High Fantasy Football
The iron-clad squad of orcs marched forth in the pouring rain, making formation opposite the wall of dwarven defenders. The captain of their warband assumed his position behind their ranks, calling out last minture instructions as the battle commenced. There was a moment of hesitation, then chaos. A surge of dwarves and orcs collided.
Through a break in the orcish ranks, a dwarven champion emerged and charged the captain of his foes. But the captain had other plans. Why else had he smuggled in an invisible bastard sword? In a single fluid motion, the unseen blade was drawn and plunged into dwarven flesh, forever ending the dwarf's quest to deprive the orcish captain of the football that the captain, as quarterback, clutched in his vise-like grip.
And that's when the aged coach of the dwarven team, twisted with rage at the death of his kinsman, invoked the gods of his ancestors and rained fire down upon the orcish sidelines...
High Fantasy Football is a game for two players.
Before the game begins, the player's toss a coin. The winner of the coin toss chooses one of the teams involved in a televised (or radio-broadcast) American football game as his or her team. The other team involved in that same game becomes the team of the player who lost the coin toss.
Once a team has been assigned to each player, the players take turns selecting events from the list below. The player who lost the coin toss selects first, and selection continues until each player has selected three events. Each event can be selected only once between the two players.
Play takes place during the football game in which both players' teams are competing. Every time a player's team scores one or more points, that player gains an equal number of points. Players also follow the rules for the events they have chosen, possibly gaining additional points in this manner. The player who has the most points at the end of the football game wins (regardless of whether or not that player's team won the football game).
[spoiler=Events]
Apotheosis: Whenever one of your players breaks a record mentioned during the game by an announcer, you gain 7 points.
Bad Call of Cthulhu: Whenever your opponent's coach challenges a ruling made by a referee, you gain 6 points.
Blood Sacrifice: Whenever your quarterback is sacked, you gain 2 points.
Convert or Die!: Whenever either team successfully completes a 2-point conversion, you gain 6 points.
Doppleganger Infiltration: Whenever your quarterback throws an interception, you gain 3 points.
Drunken Revelry: At the end of each quarter, if a beer commercial aired during a commercial break that quarter, you gain 1 point.
Enshackle: Whenever the chains must be consulted to determine whether or not a first down has occurred, you gain 1 point.
Fireball: Whenever a player on your opponent's team recovers a fumble, you gain 6 points.
Fixing the Game: If your team loses the game by 5 or fewer points, you gain 6 points.
Mortal Combat: Whenever your team is penalized for unnecessary roughness or unsportsmanlike conduct, you gain 3 points.
Outbreak of Lycanthropy: If a team named after an animal is leading at halftime, you gain 3 points.
Regeneration: Whenever one of your players leaves the field due to an injury, you gain 3 points.
Sudden Death: At the end of each quarter, if the score is tied, you gain 3 points.
Swift Stab in the Back: If your team trails at halftime, you gain 6 points.
Telekinesis: Whenever your team's kicker misses a field goal, you gain 3 points.
Time Travel: Whenever a referee's call is reversed upon consulting instant replay, you gain 3 points.
Web of Lies: Whenever your offense is penalized for a false start, you gain 1 point.[/spoiler]
Hilarious!
Where were you with this last night win the Seahawks and FudgePackers played?
Quote from: CYMRO ARBITER BRASSICIWhere were you with this last night win the Seahawks and FudgePackers played?
Watching that game and suddenly getting the idea for this game, actually.
Quote from: Epic MeepoQuote from: CYMRO ARBITER BRASSICIWhere were you with this last night win the Seahawks and FudgePackers played?
Brilliant.
i know this is designed for broadcasted football, but is it at all possible to have video game variant rules?
that and, if you can devise some sort of wargame or RPG based on your flavor, i would be all for it...
I love it, and I definitely think I'll be playing. :)
Quote from: sdragon1984i know this is designed for broadcasted football, but is it at all possible to have video game variant rules?
and, if you can devise some sort of wargame or RPG based on your flavor, i would be all for it...[/quote]
High Fantasy Football can be ported into many game worlds.
That being said, it was designed with my "Umpire: The Masquerade" World of Darkness setting in mind. (Yes, that's "umpire," not "vampire.") It's like an ordinary World of Darkness vampire campaign, except all of the vampires are part of a secret conspiracy that controls the world of professional sports. Just take the World of Darkness, have vampire princes only in cities with professional sports teams, and add plotlines you might find in a gladiator D&D campaign. That's "Umpire: The Masquerade," the default world of High Fantasy Football.
(This same version of the World of Darkness is also home to "Teddy Bear: The Apocalypse," a campaign wherein all major toy manufacturers are controled by werewolf tribes. I haven't yet decided what changlings, mages, and the other World of Darkness critters are doing in this setting, but presumably, its something along the same lines.)
We should add in some way to incorporate DnD characters into this, and waheyhey! We can have a tournament!
Quote from: GolemWe should add in some way to incorporate DnD characters into this, and waheyhey! We can have a tournament!
would[/i] be cool.
that's pretty much what i was suggesting. sorta like the sega genesis game MFL (monster football league), only in table-friendly format.
meepo, your WoD settings are either sheer genius or sheer insanity. either way, they sound incredibly awesome!