The Campaign Builder's Guild

The Archives => Meta (Archived) => Topic started by: Ninja D! on September 11, 2011, 10:42:30 AM

Title: On Dwarves... Part Four : Dwarven Diets
Post by: Ninja D! on September 11, 2011, 10:42:30 AM
I decided now that we've got this fancy new site up and running, it's about time for another edition of On Dwarves... to break the place in. The subject this time : Dwarven Diets. I'm not talking about dwarves trying to shed a few pounds but rather what they regularly eat.

If they live underground, normal agriculture is pretty much right out. There are likely some plants that could grow there and fungus is an option. In this sort of setting there are probably creatures that can be hunted for food. It's difficult to imagine these things making up for everything they eat, though.

How do you handle this in your setting? Do you just not worry about it and hand-wave it away?

If you were building a setting from the ground up and considerations like this were to be important to it, how would you choose to make it work?
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: O Senhor Leetz on September 11, 2011, 10:55:46 AM
the "dwarves" of Arga, the Dura, eat salt, earth, and the occasional pinch of powdered gold.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Steerpike on September 11, 2011, 02:30:43 PM
A few ideas:

Viking-style dwarf raiders who pillage farmland and poach game from above-worlders.

Dwarves are carnivores; hunting parties emerge from underground periodically to find game.

Dwarves are supreme technologists who trade their gadgets for food with above-worlders, possibly supplemented with alchemically synthesized glop.

Dwarves are elemental creatures who don't need to eat at all but die if they stray too far from the underground for extended periods.

Dwarves are savage creatures who eat goblins (or elves).

EDIT: Some more:

Dwarves raise flocks of mutant, domesticated cave-bats and fish in huge underground seas full of albino fish and crustaceans.

Dwarves are weird bearded vagabonds who live beneath human cities and eat rats and garbage (and the occasional stray cat... or human beggar).

Dwarves grow hydroponic veggies and genetically engineer meat-beasts.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Stargate525 on September 11, 2011, 02:58:02 PM
I'm personally a fan of hydroponics, myself. In a world of magic, getting light is hardly that big of a challenge, and oxygen-producers at the bottom of large cave systems would actually come in handy, as you don't need to pump air down to them.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Ninja D! on September 12, 2011, 09:47:36 AM
Some solid ideas. A lot of them, though, like raiding and raising bats, seem like they would only partially solve the problem. It would probably have to be a combination of things.

Considering their limited space, does anyone else thing that limited cannibalism could be a viable option?
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Steerpike on September 12, 2011, 10:22:54 AM
Tons (I mean tons) of non-human species eat one another, and there are plenty of human cultures which sanction cannibalism too, either ritually or due to food shortage.  It's probably not some kind of hard-wired taboo that most intelligent species develop so much as a social taboo we've arrived at culturally (I'm no expert, of course, but that's how it seems to me).  Cannibalism might not fit our image of typical dwarf culture, though.

My suggestion would be to combine many methods of gathering food and distribute them  across different populations. Perhaps there are tribes of semi-feral cannibal dwarves who raid human settlements and send out hunting parties, and then there are docile fungus-farmers who rear bat-flocks for meat and trade with topworlders for other foods in exchange for precious metals, or something.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Ninja D! on September 12, 2011, 10:38:30 AM
I could see a situation where the worst offender criminals (rapists, muderers, ect) would be fed to the lesser criminals that are imprisoned.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Tillumni on September 12, 2011, 11:08:28 AM
Assuming the dwarfes lives in mountain hold, then they could have goats and such like grassing on the mountain side, within an area that predators can't enter and the goats can't leave, due to cliffs or walls being carved into the mountain itself and the only acces to the inclosure is via a tunnel to thier underground home.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Ninja D! on September 12, 2011, 12:05:20 PM
Goats sound reasonable and suitably cool. Raising rams as battle mounts would be cool also...I think that was in a video game. Was it WoW?
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Steerpike on September 12, 2011, 12:17:29 PM
The situation partially revolves around why the dwarves have chosen to live underground in the first place.

The idea we generally get of dwarves living below-ground in huge cities/complexes comes from Tolkien, of course, specifically Moria.  Why live in Moria?  Because of the mines - specifically the mithril mines.  We know that a small coat of mithril chain such as that worn by Bilbo/Frodo was worth more than the shire.  Looking it up, mithril is worth ten times its weight in gold (presumably that's unworked mirthil).  That means that even if the amount of mithril produced over a given time is tiny, the dwarven miners and their families would be fed for years by sale of a few mithril objects.  Make a handful of those chainmail coats, helms, jewelery, swords, etc and you've effectively bought yourself enough "malt beer and red meat off the bone" to last you a good long while.  So in Tolkien's universe, at least, establishing permanent underground communities - which would be incredibly difficult to engineer, construct, and maintain, of course - is actually worth it, and trading for the majority of your food would easily be viable.

Of course, this relies on a fairly stable economy with rich trading partners and the like.  I could be wrong about this, but I assume Middle Earth is iron age, i.e. no steel weapons or armour.  Mithril is like titanium crossed with silver, so it would make sense for people to covet it.  Reading up on things, I've noticed that Eregion, an elven Kingdom in the second age of ME, sprang up specifically in symbiosis with Khazad-dum, with the dwarves mining mithril and the elves working it in smithies.  Food isn't specifically mentioned, but it's hardly a stretch to imagine elven bakers trading boatloads of lembas (one bite of which is sufficient for a full day's march), or alternatively just lots of game and grains if trading lembas is forbidden or something silly like that, for mithril.

EDIT: Maybe those elusive dwarf women aren't miners but gatherers/agriculturalists?
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Ghostman on September 12, 2011, 01:17:56 PM
I've never really understood how dwarves living underground is supposed to prevent them from practicing agriculture on the surface. Just because you carve your house into the rock of a mountain doesn't mean you're somehow unable to come out of there to plough, sow and harvest as needed. I'd imagine that the slopes above an underground dwarf city would look very much like this, with some tunnel entrances added:

(http://upload.wikimedia.org/wikipedia/commons/thumb/4/4b/Terrace_farming_in_the_Ande_mountains_Pisac_Peru.jpg/450px-Terrace_farming_in_the_Ande_mountains_Pisac_Peru.jpg) (http://commons.wikimedia.org/wiki/File:Terrace_farming_in_the_Ande_mountains_Pisac_Peru.jpg)
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: O Senhor Leetz on September 16, 2011, 11:43:48 AM
however, that's all assuming that they need a "human" diet of carbohydrates, fats, proteins, and what-not.

Assuming we are talking about fantasy dwarves and not Peter Dinklage, there isn't anything that says they need to eat what we consider food, let alone eat at all. instead of thinking how fantasy dwarves would fit in with our view of societies and thinking about HOW they live underground (if we are staying with the troupe), we should focus on interesting reasons WHY they live underground. Steerpike already mentioned economic reasons, but that leaves plenty of other things to work with: religion, biology, physiology, politics, history, etc.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Ninja D! on September 26, 2011, 07:01:01 AM
I haven't been around a lot and sort of ket this die prematurely. I'm going to try to fix that right now.
Quote from: Señor Leetzthe "dwarves" of Arga, the Dura, eat salt, earth, and the occasional pinch of powdered gold.
I really like this. I take it that they are actually sort of like elemental creatures, then?

Looking at things the way Steerpike explained makes a lot of sense. If the dwarves and the elves were constant partners, they coukd probably fare quite well. Dwarves have largely come to be almost avatars of he earth, now, though.

I also understand that it would be easy enough for dwarves to farm on the surface of hills and such but what about the deep mountains or deep underground? In the past, to reconcile D&D merchant sort of dwarves and Tolkien underground dwarves, I have had settlements of both. The ones on the surface tended farms and ranches for food that they would trade with the underground dwarves in exchange for materials to craft and sell to others on the surface.
Quote from: Señor Leetzhowever, that's all assuming that they need a "human" diet of carbohydrates, fats, proteins, and what-not.

Assuming we are talking about fantasy dwarves and not Peter Dinklage, there isn't anything that says they need to eat what we consider food, let alone eat at all. instead of thinking how fantasy dwarves would fit in with our view of societies and thinking about HOW they live underground (if we are staying with the troupe), we should focus on interesting reasons WHY they live underground. Steerpike already mentioned economic reasons, but that leaves plenty of other things to work with: religion, biology, physiology, politics, history, etc.
I've always just had the come from underground. In a fantasy setting they could have been created there or maybe they had a reason to dig so deep but that was forgotten centuries ago and now they just continue to do what they have always done.

An interesting idea would be to have a setting based around dwarves who evolved and became what they are in caverns underground without outside influence. Digging tunnels would pretty much be like exploring the surface of their world. Those tunnels would then be converted into whatever they needed the space for. Maybe they'd even try to dig their way to heaven or some surface promised land from legends, if you change the origin a bit.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Seraph on September 26, 2011, 07:28:14 PM
Quote from: Ninja D!An interesting idea would be to have a setting based around dwarves who evolved and became what they are in caverns underground without outside influence. Digging tunnels would pretty much be like exploring the surface of their world. Those tunnels would then be converted into whatever they needed the space for. Maybe they'd even try to dig their way to heaven or some surface promised land from legends, if you change the origin a bit.
This gets me thinking: if dwarves evolved to live underground, they might have developed long, firm claws like a mole for digging, or might secrete an acid from their skin that dissolves the earth and rock.  Not technically "diet" related, but an interesting thought.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Ninja D! on September 27, 2011, 04:59:36 AM
Quote from: Seraphine_HarmoniumThis gets me thinking: if dwarves evolved to live underground, they might have developed long, firm claws like a mole for digging, or might secrete an acid from their skin that dissolves the earth and rock.  Not technically "diet" related, but an interesting thought.
Actually, dwarves being related to moles is pretty easy for me to imagine.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: O Senhor Leetz on September 27, 2011, 08:28:59 AM
Quote from: Ninja D!
An interesting idea would be to have a setting based around dwarves who evolved and became what they are in caverns underground without outside influence. Digging tunnels would pretty much be like exploring the surface of their world. Those tunnels would then be converted into whatever they needed the space for. Maybe they'd even try to dig their way to heaven or some surface promised land from legends, if you change the origin a bit.

or dig down towards heaven.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Ninja D! on September 27, 2011, 08:04:40 PM
Quote from: Señor Leetzor dig down towards heaven.
That's even better. On an Earth-like planet with a molten core that would unknowingly turn them into a suicide cult.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: O Senhor Leetz on September 28, 2011, 08:09:34 AM
Or maybe heaven really does sit in the center of the world.

Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Xeviat on October 01, 2011, 10:54:24 PM
In my setting, my dwarves evolved from badgers. As such, they are chiefly carnivorous. Before humans taught them agriculture, they hunted game and raised some livestock. With the advent of agriculture, they began to grow grain to feed their livestock. Farmers are the lowest caste among Dwarves; they live on or near the surface, tending to step farms on the mountain and hill sides. They, in turn, sell their grain to the more affluent Dwarven families who live deep in the earth. In older settlements, families have specialized their production, but smaller settlements still possess largely self sufficient families (aside from the need for grain). Dwarven livestock has been bred to live in the dwarves' subterranean homes. They also raise goat-like animals on the surface, which graze in regions which grow grass but not more demanding grains.

In theory, this puts a smaller upper limit on Dwarven population than humans, based on farmable land. If a settlement of humans and one of dwarves each can produce X pounds of grain in a season, humans are able to eat some of that grain and feed the rest to their livestock, letting something under X pounds of food. Dwarves have to feed all of their grain to their livestock; from what I remember, efficient livestock like chicken and pigs still net something like 1 pound of meat for every 4 pounds of grain put into them. If dwarves are similar in mass and metabolism to humans, then their population seems like it should be 1/4th that of humans, even though they can live in tighter areas since they expand down.

As a side note, I looked up some information on carnivore digestion. Apparently, primary carnivores (like cats) don't need fiber in their diet because they have short intestinal tracts. That could explain Dwarven height.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: Abryxia on April 30, 2012, 11:07:19 PM
I love Dwarves!!! I usually explain this in my own setting by having them keep pens of moles/ground hogs. They also eat insects in large quantity, by farming and or gathering them. Further, fungus is a viable food source, mushrooms can be grown in caverns. Mosses and lichen are some of the most nutritious food stuffs on the planet. Add underground streams and lakes, and you start to really get a plethora of vegetation, and the added bonus of fish/snakes/ and other water dwelling creatures.

Love Dwarves. Love your entries, I know i'm late, but I couldn't help but post to this one.
Title: Re: On Dwarves... Part Four : Dwarven Diets
Post by: LoA on April 30, 2012, 11:54:36 PM
Quote from: Xeviat
In my setting, my dwarves evolved from badgers. As such, they are chiefly carnivorous.

So are the dwarves in your setting anthropomorphic badgers? That sounds really interesting.