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The Archives => The Archives => CeBeGia => Topic started by: Poseptune on June 01, 2007, 02:50:02 PM

Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 01, 2007, 02:50:02 PM
Selecting may begin.
[/b]

Civilizations thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?32543) <-- make selections here, Please read first post.

[spoiler=Map] (http://img253.imageshack.us/img253/1484/mastermap3vo5.png) [/spoiler]

Quote from: Some things to keep in mind:1. The Empire worships Saints. Ideas and Totems are worshiped by the rest of the world.

2. Totems can be anything. Large magical creatures, larger than average animals, flocks of birds, constructs, geographical features, etc'¦

3. The technology level of this continent is low, with the magic level being low to slightly middle.

4. The map is not finished so regions can change. (The map probably won't change much)

5. Regions are going to be first come first serve. I will try to keep an updated list in the first post of what is unavailable. If a member gives up on a region it will become available again.

6. You may have members that have selected neighboring regions. Make sure you discuss with those neighbors things like rivers, trade routes, and relations between neighboring regions. Please do not assume anything that affects a neighboring region. I don't see this becoming a problem with the members here, but it must be said if agreements cannot be reached the boards are here to ask for ideas or solutions.

7. If no one is currently developing a region near you, then you have more freedom. For example if you want to make a war hungry city-state that wants the land to the north, then you can create that. Now anyone that develops to the north of your region, must keep in mind that your region wants its land. The fine details of trade embargoes, travel restrictions between the two regions and things like that should be discussed by both authors.

8. This is still a community setting, so a discussion thread will be opened up so members can state what they like about a region, or MINOR suggestions on how to change things they don't like. The only time a MAJOR change should be suggested is if the region presented does not fit at all within the world. (Futuristic weapons, a region that worships saints, etc'¦)

9. The Empire is done by the community.

The Empire's very basic relationship with surrounding regions is they want to conquer them. So if you select a region bordering the Empire, you may want to think about what kind of defenses you have. If someone is building a region neighboring yours, you may want to form alliances with them to face the Empire. Example: If you discuss a history with this person you may even have been bitter enemies that joined against the Empire (but feelings amongst the soldiers and people may not be friendly).

Anything that will directly affect the Empire (I don't think they will be trading much with other nations, but who knows.) Should probably be brought up in the Empire thread.

If you think a geographical feature helps protect your region against the Empire, it probably should be discussed in the World thread. For example deserts, rivers, mountains and such. Forest and things that can be contained within your borders are fine. If you want it bigger it than your borders it should be discussed.

Basically if it affects the Empire, find the appropriate thread and discuss it. Most small things should be a quick, yeah sure we can do that.

10. You will be allowed more than one region, but please keep track of how many you have done compared to the rest of the community. If you find that you are using too many regions take a break and let the other community members catch up.

11. If you choose a large region, you be allowed to split it to create a relationship between two civilizations. The limit will be one per member and only two different civilizations can be made from one large region. Small kingdoms that all share an allegiance to one king is fine since they all have a supreme ruler, free travel and trade, and all have the same totems. They are basically one nation, like early Greece. Two warring city-states that have a temporary peace (Earlier Athens and Sparta) are two different nations.[/spoiler]
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Wensleydale on June 01, 2007, 07:11:58 PM
Good call - I was going to suggest the 'no total dominance over a region' - i.e. things can be changed for the campaign world, making it fit in with surrounding regions - but you've already got it.

For example, however. Say I was considering making an area that was part of the Old Empire, and is still marked as part of it now (but isn't in more than certain aspects of culture, somewhat alike to the British Commonwealth in our world). That would obviously require some cooperation with the people who are discussing the Empire - but... the Empire isn't being done by one person, is it?

That is (edited for clarification):

How is the Empire going to work in terms of debate about its relations to other nations? I imagine it will be open for discussion, but I think it'd be wise to get some more details down about it first, no?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 01, 2007, 07:55:47 PM
The Empire is done by the community.

The Empire's very basic relationship with surrounding regions is they want to conquer them. So if you select a region bordering the Empire, you may want to think about what kind of defenses you have. If someone is building a region neighboring yours, you may want to form alliances with them to face the Empire. Example: If you discuss a history with this person you may even have been bitter enemies that joined against the Empire (but feelings amongst the soldiers and people may not be friendly).

Anything that will directly affect the Empire (I don't think they will be trading much with other nations, but who knows.) Should probably be brought up in the Empire thread.

If you think a geographical feature helps protect your region against the Empire, it probably should be discussed in the World thread. For example deserts, rivers, mountains and such. Forest and things that can be contained within your borders are fine. If you want it bigger it than your borders it should be discussed.

Basically if it affects the Empire, find the appropriate thread and discuss it. Most small things should be a quick, yeah sure we can do that.

Does that answer your question?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Wensleydale on June 01, 2007, 08:06:32 PM
Yup. I guessed it would run like that, but wanted to clarify.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: MittenNinja on June 01, 2007, 10:23:54 PM
Oooo sounds like fun. I'll be brainstorming until you open this up for everyone.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ishmayl-Retired on June 01, 2007, 10:57:08 PM
Yeah, I really like this idea.  Good going Poseidon.  I can't wait to see how things work out.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Túrin on June 03, 2007, 07:14:02 AM
I've actually created a city-state for KM's Tasothilos in the past that I don't think he's using. It would probably fit neatly.

*checks* And a quick search reveals I still have it on my computer. :)

This will be great fun. Oh and a question for the record: more than one region per person allowed yes or no?

Túrin
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 03, 2007, 10:04:45 AM
Quote from: Túrinmore than one region per person allowed yes or no?

Since there are more regions than participating members I would say yes. Each member will have to show self control. If we have eight members making civilizations, one of them shouldn't be quickly creating them so they end up with fifteen regions.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on June 03, 2007, 10:23:10 AM
Quote from: PoseidonSince there are more regions than participating members I would say yes. Each member will have to show self control. If we have eight members making civilizations, one of them shouldn't be quickly creating them so they end up with fifteen regions.

Man! I just finished a rough draft of one region for when it opens up. I had better get some more ideas going just in case!
 :o

Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ishmayl-Retired on June 03, 2007, 10:30:14 AM
My thoughts would be start with one, then when you're done, move on to another.  That way, no one's "hogging" regions.

On the other hand, I see the charm in selecting two regions at once for a particular kind of relationship, but even so, you could always work with someone else.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Túrin on June 03, 2007, 10:48:38 AM
So that's a "Yes, but apply common sense." then? Seems like that's the default answer here to any question which runs "Is X possible?". :)

Túrin
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on June 03, 2007, 10:56:16 AM
Quote from: IshmaylOn the other hand, I see the charm in selecting two regions at once for a particular kind of relationship, but even so, you could always work with someone else.

IF I take two+ regions I think would pick them to be separated by a few regions at least. The interaction we will get by discussing how nearby regions are allies/enemies/trade partners will be  too good to pass up.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 03, 2007, 11:16:37 AM
Quote from: TúrinSo that's a "Yes, but apply common sense." then? Seems like that's the default answer here to any question which runs "Is X possible?". :)

Túrin


That is what is so great about the members here. That can be the default answer.

I was going to say "Yes, but you can only work on one region at a time. Allow two days after posting a finished region, before selecting another" But then what constitutes a finished region? and other such problems were coming to my head, so I went with the default. The answer to the multiple regions was always yes because of the member to region ratio. The common sense is just so one or two people aren't going crazy
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Túrin on June 03, 2007, 11:57:39 AM
Quote from: PoseidonThat is what is so great about the members here. That can be the default answer.
My point exactly. :)
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Stargate525 on June 17, 2007, 10:33:19 PM
ohh, I can see a couple I already would love to have.

I've always got some nation ideas on the backburner, so I'll have to wait to see what I get before developing too far. I can tell you that 19, 21, 1, and 3 will be hotly contested. :)
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Wensleydale on June 18, 2007, 11:33:52 AM
I'm looking at 1-5, personally, as the sort of Imperial-Influenced regions. *thumbsup* Look like we'll be working together, possibly, Stargate. :P
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 18, 2007, 12:25:22 PM
OK that is the end of that conversation. I do not want people talking about, calling dibs, or anything else about the regions. I opened this thread so that guidlines could be discussed.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Stargate525 on June 18, 2007, 03:50:36 PM
sorry, didn't mean to step on toes.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 18, 2007, 03:55:58 PM
Actually your post was borderline, because all it said those spaces would be hotly contested. (This may be true or not).

But when I saw the "I'm looking at regions ###". I had to post a reminder about what the thread was for.

Anyways it really doesn't matter the hold on creating regions should be lifted soon.

or will it.... dun dun dun...


PS your avatar disturbs me...
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Stargate525 on June 18, 2007, 04:12:02 PM
Source. (http://www.twolumps.net/d/20070615.html)
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Xathan on June 18, 2007, 04:56:02 PM
Quote3. The map is not finished so regions can change.

Are we going to be able to be sure our regions are going to stay the same once we start working on them, or is there a chance that the region could change after we start? Also, if we want to create a relationship between two nations, can we take a larger region and split it into two smaller regions on our own, instead of trying to grab two adjacent regions?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 18, 2007, 05:16:40 PM
Quote from: Xathan, Actually Back This Time
Quote from: Xathan, Actually Back This TimeAlso, if we want to create a relationship between two nations, can we take a larger region and split it into two smaller regions on our own, instead of trying to grab two adjacent regions?

I'm hesitant to say yes to this, but unless someone has a reason why we shouldn't allow this I am going to say yes, but don't go overboard. (Blanket answer? What blanket answer? I don't know what you are talking about.. :P )
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Xathan on June 18, 2007, 05:54:52 PM
Yay blanket answers! I think that frees up a lot of design space, and hopefully will forestall any arguments for people who want interaction. (Not that I see many arguments with this group. :))
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Higgs Boson on June 18, 2007, 06:35:47 PM
Any idea when this will be opening up?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 18, 2007, 07:07:03 PM
Yes I have a very good idea about when this is going to open up.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on June 18, 2007, 07:08:56 PM
Quote from: PoseidonYes I have a very good idea about when this is going to open up.

Wow, that is almost cruel! Funny but cruel to those of us who are waiting with bated breath for the regions to open.

 x.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Higgs Boson on June 18, 2007, 07:16:37 PM
Hmm...well..i better get to work on the thing i want to do then...
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Túrin on June 19, 2007, 06:54:00 AM
Quote from: Xathan, Actually Back This TimeAlso, if we want to create a relationship between two nations, can we take a larger region and split it into two smaller regions on our own, instead of trying to grab two adjacent regions?

One problem that I can see is that it would be a roundabout way of creating many regions on your own (by creating new regions through splitting). I suppose the same catch applies here as with taking multiple regions: apply common sense / don't go overboard.

Túrin
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Xathan on June 19, 2007, 01:58:17 PM
Quote from: Túrin
Quote from: Xathan, Actually Back This TimeAlso, if we want to create a relationship between two nations, can we take a larger region and split it into two smaller regions on our own, instead of trying to grab two adjacent regions?

One problem that I can see is that it would be a roundabout way of creating many regions on your own (by creating new regions through splitting). I suppose the same catch applies here as with taking multiple regions: apply common sense / don't go overboard.

Túrin

Yeah - going overboard would make things rather absurd. Also, if you split regions, there should be a reason for it, not just random splittage of regions.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 20, 2007, 10:31:10 PM
I am going to be opening up select soon (sometime within the next 72 hours). I am compiling the questions and answers here into the guidelines.

I just want to know if this is understandable and fair.

10. If you choose a large region, you be allowed to split it to create a relationship between two civilizations. The limit will be one per member and only two different civilizations can be made from one large region. Small kingdoms that all share an allegiance to one king is fine since they all have a supreme ruler, free travel and trade, and all have the same totems. They are basically one nation, like early Greece. Two warring city-states that have a temporary peace (Earlier Athens and Sparta) are two different nations.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on June 20, 2007, 10:44:40 PM
So could we split a larger region in two and have the two be warring, different governments, different totems etc? I just want this to be clear going forward.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 20, 2007, 10:57:09 PM
Xathan just asked about spliting to create a relationship between two nations. The answer to his question was yes.

So in answer to your question.

Warring would be a relationship so yes.

They are two different nations, thus can they have different govenrment types. There is nothing stoping you from making them the same either.

Religions, yes they can have two different religions (that could be why they are warring, one may be a totem nation, while the other is an idea nation). Again there is nothing stoping you from making them the same either.

It would be basically spliting a larger region into two regions and working on them simultaneously. That is why I am only allowing one per member, and members are not required to use this spliting of regions. I for one probably won't.

The large regions would be regions 22, 23, 24, 28, 29, 31, 33, 34, 35, and 36, with 6, 7, 9, 10, and 13 being borderline.

Just so it is on this page.
Quote from: PoseidonI am going to be opening up select soon (sometime within the next 72 hours). I am compiling the questions and answers here into the guidelines.

I just want to know if this is understandable and fair.

10. If you choose a large region, you be allowed to split it to create a relationship between two civilizations. The limit will be one per member and only two different civilizations can be made from one large region. Small kingdoms that all share an allegiance to one king is fine since they all have a supreme ruler, free travel and trade, and all have the same totems. They are basically one nation, like early Greece. Two warring city-states that have a temporary peace (Earlier Athens and Sparta) are two different nations.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on June 20, 2007, 11:01:14 PM
Excellent Smithers! Excellent


(though I only plan on using it if certain circumstances arise)

Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Stargate525 on June 21, 2007, 12:05:40 AM
damnit unlock the selection thread! grrragh...
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 21, 2007, 12:11:34 PM
Thread is unlocked.....
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Túrin on June 21, 2007, 12:21:00 PM
Cool.

On a sidenote, should we create a recommended format end/or list of what info each entry MUST include?

Túrin
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 21, 2007, 12:23:10 PM
Everyone is different, so I didn't make format a requirement. But if someone comes up with a fomart everyone likes then we can make it the standard.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 21, 2007, 03:28:36 PM
As for what MUST be present in each entry. I would think:

[] <--- optional, but can add flavor

Region number (for easy lookup)

Name of Civilization

Dominant race(s)

Type of Government

Religion (since it seems to be a main theme in Cebegia)
--- [Worship methods]
--- [Important days]
--- [Other minor religions in your region]

Exports may be important for a person developing in a region near you.

Important Indsutries

Lifestyle of the populus

[Power groups]

[Major settlements]

[Important NPCs]



For drawing you map: Dots or squares representing cities and towns are fine for the artisticly challenged (like myself). Lines for roads. or anything that can give a rough representation of your region. When they are all complete someone can take those regions and draw things onto the main map based off the regional maps.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 21, 2007, 04:15:53 PM
MittenNinja, the list above was just an answer to Turin's question. You didn't need to put those in your selection post. I was just pointing out important subjects that should be fleshed out.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: MittenNinja on June 21, 2007, 04:25:52 PM
Ah gotcha.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 21, 2007, 05:07:40 PM
Oh yes I forgot to mention as I am updating the list, I am linking to your selection post so that it will be easier to find your post later on and edit it. :)
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: MittenNinja on June 21, 2007, 05:16:32 PM
So, question.
Are we supposed to flesh out the region within the post on the same page as the selection? Or do we start another thread to flesh everything out?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 21, 2007, 05:19:24 PM
Whenever you have something to post Finished/Completed Region or still in progress. Edit your region selection post. This way they are all in the same place and easily searchable. That is the main reason I want to keep that thread neat and clean.

Comments on the regions should be made here. You can also use this thread to ask for help, or ask for reviews. Just post the region number and (if the thread stays clean) they can click on the link at that number in the first post to get to your region.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 21, 2007, 07:27:03 PM
Yogurt: Here is an example list of Totems from te welcome thread. You can make up your own.

Example Totem List:
The Tarrasque : Strength, Destruction, Chaos
The Rings of Cebegia : Magic, Knowledge, Protection
Volcano : Fire, Earth, Destruction
Kraken : Water, Animal, Travel
Sun : Law, Sun, Good
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on June 23, 2007, 11:10:53 AM
Is there a time limit on selecting threads before you can select two? I want to make sure everyone who wants one can get one, but at the same time I wouldn't mind developing one near the region I have selected so that I can play the two off each other.

I'm not suggesting that multiple regions be opened yet, but that we may want to set a time for when the can be opened.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Stargate525 on June 23, 2007, 11:50:34 PM
Hey question.

Instead of splitting regions, would it be possible to combine two of them?

For example, I'm looking at regions one and fifteen. They're both island chains, separated by an ocean, and since the culture I'm putting in for region 1 is heavily seafaring, would it be possible to make region fifteen colonies or newly settled lands? Work in that the empire has been slowly driving them off and that they're taking refuge half a world away.

If that's a bit too big, just say so.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 24, 2007, 11:08:44 AM
If you finish up 1 and then select 15 then yes it would be possible.

If you do end up doing it, don't forget about the indigenous people in region 15
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on June 29, 2007, 07:18:46 PM
Well I am sorry to say Ishmayl is taking a temporary break from Cebegia. [if you think I'm letting you fully resign, you're sorely mistaken. I'll keep the threads warm until you get unbusy. :P ] This means his region is now available for selection.

Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on July 06, 2007, 07:49:15 AM
Atlantis: Could you flesh out region 33 a little more before moving onto a new region? Also if you're picking a new region that can be a new reply. This way each region has there own post.


Everyone else how close are you to completing your first region?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on July 06, 2007, 08:17:54 AM
I still need to do a bit more work. Name the city states, the rulers, the military and the mercenary companies. I hope to get that done this weekend. Then I'm not sure it will be 'done', but it will be enough for people to reference if they would like

Then I plan on picking another one to play off against the first one.

Edit: If it's okay with everyone I am going to go ahead and pick a second region since the first is 80% done. If you disagree please let me know and I will remove my second region from the other thread
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on July 06, 2007, 09:30:34 AM
80% done is fine, even 50% is fine for selecting another region (as long as you have enough information for some one working on the neighboring region to work off of). This is so if you get stuck you can come back to it later. The only limit I would put on anyone is not to have more than 2 unfinished regions at a time.

Stargate: I still need to get with you, I liked your idea of region one starting to flee to region 15 (I had planned to take either region 1 or 15 from the beginning. I really wanted region one :P) If you still want to do that we can get together and figure out the interaction between the two regions.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Atlantis on July 06, 2007, 03:06:24 PM
ok ill fix up region 33. i didnt see the post you mentioned this in until just now poseidon. my bad
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on July 06, 2007, 07:24:12 PM
Poseidon,
Can we get a thread to name the various geographic features? The mountain ranges, the lakes, etc.? I don't mean the ones that are internal to the various regions but the larger ones that show on the map. Oh, and the oceans too.

Please, pretty please.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on July 06, 2007, 08:59:55 PM
If the Discussion:World Thread doesn't serve your purpose I guess I could open a new thread. I'll wait until morning.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Atlantis on July 06, 2007, 09:33:59 PM
On the map what are the large, dark green islands? Whom do they belong to?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on July 06, 2007, 10:04:12 PM
No one. They weren't considered as part of the original area open up for us to work on.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Ravenspath on July 06, 2007, 10:04:42 PM
Quote from: PoseidonIf the Discussion:World Thread doesn't serve your purpose I guess I could open a new thread. I'll wait until morning.


Thanks Poseidon. I put a post in that thread.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on July 06, 2007, 10:50:33 PM
Quote from: AtlantisOn the map what are the large, dark green islands? Whom do they belong to?

The original plan was to make this entire the map the world. We were only concerning ourselves with the main continent. Since the world would have been too small we decided there would be other continents elsewhere. I just never went back and regionized those green lands.

If the regions get completed and people still want to do more I will regionize them and let people at them.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Atlantis on July 06, 2007, 11:44:49 PM
can i give up 2 regions for one of the big green things?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Dark Lotus on July 07, 2007, 05:05:37 PM
when is the game sapposed to start? and what will happen with all these regions not spoken for?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Atlantis on July 07, 2007, 05:31:07 PM
once all the regions have been made it will start and once all the ones numbered are built, i hope we can do the dark green areas.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Dark Lotus on July 07, 2007, 06:10:42 PM
well what r the rules on claiming another region as i see some people have multiple
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on July 07, 2007, 06:32:31 PM
Well this isn't really a game as it is a community built setting. Someone may start up a game when there is a level of completion reaches a point where a game is viable.

Hopefully all regions will be spoken for.

Selecting more regions:

When you've gotten one region mostly complete (enough that people can work off the idea), you can select another region the same way you've selected the first one. I am putting a limit on two unfinished regions at a time, because people may get stuck, or wait for something while working on just one.

The level of information that is expected/hoped for is that of a regular setting. A brief history, what life is like, government, etc.. For one that is in progress check out Wensleydale's (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?32543.6) region. He has the most information up.
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Wensleydale on July 07, 2007, 07:32:27 PM
Quote from: PoseidonThe level of information that is expected/hoped for is that of a regular setting. A brief history, what life is like, government, etc.. For one that is in progress check out Wensleydale's (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?32543.6) region. He has the most information up.

That (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?32543) should do it, I think. :P
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Dark Lotus on July 07, 2007, 07:55:34 PM
umm im pretty sure i have the most up for 1 region just throwen that out there unless his isnt on the main post page

lol ok nevermind i seen it now
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on September 13, 2007, 03:14:29 PM
Stargate, did you want to get together and figure out something for interaction between region 1 and 15?
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Stargate525 on September 13, 2007, 04:17:06 PM
Quote from: PoseidonStargate, did you want to get together and figure out something for interaction between region 1 and 15?
Yes.

(see, I've posted, so you can't take the precious away!)
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Túrin on September 13, 2007, 04:32:53 PM
I'll post too, then! I may not have it today or tomorrow, but I am still going to finish my entry.

Túrin
Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Poseptune on May 06, 2008, 10:21:19 AM
On the 17th of May, I will be cleaning out the Civilizations thread. Those that have selected regions and have not worked on them will be removed and the region will be free for selection once again. At nearly the same time I will be reposting those that have some information about them on the Wiki.

Those that have not completed anything are:
Ishmayl - Region 37
Stargate - Region 1
Turin - Region 20
MittenNinja - Region 27
Higgs Boson - Region 22
Jaerc - Region 38
Poseidon - Region 15
Balrak - Region 30

Title: Discussion: Other Civilizations (regions thread unlocked)
Post by: Snargash Moonclaw on May 06, 2008, 09:54:32 PM
Hmm, I'll wait for the list revision then see where to jump in. . .