Why do you want to see my work?
This looks promising. Let's see some more :)
Quote from: WitchHuntThis looks promising. Let's see some more :)
Thanks for replying.
And to those who are just looking at the thread, I just added the "Importent Facts" to the introduction so you can get a better look at this setting.
Thank you,
Fullmetal_Alchemist
While I prefer low magic, I admire your willingness to go high magic gung-ho.
I'll try to offer a bit of brief advice.
First, you may not need to intro paragraph. It doesn't really tell that much about the setting. You might be better off having a heading for themes and tone.
Quote from: Fullmetal_AlchemistIt also leaves a special mark on the flesh of mortals --- The Seed Seals. It is also nicknamed â,¬Å"Birth Sin.â,¬Â These marks on the flesh are tided to magic itself, but magic greater then a godâ,¬,,¢s grace. This mark is proven that magic still flows within the world of philosophy.
Heroes of heroes, but a true hero looks up to something he believes in or trust. A hero can be anyone, but the world doesnâ,¬,,¢t see this answer. Weather you wield to power to channel the arcane, gain the grace of the divine, or even thrust a sword into a witchâ,¬,,¢s heart.
We each have the truth in our own hearts, but that doesnâ,¬,,¢t mean it is the right answer. The power of Untarumun comes in many shape and sizes within steel and magic. We can't all agree on one type topic, but the world is yet to discover something wonderful. There are even those who would just throw everything away just to die with someone. [/quote] [ic] [/code] tags to create a great-looking aside.
1) The Systems of Magic As I said, it's good to know what you want and go for it.
2) The War Of The Last Sanctuary QuoteWar is a pointless option, but sometimes it is needed.
3) Seed Seals[/b]
Honestly, it sounds like a rehashing of Eberron's Dragonmarks. Which is okay for personal use in a campaign, but you should be careful about presenting it as original unless it is sufficiently different. It might be easier to make that call when we see a little more about it.
4) Soilder's SideWell now that's cool.
Quote from: 18pxLost Heaven
Campaign Setting[/size]
By Clayton Harring
[/u]
"It is hard to understand why the gods do their job. It is even harder to understand why dragons are so rude. It isn't important, however. What do you care? You're still alive, no?"
[/b]
Magic is an Everyday Tool
[/u][/color]
Magic is an everyday seen source within the world of Untarumun. It created the ancient race discovered called â,¬Å"Warforgedâ,¬Â and even made the finest of cities and magical technology. Untarumun will always breathe on magic. Magic is used as a resort to everyday living lives.
It also leaves a special mark on the flesh of mortals --- The Seed Seals. It is also nicknamed â,¬Å"Birth Sin.â,¬Â These marks on the flesh are tided to magic itself, but magic greater then a godâ,¬,,¢s grace. This mark is proven that magic still flows within the world of philosophy.
[/quote]
It is Strong Abuse
[/u][/color]
Heroes of heroes, but a true hero looks up to something he believes in or trust. A hero can be anyone, but the world doesnâ,¬,,¢t see this answer. Weather you wield to power to channel the arcane, gain the grace of the divine, or even thrust a sword into a witchâ,¬,,¢s heart.
We each have the truth in our own hearts, but that doesnâ,¬,,¢t mean it is the right answer. The power of Untarumun comes in many shape and sizes within steel and magic. We can't all agree on one type topic, but the world is yet to discover something wonderful. There are even those who would just throw everything away just to die with someone.
[/quote]
The Importent Facts
[/quote]
1) The Systems of Magic When playing in the world of Untarumun, you must know that there
aren't any type of
psionics in this setting. There are
special mind powers, but it doesn't have
anything to do with psionics. Although
Incarnum is a big supplement within this setting. Everything you see is made of some kind of endless soul energy that never dies away. There is also arcane and divine magic, which
are most common.[/quote]There
are also Truename, Pact, and Shadow Magic. All the magic you see in the world is common. You can see magic burning a hot stove, running a train, or even
in the way that water flows into your home town. Magic is endless within the world of Untarumun.[/quote]
2) The War Of The Last Sanctuary War is a pointless option, but sometimes it is needed. There was a war on the lands of Untarumun that lasted over
five-thousand years. It was given the name "War Of The Last Sanctuary" because of how long it was
and because of the amount of lives
lost in it.
The war never
seemed to stop nor did it never rest. Greed made
mankind crack, but who said the gods never saw it coming?[/quote]
3) Seed SealsThese marks on the flesh show that the person doesn't only have a connection to magic within his own body, but also his own soul. This
special mark at birth gives the wielder spell-like abilites or the ability to shape incarnum to his own body within any training or studying. There are no
special families to these marks, but there are schools for each. They are set apart into Good, Evil, Law, Chaos, and even
Neutrality.[/quote]
4) Soldier's Side There is a plane that we all know of, but seem to
never reach. The gods themselves can't even break the plane's shield. This plane is known as "Sins of Tomorrow." This plane is a world where all unborn souls float around, waiting for someone to give them the right to breathe. However, most people say that there is a door also floating around with these souls. Some people think the door leads to a world untold by a bard's tale, while others complain that the truth to the world itself rest behide it. Some people even say that
this plane is the sorce of power to those with a seed seal. We call this door
"The Soldier's Side."[/quote]
Why do we call it that? I can understand 'Sins of Tomorrow', but The Soldier's Side? Hmm...
Still, interesting overall. Very nice high magic influence - looking forward to more. One last thing, on a formatting note - don't use such big letters! ;)
Well, thank you for posting you thoughts on the campaign setting
Yes, the seed seals are just like Dragonmarks within the Eberron campaign setting. I am trying to think of something different, but this is the only idea so far that comes to mind. Sorry.
The reason it is called "The Soilder's Side." is because I think the discovering and exploring a new world can be dangerous. Like if I discover a new species of snakes, but it bites me with poison without myself knowing it did eject poison in my body. Besides, I just like saying "Soilder's Side."
I'm sorry if it sounds to much like Eberron. I'll try and get it away from the settings of Eberron, but the feel of it at the same time. I know some of the stuff sounds pointless, but like I said before, "This is what I think about life. This setting is my eyes."
Sorry, but I didn't get to run my stuff through a spell/grammer check. I'll work on that now.
Thanks again,
Fullmetal_Alchemist
Quote from: Golem'This world was once at center peace' - what does that mean? Perhaps, this world was once a centre of peace - a center, just so you know, is a place where people go - like a shopping or information center. ;)
I wasn't sure what it meant either, but speaking of playing devil's advocate, that's only true for British English. If he's an American, "center" applies to both. "Centre" isn't even in my dictionary.
Ok, I did my best with the spelling/grammar check on Word Document. As I was doing the changes, I had some ideas...
1) Ok, no Seed Seals. I'll just think of something different. I don't people saying "Eberron" in every post they make on my thread. Yes, it is a cool idea, but I'll think of something better
2) I'll make the setting make dark and gothic. I just like that kind of theme. If you have Heroes of Horror book, you might know what I'm talking about.
So mostly my setting is going to be a gothic theme mixed with a world that uses magic as an everyday tool theme.
:) Nice!
Quote from: Phoenix KnightQuote from: Golem'This world was once at center peace' - what does that mean? Perhaps, this world was once a centre of peace - a center, just so you know, is a place where people go - like a shopping or information center. ;)
I wasn't sure what it meant either, but speaking of playing devil's advocate, that's only true for British English. If he's an American, "center" applies to both. "Centre" isn't even in my dictionary.
I refuse to admit that American English is a real language. :P
Just wondering, could I post the rest in a copule of weeks or a few months? I won't try to keep you waiting for a long time, but I want to make a new thread when I have the whole thing organized, ok?
I just don't want to post nothing on the campaign setting for about a month and let it die out for the rest of its days.
Thanks,
Fullmetal_Alchemist
Of course you can, we don't have rules about that here. ;)
If you want to do that, you may want to rename this thread (by editing your first post) something along the lines of "Lost Heaven Campaign Setting: Discussion Thread," and then make a thread for yourself later where only you post in.
Quote from: IshmaylIf you want to do that, you may want to rename this thread (by editing your first post) something along the lines of "Lost Heaven Campaign Setting: Discussion Thread," and then make a thread for yourself later where only you post in.
Thanks for that idea. i'll do it now.
@Golem: I was going to point out "Centre" as British English myself, but Phoenix Knight beat me to it. As to the validity of American English as a language, I would say English is a language, and the British and American versions are subsets of that language.
@Fullmetal_Alchemist: Interesting campaign. Sometimes letting an idea simmer for a while can help, too. Sometimes the members at the forums just can't help you at a certain time, but reviving the thread later sometimes can bring about much more successful results.
@ Seraph: Yes, yes. I am kind of biased, however.
:dots: Umm... I actully forgot to tell you gusy something else for my campaign setting. This is really important, seeing my group kind of got confused about this house-rule when I forgot to tell them....
4) Coming Back Wrong
Life is not yet to be perfect, and it may never be perfect. that is why bring back the dead is a forbidden type of magic againts the acient laws of arcane and divine magic itself.
What i'm trying to say here is, that when you try to use a spell that brings back someone from the dead, like "Raise Dead", you must give up something in return. When the spell is done, he losses something part of his body, such as am arm, leg, or even his own organs.
Also, i would like to hear what you guys might want within this campaign setting. I already have..
High Magic
Gothic/Horror
High Draconic Theme World (But not to much)
I dunno about you, but if I were a PC who came back crppled, I'd be pissed. might I suggest you look into the rules for ressurection found in Heroes of Horror? I plan to implement them in my world, and they're both interesting and effective deterrents to revival, without being too terribly frustrating for the player who has died.
Quote from: Critical ThreatI dunno about you, but if I were a PC who came back crppled, I'd be pissed. might I suggest you look into the rules for ressurection found in Heroes of Horror? I plan to implement them in my world, and they're both interesting and effective deterrents to revival, without being too terribly frustrating for the player who has died.
1) You don't come back crippled, the person that performed the spell does. Also, I'm still working on the house rule itself. So please, hold your horses.
2) I am already using Heroes of Horror (which I have) and it is giving me ideas for the campaign setting. Although some of the other ideas you might see are made by me.
Thanks,
Fullmetal_Alchemist
Ok, I have been needing of an idea, and how about there are seven doors within the plain of "Sins of Tomorrow." With just the single door floating around, there are seven other doors, guarded each by a speical sin made by man kind (Which we all know as "the Seven Deadly Sins). Any ideas to add to it? [note]There is a plane that we all know of, but seem to never reach it. The gods themselves can't even break the plane's shield. This plane is known as "Sins of Tomorrow." This plane is a world where all unborn souls float around, waiting for someone to give them the right to breathe. However, most people say that there is a door also floating around with these souls. Some people think the door leads to a world untold by a bard's tale, while others complain that the truth to the world itself rest be hide it. We call this door "The Soldierâ,¬,,¢s Side."
[/note]