The Campaign Builder's Guild

The Archives => Roleplaying (Archived) => Topic started by: Humabout on October 12, 2014, 03:20:58 PM

Title: No Quarter [IRC/Google Talk]
Post by: Humabout on October 12, 2014, 03:20:58 PM
No Quarter

(http://kirkwebb.com/wp-content/themes/DynamiX/lib/scripts/timthumb.php?h=275&w=752&zc=0&src=/wp-content/uploads/2011/08/asheville-blue-ridge-mountains1.jpg)

Soundtrack:  [1] (https://www.youtube.com/watch?v=UXrnX34HlpM) • [2] (https://www.youtube.com/watch?v=0k8WD1gx8mg) • [3] (http://www.youtube.com/watch?v=qlzpJL3XBPU) • [4] (https://www.youtube.com/watch?v=JjlJBmwF3PI) • [5] (http://www.youtube.com/watch?v=nu4FhROoizA) • [6] (https://www.youtube.com/watch?v=dAYrP1wL7is) • [7] (http://www.youtube.com/watch?v=JJm8fZ6WS5Y) • [9] (https://www.youtube.com/watch?v=AnkHQbHTAVY)

[note]Genres: Action Adventure, Dark Fantasy, Dungeon Crawling, Martial Arts.
Themes & Ideas: Conviction Has Power, Magic Corrupts (for Good or Evil), Oaths Have Power, Purity vs. Corruption, Rituals Have Power, Unexplored World.
System: GURPS 4th Edition.
Who: You! Anyone, regardless of knowledge of the system.
When: Sunday afternoons from 1:00 p.m. Eastern to 4:00 p.m. Eastern, though longer sessions may happen at the group's choosing.
Where: IRC + Google Talk (http://downloadzone.org/lp/google-talk/269/?_u=epck4bak5e8ggt1gc1dkg9gvgctne147c10nt4m1mdeqp99mr4s0-6c6c2cd69d80a8b5bed28784a51110a2).
Why: To have fun! This isn't intended to be a super-serious, in-depth epic drama. It's people getting together to have fun, laugh, and explore a system they might not be familiar with.
How: Choose one pre-generated class (below) and post interest.[/note]
Welcome to humanity's twilight. Crouched between dark wilderness and the bright light of civilization, the boarderlands are a region where roads end, frontier towns are born, live, and die by fortune, and homesteads struggle against the primeval forces of nature and the corruption of the Maelstrom to survive. In that dim world, a few brave souls stand between the darkness and the light. In their hands rests the ultimate decision: Will this twilight bring the light of civilization or a night ruled by darkness and ruin?

Players will choose from among the following pregenerated characters who will be one of those brave souls facing down the darkness in hopes of spreading the light of humanity. Beyond the last roads lie uncounted leagues of wilderness. Untamed and untouched, they certainly harbor dangers the likes of which only the heroes of old ever encountered, and if legends are true, unfathomable riches as well. Each pregen is created with a strong foundation in combat, but also is capable of serving at least one other role in the party (possibly excluding the Weapon Master who is frightfully good at his trade). Please choose one character that appeals to you and post your interest in a reply.

The Cast

The Archer: You are the dashing archer who charms women and wins contests of wit alongside those of archery. You are use to a more urban life, but can still live by the land as well as anyone if the need arises. After all, hunting is an archer's forté. Truly, though, your strength lies in interacting with people. You are the life of the party; people just seem to like you. And your dashing feats hardly dampen their opinion of you!

The Assassin: You are the blade in the darkness. Your surprise attacks are crippling, and your poisons beyond lethal. Furthermore, no location is too remote or too secure to prevent your egress – no one is ever safe. Your tools include the use of short blades for close-in work, poisons for more clandestine killings, and a shadowy celerity to gain and maintain the tactical advantage should a "fair" fight ever break out.

The Monster Hunter: You have honed your talents for investigation and analysis to a fine edge chasing down horrors of the night and beheading them before they can harm innocent bystanders. You are adept at recognizing clues, chasing down leads, interrogating people, researching events, and, after the investigation is complete, beheading the culprits. While you don't have the breadth of knowledge the sage enjoys, you know how to find what you need to know and apply it to maximum effect.

The Sage: You are probably the smartest person in a group – any group. Few have the mental faculties you boast, and you've set yours towards being the wisest person around. To say that you dabble in a wide range of knowledge is to sell you short. Indeed, you are well versed in everything from occult folklore, law, history, and geography to literature, poetry, heraldry, and medicine – the lattermost of which earns you a valued place as the only truly competent healer in the group.

The Trailblazer: You really know how to get around! Whenever the party needs to get from one place to another, you are the go-to person, regardless of terrain, climate, or means of transportation. Your survival skills are unparalleled, allowing you to keep the party warm, safe, and fed in the wilderness while ever marching, riding, sailing, or climbing toward your destination.

The Weapon Master: You are a master of the quarterstaff, a fast and versatile weapon that allows for a multitude of strikes, parries, and armed grappling techniques. So long as you refrain from using bladed weapons, your dedication to your convictions armors you against your foes and grants you impressive combat prowess. Where the assassin relies on stealth and surprise to inflict grievous wounds, you do so through sheer skill.
Title: Re: No Quarter [IRC/Google Talk]
Post by: Llum on October 14, 2014, 10:40:12 PM
Sounds like fun, I am in. For a PC, I think I'll make my own a Paladin type. Heavy armor, a bit of social stuff, some priestly skills.
Title: Re: No Quarter [IRC/Google Talk]
Post by: Humabout on October 14, 2014, 10:51:38 PM
Sounds good, man. Let me know if you need any help. Point total should be around 250, with $1000 in starting cash.