I used the mission from the small a time of war starter rulebook but im not sure how i should continue it. Would anyone have any ideas to help me out?
Last i left off the players stole a mech from a military compound for a merc company with minimal losses on the militarys side. but dont know what i should do from there i was thinking of making it like the players do contracts for the employer
It might be helpful if you posted a little bit about your various players' characters.
theres a covert ops agent, a combat tech, a demoliton/heavy weapons soldier, mechwarrior and a faceman in the group or would u like more detail.
Is this a Mechwarrior game or a Battletech game? In Mechwarrior, the RPG aspects matter more. In Battletech, the most important things are the tactical battles.
its battletech
i've been useing the a time of war rulebook and the rulebook total warfare
I sort of meant more like back-stories and such, but I'm getting the feeling it's not that kind of game (sounds more like a tactical wargame with rpg elements). I certainly don't mean to drive you away, but you might have more/better responses on a Battle-tech specific forum.
Side note, you can edit your posts to add things - you don't have to make a new post every time.
I'm afraid I'm not at all familiar with the Battletech universe, but here are a couple of ideas...
- surely the military will be pretty annoyed about the loss of the mech. they could try to retrieve it, and may hunt down the PCs as part of that. presumably they have a lot of resources and will be a formidable enemy.
- what did the mercs want the mech for? they obviously wanted it badly enough to risk pissing the military off. the reason they gave the PCs may not be the real reason, which could lead to the PCs being caught between a rock and a hard place if the mercs' real motives don't line up with their morals.
the demolitions character had worked on the farm most of his life, then went to enlistment in the military a had a tour of duty.
the combat tech was premade from the book
the faceman was premade from the book
the mech warrior still is needing a backstory
the special ops story is still being worked on
we started it not to long ago
the goal of the mercs secret plan is to slowly demilitarize the area so they can gain control of nearby citys, the plan is not known to the pcs. and the military is pissed about there loss of the mech and will probably retaliate.
The military force in the area is Federated suns
Well, there's always Solaris VII's pits if you want to go off on a tangent. Have the players steal a few mechs and a dropship, then catch a ride on a jumpship and go fight for cash on that other world.
Beyond that, you seem to have a decent storyline that suggests ideas- you mentioned that the players' superiors are attempting to destabilize an area, so go and blow up ammo dumps, deactivate mechs, blow up buildings, etc.
what would be a good reward price for contracts?
It depends on what the contracts are for.
Do all the players already have mechs? The mechs should have a BV or Battle Value or something similar. The BV is used in battletech for balancing purposes when groups participate in a tactical battle. Players can sometimes buy modifications to their mechs (extra heat sinks, missiles) etc. that they can equip into unused slots on their mechs. I think the manual explains this.
only one character has a mech out of the group
the contracts are mostly taking out bases and ammo dumps, collecting intel, recon and stuff like that
Then you seem to have some good missions to potentially make.
For rewards- it's probably best to give the players Mechs of their own or Elemental Suits. Otherwise only the player with the mech will be having fun blasting away.
i've been giving them 8,000 cbills a contract lol so far
i've also been trying to make a zombie apocolypse battletech scenario, wouldnt include mechs in it though for it would make survival to easy