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The Archives => Meta (Archived) => Topic started by: Xeviat on August 27, 2012, 05:09:05 PM

Title: What does it mean to be human?
Post by: Xeviat on August 27, 2012, 05:09:05 PM
Right now, I'm making chainmail for conventions, so I haven't had much time to work on my gaming projects. But, that doesn't stop me from the occasional day dream. I've also been watching Star Trek as my "wind-down and go to bed" show. Inevitably, this has seeded in me a desire to make a Star Trek-esque game. But it's also been helping me to focus on the portrayal of different races.

Without dealing with a specific setting, or even a specific system, my thoughts have turned to the question "what is a human?". Many settings and games flub this in one way or another. D&DNext at the moment gives humans +2 to one stat and +1 to the others, while every other race gets +1 to one stat; is this a human? But more than mechanics, what does it mean to be a human psychologically? How would the other races describe humans? How can we describe our own species from a different perspective?

We like to call ourselves diverse and adaptable, but is this any different than other intelligent, emotional life would be? How does a human differ from an elf, a dwarf, or a halfling? Would it simply be easy to describe the other races culturally, and discard the idea of racial personality types? Would it be easier for a dwarf who grows up amongst humans to act like a human?

Worf, from Star Trek: The Next Generation and Star Trek: Deep Space Nine, is a classic example of another race raised by humans, while Spok has to deal with his half-blooded nature. Discarding the idea of racial predispositions would remove our ability to explore these character types. I think it would be best to come up with a human norm. What are your thoughts on what makes humans human?
Title: Re: What does it mean to be human?
Post by: LoA on August 27, 2012, 05:45:38 PM
I'm no philosopher or anything, but in my opinion it's the capacity to empathize. I mean think about it. Most predators just kill and eat. We however are the only known species capable of wondering how our prey feel.... We raise our own prey, give it a cozy place to sleep. play with it, talk to it, give them names, and then we kill them as quickly and as painlessly as possible. Will for the most part anyway, but I think you get my point.

All of the most horrifying monsters in our literature and our fantasies are always the ones that are completely indifferent. Vampires and werewolves just run around killing people without any sympathy for their victims. Frankenstien on the other hand comes across as a scared and unknowing creature of ill fate. He kills his creator and runs around in a rampage, because he just doesn't know how to interact with the world. When the mobs chase after the monster, we feel for the monster because he's empathetic and it seems really mean to chase him down and kill him.

This is my best shot anyway.
Title: Re: What does it mean to be human?
Post by: Xeviat on August 27, 2012, 08:00:16 PM
So, what does our empathy mean when compared to other humanoid species? Would we be more capable of empathy than elves, dwarves, halflings, klingons, vulcans, whatever?

This does give me an idea of something that could be uniquely human; we personify inanimate objects and animals. We project our traits upon them, for better or for worse? Could this be something other humanoid races don't do?
Title: Re: What does it mean to be human?
Post by: LoA on August 27, 2012, 08:05:31 PM
Quote from: Xeviat
So, what does our empathy mean when compared to other humanoid species? Would we be more capable of empathy than elves, dwarves, halflings, klingons, vulcans, whatever?

This does give me an idea of something that could be uniquely human; we personify inanimate objects and animals. We project our traits upon them, for better or for worse? Could this be something other humanoid races don't do?

You know I was going to say something similar to your last point their. We really do see ourselves in everything (which is what makes caricaturing so interesting to me).

As to everything else, I've always viewed all of the races as minor aspects of human nature taken to an extreme. Elves are the personification of grace, Gnomes are invention, Dwarves are laborous, and so on. I don't even view the standard races as their own things, I just tend to view them as offshoots of humanity or something. Humans encompass all of the races in one. That's my viewing anyway.
Title: Re: What does it mean to be human?
Post by: sparkletwist on August 27, 2012, 09:28:24 PM
Quote from: DecomentalistAs to everything else, I've always viewed all of the races as minor aspects of human nature taken to an extreme. Elves are the personification of grace, Gnomes are invention, Dwarves are laborous, and so on. I don't even view the standard races as their own things, I just tend to view them as offshoots of humanity or something. Humans encompass all of the races in one. That's my viewing anyway.
That's pretty much how D&D does it, too. All of the races are caricatures with their own unique "racial culture" or whatever, whereas humans are "versatile" and can be whatever-- because, you know, humans in the real world are all kinds of "whatever" things.

Personally, I hate it. I think stereotyping a whole race as being a certain way is kind of dumb anyway (and vaguely offensive when it's obviously supposed to a stereotype of a real human race, like it often ends up working out to be) but if that's going to be how it works, I think humans should be put in there with it and get "stereotypical personality" as well, rather than just saying "versatile."

Otherwise, in my opinion, the better approach is to not use these stereotypical personalities. Cultures can be assigned to nations and such, so maybe there are dwarves that traditionally like to drink beer and be loud and forge things and whatever, but that's because that's what their culture is like, not because they're dwarves. Humans who grow up in areas influenced by those traditions would act the same way.
Title: Re: What does it mean to be human?
Post by: Elemental_Elf on August 28, 2012, 01:38:38 AM
In fantasy literature, Humans are the following:

- Prolific, they can be found every where.
- Leaders of men and uniters of different races
- Inspirational
- Adaptable
- Express the full range of Human emotions
- Either do not have a mololithic culture
- Empire Builders


Title: Re: What does it mean to be human?
Post by: LordVreeg on August 28, 2012, 09:05:39 AM
Quote from: sparkletwist
Quote from: DecomentalistAs to everything else, I've always viewed all of the races as minor aspects of human nature taken to an extreme. Elves are the personification of grace, Gnomes are invention, Dwarves are laborous, and so on. I don't even view the standard races as their own things, I just tend to view them as offshoots of humanity or something. Humans encompass all of the races in one. That's my viewing anyway.
That's pretty much how D&D does it, too. All of the races are caricatures with their own unique "racial culture" or whatever, whereas humans are "versatile" and can be whatever-- because, you know, humans in the real world are all kinds of "whatever" things.

Personally, I hate it. I think stereotyping a whole race as being a certain way is kind of dumb anyway (and vaguely offensive when it's obviously supposed to a stereotype of a real human race, like it often ends up working out to be) but if that's going to be how it works, I think humans should be put in there with it and get "stereotypical personality" as well, rather than just saying "versatile."

Otherwise, in my opinion, the better approach is to not use these stereotypical personalities. Cultures can be assigned to nations and such, so maybe there are dwarves that traditionally like to drink beer and be loud and forge things and whatever, but that's because that's what their culture is like, not because they're dwarves. Humans who grow up in areas influenced by those traditions would act the same way.
I agree wholeheartedly.

Very specifically, I tried to create the setting, setting history, and the races to ft wthin that, and often this has turned the tropes on their heads.  And while for many games, it is useful to have new players be able to identify familiar elements from standard fantasy, I think turning these on their heads enriches the setting.  And in an old setting, and I mean an old world with lots of history, culture starts trumping race.  Many of my racial varients are actually partially mixed bloods, for instance Red Hobyts are actually hobyts with lots of mixed klaxik (dwarven) blood.
Title: Re: What does it mean to be human?
Post by: Cheomesh on August 28, 2012, 09:49:34 AM
Isn't this question a big part behind over a thousand years of Philosophical thought?  I'm not sure what you want me to do with this thread.  I guess I could dish up some quasi-intellectiual quotage from philosophers that touched on the subject.

If you're talking about in games, it generally means you act like any one of the other races without having the mechanics specifically spellt out so that you are one of the other races.  Most D&D(etc) races are just a human facet cranked up to 11.  This is why they tend to be pretty unbelievable.

M.
Title: Re: What does it mean to be human?
Post by: Ghostman on August 28, 2012, 10:03:53 AM
It totally depends on what kind of other intelligent species are present in the fiction.

If all/most of the other species are significantly more patient compared to humanity, then a valid stereotype for mankind is impatience.

If all/most of the other species are significantly shorted lived compared to humanity, then a valid stereotype for mankind is longevity.

If all/most of the other species are herbivorous, then a valid stereotype for mankind is meat-eating.

If all/most of the other species are nocturnal, then a valid stereotype for mankind is day-walking.

Quote from: sparkletwist
All of the races are caricatures with their own unique "racial culture" or whatever, whereas humans are "versatile" and can be whatever-- because, you know, humans in the real world are all kinds of "whatever" things.
Pretty much any intelligent race is likely to be 'all kinds of "whatever" things' and 'versatile' when seen through it's own point of view. Anyway, it'd be nice and refreshing to see a race that's explicitly more versatile than humanity.

Quote from: sparkletwist
Otherwise, in my opinion, the better approach is to not use these stereotypical personalities. Cultures can be assigned to nations and such, so maybe there are dwarves that traditionally like to drink beer and be loud and forge things and whatever, but that's because that's what their culture is like, not because they're dwarves. Humans who grow up in areas influenced by those traditions would act the same way.
There can be more to racial personality traits than could be explained as mere culture though. A species/race could very well be naturally born as very aggressive (for example), to the point where no amount of environmental influence can hope to suppress this trait. This is even more the case in fantasy, where inheritance does not have to work the same way it does IRW. In fantasy, things like sins, taboos and virtues could be literally bred in bone, if the author of the fiction decides this to be so.
Title: Re: What does it mean to be human?
Post by: Kindling on August 28, 2012, 10:32:12 AM
I basically agree with Ghostman. I think if I ever make a multi-race setting again I will be sure to have humans as a niche-race rather than the baseline. Maybe all the other races will be extremely fragile, so the humans will be the big brute type race, or maybe humans will be physically weaker than most other races but faster/cleverer/whatever. In a way I almost feel that this would help define the other races - we know, very roughly, what a human is, because we are humans. So knowing that in this world humans are scrawny little tricksters compared to the other races, roughly, helps us to form more of an idea of what those other races are like as their own thing in a way that treating humans as normal and then saying "so orcs are like that, but ugly, stupid and violent" doesn't. Maybe, I dunno until I try it :)
Title: Re: What does it mean to be human?
Post by: sparkletwist on August 28, 2012, 01:05:16 PM
Quote from: GhostmanThere can be more to racial personality traits than could be explained as mere culture though. A species/race could very well be naturally born as very aggressive (for example), to the point where no amount of environmental influence can hope to suppress this trait. This is even more the case in fantasy, where inheritance does not have to work the same way it does IRW. In fantasy, things like sins, taboos and virtues could be literally bred in bone, if the author of the fiction decides this to be so.
I see what you're saying, and I agree with the idea that, yes, this thing could exist, but this is actually pretty much the very thing I was complaining about. Perhaps it's my experience as a human (the only experience I've got, so yeah) biasing me, but I see this kind of thing as extremely one-dimensional and does nothing but turn fantasy races into crude stereotypes.

Basing one's races on crude stereotypes makes the fiction less interesting. Also, I think that it's all too easy to (usually subconsciously) go between arbitrary crude stereotypes and crude stereotypes of actual human races and groups. There are many reasons why the Star Wars prequels sucked, but the crude and obnoxious depiction of various alien species as just a one-dimensional stereotype was certainly one of them. This is not a model to aspire to.
Title: Re: What does it mean to be human?
Post by: Xeviat on August 28, 2012, 09:53:06 PM
I was talking about things from a game/fiction stand point, not a philosophical point strictly. I seem to be against the majority here in that I like racial personality types, in so far as they are actual physiologically derived. Klingons, for example, have aggression issues when compared to humans; this is enhanced by their culture, but Worf was raised among humans and he had to work through his issues; Spock's half-blooded nature made him more susceptible to giving into his emotions.

For my own setting, I've tried to separate what is race and what is culture, and have tried to make racial traits be influenced by their physiology. But of course, we're talking about racial norms, not saying that everyone from a race should be a certain way. We can probably make some broad sweeping generalizations about humans when you ignore the outlying members.

On our prolific nature: We have spread to cover our entire planet, even so far as changing our surroundings to suit us. Most animals don't do this, but some do: many animals that have spread around the world, though, have done so on the back of us, like rats, pigeons, and our farm animals. But sharks, whales, and other aquatic animals have spread out across the world too, though they're staying in the same biome typically. Could our propensity towards changing our environments be uniquely human, or would any tool using intelligent race do the same?

I'm really thinking our tendency to personify things may be a direction to explore. It may also be useful to think of what actually separates us from animals, outside of our use of tools and language (and even there, we have seen more animal tool use, and are starting to see more animal language).
Title: Re: What does it mean to be human?
Post by: Elemental_Elf on August 29, 2012, 02:34:55 AM
Quote from: Xeviat
On our prolific nature: We have spread to cover our entire planet, even so far as changing our surroundings to suit us. Most animals don't do this, but some do: many animals that have spread around the world, though, have done so on the back of us, like rats, pigeons, and our farm animals. But sharks, whales, and other aquatic animals have spread out across the world too, though they're staying in the same biome typically. Could our propensity towards changing our environments be uniquely human, or would any tool using intelligent race do the same?

On the note of Whales, our modern engine-powered boats have really destroyed Whale communication. Their songs and our engines resonate at the same frequency, so we are literally blanketing the seas with noise. Whales used to be able to communicate for thousands of miles, now just a handful.

Humans change and alter every environment they enter to suit themselves. I think that could be a racial trait. Most races build within or intermixed within nature's confines (like Elves, Orcs, beast races, etc.) or carve out entirely new domains (Dwarves). Humans just plop themselves down and spread like a blight across the landscape.
Title: Re: What does it mean to be human?
Post by: Superfluous Crow on August 29, 2012, 08:05:08 AM
Now, I'm not a misanthrope, but compared to other fantasy races humans are basically pests. I think the key differences between races lie in reproductive/life cycles, biological faculties and inherited social structure. We are social animals and fast breeders. And we die quickly. This leads to a greater focus on short-term goals, rash behaviour, and a host of other (possible) consequences.   
Culture is just spice on the biological framework.

On a related note, the problem with elves and co. isn't that they have a stereotypical culture - it's that they only have one of them! Races are often presented as having no cultural variety.
If races are portrayed as being crude human stereotypes I think that is a failure on part of the writer/player, not the underlying lore. There is plenty of room to make "realistic" elves if one felt disposed to do so.
Title: Re: What does it mean to be human?
Post by: Cheomesh on August 29, 2012, 09:58:17 AM
Elves get sub-types out the nose.  Occasionally Dwarfs will get one, maybe two.

Xeviat:  H. S. Neandertalis was intelligent and tool using.  However, they did not appear to significantly change the world to their use.  Other related, earlier, species didn't appear to, either.

From my cursory studies in Anthropologie, it appears that the "hat" of our subspecies is to change methodology / approach frequently.  One of our potential "hats" anyways.

A very basic extrapolation applied to a fantasy race could be as such:

If an Elf tries something with some method/technique and it does not work, then that something cannot be done.
If a Hume tries something with some method/technique and it does not work, then he will find another way.

M.
Title: Re: What does it mean to be human?
Post by: Rhamnousia on August 29, 2012, 10:29:27 AM
I really liked how Terry Pratchett addressed this sort of trope in his Discworld series. You have Carrot Ironfoundersson, who's considered a dwarf despite being 6'6'' and built like a brick shithouse, because he was raised and adopted by dwarves.

It's an interesting idea, sort of a 180 from making every race as culturally-diverse as humans are always portrayed. If elves and dwarves are defined by their monoculture, would a member of another race who was raised or adopted into that culture be considered one of them?
Title: Re: What does it mean to be human?
Post by: DeeL on August 29, 2012, 08:38:36 PM
(The camera zooms in on the exterior of Starfleet Academy where three friends are talking.)

Lukora:  Am I really that surprising?  You really didn't think klingons had scientists?  I bet you think we don't have farmers either.

Colte:  I'm sorry, but it just didn't occur to me.  I don't mean to play into stupid stereotypes, but honestly we never hear about klingon farmers.  Or klingon scientists, for that matter.

Rosaria:  There's a very simple explanation.  Even entire planetary populations have a relatively small number of space travellers.  Whatever organization is responsible for getting people into space will do so according to subtle cultural traditions and procedures that select for a specific type.  The result is that most planets tend to get a reputation for having 'just one hat.'  Mind you, when you take cultural studies, Colte, you'll get over that.  Assuming you pay attention.

Colte:  Oh I will, I promise.  Say... what is the 'hat' of humanity anyway?  Do we have a reputation?

Lukora:  Certainly.  I happen to know that the ferengi sociology community is hotly divided over whether there are any humans, anywhere, who can mind their own business.

Colte:  Yep.  Shoulda seen that coming.
Title: Re: What does it mean to be human?
Post by: Xeviat on August 30, 2012, 01:40:31 AM
I think one of the reasons for mono-cultures in the non-human races, which is slightly going off topic here as I was trying to talk about race and not culture (something they don't separate well in D&D stats), is that many home D&D games are only going to have one group of elves, one group of dwarves, one group of halflings ... There's no need for there to be hugely cultural differences if there is only one culture of each.

This falls apart slightly in larger campaign settings, such as whole worlds like Forgotten Realms. But even they go far enough to have subraces which are also subcultures. Humans are just the most wide spread, and they're only identified by their culture because we, as writers, want to avoid insulting any real world people by giving a culture of humans, that may have similarities to their's, racial stats.

Altering their terrain could be a uniquely human thing. I would cry foul if a group of elves cut down a forest to build their city. Dwarves dig into the mountains, but their citadels likely started as mines that then became homes when the ore ran dry. Halflings would have their farmlands and homes, but it seems they'd be content to not expand outward. Orcs and Goblins, on the other hand, would represent the worst of humans in this regard; but even still, they despoil the land, they don't change it with purpose.

I also really like that thought on our problem solving. Could that be the human inventiveness? Could this be something that is unique to our species, even amongst other intelligent species? I'm not sure if that fits into general fantasy/sci-fi lore, but I'd be willing to go with it if it worked.
Title: Re: What does it mean to be human?
Post by: Seraph on August 30, 2012, 02:11:09 AM
Quote from: XeviatI also really like that thought on our problem solving. Could that be the human inventiveness? Could this be something that is unique to our species, even amongst other intelligent species? I'm not sure if that fits into general fantasy/sci-fi lore, but I'd be willing to go with it if it worked.
I could see a fantasy setting existing where humans were, as you but forth, the "inventive" race.  Amongst elves and gnomes and dwarves (who you might make a bit more "fae") humans being the ones who create and invent new things--who have the gift for looking at something at seeing what it potentially could become instead of what it is.  Humans would be the ones to develop and advance technology.  Have the other races survive by their magic, but be technologically primitive, working with maybe stone-age tools.  Playing up humans having to live by their wits, lacking the mystical power of the other races.

It doesn't seem like it would work as well in sci-fi.  If various races exist who have their own forms of space travel, then its hard to sell that humans are the "inventive" race, when the others are not.  You could potentially say that one or more of the alien/non-human races has long since "stalled" from a technical standpoint--that they saw travel into space as the pinnacle of advancement, and did not bother to improve their range, speed, comfort, defense, etc. 
Title: Re: What does it mean to be human?
Post by: Cheomesh on August 30, 2012, 07:47:52 AM
There is also the possibility that it's written that way to make races easier to play.  How do you know someone's a Dwarf and not just a dwarf if they're as complex as a human?  It would fall back on more subtle things, which are harder to get across in only so many words.

If you want something more in-universe, assume it was written by an unreliable scholar who, being a humanocentric failure of an academic, Flanderized every other race he didn't feel any connection for.  Maybe real Dwarfs DO have great craftsmen, and those craftsmen are considered amongst the celebrity "class", along with their poets and athletes.  They also brew great beer and it forms an important part of their caloric intake, so they drink much of it - maybe large numbers of their population brew their own, giving the impression everyone's a brewer.  So this scholar decides that he doesn't connect with Stunties because...whatever...and paints a picture where the whole race is nothing but drunk smiths.

Or maybe that 's all they'll let him see:  The commons.  Or maybe that's what they really want others to think - it'll drive beer and craft sales, which are a cornerstone to their economy.

Same extends to other races.  This should sound familiar:  We do this to ethnic groups here.  All Italians make great pasta right?  All Irish/Russian/Lithuanian people are perminantly intoxicated and live off potatoes right?  Don't all Chinese people know Kung Fu?

(I was watching Dragon last night with the wifey)

Of course, with this guy having grown up with Humans, he's more educated in their differences, with greater access to resources about them.  Naturally he thinks his own people are special.

As an aside, when did Dwarfs go from the Tolkinian Semetic-type (Short bearded gold diggers...hm...) to the current Scottish Highlander-with-craftsmanship(?) type?  Did that start with early D&D?

M.
Title: Re: What does it mean to be human?
Post by: Elemental_Elf on August 30, 2012, 10:21:02 AM
Quote from: Ch30
As an aside, when did Dwarfs go from the Tolkinian Semetic-type (Short bearded gold diggers...hm...) to the current Scottish Highlander-with-craftsmanship(?) type?  Did that start with early D&D?

M.

Warhammer Fantasy is where they started getting their red hair and more of a Scottish/Viking look. The Drizzt books definitely had Scottish Dwarves, so it's at least as old as the mid 80's.
Title: Re: What does it mean to be human?
Post by: Elemental_Elf on September 01, 2012, 03:24:31 AM
I found this TED Talk to be fascinating. http://www.ted.com/talks/matt_ridley_when_ideas_have_sex.html


I think trade/exchange  could very well be the defining facet of humanity in a Fantasy setting. Elves and Dwarves live for centuries and their mighty empires stretch back to the dawning of the world. However, over that eminence time frame, their societies do not change or evolve. Humans are constantly evolving, constantly trying to better their lot in life.  A Wizard does not grow the food he eats, he does not create the parchment of his tomes nor does he create the ink he uses to write on that parchment. The Wizard is a highly specialized trade that relies very heavily on others to accomplish his goals. Division of labor allows for specialties to be created, which allows for more and more specialties to be created as prosperity spreads across the land.