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The Archives => Meta (Archived) => Topic started by: O Senhor Leetz on December 05, 2011, 01:49:40 PM

Title: The Consultant Project, Part II
Post by: O Senhor Leetz on December 05, 2011, 01:49:40 PM
I mentioned this on the front page, but I think we should really get this going again. I feel like there are enough active settings and enough active readers and members visiting the forums to make this a good idea. Plus, winter is starting (in the Northern Hemisphere at least), which usually means lots of long, dark hours to while away on settings.

Anyone interested?

Note: For those of you who may not have been around when the first Consultant Project happened, it was basically a deal between two people, each working on active settings, to critique, read, and comment on each others work as much as possible, so the dreaded "dead thread" doesn't happen. Plus, we all know its nice to hear what people have to say about our campaigns.
Title: Re: The Consultant Project, Part II
Post by: Kalontas on December 05, 2011, 02:00:52 PM
Not a bad idea, definitely. Let's see if people join in.
Title: Re: The Consultant Project, Part II
Post by: beejazz on December 05, 2011, 02:10:35 PM
I'd be happy to do mechanical consulting where needed. I may be picking work on my own system back up too.
Title: Re: The Consultant Project, Part II
Post by: Nomadic on December 05, 2011, 02:49:49 PM
Sign me up for the list. I should be restarting writing on Mare Eternus soon so lots to critique.
Title: Re: The Consultant Project, Part II
Post by: Magnus Pym on December 05, 2011, 08:39:36 PM
Very interesting indeed
Title: Re: The Consultant Project, Part II
Post by: Mason on December 05, 2011, 09:03:53 PM
I'd be interested in partnering up on OverUnder...there are not any mechanics per say...more of a creative exercise so mostly it would be content critique.
EDIT: Also there is so much content on thecbg that it's hard for me to really let any material soak in. This could be good and give me some focus for critiquing others work.
Title: Re: The Consultant Project, Part II
Post by: Xathan on December 06, 2011, 01:18:37 AM
I'm totally down for this, though if you have a big setting odds are I'm going to have a huge problem wrapping my brain around it - however, I'll happily try!
Title: Re: The Consultant Project, Part II
Post by: Ninja D! on December 06, 2011, 02:29:06 AM
I could get behind this, though I won't be posting a lot. If I were involved with someone else this way, I might put a little more work into a setting. I'll sit back and see how many people want to be involved, first.
Title: Re: The Consultant Project, Part II
Post by: LoA on December 06, 2011, 02:32:23 AM
Quote from: Nomadic
Sign me up for the list. I should be restarting writing on Mare Eternus soon so lots to critique.

Getting off subject for a minute
So where did the name "Mare Eternus" come from?

As for me, i'll provide help wherever i can.  If anyone wants me as a partner I'll do my best, but a big school thing is coming after Christmas, so i won't have as much time for the next year (which is good).
Title: Re: The Consultant Project, Part II
Post by: Nomadic on December 06, 2011, 03:13:32 AM
Quote from: Newb Colossus Slayer
Quote from: Nomadic
Sign me up for the list. I should be restarting writing on Mare Eternus soon so lots to critique.

Getting off subject for a minute
So where did the name "Mare Eternus" come from?

As for me, i'll provide help wherever i can.  If anyone wants me as a partner I'll do my best, but a big school thing is coming after Christmas, so i won't have as much time for the next year (which is good).

It's latin. Mare (Mah-reh) translates as sea/ocean and Eternus (Etur-Nus) translates as Infinite/Eternal. So roughly speaking the Sea of Eternity/Infinite Ocean/Etc.
Title: Re: The Consultant Project, Part II
Post by: Superfluous Crow on December 06, 2011, 03:15:17 AM
Well, yeah, I'm basically still an unofficial consultant on Arga :P
Title: Re: The Consultant Project, Part II
Post by: O Senhor Leetz on December 06, 2011, 05:09:59 AM
Quote from: Superfluous Crow
Well, yeah, I'm basically still an unofficial consultant on Arga :P
Get BV going so I can do something! (also, check out the Arga Glossary. Good idea?)

EDIT: I've also posted something on the Pellanosi and Scylla, the King of Knaves on the Arga thread.
Title: Re: The Consultant Project, Part II
Post by: O Senhor Leetz on December 06, 2011, 05:14:50 AM
Quote from: Xathan Of Many Worlds
I'm totally down for this, though if you have a big setting odds are I'm going to have a huge problem wrapping my brain around it - however, I'll happily try!

Yeah, it's tough to jump into a well-developed setting, but thats one of things the Project tries to solve: getting people into settings that are otherwise daunting.
Title: Re: The Consultant Project, Part II
Post by: Ninja D! on December 06, 2011, 09:07:46 PM
That's also why I'd feel a little weird involved. I'd basically be posting a setting from the beginning and I wouldn't be likely to post a lot.
Title: Re: The Consultant Project, Part II
Post by: Lmns Crn on December 06, 2011, 09:12:06 PM
I don't know that I've got a lot to post, but I'd be down for some reading and some dialogue about it.
Title: Re: The Consultant Project, Part II
Post by: Nomadic on December 06, 2011, 09:51:51 PM
It seems that we have enough interest. What's say we start up a list Leetz. I can make a news post and we can start collecting interested people and their settings to swap if you'd like.

My setting is Mare Eternus and I'd love to review whatever setting you stick me with. :)
Title: Re: The Consultant Project, Part II
Post by: Mason on December 06, 2011, 10:49:54 PM
I think mostly I'd want to bounce ideas off of someone...have their input/take on things and even contribute original ideas. Would that be included? Or strictly "this sucks/this works" type stuff?
Title: Re: The Consultant Project, Part II
Post by: Nomadic on December 07, 2011, 01:16:50 AM
Quote from: Sarisa
I think mostly I'd want to bounce ideas off of someone...have their input/take on things and even contribute original ideas. Would that be included? Or strictly "this sucks/this works" type stuff?

Last time we did this it was basically a do it however you want thing. The point was just to pair interested people up so they could toss feedback and ideas at each other.
Title: Re: The Consultant Project, Part II
Post by: Ninja D! on December 07, 2011, 01:49:23 AM
I'd be interested if I could be partnered with someone like that that wanted to bounce ideas around and stuff, since I don't have a lot of content and I would need to develop it as I go.
Title: Re: The Consultant Project, Part II
Post by: Nomadic on December 07, 2011, 03:14:34 AM
Went ahead and made this official (http://www.thecbg.org/index.php/topic,209439). Hope nobody minds.
Title: Re: The Consultant Project, Part II
Post by: Ninja D! on December 07, 2011, 03:29:52 AM
Any thoughts on consultant sig badges? Maybe something a little less sig-dominating than last time?
Title: Re: The Consultant Project, Part II
Post by: Nomadic on December 07, 2011, 03:31:22 AM
Quote from: Ninja D!
Any thoughts on consultant sig badges? Maybe something a little less sig-dominating than last time?

We can certainly do something like that. What were you thinking?
Title: Re: The Consultant Project, Part II
Post by: Ninja D! on December 07, 2011, 03:47:51 AM
I'm not even sure, I just know I'm a sucker for the sig badges we did here, even though they've kind of died away.

When the new forum opened, I dumped the ones that I had, anyway, because the links were bad and they were mostly dead projects.

I just read the thread. If we're going to do it with a timeframe like that, when do we think it will happen? I'm unavailable most of next week and I know most people get spotty in their posting around Christmas and New Years. Also, I would need to get a setting thread up.
Title: Re: The Consultant Project, Part II
Post by: Nomadic on December 07, 2011, 09:29:08 AM
Quote from: Ninja D!
I'm not even sure, I just know I'm a sucker for the sig badges we did here, even though they've kind of died away.

When the new forum opened, I dumped the ones that I had, anyway, because the links were bad and they were mostly dead projects.

I just read the thread. If we're going to do it with a timeframe like that, when do we think it will happen? I'm unavailable most of next week and I know most people get spotty in their posting around Christmas and New Years. Also, I would need to get a setting thread up.

Probably sometime within the next 1-3 weeks. Don't want to hold people up too much for this. If holidays or schedule issues prove too hard to deal with I'll probably schedule it for January 1st.
Title: Re: The Consultant Project, Part II
Post by: Ninja D! on December 07, 2011, 10:00:32 AM
That would be fine by me, as would the holidays. I just have a small window. Maybe there will be an odd number of entrants and it won't matter anyway. Mine is the lowest priority since it won't see any use for anything probably ever. It's for my own amusement and sort of a thought excerise.
Title: Re: The Consultant Project, Part II
Post by: Polycarp on December 09, 2011, 06:50:15 AM
I would like to join this project.  I feel like focusing on one person's work would be a good place for me to get back into the community, so to speak - the combined work of everyone over months is too much to catch up on.  I have a fair amount of free time right now and I feel that I can commit to this.

My issue, however, is reciprocation.  I have only one setting and it has 256 wiki articles.  I don't want to make my partner feel intimidated by the sheer amount of WORDS, particularly if my partner has a rather new setting that's comparatively easy for me to read through and comment on.  Additionally, there are some core things I don't really want criticism on, constructive or otherwise, because they're sort of set in stone at this point - I'm more interested in figuring out where to go from here, how to detail and create hooks, and how to make things more consistent rather than whether baseline things like races, cosmology and so on are coherent and interesting.

How should I address this?  I'd happily just review someone without being reviewed in turn, but that sort of messes up the system of this project.  The strength, after all, is in the mutual nature of it.  Is this project simply suited better towards people embarking on a new setting than people whose worlds are already pretty well developed?
Title: Re: The Consultant Project, Part II
Post by: Nomadic on December 09, 2011, 02:59:04 PM
Quote from: Polycarp
I would like to join this project.  I feel like focusing on one person's work would be a good place for me to get back into the community, so to speak - the combined work of everyone over months is too much to catch up on.  I have a fair amount of free time right now and I feel that I can commit to this.

My issue, however, is reciprocation.  I have only one setting and it has 256 wiki articles.  I don't want to make my partner feel intimidated by the sheer amount of WORDS, particularly if my partner has a rather new setting that's comparatively easy for me to read through and comment on.  Additionally, there are some core things I don't really want criticism on, constructive or otherwise, because they're sort of set in stone at this point - I'm more interested in figuring out where to go from here, how to detail and create hooks, and how to make things more consistent rather than whether baseline things like races, cosmology and so on are coherent and interesting.

How should I address this?  I'd happily just review someone without being reviewed in turn, but that sort of messes up the system of this project.  The strength, after all, is in the mutual nature of it.  Is this project simply suited better towards people embarking on a new setting than people whose worlds are already pretty well developed?

Just join the project in the project thread here:

http://www.thecbg.org/index.php/topic,209439

and point this out in your application post. I'll keep it in mind when I pair you up and try to put you with someone that this will work for. At minimum I will make the other person aware of what you're looking for.
Title: Re: The Consultant Project, Part II
Post by: Ninja D! on December 10, 2011, 03:55:35 AM
I think it's safe to say no one is going to tell you the Clockwork Jungle is uninteresting.