Number of Players Sought:
Game Time: TBA
Game Length: Until people have or want to call it a night.
How to Join: Post interest in this thread, along with a rough idea of what sort of dungeon delver you'd like to play; remember this is Gurps, so while it can approximate the feel of D&D or Pathfinder, it will not match it exactly. This is most evident in its treatment of magic (much, much less shooty and far more utility; picture a spell list of useful cantrips).
Game World: Generic and shallow points-of-light fantasy setting that explicitly exists to support dungeon crawling.
Game Storyline: You are a band of adventurers. There are monsters. You want their loot. You have weapons and too much free time for the monsters' well being.
Other Information: Don't worry about actual character generation. I'll do 90% of it based on a series fo questions I'll ask each of you (to iron out little details here and there). This game will focus on the in-game mechanics. If successful, we'll slowly transition over to the nasty business of making PCs from templates, and later from scratch (it requires a much different mindset and approach from d&d/pathfinder).
Character Generation
This is a dungeon crawl, which means lots of combat. I figure that should serve our purposes well, since combat is such a large part of a game system. That and killing things is fun. So with that in mind, I'd suggest the following approach to character generation:
[note]Remember that Gurps tends toward realism in most aspects, so some weapons simply are better than others. Frex, a nunchaku will never have damage output equivalent to a big honkin' greatsword, and crossbows take forever to reload (not cool in combat). There is no attempt to balance this; there's a reason samurai used katana instead of nunchaku. Also, one final warning - fighting with just fists is a bad idea; you can damage yourself just by punching/kicking something hard, and you'd better pray your opponent doesn't try to parry your hand with a weapon, like a razor-sharp sword. Ouch.[/note]
Step 1) Decide your PC's weapon of choice, and don't forget to include whether or not he uses a shield with it - that will make a difference. It is unlikely that anyone will be able to afford armor worth mentioning in the beginning, but definitely keep in mind what amount of protection you'd like to eventually acquire.
Step 2) Decide what secondary skills or talents your PC brings to the party. Here is a sample list: Amphibious Warfare, Area Defense, Assassination, Bodyguard, Booby Traps, Desert Warfare, Dungeoneering, Escape and Evasion, Field Medicine, Fixer, Forest Warfare, Impersonation, Infantry Training, Intelligence, Intelligence Analysis, Interrogation, Intrusion, Investigation, Jungle Warfare, Kidnapping, Languages, Occult Knowledge, Mountaineering, Parkour, Physical Training, Plains Warfare, Recon, Records Falsification, Resistance, Sabotage, Seafaring, Social Engineering, Spin Doctor, Surveillance, Survival, Theft, Wetland Warfare, Winter Warfare, etc.
Step 3) Briefly (100 words or less, darnit!) describe your PC's personality and outlook on the world.
Step 4) Enjoy a brief meetup in IRC to discuss any further aspects of your PC.
Step 5) Receive a PC sheet with a generic equipment list for now.
So far, we have a very flayer shaman-esque wizard. Do we have any other takers? Having experience isn't bad; I'll just rely on you to help teach the system with me.
Starting people with a dungeon crawl? This will be a bloodbath...
Are you using Dungeon Fantasy?
I was going to use that flavor, yeah. The PC I made for Nomadic is a mish-mash of a couple templates in there. Overall power output is appropriate for DF.
And I intend to go easy at first until everyone gets their feet wet. Combat is the nastiest part fo the system, I think, so it'll give everyone a chance to experience the various mechanics. I've introduced people this way before and it worked out nicely.
Interesting. I'll have to think of what kind of character I'd want to do, then. You want me to make it or do you want to do it?
You're free to make it. I was just going to skip the agony of explaining CharGen for now. After the group knows the mechanics, I think it'll be easier to tackle making a PC.
Not a problem for me. I have about $300 in GURPS PDFs and the character assistant. How many points are we going with, how many in disadvantages, and are their any restrictions? Feel free to PM me instead of posting here if you want to avoid intimidating anyone with details.
PM sent.
Is this still a thing that will be happening?
I'm up for it if more people join. Right now we only have two, so I'm not sure. I'd be more comfortable if we had two more.
I could play depending on when it is. My schedule is sadly busy due to school
That'd be awesome! I'm sure we can work up gaming schedule that works for everyone. What sort of character would you like to play?
I will also try to make games when I can. It's looking pretty busy outside of WG and Haveneast the next few weeks though. If you're still running (I assume you will be) in mid-April or later I should be able to join up.
I'd be interested in joining now-ish.
This sounds a bit more promising now.
One thing I really like about GURPS is the ability to easilyrun for a small number of people.
Kindling has joined our ranks and I believe we are ready to go! We just need to sort out a game time.
I can do any morning before noon. I can do any evening with good regularity, starting as early as seven. I'm in the Central timezone.
I am in DST Mountain Time. I'd like a Thursday evening, ideally. Monday evening and Saturday day won't work. Everything else is shades of meh.
P.S. I suck at time-zone differentials, so when we plot this out, someone should dumb it down for me. kthnxbai.
I third shift, which is part of why I'm so flexible with time. When I work the night of a game, I gave to leave by no later than 9:30. I work every Thursday that I don't take off for something. Beyond that, my schedule has no real pattern. This has never really been a problem with SIG but I figured I would throw it out there.
Also, I try to keep fairly active in the local music scene and Wednesdays and Sundays seem to have the most shows that I go to. They also often start late. This doesn't make those nights off limits for me, I'm just saying I would probably miss those nights slightly more often than others.
My schedule changes from week to week, but I'm generally available every Wednesday evening, and most evenings otherwise. Mornings are lousy for me, but I do get two days a week off, so anytime on those days (whenever they happen to be) are good for me.
Tuesday evenings? Wednesday late late nights.
Decision time, soon?
Hmm....not seeing a lot of overlap on everybody's availability. I'm worried about making this decision :/ I'm thinking we just work on getting our first session in and hopefully keep it rolling from there.
Also, Tangent_Jaerc: I need either a character concept or a PC sheet from you!
There is some. We'll have to decide on something.
I'm personally leaning toward wednesdays, but that pretty much garauntees Nomadic can't join us.
I'd really like to play with Nomad, if we can.
Concept is no secret, nor is my lack of GURPs-fu: Grey Mouse-esque character with more of a musical bent. Rog/Brd by 3.x D&D terms.
I'd liek to, as well, but that only leaves friday or saturday, and I can't promise i'll make either. That also excludes a few others.
Also, what does "grey mouse" mean aside from this?
(http://theprayinglife.files.wordpress.com/2010/10/grey-mouse.jpg)
And what exactly do you mean by Rog/Brd? Give me a description of your character capabilities.
http://en.wikipedia.org/wiki/Fafhrd_and_the_Gray_Mouser
Ah, the amount of PC and NPCs that deal with the Grey Mouser....most graftable of personalities
Ah, thanks. i'm more of a scifi buff than fantasy, sadly
I didn't know the Grey Mouse thing, either. I understood the rogue / bard part, though, even if some letters were missing. That or fighter / bard are probably my favorite combos in 3.X. I like being the lore guy and jack of all trades with a bit more direct combat ability. Sort of like Gurney Halleck. Also, rogue / bard gets you mad skill points.
Didn't know the Gray Mouser?! *chokes on breakfast*
To me, rog/brd means noisy thief. Makes me think of Face from the A-Team. Both classes have a lot of interpretations; that's why I was wondering just what he meant. I'm still not entirely certain, but I'm getting the feeling Face isn't far off.
The Face archetype is a good example of what I'm aiming for. Looking for abilities to entertain and swindle, fight dirty, win knife fights, and inspire allies. I, too, spat out my hummus when the Grey Mouser was unknown, Kindling. Luckily that adorable picture of a grey mouse made it all better. Awww.
:)
Okay, so typical roguish backstabbing type with a heavy helping of misplaced trustworth. Got it!
My band is now leaning toward a regular practice on Thursdays, making that day less than ideal but arrangements can be made if that works best for everyone else.
I'm so out of the loop. is it a ninja band?
This one is primarily composed of heavy metal and electronic elements. Nothing I'm a part of can ever be truly free of punk rock and hip-hop influence, though, and we plan to fully embrace that and mix up styles as much as possible. Basically, we'll have a normal sound and then there will be a straight rap song thrown in every once in a while and a few oldschool style hardcore songs...that sort of thing. We're also having a full fictional backstory where we're more or less time travelers from the Fallout universe...we'll be wearing vault suits with the number 92 on them. If you're interested, there is a Facebook page for Behavior Modification Therapy (http://www.facebook.com/pages/Behavior-Modification-Therapy/131398135907?ref=ts) but it's not really a thing yet. We've only got most of one song, a whole lot of song fragments, and even more ideas right now.
I suppose I should clarify what I said above, anyway. The other guy preferred Thursday but it didn't NEED to be that day that we practice. Also, if the game starts late enough, we just do our thing before it. For example, SIG starts at 7:45 PM my time. If our practices were to be on Monday, we would probably do our thing between 5 and 7, which would leave me enough time to get showered and whatever so I could still game almost right up until I had to leave for work (assuming I work that night).
EDIT : Oh yeah, my character concept wasn't supposed to be any kind of secret, either. I made a dwarf that blows stuff up.
Sounds cool, Ninja. Any chance we'll get to hear your band at any point?
Also, does this mean Wednesday evening sounds good to everyone?
Also, party includes a paladin, dwarvish bomb-nut, and a rogue, so far. I nee dto check with Llum, but I think he's still interested and can make wednesdays.
Assuming we ever get things really done, absolutely.
Wednesday works for me.
I might take another look at my character and see if there is any way I can get him more carrying capacity and heavier armor...I wouldn't count on it, though.
I don't think I can make this Wednesday. I have to go out of town for two days for family stuff, so when I get back I have a ton of school stuff to do. Feel free to start without me :D
What time Wednesday? It's looking like I may be engaged for some of that evening.
Just got bad news for this Wednesday (go figure...it's the one day of my schedule that is normally fixed). I have ot work later and may not be able to get online for a game. The following week should be a go, however. Let's shoot for that. What's the earliest everyone can assemble?
In Central time; I can do as early as 6PM, if I need to. 7PM or after works better for me but I can work with it for the sake of others. The earlier it is, the earlier I will have to get up and the more tired I am likely to be. Also, whenever I work on Wednesday night, I will have to leave the game by no later than 930PM.
Quote from: Ninja D!
In Central time; I can do as early as 6PM, if I need to. 7PM or after works better for me but I can work with it for the sake of others. The earlier it is, the earlier I will have to get up and the more tired I am likely to be. Also, whenever I work on Wednesday night, I will have to leave the game by no later than 930PM.
Crud. Unless the wizardry of time-zones makes this work, a conflict may exist. I can only do Wed after 11 pm DMST and on some occasions making that time would be eschewing post-LARP dinners. I will now out if W is best for our fearless GM and Ninja.
Where is that? I can't find it on the list on the time zone converter site I normally use.
It's probably a weird way of writing MDT.
Oh. I know there wouldn't be that big of a time zone difference between those two. That would be a really late game for normal people. Of course, we're not a normal bunch so we'll see what works for the most people. Settling on a time always seems to eliminate a potential player or two, unfortunately.
'Tis the nature of the beast.
Your face is weird sparkletwist. :p
Girls are just kind of weird all around. I hear they carry cooties.
Cooties! Oh no! Make a Fort Save, quick! Yeah, this timing thing is getting hairier and hairier... We may need to deliberate more on it. :s
Deliberation results? Should I just learn IRL?
Sorry. I've been distracted a lot lately. Been flipflopping on ideas and stuff. Give me a few days and I'll post a day, ok?
Woo
Sunuva!!!!! I just lost my entire post. This sucks! Tiem for a shorter version:
Been wobbling on ideas. Tell me if you'd prefer me posting some premades that fit a dungeon-crawl instead of custom-making each one for the player. If you prefer the latter, I need to catch Jaerc in IRC at some point; I have concerns about his mouse.
As far as getting a game going and people not making it and so on, time permitting, I'm totally good to run multiple intro games on different days. I don't plan on doing anything particularly deep up front, but if they turn into an ongoing game, I'll actually give them some thought.
My plan for this tutorial is to use a ruleset similar in feel to D&D; it won't be the same, but it won't be brutally realistic, either (we can do a gritty dungeon crawl another time). We will begin with typical dungeon crawling activities - combat, difficult movement, traps, etc.,- and work our way into social stuff, if we really want to. Hope this works for everyone.
So for starters, do you all prefer premades to pick from or want to continue working with customized PCs?
Let's sidestep complexity for now. I'll take a beefy pre-made please, and save my Mickey for another day.
Ok, so I guess this is how it will work. Anyone who wants to join, choose one profession and one race from below.
Everyone has gathered at Albrec after following a star that fell from the heavens. Prophecies surrounding such events abound and are never good. Upon meeting at the local tavern, you decided your ends would best be served by joining forces, and together you will investigate the meaning of the fallen star.
[ic=Profession]
Assassin
Berserker
Cleric
Druid
Forester
Knight
Mercenary
Monster Hunter
Oracle
Paladin
Thief
Shaman
Skin Changer
Sorcerer
Warlock
Weapon Master
[/ic]
[ic=Races]
Dwarf
Elf
Gnome
Halfling
Human
[/ic]
I will post the date and time of our first session at some point this week. I'll be out of town the latter part of the week and return Sunday at some point, so initial speculation is for the game to begin next week.
UPDATE!
I'm free to run a session this Wednesday anytime after 5 pm EDT, so long as we wrap up by 10:30 pm EDT.
I should be good to play unless I get stuck doing a class project at school (shouldn`t be an issue, but one never knows). I`d like to play a Dwarf Monster hunter I think.
Roger that. Looking forward to this :)
I know nothing of Gurps. Is this still "an introduction to GURPS" or just a gurps game?
Intro to gurps game for sure.
Llum, here's your PC sheet!
Human Oracle, mmmmmm.
I could play a dwarf knight. I'm not sure about tonight, though. What time, exactly?
Sometime between no earlier than 5 pm and endign by 10:30 pm. It's ok if you can't make it; it is short notice. I'll do more of these regardless.
Back from my trip and ready for more gaming!
Firstly, I'd like to appologize to Llum for the rather sudden end to our session. I generally prefer things to have a nice wrap-up, but that doesn't always work out. I'll make sure the next session is better in that respect.
[ic=Session Report]We began our session with Monster_Hunter entering the catacombs beneath a slightly plagerized church and encountering a zombie. After much trading of blows, Monster_Hunter had the zombie on the ropes. Unfortunately our session ended prematurely, but it was only a matter of time before Monster_Hunter prevailed.
We covered Perception rolls, including Vision penalties, as well as the basics of combat (Attack maneuvers, using Active Defenses, and even had an All-Out Attack (Double)). We got an example of Shock, as well as Mortal Wounds, and the rolls needed at negative HP. Overall, it was a good introduction to simple combat. My goals for the next session are to bring any newcomers up to speed and progress into more combat options, including some feints and deceptive attacks. Time permitting, I'd also like to sneak in an introduction to ranged attacks.
Note to Self: Make a syllabus . . . j/k
Here he is, Horse!
Awesome (except the name) :P
Humabout, Monday or Tuesday might work. I will know as we get closer to Sunday as I have to move back into my apartment Sunday and start work Wednesday. :)
Sounds good, Horse. I hope we can work something out.
This game is not dead darnnit! And it is being relocated to Elyria, now that the setting is getting some flesh on its bones. Horse, a new and more appriopriate knight is attached here. Gaming can commense next week, if peoples are available and willing. Hope this didn't get terribly forgotten!