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The Archives => Homebrews (Archived) => Topic started by: Elven Doritos on December 05, 2006, 06:28:46 PM

Title: Red Valor: Alterverses
Post by: Elven Doritos on December 05, 2006, 06:28:46 PM
(http://webzoom.freewebs.com/red_valor/11.PNG)

alterverse [n, singular]: one of many parallel dimensions to the plane of Perann, existing coterminously and separated with a magical and vibrational barrier.

TARE-PRIME
Premise: A re-imagination of the original Red Valor (http://www.freewebs.com/red_valor) universe with a critical underlying concept:

(//../../e107_files/public/1165360585_2_FT0_eldo_.png) (//../../e107_files/public/1165360585_2_FT0_eldo.png)

Basically, this re-imagining of the setting is going to explore a slightly different venue than traditional Red Valor mythos. In it, the mythic race known as "the Ancients" were actually un-evolved versions of the only current sapient race: humans. Across the continent known as the Tare, various political organizations and power groups eternally dance in a never-ending struggle for continental dominance. Far-off, the desert continent of Dontorr and the rainforests of Delphia are home to small barbarian tribes-- as of yet, there has been no consistent, peaceful contact with these cultures.

Year of divergence: Pre-history. The absence of elves, dwarves, halflings, and gnomes has made for a similar, but markedly unique, evolution of the Tare. Many of the power groups and ethnic groups on this version of the Tare mirror those of the non-human races of the "traditional" Tare, although this isnot always be the case.

Magic level: Medium. Magic items and mythic races are all but unheard of in Tare-Prime, however, and most magic is either element- or energy-based. (Summoning and divination are right out).

Deities: Deities are distant, mysterious, and generally unknown. They will probably not be described in mechanics or alignment.

Mechanics: Rules-free. This is more of a literary project than a game one, and keeping rules out of the equation will allow GMs to adapt to their game.

Alignment: Alignment will not exist in the "traditional" D&D sense.

Current year: 1603 YG (Year of the Gods)

This is a work-in-progress, I'll have more ideas later for this and other "alterverses". There's no discussion thread, feel free to comment below.
Title: Red Valor: Alterverses
Post by: Captain Obvious on December 05, 2006, 07:10:55 PM
Well, Eldo-Prime is defenitely right about the no elves part. I don't see a single elf in any of those shards of reality. Not a one.
Title: Red Valor: Alterverses
Post by: Elven Doritos on December 05, 2006, 07:12:05 PM
Quote from: Captain ObviousWell, Eldo-Prime is defenitely right about the no elves part. I don't see a single elf in any of those shards of reality. Not a one.

Thank you, Captain Obvious. :P

(Had to be said)
Title: Red Valor: Alterverses
Post by: Raelifin on December 05, 2006, 08:30:40 PM
Booya! Down with the pointy-eared! Huzzah! Now make it canon. :P
Title: Red Valor: Alterverses
Post by: Captain Obvious on December 05, 2006, 09:42:20 PM
What! Cannons? where?

Although, that would be an effective way to rid ourselves of elves...