here you can ask questions and put suggestions, etc. about Felyaern
Hi there. I have a few questions:
1. Why are the psionic classes limited as you say? Is there an interrelationship between those peoples?
2. What caused the war to begin with? That doesn't seem quite clear.
3. Trillions? Is that exaggeration or were some kind of magical WMDs used?
4. What exact acts did humans do that were so awful?
[blockquote Tybalt]Hi there. I have a few questions:
1. Why are the psionic classes limited as you say? Is there an interrelationship between those peoples?
2. What caused the war to begin with? That doesn't seem quite clear.
3. Trillions? Is that exaggeration or were some kind of magical WMDs used?
4. What exact acts did humans do that were so awful?[/blockquote]
well first, i was going to change the psionics to be available to all peoples.
2; the war began when a human sent to guard a Diplomat assasinated the high council of the Wild faction and they reacted in turn and attacked the city from which they came.
3; No, trillions is not an exaggeration. There were full scale naval battles and land assaults. cannons were newly invented and many humans did not have them. kobolds mainly invented them so mainly the wild faction had it until the technology was reversed engineered by humans and gnomes. also, the war was 100 years long plus kobolds reproduce extremely quickly and believe that there is strength in numbers so a large percentage of deaths were kobold
4; humans stole corpses and reanimated them. even before the war, humans attacked the wild faction in small raids and took the corpses. then when the Old ones were leaving Quilnar, the humans ambushed them and destroyed about 400 ships.
Assuming that your war sustained a level of bloodshed roughly equal to the First World War throughout it's 100 year course, I would offer the (very rough) statistic of 250,000,000 killed in action on both sides.
thank you. i will changr the amount
I was going to read this and critique, but you have a common habit of forgetting paragraph breaks. The solid block fo text you've got in there right now is EXTREMELY difficult to read.
fixed
Quotegrueling war between Human/Undead versus Kobolds/lizardfolk/orcs/ versus Elves/gnomes/dwarves
So I take it the 'humans' means the necromancers who control the undead (and maybe henchmen) or one army of humans and not the general human population. (Unless that's what you're going for with humanity being the absolute bad-guys)
So the kobolds, lizardfolk, and orcs all get along? I could see kobolds as a Lizardfolk slave race, but what about the orcs? What do they have to gain by joining the Lizardfolk? How strong or tenuous was this alliance?
QuoteThe wild faction attacked the humans with a deadly, recently new developed weapon known as the cannon
Woah woah woah. Now what the **** is the WILD FACTION doing with a cannon? They're WILD for God/Insert Name of Power Worshipped Here's sake! How did they manage to invent a cannon when the other races could not?
Ok, your information is all over the place. Give it some structure and don't go off on tangents. (You didn't stray far, but there was a lot of shuffling about).
QuoteThe Isle of Blood is 4 seperate islands which all connect from a magical wormhole on the land: when you are on what should be the edge of one of the four, you see more land, that is really a magical illusion which, when you step on that land you are transported to the area on the four which that looks like(it is always the edge of the island which the illusion resembled.
When I looked at your map, I assumed it was a feature of the map trying to be three dimensional and show that the Isle of Blood was on the other side of the world by placing it at the four corners of the map. I have to say I'm disappointed this is not the case. The magical wormhole idea is just strange and seems to serve no real purpose (unless I'm missing something or this hasn't been revealed yet).
Ok, that's about all I can give you right now. Tell us something about what your world is
about. The people, the conflicts, the tone, the theme(s) (if present). What characterizes Felyaern to make it different from any other world?
1st off, humans invented the art of necromancy and the humans which took part in the war eventually allied with other necromancers and the wild faction invented a cannon by stealing gnomish technoligy then the Kobolds intergrated some of their traps with the technology which they stole.
The alliance of the wild faction was created when the three races that make it up allied themselves because of the scarce food supplies on the original island nations in Zraal which they inhabited. For example, the islands which the lizardfolk inhabited had a scarce amount of {insert food/supplies here} while the orcs had an abundant amount of that. The kobolds were originally a slave race but rebelled and proved that their worth to the lizardfolk and orcs with their traps which they were originally forced to make by the lizardfolk for protection. With the traps gone, they were more vulnerable.
The world is not flat. You are right about the wormhole thing. i will change it. The reason Felyaern is different, is that Lizardfolk, Kobolds, and Orcs are the dominant races.
Does this mean that most adventures would be played from the POV of the Lizardfolk, Kobolds, and Orcs?
Actually, each culture has there own written history of what happened during the war. Adventures will be played from the point of veiw of each culture