The Campaign Builder's Guild

The Archives => Meta (Archived) => Topic started by: Xathan on January 16, 2013, 12:27:04 AM

Title: Minecrafting Dungeons:
Post by: Xathan on January 16, 2013, 12:27:04 AM
So this is an idea I've been toying with for a bit.

One of my players has a projector that plugs into a laptop. I've been thinking of actually building the dungeon they'll be going into in Minecraft and then allowing them to explore it and map it themselves, instead of relying on hand-drawn maps and descriptions to explain room layout.

My question is, do you think this sounds like it'd be something fun to do in a game, or would moving the character around sound like it'd be too distracting and gimmicky immersion breaking?
Title: Re: Minecrafting Dungeons:
Post by: sparkletwist on January 16, 2013, 12:42:22 AM
My vote is for distracting and gimmicky.
But, then again, I'm not big on Minecraft.

At some point, you cross a certain line where you're no longer playing a tabletop RPG, but rather a computer game. I'm not sure where that line is, and I don't know if this point is across it. However, I feel like it's there somewhere.
Title: Re: Minecrafting Dungeons:
Post by: Xathan on January 16, 2013, 12:44:51 AM
I'll admit I'm worried about that line. Out of curiosity, would the distracting/gimmicky be because the look and feel of minecraft in particular - if it was a smoother, nicer looking game would that be better - or is it more the very fact that it dances so close to that line?
Title: Re: Minecrafting Dungeons:
Post by: sparkletwist on January 16, 2013, 01:01:12 AM
It's more that it is so close. I don't think it has anything to do with the look of the game, to be honest. It's that the players are manipulating a game, directly, and getting response from it, rather than the usual dynamic of saying what they're doing and then getting new information from the GM.