. Eh, what the hell.
[dice]1d20+4[/dice][/ooc]
[ic=Barnaby (http://www.myth-weavers.com/sheets/view.php?id=5595) HP: 31 AC: 22]As laughter and applause come from the audience, Barnaby grins reluctantly. "He's good, he could've been a Gnome himself. Perhaps I could convert him to Garl's path after this battle. Ah, yes, that's the key, after the battle." While this goes through his head, Barnaby drinks another potion. "All right!" he shouts to Belarin, "The time has come for the battle to begin!" With that, he utters a quick prayer to Garl, raises his blade, and charges at Belarin."[/ic]
[ooc]Drink Potion of Eagle's Splendor for last pre-combat round.
Assign Belarin as Barnaby's Dodge opponent (+1 Dodge AC). Free Action.
Run (60 ft in Heavy Armor) to E/10. Full-Round action.
By the way, where are your dogs at? I assume on either side of you?[/ooc]
[ooc]Darkxarth -- you're bundling Barnaby's last pre-combat round and his first real one? Ok, though I do get a pre-combat round in there (*sigh* Hadn't occured to me to pack Fox's Cunning, which is looking like a good idea right now). The dogs were at Belarin's side during the pre-combat phase, but will move into a guard position during his first move.
Correct me if I'm wrong, but by running, you've given up your dex bonus, yes (asks the rogue)?
(Belarin reads a scroll of Bear's Endurance as his last pre-combat action)
[/ooc]
[ic=Belarin (http://www.myth-weavers.com/sheets/view.php?id=5317) HP: 18 AC: 24]
Belarin pulls a scroll out of his pouch and reads it, managing to speak without stumbling. He looks a bit healthier.[/ic]
[ooc]I thought that the Perform: Comedy was your first action. Sorry. And yes, I just looked it up and I do lose my Dex bonus. It's only +1 anyway, so that brings his AC back down to 21. I guess that makes it your turn, and you need to roll initiative for your dogs, and if they get higher than 20, we may have to rework Round 1. (Not counting pre-combat).[/ooc]
[ooc] Sorry; was trying to make it clear that I was rolling it as a marker on Belarin's entire "performance" -- since it doesn't actually effect the match, and he doesn't actually take actions "doing comedy" but just does what he'd normally be doing in a (theoretically) funny way, I figured it didn't take an action. (especially since there's an esablishing shot where the combatants more or less get to pose for the crowd).
If the dogs get a higher initiative than Belarin does, they'll drop their initiative rank to his -- they're guard-trained dogs on "defend" duty, after all, not attack dogs. (and Belarin has a 45% chance of flubbing a command for them to do something -other- than defend anyways)
Initiative:
Amrod: [dice]1d20+2[/dice]
Amris: [dice]1d20+2[/dice]
(edit: sheah---no problem. These dice know what they're doing. Are we good for my turn, then?)
[/ooc]
[ooc]Indeed, you're up, then the dogs, then me again.[/ooc]
[ooc]Very well[/ooc]
[ic=Belarin (http://www.myth-weavers.com/sheets/view.php?id=5317) HP: 18 AC: 24]
Belarin straightens up as Barnaby comes close. "They call me the Fire Juggler, but I think you need to cool down!" From his hand leaps a ball of ice, which initially heads toward Barnaby's chest, and then suddenly swerves to attempt to strike somewhere a bit more sensitive below.
Not watching to see if his missle hits its mark, Belarin flees toward an angle, his acrobatic training obvious in his movement. Amris and Amrod, true to their training, follow, keeping themselves between Belarin and the obvious threat.
[/ic]
[ooc]
Ranged Touch Sneak Attack (dc: 13): [dice]7+1d20[/dice]
If it hits: [dice]2d8+1d6[/dice]
Movement: Belarin moves 30" to E19.
Amris moves to D17.
Amrod moves to F17
[/ooc]
[ic=Barnaby (http://www.myth-weavers.com/sheets/view.php?id=5595) HP: 31 AC: 20]Barnaby charges forward at Belarin, bringing his Greatsword down upon the mage.[/ic]
[ooc]+2 attack, -2 AC, still have my Dex bonus
Greatsword attack: [dice]1d20+12[/dice] =30
Damage: [dice]2d6+[/dice] =11
EDIT: Forgot to add the +7 from my Strength to my damage roll[/ooc]
[ic]As Barnaby attempts to take a final step toward their master, Amrod and Amris leap to the attack -- each grabbing a leg in their powerful jaws and attempting to bring the attacker to the ground[/ic]
[ooc]Attacks of opprotunity from the dogs as Barnaby attempts to step out of E17.
DC: 18 (no dex bonus from the flanking dogs, penalty for charging)
Amrod [dice]5+1d20[/dice]
Amris [dice]5+1d20[/dice]
(if they hit, I'll do damage and automatic trip attempts in a later post)
[ic]As Barnaby attempts to take a final step toward their master, Amrod and Amris leap to the attack -- each grabbing a leg in their powerful jaws and attempting to bring the attacker to the ground[/ic]
[ooc]Attacks of opprotunity from the dogs as Barnaby attempts to step out of E17.
DC: 18 (no dex bonus from the flanking dogs, penalty for charging)
Amrod [dice]5+1d20[/dice]
Amris [dice]5+1d20[/dice]
(if they hit, I'll do damage and automatic trip attempts in a later post)
[/ooc]
Bah. Double-post. I assume the first one's dice win? Would be only fair to recycle the second set of to-hit numbers for the dogs' normal attacks later in the round (though in the unlikely case where Amrod's trip succeeds, that makes one of those a hit...actually, does it make Amris's first attack of opporunity a hit in that case?)
[ooc]Probably a moot point.
Amrod's Damage: [dice]1d6+3[/dice]
Amrod's automatic trip attempt: [dice]1d20+2[/dice] (opposed roll, resisted by strength)
[/ooc]
[ooc]Okay, let's start from my AC, currently 20.
I do not lose my Dex bonus by being flanked, but the dogs get a +2 for flanking me. If that was already included in their attack rolls, then neither one succeeded in their AoO. If it wasn't included, then Amrod bit me.
Now he would need to make a Trip attempt, since there was a double post, we'd use Amrod's second attack as his Trip attempt, he rolled an 11. He'll add his Strength bonus to that 11, and I'll roll an opposed Trip check using either my Strength or Dexterity, whichever is higher, Str in this case.
Then, if I'm tripped, Amris can make his AoO, and we'd see if it hits me, which it probably would.
He wouldn't get a Trip attempt, since I'm already prone.
Then, if I wasn't Tripped, we'd see if my attack hit Belarin, and how much damage it would do.
Then it would be Belarin's turn, and we'd be back on track.[/ooc]
[ooc]Just to insert this, but when there is a double post, you always use the first roll, to prevent people from "accidentally" double posting to get a better roll. (I'm not saying that's what happened here by anymeans, especially since the first roll was a good one. I'm just explaining the logic behind always using the first post.)[/ooc]
[ooc]Darkarth: Your AC is 18 against the dogs:
No dodge bonus (that's applied to Belarin), and no dex bonus (flanked characters lose their dodge bonus against flankers).
Am I missing something there?
(oh, and sorry about the double-post -- this site doesn't play very well with phones, and I really shouldn't try to post from my phone here)
[/ooc]
Quote from: Xathan, the Archbishop of Cabbage[ooc]Just to insert this, but when there is a double post, you always use the first roll, to prevent people from "accidentally" double posting to get a better roll.[/ooc]
Xathan: that's what I figured. What about the question about whether the numbers on the double-post should be thrown away or "reused?"
[ooc]Oh yeah, the Dodge bonus... Okay, my bad, so Barnaby gets hit by the first dog no matter what, but I still can't find anywhere that is says that a flanked defender loses his Dex bonus to AC. I know a Rogue can use a Sneak Attack on a flanked opponent, but I don't think it means I lose my Dex bonus.
Anyway, I just now notived your post with the Trip check in it, so we'll go ahead and use that, (Curse your natural 20!)
Opposed Trip roll: [dice]1d20+5[/dice]
Assuming I fail my check, and fall down, my AC would be either 14 or 15, niether one low enough to get a hit from Amris.
In any event, I take 7 damage.[/ooc]
[ooc]Oops, I was looking at the wrong post! I do take the AoO hit from Amris, whether I had tripped or not, which, of course, I did. So you need to roll damage for his bite.
So now I'm prone and my AC is either 15 or 14, and I still can't find anywhere that it says I lose my Dex bonus to AC when flanked.
Still, that means that it is Belarin's turn. (I think we should trash the other two rolls, since it's not dogs' turn yet, but we can wait for an outside opinion on that.)
Barnaby AC: 14 (or 15) HP: 24[/ooc]
[ooc]*blink*. You're quite right; for some reason, I thought flanking killed dex bonuses, but nowhere does it say that; it just allows Sneak Attack.
That said, note Amris's attack roll in post 20590.
(*sigh*. I don't actually want to win the fight almost entirely due to the damned dogs, but with Belarin unlikely to hit someone prone and in melee (net +6 to Touch AC even with the charge penalty is 20), it looks like the dogs will do most of the work.)
[/ooc]
[ooc]Yeah, Amris hits me, but he needs to roll for damage now.
And talk to Supa about my characters losing to dogs. Saren Shiningpalm didn't last 1 round against !maeba's vicious attack dogs. :(
But, that's your advantage, Barnaby has his advantages, they're just not doing a lot of good, it seems.[/ooc]
[ooc]Indeed.
Amris's damage: [dice]1d6+3[/dice]
[/ooc]
[ooc](edit: never mind, I thought the earlier cold blast did 15 damage, not 16. 16 + 7 + 9 = 32... (ie, bringing Barnaby to -1). Wow, you have -really- bad luck with dogs.
[/ooc]
[ic=Belarin (http://www.myth-weavers.com/sheets/view.php?id=5317) HP: 18 AC: 24]
Belarin flips over the dying body, and looks at it quizically. Amris and Amrod, seeing that their master does not regard it as a threat, back off.
Belarin spends a few seconds fruitlessly trying to remove Barnaby's boots, before motioning the proctors over to announce the results of the match and heal Barnaby's wounds.
Before leaving the field, he whispers in Barnaby's ear "Wow, that was a great match. Let me buy you a beer later."
[/ic]
[ooc]Ah, yes, I forgot about the damage from Cold Blast. Well, good game. Don't forget to award yourself gold apporopriate to a 4th level encounter.[/ooc]
[ooc]Of course! (minus the cost of a round of beer, and replacing the scrolls consumed in the match :)
I'm still kind of surprised I won, given my unpreparedness (no cure potions, no Fox's Cunning scrolls), but then, I got really lucky on the die rolls, and you did take a very risky approach with the direct charges. Of course, if the dogs hadn't taken you down on the charge, I'd have had to hope they got you on their turn, or risk a Tumble trying to get far enough to be able to cast a spell. And two good hits would have taken me down.
[/ooc]
Oh, a couple of things.
One: how much gold is a 4th level encounter worth, anyway? 1200? (that's what the D20srd.org encounter calculator gives for a CR4 encounter, anyways).
Two: A quick rules reminder to keep in mind for future: your dodge bonus goes away when your dex bonus does. I forgot it at the beginning of the encounter, but it made your touch AC after your run even lower.
1200 gp is the prize for a 4th level fight