This is the discussion thread for the Dog Star Blues campaign setting. Head over here (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?34571.last) to see the setting information.
Your questions/comments/concerns are warmly welcomed.
Just based on what you have there, this look like a setting to watch.
I love the quote in the first post, morbidly humorous.
Based on the second post, it sounds alot like the premise of Sid Meir's Alpha Centauri.
The quotes also drew me in.
Would you be willing to discuss some themes that DSB will explore?
The name of this setting alone has me sold.
I'll be watching with vested interest. ;)
Neat--I've always myself wanted to run or play an exploration/colonizing space game. I'll keep an eye on this too.
Hmmm... Catchy name, catchy intro... Meepo wants more!
I'm a little rusty on my astrology, which may be part of the reason for these questions.
Is Sirius and Centauri in the same system?
The warp gate connects where to where? Sirius to Sol, Sirius to Centauri?
Quote from: Stargate525Is Sirius and Centauri in the same system?
The warp gate connects where to where? Sirius to Sol, Sirius to Centauri?
Sirius and Alpha Centauri are the two closest stars to Earth (from what I could tell). The Warp Gate connects the Sirian Colonies to the Centauri Colonies. No one has been in contact with Earth in years.
I'd like to thank everybody for replying so quickly and so positively. I look forward to getting into a more in-depth discussion about the setting as I get more of the details posted.
Quote from: Raskolnikov On The StairsWould you be willing to discuss some themes that DSB will explore?
I'd love to. The primary question is "How will people act when they have a chance to start from scratch?"
I want to create some tension between the Centauri Colonies, which are older, more established, and very much still in the control of the corporations and organizations that funded the colony and the Sirian Colonies which are still relatively young and seeking to find their way in a harsh environment with no one really watching over their shoulders.
Ptolemy station represents a cautious, stick-to-the-plan type response, whereas Nimbarka Station represents a try for something new.
I don't really want to come out in favor of either side exactly, but having those three groups allows me to show the strengths and weaknesses of each system.
Those are the main political themes, but I hope that the main thrust of the game is not entirely political. I want the political themes to help with character hooks and drive the occasional mission.
This sounds like a great place to transplant Posthuman Space setting from GURPS. I've always thought that Earth's primacy in that setting was slightly jarring - transplanting so much of the action to a whole different star system might be just the thing.
...lost contact with Earth? Holy ****!!
Here's a question for you long time Guild members: can you point me to a world or two that you think is presented in a well-organized and understandable manner? I'm having a tough time figuring out a format for my presentation.
Thanks