Uh, yeah... I'm thinking of using Tri-stat for this setting. This thread will be for musing over mechanics (hit points and damage need some work... the system doesn't even specify at what hit point total you die... or if you even can die) and stuff. I've got a question right off the bat for anyone who knows the system... how do I do things like force-fields, telekinesis, and any number of space-warping things?
Oh... and should I port attacks of opportunity (or something like it) into the setting to make our melee mutants, cyborgs, and cliche anime wuxias (wuxiae? wuxii?) more "threatening?"
I don't think the Tri-Stat system has gotten very far along yet. I also want to use the system for Dystopia (the alternative being GURPS, but there'll already be enough information in the setting without saturating it with complicated mechanics), so I'm also interested in pushing the system development along, but it really is rather bare-bones at the moment.
It's good to see somebody else using Tri-Stat, and this is proof of how versatile it appears. But as SA said, it's just a skeleton, so you're on your own as to how you should use what's been made so far.
Apparently, the stuff I mentioned (Telekinesis, Force Fields, and Pocket dimensions) already exist. As for AoO rules... They seem a bit redundant with delayed initiative, but I did want to make things work such that you don't want to get too close to the guy with the sword (or what have you). I'd probably have to add something like combat reflexes to combat techniques. Maybe update reach rules or something. I dunno. Anyways...
Oh, and I'm tinkering with character options. For now...
Psi: Psionic powers, for the most part, come with the uses energy drawback. Powerful psychic phenomena bestowed by the Titans or the Host generally also come with backlash (soul damage). Characters may take Power Flux (psionics only), in which case the same drawbacks still apply, for 15 (or should I lower it to 10?) points per level. You should probably take the full ten levels of PMV for duration while you're at it.
Cybernetics: Most cybernetics have drawback (strain at full power) unless you've got the reinforced skeleton to go with it. Neural interface tech and nanotech are notable exceptions. Neural interface comes with bane as you are made vulnerable to attacks that normally only affect computers. Most nanobots (the exception being those low-powered medical nanos) are just too expensive for you. Characters can take Power Flux (software only) for 15 points per level, and up to seven or eight PMV on the duration (I'll be more specific later). Power Fluxing nanobots are probably more than you can afford. I'll maybe give more details on that later.
Mutants: Mutants just look butt-ugly. Sorry, but you can't take superstrength, jump, and resistance to radiation and still look like a shmuck in a suit and tie. You're gonna have to have a zerg claw or glowing eyes or purplr fur or something. Take the marked defect for your unique appearance. Maybe add the unappealing defect while you're at it, if your appearance is particularly disturbing.