Random Encounter: Trial by Combat
# of Players: 3
Level: 5
Please list all spells/powers/invocations known or prepared, or list pacts made or soulmelds shaped, depending on class
Quote from: The SettingYou are a native of Shardin Kordath, a nation where any crime is tried by combat. You have been working against the oppressive regime in power there, and for your efforts you were capture, and now stand trial.
The three of you are teleported from your cell into the center of an arena. It is an expanse of sand a hundred feet long by a hundred feet wide, with thick stone walls forty feet tall. In the middle of each of the four walls rests a iron gate.
The stands sit about fifty feet above the arena, floating in the air and incased in walls of force. You know that the arena is heavily guarded, but that if you defeat the trials in fair combat, you will be allowed to go, acquitted of all charges. All your gear is with you and on you: this is a fair fight, though the foes promise to be difficult.
The gate to the south begins to slide open, and there is movement in the darkness behind it.
Character Name / HP: Gualdin, Acolyte of the Bow / 32
Class / Race: Fighter/ Elf
Attack / AC Bonus: +8 / 17
Primary / Secondary Weapons: +1 Longbow / Longsword
Armor / Bonus Items: Chain shirt, quiver w/20 arrows;
Potions: Cure moderate wounds (x1)(5);
[ic=Gualdin] "Are you all ready?"
I'll stand back and draw out my bow, getting a good view of the gate.
[/ic]
[ooc]
Lowlight vision
Listen: [dice]1d20+3[/dice]
Spot: [dice]1d20+3[/dice]
Any cover around here, big buddy in the sky???
EDIT: BTW, here's my char... http://localhost/~username/v3/view.php?id=6
[/ooc]
Quote from: To GualdinAs you look around, you notice the sand forms into dunes here and there that could be used to somehwhat hide behind. The nearest one is twenty feet to your right, with the one nearest the gate being thirty feet in front of you, which is about twenty feet from the gate.
[note=Stats]Stat Table, adjusted for lvl and race. (36 pb)
STR 20
DEX 11
CON 14
INT 13
WIS 10
CHA 10[/note]
QuoteName / HP: Jon-ter-slavin / 48
Class / Race: Fighter / Half-orc
Attack / AC bonus: +12 (5base, 5str, 1 feat, 1 weapon) / +7
Prim / Sec / Thrd: Ransuer +1 / warhammer +1/ (2) throwing axe
Armor / Bonus Items: Half-Plate / Locked Gauntlet
Potions: 1x cure moderate wounds
Feats: expertise / weapon focus(ransuer) / weapon specialize(ransueer) / Improve Disarm / Lightning fast reflexs
[ic=Jon-ter-slavin / 48hp]"Whatever comes at us, let's stick together and gang up on them."
"We can develop a different strategy once we know what we face."
Ransuer equiped, readied.[/ic]
[ooc]Spot: [dice]1d20+6[/dice]
Listen: [dice]1d20[/dice][/ooc]
I'm going to have to turn this one down: The character I have pre-gen that I need tested out is geared too high than the other PCs for it to be fair. His starting gold upon creation for his original campaign (which he was rejected from) was around 3,000 gp, and his given skills hinge on his feats, which in turn hinge on his weaponry... X(
ahh.. i say post it anyways..
im not afraid of being a 'supporting' character.
[ooc]I'm with daggerhart. It's not your fault they didn't choose powerful weaponry - they could have as easily as you did. Plus, by the time it's over, they'll probably appreciate the help :angel:
Daggerhart, Wixman, if Sen still doesn't want to, would you rather wait for a third person or just start, and have #3 jump in later?[/ooc]
[ooc]Im fine starting w/ 2, and throwing another in later.
but if that the case, i would like to get a +1 on my weapon... :), im sure we'll need it.[/ooc]
[ooc]Both of you can reequip yourselves, no problem. After that, give me initatives. - Let's get started
Senk, if you wanna join in, feel free to. :)[/ooc]
[ic=Jon-ter-slavin / 48]
initiative: [dice]1d20[/dice]
I gripped my pole arm in anticipation and begin backing away from the threatening opening.
"Lets stick together, Gauldin.
We must gang up on whatever comes out of that door !"[/ic]
[ic=Gauldin/32]
initiative: [dice]1d20+7[/dice]
Gauldin nods, saying, "Let's work together, it's the only way to get out of here alive." Gauldin slowly pulls out an arrow and slides it beside his bow.
[/ic]
[ooc] eck, we have no close-combat. :( ..
.. i'll pull the warhammer, if it comes to that.
we could certainly use an overpowered paladin about now. ;)[/ooc]
[ooc]Initiative:
[dice]1d20+4[/dice][/ooc]
[ic=The Monsters]The gate thuds to a halt. There is a moment of silence from the crowds as they wait to see what comes out of the gates.
You hear one thudding foot step. Then another. An unusally large specimen of a minotaur steps out. It stands nearly twelve feet tall. Itâ,¬,,¢s body is covered in scales, and its hands end in wicked claws. Two large, bat-like wings sprout from its back. It opens its mouth and lets out a thundering bellow, then lowers its head and charges Jon-ter-slavin.
Attack: [dice]1d20+8[/dice]
Damage: [dice]4d6+6[/dice][/ic]
Quote from: charge Gauldin.[/quote
[ic=Jon-ter-slavin]
set my ranseur to recieve charge.
to hit: [dice]1d20+12[/dice] : DMG : [dice]2d4+1[/dice] (edit: +5 for str. so actuall 13... sorry) (x2 for double damage)
"ARRRRRGGGGGGG!!!HHHHHHH!!!!!!!!"[/ic]
[ooc]One of my primary goals is to keep myself between badies and Gauldin.
Giving him some room to fire arrows.[/ooc]
edit: natural 20 on to-hit: [dice]1d20+12[/dice] to crit
[ooc] i've done the math, and i believe my actual damage is
[dice]6d4+24[/dice] due to (x2 for set vs charge, and x3 for crit)
please disregard my previous damage.[/ooc]
[ic=Gauldin]
"Keep er' still!"
Gauldin takes aim and lets an arrow fly.
[/ic]
[ooc]
First off, 37, wow.
I got precise shot so I don't have the -4 to attack.
Attack: [dice]1d20+9[/dice] (+1 if within 30ft.)
Damage: [dice]1d8+3[/dice] (+2 due to weapon specialization)
[/ooc]
[ic]The minotaur drops to the ground, falling at Jon-ter-slavin's feet. It is not breathing.
There is a equally breathless silence from the crowd, followed by a round of cheering mixed with booing. It begins to ebb as the second gate begins to rise.[/ic]
[ooc]Ok, so I CAN throw tougher challenges at you guys, good to know. Didn't expect you to drop the minotaur in one hit.
Oh, and give me spot and listen checks in addition to whatever else you say/do.
[spoiler] [dice]1d20+8[/dice]
[dice]1d20+4[/dice]
[dice]1d20+4[/dice]
[dice]1d20+6[/dice]
Ask me no questions, and i'll tell you no lies.[/spoiler]
[ic=Jon-ter-slavin]Setting my spear to recieve another charge from new gate.
postitioning myself between it and Gauldin.[/ic]
[ooc]We might can handle some toughies, but im sure that was just a lucky shot. :) .
Listen: [dice]1d20+4[/dice]
Spot: [dice]1d20+3[/dice][/ooc]
[ic=Gauldin]
Listen: [dice]1d20+3[/dice]
Spot: [dice]1d20+3[/dice]
"Hey, you okay?"
[/ic]
[ooc] Coming from behind him with my potion [/ooc]
[ic=DM]The Scene:
Jon-ter-slavin hears and sees nothing but a faint movement in the darkness.
Gauldin notices a slight disturbance in the sand, and a small puff as a tiny cloud of sand pops up from the center of the room.[/ic]
[ooc]
[dice]1d20+4[/dice]
EDIT: I want initiative
[/ooc]
[ic=Next Challenge]
A spike suddenly shoots from the ground behind Jon-ter-slavin, attached to a thick purple tail.[/ic]
[ooc]
Attack: [dice]1d20+7[/dice]
Damage [dice]1d6+7[/dice]
Then give me a fort save if it hits.
[dice]2d6[/dice][/ooc]
[ic=Gauldin]
Initiative: [dice]1d20+7[/dice]
[/ic]
[ic=Jon-ter-slavin]Init: [dice]1d20[/dice][/ic]
[ic]
The scene:
A large purple creature slithers out of the ground. Its mouth opens and it lets out a roar, while its stingered tail lashes the air.[/ic]
[ooc]Combat Order: Gauldin, Monster, Jon-ter-Slavin[/ooc]
[ooc]could you give us a picture? ( i wont use oog info or anything... just need a better idea what im fighting :) )[/ooc]
[ooc](http://www.wizards.com/dnd/images/sand_gallery/87606.jpg)
Only larger, and with a slightly darker apperance to it.[/ooc]
[ic=Gauldin]
"By the bow of..."
And Gauldin lets fly an arrow.
[/ic]
[ooc]
Attack: [dice]1d20+9[/dice]
Damage: [dice]1d8+3[/dice]
OMG, we're gonna die.
[/ooc]
[ic]The creatures tosses its head and hisses as the arrow imbeds in its flesh before ducking underground.
There is a moment of silence. A good look (spot DC 15, no mechanical influence) indicates the sand sifting in a path towards Gauldin.
The creature bursts from the grounds behind Gauldin and lashes at him with its tail.[/ic]
[ooc]Attack [dice]1d20+7[/dice]
Damage [dice]1d6+7[/dice]
Give me a fort save against DC14 if it hits. If you fail, take [dice]2d6[/dice] str. damage.[/ooc]
[ic=Jon-ter-slavin / 48hp]
"Wha the-... Argg!"
(the monster misses w/ its tail).
I 5-foot step back , and attack with ranseur.
To hit: [dice]1d20+12[/dice] : DMG : [dice]2d4+7[/dice][/ic]
[ooc]where is that overpowered paladin when you need it ?
:)[/ooc]
Quote from: Round 3Order: Gauldin
Monster
Jon-ter-slavin
[ic=Gauldin]
The tail swoops downwards and almost hits the sly elf.
"Not now..." Gauldin curses as he tries to roll out of the way and pull out his sword.
[/ic]
[ooc]
Gauldin is going to take a full-round action to pull out his weapon (dropping bow) for no attack of oppurtunity (I think that's a rule, if it isn't I'll move action the weapon and attack:[dice]1d20+8[/dice] damage:[dice]1d8+4[/dice], two handing my sword). I will also take a five foot step towards the meat-shield or if not possible I'll step towards some cover.
[/ooc]
sorry to interrupt, but is it too late for a third character?:D
Edit: Actually nevermind, I'd probably just get distracted by a shiny ribbon and forget about it >.<
i dont mind one bit.
we could use either magic , or healing.
but another fighter wouldnt be terrible either.
we shall fight to 'the bitter end'.
edit:
just as long as you're willing to keep up w/ the game. :)
[ic]
Gauldin's attack bounces off its hide. It slithers forward and attacks him again.[/ic]
[ooc]Second verse, same as the first
Attack [dice]1d20+7[/dice]
Damage [dice]1d6+7[/dice]
Give me a fort save against DC14 if it hits. If you fail, take [dice]2d6[/dice] str. damage.[/ooc]
[ic=Jon-ter-slavin / 49]"Get him !!!!"
Attack w/ ransuer: to hit [dice]1d20+12[/dice] : DMG : [dice]2d4+7[/dice][/ic]
[ic=Gauldin]
The stinger thrusts into Gauldin's body and comes out with a bloody rush. Gauldin yells and backs away.
Fort Save: [dice]1d20+4[/dice]
[/ic]
[ooc]
Actually, I wouldn't even get a chance to hit him if I was backing out of combat... ah well, it missed anyway.
I'm spending the next whole round moving back at my speed (or 2/3rds if I'm encumbered) and that'll be it.
[/ooc]
[ic]It lets out another bellow as Jon-ter-slavin's attack cuts deeply into it. Quick as lightning, its tail lashes out towards Jon-ter-slavin.[/ic]
[ooc][test]1d4[/test] RESULT: doesn't matter
Attack [test]1d20+7[/test] RESULT: 15
Damage [test]1d6+7[/test] RESULT: 12
Fort DC 14 or [test]2d6[/test] RESULT: 6 str. damage
EDIT: adding in the results there so that when the test tags go away, we still know what the rolls were, if it matters. Keep using the [dice] tags from now on.
If anyone still wants to join in, post your character and roll initiative: I'll put you in next round.[/ooc]
i'll join. how much money do we start with?
[note=Stats]Stat Table, adjusted for lvl and race. (36 pb)
STR 12
DEX 16
CON 14
INT 9
WIS 18
CHA 10[/note]
QuoteName / HP: Bolden/ 41
Class / Race: Cleric/ Human
Attack / AC: +5 (3base, 1str) +9 (3base, 3dex, 2feat, 1weapon) / 19
Prim / Sec: Morningstar /Heavy Crossbow +1
Armor / Bonus Items: Banded Mail/ Large Wooden Shield
Potions, etc: 2x cure moderate wounds, 1x bull's strength, wand of CLW (25 charges)
Feats: Point Blank shot/ weapon focus(Morningstar) / Rapid Reload
Spells: (DC14+level)Luck and Strength (spontaeous inflict)
0:2x resistance, 3xCMW
1:Shield of Faith, Magic Weapon, Obscuring Mist, Bless, (Enlarge Person)
2:Resist Energy, 2xCure Moderate Wounds, (Aid)
3:2xBestow Curse, (Magic Vestment)
[ic=Bolden]A stocky man in the crowd stands and yells "Hold! I will not stand to see this travesty of justice. If they must fight, i fight with them."
With that, he says a brief prayer and enters the arena.[/ic]
[ooc]Initiative for next round
[dice]1d20+3[/dice]
I enter the arena with my crossbow at the ready, and advance to within 30ft of the creature (or as close as i can get) and cast Shield of Faith on myself [new AC=21]. (i do this as i enter, i.e. before the first round i am in, if this is okay with you[/ooc]
[ooc]The prep work is cool. Welcome to the game.
After Daggerhart posts, the initiative becomes
Gauldin
Bolden
Monster
Jon-Ter-Slavin[/ooc]
[ic=Jon-ter-slavin / 49]"This thing is fast!"
Attack w/ ransuer: to hit [dice]1d20+12[/dice] : DMG : [dice]2d4+7[/dice][/ic]
[ic]*The worm snaps back away from the ranseur.[/ic]
[ooc]Next round:
Gauldin
Bolden
Monster
Joh-Ter-Slavin[/ooc]
[ic=Gauldin/ HP=11]
I pull out my one and only potion of cure moderate wounds and drink it.
Potion: [dice]2d8+3[/dice] *Healed!*
Total HP: 24
[/ic]
[ooc]
Can you give us a grid? I'm pretty sure my bow is under the monster, FYI and I'm 20-30ft. away from it.
[/ooc]
[ooc]Grid is being worked on, I'm just really bad at that type of thing. :shy:
Meanwhile, I'm pausing this game for the next 24 hours for Brainface to post. Everyone make note of your current HP totals, and for the record, Wixman's latest roll was a 13.[/ooc]
[ic=Bolden 41/41]Storming into the arena, Bolden fires his crossbow at the creature and then pauses and reloads, while yelling out "I'f ya'll are hurt, c'mere."[/ic]
[ooc]fire heavy crossbow
to hit[dice]1d20+9[/dice]
damage[dice]1d10+2[/dice]
reload (1 action with rapid reload feat)
not actually sure if we've hurt the monster yet. have we?[/ooc]
From a dark corner of the arena, a pile of dirty rags shifts. A scruffy-looking man stands up, the "rags" being his dirty cloak.
[ic Tammie 29hp]"Wuss all dis noise, den? Sentence a fella to da pits fer stealin' an apple... can't even die quietly..."[/ic]
He then draws a fine rapier with a silvery sheen, a small buckler with a jolly-roger painted on it, and then tip-toes towards the beast.
[ic Character sheet]Name/HP: Tam "Tammie" O'Clanny/29[note stats]Str:12
Dex:18
Con:12
Int:14
Wis:10
Cha:10[/note]
Class/Race: Rog5/human
BAB/AC: +3/19 (4 dex, 4 armor, 1 shield)
Weapons: +1 keen rapier "Mordant" (+8atk, 1d6+2dmg, 15-20/x2), x9 daggers (+7atk, 1d4+1dmg), blackjack (+7 atk, 1d6+1sub)
Armor: Masterwork chainshirt, masterwork buckler
Items: Alchemists fire, holy water, antitoxin, acid, oil, masterwork theives' tools
Feats/Abilities: Sneak attack +3d6, combat expertise, imp. feint, weapon finesse[/ic]
[ooc] Tammie sneaks up behind the thing and stabs it in the kidneys! Try to catch it unawares, flank it if I can, or let me know if I can feint.
Initiative=(1d20+4)=17
Move Silenty=(1d20+12)=14
Hide=(1d20+12)=18
Bluff=(1d20+8)=20
Atk w/ rapier=(1d20+7)=20 damage=(4d6+2)=19[/ooc]
[ic]The creature lets out a bellow as the crossbow bolt and rapier stab into it. It thrashes about, turning balefully on the new threats...
Before its form goes limp, and it sinks to the ground.
The crowd stands up, booing and cheering as before, though there is much more of the latter and less of the former.
The third gate slowly begins to slide up.[/ic]
[ooc]Everyone give me initiative again. Halfway through, and each one is harder than the last. Good thing two more people joined in, now it starts getting fun. :demon:
[dice]1d20+8[/dice][/ooc]
[ic= Jon-ter-slavin / 48hp]init: [dice]1d20[/dice][/ic][ooc] Throw something TERRIBLE at us Xathan. :)
( maybe something I can attempt to dissarm ! (like a Thri-keen) )
I would rather Die fighting, than conquer easily. :D[/ooc]
[ic Tammie 29hp]Dat wuz EASY! Bigger dey are, aye? Aye?[/ic]
[ooc]Slinkin' into a shadow...
Initiave=(1d20+4)=11
Hide=(1d20+12)=14[/ooc]
[ooc] What 'shadow' ?
we're in the middle of an arena.
Let's just stick to the middle, and gang up on everything.
(my opinion).[/ooc]
[ooc] Hey, I'm a rogue; don't harsh on my style. If there's anything resembling a shadow, I want to be able to spring from it and shank someone in the eye. But if there isnt anywhere to hide, then I guess I'll just stick close to you guys.[/ooc]
[ic=Bolden]"Stick together now lads. We ain't out of this yet. If ye get terribly hurt, come to me, but try and keep the monsters away from me as long as ye can. Then I'll give it what for!"[/ic]
[ooc] initiative [dice]1d20+3[/dice]
I use my wand to heal Gauldin for [dice]1d8+5[/dice], and cast bless on the whole group.
Everyone has a +1 morale to hit for 5 minutes. [/ooc]
[ic=Gauldin 31/32]
Initiative: [dice]1d20+7[/dice]
"Thank you," Gauldin says as he runs over to pick up his bow.
[/ic]
[ooc]
HP: 24 + 7 =31/32
I'm going to get my bow from off the ground and get ready to kick some ass.
[/ooc]
Quote from: DMOrder:
Gauldin
Monster
Tammie
Bolden
Jon-Ter-Slavin
An huge insectile creature crawls out of the darkness. On its back are twin rows of yellow spines that cackle in the air, while its entire form is a dull grey color. It lets out a chittering roar as it looks around at its prey.
It looks somewhat like this:
(http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG214b.jpg)
Only different color schemes, and slight variations in form.[/ic]
[ic Tammie 29hp]"I fink I've juss crapped meself... one 'orrible thing after another."[/ic]
[ooc]Gauldin? Wixman? Where are yoooou?[/ooc]
[ic=Gauldin 31/32]
"Die vile beast! Your detah shall set us free!"
Attack: [dice]1d20+9[/dice]
Damage: [dice]1d8+3[/dice]
[/ic]
[ooc]
Sorry! Forgot it was my turn!
[/ooc]
[ic=bolden] Lowering his bow briefly, Bolden shouts a brief curse (or says a prayer - see ooc), then raises his bow and fires a deadly bolt at the beast.[/ic]
[ooc] When you were describing the monster, did you mean to say "crackle"? As in electricity?
if yes, i cast resist energy (electricity), then fire my bow...
attack roll [dice]1d20+10[/dice] (if i get 30 then to confirm the crit [dice]1d20+10[/dice]
damage [dice]1d10+2[/dice]
...then i reload it (rapid reload feat)[/ooc]
[ooc]sorry for slow reply, I can't find the stat sheet for the monster. :shy: I'll look one last time, then whip up a new one, so I'll be replying tomorrow.
Oh, and supa, how you're making two standard actions in a single round? (casting a spell and attacking)[/ooc]
[ooc]yeah, um sorry about that. my bad (as you can tell, i haven't played out a combat for a while. i'm a bit rusty).
i guess i don't cast the spell then, since i already know how the attack turns out (not useing it after i fnd out i sucked, would be totally cheating).[/ooc]
[ic=Jon-ter-slavin / 48hp]Grip my polearm tightly.
Staying ~10' away.
Attack w/ Ranseur [dice]1d20+12[/dice] : DMG : [dice]2d4+7[/dice][/ic]
[ic]The creature hisses as both attacks bounce of its hide, and it whirls to face Jon-ter-slavin. A sphere of electricty jolts from its back and flys towards him.[/ic]
[ooc]Sorry for the slow post!
ranged touch: [dice]1d20+9[/dice]
Damage [dice]3d6 electricty[/dice][/ooc]
[ic Tammie 29hp]Eat dis ya ugly blighter![/ic]
If I can't flank it, then move within 30' and fient; I'll attack next round.
[ooc] Rapier attack[dice]1d20+8[/dice]
critical confirm[dice]1d20+8[/dice]
Damage w/out crit[dice]4d6+2[/dice]
added crit damage[dice]1d6+2[/dice]
bluff check[dice]1d20+8[/dice] [/ooc]
wtf... those die roll results changed!
PM Brainhart, Velox: Maybe he was playing with something. What were they before?
What's the initiative order again?
the attack roll was an 18+8, the confirm was a 16+8, the main damage was 14, the extra damage was 6. I don't remember what the bluff check was.