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The Archives => Campaign Elements and Design (Archived) => Topic started by: Superfluous Crow on July 08, 2007, 02:01:23 PM

Title: Geology
Post by: Superfluous Crow on July 08, 2007, 02:01:23 PM
In line with the current poll, i was wondering whether anyone could sketch up some of the rules concerning geography and maps? The only two i can currently come up with is that mountains appear where continental plates meet and that deserts can appear in the cover of mountains (since the mountains supposedly absorb the humidity of the wind).
Title: Geology
Post by: Raelifin on July 08, 2007, 03:37:11 PM
I'm not an expert by far, but my studies have produced the following guidelines which I use heavily.


That's all I can think of atm. Hope it helps.
 - Raelifin
Title: Geology
Post by: Raelifin on July 08, 2007, 03:39:03 PM
Oh, and it's easy to forget latitude. Don't put tropical regions in temperate zones or cold regions at the equator. (Duh)
Title: Geology
Post by: sparkletwist on July 08, 2007, 04:11:10 PM
If your map needs a bit of tweaking, you can get away with some pretty cold areas in otherwise tropical latitudes provided you put them at high altitude. :)
Title: Geology
Post by: Hibou on July 09, 2007, 08:31:22 AM
I'm pretty sure I read somewhere too that many rivers and lakes  can't exist by precipitation alone, and are fed by underground water sources.
Title: Geology
Post by: Pellanor on July 09, 2007, 02:13:01 PM
Quote from: Raelifin
    Tectonic plates are the primary cause of land-masses vs. ocean. Some plates are taller than others, which causes continental shelf.
    * Each plate has a drift, and where plates drift together or apart, there is a zone of change.
    * Zones of tectonic change are what produce earthquakes, volcanoes and mountains. There are specifics about each.
    * Due to planetary spin, winds at the equator tend to blow east-west and be more powerful than other winds. These are the trade winds.
While you hit on a lot of good ideas, these are a couple that I need to comment on.

The first three points work assuming your planet has earth like tectonic plates. Not all planets do, Venus being an example of a planet without plate tectonics.

The last point also assumes that your planet rotates in the same direction as earth. The east-est winds would be reversed if the planet spun in the opposite direction (like Venus).

In addition, if you're making any major changes to your planet (ie, planetary rings, multiple moons, no moon, etc...) try to take into account how those changes might affect your planet. It can be quite difficult, but doing that extra bit of work can add that bit extra to your world.
Title: Geology
Post by: Raelifin on July 09, 2007, 02:49:12 PM
Correct. However, a non-earthlike planet is a big project and probably not in the scope of the question presented.

I didn't know about Venus lacking tectonics. That's cool.

 - Rael
Title: Geology
Post by: Superfluous Crow on July 09, 2007, 04:10:30 PM
It is times like this that i regret i made my world flat... well, i just have to make the best of it i guess.  :)
What effect would planetary rings and extra moons have?
And how is it winds work again? It has been a while since i last looked into that.
And if anybody knows of a good link to any pages concerning this, you know what you must do.
Title: Geology
Post by: Ishmayl-Retired on July 09, 2007, 04:19:39 PM
I don't know if all the links are still good, but this page (http://curriculum.calstatela.edu/courses/builders/) used to be an excellent source for world building information.