The Campaign Builder's Guild

The Archives => Roleplaying (Archived) => Topic started by: sparkletwist on July 17, 2014, 07:10:49 PM

Title: Fiasco!
Post by: sparkletwist on July 17, 2014, 07:10:49 PM
Who's up for a Fiasco (http://www.bullypulpitgames.com/games/fiasco/)?

The basic idea of the game is crazy capers, poor impulse control, and all kinds of trouble. The basic game's tone is designed to resemble a Coen Brothers film, but I'd like to have an Asura-themed (http://www.thecbg.org/index.php/topic,210115.html) fiasco... so the whole thing will be a bit more audacious and probably involve more collateral damage. Everyone plays their characters and collaboratively creates a story, with a few simple rules to help shape events. There is no GM, but I will act as facilitator-- keeping the mechanics moving and acting as a tie-breaker in case there is no group consensus when one is required.

I'd like to set it up here and then play it on IRC at a time that is good for everyone. I'm looking for 2 to 4 other players. It's specifically designed to be a one-shot, as characters are created on-the-fly and probably meet a terrible fate by the end of the tale.

If you've never played before and are interested, here's a basic summary of the rules:

[ooc=Fiasco rules]
Fiasco is played in five phases, the Setup, Act One, the Tilt, Act Two, and the Aftermath.

During the Setup, we will roll four dice for each player. Two of these dice are white and two are black, but the color isn't important now. These dice are placed in a pool at the center of the table, or, for this game, will be listed on the screen.
On your turn, pick up one die and use its value to determine a general relationship (e.g., Family) between your character and another character. It's not important that you know anything about your character right now-- they will be fleshed out by the character relationships, needs, locations, and objects that you choose.
The next player can then use another die determine a general relationship, or, if one is already decided, use a second die to fill in the specific nature (e.g., Family - Brother/Sister) of that relationship. Each character will have relationships with two other characters.
Characters who have a relationship defined can choose instead to add a Need, Location, or Object to that relationship, defining in the same way: one die for general, one for specific.
The last die is wild: ignore its actual value and choose whatever number you want.
A game should have at least one Need, one Location, and one Object, but in a four or five player game, there will need to be an extra detail, and this can be anything-- an extra Need for four players and an extra Object for five is recommended, but this is not set in stone. It's important to note that the Need, Location, or Object is applied to the relationship, not an individual character. It should suggest or enhance some aspect of the relationship between the two characters.
Hopefully, as this web of character elements is taking shape, ideas for the characters and what could possibly happen in the coming fiasco are beginning to emerge; at this time, you should name your character and start filing in the blanks.

Once all of the characters are created and a basic idea of what is about to take place has taken shape (but don't pre-plan too much of course!) it's time to begin Act One.
The first player chooses to either Establish or Resolve.
If you want to Establish, you set the scene: decide what your character is doing, what other player characters are there, and assign NPCs to anyone not playing an active character. If you have a link between your character to the other character, figure out how the relationship, need, location, or object comes into play. You can also use locations and objects from other people's relationships as long as you can figure out how to work them in. You don't need to involve everybody in every scene, but it's more fun to not have to sit out, of course. The group then plays out the scene, no stats theater style. As it plays out, everyone else in the group decides whether it ends well or badly for you. If someone is left out, let them take the lead in making this choice. If it ends well, take a white die and play out success. If it ends badly, take a black die and play out failure.
On the other hand, you can choose to Resolve. If you opt to resolve, then the group instead creates the scene for you-- the facilitator can take the lead here if the group is a bit stumped. You're essentially thrown into the situation and have to roll with it, but you get to choose how it ends for you. Either choose a white die and play out your success, or choose a black die and play out your failure.
After you have received your die, give it to someone else.
Act One ends when half of the dice are gone.

During the Tilt, new events happen that create further trouble for everyone. Roll the dice you've been given during Act One and subtract black from white: the highest and lowest players will choose the Tilt elements.
Then, roll the dice that remain in the center of the table and use them to choose two Tilt elements.
The player with the highest positive total chooses one general category, and the player with the lowest negative total fills it in and chooses another category, and finally the previous player fills that one in.
[spoiler=Tilt Table]
1 - Mayhem
(1) An out of control rampage
(2) A frantic chase
(3) A dangerous creature gets loose
(4) Magnificent self-destruction
(5) Cold-blooded score-settling
(6) Misdirected passion

2 - Tragedy
(1) Death, out of the blue
(2) Somebody's life is changed forever, in a bad way
(3) Pain, followed by confusion
(4) Death, right on time
(5) Confusion, followed by pain
(6) Death, after an unpleasant struggle

3 - Innocence
(1) Somebody is not so innocent after all
(2) Innocent people wander into the situation
(3) The wrong guy gets taken down
(4) Collateral damage, and lots of it
(5) Love rears its ugly head
(6) A well-meaning stranger intervenes

4 - Guilt
(1) A visit from the authorities
(2) Betrayed by friends
(3) Somebody develops a conscience
(4) Greed leads to killing
(5) Someone panics
(6) A showdown

5 - Paranoia
(1) An old rival arrives to settle a score
(2) What seems like dumb luck isn't - things are afoot
(3) Two people cross paths and everything changes
(4) A sudden reversal (of status, of fortune, of sympathy)
(5) Something you stole has been stolen
(6) Somebody was watching, waiting for their moment - and it has arrived

6 - Failure
(1) A stupid plan, executed to perfection
(2) Something precious is on fire
(3) A tiny mistake leads to ruin
(4) A good plan comes unraveled
(5) You thought it was taken care of but it wasn't
(6) Fear leads to a fateful decision
[/spoiler]
Act Two works the same as Act One, but you keep your dice instead of giving them away.

Finally, during the Aftermath, roll all of your dice, and subtract black from white again.
A very high positive total or a very low (high absolute value) negative total is good. Totals near zero can spell disaster.
This means characters that have been winning all along (lots of white dice) will continue to win, but characters who have taken a beating the whole time (lots of black) will also come out ahead. Characters who have had a lot of ups and downs will suffer a disaster.
Go around the table and create a montage of your character's ultimate fate: Each die represents one event, all of which should add up to shape the total outcome.
Each event should be of the approximate form, "This is <your character's name> <doing something>," quick, colorful, and focused on that character. The actual flow of time can take place in close to real time or over many years, depending.
You can use your dice in any order, and the value of the individual dice doesn't matter, only the color. A white die represents a generally positive event, a black die represents a generally negative event.
If you're satisfied with your montage early and someone else needs an extra die or two, feel free to pass them over.
[spoiler=Aftermath Table]
This is a bit simplified from the standard Fiasco Aftermath table, mostly because it was hard to really distinguish between some of the outcomes on there.

+13 or more = You win big. Everything you wanted, you get, and then some. You're the king, or queen, or whatever. Enjoy it!
+10-12 = Pretty good. It's likely not going to be everything you hoped for, but, all in all, you're still a winner. Time to relax.
+8-9 = Average. You probably end up about the same as where you started. Not better, but not that much worse either. It's a hell of a story to tell, that's for sure.
+6-7 = Learned the hard way. You're probably on your way to prison, or your reputation is wrecked, but at you might come out of this a better person?
+4-5 = No chance for improvement. The only thing you really learned here was the depths of your own failure. You're definitely incarcerated or your life is otherwise destroyed.
+3 = Utterly crushed. Your enemies gloat and you are powerless to do anything. You are completely ruined and you will never be the same.
+2 = No future whatsoever. You're probably dead from a self-inflicted wound, or just dead on the inside after realizing how badly it has all gone.
+1 = Complete and utter failure. Everyone you care about is dead and everything you care about is gone, and you kill yourself shortly thereafter.
0 = The worst thing ever. Death is too good for you. Any other fate on this list is too good for you.
-1 = Complete and utter failure. You're dead, and it's gruesome and slow. You took a lot of innocent people with you, unless that was your goal-- then it's just you, dead all by yourself.
-2 = Dead, dead, dead. You're more than likely dead, and it wasn't some noble sacrifice, because you completely failed, too. At least it was probably quick.
-3 = Misery. You're probably missing limbs or other body parts, which, since you're an Asura, will grow back... awkwardly and painfully. What won't come back is your dignity.
-4-5 = Very rough times ahead. You've suffered some nasty physical or mental trauma, and it's really too late for you now to do anything but tough out the consequences of your total failure.
-6-7 = School is in session. You didn't learn your lesson until it was too late, but at least you learned. You're going to suffer, but there's some hope for redemption... eventually.
-8-9 = Meh. You took a beating but you came out of it. You might have solved your old problems but you have some new ones now. Things changed, but nothing really changed.
-10-12 = Not so bad. It wasn't the easiest going, but somehow things worked out in the end. All's well that ends well, right?
-13 or less = Awesome. Somehow, all of your failure aligned to bring you unexpected success, while the fallout rains down on other people. You're calmly walking away from explosions without looking at them.
[/spoiler][/ooc]

[ic=A sample fiasco setup]
[note]This is based on an Asura campaign that I ran not too long ago. In a real game of Fiasco, these characters would not be created in advance, but rather fleshed out as their Relationships and other details emerged.[/note]
The four characters are:
- Vincent, a Latorian nobleman and a Paragon.
- Charo, an Agahzan boy who has recently become an Iron Demon.
- Kyra, an agent of the Progenitor Alliance.
- Kali-Murti, an ancient Revenant with an evil agenda.

Vincent and Charo have a Relationship of "Classy Paragon noble and Wild new Asura."
Between them, they have a Need to "Be a hero, because nobody else can."
They've discovered Kali-Murti's evil plot and are bent on stopping her. Unfortunately, nobody else believes that Kali-Murti is even a threat.

Vincent and Kyra have a Relationship of "Assassin and Target."
Between them, they have a Location of "Wandering about the busy Agahzan bazaar."
Kyra blew up an airship that Vincent was aboard in order to create a general state of panic in Agahza, so authorities would be on high alert when Kali-Murti attacked.

Kyra and Kali-Murti have a Relationship of "Bitter enemies."
Between them, they have a Need to "Win this battle, no matter what the cost."
Both of them are willing to do whatever it takes to destroy the other one, regardless of collateral damage.

Charo and Kali-Murti have a Relationship of "Same origins, but clashing personalities."
Between them, they have an Object of "Ruinous Insubstance."
They are both Asuras with powers of destruction. However, Charo tries to suppress his dark urges, while Kali-Murti thrives on death and misery.
[/ic]
Title: Re: Fiasco!
Post by: Weave on July 18, 2014, 01:37:17 PM
I'm, of course, completely up for this (schedule pending). Count me in.

How long does one game typically last? Is this something we'd do over a couple hours, or over a few sessions? I imagine the generation process takes a little bit of time.
Title: Re: Fiasco!
Post by: Xathan on July 18, 2014, 02:02:31 PM
As long as schedule allows, I'll be in! Just need to pick a character
Title: Re: Fiasco!
Post by: sparkletwist on July 18, 2014, 03:22:24 PM
You don't really "pick" a character as such; the character generation process is sort of iterative and collaborative. It's something that can be done before play starts.
The actual session is a one or two-shot. They estimate around 2.5 hours for real life play so with IRC being a bit slower it might take two sessions, or just one 4-5 hour one if we can get a big block of time. Doing character generation ahead of time would help, too.

As for time, weeknights are fairly good for me (Mondays, Thursdays, and Fridays work best) and my weekends are usually flexible enough I can free up whatever time as long as I know ahead of time.
Depending on when people sleep, some weird late start time might work too, because I've been keeping kind of late hours lately.
(Even if we don't have a long block then, if we get can get a couple of nights close to being in a row, that would work too)

Title: Re: Fiasco!
Post by: Xathan on July 20, 2014, 12:32:05 AM
Quote from: sparkletwist
You don't really "pick" a character as such; the character generation process is sort of iterative and collaborative. It's something that can be done before play starts.

OH! I was confused - I missed the word "sample in the IC box.

QuoteThe actual session is a one or two-shot. They estimate around 2.5 hours for real life play so with IRC being a bit slower it might take two sessions, or just one 4-5 hour one if we can get a big block of time. Doing character generation ahead of time would help, too.

Sounds good to me! nice little chunk of time.

QuoteAs for time, weeknights are fairly good for me (Mondays, Thursdays, and Fridays work best) and my weekends are usually flexible enough I can free up whatever time as long as I know ahead of time.
Depending on when people sleep, some weird late start time might work too, because I've been keeping kind of late hours lately.
(Even if we don't have a long block then, if we get can get a couple of nights close to being in a row, that would work too)

My work hours have changed, so I can do Monday and Thursday evening (after 7PM CST) so long as I have advanced noticed not to schedule things those nights (I can also do Wednesday, but that wasn't on your preferred list. Tuesdays are out.) Weekends are kind of shot for me for the foreseeable future, my new hours line up pretty well with all my existing social obligations, leaving me little remaining freetime on those days.
Title: Re: Fiasco!
Post by: sparkletwist on July 21, 2014, 09:30:31 PM
I made a doodle to try to schedule this!

http://doodle.com/hqa83kawp5w78pqg
Title: Re: Fiasco!
Post by: Xathan on July 21, 2014, 09:35:43 PM
I added to the doodle!
Title: Re: Fiasco!
Post by: sparkletwist on July 21, 2014, 09:39:19 PM
Also, I'm not sure if the time zone support is working right, but if not, all times are CDT.
Title: Re: Fiasco!
Post by: Xathan on July 21, 2014, 09:42:03 PM
Quote from: sparkletwist
Also, I'm not sure if the time zone support is working right, but if not, all times are CDT.

Oh, good, I don't have to change anything. :P
Title: Re: Fiasco!
Post by: Weave on July 22, 2014, 12:56:44 PM
I'm in EST and so far it looks like the only day I could swing that Xathan could also swing is Wednesday, and that's just too late for me. Xathan, are there any earlier times for you next week?
Title: Re: Fiasco!
Post by: Xathan on July 22, 2014, 01:10:00 PM
Quote from: Weave
I'm in EST and so far it looks like the only day I could swing that Xathan could also swing is Wednesday, and that's just too late for me. Xathan, are there any earlier times for you next week?

Wish I could, but I don't get back from work on any of those days until 7pm cst. I could swing Thursday, I've realized, but again the earliest I get on would still be 7. Saturday is booked by my weekly Dresden game.
Title: Re: Fiasco!
Post by: Weave on July 22, 2014, 01:41:35 PM
What time on Thursday works? I generally get to sleep around 10-10:30 EST, so 8 your time would be pushing it but I could give it a try (if that's a time that works).

Also, weekly Dresden game? Jealous.
Title: Re: Fiasco!
Post by: sparkletwist on July 22, 2014, 02:30:10 PM
I think, either way, we can start with character building, which works fairly easily on a forum anyway.
(Complete pbp Fiasco is possible as a last resort, but it's rather slow, so I'd much rather try to set up an IRC session, even if it has to be multiple short ones due to scheduling burps)

Anyway, since there are three of us, the dice pool will have 12 dice in it. I'll roll them here, and keep track of the characters.
[ic=Dice Roll]1, 2, 3, 3, 4, 4, 4, 4, 5, 6, 6, 6
http://invisiblecastle.com/roller/view/4580693/[/ic]

I'll go first, to show how it works. (Reminder, the playset is here (http://www.thecbg.org/index.php/topic,210115.html) )

I'll use a 4, since we have a lot of them, to create a Crime relationship between my character and Weave's.

[ic=Character Building]
Remaining Dice Pool: 1, 2, 3, 3, 4, 4, 4, 5, 6, 6, 6

sparkletwist <-> Weave:
- Relationship: Crime

Weave <-> Xathan:
- Relationship: ?

Xathan <-> sparkletwist:
- Relationship: ?

[/ic]

Either of you can go next, using one of the leftover dice to pick an entry from the tables, and either fill in this relationship, create a new relationship between two characters that don't have one yet, or attach a need/location/object to a relationship.
To keep things moving let's say a player can get one "pick" ahead of the group, with the caveat that you can't take them twice in a row.
(e.g., I pick, then Weave picks, then if I happen to pop on before Xathan I can pick again, then Xathan goes, but I can't go again until both Weave and Xathan have had their second pick)


Title: Re: Fiasco!
Post by: Weave on July 22, 2014, 04:33:35 PM
[ic=Character Building]
Remaining Dice Pool: 1, 2, 3, 3, 4, 4, 5, 6, 6, 6

sparkletwist <-> Weave:
- Relationship: Crime

Weave <-> Xathan:
- Relationship: ?
- Need: To Escape

Xathan <-> sparkletwist:
- Relationship: ?

[/ic]

I chose to burn a 4 to satisfy a Need between myself and Xathan. I like how nebulous this all is at first but how fun it will be trying to piece things together as it goes along :P.
Title: Re: Fiasco!
Post by: Xathan on July 22, 2014, 10:28:54 PM
I'm going to use the 2 to establish a romance relationship between myself and Sparkletwist.
[ic=Character Building]
Remaining Dice Pool: 1, 3, 3, 4, 4, 5, 6, 6, 6

sparkletwist <-> Weave:
- Relationship: Crime

Weave <-> Xathan:
- Relationship: ?
- Need: To Escape

Xathan <-> sparkletwist:
- Relationship: Romance

[/ic]
Title: Re: Fiasco!
Post by: sparkletwist on July 22, 2014, 11:23:05 PM
[ic=Character Building]
Remaining Dice Pool: 1, 3, 4, 4, 5, 6, 6, 6

sparkletwist <-> Weave:
- Relationship: Crime
- Object: ?

Weave <-> Xathan:
- Relationship: ?
- Need: To Escape

Xathan <-> sparkletwist:
- Relationship: Romance
- Location: Aboard the Progenitor cruiser Polaris
[/ic]

I'll take a 3 and add a location to my relationship with Xathan. Perhaps they are colleagues carrying on an affair, or something scandalous. (And my character might have something going on under the table, with that Crime connection)

I'll also note that the last die is wild, so if you see something you like but we don't have the die for it, we do have that.
Title: Re: Fiasco!
Post by: Xathan on July 22, 2014, 11:26:24 PM
Okay, here's where I'm a bit confused as to creation - how do we determine which of the 6 options under each heading is the true case?
Title: Re: Fiasco!
Post by: sparkletwist on July 22, 2014, 11:34:36 PM
By taking a die and defining it!

For example you could take a 1 and say our location on the Polaris is the bridge, or a 4 and we are in Commander Aurelia's quarters, or etc.
Title: Re: Fiasco!
Post by: Weave on July 23, 2014, 08:36:17 AM
[ic=Character Building]
Remaining Dice Pool: 1, 3, 4, 4, 5, 6, 6

sparkletwist <-> Weave:
- Relationship: Crime
- Object: Unseemly

Weave <-> Xathan:
- Relationship: ?
- Need: To Escape

Xathan <-> sparkletwist:
- Relationship: Romance
- Location: Aboard the Progenitor cruiser Polaris
[/ic]

I chose to use a 6 to establish an object between sparkletwist and I. Who knows what unseemly item we have among us!
Title: Re: Fiasco!
Post by: Xathan on July 23, 2014, 09:06:11 AM
[ic=Character Building]
Remaining Dice Pool: 1, 3, 4, 4, 5, 6

sparkletwist <-> Weave:
- Relationship: Crime
- Object: Unseemly

Weave <-> Xathan:
- Relationship: Asura Lineage
- Need: To Escape

Xathan <-> sparkletwist:
- Relationship: Romance
- Location: Aboard the Progenitor cruiser Polaris
[/ic]

I'll burn a 6 to establish an object: valuables between Weave and I! Perhaps that's why we need to escape so badly?
Title: Re: Fiasco!
Post by: sparkletwist on July 23, 2014, 12:32:48 PM
Xathan, that ostensibly won't work, according to the rules as written. The "Relationship: ?" is there because there has to be a relationship. Each connection between two characters has a relationship and another detail, and in a 3 player game, there is only one of each type of other detail.

At least according to the rules as written. I can see how the valuables and the need to escape could combine, and of course the ultimate goal is a good fiasco. So I'll leave it to you guys whether you want to allow this anyway.
Title: Re: Fiasco!
Post by: Xathan on July 23, 2014, 01:03:25 PM
Nah, I'll go ahead and swap it for An asura lineage relationship, which is still a 6 (at work so won't mess with updating the ic box right now. :P
Title: Re: Fiasco!
Post by: sparkletwist on July 23, 2014, 02:03:20 PM
Ok, I edited your post. :)

I like how this is coming together. I'll take a 4 and say that Xathan's and my characters are an acrimonious former couple. What happened between us? Am I what Xathan has to escape? ("Jealous former lover?") Or perhaps my character left him for Weave's character? So many possibilities...

I'll also point out that the location is not necessarily exclusive to the characters that have it. For example, if Xathan and Weave decide to be "Agents of the Progenitor Alliance" then Weave's character might well be on the Polaris as well. Whatever builds the best fiasco.

[ic=Character Building]
Remaining Dice Pool: 1, 3, 4, 5, 6

sparkletwist <-> Weave:
- Relationship: Crime
- Object: Unseemly

Weave <-> Xathan:
- Relationship: Asura Lineage
- Need: To Escape

Xathan <-> sparkletwist:
- Relationship: Romance - Acrimonious Former Couple
- Location: Aboard the Progenitor cruiser Polaris
[/ic]
Title: Re: Fiasco!
Post by: Weave on July 23, 2014, 03:06:46 PM
Took a 3 to define our Need To Escape "a jealous ex-lover with better powers than yours." I think it fits nicely. Could that jealous ex-lover be an acrimonious sparkletwist...?

[ic=Character Building]
Remaining Dice Pool: 1, 4, 5, 6

sparkletwist <-> Weave:
- Relationship: Crime
- Object: Unseemly

Weave <-> Xathan:
- Relationship: Asura Lineage
- Need: To Escape - A jealous ex-lover with better powers than yours

Xathan <-> sparkletwist:
- Relationship: Romance - Acrimonious Former Couple
- Location: Aboard the Progenitor cruiser Polaris
[/ic]
Title: Re: Fiasco!
Post by: Xathan on July 24, 2014, 08:37:14 PM
I'm going to use the one to make our unseemly object "A filthy love note from the so-called Queen of Succubi." Perhaps that has something to do why we need to escape and/or how acrimonious sparkle and I are?
Title: Re: Fiasco!
Post by: sparkletwist on July 24, 2014, 09:19:27 PM
Ooh! Naughty!

I like how this is shaping up. I'll take the last 4 and say Xathan and Weave are agents of the Progenitor Alliance. Which explains why we're all aboard the Polaris, although it doesn't say that my character is necessarily a Progenitor. In fact, she could be the aforementioned so-called Queen of Succubi, stirring up trouble... did things end badly with Xathan's character and she's moved on to Weave's character, or maybe the two of them are both united in realizing that she's bad news. Although the Queen of Succubi could be an NPC, too, and we're all caught up in her scheme.

Remember the last die is wild; I'm going to suggest leaving it available to fill in that "Crime" relationship but you guys get the last two picks so you're free to do what you want.  :grin:
[ic=Character Building]
Remaining Dice Pool: 5, 6

sparkletwist <-> Weave:
- Relationship: Crime
- Object: Unseemly - A filthy love note from the so-called Queen of Succubi

Weave <-> Xathan:
- Relationship: Asura Lineage - Agents of the Progenitor Alliance
- Need: To Escape - A jealous ex-lover with better powers than yours

Xathan <-> sparkletwist:
- Relationship: Romance - Acrimonious Former Couple
- Location: Aboard the Progenitor cruiser Polaris
[/ic]
Title: Re: Fiasco!
Post by: Weave on July 26, 2014, 10:22:52 AM
[ic=Character Building]
Remaining Dice Pool: 5

sparkletwist <-> Weave:
- Relationship: Crime
- Object: Unseemly - A filthy love note from the so-called Queen of Succubi

Weave <-> Xathan:
- Relationship: Asura Lineage - Agents of the Progenitor Alliance
- Need: To Escape - A jealous ex-lover with better powers than yours

Xathan <-> sparkletwist:
- Relationship: Romance - Acrimonious Former Couple
- Location: Aboard the Progenitor cruiser Polaris - In the Brig
[/ic]

Uh oh, an acrimonious former couple cooped up in the brig together? What could possibly go wrong?
Title: Re: Fiasco!
Post by: Xathan on July 27, 2014, 08:46:46 AM
[ic=Character Building]
Remaining Dice Pool: None

sparkletwist <-> Weave:
- Relationship: Crime - Assassin and Target
- Object: Unseemly - A filthy love note from the so-called Queen of Succubi

Weave <-> Xathan:
- Relationship: Asura Lineage - Agents of the Progenitor Alliance
- Need: To Escape - A jealous ex-lover with better powers than yours

Xathan <-> sparkletwist:
- Relationship: Romance - Acrimonious Former Couple
- Location: Aboard the Progenitor cruiser Polaris - In the Brig
[/ic]

And to top it all off, Sparkletwist and Weave are assassin and target. Maybe this is a past thing, and they've buried the hatchet? Or perhaps death is still on the table?

Title: Re: Fiasco!
Post by: sparkletwist on July 27, 2014, 02:45:08 PM
Excellent!

Now we can define who our characters actually are.

What if Weave's character is the captain of the Polaris, currently leading the ship on a deep space mission in the middle of nowhere? My character is an assassin tasked with taking him out, probably disguised as someone they rescued from a wrecked ship. This was a plot hatched in concert with a less-than-loyal Progenitor, the first officer of the Polaris, Xathan's character, back when the two were still a couple. At this point they broke up, but their scheme to take over the Polaris was already too far along, so they couldn't abandon it now. Somehow, they're found out and thrown in the brig, but my character knows about an unseemly affair with the so-called Queen of Succubi that the captain is involved in that she's using as blackmail leverage.

This is all just a brainstorm, so please feel free to revise or suggest something completely different!

Oh, and if you're getting the sense that these characters all have somewhat poor judgement and not the most upright of morals, then yes, that's part of what Fiasco is all about, really. :grin:

EDIT: A second completely different and unrelated idea just occurred to me, so I'll throw it into the pile. What if my character is the Queen of Succubi? She had an affair with Xathan's character, but that ended badly, and she's now out for revenge-- hell hath no fury, and such. So she's come after Xathan's character, probably sneaking on the Polaris and only showing herself when it's much too far out in space to get help from anyone. However, Xathan's character actually planned ahead and brought along someone for protection-- Weave's character, who is now tasked with eliminating the threat. Things get complicated when she sends Weave's character the filthy love note, perhaps a moment of weakness, after all, who can resist the (so-called) Queen of Succubi? So for the time being the two conspirators get put in the brig while Weave's character tries to sort out what to do.
Title: Re: Fiasco!
Post by: Weave on July 27, 2014, 05:32:12 PM
I like the second scenario better - but to be clear, how does your character, sparkle, end up in the brig with Xathan's? Or maybe Xathan's in the brig (locked away) because he's been traced back to being the reason this so-called Queen of Succubi is rampaging about, but the currently undiscovered Queen is actually lurking in the brig (free)? There's nothing saying anyone actually has to be locked up in the brig.
Title: Re: Fiasco!
Post by: sparkletwist on July 27, 2014, 06:16:36 PM
Quote from: Weave
I like the second scenario better - but to be clear, how does your character, sparkle, end up in the brig with Xathan's? Or maybe Xathan's in the brig (locked away) because he's been traced back to being the reason this so-called Queen of Succubi is rampaging about, but the currently undiscovered Queen is actually lurking in the brig (free)? There's nothing saying anyone actually has to be locked up in the brig.
That's completely true. The brig just has to figure in-- we don't necessarily have to be locked up there. :)

My thought was that she'd end up locked up in the brig because your character, the assassin that was supposed to kill her, started having second thoughts after she tried to charm him (that's where the filthy love note came from) and he locked her up while he wrestled with his conscience. In this case, it makes less sense for Xathan to be in there too. Or your way works as well-- maybe it's a secondary plot that your character has to bust Xathan's character out of the brig, then.
Title: Re: Fiasco!
Post by: Xathan on July 27, 2014, 07:11:11 PM
Quote from: sparkletwist
Quote from: Weave
I like the second scenario better - but to be clear, how does your character, sparkle, end up in the brig with Xathan's? Or maybe Xathan's in the brig (locked away) because he's been traced back to being the reason this so-called Queen of Succubi is rampaging about, but the currently undiscovered Queen is actually lurking in the brig (free)? There's nothing saying anyone actually has to be locked up in the brig.
That's completely true. The brig just has to figure in-- we don't necessarily have to be locked up there. :)

My thought was that she'd end up locked up in the brig because your character, the assassin that was supposed to kill her, started having second thoughts after she tried to charm him (that's where the filthy love note came from) and he locked her up while he wrestled with his conscience. In this case, it makes less sense for Xathan to be in there too. Or your way works as well-- maybe it's a secondary plot that your character has to bust Xathan's character out of the brig, then.

I like the idea of us both being locked in the brig for semi related reasons - that I was discovered to be the cause of the rampage of the Queen of Succubi is a pretty good reason. Possible plot twist - Sparkletwist's character wasn't originally the so-called Queen of Succubi. She took the name and went on a roaring rampage of revenge (not originally directed at me) after she and I went south, and maybe we went south because of the roaring rampage. Weave and her had (unbeknownst to me) a history prior to us, and the conscious crises weave is having is because he discovered he was hired to bodyguard/kill his former lover, who may not be as beyond redemption as I believe?
Title: Re: Fiasco!
Post by: sparkletwist on July 27, 2014, 11:17:07 PM
Ooh, yes, I like that! The stuff with Weave's char happened before.
Title: Re: Fiasco!
Post by: Weave on July 28, 2014, 02:59:47 PM
Quote from: Xathan
Quote from: sparkletwist
Quote from: Weave
I like the second scenario better - but to be clear, how does your character, sparkle, end up in the brig with Xathan's? Or maybe Xathan's in the brig (locked away) because he's been traced back to being the reason this so-called Queen of Succubi is rampaging about, but the currently undiscovered Queen is actually lurking in the brig (free)? There's nothing saying anyone actually has to be locked up in the brig.
That's completely true. The brig just has to figure in-- we don't necessarily have to be locked up there. :)

My thought was that she'd end up locked up in the brig because your character, the assassin that was supposed to kill her, started having second thoughts after she tried to charm him (that's where the filthy love note came from) and he locked her up while he wrestled with his conscience. In this case, it makes less sense for Xathan to be in there too. Or your way works as well-- maybe it's a secondary plot that your character has to bust Xathan's character out of the brig, then.

I like the idea of us both being locked in the brig for semi related reasons - that I was discovered to be the cause of the rampage of the Queen of Succubi is a pretty good reason. Possible plot twist - Sparkletwist's character wasn't originally the so-called Queen of Succubi. She took the name and went on a roaring rampage of revenge (not originally directed at me) after she and I went south, and maybe we went south because of the roaring rampage. Weave and her had (unbeknownst to me) a history prior to us, and the conscious crises weave is having is because he discovered he was hired to bodyguard/kill his former lover, who may not be as beyond redemption as I believe?

I am down for all the plotz.

This is something I'm okay settling with. I'd be game to see what dubious shenanigans we'd have.
Title: Re: Fiasco!
Post by: Weave on July 29, 2014, 08:23:14 AM
So, Act 1 is next, correct? Is that something we would do over IRC? Or should we flesh out our characters first?
Title: Re: Fiasco!
Post by: sparkletwist on July 29, 2014, 07:55:48 PM
We should flesh out our characters first. Then we can (hopefully) schedule a time on IRC that works for all of us. :)

My internet connection is being really weird so I'm not going to chance a long post now. I'm not quite sure what I want to do yet, anyway. I'll post something soon. :)
Title: Re: Fiasco!
Post by: sparkletwist on July 31, 2014, 09:06:38 PM
I've made a new Doodle poll:
http://doodle.com/dgg52244q6p2bzrd

I tried to not have tons of options this time, so if a day works but the exact time doesn't, please let me know.
(as before, all times are Central)
Title: Re: Fiasco!
Post by: Xathan on August 02, 2014, 12:10:54 AM
Marked my options. Thursday isn't marked, but is a maybe - I'm usually booked Thursday night, but I'm not 100% sure that is the case this week.
Title: Re: Fiasco!
Post by: Weave on August 02, 2014, 08:22:25 AM
I'm pretty limited in when I can game, so unfortunately my times don't line up with Xathan's. If anything changes on either end I'll edit, but right now those are my available times for this week. Next week might be different.
Title: Re: Fiasco!
Post by: sparkletwist on August 02, 2014, 12:51:27 PM
If Thursday works out, that seems like our best bet. So, Xathan, please let us know as soon as you can.
Otherwise, this Fiasco is turning into a bit of a scheduling fiasco.  :dead:

But we can still continue to define our characters! They need names and a short backstory, of course.

My character will be named Callisto, and is, naturally, a Gold Demon. She isn't exactly the only claimant to the title "Queen of Succubi," or even the most viable one, but she's managed to consolidate enough influence that she attracted the attention of the Progenitor Alliance, who were mainly interested in preventing some kind of wider conflict, which Callisto seems like she might bring about due to her shameless power grab. They managed to capture her, so the plan was simply to keep her in the brig and bring her back to Civilized Space. But it would never be that orderly, would it?
Title: Re: Fiasco!
Post by: Xathan on August 03, 2014, 11:05:40 PM
I'll figure out thursday ASAP and let you guys know. Sorry for the delays here, real life got crazy.
Title: Re: Fiasco!
Post by: Xathan on August 04, 2014, 11:34:54 PM
I say we plan for Thursday. I get off work at 630, so it'd still be 7pm CST start time. With everything that's going on, I cannot 100% say right now that I won't have to cancel last minute, but I'd give it a 90% chance I will be able to make it.
Title: Re: Fiasco!
Post by: sparkletwist on August 05, 2014, 01:51:51 PM
Ok, then Thursday August 7th at 7pm Central/8pm Eastern it is! I hope everyone can make it. :)

In the meantime, please name your characters and sketch out a little bit, so we're not going into the first act blind. ;)
Title: Re: Fiasco!
Post by: Weave on August 05, 2014, 03:58:02 PM
Lucic is a Progenitor bounty hunter who made a name for himself some time ago when he brought down a particularly pernicious Gold Demon named Callisto, who he unwittingly finds himself faced with again. In truth, Lucic was seduced by Callisto when they first met and their past experience has been one that Lucic had obliged to keep secret for "professional reasons." In any case, he managed to drive her away from an off-world colony that she had been frequenting, and Lucic boasted that he had killed her and collected the money. Enough time passed that knowledge of Callisto mostly faded, but seeing her again has rekindled old feelings he kept hidden and put his professional career as a badass bounty hunter at risk.


How's this, sparkle? Are you okay with me elaborating on our backstories?
Title: Re: Fiasco!
Post by: sparkletwist on August 05, 2014, 06:48:53 PM
Yes, I'm ok with it! I like that. :D
Title: Re: Fiasco!
Post by: Xathan on August 07, 2014, 08:49:17 AM
Jaxel is a covert agent of the Progenitor alliance, often working deep cover missions for extended periods of time. It was during one of those missions he met the Gold Demon Callisto, long before she started calling herself the Queen of the Succubi. If you ask Jaxel, he seduced her, although no one's asked her side of the story. When his mission was over, he broke things off rather hastily and abruptly with her, something which he's beginning to regret (His policy has always been to leave deep cover affairs never wanting to see him again.) He hired Lucic (a bounty hunter known for having captured Callisto before) when he heard rumors Callisto was coming for him, figuring he could use the backup. Unfortunately, when his prior history with her was uncovered by his superiors, they decided to throw him in the brig "for his protection."

Of course, now no one but Lucic believes him that Callisto is in there, in the cell, right next to him, and the bounty hunter is being damnably quiet so far for some reason...

(Hope you don't mind the elaborations on backstories! You guys like?)
Title: Re: Fiasco!
Post by: sparkletwist on August 07, 2014, 02:47:03 PM
I like it, although it seems like it's important for Lucic's backstory that he tries to maintain the lie that he killed Callisto in the past. So I'd suggest that Jaxel hired him because he was good at dealing with weird Gold Demon stalkers, not necessarily Callisto proper. Trying to keep the secret that she's the same person could be a story angle. Other than that, it's great!

I like how everyone in this story is not exactly honest or morally upstanding... it will make for a much better fiasco. :grin:
Title: Re: Fiasco!
Post by: Xathan on August 07, 2014, 06:23:33 PM
Change made! I mean, not to the post, I'm on my phone, but in my head!

There's a risk right now I won't have power tonight. It was cutting out yesterday and it's still storming today. Will let you guys know when I get home.
Title: Re: Fiasco!
Post by: Weave on August 07, 2014, 06:59:11 PM
It's been thunderstorming like crazy over here, too! But it's dying down and I don't think I'm at any particular risk of losing power now. Crazy week for storms here in NH.
Title: Re: Fiasco!
Post by: sparkletwist on August 07, 2014, 07:51:34 PM
The fiasco is afoot!
Title: Re: Fiasco!
Post by: Xathan on August 07, 2014, 08:01:39 PM
I have power now, but still lack internet. Working to resolve, will keep y'all posted.
Title: Re: Fiasco!
Post by: sparkletwist on August 10, 2014, 02:50:35 PM
I've made a new doodle
http://doodle.com/dc4swipnz7zstmpp
Title: Re: Fiasco!
Post by: Weave on August 11, 2014, 12:22:08 PM
I have doodled.

I can most definitely do sometime on Sunday or Saturday, but I need to work out my schedule so I left it blank so far. If there's a particular time that works best on those days just let me know and I'll see what I can do.

As is, Wednesday I can definitely swing.
Title: Re: Fiasco!
Post by: Xathan on August 11, 2014, 03:25:52 PM
Wednesday works for me, no problem as of now! For any other time on there, not sure yet.
Title: Re: Fiasco!
Post by: sparkletwist on August 11, 2014, 05:02:34 PM
If Wednesday works, then that's the easiest.

Part 2 of the Fiasco will be Wednesday August 13th at 7pm Central/8pm Eastern. :)
Title: Re: Fiasco!
Post by: Weave on August 11, 2014, 05:18:59 PM
Err... Thursday or Wednesday? I assume that was a typo.
Title: Re: Fiasco!
Post by: sparkletwist on August 11, 2014, 07:12:42 PM
Yes.
Title: Re: Fiasco!
Post by: sparkletwist on August 15, 2014, 07:47:18 PM
Doodle for the third session!
http://doodle.com/m7tfppc5b9g6msbz
Title: Re: Fiasco!
Post by: Xathan on August 18, 2014, 08:37:21 AM
Woo! I doodled.
Title: Re: Fiasco!
Post by: Weave on August 18, 2014, 10:15:08 PM
Sorry for the delay - I also doodled. This week is hectic for me, but I should be able to make Wednesday happen. If we could keep it within the realm of an hour I'd be most appreciative.
Title: Re: Fiasco!
Post by: sparkletwist on August 19, 2014, 08:02:00 PM
Well, the short sessions aren't my first choice, but it's better than nothing. So yes!
Wednesday August 20th at 7pm Central/8pm Eastern will be our next Fiasco.
Title: Re: Fiasco!
Post by: Xathan on August 20, 2014, 07:33:19 PM
Hey guys, sorry to do this last minute, but I just got volunteered for overtime, so I can't join in tonight. :(
Title: Re: Fiasco!
Post by: sparkletwist on August 22, 2014, 04:42:49 PM
Trying again: http://doodle.com/x4afgnzu4gvwb2sf

All times central, as usual.
Title: Re: Fiasco!
Post by: Xathan on August 24, 2014, 02:28:23 PM
My one available timeslot of those is now filled - Wednesday at 7pm, barring disaster again. (Please god no)
Title: Re: Fiasco!
Post by: Weave on August 24, 2014, 05:59:34 PM
It's on for Wednesday!
Title: Re: Fiasco!
Post by: sparkletwist on August 25, 2014, 07:44:41 PM
Sounds good. The Fiasco continues Wednesday August 27 at 7pm Central (8pm Eastern)
Title: Re: Fiasco!
Post by: sparkletwist on August 28, 2014, 03:56:16 PM
The final session!
http://doodle.com/vzw8unwa862pf43m
(All times Central, as usual)
Title: Re: Fiasco!
Post by: Weave on August 29, 2014, 09:58:15 AM
So I start my evening classes this week which means Monday is still out and unfortunately Wednesday no longer works for me, but I can swing Tuesdays and Thursdays and Fridays. Hopefully Xathan can make this coming Thursday or Friday!
Title: Re: Fiasco!
Post by: sparkletwist on August 29, 2014, 10:27:04 PM
When I made the doodle I had forgotten that Monday was a holiday. I'm theoretically available Monday afternoon too.
Title: Re: Fiasco!
Post by: Xathan on August 31, 2014, 12:43:03 AM
Updated! I couldn't do Monday afternoon, that's when Dresden is - but I can do weds or thurs.
Title: Re: Fiasco!
Post by: sparkletwist on August 31, 2014, 09:18:45 PM
Thursday it is!
The Fiasco concludes Thursday September 4 at 7pm Central (8pm Eastern)
Title: Re: Fiasco!
Post by: Weave on September 04, 2014, 09:12:24 PM
GUYS I FAILED I'M SO SORRY.

I seriously forgot. I'm dumb. Let's try again and I swear I will do better.
Title: Re: Fiasco!
Post by: sparkletwist on September 05, 2014, 03:16:04 PM
Ok, new doodle: http://doodle.com/gkgqhbt896vameev
Title: Re: Fiasco!
Post by: Weave on September 07, 2014, 11:13:22 AM
I realize this might be too short of notice, but I can do tonight if Xathan can. Otherwise I've burned Thursday's game into my mind.
Title: Re: Fiasco!
Post by: Xathan on September 08, 2014, 10:18:46 PM
Hey guys.

I can't do it this week. My grandmother passed away over the weekend and I'm just not in a great place, and the funeral is Thursday. We'll have to try for next week.
Title: Re: Fiasco!
Post by: Weave on September 09, 2014, 10:19:47 AM
I'm so sorry for your loss, Xathan :(. No worries, take the time you need.
Title: Re: Fiasco!
Post by: sparkletwist on September 10, 2014, 05:11:53 PM
Sorry to hear it, Xathan. Hopefully we can try this again soon.
Title: Re: Fiasco!
Post by: sparkletwist on September 13, 2014, 06:25:39 PM
Ok, another Doodle.
http://doodle.com/xkexticacvpztxcp

Edit: Monday is unchecked because it turns out I can't make it. It would've been pretty short notice anyway so I hope this isn't a big deal.
Title: Re: Fiasco!
Post by: Weave on September 15, 2014, 08:57:58 PM
I can make this Thursday, and probably next Thursday but I'll wait until we determine if we need to look that far ahead.
Title: Re: Fiasco!
Post by: Xathan on September 23, 2014, 08:03:19 AM
Hey guys, sorry for the delay, but I'm back. I know it's short notice, but I can do this Thursday.
Title: Re: Fiasco!
Post by: Weave on September 23, 2014, 09:40:40 AM
I actually cannot do this Thursday or Friday :(. Next week I should be able to swing Thursday just fine.
Title: Re: Fiasco!
Post by: Xathan on September 24, 2014, 01:07:52 AM
Next thursday works for me, so long as I don't have to go back to the hospital or anything.
Title: Re: Fiasco!
Post by: sparkletwist on September 24, 2014, 04:30:02 PM
No Doodle necessary this time, then!

And yikes Xathan. I hope you're doing ok now!
Title: Re: Fiasco!
Post by: sparkletwist on September 29, 2014, 11:05:30 PM
Just a reminder, the Fiasco is on Thursday October 2 at 7pm Central.
Title: Re: Fiasco!
Post by: Xathan on October 02, 2014, 05:10:30 PM
Looking forward to it!." There's a slight chance, since there's a storm here, I might not have power when I get home, and my apartment loses power if I sneeze too hard. Will let you guys know if that's the case.