[ooc]Somebody here loves Burning Wheel. IS IT YOU?[/ooc]
I can't remember who was talking about Burning Wheel.
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(http://img833.imageshack.us/img833/5825/quickly.jpg)
I have ordered a copy of Burning Wheel through the mail.
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(http://img194.imageshack.us/img194/2476/moustacheone.jpg)
I too wish to discuss Burning Wheel.
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(http://img11.imageshack.us/img11/7053/birdxs.jpg)
I have heard that there is a game called Burning Wheel.
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It is possible that we might play Burning Wheel.
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(http://img845.imageshack.us/img845/2599/doubtfulguest.jpg)
I am far too wretched and infirm to play Burning Wheel.
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(http://img808.imageshack.us/img808/6897/wretchedchild.jpg)
I am almost ready for Burning Wheel to begin.
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(http://img855.imageshack.us/img855/8016/batcostume.jpg)
Aha! I have discovered the Burning Wheel.
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(http://img195.imageshack.us/img195/9697/devilxm.jpg)
All this talk of Burning Wheel perplexes me.
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(http://img691.imageshack.us/img691/628/witchvt.jpg)
I know despairingly little about Burning Wheel. I hear there is a version set in the Dune universe?
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(http://img713.imageshack.us/img713/7291/fishhead.jpg)
"It Frightens me, it does..."
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guess what arrived in the mail this afternoon.
one can smell the ozone...
This Burning Wheel is absolutely magnifique.
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(http://img831.imageshack.us/img831/3923/furcoat.jpg)
I was going to respond earlier, but with all the little talking illustrations I couldn't tell if y'all were taking the piss.
I've never used my copy of Burning Wheel to play the game itself, but its character creation mechanics are positively fantastic. Both my ORE and my FATE creations use some variation of it: lifepaths are a great way of entwining setting, personal narrative and character creation.
Also, Burning Wheel is where I was first introduced to D. Vincent Baker's maxim: "say yes or roll the dice (http://www.story-games.com/codex/index.php?title=Say_Yes_or_Roll_the_Dice)" (before encountering it in Baker's own Dogs in the Vineyard).
Best damn advice a DM can get besides "if the rule spoils the fun, fuck the rule" and, more dangerously, "spare the rod, spoil the player".
[blockquote=Mutable name]Best damn advice a DM can get besides "if the rule spoils the fun, fuck the rule" and, more dangerously, "spare the rod, spoil the player". [/blockquote]
Good rules for game design, setting design, and GMing.
I haven't tried it, but I had the game designer Jared A. Sorensen give me the rundown of the game at a recent danish con called Fastaval. Luke Crane, the author of BW, was also there, but I didn't get to speak to him.
The standard edition seemed a bit too "Tolkienian" for me, but I vaguely remember being intrigued by the system. Can you remind me of how it works? Why is character creation so exceptional?
Had the books for less than 24 hours, but things are starting to sink in. I'm really, really loving this.
Quote from: S_AI've never used my copy of Burning Wheel to play the game itself, but its character creation mechanics are positively fantastic. Both my ORE and my FATE creations use some variation of it: lifepaths are a great way of entwining setting, personal narrative and character creation.
The standard edition seemed a bit too "Tolkienian" for me, but I vaguely remember being intrigued by the system. Can you remind me of how it works? Why is character creation so exceptional?[/quote]The basic game is aimed at play in a fantasy setting, and includes a lot of meat about humans, elves, dwarves, and orcs. This is all done up in a fairly Tolkien-like style, but while it keeps a good deal of those basic assumptions about what dwarves, elves, etc. are like (so nobody is going to bust in on the core info and be shocked at an unusual presentation contrary to their expectations), it builds from there quite a bit. It's Tolkienian, but actually well done for a change, and it pays attention to details in ways that make the details actually mean something.
You could certainly do a little conversion and use the Burning Wheel system to run other types of settings (I know there's a feudal Japan version and at least a couple of others I'm unaware of the specifics about); it's just a matter of writing some new Lifepaths and whatnot.
Will post more, later, abotu specific mechanics. For now, gotta go.
I'm not ashamed to admit that the first few posts in this thread creeped me the hell out.
I gotta go with my strengths, man.
Oh crap I totally forgot about those. I am ashamed. Beliefs/Instincts are used in all of my D&D games.
As for the races, the game's interpretation of orcs was the principal inspiration for my dire folk in wizard and whatever the-other-one-is-called.
I don't use Burning Wheel because of how the combat system is scripted. Great idea, but I much prefer the implementation of manouevres in The Riddle of Steel.
I feel like if Burning Wheel were a more rules-light game, it would probably look a lot like FATE.
I feel like if FATE were a more rules-heavy game, it would probably look a lot like Burning Wheel.
I've been checking out this Burning Wheel thing, and so far its pretty neat. I'll comment more once I read more than just attributes and basics about other character bits.
Okay you guys, I've been playing around with character creation, and it is pretty intense.
Everything comes out of a series of Lifepaths, which a.) build a sort of rough history for your character, and b.) generate all your stats. Not only does it actually matter whether your character was born a commoner or noble, or whether he spent any time in the army, etc., it's actually so important that it's determined before anything else. Character history keeps getting brought back again and again; several stats have starting values that are then modified by short questionnaires ("has your character ever killed anyone with his own hand?", "was your character raised in a highly competitive culture?", "has your character ever been badly wounded?", etc.) So by the time gameplay actually starts, you've already determined a bunch of significant events that have happened in each character's past.
Isn't it sexy?
So I found a cool thing.
There's a new ("Gold") edition of Burning Wheel coming out soon. As a promotion, Luke's giving out the basic kernel of the core mechanics (the "hub" and "spokes" of the Wheel, but not the "rim") as a free download. Find it here. (http://www.burningwheel.org/)
This lacks some of the optional advanced mechanics like the Duel of Wits and the various intensely tactical combat actions, but it's more than enough to play a game with. They have also included updated character sheets for the (also free downloadable) adventure, The Sword, so you can jump right in to playing an adventure with the new mechanics.
This would be a great opportunity for anyone who is interested to take a look at a very big chunk of Burning Wheel, gratis. Read it over, see what you think, take it for a test drive.
God I love the indie gaming community.
For fans of Burning Wheel and The Riddle of Steel: Luke Crane (of BW) and Jake Norwood (of TRoS) are making an RPG together.
http://forum.rpg.net/archive/index.php/t-586805.html
http://www.trosfans.com/forum/viewtopic.php?f=22&t=639&sid=d19903c8cc8b3d44ba1f87b0822f6c8f&start=15
Might definitely be interesting!
My familiarity with tRoS is greater than my familiarity with BW, but I have heard good things of the latter (e.g. rest of this thread) and I believe I have a few PDFs lying around somewhere.
Quote from: Zoetrope
For fans of Burning Wheel and The Riddle of Steel: Luke Crane (of BW) and Jake Norwood (of TRoS) are making an RPG together.
http://forum.rpg.net/archive/index.php/t-586805.html
http://www.trosfans.com/forum/viewtopic.php?f=22&t=639&sid=d19903c8cc8b3d44ba1f87b0822f6c8f&start=15
Well that's exciting. I loved TRoS, but it did need a revision. The book especially, could be hard for new players to understand.