[ic=The World at Dawn]
Once, our people were nomads '" men, women, and children without homes, wandering the empty deserts and trackless seas. We ate when we found food and slept when we found shelter. The storytellers say that these were simpler and darker times, when life was fleeting and prosperity ever elusive.
I do not believe it. My grandfather tilled the land, as I do. My children, too, shall till the land, and this land shall be our home, this land beneath the walls of our mighty city. For all time, we have lived this way; the storytellers speak these myths not to describe the past, but to warn us against the future. There are indeed some who do live as they describe '" certainly, more beast than man '" and they may yet become covetous of our eternal home, our prosperous motherland.
I will till this soil until the day I die '" but I will also remain vigilant, for even the prophets among us cannot always say what the future will bring.
[/ic]
The World at Dawn '" A cooperative story-game by Mithridates (and you!)I'm going to try a special kind of forum game here. If people are interested, we'll do it. Let's get right to it and answer some questions you might have.
Q: What is this?A: This is a forum game. It's not a forum game like word association, though '" it's a bit more complex. This particular kind of forum game was invented on some Civilization (the computer game) internet forums that I frequent. I've always found it helpful when thinking up campaigns, and it occurred to me that people here might like it too.
Q: How does it work?A: This game is basically a moderated story '" or if you like, D&D writ large. It is essentially a role-playing game, except instead of playing an adventurer, you are playing the leader of a people '" specifically, a city-state in a fictional world currently in the rough equivalent of Earth's Bronze Age. Like D&D, this game has a DM (that's me).
The basic system is this: You, the player, post stuff in this thread that describes your city state and what's going on in it. You post 'orders' '" you write about what's going on in your city-state '" and once I read your orders, I post a periodic 'update,' which describes what has gone on in the game world during that period of time. After the update is posted, you post orders again, and so on.
This is a cooperative game, and you cooperate both with me and with each other. You can engage in diplomacy with other players (in game, of course), ally with them against 'NPC' peoples, or even go to war with each other. As the moderator, I use your stories to decide what exactly happens that round. For example, you can attack your neighbor, and I will post in the update about how the war went.
D&D is played with a plethora of rules '" the DM doesn't decide how much damage you hit the goblin for, the dice do. In this game, I decide these things, but that doesn't mean there aren't rules. Each nation does have its own statistics, describing things like prosperity, happiness, religion, culture, and military strength. I use these and a bit of imagination to determine the outcome of your ventures. Remember that this is less of a competitive game than a cooperative story; over time we'll hopefully develop a vibrant, intriguing world that has evolved from your imaginations and mine.
Q: So can I win this game?A: Not really, no. Playing a nation of pacifists and a nation of warmongers are both equally viable ways to play. Your nation might be extinguished, but you can always rejoin the game as another people on the fringes of the known world, or another entity that I've been controlling. Civilizations rise and fall in the real world, and we'll have that happen here too. Having your nation go down in a blaze of glory can actually be rather satisfying. To quote another moderator on another forum:
Quote from: Arid
Orange = Semi-arid (steppe, sahel, prairie)
Brown = Highlands and alpine
Very light green = Marsh
Green = Mixed grassland and woodland
Dark Green = Heavily forested
Black = Unexplored!
[imghttp://img442.imageshack.us/img442/3778/smallnesclimatezq2.jpg[/img]
Looks like fun!
Name: Free State of Inveran
Government: Oligarchal Meritocracy. There is a ruling house, and the best qualified from this house are chosen as leaders.
Religion: They worship Dragon Saints. Each one has a portfolio and list of heroic deeds. Whether they were (or are) actual dragons is unknown.
Culture: Due to its location, the Culture of Inveran has been developed in isolation. Music is a prevalent form of entertainment, acting is unknown, and literature has just started in the topics of History and Religion. Daily life is based around fishing, from where they get most of their food, and religion, which they practice heartily.
Location: Two of the islands in that little cluster, preferably the big one closest in that's got four small ones around it and one of the small ones. I dub that chain the Inverness, and the Continent to the North the Lost Lands (at least to my people).
[ic]To my Brother Aristo,
I hope that my servant finds you in good condition, I have heard of storms that have recently passed though the Inverness, and hope that none of the fishing vessels were destroyed. May Draograith, Dragon Master of the Sea, protect them!
For me, I am dutifully exploring the Lost Lands as Your Lordship has requested, and am sending with my servant samples of flora and fauna that I have collected. My expedition is still mostly intact, although we did loose Plutus to a wild cat.
I received your letter, and am truly startled at some of the decisions you have made. Did I read correctly that you are actually
financing the ramblings of madmen, and recruiting a full-sized army? Besides that, I am very interested to hear more about this mine that you have started, and I look forward to seeing the new temple to the Dragon Saints.
You neglected to mention the colony in your last letter, how does it fare? I have not been privileged enough to receive letters from our brother Lord Leogo.
Yours in love,
Publictus
[/ic]
[ooc]
Condensed and Filtered Orders*Exploring the Lost Lands, see whats out there.
*Building up a scientific trend in our city, hopefully bringing about new inventions and technology.
*A second city, colony-sized, which trades with the Capitol.
*Building up an army, with which to defend ourselves.
*Developing Religion by constructing dedicated temples.
[/ooc]
NAME: NARGAQ
GOVERNMENT: Council of elders from the five ruling clans; Raven, Wolf, Fox, Bass, Otter. The Raven elder makes the final desicion if there is a tie in votes for something(essentially the Raven clan elder is the leader with the others as advisors and congress, etc.)
Religion:Each clan worships the their ancestral spirit. The nation as a whole worships nature.
Culture:The nation of Nargaq, even with the peoples being slightly nomadic have a main city in the area with wich they stay; Northern most brown area by the two rivers and the dense forest area. The city is at the edge of the southern of the two rivers. Even with them being a tribaal nation, they are quite civilized
[ooc Current Orders]> Expand
> Mole clan is developing a network of tunnels.
> Otter clan is developing more efficient canoes
> Beaver clan is working on dams
> Develop barracks and fortresses and such[/ooc]
Thanks, guys. I'll begin an update when we get some more players. I'll also be introducing the "stats" (our city-state equivalent to Str, Dex, and so on) with the first update. Keep those stories coming - the richer the detail you give me, the more I have to work with!
Name: Ruthern, Ruthernians.
Government: Theocracy, worshiping the God of Skies, Runethain. One High Priest, a new one chosen every 7 years by an omen from Runethain.
Religion: The Ruthernians believe Runethain was the creator of all the heavens.
Culture: The people are hard workers, and many aspire to become priests of Runethain.
Location: the tip of the largest southern-pointing peninsula sticking out of the "Lost Lands", as SG's people call them. They refer to them as Hreshinkarth.
[ooc]
Orders:
1.)Expand the Ruthernian Empire
2.)Develop more efficient agricultural methods
3.)Explore
[/ooc]
[ooc]you forgot two steps:
4)...?
5)Profit!
I've got a hunch we'll be working together relatively soon Sir Vorpal[/ooc]
The first update will be on Sunday. Anyone else who wants to get in by then just has to post their city-state description, but you can also join any time afterward.
Name: Southern Invernessi Machta-In (Southmen, Invernessi)
Government: Monarchy (officially), although local rulers have a lot of free reign. Machta Sedoon is the current ruler, although arguably the most powerful man in the Alliance would be his uncle, Padre.
Religion: The Machta-In - a local dialect term for 'Of the Ruler' - follows a pantheon of adopted, renamed and modified faiths combined into the Sadat Tomes. Sections of these Tomes - which detail, amongst other things, what foods may be eaten on holy days, the ways that the body should be cleansed, and the direction you must face whilst in worship to each of the six Triunes (groups of three gods each representing one thing) - are memorised by children, taught by their parents. The Triunes are made up of bad, good, and neutral deities - one for each. The bad deities are generally entreated to curse things under their powers, whilst good deities are called upon for blessings. The neutral gods, who are more powerful than the others in their Triune alone, are judges, called upon to put an end to curses or blessings or provide guidance in matters under their spheres. The Triunes are named thus: Zakha (The Home, Family, Children, Women and Health), Nukt (Fire, Earth, Stone, Volcanoes, Earthquakes), Duus (Crafts, Metalworking, Woodworking etc), Shana (Water, Bridges, Boats, Aquatic Animals and Fishing), Ramala (Hunting, Forests, Animals, Men and Fighting) and Dukil (Writing, Language, Scribes, Secrets and Death). Each of the Triunes is considered to be both one being and three at the same time, and temples often have three statues on the same base to represent this. The House of Priests, the greatest temple in the Machta-In, is essentially a six-pointed star with each corner marked by a shrine. It is here that the priests meet to appoint a new Machta, though although none may voice it, there is a likelihood that these decisions are often influenced by bribery or threats rather than the will of the Triunes.
Culture: Unlike their more northern equivalents, the 'kingdom' of the southern Invernessi has never been truly unified. Forty years ago, Danha Danhul, the leader of one of the miniscule island princedoms scattered across the south, invaded the princedom of Danha Sadhuk, and by doing so set off a war that would take Danhul all the way to being crowned as Machta seven years later. It was he who gave the priests the power to elect the new Machta, and he who established a dominant culture. The Invernessi of the south may speak a mere dialect of the tongue used elsewhere, but it has distinct differences from any other language of its type - thanks to Danhul's unification of the multiple speeches used across the islands. Among other things, he also created an official priesthood and has pioneered the first form of writing in the South - a restricted pictographic alphabet known only by scribes.
Despite their new-found civilisation, the southmen retain their proud and sometimes violent nature in regards to other people. Although Machta Sedoon is technically the head of his nation, he has problems controlling anything more than whatever town he is in at that moment, especially without any major victories (unlike his uncle, who crushed a heretical rebellion in the southernmost islands two years ago). They will need a strong leader - or Sedoon to take a change of heart - to prevent a degeneration into the Princedoms once more (instead of a unified Inverness as Sedoon imagines). It is possible that they are not truly of the same ethnic origin as the northerners - rather, they are thought to originally be from the steppes to the far south. How they reached the Inverness, however, is a question that cannot yet be answered.
Location: The Southernmost three islands, beneath the block held by Inveran.
[ooc]
Goals:
1) Sedoon is desperately working towards engineering a false triumph for himself, calling in every favour he can and manipulating the heretical ex-rebels in the southernmost islands.
2) Padre, on the other hand, is attempting to humiliate his nephew at every turn so that he can replace him and secure the islands properly. If Sedoon shows that he is a strong ruler, he will break off from this goal.
3) Officially, the nation is seeking out new territories to lay claim to (this is Sedoon's secondary attempt at finding a victory) and attempting to negotiate with outside powers to at least stave them off for a short time. They have sent one diplomat to Inderan, bearing the following message:[/ooc]
[ic]Brothers,
Sharing as we do the same lands, and similar tongue, and perhaps even the same ancestors, it would surely be wise to work towards our common goals together, that the Inverness may truly be unified under one alliance, and that we may both profit from trade.
Yours in comradeship;
Machta Sedoon.
[/ic]
It occurs to me that I should probably ask what kind of time frame you guys are interested in. Each update spans a certain amount of time; I was originally planning 50 years per update, but I'm willing to do whatever has a consensus here. Shorter update periods will mean more chance to develop individual characters, leaders, and so on, but growth and technological advances will take longer. Longer update periods, of course, will mean the reverse - advances will come faster but any character you start writing about in one round will most certainly be dead by the next. I'm willing to go either way. Any opinions?
maybe 10 years?15?
I'd say about 25. We can see how it goes, then adjust as we go along, if we feel it necessary.
I also like 25. 10-15 might be too short if we ever want to move past the early bronze age.
sure, that sounds good
And if we wanted to, we could have an occasional 'leap' that covers a significantly larger amount of time, if we ever feel it's getting stagnant.
Quote from: Stargate525And if we wanted to, we could have an occasional 'leap' that covers a significantly larger amount of time, if we ever feel it's getting stagnant.
Something that's been done with other games of this type before is called BT/IT, or "Boring Times/ Interesting Times." The premise is a lot like what your suggestion; the game covers certain periods of "interest" while skipping stretches of "boring" time. We can do something like this if we get to a period of "boredom" - which would most likely be a period of hegemony (think Roman Empire). We'll cross that bridge when we come to it, but it's certainly an option.
Quote from: MithridatesQuote from: Stargate525And if we wanted to, we could have an occasional 'leap' that covers a significantly larger amount of time, if we ever feel it's getting stagnant.
Something that's been done with other games of this type before is called BT/IT, or "Boring Times/ Interesting Times." The premise is a lot like what your suggestion; the game covers certain periods of "interest" while skipping stretches of "boring" time. We can do something like this if we get to a period of "boredom" - which would most likely be a period of hegemony (think Roman Empire). We'll cross that bridge when we come to it, but it's certainly an option.
update... update...
*attempts to beam suggestions into your mind while being laughed at for making a funny face*
Update 1: The Years of Awakening
[spoiler=The Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update1.jpg)
[/spoiler]
[spoiler=A Brief History of the World]
Before men worked bronze and plowed the earth, there was the Ma-Turi, the 'Great Tribe.' The scribes of Celend record that the Ma-Turi were a thriving people of the heroic age, who drove out the giants and serpents from the plain of Ma'a. In those lands they lived carefree lives, with meat and honey enough for everyone. There was no need to work the land, and no cause for war.
As all ages end, however, this heroic age reached its twilight. A drought came upon the plain of Ma'a, and the blighted land became drier and drier. The Ma-Turi bickered amongst themselves and fought over dwindling food and water even while their lush home became a vast desert. In the end, the Ma-Turi abandoned their lands and split amongst each other, founding the ancient kingdoms of Kuregn, Celend, and Beitar. Only a handful remained behind in Ma'a, becoming a tribe of desert nomads known as the Atur. It is from these kingdoms that all humans spring.
Or at least, that is what the priests of Celend maintain. Many would disagree with their history, and it does not truly explain the rise of human lands in the north and east, where independent city-states have come to dominate the political landscape far from the influence of the ancient kingdoms. With the spread of agriculture and bronzeworking, even the smallest of these new states has the tools to prosper and exert authority over its own petty domain. Some speculate that the old order of the Ma-Turi successor kingdoms is coming to an end, as the ancient empires stagnate and continue to fight each other as they have always done. This age may yet belong to the north and east, where a spirit of adventure and ingenuity lives on.
[/spoiler]
Year of the Comet 1-25
The North
People everywhere watched the skies this year as a brilliant comet lit up the summer sky. Could this be a sign of future prosperity, or an omen of impending doom? Regardless of its greater meaning, many peoples have begun counting years since the event, giving foreigners from north, south, east and west a common calendar to make sense of the many ritual, religious, and state calendars found throughout the known world.
In the north, several states arose from relative obscurity. The clans of Nargaq, who had long lived in the dark forests and high valleys of the northern highlands, acquired some measure of unity under which the five ruling clans rule their fellows. Though a traditionally tribal and semi-nomadic people, the necessities of government compelled the ruling clans to consolidate their power in the new city of Nargaq itself, which is less a traditional city than a constantly populated gathering place of artisans, leaders, craftsmen, and warriors from all of Nargaq's various clans. With their newfound unity and might, the tribes expanded outwards in search of new lands. The thinly populated forests of the interior proved impossible for native tribal peoples to hold against Nargaq, and those without the desire to be a part of the Nargaq confederation have moved downriver, where six landless tribes have formed a makeshift confederation to resist Nargaq influence (known quite simply as the Six Tribes confederation).
The clans of Nargaq busied themselves with other tasks as well, building dams and hill forts to tame and control their territory. The Mole clan, over years of practicing their ancient vocation of digging, discovered modest but worthwhile sources of copper in the upland hills. Such copper, traditionally gathered from streams in even smaller amounts, may yet advance the metalworking of the highland clans in due time. Other clansmen, in impressively large dugout canoes, have seen the lands of Avardera and the Six Tribes Confederation with their own eyes, trading trinkets and baubles with the natives.
At the northernmost point of the known world, the Kingdom of Avardera overthrew their despotic first dynasty, replacing it with a new regal line more palatable to the Avarderine aristocracy. As refugees from the highlands trickled in telling of powerful Nargaq and their expansionist zeal, the Kingdom minded its own defenses, raising a larger army and building hill forts to secure its farms and pastures.
South of Avardera, the theocracy of Ruthern also marched forth to acquire more land, though through somewhat different means. The Ruthernians, eager to glorify their god and their newly established state, took to missionary work with great zeal. Some tribal peoples near the peninsula adopted Runethainism, broadening the city's sphere of influence. Not everyone was so quickly converted, however, and minorities remain within Ruthern's new border regions who still cling to their Animistic traditions.
Little difference exists between a Ruthernian missionary and a Ruthernian explorer. Some of these more adventurous members of the faithful reached as far as the Nargaq highlands in their travels, making a handful of converts and planting the seeds of Runethainism wherever fertile soil could be found.
Seeds of a more mundane nature were also been planted in Ruthern, as they are every year, but the Ruthernians experimented with new ways to grow and harvest crops. Progress has not been forthcoming, and the average Ruthernian farmer continues as he always has '" plowing the field by hand with a digging-stick and hoping Runethain grants favorable rains.
The Isles
Among the isles of the Inverness, the sails of Inveran boats became an increasingly common sight. Braving storms and dangerous lee shores, Inveran colonists set foot on a neighboring island and founded a new colony. The colony '" which the Inveran Meritocracy has yet to name '" had a difficult start, and seriously strained the food supply of the local shoals. The people of Inveran just had to tighten their belts and soldier on, though much grumbling was heard among fishermen who had to pay heavy taxes in kind to support the colony. With the food shortage, the leaders of Inveran had difficulty assembling the corvee labor needed to construct the planned temple to the Dragon Saints, though in time it was completed (if a few years later than planned). The state had an easier time assembling a small professional army, largely from fishermen who abandoned their boats in these lean times for the security of state-furnished rations.
They say necessity is the mother of invention, however, and these same lean times produced some new advances. The old keelboats have given way to faster, more seaworthy galleys, which can more easily transfer food and goods from one city to another. Adversity led others to seek their fortunes abroad, and a formal expedition was organized into the 'Lost Lands.' The Inveran explorers made contact with the Ruthernians, the Six Tribes Confederacy, and a variety of pre-bronze tribal peoples living along the coasts before heading inland. Despite the occasional setback, the expedition reached Nargaq, and after trading for supplies continued inland, eventually reaching a previously unknown river flowing roughly northwards. At its mouth, the expedition found a populous but technologically backwards kingdom called 'Durum.' The King of Durum, impressed by how far his foreign guests had come, gave them several large canoes with which to round the coast of the Lost Lands and continue home. The expedition leader, Publictus, may yet go down in history as one of the age's most intrepid explorers.
While the inhabitants of the northern Inverness struggled to support a new city, their neighbors to the south struggled to preserve the political unity that, until recently, had proven elusive. The heresies of the Machta-In's southernmost islands proved difficult to entirely quash, and rumors spread in the Machta's hall of a possible Kuregnite connection with the rebels. Traders from the ancient kingdom are uncommon and Kuregn has never showed an interest in the Inverness before, but even a rumor is enough to create apprehension when the rumor involves one of the most powerful states in the known world.
In this case, it created more than apprehension '" the rebellion resurfaced. The crisis had to be managed carefully. The resurgence embarrassed Padre, whose previous victory clearly did not hold, but also presented a challenge for the Machta, who feared open conflict with Kuregn if the rumors proved true. After spending long hours in contemplation in the shrine of Ramala, Sedoon decided confrontation was the only feasible option.
This may have been a mistake. The rumors were true '" the Despot of Kuregn, Aguman II, coveted the wealth of Yaffa, which had grown rich off trading tin up and down the coasts. An island outpost could prove useful in challenging the growing hegemony of the Yaffan Matriarchy. For all the might of Kuregn, however, Aguman's small fleet had no advantage over the Invernessi, and so he turned to his other advantage '" Kuregn's excellent network of spies. The Despot, quickly seizing the nature of the Machta-In's current situation, made contact with Padre. Sedoon was caught in a trap; when he realized that a thousand Kuregnite troops had already made landfall upon his own arrival, he attempted to flee '" but his own fleet, on the orders of his uncle, had already abandoned him. Sedoon was captured and taken back to Kuregn, a prisoner of the Despot. Aguman was more than happy to acknowledge Padre's rulership of the isles - but kept his new prisoner as insurance should the new Machta 'forget' who put him where he is.
Though the Machta-In's new status as a de facto vassal secured Machta Padre against external threats, the decision to side with foreigners against the previous Machta has proven deeply unpopular with the Invernessi. No local prince wishes to provoke the Despot's wrath, but their subjects are less fearful of voicing their resentment.
The South
It is said that a new high chieftain has emerged from the seemingly endless inter-tribal warfare among the Atur. Under the leadership of 'the Ammar' (or 'leader'), the Atur raided the borderlands of Kuregn and Celend, and soundly defeated a Celenite army near the banks of the Red Ispar river. Such violence seems aimed more at plunder than conquest, and both kingdoms are wealthy and stable enough to ignore such pinpricks for now.
As far as the lands of the north are concerned, the most important city of the southlands is that of Yaffa, a tributary state of Celend. Until recently a backwards cluster of villages on a forgotten, windswept cape, the Yaffans achieved great wealth within the last few generations due to the discovery of the largest tin deposits yet found. Tin, being an essential ingredient of bronze, has greatly enriched the Yaffans, whose ships ply their trade from Beitar to Ruthern. Under their great Matriarch, Ulla, Yaffa grew strong and wealthy enough to reduce the relationship with Celend to a mere formality. The Matriarchy still acknowledges Celenite suzerainty, but Yaffa is effectively independent, and already meddling in the affairs of others.
The East
The agricultural city-states of the Serpent (the longest river in the known world) have enjoyed steady growth with little outside interference. The river is quickly becoming a vibrant artery of trade, interrupted only by the occasional skirmish between petty rulers seeking prestige and acclaim. The "Lowland States" (Pinur, Shol, Balan, and Atamn) shifted alliances countless times in the past quarter century as each local ruler attempted to gain supremacy over the others.
[spoiler=About the Statistics]
As this is our first update, some explanation of the statistics is in order.
Most stats are represented by a single number between 0 and 10. Generally, 10 is better than 0, but very high scores can have negative aspects as well. Stats interact with each other in complex ways that can't always be predicted.
Popularity indicates how loved the government is by its subjects. A 0 indicates a government that is universally despised by all; a 10 indicates a government loved and cherished by all.
Dread indicates how feared your state is, both by your own citizens and by foreigners. A 0 indicates a state that is about as feared as a kitten; a 10 indicates a state so feared that few dare to speak its name.
Fervor indicates how much zeal exists among your subjects for your state religion. A 0 indicates that people couldn't care less about the state religion; a 10 indicates a people that are willing to kill and die for their faith at the slightest provocation.
Population indicates the approximate number of people in your state.
Prosperity indicates how well the average person in your state lives. A 0 indicates that your state is a squalid pit in which starvation is faced daily. A 10 indicates a society in which all are well-fed and every household is replete with the rarest luxuries.
Trade indicates how open your society is to other societies, and how many goods, technologies, and ideas cross your borders. Trade can give you prosperity and advancement but can also spread nefarious foreign ideas, religions, and diseases. A 0 indicates an isolationist society with completely closed borders; a 10 indicates an open and cosmopolitan society in which there is practically no distinction between foreign and local.
Advancement indicates the general level of technological advancement of your state. Most states are "Early Bronze Age," though some societies have not yet reached this level.
Infrastructure indicates the extent of civil works in your state '" roads, canals, aqueducts, public baths, granaries, academies, and so on. A 0 indicates that your state has no civil works of note; a 10 indicates a complex, advanced, and well maintained infrastructure available to all citizens.
Military
Your state's military deserves special mention, because it works somewhat differently than the other 0-10 statistics. There are several unit types you can choose from. The number of units you can normally field is limited; this limit will increase or decrease based on things like population, infrastructure, and so on. You can expand your military past this limit, but the quality of your units and the prosperity of your state will suffer for it.
Unit types are fairly general; spearmen, archers, and so on (see below for a current list). I don't want to get too detailed in terms of military '" it's just not necessary '" but I may allow the gradual development of 'unique units' if you develop them in stories.
Not all units are regular. 'Irregulars' will join up when you attack or defend; they represent volunteers, slaves, conscripts, and other amateur soldiers that have joined the regular army on a temporary basis. Irregulars vary in numbers and quality based on a variety of factors; a high fervor stat, for instance, will give you huge amounts of irregulars if you should embark on a holy war. They are not at the level of regular units, but don't discount the impact they can make, especially when defending their own homes or motivated by faith.
Navies work a lot like armies, though navies have their own distinct unit types. You can disembark your sailors and use a naval unit like an army unit; disembarked sailors ('Marines') are more effective than irregulars, but a bit less effective than any regular army unit. Navy and army units share the same unit limit, so a large navy comes at the expense of a large army (and vice versa).
You can change, add, and remove units through your story orders '" I'd rather you write about expanding your navy and building new ships than saying 'I add three Galley units.' Firstly, stories are always preferable to short orders; and secondly, changing your forces might be fast or gradual depending on other factors, so you can't always predict how your forces will grow and change.
Military Technology indicates the unit types you can raise.
Forces indicates the number of total units you have. Your unit limit is in parenthesis.
Army lists your regular army units. An infantry unit represents around 500 men. More exotic and expensive units, like horsemen, represent fewer men.
Navy lists your naval units. A naval unit represents around 5-10 ships, depending on size.[/spoiler]
[spoiler=Current Unit Types]
Army
Spearmen (Spr): Spearmen wield a short spear, and are usually equipped with a copper helmet, light armor (e.g. linen, hide, or leather), and a large hide or wooden shield. They are decent all-around troops that can handle most opponents adequately, but they don't excel at anything.
Bladesmen (Bld): These are usually younger and more agile warriors that serve as light infantry, fighting with some manner of bronze blade '" usually an axe, knife, or short sword '" and a hide or wicker shield. They wear little or no armor to preserve their mobility. Bladesmen are fast and flexible light troops who can ably accomplish tactical maneuvers and ambushes.
Archers (Arc): Archers carry a short bow, several sheaves of arrows, and little else. Their arrows are deadly, but inaccurate at long ranges, and can be blocked easily by shields and even light armor. They are often used to break up enemy formations and to assault or defend walled cities.
Slingers (Sli): Slingers fire deadly lead bullets that significantly outrange bows, and can break bones even through shields and armor. These bullets are heavy, however, which limits the number that can be carried into battle. They make good battlefield skirmishers.
Special (you can't choose these units, see above)
Irregulars (Irr): Irregulars wield whatever weapons are at hand '" javelins, clubs, bolas, farm equipment, or even simple rocks. They usually have no armor to speak of, and fight as skirmishers '" their plan is to throw whatever they have in hand at the enemy, and then run like hell! They lack training and discipline, but can be useful auxiliaries and scouts. Their effectiveness can vary based on their society and their current situation.
Marines (Mar): Marines are navy crews disembarked from their ships to fight on land. They are as disciplined as regular soldiers, but are lightly equipped and unarmored (armor can be a hindrance when running a ship), usually with short bows, javelins, or assorted hand weapons.
Navy
Boats (Boa): These represent canoes, barges, and small boats primarily designed for rivers and day voyages over calm seas. These small vessels are quite handy, but very vulnerable to storms and ill-suited for warfare at sea.
Galleys (Gal): The galley is a round-bottomed ship with 20-40 oars and a single square-rigged mast. They are faster and more seaworthy than boats, but are unsuitable for open waters beyond sight of the coast. They have no weapons, combat being conducted by boarding an enemy ship.
More unit types may become available as technology advances or as certain animals are introduced (i.e. horses). Note that just because a unit is mentioned here doesn't mean you can field it; check your 'Military Technology' stat.[/spoiler]
Now, without further ado, the stats.
Statistics
[spoiler=Free State of Inveran]
Player: Stargate525
Government: Oligarchal Meritocracy. There is a ruling house, and the best qualified from this house are chosen as leaders.
Popularity: 4
Dread: 0
State Religion: Cult of the Dragon Saints
Popular Religion: 100% Dragon Saints
Fervor: 4
Population: 9,000
Cities: Inveran (C)
Prosperity: 2
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 0
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 2 (2)
Army: 1 Spr
Navy: 1 Gal[/spoiler]
[spoiler=Nargaq]
Player: Atlantis
Government: Council of elders from the five ruling clans; Raven, Wolf, Fox, Bass, Otter. The Raven elder makes the final decision if there is a tie in votes.
Popularity: 5
Dread: 2
State Religion: Animism/ Ancestor worship
Popular Religion: 96% Animism/ Ancestor worship, 4% Runethainism
Fervor: 3
Population: 12,000
Cities: Nargaq (C)
Prosperity: 3
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Boa
Forces: 3 (3)
Army: 1 Bld, 1 Sli
Navy: 1 Boa[/spoiler]
[spoiler=Ruthern]
Player: Sir Vorpal
Government: Theocracy, with a new High Priest chosen every 7 years by an omen from Runethain.
Popularity: 6
Dread: 1
State Religion: Runethainism
Popular Religion: 90% Runethainism, 10% Animism
Fervor: 6
Population: 14,000
Cities: Ruthern (C)
Prosperity: 4
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 1
Military Technology: Spr, Bld, Arc, Boa
Forces: 1 (2)
Army: 1 Spr
Navy: None[/spoiler]
[spoiler=Southern Invernessi Machta-In]
Player: Wensleydale
Government: Decentralized Monarchy
Popularity: 3
Dread: 1
State Religion: Sadatism
Popular Religion: 100% Sadatism, unknown percentage Sadat Heresy
Fervor: 3
Population: 10,000
Cities: Danhula (C)
Prosperity: 4
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 0
Military Technology: Spr, Bld, Arc, Boa
Forces: 2 (2)
Army: 1 Spr
Navy: 1 Boa[/spoiler]
[ic=Despot Aguman II of Kuregn to the Machta of the Invernessi]
In return for my continued protection of your lands, I will require some kind of reciprocation '" a tribute is in order. Whether this comes from your own coffers or those of the Yaffans, who trade all throughout your waters, is your decision to make. I trust you understand which I would prefer.[/ic]
[ic=King Elu of Avardera to the High Priest of Ruthern]
My blessings upon you. I have had reason to be concerned of late with the highland tribes, who are more united and dangerous than they have ever been before. I believe that a mutual agreement between us could be beneficial to us both.[/ic]
[ic=Chieftains of the Six Tribes Confederation to the Leaders of Inveran]
The clans of Nargaq take our land and threaten our very way of life! Your explorers have passed through our lands and told us of your powerful army '" we entreat you to come to our aid against our oppressors.[/ic]
[spoiler=Free State of Inveran]
Player: Stargate525
Government: Oligarchal Meritocracy. There is a ruling house, and the best qualified from this house are chosen as leaders.
Popularity: 4
Dread: 0
State Religion: Cult of the Dragon Saints
Popular Religion: 100% Dragon Saints
Fervor: 4
Population: 9,000
Cities: Inveran (C)
Prosperity: 2
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 0
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 2 (2)
Army: 1 Spr
Navy: 1 Gal
Religion: They worship Dragon Saints. Each one has a portfolio and list of heroic deeds. Whether they were (or are) actual dragons is unknown.
Culture: Due to its location, the Culture of Inveran has been developed in isolation. Music is a prevalent form of entertainment, acting is unknown, and literature has just started in the topics of History and Religion. Daily life is based around fishing, from where they get most of their food, and religion, which they practice heartily.
[/spoiler]
[ic=Return Letter To Machta Sedoon]
Your Grace,
We graciously accept your offer of alliance. From this day henceforth, our enemies shall be one, and our good shall be free in trade.
Aristo[/ic]
[ic=Letter to the Ruthernians, Nargaq, and Durum]
Esteemed Rulers,
Word has come to me of the great lands that you possess and that you are a great people. We respectfully request that our ships be allowed into your ports, to trade with your people so that mutual understanding and respect may flourish. In return, we offer our ships for your own trade, and will gladly take your goods where you wish. For a small consideration, of course.
Awaiting Your Reply,
Lord Aristo[/ic]
[ic=Reply Letter to Six Tribes Confederation]
We will be glad to help our new friends in this time of need. We do ask that in return, when this war is over, that you allow our ships to travel to and through your land, as we will both profit from that arrangement.[/ic]
[ooc]New orders:
1.) Expand
2.) Agricultural development
3.) Military development
[/ooc]
[ic Reply to Kinge Elu of Advardera]Esteemed King,
As we have seen, also. I too belive an alliance could greatly help us both.
Runethain be with you,
Sharzak
[/ic]
[ic Reply to Lord Aristo]
Lord Aristo,
I accept your offer on behalf of the children of Runethain
High Priest Sharzak
[/ic]
[ooc]Actions:
1) Padre begins the construction of dams, bridges and roads to better the flow of trade through his lands.
2) In secret, he also performs sacrifices of his own blood to the darker incarnations of Ramala, Zakha, Dukil and Nukt to call down every curse imaginable upon Aguman and his lands.
3) The people of the Machta-In are certainly not happy with this chain of events, but even if Padre professes that his army is for defensive purposes alone, rumours are spread amongst them that it is for raiding, in the old ways, and for ousting the foreigners.
4) Padre commissions a large statue in honour of 'his' victory over Sedoon, with Aguman's role being downplayed slightly in the writing around the base.
5) Padre's final orders are to begin surveys of the land for natural resources.[/ooc]
The following letters are given to diplomats, addressed firstly to Aguman, secondly to the Jaffa matriarch, Ulla, and thirdly to Aristo.
[ic]Lord Aguman,
Of course, tribute will be provided. I will see to it directly. At present I am seeing to the establishment of an army to protect both our interests in the Inverness, which I hope to be a strong guiding force for trade in future.
Yours respectfully,
Machta Padre
[/ic]
[ic]My Lady Ulla,
I extend an offer of alliance to yourself, as a guiding force for trade and defence. I ask as a sealing to this agreement that you pay one half of our tribute to Kuregn for thirty years, which we will repay in grain and free military service.
Yours in respectful hope,
Machta Padre[/ic]
[ic]My Lord Aristo,
It is good that you have accepted my nephew's offer, and I hope to continue that partnership. However, through coercion, violence and bribery, the Despot of Kuregn has captured him and forced myself, Padre, into serving him as a puppet Machta. For now, I must work in secret, but soon enough I hope to break free of my 'debt'.
Yours in comradeship and hope,
Machta Padre.
[/ic]
[ooc]> mine more copper.(mole clan)
> Create More canoes.(otter, bass, trout, salmon clan)
> Create armor and weapons for army.(porcupine, wolf, and hawk)
> Explore.[/ooc]
[ic Reply to Lord Aristo]We except your offer, but would like to know in what way this would benifit our people. We have much copper to benifit you, but what resources are we in need of that you will offer?
Sincerely,
Raven Elder Rufiil[/ic]
[ic=Reply to Rufiil]Esteemed Elder,
We know not what goods we may be able to provide you, as we have not seen our land enough to determine that. However, should you agree, our first ship will be laden with a fine selection of all that Inveran, and her trading partners across the globe, have to offer. Surely you will find something desirable better than we could guess, and we would not wish to leave out that item based on a false assumption.
The being said, I must inform you that I received a letter from the Six Tribes Confederation, pleading for our assistance in defending them against you. Not wishing to see bloodshed on either side of this unfortunate situation, I will be sending delegates in hopes that an impartial party may help forge a lasting friendship between your two peoples.
Lord Aristo[/ic]
[ooc]Escorting the above letter are the delegates, who will stop briefly in the Six Nations, gather their side of the story while allowing the letter to go ahead of them, then follow it. Among the delegation is Publictus, whose knowledge of the people should prove to be a decisive advantage.[/ooc]
[ic=Reply to Machta Padre]
Your Grace,
I am glad that our two peoples may share in the bounty of Inverness as allies, rather than enemies. Your plight concerns me, and I would be more than willing to lend whatever assistance our nation can provide. Be it known, however, that my forces may be tied up with other matters.
Lord Aristo[/ic]
[ic]To my Brother Aristo,
Greetings from Ilneress, your grand colony! I am glad to report that despite our early setbacks, exploration of the island for usable resources is going according to plan. I have taken the liberty of sending with this letter what reports have already come in, but they, regrettably, give an incomplete and somewhat dull picture. The countryside is beautiful here, I hope that your affairs of state will not keep you from visiting your older brother!
I have heard of your plans to construct an academy in Inveran. I agree wholeheartedly that public and free education is the future of our nation, and I hope that one day I may obtain permission to construct one in the Colony. I have developed, by necessity, a system by which letters may be delivered extremely fast, using a series of waystops and several runners in series. Perhaps this will be of some use to you, as it has quickened our exploration significantly.
Give my love to Publictus, and wish luck to our nephews.
In your service,
Lord Leogo.[/ic]
[ic=Royal Decree]Be it Known,
By Royal Decree, in order to aid in the natural trade and exchange of goods in the Free State of Inveran, as well as the hopes of a convenient method of trade among nations, hereby sets a standard for trade and debt.
From this day henceforth, all trade may be conducted by use of the Drake. The Drake is to be accepted at all places of trade and commerce, and may be used for the repayment of all debts. A drake is set to equal the value of 1(one) pound of salt or three ounces of gold, with smaller denominations being made available.
You may purchase Drakes by exchanging an equivalent amount of items with the local tax collector.
By order of his Majesty,
Aristo
[/ic]
[ooc]Additional orders and condensed orders for the ADD.
*Construct a grand academy, which is open to all.
*introduction of a rudimentry letter carrier's service.
*survey of both islands for usable natural resources.
*expansion to other islands (nothing as big as the colony, but small settlements).
*begin trade, and introduction of standardized currency.
*increase the size and technological level of our fleet, which special focus on making ships large enough to conduct international trade effectively.
[/ooc]
[ic Reply to Lord Aristo]We shall gladly trade with your peoples. We never intended to have a war with the confederation of six tribes so please do what you can to convince them we are not a threat. Please resolve this conflict as best you can, for we are not in any position to resolve it ourselves.
Sincerely,
Council of elders[/ic]
[ic=King Duru-dan of Durum to Lord Aristo]
I am pleased to allow your ships passage through our ancestral lands, but as a gesture of good faith I ask that you show our people the secrets of this wondrous stone you call "bronze." Give me men to teach these secrets to our people, and I will make you the only foreigners whose vessels are welcome in our waters.[/ic]
[ic=Matriarch Ulla to Machta Padre]
Though I sympathize with your situation, I fear that to pay tribute to Kuregn would create the expectation of future tribute in the mind of the Despot and his heirs. I have not freed our city from one kingdom in order to pay tribute to another. I must decline your request for an alliance, as with the Sea Mother's blessings we do not need such foreign entanglements at this time.[/ic]
[ic=Lord Aristo]Brotherly Ally,
It is good that you have accepted our offer of alliance, that we may share the Inverness equally. All that I ask is that you may assist us in paying off the tribute required from Kuregn, and aid us when the time is right to expel them from our islands. I fear that we do not have the resources at present to grant suitable tribute to Kuregn, and that our military is not great enough to fight them off - were we to be overcome, I imagine you would be the next target of this vicious Despot's conquests. Only together can we stand against this threat.
Yours in comradeship,
Machta Padre
[/ic]
[ic=Lord Aristo to King Duru Dan]
We agree to show you the secrets of our bronze-working ability. But this knowledge comes at a price. The construction of our ships requires great amounts of wood, and since these ships will be aiding you, I believe it is only fair that you supply enough for some ships, in addition to exclusive trading rights. If you wish, only the ships built from your wood will enter your ports, and we shall attempt to make half the crew of these vessels of rour people, so that with time, you will also learn our secrets of navigation. [/ic]
[ic=Lord Aristo to Machta Padre]
As I said before, we do not have the military forces necessary to defend both you and us at this time. However, we shall attempt to supply what wealth is needed to buy them off temporarily. I hope that your people will similarly aid us when we request it?
[/ic]
[ic=Machta Padre to Lord Aristo]Of course. Once we have removed these oppressors, we will have the resources to repay you in every possible way.[/ic]
[ic=King Duru-dan to Lord Aristo]
That is a simple request to grant. Give us the secrets of your wondrous stone and you may take all the wood your fleet can carry. Any ships of yours may come and go as they please, and we will make slaves out of any other foreigners who trespass upon our seas.[/ic]
[ooc]
Please note:
Except for Ruthern, all player-controlled nations have reached their military limit already. The limit reflects how many professional soldiers your society can support before the quality of equipment and the surplus food supply are compromised. Note that unless your limit happens to rise with the next update, orders to expand the military will result in your state exceeding the limit, which will negatively affect prosperity and military strength.[/ooc]
[ooc]The increase I was talking about wasn't military. It was to increase the size of our commercial fleet and I assume they would be crewed by civilians.[/ooc]
[ooc]
That's fine, just make sure it's clear so I know what you're talking about.[/ooc]
Quote from: Mithridates[ooc]
Please note:
Except for Ruthern, all player-controlled nations have reached their military limit already. The limit reflects how many professional soldiers your society can support before the quality of equipment and the surplus food supply are compromised. Note that unless your limit happens to rise with the next update, orders to expand the military will result in your state exceeding the limit, which will negatively affect prosperity and military strength.[/ooc]
[ooc]Okey dokey. I've changed my orders to reflect this, working on building up infrastructure rather than military strength.[/ooc]
[ooc]ok i would like to un-do my order to train and build up the military of my people.[/ooc]
[ooc]Don't worry, no orders are "permanent" until I actually update. You can edit whatever you want; I'll re-check everything before posting the next update.
Speaking of updates, I'm moving to Atlanta on Wednesday and might be a little too busy for a few days. Time constraints may force me to limit or delay the update this week. I'm therefore not putting any deadline on orders just yet, so take your time... and maybe write a good story for us. :)[/ooc]
[ooc] Nargaq Clans
Raven, Wolf, Fox, Bass, Otter, Mole, Trout, Beaver, Bear, Porcupine, Salmon, Hawk, Deer. [/ooc]
You can update more than once a week, I mean unless you guys have something else to finish, I'm ready now.
Hi, I'm a new player moving in, so here's my description:
Name: The League of Freemen
Government: The Captains of the Freemen have a council in which they decide overarching goals for their people, essentially forming a republic. Each Captain governs his "Fleet", meaning navy and minor settlements, without interference.
Religion: The League of Freemen believe in Mother Earth and Father Sea. The men are more devoted, in the main, to Father Sea, being a mainly seafaring people. Women are more aligned with Mother Earth. Some Men take to Mother Earth, but are not seen as weaklings for their choice, as the League knows that "No one sees he same waves." Also, women do follow the call of father Sea, and sail with the men for various reasons, often to avoid marriages they don't desire.
Culture: The culture of Freemen is fairly straightforward. In the main, they are sailors and fisherman, only coming to land to see their families, and dealing with port cities. One cultural event is the Captain's Meet. Every year, The Captains gather at a destination determined at last year's Meet, and discuss issues they see and things they feel need addressing. Literacy is less common amongst the men, though the women do read and write, and teach their children. Singing and Acting are common entertainments for the men.
Location (Assuming Mithridates approves): There are three main settlements that the Freemen possess. The first, Hartport, is located to the southeast of Yaffa, and the Northeast of Celend, across the water from both of them. Hartport is a common location for the Captain's Meet, normally changing only for defensive measures in wartime. The second, Tremaine, is to the South east, and is closest to the Tescha. Finally, Norpost is to the East of Ruthern. Between Norpost and Tremaine, the Freemen sail.
[ic=From the Free Captains to The Machta Sedoon] We humbly submit a petition for trade between our peoples, as we determine that such a course would be beneficial to both parties.[/ic]
[ic=From the Free Captains to the people of Yaffa and Celend] We, the Free Captains, seek free passage through the straits near your lands. We do not seek war, and merely wish to maintain trade routes through the area.[/ic]
[ooc]
Standing orders:
1. Seek trade with the landbound.
2. Improve our ships. For cargo, harvest, and wartime. In that order.
3. Research ways to better obtain food from Father Sea
4. establish protective treaties with surrounding peoples for our settlements.[/ooc]
[ic=From Machta Padre to the Free Captains]
Your offer is duly recieved, noted, and agreed to, provided you have resources that we may trade for.[/ic]
[ooc]I'm ready for updates, sure.[/ooc]
[ic=Letter given to Free Captain while sailing through Inveran Waters]
Unknown Nation,
Your ships are sailing through our waters, and is in violation of our borders. We will give reasonable time to open a line of communication, else your ships will be seen as pirates in our waters, and captured.
Lord Aristo[/ic]
[ooc]If you intend on circumnavigating us, then please ignore this. :)[/ooc]
Quote from: Stargate525You can update more than once a week, I mean unless you guys have something else to finish, I'm ready now.
I want to give people plenty of time to write, since prose is encouraged. Part of the idea is for people to embellish on the campaign world with their own detail and stories; that's what makes this a "story-game" instead of just a game. Note how a lot of update space went to Inveran and the Machta-In - it's not because I like them more, but rather because more detail and description gives me more to work with. As I said, there's nothing wrong with just giving basic orders, but stories and descriptions help me out and make a more developed world, so I want to encourage them by not rushing through updates too fast. Additionally, updates are a fair amount of work for me, and if I have an update every 2-3 days I'm going to get burned out really quickly. I may put out another one before I leave on Wednesday just to get us started out well, but I can't maintain that kind of schedule.
AllWillFall2Me: Those borders are fine with me, though maintaining such a far-flung state might be challenging. I wish you luck!
[ic=Grand Archon Haloun of Celend to the Free Captains]
Mighty and Venerable Celend will suffer your commerce - so long as you acknowledge Celenite suzerainty, as the Yaffan Matriarch has.[/ic]
[ic=Matriach Ulla of Yaffa to the Free Captains]
We will not interfere with your fleets, blessings to the Sea Mother be upon them.[/ic]
Quote from: MithridatesI want to give people plenty of time to write, since prose is encouraged. Part of the idea is for people to embellish on the campaign world with their own detail and stories; that's what makes this a "story-game" instead of just a game. Note how a lot of update space went to Inveran and the Machta-In - it's not because I like them more, but rather because more detail and description gives me more to work with. As I said, there's nothing wrong with just giving basic orders, but stories and descriptions help me out and make a more developed world, so I want to encourage them by not rushing through updates too fast. Additionally, updates are a fair amount of work for me, and if I have an update every 2-3 days I'm going to get burned out really quickly. I may put out another one before I leave on Wednesday just to get us started out well, but I can't maintain that kind of schedule.
I understand. It should take us longer to finish up business once more people get into it (hopefully).
[ic=From The Free Captains to The Free State of Inverness]Our most humble apologies, it appears that a bosun had misunderstood the relationship twixt Machta-In, and The Inverness. We extend our greetings, and wish permission to sail in your waters in pursuit of fish and trade. Both of which we would be happy to extend to your markets, given the chance.[/ic]
[ic= From the Free Captains to the Grand Arch-Thingy of Celend] Suzerainty? Milord, we are but simple fisherfolk. We don't understand that word. What does it mean?[/ic]
[ooc]As an aside, how feasible is the concept of a "floating city", made up of rafts, ships, and other watercraft lashed and tied together? If at all possible, I would appreciate that as a capital city.[/ooc]
[ic=Grand Archon of Celend to the Free Captains]
It means that you acknowledge the Grand Archon of Celend as your superior, and that you recognize that your continued freedom to sail upon these waters is conditional upon that acknowledgment. It means that you shall pay a nominal tribute to affirm your allegiance. The Teschans, Yaffans, and Dolans all acknowledge our authority and bow to us. Do so as well, and you will prosper as they have.[/ic]
QuoteAs an aside, how feasible is the concept of a "floating city", made up of rafts, ships, and other watercraft lashed and tied together? If at all possible, I would appreciate that as a capital city.
I have no problem with that.
[ooc]Heads up to our newcomer:
Machta-In and The Free State of Inveran are separate countries which currently have an alliance. The Inverness is the island chain that these two countries (and you) live in. I assume you meant Inveran in your last post, so...[/ooc]
[ic=Lord Aristo to the Free Captains]
Admiral,
Your offer of trade is welcomed and agreed to. Henceforth, your ships shall be welcome in any of our port cities, to trade whatever they may wish.
However, we must decline your request to freely fish within our waters. Our people make a living off of the bounty of the sea, and as fishermen yourselves, this would endanger our very existence. If you wish to fish within Inveran Lands, you will surrender a fifth of your catch to us, as well as pay a small tax on the remainder, so that our people's way of life may be preserved.
Lord Aristo[/ic]
Quote from: MithridatesI have no problem with that.
Glee! But where would it go?
[ooc]Stargate, Thanks for correcting my misuse of your location vs your country. I do know that the two countries are separate. If you didn't notice from my communication with the Celends, my people prefer to play stupid. Better the enemy underestimate you than you them.[/ooc]
[ic=from the Free Captain Edgard to The Grand Archon of Celend] I cannot speak, nor agree, for all my brethren, my lord, but I will personally tell them of your gracious offer come Captain's Meet, and will no doubt be deliverin' your tribute come soon.[/ic]
[ic=From The Free Captains to the Lord Aristo] The trade is welcome, but Father Sea be generous enough for all, we shall seek his bounty in other waters. Good Fish, Good Waves.[/ic]
Quote from: AllWillFall2MeGlee! But where would it go?
In the water, perhaps? Wasn't the idea that it would move around?
And I see you took the right action; We don't want competition in our waters dangit!
I have no problem with a city on the water - Venice and Tenochtitlan come to mind - and I don't have any problem with such a city being made of ships and watercraft. Such a city, however, would not be mobile; it would be impossible to steer and propel, and one storm could probably wreck it. I need the city to be stationary, regardless of what it is actually made of.
Like I said in the opening post, fantasy stuff may be introduced later, but for now I'd like to keep things grounded in realism.
Quote from: MithridatesI have no problem with a city on the water - Venice and Tenochtitlan come to mind - and I don't have any problem with such a city being made of ships and watercraft. Such a city, however, would not be mobile; it would be impossible to steer and propel, and one storm could probably wreck it. I need the city to be stationary, regardless of what it is actually made of.
Hmmm. For now, I will forsake it, until I find a feasible/interesting way to organize it. Perhaps having the ships carry, at the cost of cargo space, connecting materials, adn having flaoting cities be more like gypsy caravans...
But for now, ignore the idea.
Quote from: AllWillFall2MeHmmm. For now, I will forsake it, until I find a feasible/interesting way to organize it. Perhaps having the ships carry, at the cost of cargo space, connecting materials, adn having flaoting cities be more like gypsy caravans...
Haha, gypsies of the ocean...
Dude, that's totally going in my setting.
Quote from: AllWillFall2MeQuote from: MithridatesI have no problem with a city on the water - Venice and Tenochtitlan come to mind - and I don't have any problem with such a city being made of ships and watercraft. Such a city, however, would not be mobile; it would be impossible to steer and propel, and one storm could probably wreck it. I need the city to be stationary, regardless of what it is actually made of.
Hmmm. For now, I will forsake it, until I find a feasible/interesting way to organize it. Perhaps having the ships carry, at the cost of cargo space, connecting materials, adn having flaoting cities be more like gypsy caravans...
But for now, ignore the idea.
I think that an island where ships can shelter from storms and connect to one another, or possibly just a set location that the Free Captains might visit, somewhere in the sea, would be best. Then they could rope together for a short time, put down gang-planks and go to market. :P
Quote from: AllWillFall2MeHmmm. For now, I will forsake it, until I find a feasible/interesting way to organize it. Perhaps having the ships carry, at the cost of cargo space, connecting materials, adn having flaoting cities be more like gypsy caravans...
But for now, ignore the idea.
OK then. The update is probably coming today.
The Years of the Tide
Year of the Comet 26-50
Historians may one day say that these years belonged to the seafarers. New seashore states have arisen, and older ones have expanded and developed. Though Kuregn and Celend retained their influences among these people in theory, it is increasingly evident that a new order is emerging apart from the ancient kingdoms.
[spoiler=The Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update2.jpg)[/spoiler]
The North
Though a peninsular state with close proximity to the Inverness and the Norpost enclave, the Ruthernian state focused on its internal development and its landward territory. Perhaps conscious of growing Nargaq power in the highlands, Ruthern and Avardera formally allied, while Ruthern raised an army and continued the active advance of its borders. This advancement came through a curious combination of the scripture and spear, bringing the influence of the priesthood of Runethain to the borders of Norpost and the Six Tribes Confederation. Their religion found some converts among the people of Norpost and the Six Tribes alike, though the priesthood was generally more concerned with temporal advancement than spiritual. Ruthern's lands became rather expansive for one city-state to control, and the state's control remains rather tenuous towards its new frontier, especially since a large minority remains in these border regions with little allegiance to Ruthern or Runethain.
Its expansion did, however, bring Ruthern to the thick inland forests, and this yielded an interesting new development. With relatively little need for lumber, Ruthernian farmers slashed and burned the forests to make more room for farmland. These farmers have found that the residue from such ash, after being exposed to water, makes a cheaper and more plentiful fertilizer than animal dung. Though the process is rudimentary and has not spread far beyond the frontier regions, Ruthern has enjoyed a noticeable growth in crops and population thanks to its productive frontier farmers.
Further inland, the clans of Nargaq turned from expansion to exploration. A growing trade relationship between Nargaq and their neighbors, as well as the cessation of Nargaq conquest, served to cool tensions between Nargaq and the Six Tribes. Others without the desire to trade went east, where the clansmen became the second people to make contact with the distant state of Durum. The men of Durum were eager to trade with the clansmen for their copper, as the agents of Inveran were simultaneously teaching the Duru the techniques of forging bronze.
A trade route emerged stretching from Inveran to the Duru city of Aduum, called 'the copper road.' Invernessi merchants, bearing cured fish and salt, sail north into the lands of the Six Tribes, trading their goods for timber to take back to the isles. Other merchants sail further upriver to trade in Nargaq for copper. Nargaq caravans move across the hinterlands to the east to the aptly named trading town of Useh-dum ('place of copper' in the Duru language), a place home to the Nargaq, Duru, and Invernessi, outside the effective control of any outside state. There, copper moves in boats downriver to Durum, while Duru boatmen ship back another metal, far rarer in the northlands '" silver. Duru silver has thus found its way as far as the Machta-In. The fact that the Inveran 'Drake' was originally based on the weight of gold was totally forgotten; gold is almost unseen in the region, while Duru silver became readily available (if still expensive). All profited from this trade, especially the Invernessi and the merchant lords of Useh-dum (also largely Invernessi).
The Copper Road remained profitable partially because of a growing difficulty in the northern sea. The rocky coastline directly west of Ruthern, long known as the 'dreaded shore' for its supremely dangerous shoals and stormy seas, became known in the year 28 for another kind of dread. The wild people of these forsaken shores began to take to piracy in this year, attacking Invernessi merchantmen traveling to Durum. Using surprise and numbers to overwhelm merchant ships, the corsairs all but cut off trade running around the coast, making the Copper route the only viable artery of trade. Nearly a hundred Invernessi merchants and crewmen were killed or enslaved by the corsairs of the Dreaded Shore, who managed to prevail despite their apparent lack of bronze or advanced ships. The sea between Ruthern and Avardera became the most dangerous place on earth in a matter of months.
The Isles
Despite setbacks on the waves, the Free State of Inveran rapidly recovered from the shortages of the last generation thanks to the Copper Road. The lords of Inveran attempted to introduce the "Drake," the first true measure of currency in the northlands. For hundreds of years, the ancient kingdoms have used gold and silver bars as material "receipts" representing shares of state grain supplies. The Inveran currency, however, was not backed with anything - a Drake could be purchased for salt or silver, but the state held no grain or other valuables with which to back the Drake's value. Without a material backing, most merchants scorned the new currency, preferring to continue their system of bartering commodities. Inveran dominance of the southern Copper Road persisted despite this failure, due to an advanced fleet and growing influence with the inland states.
Inveran's exports continued to be largely products of the sea; the islands themselves were found to be relatively devoid of resources valuable to outsiders. Some local pottery from Ilneress was traded to the Six Tribes, but besides that fish and salt continued to be the mainstay of Invernessi merchant sailors. Several smaller islands came under Inveran control during this time, though they added no great material wealth to the state.
The wealth in the coffers of Lord Aristo went towards an impressive academy in Inveran, built mud brick and imported timber. Though the Lord of Inveran died before it could be completed, the academy went on to become an important locus of mathematic learning in the isles, crucial to navigation and construction. Though 'open to all,' the reality is somewhat different; the vast majority of Invernessi are subsistence fishermen, and have neither the time nor the means to engage in such frivolities. The small (but growing) merchant class of the isles found it expedient to instead bring talented local sailors to the academy to serve them as bonded navigators. These merchants give their families a silver stipend to reside comfortably in the cities, while in return their husbands and fathers attend the academy and sail ships throughout the warmer months, swearing to serve no other merchant. Education, like silver, can be a very precious commodity.
In the south, the people of the Machta-In found the yoke of Kuregn to be more onerous psychologically than physically. While the tributes did take some toll on local prosperity, the mere fact of Kuregnite agents strolling freely through local villages brewed discontent everywhere. The Machta's attempts to make himself out to be a victor '" or at least a victim '" were received tepidly at best. The aging Machta spent most of his time running about ensuring the loyalty of local strongmen and princes, and had great difficulty with his planned public work projects. Not wanting to risk open rebellion by drafting already irate peasants into unpaid labor, the Machta was forced to pay them, depleting his own treasury further. The Machta grew ill near the end of this period, and could see his hard work begin to unravel as local princes crept up on his authority. Only the army, still loyal to the bedridden ruler, stood in the way of actual rebellion. Perhaps the only bright spot in these dismal years was the discovery of a pearl bed near the Machta-In's northernmost island.
The South and East
In the year 30, Aguman II, despot of Kuregn, died suddenly of a heart ailment. He was succeeded by his son, who was in turn murdered only three years later and replaced by his cousin, Tandam.
In the parched Ma'a, the Ammar led the Atur to pillage up and down western Celend, until the Grand Archon paid the Atur tribesmen to join their own forces as mercenaries.
The city of Hartport, practically lashed together and floating in a coastal lagoon, became the center of an oddly diverse maritime republic stretching from the northlands to the Teschan River. A latecomer to the trade of the isles, the League of Freemen found few opportunities in the north, where the Invernessi dominated the waves. Their ships navigating up the Teschan River were more successful. The Teschans themselves, though a notoriously odd and dour people, were willing to allow their seafaring neighbors to harvest papyrus from the vast marshes along the Teschan river. Celend, with its notable class of scribes and priests, showed interest '" for years, Celend had relied on papyrus from Beitar, which had levied heavy taxes on its own papyrus exports. The Grand Archon, after receiving the League's acknowledgement of tributary status, was happy to accept their tribute in papyrus.
Beitar's monopoly was instantly shattered, and the Regent of Beitar was not pleased. In the year 47, the Regent dispatched the Legate Isuar Eidan with two thousand men to eradicate Tremaine and humble the Free Captains. The Captain Edgard, having received advance knowledge of the attack, sailed to Tremaine and fled with most of the residents into a nearby marsh. Upon arrival, the Beitarans found only abandoned houses and boats. Isuar began to search the fens for the Captain and his men, but the army had difficulty in the marshy terrain, and his army was harried by Tremaine irregulars attacking from the marshes. Soon after their arrival, the Beitarans were followed by a Celenite force, dispatched to defend their new tributary. At the edges of the marsh, the two kingdoms clashed.
[spoiler=The Battle of Edgard's Fen]
Attacker: Beitaran Regency (Legate Isuar Eidan)
1,000 Spearmen (2 units)
500 Bladesmen (1 unit)
500 Archers (1 unit)
Defender: Empire of Celend (Archon Jonan), League of Freemen (Captain Edgard)
1,000 Spearmen (2 units)
500 Archers (1 unit)
500 Marines (League of Freemen) (1 unit)
1,500 Irregulars (League of Freemen) (2 units)
Result: Celenite '" League victory. Most Beitaran troops were unable to return to their ships, and either killed or captured. The Legate was captured and executed on the orders of the Grand Archon.[/spoiler]
The Regent of Beitar was profoundly humiliated by his defeat. Though Celend did not follow up its victory with any major offensive, its desert mercenaries inflicted severe raids on Beitar for years until the Regency regained the strength to expel the Atur. Any power Beitar exerted away from its own shores was utterly broken. Several months later, discredited and facing new internal enemies, the Regent was assassinated. The League, relieved from any further exterior threat, was free to focus its efforts on fishing and the papyrus trade; though paying the tribute to Celend was not inconsequential, Celend's intervention on the behalf of the League made the payments somewhat more palatable.
Elsewhere, the Lowland States continue their local struggles. Motivated by a need for prestige, rulers have competed to build ever larger and more ostentatious citadels, temples, and gardens as each strives to outdo one another. Though political unity in the region remains elusive, the city-states of the Serpent remain some of the most prosperous in the world.
Statistics
[spoiler=Free State of Inveran]
Player: Stargate525
Government: Oligarchal Meritocracy. There is a ruling house, and the best qualified from this house are chosen as leaders.
Popularity: 5 [+1]
Dread: 1 [+1]
State Religion: Cult of the Dragon Saints
Popular Religion: 100% Dragon Saints
Fervor: 3 [-1]
Population: 9,500 [+500]
Cities: Inveran (C), Ilneress
Prosperity: 3 [+1]
Trade: 4 [+2]
Advancement: Early Bronze Age
Infrastructure: 2 [+1]
Espionage: 0
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 2 (3) [+1]
Army: 1 Spr
Navy: 1 Gal
[/spoiler]
[spoiler=Nargaq]
Player: Atlantis
Government: Council of elders from the five ruling clans; Raven, Wolf, Fox, Bass, Otter. The Raven elder makes the final decision if there is a tie in votes.
Popularity: 5
Dread: 1 [-1]
State Religion: Animism/ Ancestor worship
Popular Religion: 92% Animism/ Ancestor worship, 6% Runethainism, 2% Dragon Saints
Fervor: 3
Population: 13,000 [+1,000]
Cities: Nargaq (C)
Prosperity: 4 [+1]
Trade: 2 [+1]
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Boa
Forces: 3 (3)
Army: 1 Bld, 1 Sli
Navy: 1 Boa
[/spoiler]
[spoiler=Ruthern]
Player: Sir Vorpal
Government: Theocracy, with a new High Priest chosen every 7 years by an omen from Runethain.
Popularity: 5 [-1]
Dread: 1
State Religion: Runethainism
Popular Religion: 84% Runethainism, 16% Animism
Fervor: 6
Population: 16,500 [+2,500]
Cities: Ruthern (C)
Prosperity: 5 [+1]
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 1
Military Technology: Spr, Bld, Arc, Boa
Forces: 2 (3) [+1]
Army: 2 Spr
Navy: None
[/spoiler]
[spoiler=Southern Invernessi Machta-In]
Player: Wensleydale
Government: Decentralized Monarchy
Popularity: 2 [-1]
Dread: 0 [-1]
State Religion: Sadatism
Popular Religion: 96% Sadatism, 4% Dragon Saints
Fervor: 4 [+1]
Population: 10,500 [+500]
Cities: Danhula (C)
Prosperity: 3 [-1]
Trade: 3 [+1]
Advancement: Early Bronze Age
Infrastructure: 2 [+1]
Espionage: 0
Military Technology: Spr, Bld, Arc, Boa
Forces: 2 (2)
Army: 1 Spr
Navy: 1 Boa
[/spoiler]
[spoiler=The League of Freemen]
Player: AllWillFall2Me
Government: Confederated Republic
Popularity: 4
Dread: 0
State Religion: Mother Earth/ Father Sea
Popular Religion: 94% Mother Earth/ Father Sea, 6% Runethainism
Fervor: 4
Population: 8,500
Cities: Hartport (C)
Prosperity: 4
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 1
Military Technology: Spr, Bld, Arc, Boa
Forces: 2 (2)
Army: None
Navy: 2 Boa
[/spoiler]
[spoiler=Free State of Inveran]
Player: Stargate525
Government: Oligarchal Meritocracy. There is a ruling house, and the best qualified from this house are chosen as leaders.
Popularity: 5
Dread: 1
State Religion: Cult of the Dragon Saints
Popular Religion: 100% Dragon Saints
Fervor: 3
Population: 9,500
Cities: Inveran (C), Ilneress
Prosperity: 3
Trade: 4
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 0
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 2 (3)
Army: 1 Spr
Navy: 1 Gal
Religion: They worship Dragon Saints. Each one has a portfolio and list of heroic deeds. Whether they were (or are) actual dragons is unknown.
Culture: Due to its location, the Culture of Inveran has been developed in isolation. Music is a prevalent form of entertainment, acting is unknown, and literature has just started in the topics of History and Religion. Daily life is based around fishing, from where they get most of their food, and religion, which they practice heartily.
[/spoiler]
[ic=excerpt from history book far in the future]
The Death of Lord Aristo was a time of mourning; compounded by the fact that his brother Publictus, then acting Lord, followed him to the grave only a few months afterward.
After this, Publictus's nephew Leonitis ascended to power before being voted out on general incompetence. His brother, Helios, was then given the mantle and immediately began a drastic reformation of Inveran, both diplomatically and internally.
Styling himself Dragonlord Aristo II, he quickly instituted a group of highly intelligent men to aid him in his decisions (as he himself was only 17 at the time). This group quickly became known as the Aristocracy, men famed for their honesty, integrity, and general upstandingness. He gave a greater amount of autonomy to Ilneress and its surroundings, allowing them to appoint their own governor for the first time in their history.
Seeing the failure of the Drake, Dragonlord Aristo II quickly recalled the currency and re-issued it a few months later, this time backed eighty percent of its value in silver bullion and non-perishable trade goods, and designed by the most ingenious of Inveran's craftsmen so as to be nearly unforgeable.
He also ordered the expansion of the fleet, the most impressive and powerful galleys yet built, made of Duram lumber. The current fleet, along with half of Inveran's spearmen, would sail to the Dreaded Shore to make war with the pirates. Before the fleet would leave, Aristo II sent for aid to his fellow Lords.
He improved and expanded upon the Academy of his Uncle Aristo I, subsidizing the academy and its teachers with money made from trade along the copper road, adding a new wing, and (at least attempting) to make it a truly universal place of learning. In return for this funding, the academy would be expected to develop new technologies and ideas for the benefit of Inveran. Aristo II immediately assigned these scholars to develop a means of improving current fishing abilities, so as to free people from subsistence farming and allwoing them time to further their own goals.
Stretching his already this economy, Lord Aristo II sent a second expedition into the Lost Lands, marching inland from East of the Six Nations all the way to Useh-Dum. Unlike Publictus's expedition, this was to be the beginnings of a second colony. The Inveran's remaining company of spearmen (1/2 units) would march with the expedition and, upon finding a rich and fertile unclaimed land, begin to lay the framework of a colony while the remainder sent word back along the Copper Road for immigrants. [/ic]
[ic=Letter to all Allies of Inveran]
Lords and Friends,
I am Dragonlord Aristo II, heir to the Lordship of Inveran. I am mounting an expedition to the Dreaded Shore, for the purpose of defeating the pirate lords there. This would benefit all who wish to sail those waters, and aid will not go unnoticed.
In Faith,
Dragonlord Aristo II[/ic]
[ic=Secret letter from Aristo to his Cousin, Cosad]
Cosad,
As your friend and cousin I request, and as your Lord I command, you to gather your most trusted and capable comrades, for I wish to send you on Inveran business to Useh-Dum.
Once you arrive, you are to mingle with the populace and make an attempt to sway them to Inveran culture and society. I wish to expand Inveran's interests on the mainland and will need a city as a base. I have other plans should this fail, but being able to claim Useh-Dum as an Inveran Colony would be a tremendous aid.
You must be subtle, no one must know of this, and write me only if it is of the utmost importance.
Your Cousin,
Helios
[/ic]
QuoteI marked part of that in red, because I'm a bit confused about the Drake. You say in the post that the drake has 'come to great importance' and that it was scorned. I find this somewhat oxymoronic (is that even a word?). Re-reading it, I see I wasn't clear at all, but the exchanged items mentioned in the decree was what I intended the currency to be backed with.
Sorry, the bit about "great importance" was from an earlier draft of the update, I thought I had removed it. I have edited it out, please disregard.
As for the interpretation of it, sorry I didn't interpret it the way you did. To me, your description indicated that you could buy Drakes, not that you could then produce Drakes to reclaim the same goods. These things happen, and you're free to re-introduce it. :)
Quote from: MithridatesSorry, the bit about "great importance" was from an earlier draft of the update, I thought I had removed it. I have edited it out, please disregard.
Duly noted, although I wish you had edited out the other one... ;)
Quote from: MithridatesAs for the interpretation of it, sorry I didn't interpret it the way you did. To me, your description indicated that you could buy Drakes, not that you could then produce Drakes to reclaim the same goods. These things happen, and you're free to re-introduce it. :)
Whahuh? Well they would be 'buying' drakes the same way a store today would 'buy' your money with merchandise. The last part of your second sentence makes no sense to me though. Could you rephrase?
Oh, and as far as currency, that's totally MY invention... MINE! :ninja:
:poke:
So much stuff I want to do, and not enough people to do it! ARGH.
Quote from: Unnecessarily long answerNo, seriously, this answer is unnecessary. Read it if you want, but you certainly don't need to know this stuff for our game!
Grain is highly perishable and quite heavy in large quantities. It would be a lot easier for merchants if, instead of carrying grain around, they could just trade a "check" for grain. The government seizes upon the idea to give out "receipts" for the grain stored in the royal granaries, so merchants don't have to carry around grain. Notes, however, can be forged - but precious metals can't. The government thus decides to tightly control the supply of a precious metal - gold, for instance - so merchants can carry small amounts of gold around instead of grain.
But here's the kicker. This only works as long as the merchants know there is a supply of grain to be had; the merchants have confidence in gold because they know that they can visit the royal granaries at any time, turn in gold, and withdraw a set amount of grain. If the royal granaries run dry, the system collapses because the value of gold is no longer anchored to a real quantity of grain.
Inveran put out a currency that could be purchased - with gold/silver or salt - but didn't explicitly say that you could get that amount of silver or salt back from the government. Even if Inveran had said that, it wouldn't have been true, because the government doesn't have a stockpile of silver or salt.
Money without a backing is "fiat currency." It is worth X because the government says it is, but the government won't give you goods for turning in your money. Fiat currency allows you to print a ton of money, because you aren't limited by the size of your stockpile of gold, but it also means you now have to deal with inflation because the value of fiat currency can change dramatically depending on what people think the "real" value of it is.
Fiat currency requires a lot of trust to pull off. Ancient China issued paper fiat money, and they could do that because most Chinese people were relatively sure that the Chinese Empire wasn't going anywhere anytime soon. In the same way, a long-lived, big state like Beitar or Kuregn might be able to pull of fiat currency. A 50 year old island republic that only recently managed to avoid a major famine is not going to be able to do that, because fiat money is only as dependable as the government that issues it. Merchants want assurances that the value of the Drake is going to stay constant, and that they can get real goods for it - because while they might be loyal Invernessi, they aren't suckers.
Coins may have developed because of concerns about the purity of metal. A gold bar might be debased with other, cheaper stuff. A coin is a piece of precious metal that is standardized, and (often) has the king's face on it, as a symbolic royal guarantee of purity.
I hope that helps. Don't worry, you don't need to know all this crap, that's just a long-winded explanation why merchants want a guarantee. All you need to know as a player is that it's helpful to let the merchants know that you'll pay them their goods back if they want to turn in their shiny new money.
[/spoiler]
I get it now. Read my little paragraph on the coins, would you? I want to make sure I'm not forgetting anything important (like explicitly mentioning that they're BACKED).
And since no one seems to want to play with me... :cry:
:-p
[ic=Letter to Yaffa]
On behalf of the Dragonlord, greetings,
The merchants of the Free State of Inveran humbly request trading rights with your people. We offer many exotic goods including copper, silver, and lumber.
In hope for mutual benefit,
Dragonlord Aristo II[/ic]
[ooc] Not sure the letter to allies of Inveran applies to Ruthern or not[/ooc]
[ooc]Orders:
1.)Trade
2.)Increase government stability(if i can order that)
3.)Increase navy and army
[/ooc]
oh c'mon, get in character dude!
And if you're trading with me and not attacking my friends, you're an ally. This means every player state, for sure.
[ic Response to Inveran's Letter]
Esteemd Lord Aristo II,
We would be happy to provde men to you in order to dispose of the unruly pirates of the cove.
High Priest Nukethen
[/ic]
[ic=To The Dragonlord, From The Free Captains] As seafarers ourselves, we would be happy to aid you in the destruction of Pirates.[/ic]
After The Battle of Edgard's fan, Captain Edgard became quite the popular voice at the Captain's Meet. His opinion more than once swayed arguments at the table, and was noted for espousing several policies:
Firstly, what saved the people of Tremaine was foreknowledge, therefore, it should be the mission of all the League to "keep a wary ear" open for information.
Secondly, The second most important thing learned in the Battle of Edgard's fan, was the power of Mobility. At all times, The League should prepare itself to move, in any direction.
And Finally, the Battle could have ended much differently if the Celenites had not provided aid. Therefore, th League should maintain friendly relations with all those it trades with, and make themselves nigh-indispensable, in order to foster good relations, and therefore, good defenses.
[ooc]
Orders
1. If possible, raise information gathering sources in many ports.
2. Research ways to increase speed and maneuverability in our ships, though not at the cost of lessening cargo.
3. Foster relations with our allies, to our benefit
4. Seek new trade opportunities.
5.Explore methods of amphibious living. (Farming seaplants, "herding" various aquatic species, stable raft-towns, etc)[/ooc]
Quote from: Stargate525I get it now. Read my little paragraph on the coins, would you? I want to make sure I'm not forgetting anything important (like explicitly mentioning that they're BACKED).
It doesn't make sense to say that it's backed for "80% value," because unless it's fiat currency, the amount it is backed for
is the value. Merchants will treat it as worth the amount that it's backed for. Making the coin worth more than the precious metal will also greatly encourage counterfeiting, because anyone could try and replicate the coin mold (even if it's a complex mold). If the coin is worth as much as the metal, the only way to really counterfeit it is to debase the precious metal with worthless base metals, which is a lot easier to detect (you can figure that out with a simple scale).
Besides that, sounds good to me, and it should work as long as Inveran retains a treasury of goods to pay out.
Quote from: Sir VorpalOrders:
1.)Trade
2.)Increase government stability(if i can order that)
3.)Increase navy and army
I need you to be a bit more specific to help me out! For example -
1) Trade
what? How are you encouraging trade?
2) Increase stability
how? What is the High Priest (and the government) doing?
3) Increase navy and army
how? We've got a number of different units to build different kinds of armies with; what do you have in mind?
To quote a phrase:
Help me help you! :)
[ic=Matriarch Runa of Yaffa to Inveran]
Your people have our permission to trade in our lands, so long as they pay the usual port tax and carry no tin through our waters.[/ic]
[ic=King Elu III of Avardera to Inveran]
I have no navy capable of fighting these pirates, but your warships may have free access to the harbor of Avardera to repair and purchase supplies as needed. Your soldiers will be watched when they are in our lands, so be warned that we will abide no treachery.[/ic]
[ic=Grand Archon Horun of Celend to the League of Freemen]
My commander has relayed to me the victory over the avaricious Beitarans, and I am greatly pleased. The power of ancient and mighty Celend has been demonstrated for all to see. So long as you continue to be a loyal tributary of Celend, we will ensure that no attack against you will go unpunished.[/ic]
[ooc]Okay, Mithridates:
1.)Trade (open Ruthern's ports to most ships and begin trading the larger amounts of lumberthe fronteir farmers have)
2.)Split Ruthern to be governed by three councils, all overseen by the High Priest and his assistants(One section near the port, one in the middle and one on the end. All officials report directly back to the High Priest)
3.)Increase navy to 2 boat units
[/ooc]
[ooc]1) Perhaps one too many border princes makes sacrifices to the Triunes to curse Padre, or perhaps it is just a result of his old age, but his health rapidly begins to fail. He names no successor as yet, but it is likely to be his son, Nadru, who is compliant and may as well be Kuregnite. He will do nothing for the security of the Machta-In.
2) Perhaps due to this, several princes pool their resources to stage a daring rescue attempt in Kuregn itself - to reobtain Sedoon from the grasp of the Kuregnites, give him their full support and perhaps kill Padre, taking over the Machta-In in a military coup that is sure (in theory) to grant Sedoon a place in his people's hearts for ever.[/ooc]
Quote from: MithridatesIt doesn't make sense to say that it's backed for "80% value," because unless it's fiat currency, the amount it is backed for is the value. Merchants will treat it as worth the amount that it's backed for. Making the coin worth more than the precious metal will also greatly encourage counterfeiting, because anyone could try and replicate the coin mold (even if it's a complex mold). If the coin is worth as much as the metal, the only way to really counterfeit it is to debase the precious metal with worthless base metals, which is a lot easier to detect (you can figure that out with a simple scale).
Besides that, sounds good to me, and it should work as long as Inveran retains a treasury of goods to pay out.
What I meant was Inveran will keep, at any one time, 80% of the coin's value in liquid goods, precious metal, and the value of the coin itself. the other 20% would be put to use in the economy, thereby increasing the amount of money actually available for use.
In essence, Inveran's government would be acting like a bank in that we do have 'all' of your money in goods, and will gladly pay it back out under normal circumstances, but should there ever be a massive collapse of the currency system, the coin will default to 80% of its current value.
Generally, unless there's a serious problem with the government or economy, no one will notice, as they can still pull out 100% of the coin's value in gold or other goods.
And the coins will probably end up being an alloy of some sort, simply to increase its resilience.
[ic To Lord Aristo from the Elder Council]We have no naval capabilities of fighting these pirates. We are sorry, but we do not see any way to help. [/ic]
[ooc]Mithridates, can increase my military yet or would it still cause internal problems?[/ooc]
[ic=Reply to the Elder Council]
We appreciate that your naval forces are somewhat lacking. However, you are in control of land-based forces. These pirates must have places where they make berth. If you could search along the coast and flush them out, whilst we wait for them in the water, our chances of triumph would greatly increase.
Dragonlord Aristo II[/ic]
[ic Reply to Lord Aristo From Elder Council]Ah, we did not think of that. We shall move our forces in when you command.[/ic]
IDEA!!
[ooc]
War orders:
1. Dispatch Ships to Aid the Dragonlord in his coming assault.
2. While sailing the "Dreaded Shore", map as much of the shoals as possible, for later use.
3. Captains, Inspect and analyze the possibility of another outpost in the area, once the pirates are dealt with. Such a location would seem to be an opportunity for an easily defensible outpost, given the difficulty in attacking. Also, such a location could open more trading routes.
4.Surreptitiously, approach the less bloodthirsty of the pirate captains with the idea of betrayal of their allies, in exchange for membership in the League. This will aid the coming battle, as well as any later outpost developments. [/ooc]
Quote from: Stargate525What I meant was Inveran will keep, at any one time, 80% of the coin's value in liquid goods, precious metal, and the value of the coin itself. the other 20% would be put to use in the economy, thereby increasing the amount of money actually available for use.
OK, that makes sense.
QuoteMithridates, can increase my military yet or would it still cause internal problems?
You're still at your maximum limit, unfortunately, though as Stargate says you could contribute land forces to be carried by other peoples' boats. You can also always re-equip one unit as another kind of unit.
Ok then! I've basically completed my move to Atlanta and I should have an update up tonight.
The Years of Strife
Year of the Comet 51-75
In this era, the attitude of exploration and peaceful trade gave way to more than two decades of war on the waves. Only a few states were not embroiled in war or threatened by some adversary.
[spoiler=The Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update3.png)
[/spoiler]
[spoiler=Inveran]
Inveran's history in this era was defined by its ambitious 'Dragonlord,' Aristo II, who adopted a policy of aggressive expansion and reform. Though Aristo's ambition at times outpaced the capabilities of his developing state, he successfully transformed the Free State from an assemblage of mercantile colonies to a substantial regional power.
Successfully negotiating an anti-pirate coalition with Nargaq and the Free Captains, the Inveran state fleet under Lord Creon (one of the Aristocracy, dubbed 'Lord Admiral' for the venture) sailed to the Dreaded Shore to take the fight to the local corsairs. Individually, the corsair boats '" small, 10-20 man sailing vessels '" were no match for Invernessi galleys with more than 50 crewmen. The corsairs consistently avoided any direct fight, and their swift boats and knowledge of the local shores made it impossible to actually catch them at sea. Instead, the Lord Admiral launched land raids aimed at local ports and hidden coves. The corsairs, disunited and lacking bronze weaponry, were unable to stand up to the coalition's land forces.
Nevertheless, the campaign took much longer than anticipated. The coastline was treacherous and stormy, and the coalition lost several ships to the shoals. Whenever a new cove was discovered, the corsairs would flee inland and vanish into the rocky inland terrain; often, they would get advance notice from boats that had sighted Invernessi galleys. Lord Admiral Creon fought cat-and-mouse games with the corsairs for nine years, occasionally finding a settlement and capturing or killing the locals, until it was decided that the treasury of Inveran could no longer bear to continue the ruinously expensive fight.
The people of the Dreaded Shore (or 'Mandra,' as the locals call it) were thoroughly terrorized and impoverished by the attacks. As it was impossible to determine the difference between a corsair and a fisherman (and the locals were often both), the Invernessi had no choice but to be indiscriminate. Chased from the coasts where they fished, many locals starved. Though a few incidents of Mandrian piracy were recorded in the years after the Lord Admirals' withdrawal, the effort had succeeded in drastically reducing the danger, partially because it had drastically decreased the population: the Free Captains, who remained after the Lord Admiral departed, later estimated that fully half of all Mandrians had either died or been enslaved in less than a decade. Inveran itself was also impacted; the galleys brought back many Mandrian fishermen and artisans as slaves. A tenth of the population is now Mandrian, bringing their own language, religion, and traditions with them.
Meanwhile, the Dragonlord had dispatched several expeditions inland to assert control over Useh-dum and to found a new colony. Tentative exploration to the southeast revealed little that impressed the Invernessi, always a seagoing people '" a tree-speckled grassland and an empty steppe beyond. Instead, the expedition went north, settling a colony on the northern coastline of the Lost Lands near the edge of a deep forest.
With these expensive ventures, Aristo II was forced to make cutbacks. The reintroduction of the Drake was much more limited than planned, owing to the depletion of the state's treasury, and there was simply no money with which to subsidize the academy any further. Still, by the year 75, the ruler of Inveran could look back proudly on the unprecedented assertion of Invernessi power abroad.
Through the observation of Mandrian and Nargaq slingers, the Free State of Inveran has adopted a new military technology (Sli).
Player: Stargate525
Government: Oligarchal Meritocracy. There is a ruling house, and the best qualified from this house are chosen as leaders.
Popularity: 6 [+1]
Dread: 3 [+2]
State Religion: Cult of the Dragon Saints
Popular Religion: 90% Dragon Saints, 10% Mandrian Polytheism
Fervor: 3
Population: 11,500 [+2000]
Cities: Inveran (C), Ilneress
Prosperity: 3
Trade: 5 [+1]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1 [+1]
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: 1 Spr
Navy: 2 Gal[/spoiler]
[spoiler=Useh-dum]
The colony on the Copper Road grew during this time into a bustling town, and remained quite cosmopolitan '" the common 'trade language' is an odd mixture of Inveran, Nargaq, and Duru. The town is informally under the control of a merchant petty aristocracy, which came increasingly under Invernessi influence through the efforts of Aristo II to promote Inveran culture. The town has a modest temple to the Dragon Saints, though this is not to say that other faiths are not practiced. Though the upper crust of Useh-dum has extensive cultural ties to Inveran, the distance involved kept the town effectively independent. Though Inveran claims the town as a colony, it functions as more of a tributary, with the merchant lords paying a modest tribute to Inveran in exchange for tacit recognition of their rule.[/spoiler]
[spoiler=The Invernessi Machta-In]
The Despot of Kuregn, Tandam, showed much less interest in the Machta-In than his late cousin Aguman. Tribute remained flowing despite the difficulties of the islands, and he remained ignorant of the growing discontent there. This was soon to be corrected.
In the year 53, with the heath of the Machta Padre failing, a conspiracy began to develop among the leading nobles who resented the Machta's apparent collaboration with Kuregn. The population was restive, and a xenophobic religious movement was growing among angry commoners. Calling themselves 'Zakhites,' adherents of the movement held that Zakha, the Triune of the home and family, was the most important of the triunes, and that respect for the Triune of the home required that all foreigners and foreign influences be expelled. The noble conspiracy was happy to exploit this feeling for their own ends.
Despot Tandam, away in southern Kuregn campaigning against yet another Atur incursion, received note that a large noble delegation from the Machta-In was coming to give him lavish tribute. The Machta was unwilling to abandon his campaign to meet them, and so gave the responsibility to his young son Toluman. The 'tribute fleet,' however, was not what it seemed, for the nobles leading it had crewed their vessels with warriors and filled their barrels of tribute with weapons. Since the cargo was ostensibly tribute, there was no reason to tax it, and the fleet was allowed to enter the Atman River and sail to Kuregn itself. When Toluman met the nobles to receive his tribute, the tribute-bearers pulled swords from their cargo and attacked.
The act was unthinkable; no foreign army had been within Kuregn since the city's foundation, and the city had only been attacked once three hundred years ago. The Invernessi fought with the palace guard, which was largely ceremonial, and defeated them. The Despot's heir was seized out of his very throne. Somehow, a fire started, and in minutes an entire wing of the palace was in flames. The Invernessi could not find Sedoon, however, and fled the palace with Toluman as a hostage. By the time Tandam heard of the attack, the Invernessi had already escaped.
The Invernessi nobles returned to find a full-blown religious uprising against the Machta. Though somewhat leery of violent peasant movements, the nobles presented themselves as the natural solution. They begged, however, for time to recover Sedoon. Tandam had returned to the city of Kuregn in great haste, and opened negotiations with the Invernessi for his son. Eventually, a trade was arranged '" Toluman for Sedoon. Toluman was returned to his father, and Sedoon was returned to his people. The army, formerly loyal to Padre, had been compromised by the new religious movement and increasing dissatisfaction, and installed Sedoon on the throne. Already approaching the end, Padre was spared '" he died only two months later.
Furious, the Despot led an army to the Machta-In. The Invernessi navy was defeated and the southern island occupied. Unrest back in Kuregn, however, required the Despot's return, and the offensive stalled as troops returned home. In a blind rage, the Despot ordered the island's population to be entirely reduced. The male population was butchered, and almost all the rest were taken as slaves back to Kuregn. The Kuregnite army withdrew, leaving the island utterly quiet, save for the cries of the birds.
The Invernessi returned to the island to find devastation. Only a few children who had hidden in the woods remained. The villages were all burned, the temples stripped and desecrated, and the fresh water springs choked with corpses. After twenty years of rebuilding, the island still had less than a quarter of its original population. The only benefit to Machta Sedoon '" and a macabre one at that '" was that Tandam had succeeded where he had been unable to do so: the troublesome heresy of the island had vanished along with its inhabitants. In the year 68, the Machta died, leaving the islands to his chosen successor.
The consequences for the Machta-In have been far-reaching. The people have recovered somewhat from their dark years; the sudden loss of so many people has produced a great crop surplus, the tribute has ended, and the newly found pearl bed helped the new Machta rebuild. The Zakhites, however, grew to encompass nearly half of the Machta-In's commoners following the massacre, and the anti-foreigner attitude has stifled trade and given serious worry to the state's priesthood and aristocracy. Only their fellows from Inveran can travel in the Machta-In without fear of being robbed, beaten, or killed by bands of 'religious' peasant thugs.
Player: Wensleydale
Government: Decentralized Monarchy
Popularity: 5 [+3]
Dread: 0
State Religion: Sadatism
Popular Religion: 61% Sadatism, 39% Zakhite Sadatism
Fervor: 7 [+3]
Population: 7,500 [-3,000]
Cities: Danhula (C)
Prosperity: 4 [+1]
Trade: 1 [-2]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1 [+1]
Military Technology: Spr, Bld, Arc, Boa
Forces: 2 (2)
Army: 1 Spr
Navy: 1 Boa[/spoiler]
[spoiler=Avardera]
A beneficiary of the drop in piracy, Avardera enjoyed modest growth and prosperity from merchant traffic around its coasts. Avardera itself became a crucial stop for ships traveling around the Lost Lands from Inveran to Durum.[/spoiler]
[spoiler=Ruthern]
The theocratic state of Ruthern began to show greater interest in its neighbors, expanding its own fleet and engaging in local trade itself. Its lumber was especially prized by the Invernessi, who would much rather get it from nearby Ruthern than faraway Durum. The Copper Road itself was somewhat undercut by the newfound source of lumber. Meanwhile, the use of fertilizer ash '" or 'potash' '" began to spread throughout the state, much to the benefit of Ruthernian farmers.
The large territory under Ruthern's control necessitated a devolution of government into a form that better suits the administrative needs of the state. Local councils were established to preside over three distinct territories, though in practice these councils have little autonomy from the high priest. The solution was somewhat useful in establishing control over the more distant provinces, though peasants on the borderlands remain mostly unconcerned with and unaffected by the goings-on of the city of Ruthern.
Player: Sir Vorpal
Government: Theocracy, with a new High Priest chosen every 7 years by an omen from Runethain.
Popularity: 5
Dread: 1
State Religion: Runethainism
Popular Religion: 86% Runethainism, 14% Animism
Fervor: 6
Population: 17,500 [+1,000]
Cities: Ruthern (C)
Prosperity: 6 [+1]
Trade: 2 [+1]
Advancement: Early Bronze Age
Infrastructure: 2 [+1]
Espionage: 1
Military Technology: Spr, Bld, Arc, Boa
Forces: 3 (3)
Army: 2 Spr
Navy: 1 Boa[/spoiler]
[spoiler=Nargaq]
Nargaq contributed some forces to the war in Mandra, and their warriors were put to excellent use '" the Nargaq fought well in the rough terrain of Mandra, as it was not dissimilar to their own homelands. The Nargaq benefited as well from their own bronzeworking skills, which by the end of the war had progressed considerably. The smiths of Nargaq, with greater access to both bronze and Yaffan tin, perfected the art of the bronze sword and dabbled in the first economical bronze armors as well.
The Nargaq have developed a new military technology (Swd).
Swordsmen (Swd): The first truly heavy infantry, swordsmen wield bronze 'sickle-swords' to hew through enemy footmen. Equipped with shields, bronze helmets, and cloaks reinforced with bronze scales, swordsmen are excellent assault troops. What they lack in mobility they make up for in durability.
Player: Atlantis
Government: Council of elders from the five ruling clans; Raven, Wolf, Fox, Bass, Otter. The Raven elder makes the final decision if there is a tie in votes.
Popularity: 5
Dread: 3 [+2]
State Religion: Animism/ Ancestor worship
Popular Religion: 90% Animism/ Ancestor worship, 7% Runethainism, 3% Dragon Saints
Fervor: 3
Population: 13,500 [+500]
Cities: Nargaq (C)
Prosperity: 4
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Swd, Boa
Forces: 3 (3)
Army: 1 Bld, 1 Sli
Navy: 1 Boa[/spoiler]
[spoiler=The South]
The Invernessi debacle gravely affected the Despotate of Kuregn. The burning of the Red Palace has profoundly shaken the confidence of the peasantry and aristocracy alike in their ruler, and the Despot Tandam has not responded well to the pressure. Many believed that he became increasingly unstable after the massacre in the Inverness, which horrified many of his subjects. Tandam became increasingly capricious and brutal, crushing would-be insurrections with mass executions, or by selling whole villages into Atur slavery. For a while, the Kuregnites called him 'Tandam the Mad'; after a few years, no Kuregnite dared to do so anymore. Tandam's paranoia extended even to his own son, who he confined within the rebuilt Red Palace. Some said that he suspected his own son of having collaborated with the Invernessi, however unlikely that may be.
A noble claiming to be a distant relation of the Beitaran royal family, thought to be extinguished, has rebelled against the Regency. The kingdom is now in the grips of a civil war.[/spoiler]
[spoiler=The League of Freemen]
The Free Captains were understandably appreciative of Celend's aid against the Beitarans, and accompanied their tribute-bearers to give their thanks in person. The Grand Archon received their delegation with grace, granting court titles to many and recognizing the right of the Freemen to freely go 'from the Southern Ocean to the Dreaded Shore' without hindrance. The Grand Archon also urged his seafaring vassals to maintain a fleet of warships in order to better defend the straits, and declared a League monopoly on papyrus, meaning that any non-league merchants passing through Celenite waters with papyrus in their holds risk seizure.
The League also turned to 'softer' means of promoting its own interests. The Captains developed contacts and agents in foreign ports, some in an official capacity and some not. With their ships sailing as far as Mandra and with sharp-eyed men in many port towns throughout the sea, the Free Captains might well be the best informed of their mercantile rivals. Keen to be less dependent on the land, the Free Captains encouraged new methods of living off the sea '" but such change comes slowly to fishermen who still labor and live as their great-grandparents did.
The League was avid in its support of the Invernessi Lord Admiral Creon and his attack on the Mandrian corsairs. Though the smaller League ships were mostly relegated to non-combat roles, the League captains took the opportunity to make extensive charts of the coastline. Though local people frequently fled from the coalition, having heard of raids against neighboring villages, the captains were able to make some inroads with village leaders who were willing to negotiate for their safety. With the departure of the Lord Admiral, the captains found themselves to be the only real power in a land devastated by nine years of war. A settlement was founded in an excellent natural cove, protected from the seas and any other ship without charts of the reefs. It had been settled before but was depopulated by the war (after which the locals called it 'Maducreon,' or 'Creon's Blight'). In an inhospitable land without any trade routes nearby, the settlement remained small and could not be said to really prosper, but gradually Mandrians began to visit the port to trade for pottery, salt, tools, wood, and other necessities. Many eventually settled in Maducreon, hoping to make a living as laborers for the Freemen. The Captains rule Maducreon, but as of the year 75, ninety percent of the population was Mandrian.
Through contact with the Invernessi, the League of Freemen has acquired a new military technology (Gal).
Player: AllWillFall2Me
Government: Confederated Republic
Popularity: 4
Dread: 1 [+1]
State Religion: Mother Earth/ Father Sea
Popular Religion: 89% Mother Earth/ Father Sea, 3% Runethainism, 8% Mandrian Polytheism
Fervor: 4
Population: 10,000 [+1,500]
Cities: Hartport (C)
Prosperity: 4
Trade: 4 [+1]
Advancement: Early Bronze Age
Infrastructure: 1 [+1]
Espionage: 3 [+2]
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 2 (3) [+1]
Army: None
Navy: 2 Boa[/spoiler]
[spoiler=The East]
A new threat has arisen from the steppes, lands that men once thought were empty save for wild beasts. A great tribe of people calling themselves the Auri have come from the open plains and attacked Kalas, pillaging their fields and extracting a king's ransom in tribute. It is said that the Auri ride carts into battle, pulled by strange animals never seen before.[/spoiler]
[ooc]Awesome, im sorta leading in armor/weapon technology for land-based troops![/ooc]
[spoiler=Free State of Inveran]
Player:
Stargate525Government: Oligarchal Meritocracy. There is a ruling house, and the best qualified from this house are chosen as leaders. There is also a semi-authoritative body of advisers known as the Aristocracy.
Popularity: 6
Dread: 3
State Religion: Cult of the Dragon Saints
Popular Religion: 90% Dragon Saints, 10% Mandrian Polytheism
Fervor: 3
Population: 11,500
Cities: Inveran (C), Ilneress
Prosperity: 3
Trade: 5
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: 1 Spr
Navy: 2 Gal
Religion: They worship Dragon Saints. Each one has a portfolio and list of heroic deeds. Whether they were (or are) actual dragons is unknown.
Culture: Due to its location, the Culture of Inveran developed in isolation. However, the recent influx of trade from other cultures has seen an expansion of Inveran Culture, as the people take in the best parts of each society they meet and make it their own. Daily life is based around fishing, from where they get most of their food, and religion, which they practice heartily.
Figures: Dragonlord Aristo II, Leader
Lord Admiral Creon, Military Hero
[/spoiler]
[ic]After the war, Creon returned as a hero, and was given charge or the military fleet on a permanent basis. Lord Admiral was instated as an official position, one that carries some clout among the Aristocracy. Taking his successes in measure, Dragonlord Aristo II allowed Inveran to mostly run itself economically, doing as much as he could to encourage its growth. For the first time in half a decade, Inveran looked inwards.
At least on the surface.
Behind the scenes, Aristo begins to place several men into key cities and territories, with the express goal of making contacts with important figures in the governments and keeping their eyes and ears open for anything of note. They are oredered to take no action, and to lay as low as possible. The only exception to this policy is the continued subversion of Useh-Dum; Aristo wants them as a full Inveran City, and for it to be their idea to do so.
in the only other piece of foreign policy he makes, Aristo orders half or Creon's navy to explore the oceans to the north, making contact with any cultures that they may find. Creon's ships leave Inveran loaded full of salt, pottery, and bronze to use as potential trade.[/ic]
[ic=Royal Decree]
Be it known,
By order of his Majesty, Dragonlord Aristo II, the Trade and Commerce law of YC 77. The changes in ordinance and procedure are listed below;
Firstly, the Inveran Drake is hereby set as the standard form of currency. All servants of the Crown shall be paid in Drakes, and all taxes levied shall be stated and collected in drakes. All markets, places of commerce, public houses, etc., shall be required to accept drakes. This is not a prohibition on barter.
Secondly, all finished goods that are offloaded at Inveran docks that are of foreign origin and bound for Inveran markets will be taxed at a rate of 2% its estimated selling price, as determined by Customs Officials. This tax must be paid before the cargo is offloaded, and any claims of fraud or over-appraisal may be brought to the local Judge, where it will be given precedence.
Failure to abide by these mandates shall result in a minimum of one week in jail, and a maximum of 15 years hard labor.
In addition, a tax break shall be given to businesses that match any of the following:
*Are in the business of refining raw materials (carpentry, blacksmithing, etc.) and sell no less than a fifth of their merchandise outside of Inveran.
*Purchase at least 90% of all their materials from Inveran businesses, or from Inveran Trade ships.
*Ranks in the lowest 10% of all Inveran Businesses by net worth, as determined by Government Auditors.
The tax break is equal to 5% of the business's yearly tax requirement, and is non-transferable nor cumulative.
Further, all Inveran-owned businesses not matching any of those criteria will be given a small tax break equal to 2% of their yearly tax requirement.
Dragonlord Aristo II
[/ic]
The Invernessi Machta-In
[ic]With the death of Machta Sedoon, his 'appointed' successor Shanaa, one of the foremost nobles in the assault on Kuregn, came to power. With the love of the people, a relatively large treasury, and his recent success in battle against the Despots, he seems the best candidate for the next Machta, but for now he is only a regent (until the Council has chosen a new Machta). His first act as regent, however, is to add to the council both a priest of the Zakhites, and six of the other nobles involved in the conspiracy. In this way, he succeeds in being elected as the new Machta of the Machta-In, and prepares to continue the grand projects of Sedoon. In an address to the people, he declares all allies of the Machta-In 'honourary Invernessi', blood brothers in actual fact, and thus allies beneath Zakha.[/ic]
[ic=From the Free Captains to the Leaders of the land of Avardera]
We wish to establish trade with your peoples, willing to trade whatever you wish for various commodities from all around the known world. Also, we wish your permission to fish and take foods from the sea to provide for our peoples.[/ic]
[ooc]Orders:
1. Trade. Above all, we want our people to sail these seas without enemies.
2. Exploration. Current trade situations seem to be good, but discovering new sources will give us an edge, and lead to increased relations. Specifically, the SE point on the map just visible sparks my interest.
3. Research. Our people don't have the numbers for land armies, so we must find ways to improve our ships. We fight with our heads, not our hands. (Here I'm going for any sort of tech advantages: greek fire, keeled hulls, etc.)
4. Father Sea will provide. Utilize what he gives us to the fullest extent. (I read the Chinese use otters to herd fish...Dolphins are smart. Just ideas. Things to try, research, etc.)
5."Friends" in every port. Just because we have many, doesn't mean we need to stop now.[/ooc]
ay-plae in aracter-chay
Orders for this round are due on Sunday.
Also, this thread has a lot of page views - if you're reading, come and post too! It's really simple and much better with more players.
ya man!
[ooc Orders]>Continue making bronze weapons and armor
>Continue expanding tunnels
>Create ships and canoes for better travel
>Explore
>Attempt to expand eastwards.[/ooc]
Quote from: Stargate525ay-plae in aracter-chay
Yeah, sorry about that. I had my laptop turned in for "repairs" (long story involving college campus restrictions and absurdity) on Friday, and they haven't called me yet to let me get it. SO my post are short by means of necessity. I'll buff it up in a bit.
Devious, evil plan just came to my head...
[ic]
To Machta Shanaa, The Free Captains, and the leaders of Nargaq, Ruthern, Avardera, and The Six Tribes,
Please accept this gift of Invernessi wealth, as a sign of hope for lasting peace among our peoples.
Dragonlord Aristo II
[Accompanying the letter is a large sum of silver, entirely in Inveran Drakes. The bearers of the message ans cash, along with their entourage, stay at the respective seats of authority, using their position as diplomats to skim sustenance off of their hosts. They say they await a reply, and will only leave if, along with the reply, comes some measure of wealth in reciprocation (though not necessarily all of it back, and they won't take Drakes.][/ic]
[ic To Lord Aristo II]We to hope for a lasting peace between our peoples. [messenger comes with a large sum of bronze coins.][/ic]
[ic]The bronze coins are quickly taken to the mint, melted down, and (depending on the composition of Inveran's money) minted into Drakes, or added as bars to the monetary backing vaults.[/ic]
(http://www.colabore.org/OtahvyFlag.gif)[note=Introduction]Mithridates, I realize I have not sent you a message but have taken it upon myself to enter. If there is any problem what-so-ever with my entry, do let me know. I have read the prior posts and those have shaped the nation that I am about to introduce. If there are problems, my sincerest apologies.
Also, I was very impressed by the quote at the introduction to the game. It was genius, and I truly mean that.[/note]
Name: Otahvy[ooc]
Government:
In Short - Complete diarchy ruled by King Rodonso and King Puul
In Length - Otahvy is ruled by the kings, Rodonso and Puul. The people who serve as kings are not, however, Rodonso and Puul; Rodonso and Puul either lived long ago or are products of myth. The kings are always two twin brothers and are chosen from an unknown source. The twins, introduced as Rodonso and Puul, act as necessary. Rodonso is the king in charge of domestic policy, trade, and diplomatic relations. Puul is in charge of war and the military, stepping in to diplomatic relations when things break down. When a king dies, his twin retires, thus they both depart simultaneously, and a new pair are put in place. Beyond the kings, magistrates serve to help maintain the law.
Religion: The people of Otahvy are not a very religious lot, though they have some basic beliefs. Their foremost belief is in ditheism - that there are two entities which created the world, one evil and one good, and that their conflict created neutrality. The neutrality is this world. Rodonso and Puul represent this conflict, whereas Rodonso is good and Puul is evil.
Culture: While the people of Otahvy understand such things, they have yet to follow many concepts like that of property or currency. Ownership and bartering is the economy of choice. Sovereignty is understood, and the people show their rulers respect (unless they prove that they deserve otherwise). In this manner, Otahvy can be likened to a ship, in that everything on a ship belongs to everyone, but
everything on the ship belongs to the captain. Otahvy is founded in piracy and fun: the people of Otahvy see life as a game. Otahvy has always been a place where pirates could call home. This, however, is a trend starting to slow down as pirates become more and more unruly; thusly, laws have started being put in place to keep the pirates under control while in Otahvy. Those who left the Dreaded Shore went westward and became citizens of Otahvy.
The people of Otahvy are a sea-faring people. They love the ocean and the winds. Song is common in Otahvy, and they are quite the fans of stringed instruments. Their land is also rich with many colors of dye. The Otahvians often paint themselves for ceremonies or battle, and their sailors are easy to spot because they are so colorful. Otahvians wear, almost exclusively, many colored kilts. They are not very warlike, and almost all of their military is naval; those who are not in the navy learn how to fight for the navy.
Notes:
*In no way do I expect Otahvy to progress in a linear way; a realm of nationalized pirates cannot exist for long without some overarching changes.
*The popularity of ditheism will be small, though potentially influence other religious tendencies.
Location: Otahvy is found directly west of Ruthern and north of Kuregn, on a peninsula. Nilburg, the only real city in Otahvy, sits on the bay in Otahvy.
[ic=From Otahvy to the Free State of Inveran]To Your Mag Fopdoodledom,
We've made contact with your fleet and traded as we wished. It would be jolly for us to continue such prosperous trading, and to that end we would love to continue trading. Of course, we will be sending trading ships there immediately -- I just wanted to let you know.
I am King Rodonso of Otahvy, and I am pleased to meet you, though only my messenger will really have the pleasure to meet you. I would like to offer you a gift to celebrate our meeting but I have so little; all of the pirates stole my food. So instead of food, I shall send you some of my favorite rum. Please enjoy it as though I were there to take my share. We are a peaceful nation with small ships and barely enough men with big sticks to enforce our laws. I would like peace between our two nations to continue as it always has -- even if that means that you forget that we exist.
I am looking forward to learning more about your culture. I can only listen to our songs for so long before they become a bit dry. Your sailors told me about your Dragon Saints. Could you send one here for me to meet?
Whipping,
Rodonso[/ic]
[ic=From King Puul to King Rodonso]Bruv,
I have heard of the Inveran "explorers" that appeared on our shores. All available resources will be used to ensure that our navy is unbreakable.
Puul[/ic]
[ic=From Otahvy to Invernessi Machta-In]Sign, sir!
I know not who this is going to, so I'll leave the title vague.
I am King Rodonso of Otahvy and I only wished to say 'ello. I have heard of the problems that you have had in recent times and can only give this consolation: the more problems you have, the less likely the gods will give us problems! Please, keep them over there.
Good day,
Rodonso[/ic]
[ic=From Otahvy to Kuregn]To Tandam the Mad,
The Glorious Empire of Otahvy requires you to stay out of our lands less you face the wrath of our powerful navy and legions of men. We shall not be kind to a small nation such as yours if you venture too far northward. Do not prove your title to be true; Tandam the Mad does not need to be Tandam the Deceased.
You have been warned,
King Puul, of the Radiant Empire of Otahvy[/ic]
The above message is sent via the most frightening envoy and the letter is placed on the absolute best parchment.
[ic=From Otahvy to Ruthern]To the Superior of All Men, the High Priest of Runethain;
The greatness of your faith has spread across the seas and found its way to my small nation, Otahvy. I am humbled by the power of the Runethain, though I know oh so very little about it! Please, blessed soul, send some missionaries to Otahvy so that we may be better educated in the ways of the Runethain.
Painfully lost,
Rodonso[/ic]
[ic=From King Rodonso to King Puul]Bruv,
I wished to share with your my plans and hopes;
*I have established contact with many peoples. Kuregn I sent a letter posing as you, so if you do contact them in the future, please sound rather arrogant.
*You were quite correct. Our navy must be impressive, to say the least. I shall give up two days rum to go toward the production of our navy. On this note, please have your men look at the navies of other nations and see what you can do as far as borrowing their engineering.
*I want explorers sent in-land, north, northwest, and west. I do not wish to be attacked from mountain barbarians while we worry about our diplomatic relations at sea.
*I wish to keep the pirates of Otahvy under control. Consider taking them in to the military or putting down stronger laws. If we are to be the home for pirates, they had damn well better make themselves useful.
*Send all diplomats dressed splattered in multi-colored body paint and use only the most frightening men possible.
That is all brother,
see you soon,
Rodonso[/ic]
Hi, Jharviss - you're welcome to join in. The PM is really just to make sure that the location is acceptable, and yours is fine. I'm a bit confused as to actually which peninsula it's on, however.
And thanks for the complement on the introduction. :)
The peninsula on the western continent on the northern side is what I was aiming at. The tip is forked around a bay. Nilburg, my capital, would be on the eastern edge of that bay.
Understood.
[ic=From Dragonlord Aristo II to Otahvy]
You and your people are more than welcome to trade with us. However, we do ask that you refrain from fishing within our borders.
As for our religion, we do not command the Dragon Saints, and they do as they wish. However, along with the letter, we have sent a group of priests to establish a church of the Dragon Saints in your capitol, and thank you for the invitation.[/ic]
[ic]
Along with the letter comes Inveran's remaining galley unit, as well as every single available commercial ship, laden to near-sinking with Inveran trade goods. Along with this is a large number of Dragon Saint Priests and learned men, so Inveran can more effectively spread our culture and religion amongst them. This fleet will not leave until all their goods are sold, certainly not before 3 months, the priests will set up a church and begin a large missionary campaign, and the learned men will leave with the fleet, but not before showing off our culture to all who will sit still long enough.
Aristo also leaves a few men there to nudge any pro-Inveran Sentiment.[/ic]
[ooc]
Unfortunately, in the last update I was dumb enough to accidentally overwrite the large map with the small update map. That means I need to remake the map, which in turn means that the update may be somewhat delayed. I can't say precisely when I will have this done. Sorry.[/ooc]
[ooc]The new map is done, and it's a better map than the previous one. The update might even be out today - but no promises![/ooc]
The Years of the Open Seas
Year of the Comet 76-100
These years belonged to the seafarers, who thrived on the waves; inland, war and suffering came to Kuregn, Beitar, and the Serpent states. So far '" perhaps only by virtue of the vast open waters '" the maritime states have enjoyed relative safety from the forces that have turned the South and East into battlegrounds.
[spoiler=The New Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update4.png)
[/spoiler]
[spoiler=Inveran]
As Inveran's Dragonlord aged, his policies became milder as well. Gone were the brutal wars abroad, and few missed them. Invernessi superiority on the waves remained unchallenged, even if Inveran-pattern galleys had by this time come into the hands of many potential rivals. The only adventures abroad were ones of exploration; after resupplying in Durum, an Inveran fleet followed the windy coasts northward. The terrain was rugged and devoid of people; indeed, the first attempt northward failed because the fleet nearly ran out of food. On their second attempt in the year 87, however, the fleet went even further thanks to favorable winds. The explorers discovered a strait they nicknamed the 'howling neck' for the winds that whipped through it. An attempt to pass through ended in the destruction of the lead galley (and the loss of all hands), upon which the remainder of the fleet discontinued their advance. Instead, the fleet followed the opposite shore southward. The landmass they found had many ideal coves and bays, with calm winds and good beaches, and sources of fresh water inland as well. This land, however, was inhabited. Though not possessing bronze, the natives were incredibly hostile (the Invernessi simply called them 'wretches'), and several foraging parties were lost. The fleet rounded a cape and continued to follow the coast northward, until the explorers, running low on food and expendable crewmen, despaired of finding anything worthwhile and turned back. Though many new shores were sighted, the expedition was considered a failure back home, as the Invernessi had failed to discover anything but war and disaster. Saddest of all was the loss of the famed Lord Admiral Creon, who was himself slain by an arrow while attempting to secure a fresh water supply.
The Dragonlord fared better at home, as his currency gained some local traction and its envoys visited many foreign lands. Trade links were opened with the curious twin monarchy of Otahvy, a relatively new state of Mandrian origins, through which previously unknown dyes were made available to the isles. The greatest change in Inveran society was perhaps as a result of tax law; the creation of a census to determine worth and valuables held by all persons required the creation of a comprehensive bureaucracy that rivaled anything in the ancient kingdoms. Interestingly, the bureaucracy was largely not Invernessi; the land's Mandrian residents found themselves unwelcome in the merchant profession save as rowers, and so many entered government service as a route to power and wealth in their new society. As a result, while Mandrians make up only a tenth of the population, they compose more than half of the bureaucracy (which has not endeared them further to the merchants).
Player: Stargate525
Government: Oligarchal Meritocracy. There is a ruling house, and the best qualified from this house are chosen as leaders.
Popularity: 6
Dread: 3
State Religion: Cult of the Dragon Saints
Popular Religion: 90% Dragon Saints, 10% Mandrian Polytheism
Fervor: 3
Population: 12,500 [+1000]
Cities: Inveran (C), Ilneress, Isedun
Prosperity: 4 [+1]
Trade: 5
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 2 [+1]
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: 1 Spr
Navy: 2 Gal[/spoiler]
[spoiler=Useh-dum (Isedun)]
The once prosperous Copper Road continued to gently decline in these years. The main export from Durum had been lumber to Inveran; now, Ruthernian lumber had almost entirely replaced that. Though Nargaq clansmen and Duru traders continued to trade metals and other local goods, few Invernessi merchants made it as far as Useh-dum any more. For this reason, the agents of Inveran became increasingly unwelcome. It was difficult to explain to the city's leaders (though largely Invernessi themselves) why, if Inveran was so concerned for their welfare, the Copper Road had been abandoned for cheaper means of procuring goods. The demographic situation was no help either, with Nargaq and Duru becoming more and more populous within the territory. Though the lords of Useh-dum (which, by the year 90 or so, had become better known by its 'Inveranized' name '" Isedun) continued to pay homage to the Dragonlord, even Aristo II could feel his hold on the settlement weakening. The lords of Isedun built a substantial wall around their city in the year 96. Ostensibly, this was out of fear of the Auri, whose predations on the Serpent kingdoms were well known, but few doubted that the construction was at least partially due to an equal (if not greater) fear of a coming Inveran intervention. [/spoiler]
[spoiler=The Invernessi Machta-In]
By appeasing the Zakhites, Machta Shanaa demonstrated his willingness to embrace popular sentiment, though perhaps at the expense of noble support. Shanaa proved popular throughout the land '" even more so after an abortive attempt on his life by a Kuregnite assassin. Even his urging has not totally dispelled the xenophobia of the more vehement Zakhites, but it has moderated it somewhat. Though the scars of the past remain, the Machta-In made solid strides towards recovery, and the people thanked their gods for survival and life. Invernessi pearl jewelry, the best of its kind, found buyers as far away as Celend. Interestingly, the much feared Auri were especially fond of it (having never seen pearls before), and it is said that the Agah himself wears a hundred Invernessi pearls on his own person.
Through contact with the Invernessi, the Machta-In has acquired a new military technology (Gal).
Player: Wensleydale
Government: Decentralized Monarchy
Popularity: 7 [+2]
Dread: 0
State Religion: Sadatism
Popular Religion: 65% Sadatism, 35% Zakhite Sadatism
Fervor: 7
Population: 8,500 [+1,000]
Cities: Danhula (C)
Prosperity: 5 [+1]
Trade: 2 [+1]
Advancement: Early Bronze Age
Infrastructure: 3 [+1]
Espionage: 1
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 2 (2)
Army: 1 Spr
Navy: 1 Boa[/spoiler]
[spoiler=Avardera]
The King of Avardera ordered the building of a walled city on the northernmost point of his kingdom, and proceeded in the year 91 to levy a sizeable tax on all foreign shipping. The profits have driven the construction of a grand new palace, as well as the building of roads to better connect the sprawling villages of the kingdom. [/spoiler]
[spoiler=Ruthern]
Ruthern remained suitably prosperous in these years, exporting lumber and expanding agricultural production. Their influence grew in Norpost and among the former Six Tribes, now bereft of unity.
Player: Sir Vorpal
Government: Theocracy, with a new High Priest chosen every 7 years by an omen from Runethain.
Popularity: 5
Dread: 1
State Religion: Runethainism
Popular Religion: 88% Runethainism, 12% Animism
Fervor: 6
Population: 18,500 [+1,000]
Cities: Ruthern (C)
Prosperity: 6
Trade: 3 [+1]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1
Military Technology: Spr, Bld, Arc, Boa
Forces: 3 (3)
Army: 2 Spr
Navy: 1 Boa[/spoiler]
[spoiler=Nargaq]
In the highlands, Nargaq continued to grow and prosper from the metals trade. Trade inevitably brings bandits, and the leaders of the clans brought more territory to the east under their control, in part to stop such attacks. Copper production continued to grow; though mining remains difficult, backbreaking work, the hills are rich enough to make it profitable.
Some traditionalists worry about the state of Nargaq's government; the influx of wealth over the years has given power to some all out of proportion to what their tribal standing would indicate. There is a growing rift between 'old power,' vested in the clan chieftains, and 'new power,' held by those who control trade along the Copper Road. Some wonder aloud whether the clan system can endure in these new times.
In the year 98, two objects were sighted moving quickly along the plains to the south of the Nargaq highlands. They were ascertained to be carts pulled by strange beasts, with two fair-haired men riding each - men who introduced themselves as Auri, warriors of the Azure Horde of the great Agah Suthol. The men seemed interested in the lay of the land and in stories of the wealth of these Lost Lands, but they did not stay for long. Soon they had returned to the south with their strange beasts, leading many to wonder if they will remain there or continue their journeys.
Through contact with the Invernessi, Nargaq has acquired a new military technology (Gal).
Player: Atlantis
Government: Council of elders from the five ruling clans; Raven, Wolf, Fox, Bass, Otter. The Raven elder makes the final decision if there is a tie in votes.
Popularity: 4 [-1]
Dread: 3
State Religion: Animism/ Ancestor worship
Popular Religion: 88% Animism/ Ancestor worship, 7% Runethainism, 5% Dragon Saints
Fervor: 3
Population: 14,000 [+500]
Cities: Nargaq (C)
Prosperity: 4
Trade: 3 [+1]
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Swd, Boa, Gal
Forces: 3 (3)
Army: 1 Bld, 1 Sli
Navy: 1 Boa[/spoiler]
[spoiler=The Six Tribes Confederacy]
Originally founded to resist Nargaq expansion (which had since ended), the Confederacy became weaker and weaker throughout these years. The local chiefs were increasingly at odds with each other, using wealth from Invernessi trade to attack one another and adopting foreign customs and traditions. By the last decade of the period, the Confederacy had died with a whisper, when the chiefs of the six tribes simply failed to meet in council.[/spoiler]
[spoiler=Otahvy]
The utter devastation wreaked upon the Dreaded Shore by the Inveran coalition did benefit one state '" that of Otahvy, which has quickly become the most important of the petty Mandrian states since the destruction of the corsair chiefdoms. There are many chiefs of the Mandra, but all recognize Rodonso and Puul as the only Mandrians entitled to the name of King. Immigration doubled the size of Nilburg in ten years, where impoverished Mandrians have found some hope in the growing trade with outsiders, including the hated Invernessi. Though some have found success, many more still live hand to mouth, with little to feed their families and none to prepare for hard times ahead. Some comfort from this dreary outlook has come from higher beliefs. The dualistic faith of Otahvy coexisted with the polytheism of the coastal peoples, and was also influenced by the Dragon Saints of Inveran, the faith of the nearby Freemen, and even the occasional priest of Runethain.
Though there remains a deep-seated resentment against the Invernessi, the Otahvy Mandrians have been quick to adopt their technologies. Skilled craftsmen and sailors, the men of Otahvy have adapted the Invernessi galley to their own needs. Inland, Otahvy explorers have traversed a rugged and bleak land, where isolated villages huddle around distant mountain springs and windswept coves. Certainly none of these peoples seemed to pose any threat to Otahvy. Past the isthmus of Mandra, the mountains were impossibly high, with no humans in sight. Some believe that this must be the edge of the world, with naught beyond it but rock and sky.
Player: Jharviss
Government: Complete diarchy ruled by King Rodonso and King Puul
Popularity: 6
Dread: 1
State Religion: Mandrian Ditheism
Popular Religion: 50% Mandrian Ditheism, 31% Mandrian Polytheism, 8% Dragon Saints, 6% Mother Earth/ Father Sea, 5% Runethainism
Fervor: 1
Population: 9,000
Cities: Nilburg
Prosperity: 2
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 2 (2)
Army: None
Navy: 2 Boa[/spoiler]
[spoiler=The South]
In the year 79, a conspiracy of Kuregnite nobles attempted to kill the much hated Despot Tandam. They failed, and Tandam responded by murdering more than three quarters of the Kuregnite nobility. This action plunged the ancient kingdom into civil war; the Despot's armies clashed with noble forces throughout the land, while Atur tribesmen fought for both sides and occasionally took the opportunity to lay waste to large areas of land. After six years of war, the murderous Tandam was captured and executed by his enemies. His son, Toluman, became the new leader of the loyalist faction, but Toluman was no leader '" cooped up in the palace for most of his young life, the Despot was more interested in luxuries and his many concubines than administration or war.
Fortunately for the loyalists, they had the loyalty of one Agnar, a common Kuregnite soldier that was placed in a position of command after it became clear that no nobles could be trusted to lead the Despot's armies. Agnar routed the rebel armies, whose noble leaders fled southward. Though Kuregn had lost much of its southern territory, Agnar was able to salvage the kingdom and became far more powerful than the indolent, figurehead Despot. A competent military commander, Agnar began a reform of the army in the year 98, and led punitive expeditions against the Atur. Kuregn has been shaken, but remains strong.
Under the charismatic Matriarch Aul, Yaffa expanded both west and east, founding a colony on the opposite side of their strait. The Yaffan fleet brought in much wealth to the homeland, serving as mercenaries in the Serpent kingdoms and raiding the coast of Kuregn during its dark times. The Matriarch remained on good terms with the Grand Archon of Celend, who saw to the expansion of Celenite territory and the overhaul of the Celenite fleet to be competitive with new designs in shipbuilding.
Little was heard from distant Beitar, and few knew whether the rebellion of the supposed royal heir has gone well or ill. The kingdom seemed to be in some confusion, and no ships hailing from Beitar have been sighted since the year 90.[/spoiler]
[spoiler=The League of Freemen]
These years were good to the Captains, who were freed by their status as a protectorate to pursue other ventures. New ship designs also aided the Freemen, who set out in the year 77 to explore to the southeast. A point of land once glimpsed '" but never actually reached before '" turned out to be a reasonably large island. Curiously, though uninhabited, the League explorers found an abandoned fortified camp at the south-eastern tip of the island, which became a kind of advance base for further voyages. In year 85, League ships sighted fishing vessels, far east of the island stronghold. The people spoke a strange language, but made it understood that the League vessels were to go no further; attempts to press further on met with a fleet of sailing craft brimming with soldiers. Though the more advanced League ships might have faired well in a battle, the captains decided not to ignite a war with the locals and withdrew. Though a new land has been found, called 'Etropahan' by its people, it appears to be strictly isolationist and without any desire to allow foreigners through its waters. In all, at least the voyages were of some success '" though new trading partners were not found, the seas around the new island stronghold were rich with life. Massive creatures were seen surfacing from the depths below and blowing great plumes of water into the air. In the year 96, a flotilla of fishing boats managed to corner one of these beasts, whereupon it was forced to beach; the meat was decided to be decent (and plentiful), and the fat useful for lamps and candles.
The League's northern territories found themselves increasingly divided from the rest of the league, and had a uniformly difficult time thriving in Invernessi-controlled waters. Norpost became a useful port for the export of Ruthernian lumber to Inveran, but all other trade was dominated by Inveran, which taxed League ships at every opportunity. The influence of Ruthern and Inveran grew significantly, as more Freemen converted to Runethainism and Invernessi merchants amassed power within the exclave.
Maducreon found itself overshadowed by Otahvy, whose people ruthlessly predated upon League shipping for several years. Though the Kings of Otahvy seemed to be making a genuine effort to reign in piracy, traditions of a lifetime are difficult to destroy, and incidents continued. The largely Mandrian population was very sympathetic to Otahvy culture and religion (being Mandrians one and all), and the Captains' influence in Maducreon gradually declined over several decades. Though relations were not hostile '" the Mandrians do not particularly resent their League rulers, who are by and large just '" by the year 100, it was clear that the Kings of Otahvy had as much influence in Maducreon as the Free Captains.
Player: AllWillFall2Me
Government: Confederated Republic
Popularity: 5 [+1]
Dread: 1
State Religion: Mother Earth/ Father Sea
Popular Religion: 78% Mother Earth/ Father Sea, 10% Runethainism, 12% Mandrian Polytheism
Fervor: 4
Population: 10,500 [+500]
Cities: Hartport (C)
Prosperity: 4
Trade: 5 [+1]
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 4 [+1]
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 3 (3)
Army: None
Navy: 2 Boa, 1 Gal[/spoiler]
[spoiler=The East]
In the year 80, the Auri pulled up roots and returned to the steppes. Though Kalas breathed easier, others would soon come to dread the thundering of the Auri chariots. Like a storm, the Auri fell upon the city-states of the Serpent, disunited and weak as they were. In the year 84, the Auri obliterated a combined army of Shol, Atamn, and Balan which was three times the size of their own (Pinur had obstinately refused to join the alliance), and in the following year the city of Shol itself fell to them. The Auri had little mercy. Shol's mud-brick walls were torn down and the city razed; more than ten thousand people were killed or sold into slavery, and only ashes remained in the wake of the sack. The great Agah of the Auri received the submission of the remaining Serpent city-states, who paid a great tribute to prevent being wiped off the map as Shol was. For the first time in the history of the Serpent states, there was peace; fear of the Auri had brought the incessant petty struggles of the region to an abrupt end. The Auri, for their part, show no sign of settling down, and their scouts are said to range far and wide in search of fertile pastures and new conquests.[/spoiler]
[ooc]
A reminder: just because you have a new military technology does not mean that your troops are automatically "upgraded." Generally, re-equipping and retraining soldiers needs to be done in orders; this process may be fast or slow depending on various factors.[/ooc]
[spoiler=Free State of Inveran]
Player: Stargate525
Government: Oligarchal Meritocracy. There is a ruling house, and the best qualified from this house are chosen as leaders. There is also a semi-authoritative body of advisers known as the Aristocracy.
Popularity: 6
Dread: 3
State Religion: Cult of the Dragon Saints
Popular Religion: 90% Dragon Saints, 10% Mandrian Polytheism
Fervor: 3
Population: 12,500
Cities: Inveran (C), Ilneress, Isedun
Prosperity: 4
Trade: 5
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: 1 Spr
Navy: 2 Gal
Religion: They worship Dragon Saints. Each one has a portfolio and list of heroic deeds. Whether they were (or are) actual dragons is unknown.
Culture: Due to its location, the Culture of Inveran developed in isolation. However, the recent influx of trade from other cultures has seen an expansion of Inveran Culture, as the people take in the best parts of each society they meet and make it their own. Daily life is based around fishing, from where they get most of their food, and religion, which they practice heartily.
Figures: Dragonlord Aristo II, Leader
[/spoiler]
[ic=Letter to each member of the (former) Six Tribes Confederacy]
Esteemed allies,
With the dissolution of your confederacy, you have opened yourselves up to potential invasion from abroad. Inveran, a long time friend of your people, would not wish to see this happen. To avert this disaster, I would like to extend to you the opportunity to join Inveran as an official territory.
Your leaders would be able to join the aristocracy and participate in politics that influence the entirety of Inveran, if they wish, trade taxes would be greatly reduced, peace would reign amongst you once again, your lands would increase greatly in size, and all we ask in return is your aid in times of war, a small tax in times of peace, and your continued friendship.
Please know that we will not attempt to replace your way of life; rather, we extend this opportunity as a way of making it part of our own. Indeed, your culture would live long and healthy within Inveran.
Yours in earnest,
Dragonlord Aristo II[/ic]
[ic=General Trade Notice]
Be it known,
A tariff shall be laid upon lumber, wood, pulp, and any other tree products that comes from Ruthern.
Signed,
Dragonlord Aristo II[/ic]
[ic=Excerpt from future history book]
The failure to find further culture to the North of the Lost Lands was a crushing blow to Aristo, who had hoped to revive the Copper road with new trade. Instead, Aristo was forced to rethink his strategy regarding Isedun.
As one of two major government projects, Aristo launched a campaign to settle, fortify, and improve the Copper road, stretching recognized Inveran borders completely across the Peninsula of the Lost Lands. Key to this plan would be the annexation of the Six Tribes, which he hoped would make up the majority of the population of the new territory.
Secondly, he resumed work on the Academy of his Uncle; expanding it, attempting to make it a contender in world science once again. The existing campus he reformed, barring it from having local wealthy students. Instead, these students would be required to attend the newer campus at Isedun, which was being built, by royal decree, exclusively from Durum lumber and local supplies. Hopefully with the new campus, the old campus would be able to finally become the common place of learning his Uncle dearly strove for.
Isedun was also the victim of a change of power. By a royal decree, the oligarchy that existed in Isedun would have to be replaced; if they wanted to be an Inveran territory, then it was about time that they conformed to Inveran's method of government. Aristo's own son, the 20-something Aristo III, would be the new governor, assigned to oversee the projects of his father, and ensure that the Auri would remain only a distant threat. In consolation, only Aristo III's mentor would arrive from the Inveran Aristocracy, the remainder being promoted up from the oligarchy that once existed. Aristo II would begin to marry his daughters, nieces, and nephews into the Aristocracy, both new and old, in a subtle attempt to combine the two into a new, single noble House.[/ic]
[ooc]Hey Mithridates, please note my government heading has changed slightly to recognize the Aristocracy; you're still using the old one. [/ooc]
[ic=The Machta-In]With their newfound times of contentment and popularity, the Invernessi now turn to the outside world once more. Machta Shanaa establishes the site of a new fortified cultural capital within Danhula, planning for a small temple, palace, academy and tomb monument to be constructed there for the long-dead Sedoon, as well as for various other ancient leaders of the Machta-In. It is an inspirational project, and on top of this, he promotes a scholar, Zadiin'Haman, to be the master of the not-yet created school.
The unofficial Zakhite high priest, Dunar, claims to recieve a vision (perhaps oiled slightly by bribe money) to travel southward to the Southern Island, once home of many heretics, to cleanse it and start anew. He encourages others to mimic his acts.
The original surveys for natural resources, begun by Padre, are continued by Shanaa.
Finally, Shanaa orders the construction of a small civilian fleet, for the purposes of constructing a new colony, and begins to refit his military navy with the relatively new galley designs. A few other ships, commandeered from civilians, are sent to the northern unclaimed islands to search for inhabitants and viable land.
[/ic]
[ooc]ORDERS
> Expand Southward.
> Using the knowledge of the inveran, the Nargaq attempt to build gallions so they have some means of fighting in the sea and travelling. at a faster pace than a boat would allow them.[/ooc]
[spoiler=Otahvy]Player: Jharviss
Government: Complete diarchy ruled by King Rodonso and King Puul
Popularity: 6
Dread: 1
State Religion: Mandrian Ditheism
Popular Religion: 50% Mandrian Ditheism, 31% Mandrian Polytheism, 8% Dragon Saints, 6% Mother Earth/ Father Sea, 5% Runethainism
Fervor: 1
Population: 9,000
Cities: Nilburg
Prosperity: 2
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 2 (2)
Army: None
Navy: 2 Boa[/spoiler]
[ic=From Otahvy to the Captains of the League of Freemen]My Fellows,
Though we have interacted both directly and indirectly in the past, we have made little contact with one another. It is with pleasure that I would like to formally introduce both my brother and myself to you. I am King Rodonso of Otahvy, and my brother is King Puul of Otahvy. Together we rule over the land of Otahvy, a land that your land shares many traits and, therefore, many woes with. We are hoping to alleviate some of those woes.
Your land has been subject to constant attacks of piracy. We understand your plight and have been working to excercise more control over these attacks; however, we can only do so much. Together, we believe that we could attain true control over the seas even if we do not have direct sovereignty. We both understand how this works, since none of us have complete rule over our own land -- it is all shared.
We will continue working on dissuading piracy in your lands; meanwhile, here are our requests: we will open direct trade routes with each other, which, while far away, I believe that we have mutual trading partners inbetween us and can therefore meet in the middle; we wish to begin collaborating on improving our sailing abilities; and, we can begin working toward further exploration, as I am told you have been prone to do.
I hope all of these are to your likings, and I am including a bottle of my finest rum; I sincerely hope that the captain of my messenger ship does not indulge before he gives it to you.
King Rodonso[/ic]
[ic=To the Twin Kings of Otahvy, From the Free Captains]
Fair Kings, your proposals are more than satisfactory to ourselves. Trade, Exploration, and shipbuilding are always for the betterment of our people. And Piracy has always been a blight on our peoples. Finally, we thank you for the gift. [/ic]
[ic=Speech given at the Captain's Meet of The Year 100]Brothers, it appears that in our haste to explore further southward in our pursuit of rarities and new trade partners, we have let events in the North outpace us. Norpost falters under heavy taxes and tariffs, these new Twin Kings do harm to Maducreon's shipments though they try and fix it. Too long have we sailed solely for Father Sea's warm southern face. Let us now prove ourselves his rue sons, and brave his Northern Wrath![/ic]
[ic=Whispered about the Captain's Table] A civil war in the tyrant's lands be quiet the interesting development. Let us keep this new despot supplied with luxuries as he wishes, and help this Agnar with weapons deliveries.[/ic]
[ooc]
Orders
1.AS always, our people's strength lies in the wealth of other nations. Trade is paramount. Trade with ALL peoples able to buy. We stand apart from internal struggles, and sell to who will buy.
2.The North. Explore it, embrace it. WE fear no part of Father Sea. He will provide for us, so long as we work hard enough.
3. Perhaps it would help our cause to establish a few more settlements. Between our friends the Yaffa and The divided land of Kuregn seems interesting. Also, our trade with the Auri, Atami,Kalas, has been lacking. Investigate that area. A more Northern outpost is also desirable.
4. These new sea beasts of the south intrigue us. Hunt them, and see what others think of the harvest.
5.Always remember to look for new ideas, new designs, new plans for harvesting the bounty of Father Sea.[/ooc]
[ic=Letter to Pinur and Dol]
lords,
We respectfully ask that we be allowed trading rights within your ports. In addition, we propose an exchange of maps, leading to furthered knowledge for us both.
In faith,
Dragonlord Aristo II[/ic]
[ic=Order to Admiral Ubero, Newly appointed Lord Admiral]
Admiral,
You are to determine the fate of Beitar, and do what you can to aid them, while maximizing benefit for Inveran and her people. How you do this is under your discretion, but the entirety of the navy is at your disposal. This being your first mission as Lord Admiral, your reputation hangs in the balance.
Dragonlord Aristo II [/ic]
[ic=King Hamman of Pinur to Inveran]
I must respectfully refuse your request. It is clear to me that Inveran's presence comes with certain "attachments" that I am keen to avoid.[/ic]
[ic=Lord Matando of Dol to Inveran]
Your vessels are welcome in our territory so long as they carry no cargo of ore or metals, as we have an agreement with the Matriarch of Yaffa in that regard.[/ic]
[ic=To Inveran and Nargaq]
Messengers of the Auri arrive in Nargaq and Isedun, riding chariots and with a great wagon in tow. They give the following message.
All the world trembles before Suthol, Agah of All the Auri! His voice shakes the world like a thousand thundering chariot-wheels! His people bid you greetings from the birthplace of the sun, from where they have come from so many ages ago. The mighty and peerless Agah offers you peace and prosperity under his marvelous subliminity. Under his tutelage and guidance you shall surely thrive as creatures of Light, beloved of the sun.
Yet without his guidance, verily shall ruin be heaped upon you, for the Righteous Majesty suffers no Darkness nor willfulness. See how the mighty fall beneath the wheels of the Auri, you who dwell in shadow, and despair!
The Agah gives you a fair choice - for if the wagon we bring returns with the most wondrous treasures of your land, freely given, he shall smile upon you; but if his messengers should return empty-handed, the Agah shall call down the wrath of the heavens upon your cities, and the very foundations will quake, and your palaces will be charnel houses, and your lands shall be cleansed with fire and the sword.[/ic]
[ic=The Lords of Isedun to Dragonlord Aristo]
We respectfully point out to your esteemed person that we are not and have never been a colony of Inveran and resent your insinuations in that regard. We humbly request that you reconsider your plan to place a governor over us.
We also note that continued trade around the horn of Avardera threatens our way of life, and it will be difficult to pay you our customary duties if you persist in undercutting our hard-working merchants and tradespeople, who desire nothing more than an honest living, as we ourselves do.[/ic]
[ic=To Otahvy]
A council of Mandrian elders, largely from the Dreaded Shore, has come to Nilburg to give a message to the Kings of Otahvy.
Gracious Rodonso and Terrible Puul, we come to entreat you on behalf of our many kinsmen slain by the foreigners of the Great Ships from the east. You are the strongest among our people, and yet you abide the presence of those who have brought so much sorrow to us. We urge you to punish our tormentors and expel the Invernessi from your shores; surely every Mandrian would think the more of you for appeasing the angry gods in this way and letting the spirits of our fallen kinsmen rest in peace.[/ic]
[ic=Grand Archon Obatho of Celend to the Free Captains]
Good and Loyal Tributaries of Mighty Celend, we request that your tribute in the coming ten years come not in the form of papyrus, but in the form of the services of your fleet. The Grand Archon intends to make war upon Beitar, and your assistance is requested and required. Serve us well and we will be most generous.[/ic]
[ic=Reply to King Hamman]
Esteemed Lord,
Would you be so kind as to enlighten us as to these 'attachments' of which you speak? For as we are ignorant of them and they seem to cause much distress, we are eager of knowing them so that we may pluck them off.
[/ic]
[ic=Lord Matando of Dol to Inveran]
Your vessels are welcome in our territory so long as they carry no cargo of ore or metals, as we have an agreement with the Matriarch of Yaffa in that regard.[/ic]
[ic=response to Dol]
Inveran agrees to the terms, and quickly begins to set up trade routes. However, Aristo places agents in Dol port cities to assess the viability of starting metal-smuggling operations.[/ic]
[ic=Inveran's Response to the Auri]
Isedun welcomes in the messengers, then proceeds to imprision/execute them (depending on the resistance of the messengres). The cart is sent back eastward, loaded with the droppings of various domesticated animals, and the chariots are taken to be reverse engineered.
The Message is clear; Inveran will not be bullied.[/ic]
[ooc]
I'm a bit confused about Isedun's claim it's not a colony...
QuoteThough the upper crust of Useh-dum has extensive cultural ties to Inveran, the distance involved kept the town effectively independent. Though Inveran claims the town as a colony, it functions as more of a tributary, with the merchant lords paying a modest tribute to Inveran in exchange for tacit recognition of their rule.
That seems to say otherwise. If I missed something, please tell me.
[/ooc]
[ooc]Those were not Nargaq messengers, they were Auri Stargate. and also, Nargaq is not east of Isedun.[/ooc]
[ic]The Auri messengers are be-headed and their heads are sent back by trained eagles. [/ic]
[ooc]what animals were pulling the chariot(s)? If it was horses then [ic]The strange animals that were previously almost completely unseen are studied by Nargaq "scientists".[/ic] [/ooc]
Those Auri seem a bit like the Ori. Not just their name too.
Quote from: Stargate525I'm a bit confused about Isedun's claim it's not a colony...
Inveran claims it as a colony, but the lords of Isedun contend that because it was founded independently by traders and merchants (and not by the state) that it is not actually a colony, but rather a tributary or "allied state."
QuoteThe cart is sent back eastward, loaded with the droppings of various domesticated animals
Who, exactly, gets this wonderful task? :huh:
Quote from: AtlantisThose Auri seem a bit like the Ori. Not just their name too.
[ooc]What are Ori?[/ooc]
Quote from: Atlantis[ooc]Those were not Nargaq messengers, they were Auri Stargate. and also, Nargaq is not east of Isedun.[/ooc]
Yeah, I fixed that. Should have been to the Auri.
So we die together then, eh?
Quote from: MithridatesQuote from: AtlantisThose Auri seem a bit like the Ori. Not just their name too.
[ooc]What are Ori?[/ooc]
http://en.wikipedia.org/wiki/Ori_(Stargate)
Quote from: MithridatesInveran claims it as a colony, but the lords of Isedun contend that because it was founded independently by traders and merchants (and not by the state) that it is not actually a colony, but rather a tributary or "allied state."
Jolly good. Thank you.
[ic=Inveran's response to Isedun]
Esteemed Lords of Isedun,
We are shocked and bewildered at your claim that you are not of Inveran. Have you not paid taxes to us for many years? Have our borders not claimed you as one of us? Has our military not protected you? Have you not enjoyed the benefits of Inveran culture and society? Did you not grumble as to why we were not supposedly aiding your growth and prosperity? Why would you call upon us in that regard, were you not Invernessi?
And have we not heeded that cry for aid? Did we not begin large building projects in your city, which would bring trade, as well as learned men and laborers to your gates? Have we not, at risk of insulting and crippling one of our allies, placed a tariff on their lumber, so as to give that which travels along the copper road preference? If there is more that you wish us to do for you, by all means name it and, as a colony of Inveran, you will receive it to the best of our ability. All we ask is that you conform to our way of governance.
Your town's lack of a Governor was an oversight on my part, I will admit. However, all cities of Inveran have one, which expedites communication and coordination amongst the cities. Indeed, you should welcome this man with open arms, as the burden of liability will shift from you to him, and as members of the new Aristocracy, you shall enjoy the same, if not greater, wealth and influence both here and abroad. As a token of my faith in your abilities, I have placed my own young son as Governor, who will needs be guided and molded into a future leader. Surely this is a great honor!
Which leads me to the portion which saddens me to write. Refusing your governor is akin to an act of treason. Should you do so, I will have no choice but to declare you as rebels and deploy troops to insure a minimal effect on the rest of Inveran. I have not consulted with my military advisors, but no doubt the defensive would include such actions as a military closing of the Copper road, and a perimeter around Isedun to contain potential rebel raiding parties.
Please reconsider your hasty words, as I am certain that neither of us wish this terrible train of events to come to pass.
In hope,
Dragonlord Aristo II [/ic]
Quote from: MithridatesWho, exactly, gets this wonderful task? :huh:
It's just taken a couple of days eastward, and left on a hill or somewhere in plain view, so that when the inevitable second party comes, they'll find it.
[ic=Lords of Isedun to Inveran]
We would explain our own positions on the issues you have raised - namely, that none of these things accounted to us, though generous, make us a colony of yours - but since you threaten us these things are a moot point. We have been ever peaceable and yet you treat us like an enemy, making thinly veiled threats against us for our politely made objection. We cannot fight you and will not try, but know that you have gravely injured loyal allies to your throne today.[/ic]
PS. I've never watched Stargate, so my Auri are my own. Mine! !turtle
[ooc]
Announcement
I will be on vacation this coming weekend. The deadline for orders is Monday.[/ooc]
[ic=Reply to Isedun Lords]
We did not intend to threaten you, we merely laid out the probable course of you actions. You cannot possibly hold us to task for seeing your objection as a threat itself, and attempting to hold our nation together.
And you hold yourself to a double standard. What were we to think? You build a wall around your city, refuse an Inveran envoy, and make thinly veiled threats against the heir? No doubt had we pressed the matter you would have taken my son and held him for ransom. I shall not go into depth with your two-facedness on economics, but suffice it to say that if you do not see our generous policies as kin to a mother city to its colony, you have no right to complain about them to us when natural economies shift. We have accommodated you, risked injuring our standing with our allies (which I now see we may have been wrong to list you above them) and yet you shun us. Why?
Do you think we learned nothing from the War along the coast? Inveran does not need a war. Not now. What it does need are people like you and your city, willing to bring fresh ideas and new blood to Inveran. However, I am not certain that we need men like you, whose only ability is to banter about hot air like so many candles. Loyal allies indeed. Did you heed our summons to the war of the coast? No. What have you done for Inveran, your 'ally,' that has not first and foremost stuffed your pockets? Through this dialog I begin to see what you really are, nothing but corrupt, arrogant men who do not deserve to rule a city.
I hope that I am wrong. I will offer you one last chance. Admit the governor. Become the Aristocracy. Enjoy a renewal of trade the likes of which you can scarcely imagine. Or do not. And I shall no longer veil any of my threats whatsoever.
Resist, and I shall not rest until you and your offspring are burned from the face of this earth, your residences burned, your fields salted into eternal barrenness, and your ashes scattered to the farthest corners of the world.
I hold no ill-feeling towards your people, for I see that they are merely held under the rule of an oppressive and corrupt oligarchy that cares only for itself. They shall not be harmed; nay, they shall eat of your lordly pantries, drink aged wine from your cellar, and build houses upon the ruins of your household. You may yet prove me wrong, and I dearly hope that this is the case, for then you shall be alive and well, heroes among all of Inveran.
In short, I have your people's good in mind. Whether you are alive to see their lives bettered is no longer of any concern to me.[/ic]
[ic=Lords of Isedun to Inveran]
We have built walls to defend ourselves from the Auri, whose envoys you have rashly imprisoned, endangering us - we, who are the first in their path! We have never made threats against you or your heir, and yet we are insulted and berated, called corrupt and arrogant, while you plot our demise. We have made Inveran strong and you would fault us for it! We will not stand for your tyranny any longer - better to seek the protection of the Auri than abase ourselves before you. You have provoked us long enough![/ic]
[ic=A Conversation Between the Brother Kings, King Puul and King Rodonso]
"I have heard enough!" Rodonso stomped as he paced up and down the wooden throne-room, hissing, swearing. "I invited them, naively believing that the Dragonlords could prove to help us and be an endearing belief throughout the people. I was enamored by their unique ways and thoughts and I've always wondered, beyond our good and evil, Rodonso and Puul, what else was out there? But these Dragon Saints! They are charlatans and murderers. I haven't heard a thing from them that makes the least bit of sense. They just want to trade. Well, we don't need their trade. We've done well for years without it. And now we've the League's support, and the League's certainly of a more like mindset than those blasted Inveran."
"Then shall we be rid of them?" Puul asked, head cupped in one hand, sitting lazily at his throne. "It shouldn't be terribly hard."
"Wh-what do you mean?"
"I mean to get rid of them. Extermination, like insects, not dragons. We shall cease trade and cease their existence."
Rodonso stopped, looking at his brother. Puul's forehead was smooth, his eyes calm -- maybe even a little tired. "Doesn't that seem a bit harsh, brother? I mean, it isn't necessarily their fault..."
"If it is harsh means little. That they are charlatans, frauds, is enough. We cannot have their culture bleeding in to ours. The Ruthains are honorable people, and these men from the League seem well enough. But the Inveran are scum, and when we associate with scum we become scum. They mercilessly cut down our people. It would be an insult to our people to have them here."
"Nonetheless brother, why shouldn't we just banish them? Exile them and tell them not to come back. I will gladly cut all trade agreements. That seems reasonable enough." Rodonso had sat back down in his throne adjacent to Puul's, looking over his shoulder at his brother.
Puul, however, didn't look at Rodonso. "Just send them off with our resources and pretend we had never met them? Nay, that would be unreasonable. First our people must be avenged, and then we can have peace. That is reasonable."[/ic]
[ic=According to the Orders of the Kings]All those who are from Inveran are to be executed through hanging.
All those who are of the Dragon Saints beliefs shall be hanged, unless they publicly pronounce their belief a fraud and convert to a true religion.
There are to be no future dealings with the Inveran or those who follow the Dragon Saints.
No letters will be sent to Inveran from Otahvy save those by official decree.
King Rodonso and King Puul[/ic]
[ic=From Otahvy to Inveran]
This will be brief. We are cutting ties with your people. Do not send any more traders to Otahvy. Threats will not be made -- they are unnecessary if you follow these simple orders.
King Puul[/ic]
[ic=Inveran to Otahvy]
Fair enough. Allow our citizens and priests who currently reside in your lands to be gone, and we will think nothing of it.
[/ic]
Aristo cuts back on his planned expedition to the south, sending one unit of galleons to pick up the Inveran priests in Otahvy.
[ic=Inveran to Isedun]
Fair enough. We have given you warning. We have tried to be reasonable. Be it known that the copper road will be blocked, your city besieged, until either you surrender, or starve. You shall soon discover that there is more than idle smoke in this dragon![/ic]
Inveran sends with this letter her troop of spearmen, who proceed to surround the city in a siege line. Nothing comes in or out of the city besides Inveran spies, who attempt to rile up anti-Isedun sentiment by covertly feeding the populace, and making it known that this is a movement against the leaders, not them.
[ic=Inveran letter to Macha-In]
Esteemed ally,
My Uncle and your ancestor once made an agreement that whoever is enemy of one is enemy of both. I call upon that agreement now. Isedun in the north has had pretensions, and is even now rebelling against Inveran. We request a contingent of men to aid in the siege of the city, in exchange for an equivalent future favor.
YOur ally,
Dragonlord Aristo II[/ic]
[ooc]Woowee, Stargate, you're getting it from all angles! No wonder you're calling in back-up.[/ooc]
[ooc]Yeah I know. Why is everyone picking on MEEE?!
And just out of curiosity, why the sudden hatred for the Dragon Saints?[/ooc]
[ooc]Nothing personal, I just had a coalition of my people come to me saying that they want the Inveran gone, and the Dragon Saints were a natural extension of them. So, it had to happen.[/ooc]
[ic=The Machta to Inveran]Should you provide my troops with transport, I will be happy to assist in the defence of your lands. In exchange, however, I ask for the removal of my debt to you in exchange for your gift of drakes, and for a small gift to aid in the construction of new works to better benefit all Invernessi, under my rule and yours.[/ic]
[ic=Inveran to the Machta]
Agreed. Please note that the current state of our treasury is also low, so our aid may not be much.[/ic]
[ooc]
Announcement
My schedule has been altered. The deadline is no longer on Monday, but on Saturday.[/ooc]
Name: Andos, or "Yorn-nes-Sordne", "The Seven Fjords"
Government: Matriarchal Timocracy (A government ruled by those viewed as being the most honorable, primarily a council of land-owning women known as the Ryvan-Holme, though well respected war chiefs are also influential.)
Religion: Svyorn Cultists make up the most populous religion (14% of the pop.), primarily consisting of land-owning women, but their activities must remain underground for "witchcraft" and assassinations are sometimes associated with it. Warriors usually have a nihilistic perspective about life, only living in the moment, making them all the more fearsome, for they they hold nothing back in battle. What religious teachings that do exist about afterlife emphasize this attitude about combat, too, saying that warriors who die in battle are especially exalted.
Culture: Andosen lineage and land holdings are matriarchal. Because of the Northern climate, only the most powerful Clans have good farming land. As such, most Andosens are fishermen and/or raiders, including women (some of whom are especially valued in combat for their ability to endure pain). They have a rune system for expressing ideas, but these are only used in sacred matters. Oral messages and stories are the chief means of history and communications, and are therefore accuracy is rigorously enforced, with one mistake possibly resulting in death. Andosens are often hostile to outsiders.
Instead of a formal religion, a common set of virtues exist within the Andosen culture:
Virtues, greatest to least: Fearlessness
Shrewdness
Physical ability(considered a virtue)
Self-control
Honesty
Location: South-west corner of newly discovered northland, where the Invernessi were attacked.
[ic=From Andros to the Invernessi] From Vrena Rylodyn and the majority of the Ryvan-Holme, a missive will be stated hence:
Your war ships are not welcome in our waters, nor your trade vessels, nor your fishing ships. Ships bearing messages, which may be designated with a blue-flamed torch, will be allowed, but should any such ship be a warship, we make no guarantees that the crew will not be harmed. Our fishing territory includes the coast north of the river that leads to the land of Durum. They will attest to the fact that ships are not welcome on our seas, and we are not afraid to remind them of this with blood. If they are honorable, which is dubious, they will also attest to the fact that we honor our borders and rarely take from outside of them, and if so, only when we have need.[/ic]
[ic=From Vrena Rylodyn to the Invernessi] I speak this through my messenger now with my voice, not the voice of the Ryvan-Holme. There exists a certain faction here that claims you must pay in blood for the assault you committed against our southern trade posts and fishing villages, during which you also killed many of the said faction's blood-kin. I believe you refer to this as the Madrian War. Currently, the majority of the Ryvan-Holme does not concur on this oppinion, but Syalt Bluvyne, a brilliant campaigner and well-respected fighter pushes this idea amongst the other warriors. It is gaining in popularity and while the Ryvan-Holme does not favor this action, it will not currently oppose it. However, it is their and my wishes to receive some reparations for what was lost. I suspect if you do so tactfully, trade negotiations may be possible. Think carefully. These wolves will not be tamed, but if you listen carefully to me, you may yet avoid their teeth.[/ic]
Note: All messages will be delivered via oral messenger. Keep this in mind, as some messengers are less trust-worthy than others and may report to different masters than those intended. This particular messenger will await your reply.
[ooc]I looks like the first one was cut-off, so I'll not reply to that yet.[/ooc]
[ic]Esteemed leader Vrena Rylodyn,
If that is indeed the case, then Inveran would also like to lay claim to you for reparations for the damages that pirates, which your people aided and abetted, wreaked upon Inveran trade ships.
In short, we will not make 'reparations' for defending existing lines of shipping, with which you had no right to interfere militarily. We will not be bullied, nor shall we be held to task for defending ourselves.
That being said, we have no ill-feeling towards you, and wish to open trade negotiations, as this would bring life back to a main trade road in our territory. We noted that you seemed not to possess bronze. We will be able to make this knowledge available to you as part of our trade agreements. [/ic]
[ic=Vrena Rylodyn to the Invernessi ] I understand that your culture does not look upon what you call "piracy" as we do, but I assure you that we had no interest in aiding them, which you should be thankful for, as it would have made the war more costly for you. We merely traded with them, but since you destroyed our trading posts ,we are simply are not willing to build trading posts again where they may be burnt down. If you were to rebuild some of these trading posts and promise to leave them intact after a successful raid, which is basic etiquette in our land, you would go a long way to establishing trade and regard as being civilized. Of course, you would not be reimbursed and would still have debts in the eyes of many, but I should be able to convince many that the opportunity to trade will cover this debt. I can only do so much though. Your help and cooperation will be necessary. Show no weakness.[/ic]
[ooc]Messages will be sent to Useh-Dum, as the Androsen in general rarely go far south. If I'm not talking to you it is probably either because you are of little interest to Andros or are deemed as being too far away. (the latter being more likely)[/ooc]
[ic=Vrena Olatyk, on behalf of the Grand Council of the Ryvan-Holme, with accordance to house-merchant dictations, to the King of Avardera] We do not regard your nation as an enemy at this time. As such, we will graciously remove our raiding privileges to any ship sent to trade with us if the following conditions are met:
1.)A trading post shall be constructed closer to Durum in order to decrease the distance we must transverse in order to trade with you, though it shall be south of our fishing territory. Our merchants will not raid any ship in the trading post's harbor and we will station warships there to assure the safety of the goods.
2.)You shall agree that if a ship falls time to time from renegade raiders of our houses or from houses not in on this agreement, we are not responsible. We will take it on our honor to mitigate the frequency of these occurrences, but they are likely to happen.
3.)No military units, man or ship, will be tolerated within our borders, which will likely include part of the trading post and harbor. No fishing within in our claimed territory, of course. Merchants will be welcome in some ports, but not all. We will convey which is appropriate and at what time when the trading post is operational and keep you updated, to mitigate risks to the goods.[/ic]
[ic]
Allow me to make certain I have this straight. You want us to build trading posts near your lands, and begin trade with you. You then will proceed to raid these posts, and expect us not to retaliate or shut them down, but leave them open for future plundering? If I am mistaken, by all means explain. If I am correct in my assessment, HOW is this beneficial to us in any way?[/ic]
[ic=Vrena Olatyk, on behalf of the Grand Council of the Ryvan-Holme, with accordance to house-merchant dictations, to the King of Avardera]We do not fully understand the outrage you express. Perhaps some things were not clear? We will aid you in constructing the trading village once you have selected an acceptable site. What you seam to harp about most, though, is the inevitable raiding that occurs here in the north. This has always been a fact. Obviously, the copper and bronze shipments attracted many more than had previously occurred, which in turn disrupted your trade. However, that practice of our southern descendants has ceased and will not continue, by order of the Ryvan-Holme. We stated that raiding will be a reality simply because it is a reality and we did not wish to surprise you. You will probably loose far less to raids than you will to storms. Still, you may be tempted to demand military escort. This is ill advised, as we are trying to convince our warriors that killing every member of the crew and burning the ship is ill-advised unless we are at war. But should your ships put up substantial resistance, it would encourage the current practice, much to our chagrin. Progress takes time and friendships, such as they are, take cooperation. If there are any other areas of contention that we have not covered, our messenger will be happy to rely them to us.[/ic]
[ic]We accept pirate attacks as part of doing business, within reason. Dangerous routes are provided escort, merchant ships run with marines on board, etc.
But if you expect us to lay down and simply LET your people plunder our ships, the lifeline of our people, simply because you lack the ability to police your own troops, we will not stand for it.
In short, we will fire upon and capture or sink pirate ships, as well as execute the crew. This is our standard response, and it shall not deviate. To be blunt, we are uncomfortable with state-sanctioned piracy, which is what this appears to be, and will only agree to trade if your pet brigands leave our ships be.[/ic]
A few weeks after this message is received, the King should hear from four other messengers:
[ic=Vrena Usat to Avardera]I am the voice of Vrena Usat. She relies the following:
I believe that Vrena Olatyk is inept. Her attempts to convince the councils of both house merchants and the Ryvan-Holme itself was half-hearted at best, thinly-veiled innuendo to her allies, more likely. She and her clan are not your friends. I and mine, however,are. If you agree to form a port with me than i will assure that your ships are safe.[/ic]
[ic=Vrena Tchoisk to the king]Vrena Tchoisk wishes to express that she feels that you are not worth the risk of trading with if you fear a raid. Cowardly southern kings should leave northern waters.[/ic]
[ic=anonymous to Avardera]A Show of teeth might be necessary, little lamb, to keep the wolves in line. See how they circle? It is not safe to travel alone. Have allies? Makes some with us, but be wary. Never show fear.[/ic]
[ic Captain Desdar to the king]Captian Illyat Desdar:
I hope this is the appropriate way to approach you, land-chief. There is a certain group of the Seven Fjords who will be willing to trade in your own ports. Please name our terms and perhaps we can come to an agreement. Take care that the council of witches doesn't hear about this, though.[/ic]
Quote from: amikaligula[ooc]Messages will be sent to Useh-Dum, as the Androsen in general rarely go far south. If I'm not talking to you it is probably either because you are of little interest to Andros or are deemed as being too far away. (the latter being more likely)[/ooc]
Note: If this is true, then none of this communication can actually happen, because there is no way that Isedun is relaying your messages to Inveran or vice versa. Inveran and Isedun are not really on friendly terms right now.
[ic=King Meas of Avardera to Vrena Olatyk]
We have no interest in your lands or waters, nor have we any interest in trading with you. If you attack a single one of our ships, you will suffer the consequences, and I have no desire to debate the point. Stay clear of our shores and we will stay clear of yours.[/ic]
[ooc]Oh crap. I got My I's mixed up. isn't there an Invernessi colony in the northern woodlands though?[/ooc]
[ic]Directives to all Clans who subscribe to the Justice of the Ryvan-Holme, by the Supreme Decree of the Grand Council of the Ryvan-Holme:
Hearken! Our weapons are obsolete, and therefore our raiding lifestyle will soon be obsolete! We have not yet assessed all of our southern enemies! Have patience and let us see who is indeed our enemy. Many of you prevail upon our justice to reclaim blood for your kin lost in the south. This is idiotic. will you prevail upon us next to reclaim the North Wind's blood for the many infants we have lost? If so, may the Wind take you, simpleton! A decree forthwith shall be stated and affected: Death to any who raid from a foreign non-military ship if we are not currently at war with the owner of that ship. It is also to be noted that in our expanded fishing territory to the west, and especially to the south-west, other ships are to be tolerated. However, our ancestor's territory is not to be desecrated. It is expressly forbidden to supplement the loss of other regular raids with more frequent raids on Durum, though the Ryvan-Holme acknowledges the ancestral right to do so in extreme circumstances and therefore may offer exception to do so if properly petitioned. It is also the Ryvan-Holme's wish to expand our farmlands and herd lands. It has been speculated that there may be some over the coastal ridges in the land east of ours. Therefore, any brave men and women willing to take a risk in the name of glory and honor for their clan, or perhaps a clan of their own, are to convene at the Ryvan-Holme's Square on the day of the Spring equinox. Clan-defenders and Raidsmen are discoureged from embarking on this expedition. The Ryvan-Holme demands audience with the GlurksGank.[/ic]
[ooc]Orders
To sum it up:
The Ryvan-Holme wishes to ~Acquire bronze
~cease hostilities, to an extent, in order to promote trade
~Expand their fishing activities too the East and south-east
~Explore the East in hopes of more agricultural development
~Transition raiders into farmers for the mainland of Andros while still having them available as a means of defence
~acquire military power of its own
~many other things...[/ooc]
Quote from: amikaligula[ooc]Oh crap. I got My I's mixed up. isn't there an Invernessi colony in the northern woodlands though?[/ooc]
Yes, so if that's who you're sending messengers to then this is all fine. I don't believe that colony has been named. Isedun (or as the map says, Useh-dum), however (the inland one), won't relay your messages to Inveran.
Quote from: amikaligula[ooc]Oh crap. I got My I's mixed up. isn't there an Invernessi colony in the northern woodlands though?[/ooc]
yeah, Isedun.
You could be sending it to Isedun. My spearmen would be intercepting it and relaying it to the proper authorities.
Alternatively, you could simply be sending it to the Invernessi villages on the coast, who would relay it.
And I the King you're referring to, or another?
EDIT: I see I got beaten to the punch. The northern area isn't named because it currently has no city.
Quote from: Stargate525You could be sending it to Isedun. My spearmen would be intercepting it and relaying it to the proper authorities.
That may or may not be true, as troops aren't dispatched instantaneously. It may or may not have been sent after your troops arrived, and your troops may or may not have been able to intercept it, assuming they did arrive and are besieging the city. In any case, diplomacy is assumed to get through to its intended recipient unless I adjudicate otherwise. In this case, however, we just had a miscommunication, and you are getting the messages because they're coming through the northern colony.
Incidentally, you don't need to have a city to give a colony or region a name - the League, for instance, has names for nearly all its territories but only has one city. Cities are good for defense and commerce, but they don't need to be the only name-bearing entities.
Quote from: MithridatesIncidentally, you don't need to have a city to give a colony or region a name - the League, for instance, has names for nearly all its territories but only has one city. Cities are good for defense and commerce, but they don't need to be the only name-bearing entities.
I know, it's just that in the long term, I'm planning on naming that entire northern bit Isedun, as soon as this whole debacle is cleared up.
[ooc]I meant the king of Avardera. sorry for the confusion, I didn't realize what i was typing different things.[/ooc]
Well, Avardera replied, if I got the message they were intended to get.
That was confusing! :)
[ooc]The four messenger thing? I was just trying to illustrate that the Androsen are an independent, free-thinking society full of dissent and differences of opinion. In fact, I kinda like that it was confusing, because Androsen politics really are a quagmire. but if you can think of a way to make it more clear...[/ooc]
Name: Kashtu
Leader: Grand Warden Tamwun c'Mazni
Government: Religious Monarchy. The upper caste provides both priests and rulers, with a lot of overlap, even though the titles and positions are distinct.
Religion: State religion involves the worship of the god of water (Anwu) and the god of the sands (Hoohsih). In the desert, water is life and the provider, also of course a symbol of wealth and prosperity. The sands are a danger, but also a defense. There is also a sky god (Mishwa), generally viewed as the god of travelers because of the connection to navigation.
Location: The desert area inland from Celend. Specifically, the river leading inland from there shows on the map as originating in the middle of the continent. I suggest that in fact, above this point the river is underground. At various points the underground river comes near the surface, creating an oasis and a place where wells can be dug. The string of oases along the path of the underground river creates a path by which the desert can be traversed even during dry season.
Capital City: Kashtu. Located near the boundary between mountains and desert, where the source of the river flows out of a canyon, then disappears under the sands. This is a religious and governmental center, devoted to the worship of the water god Anwu and the god of the sands Hoohsih. Unlike their other towns, this area has access to open water year-round. It is also near enough the mountains for some degree of quarrying and mining, so it is comparatively rich in resources.
Culture: During the (relatively) wet season, bands of herders take their herds out into the desert, where they can feed on the seasonal greenery. These bands tend to have tribal or clan-like identities. Since the desert isn't rich even during the wet season, they need to keep their herds moving and each band claims a wide swath of territory for their grazing.
During the dry season, the bands come back together at the oasis towns. There will be a festival at this time, during which excess livestock are slaughtered, amid much feasting and revelry.
The oasis towns are the permanent settlements. The larger ones support some agriculture and crafts. During the dry season, the population of the town areas increases five-fold as the herders return.
Orders: In order of priority.
* Explore the nearby mountains and deserts, looking for more resources.
* Try to organize and stabilize the tribal bands.
* Establish some kind of system of taxation or tribute.
* Begin building a landmark temple to Anwu and Hoohsih.
* Establish and mark the routes between oases.
[ooc]Welcome aboard snakefing![/ooc]
[ooc]Agreed! Good to see more players![/ooc]
[ic=The Machta-In to the Ryvan-Holme]Greetings to you, coastmen. We are the Invernessi of the south, a people of the sea as you are, and we are willing to trade precious metals with you if you possess such. Until such an agreement is made, however, be warned - our waters are closed to you.[/ic]
[ic=Glurksman Rancoth to the members of the Ryvan-Holme] Mothers, you over step your powers. I am sure that a month of starvation this winter will convince you of your mistake, but, unlike you, most of us cannot demand what measly provisions our neighbors have stored be brought to us. Therefore, my clan and the clans of Wrestha, Hanharth, and Gythra must honorably refuse you demands. As we feel that our clan-maiden representatives in the Ryvan-Holme have failed us, we would like to convey the following sentiments:
Vrenas Ruthgard, Wresthus, Hyaharth, and Gysnera: A sharp ax blade awaits your pretty necks when you return home. Normally, I would suggest you return forthwith to face your death honorably, but from the evidence I have seen, as you did not have the honor to represent your clan's interest, I would suggest you use some of your nice, clean witch poisons.[/ic]
[ic=Adressed with respect to the Machta-In] I speak for Vrena Rylodyn, a member of the Ryvan-Holme. We are impressed by your brazenness and skill which you must possess to make it to these northern waters with blood still flowing. So impressed that we wish to learn from you, as equals in honor. As a token of this, we give you our blood-promise that not a single one of your ships shall be taken by Ryvan-Holme ships for the next forty seasons. Conveyed on this ship are two wizened warriors, two men of thinking, eight young men, and four young boys. It is our desire that you allow these sixteen of our people live amongst you and learn your ways so as to strengthen our relationship. If you are to send them back and thereby refuse this offer, never expect a similar offer again. This journey will be taxing and won't be repeated unless you make it worth it. Similarly, we understand that time to mull these terms over will be necessary. Therefore, our ship will remain in your harbor for sixty-four days and sixty-four nights. If you wish to have people of your culture to live in ours, they will be allowed to board our ship and travel safely to the seat of the Ryvan-Holme. Be advised, however, that our hospitality is limited and any more than twenty-five will have no guarantee of shelter in the winter months.[/ic]
[ooc]Now this game is getting rolling. The more the merrier![/ooc]
[ic]The passengers are welcomed and given shelter and food by the Machta, and four scholars with an honour guard of four of the Machta's bodyguard and a further four apparently civilian men are sent back with the ships, hoping to be taught new ways of war and the culture of others. The more inconspicuous men are truthfully further bodyguards for the scholars, and veterans of the civil wars amongst the islands.[/ic]
[spoiler=Otahvy]Player: Jharviss
Government: Complete diarchy ruled by King Rodonso and King Puul
Popularity: 6
Dread: 1
State Religion: Mandrian Ditheism
Popular Religion: 50% Mandrian Ditheism, 31% Mandrian Polytheism, 8% Dragon Saints, 6% Mother Earth/ Father Sea, 5% Runethainism
Fervor: 1
Population: 9,000
Cities: Nilburg
Prosperity: 2
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 2 (2)
Army: None
Navy: 2 Boa[/spoiler]
[ic=From Otahvy to Machta-In]Good day to you, sir!
We were quite unaware that the islands amidst the sea were not of one sovereignty, and we are glad to find that this is not the case. We have had a somewhat bitter relationship with the State of Iveran, but find that your people seem much more pleasant. We would very much like to open trade routes with your people and fill our ships with goods that could benefit your people, and perhaps we may find goods that can benefit us as well.
On behalf of my brother, King Puul, I extend the merriest of greetings,
King Rodonso[/ic]
[ic]The Machta-In may be surprised by the fact that the women of the crew are often taller then the men, who, in turn, are,mostly taller than the Machta-In. The less physically gifted scholars are given perplexed stares as the crew of the ships proceed to test their mettle out of curiosity. Mingled amusement and contempt is met when the scholars explain the idea of a university and scholars. The inconspicuous bodyguards' battle training is quickly noticed, but this simply makes them more inconspicuous in the eyes of the crew. The honor guard will be reminded to stay on their toes as the crew enviously eyes their bronze weapons. Still, the Ryvan-Holme's promise survives the voyage as the captain runs a tight ship. The voyage is a rough one. While some of the Machta-In may have spent some voyages on a small, open-decked ship, none of them have ever been into the northern seas in one. The crew, for that matter, do not enjoy it either. They explain that for this voyage, comfort was exchanged for speed. It is good that the journey went on ahead of schedule, as the ship barely makes land across the "howling neck" when the first winter squall howls through the straight. Beached on the desolate eastern coast of Andos, the Machta-In get their first taste of Andosen engineering as the sailors forage for what meager resources exist in that landscape to create surprisingly sound shelters in which to await the storm's passing. The first sighting of an Andosen port is made over a week later. It is obvious that it was recently raided as the only structures that are not burnt out shells are some sort of ship-building facility and the docks. Nonetheless, the ship puts down in that port and soon a dour faced woman approaches the Machta-In. "The Vrena Rylodyn awaits you," she says in a barely intelligible accent and motions them to follow her. It is an arduous hike but a blessed relief from the open ocean. It is obvious that they are purposely avoiding something but guides guides watch the Machta-In like hawks. All that is learned about the terrain is that its mountainous, rugged, and lightly forested. Although the port was at the base of an inlet, no further proof of it is revealed. At long last, when the Machta-In arrive at the settlement, they find a large building with the lower floor of stone and mortar, set against a cliff base, and the second floor constructed of a dark wood. There are only eight other buildings made of the same dark wood in the settlement, though numerous hide yurts are set up around the perimeter and on top of the cliffs. At the site of the arrival of the Machta-In, a flurry of activity takes place in the south-east corner of the settlement, near a group of more substantial yurts. Soon, a group of almost all women approach the party led by a woman in white furs with raven-black hair and accompanied by four tall and fur-and leather-armor-clad women, one blond, the others as dark haired as their leader. The leader exchanges brief words with the woman who guided the Machta-In to the settlement from the port in the Andosen tongue. After a nod from the leader, the guide shrilly announces, "The Vrena Rylodyn." The fur-and-leather-armor-clad part and a girl who cannot be over the age of sixteen, dressed in a red-fox furs, strides up and asks, "Is it not customary to bow before leaders, Southerners?" with a sly twinkle in her eye.[/ic]
[ic=Philosophy]The thoughts of Bith Veludo, a wiseman, knowledgably in the ways of ditheism, as carved into the wooden wall of his cabin on a boat in Otahvy:
Long ago, the blue King Rodonso of the north and the red King Puul of the south met in the seas and created civilization, which spread out in ships of wood to populate the world. Rodonso and Puul followed some people to Otahvy and created this land, and thus did we keep this knowledge of Rodonso and Puul when all other nations became forgetful. Rodonso the beautiful and Puul the horrible have ruled justly ever since.
Rodonso is the king of the blue, a man who keeps people happy thruogh gifts and charm. Puul is the king of the red, a necessary evil to keep the people united and strong against those who would harm us. Rodonso and Puul, together, are neutrality, civilization, people. Rodonso and Puul are everything.[/ic]
[ic=The Decrees]
*King Puul and King Rodonso have decided to create wooden palisades around their cities, though they are unwilling to spend much on this. *They would like to begin a small trading outpost east of Nilburg known as Ghawn and expand their borders -- there seems no nearby opposition in claiming the surrounding land under Otahvy. They hope, one day, to own the entire peninsula. *King Puul wants to keep the navy strong, but would also like to have a contingent of bladesmen in Nilburg. *The living place of the two kings is simple, little more than a cottage with a decent-sized throne room in which they conduct business. It is made of wood and only one story. King Rodonso would like a bell tower constructed as a part of their home and for the bell to be rung at even intervals throughout the day. The appropriate methods to measure such times can be devised by the local wisemen. *King Puul would like to continue developing the navy, attempting to find better ways of fighting at sea. Piracy has taught him a good deal, but there seems to be too many flaws with it. He will assign some wisemen to work on that problem, as well. *King Puul has had all relations with the State of Inveran cut, and will do what he can to barricade Inveran ships from entering harbor. Despite this, King Rodonso is trying to open trade with the Invernessi Machta-In. *King Rodonso declares that there is to be a yearly parade in honor of his brother, King Puul, for so valiantly defending the realm.
[/ic]
[ooc]Jhharviss, I need to know. Are you allowing my galleys to come and collect my citizens, or are you turning them away?[/ooc]
[ooc]Didn't he say he was hanging them?[/ooc]
Also, welcome to all our new players. The map might start getting complicated soon!
[ic The elder council to the clans]Tropps are to be rallied at once!The Auri are coming and we havent much time. Train all men possible and provide them with weapons and armor.[/ic]
are the Ohtavy attacking Stargate? if thwey are i send my boats and stuff to help defend the invernessi. otherwise, i send messengers to stargate's people to rally troops so as to help defend the land which the auri are marching through.
Quote from: Mithridates[ooc]Didn't he say he was hanging them?[/ooc]
Yeah he did, but I'm hoping I can get them out before that happens. Otherwise, there will be...
retaliation.
Quote from: Atlantisare the Ohtavy attacking Stargate? if thwey are i send my boats and stuff to help defend the invernessi. otherwise, i send messengers to stargate's people to rally troops so as to help defend the land which the auri are marching through.
They aren't yet, unless you count the wholesale slaughter of innocents... And the auri arne't marching yet... they just demanded tribute.
ok, i guess i order a pre-emptive strike then.
[ic Elder Council to People of Nargaq]Our scouts have reported that the auri have not yet begun to march. We shall send our troops in for a pre-emptive strike before they are ready to gain the upper hand in an un-preventable war.[/ic]
[ic=The Clansman of Vrena Rylodyn to the acedemics of the Machta-In, to be conveyed with the next frostlift] Many of the members of the Ryvan-holme find your idea of an "academy" most interesting, chief among them our beloved Vrena Rylodyn. We were quite amused by your scholar's amazement with our use of Ubterwoed. It is a seaweed that is resilient as a binding for wounds and is known to cool the area around it of pain. We would include a sample of it with this messenger if it were possible. Alas, it must retain its oils for this to work its magic. Perhaps if you were to establish an outpost closer to our seas, you could devise a way of sustaining its oils. We are sure other benefits will exist in such an arrangement and urge you to consider it. We must, however, admit as we are bound in honor the following: A small but persistent number of clans have forsaken the wisdom of our Council Mother's Justice, as they have forsaken our Gods and ancestors themselves, and will soon meet their doom. Still, they may present a problem to your ships. We must also note that the antics of your scholars are not found to be amusing or in good taste. Several times we have reprimanded them for mocking our sacred runes by scrawling scribbles in the dirt or on tree bark while demonstrating ludicrous theories of the world. the first few times we merely scolded them for being honorless, blasphemous, ignorant, foreign pagan swine. Our patience has reached its limit. The left hand, the one used to scrawl these cursed signs, of the blasphemous scholar hangs from the messenger's chest. He is alive, for now, but we have let it be known amongst the scholars and now convey to you and the rest of your people that abominations against the sacred runes will not be tolerated on pain of death.[/ic]
Quote from: Stargate525Yeah he did, but I'm hoping I can get them out before that happens. Otherwise, there will be... retaliation.
Generally people can be hanged faster than fleets can be dispatched, and you don't have advance warning unless he gave it to you. I wouldn't count on it. x.
[ooc]These are the events that have transpired in Otahvy:
The people from Inveran who were living in Otahvy were hanged immediately, as well as all of those of the Dragon Saints faith. No ships of any kind were allowed to go to Inveran to tell the Invernessi people of such events. The only message the Invernessi received was the one regarding the end of trade and that no Invernessi ships would be allowed to enter Otahvian waters. A barricade to prevent such things from happening has been established by Otahvy's navy.
Unless the Invernessi were able to sneak a message out on an illegal ship in the very short amount of time they had before either going in to hiding or being executed, the Invernessi people will have no knowledge of such events. Allies whom Otahvy trades with could inform Inveran, but as of now that is only the League, and that notice would likely be well past the executions.
Otahvy am in no way attacking Invernessi; they are only getting rid of the invaders from Inveran who landed on Otahvy shores.
On a side-note, galleys are ships built for shallow waters that are near the shore. If you send your galleys to attack me, it's at your own risk, for they will not handle detrimental weather in the least.[/ooc]
[ooc]The you still need to reply to my letter, and the closely following unit of Galleys coming to pick up the people you've just executed.
Best of luck explaining that satisfactorily.
I also note that, barring miraculous weather, you've got nothing that can effectively keep my galleys out, nor anything to prevent them simply sacking your civilization.[/ooc]
[ooc]Let's please keep the ooc to a minimum here. Remember - you tell me what you intend to do, and I will adjudicate what happens first and when, and how successful it is.
Unless you are notified of something through ic diplomacy or through my updates, you don't know it ic - watch out for metagaming! Other peoples' orders are generally ooc knowledge, so please don't craft your own orders based on theirs. They're posted in this thread so we can all read interesting stories and prose. Let's be careful to keep ooc and ic knowledge separate, just like in a D&D campaign, because it's just as important here.
Also, I think we need to clarify ooc/ic tags a bit. It's not necessary to use the red ooc tag for everything ooc, because regular text is assumed to be ooc. From now on, please use the red ooc tags only for ooc orders (please try for ic orders, but ooc blocks are great for "summing up" important points in your ic orders as some have been doing) or for important alerts or questions that you feel need to draw our attention.
I want to keep this thread largely ic; if we have a lot of ooc, we can always create a separate "talk" thread for the game to ask questions and maybe rub in our victories a bit. :) Let's try to keep it green here.[/ooc]
Lord, I step out for a day and three wars start.
small revision of orders
[ooc]
Fund as many sides of various conflicts as possible.
Maintain neutrality.
Trade with everyone, including newly discovered peoples who are willing.
[/ooc]
[ic=Delegate to the Grand Archon of Celend, from the Free Captains]Our honored suzerain, we accede to your request of military aid, but we ask that we not be conscripted into further conflicts. The Freemen seek no war, btu will aid you in this endeavor as the Beitar struck us first.[/ic]
[ic=Announcement to the various allies of The League]Father sea whispers to us that warships travel his ways, and blood will soon fill his waves. We do hereby declare our neutrality in all such conflicts. We view such conflicts as waves in the sea of politics, and we will endure them as we endure the waves of Father Sea.[/ic]
[ooc]My apologies, Mithridates, I simply wished to explain the intentions of my Kings so that it would be easier for others to understand. I have, like many of us, made many different letters and conversation to convey my intentions, and believed that an OOC summation would be appropriate. On that note...[/ooc][ic=The Kings]The Kings of Otahvy have no plans on replying to any note sent by Inveran.[/ic]
[ic=Grand Archon of Celend to Free Captains]
Rest assured that we intend only to utilize your fleet against those who have attacked great Celend and its allies. Should war come to us, you must of course render your aid as required, but we will not request your fleet to start any new wars or attack any that have not struck at us. As it stands, the only enemies of our great land are Beitar and the dangerous Atur, and we have no use for your ships in the deserts where the Atur dwell. We will shortly restore your normal tribute once our ends in Beitar have been accomplished.[/ic]
Quote from: JharvissMy apologies, Mithridates, I simply wished to explain the intentions of my Kings so that it would be easier for others to understand. I have, like many of us, made many different letters and conversation to convey my intentions, and believed that an OOC summation would be appropriate.
No worries! I just thought a reminder on ooc and metagaming was in order since there was some dispute over who knew what and when in some discussions this turn. An ooc summation is fine if you think it's needed, and can be very helpful. I'll certainly PM players if I'm confused about orders.
[ooc]Consolidated notes (it's bad when I'M getting confused):
Military:
1. Send spear unit to Isedun, begin siege.
2. Send galley to collect Inveran citizens, to aid the withdrawal of everything Inveran from Otahvy. Should they meet resistance, they are ordered to barter their way in. They are authorized to use any force the captain deems necessary.
3. Retain last Galley as homeland defense. Since the world's basically gone to pot, sending a military unit on an expedition seems a bit stupid.
4. Send messages to all allied states, cementing our friendship and requesting assistance for the coming 'All hell breaking loose.'
Social:
1. Continue integration of the Drake.
2. Improve and increase support for the Academy.
3. Begin to structure and organize the bureaucracy that has sprung up into an efficient system.
4. Isedun: Begin work on an academy, recruit new aristocracy, begin training of militia (after we take the city)
5. Attempt to reverse-engineer the chariots.
Political:
1. Decrease lumber trade with Ruthern in preference to Durum Lumber.
2. Convince members of the six tribes to join Inveran, by nearly any means necessary.
3. Send messages to all allied states, cementing our friendship and requesting assistance for the coming 'All hell breaking loose.'
[/ooc]
[ic=In The Grand Throne Room of the Palace of the Machta]Shanaa ground his teeth. "These heretics, these Aheli, they scorn the gifts of our scholars? Then we shall have them back!"[/ic]
[ic]The message (when Frostfall comes) is returned, along with a party of men to supposedly remove the 'blasphemous' scholars. The message below is also delivered:
To the Rylvan-Holme,
We apologise for our scholars' activities, and come to remove them from your noble presence. Please, allow us to retain your men, that they might learn more of our ways and blades.[/ic]
[ic=To Calino, Warden of Parah]I hope this finds your family and your self well. May Anwu bless all your endeavors!
Your concerns about raiders in your territory have been heard. With this letter we are sending ten of our stoutest warriors to aid in your defense. We have also ordered the Royal Quarries to send two more shipments of strong stone to enhance your fortifications. Unfortunately, we will have to require an extra twenty talents in taxes this season to defray the costs.
We are also pleased to inform you that your son Joran has been accepted as an apprentice by the First Hierarch of Hoohsih here in Kashtu. This will be an excellent opportunity for him, especially as we are starting construction on the Grand Temple.[/ic]
[ic=To Kormu, Overseer of the Royal Quarry]The construction of the Grand Temple has begun, and we will be requiring double the output for the next six months. Please inform us how many additional slaves and workers will be required.
The Grand Ecclesiarch informs us that the stone samples you sent are not of sufficient quality to please the gods. We command you now to seek out sources of better quality stone, as well as precious metals and gems to glorify the gods. If you need additional workers, we will provide them.[/ic]
[ic] The Vrena Thorstein, a honorable trader and member of the Ryvan-Holme, expresses her confusion. She has heard no mention of Machta-In blood on Andosen land in the many councils of the Ryvan-Holme and is troubled by the implication that the blood of Andos is so far from their sacred waters. However, as the other clans she is in friendly contact with deny any such knowledge of either of these events, she must conclude you are mistaken. She also suggests that the Machta-In ships found in Andosen waters be removed before they are lost. Shew has ordered her clansman to rely this suggestion to any such ships encountered as well as the knowledge that the Ryvan-Holme's decree that raiding be forsworn has not only not prevented the looting of foreign villages, it has apparently backfired and several clans and clan alliances fued with each other and raid one another. It is therefore impossible to further any inquiries should you insist that you are not mistaken. We hope that those of your blood are safe and ask that those of Andosen blood are kept safe as well. The Vrena Thorstein also sends her condolences should any or all of the blood you seek be found to be spilled, for she has lost many of her children and siblings to this recent feuding.[/ic]
[ic] The Vrena Unglene finds your sailors distasteful and the prospect of having offered you southern dogs hospitality even more distasteful. She also swears that the next ship of yours in her harbors will be dealt with without mercy once her warriors return in victory.[/ic]
[ic]A certain captain and free-trader who does not subscribe to the authority of that council of witches called the Ryvan-Holme, and yet who is privy to a large number of their councils, both formal and secret, wishes to point out that a certain promise that was made to you, while honorable, was also hollow. The said promise stated that no ship of the Ryvan-Holme's would attack your forces. The Ryvan-Holme, itself, however, possesses no warrior or naval forces of its own. In the spirit of friendship, this captain wises to extend empty promise to a more juicy one by way of offering the protection of the faction of free-traders which he commands. If you are interested, this messenger will lead no more than two of you more discreet ships to a certain cove on the north shore of the northern-most island of the land of Avardera.[/ic]
[ic=The Machta-In to the Captain]We would be willing to do business with you, good clansman, but your leaders are corrupt fools. We will tarry no longer hospitably.[/ic]
[ic=In The Machta-In]The people of Andos within the lands of the Machta-In are rounded up by city guards and executed ritually by the priesthoods of Zakha and Dukil working in tandem. A decree is read in the old and modern languages of the Southmen, declaring - 'So die all those who would harm the people of the Machta-In!'[/ic]
[ic=In Andos]Vrena Rylodyn finds her cat and mouse game of keeping her Machta-In guests secret more difficult with the new scrutiny produced by the Machta-In's communications to the Ryvan-Holme. However, she is greatly aided by the ever-growing viciousness of the raiding amongst clans. Indeed, she manages to keep her guests oblivious to the strained relationship between the states and the ensuing search for them.
While the last communication did reach the Andosens, those andosens fell victim to a murderous raid and never conveyed it to the Ryvan-Holme. They, the smuggler captain, and Vrena Rylodyn remain oblivious to the hostility that they are now viewed with. However, Andosen ships rarely sail south anymore anyways, with the clans' feuding.[/ic]
[ooc]
Announcement
I have been very busy trying to move into a new apartment and deal with furniture, utilities, and so on. The update will come as soon as I am able to deliver it. Please do not submit further orders or conduct further diplomacy until the update is released. Thanks![/ooc]
[ooc]
I'm very sorry - I've been very busy this week what with moving and trying to find a second job. I can honestly tell you the update is progressing. It's coming along and should be out within a few days. Thanks![/ooc]
[ooc]We're rotting away... So... deprived...[/ooc]
[ooc]
Sages predict the update will come on Tuesday or Wednesday[/ooc]
The Years of Waves and Wheels
Year of the Comet 101-125
[spoiler=Inveran]
The far-flung mercantile empire built by Aristo II and his predecessor was dealt a series of blows in these years '" though they have not unraveled the core of the Inveran state, and though Inveran retains arguably the most powerful fleet in the known world, the waves are no longer under an Invernessi hegemony. The empire is broken, but the state remains.
In the year 102, negotiations to place Isedun firmly under Invernessi supremacy, by way of the young Aristo III, broke down amid accusations of threats and force. Each side accused the other of intransigence and arrogance until the lords of Isedun, having tired of threats and resentful of Aristo's 'thoughtless' treatment of the Auri messengers, expelled all Aristocratic agents and diplomats from Isedun and pronounced themselves liberated.
Aristo had no intention of letting this stand, but time had to be taken for other considerations. The breakup of the Six Tribes Confederacy was an opportunity not to be overlooked, and the Dragonlord needed a close ally on the southern shore of the Lost lands '" for the northern shore was becoming quite dangerous. Piracy increased markedly as the primitive peoples from newly discovered lands began to acquire an interest in the shipping of their neighbors. Negotiations with one of the Six Tribes proved fruitful; though most had no interest in foreign domination by any name, the Chalak tribe invited Inveran in as possible protection against their neighbors and a worrisome Auri presence on the far horizon.
As the Dragonlord prepared to send his forces, however, he received harsh words from Otahvy '" his people were no longer welcome. To avoid opening another conflict, the Dragonlord dispatched his fleet eastward, but it was regrettably too late. The Mandrians had hung the Invernessi who remained in their city; only a handful were spared, as they were able to flee to the nearby League enclave of Maducreon. Though the high Captain at Maducreon was surrounded by Mandrians wishing for the heads of the Invernessi, he showed an excellent ability for negotiation. Convincing the Otahvy kings that, since their ultimate purpose was simply to remove the Invernessi, their wishes were equally served by allowing them to return to their people, the captain was able to return the Invernessi peacefully to their ships. Though war had been avoided by a timely diplomatic intervention, men had still died at the hands of the Otahvy. The odds of a battle were even; the superior Invernessi ships were countered by the Mandrians' intimate knowledge of the dangerous shores and their sheltered harbors. The Lord Admiral Atheos, seeing that there was nothing more to be gained, returned to the homeland.
In the year 105, the state was finally prepared to retake its wayward colony. Spearmen, assisted by tribal irregulars of Chalak, marched eastward south of the Nargaq highlands. Isedun, however, had not been idle. Though they retained little more than a token militia, the lords of the city had freed the Auri messengers, returned their belongings, and told them that the city would bow to the Auri if Inveran could be driven back. The aged Agah Suthol saw wisdom in this proposal, and dispatched his nephew, Uthuman, with chariots and infantry to secure this new territory. They arrived in the year 104, received the submission of Isedun, and awaited the Invernessi strike.
The Invernessi found other allies on their way eastward. The clans of the Nargaq, also threatened by the Auri, were preparing a pre-emptive attack and were willing to join with the Invernessi. Together, the co-combatants marched eastward. They arrived at Isedun, but the Nargaq were suddenly uncooperative '" they had agreed to fight the Auri, not storm the walls of a wayward colony, and there furthermore appeared to be no Auri troops in the city. Unable to convince their allies to help them storm the city, the Invernessi contented themselves with laying siege.
After a month of this, the newly made alliance seemed close to a breakdown. The Nargaq wished to push on and attack the Auri; the Invernessi wanted nothing more than to take Isedun, whose defenders proved surprisingly resistant to the ladders of Inveran. Eventually, the situation resolved itself when Uthuman and his men returned from a raid on Durum. The opponents met on the broad plain east of the city.
[spoiler=The Battle of Isedun]
Attacker: Free State of Inveran (Lord Rubeus), Nargaq (Warchief Ravens-tongue), Chalak Tribe
500 Spearmen (Inveran, 1 unit)
500 Swordsmen (Nargaq, 1 unit)
Slingers (Nargaq, 1 unit)
Irregulars (Nargaq, 2 units)
Irregulars (Chalak, 1 unit)
Defender: Ar-Auriban (Prince Uthuman), Isedun
Chariots (2 units)
Composite Archers (1 unit)
Bladesmen (1 unit)
Irregulars (Isedun, 1 unit)
Result: Auri-Isedun victory. The Auri enjoyed the benefits of a highly mobile force, using weapons never seen by their enemies before '" chariots and powerful composite bows. The Auri archers caused many casualties, forcing their enemies to spread thinly, and the chariots charged into these weakened lines. On the open plain, the perfect place for the charioteer, even the heaviest infantry of Nargaq and Isedun were overcome. The Auri pursued their enemies closely, riding down hundreds of men. The clansmen of Nargaq who survived fled into the highlands, where chariots could not follow easily; the Auri bladesmen pursued but were driven back with heavy losses thanks to the Nargaq slingers in their preferred environment. The contingents of Inveran and the Chalak were a near total loss.[/spoiler]
Isedun was a crushing defeat for the Dragonlord, who had placed everything on a successful recapture of Isedun. Isolated from its defeated home country, the Invernessi colony north of Isedun fell to the Auri within a year. Following their defeat, the Chalak tribe's lands and villages were quickly usurped by its neighbors, leaving Inveran without a single outpost in the Lost Lands.
Fortunately, Inveran's enemies did not follow the Invernessi back to their islands. Agah Suthol had been planning an invasion using ships built by his vassals along the Serpent, but he died before this plan could come to fruition, and the plan was forgotten by his brother, who turned the might of the Auri northward towards Durum.
Aristo died only a few months after Suthol, a bitter man whose great triumphs had become overshadowed by the total loss of the empire in the twilight of his life. Normally, such events might have discredited the Aristocracy, but so desperate were the times that the merchant and bureaucrat elites had no problem with backing his son, Aristo III. Though widely supported, the new ruler was not a particularly strong one '" the Aristocracy had lost significant clout. The merchants of Inveran too suffered from the loss of their hegemony. The real winners within Inveran were the (largely Mandrian) bureaucracy, who had been emboldened and empowered by the centralizing reforms under Aristo II. Under Aristo III's early reign, the Aristocracy began to decline in importance as more power was centralized in the hands of the career administrators. Though the Aristocracy is far from irrelevant or powerless, a great deal of power is held by the 'Most High Councilor' Neddar, a Mandrian '" and some say, the real power behind Aristo.
The prosperity of the land began to recover somewhat by the end of this period; militarily and diplomatically isolated, the Dragonlord was a staunch patron of his great-uncle's Academy, which was expanded tremendously '" with the help of the powerful bureaucracy, which also benefited from more educated and thoughtful pupils. The previous Academy, the domain of mathematicians and astronomers, became known as the 'Helm,' and it began to attract students from neighboring countries as well. If anything, the Helm was better known and more prestigious, as the skills of a navigator and logistician are always in demand.
Player: Stargate525
Government: Aristocratic Monarchy
Popularity: 5 [-1]
Dread: 1 [-2]
State Religion: Cult of the Dragon Saints
Popular Religion: 88% Dragon Saints, 12% Mandrian Polytheism
Fervor: 4 [+1]
Population: 11,000 [-1,500]
Cities: Inveran (C), Ilneress
Prosperity: 4
Trade: 4 [-1]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 2 (3)
Army: None
Navy: 2 Gal[/spoiler]
[spoiler=The Free State of Isedun]
The lords of Isedun retained their informal mode of governance until the battle which guaranteed their independence. Thereafter, seeking to establish some permanence and officiousness to their rule, they pronounced a meritocracy based upon that of Inveran before its transformation under the Aristocracy '" though in reality, it functioned more as a mercantile oligarchy. A progression of rulers held power in Isedun, all the while under the overlordship of the Auri, who went unchallenged.
Though saved from Aristo, Isedun went into a decline after the Auri conquests. With the defeat of Inveran, the Copper Road fell dramatically in importance, and the fall of Durum ended it entirely. Without the route, the riches of more civilized lands had difficulty penetrating to Isedun, and the 'gifts' extracted by the Auri did not help matters. Though the people of Isedun did not starve, the city lost much of its power and luster without the Copper Road.[/spoiler]
[spoiler=The Invernessi Machta-In]
For the Machta-In, these years were a time of prosperous recovery and new harmony. Through royal patronage, Danhula began to grow out of its local reputation as a distant backwater. The 'Sedoon Academy,' or just 'Sedoona,' put down roots during this time. Under the leadership of Zadiin'Haman and his immediate successors, the school attracted local luminaries and visiting scholars from Inveran and Yaffa. Where the Helm of Inveran excelled in mathematics, however, the specialty of the new Machta-In school was philosophy.
In the year 116, a student at the Sedoona named Tumiir began teaching a new religious philosophy among the people of Danhula. A learned scholar of the Sadat Tomes, Tumiir articulated a belief in a 'first calling,' a Zakhite-influenced belief that gained much popularity in Danhula itself. Tumiir argued that just as some men were more naturally skilled at a task than others, or given a different station in life, so too do people naturally have a greater connection to one Triune than the rest. Thus, while rejecting the Zakhite view that one Triune is superior to all the rest, he argued that each person must find their own 'first calling' to focus their lives upon, while still respecting the rites and traditions of the other Triunes. His beliefs were popular both among Zakhites and traditionalists, though the 'spirited debates' in the Academy and Danhulan temples became a bit physical at times. Tumiir's beliefs were far more palatable to the priestly elite than those of the Zakhites, and some even espoused variations of the 'first calling' philosophy themselves.
Tumiir and other leading religious scholars were greatly impacted by the relations between their land and Andos during this time. The indignities visited upon the scholars of the Machta-In by the northerners outraged the Invernessi. Taking the scholar's lost hand as a symbol of devotion to knowledge even in the face of injury and death, these priests, scholars, and intellectuals formed the Society of the Hand, pledging to place knowledge and enlightenment before physical integrity and even life itself.
Favored by peace and prosperity, the population grew rapidly during this time, and needed new lands to settle. Many moved south to rebuild; others sailed northward, colonizing an island only inhabited by a few Runethain hermits. They found the hermits here to be cultivating a curious tree berry from which a heady libation, somewhat like mead or beer, was made. Pearls and shells were found as well, though not in enormous numbers. The island was well watered enough to be worth settling, and by the year 125 more than a thousand people lived there.
Player: Wensleydale
Government: Decentralized Monarchy
Popularity: 7
Dread: 0
State Religion: Sadatism
Popular Religion: 68% Sadatism, 32% Zakhite Sadatism
Fervor: 8 [+1]
Population: 10,500 [+2,000]
Cities: Danhula (C)
Prosperity: 6 [+1]
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 1
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 2 (3) [+1]
Army: 1 Spr
Navy: 1 Gal[/spoiler]
[spoiler=Ruthern]
Though Ruthern's merchants did poorly under the new taxes of Inveran, Ruthern's strength was never in its merchants, and the theocracy remained secure '" isolated from both the economic upheavals of this time and far enough from the Auri to remain peaceful. Besides the continuing expansion of Runethainism into Norpost and the surrounding region, there is little to tell of Ruthern.
Player: Sir Vorpal
Government: Theocracy, with a new High Priest chosen every 7 years by an omen from Runethain.
Popularity: 5
Dread: 1
State Religion: Runethainism
Popular Religion: 89% Runethainism, 11% Animism
Fervor: 6
Population: 19,500 [+1,000]
Cities: Ruthern (C)
Prosperity: 6
Trade: 2 [-1]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1
Military Technology: Spr, Bld, Arc, Boa
Forces: 3 (3)
Army: 2 Spr
Navy: 1 Boa[/spoiler]
[spoiler=Nargaq]
The defeat inflicted upon the Nargaq clans by the Auri proved to be only superficial. Though a large number of their warriors had been wiped out, their forces recovered, and the Auri had been thwarted in their attempt to raid into the highlands. Though this raiding party had been only a fraction of the Agah's total forces, the skirmish had been enough to dissuade the Auri from wasting their time in the hills. The Auri storm blew northward instead, and Durum bled in Nargaq's place.
The destruction of the Copper Road did no favors for the Nargaq, but the clans were always rather self-sufficient, and the state suffered far less than those states dependent on trade and commerce. With its own independent copper source, Nargaq rebuilt its army within ten years, and built a fleet of galleys. Once re-armed, the clans struck out against the former members of the six tribes confederation (now only five). In a series of battles, the Nargaq infantry '" transported up and downriver by their fleet '" subdued much of the land of the now disorganized tribes. Those expelled from their land have fled east, where they scratch a meager existence between the Auri and Nargaq.
The collapse of the Copper Road left the 'new power' of the trade-minded men of Nargaq without much to show for itself, and the old clan magnates have reasserted themselves, with the conquests to the south bringing useful prestige upon their heads.
The two beasts captured from the Auri messengers were interesting, but ultimately not useful, as two animals of the same sex can't start much of a herd. Too small to pull a plow, the Nargaq never found much use for them.
Player: Atlantis
Government: Council of elders from the five ruling clans; Raven, Wolf, Fox, Bass, Otter. The Raven elder makes the final decision if there is a tie in votes.
Popularity: 4
Dread: 4 [+1]
State Religion: Animism/ Ancestor worship
Popular Religion: 86% Animism/ Ancestor worship, 10% Runethainism, 4% Dragon Saints
Fervor: 3
Population: 15,000 [+1000]
Cities: Nargaq (C)
Prosperity: 4
Trade: 2 [-1]
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Swd, Boa, Gal
Forces: 3 (3)
Army: 1 Swd, 1 Sli
Navy: 1 Gal[/spoiler]
[spoiler=Otahvy]
The double kingdom of Otahvy expanded greatly in these years. The western coast, slowly recovering from near total depopulation in the war with Inveran, were quick to follow native Mandrian kings. A trading post was established on the coast as well. The kingdom expanded in all directions, meeting resistance only with the Sebian mountain people in the northwest, who '" despite the lack of bronze and small population '" were stubbornly unwilling to accept the rule of even another Mandrian.
The prestige of the monarchy among Mandrians reached new heights, with the execution of Invernessi interlopers and grand parades and ceremony. Mandrian elders from outside the kingdom came with gifts from their villages, professing solidarity with the kings against outsiders. If the monarchy was well thought of by other Mandrians, however, its image abroad '" such as it was '" did not fare so well. The execution of a peaceful delegation did not inspire neighbors to come and trade, and despite rapid advances in technology Mandra and Otahvy are still viewed as backwaters of barbarism (if the names are recognized at all).
The Mandrians of Maducreon, the League exclave, were equally enamored of Othavy '" though as long as the Captains retained good relations with the kings, there was no conflict, and relations remained good even after the Captains of Maducreon were cut off from their brethren by the Yaffan blockade. The mediation of Maducreon in the 'Inveran incident' provided Maducreon with the trust that Otahvy lacked; merchants that shied away from Otahvy saw no problems in trading at Maducreon, and so in a roundabout fashion some foreign wares trickled into Otahvy.
Player: Jharviss
Government: Complete diarchy ruled by King Rodonso and King Puul
Popularity: 7 [+1]
Dread: 3 [+2]
State Religion: Mandrian Ditheism
Popular Religion: 57% Mandrian Ditheism, 30% Mandrian Polytheism, 9% Mother Earth/ Father Sea, 4% Runethainism
Fervor: 2 [+1]
Population: 9,500 [+500]
Cities: Nilburg (C)
Prosperity: 2
Trade: 1 [-2]
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 2 [+1]
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 2 (2)
Army: 1 Bld
Navy: 1 Gal[/spoiler]
[spoiler=Andos]
The second century of the comet saw witness to another society emerge from the bleak margins of the world. It seems that the ill-fated expedition of the late Lord Admiral Creon not only opened up a new land to Inveran, but opened the world to the people of Andos, whose many rival powers and magnates seized upon the opportunity to gain advantages over one another in the new, larger world.
Andosen warriors, like their distant Mandrian cousins, had always maintained piracy as part of their lifestyle '" indeed, to them piracy was no different than trade to other, less violence-prone peoples. As such, the attempts of the Ryvan-Holme to curb this livelihood met with some hostility and little success. Aided by powerful figures in high places in Andosen society and spurred on by the failure of Invernessi naval power in the region, piracy could only be said to increase '" at least until the fall of Durum collapsed the local trade routes. The Auri made contact with a few Andosen fishermen and raiders, but found them to be primitive and with little goods worth the attention of their great empire. They were thus duly ignored.
With trade becoming scarce in their lands, many raiders ventured elsewhere. Avardera was a frequent target at first, but their rulers had spent much time preparing defenses against the Mandrians decades ago, and disorganized Andosen raids inland did not terribly weaken the kingdom. Though King Meas had no navy of consequence in the year 100, in twenty years his son had successfully constructed a small but advanced fleet of galleys, which became increasingly adept at chasing the odd raiding flotilla from Avarderan shores. The scarce volume of trade meant that other, less successful raiders had to seek other means of survival. Resources were scarce at home, and so a new generation of Andosen people moved along the coasts. The climate of Andos is quite good as far as farming is concerned '" but the land is not. Rocky and covered in forests, the inland regions remained wild and uncultivated. It was to these inhabited coasts that the Andosen people flocked, expelling other tribal peoples from their ancestral grounds and taking their fields and shoals as their own.
This fighting was not limited to Andos and its neighbors; the Andosen tribes found ample time to fight each other, with resources scarce and mistrust sewn amongst them by men and women of great ambition. Continuous infighting took its toll on the state, weakening the grasp of the land's nominal rulers who were increasingly unable to provide lands and rewards to their warriors without embarking on yet another raid to seize such things. Though Andos has expanded, it has done so at the expense of its cohesion, and has found itself isolated from and snubbed by the rest of the world, who never deigned in these 25 years to teach the secrets of bronze to the faraway people of Andos.
Player: amikaligula
Government: Matriarchal Timocracy
Popularity: 4
Dread: 2
State Religion: Cult of Svyorn
Popular Religion: 14% Cult of Svyorn, 86% Animism
Fervor: 2
Population: 7,500
Cities: Andos (C)
Prosperity: 2
Trade: 1
Advancement: Chalcolithic
Infrastructure: 0
Espionage: 3
Military Technology: Spr, Bld, Arc, Sli, Boa, OCa
Forces: 2 (2)
Army: 1 Bld
Navy: 1 OCa[/spoiler]
[spoiler=The South]
In the year 106, the Grand Archon of Celend led the largest seaborne invasion in known history, with the aid of their vassals '" the Free Captains '" and their allies, the Yaffan Matriarchy. The Beitaran Regency, crippled from a losing battle with a supposed heir to the ancient Beitaran throne, had its fleet crushed by the joint Yaffan-Freemen navy. The fleet sailed without contest up to the walls of Beitar, where the forces of the Crown Prince Augon were already laying siege. In a sharply contested battle, the forces of the Grand Archon drove the royalist forces from the field. Surrounded by sea and land, the city of Beitar was forced to surrender. Though the alleged heir, Prince Isaul, survived and secured his position further inland at Jemna, Beitar itself was seized by the Celenite forces and placed under the authority of an Archon.
Agnar, chief general of Despot Toluman of Kuregn, spent these 25 years attempting to reclaim the lands that had been lost to rebels and the Atur. Though not ever battle was a victory, continuous campaigning eventually led to the destruction of the last organized rebel nobility in 117, after which the Atur were left divided and without allies. Yet the army of Kuregn was exhausted as well, and when Toluman insisted that his general quash them, Agnar instead easily deposed the Despot and crowned himself instead. By 125, Despot Agnar had reclaimed Upper Kuregn and expanded along the coasts, leaving Kuregn larger than it had ever been in more than a hundred years.[/spoiler]
[spoiler=The League of Freemen]
The League could be said to have done well in these years, though it remained for all intents and purposes the colonial enterprise of Celend. Such patronage hardly offended the Freemen, who saw their influence grow in the vacuum created by the fall of Beitar and the humbling of Inveran.
League traders brought their state increasing prosperity, though perhaps at the cost of some internal cohesion '" with open borders and flowing trade, the League's faraway outposts adopted more and more of the culture of their neighbors and seemed less connected to other, more remote League ports. Maducreon benefited from the reduction of piracy in the area, though it remained a sea of Mandrians ruled by a tiny coterie of League captains and elites. Norpost profited greatly from the dissolution of Inveran's overseas empire, and the League fleet easily flaunted the taxes that a weakened Inveran tried to impose. With Inveran-style ships, League merchants could easily evade the Dragonlord's powerful but thinly-stretched navy. Even as the colony revived economically, however, it was infiltrated by Invernessi and Ruthernians, who spread their faiths and influences widely.
Missions of exploration met with few tangible results. An expedition sent up the Mandrian coast lost several ships to the treacherous coastline and was forced to return. Voyages to the northeast were similarly unproductive; the land was too out of the way to be valuable, and the locals were often hostile. For a time, a northern colony was considered, but the fall of Durum and the lone northern Inveran colony collapsed the trade network there, and the idea was scrapped.
The League established contacts in the East as well, though none in Tescha, where the King '" though willing to allow the harvesting of papyrus from 'his' marshes '" had no other interest in outsiders. Tescha rebuffed any effort to commence trade or further relations. Up the Serpent, the Auri-dominated kingdoms were happy to trade what little they had '" the Serpent Kingdoms were dominated as ever by agriculture and offered little desired by traders. The Auri were similarly resource-poor, but did possess a wealth of plundered goods to trade for new things they had not seen before. From this trade, the Auri learned of papyrus and tasted ocean fish for the first time; the Agah of the Auri sent the Captains twenty of his people's strange beasts as a gift, which he called 'horses.' The Auri used them to pull their carts and chariots, but to the Captains they were mere curiosities '" what would a seafaring people do with such odd creatures of the steppes?
In the south, other odd creatures were put to better use. The Freemen gradually became more proficient at catching the immense creatures of the southern sea; one alone could easily feed many families for a month with such a "whale." Their fat, too, is useful for making ointments and candles. The hunt is difficult, dangerous, and usually unsuccessful, but the results - when it succeeds - are always impressive!
The League provided a sizeable fleet to the attack on Beitar, and it was well rewarded; not a single ship was lost against the woefully inadequate Beitaran fleet, and the League was awarded an entire quarter of the city of Beitar as a League 'exclave.' The Yaffans, too, gained a quarter of the city, and Beitar became the site of some of the most ruthless competition yet heard of. Before, League traders and Yaffan merchants had been respectful friends; the League kept to their monopoly on papyrus, and Yaffa to its dominion over metals. These years, however, saw the diversification of both thalassocracies, and the souring of their mutual relationship. Yaffa gained access to Beitaran papyrus, threatening the League monopoly, and League traders were able to buy from the Beitaran copper mines as well. Wherever wood could float, Yaffan and League ships competed, often coming to blows. 122 was the year of the so-called 'Merchants' War,' started when a Yaffan merchant ship rammed a League vessel, which sank with all hands. Upon hearing of this incident, the Freemen of Beitar rioted, and burned down fully half of the Yaffan quarter before Celenite troops could intervene. In response to this outrage, the Matriarch of Yaffa formally closed the straight of Yaffa to League ships.
A crisis was thus precipitated that threatened to cripple the League. For three years, no ships could travel through Yaffan waters, cutting off northern markets and outposts from the League heartlands in the East. The blockade continues as the year 126 approaches, and the Captains may have to act decisively to maintain their state.
Player: AllWillFall2Me
Government: Confederated Republic
Popularity: 5
Dread: 2 [+1]
State Religion: Mother Earth/ Father Sea
Popular Religion: 58% Mother Earth/ Father Sea, 12% Runethainism, 14% Mandrian Polytheism, 16% Beitaran Polytheism
Fervor: 4
Population: 14,000 [+3500]
Cities: Hartport (C)
Prosperity: 4
Trade: 6 [+1]
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 4
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 3 (3)
Army: None
Navy: 1 Boa, 2 Gal[/spoiler]
[spoiler=Kashtu]
Between the roaming Atur and the gilded empire of Celend, the people of Kashtu found a precarious existence at the desert's edge. Life here has never been easy, but competent leadership forged a true state from what had been no more than a few independent oasis communities.
The Wardens of Kashtu focused their efforts on the expansion of government and dominion into oases that had before paid only the loosest of lip service to their rule. Unlike the Atur, who typically accomplished this by slaughter, Kashtu used a variety of largely nonviolent means. Routes between oases were mapped and trade customs normalized, binding the oases more closely. The religion of Kashtu was aggrandized with great works '" which, while small and pitiful compared to the palatial temples of Celend, duly impressed simple desert folk. Though the transhumant herders remained quite independent-minded, these years saw the gradual development of Kashtu loyalties even in these self-sufficient minds.
This is not to say that these years were bloodless for Kashtu. The Atur still raided; at times these raids were ended with payments of goods, camels, or people, but other times Kashtu and Atur camelry engaged in small but brutal skirmishes. As a diverse and fractious group, relations with the Atur were complex, and the Grand Warden kept close track of continuous relations with dozens of tribes whose alliances could turn into vendettas (and back to alliances) almost instantaneously.
The Wardens were aided by a conflict they knew little of. The Most Despotic Magister of Kuregn, Agnar, fought a war with the Atur over the span of two decades. Simultaneously, Celend extended its own sphere of influence westward, and recognized Kashtu by dispatching a Legate to the city of Kashtu itself. Having been attacked by the Atur countless times before, the Grand Archon seemed interested in securing Kashtu as a buffer state '" and perhaps even a proxy.
Limited trade was established with Celend '" limited in the sense that the Kashtu possessed only one commodity wanted by Celenites. The western foothills of the rugged and dry mountain range west of Celend have always been well-known for a kind of hardy, spiky bush, whose sap is one of the most prized incenses in the known world. The Atur never had much interest in trading it, but the Kashtu were more than willing '" so willing, in fact, that the resin is now commonly known as 'Oil of Kashtu' in Celend. The incense is in much demand among the wealthy and priestly classes of the ancient empire.
Player: snakefing
Government: Religious Monarchy
Popularity: 5
Dread: 1
State Religion: Kashtu Polytheism
Popular Religion: 64% Kashtu Polytheism, 31% Animism, 5% Celenite Polytheism
Fervor: 6
Population: 6,500
Cities: Kashtu
Prosperity: 3
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 1
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 2 (2)
Army: 2 Cam
Navy: None[/spoiler]
[spoiler=The East]
Though the Serpent Kingdoms remained quiet under Auri domination, there was significant change to the south, where an ambitious Teschan prince attacked Talas. Weakened from war with the Auri, Talas put up only token resistance, and the king of Talas was captured and executed on the field of battle.[/spoiler]
[ooc]
I ran out of time today; the map will be added tomorrow. There are also four new units to be introduced tomorrow (Cha, CAr, OCa, and Cam). In the meantime, read your updates and tell me if I made any mistakes![/ooc]
Hell yes there's a problem. How the heck did Isedun release and send back dead Auri Messengers? Secondly, if they were kept as prisoners, they certainly wouldn't be left there, in a colony threatening to secede.
Quote from: Stargate525Hell yes there's a problem. How the heck did Isedun release and send back dead Auri Messengers? Secondly, if they were kept as prisoners, they certainly wouldn't be left there, in a colony threatening to secede.
Your orders, my emphasis:
QuoteIsedun welcomes in the messengers, then proceeds to imprision/execute them (depending on the resistance of the messengres). The cart is sent back eastward, loaded with the droppings of various domesticated animals, and the chariots are taken to be reverse engineered.
We have built walls to defend ourselves from the Auri,
whose envoys you have rashly imprisoned, endangering us - we, who are the first in their path! We have never made threats against you or your heir, and yet we are insulted and berated, called corrupt and arrogant, while you plot our demise. We have made Inveran strong and you would fault us for it! We will not stand for your tyranny any longer - better to seek the protection of the Auri than abase ourselves before you. You have provoked us long enough![/quote]
Isedun took the prisoners before your governor arrived. You ordered them to, and they did as per your instructions, but then they decided to rebel from you and subsequently released the prisoners, who remained in Isedun. They retained them the entire time and were certainly in a position to return them. You never had functional control over Isedun; there was never an Invernessi garrison there, nor an Invernessi ruler (save Isedun's own lords).
I suppose that's fair enough. In the future, I must remember to be more ruthless.
Although I'm still curious why Aristo would not have ordered political prisoners back to the capitol for interrogation...
[spoiler=Current Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update5.png)
[/spoiler]
[spoiler=Current Units]
Army
Spearmen (Spr): Spearmen wield a short spear, and are usually equipped with a copper helmet, light armor (e.g. linen, hide, or leather), and a large hide or wooden shield. They are decent all-around troops that can handle most opponents adequately, but they don't excel at anything.
Bladesmen (Bld): These are usually younger and more agile warriors that serve as light infantry, fighting with some manner of bronze blade '" usually an axe, knife, or short sword '" and a hide or wicker shield. They wear little or no armor to preserve their mobility. Bladesmen are fast and flexible light troops who can ably accomplish tactical maneuvers and ambushes.
Swordsmen (Swd): The first truly heavy infantry, swordsmen wield bronze 'sickle-swords' to hew through enemy footmen. Equipped with shields, bronze helmets, and cloaks reinforced with bronze scales, swordsmen are excellent assault troops. What they lack in mobility they make up for in durability.
Archers (Arc): Archers carry a short bow, several sheaves of arrows, and little else. Their arrows are deadly, but inaccurate at long ranges, and can be blocked easily by shields and even light armor. They are often used to break up enemy formations and to assault or defend walled cities.
Composite Archers (CAr): The composite bow is a vast improvement over the old 'self bow.' Its composition of wood, horn, and sinew gives it nearly twice the range of a traditional bow with the same bow length, not to mention increased power to penetrate armor (though shields remain an effective defense). The animal glue involved in its construction, however, means that it can fall apart in humid or wet conditions.
Slingers (Sli): Slingers fire deadly lead bullets that significantly outrange bows, and can break bones even through shields and armor. These bullets are heavy, however, which limits the number that can be carried into battle. They make good battlefield skirmishers.
Camelry (Cam): Camels are odd-looking animals perfectly suited for desert combat. These warriors ride camels into battle, and carry a spear and small shield. They are perfect for raids in the wide, trackless deserts and steppes, but are ill-suited for warfare in temperate regions. The smell of camels is very disturbing to horses, and as a result these troops are put to good effect against chariots.
Chariots (Cha): The chariot is a fearsome new weapon of war that brings mobility to the battlefield. Each chariot carries a two-man crew, armored with bronze scale and equipped with a bow and a lance. From their mobile platform, the crew can rain down arrows on infantry formations or trample them if they break formation, or the warriors can dismount and fight on foot, ready to return to their chariot to retreat or chase the foe. For all their advantages, however, chariots are inoperable in rough or wet terrain.
Navy
Boats (Boa): These represent canoes, barges, and small boats primarily designed for rivers and day voyages over calm seas. These small vessels are quite handy, but very vulnerable to storms and ill-suited for warfare at sea.
Outrigger Canoes (OCa): Large canoes can be rendered more seaworthy by the addition of an outrigger, which stabilizes the hull. Outrigger canoes are advanced craft, driven by sail and oar, that are noticeably more seaworthy than galleys - but their smaller crews and lower structures make them not much better than regular boats at naval warfare.
Galleys (Gal): The galley is a round-bottomed ship with 20-40 oars and a single square-rigged mast. They are faster and more seaworthy than boats, but are unsuitable for open waters beyond sight of the coast. They have no weapons, combat being conducted by boarding an enemy ship.[/spoiler]
[ic=Grand Archon Omallus of Celend to Kashtu]
Celend, Mighty and Venerable, sees your people alone in the desert and offers you its protection. Acknowledge our suzerainty and your status as a tributary state, and you will prosper under the benevolent watch of the Grand Archon.[/ic]
[ic=Matriarch Jula of Yaffa to Kashtu]
I am most interested in procuring the fragrant oil of your land. How might we come to an arrangement beneficial to us both?[/ic]
[ic=Shipek of the Tarkad Atur to Kashtu]
The Tarkad Atur demand tribute from your petty little state, and if that is not met than we shall seize it from you with much bloodshed.[/ic]
[ic=Agah Usadev of the Auri to Nargaq]
Your few warriors fought bravely but they will not long withstand our destined victory. The Light smiles upon us and shall surely triumph over darkness and base ignorance; accept your place as pupils of our Most Enlightened Wisdom and prosper; we give you one final chance, out of respect, to renounce your ill-considered defiance.[/ic]
[ic=Agah Usadev of the Auri to the Free Captains]
From the birthplace of the Sun, we Auri greet you, you folk of the western waters. All the world trembles before Usadev, Agah of All the Auri! Ar-Auriban stretches majestically across the world, just as the Light is brought to shine fiercely in every dark corner of creation. You who know the waves and bring forth their treasures can surely aid us in our destined march; carry our warriors to the place called Inveran and you will be richly rewarded.[/ic]
[ic=Despot Agnar of Kuregn to the Machta-In]
Our past relations have been marred by the cruelties of past rulers and past dynasties. I bear no ill will towards your people, and I much regret the pointless bloodshed you endured years ago. The upheaval in the waters has not escaped my notice; thieves and bandits run amok upon the seas, and new barbarians come across the horizon with each new day. I extend to you the offer of being a favored vassal of Eternal Kuregn, that you might prosper under a strong and renewed friendship with Us, and remain secure against threats fomenting against your lands and livelihoods.[/ic]
[ic The People of Nargaq to the Auri]We will not surrender!You will not take these lands until our race is at it's destined end , and this is not it[/ic]
[ooc]The Nargaq train their soldiers and attempt to teach them the ways of the bow, while creating advanced ones. They continue to wrok on their netwroks of tunnels and work the copper.The tribes of Nargaq work their canoes into more sturdy, more manuverable canoes.[/ooc]
The map has now been updated (see previous post). Order away!
[ic=Grand Warden c'Mazni of Kashtu to Matriarch Jula of Yaffa]
We would be most pleased to supply you with our highest quality oils. Sadly, our supplies are threatened by wild raiders and we have urgent need of defense. Perhaps if our sturdy warriors were outfitted with a fresh supply of high quality weapons, we would be able to oblige your request.[/ic]
[ic=Grand Warden c'Mazni of Kashtu to Shipek of the Tarkad Atur]
Brother, there is no need for fighting between our peoples. I urge you to lay down your arms and join us as equals. I pray you, meet me in peace at Parah, and we will discuss matters of mutual profit.[/ic]
[ic=Grand Ecclesiarch Mahsi to Joran, Ecclesiarch of Parah]
Joran, may Anwu bless your endeavors,
may Hoohsih protect you,
may Mishwa guide you,
Greetings brother.
Our Grand Warden continues to welcome trade with the river folk, and even others from farther afield. This is well, as it enriches us and teaches us, bringing glory to Anwu. Yet we must never forget that their ways are not our ways. I have heard that there are some among us who have taken to worshipping the soft gods of these outsiders.
This is always a mistake. Ours is a harsh land, and we must remain strong and unified. These alien gods have no place in the desert. I have been urging the Grand Warden to construct a new temple in Parah to remind our people that these lands belong to Anwu. I suggest you work with your cousin the Warden toward the same end.[/ic]
[ic=Grand Warden c'Mazni to Warden Kahlun of Parah]
The Atur threaten us again. If they will not see light, then we must show them darkness. By rights, these should be our kin and countrymen, yet I fear they have a taint in their blood that blinds them to all decency.
I am sending additional troops and supplies. Make the necessary preparations, in case of need. Send scouts into the desert.
And if it should come to that, take as many alive as you can. The royal quarries are over-taxed and need more slaves.
We may expect a delegation of Celend at some point. Treat them well, as befits an honored guest, but do not trust them. If they will, let them fight with us against the Atur, but remember they fight for their own reasons.
The desert is ours, not theirs.[/ic]
[ooc]
No reply to Celend. It must be an oversight, or perhaps the messenger was taken by brigands. So much for the vaunted protection of Venerable Celend! Who wants our money yet leaves us at the mercy of bandits.[/ooc]
Inveran claims and settles all of the currently unclaimed islands that it knows of, and also introduces a mandatory course of Inveran Culture and Religion in the Helm.
Inveran also begins to rebuild its shattered military, building ships the size and power of which has never before been seen.
[ooc]It's late, I'll stick it in narrative later.[/ooc]
Additional orders:
Kashtu priests of Anwu are studying a system of dikes and bulwarks that will increase the amount of arable land in the main town of Kashtu. If they are successful, they plan to introduce similar works at other oases.
Kashtu engineers are improving the fortifications at towns that are vulnerable to Atur raids, and especially along the main trade routes.
Scouts continue to map out the desert, especially to the west, seeking any new oases that could be settled.
Edited to add (based on later diplomacy):
Order scouts to search for alternative overland routes toward Jaffa. Upgrade defensive units in the oases as top priority.
Seek agreements with the Tarkad. We are willing to deal generously with them, so long as the cost is not excessive. At best, we engage them in some profitable trade (say, liquors from Celend in exchange for camels and/or incense) as a start toward peaceful relations. At worst, we stall them until our fortifications are complete and we can deal from a position of greater strength.
[ic="The Machta-In"]As the southern Invernessi continue to prosper, the Machta orders the construction of new fleets and the studying of the lethal new bows discovered by other peoples. He continues his construction of the large centre of culture, moving on to his own apartments and the temple, and embraces the new views as he has been known to do in the past. He wishes Invernessi ships - if not necessarily Inveran's - to be the best in the world.
Furthermore, he declares that all natural resources are now minable by any - and that he imposes a small tax of one tenth of their minings to be given to the Machta-In as thanks and for the bettering of all people.
Furthermore, he proposes that the islands of the Machta-In - beginning with the island of the Capital, Zaah, and moving on to further islands if successful - be irrigated with traversable canals to improve land fertility. Whilst the somewhat hilly terrain of the Machta-In's islands is not necessarily conducive to farming, he wishes to test out 'stepped' farming, the construction of terraces on which to plant fields.[/ic]
[ic=The Machta to the Despot]
Honoured W'abHulla,
We are not grateful for your patronising offer of 'guardianship'. The people of the Machta-In are mighty, and we have defeated your pitiful kingdom before when it was needed. Trade, we desire, but vassalship is the road of the dishonourable Padre, and not one of us wishes to follow his road.
Y'ziim;
The Honoured Machta Sha'naa of the Invernessi[/ic]
[ic=History Text Exerpt]It was fair to say that Aristo III was devastated by the sudden, unexpected, and downright unfair collapse of his father's budding empire. Assigning it to a lack of favor by the Saints, Aristo's first order of business was to establish chapels and shrines to the Dragon Saints in all towns, and to renovate the Temple in Inveran.
He also begins to upgrade and expand the military fleet. If they cannot win battles on land, then they shall control the sea. All of it. Under the leadership of Aristo's cousin, Lord Thedditus, Inveran establishes towns and farms across all currently unncoupied islands in the Inveran chain, as well as those to the north and south of the lands of Otahvy. Trade laws are relaxed to the point of non-existance.
The Helm, finally blossoming into the organization that his ancestor wanted, he expands on, adding a mandatory course on Inveran culture, philosophy, and religion and waiving the tuition (in truth offering them money) for the children of foreign nobles. [/ic]
[ic=From Inveran to Otahvy]
Lords,
Your cowardly execution of our citizens, which you invited into your land, as well as the execution of the followers of our revered Saints, will not go unpunished. We demand what tribute your pathetic excuse for a nation can scrounge up as payment for the lives of our citizens. Failure to comply will not be look upon favorably.
Aristo III[/ic]
[ic=At the Captain's Meet]
"Who are these whelps, who so freely ask us to betray our allies, in exchange for mere wealth? I say we send any ship that carries them to the deeps of Father Sea."
"Let us not be hasty, brother. Look how many of our allies are opposed to Inveran. Should we join in the looting, we can only gain."
"IF they win. Remember, Inveran is weakened NOW. They have been a power to be reckoned with. IN fact, we might be able to extract more power from Inveran government by aiding them."
"Bah, the sharks circle the dying whale. What was great has fallen. If we wish a piece of the kill, we should strike while the whale is thrashing."
"Let us not forget the difficulties any of these actions pose us, given the problem of Yaffa."
"True, true. Perhaps..."
"Perhaps...?"
"Yes, speak your mind."
"Well, if we were to aid the Auri in the defeat of Inveran, could we not then ask for aid against the Yaffans?"
"Could we not try to solve this peaceably?"
"Hold, brothers. I have a plan. The power of a barracuda pack is numbers. Each barracuda can strike another part of the prey. So let us strike these problems in many ways. One captain shall strike the Inveran. He shall address the many foes of Inveran in the region, and seek their demise. One captain shall sue for an understanding with the Yaffa. Should it be infeasible or impossible, we shall strike again. The rest of us shall do as we always do, and claim the captain's actions their own, and will 'punish' them."
"To make our lives easier, each Captain will go by a false name. Our messenger of war shall be known only as Captain Barracuda. Our contact with the Yaffan, Captain Puffin."
"Barracuda, if the tide turns for Inveran..."
"Without hesitation."
[/ic]
[ic=From Captain Barracuda to the Auri] The other captains fear to help you, seeing the battlefield as no place for merchants. I know different. War is the most profitable enterprise. I shall give you aid. I have one unit of Galleys to carry your men. Also, I know of others who may be willing to aid our effort. With your blessing, I shall seek their cooperation with your plans, great Agah. If necessary, may I speak for you to them, and for them to you, should they request recompense for their contributions? My own reward we will discuss later. how can you measure the strength of a wave before the shore?[/ic]
[ic=From Captain Puffin to the Matriarch of Yaffa]
This conflict between our peoples has gone on too long. We are allies of old, ever benefiting the other. Let us not squabble like children on who has greater claim to Father Sea's gifts. Instead, as good children, let us share, as brothers and sisters. Accidents occur, tempers flare, such things happen. Let us discuss a way to peacefully end this. [/ic]
[ooc]
I'm going to wait on negotiations for Barracuda's Orders, and probably Puffin's, but the rest of the League will be merchantile in focus.
1. Establish trade between our quarter of ex-Beitar, and our island base, exploring the waters.
2. Build more ships. You have to spend money to make money (and war)
3. The north seas are filling with war. Again, money is the fuel a war needs, so let us fuel the fires. Increase trade, especially with any states that seem likely for conflict, with an emphasis on weapons and armor. The more instruments of war seen in the markets, the more talk of war in the palace.
4 Assuming the troubles with Yaffa end, explore the new markets opened/ explored by Barracuda.
Puffin's orders
1.Resolve Yaffa issue.
2. Merchantism
Barracuda's Orders
1. If there's war, commit it.
2. if not, well, trading is what my people do.[/ooc]
[ic=Matriarch Jula of Yaffa to the Grand Warden of Kashtu]
That is most acceptable to us - though difficulties remain. Reaching your realm with our ships requires us to travel through Celend, and they may not look kindly upon us giving weapons to their neighbors. If you may clarify your relations with them, it would help us determine the feasibility of your request.[/ic]
[ic=Shipek of the Tarkad Atur to the Grand Warden of Kashtu]
If you wish to talk of profit than I shall listen. But think of no deceit or betrayal, for I shall be accompanied by my men, and we shall brook no threats nor insults from you.[/ic]
[ic=Despot Agnar of Kuregn to the Machta]
As you wish. Let us hope that a day does not arrive when you come to regret your decision.[/ic]
[ic=Banner-Chief Usson of the Auri to Captain Barracuda]
The Agah, most wise and excellent as He is, smiles on your proposal, but is troubled by the silence from your lords. Do they not stand and answer the Agah when He sends word to them? Are you their legate, or acting of your own will, as a lord yourself? Let us resolve this and then speak of plans for the days ahead. The Agah wishes to truly know the minds of the multitudinous peoples of the world that He may determine whether their faces are turned to the Light or not.
The Agah is intrigued by the idea that others may also aid His mighty enterprise; all who follow the Light are welcome children of His. We may soon gather all the peoples of the western sea to bring us our destined ascendancy.
[/ic]
[ic=Matriarch Jula of Yaffa to Captain Puffin]
You have infringed upon our private reserve, the trade of metals on the sea - and your people have burned Yaffan property and grievously murdered my fair children. Provide restitution for the crimes of your people in Beitar and renounce your trade of metals and peace will return between us.[/ic]
[ic=to Inveran]
A delegation of tribal elders from several former members of the Six Tribes Confederation have arrived in Inveran, seeking the protection of the Dragonlord for their peoples who are threatened by the clans of Nargaq. They have few enough gifts to offer, but have proposed that they will be tributaries of Inveran if they are freed from the Nargaq menace.[/ic]
nevermind
[ic]Inveran Welcomes all of the Six Tribes refugees into Inveran, setting aside large amount of land in the new territories, should they want it. Aristo explains to them that with the recent defeat at the hands of the traitors from Isedun, and subsequent lack of a land military, they cannot go to open war with Nargaq. However, should they agree to resettle for the time being, they shall have their homelands back, as well as that of Nargaq.[/ic]
lol. the six tribes thinks that the inveran could help defeat the Nargaq. hee hee hee. they will ALL DIE!!!!!!!!!
Yeah, especially since it seems like I'm going to get shafted, yet again, from all sides...
besides, we have an advantage in our own native terrain where we also have an underground network of tunnels
Or, you know, I could just simply order my men to run through the land, burning your cities and salting your fields... ;)
Quote from: Atlantismore orders: The tribes of Nargaq work their canoes into more sturdy, more manuverable canoes.
[ooc]
Please just edit orders like these into your previous order posts - it makes it much easier for me when I update. I re-read the whole thread starting with the previous update when I'm writing updates, so don't worry, I won't miss it. :)
[/ooc]
[ic=Ballad of the battle of Grycham]Her blade still hot and sticky with the blood of traitors,
Garbed in war gear,
The bright red fox coat now replaced with bright red blood,
The Vrena Rylodyn rose.
The quarrelsome Vrenas' heads at her feet,
Her Ryvalnya at her back,
And the conquered Svatyorn, The traitors, and her followers
below and in front of her.
Her raven hair whipped about her head on that cold rock,
The Grycham
She addressed her allies, her men, and the crooked,
Who cowered.
"You stand together, now, your weapons sealed.
You are together.
My wrath is equal for those who go against the Sacred Wills,
The Wills of the Ryvan-Holme."
"For those of you who dared attack the Ryvan-Holme
As it was in council
And killed the Clan-Mothers who sat there and razed the Hall,
unlucky for you I was not there."
"But for those of you who did not, and are favored by me,
I command that no more blood be cast.
There must be a future, one with our blood,
And their blood is our blood."
"Those foul witches who set these traitors against their sisters,
Most of their heads are at my feet.
Their punishment is death, their follower's is life.
I grant them too much mercy."
"But They are surely defeated and it is in victory that we must act.
It is in progression.
The Machta-In have shown us how ignorant we are.
We must not fight each other into defeat."
"We must move from the dark of Frostfall into the light
of Highbright.
Our energies will not be spent against each other,
this I command."
"All here with heads still attached to their bodies
must listen
and abide by the Ryvan-Holme's words.
And there shall be but one voice."
"All in the Ryvan-Holme are bound to one another.
All are one blood.
No more speaking for your one clan. All clans must be spoken for.
All are one blood."
"It is with one voice that we speak, now.
One purpose.
All dissent may never leave the council halls
lest they spill onto the battlefield."
Ans so She Spake.
and so it is
Ans shall it be
in the glory of her reign.
The Vrena Rylodyn is the voice
of the Ryvan-Holme
And the soul of all of Andos.
Glory to her.
Glory is the Ryvan-Holme and it's servants,
warrior-men
and, most, of all, The Ryvalnya,
who serve Vrena Rylodyn.
May all remember that all Andosen blood
is their blood,
And all Andosen blood is, in the ultimate,
bound to the Ryvan-Holme.
~Translated by Eger Hachi [/ic]
[ic]"Oh, sing it again, lad. Sing it again." The withered, faded Vrena Rylodyn murmurs. She now favors white fox tales to contrast less with her white hair.
"No, you must leave the Great Mother alone for rest." whispers a tall woman with hazel eyes out of the Vrena's earshot.
As the man makes his respects to the Vrena' who is already dozing off, he exits.
There is now only five other women in the room with the Vrena Rylodyn and a sleeping man. The women look at each other nervously and then at the position of the sun in the sky. It is near noon.
"She still breathes, " one says as another moves to shutter the windows. "You said that by noon her breathe would stop, Vrena Norchayd!" the woman continues to the woman who had dismissed the minstrel.
Vrena Norchayd withdraws a stone from a concealed pouch as she bends down to examines the Vrena Rylodyn.
"I have been grinding the curse-stone into her food for nearly a year. it should be any second now." She leans in closer and puts her ear next to the Vrena Rylodyn's mouth. She conceals the stone again.
"Are you sure that she has not caught wind of us? She has always been a clever fish." a relatively short woman asks.
"She is also now and old and lame fish, sister. Besides, no one outside of this chamber knows of it, I believe," Vrena Norchayd states accusingly. She then raises her hand, for the Vrena Rylodyn has not drawn another breath.
"is it done? is the old witch's curse finally lifted from us?" a voice whispers.
The Vrena Norchayd rises and strides to the door, which she then throws open.
There are eight men outside of it waiting on a bench. They are all noticeably shorter than the Andosens and have a hint of the Machta-In about them. Yet, they are garbed and have the mannerisms of the Andosens to them. It is only their skin and hair that sets them apart.
The Vrena Norchayd beckons them into the Vrena Rylodyn's death chamber. after they are all inside, she begins, "The Vrena Rylodyn is dead and her hospitality dies with her. Your grandparents were spared death in these lands and were even allowed to mingle their blood with ours and be adopted into a mother-house because of Rylodyn's hospitality and...lenience, but never again. Your fetid blood shall be expunged from these lands, Southmen. It is a shame that the daughters must remain, but I wish no feud with their mother-houses. I shall just make sure that none of my blood will be infected by theirs. And similarly, since you contain a small bit of Andosen blood, we will spare your lives on the condition that you leave Andos emmediatly..."
She is interrupted and startled by a sudden "Hahhh" from Vrena Rylodyn as she resumes breathing and pulls herself up. Fourteen breastless women in warrior garb burst from concealed alcoves behind wall hangings and surround the Vrena Rylodyn and the men before the five women have time to recover from their shock.
"So, natsan Norchayd," she beckons for a guard to bring the Vrena to her and she reaches into the concealed pouch to withdraw the stone, "this is what has caused my drenya her miscarriages. Tut, tut, natsan. After all the hospitality she and myself have shown you...I find it amusing that you still think that this "lame fish" still feeds on solid food, though. Not so amuse by how grossly you misuse the curse stone, though. Tut tut. Lucky for me I suppose, but make sure you use a different kind of one for your next real enemy." noticing the unease the eight men are exhibiting, she addresses them, "and my hospitality still stands. Now that I know what this was about, " she holds the stone in the air, "I will make assurances that all descendants of the Scholars are protected...including my own children. Interesting that you feared to summon them even though they reside in this very household, Vrena Norchayd. However, I would ask that a few of you go to Machta-In to help reestablish communications with them. you are welcome to return at your Mother-house's hospitality, of course. Now which of you to send? hmmm...."
She pokes at the still sleeping man. He moves his ancient skull to let out a fluent tirade of Andosen curses, but as the Vrena Rylodyn fully wakens him, he softens.
"Yes my love?"
He struggles to rise and then the Vrena extends her hand to pull him up by the stump of his left hand.
"Who should I send? Do you remember our discussions earlier? you mentioned some conflict on sending a warrior's grandchild back versus a scholar's. I need your help in recalling our discussion. Oh, I truly am growing long in seasons, it has taken me far too long to determine Norchayd's concealing place for her curse stone, I cannot hear what venom she spouts half the time, and I cannot remember my own thoughts. Oh, my Kycho, who shall I send?"
"Lynus and Thyrus, send Lynus and Thyrus. I suspect their grandfather was a noble by the way he always held himself slightly aloof. They are a scholar's grandchild at the very least. I take it your conspiracy theories were not delusions, as usual, judging by the guards...Is it all wrapped up? Are there going to be any more shows?"
Still running her hands over his stump and his many other scars, the Vrena Rylodyn replies, "My love, I may seem to grow soft in my old age by this, but I feel that Norchayd will gain wisdom eventually, I will assist her by pain of course, but someday she will make a good leader, as will the rest of these women. They will live. They simply will not be welcome in any of my holds...oh, did I tell you that the hold at Stravam is running effectively now? I think I will retire there in a week, permanently. We will retire there. It will not be in comfort, but it will comfort my mind, seeing fruition of my ideas a final time. Oh, my love, it shall be such a fortress...Oh, I fear it must be."[/ic]
[ic=Also of Note:]Many years ago, in the hunt for the last of the Ryvan-Holme speakers and war-chiefs who openly attacked the Ryvan-Holme, they were tracked down to the East coast of Andos. During the hunt, a permanent settlement was founded near the crook of the coast, named Krynen, or " goatman's crook". Also, in reaction to concerns about raids to the south being less successful and a noticed change in culture and military presence to the south, a fortress-town named Stravam, "stronghold", is being constructed at the straight to the mainland. (still on the East coast of Andos , though.) The structure of the Ryvan-Holme has changed, as well, with a formal decree against going against its wishes to its members and an official hierarchy with a single powerful woman at the top. Paper is also allowed to be used by members of the Ryvan-Holme, though this is not common and is, in fact, a much contested notion. After the Battle of grycham and the general recovery of the Andosen ports, Experiments on building bigger ships that still operated on Andosen standards but could potentially compete with other, larger ships were begun under the instructions of both Machta-In scholars and Andosen boat builders. These experiments were avidly regarded by war-chiefs and Ryvan-Holme representitives alike, and, as such, get quite alot of support and are continued on today.[/ic]
[ic=To Avardera] After many years of Andosen ship's abscense from Avadera, a ship bearing a blue-flamed torch enters a port. An unarmed messenger swims to shore. The message he bears is: "The Ryvan-Holme unanimously agrees that a freindly relationship between our two states must be formed. As thus, we decree that any town bearing your banners will be free from raid. This we promise." [/ic]
[ic=To the Machta-In] An Andosen ship bearing a blue-flamed torch arrives in a port and two Andosen-dressed men get out but resemble Machta-In citizens in most of their appearances and speak fluent Machta-In, though their speech is stilted and the words and mannerisms that accompany them are odd. They explain that their mother's father was a Machta-In scholar and that they are inyterested in going to the academy where he studied at.[/ic]
[ooc=orders]1) Develop larger open decked ships and implement the "new" idea of harnessing the wind on a war ship.
2) Develop techniques in destroying enemy ships from afar, ergo: a)develop more effective bows and arrows, which will also aid in defense of holds. b) attempt to implement the flammable resources as a weapon of navel warfare.
3) Develop stone fortifications for all clan's holds, for the destruction of the recent clans fueding is well remebered and the clans wish to defend themselves against each other. Andosen conservativeness/minimilism will dictate that the most ingenious and economic means of designing a strong and sturdy design using a minimum of resources.
4) In the past, the knowledge of when and where to plant particular crops were kept to the tribes, but now, by the dictates of the Ryvan-Holme, a serious attempt to archive and study these theories and traditions are under way.
5) Archive and compile the collected lore and knowledge of the Ryvan-Holme and the people of Andos in general on tree bark.
6) Develop architecture that is more resistant to flames, taking advantage of stone work whenever possible.
7) Found a stronghold at the straight that connects Andos with the mainland, named Stravam, and continue to fortify it and keep men stationed there
8} Found a settlement named Krynam on the east coast, around the curved part.
9) Begin formal naval patrols
10) Study herbology, brewing, and other such pharmaceutical studies.
11) Attempt to divine the secrets of metal work
12) The Ryvan-Holme rigorously polices its own citizens, crushing dissent over the Ryvan-Holme's decisions ruthlessly.
13) the Svyorn cult seduces more and more, with its ritualistic orgies, feasts, and drug-use to the point that it is now longer secret. The Ryvan-Holme uses this to their advantage by introducing praises of the Ryvan-Holme's wisdom in the sermons. A few more cults gain prominence, similarly, often focused around Nihilistic concepts that appeal to the most brutal fighters. The newly popular cults are, by order of popularity: Ryton, Orfyt, Nysor, and Ryvya. The last in more popular than Ryton, but very selective in its membership.[/ooc]
[ic]The two foreigners are welcomed with only slight distrust, and as their story appears to ring true, are asked for a small fee to enter the Academy.[/ic]
[ic=Grand Warden c'Mazni of Kashtu to Matriarch]
Kashtu has no hostility toward Celend. That kingdom keeps its own counsel, I cannot speak for their intentions.
Celend is famously arrogant. It might be wise for our nations to seek other trading routes. Neither wants Celend interfering in our internal affairs.[/ic]
[ic=Grand Warden c'Mazni to Shipek of the Tarkad Atur]
We will gladly meet with you. I must warn you, however, to keep your men at a respectful distance from Parah, to avoid misunderstandings.[/ic]
[ooc]Kashtu will not directly challenge the Tarkad unless necessary. A small token of our respect is not out of the question. We will defend ourselves and build fortifications and military force to dissuade raiders. We seek improved weapons and organized defensive tactics from our trading partners.[/ooc]
[ic=Matriarch Jula of Yaffa to the Grand Warden of Kashtu]
I am afraid that "no hostility," in the case of Celend, simply means that they consider you to be too unimportant at present to conquer or subdue. As former tributaries of Celend ourselves, we can vouch for the arrogance you speak of; though we are "allies" at present, this is only because we have worked carefully not to provoke the displeasure of the Grand Archon. I am afraid I cannot allow my people to trade weapons with you at present, as I fear to do so would place both of us in danger.
Of course, some say that goods do not always travel in the open - there are men who would be more than willing to take certain goods into your country by less than transparent means. One in my position could - theoretically of course - encourage such means... but such a person would understandably seek a greater profit for such a risky endeavor, and would of course deny any knowledge of the affair if it were discovered by the authorities.[/ic]
[ic=Shipek of the Tarkad Atur to the Grand Warden of Kashtu]
Very well, so long as I may take two hands [10] of my men with me to guard my own life from whatever schemes you may have. As they say, the more beautiful the oasis, the more likely the mirage.[/ic]
A note to Snakefing: The Tarkad are one of many Atur tribes, and are certainly not the strongest nor the largest. They are, however, your nearest neighbors, and rumor has it that they have more camels than any other nearby tribes (a sign of wealth and prestige). They and their sub-clans have been your most frequent adversaries in the last 25 years.
[ic=TO the Banner-Chief Usson from Captain Barracuda]
The ways of our people are those of freedom. No one of us may choose for the others. So, some of the lords love Inveran, and wish her no harm. Others fear the repercussions should our strike fail. I alone among the lords have the courage to stand with you. But, judge not harshly my brothers. They are merely afraid to change the world they know. With the Agah's light, we shall bring a new dawn.[/ic]
[ic=To the Twin Kings of Otavhy, from Captain Barracuda]
Brothers, our people share much. We are fellow Mandrians, fellow servants of the gods, and fellow haters of Inveran. I have received word that the Agah of the Auri seeks the end of Inveran. With some small effort, I have persuaded him to allow me to consult the many enemies of Inveran for allies in this battle. Our ships in the south hunt a beast called a whale, which is a massive creature, requiring the strength of many to bring down, but always the whale's death provides much bounty for all. Will you take the spear and hunt with us, brother?[/ic]
[ic=To the leaders of Isedun, from Captain Barracuda]
It hurts us to see our landbound brothers fall so. Surely, the Auri are harsh masters. But it was the cupidity and shortsightedness of the inveran who truly hurt you. If only you could punish the Inveran, while showing the Auri you are more than pet dogs. We hear whispers that the Auri seek the destruction of Inveran. Perhaps if you were to muster a force, and strike Inveran as an equal, the Auri would be reminded of the strength of your people. We would be happy to speak to the Agah for you, should you take this first step and prove to the Auri that Isedun is not without it's greatness. We await your word. [/ic]
[ic=To the High Priest of Ruthern, from Captain Barracuda.]
Great one, we stand together under the teachings of Runethain, and share our joy sand sorrows. But of late, there has been little joy, but no small sorrow. The constant, unjust taxes of the Inveran holds us back from what we were meant to be, stifling us under the thumb of their Dragonlord. You have seen how they use this money to wage war on free peoples. We must show these wielders of the sword that we too can speak their tongue. Already ther victims and others seek to show the Inveran they are not above the law of the Gods. Let us join these others, add our voice to the rising wave against Inveran hostility. Let us show them our might![/ic]
[ic=To the Machta, from Captain Barracuda]
Long have you fought the valiant fight against the Despot of the South. But, in doing so you have missed the growing Despot in your brother's heart. Inveran has become mad with power, waging war on innocents, and taxing those he has no right to. We do not ask you turn and fight the corruption that was once your brother, but we hope you will let us do what must be done, for the greater good.[/ic]
[ooc]Nothing personal Stargate.[/ooc]
[ic=To Matriarch Jula of Yaffa, from Captain Puffin]
Your requests are not without merit, but let us not forget that you now have access to papyrus, breaking our private reserve. So, let us abandon conflicts of trade. Men will sell what earns money, and let us not try and fight that. As to restitution, that is equitable. However, we will subtract the cost in profits and men lost from the ship that sank due to a supposed error in steering by a Yaffan captain. It was the loss of our bothers that drove us to such wild wrath. we apologize for losing our heads.[/ic]
Well this is just lovely...
[ic=To the Machta-in, Ruthern, Nargaq, and Avardera]
Brothers,
Your ally and brother Iveran has suffered greatly from the recent attacks of the Auri. Indeed, Inveran's own colony betrayed us and defected to become lap-dog to the Auri. I fear that they may attempt to further their attacks upon us, which will lead to nothing but slavery and subjugation.
I propose that together, our five great nations will be enough to defeat this menace for all of time. I propose that we band together, form an alliance against the Auri and her pets among us, so that an attack to one is an attack to all.
See how I have already made gestures of goodwill towards you, relaxing and removing the trade taxes that my father laid on your goods. I hope that we can work together to aid our people.
Peace through Unity,
Aristo III[/ic]
[ic Reply To Aristo III]We have been allies for long. It is in our common interest to fighrt the Auri together, so let us. We will not turn against as is the rest of the world.[/ic]
[ic=To the Kingdoms Pinur, Dol, Balan, and Atamin]
Friends,
We, like you, have felt the sting of the Auri forces. We are forming an alliance against them with the intent of wiping them from existence. Will you aid us in our endeavor when the time comes?
Aristo III[/ic]
[ic]
Quote from: Wensleydale[ic]The two foreigners are welcomed with only slight distrust, and as their story appears to ring true, are asked for a small fee to enter the Academy.[/ic]
Lynus and Thyrus have but a boat's load of furs (there are other men on the ship, but they will only take as many furs on board as they need to trade for provisions for the journey back. The rest will be left with the two brothers.) If this is not enough, they will attempt to earn the fee by their labors. They will attempt to establish ties with their mother's father's "motherhouse". By this point it will become obvious that while they have the looks of the Macht-in, they have none of the mannerisms. They will adapt quickly, but it is entirely possible that their gruff manners at first may upset a few people. In any case, their ultimate goal is to train in the academy and become privy to the workings of the royal courts and provide a line of correspondence between the Machta and the Ryvan-Holme.[/ic]
[ooc]To Wensleydale:
If they are successful in becoming privy to the Machta's orders and such, I would appreciate it if you would drop me a pm every once in a while to let me know what Lynus and Thyrus tell the Ryvan-Holme, for that court would be the primary source of information to the rest of the world.[/ooc]
[ic=Grand Warden c'Mazni of Kashtu to Matriarch Jula of Yaffa]
Naturally we would not want to do anything to cause problems with your neighbors. But should a trader arrive with superior weapons to trade, she would surely be well-rewarded.[/ic]
Order scouts to search for alternative overland routes toward Jaffa. Upgrade defensive units in the oases as top priority.
Seek agreements with the Tarkad. We are willing to deal generously with them, so long as the cost is not excessive. At best, we engage them in some profitable trade (say, liquors from Celend in exchange for camels) as a start toward peaceful relations. At worst, we stall them until our fortifications are complete and we can deal from a position of greater strength.
[ic=to the King of Avardera]We, the Ryvan-Holme, are anxious to hear from you. Our envoy presents you with a number of choice furs and polished stones and fine ales. We thusly encourage exchanges of words by exchanging these favors for your favor. It is thus how we understand you wish to be treated. Correct us if we are mistaken. Too may times in the past, we have tried to deal with you as though you were members of our people. We have learned the lesson that this is not so. We have also learned that the time for easy pickings is coming to an end, due to a strange and changing presence in the lands south of us and west of you, who do not even go by their sacred name anymore. This makes us nervous, for those who will so readily refute the names they were given are those who are rash and bold. We are assured that our blood is more than a match for them, but we also realize more of our blood, too much of our blood, would be spilled against them. If they are friends of yours, please understand that we do not war with them. Rather, we face change and see that you do as well. We offer to change our relationship with you for the better. We have one to watch, dare we not watch you?[/ic]
[ooc]Once they become privy, they'll know. For now though, they're not exactly considered totally trustworthy. :P[/ooc]
[ic=To the Free Captains]We do not turn upon our allies so easily, Shaadaan. Those of Inveran are our brothers, and shall remain so. I will consider your words, however.[/ic]
[ic=To Inveran]Hail to your words, brother. An Alliance to face the world seems wise at this time.[/ic]
[ic=Banner-Chief Usson to Captain Barracuda]
Your people have strange customs - seldom do we encounter those who do not bow to a single ruler. If this is your way, then we will agree to cooperate with you and those among your people whose purpose is likewise to assist us in our glorious efforts.
The Agah, wise and prudent as He is, asks that you provide us with a list of those you have secured assistance from, that he may better coordinate our efforts. Bearing this letter is a delegation of our representatives to remain with you on a more permanent basis, that our efforts might be more closely coordinated.[/ic]
[ic=Isedun to Captain Barracuda]
We do not take kindly to your suggestions. Though we have refused to be bound to Inveran as merely another colony, they are our kinsmen, not our enemies - the idea that we would attack them now, when they are no threat to our independence, is outrageous. Aristo was our great enemy, and now he is dead. We will not assist you in shedding the blood of Inveran, least of all to further the machinations of the League and the ambition of the Auri.[/ic]
[ic=Matriarch Jula of Yaffa to Captain Puffin]
Freely give up our metals trade to you? Never! You seem to forget that it is I, not you, who bargain from a position of strength today. I have carefully considered the advice of my councilors, and I am willing to lift the blockade if - and only if - you renounce your share in the metals trade and pay restitution for all the damage your people have caused us. In exchange, we will not trade in papyrus.[/ic]
[ic=King Meas III of Avardera to Aristo III of Inveran]
I have witnessed events of late with great alarm. On the one hand, I note our positive relations with your people and see the destruction of the Auri, which has already fallen upon our fellow state of Durum. On the other, I have no desire to set myself against the Mandrians, nor the League, whose leaders and people I respect. I cannot give you my answer at this time, Lord of Inveran, but rest assured that I am considering this situation most carefully.[/ic]
[ic=High Conservator Amhidar of Dol to Aristo III of Inveran]
We do not fear the Auri, but neither do we wish to cross spears with them. We who speak for the Earth wish no part in this conflict between you.[/ic]
[ic=Diplomatic Refusal]
The courts of Pinur, Dol, and Balan have refused to grant an audience to representatives of Inveran, and have sent no reply to their messages.[/ic]
[ic=King Meas III of Avardera to the Ryvan-Holme]
Your effort to make amends is most worthy and I readily forgive your past transgressions, so long as they remain in the past. Your concerns with the lands south of us are justified; many times they have concerned me as well, and it is only with difficulty that my predecessors navigated the dark currents of war and peace. A war approaches, perhaps larger than any we have seen before, and now is a better time than ever to bury the spear and find peace with our neighbors.
My fleet shall henceforth abide the presence of your vessels in our waters so long as they do no violence. Please accept these gifts of our lands - wine, from the fruit of our valleys, fine wool from our hilltop pastures, and bowls and jewelry of copper from the highlands of Nargaq.[/ic]
[ooc]Out of curiosity, what did the Six Tribes say to our offer of relocation?[/ooc]
Quote from: Stargate525Out of curiosity, what did the Six Tribes say to our offer of relocation?
Their leaders largely balked at your proposal, as their entire intent was to seek your help in preserving their lands, not abandoning them for your territories.
Amikaligula:QuotePaper is also allowed to be used by members of the Ryvan-Holme, though this is not common and is, in fact, a much contested notion.
Announcement: The deadline for orders is
Friday.[/ooc]
Quote from: MithridatesTheir leaders largely balked at your proposal, as their entire intent was to seek your help in preserving their lands, not abandoning them for your territories.
Thanks, that's nice to know.
[ic=Lord Aristo III to Six Tribes Elders]
Esteemed Lords,
We understand your reluctance to relocate, as your homeland is no doubt valuable to you as ours is to us. We apologize for assuming that we could convince you to simply pick up and move. We wish it to be known that if any of your people wish to move into our nation, they are more than welcome to do so.
Unfortunately, most nations do not recognize your people, and so will attempt to conquer you to further their own goals. We, as your allies, do not wish to see this horrible event take place. Therefore, we propose the following agreement.
Join us as citizens of the Free State of Inveran. We are allies with Nargaq, and as Inveran, you need not fear attacks and oppression from Nargaq. Further, you will enjoy all that Inveran has to offer its citizens; exotic trade goods from foreign lands, comfort and protection, representation in the politics of Inveran, and prosperity. In return, we ask only that you do the duty of citizens; pay taxes and serve faithfully when the nation calls upon you; the former you have offered us under another name, and the latter you have already done bravely as an ally of Inveran.
Inveran will leave you alone, to govern your own lands as you see it. Your elders will be made members of the Aristocracy, so as to have equal status with the rest of Inveran Nobility and so that we may not oppress you once our generation is long dead. All we ask is that you allow us to appoint an Inveran Governor, to better facilitate communications between us. As a meritocracy, you will always have the right to replace him, should he prove incompetent.
I eagerly await your reply,
Dragonlord Aristo III[/ic]
Quote from: MithridatesAmikaligula:
Quote from: The Ryvan-Holme to King Meas III of AvarderaWe are pleased with your decision to allow our ships within your harbor and are making it clear to our people that this is not an invitation for a renewed raiding. Unfortunately, we must, for the good of this new friendship, warn you that some of the captains may have thicker heads than others. While we have taken great pains to exhaustively hunt down and eliminate those who would stand by this old way, we are wary about our seeming success. As such, we propose that you be wary, also, of ships which do not either bear the blue-messenger-flame or the standard of the Ryvan-Holme. Understand that this is not a threat or a flight from honor, but rather, a friendly warning to a foreseeable problem that may occur. Of course we shall spare them no mercy for opposing our will. If it does indeed become a problem, and should you wish it, we would be willing, though not anxious, to lend some of the Ryvan-Holme's elite guards to you. But we are sure it will not come to that.
On to other matters: We were rather more concerned about those to the east of you than to those to the south of you. However, we recently sent a delegation to the south and have yet to receive word from them. Should we suspect treachery? We are rather unaware of the the situation which you fear in the south and would appreciate it if you were to brief us on it, as we have little contacts there.[/ic]
[ooc]wensleydale: how goes the admissions into the academy and family reunion?[/ooc]
[ooc]Well, certainly by next update they will have become a normal enough part of Machta-In society that I can begin sending you things. :P[/ooc]
[ic=To the Machta-in, Ruthern, Nargaq, and Avardera]
Friends,
I have considered our position, and have come to the conclusion that defense is not enough. We must assemble an army with which to strike back at the Auri, once we perceive a weakness. I ask that you commit forces to this endeavor, which will be ready at a moment's notice to be taken to the Auri for an attack on their own ground.
Your Ally,
Aristo III[/ic]
[ic=Fleet Orders]
Lord Admiral,
Deploy our two most veteran units of galleys along our eastern border, to stand between the aisles and the land of the Auri. The third unit you are to allow to patrol Inveran waters, as is custom.
Keep all of these units in contact, as we may have immediate need of them as warships and transports.[/ic]
[ic=The Ryvalnya to the Clans-Mothers of the Ryvan-Holme]It is bad enough that you hold funerals for Vrena Rylodyn even though she is not dead, merely having traveled beyond our realms into the Great North. Worse is that your supposed funerals are not in grief but in celebration of this Great-Mother's death. Do not expect mercy when she returns.
However, it is not our sole purpose to chide you just for your lack of respect, stubborn children. We also must chastise you for in-fighting! Shame, shame, and more shame. We are well aware of the arguments that take place within the great council on a day-to-day basis, but shame and dishonor to you who have been carrying this to the public councils! The public councils are meant to be a demonstration on our unity and strength, not a display of our petty squabbles and dissent. Can you not see the men, the war chiefs who still begrudge the unity of the clans, gathering like gulls over a shipwreck? And all this over who will be the next to ascend to Great-Mother, who will be the next to control the fortress of Stravam?
We will immediately clear this up. It is we who control Stravam, the Ryvalnya, those who have sworn to serve the Vrena Rylodyn even unto her absence from this realm. We await her return and abide by her judgment and teachings so that when she does return, it is the fortress of Stravam that she will command in her full glory. The Clan-Mother will of course be tolerated and welcomed here, but will not command here. And thus we come to the Vrena Rylodyn's last orders to be made public:
Vrena Alshyvan Sytvar is to be the new Clan-Mother, as she bears the mark of the Passage, the rite that Vrena Rylodyn has created to determine the leader in her absence. In the future, it is our most sacred duty to conduct the Passage to determine who shall navigate the great Ryvan-Holme, by Vrena Rylodyn's decree.[/ic]
[ic=Captain Barracuda to the Auri Delegates]Bah, Father Sea jests with us. The tides swing against us. Not only do many who were thought to stand against Inveran now side with them, the others give me no answer. We shall have to be circumspect. Take a message to the Agah, I have an idea. I do not believe we can win this battle with force, so we must use cleverness. We shall send a message to the Inveran, I will deliver it to Aristo myself, and convince him of our intentions, that we mean to send a delegation from the Auri to the Inveran, to "settle the the futures of our respective empires". Then, as agreed, I shall load my ship with Auri warriors, and make my way to Inveran. There, your men will be at the enemy's heart, and it should take no large effort to strike the head from the Inveran. I do not like, but we must remember, the undertow kills more than the wave. I await his word.[/ic]
[ic=Auri Delegates to Captain Barracuda]
The Agah sends word to us that He has rejected your plan. One ship is not sufficient to convey our warriors - and even if one island fell to the Agah, other islands would remain and the ships of Inveran would still protect them. How indeed would you withdraw our forces once Inveran realized your treachery? The enlightened Agah states clearly that the fleet of Inveran must be overcome, and if you will not aid Him in this task then He has no further use for you. We will find others who seek the downfall of Inveran if you do not wish the rewards we have offered - we have heard that a person known as the Grand Archon commands your fleets on occasion, and he may be willing to bring your fellow captains to our assistance if you are reluctant to do so.[/ic]
[ic=From Captain Barracuda to the Auri Delegates]
I think the Agah misses my point. However, I will not occupy more of his time. As I said, the tides turned. It is regrettable, but ultimately beyond my control. Were the great Agah to speak with the Archon, and reach an understanding, that would force my brothers to the table, to the furtherance of your plans. I wish him better tides with his efforts, and ask only that he not forget our people have more to share than ways of war. My brothers may not be fighters, but they are dealers in things not easily imagined. Though our meetings started with war, they need not end with it.[/ic]
[ic=Captain Puffin to Matriarch Jula of Yaffa]
You do test me, highness. Strength has as many meanings as there are minds to think them. Tides can turn, and strength become weakness, and those who rely on it often slip in the turning. I make no arguments of strength, only equality. I come with another offer, we will not cease trading in metals, but offer you this: we shall buy from you. Instead of sending your ships abroad to trade in opposition to us, which we have seen hurts us both, we will buy directly from you, and sell the metal across our seas. We of course shall pay a tax on this arrangement to you, and offer you a portion of the profits, but request you not tax so highly that no profit is to be made. This way, you retain profits, we retain trading routes, and none are harmed. As to the reparations, My brothers are stalwart that we receive compensation for our losses as well. Do not fear you will be cheated, but we too mourn those lost in this conflict. WE shall make full restitutions, deducting our "restitutions" from the final bill. Finally, we are willing to cede our monopoly on papyrus. Will this arrangement be satisfactory?[/ic]
[ic=From Captain Barracuda to Ryvan-Holme]
My northern Neighbors, it seems my brothers were remiss in attending to your needs. Allow me to apologize, and extend an introduction, I am Captain Barracuda, of The League of Freemen. Is there anything from the outside world, you'd be wanting? My brothers and I can get our hands on quite a thing or two if needed.[/ic]
[ic]Captain Barracuda also sails to the Lands of the Pinur, Dol, Balan, and Ataman, and introduces the Leauge and makes offers of trade if desired, if possible.[/ic]
[ooc]How do the Yaffans keep up this blockade? Do they have more warshpis than me? or is it fortresses on the banks?[/ooc]
[ic=Auri Delegates to Captain Barracuda]
You have dealt fairly with us and for this we cannot fault you, but we see no reason to continue this relationship if you decline our request. The great Agah has no interest in cordial relations that do not further our great purpose. We request that you return us to our home country.
As for our subject states, you are permitted to negotiate with them as you see fit; it is of no concern to us. They may well be interested in what you claim your state has to offer. We are not.
We imagine that you will be duly informed if the Archon, the Light providing, sees fit to assist us. It is merely unfortunate for you that, if this occurs, you may well be required to provide a service that you would have been richly rewarded for had you embarked upon it of your own accord.[/ic]
[ic=Matriarch Jula of Yaffa to Captain Puffin]
I have consulted with my councilors and have decided that your proposal is acceptable, but to ensure that it is carried out with due diligence, the ships of your people shall be subject to search when passing through our waters. Likewise, the mines of Beitar must be immediately transferred to us to ensure that nothing is extracted by other parties.
I propose that we submit our grievances with regard to reparations to a neutral arbiter, who can then determine who is deserving of what.[/ic]
QuoteCaptain Barracuda also sails to the Lands of the Pinur, Dol, Balan, and Ataman, and introduces the Leauge and makes offers of trade if desired, if possible.
How do the Yaffans keep up this blockade? Do they have more warshpis than me? or is it fortresses on the banks?[/quote]
Well, there's been no direct challenge - you haven't attacked them to try and force the issue. They would have a home field advantage near their own native shores, but you don't know the real size of their fleet. You could always order an attack to try to clear the strait by force, but this would probably end all negotiations.
[ooc]To AllWillFall2Me: Where did this "Captain Barracuda" come from? As in, what is his homeport (or lacking that, birthport) and such. The Ryvan-Holme's attitudes will be different for those of Mandrian descent. Remember that many Andosens will still refuse written communications.[/ooc]
[ic=Within the Ryvan-Holme High Council chambers]"This Captain Barracuda is not a warrior. I question how one can command a ship honorably without being a warrior, but he does offer-"
Vrena Alshyvan Sytvar raises her hand to silence the Vrena and talks over her, "Not now, sister. We shall consider this matter within our private councils longer before we act rashly. Vrena Syton, you have the floor."
"Let it be known that I serve Vrena Rylodyn in the Ryvalnya," Vrena Syton says as she takes the floor. Nods of approval are directed at her from the Great-Mother and the Ryvalnya guard that line the perimeter of the hall. "I have for months been aiding my sisters of the Ryvalnya in tracking down the secret meetings that the warriormen have been having, as per Vrena Alshyvan Sytvar's orders. However, with all due respect, Great-Mother, these arrests have not ended the meetings but only driven them further underground for our eyes and ears. My sisters of the Ryvalnya and myself have determined that there must be a more effective method. And this is what we propose: Before the old Ryvan-Holme Council hall was razed, it stood near the Grycham Rocks. It was common practice for us to relax and bathe in the hot-egg-water near the steam vents which are near there. A common pattern in these meetings of men is that they meet in bath houses. If we were to construct a bathhouse there and in other places, we could construct them so that we are privy to the conversations within the bathhouse.
'Sister, the bathhouse plan has its benefits, but surely anything that close to Grycham will inspire more rebellious thoughts. Perhaps farther down from the hot springs, for there is more standing hot egg-water down there.'
'But isn't that the point of listening on men's conversations to cull out the rebels? What better place to cull out these weak minded fools who would even consider opposing us than Grycham Rock?'
Vrena Syton once again demands attention by raising her hand as she stands in the middle of the floor. 'Sister, as I have mentioned before, the Great-Mother's plan of action in proactively wiping out these meetings is ineffective and even counterproductive in their means and successes. Tact and delicacy shall prevail. We no longer seek to wipe out these rebellions, for that seems to be impossible at the moment. No, we must assess the possibilities of these rebellions and bring them out to the open before we once again act. It may even be worth our while to allow them victories from time to time. And when there are failures, let them think it was some fault of their own or, better yet, the will of the gods, lest they suspect where they meet is not secure. Who knows, they may even be manipulated to our benefit if we conduct ourselves properly.'
A hubbub erupts around the chambers before she is finished speaking. Yet all are silenced as the Great-Mother, Vrena Alshyvan Sytvar, rises from her chair and raises her clenched fists into the air. Her glare is fixed on Vrena Syton
Quietly and coolly, she rebuts, 'Vrena, Syton, you forget your manners. You, yourself, were most keen on using blades to end these rebellious thoughts, if I recall correctly, and I do. Bad enough that the Ryvalnya make decisions behind my back and the backs of the Ryvan-Holme, but worse is that you boldly spit in my face, here, now. I do not accept this. While I agree that this new plan shall be enacted, I do not like the circumstances under which it was made. Remember your courtesy, Vrena Syton, in the future. And as to where to build the bathhouse, I think the easiest way to remedy the situation is to build public bathhouses and other such public houses where we can easily overhear the thoughts of our people in many places, not just Grycham Rock. On that note, let Grycham Rock forever be the place of the gallows of justice and the grave of traitors. The bathhouse may overlook it, though, to better loosen traitorous thoughts and tongues. Speaking of openness to the public, I must ponder on the closedness of the private. It has come to my attention that many of you are emulating Stravam in your home holds. Why is this? Who do you fortify against, Vrena Srenvar?'
A slight woman widens her eyes as her name is mentioned and glances around before replying, quietly and slowly, 'These'¦men, whi meet in secret council and plot against us'¦perhaps they may attack? Our goat herds are plump and tempting, they must be protected. And we do not emulate the might of Sravam, or if we do, only palely, for we have only enough resources to build a pale replica. Per-'
The Great-Mother interrupts, 'Then why bother? The quality of your stonework seems fair, especially considering your limited resources. I am sure your stone workers and stone would be put to better use in Stravam, which faces the real threat. I also note that none of your men participate in the patrols that are based from there. Perhaps if they were less involved in building that reeked of rebellion, they could be spared for more constructive activities?'
Vrena Srenvar holds the Great-Mother's gaze carefully for almost a full minute while she rubs over her fingers. Finally, she accedes, 'Well, we surely can supply some stone and our knowledge of stone craft to Stravam, but I fear that we have but few men and our herds really must be protect-'
Vrena Alshyvan Sytvar waves her hand dismissively, 'You should be more concerned with the protection of Stravam and Greater Andos. But you clan's blood has always been frail and defensive. Perhaps some of your allies will supplement your lack of contribution to Stravam's defense?
There is a murmur of 'Aye, I shall shoulder the slack' from a few of the councilors. Nodding in satisfaction, Vrena Alshyvan Sytvar continues, 'It should be our first duty to ensure the defense of Stravam, for the stronger the fortress is, the stronger Andos is. We will all contribute as much as we can to its grandeur.'
'All very well and wise, Great-Mother,' a venerable old Vrena says as she rises, 'but you must remember your courtesy in addressing us. We must decide this, not you alone. The insult the Ryvalnya perpetrated was not directed just at you, but at all of us. It is very similar in your decisions over us. And, in this matter of resource management, it is entirely up to the individual hold. I, for one, have no intention of ceasing to fortify my hold. At the time of battle of Mother. I also recall that your clan did not suffer as much as the majority of us during the times of raiding that preceded Grycham.' At this point, she holds up her right hand and displays how her little finger end of it is hewn off. 'Those of us who remember this time and those of us who take heed of our elders wish to ensure that this is never the case again, especially those who were not as fortunate as your clan and had to rebuilt their hold. I also am concerned the free reign you propose giving the rebels. You are all so convinced of you cleverness and that you are so much smarter than the men. Remember, these are the cunning ones, the ones who survived to sow dissent. But such is the foolishness of youth, I suppose. It does not matter to me, though, I will surely be dead before your lessons are learned. I only hope these lessons to not come at too high a price for my clan.'
Supportive glances and head nods are exchanged among some of the Ryvan-Holme councilors while other and many of the Ryvalnya shift uncomfortably or glare. Some of the Ryvalnya bear quite an aggressive stance in fact, and a few even begin to move to the old woman.
An elderly Ryvalnya guard steps forward to halt the others. 'Stop, she is honorable. She sustained a blow meant for Vrena Rylodyn at Grycham Rock. A place is reserved for her among us should she ever wish. Her words must be honored, if not agreed with.'
'I grow tired, let us adjourn for today,' the great-mother declares. 'We have much to set in motion.'[/ic]
[ooc] Orders:
1.) Many of the Vrenas are fortifying their holds.
2.) Stravam continues to be fortified and expanded
3.) Stone working techniques continue to be honed
4.) Public works, especially bathhouses, are being constructed with spy cubbies within them. Artificial steam production may also begin.
5.) Cults are infiltrated by the agents of the Ryvan-Holme and pro-ryvan-Holme propaganda is thusly spread.
6.) Change in funeral rights: traitors are to be entombed in the earth, chiefly at Grycham Rock, and everyone else will be set out to sea in a small boat and then set ablaze, as per the older custom.
7.) 'Hectates', or 'father-houses' are formed by groups of outlawed warrior men who continue to raid the settlements of other Andosens. They exist primarily inland.[/ooc]
[ooc]To Amikaligula,
I like that you use narrative in your orders, but the solid blocks of text are becoming very, very annoying for me to read. Might I suggest that you use a doulbe enter instead of simply starting a new line?
It makes the paragraphs much more obvious, and is generally easier on the eyes. Even not in paragraph, breaking it up like this makes it easier to read.[/ooc]
[ooc=To Amikaligula]He's from Norpost, so south of Ruthern, North of Inveran. He's technically the "general", as such things go, for the League. [/ooc]
[ic=From Captain Puffin to the Matriarch] I am delighted we could come to an accord. Let us select some neutral arbiter indeed. Shall we speak with Inveran? The Machta-In? The choice is yours.[/ic]
[ooc]As the Auri aren't run by anybody, I'm just going to ask this here. Captain barracuda has considered the idea of double-crossing the Auri to the Inveran, as you know. Now, Stargate and I have determined a potential plan: Barracuda contacts Inveran about the growing tensions, and proposes Inveran lend ships to bring the Auri. The Inveran disguise themselves, and once the warriors are loaded, we sail for Inveran, and about halfway there, turn on the Auri in our midst. So, if Captain Barracuda claimed he had convinced the other captains to help him, would the Agah continue his deal?
(Small note, I'm going to be gone the rest of today, so if that's refused or accepted, or whatever, um, roll with it, i guess, as you did say orders are due today. Sorry for the trouble.)
Also, I updated my orders to teh first block I had them in, to make your life easier, Mithridates.[/ooc]
[ic=Matriarch Jula of Yaffa to Captain Puffin]
Inveran has too much of a stake in local trade and politics to be a sufficiently neutral arbiter. I propose we submit our dilemma to the Machta, whose country is prosperous, yet whose prosperity has not come through rivalry with others.[/ic]
AllWillFall2Me:
The Auri delegates have informed you in previous correspondence that the Agah wishes the fleet of Inveran to be overcome before any land attack. Though he might be receptive to your suggestions now that you claim to speak for all the captains, he would doubtless want to have the Invernessi fleet destroyed before committing his troops to your cargo holds.
[ooc]Okay then, better plan.
We leave the Inveran ships as they are, but crew them with men that can pass as Free Cpatains. That the Captains have half of the Inveran Fleet is proof that they were handily defeated, no? That, and the fact you've got the former sailors of the ships now chained to the oars...[/ooc]
[ooc]Mithridates, when do you plan on updating?
I just want to make sure I have my stuff squared away by then.[/ooc]
Quote from: Mithridates[ooc]
Announcement: The deadline for orders is Friday.[/ooc]
Quote from: Stargate525[ooc]Okay then, better plan.
We leave the Inveran ships as they are, but crew them with men that can pass as Free Cpatains. That the Captains have half of the Inveran Fleet is proof that they were handily defeated, no? That, and the fact you've got the former sailors of the ships now chained to the oars...[/ooc]
The Auri possess a fleet of sorts, through their vassals of the Serpent Kingdoms. I imagine their intent would be to send their fleet with yours, both to aid you against Inveran (which they know is powerful) and probably to ensure your good faith as allies (they're not stupid). Whatever you planned would have to take into account that the Auri would likely send ships from Pinur and elsewhere to accompany you as soon as they were aware you were attacking.
Even if you did this as a surprise attack, keep in mind that keeping it a secret would be difficult, especially given that Inveran is a very open community, as is your own. Auri agents or allies in the Serpent kingdoms could easily ask a League merchant, or a Yaffan merchant, or even a Machta merchant "hey, have you heard of Inveran's fleet getting destroyed?" And of course, the answer would be "no." The defeat of Inveran on the seas would be a momentous occasion, news from which would travel quickly. Keeping something like that a secret strains credulity.
I'm not trying to automatically shoot you down or anything, but it should be remembered that the Auri don't trust you any more than you trust them. They apparently want you to sign up and play by their rules, and Captain Barracuda's vacillation has clearly made the delegates and the Agah highly suspicious.
Future stuff like this should probably be handled through diplomacy as opposed to ooc between us.
[ooc]
The deadline for orders was friday, but as diplomacy is still going on today and some people are still planning on getting orders in, I'll delay it for a while. If you have outstanding orders please get them in as soon as possible if you want to be in this update.[/ooc]
[ooc]Understood about the ic stuff, but since this is all ooc, It's difficult to bring it into ic.
The fact that these are so open cultures would make it that much easier to make it believable. we simply send out our fleets, then have a lone ship, with only a few men onboard, spread rumors of Inveran's fleet being destroyed in a foolish attempt on the Free Captains. These sailors are quickly rounded up and imprisoned.
This is all a setup. The Free Captains need merely not say anything, and normal spread of news will do the rest. [/ooc]
Point taken.
Remember, the format here is you propose what you intend to do, and I'll give you the results. You can tell me whatever plan you like, and I'll carry it out; I really shouldn't be discussing what the Auri are thinking any more than your DM should discuss what's on the goblin shaman's mind. Go ahead and put your plan into action, and we'll see how it turns out. :)
[ic]It was a fine summer day when the Combined fleets of Inveran set out, purportedly to blockade the ports of Otahvy in retribution for slaughtering their citizens.
A mere week later, disaster struck. A lone galley, crewed by a half dozen men, landed on Inveran's shore. Despite the government's attempts to squash the story, the word got out; Inveran's entire fleet had been taken in a surprise attack by the Free Captains.
Oddly enough, the Government gave only a small reprimand to the Free Captains, closing Inveran Harbors until a settlement could be made.
The truth of the matter is secret. The Inveran fleet, now met up with those of Barracuda's, is sailing to meet the Auri army under the guise of captured ships, to ferry them across to Inveran. The Auri will, of course, be slaughtered some time on their way over. [/ic]
[ooc]
Should the Auri prove weak enough to have a chance of attack succeed, we rally all of our allies and assault their lands. [/ooc]
[ic=A Walk on the Beach]The night air is chilly as Frostfall is within weeks. Three Vrenas, accompanied by Ryvalnya guards bearing torches, stroll along a black sanded beach. A few lonely lights still shine over the ridge that separates them from Rycham, the new home of the Ryvan-Home. The smell of the sulfur springs of the Gyrcham Rocks grows stronger as they approach the bathhouse under construction.
After a long silence as the women make sure their voices won't carry to the town, the youngest, the Vrena Achyniv, speaks first, 'I have a bad feeling about these'¦Norpost traders, Great-Mother. They are widespread by that mongrel captain's accounts. Who knows what devils they deal with.' She shudders and scoops up a handful of sea water as though to cleanse her hands.
The Vrena Alshyvan Sytvar replies, 'No, this trade will indeed be dangerous, sister, but that danger will be dealt with should it ever present its self. No, the danger of sleeping with the mongrels is much less than sleeping with our pure countrymen. For their purity is questionable. They seem to be tainted by the same thoughts those witches whom Rylodyn fought were tainted with. Perhaps she and her agents were not so successful in hunting those witches down as we had hoped'¦I certainly find the inhabitants of Krynen suspect'¦too many mongrels, too. No matter, if a Ryvalnya force can be spared, I might remedy that, but I doubt that that will be necessary. It is these Vrenas who get ready to defend themselves, who encourage their men to take up arms in preparation of some battle they foresee but do not warn us about whom make me nervous. We must squash their defenses before it is too late and they feel that they can safely display their insolence in public. But is it already too late? Some of their fortifications are quite good. Indeed, they already display their insolence in council.'
'Sister, you babble,' a woman of age with the Great-Mother gently chides. The Vrena Chorsvay continues, 'And this talk of squashing their defenses will not solve the problem of their insolence. It will only worsen it. I assure you that not all who seek to defend themselves wish to be independent from you and the Ryvalnya. I myself am fortifying my clan's hold. This battle you do not foresee is a battle with these so called 'father-house' bandits. No, I think tact over force is how this problem might be dealt with. In fact, it can be a solution. Many of the younger Vrenas do not respect or understand Rylodyn's wishes that you were to be the next Great-Mother. They do not even give the Ryvalnya their proper respect in their private discussions of them. This is what me must chide them on. The incident of fortifications, on the other hand, must be given a lighter hand. It is as with husbands: Sometimes the more important battle is won through giving up a more trivial battle. This battle over the fortifications is trivial, and, as you suspect so do I, unwinnable. Allow them this courtesy and they may feel more courteous to you. If you don't, some may feel that you do not understand their issues and may begin thinking more for themselves.'
'My fears are well grounded, sisters,' Vrena Alshyvan Sytvar says stubbornly, 'I will surely sleep better at night if they are solved. And so I am back to your distrust of the Southern traders, Vrena Achyniv. Both the problems with bandits and my fear of revolt will surely be assuaged greatly once we harness the secrets of this,' She remarks as she draws a bronze trinket from around her neck. It has been sharpened to a blade on one side and she draws it across her arm. A crimson flow appears and she presses it against her lips before continuing, 'Here, sisters, see for yourselves. How easily it cuts our soft flesh. When we wield this, the future of Stravam will be cemented. We will gain this. And so, I reach my point in exchanging these words with you: You must convince your allies that it is for the good of all Andos, for it is, that when I suggest that each and every clan gives up its right to trade with these Captains of the South and allows solely Stravam to trade in their place, it must go through.'
After an exchanging of nods, the women walk on in silence. They are now walking up a path away from the beach into the grey and stinking rocks of Grycham. The remnants of the settlement when the Ryvan-Holme met there is now a decrepit ghost world, forsaken aside from the occasional public execution. But even then, no one lingers afterwards except those digging the graves and nothing is left behind, less a curse befalls the clan of whoever left it there. It is an arduous trek lasting nearly an hour as it is now necessary to pass a ravine by foot where once there was a rope bridge bypassing it. As the Vrenas and their guards near their destination, the Grycham Rock where the Vrena Rylodyn stood and proclaimed her victory, the glow of more torches is seen in the distance. They resolve into a group of yet another group of Ryvalnya. The torch lights reveal skulls with runes under them carved upon the rock where the Vrena Rylodyn stood, commemorating the death of those Ryvan-Holme councilors who razed the first Hall of the Ryvan-Holme. Not just those who were killed at Grycham are there, but those who were hunted down as well.
A Ryvalnya warrior whom the others seem to defer to steps forward and strides to the Great-Mother. She nods as though addressing an equal and proceeds, 'It is the Stra-Vrena-vras Ocylyn.'
'Show me,' Vrena Alshyvan Sytvar demands.
Nodding, the warrior pulls off the appropriate skull-stone, revealing a nook large enough for a body to fit in.
'Where is she!?' Vrena Alshyvan Sytvar exclaims. 'Those blasphemous witches must have taken her! That ghastly witch will have no peace, she must have no release! Her crimes should bar her from death! Who was in charge of guarding this? Was there anyone guarding this?;
Her frustrated scream punctures the night air and carries all the way down to that black sanded beach.[/ic]
[ic=To the Free Traders of Norpost]We accept your invitation of trading wares under the condition that you only trade in the town of Stravam and do not leave the quarters assigned to you. Any ships straying from their course to stravam and back will be dealt with harshly. It is our expectations that the strait which Stravam defends will be the only route of trade, and the use of any unexpected routes will be considered straying.
These terms stated, those who reside over Andos wish this enterprise prosperity. You are free to sample the works of our fur workers and other craftspeople, who will be displayed in the quarters prepared for you in Stravam after Frostlift. May the current of trade flow as swiftly as the devil-current.[/ic]
[ooc]Last Order for update:
Close all harbors but that of Stravam (the primary port, anyway) to foreign ships.[/ooc]
[ooc]
Announcement
We are getting a new player - this is starting to get complicated! Remember to edit changes into previous orders so they're consistent and there aren't "multiple versions" of your stories and orders throughout the thread.
Also, try to include the outcomes of diplomacy in your ooc orders - if you decide to open your borders to somebody, it makes it a lot easier if you note that in your ooc orders so I don't have to re-read all diplomatic correspondence.
One final note: Please, please stop sending me PMs entitled "The World at Dawn." I know that's the name of the game but I seriously have about a dozen PMs all titled the same thing. Please, at least try to give me a clue in the title as to what your PM is about so I don't have to search every one you've sent me to find some brief mention of something or other. I know your PM is about TWD; It's not like I get any other PMs. :)
Thanks![/ooc]
[ooc]Nvm, wasn't thinking.[/ooc]
[ooc]Welcome to the mysterious new player, may the bloos of your enemies water the fields of your great nation. Unless Inveran's your enemy, in which case prepare to bow before your new master. ;)
As for Orders, I'll try and remember to update my first post with an up-to-date order list. If I forget, take them in chronological order.[/ooc]
Without any objections, I'll attempt to update this weekend.
YAY!
I've begun the update, but it won't be done tonight. Don't worry!
Feel free to take my orders as continuations of what was previously done. I have no new orders.
The Years of Towering Stones
Year of the Comet 126-150
[spoiler=Ar-Auriban]
Diplomatic relations between the Auri and potential allies, including the Free Captains, did not go well. Auri legates failed to bring together the broad anti-Inveran coalition that they had hoped for, and a series of successions within the Auri horde only complicated matters. Agah Usadev died following the withdrawal of Auri legates from the League's boat-halls, and his only son was sickly and ruled the Auri for two uneventful years before passing away. The clan elders then gave the mantle of leadership to Usadev's nephew, Asimad, in the year 130. By this time, interest in Inveran had faded and relations with the League were hampered by distrust. After the League's apparent defeat of the Inveran navy, all Asimad cared to offer was a force of Pinur soldiers; fifty Auri chariots had originally been allocated, but the noble riders refused, having a great fear of the open sea. The Captains were uninterested in playing their hand just to slaughter some hapless Auri vassals without affecting the Agah's military in the least, and so decided to decline the offer. Relations with the Auri finally ended and the invasion of Inveran was quietly shelved.
Asimad belonged to a different generation than his predecessors. Save for his weakling predecessor, whose reign was forgotten quickly by most, Asimad was the first Agah to have been born in 'Ar-Auriban,' their newly conquered homeland. Asimad took a much greater interest in the cultures of his people's adopted homeland, studying Invernessi languages at Isedun (where he founded an academy) and often perusing the archives of the Serpent states personally. He was, however, still a warrior-king, and intended to expand his empire as his uncle had done.
Skirmishes in the Nargaq highlands proved ineffective; chariots were of little use in the wooded hills, and the Auri infantry was light and rather ineffective against heavily armored Nargaq clansmen. Refugees fleeing eastward from the former Six Tribes, however, gave Asimad both a pretext and a reason for an invasion. Proclaiming that elders of the Six Tribes had pleaded for his rulership to end their petty struggles and expel Nargaq and Invernessi invaders, the Auri horde moved west and invaded the river valleys of the Lost Lands.
Progress was rapid, and political circumstances favored the Auri. The tribes were divided between loyalties to the Auri and Nargaq, and some preferred independence to both. Inveran's influence had been severely curtailed and no contest was offered; though a few scattered groups proclaimed themselves 'citizens of Inveran,' no aid from the isles was forthcoming and this declaration only made them greater targets of the Auri. In a series of small battles, the tribesmen that resisted were crushed. Finally, Asimad swung northward with his best troops and attacked the Nargaq-allied tribes.
[spoiler=The Battle on the Meadows]
Attacker: Ar-Auriban (Agah Asimad), Tribal allies
Chariots (1 unit)
Composite Archers (1 unit)
Irregulars (Allies, 2 units)
Defender: Nargaq (Warchief Broken-tusk), Tribal allies
Swordsmen (1 unit)
Slingers (1 unit)
Marines (1 unit)
Irregulars (1 unit)
Irregulars (Allies, 1 unit)
Result: Ar-Auriban tactical victory, strategic draw. The battle was largely fought on a riverside meadow in sparse woodland. The Auri plan was simply to flush the clansmen out of hiding with their superior archers, and then scatter them with a chariot charge. This proved difficult to do; the Nargaq were numerous and spread their forces over a large area, unwilling to commit to any one area where their army could be routed in a single charge. Auri archers and Nargaq slingers skirmished for some time with losses on both sides. At one point, the Nargaq's tribal allies led a charge, but were butchered by Auri chariotry. In further fighting, the Auri were locally victorious, but were unable to deliver a killing blow. Attempts to charge after the retreating clansmen with allied tribal fighters were repulsed by Nargaq swordsmen. The Nargaq began to organize a retreat but were unable to lose their pursuers '" so the clans dispatched their warriors in canoes to go behind Auri lines and sack their baggage train, forcing the Agah to order a halt. Though Nargaq suffered many more casualties and lost some of their recently conquered territory, they managed to extricate the bulk of their forces and keep the higher ground.[/spoiler]
The Agah was satisfied with this expansion of his realm, and spent the next 17 years fighting an abortive rebellion in Balan and otherwise ruling his empire. The empire, however, was too large for one to rule effectively, and thus Asimad established a tradition of making his chosen successor the 'junior ruler' of the land, directly supervising a territory based around what was once Durum (which the Auri translated as 'Ar-Dauraban,' or 'the blue land').[/spoiler]
[spoiler=Inveran]
For a time, it looked like Inveran might be doomed '" the Auri had a grand alliance in the works to overcome their lack of sea power and finish off the beleaguered thalassocracy. Inveran's army was decimated and its navy demoralized. For a few years, a willing alliance had a window of opportunity to destroy the Dragonlord's realm once and for all '" but this never happened. The alliance failed to materialize, and the final rejection of the Auri proposal by Avardera's wavering king and the indifference of Otahvy essentially closed the issue. In a few years, with the rise of Asimad and the failure of the Auri-League alliance, Inveran was no longer truly in danger.
Aristo III focused on strengthening the core of his state; colonies had proven expensive and ultimately disastrous, and so lands were settled closer to home. Attempts to do so further abroad were deflated by the hostility of Otahvy, who proved that their fleets, if not as advanced or numerous as those of Inveran, were still very capable of defending their native shores.
Though hegemony had been lost, Inveran remained prosperous, and the relaxation of trade taxes brought in new trade from Yaffa and the League. The Dragonlord was able to richly fund his pet projects, though his attempt to bring some culture into the very technical and mathematical Helm was not very welcome. The Academy fared better, though it became somewhat overshadowed by its counterpart in the Machta-In.
Though out of immediate danger, much ground has been lost to Yaffa and the League, who picked up the slack during Inveran's dark days. An aggressive and ambitious Dragonlord could turn the tide '" or find new disaster. The Mandrian bureaucracy, powerful as it is, has shown nothing but support for the Dragonlord in these times, perhaps feeling that only behind a united leadership can the island state survive the hostile world around it.[/spoiler]
[spoiler=Isedun]
Isedun's importance dwindled during this time, though a new Auri-funded academy did at least stir the intellectual life of its upper classes. The native leadership proved weak enough that, by the year 140, the Agah's heir was actively selecting the new Lord and playing power broker within the oligarchy. By the end of this era, Isedun was little more than a semi-autonomous town within the Auri dominions.[/spoiler]
[spoiler=The Invernessi Machta-In]
The Machta-In continued to rise in this period, owing primarily to its extended period of peace. Despite the overbearing influence of Kuregn in the region, their attempts to make a protectorate out of the isles were rebuffed and a military move never materialized. The state was strengthened by the expansion of the navy, which surpassed that of Otahvy and provided a serious potential challenge to Inveran.
The construction of terraces was not easy or quick, but the practice began to yield dividends through the increased exploitation of marginal land for agriculture. A comprehensive project of canal and terrace building created a great deal of new land for farmers, and it was all needed, as the Machta-In's population grew substantially. The Machta tried to encourage the production of mineral wealth as well, but few wanted to abandon prosperous farms for questionable holes in the ground, and there was little to suggest that the land was worth mining anyway. Some stone quarries were built, which helped the Machta's projects, but no other success in this area was reported.
This era of Invernessi history saw the triumph of Tumiir's philosophy and the almost total re-unification of the faith. The Machta's acceptance of the new theology allowed the 'first calling' idea to eventually claim the land's top clergy. Most Zakhites converted; some remain, but these are largely more radical elements who have little effect on the politics of the realm. The Zakhite radicals were only further damaged by the murder of Tumiir in the year 142 by a religious zealot; the entire Zakhite movement was discredited, and many priests turned away from the creed after this shocking and brutal event. One of the Machta's new temples was dedicated to this martyr of the faith. It seemed the mission of the Order of the Hand, to advance enlightenment even at the cost of one's life, was quite true of the greatest theological mind of the era, and the Order gained converts even in the Academy of Inveran and elsewhere. The Order's maxim of 'Knowledge Before Life' captured the imagination of many thinkers, and some came to the Machta-In to be part of the movement.
Though agriculture prospered and foodstuffs were exported elsewhere, trade remains at a fairly low level, as there is little to trade. The unique things that the Invernessi do possess are only cultivated in small numbers as curiosities '" olives, tree fruits, and the liquor-berries of the northern island. Farmers generally plant what will feed them in the coming year and think little of trade opportunities, and as such trade remains largely local and small-scale.[/spoiler]
[spoiler=Ruthern]
The religious state has survived in this period, and done a bit better with the relaxation of Inveran's trade restrictions. In trade, however, it is outpaced easily by the League exclave, and in terms of agriculture it is beginning to take a back seat to the Machta-In. The arrival of the Auri on the theocracy's doorstep does not bode well for the true believers.[/spoiler]
[spoiler=Nargaq]
The clans of Nargaq have so far eluded destruction at the hands of the Auri, but they have in one sense or another lost every major engagement against the chariot riders. Though they have worked hard at coming up with new weaponry to fight the Auri on even terms, this has not been very successful '" nobody really knows how Auri bows work, and it's likely to remain a secret so long as they remain in Auri hands.
The local supply of copper has certainly aided in Nargaq's defense, but the fall of the Six Tribes has cut off Nargaq from the route once taken by Yaffan merchants to bring the other crucial ingredient of bronze '" tin '" into the highlands. Though Nargaq can still be reached through Avarderan territory, the Yaffans are not keen to go further when better trading opportunities exist, and thus the clans are beginning to find themselves short on bronze despite their great wealth of copper. A new source or a new agreement with foreigners may be necessary to maintain the independence of the clans.[/spoiler]
[spoiler=Otahvy]
The kings of Otahvy contented themselves with expanding the local power of their realm. The Sebians continued to resist in their mountain fastness, but most willingly joined the polity. It seems no other Mandrian force exists to divide the loyalties of the people. Abroad, however, Otahvy was still considered a barbarian realm, and foreigners want little to do with it. Trade came in some small amount through Maducreon, but of growing importance is trade to the northeast with Andos. Though this trade is still fairly minor, it seems promising, as the people of Andos do not seem to mind (or for that matter, know about) the executions that have besmirched the kingdom's reputation abroad.
It is uncertain how Otahvy will figure into the ever-changing politics of the sea; though they would seem like natural allies against Inveran, Otahvy and Ar-Auriban have yet to discover each other. For their part, the Kings seem more interested in things closer to home.[/spoiler]
[spoiler=Andos]
Far away from the troubles of the rest of the world, the Andosen people pursued their own agendas. The normalization of relations with Avardera and the opening of communication with the Machta-In created an influx of new goods into Andosen society. Though this trade was of rather scant importance to the Avarderans and Invernessi, it was something revolutionary to Andos, introducing their insular society to new plants, materials, and ideas. Chief among these materials was bronze; other societies were happy to trade it, but the material alone does not come with instructions on how to produce it. The admittedly poor metallurgical skill of Andosen craftsmen has made it difficult to understand the processes by which it is made. Some direct assistance may be necessary.
Sailing was another idea more easily adopted. Andosen catamarans made their own sails as soon as they were able, and though the science of open ships is not to the point of Inveran-type galleys, the northerners are making progress. In the spirit of improving warfare, the warriors of Andos have discovered that the resins of the highland trees are useful for setting arrows alight, something that could be of use against enemy ships, but advances in archery are not forthcoming '" primarily because the trading partners of Andos are no more advanced themselves.
New plants were also adopted from the south '" olives, which yield a most useful oil, and liquor-berries of the Machta-In that are brewed to make an intoxicating beverage that the Invernessi claim has medicinal value.
The Vrenas of Andos began consolidating the gains made earlier in their lifetimes, building stone fortifications to protect their own holds. The mightiest fortifications, however, were those of Stavram, the only trading port of the realm. In its capacity as the door to all of Andos, the settlement flourished from small beginnings, even attracting other peoples from the northernmost tip of Andos '" which was discovered to be an island from their descriptions. Elsewhere, 'sea walls' to protect against raiders, real or imagined, popped up everywhere that stone and able backs could be found. The proliferation of fortifications is both beneficial and troubling, for private crenellations sometimes herald the demise of central authority.
The fortifications combined with the increased assertiveness of the Ryvan-Holme have done much to pacify the country, which once fought against itself as frequently as it fought against its neighbors. The leadership, however, has made great strides to reveal once dearly held secrets to its people, and has improved its standing as a result. Though some stability has been achieved, it may yet prove to have come at the expense of a powerful Ryvan-Holme. To what extent good will, stability, and the occasional brutal suppression translates into real power over local magnates has not yet been established.
The power of the Ryvan-Holme is also doubtful further inland, where minor tribes coexist and sometimes collude with exiled warriors who make their living off raiding their countrymen. These groups have proven difficult to quash, and have made significant inroads with other tribes farther north. A particularly charismatic warrior, known for wearing antlers and calling himself the 'Hart-lord,' has caused significant problems for the people of the eastern coast. His warriors, motivated by some strange cult, seem nearly impervious to fear.[/spoiler]
[spoiler=The South]
In the year 129, the general-cum-despot of Kuregn died; the reigns of power were taken up by one of his more promising generals after a three year civil war. Proclaiming himself Despot, Kotalar took an army southward and began a vicious campaign against the Atur. Over 10 years, Kuregn suffered defeats and basked in victory, until a pitched battle at A'saha oasis smashed the leadership of six Atur tribes and laid the sahel bare to Kuregnite armies. Kotalar had no mercy and scoured the desert of life, killing every Atur that his army caught. Most tribes fled eastward, displacing their neighbors as they went and producing a storm of migration throughout the Ma'a.
Jemna, the rump state of the Beitaran Regency, engaged in a few raids against Celenite Beitar with few tangible results. Prince Isaul proved an ineffective warlord, and his pretensions at the throne of Beitar remained unfulfilled and unacknowledged. His son succeeded him at merely 8 years of age, making the idea of a monarchic resurgence in Beitar unlikely in the near future.[/spoiler]
[spoiler=The League of Freemen]
Pending an arbitration by the Machta, the Matriarch of Yaffa reluctantly agreed to lift the blockade as per mutual agreements. The League was allowed to trade metal bought from Yaffan mines, but at the expense of their papyrus monopoly. The Yaffan presence in Beitar, however, never truly recovered from the attack against them, and as such League dominance in papyrus continued (though it was not quite total).
Elsewhere, the Captains pushed at the boundaries of the known world. In the southeast, a pair of particularly brash captains took the environment of conflict to heart and attacked the ships of Etropahan that tried to stop them; only a fraction of the League's sea forces crushed the foreigners' best war-boats. The King of Etropahan relented, and agreed to give the westerners access to his ports, so long as they did not venture inland and desisted in their attacks. Another captain attempted to find out where the whales were going to when they went out to sea; he found nothing but open ocean, though it was a miracle he returned alive in a galley, truly suitable only for coastal voyages.
The great Auri-Inveran war never came about, and there were few conflicts the League could truly fund. The Atur were far too remote to be of any concern to the Captains, and while the League traders of Norpost were practically next door to the wars of the Auri, there was no profit to be made there '" the tribesmen had little to buy weapons with and were clearly on the losing side, while the Auri had no interest in buying weapons from technologically inferior states. Funding the Jemnans would have gone directly against the interests of the League, for if Beitar were to fall to them, the League would most certainly be expelled as collaborators with the hated Celenites.
Trading contacts have been established in the Serpent kingdoms and elsewhere, though there is little out of the ordinary to report in that regard. From the body of the whale, League fishermen have discovered a new substance they call 'grey amber,' an waxy deposit with a marvelous fragrance.[/spoiler]
[spoiler=Kashtu]
The eastern Ma'a saw the continued survival of the Kashtu caravan-state, against all apparent odds. Celend, normally intolerant of 'neutral' states on its borders, made no move against the oasis people despite their intransigence; most suspect that the Grand Archon found Kashtu useful as a buffer state between them and the more violent Atur.
The Wardens found dealing with those Atur to be no easy task. The visit by Shipek of the Tarkad Atur nearly fell apart in tense negotiations involving the number of warriors he could bring, but eventually an accord was reached. The Tarkad offered camels, as well as bitumen and turquoise; the Kashtu gave gifts of their precious oil, and agricultural products unavailable in the deep desert. In those early years, this seemed to be enough for Shipek, whose interest was not limited to goods '" having seen the temples of the Kashtu himself, he was heard to say that any who construct such things must be a glorious and blessed people.
For nearly twenty years, peace reigned, more or less '" other tribes raided the caravan routes from time to time, but without the Tarkad these raids were easy to contain and could often be defeated. The defeat of the Atur by Kuregn, however, send a tide of migration eastward across the desert as the Atur were systematically attacked and forced from their ancestral lands. Each tribe moved east in turn, displacing any weaker tribes. In the year 145, the Kashtu noticed that many new nomads were arriving, challenging the existing tribes and raiding Kashtu lands. Even the Tarkad became mired in a regional power struggle among the Atur tribes, and the truce between Shipek's Atur and Kashtu began to break down under pressure from the west.
By this time, however, fortifications around Kashtu itself were complete, and no camel raid could truly alarm the city. Raids elsewhere, however, proved more effective; though the Kashtu camelry might prevail in a single skirmish, there were always raiders in far more places than the Kashtu could be at one point in time. Fortified outposts could only be so helpful; they were often sacked by raiders, and sometimes the forces of the Wardens had to abandon them because food caravans had been raided. Weaponry smuggled in from Yaffa was helpful, but only to a certain extent. The Atur grew more numerous every year and their politics more complex with every new tribe. The Wardens were increasingly overwhelmed as the power of their ally began to decline.
The Wardens searched for new routes to Yaffa, but largely in vain '" the ways they found were far too long, and through uninhabited and desolate terrain, or rugged hills inhabited only by hostile Atur clans. Yaffa's specialty has always been trade on the sea, and few Yaffan merchants wish to go any other way.
In the capital city, a network of irrigation dikes and projects was begun, but it remains largely ineffective; the Kashtu, desert wanderers by trade, simply lack the engineering expertise in their society to accomplish such a demanding project.[/spoiler]
[spoiler=The East]
Save for Yaffan expansion along the coast, not much has changed in the East. A revolt was put down in Balan with much bloodshed, and the rest of the Serpent Kingdoms toe the Auri line. Tescha, as always, is distant from the affairs of its neighbors, though supposedly they are in contact with nomads further east of them, yet another band of foreigners from the steppes.[/spoiler]
[ooc]
Update posted... but no stats?
Yes, sorry, I spent all night on it but I've run out of time. They, and the map, will hopefully be out tomorrow, with diplomacy to follow. Thanks for your patience!
Edit: and once again, please feel free to correct any obvious errors.[/ooc]
The Machta-In
[ic]Despite the reluctance of the Invernessi to benefit from mining, the Machta does not give up. Neither does he seem to give up on uniting as much of the southern Inverness as is humanely possible. He sends out members of his new navy to search for, and possibly conquer (with no more than a little bloodshed if possible) new islands, particularly the larger ones to the north.
Furthermore, he continues to construct his fortifications and cultural capital. He orders that walls be built to defend the city from foreigners, and great food stores be incorporated into its many hills to hold food that will, if necessary, provide for the population of the central Machta-In.
He also requests that, to fittingly protect the interests of the Machta-In, a core of professional, permanent warriors, known as the Akh-Machta-Sha-Ran-Di-In, or 'The Weapons of the Machta's Lands', to enforce claims abroad and at home. Calls for designs of tough, yet relatively light protective equipment for these men have gone out amongst the academies of the Machta-In.
Furthermore, the naval forces and the military are undergoing a recruiting drive to attempt to further protect and defend the lands of the Machta's people.[/ic]
[ooc]Andos' spies have slowly become friends of the Machta, and occasionally at least discover a tidbit that can be sent back to their homelands. Apparently, the Machta has no designs on Andos at this point.[/ooc]
Quote from: MithridatesThe fortifications combined with the increased assertiveness of the Ryvan-Holme have done much to pacify the country, which once fought against itself as frequently as it fought against its neighbors. The leadership, however, has made great strides to reveal once dearly held secrets to its people, and has improved its standing as a result. Though some stability has been achieved, it may yet prove to have come at the expense of a powerful Ryvan-Holme. To what extent good will, stability, and the occasional brutal suppression translates into real power over local magnates has not yet been established.
I am not sure what those are, but I suspect this may be an inaccurate translation of the Ryvan-Holme's actions. If you could clarify...
Just out of curiosity, did any of the six-tribes come over to Inveran's main land?
[ic]A ship arrives in Inveran, bearing several women of Sha'naa's family and a small honour guard.[/ic]
[ic=The Honoured Machta Sha'naa of the Inverness to his kinsman and brother-in-arms the Dragonlord of Inveran]Honoured Kinsman,
Inveran has gone through troubled times recently, as we of the Machta-In know. These women, my aunts, sisters, and other female relatives, are sent as a gift to your family, that the men of your close kin may be joined and married with them to create an unbreakable bond that spans this island chain. Together, as more than allies - blood kinsmen - our families, our nations, will be unstoppable.[/ic]
[ooc]Any cahnce on a quick resolution, Machta? I'd definitely like this barricade to be resolved out of my way.[/ooc]
[ic=From Inveran to the Machta-In]
Esteemed ally,
We of the Inverness do not engage in arranged marriages. Such things we see as an affront to the Dragon Saints' gift of love. We shall, however, gladly give them residence, and see if anything should by chance develop. [/ic]
[ic=The Machta's Throne Room]Sha'naa paces up and down the dais, raging and spitting occasionally in between his outbursts. "These 'brothers' of ours reject the gifts of my family?! Barbarians! Traitors!"
He calms himself, slowly.
"Then another way shall have to be found of uniting the Invernessi nations..."[/ic]
Quote from: AllWillFall2Me[ooc]Any cahnce on a quick resolution, Machta? I'd definitely like this barricade to be resolved out of my way.[/ooc]
What barricade now?
Quote from: amikaligulaI am not sure what those are, but I suspect this may be an inaccurate translation of the Ryvan-Holme's actions. If you could clarify...
Certainly.
Quote4) In the past, the knowledge of when and where to plant particular crops were kept to the tribes, but now, by the dictates of the Ryvan-Holme, a serious attempt to archive and study these theories and traditions are under way.
I misinterpreted this passage to mean that these techniques were being spread, when in fact they were just being studied by the Ryvan-Holme. Consider the section of the update in question redacted.
Update Continued
[spoiler=Current Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update6.png)
[/spoiler]
[spoiler=Current Units]
Army
Spearmen (Spr): Spearmen wield a short spear, and are usually equipped with a copper helmet, light armor (e.g. linen, hide, or leather), and a large hide or wooden shield. They are decent all-around troops that can handle most opponents adequately, but they don't excel at anything.
Bladesmen (Bld): These are usually younger and more agile warriors that serve as light infantry, fighting with some manner of bronze blade '" usually an axe, knife, or short sword '" and a hide or wicker shield. They wear little or no armor to preserve their mobility. Bladesmen are fast and flexible light troops who can ably accomplish tactical maneuvers and ambushes.
Swordsmen (Swd): The first truly heavy infantry, swordsmen wield bronze 'sickle-swords' to hew through enemy footmen. Equipped with shields, bronze helmets, and cloaks reinforced with bronze scales, swordsmen are excellent assault troops. What they lack in mobility they make up for in durability.
Archers (Arc): Archers carry a short bow, several sheaves of arrows, and little else. Their arrows are deadly, but inaccurate at long ranges, and can be blocked easily by shields and even light armor. They are often used to break up enemy formations and to assault or defend walled cities.
Composite Archers (CAr): The composite bow is a vast improvement over the old 'self bow.' Its composition of wood, horn, and sinew gives it nearly twice the range of a traditional bow with the same bow length, not to mention increased power to penetrate armor (though shields remain an effective defense). The animal glue involved in its construction, however, means that it can fall apart in humid or wet conditions.
Slingers (Sli): Slingers fire deadly lead bullets that significantly outrange bows, and can break bones even through shields and armor. These bullets are heavy, however, which limits the number that can be carried into battle. They make good battlefield skirmishers.
Camelry (Cam): Camels are odd-looking animals perfectly suited for desert combat. These warriors ride camels into battle, and carry a spear and small shield. They are perfect for raids in the wide, trackless deserts and steppes, but are ill-suited for warfare in temperate regions. The smell of camels is very disturbing to horses, and as a result these troops are put to good effect against chariots.
Chariots (Cha): The chariot is a fearsome new weapon of war that brings mobility to the battlefield. Each chariot carries a two-man crew, armored with bronze scale and equipped with a bow and a lance. From their mobile platform, the crew can rain down arrows on infantry formations or trample them if they break formation, or the warriors can dismount and fight on foot, ready to return to their chariot to retreat or chase the foe. For all their advantages, however, chariots are inoperable in rough or wet terrain.
Navy
Boats (Boa): These represent canoes, barges, and small boats primarily designed for rivers and day voyages over calm seas. These small vessels are quite handy, but very vulnerable to storms and ill-suited for warfare at sea.
Outrigger Canoes (OCa): Large canoes can be rendered more seaworthy by the addition of an outrigger, which stabilizes the hull. Outrigger canoes are advanced craft, driven by sail and oar, that are noticeably more seaworthy than galleys - but their smaller crews and lower structures make them not much better than regular boats at naval warfare.
Galleys (Gal): The galley is a round-bottomed ship with 20-40 oars and a single square-rigged mast. They are faster and more seaworthy than boats, but are unsuitable for open waters beyond sight of the coast. They have no weapons, combat being conducted by boarding an enemy ship.[/spoiler]
[spoiler=Inveran]
Player: Stargate525
Government: Aristocratic Monarchy
Popularity: 6 [+1]
Dread: 2 [+1]
State Religion: Cult of the Dragon Saints
Popular Religion: 88% Dragon Saints, 12% Mandrian Polytheism
Fervor: 4
Population: 12,000 [+1000]
Cities: Inveran (C), Ilneress
Prosperity: 4
Trade: 5 [+1]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 2 [+1]
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: None
Navy: 3 Gal[/spoiler]
[spoiler=The Machta-In]
Player: Wensleydale
Government: Decentralized Monarchy
Popularity: 7
Dread: 0
State Religion: Sadatism
Popular Religion: 92% Tumiiri Sadatism, 8% Zakhism
Fervor: 8
Population: 13,000 [+2,500]
Cities: Danhula (C)
Prosperity: 6
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 4 [+1]
Espionage: 2 [+1]
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 3 (3)
Army: 1 Spr
Navy: 2 Gal[/spoiler]
[spoiler=Ruthern]
Player: Sir Vorpal
Government: Theocracy, with a new High Priest chosen every 7 years by an omen from Runethain.
Popularity: 5
Dread: 1
State Religion: Runethainism
Popular Religion: 90% Runethainism, 10% Animism
Fervor: 6
Population: 19,500 [+1,000]
Cities: Ruthern (C)
Prosperity: 5 [-1]
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1
Military Technology: Spr, Bld, Arc, Boa
Forces: 3 (3)
Army: 2 Spr
Navy: 1 Boa[/spoiler]
[spoiler=Nargaq]
Player: Atlantis
Government: Council of elders from the five ruling clans; Raven, Wolf, Fox, Bass, Otter. The Raven elder makes the final decision if there is a tie in votes.
Popularity: 4
Dread: 3 [-1]
State Religion: Animism/ Ancestor worship
Popular Religion: 89% Animism/ Ancestor worship, 8% Runethainism, 3% Dragon Saints
Fervor: 4 [+1]
Population: 16,000 [+1000]
Cities: Nargaq (C)
Prosperity: 4
Trade: 1 [-1]
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 1
Military Technology: Spr, Bld, Arc, Sli, Swd, Boa, Gal
Forces: 3 (3)
Army: 1 Swd, 1 Sli
Navy: 1 Gal[/spoiler]
[spoiler=Otahvy]
Player: Jharviss
Government: Complete diarchy ruled by King Rodonso and King Puul
Popularity: 7
Dread: 3
State Religion: Mandrian Ditheism
Popular Religion: 61% Mandrian Ditheism, 28% Mandrian Polytheism, 9% Mother Earth/ Father Sea, 2% Runethainism
Fervor: 2
Population: 11,000 [+1500]
Cities: Nilburg (C)
Prosperity: 2
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 2 (3) [+1]
Army: 1 Bld
Navy: 1 Gal[/spoiler]
[spoiler=Andos]
Player: amikaligula
Government: Matriarchal Timocracy
Popularity: 5 [+1]
Dread: 3 [+1]
State Religion: Cult of Svyorn
Popular Religion: 18% Cult of Svyorn, 9% Other Cults, 63% Animism
Fervor: 3 [+1]
Population: 8,000 [+500]
Cities: Andos (C)
Prosperity: 2
Trade: 2 [+1]
Advancement: Chalcolithic
Infrastructure: 1 [+1]
Espionage: 3
Military Technology: Spr, Bld, Arc, Sli, Boa, OCa
Forces: 2 (2)
Army: 1 Bld
Navy: 1 OCa[/spoiler]
[spoiler=The League]
Player: AllWillFall2Me
Government: Confederated Republic
Popularity: 5
Dread: 2
State Religion: Mother Earth/ Father Sea
Popular Religion: 60% Mother Earth/ Father Sea, 10% Runethainism, 14% Mandrian Polytheism, 16% Beitaran Polytheism
Fervor: 4
Population: 15,000 [+1000]
Cities: Hartport (C)
Prosperity: 4
Trade: 6
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 5 [+1]
Military Technology: Spr, Bld, Arc, Boa, Gal
Forces: 3 (3)
Army: None
Navy: 3 Gal[/spoiler]
[spoiler=Kashtu]
Player: snakefing
Government: Religious Monarchy
Popularity: 5
Dread: 2 [+1]
State Religion: Kashtu Polytheism
Popular Religion: 71% Kashtu Polytheism, 28% Animism, 1% Celenite Polytheism
Fervor: 6
Population: 7,000 [+500]
Cities: Kashtu (C)
Prosperity: 3
Trade: 3 [+1]
Advancement: Early Bronze Age
Infrastructure: 2 [+1]
Espionage: 2 [+1]
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 2 (2)
Army: 2 Cam
Navy: None[/spoiler]
[ic=Grand Archon Olos of Celend to the Grand Warden of Kashtu]
Mighty and venerable Celend has seen your plight; if only your state had some ally in the region, all might be well. You still have time to find one, if you bow before the Grand Archon as a tributary of Eternal Celend. Petty kingdoms have risen and fallen in the Ma'a, but only Celend endures, as do all who acknowledge our preeminence.[/ic]
[ic=Asimad, Agah of All the Auri, to Ruthern and Norpost]
Tremble, for the Auri are upon you! The foes of the Agah's Light are scattered before him. See how cities from the tail of the Serpent to your very threshold open their gates to us, knowing well the wondrous power and incomparable destiny of the Auri. See how the pitiful armies arrayed against the mighty chariot crumble and scatter to the winds.
Choose your course wisely. Those who accept the Agah's Light and make proper respects to Him will surely be spared the fate of His enemies, and through His tutelage prosper in the new dawn.[/ic]
QuoteJust out of curiosity, did any of the six-tribes come over to Inveran's main land?
None of consequence.
[ic=Letter to Otahvy]
Venomous Maggots,
You have slaughtered our citizens, and scorn our demands for tribute. If it is war you seek, then war you shall have. We demand reparations for the slain in the form of two of your citizens, male and healthy, for each man slain. These men will be put to work in the fields and galley crews of Inveran, as payment for your cowardly deeds. Since we know not how many you killed, a total of three thousand slaves will be sufficient.
Failure to comply with this reasonable demand will be met swiftly, and with no mercy.
[/ic]
[ic]Aristo finished the letter, sealed it, and gave it to the High Admiral. "This is essentially a declaration of war with Otahvy. You are ordered to decimate and destroy every Otahvy vessel, beginning one week after the delivery of this letter, immediately if they should attack."
"We are demanding three thousand of their men as reparation. If they actually comply, bring as many as one unit of galleys will hold, kill the remainder, and proceed with the destruction. If you can take their capital, they will quickly disintegrate."
[/ic]
[ooc]
FINAL ORDERS:Military
*Completely and utterly destroy Otahvy, using all forces and led by Aristo.
*Raise two units of spearmen above the normal limit.
*Attempt to bring the other nations to our cause.
*Obtain slinger technology from the Machta-In
Social
*Allow Machta nobility to marry into the Aristocracy in a natural manner.
*Begin trading with Yaffa and Celend.
*Rebuild trding relations with the other nations.
*Exchange Cultural knowledge and beliefs with Arrania
Political
*Plant spies in Arriana, to keep an eye on their doings, and in Otahvy, to feed us information on their tactics and troops.
[/ooc]
[ic LEtter to the people of nargaq from the high council] We are sorry to inform you of this great tradgedy, however we must. Warchief Broken-tusk was terribly injured in the battle, he has now passed to the realm of rebirth and he will no longer be in this world. His cousin, Thorn-tusk, has become the new warchief. Give him the blessing of the ancestors! [/ic]
[ic High council to inveran]You left us alone to fight the Auri when we have allied with you to help you defeat them! we will forgive you for this, but we need you to give us a trade route to the east. with the auri blocking our path we need another way. please relay our goods to trade to the yaffans and the tin in return to us.[/ic]
[ooc]ORDERS
> Keep all diplomatic relations going smoothly. we do not need another enemy. the auri ar already more than enough
> Continue mining operations.
> Create traps for the auri to fall into as they trample over and destroy the serenity of our land
> Do not engage the enemy. create foxholes to fall back into in case they come. then fall behind enemy lines and desroy their supplies coming through.
> Attempt diplomatic relations with the far east. we may resettle there if forced from our homes.
> Explore the north-west sea.will there be land for us to resettle to in solitude?[/ooc]
Quote from: WensleydaleQuote from: AllWillFall2Me[ooc]Any cahnce on a quick resolution, Machta? I'd definitely like this barricade to be resolved out of my way.[/ooc]
What barricade now?
The Yaffans and I had a tiff, they declared the strait blockaded, and we decided the Machta would serve as neutral arbiters.
[ooc]So is the new guy the Auri? Or this Dauraban sub-sect? Ah, the suspense!In the interim...[/ooc]
[ic=At the Captain's Meet]
"Water, as far as the eye could see, and farther than we ever dreamed! Brothers, this is our destiny! How can we claim to love Father Sea, if we abide only in his shallows? The depths and vastness are where we belong! Let us chase these whales as far as we can, to Father Sea's Breast if we must! Imagine the worlds we could find!"
"Remember the one we would desert. Some of us have land-bound families, brother. We cannot go sailing off with Father Sea and leave Mother to tend to our wives and children. Besides, from your own account your ship was nearly spun mast down by the waves out there. Perhap the whales are Father's favorite pet, and he made the blue vast for a pen. Go stealing from Father's pen, and you'll sink slower in a stone boat."
"What troubles me more than the blue waves is the red ones. Have you not been listening? Barracuda could find no war, but still the waves are froth with anger. The desert-dog Auri have announced at our front doors we must side with them or else, the Inveran and Otavhy need only a breeze to start the waves crashing, and where do we sail?"
"Where we please! What matter the squabbles of these land-born? Let us sail by, and sell in markets not run by swords."
"When waves are rough and seas unknown, the map's the only guide need shown. Let us plot our course for the while." [/ic]
[ooc]
ORDERS:
Political & financial
1.Find markets for whale products
2. Establish League supremacy in trade. Whether we sail up rivers to deliver metal to the Narqaq, brave Northern seas for Andosian , Avarderan, or Arannian goods, or search the southern seas for goods, we will be in every port, with the better deal.
3. Expand League dominance in information.
4. Research, test, and develop designs for ships ready for the True Sea.
5. Increase purchases of lumber, for future ship-building.
Military.
1. Send our galleys to the side of the Dragonlord.
2. Train our marines to be the hardiest in the world. All ships must now sail all seas. Our crews shall brave northern winters and southern summers, freeze and burn, until none fears anything the sea can throw at him.
3. Should we find whale-pups, we wish to train them. (War-whales=amazing.)
[/ooc]
No, he hasn't posted yet.
Edit: And Dauraban is just the territory given to the Agah's heir before his succession.
[ic=Reply to the Nargaq]
Esteemed Allies,
All of Inveran grieves at our inability to aid you. And inability it was; we have not kept an expeditionary force since the defeat in the North.
We will gladly convey your goods, as is fitting of allies.
Humbly submitted,
Dragonlord Aristo III[/ic]
[ooc]Oh. Send the Machta a message then! :P[/ooc]
[ic=An unsigned letter, marked only by the sign of the Machta-In, to the League of Free Captains]A while ago, a letter was sent marking a certain nation as a despot. A certain individual now sees that that is true. If you will lend your forces to reducing that nation's power... others will join you gladly.[/ic]
[ic=Letter to Machta-In]
Rejoice!
One of your women, whom you sent to our lands, has consented to marry Locundas, an esteemed member of the Aristocracy. We invite her relatives, and all the rulership of the Machta-In, to come and join in celebrating this happy event. May the bond of our two nations grow ever stronger.
Aristo III[/ic]
[ic=Letter to Machta-In]
Esteemed Ally,
The Otahvy, who despicably slaughtered our kinsmen, with no warning, with no escape, and for no cause but the pretense under which they invited us, have evaded retribution long enough! We ask that you aid us in their destruction; lend us your Army and Navy, bend it towards the goal of your brother, and the rewards shall be great. We may discuss this further at the marriage ceremony, should your lordship see fit to attend in person.
Looking forward to meeting in person,
Dragonlord Aristo III[/ic]
[ic=Letter to Yaffa and Celend]
Greetings from your neighbor in the North,
Until now, you have been served by sea trade only in the Free Captains and, although they are our allies and friends, this is not a good state of circumstances. Relying upon one nation alone for trade to others is, at best, unwise.
We offer you goods from the north and the West, including exotic items from Nargaq and Avardera. We offer you competition, which will lower your prices for all goods, and we offer you stability. We wish nothing in return but the honor of being allowed to place our ships in your harbors and trade with your citizens, whose honor and generosity are famed.
If we may, we also ask a small favor. Allow us to build churches to our Saints in your port cities; our sailors, far from their home, would be heartened by this piece of familiarity in your lands.
Awaiting your reply,
Dragonlord Aristo III[/ic]
[ic=A letter back to Aristo, from the honoured Machta Sha'naa]Great one,
Ah! A thanks to your lovers! Although I cannot attend in person, my favoured nephew and chosen heir-runner, Da'jaak, will come to see his cousin, or mayhap sister, married, along with many other members of my kin. Greatness to you!
Honoured Machta Sha'naa.[/ic]
[ic=A more formal reply]Great kinsmen,
We will lend as much of our forces as is possible to you, kinsman. However, know that we are attempting to consolidate our own territories currently, and are threatened by Kuregn and other despots.
The Honoured Machta Sha'naa.[/ic]
[ic=Grand Archon Olos of Celend to Aristo III]
Mighty and venerable Celend is uninterested in your goods; competition is unnecessary when our vassals provide their due tribute. As for your people, they will be welcomed in our harbors conditional upon your submission to great Celend as a tributary. Anything short of that is not of interest to us.[/ic]
[ic=Matriarch Jula of Yaffa to Dragonlord Aristo III]
Your ships may travel freely in our lands so long as they trade neither metals nor papyrus. If this guarantee is made, your merchants will be graciously permitted here.[/ic]
[ic=King Meas III of Avardera to Nargaq, Ruthern, Inveran, and Otahvy]
The Auri have issued me an ultimatum; I imagine that most of your kingdoms have also heard from them. Nargaq, Inveran, and Durum all resisted them bravely - but one of those lands has now perished from the world, and the others have nothing to show but defeat after defeat. Our people value the ancient lineage of my house, and I believe it would be better to placate this enemy while they are strong and regain our independence once they have been weakened by time and new powers. Though I would like to retain the proud traditions of my ancestors and our peerless rulership, I see no reason to believe that any of you or I can stand against them.
I will soon give them word of my submission; know that it comes from no treachery or fondness for our mutual scourge, but rather out of necessity to save our royal line and protect our people from the tortures of war and decimation. So far as I am able I will resist aiding the Auri against you.
I will not allow the Auri to use my fleet against my free neighbors, and thus I have decided to give my ships to another people, to be held in trust for my house's glorious return. I have deliberated for a long time as to who I shall give them to, and reached a decision. Inveran and Otahvy are home to noble peoples, but they quarrel like children; they will misuse my ships. If he is willing, then, I bequeath them to the Machta, who has never shown aggression, under the condition that they be returned upon the demand of my successors, and that they remain in his care until that point.[/ic]
[ic=In the Otahvian town of Ghawn]"Brother," King Rodonso said wistfully, staring out to sea from his bedroom window. The breeze was nice, cool. "They called us 'venomous maggots.' I am deeply insulted by what these Inverans are saying. It is no wonder that the previous Puul and Rodonso had to execute the invaders. Venomous maggots? We didn't slaughter them: we executed them in a very civil fashion. And we don't scorn their demands for tribute, we just ignore them. Honestly, I don't see why they are getting so worked up. I wish we could execute them too."
King Puul sat in his chair across the room, cold faced. "I believe that they are irrational, these Inveran. It is unfortunate, for they have bribed their way into friendship - even brotherhood - with the Invernessi of the southern islands and with Ruthern. I was always rather fond of the people from Ruthern. Perhaps we should send these people, the people from Ruthern and Invernessi, diplomats to explain Otahvy's ways and our actions. They will find us just, and if not just, at least reasonable. Certainly more so than the bloodthirsty Inveran."
Rodonso looked back and pulled out a small book. "Look brother, a trader brought this in a couple days ago. It's written on papyrus from the Free League. It's a collection of the philosopher, Bith Veludo's work. I have been reading it and I think we should make him into a prophet or something like that. Everything he says makes so much sense. We can call it the Canon of Veludo or something like that."
"Yes, what have you." Puul seemed disinterested. "Rather, I am curious: what plans have you regarding our expansion? We have grown significantly over the past years and I believe we need to expand our horizons. We have stagnated."
Rodonso looked back outside. "Puul, Ghawn has grown only slightly, but it is a beautiful town. I believe that we should make Ghawn into a fortification or sorts and put a lot of our military here. We can even keep a large home here. If Inveran attacks, I believe that we should fall back from Nilburg to here."
Puul raised his eyebrows. "Why have you been considering these military matters? That is my role."
"I don't know, it was just a thought. I believe we have enough resources to expand the military. I have heard of bladesmen from other lands that wear metal on their bodies. Doesn't that sound odd? It acts like a shield but they don't have to carry it around. Also, you know how unstable our galleys are at sea? Why don't we start working toward making galleys that can travel the sea. That road to Andos is very treacherous for our traders, and I would like to make our galleys more seaworthy. I think it would improve both our defense abroad and at home, as well as help with trade."
"Wow, you've given this some thought." Puul smiled as his brother nodded. "But what of matters at home?"
Rodonso left the window and paced. "As I said, let us keep the capital at Nilburg but also have some sort of base for our army. I want to increase the size of our army. Our navy can hold its own, even if we could increase its size a bit. No, I think we should concentrate on gaining size and bringing all of the Mandrian people to Otahvy. We are a welcoming people, we have proven this, and there are few who won't join us. I still say we continue expansion."
Puul pursed his lips. "That really doesn't explain what you want done at home."
"Err, well, I suppose not."[/ic]
[ic=A Diplomat sent to Andos]Friends,
We, the people of Otahvy and your people, have been quickly increasing our trading relations. We were hoping to endeavor further to ensure that our people can become closer, even at such a great distance. We have seen some of your ships and goods and must say that we find it all very impressive.
We look forward to becoming closer,
King Puul and King Rodonso of Otahvy
~with the blood and the sea our bodies shall be cleansed~[/ic]
[ic=Two message sent to Inveran]Name-Callers,
We are marginally irritated by your constant squabbling and demands. Is the world really so bad? Furthermore, your people really weren't slaughtered. They were our people, on our lands. You gave them to us. Then when we killed them to prevent the spread of disease (a disease of rampant name-calling and lack of manners), you turn on us? We are insulted and will continue to ignore your bullying.
I hope that you will soon come to your senses,
King Rodonso of Otahvy
~with the blood and the sea our bides shall be cleansed~
-------------------------------------------------
Rulers of Inveran,
Your insults are curt and shall be disregarded. Continued contact with our people will only lead to more useless bloodshed on your side. Do not continue upon the path your tread.
King Puul[/ic]
[ic=Furthermore]
*Messages are sent to Ruthern and Invernessi Machta-in, attempting to open better diplomatic talks.
*Puul, if he hears of the new special unit in Invernessi Machta-in, may be inspired to try it out as well.
[/ic]
Thanks for listening.
[ic=Reply to Celend] We are confused, please further explain this tributary status of which you speak.[/ic]
[ic=Reply to Yaffa] Of course. You will, however allow us to purchase these materials? And does your restriction apply to Tin, or to all metals indiscriminately?[/ic]
[ic=Reply to Otahvy]
Your Esteemed, High, Mighty, and Abominably Righteous Majesties,
You mistake us. We do not squabble, except over that which is rightfully ours. We did not give you our citizens; you asked to see our culture, and we complied. With our own, best citizens. At no time were these people refugees, merely adventurous missionaries, scholars, and thinkers. We did not send warships upon you, nor armies. Yet, as soon as the wind shifted, you mercilessly slaughter these peaceful people, still OUR people, with not so much as a word. Did you ask to have them sent away? No. Did you allow them to change? No. It was a wholesale slaughter of innocent worshipers of the Dragon Saints, an act of unspeakable hideousness and vulgarity.
Our laws demand justice, our people cry out for vengeance, and who am I to deny them? Our laws demand blood for blood. Comply with our reasonable request for justice, and we may yet salvage this relation.
Dragonlord Aristo III[/ic]
[ic=To all Nations]
Be it known,
Otahvy has committed heinous, atrocious acts of evil. They ask us to send them information on our culture, in a seemingly honest wish to know our people. We comply, sending our best preachers, philosophers, and thinkers to them.
But these treacherous men; no sooner had our ships cleared the bay then they go amongst them, slaughtering our citizens in cold blood. They did not ask for us to remove them, they did not send any word whatsoever. Our attempts to determine their fate, and later retreive their bodies for a proper burial, were met with scorn, threats, and violence.
We attempted to resove this peacefully, asking for monetary repayment. We were ignored. We asked for repayment in servants, to be used for a time and returned. We were ignored.
We now must resort to violence. Otahvy must be punished; justice demands blood twofold repaid for blood spilt. Lend us your armies, your ships and your spears, so that we may punish otahvy as they so deserve.
Imploring Justice,
Aristo III[/ic]
[ic=Royal Decree]
Be it known,
All able-bodied citizens of fighting age are requested to report to the nearest barracks. We shall arm ourselves for war, to repay the treacherous maggots that are Otahvy.
This is by no means a demand. However, all who volunteer shall be paid twice the wages of a normal laborer, fully equipped, and furthermore rewarded with half of a share of all land, plunder, and goods taken from Otahvy.
Dragonlord Aristo III[/ic]
[ic=Letter to Machta-In]
We are raising an army for the coming war with Otahvy, if you would please allow us the knowledge of these slingers for use against them. As allies, nay, as blood-kin, this would only serve to strengthen our ties, and our power.[/ic]
[ic=Celend to Inveran]
A tributary, of course, recognizes the suzerainty - that is to say, ultimate supremacy - of Celend, and pays proper respect through tribute or some other means agreed upon, and is in turn allowed to retain its autonomy and provided with favorable terms of trade and the protection of mighty Celend should the tributary come under attack. The League of Freemen is one such tributary; they have benefitted greatly from our patronage and suffered little from the most reasonable tribute imposed upon them.[/ic]
[ic=Yaffa to Inveran]
You will be allowed to purchase any metals or papyrus from our own merchants when they are in your ports as usual, but they will be carried by our ships, and your ships may not carry these goods into our waters or beyond. The restriction applies all metals traded by our merchants, that is to say bronze, copper, and tin.[/ic]
[ic=King Meas III of Avardera to Inveran and Otahvy]
I claim neutrality in this affair. To fight each other while the Auri threaten us all is madness and I will take no part in it. Otahvy's kings have committed murder, it is true, but so too did the Lord of Inveran lay waste to Mandrian shores, and carry off many hundreds of slaves whose children still live in the isles. All your esteemed leaders should abandon this folly of hostility and war.[/ic]
[ic=Matriarch Jula of Yaffa to Inveran]
We have no love for pirates or their ilk, and while I cannot afford you assistance at present, the most holy Matriarchy commends your actions and denounces the barbarians who would betray the trust of civilized traders and common folk.[/ic]
Quote from: Letter to Machta-InWe are raising an army for the coming war with Otahvy, if you would please allow us the knowledge of these slingers for use against them. As allies, nay, as blood-kin, this would only serve to strengthen our ties, and our power.[/ic]
You can ask for another state to teach you a technology or technique, but this typically takes at least a turn to accomplish - it's not just about another state giving you some weapons, but showing your craftsmen how to make them, creating a stockpile, and training your people how to use something totally unfamiliar. Slings are hard weapons to master - most slingers start practicing in their childhood - and they in particular won't be immediately ready for use as soon as you ask the Machta-In. If you intend to attack this coming turn, you won't have them ready in time.
[ooc]
I'm trying to teach myself excel, and in so doing I made this little thing for the statistician in all of us. This is chart of all states in the game up to this point; each has been given a "composite power score," the product of a super-secret formula that weights military units, technologies, metallurgical advancement, and espionage. Don't take it too seriously, because this score is just for fun and doesn't mean anything, and remember - there's more to the game than military power!
Edit: There's a reason I didn't put the Auri, Celend, or Kuregn on here - by my meaningless, but still entertaining metric, they wouldn't fit on the scale (at 8.68, 8.44, and 8.24 respectively).[/ooc]
[spoiler=Composite Power Chart]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/power.png)[/spoiler]
[ic=From King Rodonso of Otahvy to King Meas III of Avardera]Blessed King Meas III,
We honor your neutrality since we, too, have tried so hard to remain neutral in these affairs. All we want is for our people to be happy and for the seas to be freely traded on. We wished knowledge and prosperity, and it was only through Inveran's vicious actions against my people that we were forced into taking action. We did not attack Inveran and we have since-forth shown no hostility. We respect your need to be neutral and, even if all of the Mandrians of Otahvy are martyred by the uncompromising men of Inveran, we will die knowing that you shed no blood for a cause not your own. Thank you for not giving us that guilt, and we hope that, in neutrality, you shall continue to prosper.
King Rodonso
~ with the blood and the sea our bodies shall be cleansed ~[/ic]
[ic=From Otahvy to Iveran]Your Inveran Imbecility,
We are appalled that something that happened so many decades ago you are still so angry about. Furthermore, we are unsure as to what your "just" demands are. Thus far we have heard none. Please let us know when you formulate some.
The subject of your vengeance,
King Rodonso
~ with the blood and the sea our bodies shall be cleansed ~[/ic]
[ic=To the Machta-In, delivered by a Free Captain]
Honored One, we, the League of Freemen, in concord with the Matriarch of Yaffa, do submit ourselves to your arbitration in determining reparations necessary in our conflict. A shipping "accident" led to a Yaffan ship sinking a League ship, taking all hands. Outrage at the incident spurred a riot composed of Leaguemen, who burned and destroyed much of the Yaffan quarter of former Beitar. These are the facts, what reparations should be delivered.[/ic]
[ic]"And congratulations on the pending wedding. Man needs woman, and woman man to be complete."[/ic]
[ic]All league Captains declare themselves unaffiliated in the Otavhy-Inveran conflict. The League will take no side for now.[/ic]
[ic=From the Free Captain of norpost to Azimad]
Greetings, Great Sun. It has been a long time since our peoples talked. It may surprise you, but I remember it well. You see, in times past I was the one called Captain Barracuda. My age prevents me such silly titles or plots now, but I of course welcome the Auri to our lands. I am sending with this letter a sample of "grey amber", a new delight we've found from the ocean. I do hope no one has given you something similar, I should be most put out.[/ic]
Quote from: Mishun, Grand Warden of Kashtu, to the Tarkad AturThese invaders threaten both our ancestral lands. The gods have given our priests a sign that the people of the Ma'a should be united against those who threaten us, but we must start by conquering these invaders who cause nothing but chaos and seek lands that are not rightfully theirs. We must ally ourselves to drive them out and re-establish the rightful order.
[ic=Inveran to Celend]
Very well. And you will allow us to remove ourselves from this arrangement peacefully at any time? In such a case, we agree to the terms, provided you aid us in the war with Otahvy, be it in troops, financial support, or technology.[/ic]
[ic=Inveran to Yaffa]
So you are saying that we must go down in a ship, purchase your papyrus, then take both your ship and our back to our homeland? This seems a bit annoying, but we shall comply. We welcome trade with your peoples.
In regards to the dispute with Otahvy, any aid you may supply will be helpful, be it money, relaxed trading regulation, ar anything else. [/ic]
[ic=Inveran to Otahvy]
You know well enough what our demands were; two of your citizens for every one of ours that was slain, in other words three thousand men. This is more than reasonable, considering you may give us any of the people you wish, but you killed out best.
As for the age of the crime, it is still a crime. Like gold, crime does not age or loose its luster with the ravages of time, but unlike gold, it is loathsome and detestable. Your people still cry out; there are children who will not know their grandfather, widows still greiving the loss of their husbands. We are sick of your stalling tactics, and now you have backed us into a corner. We have no choice but to exact our vengeance with force.[/ic]
[ooc]
Orders for Kashtu
(New orders will be edited in here as events proceed.)
Recruit and train new units of foot soldiers for defense (Arc and Bld), to free up camelry to pursue raiders. Try to organize some militia units as well.
Seek alliances among the Atur, and send priests to teach them honor.
Send a delegation of priests and traders to coastal ports of Celend, to seek new markets.
Priests continue to study the ways of water and stone, to improve architecture and infrastructure.
[/ooc]
[ic=A letter returning to Inveran]Noble Kinsman,
It appears that at present, we have no craftsmen available to teach you such things. Once we do, of course, you will be the first to know.[/ic]
[ic=A reply to the Captains and Yaffa]Great ones,
It seems that you have equalised the conflict by your own hands. To the Captains, one ship is equally as prized as a city-quarter, and to the Yaffans, a city-quarter as prized as a ship. Those involved in the riots on both sides should be fined heavily, and such money as is gathered split between both nations.[/ic]
[ic=From Otahvy to Inveran]Vicious Fool.
If we are to use your logic, then the Mandrian people demand 10,000 of your own citizens to accommodate for their loss. We have no intentions, as even one of your mind can likely presume, of sending our beloved people over to your rather cruel custody.
We will, however, consider sending you 3,000 of our citizens in return for your head, the heads of all of your family, and all nobility in Inveran. In fact, we'll even give you tribute for 100 years in return for this.
It would be funny enough to warrant it.
King Puul[/ic]
[ooc]Mithridates, can you describe the areas around Otahvy? King Puul means business now, and he is willing to take whatever strides necessary to bring the rest of the surrounding Mandrian tribes, as far as he can go, into Otahvy. He is willing to offer them much, but I do not know if there are 300 outlying Mandrian tribe-folk or 30,000. If not, that's fine.[/ooc]
[ic=Inveran to Otahvy]
Who is name-calling now?
As to your assertions that the people along the coast were yours, we have no evidence but your word. Given your conduct with our citizens, we know that is not worth the bilge in the bottom of a ship. Did you cry out then? No. In fact, you did nothing to mention or bring it to our attention until it was beneficial to you. We, unlike you, have tried to make deals these past years, but were unsucessful, resorting to violence as our last means of justice.
Your citizens need not even die. Merely serve as labor for a time, then be returned. We beleive it is a perfectly fair deal considering what you took. Unfortunately, the time for words is over. YOu lost your chance to deal. Instead of three thousand, you shall all feel the wrath of Inveran.
Aristo III[/ic]
[ic]
"Ready a Galley; I am going to Otahvy." Aristo said, putting on his royal robes for the wedding.
"My Lord...?" An advisor said, curiosity in his voice.
"Not now, but after the wedding. I will lead our men into battel against these... people, myself. We shall see how Otahvy's insignificant boats compare to the might of Inveran, led by her Lord."[/ic]
[spoiler=Arannia]Name: Arannia
Location: Along the coast north of Dauraban
Government: Council of four whom help guide the leader. (The Leader posistion is passed down to the son of the current leader.) The council consists of a Tactician, a Civilian Representative, a Royal adviser, and an Economist (Adviser?) (not sure what they should be called)
Religion: The people of arannia have no religion or gods, instead they have dedicated themselves to things such as alchemy, architecture, etc...
Culture: I will break this down into multiple sections below.
Education: The people of arannia have long believed that education is important to all people from any background and so they offer a free education to all young people from ages 6-12 but many leave around the age of 10 to get hands on experience. Since no advanced education schools are officially established the only way to further education is through ones own experience.
Art: The people of arannia have always had great artists among them, usually they work in pairs with the architects. (The artists overseeing the detailing of buildings.) Most artists are women as they are encouraged not to work after marriage so some of them spend their free time doing art to sell at the market.
Music: The people of arannia find music to be a wonderful way of conveying how one feels and telling stories. Music has been around even before they had discovered how to read or write. (will cover more on this later)
Sports: The people of arannia don't have a "sport" but they do have sparring competitions which they hold about once a month. These competitions are also used to find whom is the strongest of them, that person is then usually trained further in fighting by a military trainer. (unless they don't accept the training)
Millitary: The Arannia military is largely focused on defense, tactics, and stealth. The millitary consists largely of Spearmen, Bladesmen, and Composite archers. The other troops this millitary trains are Swordsmen, and slingers. (more in depth on the troops below)
Spearmen: The Arannian spearmen are trained to be the best defensive units they can be, they are trained to use their own version of the phalanx formation which makes them very formidable in combat. (will go more in depth with said phalanx formation at a later time)
Bladesmen: Bladesmen in arrania are usually used in small four to eight man squads to flank the enemy whilst they are being assaulted by both swordsmen and archers. Bladesmen are also usually the most eligible to become part of arranias elite unit.
Composite Archers: The archers of arannia are used as support for bladesmen and spearmen. They can be found in the center or back of almost every phalanx where they give support fire and also provide cover in case a retreat is nescicary. The composite archers also carry a sword that is hidden underneath their quivers so they look vurnerable to ground troops thus luring them in close enough for the archers to dispatch them with swords.
Swordsmen/Slingers: Will cover these later.
------------------------ Military ends here.-----------------------
Naval: The people of arannia have always used the sea for many things such as fishing, exploring, and trading. They have a moderate amount of various boats, each boat serving a purpose. For fishing they use either Galleys or Barges both of which they also find suitable for trading. -Will update here later.
-Will probably write more later today.-[/spoiler]
[note=orders]
~Send Letters from Leader Dek Lakrail to all trading nations requesting to form a friendly trading relation.
~Alchemists are to further research how to prevent/cure common ailments caused by brush (like poison ivy) and other natural things troops are likely to come across during expeditions. Also try and make them in liquid form so they can easily be applied.
~Send a scouting group of about 20 bladesmen to discover further north. Send with enough supplies to last them 3-4 weeks. (so about a 1 1/2 - 2 weeks in and out
~Military generals are to develop a way to make shields stronger and better defending against slingers
Sorry for not having an inro, i have to stay off the computer most of today and i can only get on a few minutes here and there.[/note]
[ic=Strava Hycaryt, High Captain Commander of the noble Ryvalnya guards, the guardians of Stravam and the blood of Andos, to the Great Chieftain brothers, Puul and Rodonso]I will be direct. The Ryvan-Holme no longer has any say on who enters Andosian waters, so I have detained your messenger here, in Stravam, for it is we, the Ryvalnya, who say who trades with Andos. That said, I propose this offer, one that I can guarantee will be offered to no one else nor by anybody else: I want the knowledge of metal-working. You want trade. I control Stravam. You have metal-workers. I wish you to provide us with metal-workers who are willing to train our own craftsman in the secrets of Bronze to give us, the Ryvalnya, weapons and knowledge superior to our countrymen. In return, we will provide you with soil in Stravam, an honor few Andosians, even, have. There is a Stronghouse near the old outer wall of Stravam that a formerly powerful Clan built. This Clan, however, is in the decline, as the Vrena Rylodyn did not favor them with her blessings, obviously for crimes of theirs which we do not know about. We have so far stayed the blades of justice from their throats, but we are more than willing to spill the remaining Clan's heart's blood with our first batch of Bronze knives. Once that nest of cursed souls is cleaned up, the Stronghouse shall be yours.[/ic]
[ic=Within the Ryvan-Holme's High Council] Vrena Alshyvan Sytvar ticked her fingers off in impatience. The attempt to implement a crop exchange across the Clans in an attempt to yield more crops was not going well. She chided herself internally for not foreseeing this problem. The lands of the Clan and what was planted on them is one of the few decisions that the Vrenas make directly, and, as such, are held onto with zeal. Had Vrena Alshyvan Sytvar had any talent in it herself rather than feeling the necessity to transfer the responsibility onto her niece, she would have never made the mistake of issuing direct orders on what was to be plated where, as the very idea of doing so would have seemed monstrous long before the explosion of rage that resulted when she brought it up today. She pressed her hands against her temples in a weak attempt to quell her rising headache. It would now take months, if not years, to convince the Vrenas that they should plant according to the will of the Ryvan-Holme now that so many of their backs were against the wall. Biting her tongue, she waited for the shouting to die down.
The Vrena Alshyvan Sytvar rose and raised her new, ornate staff over her head before slamming it on the floor and bellowing, 'Silence!'
It took some time for the room to comply but when it finally did, she continued, in a weary voice, 'Let us move on to a different matter. Though, it is not entirely unrelated. The ways which we determined the best places to plant our crops in your lands, the determinations which ought to be at least considered during the next crop-sowing-' The room once again erupted in voices.
The Great-Mother slammed her staff into the floor again and all but screamed, 'SILENCE!' Once she regained her breathe, she went on, 'The method, I feel, is a good starting point for the study of other things. What word we are getting from our men in Machta-In speaks of an 'academy' where the men there do little else but discuss'¦concepts.'
A bawdy voice chimes in, 'Sitting around, what a surprise about those southerners.'
Another quips, 'What a surprise, men sitting around.'
The Vrena Alshyvan Sytvar smiles, sensing a change in the mood. Cheerily, she replies, 'Yes, but they do, reportedly, make progress and I see where such a place could exist in our own society. More so, I see where we could use progress. Of course, none of the foolish 'philosophy' you may have heard of. But a systematic way of looking at things will greatly benefit us, I am sure.'
After much discussion, surprisingly, the majority of the Vrenas are receptive to this idea and those who oppose it are not extremely verbal about it. But the question of 'Where?' arises. Many of the Vrenas begin harping on the benefits of their lands or complaining about all the extra mouths to feed that such an establishment would entail.
This lasts for another day before the Great-Mother, with an ever-increasing headache, after much deliberation within smaller councils and within her own skull, silences the room again.
'It has been pointed out that Rycham cannot support this new 'academy', as it can barely support our convocation,' she says picking at a too lean piece of rabbit. 'It has also been pointed out,' she ticks off on her hand, 'That for one reason or another, it would be unfair to place it founding another settlement. And I think, with this possible threat of this 'Hart-Lord' and these 'Hectate' bandits, we should be concentrating on the defending the lands we already possess rather than founding new settlements. As such, I propose we found it in Kynam, a neutral settlement which is close to where the Hart-Lord strikes at, so it will also enable us to experiment with new weapons and fortifications on a realistic level.'
This is met, more or less, with general agreement. But a woman cries out, 'But why not in Stravam?' To this the Great-Mother smiles and nods.
She entwines her fingers over her abdomen and smirks. She replies, 'How naive of you. Stravam is not neutral, the Ryvalnya have made it very clear to us that it is their territory. We must keep this Academy out of their hands, for it is none of their business.'
At this, she stands up and strides up to one of the concealed alcoves where the Ryvalnya guards are usually stationed and kicks the tapestry back, revealing it to be empty. 'Oh, did I mention that I forgot to let them know that we would reconvene at this time? How unfortunate that these thick, thick doors to these chambers has a bar over it now and over the summer I had the space in between the walls stuffed with straw and the spy-annexes filled with sand. Aha, I even think there was one residing in one when It was done. But anyway, I assure you, sisters, that this room is now secure for today. Whatever you say in here will not reach the ears of the Ryvalnya. As such, I will say this:'
'While I respect the Ryvalnya's sacred duty to determine the next Great-Mother, there are certain factions within the cult who will do so, I believe, not for the good of Andos and according to the sacred trials which I had to pass and which were prescribed by Rylodyn, but, rather, for the good of their ambitions. They are indeed too ambitious. As such, I think we should set up a second, farcical academy within Stravam and keep the true one, in Kryham, unacknowledged to the Ryvalnya. Moreover, I intend to contact the Machta-In and learn from them. If they agree, we shall refer to them as 'husbands' and they will 'disappear' into the wilds behind Kryham in transit to their respective new Mother Houses. My allies and I have established some reliable messengers who will speak what we want them to speak but tell the Ryvalnya that they are saying something else. Is this all agreed upon?'
The murmuring of assent is unanimous. Furtive glances are passed around, with the unstated understanding that THIS, the 21 women gathered there on that day, is the true Grand Council, for it is obvious that this day had been carefully chosen. None of the Vrenas gathered there had any loyalties to the Ryvalnya cult and were all well-known for having at least a shred of true wisdom and insight.
Satisfied, the Vrena Alshyvan Sytvar sits back down. Relief in her voice, she says, 'And now for a less pressing matter. It has been hard to find those brave enough to lie to the Ryvalnya. Truly it has, with the screams of those who they 'question' being heard across the town and the rumors of them speaking louder and farther than even those anguished cries. But the success I have had, surprisingly, has not come from those ignorant to them, but from those most well acquainted with them.' She clears her throat and shifts a bit uncomfortably before continuing, 'Well, indeed, they have little to lose. You see, the Ryvalnya cult has no room for family life, as we well know if we have had any Clan members who have renounced their own blood to join the cult. However, like most warriors, these warriors have'¦appetites, as indeed and blood-roaring warrior should. They do so less honorably, though. You see, these perfectly healthy, and full-blooded Andosens, much of the time, are cast off into collective houses by their mothers so that their mothers may resume their warrior lifestyle. Now, the girls are often entered into the cult and trained to fight from birth, as they should be, simply without the knowledge of t=who birthed them. The boys however'¦they are the ones who end up in the collective houses and I do not care to relate what they are often used for. But those who survive are indeed, without exception, exceptionally tough. And I feel that they will make great weapons to use against the Ryvalnya should the time ever come when we must'¦put our feet down.'[/ic]
[ic=Reply letter to Arannia]
Greetings and salutations,
We regret that our expedition missed you when we were exploring your waters, else we would have become friends sooner. We welcome new trading partners, your ships are welcome to our waters, as you so graciously invited ours to yours.
We would also, if you wish it, greatly enjoy exchanging cultures and knowledge. Our people thirst for the exotic and the unknown, and I believe you will have ample supply of both.
Peace and prosperity,
Dragonlord Aristo III[/ic]
[ic=The Ryvan-Holme to the Machta-In]We are greatly impressed with this "academy" of yours and would like to emulate it. We are setting aside materials to construct it even as we send out this message. We would greatly appreciate it if you would lend us some of your scholars. Many warm beds await them at their choosing. Especially of interest is those who have knowledge of metal-work. Of little interest, however, are your "philosophers", as, here in the north, we do not have time to sit around and do nothing but think. Though, teachers of different ways of approaching problems will be tolerated. We are willing to pay a price, of course, but we hope that your good will and treating your people to this "hospitality" that they insist on as best as we can will be sufficient, as we fear there is little that we have that you desire.[/ic]
[ic=Ryvan-Holme to Arrania]So you are the scamps who have been infringing in our fishing grounds more and more often? Likely that we have been raiding you as well. Do these sheep now presume to baa to the wolves that they are strong? We hope not. Stay out of our fishing waters unless you plan to trade in the great port of Stravam and continue to take what little blood we take from you in stride and we shall not have to bare our fangs.
Ever graciously, even to those of strange blood, the Vrena Alshyvan Sytvar, Great-Mother of the assembled Clans of the Ryvan-Holme, speaking with and for her fellow Vrenas of the Ryvan-Holme.[/ic]
Towel-NinjaMost of that looks fine, but generally I assign you with what military technologies you start out with, and you can work on developing the more advanced ones. Swordsmen, Composite Archers, and Galleys are fairly advanced technologies that you may or may not start out with yet (but you shouldn't assume that you do).
Describing a 'special unit,' like archers with swords too, is fine, though you shouldn't expect them to be that way immediately '" they'll start out the same as normal archers, and might remain that way for a while. As I said at the beginning of the thread, if you describe special units in your stories and work on their training and development in your orders, you'll probably get a special tech for them eventually. Usage can also help develop units '" if your archers end up seeing a lot of melee combat they will develop that ability faster, so don't expect a lot of new military advances if you're at peace all the time. Military advancement generally comes much faster through use than through straight research. (Just don't expect special units to be way better than anything else. The motto of TWD's combat system is 'under the right circumstances, any unit can beat any other unit.')
The idea is not to describe a special unit because you think it'll kick ass, but because you feel that it goes along well with your culture and society. What defines the Byzantines, for instance, better than their Cataphracts? Make units come alive as part of your stories and integral parts of your society and they'll be 'real units' a lot faster. Fighting battles helps too.
Quote from: Asimad, Agah of All the Auri, to NorpostWater-master,
I have no recollection of you, but my councilors inform me you had dealings with my predecessors before my own time. Unfortunate indeed that you and they came to no accord, but times and considerations change. Like the rising and setting sun, history moves in cycles, and it may be that once again our holy calling brings us to the shores in search of new lands to settle. For now, however, I do not see our great purpose on those wave-swept shores.
Your gift is most appreciated; indeed, we have not seen its like, and already I think it may find a use among us, for lofty scents that purify the mind and ignite the senses are prized among my people.
These are my words '" Into your settlement, 'Norpost' as you have it, I shall appoint an Emissary to remain in your court. To him, you shall give one tallow-urn full of this grey amber each year; and should he ask it of you, you will close your port to our enemies, who are not numerous, but still stubborn and unenlightened. I will endeavor not to put undue strain on your livelihoods in this way, for I am aware of your curious custom of living as peddlers on the sea. Furthermore, your city shall host dignitaries of the Auri when present, and quarter our warriors and steeds when asked.
In return, Ar-Auriban shall be opened to you, and you may travel and trade within the Realm of Light as you see fit to do, as may all who share your banner.
Blessed under the Light of Dawn,
Asimad, son of Asus
Conquerer of Cities, Rider of Chariots
Agah of All the Auri
High King of the Serpent Kingdoms
Lord of Isedun[/ic]
[ic=Grand Archon of Celend to the Grand Warden of Kashtu]
Mighty and venerable Celend has no nation as its equal, and will not deign to barter with the desert-dwellers as equals. Celend showers gifts only upon those who pay due respect and tribute, acknowledging the greatness of the Realm of the Archons. Prostrate yourself before us, or be turned away.[/ic]
[ic=Shipan, son of Shipek, of the Tarkad Atur to the Grand Warden of Kashtu]
I agree! The Ammar has not yet returned and does not call for unity of the tribes '" and until the day he does, I will never surrender my ancestral lands to interlopers of whatever clan or speech. You are worthy warriors and we will ride with you. Let us spill their blood and seize their camels as our own![/ic]
[ic=Grand Archon of Celend to Inveran]
A tributary of mighty and venerable Celend shall be defended from all adversaries so long as they are loyal and true, but great Celend will not thrust itself into your petty aggressions with barbarian tribes. If they threaten your shores we will act, but the might of Celend does not move for a meaningless quest for trivial honor in forsaken lands.[/ic]
[ic=Yaffa to Inveran]
We merely mean that only our merchants shall trade metals and papyrus, so if you wish these things our merchants shall make their way to your ports and trade with you there; these things may only be traded by our merchants when in our waters.
Otahvy is distant to us and our ships sail there infrequently. I possess no leverage in this regard. If you require weapons, however, our merchants will trade them to you, as they will to any who can pay.[/ic]
[ic=The Machta-In to the Ryvan-Home]Great ones,
Your treachery in removing the hand of one of our scholars is not forgotten. You are not, and will not, be our ally until you give suitable compensation for that act. We will not give you our greatest technologies for nothing.[/ic]
[ooc]Towel-Ninja
[spoiler=quote part 1]Most of that looks fine, but generally I assign you with what military technologies you start out with, and you can work on developing the more advanced ones. Swordsmen, Composite Archers, and Galleys are fairly advanced technologies that you may or may not start out with yet (but you shouldn't assume that you do).[/spoiler]
Sorry, i was completely clear on these rules (maybe i should read them insted of glance next time.) I am at fault because i did assume, so I would be very thankfull if you could come up with a list of troops i have access to that way i can come up with more details on them.
[spoiler=quote part 2]Describing a 'special unit,' like archers with swords too, is fine, though you shouldn't expect them to be that way immediately '" they'll start out the same as normal archers, and might remain that way for a while. As I said at the beginning of the thread, if you describe special units in your stories and work on their training and development in your orders, you'll probably get a special tech for them eventually. Usage can also help develop units '" if your archers end up seeing a lot of melee combat they will develop that ability faster, so don't expect a lot of new military advances if you're at peace all the time. Military advancement generally comes much faster through use than through straight research. (Just don't expect special units to be way better than anything else. The motto of TWD's combat system is 'under the right circumstances, any unit can beat any other unit.')[/spoiler]
I didn't want the archers to be special but i was envisioning them having this as part of the military training that they receive.
I didn't want my troops to be better then anyones, when i was saying trained to be the best i was saying the best ever just the best they can offer in arannia.
I do agree with the combat rule because that is how it is in real life, the battle field is everchanging and can give favor to either side at any moment in time.
[spoiler=quote part 3]The idea is not to describe a special unit because you think it'll kick ass, but because you feel that it goes along well with your culture and society. What defines the Byzantines, for instance, better than their Cataphracts? Make units come alive as part of your stories and integral parts of your society and they'll be 'real units' a lot faster. Fighting battles helps too.[/spoiler]
I didn't just do that because i thought they would kick ass, i did it because to me they are part of arannia, they are what i envision the military force being like. Arannia is focused mainly on Knowledge and Military. So i figured describing them that way made them fit in with arannia. I hope to fight some battles here soon so maybe my troops will become how i envision them.[/ooc]
[note]Redoing orders[/note]
~Send Letters from Leader Dek Lakrail to all trading nations requesting to form a friendly trading relation. Also have the messengers gather information on the worlds happenings right now and don't go to any countries believed to be hostile.
~Alchemists are to further research how to prevent/cure common ailments caused by brush (like poison ivy) and other natural things troops are likely to come across during expeditions. Also try and make them in liquid form so they can easily be applied. They are also to develop something that will generate a big enough distraction that a unit of phalanx using spearmen will have more of a chance to successfully retreat from combat unacompanied by other troops.
~Send a scouting group of about 20 bladesmen, 5 alchemists, 2 of the best cartographers and a few strong civilians to carry supplies that are required for the expedition to discover further north. Send with enough supplies to last them atleast 2 months and a max of about 2 1/2 months. (depending on how they ration out supplies) If the expedition finds enough wild game and water that they feel they could carry on they are encouraged to do so but they are to send 1 civilian accompanied by 2 bladesmen with a Map of what has been discovered and a scroll detailing discoveries made thus far also please include samples of plants that are discovered. Also the expedition must return within six months, if they do not then they will be assumed dead.
(Civilians are to be compensated with Cloth, Food and Animals from the royal farm. If the civilian does not return alive then they're family will be compensated 2 fold insted of said civilian.) -Sorry that is in one big paragraph but im tired and trying to get this all out as fast as possible
~Military generals are to develop a way to make shields stronger and better defending against slingers, Further the training of the archers melee combat abilities, also they are to focus on generating an elite fighting force out of the most Agile, Strong, and Quick-witted troops arannia can offer. (preferably ones that have seen combat in their lives.)
i must go to sleep so tommorow i will post the rest of my updated orders. if any of this is not ok then im sorry in advance, i swear ill get the hang of things soon.
Towel_Ninja - Generally, I assign these things in the first update that you're here for (that is to say, this next update). You can always count on having Bld, Arc, Boa, and Spr, but anything else is discretionary.
Everything else is fine for now, the stuff I wrote on special units was really aimed at everyone, not just you, so everybody understands how that works. Everything will become clearer with the coming update.
[ic=Vrena Alshyvan Sytvar to the Machta-In] What treachery do you speak of? We are most annoyed that you presume we are not just. The scholar who took the name of Ortvy Rykce-Svait (I do not know if this was his name in your Clan or not, but I know it is the name he died with, as an old man) committed a crime and was punished. We do not decry the loss of our men at your hands, for they paid for whatever crimes they committed, whether or not those would be crimes in our own glorious culture being irrelevant. I suggest that, in the future, you leave slurs and implications against the Justice of the Ryvan-Holme out of your correspondence with us. It was only by shear luck that this message reached my sensible ears alone. otherwise, your accusations would have been met with great passion and little reason.
That said, and hopefully cleared(though if it is not, I again suggest you at least be silent or more courteous of it), I, personally, did not expect your good-will to stretch as far as sharing the secrets of metal-working. So I have begun allocating resources to be traded. unfortunately, I am stretched thin in doing so as I do not know what you want. What is your price? And, should you still insist on this ridiculous "compensation", simply include that in the price, simply do not antagonize us further by calling it "compensation", though I hope that my explanation will bury this incessant insistence.[/ic]
[ic=Mishun, Grand Warden to First Hierarch Balash]
Take wagon loads of fine incense, turquoise, and exotic fruits to the court of Celend. Glin Marzac will travel along with a few soldiers and some additional trade goods.
The men of Celend are vain and foolish, valuing gifts and honeyed words above true friendship. Nevertheless, they are numerous like the fleas of the sand, and we can not afford to antagonize them now. If it is gifts and fine words that they want, we will give them that. For now. Tell him the gifts are in tribute to his manifest excellence or something such.
Inform the Grand Archon that due to the recent incursions of raiders, we are having difficulty protecting the trade caravans. Suggest that they send out some additional troops to help. Appeal to their vanity and greed, which the seem to have much of.
Glin Marzac will be seeking out new trading opportunities. Take advantage of this opportunity to seek out scholars and craftsmen, to learn what you may. I will provide you with a few talents of gold to purchase tools or goods that are of interest. I have heard they have a thing called papyrus which interests me.
[/ic]
[ic=Mishun, Grand Warden of Kashtu, to the Tarkad Atur]
Truly the Tarkad are the strongest and swiftest of the people of the sands. To celebrate the victories that will surely be ours, I offer you stone and workmen to build a temple in honor of the Hoohsih, god of the sands, in a location of your choosing.
May Anwu bless our endeavor,
May Hoohsih give us strength,
May Mishwa guide us to our foes,
May the blood of our enemies water the sands.
[/ic]
[ic=Blessing given before the combined war band]
Today the people of the sand and the people of the waters ride together. Combined, our strength gives honor to the gods, that we may reap our foes like wheat before the sickle.
In honor and strength, we ride!
[/ic]
[ooc]Final Orders:
1.) Construct an academy near a sheltered and secluded bay in the area of Krynam as well as a facility for constructing ships in the said bay. This facility will specialize in developing shipwright technology.
2.) Construct another academy in Krynam itself and fortify the town. The academy here will be specialized in fortification and developing more accurate arrows. These techniques will be experimented with while defending the outlying villages of Krynam.
3.) Built an academy within Stravam. Any decisions on what is to be studied as determined by the Ryvan-Holme while Ryvalnya guards are present will be imitated here, but it is mostly a facade. Because it is in the domain of the Ryvalnya, though, they will pursue their own agenda through it, whether it is to further their own research or to hamper the Ryvan-Holme's research.
4.) Throughout the Andos, both as an official academic program and as an individual Vrena's encouraged program throughout their lands, different types of wood and bow shapes are being experimented with. The aim is to increase accuracy and, especially, range, so that in defense and battle with the high-land raiders (especially the forces of the Hart-Lord), the fortified areas may be used most effectively and the enemy forces may be thinned.
5.) Buildings in towns, especially public buildings, are favoring building at least their lower stories out of stone as fortification.
6.) Many of Motherhouses with a Vrena representing them on the Ryvan-Holme are taking other Motherhouse which do not under their wing and representing them as well in the Ryvan-Holme. Thus, new terminology is arising. A Motherhouse is a household with a Vrena on the Ryvan-Holme and, without exception, has at least one stronghold in their place of origin. There are only 42 of these, as strictly mandated by tradition. The Greathouses, which are often in possession of a stronghold, are the one that, while powerful, rely on a Motherhouse to be heard in the Ryvan-Holme as Clan-masters rather than commoners. Their leaders are still often referred to as Vrenas
7.) The west coast clans are moving further inland into the highlands, or "Hartlas", as it is known in their tongue. Most of these are attempting to establish their own Greathouse, for the Vrenas of the Motherhouses have promised them rewards for hunting down and exterminating the raiders. This is of course but a small part of the hardships facing those who are pioneering inland, but it is producing some fine warriors.
8.) The Ryvalnya are attempting to spread the control of Stravam northwards and wish to subjugate those of the north coast. As such, they are sending patrols and making raids up that ways.
9.) Tanneries are arising around Krynam, as trapping is good in that area. It is moving towards becoming a center of leather working.
10.) The Ryvalnya and their weapon-smiths in Stravam are experimenting with spears of different lengths and styles, as the terrain in which the Ryvalnya fight is getting more varied and it has occurred to them that the style of spear currently used has its limitations in certain terrains.
11.) The northern-most Vrenas on the west coast are feeling ambitious and are sending expeditions to the north-west coast and the north-central coast in much the same way that their domains are moving inland, except that there are more representatives of the Motherhouse than usual.
12.) The Otahvy are to be given sanctuary should they need it by the Ryvalnya in return for Bronze-working knowledge
13.) Under the command of Greatmother Vrena Alshyvan Sytvar and with cooperation from the majority of the Ryvan-Holme, a military campaign against the Hart-Lord will be waged based from Krynam.
[/ooc]
[spoiler=quote]
Quote from: MithridatesTowel_Ninja - Generally, I assign these things in the first update that you're here for (that is to say, this next update). You can always count on having Bld, Arc, Boa, and Spr, but anything else is discretionary.
Everything else is fine for now, the stuff I wrote on special units was really aimed at everyone, not just you, so everybody understands how that works. Everything will become clearer with the coming update.
[/spoiler]
Thanks for clearing that up, i was kinda feeling singled out >.< may i ask how often an update is posted (to lazy to read through and see xD)
Usually once per week.
Also, Inveran would like a reply from your esteemed nation...
[ic= Reply to Inveran] Hello new friend,
I regret to hear that we had a chance of meeting sooner and were unable to. I thank you on behalf of my entire nation for returning our kind welcome, and trade.
Yes, I do wish to someday exchange culture and knowledge of arannia with inveran. My people to thirst for the exotic and unknown, so it seems that our countries can get along quite well.
Peace and prosperity,
Dek Lakrail [/ic]
[ic= Reply to Andos]
So quick to put down and deny the sheep? We were attempting to develop a friendly relation with one of our closest neighbors but, it seems you do not welcome us as kindly as we had hoped. We kindly request that we form and keep a peaceful trading relation but, you shall no longer spill the blood of any arannian or this attempt at a friendly relation shall never again happen.
We hope you choose wisely.
Dek Lakrail[/ic]
[ic=Reply to Arrania]
Friend,
We are glad that you have allowed us to exchange cultures with you. We must ask, however, that you send our citizens back in one piece. Believe it or not, we have had trouble of this nature before. See, our ships come already, loaded with examples of our culture. These boats will await a similar expedition from you or, will return empty, and Inveran shall wait for a more convenient time to learn of your culture.
Dragonlord Aristo III
(This message is delivered by the ship captain, who is indeed carrying large amounts of philosphers, mathematicians, and religious leaders.) [/ic]
[ic=Reply to Inveran] Friend and ally,
I to am glad that we can share the culture of our to wonderful countries and i strongly ensure you that all citizens will be returned with all body parts intact.
I welcome you citizens with some of the best hospitality except i am sorry to say this but, i do regret to say that i must not let your religious leaders venture through the city until i am promised that they will not attempt to convert my citizens from they're agnostic beliefs against they're will.
I have sent back with this fine vessel of yours, groups of Alchemists, Astrologers, Philosophers, Artists, and Architects. Each of these groups shall be accompanied by one of our leading civilians in each of these fields, they will also carry with them an example of what they can do and the equipment they use so your country can replicate said equipment.
One more thing, i have also sent one of our Military Tacticians that will share some of our military tactics only if you are willing to do the same.
Dek Lakrail [/ic]
[ooc]
(the part about religion im talking about is how the christians would send people in to other countries and pretty much brain wash them. just being caucious xD)[/ooc]
[ic=Reply to Arrania]
Esteemed friend,
Of course our people would not force your people to do anything. I do hope, however, that you will not begrudge us any willing converts that our people may take?
Your tacticians are appreciated, and we promise to reciprocate. However, we are currently embroiled in a war, so our tacticians are, obviously, engaged upon the fields and waters. May we use your men and their tactics, foreign to our enemies, to gain an advantage? In exchange, we promise not only to give you our tactics, which yours will no doubt acquire some of, but our designs for galleys as well.
Aristo III[/ic]
[ic= Reply to Inveran]Friend and Ally,
Willing converts are fine as we arannians believe in free will and we allow our civilians to believe what they like.
I was not aware you were in a war or i would have offered earlier, I will allow you to use some of our military forces but i must keep some to defend our lands as i have received a not so friendly letter from andos so i am weary of them.
However, i shall send Half of our spearmen who use a phalanx tactic to hold most any position for atleast a 2 nights without aid, A third of both my archers and bladesmen shall also be sent, both of which excell as a backing force for the spearmen, they also are very useful for stealth attacks as i train them for such things.
I will also send slingers whom are also useful when used with spearmen. As for tacticians i will send my head tactician who is one of my council and i will send his two finest men.
I once again thank you for your friendly and most kind acceptence of my countries friendship.
Dek Lakrail, friend and ally[/ic]
[ooc]messed that up atfrist lol[/ooc]
[ic=Inveran to Arrania]
Joyous day!
Verily your people are great! Never have our people met such generous and hospitable people! Surely you are of us, descendant from the Dragon Master himself! May you and your lineage thrive and prosper!
Aristo[/ic]
[ic=To Inveran]Joyous day, kinsmen, we have freed our soldiers from their duties to aid you in this battle.
Let us go forth with you to destroy these heretical enemies of all Invernessi![/ic]
[ic= Arannia to Inveran]Yes a most joyous day indeed
I thank you for the honor of saying that we too descend from the great Dragon Master. I also thank you for saying such high words of our hospitality and generosity, i must say that you also are the most hospitable and kind people i have met to this date.
Thank you(again) for this blessing and may your lineage thrive, prosper and live on to carry the the country Inveran to higher levels of greatness then it has already achieved.
Also if at anypoint in the war you require more military assistance all that need be done is ask and i myself shall accompany your men on the battle field with the entire army of arannia!
Dek[/ic]
[ic=Shipan of the Tarkad Atur to the Grand Warden of Kashtu]
My people live on camel-back, never staying in a single place long and wandering as our noble ancestors did. We have no use for an edifice of stone that cannot travel with us. Hold your celebrations until we have truly won, and then there will be camels and treasure enough for us all; it invites bad fortune to give congratulations before the blood is spilled.[/ic]
[ic=From The Free-Captains, to The Dragonlord] We simple sailors have decided, given the ill-conduct of our Otavhy brethren, that you are in the right in this affair. As we sailed with you to rid that land of pirates, we sail again to rid it of tyrants. If possible, we shall meet at the state wedding betwixt your princeling and the Machta's girl, and sail with you to the Otavhian shore.[/ic]
[ooc]To Arannia:
Your messengers are scoffed at when they bear the words of the state of Arriana by the Ryvalnya and are simply denied audience with any of the Vrenas over such matters. The harbors at Stravam are still open to your ships and the Ryvan-Holme's promise of a safe harbor at Stravam still holds, for your ships as well as others. As far as the raiding is concerned, it neither increases nor decreases. It is still much less than it was a generation or two ago, but it is still a way of life for some Andosians. Any crafts obviously not intended for trading which are found across the strait that Stravam guards or about three days sail from it will be attacked, however, as Andos considers this her territory as well.[/ooc]
[ooc]Are we going to get an update this weekend? I'm really looking forward to seeing the outcome of this war.[/ooc]
Edit: Everyone seems to have given orders, so if it's satisfactory with you guys I can begin the update.
[ooc]Verily, your update doth satisfy the Dragonlord. ;) [/ooc]
I just realized it's a bit odd to ask the Machta-In for Slinger technology when you already have it and they don't...
[ooc]The Machta doth verily agree to thine most humble and gracious of offers, noble and deific one.[/ooc]
Beat that, Stargate. :P
[ooc]Well then... I got confused...[/ooc]
[ooc]
With no objections, I'll start the update today, but it won't be posted today - so if anyone has new orders, there's still time.
Rolling Edit: Almost done. Update will be finished tomorrow.[/ooc]
Well, not quite. I need another day for this.
The Years of Shining Spears
Year of the Comet 151-175
The early years of this age saw battles that made the battles of the Auri look like mere skirmishes. The largest land battle and the largest sea battle ever recorded took place within the first few years; astounding victories and terrible betrayals brought down great powers and brought lesser states onto the path of ascendance.
[spoiler=The Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update7.png)[/spoiler]
[spoiler=Ar-Auriban]
The Agah Asimad set out with his armies again in the year 153 to yet again subdue another people for the glory of the Light. His army set out for Nargaq, with the intent to crush the city of Nargaq and destroy any further will of the clansmen to resist.
[spoiler=The Siege of Nargaq, Years 160-162]
Attackers: Ar-Auriban (Suthol), Tribal auxiliaries
1 Chariots
2 Composite Archers
1 Bladesmen
2 Irregulars (allies)
Defenders: Nargaq (Chieftain Thorn-tusk)
1 Swordsmen
1 Slingers
3 Irregulars
The Auri forces '" led by one of the Agah's generals, Suthol '" were unopposed by any army in their advance northward, though the clansmen did not make it easy for them. The Nargaq were natives to the land, and had hollowed out secret ways and abandoned mines years before. The Nargaq would consistently ambush the invaders, especially at night; this proved to be an effective strategy that forced the Auri to move cautiously and cost them troops and supplies continuously. When the Auri reached the city of Nargaq itself, they were low on supplies and discouraged. The Nargaq had built extensive fortifications around their meeting-city, and the Auri were forced to lay siege. This siege continued for nearly two years; the Auri would send troops out to lay waste to the countryside and take any supplies that could be found, and in return the clansmen would make patrols 'disappear' and raid the Auri supply trains. By the year 162, it became clear to the Suthol that the siege was not winnable. The Auri troops were starving on half-rations, while the residents of Nargaq were comfortably supplied from tunnels that went under the very feet of the besiegers. Every attempt to scale the wall was beaten back by Nargaq swordsmen. Suthol and his mighty force withdrew, but not before unleashing a day-long barrage of flaming arrows into the city. These arrows quickly whipped up a firestorm which consumed practically every building not made of stone and killed many. Suthol bitterly turned back, his retreat hounded by vengeful clansmen.[/spoiler]
The Agah already began planning a new attack, but was called away by two serious rebellions. One was in Pinur, whose collaborationist king had been overthrown; the other was by the Agah's own cousin and heir, who ruled Dauraban. The Agah first dealt with his heir, who had levied many native peoples into an impressively large force, but lacked many chariots and good bronze weaponry to equip them. At a pitched battle just east of Isedun, the Agah's cousin was defeated and executed.
The Agah then went south, laying siege to Pinur in the year 173. As of the winter of the year 175, that siege continues, with little hope for the defenders.[/spoiler]
[spoiler=Inveran]
An impressive coalition was assembled by the Dragonlord Aristo III to bring war to the shores of Otahvy for the second time in the history of his state. The collapse of the Auri attempts to take Inveran, apparently, made Aristo feel free enough to resume the old quarrel between his dynasty and the lords of Mandra. The fleet assembled by the Invernessi and the League Captains was truly impressive '" the most advanced fleet ever seen, and far larger than any fleet ever assembled before. The Celenite-League invasion force that brought down Beitar was dwarfed by comparison. The combined attackers outnumbered the Otahvy fleet 8 to 1.
[spoiler=The Battle of the Four Fleets, Year 159]
Attackers: Free State of Inveran (Dragonlord Aristo III), Southern Invernessi Machta-In (Admiral Samaa), League of Freemen (Captain Amand)
Galleys (Inveran, 3 units)
Galleys (Machta-In, 2 units)
Galleys (League, 3 units)
Defenders: Otahvy (King Puul)
Galleys (1 unit)
King Puul realized that his people were in dire straits, and that the crucial stage of the war would have to be fought on land '" it was simply not possible for their fleet to defeat so many enemy ships. The soldiers, however '" indeed, most of the population '" was determined in the face of almost certain defeat. The monarchy was viewed even by those Mandrians outside its borders as the only thing standing between them and another disaster. As word spread of the coming of the three fleets, volunteers from other villages and even warriors from the mountains came to fight against the Invernessi. The crews of the fleet demanded that they get their chance to fight the hated enemy, and the King relented.
The allied fleets were delayed for some time by a storm, but when the weather cleared they proceeded toward the great cove overlooked by the harbors of Nilburg and Maducreon. Waiting for them was the fleet of Otahvy, which had attempted to minimize its extreme disadvantage by fighting over a comparatively narrow bottleneck at the entrance of the cove. Even at this point, however, the Mandrians did not have nearly enough ships to cover this distance. Captain Willem proposed that the League take one flank and the Machta's forces take the other, and thus surround and destroy the Mandrians. The Dragonlord agreed and ordered his ships forward, certain of victory.
The battle that followed was one for the epics '" both for the battle itself, and the staggering betrayal that preceded it. The spies of Inveran, taken from the more loyal members of Inveran's own Mandrian population, had provided detailed reports of the forces of Otahvy. They were unaware, however, that they had sailed into a trap. The Captains and Machta had been in secret communication with the Kings of Otahvy. When the Dragonlord's fleet advanced, the Captains and the Machta's fleet attacked them from both sides.
Aristo was now outnumbered two to one. In a straight fight, Inveran might have stood a chance; its ships were more advanced and maneuverable, and its crews were the most proficient, rivaled only by the Free Captains. This time, however, the Invernessi were taken by surprise, surrounded, confused, and in unknown waters. Most of the Dragonlord's ships thought that Otahvy had somehow attacked with hidden ships, and were unaware of the treachery until actually boarded by their 'allies.' The system of command was nonexistent, and the cohesion of the fleet collapsed almost instantly.
Though shaken and surrounded, the sailors of Inveran fought with all their skill and resolve. To their credit, few ships surrendered; most fought until their crews were slain or their ships had been reduced to burned-out hulks. The fleet never stood any real chance despite their bravery, as even their escape was blocked by League ships held in 'reserve.' Any hope of retreat was lost when the Dragonlord's pennant, perched atop his flagship, fell; he had been struck by an arrow and fell into the sea, never to be seen again. With him died what seemed like the last hope for an Invernessi imperial resurgence.[/spoiler]
The consequences for Inveran were devastating; only two ships returned from the great fleet, telling of the total loss of Inveran's ships and its great leader, along with nearly all of its professional soldiers. Hundreds of volunteers had boarded the fleet, as per the Dragonlord's urging, thinking they would find easy plunder, and hardly any had returned. Fully two thirds of Inveran's men of military age were wiped out in a single disastrous day. Despair spread quickly through Inveran, and it was anticipated that an invasion would soon follow now that the isles were defenseless. The blow, however, never fell.
The sudden attack on Mandra had dismayed the Mandrian portion of Inveran's population. Though they considered themselves loyal to Inveran, they resented what they saw as a pointless and gratuitous attack on their ancestral homeland. The defeat and death of the Dragonlord gave Mavda, the head of the Mandrian-dominated bureaucracy and the deceased ruler's Most High Councillor, the chance to do what he had plotted since he had heard of the Dragonlord's departure. Declaring publicly that the defeat had proven the failure of the Aristocracy and their clear disfavor in the eyes of the gods, Mavda and his armed followers stormed the Dragon's Palace. The Dragonlord's heir, however, was in Ilneress, and retained power there '" without a fleet, the Most High Councillor could not assert his power farther abroad.
The remainder of this period was spent frantically consolidating local power; the remnants of the state were in too much disarray to properly govern, and the population too depleted to raise more than a trivial army. Inveran's sudden enemies seemingly had no desire to end the state's existence entirely, though the outlook for Inveran in the long run looks grim '" the Machta-In, once the backward, provincial neighbor, now stands triumphant and in control of the waves, and a Mandrian ruler sits on the Dragonlord's throne.
Player: Stargate525
Government: Aristocratic Monarchy
Popularity: 4 [-2]
Dread: 0 [-2]
State Religion: Cult of the Dragon Saints
Popular Religion: 98% Dragon Saints, 2% Mandrian Polytheism
Fervor: 5 [+1]
Population: 4,500 [-7500]
Cities: Ilneress (C)
Prosperity: 4
Trade: 3 [-2]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1 [-1]
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 1 (1) [-2]
Army: 1 Spr
Navy: None[/spoiler]
[spoiler=The Machta-In]
The victory of the Machta at the Battle of Four Fleets was a tremendous gain in strategic terms, but somewhat of a wash at home. Though as usual, people hailed the victory of their leader, the outright betrayal of the Dragonlord (who, despite any of his faults, was still an Invernessi) soured the victory for many. The power of the Machta was undisputed, but his honor had been called into question.
The Order of the Hand, which had come into some serious political influence, defied the Machta and generally denounced the ruler's actions. They reasoned that knowledge and truth were really the only things worthy of sacrificing one's life, and wanted no part of a war waged (in their view) for ambition alone. Relations were strained for some time, but eventually the Order and the Machta were reconciled; the Machta argued that a united Inverness would encourage the spread of ideas, and gave lavish funding to the Order and cultural institutions throughout the realm.
The flourishing of the Order and the victory of the Machta lend themselves to something of an Invernessi golden age '" at least, for the southern Invernessi. New granaries were built to hold the fruits of Invernessi agriculture, and a great mud-brick wall constructed around the capital city that dwarfed the previous one. The granaries were valuable in particular, as the collapse of the Free State of Inveran led to critical food shortages in the northern Inverness, and Machta-In merchants were able to sell excess grain at impressive prices.
The growing power of merchants and philosophers at times threatened the Machta, who was unused to any kind of contestation of his power from such quarters of society. The new ideas and new profits of these new classes often chafed at the reigns of the Machta and the dedicated clergy. An alliance between thinkers and traders, however, never materialized '" they were divided by the Machta's radical new course of militarization, which was generally opposed by the Order (which generally saw knowledge, not land or ambition, as worth dying for) but supported by the merchants that stood to gain from the Machta-In's expansion. The island off the coast of Ruthern, uninhabited save for a few religious hermits, was settled during this time. The Akh-Machta-Sha-Ran-Di-In, formed to advance the Machta's might, were formed but remained largely ceremonial, as there are simply no enemies on land to fight '" Kuregn has not bothered with the isles in a century, and the Machta's great battles have so far been fought at sea. For their part, the students of the academies seem far more interested in abstruse metaphysical meanderings than something as mundane as designing new armor. Such a task hardly seems suited for lofty minds.
Experience in battle with Otahvy and against Inveran, as well as trade links with both, has given the Machta-In a new technology (Sli).
Player: Wensleydale
Government: Decentralized Monarchy
Popularity: 6 [-1]
Dread: 3 [+3]
State Religion: Sadatism
Popular Religion: 93% Tumiiri Sadatism, 6% Zakhism, 1% Runethainism
Fervor: 7 [-1]
Population: 15,000 [+2,000]
Cities: Danhula (C)
Prosperity: 6
Trade: 3 [+1]
Advancement: Early Bronze Age
Infrastructure: 4
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 4 (4) [+1]
Army: 1 Spr, 1 Bld
Navy: 2 Gal[/spoiler]
[spoiler=Nargaq]
In the face of an Auri siege, the clans had survived. Again the Nargaq had staved off total defeat, but again at a great cost. Western Nargaq lay in ruins and the capital was a smoldering heap. Casualties among the Auri were heavy, but most were Suthol's tribal allies, not actual Auri soldiers. Many Nargaq abandoned their war-torn lands in the west and took their families deeper into the highlands, where it was assumed the Auri would not be able to reach easily. Though in the absence of the Agah, considerable lands were retaken by the clans, these lands had been largely depopulated in the last 50 years of war. Few wished to return to them only to be displaced again when the Auri returned.
The leadership of the clans was secure, as a sort of 'siege mentality' existed; only united leadership kept the clans from succumbing as the Six Tribes did. It is doubtful, however, if this will be enough in the future. Though Nargaq's copper supplies were safe in the highlands, the fall of Inveran and the return of piracy to the seas constricted the flow of tin to almost nothing, and many Nargaq warriors were forced to replace broken or worn weapons and armor with inferior copper. The Nargaq are a strong and determined people, but decades of warfare has worn them down. The only bright spot in this low point is perhaps that the Nargaq have benefited from many of the weapons that the Auri abandoned on the field.
The Nargaq have learned a new military technology (CAr).
Player: Atlantis
Government: Council of elders from the five ruling clans; Raven, Wolf, Fox, Bass, Otter. The Raven elder makes the final decision if there is a tie in votes.
Popularity: 5 [+1]
Dread: 3
State Religion: Animism/ Ancestor worship
Popular Religion: 90% Animism/ Ancestor worship, 5% Runethainism, 1% Dragon Saints
Fervor: 5 [+1]
Population: 16,000
Cities: Nargaq (C)
Prosperity: 3 [-1]
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 2 [-1]
Espionage: 1
Military Technology: Spr, Bld, Arc, CAr, Sli, Swd, Boa, Gal
Forces: 3 (3)
Army: 1 Swd, 1 Sli
Navy: 1 Gal[/spoiler]
[spoiler=Otahvy]
Otahvy was miraculously spared from the grim specter of defeat and destruction at the Battle of Four Fleets, and came out of the war better for it. Its modern navy had fought and won a major engagement for the first time. The prospect of invasion had only served to further crystallize support for the Dual Monarchy; though in reality the battle had been won only because of the treachery of Inveran's 'allies,' most Mandrians credited their own rulers with the feat, saying variously that King Puul's reputation, King Rodonso's persuasion, or simply divine will manifested through the Kings had defeated the Invernessi. The Battle of Four Fleets, in the minds of many Mandrians, ended a chapter that had begun with the first invasion of Inveran '" and began a new glorious chapter of their own history. The yearly parade for King Puul was, needless to say, much larger that year.
The expansion of the Kingdom was thus rapid during these years, though the mountain tribes still refused their advances. Trade with other powers increased as well, partially because of Inveran's fall. For most Mandrians, however, life did not change in these years. New overlords brought little in the way of new ideas or projects; a new sense of unity was palpable, but for the most part villagers lived as they always had. Before, this was not a problem '" Mandrians knew no other way. The increase of trade, however, exposed coastal Mandrians to new goods and luxuries that they had never seen before and could not get for themselves. They heard stories of the richness of the Inverness and the wealth of the Captains, and looked upon the relative poverty of their own land with some shame.
Unable to barter for these things, many Mandrians turned to that other way to procure things you desire '" piracy. The destruction of Inveran's fleet created a vacuum that was readily exploited by Mandrian sailors eager for foreign goods at reasonable prices (that is to say, free). The fleet of the Machta-In was too concerned with local expansion and the fleet of the League too far-flung to effectively stop them, and so the grand tradition of Mandrian piracy took off again. Initially focused on commerce raiding, the pirates turned eventually to armed raids against coastal settlements, especially in Ruthern and Kuregn where no significant navies existed to stop them. As welcome allies in the battle against Inveran, League and Machta-In merchants and villages were marginally safer, but this did not protect them entirely from the greedier pirates.
The state itself did derive a few benefits from this '" corsairs settled new islands and discovered others. In the year 174, a sudden and powerful storm (not actually very uncommon for northern Mandra) blew a corsair flotilla off course and far to the north, where a new land was sighted. Thinking the pirates to be important dignitaries from a foreign land, the people of 'Baktash' showered them with gifts. Camels came bearing incense in marble bowls, strange foods never tasted before, fine bronze swords '" and pile upon pile of shining gold. A rarity almost unheard of in the known world, and never even seen before by most Mandrians, this bright metal was possessed by the Baktashi in great quantities. The corsairs returned with tales of a rich land and enough wealth to quit piracy forever. The tales of a 'golden paradise,' however, may yet inspire a new wave of piracy '" northwards. Only the great difficulties of successfully navigating the coast of Mandra stand in the way of a figurative and literal 'golden age' of piracy.
Player: Jharviss
Government: Complete diarchy ruled by King Rodonso and King Puul
Popularity: 9 [+2]
Dread: 3
State Religion: Mandrian Ditheism
Popular Religion: 66% Mandrian Ditheism, 26% Mandrian Polytheism, 7% Mother Earth/ Father Sea, 1% Runethainism
Fervor: 3 [+1]
Population: 12,000 [+1000]
Cities: Nilburg (C)
Prosperity: 2
Trade: 3 [+2]
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: 1 Bld, 1 Spr
Navy: 1 Gal[/spoiler]
[spoiler=Andos]
The inhabitants of the north again concentrated their efforts inward in these years, as the Ryvalnya, the academies of the Ryvan-Holme, and the Vrenas themselves experimented with new weapons and techniques. These developments were not revolutionary, but certainly helpful. Skirmishes between the various houses of Andos and the men of the Hartlas, as well as the northern tribal peoples, were common in these years, and any edge was treasured. While the southerners struggled far away in large, set piece battles with hundreds or thousands of men, the Andosen developed a new kind of warfare '" small warrior bands carrying spears and bows, often using hardened leather as a new kind of light armor, and utilizing ambush techniques. Such tactics might have been out of place against the large armies of the south, but in the high wilderness of the Hartlas the soldiers of Andos took the fight to the highland raiders very effectively. The success of the clans forced brigand leaders like the Hart-lord to move northward, establishing ties of necessity with the northern tribespeople who felt threatened by the Ryvalnya. A new alliance called the 'Vyssur' (in the dialect of the northerners, 'brotherhood') formed from several northern tribes, bandits, and Andosen exiles. It thwarted attempts by the Ryvalnya to overrun the northern domains for a time, partially because the Ryvan-Holme are understandably reluctant to share their developments with the masters of Stavram.
The concentration of foreign trade in Stavram, however, strengthened the hand of the Ryvalnya quite a bit. Foreign merchants, though still not terribly common, were happy to trade bronze weapons knowing that the Andosen would pay dearly for them. Most of these weapons went into the hands of the Ryvalnya, who by the year 170 had an impressive cache of armament. A series of renewed attacks against the Vyssur deprived them of half their territory. Bronze axes, swords, and spear-heads were simply not something the beleaguered northerners could easily deal with. Though obvious, it bears mention that the northerners were not the only ones concerned over the growing dominance of the Ryvalnya in bronze weaponry.
The opening of the highlands to settlement has strengthened and empowered many clan-masters, many of whom desire to live and rule more independently there, while exercising influence in the lowlands through trade rather than status '" highland timber has come into much demand, through the flurry of construction and boat-building encouraged by Andosen potentates.
The Ryvan-Holme's attempts to build better ships through centralized study have been less than fully successful; save for some attempts to further waterproof vessels with leather that have shown a bit of promise, little has been achieved. The Andosen are practiced sailors and boatbuilders, but their boats have already been under continuous development over hundreds of years, and the styles of foreign galleys are not easily re-invented, considering the lack of mathematical and engineering knowledge in Andos.
Andosen navigators explored the seas in their sturdy canoes, but few other people were found '" only scattered tribes roaming the shores. In the year 172, land was sighted to the west, and a most peculiar discovery was made. A city of considerable size lay in tumbled ruins by the shore, its mud-brick buildings little more than grassy hillocks, and its stone-paved roads nearly obscured by tall grasses. All around, a hilly plain stretches into the distance, with a dark, looming mountain range on the horizon. Of the original inhabitants, there were no traces, and the Andosen navigators quickly left (considering the place a bad omen in itself).
Player: amikaligula
Government: Matriarchal Timocracy
Popularity: 5
Dread: 3
State Religion: Cult of Svyorn
Popular Religion: 22% Cult of Svyorn, 11% Other Cults, 67% Animism
Fervor: 3
Population: 9,000 [+1000]
Cities: Andos (C), Stavram
Prosperity: 3 [+1]
Trade: 3 [+1]
Advancement: Chalcolithic
Infrastructure: 1
Espionage: 3
Military Technology: Spr, Bld, Arc, Sli, Boa, OCa
Forces: 2 (3) [+1]
Army: 1 Bld
Navy: 1 OCa[/spoiler]
[spoiler=Arannia]
From the east came the people of Arannia in these years. Where did they come from? Perhaps they are refugees from the west, another people displaced by the likes of the Auri, perhaps even the tribe that forced the Auri themselves to flee westward. Such things are only truly known by the Arannians themselves. In the year 157, this band of a few thousand whose fathers had come over the mountains to the east built a city '" as, if they were fleeing some enemy, it was clear at the water's edge that they could flee no farther.
The people of Andos in particular noticed the strange customs of these new people. They worked bronze like southerners, but spoke an entirely different language. They seemed ambivalent at best about the spirits, unlike the southerners with their pantheon of gods. They had what the Andosen fishermen described as a curious interest in natural philosophy, as they had men they called 'alchemists' among them who mixed unguents and philters together for a wide variety of supposed cures and powers (such as, usefully, a rather recent paste that proved helpful against the rash-causing plants of the highlands). The fishermen gained little from this, but did notice the rather more impressive stone buildings made by these newcomers, and informed their compatriots back home of these shapes while their own homeland was busy with new works of stone itself.
Scouts from Arannia looked up and down their coastline nestled close to the mountains; they found the coastal plain to be a rugged but fair place, where the land rapidly undulated between broad, grassy plains studded with low trees and deep river gorges filled with greenery that flew fitfully from the mountains' sides to the sea beyond. Much farther north, opposite the Andosen stronghold of Stavram, was a thick highland forest that seemed as if untouched by human hand.
These years were uneventful for the Arannians; the Auri showed no concern for them, assuming they were even aware of their northern neighbors. Traders from other lands occasionally encountered them on the way north to Stavram, but these routes were by no means common ones, and foreign ships '" save Andosen fishing boats '" remained an uncommon sight. One wonders how this relatively small community will fare in a expansive and dangerous land.
Player: Towel_Ninja
Government: Tetrarchy
Popularity: 5
Dread: 0
State Religion: None
Popular Religion: 16% Animism
Fervor: 0
Population: 4,500
Cities: Arannia (C)
Prosperity: 3
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 0
Military Technology: Spr, Bld, Arc, Sli, Boa
Forces: 2 (2)
Army: 1 Spr, 1 Arc
Navy: None[/spoiler]
[spoiler=The South]
In a generation, two great defeats were handed to the Atur, by Kuregn and by Kashtu [see below]. Some Auri tribes moved southwest, and a few went 'beyond the great gap,' the bleak desert pass that crosses into unknown territory in the far west. There, beyond the grasp of their enemies, they await the return of the Ammar and their return to glory. Others, seeking the protection of foreigners, have made themselves mercenaries of Celend or Jemna.
Kuregn's great general-despot Kotalar, who brought Kuregn to new heights, made his last campaign against Yaffa. He stormed into their lands from the west, backed by Atur mercenaries and his own crack troops, only to be murdered by an unknown assassin in his tent. His army retreated back to Kuregn and Yaffa was spared.
It was thought that Kotalar's death would plunge Kuregn into chaos, but this has not happened yet. His army, loyal to him past the grave, has proclaimed his infant daughter and only child, Koura, as 'Despotissa.' Never before has a female been Despot, let alone a female child, but as Kotalar's only issue she is the favorite of the army. With the iron hand of military rule, the 'Infant's legions' have kept a strong grip on Kotalar's empire. Kotalar always sought to create a cult of personality around himself, and since his death it has become a powerful faith of its own; his soldiers worship him as a god, and see his death as his ascension to true godhood. Men motivated by such faith are difficult foes and questionable friends.
Jemna remains in its own petty turmoils, and no serious effort was made to reclaim the lands of Beitar. Perhaps the gods have finally ended the story of this ancient kingdom.[/spoiler]
[spoiler=The League of Freemen]
The onerous label of 'betrayer' affected the Captains little, compared to the Machta '"the Freemen had little love for Inveran in the first place, and the fall of an important naval power only aided them. Unlike the Machta, the Captains had never truly enjoyed cordial relations with Inveran, and in fact had come very close to being their enemies during the abortive Auri attempt to invade the Inverness. The Captains had acted opportunistically against a potential rival when the moment presented itself, and the world has come to expect nothing else of them.
The destruction of Inveran's fleet and the collapse of its mercantile dominions was good for League merchants, and the next few years were excellent '" until Mandrian piracy, rejuvenated by Inveran's loss, began to claim ship after ship. Most Mandrians appreciated the efforts of the League in defeating Inveran, and Maducreon remained inviolate, but corsairs are not typically so honorable. The loss of nearly a third of the world's warships (that is to say, most of Inveran's share) also made piracy a great deal easier.
In the south, where Mandrian influence was minimal, League merchants did well. The papyrus of Beitar was still bitterly contested by League and Yaffan traders, but the League also possessed its own reserve in the marshes south of Tescha, which the Yaffans had no access to. Trade with Etropahan increased dramatically, and a new crop '" rice '" was introduced from the east; it has proven especially suited to those same wetlands south of Tescha. From Etropahan also came colored glass beads, and a method of glazing pottery with glass to create exquisite works of art.
As for whales, they continued to be useful for their meat, tallow, and 'grey amber,' which was prized by many (save the Etropahai, who clearly knew of the substance already, though they did not come across it as often). A large portion of this went to satisfying the demands of the Auri, whose presence in Norpost was useful to traders but taxing on the Captains' grey amber supply. The whales proved difficult to catch, however, and while techniques improved gradually the huge beasts remained a trying quarry for even the best ships. Several fishing boats every year were destroyed by whales, either inadvertently or purposefully. Whale-hunters have become widely known as daring risk-takers, perhaps with more bravado than sense. The Captains' idea of training whales to do their bidding, however, remains a flight of fancy; nobody knows how a whale might be captured alive, let alone trained, and sightings of whale young are superbly rare. Galleys are simply not fit for the long-term voyages required to seek the beasts where they live, out in the deep waters.
Experience in battle with Otahvy and against Inveran, as well as trade links with both, has given the League a new technology (Sli).
The presence of the Auri in Norpost has given the Free Captains access to Horses, but without chariots this is something of an empty acquisition.
Player: AllWillFall2Me
Government: Confederated Republic
Popularity: 5
Dread: 3 [+1]
State Religion: Mother Earth/ Father Sea
Popular Religion: 62% Mother Earth/ Father Sea, 8% Runethainism, 14% Mandrian Polytheism, 16% Beitaran Polytheism
Fervor: 3 [-1]
Population: 16,000 [+1000]
Cities: Hartport (C)
Prosperity: 4
Trade: 7 [+1]
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 5
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (4) [+1]
Army: None
Navy: 3 Gal[/spoiler]
[spoiler=Kashtu]
It was plain to see in the year 151 that the primary duty of the Grand Warden was to head off the flagrant transgressions into Kashtu land by displaced Atur tribes. To this end, the Wardens trained a corps of archers for defending their walls and fortifications, and began training and arming the common citizens to act as a militia. Certainly these men could not stand up to the warriors of the sands, to whom fighting was as natural as breathing, but perhaps they would prove themselves useful in support.
More importantly, an alliance with the Tarkad Atur was formed, who had also felt threatened by the roaming Atur tribes from the west. For four years, the struggle for the eastern Ma'a went poorly for the Tarkad Atur and their civilized allies. Kashtu and the Tarkad were continually on the defensive against a flood of small raids. Kashtu's perimeters were so continually overwhelmed as to be useless, and trade ground to a halt. The Tarkad were forced into Kashtu territory simply to find grazing land.
The situation seemed ripe for the loose alliance that had formed between the Uktar, Shuppak, and Ulkush tribes, once residents of the central Ma'a. They coveted the Kashtu oases and had no particular love for the Tarkad. Deciding that the time was right to topple Kashtu once and for all, the tribes combined their warriors and rode with a mighty host up the caravan routes.
[spoiler=The Battle of Ashu'un, Year 154]
Attackers: Kashtu (Grand Warden Mishun), Tarkad Atur (Shipan), Empire of Celend (Archon Ipaudo)
Camelry (2 units, Kashtu)
Camelry (2 units, Tarkad)
Archers (1 unit, Kashtu)
Spearmen (1 unit, Celend)
Irregulars (2 units, Kashtu)
Irregulars (1 unit, Celend)
Defenders: Uktar Atur (Yibban), Shuppak Atur (Nezuch'har), Ulkush Atur (Oruk)
Camelry (7 units)
Irregulars (2 units)
They were met at the oasis of Ashu'un by the full might of the Kashtu and Tarkad, led by the Grand Warden and Shipan themselves. The defenders also counted among them a troop of soldiers who had arrived from Celend in the previous year '" spearmen and a gaggle of poorly trained skirmishers, likely levied from the Grand Archon's border provinces.
It was an awesome sight '" all together, over six thousand men took the field, nearly equal to the entire population of the Kashtu state. The ranks and their brightly colored pennants seemed to go on forever. As of the 175th Year of the Comet, it was the largest known battle in history '" and not a man in either army had ever fought in more than a skirmish or raid before. As such, tactics were relatively simplistic. The classic Atur strategy has always been to skirmish with one's youths, slaves, and lesser troops, and then follow with a charge of camelry. In this, they did not disappoint.
The Atur have always thought the bow to be the weapon of a coward, but the Kashtu had no such compunctions. When the Atur skirmishers approached in a mob of more than a thousand, the Grand Warden sent forth his archers. The arrows met no resistance against skirmishers wearing no armor, and often no more than a loincloth. It was later said (perhaps with some exaggeration) that each volley killed a hundred men.
Impatient at their losses, the Atur camelry sounded their ram horns and charged as one great mass. Their skirmishers barely had time to get out of their way. Kashtu and the Tarkad counter-charged with their own camels, and a chaotic camel melee of more than two thousand men and their steeds swirled in the middle of the field. The Kashtu and Tarkad camelry were outnumbered, but the battle turned as the Kashtu militia and Celenite infantry joined the fight. The chaos lasted for hours until the remaining Atur finally despaired and fled. Exhausted, with darkness setting in, the Kashtu and their allies did not pursue.[/spoiler]
The losses among the Kashtu and their allies were heavy, and at first the mood of the Grand Warden as dour '" Shipan was mortally wounded, a Warden was slain, and many Kashtu warriors were dead on the field. So many had died that the battle was more commonly known as the 'Battle of Red Sand.' The break of morning, however, revealed that the battle had totally annihilated three entire Atur tribes; two Atur chieftains had been slain and the third, Nezuch'har, was captured. The tribes were utterly devastated, with each having lost the lion's share of their warriors; they almost immediately ceased to exist as independent entities.
The battle at Ashu'un changed the balance of power in the eastern Ma'a enormously. The Kashtu, long snubbed as soft weaklings by the Atur, finally received some respect; only the Despot of Kuregn had ever managed to deal such a crushing blow to the Atur. Though border skirmishes continued, no other organized threat to Kashtu emerged in the rest of this period. Celend, too, took notice, and immediately withdrew its troops after the battle; though in the minds of the Archons Kashtu had triumphed over 'only' a horde of savages, a state capable of such violence was certainly one to be wary of. The Grand Archon continued to receive the gifts of the Wardens and call them his loyal vassals, but the building of new fortifications between the Celenite heartlands and the near Ma'a did not escape the notice of the Grand Warden.
The victory was also an important victory for the Kashtu faith, which found many converts among the Tarkad and elsewhere; surely, went the reasoning, the gods of the victors must be strong indeed. The Wardens took advantage of this by making their priests ambassadors, and their ambassadors priests; the seeds of faith were sown wherever diplomacy could be opened.
The Tarkad, denuded of much of their leadership, became progressively less autonomous and more of a semi-nomadic subsection of the Kashtu people. Though uninterested in city life, Tarkad clans '" whom were now largely co-religionists with the Kashtu '" remained in Kashtu lands, increasingly trading, communicating, and intermarrying with the locals. Though they retain a chieftain and still refer to their ties to Kashtu as those of 'alliance,' it is generally understood that the Grand Warden is the superior of the Tarkad chief, not his equal.
Progress on canals and infrastructure continued to be slow; despite a substantial increase in the labor force (most of the Atur non-combatants and camp followers were enslaved after the battle), expertise continued to be lacking. Improvements have been made, but they are at this point rudimentary; the capital's immediate environs are well-watered, but not much beyond that has been affected by the Grand Warden's grand designs. The slow progress is doubly unfortunate given that Kashtu's population has gotten to the point where its water supplies are sorely strained '" only so many people can live around any given source of water.
Player: snakefing
Government: Religious Monarchy
Popularity: 6 [+1]
Dread: 4 [+2]
State Religion: Kashtu Polytheism
Popular Religion: 79% Kashtu Polytheism, 20% Animism, 1% Celenite Polytheism
Fervor: 6
Population: 9,500 [+2500]
Cities: Kashtu (C)
Prosperity: 3
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 2
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 2 (3) [+1]
Army: 1 Cam, 1 Arc
Navy: None[/spoiler]
[spoiler=The East]
It was reported that the Teschans have defeated a nomadic steppe people, and from them have begun using their own chariots. The Teschan royal line has enjoyed a series of good rulers who have expanded this remote kingdom while keeping its isolationist tendencies strong.[/spoiler]
As always, I've probably made a mistake or two, so do correct me if you see something terribly amiss.
Go to it!
One question, what happened to the Arannian men that Towel_ninja sent me? The envoys we exchanged, or, you know, anything else we did.
Quote from: Stargate525One question, what happened to the Arannian men that Towel_ninja sent me? The envoys we exchanged, or, you know, anything else we did.
Towel_Ninja's military orders were generally a little out of whack because they far exceeded the amount of troops I assigned him, so they had to be cut back. I accordingly gave the orders in his orders post highest priority (specifically, exploration).
If it's any consolation, it wouldn't have affected the outcome.
The envoys were exchanged, I just didn't have anything specific to report in regards to the exchange. Prolonged cultural contact might be more helpful. The Arannian envoys, however, were in the capital, so they're in the hands of the Mandrian bureaucratic coup anyway.
[ic=Strava Hycaryt, High Captain Commander of the noble Ryvalnya, guardians of Stravam and of the Blood, to the Great Chieftan brothers, Puul and Rodonso]Note: The messenger presents two ornately carved and decorated bronze spears. They have simplistic designs with an uncut gem or two set in the haft but are obviously more intended for function than merely ornaments.
News of your victory has reached my ears. The long distance the wind must travel over delayed my catching the whiff of this battle, I am sure. From the accounts I hear from the Low-bloods, whom you refer to as Madrians, I believe, your warriors fought with great skill and courage. The Ryvalnya's hearths and beds are welcome to any of your warriors or their commanders.[/ic]
[ic=Vrena Hosayav of the Greathouse Chorbovaid, Guardians of the Akstavyav Seal, to Dek Lakrail and his people]While in the settlement of Krynam, I encountered some fishers who had recently been amongst your people. I am most interested in your outlook and ideas and wish to exchange some of ours as well. It has been Greathouse Chorbovaid's great fortune to harbor three single-spirited children. They have all been trained as chroniclers, but we require but one in our hold. As such, we shall send one to your hold should you send us some of your thinkers and chroniclers and the like. Be wary of the Ryvalnya. I and my Clan look forward to our engagements.[/ic]
[ic=Vrena Hosayav of the Greathouse Chorbovaid, Guardians of the Akstavyav Seal, to the Machta and his people]Greathouse Chorbavaid has always seen the wisdom of the Revered Rylodyn in bearing the children of your people, however it might diminish our blood, and the wisdom of exchanging our peoples' ideas. In the interest of furthering her goal, I graciously offer the hospitality of my hearth. It has been Greathouse Chorbovaid's great fortune to harbor three single-spirited children. They have all been trained as chroniclers, but we require but one in our hold. As such, we shall send one to your hold should you send us some of your thinkers and chroniclers and the like. They will be welcome at my hearth. I have a sizable hold in Stravam and would be willing to trade for this, of course.[/ic]
[ic=Pashwar Haq, Far Seer of the People of Baktash, to Otahvy]
The Seers' Council predicted the coming of your people, though the details were unclear to us. Accordingly, the Padsha directed that we prepare gifts, which we have bestowed upon your emissaries. The Council and the Padsha offer you our honorable friendship.
We see rough storms all around us and bloodshed on the water, and this gives us unease. The seers say that blood has flown where the waves tread, and that a great mast has been broken. The coming of your emissaries brought many strange visions to us and we are anxious to see what they mean. Bid your emissaries return, that they may tell us of your realm and what lies beyond.
May good omens precede you.[/ic]
[ic=Reply to Vrena Hosayav]
I am glad to hear of your great fortune neighbor. I am also pleased to accept this generous proposal that you have so graciously offered. I however, request some form of proof that this chronicler is worth more then a single one of my thinkers.
Also, to show that I and my people would like to have a friendly relation with you and your people i have sent one of our finest pieces of art from my home with this messenger as a sort of peace offering. I do hope you accept.
Dek Lakrail, Leader of Arannia. [/ic] [note= The Painting]The painting shows a beautiful view of the capital of arannia from a mountain side. it was painted by the finest artist arannia has seen to date. It is a priceless one of a kind painting that has been with arannia for many years.(hope i described it as well as i invisioned it) [/note]
[ooc]Sorry i still wasnt very clear on the rules, i will try to understand better in the future.[/ooc]
[ic]The Machta sends his fleets to consolidate the new lands of the Machta-In. He also makes a proclamation of 'New Peace' for all Southmen and Northmen both.
Otherwise, orders are continued. Sha'naa commands his surveyors to attempt to find some new form of metal or animal on the Machta's new conquests that shows that conquest brings new knowledge for his scholars. He also announces his reasons for the betrayal, citing scorning of marriage-gifts and diplomatic attempts at peace, growth without thought for the Machta-In, and attempts to assassinate the Machta. He displays three severed ears, the traditional punishment for murderers and attempted murderers before their execution.
He informs his people of these assassins' deaths at the hands of his son and himself, who were giving reverence to the Triunes when they were attacked by hired killers wearing the marks of Inveran.[/ic]
[ic=The Machta to Mandrian Inveran]Greetings, High One. We of the Machta-In, among others, are responsible for your rise to power. We would like you to become our protectorate, in that you will be protected, helped and defended by ourselves in exchange for acknowledgement of the Machta as your ruler. You, and afterwards whoever your people chose, would of course rule you in truth.[/ic]
[ic]"How could this HAPPEN?!" Lindus shouts at the room in general, "Attacks from within and without, is there no one whom we can trust?!"
"My Lord, surely..." One advisor squeaks out.
"No. No. We shall re-organize ourselves. Out of these ashes will come a glorious phoenix. and in any case, revenge is a dish best served cold."[/ic]
[ic=Excerpt from a history book]
The blow Inveran was dealt was crushing. However, under the rule of Lindus the Wise, Inveran began a massive re-structuring of its infrastructure and its politics.
Since the Aristocracy was the cause of the civil war, Lindus abolished its power in the government, and began a campaign to completely restructure the government. The Dragonlord still reigned supreme, but below him were Drakka, who controlled large sections of the nation, and elected the new Dragonlord when he died. Below them were Wvyrms, who elected the Drakka who was over them when he died, and controlled sub-sections of the Drakka's land. Wvyrms were elected by the people that they ruled.
He codified and standardized the law system, and installed a circuit of impartial judges to decide on cases of law. Lindus also set out to build infrastructure, Commissioning private boats and docks to be built expressly for the purpose of ferrying people from one island to another. So also did he endeavor to build roads, wide and paved, to all large towns on every island. He commisioned the construction of schools and universities, and required children to attend at least some years. To finance these projects, he turned them over to the Drakka, former members of the Aristocracy, to build with their own wealth as part and parcel of their position.[/ic]
Following the great Battle of Red Sands, Grand Warden Mishun expanded the temple to Hoohsih, god of the desert, in honor of the fallen, and especially the great sacrifice made by Shipun Tarkad of the people of the sands. This, combined with aggressive conversion efforts, brought the Tarkad more firmly into the Kashtu influence, although they remained nominally separate.
In the years of relative peace that followed, the population of the kingdom exploded. Trade routes that had been disrupted were reopened. Grand Warden Mishun became concerned about the ability of Kashtu to feed itself. The primitive canals and dikes built around the city helped, but they were in need of constant repair and maintenance. The methods were not successfully adopted elsewhere. Mishun persuaded the Grand Hiererarch to send some scholar-priests to Celend, to learn techniques of agriculture and building that might be applicable; while other scholars continued to work on ways to improve the existing infrastructure. This required continued peace with Celend, so during this time Kashtu continued to send "gifts" to the Archons of Celend. For insurance, he attempted to cultivate closer trade relations with Celenite nobles in the border areas.
In his declining years, Mishun broke with precedent somewhat, by arranging for his son Ashar to become a Hierarch of Anwu, and instead tapped Warden Karar to succeed him as Grand Warden. Karar had been a young camel rider at the Battle of Red Sands, fighting along side his two brothers. Both brothers died in battle, and Karar himself was injured.
As Grand Warden, Karar was determined to avoid a repeat of this cataclysmic battle. He instituted a program to systematically scout and map the surrounding lands, and to track the nearby Atur tribes. Having observed the Celend units in battle, Karar made a point to study Celenite tactics. This he put to use not only to improve Kashtu units, but also to prepare defense in case Celend were to attack. Karar was suspicious of Celend, and chafed at the tributes; but the trade was so important that he felt unable to stop them.
Ashar went on to become Grand Hierarch. His father's decision to choose another for Grand Warden proved to be a good one, for Ashar was more of a scholar and bureaucrat than a charismatic leader. Ashar managed the temple well, and he continued efforts to convert the desert folk and expand his influence. He also pursued some scholarly exchanges with Celend, although this brought him into some conflict with Karar's policy toward Celend.
[ooc]Orders for Kashtu
Rebuild military strength. Improve discipline, weapons, and tactics.
Continue scouting and mapping surrounding regions. Religious outreach to surrounding tribes where appropriate. Gather information on Kuregn activities, especially by paying other tribes to infiltrate and report.
Re-establish and expand trade. Cultivate trade with new partners, such as Freeman League. Also expand relations with Celenite border provinces.
Cultural exchange with Celend, as part of the tribute process. Some priests may seek to study in Celenite academies or seminaries (whatever they have). Artisans to study craft and artistic techniques.
Investigate surrounding hills for any valuable mineral resources - ores, dyes and pigments, or semi-precious stones.
Seek to develop skills in animal-based products from our herds. Wool or leather as appropriate.
Research and use new crafts and arts to upgrade the main temple.
[/ooc]
[ic=]People of arannia i come here to you today to anounce a most important happening, my son has come of age and will now be working directly with me so that he may take the throne in years to come. We will be holding a great festival in the center of town to find a suitable bride for him. The festival shall require that all men who attend ware a mask that covers most of the face, to conceal the identity of my son whom shall also be waring a mask. We ask that if you have food enough to spare in six months time that you bring it to my home so that we may have enough food for all people.[/ic]
[ic= Letter to Vrena Hosayav]
Greetings neighbor,
I have sent this letter to announce that my son has come of proper age to rule and marry, and so we shall be holding a great festival in 6 months time to find a suitable bride for him. We invite you and your people to join us in this festival, all that we require is that all men have a mask on that conceals most of the face. I hope to see you there.
Dek Lakrail [/ic]
[ic= Letter to Lindus the Wise]
Greetings friend,
I am sorry to hear of the betrayel and defeat that befell you and your people, I wish that i could have been of more assistance to you.. If there is anything i can do to help you in these times of need then please let me know.
I would also like to announce that my son has come of proper age to rule and marry, and so we shall be holding a great festival in 6 months time to find a suitable bride for him. We invite you and your people to join us in this festival, all that we require is that all men have a mask on that conceals most of the face. I hope to see you there friend.
Dek Lakrail[/ic]
[ic=To Arrania]Esteemed friend,
All of Inveran thanks you for your condolences, but we deem revenge beyond us at present, and wish not to sacrifice your men on a fool's errand.
As to your gracious invitation, I am afraid that I cannot accept in person, but my sons Pindus and Nitius, shall attend on my behalf. Accompanying them will be their sisters, as well as a large contingent of people who wish to see your land.
In peace,
Lindus
[/ic]
[ic]"This is an opportunity," Lindus said, signing the letter, "Go quickly, send a boat ahead of the delegation with a spy. Tell him to discover the costume of the Prince, and relay that information to my daughters. They shall attempt to woo the prince, and with any luck, there will be a marriage before the end of this party."[/ic]
[ic=Mavda of Inveran to the Machta]
While we acknowledge your great power in these waters, we have not thrown off the yoke of one Invernessi state in order to acquire another. I bow in humble respect before you, but as the rulers of Mandra, the Kings of Otahvy are the only suzerains I will recognize. I am most willing to sign favorable trade agreements to cement our friendship.[/ic]
[ic=Grand Archon Orman of Celend to the Grand Warden of Kashtu]
Mighty and venerable Celend congratulates you for your well fought and well deserved victory.
We desire a complement of your warriors to assist us in a necessary foreign campaign. They will be compensated richly as mercenaries of the empire, and we will endeavor to recall them immediately if your realm is seriously threatened. Accepting this request would do much to better your standing among the Archons and endear yourselves to Eternal Celend.[/ic]
[ic=Grand Archon Orman of Celend to the League]
We have received supplication from the dethroned lord of Inveran, who has acknowledged mighty and venerable Celend as his suzerain in exchange for our assistance in reclaiming his throne from the Mandrian rebels.
You, loyal vassal, are thus required to render unto our service a fleet of ships to augment our forces, to be made ready for sail immediately.
We realize that this places you in the awkward situation of aiding a state you have recently attacked, but be assured that - as a tributary of Celend - the lord of Inveran will not pursue vengeance against you, or he will suffer our wrath.[/ic]
[ic=Grand Archon Orman of Celend to the Machta]
The lord of Inveran has given us his supplication and is presently under the protection of mighty and venerable Celend. End your aggression presently, and we will leave you in peace. Continue, and you will be utterly annihilated.
Since your people's war with Kuregn, the monarch of that empire has always coveted your lands. It is by the threat of our presence that their hand is stayed. It would be most unwise to defy our will.
The Archons look forward to continued peaceful relations with your people.[/ic]
[ic=Asimad, Agah of All the Auri, to the League]
Greetings seafarers,
The Light dictates that those who flaunt its will and wallow in darkness must be brought to heel. I now lay siege to Pinur with my multitudinous hordes, but the Serpent cannot be tamed by armies that walk on land. Send to us a fleet to blockade Pinur and crush the hopes of these rebels, and you will be richly rewarded. You need not even fight, for they have no fleet; merely your presence is needed.
The Light willing, I look forward to your positive reply.
With regards to Norpost and my ban on trade with the enemies of the Auri - it has reached my ears that the stubborn Invernessi have been humbled and their cities taken. They have received their just rewards through the ways of the Light; we alone are not messengers of the righteous will, for it works through all things. They do not concern us any longer. Treat them as you see fit.
[/ic]
[ic=To Celend]Great Archon,
We will cease our attacks on Inveran. For now. Would your great and venerable nation be interested in trading with the Machta-In?[/ic]
[ic=To The Mandrians]Then prepare to be annihilated. Allies of Otahvy though we may be, we will not stand for their immigrant kinsmen controling an Invernessi homeland.[/ic]
[ic=To Inveran]Esteemed Wise One,
Traitors though we may seem, to your father in particular, it was only he with whom we had a grievance. As a token of our wishes for peace in the Inverness, we plan to restore you to your lost throne. Enemies of Inveran we may have been, but having immigrants from far-off lands usurping Invernessi homelands cannot be allowed.[/ic]
[ic=Grand Archon Orman of Celend to the Machta]
The Archons of mighty and venerable Celend are glad that you have seen reason. We have no opposition in principle to your ships trading at our ports, but our new tributary has not been pleased with your actions of late. Perhaps if you were to extend a suitable gesture of remorse - for instance, by returning the lord of Inveran to his throne, and paying him some suitable restitution - we would be willing to overlook previous unfortunate events and allow your traders free passage in our waters.[/ic]
[ic=Mavda of Inveran to the Machta and the Dragonlord]
I cannot stand against the entire sea, and I will not subject my people to more torment and war. I see that I am beaten. I will peacefully leave Inveran and return this island to the Invernessi if the fleet of Otahvy is allowed to take all willing Mandrians of Inveran to Mandra.[/ic]
[ic=To Mavda of Inveran]Then it is done. I hope for more peaceful relations with you in the future. If you will submit the island to us as the arbiters in this, we will pass it along to Inveran once a treaty is refounded.[/ic]
[ic=From The Free Captains to Lindus The Wise]
What strange waves are these, heh? Here we stand, having struck down your father for supposed tyranny, at the request of our allies, and now we sail to your aid, fellow servants under the boot of Celend. If it mean anything, we had no quarrel with your father, in fact, we shall tell you a secret: Long ago, when the Auri threatened your people with war, We claimed ourselves their ally, against thy father. But, unbeknownst to the Desert Sun, we had spoken with your father, and planned to drown his foes in treachery. It strikes us now that such treachery is what laid him low. Father Sea does enjoy when the ebb matches the flow. Let it be known that we shall fight to let you regain what was once your father's.[/ic]
[ic]This message is delivered by the Captain of one of the two galleys sent to aid Inveran.[/ic]
[ic=Mavda of Inveran to the Machta]
We accept. As soon as all those willing are aboard Otahvy ships, I will leave the city open to the Invernessi. It is with a heavy heart that I leave the place of my birth, but I believe this arrangement to be for the best.[/ic]
[ic=Grand Archon Orman of Celend to Kashtu]
It appears your aid is no longer necessary. Please ignore our previous request.[/ic]
[ic=Grand Archon Orman of Celend to Inveran, the Machta-In, the League of Freemen, and Otahvy]
The Archons find it in the best interest of mighty and venerable Celend to find peace on the waves, and we believe it to be in the best interest of your states as well. We wish to convene a council of the leaders of our states at the city of Inveran to manage its transition back to Invernessi hands and to conclude a formal treaty of peace between us.[/ic]
----
Doublepost
----
[ic=To The Archon]It is agreed. We seek favourable terms to all sides now that Inveran's overly-expansive wings have been clipped and its despotical leader is dead.[/ic]
[ic=To Machta and the Free Captains]
Esteemed rulers,
You wished to remove my father from power. That is your excuse. My father was an old man, and would have expired in due time, but you, in your impatience, not only assassinate him, but his entire army, and proceed to ravage his kingdom? What kind of diplomacy is this? One of traitors, oath-breakers, and deceivers.
I was indeed my father's son, and was privvy to his secrets. With the Machta, we were blood kin, and the wedding bed of your own relative, our sister by marriage, had not yet grown cold before you slay your own kinsman. Oathbreakers and Cowards I declare you! Being kin, had you but talked with him, instead of agreeing to the attack, you may very well have stayed his hand. As for scorning marriage gifts and attempts at peace, I would like to point out that not only did we do what was right by our law, you got what you wanted! But your impatience, yet again, undid you. For assassination, know that we did no such thing, and you are either a liar, or are being manipulated.
And you, Free Captains, are no better! Indeed I knew of your alliance against the Auri, and know this; our people could have been friends, indeed like unto kinsman. We were never hostile to you, and again, instead of using words, you resort to base instincts and violence. Shame be to you, for what good it does. I daresay another black mark will hardly make a difference.
We value honor and integrity in our leaders, and valuing you as we did, would have listened to claims against my father. But now, you have lost that trust, which took lifetimes to build.
I will not, and can not, reply with force, as my conscience demands. Instead, I rebuke you, and say further that until proper penance is made for your woeful doings, that you are dead to Inveran, dieing the death of traitors. I shall still receive you at the council, but unless penance is paid then, you shall not gaze upon this face, nor that of an Inveran Banner, until either you or I lie subject at the other's feet.
Dragonlord Lindus the Wise
[/ic]
[ic= To all other nations]
Venerable rulers,
There is to be a Council at Inveran, to sign peace between us and those who have betrayed us. There is no bad blood between us, and as a sign of this, I humbly request your best soldiers, scholars, athletes, and poets to come to the city. We shall hold a festival, for all nations, in peace and friendship. There will be grand tournaments and competitions, and I sincerely hope that you take this offer to perhaps bring a closer bond between all of our peoples.
In friendship,
Dragonlord Lindus the Wise[/ic]
[ic=To Inveran]Then Mandrian Inveran will remain ours, most certainly. By beggaring your cripped economy to Celend you have set yourself up to beggar your entire nation further. Even if you were to return to glory, Celend will demand tribute and your entire country will collapse. Know this now, and be warned, as we have experience with these things.[/ic]
Opening Diplomacy
[/b]
[ic=To Celend]Grand Archon Orman of Celend,
It is always with pleasure that we Otahvians speak of peace. If our numerous and mighty nations may come to some accord, it will be a great triumph of diplomacy, especially for Celend, as your holy nation has organized it. I, King Rodonso, will be attending in person.
I wish to warn you, however, that part of my fleet will be accompanying me as well, under the command of my brother, King Puul. We mean no conflict by it; rather, we send our galleys to assist the peoples of Mandrian Inveran in coming to a safer land. This is also all in good peace and hope that it can be seen as such. We only come to help our brothers and you have my word, as King Rodonso of Otahvy, and that of my brother, King Puul of Otahvy, that no blood shall be shed.
That aside, I greatly look forward to the convening of this council. We shall meet in Inveran.
King Rodonso of Otahvy
with blood and sea our bodies shall be cleansed[/ic]
[ic=To Andos]Strava Hycaryt, High Captain Commander of the noble Ryvalnya, Guardians of Stravam and of the Blood,
Your gifts were received and are greatly appreciated. They are well-made and beautiful, a combination rarely seen. We extend the same welcoming offer to your noble people, and hope that we may continue to grow together. We send to you gifts, in both our sacred dyes and some wealth we were newly fated to discover.
To our friendship,
King Rodonso
with blood and sea our bodies shall be cleansed[/ic]
[ic=To Baktash]
The emissaries of Otahvy sent to Baktash will be led by a man known as Guulo, a man in his middle years who served valiantly during the Battle of Four Fleets. They shall be dressed flippantly and in full, decorative warpaint. Large feathers and bones are used in decorative displays on their clothes, rib bones along the sleeves and outfitted in our finest blades. Not an ounce of bare skin shall be left showing. They shall be our brightest and most dangerous men, cold yet charming, and of great loyalty to Otahvy. They are to present themselves to Pashwar Haq, or whomever they deem to have the most authority, and report the following message. Afterwards, they are to imbed themselves in their society, letting the people Baktash know everything there is to know about the lands south of them. They shall hold nothing back. Despite this, their message should be vague as to the power of Otahvy. While there, they should learn well of Baktash without showing excessive amounts of interest. They shall offer the Baktash nothing of value, but any knowledge they request.Pashwar Haq --
We come representing the land of Otahvy, home of the Mandrian Gods, our Kings, the red King Puul and the blue King Rodonso. They have received your tribute and are pleased. We arrive in your lands to fulfill your wishes, as we know of the far away lands and can tell you much of the world outside your borders. In exchange we require nothing save your continued pleasures. Rather, we come to tell you of the Battle of Four Fleets, in which Otahvy stood alone against three others, eight times our number of ships, and took the day. We come to tell you of the blood that has spilled upon the seas and the fervor in which Otahvy has cleansed this blood clean, purifying the sea and letting peace reign in the lands of the Mandrian people. We come to tell you of the red and the blue, of the balance given to us by our Kings and the radiance that has filled the land of Otahvy and all those who are allies of our noble state. But this is not all we come to tell you, for Otahvy is not the only land with power -- there are still others. And we shall discuss this all, with time.
My name is Captain Guulo, Vo, of Nilburg, the capital of Otahvy. I have been sent to speak for my Kings, a task I do so humbly. I am among the lowest of my people; calling me average would be giving me more credit than I am worth. Nonetheless, on Otahvy's behalf, I ask you to grant me and my men time here to help you, teach you, and become friends. As is the way of our noble Otahvian kings, King Puul and King Rodonso.[/ic]
[ic=To Mavda of Mandrian Inveran]Mavda,
It is with great pride that we accept you and your people into Otahvy, the true home of the Mandrian people. You shall be made welcome, and you, Mavda, will be made a lord in Otahvy. We invite you and your people to settle as you like, and integrate with our society. I am sure you will find Otahvy accommodating, especially after having suffered so long at the hands of the Inveran. You have our respect.
King Puul will be leading the expedition to Inveran presently, and hopes that your people will find all arrangements to your liking.
King Rodonso
with blood and sea our bodies shall be cleansed[/ic]
[ic=To the League]Our Dearest Friends, the Free Captains '"
We will be attending the Council for peace in the reduced state of Inveran and wished to know if you, as our greatest allies, would too be attending. If this is so, it would be preferable for our two delegations to meet together and, perhaps, help insure that the people of Inveran and those of Celend do nothing suspicious. In numbers, and with powerful allies, nobody can touch us.
King Rodonso,
with blood and sea our bodies shall be cleansed[/ic]
Back on the Homefront'¦
[/b]
[ic=In Nilburg, Capital of Otahvy]'Quite the excitement we've had, eh brother?' King Rodonso said, lazing in his thrown. He had grown old, the freckles growing large and clinging to his wrinkling skin. His brother Puul looked older, though it was perhaps the stern face that had worn more on Puul's skin.
'Indeed' was all Puul said.
'I believe that our trip to Inveran will be our last voyage. We are to be replaced by a new Puul and Rodonso within the decade, or so the elders whisper. The God Kings can only become so old before they are reborn anew, right?'
Puul slowly turned his head toward his brother, who he had spent the past four decades ruling with. 'Utholu,' he said dryly. Rodonso jolted upright '" his brother had not used Rodonso's birth name in decades. Rodonso and Puul, upon becoming the kings, were to forget their birth names and fully become Rodonso and Puul. That was as per the training of the elders. It had worked for centuries. Hearing his birth name, one he had given up a lifetime ago, left him wide-eyed. 'Utholu, when we retire from our positions, are we to become normal citizens and watch the new Puul and Rodonso rule? What if they fail? What if they squander all that we have worked so hard to build? I have sacrificed too much of my life to be the harsh and vicious King Puul the red. I have led our men in many battles and ordered the deaths of many. What of these new kings? Will we even meet them?'
'Brother,' Rodonso said, unwilling to use Puul's birth name in return. He dropped his voice to a whisper. 'I have heard whispers, and whispers they shall remain, that when we retire we shall join the elders and help train the new kings. In this role you may continue helping to shape our nation. Do not fret, brother.'
Puul took a breath, regaining his composure. He was glad for the night, when they could be alone and unwatched. 'What are you to do in Inveran?'
'Inveran invited all nations to participate in festivities, competitions, and other such things to bring us all closer together. My delegation I have forbidden from taking part in such frivolous things. Inveran tried to destroy us, and we shall have no part in their games. Despite this, I truly do hope for peace.'
Puul nodded. 'And hopefully things will calm down when our fellow Mandrians are rescued from Inveran and brought to their homeland. It is odd that we are sending a fleet to bring them here while also sending you to Inveran to discuss peace. May the fates let this not prove troublesome, and the weather not prove disastrous.'
'What do you think of this Mavda fellow?'
Puul cupped his head in his hands. 'Mavda seems like an intelligent individual. It would seem wise to make him into some sort of lord or allow him to act as an advisor for us. He will do well here, and it would be a pity to see him just disappear.'
'I agree. Mavda will certainly continue to act as a leader of his people. On a different subject, what are your goals with Baktash?'
'I have decreed terrible pains for any Mandrian who is caught partaking in piracy in the north. Baktash could be too useful for the entire nation to be squandered to the wealth of a few. I will take pains to ensure that Baktash becomes enamored with us and wills to us all of their knowledge and wealth. If things go sour, I will lift the ban on piracy and allow them to raid Baktash to their hearts content.'
'It's odd how we use piracy as a means of getting our way.'
Puul laughed. 'True. Few nations, however, have quite so many pirates living in their own nation.'
'I don't see why we don't hire these pirates to work for us specifically. They can continue doing as they will, but we can assist them. More often then not, the pirates are allegiant to us anyways. We help them out, give them some direction, and they give us a small spitting of their shares.'
'Yes, but you should be the first to realize that any pirate caught attacking an allies vessel that has our crest on it could be seen as an act of war. That would be quite problem since our pirates are quite independent.'
'You're quite right.'
'Of course I am.' Puul smiled as he said it, and Rodonso just shook his head.[/ic]
[ooc]
Styles of OtahvyThe clothing in Otahvy is typically bright and full of powerful colors. The dyes and paints here are used to cover people from head to toe, especially when in foreign lands or going into battle. Bones and feathers are used often as decoration. While some may see this as barbaric, the people of Otahvy see this as strong and highly decorative.
Names in OtahvyEvery person has a given name which is designed to be completely unique at birth. However, each person is given a letter following their name to distinguish their family. There are 57 letters in Otahvy, so there are obviously more families than letters. Many families will all share the same letter, though this has no meaning. It is simply an additional piece of the name. Hence, when Guulo introduced himself, he introduced himself as Guulo, Vo, of Otahvy. Vo is the letter of his family name. [/ooc]
[ic]"I respectfully ask your Lordship what ,in the name of the saints, he is doing." Lindus' advisor, Albon, asked, "After the betrayal we cannot afford such extravagances! What will happen to our economy..."
"Our economy, Albon, will flourish." Lindus says, examining the blueprints laid out on the table, a stadium, by the looks of it, "I never told them they would be here without cost, although Inveran will house the leadership for free. They are nobility, man! They go nowhere without entourages and entire villages following them about. These people have to eat, sleep, be entertained, and for that, they will have to spend money."
"Money we do not yet have," Albon points out.
"No matter. We shall use credit; spend the money now, pay it back after the festivities. That, and we shall sell the land the Mandrians are leaving to citizens, raise money that way. So too is this an opportunity. Prepare loyal members of the family; tell them to get acquainted with members of the entourages of the other nobles. They are not to tell of their noble birth. Instead, they must attain jobs with the group, and get passage back to the capitals."
"My Lord, you intend to..."
"No, I shall not kill them. They will be the tips of the spear, the beginnings of an intelligence network. Betrayers or no, they have to coordinate such things, and if they do, we shall make sure we hear about it."[/ic]
[ic BULLETIN POSTED IN ALL VILLAGES AND CITIES, FROM ELDERS AND MILITARY LEADERS]ALL ABLE BODIED MEN ARE TO REPORT TO THE CLOSEST BARRACKS TO BEGIN TRAINING AS A SOLDIER. IF WE DO NOT DRIVE THE AURI BACK ONCE AND FOR ALL, THEY WILL KEEP COMING RELENTLESSLY. WE MUST NOW STRIKE BACK![/ic]
[ic From elders and military leaders to all nations on friendly or semi-friendly terms with NArgaq]People of the world,
the Auri are a constant threat to us. they are continuing to attack us and will stop at nothing to destroy us. However they will not stop at us. THey continually hunger for power and land and will attack any who do not surrender immediately. They are a nigh invincible force, however, currently, they are not. Our scouts have reported that they are occupied with constant uprisings and rebellions. If we strike now, in great force, we may have a chance. Good peoples, we beg of you to help us in this war. The fate of the world may, in fact, rest in this war against the Auri. Please, send us troops for a all out attack, or help attack them from the south. IF WE DO NOT ATTACK NOW, THEY MAY NEVER BE DEFEATED![/ic]
[ooc]ORDERS
> Train men
> Rebuild Nargaq
> Continue to make foxholes, traps, or anything that may be useful in defending against the Auri
> Continue to mine and increase the area which our tunnels cover.[/ooc]
[ic=Mavda of Inveran to King Rodonso]
You have my thanks for your generosity, as well as the thanks of my people. I do, however, have some concerns I must share with you. The first is that our people will have nothing in Mandra; our lands must be abandoned, and the civil officials will no longer have their positions. In your generosity, perhaps you could aid us so we are not beggars in our grandfathers' homeland.
The second is that our people know little of the homeland; I speak Mandrian and follow the faith of my ancestors, but many learned only Invernessi from birth and worship the gods of the islanders. I fear that we shall be treated as Invernessi, and persecuted like the Invernessi who perished at your hands. Will you protect us from this fate?[/ic]
[ic=Grand Warden Katar of Kashtu to the merchants of the League of Freemen]Greetings from the people of Anwu and Hoohsih, to the free men of the sea. We seek to trade our goods - incense, oils, and turquoise - for yours. Our folk know little of the sea, so we propose to meet at a port of Celend for mutual inspection and exchange. We are particularly interested in the tools and crafts of far lands.
[/ic]
[ic=To Mavda of Mandrian Inveran]Mavda --
Any Mandrian who feels that Otahvy is not a safe place for them is welcome to stay in Inveran and continue worshipping the false gods therein; however, I, King Rodonso, will work toward ensuring that your people are not harmed. If you would find it suitable, you may all settle near each other, further to the north of Otahvy. You will act as Otahvy citizens under the rule of my brother and I, but it will allow your people to continue to live together as you have done and have the same town leaders as you have done. I will not entertain any notion that treats you as a full-blooded Inveran; what you are is a Mandrian that has been led astray by the wicked ways of the Inverans. You will be treated as Mandrians by me and my brother, and we will do all we can to have our people treat you as fellow Mandrians as well. That said, failing to make friends here would be a shame. After we have done our part, your people must not antagonize the true Mandrian Otahvians. If my people dislike you, there is only so much that can be done.
King Rodonso
with blood and sea our bodies shall be cleansed[/ic]
[ic=Mavda of Inveran to King Rodonso]
Gracious Lord,
I did not mean to suggest that we would try to insulate ourselves from our fellows, nor that we wish to be treated as Invernessi; I am sure most will be happy to live side by side with their relations. We do not ask that every Mandrian treat us immediately as their own; we know that is not something you can provide.
I am leaving Inveran out of concern for safety above all. We do not hate the Invernessi, but I fear my actions have jeopardized our future in Inveran. After deposing him, I do not think the Dragonlord will treat us well. He will be forever suspicious of every Mandrian in his country. What I am asking of you is simply that your noble majesties will not persecute my people if they follow the Invernessi faith, for they too are Mandrians, and mean no subversion against you.[/ic]
[ic=To Mavda of Inveran]Mavda,
Your words are well picked and logical, your thoughts persuasive. I find what you say to be in the best interest of all of Otahvy and the Mandrian people. You and your people will not be persecuted by my brother and I nor any of those under us, as far as we have the power to control. On that, you have my word.
King Rodonso[/ic]
[ic=The Captains' Assembly, under King Puul and King Rodonso]Twelve men set at the table, each with a plate and mug in front of them. At one end of the rectangular table sat King Puul, in full majestic garb and glowering. Across from him, at the other end, sat King Rodonso, merrily making small talk with those around him. Each of the ten men in-between, five on either side of the table, sat enjoying their meals and each other's company. It was rare that the top ten Otahvian captains all came together at one table. Many stories yet were left untold.
Rodonso and Puul finally locked eyes, and, as though by magic, all conversation at the table vanished. King Puul sat straight in his chair, holding his mug in his hand and swirling the dark liquid within. "I see that you are all in good health, and we hope only for this to continue. You captains have long been the grain of the Mandrians, no matter what path you take. Hitro, Lee, you lead the fishing expeditions, bringing back the best fish on the market. Belket, Olp, you are one of the top leaders of our fleets. Rivrin, Dru, you have proven yourself to be our best explorer time and time again. Cralp, Ix, you are so consistently away, leading long and dangerous but quite fruitful merchanting expeditions that I was quite pleased to hear that you would be here for this. All of you have something that you are good at, something that makes you true Otahvian captains. Even you, Moruth, Yil, who is replacing Guulo, Vo, within our navy, you are a true captain."
The men nodded at these compliments, and none contested them.
Rodonso took over, and all of the necks at the table pivoted to watch the other king. "Of course, you are aware that a Captain's Assembly is only called when we have great need for you. This is such a time. I am sure that you allegiance to Otahvy, and your fellow Mandrians, will follow through and support us in this time of great expansion. This is not as the time of the Battle of Four Fleets, the last time that we convened. This time, Devestation does not stand at our doors. No, if everything goes accordingly, Otahvy will be able to cement itself in the world and ensure that we do not face any perils in the future as dire as the Battle of Four Fleets." Rodonso took a hearty sip from his mug, wiping the excess from his mouth.
"Five of you will be traveling with me," Puul said. "You will be leading the expedition that will take Rodonso and myself to Inveran. One of you will stay with Rodonso in Inveran during the Council for Peace. The rest of you will assist in the transportation of the Mandrians from Inveran in moving them to Otahvy."
"Three of you, headed by Rivrin, Dru, will take to exploring the northwest. You have no doubt heard of Baktash by now, but we must understand the coastlines. You will dedicate the next few years of your life to exploring the seas north and west of here, following the coastline until you reach Baktash. All of your supplies will be paid for, and your men paid in Otahvian wealth."
"Piolk, Mo," Puul said, looking at a heavy man with a drooping face, "you are as much king of the pirates as we are kings of the Mandrians. We ask you to prove your loyalty to Otahvy and ensure that no piracy occurs in Baktash."
"Why?" Piolk said, his words full of breath. "They have wealth to spare. Isn't it fair for us to take some?"
"No, we mustn't alienate them. The Baktashi must be our allies and willingly give us their wealth and assistance. They think of us as Gods still. There is no reason to prove that false."
Piolk muttered and settled in his chair. "If not Baktash, where?"
"You know where our enemies stand. Feel free to continue pirating Inveran, Kureign, Yaffa, any of those nations that we do not have strong dealings with. They bring us nothing, so let your pirates take it."
Piolk seemed satisfied with that answer.
Rodonso took back the lead. "Finally, Oltup, Kuu, you are to go to the League of Free Captains and become their friend. You are familiar with them already, due to your dealings with them in the past. They have long been our allies and I want only for that to continue. There is no secret motive in this. Just," Rodonso smiled, "be yourself. You're charming enough."
Oltop returned the smile with a tilt of his head.
"Now, gentlemen," Rodonso continued, "feel free to enjoy your meals. Have more if that suits your bellies. You are doing us a great service; this is the least we can do."[/ic]
[ic=In regards to the ball held by the Arranians]As the news spread from the fisher folk to the higher circles like wildfire, despite the Ryvalnya's disinterest and dismissals, a steady trickle of Andosens flows into the harbors. Many of them make temporary settlements along the coast to support themselves. There are but three Vrenas present and the all-but-named successors to the current Vrenas of Greathouses Chorbovaid and Frychna, as far as "nobility" goes, though many male and female warriors of great standing (depending upon how aware they are of the Andosen culture, the Arranians may recognize that many have almost if not greater standings than a few of the "nobles".) are also in attendance.[/ic]
[ic=In regards to Inveran's invitation]Excited about the prospects of competing with arms and showing off their developing skills with bow and spear, as well as bragging about individual victories in the battles over the Hartlas, many warriors are drawn to the festival aspect of the council. The Chronicler Atrusthva, offered to but not accepted by the Machta-In, of Greathouse Chorbovaid accompanies Vrena Horsayev's daughter, Archevyalysa, as well as a few other less notable Vrenas' daughters (six in total). A delegation of Ryvalnya also arrive, under command of Spear-Mistress Torchavyn, one of Strava Hycart's favored officers.[/ic]
[ic=At the docks of Inveran]As the Ryvalnya ships catch sight of Chorbovaid's banner in the harbor as they enter it in the early morning, a cry rings out from the warriors. Runners who had been waiting at the mouth of the harbor for days waiting for the arrival of the Ryvalnya set out to tell their Clanguards. As the Andosens are roused from their camps, the sailors still on their ships get ready for battle and move into postion to flank the Ryvalnya ships. Cries are exchanged between and within both sides of the engagement. Bows are drawn. As armed Andosens march down the streets towards the harbor, some of them still drunk and all of them loud, armed Inveranessi fill the doorways of their homes and the city guards appear to investigate the ruckus. However, it becomes obvious that the tense focus of the other Andosens is on the incoming Ryvalnya. Surprisingly, despite the raucous insults hurled between the sailors of the two naval forces, Spear-Mistress Torchavyn reluctantly orders her warriors to stand down and the ships arrive without any bloodshed.
As the Ryvalnya disembark, however, Spear-Mistress Torchavyn and her most elite warriors stride toward the group of warriors with the Chorbovaids' markings. She eyes them up and down and is obvioulsy disconcerted for a moment over whom to adress, before the Chronicler Atrusthvasteps up.
She addresses him, "Interesting to see you here, eunuch. Very interesting indeed. So interesting, in fact, that I shall have to immediately send word to the Strava of this development. It seems some serpents managed to slip past our grip. I certainly heard no mention of such a party stopping at Stravam and alerting us of this trip, as is required by our laws. And I am sure that it would have been remarked to me that one such as you, who rarely leave the comforting hearth of their Motherhouse, was passing through Stravam on this arduous trip hadd they, in fact, complied with the law."
Chronicler Atrusthva smiles and pipes in a surprisingly high-pitched voice, "I must say that I am suire that many of ther Vrenas and the Ryvan-Holme, certainly, will be quite irate to find that you kept the news of this from their ears. as far as the issue of law, I am sure that only applies to those who pass through Stravam. As we did not, and, rather, braved the Eastern Gulf, unlike so many cowards who cling so tightly to the old ways..." At this, he passes a disapproving eye along the party of the Ryvalnya.
The warrior snorted, "Pfw, The old ways are what define us and our Blood and you had best remember that, eunuch, before I cull you out of it. It is the old ways and sacred customs that define-"
Atrusthva interupts her as he explodes into laughter. "You fool, aha, you sordid, wretched fool. You do not even recognize my contempt? You, who claims to cling to the old ways so rigidly, do not even know them. I saw you stumble over the issue of authority here. I am a Chronicler, as these runes all over my body state. If only you knew a thing about a Motherhouse, you sordid bastard of the Ryvalnya, you would know your place. Aha, dismissing me, what gall! Eunuch you call me, as though that were derogatory, aha! What a fool. I am unbound by my flesh, my contribution to my Clan's lifeblood is much more significant than my puny flesh. But you do not know this, as you only contribute to your lifeblood, She-without-a-Clan. Where does you blood flow? doen the gutter of-"
She erupts, her face red, her knuckles white around her spear haft. "My Clan is the Ryvalnya, you soft- Ah! What contempt, telling me of the old ways! I'll have you blood, what have you to say of my blood! Do you even know how to hold a spear? No matter, you have shed all your honor, and I kill you armed or unarmed, for the ways of Rylodyn cares not whether the traitors of the Blood are armed or not, for they re always armed with their poisonous tongues! Wicked tongues! I follow the old ways of Rylodyn more than you ever will, you, you-"
"Fpaw, awawah! Your insolent tongue betrays you again and again, Ryvalnya! What old ways do you speak of? The New Way, the fool's way is what you speak of. Hell with the Ryvalnya. Rylodyn would be disgraced by what it is now. Guardians of the Blood by my tongue;s forked tip! Ha! Your ingorance bores me and grates me. Had you come to me in search of enlightenment, as you should have, you bastard Motherless, I would have done so, but you now sicken me so. Remove me from her presence and make sure here and her stinking mongrels camp nowhere near us, sister" He says the last to his sister, Archevyalysa.
At this he turns on his heels and storms off with most of the other Andosens, though a few warrioirs, who now only outnumber the Ryvalnya two to one, remain to watch against them.
By noon, the Ryvalnya have completely disembarked and unloaded and two of their ships make their way back to Andos with six of the other Andosen ships in pursuit.[/ic]
[ic=Vrena Hosayav of the Greathouse Chorbovaid, Guardians of the Akstavyav Seal, to Dek Lakrail and his people]Your ignorance over the Chronicler shall be forgiven. However, I am not sure how to explain his worth in your terms. To begin with, I shall discuss "hospitality". This is a foreign concept to us, though we believe you have it in your culture. The idea of providing people with food and shelter when they have not striven to do so fof themselves and their blood is not even considered, normally. Make no mistake, it is not easy living here. One must hunt and work for survival. We can but afford to keep one full grown man in the House, normally, who does not work the fields or the blade, and that is the chronicler. He is most valuable in ways that others can never be, however. He not only retains our blood, he retains our Clan's history, our land's history, the knowledge of Andos. He knows the songs and runes of our blood, our most sacred treasures. He is essential for any alliance, any sharing of blood, for before blood can truely be shared, memory must be shared. A Vrena, our most sacred daughters, can go nowhere not sanctified by a Chronicler, by our oldest and most closely held traditions.[/ic]
[ooc]Amikaligula: Small thing, but the festival/tournament is being held in newly retaken Inveran.[/ooc]
[ic=Notice given to all attending Inveran Festivities]
Please note that no military forces shall be allowed armed inside the city unless participating in one of the events. Similarly, all naval units shall remain in the harbor with skeleton crew, and under Inveran guard.
Hostilities will not be tolerated at this event, and any violence shown will not be tolerated. The criminals shall be flogged, imprisoned for the remainder of the events, and sent home. In the event of a death, the perpetrator shall be executed. There are NO EXCEPTIONS.[/ic]
[ic=Grand Archon Orman of Celend to (Invernessi) Inveran]
We have received word that you have invited even the barbarians of the northern hinterlands to this meeting in Inveran. You test my good will - such savages will make a mockery of serious proceedings and deliberations. I do not pretend to know why you have striven to invite faraway degenerates who could not read an agreement, let alone write one.
I will abide this annoyance so long as you take personal responsibility for these beasts - should they disrupt decorum it will be on your head.[/ic]
[ic=Reply to Celend]
Esteemed Archon,
I have invited all nations, including those of the far north, to the festivities being held around the council. Whether they decide to take part in diplomacy with other nations while there is, quite frankly, none of your business. Given also that this is being held on Inveran's sovereign ground, I am free to invite who I wish.
You may wish to re-think your assumptions of these people, Archon. 'Twas thinking such as that on my father's part that sees Inveran's navy in ruin, and the Auri's in removing the Six Tribes Nations.
I will say this. They are my guests. This is my Council. You will brook no aggression to anyone here, and issues of perceived slight you may keep to yourself. One of the reasons I invited them was so that your Highness would not simply arbitrate and make a mockery of serious proceedings and deliberations. Inveran is your vassal, bound to your service, but we will not be your lap-dog to order about how we conduct diplomacy and who we count as friends.
Dragonlord Lindus the Wise [/ic]
[ic=An apology from Chronicler Atrusthva in person to the honorable Dragonlord Lindus the Wise]Although his manners in general are uncouth and peasant-ish, he still carries an air of refinement and courtesan mannerisms about him. His bow is unpracticed and awkward looking, but used more or less appropriately and in such a manner that it still conveys respect.
I apologize for the foolishness at the docks that happened a short time ago. We had expected such aggravation from the Ryvalnya. In fact, we are quite surprised that the Spear-Mistress was so restrained. However, I am sure the sight of armed Andosens walking through the streets set fear into many of your good people's hearts, understandably. Unfortunately, with the Ryvalnya so near, many, in fact, the vast majority, will want to sleep armed. This, as I understand it, is not to your liking. We would be happy to move outside of your city to comply with these stipulations. We would certainly abide having your men-at-arms in our camp if you fear harassment of your people, though I assure you that I carefully chose those who came with me for their willpower and respectability, and I have the promise of those who came with us that they did so likewise. Of course, everyone of us abides by your justice, without exception, as the Laws of the Land are tied to the land more strongly than the Laws of the Blood, as our saying goes. I look forward to the coming festivities and, especially, the tournaments. And I wish you luck in dealing with those conniving Ryvalnya. On that note I would like to mention that it is not a sign of dissinterst or disrespect that more of our countrymen do not show up, rather, the Ryvalnya have taken measure so that it was only through shear luck and skill that we were managed to learn of this and make our way to it. On a more positive note, at the next full moon, few days from now, Nyat Ryvworner is accepting Hyvenrys Lyfyrve into her House. Anyone is welcome to join us in the festivities. And I am always at your service.[/ic]
[ic=Grand Archon Orman of Celend to Dragonlord Lindus]
You speak boldly enough considering that Inveran is presently not your sovereign ground - or have you forgotten that you rule from Ilneress while a Mandrian holds the keys to Inveran, and your fellow Invernessi - the Machta - claims your father's city as his own? You presume much to invite anyone at all, let alone a gaggle of illiterate pirates.
Nevertheless, we will accept your amusing guests so long as they are kept under your strict control.[/ic]
[ic=Reply to the Chronicler, from the mouth of Lindus]
You apology is accepted, and we would feel ill at ease if one of our guests did not feel welcome and safe as our guests.
I propose a compromise. We shall give a gift of land, a small house within the city, to the Andosens, as their own sovereign ground. You shall do the same in your city for us. There, you may take shelter and deal with intruders as you see fit, and will be free from the laws of Inveran and those we have laid out for the festival while within the building.
Additionally, this will cement our relationship with your people, which I think you would agree can mean nothing but good for us both. [/ic]
[ic=Reply to Celend]
Honorable Archon,
I do not forget it, but I look to the future. You, sir, have promised as per our vassal agreement, to regain for Inveran her capital. Not for you, not for the Machta. I presume only that which you promise, something I thought to be reliable. Are you insinuating that you following through on your word is presuming much?
Inveran and her people are bold, for that is our way of life. And I would appreciate it if you would not refer to our allies as if they were mongrel dogs; it is demeaning, both to them, to those who associate with them, and with you, who comes off, completely falsely I am certain, looking very much like a pompous fool. Hardly something becoming such a wise and distinguished person such as yourself.
[/ic]
[ic=The Free Captain's response to Dragonlord Lindus]
We will of course attend your festival, at least, we shall have a representative. The Captains of the fleet sent to aid your reacquisition of your lands shall serve as these representatives. Having been sent on a mission of peace and friendship, they shall join in talks for further such.[/ic]
[ic=To the King Rodonso, and his Royal Brethren]
We shall attend the festival in the lands of Inveran. Our Captains would enjoy meeting your people and sharing stories. We agree that an eye must be kept on Inveran, as the tides always ebb where they flow, and only wisdom keeps a man ashore, but we feel no need to moniter the actions of Celend, our suzerain. It may be unknown to your highnesses, but far back when the league was young, we pledged our might to Celend. For Celend to betray us would be akin to cutting off one's own hand for spite. But we shall watch them if it calm you, brothers.
AS sons of the seas we stand equal.
The Free Captains[/ic]
[ic=To the Lord Katar of Kashtu]
We relish the opportunity to trade with a wider marketplace. Should you attend the festival held in INveran, we shall meet and discuss more of trade and wares.[/ic]
[ic=To the Agah of Auriban]
We shall send a fleet, as you require, to aid you in this task.[/ic]
[ooc]
The orders for the League.
1. Enact the treaty/compact with Avaredera, devoting a ship to northern trade and patrol, taking on the prince. The ship shall avoid too many pirate battles, to protect the young princeling.
2. As no decision regarding the Auri has been made, send a fleet to Pinur to aid the Agah as promised.
3. Meet and discuss trade opportunities with the merchants of Kashtu at the Council of Inveran.
4. Expand our fleet.[/ooc]
[ic=From the Chronicler to the Dragonlord]He bows more awkwardly than usual and a silence extends until, finally, he sighs. "I am troubled by the prospect of a house for a house. The trouble arises from the point that the term is perfectly fair and correct, but not possiple as far as I can see at the moment. Firstly, I must make it clear that I speak only with the authority of Greathouse Chorbovaid, not the Ryvan-Holme, none of the other Vrenas, and certainly not Stravam or the Ryvalnya. The best prospect of foreigners finding land in Andos is in Stravam, as foreign ships in Andosen waters outside of Stravam will find themselves in danger. Unfortunately, too many of the Vrenas are perfectly aligned with the Ryvalnya in this for there to be any successful war on the Ryvalnya warships, and, as thus, this blockade against foreign ships on our other ports will persist." He sighs and his brow furrows. "And secondly, while I do serve and represent and wield a great deal of power within Greathouse Chorbovaid and even more has been delegated to me for the purposes of negotiation, I do not think that giving lands away is not within my authority."
He pauses and then raises one finger. "However, we do have a hold in Stravam. Foreigners are not welcome within the city past the dock districts and outer walls past darkness, of course, but arrangements can be made to open our hearth to your people, on our hostaleetee. Pardon me, Hostility. No, the word is hospitility."
He smiles slowly, "Perhaps as we gain more standing in Stravam, we will be able to set up a house exclusivly to your liking." He frowns again, "Of course, you understand that all of Stravam is subject to the sovereignty of the Ryvalnya. And, it seems to me, they grow wilder in their inquisitions everyday. Well, I suppose I can only ask your forgiveness and patience with these problems, honored one."[/ic]
[ic=From the Dragonlord to the Chronicler]
Lindus nods understandingly, then says, "That arrangement will be perfectly acceptable for now. All we wish is a place to safely and permanently house our diplomats, to facilitate diplomacy. Once Inveran has regained some of its standing and power, I am certain we would be more than happy to help consolidate power with your house, should you wish it."[/ic]
[ooc]I do believe this is the first face-to-face conversation between leaders in World at Dawn! [/ooc]
[ic=To the Free Captains]My Companions,
Forgive me if what I said of Celend was insulting; it was said only in ignorance. I knew not of how you felt toward Celend, and I assure you that I will do nothing to jeopardize any relationships with them. I will be as kind to them as though they were my own brothers. Of course, I am sure you can understand just how much that means among my people.
King Rodonso[/ic]
[ic=Grand Archon Orman of Celend to Dragonlord Lindus]
You agreed to become a tributary in exchange for our aid in securing your capital; the Archons intend on keeping our end of the bargain, and we of course assume that you will fufill yours.
We have no need for the frivolities you have attached to the coming council, nor do we intend to enter into any treaties with the peoples of the middle sea. Our role is simply one of an observer, to guide your peoples into a lasting cessation of war and secure for your state what we have promised to secure. Mighty and venerable Celend has no designs on any isle in the sea and peaceful relations with all, making us the ideal arbiter of a permanent accord. I would be remiss in my duties if I allowed savages, or any other people, to disrupt the council we have called.
Your words on the northerners will be taken into consideration; at this time, however, they are too primitive and far away to be either a useful tributary or a potential threat. The Archons regard them as totally irrelevant to these proceedings. Perhaps they will serve some recreational purpose in your "games," as we have no use for them in the council chambers.[/ic]
[ic=Lindus to Ormand of Celend]
If you have no need of the 'frivolities' then you need not participate. You may have called the council, but I, by nature of its location, am the one running it. Again, calling them 'savages,' 'primitive,' and whatever other slang words you use demeans our guests. I understand you may not be able to help yourself, but when meeting them, as you most certainly will be, keep a civil tongue, if not for your own honor, than your tributary's as that of a host.
It is my hope that there will be more treaties made than just that between the Machta, the Cpatains, and Inveran. If that be the case, I implore your lordship to remain out of them. [/ic]
[ic=From the Chronicler to the Dragonlord]Atrusthva clasps his hands together in front of his lips thoughtfully before removing them and replies, "Yes, I am sure, in time, arrangments can be made more to your liking. I shall see what I can set into motion at getting your people lands farther removed from beneath the thumb of the Ryvalnya, should you wish it. I fear that diplomacy may be hindered by the Ryvalnya as things stand now. I make no accusations against the Strava, but there are those of the Ryvalnya who were born without a Motherhouse, per se, and their honor is questionable at best, as is the nature of such people. It would be a shame for a relationship with one particular Vrena or theRyvan-Holme in general to be sabatoged with outright falsification so easily. In fact, my house personally fears this so much that we have formed an informal confederation of like-minded houses called the Grychgayt. Many, but not all, of the Houses in this confederation are represented here, as I put together as many as time and discression would allow. Most of the honorable warriors accompaning us are here for, in addition to the competition, the oppurtunity to present discrete assistance should you desire it. As you so generously probide us with a place to stay, they may even remain behind, should you desire it. I will be blunt. In return for this, we, the Grychgayt, desire the knowledge and means of forging and metalwork such as you possess. It seems imperitive that we surpass the Ryvalnya in this. They already possess a significant cache of superior bronze weapons but, luckily for us, they do not possess the means to make more or , worse, better weapons. We will gain a much needed edge if you are so gracious to grant us the gift of such knowledge or any other knowledge you see fit to grant. Of course, we will be most patient, but I think you can see how this would benifit us both, your Honorable Grace?" At this, he holds his breath, awaiting the reply.[/ic]
[ic=From DL to Ch]
Lindus purses his lips in thought momentarily, then replies, "I agree, on one condition. Once you have cemented your rule, you allow only Inveran vessels into your ports from the Middle Sea area. Our commerce has suffered from the Free Captains, and recently the Otahvy, and a monopoly in this regard would be extremely beneficial."[/ic]
Quote from: Stargate525[ooc]Amikaligula: Small thing, but the festival/tournament is being held in newly retaken Inveran.[/ooc]
Which is still held, interestingly enough, by the Machta-In. My ships and men are there to keep the peace and prevent another rebellion. Hopefully.
As soon as Lindus and his men arrive, you guys will be out.
Quote from: Stargate525As soon as Lindus and his men arrive, you guys will be out.
So you think. :P
*whistles innocently*
QuoteWhich is still held, interestingly enough, by the Machta-In. My ships and men are there to keep the peace and prevent another rebellion. Hopefully.
To be technical, the transfer of Inveran to you is only planned and has not occured yet, so in truth Mavda still holds Inveran.
Yeah! Go Mavda!
Right... about doing the in-character things...
[ooc]
Important Announcement
I will post an entirely IC thread in the next few days to cover the conference at Inveran. If your state is attending, send me a PM saying so. You don't need to say anything fancy, just have it say "X is attending" in the subject line or something like that. Please attempt to get those in to me as soon as possible.[/ooc]
Your ignorance over the Chronicler shall be forgiven. However, I am not sure how to explain his worth in your terms. To begin with, I shall discuss "hospitality". This is a foreign concept to us, though we believe you have it in your culture. The idea of providing people with food and shelter when they have not striven to do so fof themselves and their blood is not even considered, normally. Make no mistake, it is not easy living here. One must hunt and work for survival. We can but afford to keep one full grown man in the House, normally, who does not work the fields or the blade, and that is the chronicler. He is most valuable in ways that others can never be, however. He not only retains our blood, he retains our Clan's history, our land's history, the knowledge of Andos. He knows the songs and runes of our blood, our most sacred treasures. He is essential for any alliance, any sharing of blood, for before blood can truely be shared, memory must be shared. A Vrena, our most sacred daughters, can go nowhere not sanctified by a Chronicler, by our oldest and most closely held traditions.
[ic= to vrena hosayav] I apologise for my own ignorance and i did not meen to offened you or your people. I shall send to your country two thinkers from my academy, both of them are Young and very knowledgable, together they should know all of the known history of arannia. These two are also quite capable of hunting as they do this in the spare time they have.
Dek Lakrail.[/ic]
[ic= To Lindus the wise] Hello friend, i have not recieved your letter until recently due to some mishaps with delivering messeages to me. I will attened this meeting in person and i shall bring some of my finest people to compete.
Dek Lakrail[/ic]
[ooc]Ok, i swear i will get some form of story going on within arannia tommorow. just been busy lately with life.[/ooc]
[ooc]Final Orders:
1.) As the lack of a significant naval presence in Avardera has been noted by those Andosens who still attempt to trade with them, a company of traders(such as they are in Andos), pirates, raiders, and fisherfolk are endevouring to claim the northernmost island of it as their own. This is a free enterprise in that neither the Ryvan-Holme nor the Ryvalnya condemn or condone this enterprise. However, as the Blooded of Andos, this company will still be held to the will of the Ryvan-Holme.
2.) The navy will grow as warships are interchangable with tradeships in the Andosen mentality, and as both the winds of trade and war seem to be blowing, the Andosens are preparing. An additional unit of outrigger canoes should be in my statistics.
3.) With the most recent campeigns into the Hartlas, blades have fallen out of vogue among the non-sailors. As such, spears should replace the bladesman unit in my statistics.
4.) A consensus is reached within the Ryvan-Holme stating that, for Hold and Honor, every able-bodied man, woman, and child shall be trained as proficient in the bow to better defend their Hold and Honor. The other provisions vary somewhat by Clanholding to Clanholding, but the gist is everyone must have a bow that is best for their size and strength, with the type of wood and construct depending on your Clanholding, and that there will be training and competition in bowmansship on the day after Washday.
5.) Inspired and in competitive spirits by the news of the festivities and competition in Inveran, the Ryvan-Holme and Warden of Ryvham are sponsoring a "Fyor" in Ryvham. The Fyor is a grand competition open to any Andosen where an impartial and informal council of the Ryvan-Holme will judge the most fit contestent in Andos in a variety of areas. Such areas include archery, finest flock of goats, finest net weaving, finest knives, and a number of martial competitions. Obviously, with each year, it will expand and the amount of activities will increase. It will be held on the bi-annual feast week of Rylodynyvra, one week celebrating Rylodyn's victory at Grycham and the other week her departure from Andos.
6.) Greathouses Baynestrav, Chorbovaid, Gravaynalas, Ovaytyes, and Svladlavak of the Grychgayte will attempt to get around Stravam's control of trade by founding lumber camps and heavily fortified holds along the coast north of Arrania.
a.) Establish a chain of logging camps inland along streams and attempt to float the lumber down stream to (b).
b.) Establish fortified settlements at the base of streams and rivers where logging is occuring. the settlements will include (c)
c.) Ship yards in these settlements! The Grychgayte will expect engagements with the Ryvalnya and will thus seek to build a navy.
d.) They will also seek a way of getting lumber across the "vast" gulf between Krynam and the coast north of Arrania to the all-but-secret academy near Krynam that researches ship designs. It seems Avardera will aid in this enterprise.
7.)The Ovaytyes Warrior-chief Hychordo will lead her Motherhouse's forces and their allies to aid the Nargaq against the Auri:
a.)Gaining a foothold at the mouth of the river south of Nargaq and north of Inveran is ideal, but a base from the Grychgayte's new "embassy" in Inveran is acceptable.
b.)Control of the crossings in the river is the ultimate goal of this phase of Hychordo's strategy.
c.)Harassment of the Auri along the river, that is those within raiding distance from the river, is also part of the plan.
d.)There should also be some ships on Nargaq's northern river to facilitate defense of Nargaq and hasten any retreat that may be necessary.
8.)Hychavor the Natural intends to learn the ways of the Arranians and introduce and apply their sciences to the Academies in Andos, especially whatever knowledge of geometry, alchemy, and construction they are willing to share.
9.)Carpenters are taking more and more to the use of bronze tools when available and are thus constructing more elaborate and finely crafted things. In fact, near the Hartlas and within the Hartlas, the use of stone is falling into disfavor except in the guard towers and defenses around the "seals", or passes in the hills that lead into the Hartlas, which continue to be fortified.[/ooc]
((sorry about leavin the qoute there, i was in a rush last night. also again i must delay my posting for a couple days.))
[ic TO Lord Lindus]Dear noble king of Inveran, we wish to attend the meeting, but with our war against the Auri, we will only be able to send an ambassador. our warchiefs are much too busy with planning and we must support our people's morale and hope. Sincerely, the elder council[/ic]
[ic=Reply to The Elder Council]
We understand completely. However, should you wish, we welcome civilian spectators to observe and watch the festivities, as this will surely be a spectacular event.[/ic]
[ooc]Stupid question: When is this council thread going up?[/ooc]
[ooc= Resignation] Hey everyone, got sad news. I feel I like the time i need to get into this game is just lacking in my life at the moment. I love the game and all but i decided that i need to dedicate all my free time to learning the bass and building on my world more. I thank everyone for welcoming me here and sorry my time here was short spent. Arannia can continue on as a npc nation but if anyone would like to take over and mith doesnt have an issue then feel free.
-Towel Ninja[/ooc]
Sorry to see you go, but thanks for letting me know. Arannia will be an NPC unless anyone expresses an interest in taking it.
[ooc]well, I wouldn't mind trying to run Arennia if everybody else is okay with it. This looks like one hack of an interesting game. Migth take the role of the son who have come of age.[/ooc]
[ooc]I'm fine with it. You could always create your own nation though, you know? If you wanted.[/ooc]
[ooc]I know, but I figured an interesting game/ roleplay challenge in acting in the role of someone who more or less suddenly find himself with responsibility for an intere state. (assuming I go with the idea that Dek Lakrail no longer is the ruler) [/ooc]
[ooc]Fair enough. But be aware that a lot of the Roleplaying you will do will be by yourself, for the reading but not participation of others, unless you're in a specific setting (such as the Inveranian Council).[/ooc]
[ooc]oh, I'm aware, don't worry. I still have the events of the world to play with so to speak. besides, I don't want to clutter the world too much with even more states. but thanks for the concern. *smiles* [/ooc]
[ooc]You know, your Arrania was invited, so you can feel free to come to the council, you'll just be a bit late. [/ooc]
[ooc]You should make another Invernessi state. The Inverness seems to be the focus of every major event in the Inner Sea at the moment. :P But if you're going to play Arannia, come to the council! Be late, it's fine. I was, after Stargate.[/ooc]
[ooc]allright, I'll just want atleast a comfirmation from Mithy and/or Towel Ninja that I'll be able to take over officially and then I'll get right at it. edit: (or untill sufficient amounth of time have passed, in case towel ninja isn't able to drop by here often anymore)
edit2: because winsley is faster then me, and I don't want to double post: darn you for tempting me! *shakes fist playfully* guess I got some time to read it through and reconsider.[/ooc]
[ooc]Oh God, not another one![/ooc]
I'm fine with either one. If you're starting a new state, please PM me your description and location first.
[ooc]Tillumni Sephirotica will be joining us as Avardera, which I will no longer run as an NPC. Arannia will become an NPC instead.
The update will hopefully come soon after the conference thread is over, so make sure your orders are in.[/ooc]
[ooc]
FINAL ORDERS FOR INVERAN![/u]
*If successful, make the tournament games at Inveran a regular event.
*Plant spies in all governments attending Council, use continuing games as easier method of infiltration.
*Restructure Government into a more decentralized monarchy.
*Give citizens the right to elect their lords.
*Turn Academy mathematical knowledge towards useful objectives (navigation, architecture and engineering, economics).
*Rebuild shipping and fishing fleet, recruit army.
*Assist Nargaq in fight against Auri.
[/ooc]
[spoiler= The Avardera Kingdom ]The Avadera Kingdom.
Goverment: Avaderans stability owes a great deal to its uniq Heriditary tradition, a left over from more primitive time, which have proven to serve the kingdom well. Tradition prescripes that the ruler of Avaderan sires 3 sons, who much then compete to prove thier worth, the must capeble then ascending the throne and giving the name Meas. in practise, the eldest one would normally win, but the tradition have in its time weeded out atleast one incompetent eldest son.
Hereditary Monarchy currently ruler. King Meas The III.
Religion: In the first years, Animism and Ancestor worship dominated the kingdom of Avaderan, much in the same tradition as the Nargaq people, holding sway over it's people for years. Then the first sea traders came, from distant Inverness and even more distant Hartpor, bringing thier gods with themt, over land from the south, the words of the Runethain reached Avarderan and from north came the Cult of Svyorn and the tinkers of Arennia. And so, in the first year of the Shining Spear, the then King of Avaderan made room for all gods within his realm. as for where King Meas III will take his realm is so far undetermined.
Capital City: Avardera
Cultur/History so far: The Avaderans had allways been a people aware of the threats surrounding it, the Nagdaq people to it's south east, pirates prying on her coast, refugees her midst and with the sea to the north and west a constant reminder that her people have no where to run, had raised a vigilant people, and a levye system was shortly into the first years of the nations funding introduced, requering all able bodied men to spend one day each week on training for battle.
The must skilled amounth them (or the sufficiently skilled as time demanded) was picked out to join the royal army, the rest earning the right to carry arms after the first year, recieving a spear and a shield, upon which the inside are inscriped with the words "Avardera entrust thee her future"
This changed in the Years of the Strife when the drop of piracy increased trade and allowed Avaderan to focus inward, with the one day a week of training expanded to also provide some measure of education to the Arvaderas youth, normally reserved for its' noble. again with the must gifted chosen for further education to become the learned and the sages amounth the Avarderan people.
Trade also exposed the people of Avardera to culture and the pride in its army opened up the ports of her city equally to all, creating a metropolitan city, where the worth of ones goods, and the intrigrity of foreign tradesman mattering more then thier costums. as the saying goes "lake fish and sea fish fills a stomach alike".
Such wealth allowed for Avardera to expand her infrastructur, found the new city of Avardera-Erl-Ollom. Lit. Avardera-North-Eye and even settle the Isle of Aurun.
Then came the Auri ultimatum, and King Meas III acceptance of it resulted to much debate, warriors and proud nobles thinking the old man weak, some in secrecy, other outright to his face and then the 2.nd wave of refuges poured in, of a like not seen since the Years of The Comet, silencing the opposition and now, King Meas III stand at perhaps the must troubling time of his rule. The Majority of his fleet in the Machta-In hands, his southern trades partner squabbling, and in the east, a migthy warrior nation unmatched by anything seen since the before the age of the comet.
other note about cultur.
Art: wood carving have allways been a favored pass-time of the Avardera people, a natural extension of the great lumber that was harvest along the Nargaq Forest Vein, as they called the great river that floated out of the forest.
It didn't took long, before the Wood carving art lead to the people of Avardera to also craft with copper when it was discovered, adding a uniq touch to the bowls and cups.
Oral story telling tradition have also allways been strong in Avaran, adapted from the refugees following the forming of Nargaq, and despite the influx of nations from all corner of the world, have remained the primarely story telling form amounth the Averdera.
Military:
Avardera have though it's citizen levy system allways mantained a strong core of spearmen as it's back-bone, with all other forces acting in support. in theory the every citizen of Avardera can be called in to fight, in practise, only the royal army are relieable enough for King Meas III to consider to use, the citizen levy acting more like a way to keep the people unified, and atleast diciplined enough in a retreat, something he hopes will never comes to pass.
Current major trade goods:
domestic mined/harvested: Wine, Crabs, Shell fish and such like, Wool and Lumber. Small amounth of Copper, but mainly for domestic use.
crafted goods: cutted up lumber, wool clothing, pottery, copper and wood goods. [/spoiler]
[ic= In the Quarter of Captain Rien]
"orders for you Captain, you are to take your men and travel east"
Captain Rien stared dumbstruck at the Kings Voice, then composed himself before he took the scroll from the messenger "Am I to understand the King wishes to wage war against the Auri?"
The Messenger chuckled and shook his head "oh, no no, something faaar more peacefull my good captain"
"The King have in his gratitude released you from the duty of captain and" "What? I have faithfully served the Avardera for years and this is how the King....how can he.." "And he have decided that your company shall march to the un-tamed east and expand glorious Avarderas realm as frontier men, under your command.." The Messenger waited for a moment to let the order sink into the captain, then finished "..Sire Rien"
Sire....there was something about that, and mere moments after he tore up the scroll and read the orders
"everything should be detailed in there, 50 of your men will stay fully armed as your guards, the rest may keep thier spear and shield and are expected to bring thier family with them if any. The Oak company will accompany you to secure the land and help with the constructions, May we all prosper, good sire. " [/ic]
[ic=From King Meas III to Dek Lakrail of Arannia, delivered by words through the Kings Voice] King Meas greets you, welcomes your people as guest in Avardera and wishes your nation prosperity.
sadly, as an extension of that wish, I find it my sad duty to warn Arannia of a great threat from the south, a nation of warriors who conqour and destroy all it touches and so Arvardera urgest Arannia to protect its southern border. The King understand that you are new in these land, and have therefor offered our advice for where to do it. The King also understands that such an endeveor might be taxing for a young nation, and so will offer laxed tax on all Arrania tradeships passing through our water during the time the fortifications are build.
May we all prosper.
P.S. The king also advice that you claim and pronouce the idea as your own, so as the people o your great nation do not take the Kings advice the wrong way.[/ic]
[ic= From King Meas III to the Elders of Nagtaq, delivered by words through the Kings Voice] King Meas III Greet you, and wishes to congratulate you in besting the Auri forces.
He also wishes to bring good news. Tales from the refugees in his lands have touched the King, and he wishes to aid the Nagtaq people, trading excess food so that your warriors and people alike may eat well in return for only a token payment in crafted jevelry. The King are must eager to hear the elders reply.
May we all prosper [/ic]
[ic]"and try to keep trade normalised with all our other neighbours, and you can tell Thyril that -those crasy barbarian women- goods are still goods" Scribe Jerul looked concerned at his King. "it's a dangerous game you're playing my lord" "...it's a dangerous world we're living in" "what if the Auri finds out that we have been aiding thier enemies?" "Auri will not find out. and if they do, then we can claim it to be the lies, intended to distract Auri besides.." Meas smirked....the gleefull smirk, of a man certaint in himself and enjoying it "how much or how little we take for our goods are our own doing"
Jerul sighed, then bowed defeated "As The King says"
"offcourse, now go make sure the neccesarely preperations are organised for the unmarried men of Riens company find them self a woman amounth the refugee to join thier household for the expansion to the east. some of them should be quiet lovely"
Jerul merely shook his head "As the King commands" then he closed the door after him.
and with that, King Meas III smirk disappeared while he watched out of the window surveving his lands "I just had to do my best to back then, huh?"[/ic]
[ic]A group gathers as the Kings Voice roars out "and so, the King have decided that any men wishing to test his luck in the untamed east, may travel with Sire Rien and under his eye settle the lands, and the Avardera will in her generosity offer aid to any who wishes to do so.[/ic]
[ooc]orders:
One Company of Spearmen will disband and it's men march east. half along the coast, and half along the Nagtaq Forest Left River and at the northen must part of the river found a settlement and a outpost, focused on lumberjacking, with some effort on mining, sending them down stream, with the settlement on the coast at a proper area north of the outpost. unmarried men will be giving the option to take a widow or unmarried woman amounth the landless refugees into his household.
One company of spearmen will accompany the settlers. keeping them safe and aiding with the constructions, with priority giving to a road to connect the two new settlement.
tax on any Arennia ship are to be halved, if they do as Avardera suggest. The suggested area is the thinnest piece of land between the mountain range and the coast south of Arennias current border.
Food will be traded to Nagtaq at a lowered price, with minimum profit.
Traders will be instructed to go ashore on Pinurs southern cost and sell weaponry for cheap, Paying Free League Men Captain as needed to conduct thier trade.
If needed then the western part of the Nagtaq forest will be cleared for farmland.
Avarderas ships are ordered to protect her tradeships, leaving only a few ships to guard the capital city.
people who wishes to settle newly claimed land may do so with the kingdoms aid, so far the royal coffin allows it.
edit: opps, my bad, I had assumed that the Machta had accepted Avarderas offer to use her ships, and just read it through and saw that the letter was never replied to. please ignore any reference to Avardera having lost any ships..they simple hadn't had many to begin with. also one letter to the Machta pulled back, since it doesn't really apply then.[/ooc]
[ic=A Letter from Machta Sha'naa to the Despotissa]Ei'Sha, Great Lady. We have heard of your exploits, and would like to become your allies, if not your vassals. A doll, crafted from the finest materials we have, has been included to perhaps sway you in your decision. We are, as ever, your servants.
The Machta Sha'naa.[/ic]
[ic=Cupbearer-General Touran, Regent for the Despotissa Koura, to the Machta]
Your gift, sea-folk, is worthy of a child - and well would it be if Her Most Despotic Grandness were a mere child rather than the incarnation of a god. Were you a familiar people, we would take offense... but perhaps in your land a doll is what passes for a sacrifice to the gods, so I will assume no ill meaning.
The Despotate has not forgotten your traitorous attack upon Kuregn, yet if you wish to placate us with your vassalage, perhaps Her Holiness will find it in her divine heart to forgive.
We see that the perfidious Archons travel freely in your waters, dictating their insidious terms of "peace" with their forked tongues. Do not mistake their bribes for charity, or their effeminate diplomacy for magnanimity. Much better to have the ear of a god's divine empire and reap the rewards that bloodless, mincing eunuchs cannot offer.[/ic]
[ic=To Kuregn]We intended no insult, Cupbearing one. The Men-Who-Are-Not-Men attempt to assert themselves over us, and have already enslaved the northerners. We hold no particular love for stock not of the Southmen, especially that that lays claim to the Inverness, but the Men-Who-Are-Not-Men should not be allowed to spread their vileness.[/ic]
[ic=A Proposition to Arrania]One of the last to arrive for the affiancing festivities is a short, stocky man with wild brown hair. He is accompanied by a company of fourteen other men, all mostly unarmed, at least by Andosen standards. The short, stocky man introduces himself as Hychavor the Natural to whoever seems to care. When he finally finds someone who cares AND looks important, he declares that he and his men have come to study the ways of the Arranians and that ,
"I and my men represent no one but ourselves, no house, no Clan. We be willing to toil and sweat and be as Arranian men, but we present no gifts, no promises, and we expect to return home, fair Andos, and let our tales run on about our experiences with ye. What interests us most be the naturals of metal and stone-shaping, this "alchemy" magic ye speak of, and these ideas about shapes and form and I know not what else, but I intend to, hurr, hurr, hurr!"[/ic]
[ic To king MEas III]we are most greatful for your offer, and when the time comes, if we must, we will use it.[/ic]
Why are you posting THESE on here? :P
They obviously represent corrospondance outside the coucil. Do you think the world stopped for Inveran?
'One of the last to arrive for the affiancing festivities' sounds like it's in Inveran, actually. Heh.
oh, actually. the Arrania is also holding a festival in celebration of the heirs comming of age.
anyway, on to the council related orders for Avardera.
[ooc] reduce tax on The Leagues trade ship, and allow thier ships to dock in Avarderas ports for no fee, if they agree to protect Avarderas water.
reduce tax on Inveran trade ship, with higher priority for Avadera trade ships to deal in Inverness, untill Inveran have rebuild thier trade fleet. this include lumber from Avaderas forest which will be sold to Inveran at a price lowered to only cover expenses, untill thier fleet is rebuildt.
offer to teach Andos how to guild galleys, buildt for trade, in exchange for thier help? (not sure yet, still under negotiation)
[/ooc]
Name: The land is called Vandire and the people are Vands
Government:The government is a Theocracy with Rashea the god of the land Opela the goddess of the cycle(day and night) at the top. Below is the Cheiftan and his council. It is the Cheiftan's job to carry out the will of the gods for the good of the people. The Cheiftan consults with the gods through prayer and sacrifice. When a Cheiftan dies the council gets together and meditates until the gods tell them who the next Cheiftan shall be.
Religion: The Vands and polytheists with many gods. The core ones are Rashea god of land and harvest, Opela god of cycle, Kuta God of water(Vands have yet to discover the seas but rain and rivers are a big part of their lives)and Liyer god of the underworld and overworld.
Culture: The Vand Culture is very much tied into the land in which they live. The rich ecosystem of the marsh is full of animals to be hunted, herbs to be gathered, and building materials to be dug from the land. They are fierce and proud people who believe in family and working together to stay alive. The men are mostly hunters/builders and the women are the family runners. Entertainment comes from telling stories about the gods or fruitful hunts of the past, as well as making music and dancing.
For the location i was thinking the marshlands underneath Tescha
orders:
research resources in area
research farming
establish barracks
[ooc]Announcement
TWAD will be taking a much-needed break over the Thanksgiving holiday weekend. That doesn't necessarily mean that I won't post, or that you can't, but it does mean there will be no updates until next week. Take a Turkey Day - and, if you really can't get enough TWAD, write a totally sweet piece for us when we return.
There is one other issue - we're getting a lot of new members, which is good, but I'm not sure at present how easy it will be to write updates for all these people. Therefore, I am effecting a temporary moratorium on new TWAD members. Everyone who contacted me before posting this is in (and Sir Vorpal, who is coming back and perhaps making a new state). My apologies to people left out - but this is only a provisional moratorium until I get a feel for updating with a group of the present size. I may or may not extend it depending on my conclusions and schedule.
If you want in, go ahead and send me a PM; if a space opens up, I'll tell you.
If you want out, please tell me - that way I can give your space to somebody else if anyone wants in.[/ooc]
Immediately on returning, Hierarch Mazir was summoned to the Grand Warden's council chambers. Entering the council chamber, the priest first made ritual obeisance to the shrine of Anwu, then bowed deeply before the Grand Warden Karar and Grand Hierarch Ashar. Karar nodded and Pratak drew himself upright.
[ic=Pratak Mazir, First Hierarch of Anwu]Warden, Hierarch, I have returned from our mission to the foreign council of Inveran. There we encountered men from many lands - more than I would have thought possible. Our merchants displayed their wares widely, though I cannot tell how successful they have been. Perhaps after I receive their reports...
[/ic]
[ic=Grand Warden Karar]What of these other lands? What manner of men are they?
[/ic]
[ic=Grand Hierarch Ashar]
What of their gods? What knowledge do they have of Anwu and Hoohsih?
[/ic]
[ic=Pratak Mazir]They seem to be a motley lot. Each land seems to have its own gods, as different from each other as the gods of Celend are from ours. Much of the council time was taken up with discussions that resemble nothing more than the squabbles of Atur chieftains - but with vastly greater armies. In truth, none of them would last a week in the desert - but then, I guess we'd not fare well on their seas ourselves.
[/ic]
[ic=Grand Hierarch Ashar]Tell me of these seas. We hear much of them, but they seem surpassingly strange.
[/ic]
[ic=Pratak Mazir]A great jest by Anwu, I think. Quantities of water so vast, it beggars the imagination. We sailed on them for days on end - it sounds absurd, but it is true! And yet, a cruel joke, for all that water is so salty as to be undrinkable, like the poison water in an salt lake. Yet, there are fish and creatures that live in the sea, so it is not pure poison. Quite strange.
[/ic]
[ic=Grand Warden Karar]And their armies? Are they as large as Celend or Kuregn? Perhaps they might be set against one another, or be useful allies to protect us?
[/ic]
[ic=Pratak Mazir]Your pardons, Warden, but I am no expert. Most of the nations at the council seemed to be sailors more than soldiers. They showed much deference to Celend, though not without some degree of hostility as well. They do have many techniques of smelting and metal-working, at least according to Merchant Wazun. Perhaps there are things we could learn to better protect ourselves, but they don't offer much in the way of alliance...
[/ic]
The session continued deep into the night, until finally exhaustion set in and Pratak was permitted to return to his family for sleep and refreshment.
[ooc]
Orders are due on Tuesday.[/ooc]
The Years of the Horizon
Year of the Comet 176-200
The 'Peace of Inveran' '" though some grumbled it was better called the Peace of Celend '" did successfully prevent another major war between the states of the Middle sea. Save for the East, where the Auri and the Teschans fought all comers, the civilized world experienced an age of trade and innovation '" and expanded its frontiers over the horizon.
[spoiler=The Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update8.png)[/spoiler]
[spoiler=Surprise Map]
A year of major trade routes, ports, and goods in the year 200 - orange indicating sea routes, red indicating land routes
(http://i229.photobucket.com/albums/ee254/MithridatesNES/trade8.png)
[/spoiler]
[spoiler=Ar-Auriban]
The revered Asimad, hailed by his nomad people as the greatest Agah the world had ever known, lived just long enough to quash the rebellion of Pinur with the assistance of the League's ships. Asimad, showing mercy uncommon to his predecessors, spared the city a general sack. Instead of placing a new, 'friendly' leader on the throne, however, he had every last male member of the nobility enslaved and placed an Auri aristocracy (primarily minor members of his own extended family) over the people of Pinur.
Perhaps the Agah had merely been waiting for the end of this campaign, for only a few months later he passed away and 'returned to the Light,' as the Auri say. He was succeeded by his son, a man of considerably less reputation than his father. Agah Zegar seemed uninterested in the grand campaigns of his father. The royal residence of the Agah and his family had traditionally been wherever their campaigns took them; their palaces were tents. Zegar instead made Isedun his permanent capital. He removed the city's practically vestigial lords from power, renamed the city 'Zegarah,' and built a palace. The Agah dissolved the 'heir state' of Dauraban as well, consolidating the entire empire under himself.
This policy, understandably, did not endear him to the tribal elites, which considered him a weak ruler who took on the affectations of foreigners and lacked the stomach for battle. In an attempt to relieve this friction in his court, the Agah married his niece to his father's favorite general, Suthol, who had laid siege to Nargaq under his father's reign, and pronounced him 'Keeper of the West,' giving him and his subordinates free reign over the 'Lost Lands.'
Suthol found the lands of the former Confederacy in turmoil; Asimad had maintained only minimal control over these territories after the siege of Nargaq ended. Tribes fought each other and variously allied '" or at least claimed to be allied '" with Ar-Auriban, Nargaq, Inveran, Ruthern, or even the League. Suthol set about correcting this situation, variously bribing or intimidating the local tribes to his side. The presence of Invernessi spearmen and warriors of Andos did little to dissuade them.
Despite the consolidation of the eastern bank of the 'Asuth-ur' (The Western River), Suthol lacked the resources to bridge the river, and similarly lacked the ability to lay siege to the city of Nargaq. Instead, he inaugurated an annual tradition of laying waste to the land of Nargaq up to the walls themselves. Every summer, the Auri would trample fields, massacre villages, and even purposefully burn acres of pristine woodland so the Nargaq could make no use of it.
In the year 192, a new challenge to Auri dominance arose '" but this time, from the East. A powerful steppe confederacy, much like the Auri themselves, made incursions into the Auri-controlled steppe. The Sorghedai attempted to invade and were repulsed, but in the year 195 they handily defeated the Agah, coming perilously close to Zegarah. Faced by a crisis, the Agah's generals deposed him in favor of his cousin Arghad in the year 196. Zegar fled to Suthol, who marched on Zegarah. The forces of the puppet Agah melted away and Zegar regained the throne. Three months later, in the autumn of 197, the Auri defeated the Sorghedai within sight of the walls of Zegarah and restored his eastern frontier. The Empire of the Light had never been larger, but the rulership of the Agah had proven to be less stable than many had thought.[/spoiler]
[spoiler=Inveran]
The reconstruction of Inveran was not difficult. The country itself had not been invaded, and all that had been lost was its fleet '" and its foremost position in the Middle Sea. Somewhat less than half of the original Mandrian population of Inveran had chosen to remain after the exodus of Mavda and his Mandrian followers '" a loss, but not a crippling one. Despite this, Lindus assiduously pursued a reform of the entire social structure of Inveran; the title of 'Dragonlord' was virtually the only vestige of the past that remained.
The Aristocracy was removed from power, and the government was remade into a pyramid of elected offices. In theory, this gave even peasants and fishermen control over the land's high offices; in practice, this structure quickly became dominated by the merchants and traders, as most peasants and fishermen had neither the time nor inclination to be involved in administration. Inveran came to resemble Isedun in its glory days, with a league of traders dominating the islands and maintaining a merchant lord like themselves as Dragonlord. Over the next few decades, the position of Dragonlord became steadily weaker, as the merchants became more and more comfortable with simply removing their ruler if he was not sufficiently pliable.
These merchants were not as dominant on the world stage as they had been during Inveran's supremacy, but the reopening of the copper trade from Nargaq brought good profits. Invernessi sailors also remained the best navigators in the Middle Sea, and still played an important role in the circular trade between the Inverness and Yaffa. The city of Inveran was also the site of yearly games; they fell short of being truly international, but became a local event attracting competitors from the Machta-In (and occasionally, Yaffa).
The experiment of the Aristoic dynasty in 'currency' had long since come to an end; the coins never came into wide use, as merchants were simply more comfortable with their memorized ratios of bartering goods. The death blow had come with the fall of Durum, which cut off the silver supply to Inveran. Inveran's new competitive role in the circular trade, however, led to the minting of a new metal '" lead. The availability of previously unseen foreign goods shook the previous system of barter, where a merchant simply knew the number of bushels of grain that one ox was worth, and so on. New, valuable, and unfamiliar goods led to the adoption of a system of weights, measured at the Academy, which became standard throughout the Inverness in these years.
This development was credited with the invention of the 'Helm Cross' in the year 195. Navigator-astronomers at the Helm designed a T-shaped wooden cross with regular markings on it, with a small standard weight hanging by a string from the junction (a plumb line). It proved to be a useful and readily made navigational aid, enabling sailors to more easily measure the angle of stars. Quickly adopted by the League, the use of the Cross spread from Otahvy to Beitar within five years.
Player: Stargate525
Government: Plutocratic Elective Monarchy
Popularity: 5 [+1]
Dread: 0
State Religion: Cult of the Dragon Saints
Popular Religion: 91% Dragon Saints, 9% Mandrian Polytheism
Fervor: 5
Population: 8,000 [+3500]
Cities: Inveran (C), Ilneress
Prosperity: 5 [+1]
Trade: 4 [+1]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 2 [+1]
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 2 (3) [+2]
Army: 1 Spr
Navy: 1 Gal[/spoiler]
[spoiler=The Machta-In]
Many foreigners dismissed the Machta's claims of attempts on his life to be spurious; he had acquired a reputation in Inveran and further abroad as somewhat unstable, and few were inclined to take him seriously. It was all the more surprising when, in the year 180, the aged monarch was laid low by a dose of poison in his fennel tea. The poisoner was never found '" many suspected Inveran, but others noted that the use of poison was more typical to Celend or Beitar.
The Machta had lived to such an advanced age that he had outlived his own son by several months; he was succeeded by his younger nephew, who was rumored to have personal correspondence with the Despotissa of Kuregn. The new Machta continued in his uncle's footsteps, proclaiming his 'new peace.' Initially, blaming Inveran for the death of his uncle, the Machta levied heavy fines on Inveran's shipping, but negotiations between them and Inveran's plutocracy ended the standoff peacefully.
In the environment of growing enmity between the militant zealots of Kuregn and the suspicious bureaucrats of Celend, the Machta-In found itself drifting into Kuregn's sphere of influence. The ports of the Middle Sea became a second stage for the intrigues between the two ancient kingdoms, with Danhula serving as a refuge for agents of Kuregn. In the year 191, at the age of 20 and no longer in the hands of her regents, the Despotissa Koura made the first visit to a foreign land ever made by a Despot '" at least, without an army in tow '" when she visited the Machta's court at Danhula. Koura assured the Machta (and the world) that, should conflict erupt again in the Middle Sea, the Despotate would stand behind the Machta. With Kuregn's aid, the Machta-In's military gained new training and weaponry, though they saw little action in this period.
The Machta-In continued its own development during this time of peace. Notably, a new seasonal calendar came into use, carefully mapping the harvest and planting times of crops in yearly cycles. Little changed in terms of the goods the land traded in, but fennel '" previously a weed '" began to be grown in gardens for its newly discovered value as a medicinal herb. It was the previous Machta's like for fennel tea that did him in, but this did nothing to diminish the herb's popularity, both in the Machta-In and in Inveran. In Kuregn, the Invernessi became known as Fesshekou, or 'herb-tea-drinkers.'
Player: Wensleydale
Government: Hereditary Monarchy
Popularity: 6
Dread: 4 [+1]
State Religion: Sadatism
Popular Religion: 93% Tumiiri Sadatism, 7% Zakhism
Fervor: 6 [-1]
Population: 16,500 [+1,500]
Cities: Danhula (C)
Prosperity: 6
Trade: 4 [+1]
Advancement: Early Bronze Age
Infrastructure: 4
Espionage: 3 [+1]
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 4 (4)
Army: 1 Spr, 1 Bld
Navy: 2 Gal[/spoiler]
[spoiler=Avardera]
The dynasty of Meas, long conservative and dormant in its lonely section of the Lost Lands, underwent a new vigorous period of growth under Meas III. Though Avardera was a relatively minor trading power, its exports of wool were valued in Otahvy, and its timber provided an alternative for Machta-In and League merchants who sought an alternative to Inveran's near-monopoly on Nargaq timber.
In the east, Avardera became a dearly valued friend of the clansmen of Nargaq, who were many times saved from starvation by Avarderan assistance. Some clansmen immigrated to the Avarderan frontier and brought techniques of bronzeworking and swordsmithing with them. The Averderans also acquired the Ruthernian technique of making potash from wood ash and using it to fertilize crops.
When Meas III died in the year 185, he was succeeded by his youngest son '" an unusual occurrence, but this son had spent years on a League ship developing contacts abroad and a excellent knowledge of the affairs of the world. He outmaneuvered his brothers and ascended to the throne with hardly any bloodshed. Meas IV found a delegation from the Auri at his borders only a few months after his ascension. Meas IV had seen the Auri before during his time on a League ship and had grown to understand the Auri better than his predecessors ever did; he welcomed their delegation, but cautiously. It was never clear what exactly the delegates wanted; they exchanged pleasantries at court, spoke in their usual glowing terms of their lord, toured the city of Avarra, sampled the local cuisine '" and then went home. They 'encouraged' the King to acknowledge the great majesty of the Agah, but made no threats '" not even veiled ones '" and demanded no definitive reply. The King remained friendly but noncommittal and sent them on their way with some appropriate gifts.
Meas IV, having spent much of his youth on the sea, was keenly interested in trade and saw a future for his people on the sea. To that end, he assiduously promoted his country's own traders, remaining friends with the League but also making it clear that he wanted to be a (friendly) rival, not a passive observer. By the year 200 Avardera was still a relatively minor player, but the King's activity had done much to expand the horizons of Avarderan ships. Meas put his small but effective navy to use fighting Mandrian pirates and repelling Andosen 'migrations' to the island across from Taripont.
Through contact and trade with Nargaq, Avardera has acquired a new technology (Swd).
Player: Tillumni Sephirotica
Government: Hereditary Monarchy
Popularity: 7
Dread: 1
State Religion: None
Popular Religion: 58% Animism, 12% Runethainism, 15% Dragon Saints, 7% Cult of Svyorn, 8% Mother Earth/ Father Sea
Fervor: 3
Population: 14,500
Cities: Avarra (C), Taripont
Prosperity: 4
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 0
Military Technology: Spr, Bld, Arc, Sli, Swd, Boa, Gal
Forces: 4 (4)
Army: 2 Spr, 1 Sli
Navy: 1 Gal[/spoiler]
[spoiler=Nargaq]
Though the city of Nargaq itself was never truly threatened, the continuous raids on some of Nargaq's best farmland made life difficult. Aid from Avardera helped prevent a major famine, but some still went hungry '" and far more, driven off their land, went east into the mountains. A general migration took place, with some falling along the way. The mountains were harsh places to live, but the Nargaq were hardy people and tried to make the best of it. The Auri would occasionally raid into the foothills, but these were minor attacks largely undertaken by local auxiliaries in the service of Suthol, not actual Auri.
With the Auri no longer in command of the local rivers, the clansmen were able to again trade their copper with seaborne traders, bringing needed supplies inland. It seems that in peace or war, copper is still a valued commodity.
Player: Atlantis
Government: Council of elders from the five ruling clans
Popularity: 5
Dread: 2 [-1]
State Religion: Animism/ Ancestor worship
Popular Religion: 92% Animism/ Ancestor worship, 2% Runethainism, 6% Dragon Saints
Fervor: 5 [+1]
Population: 14,500 [-1,500]
Cities: Nargaq (C)
Prosperity: 2 [-1]
Trade: 2 [+1]
Advancement: Early Bronze Age
Infrastructure: 1 [-1]
Espionage: 1
Military Technology: Spr, Bld, Arc, CAr, Sli, Swd, Boa, Gal
Forces: 3 (3)
Army: 1 Swd, 1 Sli
Navy: 1 Gal[/spoiler]
[spoiler=Otahvy]
These 25 years brought a great deal of change in Otahvy. The era began with the introduction of more than a thousand Mandrians from Inveran; they faced a difficult integration. Some did not even speak Mandrian, and few had much of a conception of the rituals of Otahvy. The 'East Mandrians' were generally accepted as relations and friends, but they had a very different style of life. The average Mandrian was a village fisherman who had little conception of the world outside his village except from the stories of pirates. The East Mandrians, on the other hand, came from a world of trade and politics, and had brought wealth with them from their homeland. They made no conscious efforts to set themselves apart, but by the year 190 it was clear that a new social structure was developing '" a large, lower class of 'native' Mandrians who lived off fishing and piracy, and an upper class of 'eastern' Mandrians who spurned piracy and lived as traders and artisans. Without the influence of Inveran's clergy, the practice of the Dragon Saints began to die out, but Invernessi became a favorite language of the upper classes, who found it useful both as a trade language and as a way to distinguish themselves from common fishermen.
The Mandrians from Inveran brought new ideas with them as well '" methods of government, Invernessi weights and measures, and techniques of navigation. These gifts, in addition to the active suppression of native piracy by the upper classes, led to Otahvy's transition in to a semi-mercantile power. No pirate was simply a pirate by the year 200 '" Othavy's sailors 'wore two masks.' A Mandrian crew might be corsairs or merchants depending simply on how they perceived the place they came upon '" in a powerful town or city they would be dignified traders, but if they perceived the port as weak they were just as likely to take what they wanted and sail on.
The introduction of the Helm Cross and new shipbuilding techniques from Inveran enabled sailors to make the northward voyage to Baktash with more certainty. Though many ships were lost or damaged by storms off Otahvy's blighted coastline, others made the journey to trade in the 'gilded land' of Baktash, where gold was as common as copper. Baktash was a curious place with two sources of power, much like Othavy's dual system. One the one hand, the Seer's Council, an assembly made up of 'Seers' claiming to be able to predict the future through magic rituals, directed the day-to-day affairs of the realm. On the other, the Padsha of Baktash acted as the country's highest general and head of state, maintaining law and order and commanding the considerable armies of Baktash. The Padsha commanded a large force, equipped with bronze armor and swords, and made up of disciplined and well-drilled veterans. They needed these things, as they faced an implacable enemy to their north: the 'Eku,' a race of violent, semi-intelligent carnivorous mountain apes that the Otahvy sailors thought were myths until they were shown living examples. Seeing the foreigners' wonder at these creatures, the Padsha gave the Kings of Otahvy a caged pair to entertain guests at their court with their 'savagery.'
The sailors were also impressed by the abilities of the Seers, which seemed to be real '" the Council demonstrated a keen, if cryptic and metaphoric, knowledge of the affairs of the Middle Sea that they surely could not possibly have known. The Seers, though generous and friendly, icily refused any suggestion that they share the source of their knowledge. Apparently, while the Baktashi value gifts and praise gift-givers, there are some things even they will not give.
Another state was found in the 'Ochre Sea,' the name the Baktashi gave to their local body of water. The Serene Empire of Great Hayar was everything that Baktash was not '" a fierce, competitive, canny trading empire with its strength in fleets rather than armor-clad warriors. The Hayrines were likewise rich, but from trade rather than from gold deposits. They presided over a trade route between Baktash and unknown lands to the west, from which they procured brilliant gems, fragrant honey, and a curious plant called the 'red lotus,' a powerful drug that produced torpor, euphoria, visions, and a considerable addiction when its crimson petals were dried and smoked. The Hayrines were jealous guardians of this route, and prohibited any ships from passing beyond the 'Red Gate,' a strait between two of their colonies beyond which (so they said) lay their trade route and their greatest city, Hayar. The Hayrines were willing to trade, but found that the Mandrian sailors had little that they valued. They did, however, start a new colony near the peninsula of Mandra in the year 198.
Player: Jharviss
Government: Complete diarchy ruled by King Rodonso and King Puul
Popularity:8 [-1]
Dread: 3
State Religion: Mandrian Ditheism
Popular Religion: 68% Mandrian Ditheism, 24% Mandrian Polytheism, 6% Mother Earth/ Father Sea, 2% Dragon Saints
Fervor: 3 [+1]
Population: 14,500 [+2500]
Cities: Nilburg (C)
Prosperity: 3 [+1]
Trade: 4 [+1]
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: 1 Bld, 1 Spr
Navy: 1 Gal[/spoiler]
[spoiler=Andos]
A mighty earthquake shook the island of Andos in the year 177, and was felt as far away as Avardera. The movement was greatest just across the strait from Stravam, and it was Stravam that took the brunt of its force. Buildings were toppled and ships capsized as great waves slammed into the harbor. Though many buildings were toppled, the casualties were not devastating, and the Ryvalnya quickly saw to the rebuilding of their fortress.
While the rest of the world experienced relative peace, conflict stirred in Andos. New ships of war were built, new weapons adopted, and a new secret brought to Andos: bronzeworking. Acquired from abroad, the method of making bronze tools and weapons gained by the Ryvan-Holme was an intolerable challenge to the Ryvalnya, whose cache of bronze weapons no longer seemed to be an advantage. So too the archery training and construction of fortresses enraged the masters of Stravam. For the Ryvalnya, every passing year eroded their advantage and solidified the power of the mother-houses.
Desperate to preserve their monopoly, the Ryvalnya '" who decided whether any Vrena was worthy of being a Great-Mother '" declared that henceforth it was only just that all Vrenas of the Ryvan-Holme pass their required tests and rituals to be deemed worthy of service. This was a proposal that the Vrenas simply could not accept, and their refusal sparked a general insurrection of bandits and warriors against the south of Andos, which was largely controlled by the Ryvan-Holme. It was a civil war in all but name '" the Ryvalnya never stated any hostility toward the Ryvan-Holme and maintained that the council simply needed to accept their vetting of the presiding Vrenas. Nevertheless, warriors loyal to Stravam, as well as highland bandits who felt threatened by the Ryvan-Holme, began a campaign of fierce raids on the south. Andosen lumber mills were burned and fortresses attacked, while villagers were enslaved or simply abducted and transplanted to the north.
The Ryvalnya had the initial advantage, but this was threatened by the fortified lumber camps founded by several ambitious Greathouses. It was these camps that suffered the full weight of their assault; within a year, they were overrun and destroyed despite their defenses. It was the ships of the Greathouses that began to turn the tide. Better shipbuilding and navigation techniques from the south allowed ships to cross larger expanses of open ocean, and the Vrenas found that they could usurp Stravram's trade while simultaneously isolating them from further imports of weapons without the eastern camps. The Vrenas saw to the forging of more weaponry every year, while the forces of the Ryvalnya were forced to resharpen old and weathered weapons. The warrior-chief Hychordo returned from Nargaq with new techniques of armor making, which were quickly put to use by the Greathouses against the northerners. By the year 200, the warriors of the Greathouses had made sizeable gains, though the warriors of Stravam and the highlands were still formidable adversaries.
Andos has developed a new troop type:
Andosen Spearmen (ASp): Unlike the spearmen of other lands, these warriors fight as loose warbands rather than dense formations. They carry a selection of weapons, preferring the chor, a six foot bronze stabbing spear, and a versatile short bow. Equipped with a bronze cap, a hide shield, and a square bronze 'pectoral' as armor, they are swift and hardy raiders suited for ambushes and rough terrain, though they lack the cohesion and discipline of some troops.
Through contact with other seafaring peoples, Andos has acquired a new technology (Gal).
Player: amikaligula
Government: Matriarchal Timocracy
Popularity: 5
Dread: 3
State Religion: Cult of Svyorn
Popular Religion: 25% Cult of Svyorn, 12% Other Cults, 63% Animism
Fervor: 5 [+2]
Population: 9,500 [+500]
Cities: Andos (C), Stavram
Prosperity: 3
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 2 [+1]
Espionage: 3
Military Technology: Spr, Bld, Arc, Sli, ASp, Boa, OCa, Gal
Forces: 2 (3)
Army: 1 Spr, 1 ASp
Navy: 1 OCa[/spoiler]
[spoiler=Kashtu]
The need for food in Kashtu had outstripped supply for some time, forcing many to leave their home country and travel to Celend, where artisans were always welcome and food was easier to come by. The Grand Hierarch, urged by the Warden Mishun, sent emissaries eastward to learn from Celend, but what they found was not terribly helpful '" Celenite farmers lived off the bounty of the river's broad flood plain. They stored water from the yearly floods in irrigation ditches, to use during dry times. This was all well and good, but in Kashtu such developments were useless. The thirsty earth and sun would quickly swallow any such water storage, and without the yearly floods there was little to be retained.
It is unclear exactly how the new idea was thought up, or by whom, but in the 180s the farmers of Kashtu began digging 'long wells' into the foothills of the Red Mountains (as they are called by the Atur). These were networks of vertical bores dug deep and connected by sloping horizontal tunnels, which used the raised water table of the highlands to tap water for irrigation. The difficulty and small scale of farming had always meant that in Kashtu, unlike Celend or other societies, farming was done by a few landowners with hired workers rather than a broad base of peasantry. Eager to find a way to increase the amount of useable land, these 'Peshuek' (literally 'great wheat ones,' derived from the Atur word for wheat) built many such grand wells and expanded Kashtu's modest irrigation system. Problems remained '" too shallow a tunnel, and there was no flow; too steep, and erosion destroyed the system and created disastrous cave-ins. By trial and error, however, improvements were made, and the amount of irrigated land increased by half. In the closing years of this era, the introduction of the plumb line from the Inverness made construction of grand wells much more precise, and by the year 200 the amount of irrigated land in Kashtu had doubled since the year 175. Food was still bought from Celend, but far less of it, and the population of Kashtu increased greatly. Another effect of this was the aggrandizing of the Peshuek; a dozen families possessed virtually all the irrigated fields of Kashtu and grew rich and powerful, becoming a new force in Kashtu society.
The army of Kashtu, formerly no different than the warbands of the Atur, became a serious force in these years. Though traditional camelry remained an important part of warfare, the bow was adopted by nearly all soldiers after the clear demonstration of its usefulness at the Battle of Red Sands. Kashtu camelry began to carry bows, forcing the Atur to slowly and grudgingly abandon their prejudices against the weapon in order to keep pace with Kashtu. The army, however, fought few battles '" the Atur as a people were exhausted by war and saw the Kashtu as half-kinsmen, infinitely preferable to Kuregn or Celend. Friendly relations with the Atur flourished, and trade links expanded. The Atur in general had little to trade save their strong camel stock, but an interesting commodity occasionally found its way to Kashtu '" aromatic black 'seeds' that created a bitter, black, stimulating beverage when roasted, reportedly obtained from a people west of the Ma'a, a place unknown to civilized people. A more important trade good was turquoise, which had been previously traded with the Atur in small amounts. Rich turquoise deposits were found north of Kashtu, requiring dangerous expeditions to extract but yielding fine profits in Celend and farther abroad.
Kashtu found itself increasingly caught in the middle of the growing antagonism between Celend and Kuregn. Kuregnite patrols were espied near Kashtu lands, while delegates from the Despotissa courted the favor of the Wardens, making vague references to a coming 'dispute' which Kashtu would weather far better if it leaned toward the Despotissa rather than the Grand Archon. The Archons were also keen to cultivate favor with the Wardens, and made regular state visits as well, bearing gifts and warnings about the evils of the Despotate. It obvious to all that only two real avenues of attack existed between Celend and Kuregn '" one through the isolated White Eagle's Pass to the north of Kashtu, and one straight through Kashtu itself.
Player: snakefing
Government: Religious Monarchy
Popularity: 7 [+1]
Dread: 4
State Religion: Kashtu Polytheism
Popular Religion: 84% Kashtu Polytheism, 15% Animism, 1% Celenite Polytheism
Fervor: 6
Population: 11,500 [+2000]
Cities: Kashtu (C)
Prosperity: 4 [+1]
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 3 [+1]
Espionage: 2
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 3 (3)
Army: 2 Cam, 1 Arc
Navy: None[/spoiler]
[spoiler=The South]
The 20th birthday of the Despotissa marked the beginning of a military campaign of expansion at the expense of the Atur and the Yaffan frontier. The army of the Despotate encountered no resistance of note, and spent its time building fortresses to secure their newly acquired territory. Concerned about her northern neighbors, the Despotissa also ordered the construction of a fleet, based on the galleys she had seen in the Machta-In.
The Prince of Jemna renewed his attacks on Celenite Beitar in the year 189, meeting with some success but ultimately unable to lay siege to the city. He did succeed, however, in making the extraction of copper quite difficult for Yaffa and the League; luckily, Nargaq's copper could cover the shortfall, though only Inveran and Avardera benefited from this shift in resource availability. [/spoiler]
[spoiler=The League of Freemen]
The League benefited from these years of relative peace, but found new difficulties as well. The submission of Inveran to Celend meant that they too received favorable taxes in the ports of Celend. Despite a trade agreement with Avardera, League merchants enjoyed no great advantages in the circular trade of the Middle Sea, though they did become frequent travelers on the route from Norpost to Maducreon.
The League had greater importance in the south. The mainstays of the Freemen, papyrus and ambergris, were complemented by turquoise and fragrant oil from Kashtu and glass beads from Etropahan. Over the years, the captains explored more to the east, discovering the kingdom of Cyrenahan. The kingdom was more open to traders than Etropahan had been, and the captains found strange things in those foreign markets '" items crafted from animal tusks, like a boar's but far larger, and a variety of sweet and savory spices from the interior. It seemed that a whole panoply of realms existed in this land, with merchants trading in the city of Roshhan claiming to be from foreign lands unknown to the captains '" Murrhat, Dekkah, Xukhia, and others.
In the year 179, a League merchant flotilla of three ships found a curious island out at sea that was not on their charts. They sailed to it, only to find that it was not an island at all, but an enormous sea tortoise, easily three times the length of a galley. It was not docile, either. Apparently spooked by one of the ships, it snapped the keel in two in its beak. Casualties were fortunately light, though a cargo of papyrus was lost. It was not the last time such a creature was sighted, though by now sailors knew to stay away from them. In 190, a captain from Maducreon launched an expedition to kill a giant turtle. They found one, but were unable to cause it more than superficial injuries. In response, it crushed the keel of one ship and pulled another one into the depths. That was the last such hunting expedition to take place.
From the eastern lands came a new faith, 'Darhism,' which emphasized the eternity of the spirit and proclaimed the virtues of mental and physical cleanliness, achieved through reflective meditation and cleansing rituals. It managed to achieve some converts in the League's southern territories.
Norpost has grown to achieve city designation.
Player: AllWillFall2Me
Government: Confederated Republic
Popularity: 5
Dread: 3
State Religion: Mother Earth/ Father Sea
Popular Religion: 60% Mother Earth/ Father Sea, 5% Runethainism, 15% Mandrian Polytheism, 16% Beitaran Polytheism, 2% Darhism
Fervor: 3
Population: 17,000 [+1000]
Cities: Hartport (C), Norpost
Prosperity: 4
Trade: 7
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 5
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (4)
Army: None
Navy: 3 Gal[/spoiler]
[spoiler=Vandire]
A new city emerged in the marshes south of Tescha, built on piles and rising out of the marsh itself. The Vands, long native to the marshlands, had grown into the most powerful and prosperous tribe of the region, thanks in no small part to the League's interest in the papyrus of their lands. Papyrus was the main crop of the Vands, which they sold to the League, but the League also introduced rice from Cyrenahan, which the Vands found was well suited to their environment. Large expanses of marshland were converted to rice paddies (as well as fields for taro, a native plant), fueling the growth of their city. The Vands traveled in well-made reed boats, hunted geese and fish, and even used a basic currency in the form of the molar teeth of the hippopotamus, a particularly dangerous and ill-tempered animal.
The Teschans, normally isolationist, took a special interest in their southern neighbors. A massive army arrived on the edge of the marshes in the year 188; the Vands were presented with a vast legion of Teschan soldiers, led by a vanguard of chariots pulled by colorfully painted horses and driven by men with fierce-looking bronze masks. Apparently, however, this army was a show of force and not an actual invasion '" after scaring the Vands half to death with their sudden advance, the Teschans dispatched envoys, who gave the greetings of their empire to the 'people of the land of the hippopotamus' and told the Vands that the loyalty of their people to the Teschan Empire against 'nefarious' outside influences must be cultivated. Shortly after they arrived, the envoys left with the Teschan army.
Perhaps feeling threatened, the Vands attempted to raise their own army, though in technology and numbers they were far inferior to the Teschans. Still, some semblance of a city militia was raised.
Player: Locknpop4life
Government: Theocracy
Popularity: 5
Dread: 0
State Religion: Vand Polytheism
Popular Religion: 100% Vand Polytheism
Fervor: 4
Population: 4,500
Cities: Vandire (C)
Prosperity: 3
Trade: 0
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 0
Military Technology: Spr, Bld, Arc, Boa
Forces: 2 (2)
Army: 1 Spr, 1 Arc
Navy: None[/spoiler]
[spoiler=The East]
New powers from the steppes made their presence known. In the north, the Sorghedai warred against the Auri. In the south, a nomadic confederacy known as the 'Triple Alliance' fought a series of border skirmishes with the Teschans, who held their ground but could likewise not expand against the nomads. The coming of the Alliance was welcome to others '" the King of Atamn, long a vassal of the Auri, renounced their suzerainty and instead allied himself to the Triple Alliance in the year 200, apparently hoping that they would prove to be a less odious master than the Agah.
The people of Dol made their first foray into regional trade, selling almonds to sea traders from the city of Hau-Dol in exchange for metals. [/spoiler]
[spoiler=Military Units]
CHALCOLITHIC
Spearmen (Spr): Spearmen wield a short spear, and are usually equipped with a copper helmet, light armor (e.g. linen, hide, or leather), and a large hide or wooden shield. They are decent all-around troops that can handle most opponents adequately, but they don't excel at anything.
Bladesmen (Bld): These are usually younger and more agile warriors that serve as light infantry, fighting with some manner of bronze blade '" usually an axe, knife, or short sword '" and a hide or wicker shield. They wear little or no armor to preserve their mobility. Bladesmen are fast and flexible light troops who can ably accomplish tactical maneuvers and ambushes.
Archers (Arc): Archers carry a short bow, several sheaves of arrows, and little else. Their arrows are deadly, but inaccurate at long ranges, and can be blocked easily by shields and even light armor. They are often used to break up enemy formations and to assault or defend walled cities.
Slingers (Sli): Slingers fire deadly lead bullets that significantly outrange bows, and can break bones even through shields and armor. These bullets are heavy, however, which limits the number that can be carried into battle. They make good battlefield skirmishers.
Boats (Boa): These represent canoes, barges, and small boats primarily designed for rivers and day voyages over calm seas. These small vessels are quite handy, but very vulnerable to storms and ill-suited for warfare at sea.
Outrigger Canoes (OCa): Large canoes can be rendered more seaworthy by the addition of an outrigger, which stabilizes the hull. Outrigger canoes are advanced craft driven by sail and oar that are noticeably more seaworthy than galleys, but their smaller crews and lower structures make them not much better than regular boats at naval warfare.
BRONZE AGE
Early Bronze Age
Galleys (Gal): The galley is a round-bottomed ship with 20-40 oars and a single square-rigged mast. They are faster and more seaworthy than boats, but are unsuitable for open waters beyond sight of the coast. They have no weapons, combat being conducted by boarding an enemy ship.
Swordsmen (Swd): The first truly heavy infantry, swordsmen wield bronze 'sickle-swords' to hew through enemy footmen. Equipped with shields, bronze helmets, and cloaks reinforced with bronze scales, swordsmen are excellent assault troops. What they lack in mobility they make up for in durability.
Composite Archers (CAr): The composite bow is a vast improvement over the old 'self bow.' Its composition of wood, horn, and sinew gives it nearly twice the range of a traditional bow with the same bow length, not to mention increased power to penetrate armor (though shields remain an effective defense). The animal glue involved, however, means that it can fall apart in humid or wet conditions.
Camelry (Cam): Camels are odd-looking animals perfectly suited for desert combat. These warriors ride camels into battle, and carry a spear and small shield. They are perfect for raids in the wide, trackless deserts and steppes, but are ill-suited for warfare in temperate regions. The smell of camels is very disturbing to horses, and as a result these troops are put to good effect against chariots and cavalry.
Andosen Spearmen (ASp): Unlike the spearmen of other lands, these warriors fight as loose warbands rather than dense formations. They carry a selection of weapons, preferring the chor, a six foot bronze stabbing spear, and a versatile short bow. Equipped with a bronze cap, a hide shield, and a square bronze 'pectoral' as armor, they are swift and hardy raiders suited for ambushes and rough terrain, though they lack the cohesion and discipline of some troops.
Middle Bronze Age
Chariots (Cha): The chariot is a fearsome new weapon of war that brings mobility to the battlefield. Each chariot carries a two-man crew, armored with bronze scale and equipped with a bow and a lance. From their mobile platform, the crew can rain down arrows on infantry formations or trample them if they break formation. For all their advantages, however, chariots are inoperable in rough terrain.
[/spoiler]
[ic=The Royal Palace at Inveran]
Dragonlord Gregor. That's what they decided to call him. Fair enough, he had taken many titles before, this would be one to add to his collection.
The Merchant Lords had erred, of this he was certain. Never before had they elected one as powerful as he was. Of course, they didn't know this, as he had many representative under different names, but it was the same family, the same company. They had elected the majority, and now it was time to return to the age of glory. The age or Dragons. Gregor could trace his lineage back to Aristo the First, the Great. He had it right. Expand and conquer. No more wars for Inveran, not yet. He would outmaneuver his opponents, not outarm them.
"Polinus!" Gregor shouted for his assistant, chief advisor, and messenger for his pet merchant fleets.
"Yes, Dragonlord?"
"I have orders that I wish you to attend. Take notes. First, we shall expand to the east, colonize the islands Lindus laid out for us." Polinus nodded at this; it was long desired that this land be taken and used. "furthermore, we shall expand our trading empire. I want envoys to Baktash and Hayar, I want to be the first to connect that trade route to the Inner Sea, Dol, see if we can make favorable arrangements with the newest player in this Grimnock match. One to the Auri..."
"My Lord..." Polinus was right to be stunned; the Auri were longstanding enemies of Inveran. What Polinus failed to grasp was that they were here to stay until they collapsed upon themselves.
"to the Auri..." Gregor repeated, "Tell them I will cut them in a percentage if they allow free Inveran trade along their southern river, and prohibit anyone else. I want to trade with Balan, Atamn, and the Triple Alliance, and by the Saints I will be the ONLY one to do so. Send messengers to the east, to Etrophahan and Cyrenahan. undercut the League, at a loss if you have to."
"Yes Dragonlord. I will see to it..."
"Once I am finished." Gregor stayed his servant with a hand. "It has been too long since Inveran has expanded, truly expanded. We will establish colonies between Celend and Jemna, the penninsula we discovered West of Andos, between Dol and Yaffa, and on the coast between Hayar and Otahvy."
"but the cost of this will be tremendous, my lord."
"I know. We're paying for it with those new trade routes we open."
"And what of the other Lords?"
"They will do nothing; they can do nothing. They elected me for life, and until I die I will be their Dragonlord. I intend to retake some of the power that has slipped to the lower echelons, and they are powerless to stop me. The golden rule; he who has the Gold makes the rules, and right now that person is me."
[/ic]
[ooc]Letters to the above mentioned nations to come.[/ooc]
[ic=At the Captain's Meet]
"Heady days, eh, brethren?" Erik Okarson asked the assorted Captains.
None bothered to respond. Erik was known as a very intelligent, capable captain, who also happened to suffer from a touch of madness. His plans and stratagems were as unusual as they were effective.
"If we are to believe the rumors, there are men who see the future, apes that think, and the most powerful drug imagined to the North. If we believe what we have seen, there are turtles who pretend to be islands, and nations unseen or heard from to the south. And what sits in the center, you ask? Politics. The strangest beast of all."
"Get to the point, Captain." Lathan, worn and aged since the Council years before, was now more granite statue than bear.
"My Point? Who needs a point? We are the Free Captains. We call ourselves the most seaworthy men, and this is the time to prove it. Let us go to lands unknown to current kings, and bring back wonders beyond imagination. Let us see what can be made of these island turtles. Hunting them seems unwise at present, so let us find a new path. Let us del with the peoples of the North, South, West, and East, and be at once the unity of Sea and Earth, knowing all."
"And how do you propose we fund all this? How, when every direction we look, others seek to match us, or compete with us, or refuse us entry?"
"Brother, brother, brother, This is a time to prove how strong we are. We are the Free Captains. We sail the Known seas, we can afford a little competition. But Listen, I have some plans..."
[/ic]
[ic=Letter To The Depotissa]
Congratulations on surviving to the age of rulership, your Highness. These are mere tokens to your self, as a gift from the Free Captains.[/ic]
[ic]The letter is accompanied by ambergris, exotic jewelry from the foreign ports of the League's reach, and a similarly impressive weapon.[/ic]
[ic= Announcements by the Free Captains, posted in ports, and declared on ships]
League Business- Any man who can demonstrate to the free captains his control or defeat of a Zaratan is to be given the rank Free Captain, a ship, and crew for his contribution to the League.
Also, the Free Captains call for young, unwed men willing to serve under berths in exotic ports, for foreign captains, as formal League Explorers, with commensurate pay and rank increases.[/ic]
[ic= To the Leaders of the Etropahan People] We, the Free Captains, seek amends for our ancestor's aggression against your ancestors. As an apology, we would like to connect your people with the advances in agriculture, shipbuilding, and defense available to our peoples.[/ic]
[ic=TO the Leaders of The Baktash and Hayar people]
Greetings, we are the Free Captains. We are traders and purveyors of a great many goods throughout the seas, as we know them. We would like to extend to your peoples the offer of trading agreements, selling your goods broad in foreign markets, and foreign goods in yours. Should you reject this offer, we would still like to meet your peoples, and learn of your culture, and the world as you know it.[/ic]
[ic= To the Leaders of the Cyrenahan]
As fellow traders of the exotic and connected to a great many peoples, we which to establish an outpost near or on your lands, to allow our ships place to land, and bring additional trade to your people. If refused, we wish to use your ports for similar purpose. Our cartographers would like to meet yours, and compare our understandings of the world.[/ic]
[ic=To King Meas IV, The Grand Hierarch of Kashtu, The Twin Kings of Otavhy, and The Leader of The Vandire]
Our people have ever benefited from the presence of the other, and we view you as brothers. Therefore, we offer you rates as we would give to our own families. Should you find any other foreign dealer selling a good at lower price than a League merchant, show the merchant, and we shall offer a lower price.[/ic]
[ooc]Realized most of my orders required interaction, rewrote as letters.[/ooc]
[ic=Letters to Baktash and Hayar]
Esteemed Lords,
I am Dragonlord Gregor of the Inveran. We wish to discuss agreements of trade with your nations regarding the aquisition of Gems, Honey, Gold, Marble, and all the produce of your lands, in return for the bounty of the Eastern nations. We shall both profit from this exchange, and shall lead to increased strength for both of our nations.
Your Servant,
Dragonlord Gregor
[/ic]
[ic=Letter to the Auriban]
Fearless Agah,
We, the people of the Inveran, and your people have often been at odds. In an attempt to remedy this and foster trade and understanding between our peoples, we offer you a pact. Inveran will recognize the Auri as a nation, a leader amongst the nations of the Middle Sea. In return, we request complete, unhindered, and exclusive access to the Southern River which runs through your land. If it please your excellency, we are prepared to offer a twentieth of all the profits we make from the journeys upon your waters.
Your Humble Servant,
Dragonlord Gregor
[/ic]
[ic=Letter to Dol]
Esteemed Lord,
Allow us to be the first to welcome you to the playing field that is Middle Seas trade. In that vein, we would like to propose a deal of decreased trading rates between our two peoples. As strong allies in the trading sphere, we both stand to benefit.
Sincerely,
Gregor[/ic]
[ic=Letters to Etrophahan and Cyrenahan]
Lords,
Inveran has looked eastward, and seen the abuses wrought upon your people by unfair trading percentages. We see it as our duty to help right injustice wherever we see it, and to that end, we are prepared to offer you these lowered rates, significantly lower than that of the Freemen. In return, all that we ask is safe and expedient conduct through your waters, and the ability to trade freely.
Dragonlord Gregor
[/ic]
[ic=The Dragonlord's Palace]
"There." Gregor said, sealing the documents with his seal. "That aught to do it for now. See that these are dispatched on our ships as quickly as possible."
"Also, let me see the builders and the craftsmen, the priests and the clergy. It's been too long since the Saints have had their temple repaired. I believe the time has come to do so, provided that the clergy back my reign..." [/ic]
[ic=Farshad Jalul, Far Seer of the People of Baktash, to Dragonlord Gregor]The people of Inveran are known to our Seers; the venerable Peshwar Haq, the predecessor of my predecessor, spoke of many crossed spears on the sea - arrayed against each other, but only precariously, as to threaten all others if one should topple.
Mindful of these visions, we are willing to exchange gifts with your people, but "agreements of trade" are foreign to us - the Council gives gifts to and receives gifts from those who are worthy. We do not dishonor ourselves with mere exchange as the Hayrines do.[/ic]
[ic=King Perey of Hayar to Dragonlord Gregor]We are only interested in trade agreements insofar as they gain us something valued by us or the Societies. So far you easterners have had little enough to show us - or do you have something else to offer?[/ic]
[ic=Azothol, Legate of the Agah, to Dragonlord Gregor]As if the Agah needed your "recognition." You might as well give permission for the sun to shine! The sublime Agah rejects your haughty and unworthy requests and bids you return when you have learned proper humility.[/ic]
[ic=Conservator Adolo of Dol to Dragonlord Gregor]The Conservator deals not with trade, only balance and righteousness. Your people are welcome to trade with the orchard-keepers for their fruit and barter with them as you - and they - wish. Do no harm and balance will be maintained.[/ic]
[ic=Sarar Udai, Royal Governor of Roshhan, to Dragonlord Gregor]An intriguing offer, which I hasten to accept. Your ships are always willing in Roshhan so long as they make no trouble for us.[/ic]
[ic=Despotissa Koura of Kuregn to the Free Captains]
I thank you for your noble gifts. My mind would be at ease if only they came from a people not beholden to Celend - they are unworthy taskmasters of your great people. Consorting with such grasping weaklings is unbecoming; better by far to ally with nobler and stronger friends.
Our kingdom too has wealth to offer. It has been the policy of the Despotate to keep all resources within our borders and keep ourselves free from foreign intervention. I, however, may be persuaded to take a more "enlightened" approach with those free from Celend's influences.[/ic]
[ic=King Saril of Etropahan to the Free Captains]
Show us the workings of your ships, that we may defend ourselves in the future from such attacks, and I will forgive your past transgressions.[/ic]
[ic=King Perey of Hayar to the Free Captains]
We are only interested in trade agreements insofar as they gain us something valued by us or the Societies. So far you easterners have had little enough to show us - or do you have something else to offer?[/ic]
[ic=Farshad Jalul, Far Seer of the People of Baktash, to the Free Captains]
The people of Inveran are known to our Seers; the venerable Peshwar Haq, the predecessor of my predecessor, spoke of many crossed spears on the sea - arrayed against each other, but only precariously, as to threaten all others if one should topple.
Mindful of these visions, we are willing to exchange gifts with your people, but "trading agreements" are foreign to us - the Council gives gifts to and receives gifts from those who are worthy. We do not dishonor ourselves with mere exchange as the Hayrines do.
As for learning, your people are welcome in our lands, though all must be accompanied by our soldiers, as our lands can be dangerous to foreigners, and even we cannot foresee all eventualities. Let your people come and exchange gifts with us, and stay as they like.[/ic]
[ic=Sarar Udai, Royal Governor of Roshhan, to the Free Captains]
I am afraid a sovereign outpost in our lands is far out of the question. I am, however, willing to grant you land in our merchants' quarter if the proper petitions reach me.
Strangely enough, petitions seem to move faster when they are accompanied by appreciative gifts. Such is the way of our land.[/ic]
[ic=To The Depotissa Koura]
Consort is the wrong word, milady. We do not consort with the Celenites, we listen to them when we must, and ignore them when we can. We pledged our loyalty generations ago, but must keep our oaths. Men are bound by what they say, whether they think so or not.
The clearest way to understand is to imagine us a sword. Years ago, a powerful man picked up the sword, and brought it to glory. Now his son, who is not the man his father was, wields it. We can no more throw off the Celenites than a sword can escape it's wielder. But, like the sword, we care little what falls of the hand that holds us. We shall do as we are wielded to, no more, no less, and when the hand finally drops us in exhaustion, our new form will be quite the separate matter.
[/ic]
[ic=To King Saril]
Very well, we shall share the secret of our ships. We ask only that you refrain from war or piracy on those we count as friend.[/ic]
[ic=To King Perey] We mean no offense, great king, but that is a very hard question to answer, knowing so little of your people. Are there any commodities you find rare in your lands? Timber, papyrus, glass, copper, we have a great many things, but we do not know what you have, other than your rareties. Tell us your needs, and we shall try and match them.[/ic]
[ic=To the Far Seer]
The wisdom of your Seers is unmatched, but we are not men of Inveran. We have had many dealings with them, and are much like brothers, but their ways are not always ours. This notion of gift-giving is well-liked by the Captains. We shall seek a gift befitting of your people.
The protection for our learners is welcomed, and as soon as possible, we shall send a few of our elders to learn of your people's ways.[/ic]
[ic=To The Royal Governer]
It is strange, the same thing is common here. Perhaps it is a divine matter. In any case, we shall seek these forms, nd appropriate gifts to grant the forms godspeed.[/ic]
[ic=To Farshad Jalul]
Of course. The people of Inveran thank you for deeming us worthy.
As a gift, a token of our continuing friendship, we offer to construct a temple in your city t the Dragon Saints, and invite you to do likewise. For what better gift is there than that of culture and understanding?[/ic]
[ic=To King Perey]
Of course, you are wise to discern first what we may offer you. Accompanying this letter are just some of the wares we have to offer; Glass from the far easter nations of the Whale Sea, Turquoise from Celend, Almods from the land of Dol, and many more besides.[/ic]
[ic=To the Agah]
You misinterpret my meaning, sublime Agah, for such may happen with this crude medium of words. By recognition I meant recognition of supremacy. Inveran will lend its navy to your glorious reign, whenever it is needed, and pay a tribute of a tenth of everything we make in your lands. Surely the exclusive use of one river is only just?[/ic]
[ic=To Adolo]
The Conservator is most wise! We welcome to opportunity to trade further with you. As an act of religious reformation, we have endeavored to maintain our people's connection with the Saints on long journeys. To that end, may I humbly request your permission to build a temple in Hau-Dol, so that our sailors may worship their faith while gone from Inveran?[/ic]
[ic=Sarar Udai]
Inveran rejoices at your decision, Governor. As a token of our gratitude, please accept these gifts of the far West of Pottery, almonds, salt fish, papyrus, and this most princely gift; six horses, three male and female each, from the lands of Ruthern.
As an act of religious reformation, we have endeavored to maintain our people's connection with the Saints on long journeys. To that end, may I humbly request your permission to build a temple in your trading city, so that our sailors may worship their faith while gone from Inveran?
In that similar vein, our sailors have always had an antagonistic relationship with those of the Free Captains; may we request what is known in the west as an embassy, a plot of safe ground, to facilitate communication between us and to give the sailors of Inveran a sense of security?
[/ic]
[ic] King Meas IV Took in a deep breath and sighed, the salty wind of the ocea was strongest from this side of the palace.
Being the Regent of Avadera had its own exitement and priviledge...sure...but sometime he missed the more simple life aboard The Freemens ships....well...relatively simple compared to taking care of Avadera and her people.
For one thing he didn't had to deal with nobles who barely knew what was happening under thier own nose, much less beyond the border of Avardera. his thought was interrupted when his scribe entered the room.
"you asked for me, sire?"
"yes, I need your pen, some parpyrus and ink"
The Scribe looked wide eyed at his king, reluctantly handling over his tools of trade
"do you not trust.." "I trust you aplenty, but this letter is sorta...personal, it would not feel right to have somebody else write it"
The Scribe sighed and nodded, and stood idle, waiting for King Meas to finish, wondering within himself if his predessor had as much trouble with King Meas IV's father.
"there, this should do it, I want this letter sent to Lathan of the Freemen League"
"anything else, sire?"
"nothing that wasn't brought up at that....meeting earlier today"
"if I may sire, then your plans are very....bold, surely you understand why the nobles would be concerned, giving what they know"
King Meas shrugged. the kings 2.nd consious is what his father had called the scribes role.
"Allright, allright, it doesn't change the plan though, I'll prove them wrong with the results!" [/ic]
[ic=To Captain Lathan of Freemen, My Mentor]
How have Father Sea been treating you? I hope well.
For my part, then life have been busy, though I miss waking up to the gentle rocking of a ship....or to the fury of the storm as things may be.
Anyway, I write to you, not only to exchange pleasantries, but also to come with a suggestion.
The Freemen have helped me and Avardera alot, and I feel that now, it is time for her to repay the favor. I have seen the unfair taxes that the Yaffa places upon your men when they passes through the straith and reasoning will not work on them.
Therefor, I'll offer the Aid of Avarderas fleet and warrior, if the Freemen wishes to remove the rulers of Yaffa and place better ones in thier stead. To Keep Celend away from us, then we will send a letter explaining that the tithed that they'll recieve will not be lessened by Yaffa no longer being around, and that infact, they will benifit more from a few stronger friends, then many smaller ones.
If this intrigues the Freemen, then I will send another mail with more detailed plans.
May the wind allways be in your Favor.
Your Friend. Meas.[/ic]
[ic=to The Machta-In] Avardera sends her greetings and well wishes.
I come to you, Migthy Machta-In, because the inventiveness of your people have reached my ear, saying you have found ways to improve your peoples harvest and Avardera wishes to learn your ways. In return, we will teach you another technique that recently have been spread in Avardera which have helped her people farming the lands.
I believe such an exchage would benifit us both greatly and awaits your response with great expectations.
May We All Prosper.
King Meas IV[/ic]
[ic=To The Motherhouse of Grycham]
Avadera greets you, migthy warrior of Andos and rightfull ruler of Andos land.
My concern was great, when Avardera felt the earth roar, like a great tidal wave, in your land, and my concern is even greater, now that my tradesmen informs me that banditry flurish in your land, because people, whose place should be to find a suitable leader, which they in thier credit have done well, have over stepped thier border and seek to rule when they were not meant to do it.
Avardera therefor feel that she should act upon these concern and offer our help to your people. My Father was named, perhaps detoregating, "Shepherd-chief" by the Ryvalnya representive during the council that marked the peace of Inveran. That is a title I will wear with pride amounth the Andos how ever. The wise warrior knows, that it is from the farmers bread and the shepheards meat that she can draw her strenght, and so Avardera wishes to offer her aid in the same way.
I ask only that the Motherhouse will help in kind, should Avardera have need of warriors in the time to come, and that trade will be encouraged between your people and Avarderas people, so that we may all benifit.
May We All Prosper
Shepherd-Chief Meas IV[/ic]
[ic=out in the fields of Farmer Earon]
"So appearently, if we spread burnt wood on the ground, then that means our crops will grow better?"
The old man shoke his head at his son complains "The Meas carry the spirit of Avardera in thier blood, and they say her spirit not only is strong in the current Meas, but that it's tempered by Father Sea"
"Still doesn't make any sense to me"
"it is like the old saying >>you don't know if you'll catch a fish, before you throw out the net<<"[/ic]
[ic=aboard an Avardera tradeship]
"So in Andos we adress the women like men, in Baktash we don't trade, we "exchange gifts, amounth the Auri any of us who don't follow the light have to hide it"
"correct, that's all you need to remember for this run, we're going in port in Auri to resupply, head to Andos and trade wool for thier craftwork....you know how people love "exotic" bauble and trinkets from far away countries, and then we'll go to Baktash and strike it rich"
The Seagulls Captain grinned wide and confident, he had been abit sceptical at first, when King Meas IV had ordered all captains to attend a meeting with the scholars of Avardera, his ways had worked, like his father before him and he had seen no reason to change this, untill the day he got a one-twenth cut of the price in Otahvy, simple because the tradesman was glad over finally meeting someone who understood him.....oh yes, he was going to strike it rich from his gift exchange with the Baktash[/ic]
[ooc]Orders for now:
Institualising the use of pot ash in Avardera.
Basic culture and ethic amounth the different nations will be taught to anybody dealing with foreign people. anybody returning from travels in foreign countries will also be asked to meet with the scholars of Avardera and share thier experience.[/ooc]
[ic=Machta Shan'Du'E, Addressing His People]"Hail to you all, People of the Machta! For many years, we have fought and died for our lands. Now, we hold the lands of the Conquest! We have the backing of Kuregn, once our enemy, now our dearest hearth-friend! Inveran sleeps beside our islands, our friends - for now. But do not forget, children of the Gods, that our Great Exodus many thousands of years ago was not for nought! My Honoured Uncle was assassinated, and although Inveran show no enmity, we must not trust them. Remember this, Inver'Ni! Remember this!"[/ic]
[ic=To Avardera]Greetings, Kingly One. We of the Machta will consider this. But we are a people of the sea, and our mentors would find it difficult so far away from their true home. We believe you possess an island, off the coast of your nation. Perhaps that island could become part of the Machta-In, in exchange for the secrets of our agriculture and our farming ways? We would be willing to make other concessions, as well, including tutors of our language and culture and the making of our ships.[/ic]
[ic=The Machta's Plan]The Machta pointed at the islands surrounding Otahvy. "These people are our allies and we defended them once against their doom. The People must be spread, as was known in the Old Times. With that, would come trade."[/ic]
[spoiler=What the hell is the Machta referring to?]The legends of the Machta-In and surrounding southern Invernessi (or Shasi-Ra) tell of the great migration of the People (i.e. their race) northward and into the sea, their 'true home'. Some scholars (and the Machta himself) believe that this great migration should be continued. It is this that drove the old Machta, perhaps unconsciously, to seek more land around the Inverness.[/spoiler]
[ic=Orders]The Machta sends a small fleet of settlers up towards the unoccupied island off the coast of Otahvy, along with a diplomat for use if need be. The ships are not military, mostly, however - they are more common ships, trading cogs and large fishing boats, used by the majority of Sea-People in the Machta-In's lands.
He gathers most of his forces in the Inverness itself, apparently paranoid of Celend.
He continues further orders, including continuing the construction of the vast fortress that is his capital.
He also prepares fleets and armies to send against Inveran's ports and cities.[/ic]
[ic=To Andos]We feared for your lives when we heard such a cataclysmic noise coming from the North, and it seems you have suffered. We hope you can trade with us in this time, and that nature will not stop your axe arms![/ic]
[ic=To Hau-Dol]Ye'Ti,
I hope we can establish trade lanes between my nation and yours. In today's world, we must look to working with one another to survive. The crack in the north is just one example! I have many things I can trade, I hope you will return the courtesy.
Honours,
Machta Shan'Du'E.[/ic]
[ic=To Ar-Auriban]Ye'Ti, Mighty Auri,
Your power in numbers is great, and we seek to trade with those from far-off lands. I hope we can make business, and learn much from each other.[/ic]
[ic=Dragonlord's Palace]
Gregor had gathered the high priests and the Incarnate, one rumored to be the bodily form of a Dragon saint himself. They were no doubt curious as to what brought them here, so he spoke almost at once,
"I called you here to do what a merchant does best; make deals. My position as Dragonlord, as you know, is tenuous despite my economic fortune. What I ask from you is a blessing from the Dragon Saints on my rule, and your backing in domestic affairs.
I have already entered into negotiations to spread the Saints far to the West and the East, and to our soon-to-be colonies. These I will do no matter your decision. What I will do once you back me, however, is completely renovate Aristo's temple, build it of exotic stones and metals, greater than any other Inveran building. What say you?"
The Priests let out a sigh of relief. This was nothing what they were expecting. "Of course, Dragonlord," the Incarnate said, "we must pray, make sacrifices, consult the Dragon Saints in this matter. But I am certain that their mind is of like to mine in that they will no doubt give their full support. You will have our official answer in two days."
[/ic]
[ic=The Temple]Whether through coercion, or bribery, or influence, or sheer charisma, the Temple declares the tales of Rel-Zes-Do'Rak-Tish (the Old Way Carved) official doctrine. This essentially is a compilation of multiple old legends, about the Exodus from the south, the defeat of various different foes (including sea beasts and foul reptilian creatures) and the Prophecies, which declared the need of the people to find many homelands and multiply. These are tales that most natives will have grown up with, and at least partially believe - often tales with meaning with a small portion of real history thrown in.[/ic]
[ic=Despotissa Koura to the Free Captains]As you wish - but when the time comes to choose one side or another, I hope you will think favorably of us. There will be many rewards for those who do.[/ic]
[ic=Despotissa Koura to the Grand Warden of Kashtu]The mighty Despotate brings you greetings and the hope of friendship between our peoples. Too long have you suffered under the Celenite yoke. I offer my services - whether it is weapons you need, or training for your men, I wish to see your state strong and independent rather than a lackey of the Archons.[/ic]
[ic=Despotissa Koura to the Machta]I quite enjoyed my visit to your isles. Every ally of the most righteous Despotate is to be cherished. I invite you at your pleasure to visit our land, that we might be more closely resolved to mutual respect and assistance.[/ic]
[ic=King Saril to the Free Captains]We accept. Your people may travel as each ship is cleared by the port governor.[/ic]
[ic=King Perey to Inveran and the Free Captains]The Westerners require only gold and give us whatever we wish in return. They require no other things. We, however, might have a use for some of these things you name '" bring them and we shall find out. I cannot speak alone for the wishes or desires of all my people.[/ic]
[ic=Farshad Jalul, Far Seer of the People of Baktash, to Inveran]Regrettably we cannot allow this, though your priests are welcome the same as your other citizens, so long as they remain under our chaperones during their stay.
Bring your ships to our land, however, and I shall present you with a peerless marble altar, my gift to your priests as an apology for my inability to grant your request.[/ic]
[ic=Zegar, Agah of All the Auri, to Inveran]It is said that Darkness often conspires to conceal the truth of thoughts and words, but never deeds. I have thus decided that your deeds should speak for you '" long ago you spurned my ancestors and imprisoned our just representatives, and now you offer friendship.
If your words are backed by deeds, you will make amends for the past, and send us the vessel of tribute that your ancestors would not. Only then will I consider your request to return to the good graces of the Light.[/ic]
[ic=Conservator Adolo to Inveran]The Conservator denies your outrageous request; the purity of the land of balance will not be corrupted by the gods of foreign lands. Come and do your business as you see fit but dare not to corrupt our people.[/ic]
[ic=Sarar Udai, Royal Governor of Roshhan, to Inveran]Surely you jest! You offer me half a dozen horses, as if you lived in some land where they hardly exist! My stables keep two hundred of the best horses of the steppe, proud stallions and mares, and my servants keep my twenty silvered chariots ready to ride. I mean no insult, but what manner of place do you live where so few horses are a princely gift?
That aside, I thank you for your other gifts. More such gifts are often helpful to speed the process of granting a land concession as you have requested. Of course, once this petition has been granted, you are welcome to build a modest temple as you wish. I must emphasize, however, that I am not in the practice of granting sovereign enclaves '" you may build there, but Roshhan is mine by the Prince's decree.[/ic]
[ic=Conservator Adolo of Dol to the Machta]Your traders have permission to trade with the grove-keepers as they see fit.[/ic]
[ic=Azothol, Legate of the Agah, to the Machta]The mighty and peerless Agah sees to reason to admit the presence of those who do not follow the Light within his lands. Pay proper tribute and supplication to his resplendent greatness and your presence will be suffered.[/ic]
[ic=To Hayar]
Gregor dispatches a full half of his personal merchant fleet to Hayar, loaded to the brim with all manner of goods. Among them are scholars and priests, charged with making a report of the land to the Dragonlord.[/ic]
[ic=To Farshad Jalul]
Inveran gives you much thanks for the gift, as we have only now begun the renovation fo our Temple in Inveran. In return, please accept this dragon statue of bronze which accompanied this letter as a sign of our gratitude.
[/ic]
[ic=To Zegar]
You misunderstand the past, esteemed Agah. It was the rebel faction of Isedun, Invernessi in name only, which did this to your people.
Regrettably, our relationship has suffered from their poor name choice ever since. In an attempt to remedy this, please accept the accompanying boat of goods, as a promissory payment of what is to come.
Accompanying this letter is a single ship, loaded with Gold, Gems, and as much Red Lotus as Gregor's Fleet can get their hands on.[/ic]
[ic=To Conservator Adolo]
We meant no disrespect, and we apologize.[/ic]
[ic=Sarar Udai]
We apologize for the misunderstanding, Governor; In our land, you are not far from the truth. horses are a new commodity brought by the Auri and we, as a seafaring people, have yet to make use of them. If you may teach us the secrets of this wondrous beast, we would be forever grateful, at risk of sounding somewhat like backwater simpletons to your far superior skills in this area. We know that these horses may be used for riding and pulling chariots; we have seen their use in this regard. However, can they be applied to a more domestic usage?
We are glad that you liked our other gifts, Governor, but was one boatload not enough? As much as some of our more prosperous merchants would like you to think, we are not made of these goods, and what we have already given you is worth a considerable sum.
[/ic]
Quote from: Sarar Udai, Royal Governor of Roshhan, to InveranA land without horses, how quaint! The tradesmen of Murrhat come to my city often and bring their flocks with them. I prefer a sleek Xuk horse or a highland Bauram, but Murrhati horses are certainly strong. We use the finer breeds for chariot-pulling, for war or races, and the heavier breeds for pulling large carts. I hear the Dekkahi also eat them, though I think it a waste of a good animal. If you are simply pulling plows, an ox is a far better animal. Horses are the animals of princes and governors, not of commoners.
As for gifts, I apologize, but such is the way of things - you have no idea the costs I must pay to administer this city. Even the Prince takes his cut, and he is only six years of age! Regretfully it is simply how Rosshan works. In your land, the sails are moved by wind; in ours, all things are moved by spice and silver.[/ic]
Quote from: Holy Carp!You don't have these things at present, unless you're waiting to deliver this message at some future point when you do.
My thoughts on this were that I would pick these up using the letter carrier heading that way, then bring it back, then dispatch this. It's not like a few months will make much difference in a months-long voyage in any case.
[ic=Reply to Sarar Udai]
How much, then, is needed to quickly allow this matter to be resolved? As it stands, I feel as if I am dumping precious goods down the gullet of a whale.[/ic]
[ic=Sarar Udai to Inveran]I am merely telling you how the world works. The harbor master will take an ounce of spice to make sure your ship lands in a timely manner, the porters will take a sliver of silver for a bit of extra speed in their step, and the merchant will take a pound of pepper to ensure that your merchandise is the best. In my land, to profit, one must always be ready to pay. As for me, I have every confidence in your ability to think of something appropriate.
You are welcome to take your ships elsewhere, but you will find that Roshhan is the only merchant port of note west of the Jungles, and I am master of Roshhan. Of course, the proper petitions can be made to the young Prince if you have a grievance with me, but such petitions tend to have a peculiar way of vanishing. Such is also the way of our land.[/ic]
[ic=To Sarar Udai]
I note that you have failed to answer my question; how much of a gift (let us be honest with each other and call them by their real name, bribes) is customary to clear through your port?
I wish a straight answer, Sarar, not wavering assurances and veiled threats against justice. What of the City of Patene, to the south? Perhaps I shall trade my goods cheaply there, lower than that of the Free Captains, and let them deal with your bribes. Of course, there is no telling how much they will charge.[/ic]
[ic=Sarar Udai to Inveran]Preposterous! Bribes are quite illegal by order of Prince Cyrosa, and as his dignified Royal Governor I would never stoop to such means. It is of course forbidden for an official of the Prince such as myself to ask specifically for favors or goods in exchange for official action. Are you, good westerner, attempting to bribe me? For shame!
As for Patene, unless you are solely interested in grain or their admittedly pretty little glass beads, I am afraid you will not find it to your liking. There is no other way to the interior, I am afraid, than through Roshhan - and through me.
You are beginning to try my patience with your wild allegations of corruption and constant complaints. I am starting to wonder if I would not be better off granting these "Free Captains" alone a concession - they seem to be more readily agreeable.[/ic]
[ic=To Sarar Udai]
We meant no offense, gracious Governor. We are assuredly not used to your method of business, is all. In an attempt to remedy this, I have sent along with this letter one of our best diplomats and his entourage, to learn of your ways and customs, so that this misunderstanding doesn't happen again.[/ic]
[ic=To Patene]
Greetings,
We people of the Inveran, a nation far to the west, would like to negotiate trade relations with your esteemed people. No doubt you already trade with the Free Captains. We are prepared to offer you deals that are better than theirs, as a sign of our willingness to learn of your culture and partake of your goods.
Dragonlord Gregor[/ic]
[ic=Dragonlord's Palace]
"This is getting ridiculous," Gregor says, signing the last letter with a flourish, "This Sarar person is more corrupt than those of ancient Isedun. At least they had the ability to admit it."
"What do you suggest, my lord?"
"Take one of our best spies. Clothe him in the manner of these Roshhans and give him a... great... amount of silver. He will bear this next letter in secret to the Prince. Like I said, this is getting utterly ridiculous."
"But how will he move freely, lord?"
"He will enter their nation as one of the many servants of this Roshhan diplomat. Surely, the Roshhans will not notice if the entourage is reduced from seventy eight to seventy seven."[/ic]
[ic=Letter carried by Spy for the Prince, written in Old Inveran]
Esteemed Prince,
I do not know if you know of us. This message is from Dragonlord Gregor of the Inveran people, who have been unsuccessfully haggling with the Governor of Roshhan for trading rights. We have sent a boat of trade goods as gifts and a demonstration of our wares, as is custom. However, this Governor, Sarar Udai, has demanded yet more, and has insinuated that without these continueing payments, our ships will be delayed or completely blocked.
He also insinuated that letters written to you would be 'lost,' hence the roundabout way of delivering this letter.
I know not if this is truly the custom of your nation, being so far removed, but in Inveran we see this as blatant corruption and bribery. I act only as an informant in this matter. Please take whatever steps are neccessary to correct what is assuredly a greivous error.
In concern,
Dragonlord Gregor [/ic] [ooc]It would probably be best if I know how this mission went before the update, as the success or failure will determine my orders in regards to this region.[/ooc]
[ic=To the Despotissa]I will accept this offer most thankfully, High Lady. By your power and mine, may the seas be conquered![/ic]
[ic=The Machta Himself]The Machta sets off in a ceremonial galley laden with gifts of tea and other, more precious objects from the homeland. He leaves his brother, Jakun'Du, as Machta-Sel (a Regent) in his stead whilst he is away.[/ic]
[ic=To Shepherd-chief Meas IV from Hurscha Nolyne of Geethouse Erivyson, as Tongue of the Ryvan-Holme]If you wish to be referred to as Shepherd-chief so be it, though we have no ide of what you refer to, nor do we care. It is the way of Andos that slurs against one's honor, even a chieftain's honor, are only to be dealt with between the one who spoke the insult and the target of the insult. I hope you are not influenced by the southerners in their way of hanging on to insults ten generations after they were uttered.
So, Shepherd-chief, as you wish to be called, we have come to deal with the insults you uttered in your most recent correspondence.
First, we require no aid from you. Second, we do not need your outrage over any of our endeavors, whether a particular Vrena agrees with them or not, especially after the Earth-serpent, Svyran, expressed his outrage, as you felt even here. He did not do so to weaken us, he did it to strengthen our resolves and our Blood. We will not accept your attempts to weaken us, to dilute our Blood, with your supposed "aid". I would have thought you realized this of us by now, given our nations' long history, but perhaps you skipped this lesson of your father's in favor of a more corrupting lesson at the hands of the Freemen. Finally, stay out of wolves' politics, shepherd-captain, or whatever you fancy yourself to be. Perhaps I have insulted you, but looking at you I could not help it: You are of the same age of my younger sons, so often up to foolish mischief. And, as I tell them, you must be wary.
My scolding vein cooled, I will move onto other matters. We have long been interested in your flocks of sheep and feel that they would do well in our Hartlas. So, if you permit it, we would be most pleased to leave here with a few of your flocks. While we have no goat flocks to spare at the moment, in the future-- should you seek to settle your mountains, especially--we would be willing to recompense you in goats. Of course, if you express your friendship in enough sheep without expecting goats in return, we would be as honor bound to protect you as we would our own goatherds from raiders. Oh, and I assure you, those who stick to the old ways of raiding are never a threat as long as the Vrena is worth her weight in salt. Indeed, many, including I, view them as cullers of those unworthy to be a Vrena.[/ic]
***NOTE: messages from the Ryvan-Holme and the majority of Andos are still delivered in person or out of messengers' mouths rather than writing. Papyrus is not a valued commodity in the eyes of the Andosens.***
[ooc]Final orders:
Explore the region to the west, seeking a more reliable source of the black seeds.
Dispatch ranking emissaries to Kuregn and Celend capitals.
Increase training in camels and bow, for defense in case of war between Celend and Kuregn. In particular, efforts to arm and train militia units.
Study well and pump technology, particularly treadle pumps that may draw water from deeper wells in areas where the Peshuek techniques are not viable.
Improve pottery and storage techniques to provide better food supply during the dry season.
Work on creating written religious texts and temple records.
War Orders
Detach a combined unit of camel raiders, consisting of mounted fighters and mobile bowmen. Initially their orders are to scout and track enemy units in the desert. In case of war, they are to act as raiders and snipers to harass enemy supply trains and pick off vulnerable targets.
Avoid direct confrontation with either Kuregn or Celend. Apart from the raiders, remaining units move to protect the most likely routes of Kuregn advance, with only a small garrison to watch Celenite borders.
If Kuregn advances directly against us, hold the border as best as possible while sending for Celenite assistance. If none arrives, the Grand Warden and Grand Hierarch will go into exile while their replacements negotiate a surrender.
If Kuregn advances directly against Celend, move forces to the nearest border but do not engage immediately. Kashtu camelry will be prepared to launch a flanking attack if it seems that this will support a Celenite victory, but if Kuregn seems to have the upper hand we will remain neutral unless requested and compensated by Celend.
If Celend wishes to move troops into and/or through our territory before Kashtu commits, the Grand Warden will protest greatly but with the current troop disposition, they won't be able to do much about it. Passive cooperation will be the only option, although it would still be considered a hostile act.
[/ooc]
In the chamber of the Council of Wardens, heated disputes arose as the leaders of the Peshuek wrangled with the Grand Warden over all manner of administrative matters. Although many of the Peshuek families had family connections with the Wardens, the force of tradition is strong in Kashtu. The Grand Warden Mashan resisted their calls to be included in the Council - but his reign was brief. On his death the Peshuek used all their influence to force the selection of a more congenial successor as Grand Warden. Soon a compromise was reached whereby a separate advisory Council was formed to deal with issues of commerce and infrastructure, while the Wardens retained their traditional authority in matters of the military, foreign relations, and administration of justice. The religious branch, led by the Grand Hierarch, remained a largely parallel power structure.
Disputes continued over matters such as taxation and border controls, but overall the compromise solution held up.
[ic=Grand Warden Mihsa to Despotissa Koura]Blessings of Anwu upon you and your household.
The folk of Kashtu recognize no master, neither Celend nor Kuregn. We seek only friendly relations with all our neighbors. Please accept our gifts of precious stones and rare oils in this spirit.
But realities must be faced. Celend is near, while you are far across the desert. We will not antagonize them by accepting arms or training from Kuregn under the current circumstances. Your traders and scribes will be welcome in our lands, of course.[/ic]
[ic=Peshuek Lharmok to the Free Captains]We of the Lharmok household have identified an interesting black seed that can be used to brew an invigorating drink. We seek to expand our supplies, but the way is long and hard. Expenses will be great. We offer you a three year exclusive trade agreement if you will commit to buying the first two thousand pounds, with prepayment for the first two hundred to defray our costs to establish this trade.[/ic]
[ic=In the Court of the Prince]Sarar Udai touched his the index and middle fingers of his right hand to his forehead and bowed deeply before the Prince. The Prince himself, Cyrosa Zamind Bhu-Yonnan, cut a less than imposing figure '" a six year old boy in voluminous robes clearly too large for his person, dwarfed by a throne of cushions backed by a vivid tapestry stretched between two elephant tusks. The Prince gave him a look of somewhat bored attention; the Governor was a common visitor whose 'adult' concerns never seemed terribly interesting.
Giving the Governor more complete attention was the girl seated on a simple wicker chair beside the throne. As the eldest child of her late father's many progeny, Ekkani alone was qualified to serve as Princess-regent, though never as Prince, an honor forbidden to daughters.
'Pari sararuj, ilal sarar.' In the noblest presence, speak, nobleman.
Udai smiled and nodded to her. She was older than the Prince, but still only fourteen '" Udai was no elder, but still could count more years than her and her royal brother alike.
'Ta sarari yovanuj yila,' Udai replied. This nobleman is most honored to speak.
'This time, Udai, I would prefer if you listen.'
Udai touched his forehead again and bowed, a serene smile on his face. 'I do ever as His Majesty and Your Graciousness tell me.'
'The Prince has received a letter, Udai, from foreigners. Have you seen it?'
'Your Graciousness knows I would never intrude upon the royal correspondence.'
'It is from a '˜Dragon Prince' of the West, Udai. He is called '˜Guri-jor.'' The Princess-regent squinted at the clay tablet in her lap and tried to pronounce the name again. 'Gu'¦ Guri-gor.'
'I have heard of him, Your Graciousness.'
'Have they asked for trading rights at Roshhan?'
'They have, Your Graciousness.'
'And?'
'Your Graciousness, these things take time, and the petitions have not yet been granted. They have sent a delegation to secure these rights.'
The Princess-regent tapped her fingers on the clay tablet and frowned. At this point, the Prince, clearly disinterested, began fiddling with the hem of one of his robes.
'Guri-gor says you have asked for his goods.'
'Your Graciousness knows that I am charged with receiving payments from foreigners in exchange for trade rights and privileges.'
'He says you have asked to be bribed.'
'As you say, Your Graciousness.'
'He says you have engaged in blatant corruption.'
'As you say, Your Graciousness.'
'Well?'
Udai raised an eyebrow. 'I am not sure I understand the question, Your Graciousness.'
The Princess-regent frowned again. 'Well, have you asked for bribes?'
'No, Your Graciousness.'
'Then what is your explanation for this?'
'I cannot explain their allegations, Your Graciousness, but I remind His Majesty that these are the words of foreigners who love only material things, and have no love of the Light or Your Majesty. Does Your Majesty - or Your Graciousness - take their word, most unclean as it is, over mine?'
The Princess-regent thought about this for a minute.
'No, Udai, I do not.'
Udai nodded. 'That is most wise of you, Your Graciousness, for I do not believe the people of the Dragon-Prince are friends of His Majesty.'
'How so?'
The Prince interjected, 'Do they really have dragons?'
Ekkani smiled patronizingly to her younger brother. 'No, Cyrosa, that is just what their prince calls himself.'
The Prince immediately went back to fiddling with the hem of his robe. 'Oh.'
'I believe,' continued Udai, 'that their behavior speaks for itself, Your Graciousness. They sail into our rivers, demand land and trading rights, ask to place a foreign altar in Roshhan, and '" when they do not find the administration of Roshhan to their liking '" they make false accusations against my person, and in circumvention of His Majesty's laws, bring secret petitions to His Majesty under cover of darkness defaming His Majesty's loyal servants.'
'Why would they do this?'
'I believe they conspire against His Majesty and seek only wealth for themselves. They insist on having their way even in our land, and concoct nefarious plots against His Majesty's servants under the guise of diplomacy.'
The Princess-regent frowned very deeply. 'What do you think we should do?'
'His Majesty does not need their influence, or their trade. There are other westerners who have been more than willing to honor our traditions and rules. Surely Your Majesty does not need outsiders who conspire so?'
The Prince looked up at Udai, and then looked questioningly at Ekkani, who replied for him. 'No, I suppose His Majesty does not.'
Udai nodded. 'Then I humbly suggest to Your Graciousness and His Majesty that the petition of the Dragon Prince for a land concession be denied, and that the ships of his people be barred from Roshhan pending a formal apology and a retraction of the false allegations against His Majesty's servant.'
The Princess-regent tapped the clay tablet on her lap and nodded. 'That seems reasonable. What is your decree, Cyrosa?'
The Prince looked up at Udai, and then went back to pulling at the hem of his robe.
'Alright.'[/ic]
[ic=His Majesty Prince Cyrosa Zamind Bhu-Yonnan of the Sublime Palace of Cyrenahan to the Dragon Prince of the West]Western Prince,
His Majesty finds your accusations against His loyal servant the Royal Governor of Roshhan to be without merit and notes His objections to your most undiplomatic conduct. In consultation with His ministers, His Majesty decrees that you shall not be granted your petition for a land concession, and that if you wish your fleet to trade in these waters, you must issue at once a formal apology to His Majesty for circumventing Royal Procedure and attempting to mislead His Majesty, as well as an apology to His Excellency Sarar Udai and a retraction of your slanderous statements against him.
His Majesty further decrees that your ambassador shall be retained as a guest of the Sublime Palace until such time as your apologies are received, but his functionaries shall be immediately returned to your land.
Written and Sent in the Noblest Presence
His Majesty Prince Cyrosa Zamind Bhu-Yonnan
Her Graciousness Princess-Regent Ekkani Radha Bha-Yonnan
His Excellency High Chancellor and Royal Governor of Roshhan Sarar Udai[/ic]
[ic=King Saril of Etropahan to Inveran]Your ships are permitted to trade at Patene as each one is cleared, but I will allow no other interference in my land.[/ic]
[ic=Dragonlord Gregor's Palace]
"The gall!" Gregor raged, reading the tablet once again, "How old is this prince, that he asks the advice of an ACCUSED CORRUPT OFFICIAL IN THE MATTERS OF HIS TRIAL?!"
"I believe that he is six, my Lord."
"Six? SIX?!" Gregor hurls the tablet out the window, where it lands with a resounding shatter, "Draft the following reply... and send out the fleet. Inveran, it seems, cannot avoid war."[/ic]
[ic=Letter to His Majesty Prince Cyrosa Zamind Bhu-Yonnan of the Sublime Palace of Cyrenahan]
Your Majesty Prince Cyrosa Zamind Bhu-Yonnan of the Sublime Palace of Cyrenahan (Or rather, his steward, as we have discovered your Prince's voice has yet to crack),
If that is the case, then so be it. I will not apologize for attempting to uphold justice and law in your country. I saw it as my duty as a potential ally and friend. If I have besmirched your Governor's name, then I shall issue a retractment. I doubt such is needed, however, since he was in high enough standing to bear witness at his own determination of guilt.
You hold my ambassador prisoner. I want him back. I also want back the shipload of goods that you are now unlawfully holding for services that shall not be rendered.
Dragonlord Gregor[/ic]
[ic]A few weeks behind this letter is the fleet of Inveran. If the ambassador is not released, they are ordered to take up positions to Blockade Cyrenahan and her goods from entering the West.[/ic]
[ic=Her Graciousness Princess-Regent Ekkani Radha Bha-Yonnan to the Dragon Prince]
Please enlighten me to why you object to having your emissary kept as our guest while you issue a retraction which you have just said that you intend to issue. Is not the duty of an emissary to be present in foreign countries? Rest assured that this is a common practice among the peoples of our lands and many others; emissaries are often held to ensure the good will of their lords. He will of course come to no harm, and will be lavishly entertained at the Sublime Palace at my own expense, free to go about the country provided he is properly minded. He is most certainly not our prisoner. If you wish, once you have made proper amends we will send one of our court officials to you as a guest of your court.
As for the goods you have provided to the Royal Governor Udai, he informs me that they were given as a gift, and His Majesty sees no cause to dispute this. However, His Majesty informs me that He would be willing to exchange with you a gift of equal value to demonstrate our good will towards you and your people - assuming, of course, that you are receptive to His previous edict and provide the apologies and retractions He has requested of you.[/ic]
[ic=Gregor to Ekkani]
The objection that I have, Regent, is his inability to leave. It may be your custom there, but holding my ambassador as a hostage will not ensure my goodwill. As it stands, I wish nothing more than to leave your people in peace and ne'er return.
You holding my ambassador, unfortunately, prevents this.
You misread my letter, I said that I would only provide a retraction if you could show me that the Governor has lost reputation or standing within your nation due to these accusations. Considering he still holds sway in your court, I highly doubt that an apology or explanation is needed.
Indeed, he should feel honored by the accusation for two reasons. Firstly, that he was unwavering in the Prince's service even when we, admittedly ignorant of the workings of your ports, demanded change. Secondly that he, despite our misgivings of him, told of such a high honor amongst the rest of the nation that we, again I stress ignorant of your ways, decided him to be a misfit of perceived, but not intended, insult instead of the rule.
I stress yet again that we DID NOT KNOW of your people's customs, and that we did this not for our own benefit, but to inform you of potential dissent. Does that suffice as enough of an apology?
On to the matter of diplomats. The bearer of this message, and his entourage, will take the place of the ambassador you currently have. The one you have is trained to establish contact, and would do little good in prolonged assignment. In return, we shall accept your offer of an emissary from your land, as well as an exchange gift of equal value.
We wish that gift to be decoration and vestments for the worship of our Saints, to be placed in the temple at Inveran. [/ic]
[ooc ORders of Warchief Sharptooth]>Train many troops. Make them battle ready immediately.
> Mass for an attack to claim the land on the western side of the northwestern river which the Auri claim, by Avardera.
> Continue to mine
> Gain allies to lend troops
> MAke resources available to all troops
> Explore, and maybe colonize the land in the west
> Continue diplomatic relations [/ooc]
[ic=Her Graciousness Princess-Regent Ekkani Radha Bha-Yonnan to the Dragon Prince]His Majesty consents to your exchange of ambassadors, assuming that your offered replacement is of significant court office, and he is offered in good faith.
With this message, His Majesty sends His Excellency Sarar Ramechai, former Royal Appraiser of the Princely Estates and Keeper of the Royal Menagerie, as Hostage-Ambassador to your court.
Furthermore, His Majesty graciously sends a chest of each of the Five Royal Spices, which are worth more by weight than silver, as well as a shipload of fine Murrhati sugar, and a pair of the Prince's Dekkahi elephants with their handlers. It is difficult for us to ascertain the worth of the gifts you have sent us, but we have attempted to match your gifts appropriately. Most unfortunately we are not capable of granting your request for gifts, as we are simply unaware of what materials are sacred and profane among your people.
As for the Royal Governor, who is also the High Chancellor of His Highness, I have placed the matter in his hands and he has graciously decided, after hearing your words, to not require a formal apology from you. You should consider yourself fortunate that His Excellency Sarar Udai has decided to overlook your accusations, for it is his word alone that convinced His Majesty to overlook this unfortunate incident. Such is His Excellency's eminence at court.
Nevertheless, His Excellency has decided that you will not be given a land concession at this time, though he has also informed me that he has not ruled out a future grant. Your ships are permitted in our rivers, though of course each individual captain must seek landing permission from His Excellency's authority.
In the future, His Majesty requests only that you do not interfere in the justice of His Majesty's realm '" for as you say, you are not familiar with the customs of our land. On a personal note, I would congratulate you for your good fortune in choosing our land to make this error, as in Dekkah your emissaries would likely have been sentenced to execution by crushing '" typically accomplished by trained elephants '" and Murrhat would likely have declared war. Perhaps in the future your emissaries should precede your merchants.[/ic]
[ic=To Peshuek Lharmok, From the Free Captains]
Such a deal may be pleasing to us, but may we first receive a sample of this bean and drink, that we may better understand the potential product?[/ic]
[ic=To King Saril]
Very well, it shall be as the King wishes. May our people grow strong together.[/ic]
[ic=To King Meas, From Captain Lathan]
My boy, it has been too many tides since we last spoke. I hear your land is doing well fer itself, and I congratulate you. Mayhap, with all that new building and advancing you're gettin' up to, you might find the time to put up a statue of your old Captain? IT need be nothing large, merely a mast's height in the center of ye capital would be fine. I jest, boy, I jest. As to the Yaffans, the Captains are of no same mind on the matter. We've no love for the fees leveled, and I know it'd do you some good to show your people you've a backbone, willing to fight fer a friend. But the same time, we hate to fight with old friends, and we've no want to set a spark that would start a war blazin' across the West. We'll discuss it further mongst ourselves, and give you our word. If you could do us a favor, mayhap make it a touch troublesome for the Inveran to sail by your waters? Declare some new tax or some such. They're trying to outmanuever us captains for profit, and we all remember what happened the last time they called the shots.
Seas watch you, Gods keep you, and Earth guard you,
Lathan[/ic]
[ic=To the Governer Udai]
Merry Waves, Goverener! We've come back, with a few gifts for thyself and the portsmen,seeking opportunities in your land with trade. We hear you've had some troubles with the Inveran, and their Dragonlord, and we ask you not judge too harshly. The Inveran are known in our lands for being brash, untactful, and atimes rude. It comes from their gods, we believe. Always convinced they know the right way, so anyone who opposes them are fools or villains. No sense of nuance, those people. Figure that's why not so long back their own people seized the palace. But, no more of them. They are our brothers, and we care for them, though we wish they could be a touch nicer.[/ic]
[ic=To King Perey]
Here we have brought a sampling of all the things we trade in, to see what appeals to your people and what does not. Hopes stand we'll find some ground for dealing.[/ic]
[ic]The ship bearing this message is accurately described in the letter, full of small amounts of many goods, and a few elders who ask idle questions of Hayar and its ways.[/ic]
[ic=Reply to the Regent]
Inveran graciously accepts your gifts, with much thanks. As for the sacred ornaments, we are curious as to why you did not simply ask the bearer of the message, who is a devoted Saints worshiper and could have easily told you.
Onward to the Elephants; this is a new beast to our lands as well. Is it at all possible that we could acquire more pairs of these animals, male and female? I admit that we are at a loss as to the purpose of these beasts. Are they akin to the Auri chariots, to be ridden into battle? To they pull a plow (or perhaps several) and used to till the fields? Are they used to perform large movements?
One request that we wish to make is that of your glassworkers. Would it be possible to send some of our young men of apprenticing age to your land to learn of this material and its use? I admit its transparent nature has our people curious and, ever mindful of that which is practical, believe it could be used in that regard for transparent portals and vessels.[/ic]
[ooc]Instead of the marble, gold, and red lotus, send the Auri letter with the spices that they just gave us.[/ooc]
[ic]the chiefs council
Chieftain Finhj:
these tescha scare tactics worry me. we've come too far to be hindered by this kind of interference. they ask for loyalty? Pah! the vands are only loyal to the divine. however, their demon bronze soldiers are far superior to our men.
councilman klina:
cheiftain these soldiers are not demons. they are mere men in masks a simple headpiece to appear fierce. They ask for loyalty I think that is too much. we should stay friendly and contribute both our wares and our faith to better both countries
councilman lart:
NO Cheiftan this was a clear threat on our people they are trying to break us as a people and lead us away from our holy roots. we must stand firm and ignore their heathen temptations lest we be punished by the wrath of Rashea.
councilman uti:
your fear of rashea is completely unfounded lart. he is obviously pleased by the way we have been doing business. how else would we have progressed this far if not for his will. i say we do as they wish it is the only way to our people safe and expand the teachings of Rashea and the Divine.
Cheiftan Finhj
enough! i have heard enough and i have made my decision. vandire will attempt to ally with teschans. now these people who call themselves free men. they are the ones who gave us the rice that now plenties our fields?
councilmen together:
yes sir
Cheiftan Finhj:
interesting... we must continue relations with the rice givers. send them my regards.[/ic]
[ooc]letters to come! also order might have been vague in discussion so institute war masks[/ooc]
[ic]farmland near river
Farm boy:
father did you hear the news? a hippo killed juhad when he was trying to cage it and remove its teeth. it is a sign from the divine everyone in the village has taken it as such and are honoring the hippo as the divines' pets. there is to be a hippo sacrifice once per lunar cycle and more people are trying to capture them for other uses such as plowing the taro fields or for food. i even heard one of the soldiers tried riding one and unfortunately he is no longer with us.
[/ic]
[ic=Sarar Udai, Royal Governor of Roshhan, to the Free Captains]
I appreciate your efforts, and I assure you that your generosity will not be wasted on me or my city. As for Inveran, I do not foresee any further problems; as you say, they seem to lack tact, but they would not be the most difficult foreigners I have dealt with.
I have heard the Auri mentioned by you westerners; how strange that our kinsmen have caused so many problems for you. I can arrange for some excellent horse traders to meet you with some very fine herds. I think there are few who would say that the Harppan breed the Auri keep is superior in war to a good Xuk horse; certainly not the Auri themselves, who were the tribe of our people who fled westward when the Xuk came upon us from the steppes. I imagine a herd of significant size and good breed would be quite valuable in your land without horses, especially for those threatened by the Auri.
I am not saying such a herd would come cheaply - it would not - but I could orchestrate such a deal, and I imagine it would have the potential for great profit for those with the ships to take advantage of it.[/ic]
[ic=Her Graciousness Princess-Regent Ekkani Radha Bha-Yonnan to the Dragon Prince]
Glassmaking is a closely held secret of Etropahan; I cannot help you in that regard.
With regards to the elephants, I sent their trainers and mahouts with you, and they could best answer your questions.[/ic]
[ic=Amohan, Elephant trainer]
'Ell, Sarar - ta Elephants, Sarar? L'kainds a thengs - tember pulleng, hauleng, a Sarar, war too. On ta fore 'and, these as pareid elephants - trein ta standeng people 'ell, see Sarar?[/ic]
[ic=to Hurscha Nolyne of Greathouse Erivyson, as delieverd by a Kings Voice who'll accompany the Andos messenger back home ]
This King will take your scolding not as insults, but rather as a lesson to do better, like the old saying goes. "a child burns himself, a fool does not try to learn from it". but let us let that lay in the past and move on to more important business.
I have along with my voice brought not only a few of our flocks, but also sheep-herds who will teach your people about the proper raising and tendering of them and we wish to leave with nothing but the faith that Andos will honour her words.
The King also wishes to offer this gift to you, as a token of his friendship. [/ic]
(the gift in question is a heavy sicled sword of Narqag design, though ornamented with Avarderan motif)
[ic=to Captain Lathan of the Freemen] As allways, your experiencee shines through my Mentor.
Alas, much in the same way that you can not turn against an old friend, in the same way can Avardera not causes such trouble for Inveran, especially due to it being favorable deals between my Father and the then Dragon Lord, who convined Inveran to accept the terms at the peace of Inverness council.
how ever, I have recieved the letter where you offer to out-bid any other merchants, and so, it is only fair, if the Freemen traders recieve favorable prices for any Avarderan goods. like the saying goes "better to feed a friend first, then go afer the fox that stole his meal"
May the Wind allways Favor you.
Meas.[/ic]
[ic= to the Machta-in]
I must inform you, that Avardera can not accept letting go of any of her land, Stormshield Isle have been fought and bleed for, and it will not be right to then lose it like this.
How ever, I understand that leaving thier land can be difficult for your people, and so instead offer to send my learned to your lands to learn your ways and teach our ways of tilting the lands, and with them will gifts be brought that will pay for thier stay and even more. I hope such an arrangement is acceptable for you, so that both our people may gain from the mutual sharing of knowledge.
May We All Prosper
King Meas IV[/ic]
[spoiler=why is Avardera a she?]Because she is. Amounth all the ancestor and totem spirit practised amounth the Avardera people, then the spirit of Avardera herself is held in highest regard. seen as both the spirit of the founder of which the city state is named after, and the spirit of the country it self, after she returned to the earth. The Tales of Avardera is some of the must populare amounth children and adults alike and even follower of others faith, often still pay much respect to the spirit of Avardera.
Some sages have speculated, after contact with Andos, that Avardera did not come from the old lands to the west, but infact are of Andos stock. something which isn't really populare and mainly kept as a discussion topic between the learned ones.[/spoiler]
[spoiler=and whats with all those sayings?] With limited formal education and a strong oral tradition, then sayings have been the natural develiopement to pass on wisdom and still have a strong grip on the people, even as the prospirity have made parpyros more common. The oldest sayings are hunting or fishing related, with more added with each generations. Infact, sayings are such a common way of making ones point come across, that if especially quik witted Avarderan will make up one on the spot, if they don't know or remember any for a giving occasion[/spoiler]
[ooc] A shipment of sheeps, along with people who can teach about the proper care of them will be sent to Andos.
Freemen traders offering favorable rates, will also recieve favorable rates themself.[/ooc]
[ic=In the Council of Wardens]Grand Warden Mihsa: The Despotissa's messages have me worried. It seems that war will come between Kuregn and Celend.
Warden Lharmok: Do we care? Let them fight it out, we will deal with the winners.
Warden Masif: Perhaps we can take advantage of Kuregn to free ourselves from this obnoxious "tribute" to Celend.
Warden Bihrmod: Celend would not take kindly to that. They may be weak but there are many of them.
Grand Warden Mihsa: If Celend came to us in war, it would not turn out well for them. But it would turn out even worse for us. No, we can't risk war with Celend.
Warden Masif: We may get war anyway, if Kuregn tries to come through us. Then we'll be forced to choose a side whether we will or not.
Grand Warden Mihsa: Then we must persuade them to take their war along a different path.
Warden Masif: But how? If we will not ally with Kuregn, they will do what they want.
Warden Bihrmod: Do not forget what they have done to our Atur brethren in the Ma'a. You are young, you do not remember the sands of blood...
Grand Warden Mihsa: Perhaps we can convince them that they do not want to come this way. They will not attack us if they feel that there is a better way. We must show them that we are strong and they will suffer much if they attempt to enter our lands. The desert is hard, but harder yet for them that do not know its ways. Hoohsih is not kind to outsiders. We will make it hard enough that they will prefer to go elsewhere.
Warden Bihrmod: Won't that just provoke them? We don't need to make them our enemies.
Grand Warden Mihsa: We have to make it clear we will leave them alone if they do not enter our lands. But we will turn the desert against them if they do.
Warden Masif: Very well. But we are treading on deep sand here. Any misstep may cause disaster.
Grand Warden Mihsa: Indeed. The greatest danger to us is a battle fought here in our lands. If this becomes inevitable, we must ensure at least that it is fought at a place and time of our choosing. All the Wardens must prepare their folk for war, in case of need, while we pray to Anwu that we may be spared.
Warden Bihrmod: What if Celend calls on us? Will we respond?
Grand Warden Mihsa: We must not. We need to keep our forces home, at least until we know which way the wind is blowing. But if the time comes that we must choose, I am afraid that Celend will have to be our choice. At least the Archons mostly leave us alone. I am not so sure that Kuregn would do so.
[/ic]
[ic=Letter from the Council of Wardens to the Atur]May Anwu grace you with great prosperity.
Kashtu remains at peace with all in the Ma'a. However, should any Kuregn weapons or supplies happen to fall into your hands, you will find a ready market for them in Kashtu.[/ic]
[ic=Grand Warden Mihsa to Commander, Walid Camelry]Kuregn forces may attempt to cross the Ma'a to attack Celend, if these nations come to war. You are ordered to scout the desert and identify routes that their forces might take. Especially locate points where their supply routes might be vulnerable, or positions from which we might defend against such a force.
You may encounter Kuregnite scout parties. Under no circumstances should you engage these parties unless they enter Kashtu territory. If they do so, you should make every effort to ensure that they do not return. Prisoners may be brought to the temple for interrogation if convenient. Make a full report of any such encounters.[/ic]
[ic=Grand Warden Mihsa to the Archons of Celend]We of Kashtu stand ready to defend our borders against any who come against us. We wish to assure ourselves that in case of need, Celend will stand ready to aid us. It would be well for us to engage any invaders in the desert, rather than allowing them to reach the protection of the mountains.[/ic]
[ic=Gregor to Amohan]
Thank you, Amohan. What would it take for us to breed these elephants for ourselves? More than these two, I would assume?[/ic]
[ic=Gregor to the Academy]
We have just come into a potential source of great power, in the form of large beasts. Please turn your efforts in your studies as to various ways to perform what are now difficult tasks, perhaps utilizing the wheel or similar devices that are at your disposal.[/ic]
[ic=Letter to Etropahan]
Esteemed rulers,
Some of our young men have become curious as to the making of your glass beads, and believe that they may be suited for more practical purposes. We would very much like to learn this secret, and are willing to exchange something of equal value for it. [/ic]
[ic=Inveran training grounds]
"What's all this then?" The commander said, striding out into the yard where dozens of men, clad in the garb of the Inveran navy, milled about.
"The Navy of Inveran, back from the far East." A officer said, "You are to train them into an effective land fighting force, but without sacrificing their ability to sail."
"Lightly armored soldiers, who can still sail..."
"Yes; by Dragonlord Gregor's command."
Damn if he wasn't active, but this was an almost unholy abomination. Still, it was his duty... "Very well. Wehn I'm done with them, these will be the most effective fighting force in the Middle Sea, on land or on water."[/ic]
[ic=The Machta's Brother to Avardera]"This is a pity. I hoped that this would not come to a point where brothers in arms would have blades to each others' throats... But I am afraid that it is either Stormshield Isle, or no deal at all."[/ic]
[ic=Peshuek Lharmok to the Free Captains]This letter is accompanied by a sample of the black seeds and the apparatus used to brew them. The black seeds must be crushed. Heat water in the earthen vessel and steep the crushed seeds for about 40 heartbeats. The brew is poured through the cloth to strain it, then served hot. I find it quite helpful in the mornings or after the afternoon respite, to make the mind clear and the body energetic.
Other traders may be seeking the same trade. With your support, the house of Lharmok will establish routes quickly and you will gain the benefit of being the sole supplier for a time. If you delay, others may intervene and the profits will be correspondingly less.[/ic]
[ic= In the Royal Palace of Avardera] "They dare to threathen Avarderas people with sword and murder?" Meas had been literally fuming in his private chamber, when his scribe had read up the letter that the Machta-in had sent back.
"sire, you must understand that..." The King silenced his aid with a single look, before he sighed then continued. "do not worry, I will not let this cloud my judgement...this is just..." Meas took a deep breath and calmed himself. "my response to the Machta-in are as following"
The Scribe looked at Meas when they where finished "anything else my king?"
"please send Eron to my chamber, I have a assigment for him" [/ic]
[ic= To the Machta-in]
Then I am afraid I must politely inform you that it is no deal. much in the same way that I doubt Machta-in would easerly give away some of your land. I thank you for your time though.
May We All Prosper
King Meas IV[/ic]
[ic=to the runethain of Ruthern] Greetings holy Runethain.
It have reached my ears that your people have started to breed and make uses of horses and I wishes that such knowledge to also benifit Avarderas people.
I wish to inquere what uses you have of the horses, how to tame, breed and herd them and in return, then Avardera will in her gratitude teaches your swordsmiths the techniques that Nargaq have develioped, so that you may better defend your people.
May We All Prosper
King Meas IV[/ic]
[ic=To Arennia]
greetings.
It gladdens me to see that your people have been doing well in these lands and I hope that they may continue to do so.
how ever, to prosper, one must know the lands, like the saying goes "can't hunt the beast you don't know is there" and so in exchange for knowledge of the lands to the east, Avardera would like to teach your alchemist about the lands to the south, in hope that the exchange of knowledge will benifit both our people.
Avardera also wishes to learn about your peoples craftmanship, in exchange for what ever skills Avardera may passes on to your people.
May We All Prosper.
King Meas IV.[/ic]
[ic= aboard a ship docked in Averra, and with a planned heading for Machta-in]
"so your lord wishes to learn how the Machta-in plans thier harvest?" "basicly, something about how he wants to win the kings favor by providing a larger harvest then all the other nobles"
"and what's in it for me?"
within short notice, a bag of turkish of Kashtu origin landed on the table, followed by a grin "I assume this will do." immidiatly afterward, the bag was snatched from the table by the envoy and replaced with a much smaller bag
"here's what you'll get now...the rest when you come back with usefull information, deal?"
Greed had at that time allready convinced the captain who happily agreed, and sent the envoy away, with a bottle of his finest wine.
At a more lively time of the day, people might had noticed the envoy changing his clothing to the official uniform, worn by the kings voice "I almust feel sorry for the poor guy who got sent to Andos" [/ic]
[ic= in the audiance chamber of King Meas IV]
A loud laugther filled the chamber, which had startled the sailors and explores who had been granted an audiance with the king, his court how ever had becomes used to thier king out-burst of emotion when ever he approved of something.
"So let me get this right. you and your crew wishes to sail across the northen sea, through Andosen water and explore the rumoured ruins that even those people avoid and consider cursed and you wishes Avarderas aid?"
The gathered petitioner looked at sheepish and uncertaint at each other....the idea didn't sounded that good, after the king had putted it like that.
"uhm...yes King Meas...for the glory of Avardera.....King Meas"
"and the glory of your pockets I assume?"
"eh....well...The King show much insight, and I know just as much understanding to a tradesman nature, King Meas"
Meas leaned forward, watching the crew carefully judging them, then suddenly leaned back and proclaimed. "That is the kind of honesty I like! I shall grant your expedition, not only the supplies you request, but double that, a Learned and a Voice of the King shall help you with the planning and accompany you and for the duration of this trip, you shall fly the royal flag of Avardera, so that the Andosen know that you are not to be touched."
The Captain and his crew could barely believe thier luck...sure, they have heard that Meas IV was even more worldly and adventurous then his father, but this was more then they had hoped for, several moments passed before they had really accepted it, then quikly (and very, very politely) gave thier thanks, left the chamber and started the planning[/ic]
[ooc]
A trader have been asked to inquere amounth the local farmers how the Machta-in plans thier harvest, and if succesfull, the knowledge will be shared to one of the noble houses at first, and the spreading of the knowledge then encouraged, but not officially backed.
also, if the use of pot ash, and planning the harvest leads to a sufficient increase in crops, then more granaries will be buildt to store it.
Official backing and funding will be supplied to an expedition, heading to the ruins north west of Andos, with any finding to be reported directly back to the king, and the possibility of laying claims to the land carefully estimated.[/ooc]
[ic=Despotissa Koura of Kuregn to the Grand Warden of Kashtu]
Allow me to share my predicament with you.
There are but two ways to move an army by land between Celend and Kuregn. One is through your territory. Were we certain that you, as you say, intend to remain "neutral," this would be no problem; we would be confident that one of these ways would be closed to our enemies. Yet I fear that you are not telling me the truth, and that as we prepare to receive an attack through the White Eagle Pass, confident of your vaunted neutrality, you will betray us - and Celend will come through your lands and take us by surprise. I also fear that, even if you are sincere, your trust in Celend is misplaced and they will seek to do this regardless of what you think of the matter.
It is harder still to accept your claims of neutrality at face value when you even now pay tribute to the Archons and receive the aid of their soldiers. Were you in my position, Warden, could you trust such a claim?
It is thus incumbent upon me to inform you that eternal Kuregn will not recognize your claim to neutrality unless you make good on this claim and sever all ties, tributary and otherwise, with the Archons of Celend. Only then can I give you my assurance that your realm will not be touched by my loyal soldiers.
Should you change your mind on this manner and decide to accept me as the valuable friend and ally I am prepared to be, you have my word that my loyal soldiers will be your protectors against any unwelcome foreigners in your land.[/ic]
[ic=The Nem-Ammar Brotherhood of Atur to the Grand Warden of Kashtu]
Our greetings to all who await the Ammar's glorious return,
The Atur tribes of the west hail you, kinsman. We who have sought shelter from the hammer of Kuregn in the deep desert take no gifts nor weapons from them. We do not envy your position in the east, but it has been decided in the council of the Nem-Ammar, our newly born confederation of six noble tribes, that we will give you what news we have of the west and of Kuregn, and such aid as we can provide.
The Despotissa has sought our friendship, but we have rebuffed her, as we acknowledge only the lordship of the Ammar. Kuregn no longer slaughters our people under her rule, but we have no love nor trust of them. They build an army now, with bows and swords and spears, whose banners are innumerable. The Despotissa's own guard is a thousand men who wear bronze on their own bodies, calling themselves the "Despotissa's Hand," and wear the sand-veil on their faces like our own warriors.
We have met a people to the west that we call "Zurshuk," men of dusk, for they come from where the sun sets and are dark of skin and hair, perhaps because the setting sun scorches them. They make their homes past the Sun's Gate, herding sheep and growing the black drinking seed, which they cook and trade to us. They are a strange people who think that we live on the edge of the world and that beyond the Ma'a to the east is the world of fires where the sun is born. They count wealth in lengths of wool, they know many secrets of bronze, and we have seen them fly with our own eyes - in the air - with smoke-filled tapestries. Their women rule them, for those who work the looms are the most prized members of their villages. More than this we do not know, for their language is incomprehensible to us as ours is to them.
The Nem-Ammar has little to offer you, kinsman, for we are weaker than our ancestors and require our warriors to be close at hand. Nevertheless, we send thirty young men of the Zurshuk, who have come of their own accord - we think they wish to fight in the land of fire. They are brave but foolhardy, and tried to attack our camels with their great axes when they saw them for the first time, thinking they were demons. They chew the black seeds when in battle and become rather sullen without them. Perhaps they will be of some use to you.[/ic]
[ic=Grand Warden Mihsa of Kashtu to the Nem-Ammur Brotherhood]We wish upon your clan the blessings of Anwu and the strength of Hoohsih.
To make myself perfectly clear, if any arms or supplies of the Kuregn army fall into your hands, we will not scruple to ask how they came into your possession. You will find a ready market for them at any Kashtu outpost.
We are not the enemies of Kuregn, yet we mistrust their intentions. We do not ask you to stand with us against them, for their armies are strong and powerful. Yet, even a powerful army needs to eat and drink. In the desert, who knows what might happen to an unwary wagon train? Let your warriors be like the desert wind - sweeping in at dusk to slow and madden our foes, yet disappearing just as quickly with the setting sun. Your men are yours to command, we ask only for what little assistance you might give us.
We thank you for the Zurshuk warriors, who are strong and brave. Their "axes" are curious weapons - rather like a butcher's cleaver. They may yet be useful. In return, we send you some fine young uzuks - that you and your men may have a fine feast.[/ic]
[ic=Grand Warden Mihsa of Kashtu to Despotissa Koura of Kuregn]Your concerns are valid, yet they do not change the facts. If we were to ally with you, Celend would surely come against us. The way across the desert is long, and by the time your armies arrived, there would be few of us left to greet them.
Yet I can promise you this: While I am Grand Warden, no army of Kashtu will attack any who does not attack us first, nor will any foreign force move unmolested through Kashtu lands. If you wish to judge our character, I invite you to exchange emissaries of comparable rank.[/ic]
[ic=Grand Warden Mihsa to the Archons of Celend]The desert winds blow news of war. At times like these, all men need to see to their own hearths. Sadly, this will require us to recall our forces from your lands. No doubt, your soldiers need to tend to their homes as well. Our troops are needed at home and can provide you no further assistance at this time. We do make this promise: no army of Kashtu will attack any who does not attack us first, nor will any foreign force move unmolested through Kashtu lands. If you wish to speak more of this, we will gladly exchange emissaries of comparable rank.
With this letter are some fine gifts for your court. Unfortunately, our treasury is taxed with the need of self-defense, so we cannot spare more until the current state of affairs becomes more settled. It is our hope that our previous arrangements may be restored at that time.[/ic]
[ic=Warden Bihrmod to Commander, Kashtu Home Guard]At this time, it is necessary that all foreign forces in Kashtu territory be returned to their lands. This must be accomplished with minimal unpleasantness, yet all necessary haste. Any foreigners who wish to remain and become Kashtu citizens may do so, and will be placed under your command.[/ic]
[ic=In Stravam's rebuilt Strava-Alvyne-Holmevyle ('High Hall of the Strava')]Strava Torchavyn paced as she listened to the newly appointed Labor-Mistress. All the while she shook her head at the figures. When the report was over, Torchavyn planted herself in front of Labor-Mistress Hyslyade and asked, 'Why is the reconstruction of glorious Stravam so behind schedule, Hyslyade?'
'My Mistress of Rylodyn, Stravam had been rebuilt to its former self long before I was appointed. This actually presents a difficulty with your specifications, as we must now tear down what was built to last in addition to building new things. And with my work crews depleted as they are, this is proving an even more difficult task.'
Strava Torchavyn snorts and tosses her head like a horse. She fixes the Labor-Mistress with a pitiless stare and replies icily, 'I never claimed this would be an easy task, Hyslyade. I felt that you were up to the task, a true Andos-woman, ready to face whatever hardships await you. But if you prove me wrong, I may have to find another and let you have a task more manageable for you, like, say, keeping chamber pots clean. Now what is this about small work groups? You are not working them to death, are you?'
'Of course not, Strava. It is just that many of those who helped rebuilt Stravam in the first place have found their way south, to Krynam.'
'And I have taken steps to correct that, after you first brought this to my attention. Have not our warriors found enough for you? Perhaps they need sharper spears.'
'Ah, but Strava, that may be the problem. For it is not just them, but those north of us, as well, who are being unmanageable. The northerners fear that the price we offer for their labor is really for their freedom. This fear is not ungrounded, considering the past. And I fear that it is not just the past, as you still use your predecessor's mad ways-'
*PHSHLAP*
The Labor-Mistress' ears ring as she reels back from the Strava's slap. The Strava's voice quivers with emotion as she chokes out, 'Do not speak ill of the dead, faithless. The Earth-serpent, Svyran, himself grieved at her passing so hard he shook.'
Hyslyade recovered and crossed her hands over her abdomen. 'My liver feels your sorrow and may it poison my wicked tongue for reminding your liver of your sorrow, our sorrow, Andos' sorrow. I offer my throat and, as my blood is unworthy of your fine blade, my own simple belt knife.'
The other woman takes the knife but merely bows her head and closes her eyes. She moves the blade until the tip is against the kneeling woman's throat. Then she shakes her head and sighs out, 'No, Hyslyade, I would be hard pressed to find another of your ability. Stand up and guard your throat wisely. Ravens and Serpents know there are enough who would gladly rip it out of a Ryvalnya these days. And your arrogant tongue speaks some truth. We are not as strong as we were. We can no longer crack a whip and get the Ryvan-Holme to do our bidding. Oh damn, how goes our words with them?'
'Mistress of Rylodyn, I praise you for your glory and wisdom. As to the Ryvan-Holme, it is not as bad as it was. We could still certainly use their aid, as they can muster up quite a bit of man power in the present. Most of their more ridiculous terms have been dropped. Indeed, they were surely placed in the talks merely as a means of gauging just how'¦desperate we are. They still insist on a sewer system, though. They do not seem to understand about how it will weaken our defenses. Or perhaps those nefarious hags seek to do just that. But, truth be told, I have detected very little animosity. Huh, it is almost as if they regard the Ryvalnya as a dying parasite in the healthy host of Stravam. But they harp on and on about what a squalid hellhole the parts of the city that aren't our strongholds are. '˜Your boy-children that you leave behind to be Mother-less rarely survive and you care not for those who live there besides---'
'Bah! What do those soft hags know? These stony bleak streets harden any who live here! Strength is what Andos needs more of. That so many boys die or disappear is just showing you how diluted the blood of the men who sire these children is becoming.'
'When you speak of disappearance, do you speak of the Ryvan-Holme kidnapping them to Kyrnam, my Mistress?'
The Strava bangs her hand against the wall and growls, 'Of course I do. What right? They just took my boys a week or two ago. Oh, how I will miss Thing One and Thing Two. It was always the highlight of my day when I would see one of them glaring hatefully at the world with my own beautiful eyes. And what a warrior Thing Two will become! He was the one who stabbed Krynya Gryscheen in the calf with a stick and tried to steal her fine knife. Hmm, I told her to kill something worthier of her blade than a bastard street child, but perhaps I should have let her hammer him with her fist for a while. He certainly won't get that kind of character shaping in soft Krynam. But I suppose the Ryvan-Holme does have a point: Less die of Sickness in the Grycham and Ryvham area than here and those two regions have more flowing water. Perhaps there is a relation. Also, Thing One had a disgusting penchant for laying in cesspools. The less of those lying about the better. Agree to the terms as they are after a final talk and then watch their activities in building it closely.'
As the sun rises, the Labor-mistress sets out to work, but the Strava stops her. 'Work with the love of Rylodyn and the love of my liver, my daughter,' the Strava says as she kisses the younger woman on the forehead, 'And take a flogging at noon and a flogging before you go to bed. And then a bath in the sea after each, for your insolent tongue.'
'Yes, my mother,' Hyslyade replies.[/ic]
[ic=In the chambers of the Ryvan-Holme] Knives were being cleaned as the Ryvan-Holme awaited one of the spare Vrenas, who habitually resided in town of Ryvham in case of situations like these, to arrive. A Vrena lay on the ground bleeding to death. (She forgot to bring the pineapple-upside-down cake or something, even though it was her turn to do so. This was irrevocable evidence that she was a witch in the eyes of the Ryvan-Holme.)
Frowning over the broken tip of her knife where it must have hit bone, Vrena Syborain inquired to Vrena Rorych, 'How go your flocks and crops?'
'Rather well. I have begun integrating some crops I usually don't grow into my lands. I found a little bark scroll from way back lying around that spoke of my land's climate and soil and of what crops grew best where. It could use some work, as it is probably outdated, but it is pretty well done. All in all.'
Vrena Syborain smiles, 'Why I found the very same one. In fact, I, Vrena Hyaidworv and a few others were discussing resurrecting that little project.'
At the mention of her name, Vrena Hyaidworv wandered over. 'What, what? I heard my name mentioned. Hugh, look how black and smelly this blood is. I must have stabbed into her bowels. Do you think I should just throw my knife out? Why are you talking about me, Syborain?' She squints her eyes suspiciously at the other two women.
Vrena Syrobain puts her hands on her hips. 'For shame, Hyaidworv! That is a perfectly good knife! Don't even think about throwing it out! Anyway, we were discussing our little agricultural survey project.'
'Oh yes, yes,' Hyaidworv nods, 'only this time, we shall have an official survey, not just a Motherhouse handing in figures. I know for a fact that Hysdyvay never outgrew Hyslicka, Syrobain, but those records say otherwise!'
At that, another living Vrena arrives, making twenty-one, the number required for a council to take place. 'I'm in,' Vrena Rorych replies hastily as she scuttles for a seat.
As the council is called into session, many old projects and land, property and judicial issues are dealt with or put aside until the floor is opened for new business.
At that, Vrena Organstyre stands up, takes the floor and declares: 'I have a proposition'
She then performs an interpretive dance. At about the middle if it, when she is in the vicinity of the mostly-dead Vrena, the mostly-dead Vrena hisses out something. Vrena Organstyre glares at her but dances on, as another Vrena stabes the mostly-dead Vrena a few more times ad whispers, 'I was really looking forward to your cake, too.'
At the end of Vrena Organstyre's dance, there is a nodding of heads. Vrena Yorlyne stands up and says, 'Yes, I quite agree. If we allow the foolish Southerners into the Lands of the Dead, the West, then they surely will bring doom upon us all. We will attempt to dissuade them of this. Unfortunately, I do not believe any of those who went there are still alive, but their grandchildren may suffice. And your second point was well received as well, Organstyre. We should seek the Lands of Rebirth in the East. Immortality will be ours, mwuhaha!'
And there is agreement and a chorus of 'Mwuhaha's throughout the room.'[/ic]
[ic=To Shepherd-chief Meas IV from Hurscha Nolyne of Geethouse Erivyson, as Tongue of the Ryvan-Holme]'So I find myself once again in your court. Tut, tut, tut. You remind me of my son Hybryn. He wanted to explore the cavern under the waves with his friend Gurbin. He was smaller than Gurbin. Smaller lungs, too. He blacked out before he could surface again and drowned. Gurbin was not that much bigger than him, see, and he could not drag him to the surface against the sea and his own weight. The point is, use this head,' she taps her skull, 'not the other one!' She draws her belt knife sand waves it around pointedly at the king, sometimes breaking into a castrating motion, 'Why, I have half a mind to cut the other one off! My goodness, I hear rumors of shepherds wanting death and laugh them off as meritless jokes about how foolish your people are, and then I hear them myself, and with your backing, no less! Ravens and Serpents, where are your brains? Maybe if you became a eunuch, you would grow some common sense in its place! I mean look at it! It is common sense! Every night, even the sun is murdered in that direction! Nothing lives there, there is only Death! And Doom! You are doing so well, why would you seek Doom? Use your sense! Besides, there is no one living in the West, past the World's End Mountains! Just ask Otahvy! And these men, whose grandfather's went into the Lands of the Dead. You may listen to their stories on your own time, I know I've heard them plenty of times and there is other business.
Oh yes, me and some others representing our respective Motherhouses wish to tour your farms and learn from your farmers. We have several dairy goats for you to thank you for your trouble. Also, their urine is quite useful in dissolving soil from your garments. We would also like to welcome you and your people to a little council we will be holding in Krynam over agricultural matters. Oh, and one of your shepherds would like your blessing in marrying one of my cousins. He and she are with us, awaiting his father, oddly enough, but is quite easy to find for summoning.[/ic]
[ic=Avelayne of Geethouse Ovaytyes to Dragonlord Gregor] We have noticed men probing our shores for the best place to resupply before continuing west into the lands we discovered. I beseech you to reconsider. Look at it logically. The sun dies in the west every night. What chance do you have of surviving it, then, if the sun cannot. I have with me men whose grandparents traveled into these lands. I trust that their stories will prove to you that the west is the Land of the Dead. Indeed, the Chiefs of Otahvy can tell you that there is nothing living over the World's End Mountains. I am surprised you have not learned this yourself, as you seem a smart and capable leader, even if you are a man.[/ic]
[spoiler=World's End Mountains]The Andosens believe that the mountains west of Otahvy are where the World of the Living ends. While they have heard that land has been discovered west of Otahvy, they assume one or a combination of the following assumptions:
a) While Lowbloods (Mandrians) are better than Southerners, there is still weakness in them, which is the only reason they would want to leave Andos, and this weakness extends to their brains.
b) The dead can cast spell on them to make them see glorious cities, but Andosens are resistant to these magics and saw the Land of the Dead for what it really is
c) Ghosts and demons can build cities too
d) The Lowbloods are on drugs
e) They are liars
f) It is a strategy to kill those who oppose them in the Middle Sea[/spoiler]
[ic=Hyvanna of Geethouse Tralynory in Arrania]Greetings, Great Chieftan of Arrania. I have come seeking an Andosen man known as Hychavor the Natural. We also desire to discuss how you fared in the shuddering of The Earth-serpent, Svyran. We hope that his disgust of the Strava and the Ryvalnya did not cause you too much damage, but we were too busy recovering ourselves to offer any aid. We would like to determine how you constructed the buildings which took the least damage and learn more of your masonry and alchemy. We would also like to draw on your memories of traveling here from the east so that we can launch expeditions to the east. Since you have a Chronicler in residence, you are even eligible to have a new Motherhouse started within your nation. This is a high honor. And you might be worthy of it.[/ic]
[ic=By Order Of The Machta's Regent]All ships from the following unfriendly nations: Inveran, Avardera, the Auriban, are now banned from entering port. Such ships will be fired upon immediately, taken, and all goods stripped and men enslaved for the glory of the Machta. All praise the Machta's regent. All praise the One True People of the Machta-In. All praise those who follow the light and join the Machta-In as friends. All praise the Machta.[/ic]
[ooc]I hope this conflict happens, frankly. :P[/ooc]
[ic=To Governor Udai, From the Free Captains]
We are honored you look for our interests so, our friend. Please, a meeting would be most pleasurable, as we of the League are always willing to try new goods, and see their fare.[/ic]
[ic=To Peshuek Lharmok]
This bean drink is very interesting, and the potentials intrigue us. You have a deal. Should your people need a safe haven should Kuregn and Celend brawl, do not hesitate to ask.[/ic]
[ic=The Captains Meet]
"I do not like it."
"Who does?"
"Scarce a generation since they had nothing, and Inveran thinks to challenge us on the waves?"
"I hear they train their sailors to fight on land. That makes their crews dangerous."
"No more dangerous than their provocation of us! If we cannot match their men, we'll match their ships. See if their fighting talents let them swim better."
"Do you mean war?"
"No, I spoke in haste. Of yet we are merely rivals, and the day the league can not match rivals in trrade is the day I retire."
"You know..."
"NO, I don't. Why don't you tell me?"
"No need ta be rude, brother, but, why not choke them?"
"I don't follow."
"We've got the wealth, we've got the connections, let's out-do these watersnakes and let them drown. Anytime we hear of Inveran deals, we send ships to beat them."
"Sounds risky..."
"So's breathing, if you do it wrong."[/ic]
[ic= In the Audiance chamber of King Meas IV palace adressing the Andos messenger]
King Meas had watched and listened to the emissiary with a carefully folded neutral expression, his only action being a lifted hand to stop the kings shield from jumping in between the Andos messenger and himself, when the knife was pulled.
"Then let experience teaches those who sail west, that you are right, since I doubt that your words would persuade those who intent to go there, when common sense can not and let us leave it at that, afterall, they say that experience is the best teacher"
his eyes followed the knife then he shoke his head "but let me teach you one thing, so that experience does not need to." his voice seems to raise and grow sterner with each passing moment "understand that the court of Avardera understand the ways of the Andos, but the court of those further south might not.
Messengers can be killed for lesser percieved insults, then those you have uttered in my home and they will not neccesarely wage honourable war, but merely choke Andos with thier fleet."
Meas was now standing up how, raised shulder when he adressed the messenger "I have been reminded of our nations story, I ask you to remember them too and remember that Avardera controls the straith which is the gate between the Andos sea, and the southern sea which have brought you the art of bronze smithing!"
for a moment, he allowed the words to hang in the air, then sat down again, now speaking with a more calm tone "but friends can forgive friends for much, and your wish to learn from us, and offer payment in kind, shows that you intent to stay friends.
and so, Avardera will accept your offer of flocks of goats, in return for learning our way of tilting the land. how ever, I must admit that my knowledge of farming that practically can be used are limited, but an learned one will be sent in my stead and offer his insight and I will expect his safe return. as for the last matter"
He smiled warmly at the thought of the last subject "offcourse they have my blessings, and I would like to see them, when we are done here..which I assume we are, unless you have anything else to bring up, or wishes to object?"
while awaiting the response a messenger enter the chamber, whispering something into the king ears causing him to nod, with a expresison of slight concern. "and it would appear that atleast one southern nation have decided to prove my point true"
[/ic]
[ic=in the council room of Avardera] A general ruckus and chaos was commencing amounth the nobles, after the news of the Machta-in latest proclamation had reached Avardera.
"so let me get this right....those war-mongering southern loon refuses to trade with us, because we didn't wanted to give away stormsheld isle?"
"yes"
"I demand we send our army against them. the news reached us at the cost of one of my ships!"
"no"
"but they are nothing but a bunch of gods fearing fishers!"
"exactly"
"and I assume his majesty in his infinit wisdom have a better idea?"
"yes"
King Meas took a deep breath, then adressed the assumbled court and nobles "look, it's very simple, they don't wishes to trade with us, fine, then we won't trade with them. Machta-in needs timber for thier fleet, only we and Inveran are the major bartere of that, and the Machta-in have just cut themself of from all that. let them stay on thier isle untill thier ships rot, or they beg us to trade and we will trade with everybody else instead untill then." [/ic]
[ic= Letter to Despotissa Koura of Kuregn ]
Greetings Migthy Despotissa of Kuregn.
As you undoubtly allready know by the time this letter reaches you, then the Machta-in have decided to refuse trade with Avardera due to a percieved slight. with this letter, comes the letters between Avardera and Machta-in, so that the Despotissa herself can read and judge the situation.
Avardera request humble from the Despotissa, that so long Avardera respects the Machta-in request of not wanting to trade with us, then all relationships can stay as they allways have been amounth our people, and that our traders can move as allways.
As a token of our appreciation of Avarderas expectations of the Despotissas understanding, then we bring you gifts, fine clothing and jevelry for the Despotessa, but we understand that you are practically minded too, and so we present the despotesse this sword and aboard the ship that bring this letter, is a full shipment of the finest lumber to aid you in your construction of your fleet.
May We All Propser.
King Meas IV[/ic]
[ic=to Otahvy]
Greetings King Rodonso and King Puul.
As you may have heard, then the Machta-in no longer wishes to trade with Avardera.
Avardera wishes only to be able to continue trading with Otahvy as allways, and assure you that we wishes no ill toward the Machta-in.
As a token of our good intention, then Avardera presents you with gifts, worthy of kings. A pair of suit of armours, made by Avarderas finest craftmen.
May We All Prosper.
King Meas IV[/ic]
[ooc]
Agree to the Andos suggestion of trading agriculture knowledge for flocks of goat, and herd them places that can't be used for anything else.
warn and instruct traders about the latest develiopement in Machta-in.
[/ooc]
[ic=The Machta to the Northmen of Andos]Greetings, fellow People of the Sea. We wish to trade timber with you for sheep and other concessions. What would you desire to formalise this trade route?[/ic]
[ic WArchief and council to Dragonlord of Inveran]Dearest dragonlord, in hopes of destroying the auri threat while they are distracted, and taking land from their control, we ask of you to send oldiers and boats up the river near Avardera, which we will soon attack.[/ic]
[ooc]I assume you're talking about my colonization attempts...[/ooc]
[ic=Reply to Avelayne of Geethouse Ovaytyes]
Your concern is noted and appreciated, but Inveran has ever been an adventurous people. Unless the people were to be shown this land of the dead, we would not believe it.[/ic]
[ic=By Order of Dragonlord Gregor]
All Avardera and Auriban ships will be welcomed to our lands to resupply and trade in the absence of Machta-In trading ports.
In addition, let it be known that the Trading route between Inveran and the Machta-In is hereby closed pending resolution of this conflict. All ships entering this lane which have not been cleared by Inveran authorities will be seized and brought to Inveran port to secure clearance.
Obtaining clearance, while not expensive, takes time; and Inveran traders will hound these ships to sell their good in Inveran[/ic]
[ic=Letter to Avardera]
My Lord,
Seeing that the Machta has so unwisely deemed himself above our trade goods, I suggest a joint venture to blockade all trade from their isles. Of greatest concern to me is that of the Free Captains, powerful enough already in these waters, and stand only to gain by this new monopoly on trade. I understand that you were raised among the captains, and I respect their ways. However, it pains me to see them, already more prosperous than us, milk the Machta like a bloated cow while we starve.
In addition, they straddle the only route connecting east and west. If we were to occupy this straight with our fleet, we would be in control of all trade moving across the world; not even the Free Captains could outmaneuver this.
In council,
Dragonlord Gregor[/ic]
[ic=Reply to Nargaq]
Our fleet and troops are currently tied up in the developing situation in the Middle Sea. Please accept these weapons and supplies in their stead.[/ic]
[ooc]For this next turn, Instead of a third military unit, the cost of supporting one goes to Nagaq, so they can support one more.[/ooc]
[ooc]Stargate: the colonization of the land the Avarderans are after, too, right? That's what I got out of your first(I think) post after the update[/ooc]
[ic=Hurscha Nolyne of Geethouse Erivyson, as Tongue of the Ryvan-Holme, to King Meas IV]you show some spirit, honorable shepherd, but not much sense. I laugh at your supposed threat of cutting us off, but I fear you lack the sense to laugh with me. One does not control the sea, especially the fierce Mandrian Strait. you do not--Bah, you are not my child, I cannot beat sense into ye. Ha, like you said, experience is the best teacher. Still, I hope you have enough sense make the mistake of thinking you can equal Andos. Hell, experience does not always teach a lesson, sometimes it just kills ye dead.
But the Ryvan-Holme sees no reason to war with ye, yet, so they sit docile. And I certainly have no reason to tell them otherwise. But if ye seek to bring Doom to yourself...
Well, think of it like this: that is a long way west across open waters, and ye have to stop to resupply both ways. On the way back, ye will bring Doom, which is a tainting thing that spreads easily, and ye will have to stop in Andos to resupply. Ye do that, and ye bring Doom to Andos. Then we have reason to war with you. I like you, you have spirit, so I don't want this. Indeed, I don't really want you to bring Doom down upon yourself, but I can only do so much about that. So, this is a decree of the Ryvan-Holme as it passes my lips. Indeed, this phrasing of it was agreed upon by the Ryvan-Holme before I even left.
The Decree of the Ryvan-Holme states: Any ship not of Stravam or the Ryvan-Holme that is north of Stravam in the east and north of Grycham in the west will be destroyed.
So, it is simple. this is not even a new law, it is from the First Orders of the Strava. If you can find away to the Lands of the Dead without dealing with Andos, we will not interfere with the laws of your land, of course. Though I do urge you to consider: Is it the law of your land that one person has the right to bring Doom to that land? I need no answer, for it is none of my concern. And do not get ideas about aid from elsewhere in Andos, the Ryvalnya have been most...thorough in instilling the understanding that none may venture into the Lands of the Dead.[/ic]
[ic=Avelayne of Geethouse Ovaytyes to Dragonlord Gregor]'It pains me, Lord Dragon, especially considering my opinions on the Ryvalnya, but the Ryvan-Holme now agrees with the First Orders of the Strava. I must tell you of their concord:'
The Decree of the Ryvan-Holme states: Any ship not of Stravam or the Ryvan-Holme that is north of Stravam in the east and north of Grycham in the west will be destroyed.
'The Ryvan-Holme has determined that Andos will not facilitate bringing Doom, let alone allow it into Andos. This is not to my liking, and I am not alone, but furthermore, with both the Ryvan-Holme and Stravam supporting this Decree, there is no possible honor in breaking it. Though I have not heard Him whisper it in my dreams, Andos must have whisper His will to the Ryvan-Holme and the Strava.' She smiles ruefully, 'Hell, He must have shouted it to the Strava and some of the Vrenas, knowing how thick-headed they can be.'
She regards Gregor for a few seconds then continues, 'And now I speak for myself. You smell of power. Power destroys those unworthy, and to be worthy you must have many things: the Serpents whispering in your ears, what you call wisdom; the Raven's Tongue for a woman or Chronicler's tongue for a man, what you call intelligence; strength; stoutness of the liver, what you call fortitude; and, most importantly, the Flame of Lives and Worlds'¦you have no name for this. Perhaps your people do not have it, perhaps it is of the Blood. No matter, that is often the hardest to balance, anyway. For Power will devour you if you can not keep it in balance. Truth be in the saying, '˜The evil in Witches is not innate/ but it be a taint./Drawing power to which it don't belong/ devours you in not long.' But you are strong and, more importantly, healthy. So, you have some balance, which means that your, ehm, wisdom, intelligence, and fortitude, as you call them, are in balance with one another, at least for the most part. And your strength I judge to be impressive.'
Her eyes are judging and probing. While she is curious about his reaction, her tone is more inquisitive than flattering. Her posture and attitude is most changed from her voice of her Motherhouse and the Ryvan-Holme. She is obviously speaking with her own voice, quite sincerely, too. She purses her lips in thought and then continues:
'So, I have been thinking. I have heard rumors of lands beyond the World's End Mountains from Otahvy's Lowbloods. These have been dismissed as either totally fictitious or the Lowblood's innate inability to tell good from wrong, resulting in Demons (those who do stay dead) being confused for people. Now, I have seen for myself the wares Otahvy sells, and they cannot possibly be made anywhere that I know of. So I have all but dismissed the notion that these lands and their inhabitants are made up, though I know not what the Far South brings these days. So the prospect of Demons remains. But then I meet you. You have no fear of going west. You are strong and balanced. So, why would you feel that the Ravens and serpents guide you west? This idea of Demons'¦you are not afraid to fight, I hope, and you do not have the failings of the Lowbloods in not knowing good and evil, I hope. No, it does not seem you do, the more I know of you. So. You have not called for a great war against the Demons, which means that you feel strong enough to defeat them. Or perhaps you recognize that it will be a doomed battle, for they are too strong for you, yet you seek more of the west, so this likely is not the case. Or perhaps they are not Demons, and you do not need to fight them. So, I ask you, What do you know of the west?'[/ic]
[ooc]Final Orders:
Military:
1.) Any ship not of Stravam or the Ryvan-Holme that is north of Stravam in the east and north of Grycham in the west will be destroyed. (Obviously, Andosen ships are the exception, but they are still carefully watched)
2.) Archers are looked upon with more honor amongst the Andosens, as they have proved their versatility in defense of Geethouse holdings.
a.) As a result of the Fyors, a great deal of idea exchanges over what types of wood and construction techniques result in what, hopefully resulting in better overall construction.
b.) Distance is the prized commodity, as the far-flung arrow buys more time to get the flocks to safety or kill the shepherd before he knows what hits him. (bandits show up to Fyors, too.)
3.) Stravam, the Grychgayte, and the Ryvan-Holme are all competing in exploring the east. This competition is pretty friendly, at the moment.
a.) The Grychgayte is primarily concerned with prospecting the mountains of anything valuable. Their secondary concern is trapping and lumber related exploration of the forests which they claim.
b.) The Ryvalnya of Stravam are primarily concerned with exploring the north, east, and north-eastern regions by sea. They also want to find something valuable in the mountains, but they are not interfereing with the Grychgayte's enterprises, yet. They will instead explore the coastal mountains in the north across from their straight.
c.) The Ryvan-Holme is interested in documenting passes through the mountains and into the east, to the "Lands of Eternity", but are wary of the guards to the Land of Eternity, the mighty "Tuarescou." They intend to gather all of the information that the other parties have gathered, as well, to provide maps (such as they are in Andos) in their archives.
4.) Work on developing ships with the agility of outrigger canoes but the military strength of galleys.
5.) Search for herbs and such that increase warriors' effectiveness.
6.) Develop better armor
7.) Develop better arms, especially using the sickle-sword the Avarderans gifted us with as a model.
Economy:
1.) Take a formal agricultural survey of both mainland and eastern Andos. Record it in a fashion that is easily accessible to all Vrenas in Andos, not just the Ryvan-Holme. Allow a few, select men loyal to the Ryvan-Holme access to these as well. INCLUDE COMPREHENSIBLE ANALYSIS.
2.) The more open minded Geethouses will attempt to implement foreign agricultural ideas, as well. If they are successful, they will then claim credit for it and the other Andosens will find it less repulsive and foreign and adopt it more easily. The initial test are more likely to occur in the east. (by which I mean the west coast east of Andos)
3.) Utilize all the new sheep products and herding techniques that have been introduced.
4.) Assist Arannia in reconstructing on the condition that a Ryvan-Holme like council of elder women be instated. Make further attempts at convincing them that joining the banner of the Strava or the Ryvan-Holme by marriage or something is the best way to go. But the only condition to providing aid is the council being instated.
5.) The Ryvan-Holme has granted official fishing terretories to all of the Vrenas in Andos, even the land locked ones.
6.) Fortify mainland lumber camps and other Grychgayte enterprises, as well as Andosen Vrena's holdings.
7.) Carpentry, tanning, skinning, leather-working, metal-working, shipbuilding, and armor-working continues to get on track and even prosper in and around Krynam, as well as Stravam.
Social/Infrastructure:
1.) As travel over land to Grycham and Ryvham becomes more common with the popularity of Fyors, proper roads become a necessity. And, as the Seven-Fjord region is still the center of power in the Ryvan-Holme, these orders are extended to cover all the Seven-Fjord region. So roads are to be built and maintained. Taxes will be collected from the Geethouses of the area during Fyors.
2.) A sewer system (at least some sort of drainage system) of the Ryvan-Holme's specifications are to be built in Stravam.
3.) Alot of Geethouses outside the Seven-Fjord make it a point to have representitives at the Fyor as well. As such, a less well mantained road extending from Stravam to Ryvham will be constructed. it will, admittedly, be more prone to bandits.
4.) Fine lace, based off of fishing net, has become popular.
5.) Make it a policy that any abandoned boy in the hell that is Stravam who seems to be ten years old or above is to be taken to Krynam to be trained as a warrior
6.) Research the uses of fire and how to make fire hotter and more dangerous and how to control it again in Krynam (using some of those boys from Stravam).
7.) Research building techniques to better prepare for another earthquake and "Alchemy" a la Arannia.[/ooc]
[ic= In the Audiance chamber of King Meas IV palace adressing the Andos messenger ]
"Andos does not need to worry, in the same way that I believe your people would respect Avardera laws in our land and water, so will Avardera repect your ways and avoid your coasts.
but if my people return with more then doom, then let me remind you of this old saying "the fruit tree might not grow, and the wolf den might not lay, where your grand father found them" and with this, then I believe the discussion is exhausted. and that we can move on to more joyous matter, such as the young couple"
[/ic]
[ic= to the Dragonlord of Inveran]
Greetings Dragonlord Gregor.
Your suggestions intrgue me, but I must remind you that the "only thing better then ones own fortune, is a friends fortune" and that a "friendly person makes a poor enemy".
Honour prevents Avardera from raising swords, or sails as the case might be, against friends, and wisdom steers Avardera away from arousing the anger of the Despotessa of Kuregn.
also, I will remind you that the Yaffas are the ones controlling the straith, not the Freemen.
Avardera can therefor not support your request of a blockade of Machta-in, nor the straith under the controll of the Yaffa. I ask for your understanding, knowing that Avardera is a small country.
May We All Prosper
King Meas IV
[/ic]
[ooc]
inform the expeditions about the Andos degree and plan accordingly, if neccesarely, with additional ships for supplies. unless it's determined that an expedition will not be possible without suplying in Andos.
on a related note Carp, would you like me to condense all the ooc order into one post on the day before the orders are due? kinda got them all over the place now.
[/ooc]
[ooc] Did you come to Inveran for this? By your prose, it sounds like a face-to-face conversation than a letter, so I'm running with that. If it's wrong, tell me.[/ooc]
[ic=Dragonlord Gregor to Avelayne of Geethouse Ovaytyes]
Gregor looks at Avelayne appraisingly. She was bold; bold enough to come to Inveran to warn of the Northwest. That was certainly worth something. As for what it meant, he knew not, except that there was something up there, and now he was more eager than ever to discover it.
"Lady." Gregor said, not unkindly, but without great emotion, "It is unlikely you have heard the early tales of my people. In the first days of Inveran, twenty by ten years ago, the Lord, my uncle's wife's ancestor, sent out a party, led by his own brother, northwards across the lands now held by Nargaq and infested by Auri. We did not know what lay there, indeed out people called it the Lost Lands, for we believed them to be beyond our mortal kind."
"We have always been explorers at heart, empire builders, some say destined to rule the seas. We know nothing of these demons of which you speak, nothing of what lies beyond that little spit of land. That is what attracts us."
"Our neighbors to the West, they are people, same as us. The beasts are different, as are their trade goods, but fear of the unknown is folly. Fear that which you know to be worth fearing, and let the unknown be peeled back before judging it."
"You asked me, and so I now ask you, What is up there?"
[/ic]
[ooc]you understand correctly. As the Andosens are grasping that higher ranking officials should be sent to kings and lords (after about 100 years or so, and kings are still regarded as chiefs, which are lower than Vrenas, but I never said the Andosens are not thick headed), the messengers are of increasingly higher rank and ability to make decisions that the need to go through the long journey back and forth in correspondence. Thus,most Andosen correspondence is now face to face. If, at anytime you wish to bar them from gaining the rulers ear, of course, prompt me accordingly. It is rather awkward assuming that you are talking to a king when you wind up not being able to do so.[/ooc]
[ic=Avelayne of Geethouse Ovaytyes ]"So it is the unknown that attracts you? Did I misjudge you? Are you really more a boy than a ruler, more interested in going after daydreams than doing what is best for the land?" she asks mournfully. She frowns and then shakes her head. She stops in mid- shake, however, as her eyes lock with the Dragonlord's.
Something flashes across her eyes, perhaps recognition. She smiles a small smile and nods. "No, that is not it. not for you. I have seen the goods that Otahvy displays. you want more, don't you? Hmm."
"But I have not answered you, yet. So, what is up in the west? Nothing. And no warrior fears Nothing. No warrior fears death. You misunderstand, perhaps, what we mean by Land of the Dead. We are not afraid of the dead anymore than we are of death. But there are prophesies, or perhaps portents is a better word, against journeying to the Lost City of the Dead, where nothing lives but What Once Was. And that was what they found, our explorers. For miles and miles, ruins of a city then Stravam. But just the buildings. And no sign of what had happened. The only thing that changed there was the wind. That is what we are afraid of, perhaps, no change. The only thing that never changes is death. And while I do not fear death, I do not seek it. Yet this is what they feel you are doing, seeking death to everything. But I misspeak. Many warriors fight for nothing, without holding back anything. I do not understand this."
She closes her eyes and thinks and then opens them again before going on, with excited eyes,"..Yet even they fear it. For it is not just the unknown. There are other worlds, surely you must know this. The World's End Mountains are a proper barrier against the other worlds, surely put there by the Raven creators to protect the weak-minded Lowbloods. But north, closer to Oreejeeyn, the...beginning of all things. No, that is not right. Where all things connect."
Her eyes sparkle, "You know, where Rylodyn went, where She holds the worlds together so they can stay apart." She frowns again at the look of incomprehension.
Eyes ablaze, she says, "But that is not important. Well, it is so very important, but Rylodyn provide, it will stay taken care of. But anyway, that close to Oreejeeyn, the borders are less pronounced between the worlds. Thus, it is easier to go between them. And that is what happened."
"Now, you might not know this, but life is a continued transition along the scales of the Serpent with the guidance of the Raven's Talons. That is to say, each day the world is born again. Night is the pregnancy. And each day, we are born anew into the new world. We slide into the next scale of the Serpent that is All-Worlds, Svyorn. And the ravens of Law guide us in this. But sometimes it is possible to get out of the raven's talons.'
Her face and eyes go dark and grim. "Which is what happens when you leave this world and into the Land of the Dead: You leave the Raven's talon. And when you do that, bad things happen. Doom comes. Doom is unnatural. Doom creeps in like a sickness. That is because Doom is sickness, is all things perverse and unnatural."
She shudders. "Getting back into this world is unnatural, is Doom. Even Demons do not do it. But those sailors did, as will yours. they will bring Doom."
she shudders again. "There was a man on that ship, Droppul Grayngor. When he returned from the Land of the Dead, he returned straight home to his Motherhouse. But he came home to find that he had never left! He walks into his Motherhouse's doorway to find himself standing there! They do not notice it at first, but then a cook screams. 'Droppul Grayngor! Droppul Grayngor! Who are you? A witch? What magic is this? Get this foulness out of this house! Curses and Foulness!' And so they realize why they look familiar to each other. They find a pool of water and look down side by side into it. Every detail on them is the same! The Droppul Grayngor who had never left just sat down and wept. Who knows what became of him. The Droppul Grayngor who left went back to his shipmates, however, who had not yet left, as they lived farther away. they were in a public wayfarer's building, no doubt. He finds them and warns them not to go home, as they can expect what he faced or worse: Had they died in this world, it means they would have come back as Demons. So they all stayed away from their homes and started new lives, lest they befall the Fate of Doppul Grayngor."
She sighs after her morbid tale and continues in a pointed way, "Hideous, but it makes sense. For, you see, Svyorn constantly regrows his scales and the Land of the Dead is like a dead Serpent, which does not regrow its scales anymore, nor does the Raven guide us to order once we fall out of its grip. So, when you reenter the world of the living, you enter into a different world where you already exist, just like in the Fate of Doppul Grayngor."
She nods in satisfaction. "That is the best I can answer of that question, as that is the best of my knowledge. I will ask you the same question again, however: What lies to the rest that you seek in the Lands of the Dead? Tin perhaps? Something of value, I am sure. And what lies in the known west that is of value? Shall I risk the journey?"[/ic]
[ic Reply to Inveran]We thank you very much for the supplies
[/ic]
[ic=Dragonlord Gregor]
He smiles at the woman's story, attempting to scare him off, "We of Inveran are a disbelieving, curious folk. I doubt that we would believe your story even if we saw the pair standing a spear-thrust apart."
"I should have been more clear. Inveran knows that there is land there, we know that where there is land, there is SOMETHING. Sail forever, and you will find yourself falling into the gullet of the World-Dragon who holds us in his mouth."
"It is the unknown of this something that drives us forward. The possibility of riches and power is merely secondary. I doubt that you would understand, being on a large island as you are, but we are at war. If not physically then with merchant ships and diplomats. Inveran must survive. To do that, Inveran must grow beyond the Middle Sea, like we once were."
Gregor pauses at Avelayne's last question. Should SHE make the journey? Risk this so-called doom and destruction? Ha. Somehow, his doubt of the tales seemed to make much more sense. "No lady, you should not risk it. Indeed I personally will not be risking it. I, and you, have too much work to do, too much to maintain, at home. Let the exploration to the young and the bold."
[/ic]
[ic=Avelayne of Geethouse Ovaytyes]"You left out 'the foolish', for both you and I are young and bold, but we are not explorers. You are an interesting man, and I think Ovaytyes is on her way up in Andos. I fear that honor may force me to become Vrena of Ovaytyes once my aunt passes into the Land of the Dead, as the eldest is a monster who kills her own children, the others Need-Not-Be-Mentioned, and the youngest has no head for politics."
She sighs. "But that has not come to pass yet, and I have faith in my younger sister, besides. I follow the path of war more than the path of politics, but not as much as my mother. Hmm, who follows the paths of war as closely as Hychordo, though? Well, I will send a messenger of these tidings back to Andos, but I will stay in our Hold here, personally, and enjoy foreign lands while I have the chance."
She starts to leave and then stops and turns around to face the Dragonlord with another appraising look, a friendly mockery of his expression earlier. "In a week or two perhaps I will get a second opinion of my journey west from the twin chiefs of Otahvy. You still have not given me a very good reason not to go by their trade routes, and perhaps I am a bit more foolish than I pretend to be. If you want me to stay, think fast. Good day."[/ic]
[ic=Dragonlord Gregor]
"If you are hellbent to go, Lady," Gregor says to her retreating form, "We would be willing and able to take you. Better than those pirates of Otahvy, in any case."[/ic]
Quote from: Amohan, Elephant Trainer to GregorBeg perdon, Sarar, breed? Ya kennai keep elephants seim'a oxein or horsais '" Ta elephants as weild creechars, Sarar, and kennai be bred. Elephants as captchared, Sarar, a treined '" nai domestaicated. A nai-treined elephant as man-killeir, Sarar.[/ic]
[ic=Etropahan to Inveran]His Royal Majesty the King of Etropahan declines your request as He finds it hard to believe you could possibly offer him something to compensate for the secret of beadmaking.[/ic]
[ic=Arannia to Avardera]Alas, we know little about the east save from a few traditional tales of great cultural worth but little practical worth. Our people fled from there generations ago; we are afraid not much is known of the Eastern Realm, even by us.
We welcome your craftsmen and teachers in our lands to learn and teach among us, though we are still rebuilding our city '" the shaking of the earth has killed many and torn down many beautiful buildings in but an instant.[/ic]
[ic=Grand Archon Aros of Celend to the Grand Warden of Kashtu]It is most ungrateful of you to have accepted our forces when your lands were imperiled by Atur savagery, yet now claim that you will not provide a single man to aid venerable Celend when she is threatened. Your failure to assist in our defense after our generous aid to your predecessors imperils our relationship and risks a serious breach between us.[/ic]
[ic=Matriarch Yehela of Yaffa to All]In response to events of late, I henceforth announce that the straits under Yaffa's rule shall be closed to all who are considered friends of Kuregn. Those who attempt to breach our blockade shall forfeit their lives, vessels, and cargos.[/ic]
[ic=Sarar Udai, Royal Governor of Roshhan, to the Free Captains]I act merely to reciprocate your good will. I will convey any messages you wish to send to my contacts in Murrhat; I have convinced them that you are serious tradesmen backed by great wealth, and that you may be interested in a horse trade of great measure.[/ic]
[ic=Despotissa Koura of Kuregn to Avardera]I thank you for your noble gifts, northerners. I have no ill-will towards your people, but I respect the wishes of the Machta. I will not interfere in his decisions, but I do not mean that to be taken as an act of aggression against you. The Despotate wishes ever for peace.[/ic]
[ooc]What was the Auri's response to my diplomat, oh gilled one?[/ooc]
[ic=Gregor to Amohan]
That's good, but has anyone actually tried? You know, putting a male with a couple of females, seeing what happens?
I'm certain I must sound like an ignorant fool, but you are helping, truly.[/ic]
[ic=Inveran to Etropahan]
His lordship was afraid that you might say this, and understands perfectly the desire to keep your trade secrets a secret.
Nevertheless, he holds the faint hope that you may yet find something in our land worth trading. To that end, we invite His Majesty, or his delegates, to come to our city, where we might show you more accurately what we have to offer.[/ic]
[ic=Dragonlord Gregor to all Inveran Trade Ships]
By His Lordship's Decree,
In light of recent events, Kuregn is deemed off-limits to all Inveran trading vessels. Any ship found in commerce with Kuregn or her vassals will be deemed traitors; their assets seized to be used for the glory of the state.
[/ic]
[ic=Inveran to Yaffa]
Matriarch Yehela,
We of Inveran would like to affirm to your majesty that we of Inveran have never been in league with Kuregn, at any time, and wish to ensure safe passage for our trading fleets. Indeed, as an act of solidarity, we have cut off any trading we do with Kuregn or her vassals.
Unfortunately, we cannot say the same about the Free Captains who sail between your straight. They are famous for playing both sides the fool, aligning with none, raiding both, and profiting on others' loss. They are not to be trusted, nor, in my opinion, should they be allowed through the straight.
[/ic]
[ic=to the Despotesse of Kuregn]
Avardera thanks the Despotessa for her clear minded and wise decision, which we expect will steer her nation to greatness.
May We All Prosper.
King Meas IV[/ic]
[ic=To Arannia]
It grieves us to hear, that the stirring of the earth struct your people so hard, and so along with our learned, will labor and craftsman be sent to your people and aid with the reconstruction, fed and supplied by Avardera, in hope that her aid will hasten your nations recovery.
May We All Prosper.
King Meas IV[/ic]
[ic= to Matriarch Yehela of Yaffa]
Greetings.
Avardera expects that the Matriarch, in her profound knowledge, undoubtly know that Avardera tradeships sails to any coast that will allow it. It is her hope that the Matriach in her wisdom and insigth will not let the actions of a few reflect upon all of Avardera and the actions of the few will be forgiving, due to all the time they have traded copper to your peoples weaponsmiths.
May We All Prosper.
King Meas IV[/ic]
[ic=Dragonlord Gregor to Otahvy]
Lords,
There has been bad blood between us in the past, and much anxiety over event which happened many, many years ago. Indeed, our populations now share a similar heritage, that of the Mandrians, and a common love of the sea.
I suggest that we put aside our differences, our past squabbles, and work together as comrades and allies, against the larger growing threat.
Awaiting your reply,
Dragonlord Gregor
[/ic]
[ic=Zegar, Agah of All the Auri, to Gregor]Your proposal meets with the favor of the Light and shall be accepted. A Legate shall be dispatched to your city over the water, to ensure that proper tribute is paid and to better glorify the Light in the lands of the West.
Your ships, however, will not be permitted to enter the back of the Serpent that lies within the hands of our enemies, for Atamn has become a wayward child of the Light and will receive no aid from us or our tributaries.[/ic]
[ic=Amohan to Gregor]Sarar, ta nai undeirstend - a kennai keep elephants. A ken put two by ta otheir samewais, but tai donnai mate save in ta weild jungle, in Dekkah, Sarar.[/ic]
[ic=Matriarch Yehela to Inveran]The League of Freemen, though we do not have the best of relations with them, is likewise a vassal of Celend as you are. I see no reason to extend the ban to them at the present time.[/ic]
Note to all: Contrary to what people seem to think, Ruthern does not have horses. The Horses on the trade map correspond to the League outpost of Norpost, which the Auri have traded a few horses at. Their supply is limited, and currently no more are brought there because of recent Auri setbacks in the region.
[ic=Gregor to the Auri]
Very well, but that of the other nations that lie along that river, of Balan, Tescha, and the Triple Alliance? Shall they be ignored simply to spite the one?
If not trading rights along the river, what do you offer us, then, to make this worthwhile?
We have an enemy, the Machta-In, who have constantly scorned our people and betrayed us on multiple occasions. They now wish to scorn us again, and are mobilizing for war.
If not the river, than you shall secure for us the land of the Machta. Your army is fierce, but lacks a navy. We have a navy, but not enough strength to wage war against them. Together, Inveran shall triumph over the Machta. And what is better to have than a stronger vassal, one that owes you a favor, no less?[/ic]
[ic=Gregor around Amohan]
"Lovely..." Gregor places his head in his hand, then turns to his advisor. "We need a supply of elephants for them to do any good here. Make that the first priority of the new southern colony."[/ic]
[ic=Zegar, Agah of All the Auri, to Gregor]Balan is our vassal, and the Triple Alliance is our enemy and no trading nation. As for Tescha, we hold nothing against them, but we cannot allow Atamn to gain from your actions. Your ships are permitted as far as Balan, but no further.
I have heard little of the "Machta-In," but I could well consider the devotion of our warriors to its destruction. Your tribute alone, however, is an insufficient reason to take the hordes of Auri across the waters.
Long have the tribesmen of Nargaq been a pathetic, yet exasperating thorn in my side. Aid us in the capture of their city and we will bring fire and ruin to this "Machta" and hound his kin to the end of the earth. They will praise the Light or be crushed beneath the wheels of our chariots.[/ic]
[ic]letter to the teschan emperor from cheiftan finhj of the vands
Emperor of tescha i would to thank you for the pleasantness of your envoys, despite the uncomfortable presence of your armed forces. i would like nothing more than to keep amiable relations with your people and aid your country as best as i can. but i hope you will permit me to be so bold as to inquire what "nefarious" influences you speak of? [/ic]
[ic=Terarmischan Teschaeen VII, Tender of the Hearth, to Chieftain Finhj of the Vands]A fire burns brightly on the open plains. The wind blows, and the flame flickers; it wears well the cold and draft, but as the winds blow stronger from every direction, it perishes and dies despite its vain glory. Such is the way.
A fire burns within the hearth, dimly at first. It is barely visible above the embers, but still it burns - and though the winds assail it, it does not die. Its tenders feed it, slowly at first, but it builds and grows in its fastness - and soon it grows beyond the power of the winds to extinguish, beyond the power of any, and the whole world is spellbound in wonder, given abundant life by the light and heat of the eternal hearth.
Such also is the way. Guard against the north, the south, the east and west - they are as the winds to the flame. The soul of Tescha burns in the hearth of devotion. Where do the Vands build their fire? Who shields them from the wind?[/ic]
[ic=Peshuek Lharmok to the Free Captains]I'm sure our deal will provide great profit to us all. Even now, our traders are working to procure the first large shipments of the black seeds.
As for your offer of assistance, we may well be in need of that at some point. The Grand Warden informs me that emissaries have been dispatched to the Kuregn and Celend courts. Should hostilities erupt, she is hopeful that Kashtu can avoid becoming entangled, but it seems likely we will have to choose sides. The lives of our emissaries may be at risk - it would be helpful to have a plan for their safe escape. The Grand Warden indicates that she will be most appreciative.
Further, our emissaries may have some need for a courier to carry messages that are not meant for the eyes of our hosts.[/ic]
[ic=Grand Warden Mihsa to Grand Archon Aros]I am saddened that you choose to see our actions in that light. It is our belief that Kashtu defends Celend best by defending its own borders and preventing incursions through our territory. Kashtu does not have great military strength, and any forces dispatched elsewhere will weaken both our defense and yours.
In the event that our forces are not needed here, we may well be able to spare some forces to assist our allies.[/ic]
[ic=Dragonlord Gregor to Nargaq]
Esteemed friend,
No doubt you have heard of the Auri's attempt to coerce us into aiding in your defeat. Be certain that this not only offends us, but deeply disgusts us.
To that end, we have withdrawn our promise of aid, and will instead be raising an army to aid you in the defense of your country. I have been in communication with the Auri, posing to play along, and have learned of their plans. They have built up a fleet in Pinur, and intend to outmaneuver you by sailing up Avardera's river, straight into your homeland. Whether they intend to sack Avardera on their way, bribe themselves through, or simply use stealth remained a mystery in my correspondence.
Take whatever precautions are necessary to prevent this tragedy from occurring.
Your ally,
Dragonlord Gregor
[/ic]
[ic Warchief of NArgaq]Thank you very much Dragonlord. We shall use this information well
[/ic]
[ic=To Nargaq]Our warriors shall aid you[/ic]
[ic]Cheiftan Finhj of the Vands to Terarmischan Teschaeen VII, Tender of the Hearth
our fire lies in the hearts of our men, protected by the will of the divine. Rashea and his brethren breathed life into us all and will guide our souls when that life has been shut out. yes there are the winds of corruption constantly assailing us it comes in greed and ambition and being idle. We will not tolerate these things of our people and will not tolerate them among our friends. The Divine created us, They pull the strings and They will punish accordingly.
This is our fire and we treasure just as much as you do your own. you spoke of something that might threaten this. please speak again.[/ic]
[ic]Letter from Cheiftan Finhj to the Free Captains
Ah Friends i would like to personally thank you for the rice it is a near perfect crop for our land. I really hope your people continue visiting us. we have a few things you might be interested in and we are willing to give you a sample of these goods to both use and spread around to the other countries.
Also i would be grateful if you showed some of my people the coastline of our land. As of the present moment no vand has seen the ocean and I believe that the ocean will be an integral part in the survival of my people. pending your permission i will send enough people to claim a section of unclaimed land in the name of vandire to set up a town there. of course in good order you would be the main source for which to spread our goods.[/ic]
[ic=Despotissa Koura of Kuregn to the Machta]
Greetings honored leader,
As the only child of my mighty father, it is imperative upon me to continue the sacred family line, that holy Kuregn might endure and that the incarnate deity might bless us with a thousand years of strength and glory.
To this end, and considering the amicable relationships between our people, I request the hand of your son and heir, to be the Most Despotic Consort of Kuregn and to join our realms in personal union.
Rest assured that this is no usurpation of the power of your lineage; your heir would continue to rule your island country, while I would remain Despotissa and monarch of Kuregn. Rather, should you accept my offer, our crowns shall be the more strongly united, and shall stand against time itself, victorious and unconquered.
I await your response.[/ic]
[ic=The Machta]I accept this offer of marriage, of course, Great One. Our peoples will be greatly strengthened by this union, and no land will dare stand before us! My son is a good man, and believes as I do in the power of Kuregn and the Machta-In together. Gone are the days when we fought - with our peace, comes might unstoppable![/ic]
[ooc]Announcement!
The due date for orders is Sunday. This coming update will be the last one for 2007.[/ooc]
Repeated for easier reference:
[ooc]Kashtu final orders:
Peshuek explore the region to the west, seeking a more reliable source of the black seeds.
Wardens dispatch ranking emissaries to Kuregn and Celend capitals. Emissaries to report back whatever information they can get about these nations intentions and troop dispositions, without causing incidents.
Wardens increase training in camels and bow, for defense in case of war between Celend and Kuregn. In particular, efforts to arm and train militia units.
Wardens and Peshuek establish rudimentary advisory council to advise on issues of trade and other domestic policy.
Priests study well and pump technology, particularly treadle pumps that may draw water from deeper wells in areas where the Peshuek techniques are not viable.
Priests and Peshuek study pottery and storage techniques to provide better food supply during the dry season.
Priests work on creating written religious texts and temple records.
War Orders
Detach a combined unit of camel raiders, consisting of mounted fighters and mobile bowmen. Initially their orders are to scout and track enemy units in the desert. In case of war, they are to act as raiders and snipers to harass enemy supply trains and pick off vulnerable targets.
Avoid direct confrontation with either Kuregn or Celend. Apart from the raiders, remaining units move to protect the most likely routes of Kuregn advance, with only a small garrison to watch Celenite borders.
If Kuregn advances directly against us, hold the border as best as possible while sending for Celenite assistance. If none arrives, the Grand Warden and Grand Hierarch will go into exile while their replacements negotiate a surrender.
If Kuregn advances directly against Celend, move forces to the nearest border but do not engage immediately. Kashtu camelry will be prepared to launch a flanking attack if it seems that this will support a Celenite victory, but if Kuregn seems to have the upper hand we will remain neutral unless requested and compensated by Celend.
If Celend wishes to move troops into and/or through our territory before Kashtu commits, the Grand Warden will protest greatly but with the current troop disposition, they won't be able to do much about it. Passive cooperation will be the only option, although it would still be considered a hostile act.
[/ooc]
[ooc]Final Orders
Halt work on civil projects, other than surveying and mining natural wealth, and direct all funding to the military.
Encourage the resurrection of the raiding way of life, particularly on Inveran and other foemen (Avardera, for example).
If Celend attacks Kuregn (or sends its troops to Nargaq), proceed to hire as many mercenaries as possible, collect any auxiliaries that wish to fight and swarm Inveran's capital city/island. Execute any nobles or possible contenders for the throne found - we don't want a repeat of the last empty victory over Inveran.
Otherwise, continue training the navy and other military forces, as well as searching for mineral wealth. [/ooc]
[ic To avardera from Nargaq] Avardera, please set ships up in the river closest to you. the Auri are going to sail down it in order to invade us in that must e stopped. they may also attempt o take your cities as well.
[/ic] [ooc Final orders]>set defensive posts along the avarderan river
>send troops too attack the auri in cooperation with Andos
>continue to mine
>train soldiers[/ooc]
[ooc]
ORDERS:SOCIAL/ECONOMIC
*Refurnish Temple.
*Colonize areas between Celend and Jemna, the north coast of the Whale Sea, Between Hayar and Otahvy, and Between Yaffa and Dol.
*Codify Inveran's law system, and install judges to carry this law out.
*Establish trade relations with Entrorahan, Cyrenahan, Baktash, and Hayar, and continue to grow existing trade relations.
*Begin fervent search for new resources and tradeable goods, especially in the new colonies.
*Figure out a way to utilize Elephants for economic growth.
MILITARY
*Deliver Troops to Nargaq as promised (My spearmen and the specially-trained galley unit).
*Raise and train another Galley unit for land and sea combat, set it to heavily patrol Inveran's isles.
[/ooc]
[ooc]orders
institute war masks
domesticate hippos
make hippo shrines
send group of people with freemen for colonization of a coastal town with archer escort (permitting response)
research resources and resource gathering techniques
research building materials
[/ooc]
[ic=To Peshuek Lharmok]
We shall await your call for aid. We would be entirely willing to aid you with these treacherous waters you find yourself in. Should thy emissaries need our aid, they need ask any Freeman for it, and the act is good as done.[/ic]
[ic=To the Chieftain Finjh]
We are happy that the crop grows so well, and would be more than happy with the suggested arrangement. Let us introduce ou to Father Sea.[/ic]
[ic]Let it be known, that the Machta has offended the League with his treatment of our allies, and is hereby named "Landbound". Any League ship sighting a ship of the Machta shall endeavor to cut off their trade, if incapable of actual attack. Harm to the Machta's people is to be avoided, but until they learn respect for Father Sea's peoples, they shall not be permitted on his face.[/ic]
[ooc]
FINAL ORDERS:
Economic/International
1. Expand our trade with Kashtu, Hayar, Cyrenehan, Entropahan, and our well-established trade partners around the Middle Sea, endeavoring to undercut Inveran and Machta traders, to the point of accepting losses.
2. Relay messages for the Kashtu, and if necessary, give them the escape offered.
3. Aid the Vands in their expansion to the coast.
4. Seek out unclaimed land in the SE to establish post near the new found peoples.
5. Expand our knowledge of the world through deals with the Hayar, Baktash, and Cyrenehan.
Social
1.Get League men willing and trained to explore any terrain in the pursuit of new trade and new discovery.
2. Have our people institute a regime similar to the one practiced in Avardera, educating our men in many tongues and customs.
3. Turtle domestication efforts will be carried out by the brave, mad, and foolhardy of the League. Efforts include, but are not limited to, seeking eggs, playing music, reins, and other mad/inspired plans.
4. League men desiring of improved status seek out berths in foreign ports, to expand League connections.
Military.
1. As in Social, some League men will learn various land styles of combat, to protect themselves while exploring on land.
2. A fourth galley shall be built to carry League explorers, and as the promised reward for the first League member to learn the secret of turtle control.
3. When possible, Machta ships shall be harassed back to their country, if not outright pirated.
4. Should war develop, the League knows its position as a vassal of Celend, and will aid that country's war effort. This is not to impede our other goals, unless Celend commands it, or an attack on a LEague friend such as Otavhy, Kashtu, or Avardera occurs.[/ooc]
[ic= at the city gate of Avarra]
"I assume there's no turning back now, King Meas?"
"no"
"not everybody will understand why we do this, King Meas"
"I know"
"but I guess >>giving help to only recieve praise and rewards, is not to give help. and do good, only when there's nothing to lose, is not to be truely good", correct King Meas?"
"correct"
Orlun smiled, proud to serve as the Kings Shield for King Meas IV, as the army of Avardera marched off to meet with the Auri forces.
War...atleast it would be better then marching to Nargaq with food, then leave with the cry of starving children still filling the air he thought to himself, before he turned away from the memory and back to the matter at hand. keeping his King safe in the battle that was expected to happen[/ic]
[ooc]
Domistic Orders:
Institualise the use of pot-ash, and any other agriculture improvement that might be develioped, if this leads to a sufficient increase in harvest, then expand the amounth of granaries.
requered basic education of culture, costum, law and language amounth other nations are taugth to anybody dealing with foreign countries, and sages will attempt to expand thier knowledge for that, through travels to foreign countries and interviewing people who have dealt with foreign people
encourage settlement and expension of Avarderas border toward the east.
Finance and back an expedition to the tip of land, north west of Andos, while respecting andos request.
Foreign orders:
Trade sheeps, and knowledge about keeping sheep and agriculture knowledge, in exchange for flocks of goats, and Andos offer of protection.
Send scholars to Arannia to exchange knowledge, and along with them, aid thier rebuilding by sending workforce, paid and fed by Avardera.
Freemen traders offering favorable rates, will recieve favorable rates.
Military Order.
March the majority of the army of Avardera to join up with the forces of the Auri and coordinate the attack on Narqag with them, led personally by King Meas IV.
Siege plans are as following, as agreed with the Auri:
Attempt to infiltrate the city of Nargaq, using soldiers disquised as friendly supplier, in an attempt to open the city gate when siege is layed upon Nargaq.
Secure the river going through Avaredra and blockade any ships trying to aid Nargaq, but without engaging, unless engaged first.
same approach with waiting with engaging, unless engaged first goes for any land battles too.
if a long siege happens, then ensure safe supply routes.
if the siege succes. as soon as possible, attempt to stabilise Nargaq, by sending food, and aid the Nargaq people with normalising thier life, and consolidate the border of Nargaq and Avardera together into one nation.
if the siege fails and Avardera have to withdraw, then secure the eastern border of Narqag, while also offering shelter to anybody from Narqag, who'll want to move and re-settle.
if resources needs to be prioritised, then it's military and domistic which are in the top.
[/ooc]
[ic=The Machta's Proclamation]Hear ye, oh Children of the Sea! Hear, hear of the mercenary fools of the League of Captains! They have proclaimed us, the Sailor People, the ones who travelled through oceans in the Great Migration, the First People to master the seas, 'Landbound'! All ships of these so-called 'Captains' should be looted and burned and their captains executed, their crews sold in the slace markets! This is the word of the Machta-Regent, through whom speaks the Machta![/ic]
[ooc]
Announcement
Happy Holidays! TWAD is in the process of updating, though it may be a while as I'm on vacation too. In the meantime, the nature of the events in this update dictates that I may have to send a few "mid-update" PMs out. Please check your inboxes.[/ooc]
[ooc]A new round of PMs has been sent (3, to be exact). Check your inbox![/ooc]
[ooc]I'm awaiting a few more PM responses, and then I can update. No rush - just letting you PMers know![/ooc]
[ooc]A Rolling Update
I will not be posting this update all at once. Until I post the updated stats, please refrain from posting in this thread. Here, without any stats or specific country information, is the outcome of TWAD's numerous wars. Yikes!
If there are any errors here, please tell me in the discussion thread. Note that all these war orders were incredibly complex to link together in one narrative, so minor discrepancies between what you ordered and what happened should be attributed to the natural difficulties in ancient politics and a bronze age military command structure.[/ooc]
The Wars
The known world was seized by a series of wars in these years.
[spoiler=Na-Ammur'allik (202-208)]
In the Year of the Comet 202, rumors spread of the return of the Ammar, the awaited leader prophesized to take the Atur to greatness. There had always been such rumors, however, since the Ammar first left the world. The difference in this case was that these rumors were quickly followed by warriors. The leaders of the Ashu'uk, Kurat, and Idurru Atur proclaimed that they had seen the Ammar in their visions, and that he walked among men once more '" a young leader of the Nishappak Atur named Sikumesh. Receiving the blessings of three clan chiefs, Sikumesh proclaimed that he was indeed the prophesized one and set about to unite the clans as the wise men of the Atur foretold.
His ascension was, at first, easy. Hounded by Kuregn and driven from much of their ancestral land, the Atur tribes welcomed a source of unity and strength. There were those, however, who did not flock to the banner of the Nishappak Ammar '" chief among these the Nem-Ammar brotherhood, which called Sikumesh a 'false Ammar' who was backed by Kuregn's Despotissa, not the will of the Atur people. The Nem-Ammar's accusation was a stinging rebuke, and removed all chance of a peaceful resolution. In the autumn of the same year, a civil war exploded in the deep desert.
The Nem-Ammar originally suffered multiple setbacks. The Ammar's loyalists seemed to have a great deal more weaponry, good bronze spears and arrows '" weapons that appeared Kuregnite, though the Tar'shal'sikumeshi ( or 'Ta-Sha-Si,' the 'party of Sikumesh') claimed that they had been stolen in raids on Kuregn. The Nem-Ammar lost many tribal allies until they were joined to some degree by the Wardens of Kashtu, who devoted some of their own forces to the conflict. In terms of soldiers contributed, Kashtu was fairly minor, but the very fact that the richest and one of the most powerful Atur polities supported the Nem-Ammar was an important psychological and moral victory.
The ebb of tribes leaving the side of the Brotherhood was reversed completely after the Battle of Kanda, when the Nem-Ammar host defeated a similarly sized Ta'sha'si force, thanks to a surprise night attack preceded by a barrage of bitumen-soaked flaming arrows. This was a boon to the Nem-Ammar and Kashtu, but it did not win the war. On the contrary, the conflict continued for over six more years.
The fortunes of war went back and forth, with raids and counter-raids turning most of the Ma'a into a battleground. In 206, the Nem-Ammar was decisively defeated at the Hemush Wells. The confederation's leadership escaped only because of the brave rear-guard action of a group of 'Zurshuk,' or 'Men of Dusk' in the service of the Nem-Ammar.
Zurshuk warriors had been trickling into the Ma'a since the beginning of the war. Their language was so alien to the Atur that even by the year 225, only the most basic mutual understanding existed. It seemed that the Zurshuk believed that the Ma'a was the birthplace of the Sun, and that their elders had said that the Sun fought a war against the stars every morning in order to rise. For the Zurshuk, this was a literal battle of blood and bronze, and pious warriors made the long and tiresome trek into the desert to prove their worth and secure the future of their world by fighting for the 'People of the Sun' (the Nem-Ammar) against the 'People of the Stars' (the Ta'shi'si). Before Hemush Wells, the foreign warriors in the Nem-Ammar's service numbered nearly 300.
In 207, a seasoned Kashtu raiding party ambushed and seized a caravan of weapons traveling south from Kuregn. The Kashtu had found proof that the weapons were not the product of raids, but of support. Though most Ta'shi'si tribes rejected the Kashtu find as so many traitorous lies, it began a tide of resentment against Sikumesh that gave the anti-Ta'shi'si alliance a new lease on life. By 208, the war had become hotly contested again, and on one occasion the Nem-Ammar almost captured the 'false Ammar.'
In 208, the Despotissa, tiring of the continued charade to the south, sent spearmen and camelry south to end the Ta'shi'si losses and crush the Nem-Ammar. Though the introduction of Kuregnite troops caused the Wardens to abandon the war, this move was a grave mistake. The force set out in the summer, when most campaigning ceases in the desert '" thirsty and exhausted, they were ambushed by opposition tribes as they raced for a nearby oasis. The Kuregnites that survived the slaughter were buried in their necks in the sand and left to die.
This loss alone did nothing to the Ta'shi'si, but the intervention of Kuregn tainted the entire enterprise. How could the Ammar, prophesized to lead the Atur to victory over the likes of Kuregn, be their ally '" even their vassal? The alliance for the Ammar began to collapse. A few months after the intervention, one of Sikumesh's warlords came to the decision that he was indeed a false Ammar and stabbed him to death in his tent. The Ta'shi'si disintegrated, but only after the Na-Ammur'allik ('The savior's war march') had caused the Atur immense hardship, loss, and devastation. Despite the great casualties, this war remained largely unknown to the rest of the world '" for starting in the year after the return of the 'Ammar,' a much greater conflict began.[/spoiler]
[spoiler=The Peninsular War (203-217)]
At the dawn of civilization, it is said that there was a great kingdom that spanned the South, ruling all the Ma'turi. Eventually, however, the King died, and left no heir to continue the royal line. In the chaos that followed, the King's greatest general proclaimed himself Despot, and took the northern part of the kingdom; the priesthood of the kingdom, eunuchs all, took the eastern part; the King's chamberlain pronounced himself Regent, and took the southern part; and in the Ma'a, those who spurned all these pretenders retreated to the deep deserts.
In the year 203, goaded by the Yaffan blockade of the straits, Despotissa Koura of Kuregn invaded Yaffa from the west. Most realized this as a pretext; under the Despotissa's rule, the army of Kuregn had grown to the point where it could not reasonably be sustained save by conquest. Fewer realized that Koura, unlike many of her forebears, sincerely believed that she was destined to reunite the Ma'turi. Beitar had been in a shambles for a century, making Celend the only serious rival for domination of the entire South. Accordingly, the strike at Yaffa surprised nobody, and neither did the force that attacked the Matriarchy. Headed by the Despotissa herself, the army was far and away the largest ever fielded. The Archons held back their strength, choosing to reinforce Yaffa rather than meet the Despotissa in the field '" and so Kuregn's troops settled into a lengthy siege of the city.
It was evident to all that no siege could succeed without a full encirclement of the city, which in turn required control of the seas. Having secured a firm alliance with the Machta through her marriage to the Machta's heir, the Despotissa's fleet sailed to Yaffa. Celend sent its own fleet, which was modest but supported by the sizeable navies of Yaffa and the League. Even Inveran, though its ruler feared an attack by the Machta, saw the importance of this battle and sent a detachment of ships.
The Despotissa's forces on the waves were outnumbered and in unfriendly territory '" but history, it seems, was to be on their side. The League forces were conspicuously late in arriving; this was no accident, but rather a decision by the Free Captains to switch their allegiance and back Kuregn. The Despotissa and the Captains launched an expertly orchestrated pincer attack on the unsuspecting Celenites and allies. Yaffa's fleet fought viciously but was crushed, along with the entire Celenite force. Only Inveran's ships did well '" their commander was all too wary of another betrayal, and so the League actions surprised him not at all. Displaying rare clear thinking in the midst of a disaster, Lord Admiral Hecato extricated his own fleet with minimal casualties, and even managed to rescue the Matriarch of Yaffa in the midst of the chaos. She and some Yaffan survivors were spirited away to Inveran.
Koura threatened war with Inveran over Hecato's decision; had the Despotissa and the Dragonlord been the only interested parties, perhaps a war could have been averted, but the Machta saw his chance and launched a full scale attack on Inveran, making further negotiation irrelevant, and effectively removing both the Machta-In and Inveran from the Yaffan theatre. The Despotissa turned to more important matters.
With the encirclement of Yaffa complete, their best sailors dead or captured, and their leader taken into exile, the city could not survive. The Grand Archon, believing his only hope was to break the siege by land but unwilling to face the host of Koura directly, counterattacked over the mountain passes into western Kuregn. Though incensed at the attack, the Despotissa refused to budge despite the wide scale of pillage inflicted on her territories by Celend. Within a year, Yaffa surrendered. The eager Kuregnite army sacked the city, and the Despotissa proclaimed the Matriarchy dissolved and accepted the title of Protector of the League from the Free Captains present at the siege.
The Archons' forces, meanwhile, had seized the passes not only to Kuregn but those west of Yaffa as well. From these forward positions they disrupted Kuregnite supply lines and raided widely. In 207, the Kuregnites regained control of the northern Yaffa passes, but the highlands remained threatening; the Archons had paid princely sums to turn the scattered but fierce mountain tribes against the Despotissa. At the battle of White Eagle's Pass the next year, a large Kuregnite force cleared that pass, but only after suffering grievous losses to a heavily outnumbered band of mountain men and Celenite border troops. Celend lost the pass, but the army of Kuregn was battered enough to scuttle their campaign.
The attack would have resumed in the year 208, but events in the Ma'a forced the Despotissa to take up a defensive stance while attempting to swing events in the desert to her favor. This failed miserably, and the loss of her Atur allies meant that Kuregn's long flank was no longer secure, especially given Kashtu's continued intransigence. The Despotissa led a renewed raid into Celend in the year 214, and again in 217, both of which were largely unopposed and quite devastating, but in neither case could Kuregn make its gains permanent. After their second large raid, Celend agreed to pay a large indemnity for peace and the preservation of its borders. Peace indeed followed, but with Kuregn holding the passes and Yaffa itself, it seems clear that it is at best written on water.[/spoiler]
[spoiler=The Invernessi War (204-206)]
In many ways, the war between the Machta-In and Inveran was a sub-theatre of the Peninsular War; in others, it was a native conflict '" the Machta was certainly not the first of his line to consider unification of the isles by force. Though in theory Inveran was backed by Celend and Ar-Auriban, neither of these powers could possibly spare ships or men for the conflict. It was to remain, as far as the rest of the world was concerned, a civil war.
The fleets of the two Invernessi states were approximately equal; the spirits of the Machta's soldiers were high from their recent victory, but Inveran's sailors and navigators were more skilled. The first engagement of the war was within sight of the city of Ruthern; the Machta had more ships in play, but the winds were against his fleet and Inveran prevailed and held the cape after a brief skirmish. The fleet of Inveran was able to make a lightning raid on the Machta's isle west of Ruthern, but could not tarry long '" it was more of a psychological victory than a material one.
The Machta's fleet regrouped at their latest acquisition, the island taken from Inveran by the Treaty of Inveran. Inveran launched a pre-emptive strike; it was ill-fated, as the Machta's admiral Ehar'hat pulled off a daring windward flanking maneuver, Inveran was defeated, and the Machta's men captured the westernmost isle of the Dragonlord. The tide turned futher against Inveran in the year 205, when Yaffa fell, freeing up the Kuregnite fleet to pursue other aims. Though Inveran had been frantically building new ships, they now found themselves heavily outnumbered with the addition of a flotilla of Kuregnite galleys to the Machta's cause and the loss of some of their own galleys in the recent battle.
The Invernessi admiral Hecato had been relieved by the Dragonlord, as he was blamed for the recent defeat. His subordinate had been killed in the battle, so it was not readily apparent who would lead the fleet. Lacking a suitable naval commander, the Dragonlord appointed the 'Banner Captain,' the master of the Dragonlord's spearmen, to the position of Lord High Admiral. The new admiral Numenus sent a scout detachment north of their newly lost island, and the Machta-Kuregnite fleet gave chase.
Numenus placed the lion's share of his ships in the Bay of Norpost, within sight of the city. As the Machta fleet prepared to move against him, he secretly took a boat to shore and entered Norpost. His lieutenants feared he was abandoning them despite his assurances, and rumors spread through the fleet. Numenus, however, had a plan, and received a meeting with Azolon, the Auri legate permanently residing in Norpost. Numenus asked for a strange kind of aid '" lumber. Though perplexed, Azolon was happy to oblige, having been given word by the Agah to support Inveran insofar as it was feasible.
Numenus knew he did not have the experience or ships to outmaneuver the enemy, so he sought to make the sea battle into something of a land battle '" with lumber smuggled out of Norpost, he built jury-rigged elevated platforms on his heaviest ships. These made them fairly unseaworthy, but this was of little consequence in the calm waters of the Bay of Norpost.
When the fleets met, the Machta's ships pressed the attack. A defeat of Inveran would lay all the isles bare to attack '" and Numenus' gambit meant that his fleet had nowhere to flee to if defeated. The bay, however, limited the amount of ships that the fleet could send forward, limiting their advantage of numbers, and when the ships came to grips with each other Numenus' additions showed their worth. Though simple, the platforms allowed the naval archers and javelineers to loose missiles downward into the decks of the opposing ships, causing many casualties '" no galley had any defense against missiles from above. The initial wave of attackers failed and Inveran counterattacked, winning a decisive upset victory and even managing to capture the commander of the Kuregnite fleet.
Inveran regained both western islands, putting it back where it was before Aristo's disaster. If the Machta's fleet had been defeated, however, his Kuregn-backed army was unbroken and quite capable of defending the Machta-In's core territories. Inveran briefly held the Machta's northernmost isle, but an armed rebellion by Zakhite-led peasants forced them to withdraw. The Dragonlord requested aid from the Agah's legate, whose army might have been able to take advantage of the victory, but the Auri declined '" Ar-Auriban had its own problems to worry about in these years, and could spare no troops for island-hopping. Technically, the war is still ongoing, though since the Battle of Norpost Bay the Machta-In was unable to make more than minor skirmishing forays into the Dragonlord's waters.[/spoiler]
[spoiler=First Serpent War (209-211)]
It was in the year 209 that the world heard of a grave alliance. In a bold stroke, the Auri and the Teschan army attacked the Triple Alliance simultaneously. At the Battle of Four Kings, The Triple Alliance was routed and the King of Atamn, his vassal, captured and executed. Fearing retribution, the people of Atamn stormed the King's palace and offered their own royal family to the Auri in exchange for leniency; Zegar agreed, placing his relatives upon Atamn's throne and permanently extinguishing the original royal line.
There were more rumblings in the east, however. In the winter of 210, the Sorghedai swelled over the steppes into Ar-Auriban, sweeping away the Auri tribesmen and again taking a wide swath of land. The Agah, having just fought a war with the Triple Alliance and Nargaq, found it difficult to respond, and was forced into a humiliating peace agreement.
The chariot-riders of Xukhia closed the chapter of this war as ruthless opportunists; with the Triple Allance shaken and split by a succession crisis, the Xuk attacked them and seized lands up to the Serpent's edge.[/spoiler]
[spoiler=Siege of Nargaq (210)]
In the early spring, the Agah of the Auri turned his attention once more to Nargaq. He assigned his general, Yezagan, the task of taking the city once and for all.
Inveran had, as usual, pledged support to the clans, but their attention was largely directed elsewhere; despite their earlier victory, they were wary of further attacks from the Machta, especially if Kuregn opted to send more support. They had done the Nargaq the valuable service, however, of informing them from where the attack would come. Informing the clansmen that the Auri were preparing to travel up the river through Avardera, the clansmen prepared their defenses in that area.
Inveran's advice turned out to be treacherous. The Agah had no intention of traveling up this river, and the Dragonlord knew it. The Agah had come to an accord with Inveran, though he privately did not trust them. Thus, Inveran was equally surprised when the Auri came not by sea, but overland, traveling north of Nargaq and to the border of Avardera. The Dragonlord believed that the Auri had played them all and was preparing to engage Avardera, but that was not correct either '" instead, the army of Avardera met the Agah and prepared to move out together. Avardera had chosen cooperation, and Nargaq now found itself totally surrounded.
Meanwhile, hearing of the surprise Auri advance, a fleet from Andos sailed with warriors to aid the clans. King Meas, once he got wind of the Andosen ships, had a choice to make. His relations with Andos had been tense of late, but peaceful. He did not want to fight Andos, but also knew that he could not allow their warriors to reach Nargaq. Thus, when the Andosen fleet arrived at the river's mouth, they found it blockaded.
Realizing the King's treachery, the Andosen warriors departed. The King believed they had given up; this was a grave underestimation of his northern foes. The King tried to assure his Andosen guests that no aggression would come to their shores, and that this war was in the best interests of these lands; the delegation was noticeably upset, but could do little more that accept this news.
Two days after this meeting, Hurscha Nolyne, accompanied by her personal warriors, entered the King's chambers with murderous intent. A battle ensued between the King's bodyguards and the Andosen warriors ensued. The King's bodyguards managed to whisk him out of the room, but only after the Andosen ambassador stuck a bronze knife through his ribs. Hurscha Nolyne and her guards were killed, and the King's men took their collective heads to mount on spears on the city's gate '" to find that the warriors of the Andosen fleet were attacking the city.
With most of the Avarderan soldiers on campaign, the King's regulars were hard pressed to defend against this surprise attack. The gatehouse was taken, and the Avarderan soldiers retreated with their motionless King to the city's citadel. The Andosen warriors took the city, but were unable to breach this fortress. Soon, the Andosen warriors were guarding the walls and calling for more men from Andos.
Now our narrative returns to the Auri. For the time being, the Auri and the Averderan army were unaware of the situation in Averra. Yezagan assured Gregor that the plan, though somewhat altered, was still in motion. A group of soldiers were sent under the pretext of a grain shipment into Nargaq; they wrested control of the gates and nearly killed the chief council of the clans, but were eventually slain by the clansmen within the city. Realizing the betrayal, the clans sent word to their men preparing for the Auri invasion in the west, but it was too late. The Nargaq spotted the Auri fleet (recently constructed in Pinur) move up the river with the Avarderan ships in tow; as they prepared to resist them, the fearful sound of horns and bells came from the forest to the north.
The Auri swept down upon the defenders like a swarm of angry wasps. In the river lowlands, the Nargaq had little defense against chariots, who were accompanied by Auri archers and the foot soldiers of Avardera. The clansmen were crushed. Their fleet, which had moved to block the advance of the Auri ships, was caught under the range of the Auri composite bows on the river's edge. The Auri showered their ships with flaming arrows while the Avarderan and Pinuri fleets attacked.
The defeat was crippling. Some warriors did make it back to Nargaq, but these were few, and their morale was shattered. Nargaq itself had long been a shell of its formal self; the Auri raids had caused many to flee, and parts of the city had been abandoned to weeds and animals for a generation. There was little will to fight and fewer soldiers to fight with. After a comparatively brief three-month siege, the city fell in the autumn. The defenders that remained fought like lions but were unable to hold the walls as breaches appeared everywhere. They took refuge in the citadel; the Auri hauled great stones around the citadel's entrance, barricading the remaining defenders and clan chiefs within. Refusing to surrender and unable to escape, they starved to death.
During the siege of the city, the Auri and the Avarderan captains had received word of the capture of Avarra. Yezagan dispatched half his foot archers and some tribal auxiliaries, and the majority of the Avarderan forces left the siege to free their homeland. Avarra was encircled, and the Avarderan fleet prevented further reinforcements from reaching the Andosen invaders.
Had Avarra been an Andosen city, it might have been easy to hold. The population of Avarra, however, was not passive. Though the Andosen spread amazing rumors of the King's corruption and treachery, saying that the King planned to harvest their first born children in some bizarre ritual, the Avarrans had no reason to trust them. For the people of Avarra, the conclusion was very simple: The Andosen had attacked them; the Auri had not. The Andosen had attacked, and perhaps killed their King; the Auri were his allies. The King enjoyed great popularity and the Andosen enjoyed a reputation as violent, untrustworthy barbarians. When the Avarderan army approached, the citizens revolted en masse.
Tradesmen and artisans took to their roofs and hurled stones, pots, and tiles on their occupiers. They armed themselves with whatever they had and set fire to their city's own defenses. With most of the Andosen warriors on the walls, they stormed the gates of the city's citadel, freeing the King's soldiers and arming themselves from the citadel armory. In a pitched battle in the streets, the people and the King's men seized a gate, and in poured the Avarderan army. Soon the city had fallen again; the Andosen warriors were cornered and many fought to the death. Some surrendered on the promise of good treatment; the Captain of the Guard had them executed anyway. The losses to the Avarderans and their citizens were heavy, but after the battle the walls were lined with hundreds of head-topped spears. The Auri, spiritually opposed to such grisly mutilations, were aghast; the master of archers reported to Yezagan that the Avarderans were 'the most ruthless people on earth. The merest child thinks nothing of the gravest atrocities in the name of their King.'
In Nargaq, some remaining clansmen fled to the mountains rather than face surrender, but this was not sustainable. Winter was coming, and the mountain country was cold and unforgiving; the Auri controlled all the lowlands and withheld all food from those who would not surrender to them. Eventually, the Nargaq faced either defeat or starvation. Most chose the former. Without their leaders, chased from their homes and farms, shaken by constant warfare and facing a brutal winter with only scraps and roots to eat, the people of Nargaq were worn down to nothing. There was simply no will left to fight; the clansmen ceased to exist as a unified people, the last spark of their leadership having died within the citadel of Nargaq.
[ic=Epitaph for Nargaq]Duration: YC 1-210 (210 Years)
Capital City: Nargaq (founded YC 1)
Largest Population: 16,000
Known for: Developing swordsmen, mining copper, resisting Auri aggression for generations
Demise: Conquered by the Auri and Avardera[/ic]
Now, Nargaq (renamed Ar-Naghk, 'the tower,' by the Auri) is little more than a fortified logging and mining camp on the edge of the Auri dominions. Its citadel remains untouched, a towering tomb of Nargaq's clan chiefs that is considered sacred ground by those who still inhabit the city.
As for the King of Avardera, he survived the attack, but remained in ill health. In the year 216, he succumbed suddenly, many say to poison, though others say he simply never quite recovered from his injury. He died greatly mourned by his people.[/spoiler]
[spoiler=Second Serpent War (223-224)]
In the year 217, one year after the death of King Meas, Agah Zegar died of a sickness and left his son Surhezman the throne. Within a few months, Surhezman was seized by men loyal to his younger brother, Khozun, who had his elder brother strangled. Khozun and those loyal to his dead brother, who now supported the succession of Surhezman's infant son, fought a civil war beginning in the year 220. Khozun only managed to end the rebellion two years later.
The ascendancy of the Sorghedai on the steppe proved short-lived. Having recouped from their previous battles and led by a new Agah, the Auri sought and found an accord with the Xuk and the eastern Chalu. In a series of chariot battles beginning in the year 223, the Sorghedai were overwhelmed and forced to migrate northwards, relinquishing the land of the Auri and greatly expanding the lands of the eastern nomads.[/spoiler]
[spoiler=March of Rusol (225)]
The Agah dispatched an expeditionary force under the general Rusol to go northwards, with a mind to find the northern barbarians and punish them. The Auri knowledge of the north was limited, however, and in his march along the coast Rusol mistook Arrania for Andos. He attacked by surprise, without bothering to ask for tribute '" he did not expect the 'Andosen' to pay any. In a pitched battle, Rusol crushed Arrania '" largely by the force of his chariots '" and put the city to a brutal sack. Rusol returned to the Agah with the booty of a once impressive city-state as an offering. The Auri showed little interest in Andos after the return of Rusol, though they believed the northerners to be totally destroyed '" Rusol famously said that 'the land of the northerners is barren, poor, and utterly without worth.'[/spoiler]
The Years of the Bloodied Hand
Year of the Comet 201-225
[spoiler=The Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update9.png)
[/spoiler]
[spoiler=Terrain Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/terrain8.png)
[/spoiler]
[spoiler=Inveran]
Inveran's navy had victoriously defended the isles and even regained lost territory. From Gregor's perspective, however, all was not well. Celend, though still powerful, no longer had any ability to project power north of the Yaffan straits. The Machta's blockade continued, only now it extended to the straits as well. Inveran was essentially isolated '" though the Machta's shattered navy could no longer threaten Inveran's isles, Machta-In ships could still pirate lone merchant ships, and Mandrian piracy swelled again in these years. As fate would have it, the Auri were the Dragonlord's most capable ally, but this was useless from an economic standpoint '" the Auri had little to trade and were not interested in trading it.
Salvation for Inveran's traders came from other lands. The elimination of Nargaq and the relatively lax attitude of the Auri prefect at Ar-Naghk toward exports allowed Invernessi merchants to trade more copper than they had even at the height of the ancient Copper Road. The fall of Beitar to the Prince-Regent of Jemna led to a collapse in the global copper trade, perhaps the most important commodity of all, and left Inveran holding around two-thirds of all copper traffic. After the First Serpent War, Atamn entered the Auri orbit, and the Agah Zegar allowed Invernessi ships to ply their wares as far down the Serpent as they wished (though Tescha would abide no ships in their own land). There, the Invernessi met the Xuk, a nomadic confederation like the Auri who recently acquired much of the Serpent's northern shore. The Xuk themselves were not terribly interested in Invernessi goods, but were well aware of the value of being the middleman '" their carts and chariots could make the overland journey to Murrhat with not too much difficulty.
Friction grew between Gregor and the Lord Admiral Numenus; Gregor distrusted him for his great popularity, and Numenus resented the Dragonlord for not taking a more aggressive stance against the Machta. Gregor was the more experienced politician, however, and Numenus lost out in his power struggle with the plutocracy. Frustrated in Inveran, he led an expedition up the Serpent and founded a city east of Atamn in the no-man's land between Xukhia, Tescha, and the Triple Alliance. Known as Numenas, the trading post became a hub of regional trade, facilitated by the Xuk; the nomads traded copper, almonds, and salt in Murrhat, and brought horses, spices, and ivory back to the west.
Numenus ran his settlement as a virtual private fiefdom, making himself rich and following the example of Isedun by spurning the Dragonlord's control. He was quick to make friends with the Xuk, who foiled a coup attempt inspired by the Dragonlord in the year 220. Three years later, however, Numenus died (some whispered that the Dragonlord had poisoned him), and Inveran assumed control of the post (as well as much of the Lord Admiral's personal fortune, which funded renovations to the main temple of the Dragon Saints). The Dragonlord was loath to appoint any governor, fearing another Isedun debacle; the result was that Numenas grew into a rather lawless (though still profitable) market town, lacking any local power and too far from Inveran to be effectively administered by the Dragonlord.
Numenus was also responsible for bringing the chariot to Inveran; he had several Xuk chariots made and maintained for him while he ruled, and these found their way back to Inveran (along with a few Xuk craftsmen) when the post fell to the Dragonlord.
Elsewhere, Inveran colonized parts of the Lost Lands, though settlers seeking a new life of chopping lumber were hard to come by. The colony was primarily populated by native peoples, and only loosely administered by Inveran. Further colonization efforts were foiled by the war and the closing of the Straits.
The pair of elephants given to the Dragonlord proved surprisingly long-lived, and were still the centerpiece of state parades and processions in 225. As these were the only elephants ever seen in Inveran '" indeed, in the entire Middle Sea '" the elephant became the unofficial symbol of the Invernessi state and the Dragonlord. Avarderan scribes used the newly created 'elephant' pictograph to represent both the animal and Inveran itself. As for economic growth, they were less valuable, and no more were forthcoming '" though some suggested that the beasts, if they could be procured from Murrhat, might be able to make the long trek through Xukhia. Finding a boat to carry them down the Serpent, however, is another matter entirely.
Inveran has gained access to horses.
Additionally, Inveran has invented a new military technology:
War Galleys (WGa): The war galley is a specialized fighting craft. It is longer and narrower than a normal galley and has more oars, allowing for greater speed but reducing the available space for supplies (thus limiting its effective range). The ship has two decks: the main (rowing) deck, and a raised fighting platform where marines can loose arrows and hurl javelins down into opposing ships. This innovation, however, makes it substantially less seaworthy, and war galleys must be restricted to relatively short journeys on calm and coastal waters.
Player: Stargate525
Government: Plutocratic Elective Monarchy
Popularity: 5
Dread: 2 [+2]
State Religion: Cult of the Dragon Saints
Popular Religion: 91% Dragon Saints, 7% Mandrian Polytheism, 2% Animism
Fervor: 5
Population: 9,500 [+1500]
Cities: Inveran (C), Ilneress
Prosperity: 4 [-1]
Trade: 4
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 3 [+1]
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal, WGa
Forces: 3 (3)
Army: 1 Spr
Navy: 1 WGa, 1 Gal[/spoiler]
[spoiler=The Machta-In]
The Machta's state was heavily militarized during these years, but that was not enough to defeat Inveran '" on land, the Machta's force was formidable, but Inveran managed to retain control of the seas. Still, the Machta's soldiers could hold their own territories, and raiders both native and mercenary were gainfully employed in raiding Inveran's shipping even after the Machta's defeat. The Machta struck alliances with numerous Mandrian pirate captains and warlords, encouraging them to attack Inveran with the understanding that they would be able to use the Machta-In as a safe harbor and a place to sell their pirated cargo.
The Zakhites enjoyed a resurgence during the war years. As far as the Machta was concerned this was a mixed blessing. While he appreciated their fierce resistance to Inveran's abortive counter-invasion, the Zakhites were strident opponents of the alliance with Kuregn and more often than not were at odds with the Machta's government. The reformed priesthood certainly did not appreciate their presence; though by this time the Order of the Hand had passed into the history scrolls, their philosophical legacy had seriously altered the priesthood, which looked uncomfortably on the Zakhites as both their theological predecessors and opponents.
The union of the Machta's heir and the Despotissa was otherwise rather successful. Their first two children died at an early age, but a second son was born in the year 211, the presumed heir to both the Machta-In and the Despotate. Two other healthy children were born to them, both girls. The young son, named Talor ('magnificent' in the language of the Ma'turi), spent his young childhood in the isles, and later returned to Kuregn to live at the Despotic Palace and study with the priests of Kuregn (along with his sisters).
Some settlers from the Machta-In colonized one of the Mandrian isles in 215, growing a mixed Mandra-Invernessi community. This isle enjoyed modest prosperity as a fishing port, but by the year 225 was perhaps the axis of Middle Sea piracy, controlled only loosely by the Machta. The League captains of Maducreon attempted a punitive raid against the island at one point, but were decisively defeated in a skirmish with a corsair flotilla.
The wars in this era made trade difficult for all, though a brisk trade did develop for Machta-In tea and herbs in Kuregn and Otahvy. Traders brought back camels, among other things, from Kuregn. Difficult to tame and control, they saw some limited use during this time, though in a wetter land like the Inverness they were somewhat less perfectly suited to the environment as they were in their homeland. The Machta never saw much use for them in war, and they proved to be poor draft animals.
Player: Wensleydale
Government: Hereditary Monarchy
Popularity: 5 [-1]
Dread: 5 [+1]
State Religion: Sadatism
Popular Religion: 90% Tumiiri Sadatism, 10% Zakhism
Fervor: 6
Population: 17,000 [+500]
Cities: Danhula (C)
Prosperity: 5 [-1]
Trade: 3 [-1]
Advancement: Early Bronze Age
Infrastructure: 4
Espionage: 3
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (4)
Army: 1 Spr, 1 Bld
Navy: 1 Gal[/spoiler]
[spoiler=Avardera]
The kingdom was greatly surprised by the seemingly unwarranted attack by Andos, and the liberation of Avarra was a costly affair. Clearly, the planned exchanges between the two states did not go ahead. King Meas IV and his brother and successor, Meas V, supervised the reconstruction of the city and attempted to strengthen the navy to ensure this would not happen so easily again.
In the east, the defeat of Nargaq opened up new lands to the Avarderans, whose numbers exploded as new riverside lands were cleared for farming and fertilized with the product of the fallen trees. Though potash was useful, it became far more useful as farmers learned how to refine it in stone kilns, which began to pop up in many riverside villages. This necessitated the growth of granaries, as well as a comprehensive system of food distribution. Originally, this distribution system was created to feed the exiles from Nargaq, whose lives had been shattered by the war and conquest. The Auri did not persecute or unduly starve them, but were inexperienced in managing farming populations and paid little attention to farmers at the fringes of their massive empire. The King instituted a food allotment to such refugees, causing many to move to Avardera's territories.
This redistribution required records and people to keep them. In most societies, this duty would go to the priesthood, being the only widely literate group. Avardera, however, lacked such an organized priesthood, so this duty went to woodcarvers, craftsmen who had carved pictures and symbols into wood for generations. These artisans were recruited by the King to assist in the administration of royal granaries; a wing of the palace held thousands of strips of pounded bark on which the daily records of the grain supply were tabulated.
These same woodcarver-scribes were also natural choices for journeys to foreign lands, owing to their literacy. The bark-strip archives in Avarra became a local nexus of foreign learning, though it was difficult to attract foreign speakers and scholars in the midst of war. Many scribes did have contact with Auri visitors, who themselves studied Avarderan writing '" the Auri themselves were illiterate. The brisk trade in lumber and copper at Ar-Naghk made the local Auri potentates take an interest in keeping records as well, and by the year 225 Avarderan pictographic script was in use throughout the western reaches of Ar-Auriban.
In the rolling hills near Taripont, other farmers turned to grape growing. The ongoing wars in the south and piracy in the west, however, kept such goods from being widely traded in this time.
Through trade and an alliance with the Auri, Avardera has acquired horses, as well as a new military technology (CAr).
Player: Tillumni
Government: Hereditary Monarchy
Popularity: 6 [-1]
Dread: 2 [+1]
State Religion: None
Popular Religion: 57% Animism, 10% Runethainism, 16% Dragon Saints, 2% Cult of Svyorn, 7% Mother Earth/ Father Sea, 8% Zhasmunism
Fervor: 3
Population: 16,500 [+2000]
Cities: Avarra (C), Taripont
Prosperity: 5 [+1]
Trade: 1 [-1]
Advancement: Early Bronze Age
Infrastructure: 2 [+1]
Espionage: 1 [+1]
Military Technology: Spr, Bld, Arc, CAr, Sli, Swd, Boa, Gal
Forces: 4 (4)
Army: 2 Spr, 1 Sli
Navy: 1 Gal[/spoiler]
[spoiler=Otahvy]
The Dual Kingdom was a rare island of calm in these years. Its kings focused on the further unification of their land; attempts to bring the mountain villages into the fold continued to fail, but elsewhere the power of Otahvy was extended. This was not always a very direct control '" some villages merely sent an annual tribute to the Kings, retaining near total autonomy.
The name of Otahvy again became linked with piracy in these years, partially because of the Machta's encouragement and incentives. Mandrian corsairs attacked Avardera, Inveran, the League city of Norpost, and even briefly occupied Ruthern's main port, forcing the priesthood to pay them off. Some engaged in legitimate trade, bringing salt into Inveran (which the Invernessi traded to the east).
Though the Dual Kings remained popular, the expectations of the East Mandrians '" who had lived somewhat more prosperous lives in Inveran '" caused a growing discontent amongst the kingdom's upper classes. Certainly the wars were not the fault of Rodonso and Puul, but the 'returners' and their descendents were unsatisfied with the monarchy's failure to integrate the nation further with the peoples of the Middle Sea. Others pointed to the League exclave of Maducreon as the source of their trouble '" why indeed should a foreign people be allowed to export the products of Otahvy? Maducreon found that even it was not immune to Mandrian piracy, leading to incidents of Mandrian-on-Mandrian piracy on the route between Maducreon and the Inverness.
In the year 219, a rather fortuitous discovery was made in the high mountains west of the Mandra peninsula that had only recently come under Otahvy's rule. The streams running down from the mountains were yielding, of all things, gold. The gold trade in Mandra was small and local in these years, but if more can be found the country may have uncovered a more valuable resource than fish and salt.
Player: Jharviss
Government: Complete diarchy ruled by King Rodonso and King Puul
Popularity: 7 [-1]
Dread: 4 [+1]
State Religion: Mandrian Ditheism
Popular Religion: 74% Mandrian Ditheism, 22% Mandrian Polytheism, 5% Mother Earth/ Father Sea, 1% Dragon Saints
Fervor: 3
Population: 15,500 [+1000]
Cities: Nilburg (C)
Prosperity: 3
Trade: 3 [-1]
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: 1 Bld, 1 Spr
Navy: 1 Gal[/spoiler]
[spoiler=Andos]
The total destruction of Arrania was a valuable lesson to the people of Andos. Firstly, the actual power of the Auri had been demonstrated to them. Secondly, and more importantly, the close call illustrated to many the value of some semblance of unity '" for the Auri would likely learn the truth eventually, and if not them, another might someday attempt a serious attack. The strategy of total extermination practiced by the Auri was foreign and appalling to the Andosen, whose warfare usually took the form of skirmishes, not campaigns to utterly annihilate an enemy. So too the wrathful slaughter of the Andosen warriors in Avarra made the Andosen realize that the southerners, too, could be dangerous and very ruthless opponents.
These were not the only foreign peoples to make contact with Andos in these years. In 220, a fleet of strange looking galleys arrived on the west coast of Andos. Thinking them to be southern interlopers in strictly Andosen waters, the Andosen attacked '" and were sorely beaten. They did not sound like any southerners the Andosen had met, and their ships were of no southern pattern. Was this 'Tuarescou,' or another people? The foreigners responded by raiding all the way down the western coast of Andos. Only the mustering of all the Ryvan-Holme's ships within a stone's throw of Grycham prevented the city from falling under attack '" in the face of such superior numbers, the foreigners tacked westward and were never seen again.
In the east, the Andosen were the foreigners, searching a largely unpopulated country for something worthwhile. They found that the mountains barring their way to the 'Lands of Eternity' were not of one range, but two '" the Arranian mountains running to the south, and another, separate range to the north. Between these two was a wide valley thick with immense trees. It was here that the Grychgayte focused their efforts, for the trees in this valley were often twice the size of any tree the Andosen had seen. Their mountain searches were somewhat less productive '" the real mineral wealth was found by the Ryvalnya on the shores north of the strait. One could simply walk along the coast and pick up pieces of amber washed up by the tide; some pieces even had insects, leaves, and seeds perfectly preserved inside. The Andosen did not know how an insect could come to be trapped in a rock and lost in the sea, but the stones certainly were beautiful when polished.
As it turned out, they were not the only ones who knew of this. Amber-gatherers on their way north were attacked by a fierce warrior people from the deep forests of the north. Apparently, amber was a precious good to them, and they did not appreciate it being gathered from their shores. Over the years, several skirmishes were fought between the Ryvalnya and the 'Ivruskans,' as they called themselves, but the situation eventually stabilized '" the Ryvalnya simply stayed outside of Ivruskan territory, where amber beaches could be found as well. The Ivruskans did have bronze weapons, hinting at the existence of a source of copper and tin somewhere in the Lands of Eternity.
The acquisition of metals was a great problem for the Andosen. After their attack on Avardera, they found themselves totally cut off from the trade networks of the Middle Sea. Not even the League ventured here with the resurgence of Mandrian piracy. Knowing how to smelt bronze was all well and good, but the Andosen possessed no metals of their own, and old weapons and tools became valuable commodities.
The Andosen found these eastern lands ill-suited for farming, being too rocky and wooded, but the foothills of the eastern mountains were ideal places for grazing goats and sheep. Though the war with Avardera limited their cultural and economic exchanges, sheep pastoralism became more common in the east, and wool grew greatly in favor '" when cold winds blew in from the north, nothing kept a person warmer. This same climate was responsible for the mediocre progress of farming in Andos. The wheat and millet cultivars common in the south did not do well in the harsher soils and cooler climate of Andos. Sedentary fishing and transhumant herding remained the primary methods of sustenance.
The transhumant lifestyle '" herders moving seasonally with their flocks to stay with good grazing lands '" resulted in the establishment of set routes taken by hundreds of shepherds and thousands of sheep each year. Quite by accident, these became the first roads in Andos; only later did local houses establish roads between population centers. Andos was hardly an easy place to build roads, and corvee labor was difficult to assemble '" the roads were mainly earthen tracks, improved by clearing brush, moving stones, and building fords through creeks. Still, something is better than nothing.
Likewise, simple drainage ditches and channels were dug in Stavram to try to deal with the growing population. Oddly, the job was made easier by the earthquake, as not many houses needed to be pulled down to accommodate the new system. Some suggested trying to prepare for another earthquake, but few seemed to know how this could be done, and most thought that preposterous '" could one prepare for the will of the gods? Few failed to notice that, subsequent to Arrania's great earthquake, the city came to ruin at the hands of the Auri. It was argued by some that, should an earthquake ever come to Andos, preparations would be irrelevant anyway '" the shaking was clearly an omen of inevitable doom.
Player: amikaligula
Government: Matriarchal Timocracy
Popularity: 5
Dread: 3
State Religion: Cult of Svyorn
Popular Religion: 28% Cult of Svyorn, 13% Other Cults, 59% Animism
Fervor: 5
Population: 10,500 [+1000]
Cities: Andos (C), Stavram
Prosperity: 3
Trade: 1 [-2]
Advancement: Early Bronze Age
Infrastructure: 3 [+1]
Espionage: 3
Military Technology: Spr, Bld, Arc, Sli, ASp, Boa, OCa, Gal
Forces: 3 (3)
Army: 2 ASp
Navy: 1 OCa[/spoiler]
[spoiler=Kashtu]
Of all the peoples of the Ma'a, Kashtu fared the best. Their limited entry into the devastating wars of the desert and their precarious neutrality in the Peninsular War meant that battle never reached their own territory, and their military losses were relatively slight compared to the horrendous loss of life among the Atur tribes. Nevertheless, with the end of the war came hostility from all quarters against the Wardens; other tribes accused them of cowardice for not fully supporting them and 'turning tail' when the Despotissa entered the war. Though Kashtu played a role in the eventual victory, this was largely ignored '" many said that if they had intervened more forcefully, many lives could have been saved.
Kashtu's own people were no less harsh. The people of Kashtu shared a common ancestral, cultural, and linguistic bond with the Atur, and nearly half Kashtu's population claimed an Atur tribal name, including many Tarkad who had become largely indistinguishable from 'native' Kashtu. The news that the Wardens had retreated from Kuregn's advanced sparked a rebellion in the state's own garrison soldiers that was only put down with difficulty. Some said that the Wardens had been bought off by Kuregn, others that the Wardens had no faith in the true Ammar. When the grizzled veterans returned from the desert, they surrounded the Wardens' palace and forced the Grand Warden to abdicate in shame.
The removal of the Grand Warden only softened the precipitous decline in the government's popular legitimacy. Though the Wardens retained control of the army and state, they were severely weakened. The Peshuek cast themselves as populists and opponents of Kuregn, using the Wardens' weakness as their gain in an attempt to seize greater power for themselves. With an unsympathetic mob and a disloyal army, the Wardens remained in a very unenviable position. Threats of rebellion by the army, which seemed to be on good terms with the Peshuek, forced the abdication of four Grand Wardens in less than a decade. When the Grand Hierarch tried to intervene in one such instance, the soldiers laid siege to the main temple until the Hierarch surrendered himself (and was subsequently forced into exile). The soldiery also forced the current Grand Warden to recall his ambassador to Kuregn, only sent a few years before. The state's warriors had found political leverage and clearly had no intention of giving it up. The militia was of no help, tending to side with the soldiers more often than not.
Away from the political front, Kashtu fared reasonably well, though the Peninsular War and its aftermath dampened demand for desert luxury goods for some time. In these years, the digging of the 'long wells' became far more advanced; the work required diggers both skilled and brave, for the job was dangerous and required precise calculations. Well diggers became a much praised and high-status 'caste' despite their dirty and dangerous profession, requiring both brains and brawn to bring life-giving water to Kashtu's fields. Over the years, cisterns were built to hold excess water, and the amount of land under cultivation grew dramatically. By the year 225, Kashtu was on par with the greatest cities of Kuregn or Celend, though many lived in poor and crowded conditions. Kashtu was simply not prepared to deal with the great problems that urbanization entailed. Physical improvements were stymied by the constant and sometimes nearly violent tension between the Peshuek, the Wardens, and the soldiery.
The Atur did carry word from the far west, describing further the country they called 'Zur'a' (simply, 'dusk place'). As the language of the Zurshuk remained largely indecipherable, no higher communication could be established, but caravans did bring a steady (though small) flow of woolen textiles and black seeds to Kashtu and thence to lands beyond. Tales of Zurshuk 'flying boats' that could carry men to the clouds, told by these caravans, inspired temple scribes to make numerous elaborate engravings of what they imagined these things must look like.
A notable account of these years was recorded by a priest and scribe called Misek, who wrote a long account of the Na-Ammur'allik (called, as one might expect, 'Na-Ammur'allik') on papyrus scrolls. Though he seemed to have added some embellishments '" he wrote grandiose and stirring speeches for many Atur warriors he had never met, and the three deities of Kashtu made personal appearances, even whipping up sandstorms or calling down lighting for the virtuous Nem-Ammar and Kashtu warriors '" his epic record was extremely popular and was recited by tribal speakers far to the west. A talented scribe, his writings seemed sympathetic to the Soldiery, further buoying their cause.
Player: snakefing
Government: Religious Monarchy
Popularity: 3 [-4]
Dread: 2 [-2]
State Religion: Kashtu Polytheism
Popular Religion: 81% Kashtu Polytheism, 18% Animism, 1% Celenite Polytheism
Fervor: 7 [+1]
Population: 14,500 [+3000]
Cities: Kashtu (C)
Prosperity: 4
Trade: 2 [-1]
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 2
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 3 (4) [+1]
Army: 2 Cam, 1 Arc
Navy: None[/spoiler]
[spoiler=The League]
For the second time in recent history, the League switched sides. Of course, this did not bother most of the Captains, and certainly did not bother the League's trading partners in the east, who wrote off the various wars of this period as so many foreign irrelevancies. Not all were pleased, however. In the year 205, the news of the League's betrayal caused several captains in Beitar, who had close relationships with Celend and admired Celenite culture, to repudiate their association with the League. Part of this may have been because the Archon of Beitar had threatened to confiscate all League property in the city. The League captains considered intervening forcefully, but it never came to that '" the following year, the Prince-Regent of Jemna took advantage of Celenite weakness and captured Beitar. The Archon was executed, and the Prince took every last piece of property owned by the League traders and expelled them from the city. Crowded onto fishing boats, the Freemen floated down the river until rescued by League galleys, and the rebellious captains '" now homeless and destitute '" asked for the League's forgiveness.
The league outpost in Maducreon also suffered at first, severed from contact by the fleet of the Machta. Inveran's victory, however, enabled League ships to make contact with their colony again. League attempts to undermine Inveran were a failure, largely because Inveran's routes '" into Auri-dominated territory '" were forbidden to League ships.
The loss of Beitar was balanced by gains elsewhere. In 210, a League captain called Doram mounted an expedition up the 'River of Life,' the powerful river running through the countries of the east. The captain's ships passed through Etropahan, monitored the whole time by the King's royal guard; normally the King allowed no traffic at all, and Doram only managed the feat by living in Patene for nearly a decade, learning the language and eventually gaining the trust of the royal establishment. In the territory of Cyrenahan, the sailors found the ubiquitous agents of Sarar Udai, who cleared their expedition but taxed them heavily for passage. It was learned that Udai was in fact one of the richest and most powerful men in the east, with people of several cultures using the phrase 'Not with all Udai's riches' to indicate that something was impossible. Some said he was the son of a god of wealth, or that his palace was built on an underground mountain of silver, or that he possessed a secret map to a faraway land filled with riches.
There, the ships passed through the lands of the Triple Alliance, and saw transhumant herders in grazing villages near the water's edge, accompanied by enormous herds of horses. Further on, the 'Ivory Gate' loomed ahead, two enormous rearing stone elephants on either side of the river that marked the entrance to the domain of Bharundalman IV, Prince of Murrhat. Murrhati soldiers allowed only a single ship to continue. Doram visited the city of Murrhat further upriver, and filled his hold with spices and ivory from the markets '" so much, indeed, that upon his return his expedition recouped its investment many times over.
Other captains went further up the coast, finding the wave-broken coastline of Dekkah. The limestone coast was riddled with great monolith islands sticking up from the sea like errant teeth, and often shrouded in mist, making navigation difficult. The terrain inland was a dense jungle, and ships that strayed too close to shore were sometimes fired upon by Dekkahi archers using cane-bows as tall as a man. Still other captains founded a settlement on the 'white cliffs' between the territories of Cyrenahan and Etropahan by a seaside spring; the area was uninhabited because the fisheries were poor and the porous limestone topography made farming a waste of time. A small trading settlement did thrive here during these years, though certainly no city could survive in such a place.
The travel went the other way as well. Sarar Udai sent a mission of inquiry to the League's Isle of Whales; others followed, and by 225 nearly a third of the Isle's population spoke Sirrat (either natively or as a second tongue), the language of Etropahan and Cyrenahan, and closely related to the language of the Auri '" who, as the captains learned, had been a rather peaceful tribe living in western Cyrenahan before they were chased from their homes by the original charioteer nomads, the ancestors of today's Murrhati and Dekkahi. Udai gave money for the building of a Darhist academy on the island, another import from the east that gained popularity among the southern captains in these years.
Still other captains set out to sea in search of giant turtles. The methods for capture were too strange and numerous to be mentioned here, and none were successful. In the year 222, however, a captain seeking turtles was blown off course by a storm and sighted land south of the Whale Isle. He found two islands, inhabited by a pre-bronze people who spoke a completely unknown language. They seemed friendly enough, however, and after a few years of interaction it was established that these were the 'Isles of the Sun and Moon,' partially because they seemed to be shaped that way. The islanders had previously believed they were the only people left on earth after the gods flooded the rest of the world, and were happy to see other 'survivors.' A stupendous discovery was made '" on the sheltered eastern shore of the Isle of the Moon, the League explorers found hundreds of giant eggs half-buried in the sand. They had found the great breeding ground of the turtles, but could not touch the eggs or even land on the beach '" the islanders called it the 'birthplace of the sea gods' and said it was forbidden for any to set foot there save their own priests, who would go out to the beach after egg-laying season every year and paint the eggshells with magic figures and patterns to bless each new generation of 'sea gods.'
Player: AllWillFall2Me
Government: Confederated Republic
Popularity: 5
Dread: 3
State Religion: Mother Earth/ Father Sea
Popular Religion: 62% Mother Earth/ Father Sea, 5% Runethainism, 17% Mandrian Polytheism, 5% Beitaran Polytheism, 11% Darhism
Fervor: 3
Population: 17,500 [+500]
Cities: Hartport (C), Norpost
Prosperity: 4
Trade: 7
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 4 [-1]
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 4 (4)
Army: None
Navy: 4 Gal[/spoiler]
[spoiler=Vandire]
In comparison to the tumultuous seas, the marshes of the Vands were unburdened by great wars. Instead, Vandire grew '" indeed, quite extensively. It was in these years that rice cultivation became not only common, but dominant, creating huge surplus crops that fueled a population boom. The villages of the Vands were ill-prepared for so many people; in 211, a plague ripped through the city and claimed over a thousand lives. The marshes were known to be disease-ridden, but the high populations of the Vand communities made it especially devastating.
The population, of course, recovered, though the plague did have the effect of putting the Vands on the move. Many departed from the cluster of villages that made Vandire itself, settling elsewhere in the marshes or moving downriver, where the League captains had aided a few pioneering Vands in settling at the river delta. The settlement was not a great success '" the Vands knew nothing about sea fishing, and the delta was exposed to the tides, which tended to flood rice fields with saltwater on a regular basis. Within a few years, the settlement had been abandoned.
The Vands fared better on the river itself, which was prone to seasonal flooding and suitable for rice cultivation near the shore. Here, however, the land was less defensible, and the river farmers were sometimes subject to other local groups '" especially hunter-gatherers and wheat farmers who already populated the river. The fearsomely masked warriors of the Vands were generally able to maintain their newly acquired territory, but the sheer length of the river and their large area of settlement precluded them from ending such raids entirely. Individual river villages approached the problem in a unique way '" mud bricks were easy to make on the river's edge, especially after a seasonal flood, and large river villages were rebuilt on top of artificial earthen mounds held in by steep mud-brick retaining walls, which protected them both from floods and itinerant bandits. These works had to be constantly repaired, but the villagers usually thought it worth the extra time and labor.
In the marsh itself, attempts to domesticate the hippopotamus typically ended in tragedy. Hunting them was dangerous enough; killing a hippo was a masterful achievement of a very skilled team of hunters equipped with nets, spears, and bows. Vand chieftains erected new buildings from mud bricks (most houses were made of reeds) and often decorated them with depictions of themselves hunting hippopotami, considered to be the true sport of a chieftain (depictions made by impressing colored glass beads and polished shells into earthen plaster). Shrines were built devoted to the beasts, as the favored animals of the gods.
Once, however, something odd happened. A young hunter rescued an abandoned young hippo, and raised it tame. It did not seem to take to riding '" and this was difficult anyway given its tendency to spend most of the day in the water '" but it seemed proven that such an animal taken from the herd at a very early age could be tamed. Making the animal useful, however, was another matter, and the hunter was heard to complain that all he could get it to do was beg for food. Further attempts to take a young hippo from the herd usually met with a fierce and deadly attack from its mother. Chieftain Farua (216-223), who had a flair for the dramatic, had his throne chambers accented by two tame hippos procured at great expense (and the loss of several of his warriors). These made quite an impression on his visitors '" for if a man is capable of taming such a beast, what is he incapable of?
From contact with the Teschans, Vandire has acquired a new military technology (CAr).
Player: Locknpop4life
Government: Theocracy
Popularity: 6 [+1]
Dread: 1 [+1]
State Religion: Vand Polytheism
Popular Religion: 97% Vand Polytheism, 2% Mother Earth/ Father Sea, 1% Darhism
Fervor: 4
Population: 6,500 [+2000]
Cities: Vandire (C)
Prosperity: 4 [+1]
Trade: 1 [+1]
Advancement: Early Bronze Age
Infrastructure: 2 [+1]
Espionage: 0
Military Technology: Spr, Bld, Arc, CAr, Boa
Forces: 2 (2)
Army: 1 Spr, 1 Arc
Navy: None[/spoiler]
[spoiler=Military Units]
CHALCOLITHIC
Spearmen (Spr): Spearmen wield a short spear, and are usually equipped with a copper helmet, light armor (e.g. linen, hide, or leather), and a large hide or wooden shield. They are decent all-around troops that can handle most opponents adequately, but they don't excel at anything.
Bladesmen (Bld): These are usually younger and more agile warriors that serve as light infantry, fighting with some manner of bronze blade '" usually an axe, knife, or short sword '" and a hide or wicker shield. They wear little or no armor to preserve their mobility. Bladesmen are fast and flexible light troops who can ably accomplish tactical maneuvers and ambushes.
Archers (Arc): Archers carry a short bow, several sheaves of arrows, and little else. Their arrows are deadly, but inaccurate at long ranges, and can be blocked easily by shields and even light armor. They are often used to break up enemy formations and to assault or defend walled cities.
Slingers (Sli): Slingers fire deadly lead bullets that significantly outrange bows, and can break bones even through shields and armor. These bullets are heavy, however, which limits the number that can be carried into battle. They make good battlefield skirmishers.
Boats (Boa): These represent canoes, barges, and small boats primarily designed for rivers and day voyages over calm seas. These small vessels are quite handy, but very vulnerable to storms and ill-suited for warfare at sea.
Outrigger Canoes (OCa): Large canoes can be rendered more seaworthy by the addition of an outrigger, which stabilizes the hull. Outrigger canoes are advanced craft driven by sail and oar that are noticeably more seaworthy than galleys, but their smaller crews and lower structures make them not much better than regular boats at naval warfare.
BRONZE AGE
Early Bronze Age
Galleys (Gal): The galley is a round-bottomed ship with 20-40 oars and a single square-rigged mast. They are faster and more seaworthy than boats, but are unsuitable for open waters beyond sight of the coast. They have no weapons, combat being conducted by boarding an enemy ship.
Swordsmen (Swd): The first truly heavy infantry, swordsmen wield bronze 'sickle-swords' to hew through enemy footmen. Equipped with shields, bronze helmets, and cloaks reinforced with bronze scales, swordsmen are excellent assault troops. What they lack in mobility they make up for in durability.
Composite Archers (CAr): The composite bow is a vast improvement over the old 'self bow.' Its composition of wood, horn, and sinew gives it nearly twice the range of a traditional bow with the same bow length, not to mention increased power to penetrate armor (though shields remain an effective defense). The animal glue involved, however, means that it can fall apart in humid or wet conditions.
Camelry (Cam): Camels are odd-looking animals perfectly suited for desert combat. These warriors ride camels into battle, and carry a spear and small shield. They are perfect for raids in the wide, trackless deserts and steppes, but are ill-suited for warfare in temperate regions. The smell of camels is very disturbing to horses, and as a result these troops are put to good effect against chariots and cavalry.
Andosen Spearmen (ASp): Unlike the spearmen of other lands, these warriors fight as loose warbands rather than dense formations. They carry a selection of weapons, preferring the chor, a six foot bronze stabbing spear, and a versatile short bow. Equipped with a bronze cap, a hide shield, and a square bronze 'pectoral' as armor, they are swift and hardy raiders suited for ambushes and rough terrain, though they lack the cohesion and discipline of some troops.
Middle Bronze Age
Chariots (Cha): The chariot is a fearsome new weapon of war that brings mobility to the battlefield. Each chariot carries a two-man crew, armored with bronze scale and equipped with a bow and a lance. From their mobile platform, the crew can rain down arrows on infantry formations or trample them if they break formation. For all their advantages, however, chariots are inoperable in rough terrain.
War Galleys (WGa): The war galley is a specialized fighting craft. It is longer and narrower than a normal galley and has more oars, allowing for greater speed but reducing the available space for supplies (thus limiting its effective range). The ship has two decks: the main (rowing) deck, and a raised fighting platform where marines can loose arrows and hurl javelins down into opposing ships. This innovation, however, makes it substantially less seaworthy, and war galleys must be restricted to calm and coastal waters.
[/spoiler]
A message conveyed to Numenas has been passed on to the Dragonlord Gregor by his agents in the outpost.
[ic=Tuvan Jalay, Bashkyr of Xukhia, to the Prince of Numenas]
My ancestors greet your ancestors, river-prince -
The scouts of my riding tell me of you, a people from the land of the Auri who do not speak their language. You clothe yourselves in plants like Teschans, but are not from the South. The scouts tell me you have great wealth of the earth, but hoard it away at the edge of the world, and that you travel like lilies on the water but fear to ride a horse.
My ancestors ask that you send me a hostage to explain yourselves and serve as a guarantor of your amicable intentions. One can never be too careful with neighbors, friendly though they may be, as even friends may covet another's grazing land.[/ic]
[ic=The Machta]The Machta storms to his map table. "The possessions of my fathers lost! For what? For some puny northern scum who depends on a near-unexpendable force of men, hoping one will be competent! Well, we will show them."[/ic]
[ic=Orders]The Machta proclaims that all people of the Machta require jewelry, and beautiful things to show their superiority over those of Inveran. He proclaims an isles-wide search for valuable natural resources that can be used in trade.
In a more military fashion, the Machta opens a brand new shipyard, for the purposes of beginning to rebuild the galleys. He makes a plea to the scholars of his isles to come together and produce the most powerful ships on the sea, for the glory of all the Machta's people - effectively a copy of those seen during the Inveran conflict.
He also openly encourages the revival of the Raider lifestyle - living at home during the harvest, then becoming what are essentially pirates when they are not needed at home. Due to the recent Inveranian victories, many young men desire greatly to taste their northern 'cousins'' blood. [/ic]
Player: Atlantis
Name: Artash
Government: Monarchy, determined by relations to the throne, the next male in line that is old enough. Ruler is titled the Pharaoh.
Religion: Worship of the denizens of the heavens(the groups of stars that look like animals such as in this world, Orion). Each is associated with a domain, suchas hunting or fire. After death, people are always mummyfied.(other egyptian religious rituals).
Culture: Ziggurats, tombs, and many grand buildings. Jewelry is common, even among men. In war, we use war masks, war paint. Gladiatorial matches with lions, etc.
Location: Northwest of Beitar, just east of the hills.
[ooc]iS there giant elephants in my area? if so, i use them like Mumakils in Lord of the rings. if its just regular elephants, we use spearmen and archers(only about three people per elephant).[/ooc]
[ooc]I don't think there're any elephants where you are. I'm pretty sure they're only in the sort of 'Indian' areas in the far east of the map.[/ooc]
[ic=Reply to Tuvan Jalay]
Esteemed Bashkyr,
We greet you as a friend and potential trading partner, not as rivals or enemies. We are confused by your demand of a hostage, as your great and awesome might eclipses our own like that of an Elephant to an ant. What have you to fear from us, a small trading nation to the far West?
Dragonlord Gregor
[/ic]
[ic=Proclamation of the Dragonlord]
Be it known,
The Machta-In has been a thron in the side of the great people of Inveran for too long. The recent victories over their fleets are a sign from the Dragon Saints that now is the time to take the whole of the Inverness, our rightful inheritance.
All men and captains who volunteer to undertake this challenge will be richly rewarded, for it is the Dragon Saints' will that this come to pass.[/ic]
[ic=Letter to the Auri]
Revered Agah,
Many moons ago, you made me a promise that if we aided you in the taking of Nargaq, you would assist us in claiming the lands of the Machta. Nargaq stands as yours, their last rulers entombed in their own citadel, our side of the bargain is complete.
The Machta-In now lies like a Lamb for the slaughter, her navy in pieces and only her army keeping us out. We request soldiers of the Auri to aid us in the taking of these final islands, as you promised us.
[/ic]
[ic=Letter to Avardera]
King Meas,
The Auri, our allies, promised us land west of Nargaq in return for our aid. We realize that your people may already be looking in that direction as well. In the interests of maintaining peace, we humbly request that a border there be agreed upon, so that none are overstepping their boundaries.
Dragonlord Aristo[/ic]
[ic=Letter to Numenas and the Lost Lands Colony]
Sirs,
Your lands and people, though once from the great islands themselves, are now far flung from Inveran and living amongst foreigners. I write to ask you how you are keeping the laws and customs of Inveran, and whether or not I can count upon you to do your duty to Inveran, to pay your taxes and to answer the call to war.
Dragonlord Gregor[/ic]
[ic=The Proclamation of the Machta]"Friends and peoples of the Machta-In! You know that, in recent years, the weakling northerners have fought and fooled and stood before the might of our people! No longer! We have suffered setbacks due to some quirk of fate granting them a competent general!" He pauses.
"The elders amongst you may remember the days and tales of raiding upon other islands, when weaker Machtas held the Machta-In. Now, though, is the time to turn our ire on our more northern neighbours. I suggest that any man who IS a man return to this lifestyle, take to his fast-boats with any others who wish to join him, and fall upon Inveran like a hammer of the sea! The Triunes are with us, and we shall PERSONALLY supply any man with weapons who needs them!"[/ic]
Quote from: Atlantis[ooc]iS there giant elephants in my area? if so, i use them like Mumakils in Lord of the rings. if its just regular elephants, we use spearmen and archers(only about three people per elephant).[/ooc]
Currently, only the far eastern nations (Murrhat, Cyrenehan, Dekkah) have elephants.
[ic=Tuvan Jalay to Dragonlord Gregor]You mistake the intentions of my ancestors. A notable hostage would also be your emissary to me, who might instruct me as to your traditions and maintain contact between the Bashkyrs and your Principality. You shame my ancestors by implying that "fear" has anything to do with it. On the contrary, it is you who should fear the Bashkyrs - but we are also munificent and gracious, and a people properly conducted among us need fear no injustice.[/ic]
[ic=Khozun, Agah of All the Auri, to Dragonlord Gregor]I do not share the curious preoccupation of my father with your lands of the west - but I will not be accused of failing to honor the obligations of my predecessors. You will be provided with foot archers and auxiliaries at your request, though another war on the steppes may force me to delay assistance.[/ic]
[ic=Dragonlord's Messenger to Gregor]My Lord,
I have arrived in Numenas and am at a loss as to who I should convey your message to. There is no single leader of this city, and no council or any such enterprise. One of the Lords of Xukhia, called a "Bashkyr," patrols the region and seems to be the sole check on banditry. The post itself is home to several Xuk, Auri, and Triple Alliance mercenary bands, employed by various local merchants for security, who often fight amongst each other and control various petty sections of the town. I witnessed a street battle here when I first arrived; this is a lawless and divided place. My Lord's colony seems to be keeping no law or traditions I am aware of, and certainly no taxes are being collected here.[/ic]
[ooc]are there any giant animals in the area? or just animals of larger stature like rhinos?[/ooc]
[ic=Gregor to Tuvan Jalay]
I see.
Misunderstandings of this sort have happened before to our traders. I apologize for any insult you may have perceived from out letter, none was intended.
The bearer of this message and his entourage should be considered a suitable emissary. May we ask that your people reciprocate, and send us an emissary to our capital in exchange? [/ic]
[ic=Gregor to Messenger to Jalay]
You and your entourage will be staying in Xuk. Among you are several artists, priests, and and mathematicians. Learn and exchange all you can.[/ic]
[ic=Gregor to the Agah]
We thank your grace for the promise of support. We require as much aid as you can muster as soon as you can provide it, to bring a quick end to this war.[/ic]
[ic=Gregor to the Messenger]
Accompanying this letter is a legion of spearmen, the carrier of this letter is the commander of the company. His forces remain hidden in the wilderness outside the city. Below is a list of all of Inveran's agents within the city.
You have been appointed Drakka of Numenas. Congratulations on your promotion.
Your orders are to go to the merchants most loyal to Inveran, and offer them protection, which will be provided by our spearmen, acting as mercenaries. Fight the other mercenaries at every turn, decrease their numbers, make them wish to leave the city. Once you are protecting the majority of the merchants, declare yourself Drakka, and show them my letter of appointment, which I will send later.
Make this a lawful city in the name of the Dragon Saints.[/ic]
Andos' blue-flamed messenger-designating torches are once more aflame at the prows of their vessels.
[ic=Strava Hyslyade to King Maes V]More than a decade ago, a crime was committed, as you well know. The Ryvan-Holme, in the absence of a Great-Mother or any other official appointed by us, accordingly acted most foolishly and, indeed, in a treasonous manner. They did not have the right to wage war on you without being led by a Great-Mother. Indeed, it is questionable at best whether or not the very notion of warring with your shepherd folk was justified. But leave that to be examined by our Inquisitors.
I hope that the death of the Andosen warriors who trespassed on your territory and knowledge we are about to impart on you will be enough for you to feel like justice has been met, as it surely has been. If you feel otherwise, you may ask for some other form of reparation, but I warn you that I cannot see what else I can do for you, so it will most likely be refused.
That said, I have led the Ryvalnya and the forces of Stravam to take justice. I am happy to report that all twenty-one Vrenas who resided over that treasonous council which decided to war with you have been executed. You may send travelers to the Grycham Rocks to see for themselves and report back to you of this, if you so desire. Be warned, however, that strange Demons from the Land of the Dead have been seen on ships trying to attack our ships on the west coast. They were no doubt roused by some explorers who ventured into the western lands against my peoples' advising against it, not believing it was the Land of the Dead. We have no reason to blame you, however.
Also, getting back to the meeting of justice, in addition to the twenty-one executions of the Vrenas, at least three of the Geethouses that supported the war have dissolved in shame. One, Ovaytyes, is even extinct. Of course there are rumors spoken by the Wytches that this is not the case, but suffice to say I listen to my own agents more than heretics. It was Ovaytyes who convinced the rest of the foolish Ryvan-Holme to attack you, speaking of some betrayal and vows to the Nargacya [Andosen word for Nargaq]. Thus, justice has been met, and I declare the conflict officialy over. If you dispute this, send an emissary through the necessary channels in Stravam and I shall judge your requests.
~Strava Hyslyade, Judicator of Rylodyn's Way, Protector of the Realm of Andos, and Master of the Ryvalnya.[/ic]
[ic=Ryvan-Holme representatives to the Sorghedai]We hear that you fight the Auri. We do, as well, from the west. So, enemy-of-our-enemy, could you perhaps be an ally?
They will be persistent in making contact as they understand that the tongue and ways of this strange folk will be not of their ways, but of "more divine" ways. Also, they will take pains to keep the location of Andos hidden, taking pains that they are not followed north between the mountains[/ic]
[ic=To the Ivrusk]An outrigger canoe ornately engraved and set with amber is left on a beach known to be in Ivrusk territory one evening. A few observers lie hidden in the cliffs above the beach to report back to a ship of the Ivrusk's reactions when a ship comes back another night, almost a week later.[/ic]
Quote from: Atlantis[ooc]are there any giant animals in the area? or just animals of larger stature like rhinos?[/ooc]
Well, they have lions, but I wouldn't count on being able to ride those. That land is on the Whale Sea, so whales and giant sea turtles are probably around - it's off that coast that the League first spotted them, I believe.
[ic=Tuvan Jalay to Gregor]You are of course forgiven by my ancestors for any ill-placed words. Your hostage is acceptable, and I intend to reciprocate. One of my recordspeakers shall be dispatched to your land, but I would prefer that she remain in your eastern lands rather than your faraway homeland, as our learned women are sacred to us and important to our people.[/ic]
[ic=Company commander to Gregor]Your orders shall be swiftly carried out, my Lord. Should I seek to retain any of these mercenaries as our allies, or treat them all as enemies of my Lord?[/ic]
[ic=In the camp of the Ghehesh]A solitary horn blew in the mountains, echoing down the slopes and reaching Seven Springs, the northernmost camp of the Sorghedai. Here, the steppe ended and gave way to the dark woods of the north, where grazing was scarce and chariots could not go '" land forbidden to the Sorghedai.
The people of the camp were busy with the tasks of the morning. Young boys washed and groomed the steppe ponies, tying tassles in their manes. The men were already awake '" some were just coming into camp from the night watch over their flocks, while others sharpened their bronze spears or carved new arrow-shafts for the day's hunt. The smell of boiling fat and herbs rose thickly over the camp; the day's stew had already been set on the previous day's embers before the sun rose. Now, the girls of the camp sat in a circle under a sun-shelter of stitched hides, hearing the recitations of the recordspeaker, the oldest woman of the camp. It was they who were imparted with the knowledge of the ancestors, charged with carrying down the ancestral lore that maintained the sacred honor and traditions of the tribe '" indeed, the whole Confederation.
At the sound of the horn, all looked to the mountains, and then northwards to the shadowy edge of the forest. Out of the largest, most colorful tent strode the Beshwur, the riding-chief. It was he who had received the charge from the Confederation to defend these lands, and now he would have to see what had issued forth from them.
The Beshwur had a fairly good idea, this time. The horn had caught him by surprise two months ago, for he had been in this land five years and never heard the horn more than twice. Since the black-footed people from the west had first walked obliviously into his riding, they had returned every week, eager to talk with him '" and oddly enough, his people's recordspeaker. He had been curious at first, but Beshwur Eghke was growing a bit tired of their strange babbling. Nevertheless, they did not seem dangerous, and these meetings were a welcome diversion from the sour news from the south of lands lost to the Auri and Chalun.
It was only an hour later that, at the edge of the woods and under the shadow of the mountains, the three chariots of Eghke and his retainers reached the small group of Andosen.
Leaping down from his chariot, Eghke brushed the dust off his coat of bronze discs over tanned hide, and looked intently at his visitors. Perhaps their grasp of Axuk had improved by now '" he had not met with them personally in some time, but his retainers told him that the foreigners had begun asking questions about 'alliances' and 'enemies' and the Auri.
The Beshwur nooded and touched his fist to his forehead. 'My ancestors greet you. What is the purpose of your journey to my riding?'[/ic]
[ic=On the Ivruskan shores]The Andosen observers watched as a dozen men approach the canoe. They were clothed in hides and carried bronze hand axes and spears; some had amber brooches or copper jewelry, and a few had pointed copper helmets as well. There were no women with them, but there were what appeared to be three wolves '" animals never seen by the Andosen before, save for wild packs in the eastern forests '" who traveled with the Ivruskan men and did not fear them.
The group stopped at the canoe and investigated, having a heated (and untranslatable) discussion. The men then searched the area, letting their wolves sniff the boat, and attempted to track its occupants. They came quite close to the observers, but did not discover them. After finding nobody about, the men departed.
Two days later, a slightly larger group returned to the site, bearing oars and a large ceramic pot filled with earth. After searching the area again, the men pushed the boat into the shallows, and set the pot in its place. The Ivruskans rowed the boat northwards into the distance.
The Andosen scouts found that the pot full of earth, in fact, had a tiny sapling growing in it.[/ic]
[ic=Gregor to Tuvan Jalay]
Our outpost there, I have recently discovered, is in rather a deplorable state. I hold little true sway there, and in that condition I would be unable to protect or even reliably contact your emissary.
She must come with us to our capital, as ours is prepared to go to yours. She will be safer and better cared for here, and treated as well as I am sure you will treat our emissary.
[/ic]
[ic=Gregor to Cmdr]
You may use your discretion in the matter. Certainly not those who are actively stirring up trouble and lawlessness, but those willing to bend to Inveran's governance can be allowed to stay.[/ic]
[ic=Tuvan Jalay to Gregor]
Your predecessor who founded your outpost had problems with you. You attempted to overthrow him, and I gave him my aid. My ancestors assure you I meant no harm to you; I wished only to protect my interests as represented by your predecessor. He was a useful friend near at hand, and you were a foreigner far away.
Now, he is dead, and I do not begrudge you his death. Now, my interests are represented by you. I will, if you wish, extend the same aid to you - allow my hostage to remain in your outpost, and I will see that every man who opposes you in your outpost is sent to his ancestors, and that it will be returned to you in a peaceful state. Sell-bows have no honor and will not stand before my chariots.
I have no learned woman I can part with at so great a distance. She is important to my clan; otherwise, she would be a worthless hostage. My ancestors assume your hostage is equally valuable, for an honorable lord does not send worthless hostages, lest he shame his ancestors.
What do you say, foreigner chief?[/ic]
Name: Egwydor
Government: Theocratic Tribal Council. One councilor from each of the four founding tribes, representing the four classical elements of Earth (Clan Briddo), Air (Clan Awyra), Fire (Clan Fuoco), and Water (Clan Vatn). New councilors are elected by the clan represented every time one of the councilors dies.
Religion: The Religion of Egwydor is based on the reverence of the four elements. There are no specific temples for a single element; all temples and shrines honoring all equally. The four councilors are seen as the embodiment of their specific element, and serve as examples for the faithful.
Egwydorians believe that the four elements exist in balance and that one cannot be allowed to rise significantly above the others. Egwydorians believe that their job is to keep the four elements in balance as well as they can.
Culture: All citizens of Egwydor are seen as linked to a specific element, which determines their profession. Earth produces farmers, miners, and builders. Water produces seafarers and fishermen. Air produces traders, merchants, artists, and craftspeople. Fire produces warriors, guards, and judges. What element you are linked to is determined in an annual ceremony at the age of 13. The element is believed to be linked supernaturally, and the ceremony is looked upon as more of an "unveiling" than a "choosing."
Egwydorian philosophy is that the element allows you do do one thing very well, and doing anything other than what's dictated is to upset the balance of the elements, and shortchange your country and countrymen.
As far as music goes, every element has it's own style, whose melody and lyrics change depending on the activity.
Location: Southern half of the bay south of Otahvy.
[ooc=Orders]
-Send emissaries by land both north and south.
-Send small group into mountains to the west to search for useful things to mine.
-Begin construction on habor in the bay.
-Begin constructing a temple to the four.[/ooc]
[ic=To Beshwur of the Ghehesh]A tall brunette male with a narrow face steps forward and makes the honorary gestures appropriate to the riding-chief. He introduces himself as Chronicler Chirub, a representative of the Ryvan-Holme, High Council of the Vrenas.
'Please forgive me for any slips on your tongue or customs, we surely do not wish to offend you, we merely have not mastered your ways,' He says with a sincere smile. Reassured by the lack of hostility and understanding nods, he continues, 'We have traveled far and wide, seeking allies we can trust in our battle against those vile horsemen, the Auri. For we have fought hard and bravely against them, only to be betrayed again and again. Alas, our hearts were too pure and the Auri's touch too corrupting. In our realm, we are all but without allies against the Auri. Perhaps you have heard tales of the courageous Nargakya, who stood against the Auri uncorrupted by their taint for generations, only to be betrayed by their supposed allies, the wicked Avarderans. We fought in their city against the Auri for generations, but, alas, our pure hearts betrayed us once again when the Inveranen tricked us into thinking that the Auri would attack a different way that year. So it was that we were not there for the fall of Great Nargakya, much to our shame, to our broken hearts. The last vestige of our alliance with the Nargakya is the tales and songs of their glory, which heartens us in battle against the Auri. I would be most happy to teach your recordspeaker and warriors these songs.'
A shorter woman interrupts him and speaks some Andosen to him in a lilted tongue and sweet voice. She begins to speak in Axuk, but is hard to understand, so the Chronicler speaks for her, 'Yes, Mistress Adeka is quite correct. I shall get to the heart of the matter: You have fought the Auri far more effectively than we have, and we would like to learn how you do this. We will of course compare notes on what has been successful among our forces, as I am well versed in this. We are also most willing to gain your complete trust. We, ourselves, see no reason to distrust you, of course, as your proximity to the Land of Eternity must seep you in honor, unlike those of the west. We would love to fight with you side by side against the Auri.'
Chirub now wears a blush. 'I hope my candor and earnestness does not alarm you, for it surely does not reflect on our strategies: I can tell you many tales of how cunning and wise and tactful our warriors can be when the Battle Song calls for it. It is merely my disposition and the disposition of my people to speak from the heart with friends, er, pardon me, prospective friends, as well, which we consider you. We also thank you for abiding our presence.'[/ic]
[ic=On the Ivruskan shores]The pot is taken and in its place an amber-adorned spear with stylized ravens and serpents is stuck into the beach. This time, a canoe is within eyesight of the beach and remains there until it is approached. This pattern continues, only with piles of amber in place of the spear, whether it is taken or not. Eventually, footprints are left on the beach leading to a dark, concealing garment with a dark lace mask tied from a fishing-net laying on the beach. it is stylized to look like a snake's head front on, with its jaws open wide. After this, figures dressed in the style of the garment are seen openly watching in the cliffs. They sometimes even allow the people within two meters of themselves. Any captured will turn out to be unarmed, as they all are. If there is very little or no aggression displayed towards them, the dark-clad Andosens will attempt to live amongst the natives while always wearing their masks and coming and going as they see fit.[/ic]
[ic Pharaoh Orohtep I to Beitar]Neighbors, we have recently discovered the people of this land, including yours, and would like to commence trade with your country immediately. As a token of goodwill, we are sending you 200 scarabs(our currency; scarab shaped gold).[/ic]
The Grand Warden had tried to protect Kashtu from the ravages of war, and to a large extent they succeeded. But the political cost was great, as their neighbors and allies (and much of their own population) felt they had done to little to aid their brethren and oppose the Kuregn armies. Rocked by a military revolt and the increasing power of the Peshuek, the institution of the Council of Wardens was unable to regain its legitimacy. After several years of political turmoil, a military coup dealt the final blow. The commander Malik Waanuk, with the backing of the Grand Hierarch, marched into Kashtu and declared himself Grand Warden. Grand Warden Malik dissolved the Council, replacing all the Wardens with his hand-picked lieutenants. Although the nominal structure of the Council of Wardens was retained, the connections between the Wardens and the traditional Kashtu clans were greatly weakened. Malik had, in effect, made himself a military/religious warlord.
[ic=Edict of Grand Warden Malik]By the grace of Anwu and Hoohsih, Kashtu declares that no foreign forces will be tolerated within the boundaries of the Ma'a. By my order, all wards must provide an additional levy of men to patrol and protect our lands. I further order the placement of boundary markers to place our lands under the protection of Hoohsih and the blessing of Anwu.[/ic]
[ic=Grand Warden Malik to the Nem-Ammar]To our friends the Nem-Ammar:
The hardships of recent years have shown us the dangers of heresy and foreign invasion. We men of Kashtu propose a pact between the Kashtu and the Nem-Ammar for defense of the Ma'a against all enemies. To this end, Kashtu will raise new armies to expand our protection and we urge you to do the same.[/ic]
[ic=Beshwur Eghke to the Chronicler]
The Beshwur's eyebrows had been steadily raising with incredulity as his visitors spoke; what, indeed, was a "Land of Eternity," and how on earth anyone could speak so much without even mentioning their ancestors? Eghke suddenly realized they had stopped speaking, and cleared his throat.
"You speak my language well for one who is only a visitor to the land of my ancestors. Do not give it a second thought. I have not heard of 'Nargakya' but I am sure our recordspeaker would be interested in your stories."
Eghke thought for a moment, adjusting his leather rein-glove. He then smiled and looked up at the foreigners. "Perhaps you would be interested in a story of mine."
"The recordspeaker tells me the ancestors of the Auri were not so different from you. They were farmers in the far south, a peaceful people who loved right things and spurned evil ones. They strung no bows and rode no chariots, nor had they ever seen a horse before. But one season, chariot-riders came from the north; the chariot-riders stole their land and burned their temples, and killed many of them. Many clans submitted to them and became their slaves. Four chiefs of the Auri, however, would not be slaves, and took their tribes and fled west and north.
"For the Auri, you see - they have no tradition, only righteousness. They adopted the horse, and the chariot, and the horse-bow, and learned to the nomad ways, because they will do anything for what they think is holy. If the mountains face them, they will become climbers, and if the whole world is swallowed by water I imagine they would become fish.
"That is why they have power. They adapt - and they will never be servants to anyone.
"As to your requests, I do not have the power to agree upon an alliance with you; only the Great Circle of the Sorghedai can do that. If you wish, I can present one of you before the next meeting of the Circle, and you will be able to present your case to them.
"I cannot simply tell you how to fight the Auri. Such things must be learned from doing. The chiefs of our people and their retainers fight on chariots; our warriors fight as foot archers. If you wish it I will accept some of your warriors into our tribe, that they may learn to fight on the steppe at our side and thus return to you with knowledge dearly learned in battle. So long as they can shoot a bow and do the common chores required of them, they will be welcome among us."[/ic]
[ic=On the Ivruskan shores]The Andosen noticed the total absence of armed patrols on the beach after the exchange of the pot and canoe. The warrior bands that defended the shores against the Andosen were replaced by smaller, only lightly-armed gathering parties, searching the shore for amber as usual. The spear and amber piles were taken by such gatherers - mostly boys and old men.
The first time the masked figures appeared, they were spotted by a group of boys, who fled upon seeing the figures. An hour later, a full war party returned to the spot led by the boys. The warriors threw javelins at the figures and chased them with wolves; the Andosen were forced to abandon their heavy costumes just to escape with their lives. The war party burned these discarded costumes and returned to the north.
So far, though Ivruskan men and small boats have seen Andosen ships off the coast, they have not yet responded or even attempted to approach. On the contrary, it seems that only the bizarrely dressed visitors have been met with violence.[/ic]
[ic=Message Sent North]
Dear brothers of the coast,
We of Egwydor wish a peaceful relationship, and are willing to open a trade route between our nation and yours. We send with this message a diplomat, a priest, and 100 copper ingots as an offering of friendship.
For the balance of the four,
Rhodri, Councilor of air
[/ic]
[ic=Ciriaco's speach to the people of Egwydor]
"Fine people of this land, the four tribes have found it in all of our best interests to pull together. Out of this effort has emerged Egwydor. This is a fine beginning, but it's not over yet. I have grown quite partial to Egwydor, and will not give it up without of fight. As a proud Egwydorian and as your councilor of fire, I have suggested an army be raised to protect this that we have built. The matter has been weighed and measured, and is now being put in motion. All of those with fire found within them who choose to protect this land will go to their nearest military outposting. Here you will be trained in the ways of combat. Your dedication to this land and to the balance of the four will secure a safe future for your children, and never be in vain!"
[/ic]
[ooc]FYI I don't think we've invented coinage yet - Inveran tried and it never really caught on. Most trade is conducted by barter, or through copper or tin ingots of standardized weight.[/ooc]
[ic=Reply to Tuvan Jalay]
Your aid is accepted. Enclosed is the current location of my spearmen, detached to the colony for this purpose. I have ordered them to give your men whatever aid they may need.
As to your request that your emissary stay at the colony, you continue to have me at a disadvantage. My man must be sent many miles from his homeland, yet the colony is convenient enough for yours. I understand your position, but this hardly seems fair. The man I have sent you is a diplomat, specifically trained for situations like this, and is important to my government as well.
Might I suggest that you send a second, less important, hostage to my capital, in recompense for keeping your valuable one so close?[/ic]
[ooc]If I missed anyone, please inform me. [/ooc]
Here is an updated terrain map, since we haven't had one in a while.
[spoiler=Terrain Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/terrain8.png)
[/spoiler]
[ic=Tuvan Jalay to Gregor]If you have a suggestion for who might be best suited to journey to your homeland, I am open to suggestions. A warrior of status could be sent, but he would not be well suited to staying at a prince's court.[/ic]
[ic=Gregor to the Egwydorians]
Hail,
I am Gregor, Dragonlord of the Inveran, traders amongst the Middle Sea. We saw your town and have come to see who makes this land their own. We are a friendly people, and wish, with your permission, to open trading relations and exchange our cultures.
Dragonlord Gregor[/ic]
[ic=Gregor to Tuvan]
I would recommend a lower member of nobility, or someone young, who might best be able to learn and communicate to you our ways and culture. His entourage will, of course, be accepted as well.[/ic]
[ic=Egwydor to Dragonlord Gregor]
Dear Dragonlord Gregor,
We would be more than happy to open trade between our people. As a gesture of our willingness this message will be brought to you by a diplomat, a priest of the four, and a few young ones that have the air within them and will learn your language and ways.
For the balance of the four,
Rhodri, the councilor of air
[/ic]
[ic=Gregor to Egwydor]
Inveran looks forward to continued trade with your people. This ship contains samplings of all our goods, as well as a contingent of priests and scholars.
It is customary in our land to request an embassy in foreign lands, to better conduct business. We ask this now of you, with the understanding that one would be granted in our capital as well, should the offer be accepted.[/ic]
[ic= In the Chieftain's Council]Chieftain Noil: The plague is gone thankfully. It would appear rashea decided to have mercy on our sinful people. the Hippos must be the key. If only we could get them to work with us without having so much life wasted.
councilman Lart: Chieftain the hippos were given to us by the trinity as a test. we must dominate them no matter the cost to prove to them that the vands are strong.
Chieftain Noil: your words makes sense Lart. let it be known among the people that we will not yield to the will of these hippos. We will master them, must master them for it is the will of the gods.
Councilman Krahs: You know chieftain the plague may have been due to that fact that we are essentially mud people i mean sharing a home with insects can't be the healthiest thing in the world
Councilman T'Kesni: Bugs are nothing you pansy. but the bandits on the other are a big problem and the mud isn't helping as much as it could.
Cheiftan Noil: alright fine we will try and find new building material and in the meantime establish a patrol of soldiers to protect from banditry rebels and assorted unlawfulness[/ic]
[ic=Tuvan Jalay to Gregor]There is no "nobility" among my people. I will dispatch one of my retainers, Jixhae, but I do not wish that he should remain with you forever. I will regularly send another to replace him after a period of several years.[/ic]
[ic=Gregor to Tuvan Jalay]
That is understandable and Wise. I do not forsee that we will wish to do the same for our emissary, but if the need should arise, I assume that we will be allowed to do the same.
While we are on the subject of trading, my advisors and scribes have asked me whether it would be possible for us to exchange information on the world. No doubt you know what lies to the East better than we do, and we can share information of our homeland to you. Would this agreement be acceptable to you?[/ic]
[ic=Gregor to the Triple Alliance]
A single ship, obviously not fighting capable, approaches Triple Alliance waters under a white flag of truce. It will flee if attacked, and is loaded with valuable trade goods to be used as a gift. The letter born reads as follows:
A gift for the Triple Alliance, from humble, neutral tradesmen who seek an audience with your ruler.[/ic]
[ic=Tuvan Jalay to Gregor]
Very well. Further north of us are the Chalun, our brethren, an Axuk Confederation like ourselves and the Sorghedai. To the southeast of us lie the lands of the Prince of Murrhat; to our east is the Dawn Veil, the mountains at the eastern edge of the world. They run from north to south seemingly without end. Our ancestors came from the far north, and even there the veil still ran.
To the north of us, the Sorghedai roam the steppes between the the Nifar river valley and the Great Sink, a desolate and dry wasteland between the steppes and the Veil. Further north of them is the Origin Forest, where mankind was born; there, the world of the gods intersects the world of men, and strange spirits walk the earth.[/ic]
[ic=Sarar Udai, Royal Governor of Roshhan, to Dragonlord Gregor]I bring the greetings of my Lord, the Prince of Cyrenahan.
I have been contacted by the Elder Council of the Triple Alliance; the council is divided as to what to make of your people and whether to accept your tribute or continue to treat you as an enemy of the Alliance. I have been a long time friend of the Council, and they have asked for me to send a messenger to you to divine what it is you want in their land. They may yet grant you an audience - with my support, of course.[/ic]
[ic=The Chronicler to Beshwur Eghke]The Chronicler had frowned during the ends of the riding-chief's story. However, when the invitation of having Andosen warriors adopted into the tribe was brought up he smiled, as did several of the other Andosens.
"I welcome the opportunity to learn of your people and fight with them. I shall send messengers to my homeland at once.' At this, a tall male barked orders in Andosen. 'Perhaps it is best, however, if I were stay with you longer and absorb more of your customs before I am presented to your Great Circle. I am concerned, or curious, rather, about your story. You know a great deal of the Auri, a subject of much importance in Andos. You also...seem to agree with them. Perhaps it is just the natural respect one finds in enemies who fight well, but I think I sense more. Am I mistaken? I mean no disrespect, I only wish to learn."
During the intervening months that it takes for the warriors to arrive, the history of Andos is spoken of in great detail. The Chronicler tells of how the first Ryvan-Holme was called into council when twenty-one land-holding women, Vrenas, were guided to a hot spring near Grycham by Ravens. Here, each woman was overcome by the steam and there bodies obscured from the others until all twenty-one woke up in a circle to find each other, magically disarmed. Distraught, they bickered about who stole whose possessions until the Earth Serpent shook in annoyance at their foolishness, collapsing the sky on them and trapping them beneath newly formed mountains. But the Serpent is wise, so he buried them not too far below the surface. So the twenty-one Vrenas had to cooperate with each other to get out, and in doing so, found that their many troubles and grievances with each other could be a harnessed force. So they made war with each other and the other Vrenas, forming alliances for the first time. They did this for many generations, until there where only forty-five Vrenas left. Then, the Serpents and the Ravens conferred and decided that these forty-five where worthy of having their names set in the magic in the stones. And so the sacred runes came to be, each with one sacred sound, the magic of which allows us to speak. The Vrenas where then able to speak with each other rather than constantly warring with each other. But three Vrenas would have none of this: The hags W, Y, and Tch. On the surface they did as the others, but secretly spread lies and rumors and poisonous magic. They where eventually found out and the other forty-two Vrenas formed a circle around the wicked trio, WYTch, and banished them from the Seven-Fjords, sacred birthplace of the Andos. So it is that to this day forty-seven sit on the Ryvan-Holme, though only twenty-one at a time. Each member has her own rune, all of which are equal, set in a circle, except the forsaken W, Y, and Tch, which are trapped in the middle. These are still used in speech, for their wickedness should not be forgotten. However, it is held true that the other forty-two must continue on, as they keep the trio bound. If one where to move outside the circle, one of the evil trio would take its place in the circle and wreck havoc. It is suggested that the day when the evil trio repents and rejoins the circle to make forty-five again, Andos will have a new glorious age. However, it is also suggested that the trio was completely wiped out. The importance of balancing of strength, wisdom, intelligence, fortitude and the Flame of Hearts and Worlds is also discussed, as is Great Rylodyn. More recent events are glossed over with boasts of seamanship, courageousness, great friendships and sadnesses, the discovery of the Land of the Dead and the new Demon threat from there, and tales of gifted individuals.[/ic]
[ic=On the Ivruskan Shores]A group of more normally dressed tall Andosen women wait near the newest pile of amber. Whether they are chased away or not, they will drop what javelins where recovered adorned with amber. After this they will be unarmed. If they are not harmed they will come back with tasty fish and herbs and other items to trade, as well.[/ic]
[ic=To Ruthern from the Ryvan-Holme]How fare your people? We are sorry that we have no idea who to address this specifically, but we hope that this has found the rulers of you fine land. We are afraid that our oral records are lax on their accounts on you and your country and would like to remedy that, especially to update it. Surely piracy bothers you as well and if there is anything we can do to aid you with this problem, though we are far off, we will try to come to a suitable exchange.[/ic]
[ic]Messengers are discreetly trying to make contact e=with the remnants of the Nargaq, reminding them of Andos' aid and promising rewards and citizenship for any who would migrate to Andos, especially those with knowledge of tunneling, as well as other craftsman.[/ic]
[ic=To Tuvan Jalay]
Gregor sends with a messenger his thanks, as well as a map of the known world. He is instructed to add to a copy the new information given him by Tuvan.
[/ic]
[ic=Sarar Udai, Royal Governor of Roshhan, to Dragonlord Gregor]I bring the greetings of my Lord, the Prince of Cyrenahan.
I have been contacted by the Elder Council of the Triple Alliance; the council is divided as to what to make of your people and whether to accept your tribute or continue to treat you as an enemy of the Alliance. I have been a long time friend of the Council, and they have asked for me to send a messenger to you to divine what it is you want in their land. They may yet grant you an audience - with my support, of course.[/ic]
[ic=Gregor to Udai]
Greetings again Royal Governor,
It is Inveran's hope that our relations in this matter may be better conducted than before. Inveran, to be frank, is growing weary of taking sides in conflicts that will affect us not. We make trading forays up the river, to all nations there, and wish to remain neutral in any conflicts between the nations there. We wish to extend our trading empire abroad as a neutral trading partner, benefiting all with goods from afar.
We have approached the Triple Alliance for two reasons. firstly, we wish to trade with them. Second, with Kuregn currently holding the straights, we are unable to send our ships beyond them. Through the lands of the Triple Alliance, we wish to once again gain access to you and your neighbors through the Snake River.
Please stress to them that any agreement, should one be reached, will be profitable for us both. Accompanying this letter are two trunks, filled with trade goods exotic to your region.
Dragonlord Gregor
[/ic]
[ic=To Kuregn]Dearest family and greatest one,
We of the Machta-In have lost many of our galleys recently, as you know. We are incapable of any real military action. If it is possible, could you assist us in breaking through the Inveranian blockade, delivering our sizable army to their shores to finally end this senseless conflict and join with you to provide you with ships of our own?[/ic]
[ic=Beshwur Eghke to the Chronicler]
The Beshwur led out a brief laugh. "I respect the Auri for their single-mindedness. One need not hate an enemy; hatred wins nothing. I respect them, but I would not want to be them - it must be a lonely and barren life, to have no tradition and not be one with one's ancestors. I have never fought more worthy foes than the people of the Agah - but he is our foe nonetheless. Our recordspeaker keeps not only the history of our tribe and Confederation, but the origins of the other peoples of the steppe as well, even the Auri. It is a stirring narrative, is it not?"
"In any case, you are welcome to stay with us until the next Circle of the Confederation, which is three months from now. Joining warriors to our tribe, however, is a joint decision of the recordspeaker and myself. The recordspeaker will have to hear the history of your tribe and an... in depth recitation of the ancestors of each of your warriors, back to the Forgotten Ages, as well as their great deeds, victories, and defeats. The recordspeaker has the greater responsibility, for though I must decide if each warrior is worthy, the recordspeaker must decide whether their ancestors are worthy. It is not an easy process, but we will be grateful for your warriors, and they will learn to fight with us."[/ic]
[ic=On the Ivruskan Shores]After being sighted by gatherers, the women were met by another party of warriors, though this time led by a venerable old man carrying a carved wooden staff. The party was armed, but carried items to trade - carved wood, amber and copper jewelry, honey, tree nuts, and tamed wolves. Through hand signals and simple communication, the women bartered with the Ivruskan party, which then departed.[/ic]
[ic=Sarar Udai to Gregor]I thank you for your gifts, but I believe you fail to grasp the realities of the situation. Your outpost is a source of wealth, and wealth is power; when you make friends with the Xuk or Auri, you make other enemies. It is regrettably not possible to avoid taking sides - you must trust me on this, as I have been navigating the currents of trade and politics in what you call "the East" since I was a boy.
If your merchants sell to the Triple Alliance, you will make enemies of the Bashkyrs, and if you trade with the Xuk you will find yourself opposed to the Elder Council of the Alliance. Even the Bashkyrs are not always united. You may yet end up provoking a war, perhaps a war against your outpost, if you continue to trade with both sides in an ongoing conflict. You are dealing in dangerous territory here, Dragon Prince, and my recommendation to you is to choose allies carefully - for if you try and remain neutral and have no enemies, you will soon find that you have no friends either.
I can arrange a meeting with the Elder Council if you wish, but if you insist on neutrality I do not think they will have much to say to you. Nobody wants profit for all, Dragon Prince - they want profit for themselves, and not their enemies.[/ic]
[ic=Despotissa Koura to the Machta]Now that Yaffa is ours, I will give you the aid of all our ships that can be spared, though I have heard Inveran's navy is formidable.
If we are able to break the blockade, I will dispatch armies as well - I will see that the attack is led by the Agnrian Guard, my best soldiers.[/ic]
[ic= Confused citizen to Chieftain]Chieftain through exploration we have discovered a a new dry land with green grasses and large trees. we do not know how to live here for there is no mud to make houses and no river to plant rice in. What are you to do[/ic]
[ic= Chieftains response]Citizen do not fear the dry land. I believe you can conquer given the right opportunities with this letter i send a group of our finest archers to protect you as you venture out of the marsh. may rashea bless your travels and guide you into what is hopefully a fruitful endeavor. have faith
Chieftain Noil[/ic]
[ooc]have unit of composite archers escort this letter back. if i don't have on of those yet then i guess ill have to wait till next turn[/ooc]
Quote from: Locknpop4lifehave unit of composite archers escort this letter back. if i don't have on of those yet then i guess ill have to wait till next turn
You currently have one unit of regular archers (Arc), but you have the technology for composite archers (CAr), so over the course of this next turn you can convert one into the other. It may just happen automatically if your people find it to be a superior weapon.
[ic=The Nem-Ammar to Kashtu]
We will be ever vigilant against invaders and will surely join with you should our great homeland be further threatened. Our numbers have dwindled during the great war, however, and we are ill prepared at present to expand our territory or give you a firm assurance of meaningful aid. As ever, we await the coming of the true Ammar to lead our people to glory.[/ic]
[ic=To Beshwur Eghke]Chirub nods in agreement at the Beshwur. "Yes, one need not hate an enemy. There is a saying amogst our people. Er, it might sound course as my translation abilities are far from perfect, but it is beautiful, as are all things of the ancient Vrenas. 'Hatred is blind to the Ravens' Stars and deaf to the Serpent's Whispers', that is, hatred is the most dangerous thing a warrior can succumb to, more than arrows more than death itself, for it causes unbalance that may harm their allies. That is why all Vrenas are women, they can endure the pain that results in hatred more than any man can. Why, we have tales probably from your 'Forgotten Age' that tell of men eating the children they had birthed to avenge the pain the children caused them in being birthed. Huh, but I will have many months to tell of all these tales. And I assure you we are reassured of your culture's standards now. I had feared that the lack of culture of the Auri was equated to their adaptability in positive ways, but I see that is not the case. They merely coexist with each other."
The other Andosens had been having a quit conversation with one another. One of them pokes at Chirub. "Excuse me for a moment," Chirub says. After a long conversation, Chirub addresses the Beshwur again.
"Nothing to worry about, honorable Beshwur. Only a matter of custom. I hope you do not mind that their own Motherhouse's Chroniclers do not come themselves, though. Aside from such cases as me, where twins or greater are born, Chroniclers are too valuable to leave their Motherhouse's hearth. It is not you we distrust, rather we dare not oppose the laws and customs that our land has bequeathed us, lest the seas turn on us. The warriors shall be instructed fully in their personal history, though."[/ic]
[ic=Ivruskans]More women join the subsequent trade expeditions, all unarmed. The wolves are sought after. But even more, knowledge is sought after. Customs, tongues, and geography are the most important to exchange. While humble, however, the women are not submissive to the easterners and tend to withdraw when pushed. Sometimes they come back the next day and warily reach a compromise, other times they avoid the problematic subject altogether. They mention mainland Andos and the Ryvan-Holme as little as possible.[/ic]
[ic=Edict of the Strava]Armed patrols of the Ryvalnya are to assemble the scattered remnants of the Arranians with an absolute minimum of bloodshed and deliver this message:
I, The Strava, as a merciful benefactor, offer to aid you in your time of need. I will let it be known that our agents tell me it was those wolves in sheeps-hide, the Avarderans, who betrayed you to the Auri. We will aid you in finding a better existence than you have been living, as you have surely been suffering in the wake of the destruction of your city-state. Those of you who have had practice in the herbal arts will find a nice place amongst our people and we will happily enlist those with like gifts into a better life. Indeed, we would like to offer a better life for all of you splendid survivors. However, we must also take measures to ensure that this never happens again. To do this, I propose that you lend your labor and knowledge of your ruined homeland to aid us in the construction of a great fortress in the hills between the hills and the sea, one that will bar the Auri from invading our homes again. We but desire your service.
Obviously there is a hint of a threat, with the Ryvalnya practically holding any Arranians they find at spearpoint. They do not, however, rough them up, and do, indeed, carry plenty of food and water and fresh clothing and whatever else is needed to help those who come to them seeking aid and agree by their terms. They are to be initially conveyed to the provinces of the Grychgayte, to be refortified and versed in Andosen building methods. They are treated well there.[/ic]
[ic=Egwydor to Drangonlord Gregor]
Dear Dragonlord Gregor,
The council finds your samplings satisfying, and samplings of our own goods will accompany this message.
We cannot allow an embassy in our lands. Our past has shown that another on your land almost always ends up in a fight. It is as though you are saying "Let me hold your spear, for surely you will some day hold mine." Traces of gold have been found to come from the mountains to our west, however locating the veins will be difficult. Should you help us locate and extract this precious resource, perhaps we may reconsider. For, to live with a friend is safer than living alone.
For the balance of the four,
Rhodri, the councilor of air
[/ic]
[ic=Gregor to Egwydor]
Fair enough, but what sort of help may we, a humble seafaring race with no knowledge of the mountains, give to you? [/ic]
[ic=Egwydor to Dragonlord Gregor]
Perhaps you could send some men who have found the earth inside them. Morcant, our councilor of earth, has informed me that our projects outweigh our men.
For the balance of the four,
Rhodri, councilor of air
[/ic]
[ic= in the court of King Meas V]
The King sighed hiddenly...he had allways envied his younger brothers position as the ruler of Avardera....now that envy made him felt ashamed after he had started to take over, due to his brothers sons being too young still. he turned his attention back to the assempled nobles, and conveyed the plan that he had formed with his elder brother and his scripe.
"The Age of War is over, and now it is time for Avardera to turn toward making the cost of war worth it. We no longer have to fear that the warring state of Narqag threathning us, and the Auri have proven to be a loyal and strong friend. but even as we have secured Avarderas land, her water remains preyed upon by pirates and corsairs. Therefor, to support the creation of another great fleet, to protect the coast of Avardera, the spearmen of the red shield will be disbanded" King Meas V took great gear to put emphasy on the protection of Avarderas coast, reminding the assembled nobles that it is from the north, that Avardera is now potentially threatned, before he continued "Avardera have also grown to a great size, and so, to ensure that all of Avardera can gain from her prospirity and riches, to ensure that the riches of the Auri can freely flow into Avardera and to ensure the words and laws of Avardera can reaches the furthers corner of her, a great network of roads, connecting the cities and villages of Avardera shall be constructed" He took a carefull pause, then finished
"May we all Prosper"[/ic]
[ic= in the wing of the royal palace that have been turned to record keeping]
"no no no, that looks too much like >>goat<<" "yeah, if ya too dumb, to understand the subtleness of" "enough!...I allread said, disagree freely, but keep the insults reined in!" The Kings Scripe sighed....it had felt like an honour when King Meas V had assigned him the duty of leading the progress of formalising the Avarderan written language.....untill he realised, through experience, that he would be working with passionated artists and proud scholars...sometime both in one person.....atleast there was progress, if abit erratic at times and they had started to get proper papyrus to work with, intead of having to carve everything in bark.
[/ic]
[ic= in the fields outside taripont]
"seriusly, my dad's a stubborn cow, he keep insisting on keeping his grape fields" a young man hugged his girl from behind comforting her "shhh...it can't be that bad, can it?" "not that bad?. grapes have to constantly tendered, unlike grain......I hate it...I don't get as much time to spent with you as I used to" the pair sighed as one "just because he got this idea from the king saying that >>people can only eat bread untill they are filled<<" there was a long periode of silence, before the male voice broke it "you know.....if you lived with me, then you wouldn't had to work on his farm" "....what?" "I said, if you" "no no..I heard you....this is just sudden" "oh..sorry" "stop saying sorry you big cow" "oh, sorry about saying sorry" "I said sto" the complain was broken off by a kiss, then a smile "I know..I'm just messing with you"[/ic]
[ic= on the coast nearby the ruins of Arennia]
A high sun lit up an expedition as it neared the ruined gate of Arennia...not that they had to take the rund-about way to enter the city, with the way must of the city walls had been broken down, either by Auri hand, or by nature and time following the sacking, it just felt like te proper way to enter the city, to pay respect to the spirit of Arennia.
"look for survivors and offer them shelter the King says, bring back any object or lore of use the King says" Eran looked down what once must had been a busy street, now over grown with grass, weed and even the occasional tree, this expedition no longer seemed as simple as the King had putted it, his thoughts was interrupted by an enthuaistic voice
"woooah, look at the sice of these buildings...back in Avarra, only the kings place is this big"
Eran shoke his head, how a cheerfull, optimistic, happy-go-lucky guy like Sirol had managed to keep up his spirit in a place like this was beyond him, not that he didn't appreciate ha....what was the fool doing now? "hey, Sirol, get down from there" "but I can get a much better view from up here Voice Eran" "but..." he sighed "just be carefull"
"orders Voice Eran?" "search the whole city, see if there's any building that seems to have been scavenged from recently, or have been attempted repaired and if there's any recording, then I want it brought here" "voice Eran..hey..I think I see a village in the horisont....no smoke though" Eran looked up, seeing Sirol having allready crawled to the top of the building "good job...we'll check it out, when we're done in here" Eran looked around, surveving the city and made a mental note to never insult an Auri "oh, one more thing...we're setting up camp, outside the city" [/ic]
(sorry if it seems like I'm stealing your idea Ami!)
[ic= reply to Andos, delivered by mouth through a Kings Messenger]
The King bring this message to the Andosen people.
He commend and appreciate that the Andosen have merited out justice themself, and he agree that the death of your people, have done justice for the death of our people.
But the king feels that the act of agression it self have not been repaid for, and also feels that the Andos are too humble, to not realise that your people indeed have something great to offer. your spear arm and archery.
your people attacked Avardera, a proper reperation will then be to have your people defend Avardera. specificly, to have your ships hunt down pirates that plagues the northen sea.
protect the lives and livehood of Avarderas people, and surely the people will see that as repairement for the life and livehood lost at the hand of the Andosen people.
also, the king adds, less piracy, means more trade.
May We All Prosper[/ic]
[ic= to the Dragonlord of Inveran]
King Meas V greets and commend you, for raising this concern.
after carefull scrutinising the map, Avardera will suggest a border that goes from the south eastern tip of Avardera lands, wherne it connects with the southern Narqag river, and going diagonal, in a south western direction, to the northen tip of the Runethains land. everything west of the border will be considered Avarderan, and everything east shall be Inveran.
is that acceptable?
Avardera also wishes to exchange learned people with Inveran, hoping that what we know will be acceptable, to be able to learn what the Inveran knows.
May We All Prosper.
[/ic]
[ic=To the Agah of the Auri, herald of light]
Avardera humble greets our friend and ally, and we come with this request.
Avardera wishes acces to the great library of your capital to translate, record and copy the lore within and if the Agah wishes, such records will be made avaliable to all your people.
Avardera will also request the Auri assistance in constructing a great road, connecting the capital of Avardera, Ar-Naghk and the capital of the Auri, so that our people may freely travel between each other as friends and brothers in arms.
Lastly, I will like to request having a teacher of Zhasmunism to attend my court, and teach me the proper way of living by the light and be a person of the light
May We All Prosper[/ic]
[ic=to the league of freeman]
Greetings.
Due to recent develiopement, then Avardera would like to aquire larger shipments of papyrus. Avardera understand that it is a long and dangerous travel for such a fragile goods,and so will offer favorable prices for the papyrus to arrive in Avardera.
May We All Prosper[/ic]
[ic=Gregor to Meas V]
I'm afraid that will not do. You take more, I think, than is fitting for an agreement such as this.
I see that your territory in this area is crescent shaped. If you take your southernmost extent and go straight east, leaving everything southward, then I shall agree.[/ic]
[ic=Grand Warden Malik to the Archons of Celend]Our predecessors were too weak and wary to make the necessary commitments against our mutual foes. However, we find the presence of Kuregn forces on our borders intolerable. We would suggest a joint campaign to drive them out of the passes they have so recently occupied, and restore the occupied lands to their rightful owners.
For our part, we will fight in the desert to prevent restrict the Kuregn movements. If you would provide us with weapons that will be more effective against the Kuregn soldiery, we may even be able to spare some forces for the liberation of Celenite lands.[/ic]
[ic=Grand Warden Malik to all Commanders]The Kuregn fleas have bitten us for the last time. We must drive them from our lands and restore the righteous purity of the Ma'a. All forces, except those required to train new recruits, must patrol the desert to prevent any Kuregn movement across it.
Be cautious and use your scouts wisely. Commander Faalik has the most experience of desert war, he will be the leader of this effort and answers directly to me.[/ic]
[ic=In the Strava-Alvyne-Holmevyle]Hyslyade sat musing to herself after the message was read out loud. The male clerk was prostrated at her feet. He slowly rose his head after about ten minutedss of this. "My Strava," He implored, "Have you a reply?"
She absentmindedly kicked him in the face and went back to her musings.
Finally, she was finished. "Yes, yes, listen carefully..."
After he had left, she sent the next clerk was conveyed into the High Hall. He prostrated himself before her, his face in the same spot where the previous man had bled. Such was the life of the Strava's servants.
"Speak."
"My Strava, the Ryvan-Holme once again sends their fears of a Demon invasion from the west. And another of their numbers has fallen to the Hartlas Wytches." He lets out a nervous sigh, "And this time within the Grycham Rocks, killing two of our sentries. They are growing more organized and more devious all the time." This time he actually cringes. "We do not know theri numbers, as...they escaped, my Strava, my apologies."
While obviously perturbed, she puts on a chill smile and looks down at her scribe. "Since when were you the Ryvalnya in charge of Grycham Rocks, Scribya Tochoy? I am not my mother, I do not punish the messenger for bringing bad news." She settles back in her chair and frowns. "And they still refuse to allow us to build our outposts?"
"On that note, my Strava, it does seem to me that their resistance is crumbling. Indeed, if I am to be so bold..." At the Strava's nod, he continues, "If you were to aid in their defence of the western coast, you will have an excuse to build outposts in the Vrena's lands, as 'resupply posts'".
At the Strava's frown he ducked his head. "I like the way you think, Tochoy, and I like your idea, but it interferes with some of my plans. Hmm, perhaps probe the prospect of stationing our strongholds along their coast so that we may defend them against invasion and usurpers and supplement their ship fighting with our Ryvalnya, if need be."[/ic]
[ic=Strava Hyslyade to Maes V]You seem a most sensible man. I like your proposal. There are some conditions to be worked around, though. To be perfectly frank, as I would prefer our relations to be, seeing as we are both sensible individuals, I have certain concerns. Be warned, again, that Demons have come out from the west, from the Lands of the Dead, to attack our coasts. So it is necessary to keep a certain amount of our ships on guard in our realm. And to be brutally frank, and to address one who knows at least as much about politics as I do, it seems likely that some of these "pirates" are state-sponsored. While I certainly love the glory of battle, I love more the glory of my homeland, and fighting another state will weaken us in the fight against the Demons. Thus I tell you that I deem it unwise to engage in an aggressive campaign to stop the raiding.
However, consider yourself under the banner of the Starva's fleet when our ships are in your waters. We will regularly send patrols to keep pirates out of your bays and to escort your merchants to their destinations. However, on that note, certain securities re in order from your people, through you. While I am glad that you understand that the Ryvalnya of Stravam had nothing to do with the Ryvan-Holme's engagement and slaughter of your people, I feel that this may not indeed be the common feeling of your commoners. Such is that you and I must meet a concession in order for this to work. This is what I propose, with my reasoning:
We are trusting you and your people quite alot when we go into your towns to resupply for our continued patrols. My sailors will be far from home and at the mercy of a people who may very well begrudge them the loss of life the sailor's country men inflicted in Avarra. But we will be fighting for you. So it is natural for an exchange of trust. Let it be restated that while the Ryvalnya and I, the Strava, have no love for the Auri, I, nor the Ryvalnya begrudge your alliance with them, nor your role in the defeat of the Nargacya, with whom Stravam had no alliance. However, the Auri's hatred of us is a concern to me, and you are vassals of them. Your association with our enemy combined with your proximity to us and your naval forces concern a great many in Andos.
Thus, I propose an act of trust on your part: Reduce your naval forces. We of Strava are an honorable lot, unlike some who have made up the Ryvan-Holme in the past, and this act of trust will cement our bond to you. Understandably, this will not be an easy decision for you to make, and we do not expect it to be enacted overnight. However, if this is not the way of it, our effectiveness in your request will be diminished, as our ships will flock together, fearing an ambush of yours, and will therefore cover less area. Again, as I understand this will be an idea of some contention, I suggest that it take place gradually. Give up a section of coast from your patrols, perhaps, and observe our effectiveness. Your trust will surely be gained as you see our loyalty in action.
A modest and hard proposal, but a necessary one.[/ic]
[ic=Khozun, Agah of All the Auri, to King Meas V]I have no such building; we keep no written records. Daura and Pinur had such things, but they were destroyed when we took those cities. I have heard of the utility of writing, however, so I request that you send scribes to Zegarah with knowledge of written record-keeping.
As for a road, I have been considering the same thing - in the steppes such a thing is unnecessary, but the western provinces often make poor ground for chariots. I would welcome any labor and expertise you could provide, that the western prefectures might be more tightly held.
I hail with gladness your decision to welcome the Light into your land and people. The teachers you ask for will be sent forthwith.[/ic]
[ic=Grand Archon Donam of Celend to the Grand Warden of Kashtu]We welcome your involvement, belated though it may be. The best way to accomplish their expulsion would be from two sides - your warriors from the west, and our soldiers from the east.
Regrettably we cannot provide you with weapons. Our copper source in Beitar has been lost to that deplorable "Prince-Regent," and the tin of Yaffa is now similarly out of our control. We hardly have the means to replenish our own armories, let alone provide you with arms.[/ic]
[ic=The Strava to the northern tribes {those north of Stravam on mainland Andos}]I offer you great supplies of amber in return for your labor. Serve Stravam as you once did.[/ic]
[ic=The Strava to the leaders of the Grychgayte]I will break the Ryvalnya's monopoly on amber if you procure for me a great fleet of galleys, superior to anything yet seen, from those giant trees in the ancient forests created by your best ship builders.[/ic]
[ic=Ryvan-Holme to all of Andos]While superior in quality, our canoes are not superior in combat versus other ships. Thus we shall protect our shores with galleys. As these are still not up to our specifications, any shipbuilder who comes up with something superior to them will be granted the honor of having the class of vessel named after him.[/ic]
[ic=To the Ivrusken]We most humbly wish to know more of you. We also enjoy your trade immensely, and are curious as to where your metal deposits lie and as to what we could do or trade to gain access to it.[/ic]
[ic=Gregor to Sarar Udai]
So to what side do you belong? I admit that I do not know the power struggles in the East. Who is allied to whom, and who must I be wary of?
[/ic]
[ic=Gregor to Tuvan Jalay]
On another note, Celend is experiencing a shortage of Copper. We control a great majority of the copper trade, and are currently unable to deliver it to Celend. Would it be possible to set up lowered margins for copper and tin delivered through you to Celend? The volume would be great enough, I think, to offset the reduced profit.
Of course, if I can find a way through the straights, this agreement will become unnecessary.
[/ic]
[ic=Gregor to Celend]
Greetings Eunuch,
I wish you to know that Inveran will continue to stand by you against Kuregn and her allies. To this end, we are pursuing ways to deliver you again with Copper and Tin, so as to allow you to rebuild your army.
The expenses of this, however, may be extreme, as we must circumvent the straights to supply it. We will take your word of later repayment, be it in land, favors, or a release of our vassalship treaty. But that can be discussed later.
For now, Lord, have you any orders for how we may hamper Kuregn?
Your Loyal Vassal,
Dragonlord Gregor
[/ic]
[ic=Proclamation]
Be it Known,
The Northern Colony of the Lost Lands shall be host to a great construction. A harbor and docks whose sole purpose is to construct military vessels.
In addition, with the advent of horses and wheeled conveyances to our land, a system of roads and waystations will be constructed in all the lands, to facilitate communication, trade, and defense.
[/ic]
[ooc]Who the hell are the Bashkyrs? Also, should Inveran have chariots now? The update seems to have implied it.[/ooc]
[ic=Gregor to Egwydor]
Unfortunately, we cannot spare any men fit enough to be able to work in the mines, as they are needed at home and in our vessels, to aid us in the struggle against the Machta-In.
Of course, should this war come to a conclusion, we would be happy to send some men there. But for the time being, we request your aid in the fight, to bring this conclusion swiftly to an end. [/ic]
[ic=Vys of the Anarvi to Strava]We will not be your servants for any price. Tell this to your craven masters in Stavram - You will never break us![/ic]
[ic=Ivran Cavuln to Andos]Nen vai, southrunners. Much valued was your tribute, the more so as you are worthy, if odd, warriors - though all know the heat of the south does strange things to the minds of those who live there. Keep the Tree always and we will remain in blessed harmony. Ivran Voldun tells me to warn you of the mountain demons, who we have seen stalking our gatherers, and the cart-riders, who have been very active of late.
Copper comes to us from the Ash Giants by the White Sea; tin, from the gray cliffs of Tuarescou, a fierce people indeed. Watch the seas of the north for them.[/ic]
[ic=Sarar Udai to Gregor]Long have I cultivated a relationship with the Triple Alliance, which is why they trusted me to communicate with you. The Xuk are my enemies for now, but things can change. The Triple Alliance has been shaken; one of their great tribes, the Hadam, have already left the Confederation. The Xuk are fickle - one Bashkyr will war on the Chalun while another allies with them to fight the Sorghedai. In other words, these things change constantly, and may change even by the time you receive my messenger.
For now, the steppe bows to the alliance of Ar-Auriban, Tescha, Chalun and Xukhia. Such a grand alliance cannot last long in these contested lands, however - there will be a falling out, likely sooner rather than later. You had best pray that the Auri and Xuk are not the ones to go at each others' throats, as that would leave you in a difficult position indeed.[/ic]
[ic=Tuvan Jalay to Gregor]I do not know of this "Celend" or how the caravans would take copper there. Our trade relationships end at our borders and go no further.[/ic]
[ic=Grand Archon Donam of Celend to Gregor]I thank you for your efforts to aid us, but it will be difficult now that the League has betrayed us and Yaffa is in the hands of the Despotissa. I do not believe that you will realistically be able to assist us - I have it from a good source that the Despotissa now sees you as the greatest threat to the grand empire that she envisions. Were it in our power to aid you against them, we would - we may be able to unite the Atur against Kuregn and thus prevent the Despotissa from bringing her full strength against you.
The most you can do for us at present is to unseat the Machta and seize his lands, which I presume you are already working towards. Seek out any eastern allies who might help our cause; we are aware that you know of many peoples we have never seen.[/ic]
Quote[ooc]Who the hell are the Bashkyrs? Also, should Inveran have chariots now? The update seems to have implied it.[/ooc]
The Bashkyrs are the lords of Xukhia. An etymologically related title, Beshwur, refers to the lords of the Sorghedai. Tuvan Jalay is a Bashkyr.
You do not have chariots, though with some Xuk craftsmen and contact with several charioteering cultures, you could be quite close if you pursued it. Having a chariot or two, or having a few foreigners who can build them, is different from your people as a culture being familiar with the technology.
[ic=Gregor to Udai]
I will inform you of something you may or may not know; the Auri will collapse from within, most likely soon. Inveran will ride the wars like a boat upon rough waters. With luck, we may even profit from them.
[/ic]
[ic=Gregor to Tuvan Jalay]
My apologies, I should have been clearer. Celend is an ally of ours in the West, and to our south. unfortunately, our mutual enemy stands between us and them. To go around them, it would necessitate taking our supplies through your lands, southeast to the coast, and ship them back westward.
We request that you charge less for the service of taking the copper through your land, as the cause is just, and without this aid Celend, and by extension Inveran, will die.
We also humbly request that any further soldiers you could spare in this noble cause of defense be sent westward to aid us.
[/ic]
[ic=Gregor to Commander charged with retaking Numenas]
Commander,
I have reconsidered my previous orders. Those mercenaries who refuse to bow to Inveran will die.
However, all other mercenaries shall be given an offer to come west and fight Kuregn.[/ic]
[ic=To the Auri]
We have attempted to solicit aid from Balan and Atamn, but they have replied that only an order from you will move their armies.
I have learned that Kuregn herself is after Inveran. This is a dire, dire threat. We will need these troops if Inveran, your loyal vassal and ally, is to remain sovereign.
[/ic]
[ooc]Wait, how did you learn that? It's not like it was a public proclamation or anything...[/ooc]
[ic= To the Agah of the Auri, herald of the light]
Then it must be another city in your lands perhaps. our records tells of a great city, once part of the Inveran, named Isedun, which was a scholar city in the time of my fathers father, and I had thought that the old Isedun, is what is now called Zegarah.
none the less, Avardera will honour the Agahs request and scribes shall be sent to your lands, so that you may learn of writing at your lieasure.
with those scribes will craftsmen be sent, well versed in the art of road construction, along with what labor that Avardera can provide, though in a task of constructing roads in a nation the size of yours will also requere labor from your own lands.
I look forward to to the arrival of your teacher
May We All Prosper[/ic]
[ic= To Andos, delivered by mouth, by the same King Voice]
Unfortunately, thought your intention are noble, then the King fear those intention cloud your judgement. you say you can not spare too many ships to fight piracy, to protect your own coast, yet you ask Avardera to reduce her own naval and make her even more inefficient in combating piracy herself.
you raise your concerns about being too aggressive against the pirates, concerns that the king understand though, yet at the same time, you ask Avardera to not hunt those pirates themself.
The King express his appreciation of the intention behind the Andos proposal, but he is concerned that even thought the proposal will strengthen the bond between Andos and Avardera, and make Andos more efficient in combatting piracy, then it will also make the overall effort against piracy less efficient and he can therefor not support it.
Instead, the King understand the need to protect ones own people, and therefor propose that Andos focus on combatting piracy in thier own water and the water bordering Avardera, allowing you to at the same time protect your coast from the western demons.
The King also wishes to at the same time let Andos know, that the plans of his late brother, may his spirit be with the land and the ancestors, to explore the lands north west of Andos, will no longer be supported by Avardera.
May We All Prosper[/ic]
[ic=To the Dragonlord of Inveran]
In the same way that my proposal was unacceptable to you, then your proposal is unacceptable to Avardera.
I therefor suggest a compromise, to have the western edge of the border be in between the point you suggest and the point I suggested, and the eastern border be at the point that we both agrees on.
I hope that this will settle the matter.
May We All Prosper[/ic]
[ic=Tuvan Jalay to Gregor]I do not see any way of granting your request. We trade your copper with Murrhat, but I have no way of controlling where it goes after that. As for soldiers, I cannot in good conscience ask my warriors to fight in faraway lands foreign to us. A Xuk wishes to die in the land of his ancestors, not over the sea in someplace unknown to them.[/ic]
[ic=Khozun, Agah of All the Auri, to Gregor]The warriors of Balan were worthless and easily defeated; I do not know what you would want of them. As for Atamn, my cousins have only ruled there briefly, and require their warriors to consolidate their hold on their realm.
I have already offered the assistance of the troops of my western provinces, and I will send my fleet at Pinur to aid you as well. More than that I cannot offer given the current situation. This already is the largest force we have ever sent over the waters; I am confident that the Light will bring us victory.[/ic]
[ic=Khozun, Agah of All the Auri, to King Meas V]My distant predecessors did not greatly value the writings of Isedun; they did not contain the knowledge of the Light and were destroyed. That structure is now a workshop. I have rethought their policies and have decided that the Light is best served by having the words of righteousness put to writing.
I have thousands of foreign slaves to devote to the task of building this road; I do not lack for crude labor, only the proper expertise. Skilled laborers, such as stoneworkers, are needed as well.[/ic]
Quote from: Wensleydale[ooc]Wait, how did you learn that? It's not like it was a public proclamation or anything...[/ooc]
[ooc]Learn what now?[/ooc]
[ic=Gregor to Meas]
Fair enough. May we both Prosper. [/ic]
[ic=Gregor to Tuvan Jalay]
I understand. I wonder, though, if aid could be given in other ways. For instance, you could finance an army whose people are not Xuk, and aid me in that way. Alternatively, you could bequeath us supplies, with which to better equip our men. Or a third method is that of defense. If you were to take your army as far as our homeland, we could take our men off of defense, and press them to the attack.
Not necessarily men, but any aid you give us would be greatly appreciated.[/ic]
[ic=Gregor to the Agah]
In regards to Balan, we can use them as homeland defense, or in places which require a military presence, but not expertise.
Your fleet is greatly appreciated, and will be put to great use. In exchange, we will provide your shipbuilders with the plans for War Galleys, a recent Inveran improvement on the old design. [/ic]
[ic=To the Agah of the Auri, herald of the light]
Then Avardera will applaud and commend the Agah for his insight, and so, the first written record made in your lands with the aid of Avarderas scripes, shall be the teachings of the light.
Also, such expertise is what I have thought of providing, not only providing thier skills, but also teaching thier skills to any people that you wishes to learn these things, so that the progress may hasten.
it gladdens me, that we view these matter in the same light.
May We All Prosper [/ic]
[ic=Tuvan Jalay to Gregor]My ancestors cannot provide the things you ask for. We are herders, producing only what we need. We have no supplies for you. I do not know how I would come about an army that is not Xuk - are you not already acquainted with the peoples that surround us? The mountain peoples of the Black Veil often fight for foreign princes for the promise of plunder, but they are on our eastern border and far from you. They would have to be promised much indeed to go so far to fight, and my ancestors cannot give them that promise.
I wish you the fortune of heroes with your battles to the west, but I cannot concern myself in such matters so far from my sight. I will help retake your outpost, but you and your ancestors must defend your own homeland.[/ic]
[ic=Khozun, Agah of All the Auri, to Gregor]Very well. I will see that the King of Balan dispatches levies to assist you, but I put little stock in their fighting ability. You will have to send ships for them, as I do not have ships enough to send both my warriors and those of Balan as well.[/ic]
[ic Pharaoh Orohtep I to Kashtu] Peoples and ruler of Kashtu, we have recently found that we have neighboing countries such as your own. Seeing as both of us, Kashtu and Artash would be better of if cooperated together, we would like to begin trade with you. We have much to offer: Gold, jewels, slaves, a large and ferocious cat called a lion, and many more things. As a token of good will, we are sending you ten slaves. do with them what you please.
- Pharaoh Orohtep I[/ic]
[ic=Gregor to the Agah]
Understood. You have Inveran's thanks.[/ic]
[ic=Inveran Fleet Captain to Balan]
We have orders from the Auri to collect your men in defense of Inveran. You will comply.
They will serve as homeland defense for Inveran, where they shall receive the benefits of training and conditioning from our training facilities.[/ic]
[ic=Gregor to Inveran's leaders]
We will be having some foreign guests in the city. Make certain they are visited by a priest and some scholars. Learn what you can, and have them learn as much as you're able to drill into their heads.[/ic]
[ic=The Venerated Strava to Vys of the Anarvi]My, what venom you have for us! Have we been so cruel to you in the past? I must confess my ignorance on the facts. We will surely pay reperations to your people if this is the case, as a sign of our present and future goodwill. But what is this talk of breaking? I have no wish to break you, only to ask of your service, noble people. Indeed, having the blood of Andos in your veins yourself, you should not be so easy to break. There have been many wars in the west in the past between the Vrenas trying to break one another, and I have studied these histories as firm lessons that the Blooded, such as you, are not so easily broken. If you do not believe my noble intentions, then believe that I would not waste my resources on such a foolish goal of trying to break some of the Blooded.
That said, I must apologise for not addressing you in any kind of formal manner. But, alas, I know not your standing, other then as a speaker of your people. So, I ask, who are you, what is your standing, who exactly do you speak for, and are there any other people I must contact in order to pay reperations?[/ic]
[ic=The Strava to Spearmistress Hydryvayne, commander of the Northern Patrol]Find as much as you can about this Vys of the Anarvi. Should Vys be just some sort of bandit lord, or should she actually hold a public office of some sort, find how many supporters she has and try to predict the rupercusions of imprisoning her beneath our fortress before. You are not to capture her, until I order it, if I order it. Also, assign compentent scouts to find if she speaks for all or if my messenger deserves execution for being fooled into thinking this was the case. If it is the case that there exists multiple factions, deliver the original message from me, offering amber for labor. If there are any who are agreeable to that proposition or agreable to us in genreral, arrange a council here in Stravam.
You have been asigned this task because I have confidence in you. You did well under my mother when you put down that rebellion to the south of us, years ago. Do well by me and your name shall be well remembered and honored. Fail, and even in death your name will be remembered as a warning, as will your daughter's.
May the Spirit of O Glorious Rylodyn stride with you in this great task.[/ic]
[ic-To the Ivrusken]Glory to your ways, and to your aid. Funny thing, we had felt that we where sane before we met you. Indeed, it is known to us how the heat of the south addles one's brains, as we have the misfortune of dealing with such creatures as stinking southerners. By their standards of madness we had appeared sane in comparison, but compared to you, we see this is not the case. In their insane logic, our ancestors must have forgotten to record of the "Tree". Please tell us of this, so that we may restore and keep to this blessed harmony of which you speak.
Also, if you were to give us directions on where to acquire what is needed for bronze-making more understandable to us and our ignorance, we would be much obliged.
Also of use to us would be knowledge on what danger we face in those lands and the dangers of the mountain demons, and how to recognise them, for we know demons can be tricky things.
We are also curious about these "Tuarescou", for our insane ancestors felt these where surely some sort of great guardians of some sort. Could they have been s wrong?
There are six sheep with wool dyed as close to amber as could have been managed accompanying this message as tribute[/ic]
[ic=At the home of Peshuek Chief Councillor Grihmud]"Welcome, Warden. I presume I may still call you that?"
"I am still Warden of the Lharmok clan, whatever that usurper says. But this situation is intolerable. How can we have a Council of Wardens with no Lharmok representative? It's unheard of! And it's not just us, the Wihr and Kual clans too."
"True, it is an abomination. But what can we do about it? He has his army, and several of the clans are supporting him. Plus nearly all the Tarkad. Rough and superstitious as they are, they can't be ignored."
"Can't you use your position to press for a new Council of Wardens? Kick out the weaklings and lickspittles, and restore the clans to their rightful positions!"
"Malik will never accede to that. He won't go back to the squabbling of the clans. And he's right, to some extent. With our enemies threatening us, we need unity and strength. If the clans had been able to unite behind a strong Grand Warden, Malik's actions would not have been needed."
"And now that he has the power, you think he'll give it back some day? Hah! With all respect to his military prowess, all this has gone to his head. And there's precious little unity anyhow. I'm telling you, the Lharmoks are close to rebellion. We're one of the largest and oldest clans, and we have no say?"
"Completely wrong, we are agreed. Yet the facts of the matter still stand before us. What do you propose?"
"Perhaps an agreement. Let him restore the Council of Wardens to the traditional clans. But we'll let him choose. It's no secret I hate him, but I'll give up my position to ensure the Lharmoks at least have a seat at the table."
"A fair proposal, but I still doubt he'll go for it. Anyway, why come to me? Put your proposal to Malik."
"Because he's stupid and pig-headed, that's why! By Anwu's blue beard! He'd drink poison if I told him not to. Malik would never listen to us who opposed him. And, you Peshuek have some influence over him. An army can't march on an empty stomach, after all. If you suggest it to him, he might listen. Threaten him with labor unrest if he doesn't do something. It's not far off the truth, after all."
"Ah, I see. Well, the nub of the matter remains ... what's in it for me?"[/ic]
[ic=Ivran Cavuln, Voi of the Oaken Staff, to Andos]When we hold an enemy, there is but a single way to make peace. The enemy pays tribute, and in recognition of this the Voci solemnly grow the sapling of a Fanglan Tree, the Tree of the Gods, and give it to the people who have paid us tribute. So long as the tree lives, so too will peace; but should the tree wither away, war will return. You are tree-keepers - water and nurture it as you would peace itself. There is no harmony without the Fanglan Tree, which heals and preserves.
Tuarescou guards the Northern Gate, where the land turns cold and gives way to the desolate lands of the gods and winter giants. It is the Tuarescol who thus hold the metal of the gods, tin, from which bronze is made. You need only sail north along the coasts and you will find them - they once had a great empire, but abandoned it long ago. They will not look in your eyes, for they think that the spirit is held in a gaze, and their spirits are too pure to be soiled by the gaze of a foreigner.
Beware, for we have seen ships from the west that mean ill, and have struck at our shores in years past. Where they come from, we know not, but they have built a mighty fortress on an island to the west, where their ships safely harbor. They are more dangerous than any serpent-headed mountain demons, who we have not seen in some time.[/ic]
[ic=Vys of the Anarvi to the Stavra]How quickly you forget how your people made war against us, seeking our land as your own. It is these people I speak for, Warspeaker of the House of Myrun of the Anarvi, we who - with precious few other tribes - hold our land against your tyranny. If it is peace you want now, then perhaps you will have it, but we will never serve you.[/ic]
[ic=In the Beshwur's camp]After a long wait, thirteen warriors arrive, seven women and fourty-two men. Each recites their deeds of valor and their ancestor's deeds of greatness. All forty-two of the Geethouses who sit directly on the Ryvan-Holme are represented. Some of their stories of their ancestor's greatness are confusing because they speak more of the glory of their ancestor's Motherhouse or of their Vrena than of their individual glory, but it becomes clearer, on closer inspection. An individual's glory is nothing without their Motherhouse. Thus it is that any individual's honor and glory may mark their place within their motherhouse, but all the glory anf=d honor is owned by the motherhouse. However, not everyone in a motherhouse possesses the honor or the glory that a Motherhouse has. While the Vrena may own all of the glory, any other individual may only attribute glory to his personal history if he or she played a great role in that event. Of course, males are "son of ___, daughter of ___, daughter or ___," and so on, with the deeds added on where appropriate. Not all of the deeds have to do with glory on the battlefeild, though many do, some deal with saving kin from a fire or catching a great amount of fish on one day or carving a great work of art or plowing a field by one's self in a single day.[/ic]
[ic=In the Council of Svyorn]The high tide was coming in outside the expanded sea caves that served as the temple closest to the Ryvan-Holme's seat of power. That meant that there would be no unexpected visitors, as the lower chamber and entrance would be flooded while the high council chambers would remain save and warm, albeit eerie with the burning driftwood casting blue and green light. Not to mention that everyone on the high council wore a mask.
The high-priestess wished that the sea would come into this chamber someday, though, to wash away the scent of orgy.
Putting that thought aside, she stood. "I have news, Daughters of the Serpent. I have received word that children of the Serpent reside in the mountains in the north, on the mainland. We must seek them. We have brethren already near there." She pauses dramatically and gazes at each council member individually, marking the two whose throat will have to be slit to hold their tongues. "The fallen house, Geethouse Ovaytyes, led by no other than the great Avelyne. However, we dare not strike at them, nor does the Ryvan-Holme or even the Ryvalnya, though we had better keep this from their ears as they sometimes do not listen to the wise Whispers of the Serpent. No, they DARE not, for they hold the pact with the wise ones, the Ivrusken. Somewhere, in their secret home, they have it planted. So it is my intention to mount an expedition, to find the 'serpent-headed demons', as the wise ones called them. If they have been corrupted somehow, than we will do what we must, but hopefully we will find great allies, or perhaps even great masters."[/ic]
[ic=In the High Hall of the Strava]The Strava was annoyed at the message she had just heard from King Meas V. "What message did you bear to him? That is not the way I remember saying it, fool! I shall have your tongue cut out and your eyes burned out and your thumbs broken, then I will cast you out to sea to make your way to the king. Perhaps he will be more forgiving of fools who do not bear messages properly! Syravyta!" She calls, her guard coming in, "My will be done, take him away and do as I commanded. And now for some good news, hopefully."
The scribe from Grycham prostrates himself and says, "Yes, my Strava. Well, at least, I hope it is to your satisfaction. The Ryvan-HOlme has reached a concordance. Starting at Southpoint and going all the way to Northpoint, following the western coast, you may construct your garrisons, I mean 'supply depots', have a day's sail from each other. The Ryvan-Holme has even agreed to sponsor this endeavor with labor from each Vrena's holdings and some resources. Al that remains is your approval for this, my Strava."
"Very well, prepare the documents, this is agreeable to me."[/ic]
[ooc]
AnnouncementHello there! Orders for the next update are due on
Monday.[/ooc]
[ic=Despotissa Koura of Kuregn to the Grand Warden of Kashtu]We have been in conflict, if not at war, for all my years. It has proved costly and profitless for us both. I seek reconciliation and peace with the tribes of the Atur, including your noble people. Tell me, how can you and I reach a suitable accord?[/ic]
QuoteAfter a long wait, thirteen warriors arrive, seven women and fourty-two men.
What?
[ic Chief Councillor Grihmud of Kashtu to Pharaoh Orohtep of Artash]In the name of Grand Warden Malik, we wish you all the blessings of the gods. The Grand Warden is occupied with matters of state, but I am empowered to speak for him in matters of trade.
We of Kashtu welcome all trade with friends. Please accept this gift of aromatic oils as a token of our esteem. In addition, Kashtu can offer many other goods, especially hides and leather, fruits from the desert, and we are especially known for our wooden flutes.
Right now, Kashtu is threatened by enemies and we are in need of weapons or metals to make them. If you have any such supplies, they would be most welcome.[/ic]
[ic Pharaoh Orohtep to Chief Councillor Grihmund]Newlyfound allies, we can iron in the form of dhields and armor. we also have spears as well. we will also send you slaves so you do not need to use the lives of your own. these slaves are completely obedient[/ic]
[ooc]Orders
>send kashtu supplies
>incorporate gladiatorial entertainment using lions
>incorporate war masks
>erect temples for the gods
>train soldiers in spear fighting and with the bow as well as the axe.[/ooc]
[ic=In the Hall of the Grand Warden]"Stay a moment, Waaduhl. I need your advice"
"Certainly, Grand Warden. I am always at your service."
"I have received a messenger from the Despotissa. She is suing for peace."
"Peace with Kuregn? Is it possible?"
"I mistrust every word of that devious witch. But it creates a serious problem for me. For now, only you and I know of this, but if that busy-body Grihmud and those so-called "Wardens" catch wind of this, they'll probably revolt. Only the threat of war is keeping them in line right now."
"True, it weakens your hand. But you still have the Tarkad clans. They, especially, do not like the Despotissa and may not want peace in any event."
"Without the food and gold of the Peshuek, I can't pay or feed the men. They would return home to their clans and I'd have nothing. We must keep this secret until the situation is more secure."
"Begging your pardon, Grand Warden, but have you considered Grihmud's proposal?"
"To choose a new Council of Wardens from the clans? And of course, that detestable worm would get his own seat on the Council! Phagh! It would be a sign of weakness, and just encourage the others."
"I think not, Grand Warden. I have been contacting candidates from all the clans who might join the Council with this plan. I think you could choose enough Wardens to support you. This would cement your position - but the time is now. If they hear of this peace offering, they'll surely press for more."
"Hmm, you could be right. I'll have to consider further. Meantime, send me your most trustworthy scribe. I need to respond to the Despotissa."[/ic]
[ic=Grand Warden Malik to the Despotissa of Kuregn]You speak of the war between our peoples, yet you forget that it is you that have warred on us. Through your actions and meddling, thousands of our desert kin have been slaughtered - and not a few of the true sons of Kashtu. And now you want peace!
I am sorely tempted to make you lie in the bed you have made for yourself. But my good nature gets the best of me. If the Nem-Ammar and other tribes are willing, Kashtu will offer you peace on the following terms:
Kuregn must renounce, for all time, all claims on any of the lands of the Ma'a.
Kuregn must withdraw all forces from the Ma'a.
Kuregn must withdraw all forces from all lands adjoining Kashtu, including the passes to Celend, and return these lands to their rightful owners.
Kuregn must send five wagonloads of good bronze weapons to Kashtu as war reparations and a token of its good faith.
The Despotissa must send a daughter to be my fourth wife, as a guarantee of future friendship.
Regards,
The Grand Warden[/ic]
[ic=Despotissa Koura of Kuregn to Grand Warden Malik of Kuregn]Both of us regret the violence of my father - but it was the Atur who had allied with the rebels against the Despotate, and in any case, my father is dead, murdered by the Atur. You too warred against the Atur in those years; the Red Sands made my father's battles look like skirmishes.
The Atur ally with Kuregnite rebels, and you say we are responsible for the subsequent death - and when I ally with those who I saw to be the legitimate leaders of the Atur, still you say we are responsible. One wonders when you will take responsibility for your own choices.
In any case, I am willing to withdraw from what little territory of the Ma'a I control, and renounce claims to that land. Arms are not a problem either. As far as the passes are concerned, these territories do not concern you and have no bearing on our conflict. They were rightfully won from Celend in our peace agreement, which you are not a party to.
I have no objection to a marriage between our families, but my eldest daughter is hardly ten years of age; surely she would be better suited for your heir.
I await your response.[/ic]
[ic=Dragonlord Gregor to Otahvy]
Greetings Double Kings,
Inveran comes to you in a time of dire need. Kuregn has crushed Yaffa under its heel, and is now turning to us through its vassal, the Machta.
We know that you are wary of us, and to be honest, somewhat rightly so. However, we need your help in protecting us from the full might of Kuregn. To that end, can you aid us by harassing Kuregnite ships and vessels, so that they cannot bring re-enforcements to the Machta? In return, we are prepared to offer you either more favorable prices from our merchants, or we shall pull out from Otahvy trade altogether, depending on your decision.
In need,
Dragonlord Aristo
[/ic]
[ic=To Otahvy]Hail, Two Kings.
In the past, the Machta has aided you against Inveran. Now, we ask for only one favour in return. Harass the ships of Inveran, and send us any aid - or trade - that you can. Otherwise, continue your ways, and we will continue to aid you from our holdings outside your lands. We will also be willing to negotiate the cede of our island to you, of course.[/ic]
Quote from: Holy Carp!QuoteAfter a long wait, thirteen warriors arrive, seven women and forty-two men.
I had a fever that day, in my defense, but it should be forty-nine warriors who arrive to try to gain entry to the sorghedai tribe.
[ooc]Final Orders:
Ryvan-Holme:
Formalize a standard set of units of measurement, as agreed by the Ryvan-Holme: Gryhams for weight, Grystyfe for distance, Gryaynker fo nautical units, Gryvayle for volume, and Gryfyay for areas of land (similar to an acre).
Develop giant bows or slings devices to be used against buildings in war.
Bands of warriors set out to obtain bronze making materials as per the instruction of the Ivruskens.
Build a fleet better suited to fight off other ships. The older ships will be phased out of military ownership as the new fleet is constructed and given to merchants and fishers via a lottery, which may or may not be fixed, depending upon which Vrena is giving them out.
Reassign their ranks of spearmen to mariners.
Develop better agrarian methods.
Build bathhouses in Grychgayte settlements.
Stravam
The Ryvalnya are building outposts along the western coasts of Andos, from the southernmost tip of Andos to the northernmost point. These outposts are each separated by no more than eight hours of sailing.
Kidnap the family of Vys of the Anarvi and other militant leaders identified as opposing Stravam among the northerners.
Adopt the Ryvan-Holme's standard units.
Scour the mountains in search of anything valuable, especialy an alternate metal to copper and/or tin
Force any survivors of Arrania found to work in the northern quarries and lumber camps, but do not mistreat them. Well, at least by Ryvalnya standards. Make them a "special" class of citizen in Stravam.
Trade with the Gryschgayte for better ships.
Grychgayte:
Adopt the Ryvan-Holm's standard units (At a later date than Stravam and the majority of the other Vrenas).
Build a fleet using superior components than those of the Ryvan-Holme's fleet. They will be extremely loathe to sell these to the Strava and may refuse to entirely if they believe the Wytchegayte will ally with themselves to break Stravam's amber monopoly.
Develop better ships, perhaps trying to make a larger variation of the outrigger canoe which is more suited for ship-to-ship combat, using the huge trees of the Old forests. Recruit from the shipwrights around Krynam aggressively for this purpose.
Develop wooden aqueducts or a similar means of transporting logs to the coastal shipyard and settlements.
Bands of warriors set out to obtain bronze making materials as per the instruction of the Ivruskens. They will run for the aid of the Ryvan-Holme if they experience setbacks.
Scour the mountains for signs of other metals or anything valuable.
Obtain any survivors of Arrania found from the Ryvalnya to work in the northern quarries and lumber camps, agreeing to the Ryvalnya's stipulations that the Arranians are to be relinquished temporarily if the Strava is to call for it. They will traet the laborers better than the Ryvalnys.
The Wytchegayte:
Nurture the Tree.
Keep their new mountain home hidden even from their closest allies, including the true Wytcheblooded Wytches. Fortify the ase as well, especially the courtyard where the tree is planted.
Learn how to tunnel into the mountains on their own terms.
Get more tamed wolves and patrol the Old Forest.
Miscellaneous:
Develop bows with longer ranges to defend hold with.
The High Council of Svyorn is to launch an expedition in search of the "serpent-headed demons".
The Master Craftsmen of Krynam are also adopting the Ryvan-Holme's set of standard measurements.
All unattended male offspring of the Ryvalnya with the appearance of at least ten years of age are to be brought from Stravam to Krynam, where they will be put under the authority of the Ryvan-Holme such as it is in Krynam. They are to be trained as "Wytchehunters".
Chronicler Chirub and/or his apprenticed chroniclers are to return from amongst the Sorghedei, come back to Andos, and bring the stories of the Sorghedei to the Andos by means of performing them. This tradition is to reach every Vrena's holdings and Krynam, and shall incorporate regional and, later, national Andosen legends as it gains in popularity. They shall become known as Chirubyans, and anyone ho harms them will be considered most disgusting for harming those who bring joy.
If any Nargaqi tunnelers or other craftsman can be found and convinced to move to Andos, a formidable bidding war will take place:
Some of the Grychgayte motherhouses actively participated in fighting with the Nargaqi and have resources to boot.
Stravam disdained Andosen involvement in that affair but did not actively oppose it, so this is not well known. They also have a monopoly on amber, more or less, and seem to be on th political rise, though they are not very friendly to men.
The Wytchegayte fought most actively alongside the Nargaqi and are the exception to Stravam's monopoly on amber. However, they do have an unsavory reputation and somewhat limited power, though they also hint at greater political power in the future. Any tunnelers who are allowed to help expan the scret mountain home will never be allowed to leave.
The Ryvan-Holme is more interested in agrarian innovation. They promise funding in exchange for results and will remind the Nargaqi that they tried to save them even though they had never pledged to do so (and even though those who sent aid are no longer alive.) The Nargaqi will be sent primarily to reside in Krynam.
As fas as having multiple alliances is concerned, the Grychgayte and Ryvan-Holme are not actively at odd with one another, though they are somewhat in competition over agrarian innovation, so working for both is viable. Alliances with the Wytchegayte need not be overt. Stravam brokers very little tolerance for less than absolute loyalty, though their agents abound in Krynam so they consider it practically theirs. However, while dangerous, it is also possible to run the gambit of being loyal the the Wytchegayte as well.
In the long run, it would be most beneficial for a Nargaqi individual to marry into a motherhouse and stay loyal to them.[/ooc]
!!!***My forces should be changed to 1 Andosen Spearmen and 2 Navy.
[ic=In the Hartlas]Alonen Stawaryd shook his head in annoyance. It was aimed at himself. Why had he ever agreed to this meeting, in the haunted Hartlas, no less. Well, there was certainly the blackmail, but he suspected he more wanted to relive his misspent youth. Oh well, he has six sons. It was different for him, of course. He was the only son and the eldest at that. And he was not to risk his life and almost a century of hard work for his wanderlust. For the Stawaryde's where a rather special family: Through some sort of blindsight on the Ryvan-Holme's part, the governing of the province where they where most powerful, Grycham, came under the control of a patriarchal figure, Freschya Stawaryd. There where some tales within the family that told of how O Glorious Rylodyne herself set this state of affairs up by appearing in Freschya's dreams, realizing that a Vrena would hold far too much power if Grycham was under her management. Not that that would hold up before the Ryvalnya.
Alonen sighed. Yes, that was why he undertaking this fool's task. The messenger had hinted at the prospect of taking down those hags, and that was Alonen's greatest hope. Oh how he despised those craven beasts lurking behind the stone walls of Stravam, only to pop out and steal away family to die before their 'question'. It made him sick that the Ryvan-Holme was going to ally themselves with Stravam once again, and now they where to build a stronghold on his land! He shook his head again and then turned around swiftly, axe in hand.
He could have sworn he saw something out of the corner of his eyes just now. The sixth time today of such an occurrence. Either the Hartlas was as haunted as was rumored, which he did not doubt, or he was being followed. He knew not which of the two it was.
He stubled into a clearing, and to his surprise, in the middle of it was a monolithic stone in the shape he had been told was his destination. He scratched his head, for he was expecting to travel for at least another day.
'Drop the axe,' Came a voice in six directions at once. Almost involuntarily, he did so. 'Alonen Stawaryd, you have been summoned by the Wytchegayte and you have come as summoned. From now to death, your fate is bound to ours. Understand this.'
Alonen shivered involuntarily. 'I understand,' he replied, no fear showing in his voice.
'Very well. We have mutual goals, Alonen. We both wish the fall of the Ryvalnya, a wise and noble goal. They have done great harm to both of us. And they are very good at this and very deadly. We certainly have gained a most unsavory reputation at their hands. So it is that we must use agents such as yourself.'
Alonen swallowed nervously, 'I have heard that you'¦mark you members'¦'
'No fear, Stawaryd, we are well aware that the Ryvalnya caught on to that little tradition. It is too much of a liability to someone who will soon be, unfortunately, a 'Ëœloyal' subject of the Strava. For you must obey her will on the surface. In your heart is where you nurture your cold hatred. I know, I do not like it either, but it is necessary. And on that note, now to why we feel you and your line will be necessary. We feel that the best way to defeat them is to defeat their symbol, the city of Stravam. Ordinary means of attacking will not suffice for that city. So it is that we require a better means to attack it with. You are to devise a way on this, or use your funds to put the learned men of Krynam on the task, as is more likely to be worth your while.'
'My personal funds. I am not infinitely rich, mistresses. What, may I ask, do I get out of this, besides the mere possibility of destroying Stravam and the possibility of being indicted with the whole lot of you?'
'A most sensible man. As far as fearing being indicted, I assure you this will not happen. Our plans are careful and long-reaching. Stravam will not fall in your lifetime. And as far as 'Ëœwhat do you get out of this,' you get our formidable protection. Step around to the other side of the rock, now.'
As Alonen does so, he finds a recently deceased man. 'He was a bandit. He was stalking you less than a night ago. But we stalk better. Suffice to say that this is also a warning as to what will happen to you should you even think of betraying us in any manner. Not that you will ever be given the chance. Your task is appointed to you. Continue to Krynam. We have taken the liberty to send a messenger to have your own funds arrive there by ship. Your valuables will be awaiting you there.'[/ic]
[ic=Later, in Krynam]Alonen Stawaryd was weary. Nonetheless, he set out immediately to Grycham after he had sent out the following message:
'Great wealth and honor await those who develop some sort of giant bow or sling or whathave you capable of hurling missiles of destruction or something similarly useful for the defence of Grycham against the Demon threat.'[/ic]
[ic=Proclamation of the Ryvan-Holme to Krynam]Be it known that whomever seeks to better the defenses of Andos in anyway will receive funds to do so from the Ryvan-Holme[/ic]
[ic=Proclamation of the Ryvan-Holme to all Vrenas]Be it known that all are required to attend the festivals in Grycham at least in representation for councils of war and defense. Also, resources are to be allotted to the Ryvan-Holme as the Ryvan-Holme sees fit from the Vrenas. This is to further Andosen causes.[/ic]
[ic=The Strava to the Northern Patrol]I grow weary of this parley. Kidnap members of the war-chief's family, imprison them in Stravam, and then I shall see how she addresses me.[/ic]
[ic=The Strava to King Maes V]As to our previous discussion, I think I have devised a suitable way in which I may aid your endeavors of cutting down piracy with out hampering the defence against the Demons.
The island you know as Stormbreaker or some such lies not beyond my patrol's reach. Moreover, piracy is great there. So, I propose that you allow us, the Ryvalnya, to build an outpost on it's northern tip. The maximum amount of warriors allowed to be stationed there will be left to you, should you agree, as you are a reasonable man. That location will allow us to hunt down pirates and patrol our own waters more effectively.
And as to the previous fear of your sailors engaging mine, I suspect that it will not be necessary to patrol that island yourself once we are there. Of course, you may disagree at first, but hopefully you will consider the prospect as we keep our end of the bargain.
I also hope that you will consider resuming the copper trade and even offer the Ryvalnya lower prices for defending you waters.
I await your reply.[/ic]
[ic= To Andos, delievered by a Kings Voice]
The King sees must merit in your proposal, infact, it intrigues him so much, that the King wishes to establish this outpost together with Andos, from which both our fleets can benifit.
This will also make the outpost considereable easier to maintain, due to supplies not needing to be brought only from Andos by sea.
The King proposes that Andos and Avardera have an equal amounth of warriors and ships in the outpost, while maintaining the right to bring more ships to the water around Stormshield isle to protect it as needed and have it be a joint effort to protect the water in these area, since Avardera have no interest in having the western demon reach her coast either.
Afterall, bonds in battle against a common enemy are some of the strongest and quikest to form, and it is the Kings hope that the bonds formed in this outpost will spread to the rest of Andos and Avardera, so that our people may co-exist in peace once more.
The King therefor sees it as detrimental to the forging of this bond to not fight together with the Andos, and belive that it is an even greater sign of trust on both part, to allow the precense of each other nearby.
The King also wishes the outpost to be under Avardera laws, since it is on Avarderas land and therefor it will be easier to enforce those laws, then laws from across the sea, and the Andosen stationed in the outpost shall be protected by those laws and the kings word, with the exception that any Avarderan who are deemed as having grievely wronged an Andosen will be brought to Andos to face judgement by your peoples hand.
The King also suggest that the construction of such an outpost, if Andos agree to the above suggestions, shall be delayed for atleast one year to give Avarderas people time to cool and possible more, for an undetermined lenght of time, if needed, as determined by the King in council with his people, to avoid having the existance and founding of this outpost marred in its early years by the bitterness of people who have lost family and friends in the past.
As an extension of that, then he can not support the construction of such a outpost, if Avardera does not themself, since it is the prosperity and happiness of Avardera that is the Kings concern.
The King wishes to remind Andos, that thier aid in combatting piracy is a repairement for past trangression, a way for Andos to prove thier sincere regret of past actions to Avarderas people, not a service which the King is hiring and also wants to point out that it is in Andos own interest to reduce piracy, therefor periode of this repairement shall be untill the end of the Kings reign, and all debts shall be considered paid for by then.
Therefor he will allow Avarderas copper traders to commit trade with Andos as those traders see fit, but will not regulate the trade in favor, nor at a disadvantage for Andos, but traders might feel favorable, after having been safely escorted by your ships, but that will be left for them to decide.
The King hope that having Avardera and Andos contructing this outpost and figthing pirates together with each other for reasons stated, will lead to a lasting peace, so that we may avoid another warring between our people.
May We All Prosper.
[/ic]
Malik sends a cadre troop and a small contingent of priests to Zur'a by way of the Nem-Ammar lands. They carry two missives.
[ic=Grand Warden Malik to the Nem-Ammar Brotherhood]We have received word from the Despotissa of Kuregn seeking a peace accord. I am uncertain as to her intentions, but above all Kashtu seeks to protect the Ma'a from outsiders.
What have you heard from the Despotissa, and what are your intentions? Recent history shows that we of the Ma'a must work together, or the outsiders will pick us apart one by one. We wish to coordinate our response with you.
The bearer of this letter has my full confidence to discuss these matters.[/ic]
[ic=Grand Warden Malik to Zur'a]Greetings from the Grand Warden of Kashtu. We seek to cement the friendship between our people by an exchange of knowledge. I am sending a group of our learned scholars and experienced soldiers, hopefully to study and learn from your folk.
We offer an equal hospitality to you in return.[/ic]
[ic=Shuruk of the Nem-Ammar to Grand Warden Malik]Greetings brother,
We too have been visited by an emissary of the Despotissa. Though there are voices both for and against peace in the council of the Nem-Ammar, those advocating peace have the upper hand and the greater numbers - unlike you, we have suffered greatly, and we are in no position to fight Kuregn. When the time comes, the Ammar will lead us to victory; in the meantime, the council has tentatively decided to accept her offer, timely as it is given our weakened state.
The council delayed a final decision, hoping to gain the agreement of other tribes and your people before firmly answering the emissary. Though we realize you have different concerns given your proximity to the great war between the Kingdoms, the council advises you that peace should not be dismissed out of hand despite animosity. It seems most likely that the Despotissa, following the loss of her forces in our lands, simply wishes to end this conflict to focus on the other objects of her shameless pride and ambition.[/ic]
[ic=In Zur'a]The cadre of men sent to the lands of the west, after a long journey through the Ma'a, found not a unified state but a large territory of independent villages. There existed no central authority with which to make contact; each village was ruled by the "wisest" female elder, called the "Distaff." One of the larger villages nearest the Ma'a, ruled by Distaff Luola Lo'ulaom, accepted the Kashtu delegation, which has begun their work learning and attempting to communicate (as much of the language of the Zurshuk is still untranslated). The Distaff and the female elders seem mildly interested at best in the delegation, but the Kashtu have found large numbers of young men very interested in "fighting in the Land of Fire."[/ic]
[ic=King Rodonso of Otahvy to Rhodri of Egwydor]We gladly accept your gift and look forward to a positive relationship between our fellow peoples. Your ships are welcome to trade in our waters.[/ic]
[ic=King Puul of Otahvy to the Machta]What, indeed would you propose for the cession of the corsairs' isle to us? Most of its people, such as they are, are Mandrans who belong under our protection.[/ic]
[ic=King Puul of Otahvy to the Dragonlord]While I bear no resentment against you for the wars of your ancestors and consider Aristo's death and ruin appropriate recompense for his inexcusable aggression, I see no reason to involve ourselves in your defense, and the people of Mandra would not stand for such an alliance. If we wanted you to pull out of trade in our lands, we would need only to say so; that is no great favor.[/ic]
[ic=King Rodonso of Otahvy to the League Captains]Greetings, noble Captains,
I have decided that, while we value your friendship and your trade with us, Otahvy can no longer abide a foreign state within its own borders, subject to laws we have no say over. Henceforth, we are ending the independent status of Maducreon, and annexing it to the Dual Crown. Rest assured that none of your people will be harmed, nor will their property be seized. They are free to stay, go, and trade as they have before. It is my hope that this will not unduly strain the relations between us; I am sensitive to the desires of my people and dare not defy their will in this matter.[/ic]
[ic=Egwydor to King Rodonso of Otahvy]
Due to the unfortunate, elemental circumstances sailing north is quite difficult. We were hoping that most of the trade going from us to you would go by land. As we are on the topic of sailing difficulties, we would like to know how your people go about dealing with the difficulties of sailing into the wind. If this is a problem you share with us, perhaps we could exchange some learned people and come together to solve this dilemma, ever pulling the elements closer to balance.
For the balance of the four,
Rhodri, Councilor of air
and
Eirikur, Councilor of water
[/ic]
[ic=King Rodonso to Egwydor]Even the galleys of the isles cannot sail into the wind; everyone from the merest fisherman to the mightiest corsair must contend with the currents. We have not often traded by land, owing to the isolation of Mandra, but I am sure our traders will find a way along the coast if such a thing exists.[/ic]
[ic=From the Free Captains to King Rodonso]
Though it pains us that such has come to pass, we understand your motives, and will not oppose you. In exchange, we hope you may do us a favor. We find ourselves in unsure waters, for while we have little love for the Machta, we are allied, and our brethren the Inveran are displeased with us for seizing what opportunity we could. Therefore, if our two nations could strengthen our trade, it would calm our troubled minds much.[/ic]
[ic=To the Machta]
Sea Brother,
Our place in the waves is troubling. Your people and mine were threatening blows and turning on another. And now we are in a strange spot indeed. Your people are now members of those Protecting of the League, for our service in their war. We must, the Captains believe, resolve our differences, if our boat is to stay afloat. Let our grievances be laid out. We were cross with you. You had insulted and pirated our friends in Otavhy and Avardera. We meant to keep you on land until you had "learned your lesson". That was prideful of us, and insulting of you. It would appear our main opposition is that of rudeness. Let us both, then, extend each other a civil hand, and resolve these matters.
[/ic]
[ic=To Bharundalman IV, Prince of Murrhat]
The Free Captains greet you, great one. We are a people of traders and merchants, we a desire to see and learn of all the wonders of the world. We ask of you right to trade, and be traded with, in any city of yours along the river. We shall seek for your highness that which is hard to find in your lands, and shall trade that which is common or rare for rarity in ours.
The Free Captains.[/ic]
[ic=To the Prince Regent of Jemna]
Milord, we ask that you rethink your actions toward our people in our shameful ejection from Beitar. We are traders known throughout the known world. If we were to turn our eyes of anger on you, you would be soon scorched. On the other side, our hands bear treasures little known in your realms, and surely treasure is better than displeasure?[/ic]
[ic=The Machta to the League]My people need no more enemies than they already have. It is agreed.[/ic]
[ic=King Rodonso to the League]As ever, your people are welcome here, and we are happy to strengthen trade relationships for our mutual prosperity - though know that we too have noticed your people's proclivity for "seizing what opportunity you can," and we will remain wary of any attempt to deceive us. As our relationship with Inveran should demonstrate, we do not readily forget when we are wronged.[/ic]
[ic=Sarar Arridum, Princely Cupbearer of Murrhat, to the Free Captains]By longstanding policy, His Majesty rejects your proposal. Foreigners are permitted to trade in the city of Murrhat alone, on penalty of forfeiture of their cargo and vessels. While we welcome the business of foreigners, we must demand that you obey our law like all foreigners.[/ic]
[ic=Prince-Regent Horain of Jemna to the Free Captains]You aid my enemies in capturing my land and slaying my people, occupy my city for generations, profit off our great land, and now seek to bribe me with foreign trinkets? You engage in this shamelessness and presume to call me shameful! You should count yourselves lucky that I let your band of leeches and thieves leave my city with their lives, and never return to our shores.
It is you that should be paying tribute to me, for the wrongs you have done to my land and the treasure you have stolen from it. Perhaps if you show proper remorse and pay proper recompense I will consider readmitting your merchants - as for their property, I consider it to have been mine all along.[/ic]
[ic=Gregor to Otahvy]
Dual Kings,
We know that forcing us out is something that you could do. But there is a difference between that and us voluntarily pulling out, do you see? Should we be forced out, well we are a stubborn people, and the merchants are not always under my control...[/ic]
[ic=The Machta to Otahvy]For this island, I would require any military aid you can spare in the war that will soon occur. Other than that, I merely wish you to keep harassing, damaging, and looting Inveranian shipping.[/ic]
[ooc]
FINAL ORDERS* Work on ways to stabilize and make the War Galleys more seaworthy.
* Experiment with added sails, to better harness the power of the wind.
* lightly arm and train volunteering citizens into militias.
* Allow taxes to be paid by manual labor in lieu of good or other valuables. This labor shall go into the construction of large granaries in which to store food. Should this prove effective, this policy shall continue to service as Inveran's method of mass labor.
* Construct walls around Inveran (the capital, not the whole nation)
* Integrate the use of chariots (for personal transportation) and carts (for goods) throughout Inveran. Train Inveran craftsmen to construct these devices.
* Breed Horses.
[/ooc]
[ic=The Strava to King Maes V]Stravam has not wronged you in the past, wise leader. As such, it makes no sense that we should pay reperations to your people. If you seek this, it is the Ryvan-Holme whom you should contact, as it was they who sent their warriors after you. I feel that this is probably a futile effort, but do as you will.
That said, I accept your attempts to bridge your people and Andos as acts of goodwill, but I feel this may be under msitaken pretenses. My first messenger conveyed my words incorrectly, I fear, so I have no idea what damage has been done, but I will attempt to correct as much as I can.
I look most willingly towards the prospect of aiding your lands in the defense against the Demons, should that be neccesary. However, Stravam cares little for trade. You seem to think that this is what we are after. On the contrary, this is what you are after, I believe.
Piracy is in violation of the Word of O Glorious Rylodyn, and as such, shall be combatted by us whenever and wherever we are able. The purpose of the outpost is to extend where we are able to combat this, and, by extension, where we are able to abide by the Word of O Glorious Rylodyn.
I do not think it would beseech my cause to demand that the entire outpost be held under the Wordof O Glorious Rylodyne, but I DO demand that the keep which Stravam controls is held by the Word. For the Word is what sets us apart from our brethren who made war on you. We will of course defend the entire outpost, but I simply cannot send my Ryvalnya to a place where there laws do not apply, for the Word is in their very hearts, so they always apply. At your insistance, I will simply have the stall on it when they are not in their keep.
And as to the copper trading. Once again, this is not a reperation on our part. Not only are we innocent of harming you or your people, we are they who met out justice on behalf of your people. We do not expect compensation for this, for justice is its own compensation. However, we do not which to pay the price for the crimes of our kin, for that is not justice. I feel that the only way to asure this is for you to take measures within your own people to assure that this does not become the case. Our weapons will be used to defend your lands, after all. I will leave you to do this in your own way, but it is my strongest hope that you do do this.
And as a final reminder, it is to the Strava that you address.[/ic]
[ic= to the Strava of Andos]
Andos brough a message, offering reperations and the king suggested such reperatinos to be paid for through the might of Andos warrior. the terms for which Andos and Avardera have been discussing at lenght, and now Andos says there was no reperations needed to be paid in the first place?
Andos, or rather Strava, the King says, also mentioned that you hoped that the copper trade with Andos would be resumed, possible for a lowered price too as part of the terms for figthing pirates, and now Strava says that they have no interest in trade?
The King therefor assumes that the latest message states the true intention of Andos, and reply to those as following.
The King recognises that there is no reperation needed to be done by Strava and accept any such wording from Strava to be mis-wording and misunderstanding and no price need to be paid, therefor Avardera sees it as unreasonable to ask Andos to help Avardera combatting piracy in any form in Avarderas water, nor will Avardera ask Andos to trouble themself with protecting Avardera against the western demons, therefor, there is no need for Andos to trouble themself with leaving your water less defended and commiting to the costly affair of contructing an oversea outpost.
The Strava have stated both in the first message and implying through our corresponce that they desire peace, and so, the King will consider our nations at peace, with no further planned interactions needed.
The Strava have also stated having little interest in trade, and therefor, the King will not hinder, nor support trade with Andos, but merely lift the ban on trade with Andos and let Avarderas traders themself decide if they wishes to trade with Andos.
The King believe that this will settle the matter, and wishes to restate that.
Avardera recognise that there is no debt to be paid for by Andos, and so, there is no need for Andos to perform reperations by protecting Avarderas water and coasts
Avardera will consider our nations to no longer be at war, and will leave it at that
Avardera will as a extension of the above reasons, lift the ban on trade with Andos, but will not regulate the trade in any way.
The King hopes that there will be no further misunderstanding, and hopes that the past misunderstandings will be a thing of the past.
May We All Prosper. [/ic]
[ic=King Puul to Gregor]We do not respond well to threats, veiled though they may be. Perhaps it would be best to respond by saying that, while we take no position in this war, the corsairs of Mandra are not always under our control...[/ic]
[ic=The Strava to King Maes V]So be it.
However, I do wish to cut down piracy, as stated previously, in the name of O Glorious Rylodyne. As I did give my Word to you to do this, I intend to unless you release me from my Word. I merely wished that you cease to consider this as owed to you or your people. It is an act of benevolence from I, the Strava Hyslyade. I do this not in expectation of reward, but for O Glorious Rylodyne.
That said, be it understood that lowered prices on copper for Stravam was never a formal term in this agreement. It was merely a desire of mine. Hopefully, in time, we will gain the goodwill of the merchant lords. It was merely my desire that you should seek to expedite this process in any way possible. However, I will assume that matters are to remain as they are unless you decide otherwise.
Now, as to my Word. I do intend to defend against Demons and pirates. I wish to establish the outpost as we had discussed. Where my terms agreeable?[/ic]
[ic=In Alvlynehart, or "The High Forest"]Word has slowly leaked of the existence and persistence of Geethouse Ovaytyes beyond the Realm of the Grychgayte to the highest authorities. Yet, despite their best efforts, the exiled house remained elusive in the vast wilderness of the north. So it is that in Year of the Comet 250, a most unprecipitated event took place: Agents of the so called "Wytchegayte" or "Wytche Confederacy" contacted the powers that be and summoned them to a council. So it is that even the Strava must leave her seat of power and travel to the deep, dark and massive forest of the north...
This was the third attempt at this council. The last two had been met with dissatisfaction from the Wytches, as they where angered of such a show of arms and did not even show. The Strava would not have believed that they where being watched had not the Wytche's messenger gave such a detailed, and scalding, account on all the ways Stravam and the Ryvan-Holme had violated the allowances of having an escort. Most ended up leaving, thinking that this final attempt was some sort of trap. So it was that only the Strava and her eight guards, three Vrenas from the Ryvan-Holme with twenty-four escorts together, and four representatives of the Grychgayte with sixteen escorts between them where on this final march.
They arrived at the now familiar spot by noon, as planned.
It could have been called a clearing by the way the trees ringed an open space, except the giant trees' canopy obscured the sky completely.
Less than an hour later, the Grychgayte arrived. All wore dark robing with masks of net knotted to look like a serpent's head bearing its fangs, except one. The Strava recognized her as an Ovaytyes. Furthermore, as a relative to the last Vrena. As all the others where dead, that meant this was Avelyne. Yes, the scars of a warrior adorned her, confirming her identity. Yet she bore no spear. Ah, yes. She was blind, the Strava noticed in her oddly clouded eyes. Yet she was guided by no one and, perhaps stranger, was allowed to live. She eerily gazed at all individually with her sightless eyes.
"Behold, she of who you have struck down against justice. Behold, she who is stronger for it. Had I had a pool of water handy, I would also have you behold the fools who made this so. No one in my family was a witch, yet that is precisely why they where destroyed. Guilty by association and the need for scapegoats. Huh. Well, I am unapologetically a witch now, thanks to the lot of you. But you must be wondering why I put myself at risk. Strava, do you fear the North?"
Taken aback by the sudden address of her, she stammers, "Why, why no afraid, but they are surely greater than us. Surely we should not war with the Gods or their people."
"Haha, surely not, and I am sure the Ryvan-Holme and the Grychgayte does not seek war. Yet this depends on me. For I bear the Tree, the token of the God's peace with us. So long as it lives, we are at peace. Should it die, it will be war. Should I kill it, should you dissatisfy me, it would be war. I have nothing to lose, now. You stroke me down once, and now I am more powerful then I ever would have been seated on the Ryvan-Holme. Strike me down once again, and I will become more powerful then you can possibly imagine. My name will be the rallying call of your deaths, and the destruction of Andos such as to make the Auri look tame."
Nodding as the looks of dread understanding and fearful confusion entered her foe's face, she continued, "There will be more conditions later, but for now, I tell you all that the Wytches are to be respected and that the forests and mountains are mine. Now get off of my land."
At this she sicks her wolves on them. They draw their weapons only to fiind that they have somehow been stolen. The whole group has no choice but to flee.[/ic]
[ic=Gregor to Otahvy]
Have the twin kings fallen so far as to feel threatened by merchant ships? You must have misunderstood me. We know the sentiment in your kingdom, that you want us to leave. Since it was hithero of no profit for us to forbid it, we have continued to trade in your lands. Now, we offer you a way for us to prohibit trade with your peoples, so that the penalty will be borne double for breakers, here and in your kingdom.
By simply forcing us out, Inveran has no compulsion to prohibit something that you have already done. If a merchant sees that more wealth may be gained by traveling to your lands, then Inveran shall not stop him. We control the sactioning and regulation of the trade routes, not the merchants that travel along them. While I personally control a large company, it is by no means the majority of travel to your lands.
Or perhaps you did understand me, and the many years you have been soaking in your secluded harbor has rotted your keels and eaten your sails, and you are afriad of Inveran's merchant vessels. Personally, I doubt it. Know that Inveran will not make the mistake of starting war with you, not again, and not on your terms.
[/ic]
[ic=King Puul to Inveran]I believe I have already made my position quite clear. The Kingdom of Otahvy will take no side in this war; we see no reason to assist you for the dubious "benefits" you offer us.
I would add that you have not been trading with us, but with the League at Maducreon; since Maducreon is now ours, we are presented with the question of whether to restrict your vessels or not. We see no point in making this decision until after the isles have returned to peace and the war is over. Should you be the victor, we will then consider whether your ships may trade in our waters; should you be the vanquished, the question will become moot.[/ic]
[ic=To The Prince Regent Horain]
Our apologies, great one, our historians had not informed us that Beitar was originally your land. We thought you some foreign invader casting us out, much as apparently we were in the older times. Your decision, we now see, is one of magnanimity. We thank you for sparing our captains, and seek to build a bridge of friendship between our troubled peoples. We did strike you, under Celend's direction, for Celend was our suzerain, but now we have cast off that relationship, therefore let us begin anew.[/ic]
[ic=To Sarar Arridum]
We have misspoken, it would seem, princely one. We meant to say "any town of your choosing". We wished only a port that would be to both our pleasures. If such port is determined by law, then we are content.[/ic]
[ic=To King Rodonso]
And as our conduct toward Inveran many years ago should prove, we remember who our true fiends are. Otavhy has nothing to fear from the Free Captains. Should you need our aid, we are easily reached.[/ic]
[ic=Prince-Regent Horain to the Free Captains]Indeed, I am not the one who is an invader in these lands. My ancestors ruled in Beitar long before your people were a people at all; it was the sorrow of my grandfathers that you and your Celenite masters ruled wrongfully in their stead. I have returned from the long exile of my line and will not stand any attempt to drive the rightful Prince of the Ma'turi back into exile.
I have a dim view of those who serve Celend and then say they had no choice in the matter. Nevertheless, I am not blind to the value of reconciliation, nor to the value of trade.
When your people attacked Beitar in generations past, you laid waste to its fleet. My land, though rich in other things, is poor in good timber. Build me a fleet of worthy galleys to replace the one your ancestors destroyed, and I will consider your debt to Beitar paid, and your ships will be once again allowed to trade in our harbor.[/ic]
[ic=Grand Warden Malik to Shuruk of the Nem-Ammar]To our brothers of the Nem-Ammar,
Kashtu will defer to the judgment of your Brotherhood. We will negotiate a reasonable agreement to protect our interests in the east if you wish to make peace. If there is to be war, we must all be in it together.
In the meantime, please accept this shipment of food to help raise your next generation of warriors.[/ic]
[ic=Grand Warden Malik to the Despotissa of Kuregn]It seems to be the will of the gods that there should be peace between us at this time.
We remain concerned at the presence of Kuregn troops on our border. We also need a suitable guarantee that you will not find another heretical sect to do your dirty work. Given that your daughters are not of suitable age you must provide an alternative guarantee.
In return, Kashtu will pledge not to attack Kuregn or its forces, or to involve itself in your other conflicts.[/ic]
[ooc]Orders for Kashtu:
Train new troops, preferably hand-to-hand troops (swords or spears as available).
Cadre will train Zur'shuk warriors and priests will study Zur'a language and culture.
Provide shipments of food to Nem-Ammar and other Atur tribes to encourage population recovery.
Place boundary markers expanding the Kashtu zone of protection. Interdict Kuregn forces from this area. Supply trains may pass through only with escort and payment of 10% security tax.
Try to reach a stable compromise on the internal political situation.
Work on marking and improving a road from Kashtu to the Nem-Ammar.
War orders:
Increase security and patrols to ensure that the Despotissa is living up to her promises. Try to force Kuregn supply trains to take the long way around to supply their troops, or else pay heavily for the privilege.
Increased wariness around the Celenite border, understanding that our relations with Kuregn may provoke suspicion and hostility there.[/ooc]
[ic=Despotissa Koura to Grand Warden Malik]There is some mistake; it was your "Ammar" that sought my assistance. I could hardly know whether or not he was "heretical" or whether you were.
Nevertheless, you have my guarantee that my soldiers will stay well clear of the Ma'a. Some presence in the frontier must remain, of course, as the Atur are notorious for their raiding lifestyle, and a peace agreement must not mean that I abandon the defense of my realm entirely. You also have my guarantee that neither Kuregnite soldiers, nor weapons, nor supplies will find their way to your people or your land.
As for the matter of an alternative guarantee, I have already offered one - surely you have an heir to your throne who is of a more comparable age to one of my daughters. Let them be betrothed as my personal guarantee. Unless, of course, you have a better idea.[/ic]
[ic=Grand Warden Malik to Despotissa Koura]In our lands, our heirs do not inherit the titles of their parents. I know this is different from your lands, but that is how it is done here.
If your daughter were to be betrothed to my son, it would be an acceptable guarantee to me. But you must be aware that my son, as honorable a man as he is, yet he may not succeed to the seat of the Grand Warden. He is a fine young man and I'm sure he will do me proud, but that is just the way of things in Kashtu.
If you would prefer not to promise your kin to such a man for whatever reason, I will understand. But I will still need some kind of personal guarantee. Perhaps you have a close cousin of marriageable age?[/ic]
[ic=Despotissa Koura to Grand Warden Malik]Strange customs you have. My father died young; I am his only child. He was a general, unrelated to the Despots before him, and thus the extended family of the previous dynasty has been totally expunged. My father destroyed his own family records to ensure that only his children would be valid choices for succession. I am afraid the royal house of Kuregn extends only to me and my three children.
My husband, however, is the Machta's heir, first in line for the throne of the Isles; my son will be heir to both countries. As our families are joined, perhaps you would be content with a relation of my father-in-law, the Machta?[/ic]
[ooc]orders for Vandire
1. more emphasis on taming and training hippos for use in life
2. establish police force to deal justice
3. explore and establish town/base out in the northwestern grasslands
4. research building materials for houses
5. improve military
6.change archer unit into composite archer unit and send to grasslands base/town[/ooc]
[ic=to the Strava of Andos]
Then you shall be released from your words, since those were words giving under misunderstood circumstances.
Also, Avardera can not accept the terms that you layed out. no foreign force have been allowed to claim sovereignity over Avarderas land, not the Auri, not the freemen, nor the Machta, and so neither can it be allowed for the Andos, no matter how small an area it is.
Therefor, fight the pirates in your own water, and surely those same pirates will not be able to trouble Avardera either, and Avardera shall do the same in her water, so that those pirates can not sail north and trouble Andos.
May We All Prosper
[/ic]
[ic=Grand Warden Malik to the Despotissa Koura]Perhaps if your husband has a sister of marriageable age, that might be acceptable. Otherwise, I feel that such distant relatives may not be a very meaningful guarantee.
No matter, if nothing such can be arranged, we may make do without. But rest assured, that Kashtu will remain vigilant against any further adventures in the Ma'a or on our borders.[/ic]
[ic=Peshuek Barzan to the Honorable Grand Archon of Celend]Since my last report, it has come to my atttention that the Despotissa Koura has made peace overtures to the Grand Warden. At this time, I am not certain of the particulars, but it seems unlikely at this time that you may look forward to any help from Kashtu in your struggle.
However, I have also caught wind of a supply of arms being shipped from Artash. If a sufficient gratuity were to be supplied to the caravan master, it seems that some of those arms might be diverted to Celend before they reach Kashtu.
This must be done with the utmost discretion to avoid alerting the Grand Warden, who would most certainly be displeased. Please advise any further actions.[/ic]
[ooc]
Orders for Egwydor
- Pull together the small forces in what was the old tribes' territories and gather/train a suitable fighting force
- Build a temple to the four in each tribal territory
- Build a harbor
- Dig for gold and gems
- Dig out sewer systems in major cities
[/ooc]
[ic=In the court room of King Meas V]
The King sighed as he rubbed his temple, a clear display of how this situation vexed him, not that he hadn't expected that there would be atleast some people who would be very...opiniated about this.
to have his sons, or his brother sons inherit the name Meas?
the ongoing discussion had been going for far too long now, the loudest ones being those who could see a benifit for them self if the son they wished to be king was amounth the possible candidates, when a nerveus hand was raised, gesturing a wish to speak and held up for several minuts, patiently.
Meas silenced the room, partly because he simple wanted to hear something else "I believe Douran of House Sang, wishes to speak"
"thank you King Meas" Douran bowed, then continued "uhm....well...it's said that >>Avardera entrust upon thee her future<<, so I was thinking....well, perhaps that's what's important. it doesn't matter if it's King Meas V, or King Meas IV, may his spirit be with the ancestor and the land, sons who will lead Avardera, so long it's the best one....so...how about just this once, we let tests all six of them and find the must able to protect Avarderas future, no matter whose sons it is?"
The King smiled, even as the other assumbled nobles had started to murmur amounth each other over this suggestion. bring enough nobles together for long enough and eventually somebody.....using a Auri expression...will have a bright idea[/ic]
[ooc]
Foreigen Orders:
Salvage what ever is possible from Arennias lands
Aid the Auri in the construction of roads
Teach the Auri the Avarderan writting
Maintain a policy of peaceful vigilantcy toward the Andos, but with strict orders to not initiate any hostility and lift the ban any trade and travel from and with Andos.
Domistic Orders:
Expand the road network in Avardera and as far as possible connect all cities and villages.
Standardsize the written language.
Continue the gathering and expasion of knowledge about foreign countries.
support the above, by making parpyrus more widely avaliable to the scripes and scholars to phase out the bark stripes.
When the time come (incase Meas V pass away in this turn) then have both his and his brother sons be tested.
Military Order
Construct a 2.nd fleet, and if needed, disband one spearmen army to support the fleet.
Order the fleets to protect Avaredras water against pirates, while also keeping an eye out for the "western demon" and Andos alike.
Personal Order
King Meas V converting to the light (not changing it to state religion though) [/ooc]
[ic=Celend to Peshuek Barzan]This is an unfortunate turn of events, but it was already evident that we would be receiving no help from Kashtu. Unless Kashtu wholly defects to the Despotissa, the situation has not changed significantly.
Your information is appreciated, and we are willing to provide the necessary leverage to make sure Kuregn gains no additional assistance from foreign states. We must, however, make sure that no other states - Artash included, minor though it may be - are brought into this war against us.
The Archons will remember your assistance in this time of need.[/ic]
[ooc]Typo in my last message - it should have been clearer that the arms were coming from Artash to Kashtu, not Kuregn. Then again, I suppose that Celend's intelligence would be good enough to know that.[/ooc]
The Years of the New Lords
Year of the Comet 226-250
[spoiler=The Inverness]
The Invernessi War never really ended; it just entered a 20-year lull while one generation handed off their grievances to the next. The time was needed for the Machta to rebuilt his shattered fleet and the conflict itself to escalate into a full-blown proxy war between Ar-Auriban and the Despotate of Kuregn. In the years leading up to the renewal of hostilities, representatives of the Agah and the Despotissa met at Norpost, attempting to find some way out of the war. Both the Agah and the Despotissa wanted a quick conclusion to the war, but neither was willing to back out of their commitments, and the delegations found no common ground.
The arrival of the Auri army from the Lost Lands was what the Dragonlord had been waiting for. With their aid, he finally possessed the ground forces needed to challenge the Machta on his home territory and present a credible defense against Kuregnite intervention. Both the Machta and the Dragonlord, however, knew that the decisive battle would be at sea. The Machta had been rebuilding his fleet, and had received reinforcements both from Kuregn and loyal corsairs '" he too was eager for a renewed push into Inveran.
Perhaps aware of the greater stakes, neither side was willing to quickly come to grips with the enemy. Both sides had competent and veteran captains who spent several seasons skirmishing and feinting back and forth among the islands. It was not clear who had the upper hand. The Machta's forces lacked experienced sailors, many of whom had perished in the last battle with Inveran, and also lacked the same ship technology as the Invernessi fleet; on the other hand, the Dragonlord's ships were outnumbered, the Auri-allied Pinur fleet was crewed by poorly trained levies, and the Machta had the advantage of a flotilla of small and handy corsair ships, which proved very useful in reconnaissance and fast raids.
Inveran consistently held the advantage, as winds generally blew in their favor. The Machta found it difficult to defend his various islands, and the wind rarely cooperated for an attack on Inveran itself. The first serious engagement at the Battle of Sha'fesk ended in a tactical defeat of the Machta's fleet, though corsair ships running interference allowed most of the fleet to escape. A follow-up strike might have made headway, but the aging Dragonlord feared losing his fleet in an ill-considered attack.
The Machta considered his next move. Believing himself to have a superior infantry force, he landed a considerable number of men on the western coast of the Lost Lands, just north of Ruthern, and marched inland. The Dragonlord hurried to assemble a response.
[spoiler=The Battle of the Glade]
Forces of the East (Inveran)
1 Spearmen (Inveran)
1 Composite Archers (Auri)
1 Slingers (Auri Tribal Allies)
2 Irregulars (1 Auri Tribal Allies, 1 Inveran Tribal Allies)
Forces of the West (Machta-In)
1 Spearmen (1 Kuregnite)
1 Archers (Kuregnite)
1 Bladesmen (Machta-In)
1 Agnrian Guard (Kuregnite)
Result: The armies met just west of the river; the Invernessi commander had initially planned an ambush, but the Machta-Kuregnite army advanced too quickly to prepare an ambuscade. The Kuregnite archers advanced first, but were driven back by a hail of Auri arrows before they even got within range of the Invernessi. The Auri archers and their horn-bows proved their worth repeatedly; the spearmen ranks of both sides met in the center, and the Auri stood fast on the right flank and foiled an assault by the Despotissa's Agnrian Guard. On the Invernessi left, auxiliary slingers forced the Machta's bladesmen from the field. The battle looked to be turning to the favor of Inveran.
The center had devolved into a shoving match between the spearmen, a match which the Kuregnite soldiery were beginning to win. They had discipline and experience, and their front line was unshakeable. On the left, Inveran's slingers had caused grievous casualties, but were now out of bullets and resorting to rocks and pebbles. On the right, the Agnrian Guard kept pushing forward even as successive ranks were slaughtered by the Auri.
The Invernessi commander massed his tribal levies, held in reserve, on the left flank '" though not his best troops, he believed that a mass counterattack would take the Machta by surprise. Unbeknownst to him, the Machta had no fresh reserves of his own. The tribal levies overwhelmed the Machta's bladesmen, already battered as they were by the levy slingers. On the right, the Agnrians came to grips with the Auri archers, who withdrew with casualties. The Guard, however, received word that their right flank had been collapsed by the Invernessi, and furthermore that the Machta's commander '" his own heir '" had been killed. The Guard withdrew from the battle in an orderly fashion, while the rest of the Machta's army fled the field. It was the Guard which prevented the rout from being a total loss, fighting a brave rearguard action to prevent the Invernessi from chasing down their fleeing allies. The Invernessi commander attacked the Guard repeatedly, but the Agnrians held fast and defied any attempt to surround or break them. When nightfall arrived, further pursuit was fruitless, and the battle ended.
Inveran had won a tremendous victory, though not without casualties. The Machta's casualties, however, were far greater; his army was in tatters and his son was dead.[/spoiler]
The battle on the seas, however, was not yet won. The Machta's fleet found favorable winds only two days after the battle, and attacked, attempting to isolate Inveran's victorious army from the isles. Even a tattered army might still be able to invade Inveran if Inveran's forces had no way to reach their homeland.
[spoiler=The Battle of Amaro Strait]Forces of the East (Inveran)
1 War Galleys (Invernessi)
2 Galleys (1 Invernessi, 1 Auri)
Forces of the West (Machta-In)
3 Galleys (1 Machta-In, 2 Kuregnite)
1 Boats (Mandran Pirates)
The fleets of Inveran were only too happy to oblige this move. The Dragonlord had planned to lure the Machta's fleet to the coast of Ruthern, where he hoped to repeat Numenus' victory. The Invernessi and Auri-allied galleys retreated before the massed Machta-In vessels, while their war galleys waited on the flank.
The Machta's admiral, Idrun, realized the danger '" though he distrusted his corsair allies, they had spotted the Dragonlord's flanking navy. For now, the wind was with him, but if the wind changed to blow west (as it usually did), the Invernessi could catch him between their fleet and Ruthern's lee shore. Idrun's fleet executed a sharp starboard tack, riding the wind directly toward the war galleys with his entire fleet (including the Kuregnite ships). The same wind prevented Inveran's main force from reaching them quickly. The war galleys were superior ships with excellent crews, but were swamped by three times their number in galleys, as well as a sea choked with small corsair boats. In a fierce battle, the Invernessi fleet was largely destroyed, though they had taken nearly half of Kuregn's entire navy and many corsair boats with them. The rest of the corsairs, not being accustomed to fighting a real naval battle, fled not long before the engagement was over.
The Machta's fleet pressed on to Inveran. They carried no ground troops, but they could attempt to cut off the returning Invernessi fleet. Though the Invernessi strove hard to breach the Machta-Kuregnite lines and reach the city, the Invernessi fleet had lost its advantages '" their best ships were destroyed, and half their remaining fleet was both untrained and difficult to command, as communication between Auri, Pinur, and Invernessi captains was difficult. The attack stalled, and the Machta's fleet needed only to wait for the wind to turn to its usual westward course. When it did, the fleet drove the Invernessi ships westward and crushed them between their lines and the coast, within sight of Norpost. League fishermen and the Auri emissary gathered on the shore to watch the last battle of Inveran's fleet.[/spoiler]
Sesto, the Invernessi commander of the Dragonlord's army, was watching as well. He had been attempting to gain access to any League ships he could by pleading with the Captains, but the Captains had recently made peace with the Machta and kept delaying their answer. Seeing Inveran defeated and believing that the Machta would not stand for an enemy army gaining asylum in a League colony, the Captains of Norpost politely but firmly requested that he leave the colony.
Triumphant, the Machta gathered his land forces and struck at Inveran itself. The city had impressive walls, and was guarded by newly armed militia and levies from Balan '" not the best of soldiers, but a fair number of defenders behind good walls could hold a city for some time. The siege of the city, however, lasted only two months before a Balanese levy captain, unwilling to starve to death in a foreign country for his hated Auri taskmasters, betrayed the city and opened a gate to the Machta's men. The city's defenses collapsed.
Despite his initial setbacks, the war had turned to the Machta's favor in the end. The Drakka of Ilneress saw the writing on the wall and offered his submission to the Machta. Within two years, the entire Inverness was in the Machta's possession. The only Invernessi holdouts were in the Lost Lands, where Sesto's undefeated army waited helplessly, and Numenas, where the Xuk had kept their promise and delivered the post to the new Drakka only months before the war had begun. The Drakka of Numenas pronounced himself Dragonlord Gregor II, apparently brushing away the idea of an elective monarchy.
Sesto, now without a home or a leader but at the head of a still powerful army, sought revenge. He dismissed his Auri allies; as soon as they had left, he returned to Norpost to teach a lesson to the League, who had stood by while his country fell. When the attack came, most of the League merchants and Captains were forced to escape to their ships. Most were able to flee, and so casualties were relatively light, but Norpost itself was utterly razed.
In doing this, Sesto had broken with the Auri, who were most unhappy with his attack on their nominal vassal. The Auri, however, had no manpower to devote to his destruction, and Sesto had no quarrel with the Auri, who had been instrumental to his victory. For nearly a decade, Sesto ruled as a bandit-lord over much of the western Lost Lands. Only in 248, when the Auri arrived in Ar-Naghk with chariots and bowmen, did Sesto concede his defeat. He marched his army into Avardera and laid his life and army on the mercy of King Meas.
The Machta died earlier, in the year 237, as a much hailed victor and the uniter of the Inverness. His son did not live to succeed him, but Talor, his grandson and son of the Despotissa, was confirmed as Machta at the age of 26. Four years later, his mother, Koura Bistar Tolumanou of Kuregn, also died at an advanced age. The following spring, Talor was crowned Despot of Kuregn at the Red Palace.
The 30 year old ruler commanded an empire comparable to the Agah's. Its problems, however, proved evident only a few years after his succession. A renewed campaign against Celend was moderately successful, but almost simultaneously the Despot and Machta (for the two realms, though ruled by the same person, were still separate realms in every other way) found himself with rebellions in every quarter. In the Inverness, a full blown Zakhite rebellion had seized many villages, with these xenophobic ascetics refusing to accept a half-foreign ruler. An Invernessi nobleman pronounced himself Dragonlord of Ilneress and expelled Talor's garrison, doubtless hoping to capitalize on the Zakhite situation. Most worrisome of all were rumors that the Kuregnite Army doubted his legitimacy to rule based on his mixed ancestry, though at present no other relative of the great Toluman is known (besides Talor's two sisters). From outside his realm, Hayrine raiders threatened the Isles, while Celend remained a powerful enemy, and tensions grew in the Ma'a.
Not much domestic development was possible during this period, as Talor busily extracted as much wealth from his various domains as possible to fund wars and rebellion suppression on multiple fronts. The next few years may witness the consolidation of the 'Taloran Empire,' or its total disintegration.
Wensleydale now controls Kuregn and the Machta-In. These two states are still separate states at this point, and so their statistics are tracked separately.
Through conquering Inveran and fighting its fleet, the Machta-In has gained a military technology (WGa).
The Machta-In
Player: Wensleydale
Government: Hereditary Monarchy
Popularity: 4 [-1]
Dread: 5
State Religion: Sadatism
Popular Religion: 62% Tumiiri Sadatism, 9% Zakhism, 29% Dragon Saints
Fervor: 6
Population: 23,500 [+6,500]
Cities: Danhula (C), Inveran
Prosperity: 4 [-1]
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 3 [-1]
Espionage: 3
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal, WGa
Forces: 3 (5) [+1]
Army: 1 Spr, 1 Bld
Navy: 1 Gal
The Despotate of Kuregn
Player: Wensleydale
Government: Hereditary Stratocracy
Popularity: 5
Dread: 6
State Religion: Cult of the Despot
Popular Religion: 30% Kuregnite Polytheism, 58% Cult of the Despot, 12% Atur Polytheism
Fervor: 5
Population: 115,000
Cities: Kuregn (C), Agnri, Sabae, Yaffa
Prosperity: 3
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 4
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Cam, Boa, Gal
Forces: 7 (9)
Army: 1 Agn, 2 Spr, 1 Arc, 1 Cam
Navy: 2 Gal[/spoiler]
[spoiler=Egwydor]It was in these years that a second Mandran state emerged on the lonely coasts of the western middle sea. To the people of Otahvy, this was the 'unlucky land,' for the coast of Egwydor was not favored by the currents '" the counter-clockwise winds that drove the Middle Sea trade through the Inverness also drove hapless ships straight into the lee shore of Egwydor, and made any launch almost impossible unless a ship limped along the coast well into Kuregn. No trader wanted to make the easy journey into Egwydor knowing of the torturously long journey back out, despite the new harbors constructed by the residents. Land trade with Otahvy was possible, but few northern traders saw much profit in it '" it was far easier to trade over the waters with the relatively prosperous eastern states, or just raid them instead. The lack of many decent pack animals in Otahvy, or easily transportable commodities, also made land trade problematic.
Nevertheless, the people of the Lee Shore were not unlucky in all respects. Drawing fishing techniques from Otahvy and agricultural techniques from Kuregn, the people of the four elements made perhaps a better living than some of their kinsmen in Otahvy. Good relations with Otahvy were established; emissaries sent to Kuregn were politely welcomed and sent on their way, as the Despotate appeared to consider Egwydor just another minor, illiterate barbarian tribe. The Egwydorians were impressed by the grandness of the great kingdom, however, and borrowed much of Kuregn's ancient architecture for their own use '" new stone temples devoted to the elements bore clear resemblances to the famous Red Palace, though they were not nearly as grand. Some simple drainage was also adapted from Kuregnite cities.
The discovery of gold north of Egwydor set off quite an interest in the resources of the western mountains; the people of the Earth caste took this as their calling, and greatly expanded their people's knowledge of the highlands. Gold remained rather scarce '" the real finds were copper and malachite, which were traded in the markets of western Kuregn. Malachite in particular, a semiprecious stone found with copper ore, was a popular item (it became known as 'Mandran greenstone' in Kuregn). Still, the technology of mining was quite backwards, and Egwydor lacked a large enough labor force to really exploit these resources in great bulk.
In 241, a fisherman-cum-prospector and his brother, believing that gold might naturally be found nearest the sun, discovered a pass apparently leading through the mountains. A storm came in, however, and the pass remained closed for several weeks. It was the following year before the brothers made the climb again, taking their supplies with them on the back of an ox brought from a Kuregnite merchant. The pass was quite high and filled with snow at all times, and the journey was perilous. Running short on food, the brothers were forced to butcher the ox. After a week of searching, however, the brothers found themselves looking westward over an immense valley with a mist-shrouded lake stretching beneath them as far as the eye could see. Weary and low on supplies, the brothers contented themselves with a mere glance, and returned through the pass to their own country.
Egwydor
Player: Haphazzard
Government: Theocratic Tribal Council
Popularity: 5
Dread: 0
State Religion: Elemental Rite
Popular Religion: 88% Elemental Rite, 12% Mandran Polytheism
Fervor: 3
Population: 6,500
Cities: Egwydor (C)
Prosperity: 3
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 0
Military Technology: Spr, Bld, Arc, Sli, Boa
Forces: 2 (3)
Army: 1 Sli
Navy: 1 Boa[/spoiler]
[spoiler=Avardera]
Avardera marked this period with an increasingly close relationship with the Auri. The greatest symbol of this relationship was the construction of the greatest engineering marvel the world had ever seen '" a road running from Avarra, to Ar-Naghk, to distant Zegarah in the east. The techniques for building the road were invented on the spot by Avarderan masons, and the construction required thousands of Auri slaves (a fair share of which died in the process of construction). The road itself was broad enough for four chariots to pass side by side, paved with flagstones. At increments corresponding to one day's journey, small keeps were built for travelers to spend the night. The duty to guard these posts was shared between Avardera (in their territory) and the Auri (in theirs), who found this to be a another good use of their ever abundant supply of slaves.
The road found its greatest use by the Auri military. It became the artery of the western reaches of their empire, allowing them to swiftly move their chariotry at will. As an additional benefit, however, Avarderan traders found the road an excellent way to avoid the rampant piracy of these years. Few bandits dared operate in the lands of the Agah, and Avarderan merchants 'rediscovered' the silver mines of Daura that the Auri had never exploited on the scale of their predecessors in Durum. For a few years, Avardera became the Middle Sea's broker of silver '" at least until the Sorghedai seized much of Daura in the year 247.
If relations with the east were good, Avardera had more trouble with its neighbors abroad. Their expedition to Arrania vanished without a trace, and the Auri could offer no explanation as to why. In the year 230, a single galley appeared off the coast of Taripont. It was a Hayrine ship, from the far western coast of the Ochre Sea. The first Hayrine visitors were interested in trading, but as more and more arrived King Meas began to grow uneasy. In 238, a Hayrine fleet attacked Otahvy. The following year, a different fleet attacked Stormshield Isle, and was only chased off with great difficulty. The fleet continued eastward to Andos. The Hayrines were no strangers to the Andosen, who knew them better as the 'western demons' who had raided their shores.
It seems that political changes far to the unknown west had collapsed the coveted trade route of Hayar, and the entire nation had taken to the sea and assaulted every coastal settlement between Baktash and the Machta-In. The Kingdom of Hayar ceased to exist, replaced by raider lords commanding fleets of galleys filled with settlers and warriors.
The Hayrines redoubled their efforts and heavily defeated the Avarderan navy in 241, seizing the isle as their own. They invaded the mainland in 243, but were not as successful, and fled from a pitched battle near Taripont. King Meas rebuilt his navy and managed to prevent any further invasions, though the cost of an army and navy capable of dealing with the Hayrine threat strained the resources of his lands. The Auri were incapable of helping him, occupied with a life-and-death struggle of their own on the steppes.
Still, though the Hayrines were a notable exception, the situation was in total quite good for Avardera. The demise of Inveran ended their influence in the Lost Lands, and Sesto's actions simultaneously gave the King access to a group of trained men-at-arms and crippled the League presence in the Lost Lands. Avardera's written language became the standard both in Avarra and Zegarah, though papyrus found more use in the lands of the Auri. In the wetter weather of Avardera, papyrus had a tendency to fall apart, making permanent record-keeping difficult.
A notable change in these years was the conversion of Avardera's king to the Light (better known as Zhasmunism). The Auri had always had difficulty accepting the idea of an equal ally; their traditions dictated that only those following the Light were pure enough to rule the earth. The King's conversion allowed the Agah to accept Avardera properly as a friendly state, and Auri holy men and their philosophies (put into writing for the first time ever, in Avarderan script) became common in the cities of Avardera.
Through trade and alliance with the Auri, Avardera has acquired a new military technology (Cha). As they have both chariots and horses, Avardera may train chariot units.
Player: Tillumni
Government: Hereditary Monarchy
Popularity: 6
Dread: 2
State Religion: None
Popular Religion: 62% Animism, 24% Zhasmunism, 4% Runethainism, 7% Dragon Saints, 3% Mother Earth/ Father Sea
Fervor: 4 [+1]
Population: 19,000 [+2500]
Cities: Avarra (C), Taripont
Prosperity: 4 [-1]
Trade: 2 [+1]
Advancement: Middle Bronze Age
Infrastructure: 3 [+1]
Espionage: 2 [+1]
Military Technology: Spr, Bld, Arc, CAr, Sli, Swd, Cha, Boa, Gal
Forces: 5 (4)
Army: 2 Spr, 1 Sli
Navy: 2 Gal[/spoiler]
[spoiler=Andos]
Relations with the Ivrusken, while rocky at first, took a dramatic turn for the better. It was eventually discovered that the people of Ivrusk considered themselves to have been at war with Andos; in fact, war was the default state between them and every other people. Only submission through the giving of tribute would change this situation, and that was exactly how the Ivran (the priests of Ivrusk) had interpreted the gifts of the Andosen. As a 'tree-keeping' people, the Andosen were free to travel in Ivrusk, though much of the 'Amber Shore' remained the private domain of the Ivrusken. The tree, it seemed, really did ensure peace.
The Andosen were most interested in these lands for the metals they might hold. No Andosen managed to reach the White Sea, which apparently lay far to the north and east, but this was apparently the source of copper for Ivrusk. The Ivrusken were willing to trade, which was sufficient for most Andosen. After all, the idea of 'Gray Giants' sounded rather formidable, and probably something to be avoided if at all possible. Tuarescou was another matter entirely. The Andosen sailed north '" so far north that the navigators were certain the world would soon end. The coast was largely uninhabited and rather bare, and few supplies could be had. In the end, the expeditions simply could not carry enough supplies to reach the fabled northern land.
To the south, Chirub and the warriors returned from the lands of the Sorghedai. They had been witnesses to a considerable success '" the Sorghedai, under the leadership of a new Council, had wrested away the ancient lands of Daura (Durum) along with its silver mines. Their style of warfare was like nothing the Andosen had ever seen. Rather than irregular warfare with small, fractious bands, the Auri and Sorghedai fielded line upon line of ordered foot archers and rows of rumbling chariots. The arrow was the decisive weapon of the steppe battlefield, and it was fired by the composite bow, which the Andosen warriors observed was far superior to the bows of their homeland. When they returned to Andos, they bore these bows back to their homeland. They were guests of honor upon their return, though the Andosen thought some of the customs they had acquired in foreign lands were a bit odd '" namely, an annoying habit of referring to themselves as 'my ancestors' on occasion, and a taste for fermented mare's milk. The 'horn-bows' they brought spread like wildfire, replacing regular self bows across the isle. This change was spurred by more than just preference, however.
In the year 240, the demons returned '" though this time, they seemed to sail from Avardera rather than the northwest, and they had far more ships. Without warning, the fleet sailed straight to Grycham and devastated the territory, laying waste to Andosen holy places, killing Andosen men, and taking Andosen women and children as their own. Andosen women and children, however, were more formidable than the demons had predicted, and the practice of taking Andosen slaves was abandoned in short order.
The next ten years saw nearly total war for control of the western shore of Andos. The 'Hayrines,' as they called themselves, were the most ruthless enemy the Andosen had ever encountered. They were not interested in formality or honor '" if they offered peace, it was only in order to form a subsequent betrayal. They desecrated holy places so purposefully that none doubted their vileness. A Hayrine 'Connetar' actually ruled in Grycham for two seasons until a grand alliance of motherhouses forced the Hayrines out.
The Hayrines regained a foothold through negotiations with the disaffected tribes in the north who resisted Andosen rule. Vys, the leader of the Anarvi people, had been kidnapped by the Andosen of Stavram and her alliance left in disarray. The Hayrines promised them deliverance from the Andosen, and many of these tribes, as well as inland bandits, joined them. It was in the north that the Hayrines built a great fortress, from which the Connetar Hayk-ai directed his ships.
Though before the coming of the Hayrines, the various factions of Andos had been concentrating on their sea power, the incursion turned their attention to the land. Many war canoes had been destroyed in the sack of Grycham, and though the newer ships of the Grychgayte proved excellent for exploring they were still inferior to and outnumbered by the excellently crafted galleys of the Hayrines. Only once did they defeat the Hayrines at sea, in a battle whose fortune rested largely on a bank of fog that left the Hayrines blind on an uncertain shore.
Andosen tactics and weapons adapted to the new threat. For all their naval technology, the Hayrines lacked the new composite bows of the east, which the Andosen used with deadly effect against them. Giant bows proved somewhat of a dead end, but warriors of the Ryvan-Holme developed a sling held on the end of a staff '" a staff-sling, if you will '" that was a poor combat weapon but could hurl heavy payloads long distances. This was used to ambush Hayrine ships, which the staff-slingers could attack with 'firepots' filled with flaming oil of Arranian recipe. Soon the Hayrines knew better than to casually sail close to shore.
The Ryvalnya outposts on the coast were invaluable, at least as long as they resisted attack. The Strava found themselves rebuilding these outposts constantly, as the Hayrines made them targets of constant attack. The Grychgayte made out the best of all the Andosen factions, for Krynam became an important Andosen center as Grycham remained under constant threat. They maintained the only effective fleet and a network of lumber camps to maintain it, and despite the threat from the west seemed happy to keep their resources and knowledge to themselves.
If life was made precarious by the incursion, the poetic life was enhanced. Beginning with the Chirubyan stories told of their journeys and wars on the steppes, those with good memories and a poetic flair crafted epics of combat and struggle against both the Auri and the Hayrines, and verses from these often became pan-Andosen cultural phenomena that were understood from the highlands to the shores. Many of these blended the mythical with the real, but to most these were not separate domains '" were they not under attack by demons from the edge of the world? Fantastic times demanded fantastic tales, told fantastically.
Nargaq was but a minor footnote in all this. Travelers there found few Auri and just as few Nargaq. Those that remained eked out a living in the shadow of destruction; the old crafts and methods seemed lost. All knew of the Auri habit of enslaving craftsmen and artisans to add to the greater glory of their strongholds and palaces in the east. By the time the great road was completed, Auri presence in the west grew to the point where the Andosen could no longer easily search the lands for survivors of value, and the enterprise ended in the face of far more important matters.
The Andosen have learned a new technology from the Sorghedai (CAr).
Player: amikaligula
Government: Matriarchal Timocracy
Popularity: 6 [+1]
Dread: 3
State Religion: Cult of Svyorn
Popular Religion: 36% Cult of Svyorn, 15% Other Cults, 49% Animism
Fervor: 6 [+1]
Population: 11,500 [+1000]
Cities: Grycham (C), Stavram, Krynam
Prosperity: 3
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 3
Military Technology: Spr, Bld, Arc, CAr, Sli, ASp, Boa, OCa, Gal
Forces: 4 (4) [+1]
Army: 2 ASp, 1 CAr
Navy: 1 OCa[/spoiler]
[spoiler=Kashtu]
The military-ecclesiastical alliance proved to be only a partial solution to Kashtu's political woes. Perhaps understandably, the Peshuek and the traditional clan leaders were less than enthusiastic about an alliance that excluded them. For the time being, however, Malik possessed the army and the support of the Tarkad pastoralists, and this was enough to discourage any direct challenge to his rule.
Overall, this was a time of peace in the Atur. War between Kuregn and Celend did re-erupt for a few years, but in general the Despotissa and her successors were too involved with the Invernessi war and later rebellions to launch a grand offensive against the Archons. Understandably, the rulers of Kuregn had no desire to make new enemies, and save for a few bloodless border squabbles the long, ill-defined frontier remained inviolate. The Atur were too exhausted by war to bother with any internecine conflicts of their own, and relations between them and Malik '" whom they distrusted for his peace with Kuregn '" were smoothed somewhat by his generosity towards them.
Relations with the distant 'Lands of Dusk' were established during this time, largely due to the efforts of the Kashtu priests living in Zur'a as part of the Kashtu mission. One of them, Alwan (a Tarkad Atur given a religious education in Kashtu), devoted his life to the production of twenty-two papyrus scrolls that largely deciphered the Zur'a language. The Alwan Scrolls never made it back to the great temple, however '" the priests were attacked by unknown Atur bandits on their return journey, and Alwan was killed. The scrolls vanished for several years, until they were 'rediscovered' and purchased by the Warden Grihmud.
The Peshuek in general had long been interested in extending their influence from local agriculture to long-distance trade, and the possessor of the Alwan Scrolls to enjoy unprecedented access and communication with the west. It was through these scrolls that a counter-alliance began to form between the Peshuek and the clan Wardens that had been displaced by Malik. The first true coffee trade [Carp's note: enough with this 'black seed' stuff, it's coffee :) ] began, and caravans also brought fine textiles from the west. The capstone acquisition was made in 244, when the Peshuek Barzan astounded the populace of Kashtu with a Zur'a 'flying tapestry,' a large oddly-shaped bag of tightly-woven textile that floated in the air when filled with hot smoke, carrying a pair of men aloft for several minutes. The idea for a road through the Ma'a to facilitate this trade proved to be a non-starter; the terrain made both labor and construction nearly impossible, and shifting sands in the deepest reaches of the Ma'a proved to be totally unsuited to any kind of construction being built over them.
The last few years saw a new development of the struggle between the 'Old Alliance' and Malik's leadership. Their access to the Zur'a gave the Peshuek and Wardens access to something else '" Zur'shuk warriors, who were eager to serve in the 'Land of Fire.' The Peshuek insisted that these mercenaries were merely for guarding their trade routes outside of Kashtu territory, but by the year 250 they constituted a modest but formidable all-foreigner private army with absolutely no loyalty to Malik. Though Malik could prevent them from being garrisoned inside Kashtu territory, tensions grew to a fever pitch as Malik responded by expanding Kashtu's army. These developments did not escape the Archons or Talor, who cautiously fortified their borders with the Ma'a lest a Kashtu civil war threaten to spill into their own territory.
Perhaps the real losers in all this were the people of Kashtu themselves. In the year 240, a census for the purpose of drafting corvee labor revealed that Kashtu was the most populous city in the known world. Unlike the cities of Kuregn or Celend, which were relatively small (though important) market centers surrounded by vast reaches of populated land, the harsh climate of Kashtu's environs meant that a huge proportion of Kashtu's people were urban dwellers. With a government more focused on military development than the welfare of the populous, quarters of the city became crowded with the urban poor '" porters, laborers, peddlers, and thieves. No fewer than three plagues broke out in the city in the year 248, but Kashtu's elites were not particularly concerned '" they built their city manors on the city's higher regions, separating themselves from the morass of the rest of the city.
Player: snakefing
Government: Religious Monarchy
Popularity: 4 [+1]
Dread: 2
State Religion: Kashtu Polytheism
Popular Religion: 83% Kashtu Polytheism, 16% Animism, 1% Celenite Polytheism
Fervor: 7
Population: 16,500 [+2000]
Cities: Kashtu (C)
Prosperity: 3 [-1]
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 3 [+1]
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 4 (4)
Army: 2 Cam, 1 Arc, 1 Spr
Navy: None[/spoiler]
[spoiler=Artash]
In the shadow of the Ma'turi, a new state came to some prominence. These people of the south, under their absolute ruler, farmed the lowlands fed by the western mountain streams. Interactions between Artash and the outside world were not great; no major rivers or coastlines connected them with their closest neighbors, the Ma'turi states. Some limited trade existed between them and Kashtu; all were interested in gold, though the mining technology of Artash was no better than anybody else's and gold remained rather scarce. Scribes from Celend noted the new state as a place where great cats fought and hunted, and the warriors wore masks.
More important than gold, masks, or cats, however, was copper, which Artash had and Kashtu wanted. The trade was valuable, but dangerous, as local bandits found ample opportunities for theft and mayhem. Unlike in the Ma'a, where centuries-long traditions established given trade routes and etiquette pertaining to them, trade was foreign to these thinly settled lands and routes were not well charted. The foreign mercenaries of the Peshuek might in theory have been able to help, but the Old Alliance was not interested in protecting Malik's source of new weapons. Such banditry did not shut down the routes entirely, but did prove to be a major annoyance for both sides of the route.
Player: Atlantis
Government: Hereditary Monarchy
Popularity: 5
Dread: 2
State Religion: Star Worship
Popular Religion: 72% Star Worship, 28% Animism
Population: 9,500
Cities: Artash (C)
Prosperity: 3
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 0
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 3 (3)
Army: 1 Arc, 1 Spr, 1 Bld
Navy: None[/spoiler]
[spoiler=The League]
The League underwent a strange shift in these years '" in some sense a confederation in decline, but in another sense a rising power. The Captains formally became a 'protectorate' of Kuregn, a rather odd arrangement similar to a tributary but without any apparent tribute. Their betrayal of Celend had cost them Celend's trade, and they found themselves unwelcome in Beitar as well, whose Prince-Regent barred them from his land until they provided him with a fleet of his own. In the north, Maducreon was lost to them (though many League traders remained), and the Captains were driven from Norpost by Invernessi soldiers-cum-bandits. Much of the Middle Sea became closed to trade, either by the violence of the Hayrines or the Invernessi war. Even with Inveran '" a noted competitor '" gone, opportunities seemed limited. The Auri were skeptical of the League at best, as the Captains had opposed their Invernessi tributary, and were furthermore a mercantile 'people of the sea,' a concept which the Auri found difficult to understand.
Though the Captains' influence in the Middle Sea declined drastically, their contacts with the east gave them an exclusive position as the middleman between Cyrenehan (and the nations beyond) and the sprawling Taloran Empire. This position was not exactly one of power, but it was one of wealth. The upper classes of Kuregn's stratocracy had spoils of war to spend, and rewarded themselves and their families with foreign goods. Coffee from Zur'a became fashionable in Roshhan, and the League served as broker.
This was a precarious position to be in, however, subject to the vagaries of fickle foreign leaders '" for though the League needed Kuregn and Cyrenehan, these empires did not necessarily need the League, and the League was quite vulnerable to political instabilities. Sarar Udai's death plunged Cyrenehan into civil war '" despite his notorious love of wealth and lack of scruples, Udai had been unswervingly loyal to the Princes he served under and assiduously promoted the royal interests. His successors did not respect the monarchy like he did, and the general collapse of authority was, in a nutshell, very bad for the League. Captains could not agree on which side was most beneficial to them, and in any case it was very difficult to gain access to Murrhat during the struggle. Murrhat itself was busily waging a war against Dekkah that ultimately collapsed the latter state.
One consolation to the League was the resurgence of the papyrus trade. Beitar's change of hands had placed their supply outside the Whale Sea trade routes, and the League's close relations with Vandire made them the primary brokers of the plant fibers. The spread of writing in Avardera and Ar-Auriban created a new demand that the League was happy to fill '" this constituted their only major route in the Middle Sea during these years.
These sea changes in the League began to change the power structure as well. Captains with inroads in the east gained wealth and influence, while those operating out of Maducreon and Norpost found themselves without much of either. Other captains on the Whale Isle found that agriculture could be a more reliable source of income; many easterners and some Invernessi had settled on the island, growing orchards and planting fields, and some Captains settled into the role of local landlords. The early League was very egalitarian; the new League seemed to be moving towards a more oligarchic plutocracy. The would-be oligarchs adopted many traditions and philosophies of Cyrenahan, where much of their business was conducted, including eastern clothing styles, Darhist cleansing rituals, and a predilection for watching the Roshhani 'Sport of Princes,' chariot racing. 'Sirrati,' or one who speaks Sirrat, became a synonym of this new League upper class.
Through trade with the east, the League has gained a new technology (Cha).
Player: AllWillFall2Me
Government: Confederated Republic
Popularity: 6 [+1]
Dread: 2 [-1]
State Religion: Mother Earth/ Father Sea
Popular Religion: 75% Mother Earth/ Father Sea, 4% Mandrian Polytheism, 21% Darhism
Fervor: 4 [+1]
Population: 17,000 [-500]
Cities: Hartport (C)
Prosperity: 5 [+1]
Trade: 7
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 4
Military Technology: Spr, Bld, Arc, Sli, Cha, Boa, Gal
Forces: 4 (4)
Army: None
Navy: 4 Gal[/spoiler]
[spoiler=Vandire]
Vandire dealt with its first major foreign crisis in these years. Wary of the power of Tescha, the chiefs had long built up their own army, adopting Teschan bows and war masks. The Teschans seemed more interested in wars in the north, however, and the chiefs put their soldiers to use enforcing justice and expanding Vand territory into the northern plains.
When Vandire was attacked in the year 240, it was not from Tescha. The breakup of the Triple Alliance to the east had caused a great deal of unrest on the steppes, and the Prince of Hadamut (once a component of the Alliance) decided to seek new lands in the west, where Vandire lay. The Vands had never fought such an enemy, and their own forces were far to the northwest. Many villages were lost to the invaders, and all their territories east of the Teschan River fell into Hadamut hands.
The push into Vand territory was stalled by the marshy terrain and an outbreak of 'marsh fever' among the invaders, who were unused to both those things. It gave the Vands precious time to recall their troops and begin to muster a defense. The Vands suffered a humiliating defeat in the year 241 '" faced with chariots, their army fled the field within minutes, and their chief was captured and killed by the Hadamut horde. A new chief presided over a string of defeats through the next two years; in the summer of 243, only the city of Vand was unoccupied by the invaders, secluded as it was by trackless marshlands. For a time, the Vands accepted vassalship, seeing it as their only way to survive.
[spoiler=The Battle of the Reeds]
Vand Forces:
1 Spearmen
1 Composite Archers
3 Irregulars
Hadamut Forces:
1 Chariot
1 Composite Archers
2 Bladesmen
1 Irregulars
A new offensive against the invaders erupted in 245. The chief at the time, Manudre, was again defeated by the Hadamut and retreated into the marsh. His retreat was a ruse, however; the Vands rallied. The Hadamut attempted to draw them out with a feint by their skirmishers, but this failed. The Hadamut chariots became bogged down in the wet terrain, and the Vands used reed boats and abandoned irrigation channels to sneak behind the Hadamut. The Vand archers, with their powerful horn-bows, massacred the helpless chariotry and crushingly defeated the well-equipped invaders. So complete was the defeat that Manudre regained all Vandire's territory and more. Fully half the Hadamut noble class had been captured or killed, including their Prince, who was mortally wounded in battle. His successor, a prisoner, sued for peace and gave the Vands a prince's ransom in ivory, copper, and horses in exchange for his freedom.[/spoiler]
The war with Hadamut surprised many; it was a surprising upset, with a small, supposedly primitive marsh people defeating a major chariot-riding power. In all the battles the Vands had fought, however, the vast majority of individual engagements had been defeats. The Vands learned a valuable lesson and refortified their eastern villages, building them on impressive stone-sided earthen mounds with concentric ditches around them.
Hippopotami in the service of men remained rather rare; it seemed the only way to raise a hippo to tolerate humans was to take it as a baby, and given the lethal aggression of mother hippos this was an extraordinarily difficult task. Hippo hunters were trained for this job, but they tended not to last long, and so the Vands began to use hippo hunting as a punishment for serious crimes.
Vandire has acquired horses.
Player: Locknpop4life
Government: Theocracy
Popularity: 6
Dread: 2 [+1]
State Religion: Vand Polytheism
Popular Religion: 94% Vand Polytheism, 3% Mother Earth/ Father Sea, 3% Darhism
Fervor: 4
Population: 8,000 [+1500]
Cities: Vandire (C)
Prosperity: 4
Trade: 2 [+1]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 0
Military Technology: Spr, Bld, Arc, CAr, Boa
Forces: 2 (2)
Army: 1 Spr, 1 Arc
Navy: None[/spoiler]
[ooc]No map yet, It'll come soon. Sorry Stargate, you're out - but you can sign up as somebody else. I finished this really late at night so it's a certainty I cocked something up. As usual, just let me know.[/ooc]
[spoiler=The Map]
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update10.png)
[/spoiler]
[ic=Dragonlord Gregor II to Ilneress]
Greetings to you, brother Dragon,
It is indeed brother dragon that I name you, for we are but the last bastions of the great Inveran people. Our once great nation, of which we both were a part, has fallen to the Machta; the mighty dragon has been slain. Fortunately for us, they did not finish the job, and from the death of this great dragon two wyrmlings have hatched, to grow and become twice the power that their ancestor was.
I propose a close aliiance between our two peoples. We have access to the East, you have access to the west. Together, we may yet be a significant trading force in the world.
Your brother Dragon,
Gregor II
[/ic]
[ic=Dragonlord Gregor II to Auriban, Atamn, Balan, Xukhia, and Tescha]
Greetings my neighbors,
As you no doubt know by now, once mighty Inveran has fallen to the blades of her enemies. This small outpost is what remains of our once-great trading nation. But know this, our trading will not cease, for trade is in our blood, and the desire to please those who rely on us is forever in our hearts. To this end I wish to open our port and our city to your traders, with the hope that our city, being, as it is, centrally located to advantage of trade, become a nexus of commerce between your peoples, both with each other and with the nations that we still know to the west. We desire nothing but to see all our neighbors flourish, for what is better than happy neighbors, full bellies, and rich merchants, we have yet to find.
To further this goal, we also wish to establish ambassadors with those of you who do not have one, to facilitate communication and understanding between us.
Dragonlord Gregor II
[/ic]
[ic=Dragonlord Gregor II to Celend]
Greetings,
The humble people of Numenas, heirs to the nation of Inveran, remember our once-friendship.
In the interests of renewing this friendship, we humbly request that our merchants be allowed in your ports, to trade with the great peoples to your east and north. Such an agreement will bring only prosperity to us both, and shall hope to rekindle the close bonds of friendship that our peoples once shared.
Dragonlord Gregor II
[/ic]
[ic=Dragonlord Gregor II to the Machta-In]
to the warrior-prince, greetings,
Congratulations on the defeat of our opressor, for opressor Inveran truly was to our people, so far removed from their actual lands. Since you may still hold us as part anf parcel of that empire, we officially sue for peace between our peoples, your great nation, and that of our brothers in the Ilneress. We hope that from the ashes of this war, commerce may flourish and bring prosperity to us all.
In that interest, we see that you have captured a significant number of Inveran people. These people, of which we are descendant, were always a stubborn people and, no doubt, are already planning insurrection against your esteemed person. We propose that you allow us to take those of them who wish it to our far city, where they will hence have no power to array against you. Such an agreement would be best for us all, as you would loose a potential enemy from within your borders, our brothers will be happy to reside once again in an invernessi-speaking land, and we shall be more than happy to accept our borthers into our arms.
In friendship,
Dragonlord Gregor II
[/ic]
[ic=Dragonlord Gregor II to Jalulai]
Greetinga to you, friend of Numenas,
We humbly and most vehemently thank you for your loyalty and friendship to Inveran, even in its death throes. Know that your work has produced fruit, for from the wreck of Inveran comes two new dragons. Numenas, the first dragon, you know already. Some of our brothers to the west have also averted destruction, and so the dragon lives on in the homeland as well.
But this dragon, so newly hatched, is young and small among predators waiting to devour it. We turn to you to cement our friendship and, we must admit, have selfish reasons for doing so. We fear the other nations and what they may do to us, and wish to shelter under the protective wing of Jalulai. In short, we wish to become your tributary. You shall shelter us, and in return, we will bring you wealth from afar and from near that shall make you rich and prosperous. We shall also, if you wish it, share with you our knowledge and expertise in fields which you may lack.
to our future friendship,
Dragonlord Gregor II
[/ic]
[ooc]Sorry Stargate. Guess it was me or you, eh?[/ooc]
[ic=Tslor, Despot of Kuregn, Mschta of the Southmen, Ruler of Inveran and all the Inverness, to Dragonlord Gregor]Though I am suspicious of any who calls himself 'dragonlord', I need no more rebellions than I can deal with. You may take every second willing able-bodied man to your 'homeland', which I will officially reccgnise as a state provided, of course, you provide us with a special reduced tariff rate on trade goods.[/ic]
[ic=The Missionaries]Charismatic, powerful men of all the religions of the new Empire are spread evenly throughout, to attempt to create something similar to a united faith (or at least the basics of one).[/ic]
[ic=The Arranged Marriages]Although the Machta-In had long abandoned such old-fashioned concepts as declaring yourself as 'Yani Han'Shua' (Yani, tribe of Han), the old traditions never fully died out and the extended family were still an important concept. This, coupled with the Southman (and to some extent Kuregnite) tradition of arranged marriages led to the Emperor trying to lead the Kuregnite and Invernessi upper classes to mix. Although language barriers were at first a problem, trading captains and other semi-respectable bilinguals were dressed up for the occasion, given baths and food, and placed into the role of translator. The effects of this are yet to be seen, but this seems to be strong encouragement toward mixing the two bloods.[/ic]
Quote from: Wensleydale[ooc]Sorry Stargate. Guess it was me or you, eh?[/ooc]
[ooc]
Yep. You just chose the correct ally early in the game, and got lucky.
And now to rebuild from the ashes... [/ooc]
[ic=Dragonlord Gregor II to Tslor, etc.]
I am unfamiliar with this concept of 'second willing.' Do you mean that only one half of the able-bodied willing men will be allowed to leave? If so, I fear that may spark more tensions, tearing brother from brother and father from son. We would also willingly take the old and infirm, to care for our people in the sunset of their lives.
You misspeak, but it is unsurprising. You occupy our homeland. We are but the remnant. We will, of course, provide this reduced tariff, but we humbly request that you allow the Worship of our saints to continue in your lands, or allow us to strip and relocate the holy relics in the temple, so our worship may continue.[/ic]
[ic=In Stravam]Strava Hyslyade walked slowly through a courtyard in the Ryvalnya's stronghold, half listening to the report on the actions of the Grychgayte. She was on her way to the Strava-Alvyne-Holmevyle, where representatives of the Grychgayte where waiting. All around her Ryvalnya officers where bustling about, getting their most recent orders relayed to them by scribyas. Hyslyade was therefore quite unaware that she was being followed until a fairly young Ryvalnya purposefully blocked her path.
'I do not understand the use of my orders in patrolling the amber beaches and I have been informed that they came straight from you. For that matter, I saw no reason in my previous orders to stay my hand from slaughtering the treacherous Vys-men when I patrolled the north. And frankly, I see no reason why a decrepit old hag who leans on her spear more then wields it should be Strava. So I tell you, Hyslyade, step down emmediatly.'
Affronted, the older woman pulls herself up and replies icily, 'You impetuous wench, how dare you challenge me? I have got us through this war for a decade! How can you even imagine me stepping down at this critical time?!'
'I dare because it is my right! The right of all Ryvalnya and Andosens to challenge a leader when their merit is in question. And I feel it is time to win this war and kill all of the invaders, not to 'Ëœget us through it' for another decade. If you will not step down, I challenge you to honorable combat!'
Hyslyade scowls. 'I am far too busy for you, go and do as I ordered.'
The younger Ryvalnya will have nothing to do with this though and frees her spear. As Hyslyade ignores her and tries to move past, she swipes Hyslyade's spear from under her, as Hyslyade had been using it as a walking stick. Hyslyade then makes the fatal mistake of holding spear in a guard position as she regains her balance. The young Ryvalnya takes this as her gate to honorable victory and makes an actual attack. Hyslyade is ancient and her reflexes show it, for in just a single strike, the spear is through her heart and she is no longer Strava.
Quite a crowd has gathered, watching on in solemn silence. Before the young Ryvalnya can step forward and call forth witnesses to her victory and declare herself Strava, however, another Ryvalnya steps forward. She eyes the younger up and down coolly and issues a challenge.
The younger has no choice but to accept it, so she puts on a face of steely determination. She is soon outstripped by the other Ryvalnya's blade skill and as she is struck in the legs and falls to bear herself to her death'¦she lives, to her surprise. The other Ryvalnya merely clamps her boot over her throat and proclaims, 'I am Seeydar, Spearmistress of the Alytan Wolves, and to show that I will be a merciful Strava as well as strong, I offer my foe the chance to withdraw, for I have no wish to lose any more Andosen blood. Blink twice for yes, once for death, girl,' this last addressed to the Ryvalnya under her feet.
The young Ryvalnya stares into Seeydar's eyes for what seems like an eternity, and then blinks twice. Seeydar lets her get up, holding her spear in the ready, but the younger withdraws. She goes through the prescribed rituals and declares herself Strava. She then looks at the Scribya Yaryas and asks, 'And what am I so busy with now, servent?'[/ic]
[ic=In the Strava-Alvyne-Holmevyle]Seeydar sits across from the Grychgayte representatives. Without any prelude she declares, 'You are to send a ship to Averra with a proclamation of mine to the king-'
The spokeswoman shakes her head in irritation. 'This is not what we came to speak about-'
'ËœNonetheless, this is what we are speaking about.'
'That is not even a viable request! How can you ask the Grychgayte to risk its ships in waters held by the Demons?'
'I do not ask the Grychgayte, I ask the Andosens before me. As you are the ones with the best ships, you are the only ones I can ask. In return, I promise you any ships we capture, which I intend we do, which you may dismantle in order to gain the knowledge of superior shipbuilding. The message you shall convey to Averra is'¦'[/ic]
[ic=To Avardera from Strava Seeydar]What treachery is this? It is bad enough that you consort with the Auri, but summoning Demons?! Have you no honor? I feel this is far below even you! I demand to know what possesses you. I demand to know what happened to your words of peace![/ic]
[ic=Lord Arus of Ilneress to Gregor]I am uncertain what exactly you want of me, but if you want an alliance than I suggest that you find allies to help me fight Talor. The Auri have turned my representatives away. I have even considered sending men to the Hayrines. I will be blunt - what I need are soldiers, not trade agreements.[/ic]
[ic=Grand Archon Oldam to Dragonlord Gregor II]How exactly do you propose for your ships to reach us when our enemies have a stranglehold on the Yaffan Strait? Your predecessor was a valued vassal, but unfortunately you are useless to us. Give us a reason to renew our arrangements and we will do so, but until then I see no point to further negotiations.[/ic]
[ic=Tuvan Jalul to Gregor]That arrangement is acceptable to me. May our relationship last as long as it is mutually beneficial. Bring us these goods from the west and, as far as I am able, I will see that no harm comes to you.
Our efforts to defend you would be strengthened by a permanent garrison in your city, if you will allow it.[/ic]
[ic=Dragonlord Gregor to Grand Archon Oldam]
Because, esteemed Archon, Numenas has made peace with Kuregn. Our ships are free to travel through the straights. We can give you access to the east once again! Is that not enough?
[/ic]
[ic=Gregor to Tuvan Jalul]
May both our nations thrive. Unfortunately, I must decline your generous offer of a garrison. As it stands, we have precious few places of employment, and your guard will only create fewer by making our guard obsolete.
I suggest an alternative. What Numenas needs is funding, not men. If you will supply the arms and the wages, we can supply the men and the training. Such an agreement, I think, will be best, as this avoids the legal tangle foreign troops will provide and will prevent the longing and homesickness your men would no doubt suffer.
[/ic]
[ic=Speech to the people of Vandire]Cheiftan Manudre: these have been tumultuous times friends. we must thank the trinity for out victory and honor the soldiers who fought and died in our string of defeats. It is time we spread both in body and in spirit.
From our enemies we have gained horses, they are similar to our hippos, but are less prone to kill us and easier to ride. The unfortunate part of owning horses is they do not run well in the marsh and are only useful to us in the northern plains of our country. Therefore we must continue our expansion to the north in order to benefit from owning these beasts. The attacks from the Hadamut took a toll on our people, we must continue to train soldiers especially archers who will be assigned to outposts around our borders so that we are never caught unawares by an attack again.
Rashea and the trinity chose to bless us with great victory recently. We must thank them by writing their teachings down for all to see and spreading the glory by equipping all traders with those books of the trinity so that all of our friends will see to whom we are truly aligned. The great warriors who fell during this attack should never be forgotten so a memorial shall be created with the names of all who fell and a statue of the great Trinity at the top looking over their spirits and the spirits of all those who fight for our country [/ic]
[ic=The Emperor to Gregor]This is acceptable.[/ic]
[ic=The Emperor to Ilneress]Know this, weakling remnant. The Machta-In is not dead, nor sleeping, it is still hungry for war. We, not you, are the true rulers of the Inverness. If you do not submit, a wave of power so great that your people never saw the like even when they were strong will fall upon you and take away your lands, people, and goods. Our might is not to be underestimated. Your cousins are our allies, but they do not attempt to continue residing in the Southmens' lands without Southman permission. You, on the other hand, do. Beware, Ilneress, beware.[/ic]
[ic=Grand Archon Oldam to Dragonlord Gregor]Very well, utilize our ports if you wish, but the Archons see no need for any formal relationship between us at this time.[/ic]
[ic=Tuvan Jalul to Gregor]I have neither spare arms nor "wages," a concept I am unfamiliar with. If you are not interested in hosting my men, then you will have to do the job yourself and hope that, if you are attacked, there will be enough time for my warriors to reach you.[/ic]
[ic=Lord Arus of Ilneress to the Machta Talor]I am not unreasonable by nature and will accept your suzerainty if you recognize my authority in Ilneress. Your restless Invernessi subjects will find your rulership much more palatable under a native ruler rather than a foreign overlord.[/ic]
[ic=The Emperor/Machta to Lord Arus]This is acceptable to me. I seek friends, not enemies, and you may continue to govern as my vassal.[/ic]
[ic=Gregor to the Grand Archon]
Thank you for your hospitality.
[/ic]
[ic=Gregor to Tuvan Jalul]
Wages. It is what we call that which our men receive in exchange for their service. Do you not have a similar system, or is your military not compensated for their labors, as common workers are?
Have you knowledge of an enemy that Numenas has? As you well know, Numenas is new to this land, and It would not do to give offense from ignorance.
Surely, you must understand our position of not wishing foreign soldiers in our city. Although we know your trustworthiness and friendship, we recognize that should your soldiers be less trustworthy than yourself, we would have no power to chastise them. We recognize and appreciate, however, your desire to protect your ally, so we propose the following agreement.
We shall construct a fortress for your men, outside the limits of our city, so that they may do their duty towards our protection. To defer these costs in part, and to further our friendship, we would desire a similar structure to be built outside of your capital, to house some of our soldiers, merchants, and priests. Surely this is a fair offer?[/ic]
[ic=Gregor to The Machta-In Emperor]
We are pleased at your wise judgement, Emperor. We must ask to be certain, however, that we are not mistaken. This agreement applies also to Kuregn, your other kingdom? We ask to avoid tragic mistakes, and to assure ourselves that the straights are indeed open to our merchants.
There is also the small matter of the hostage. Numenas, although Invernessi in origin, has adopted the local custom of a hostage exchange, to ensure that the participants in agreements remain friends. In honor of this custom, the bearer of this letter is my nephew, and your hostage. In return, we ask for a similar member of your nobility, to ensure continued mutual friendship.
[/ic]
[ic=Gregor to Auriban, Balan, Atamn, and Tescha]
Greetings to you, nations of the Snake River,
We humble merchants of the snake are no doubt common in your cities along this marvelous river. But we have discovered a problem, esteemed rulers, in that our merchants pine for their homeland of Numenas, they long to worship and to take part of their own culture, to hear the music and dance of Numenas again. This makes them inattentive and drunk with homesickness, liable to make deals poorly to such friends as you!
We, therefore, humbly request that you allow us to build two buildings, at our own cost, in your cities. The first would be a temple to the Dragon Saints, so our merchants and traders can worship in a familiar locale. The second is a theater, open to all, so that our performers and entertainers may circuit between these cities, bringing joy to our merchants, foreign curiosity to your citizens, and gold to your coffers.
Recognizing the difficulty and reluctance you, no doubt, have in allocating us land to build these buildings in your cities, this messenger has with him a chest of silver ingots for your coffers, a foretaste of the torrent that will come. He also bears a silver and emerald necklace, to appease your wife for allowing us to pull you away from her. Thirdly, we give you an agreement of reduced tariffs for our lands, should your merchants travel to our city.
Your brother on the river,
Gregor II
[/ic]
[ic=Conversation heard on the streets of Numenas]
"Have you heard of the new proclamation?"
"Indeed I have. Tearing down old slums, building parks and gardens, I've heard he's even putting in a temple for the Dragon Saints, larger than even the one in Inveran!"
"Well yes... But I was referring more to the wall. Thirty feet tall, they say it will be, and half that again as wide! Not to mention the outer ditch and harbor fortress. Numenas will be impenetrable!"
"And a gem along the Snake, don't forget that."
"Well yes, of course, but where will he be getting the money for this? I mean Numenas' coffers are not that deep."
"I hear he is making an account of all those within the city, to better collect taxes. Not to mention the merchant entry fee and the great market. It will be a heavy burden, I think."
"Indeed. But it will be worth it."
[/ic]
[ic=The Ryvan-Holme to the Sorghedai]Fourteen Chirubyan specially trained in the customs and stories of the Sorghedai are dispatched
Glory to you in your recent victories over the wicked Auri. May the fortune of your ancestors smile upon you, as they surely will, for you fight for them and their honor as we know well. So too do we. However, to our sorrow, the Auri and their twisted bedfellows, and your new neighbors, the Avarderans, have summoned monstrous Demons from the Lands of the Dead in the west. No doubt they learned such evil spells from the Auri. Even as we speak, the Demons ravage Andos and desecrate our ancestor's lands as we rally ourselves to make the Final Purification by sanctifying our land with their blood. However, as we prepare for the final plunge and take heart in your victory, the victories of your ancestors as you have taught us, and our own ancestors' victories, we have less and less time to grow food for ourselves and more and more need for fine weapons. We understand your need for these as well as you defeat the Auri. But we still must ask if there is any aid you deem our ancestors as worthy of receiving. We will appreciate whatever aid you could otherwise give us as well. Whether that be by giving us any spells to counter the Auri's magic that you might by chance know of or by, for the Ryvan-Holme is very keen on this, having heard of your military prowess, willing to let us hire out a leader of fighters to advise us on how to fight more effectively.
We come willing to accept whatever answer you have for us. regardless of what answer that may be, we wish to renew and foster the friendship between our people's ancestors and commend you on your victory over the Auri. And if nothing else, be warned that Demons are on the prowl.
The Chirubyan will commence to compose epic ballads of the victories of the Sorghedai's ancestors if they so wish it and will try to bolster their spirits in any way they can imagine and see fit.[/ic][ic=The Ryvan-Holme to the Ivruskan]Be warned that Demons from the Land of the Dead in the west have been summoned against us and the other people of the north, such as yourself, by the mad and wicked southerners, the Avarderans and their allies, the equally mad and twice as wicked Auri of the south. We will appreciate whatever aid you can give us, oh wise treekeepers, especially in the way of weapons, weapon making materials and food to aid us in vanquishing these evil minions of madness.
As always, we keep the tree and the tree keeps us,
and we wish the tree keeps you as well and that all may be well for you and your people
--The Ryvan-Holme[/ic]
[ic=Edicts of the Strava]Be it known that I am most unsatisfied with the cohesiveness of our past battles and blame our past defeats on this unsatisfactory state of affairs. To remedy this, I call that all able bodied men are to enlist in the military under the command of Stravam, as has been agreed upon by all of the Vrenas of the Ryvan-Holme, until this conflict against the Demons has passed. Furthermore, to further the cohesiveness of our forces, each man in my service will draw lots in their assignment and location so that they no longer are only fighting next to motherkin, for, as Andosens, we are all motherkin under the Greatmother, O Glorious Rylodyn. As such we must learn to fight together more effectively, all of us. While I do not require it of sister warriors, as I do indeed understand your blood ties to the land, I will be most happy if you join my command. If you do so, I will grant you the title of Ryvlavak, "O Glorious Rylodyn's guardians of the Land" in Stravam and amongst the Ryvalnya.[/ic]
[ic=Of Krynam]Be it known that after the Demons attacked Grycham, the Stawaryd's opted to move with what possessions they could to Krynam. There they soon made some cunning if not brilliant business deals and soon made a name for themselves as excellent smiths and financiers. The youngest Stawaryd, Alnath, was a great politician and man of words, too. So it was that he earned his family the alliance of the local defenders, a rather stoic group consisting mainly of orphans from Stravam who had survived to make it to Krynam and revered Rylodyn and tradition who called themselves the ominous "wytch-hunters". By financing the reconstruction and a much needed expansion of the city's defenses right before an attack, he became a local hero and nominal commander of the wytch-hunters.[/ic]
[ic=Tuvan Jalul to Gregor]My warriors serve my ancestors because I am their leader, and because I am a fair-minded divider of wealth.
If it is wealth you are asking for, my ancestors must decline; it is, after all, the acquisition of wealth that compels me to support your independence in the first place, not the desire to spend it. Indeed, it is you who bring the wealth of the west to these lands - surely there is nothing you cannot afford that I will be able to. Of course, others may desire to control your wealth and mine, and it is for that reason that my ancestors caution you against enemies.
A fortress is an acceptable idea; though we seldom build such things, it might be useful should a war erupt. You will find, however, that "my capital" is wherever my tent happens to be located, and you will not have much success in locating a fortress near it. I will give you license, however, to build such an outpost where you choose in my land, so long as I may levy tariffs upon any merchants that use it.[/ic]
[ic=King Ghaurzol of Atamn, kindred of the Agah, to Gregor]I thank you for your most appropriate gifts. As your ancestors were allies of the Auri, I hereby grant you the land as needed for your enumerated purposes.
My cousin, the Agah, is indisposed, but informs me that he will defer to my judgement in this matter, and you may thus extend this acceptance to all of Ar-Auriban upon the mighty Serpent.
Please accept this four-horse parade chariot, made by the best craftsmen of my city and crafted from the fine woods of the Tower, as well as these four prized white stallions sent to me from the Agah's herd.[/ic]
[ic=Raschenta Teshaeen II, Tender of the Hearth, to Gregor]Your proposal is rejected. Such privileges are not afforded to foreigners.[/ic]
[ic=King Abadek of Balan to Gregor]I accept your proposal, but will be watchful as always for the subterfuge of foreigners.[/ic]
[ic=To the Ryvan-Holme]
I am a messenger sent on the authority of the Great Circle of the Sorghedai. These are their words, listen and understand:
Know that Eghke, Beshwur of the Ghehesh, has gone to his ancestors this past summer. It is he who vouched for you at the Circle, on whose honor you were trusted - and remain so. It is with knowledge of this that we see fit to inform you of his death.
Know that the Circle saw no way to fulfill your requests, for we keep no great stores of food and possess only the weapons we need.
Know that, as the Circle despaired of aiding you, we were approached by Gerubede, renowned warrior of the Ghehesh and son of Eghke, and that he offered to cross the Waters in your service for the honor and memory of his father and the glory of his ancestors.
Know that, seeing and hearing his resolve and worthiness, the Circle has accepted his request, and will permit him to leave his country with whatever retainers he chooses in order to give you aid. He is ordered to return once he believes his ancestors have been suitably honored by this task.[/ic]
[ic=Ivran Kennaht to Andos]Your words are strange to us, as we have not seen or heard of these people. All know that the land of the dead lies to the far north, where nothing grows. Nevertheless, we will invoke the gods of the forest to your aid with our most venerable sorcerers. All the Ivran will be informed of your request and may give you material aid as they see fit.[/ic]
[ic=Tuvan Jalul to Gregor]
Tariffs are, of course, your right as king and ruler. As to your method of payment, am I correct in reading that each of your men are promised a percentage of the plunder from their actions? If that is so, Lord Jalul, it is possible that our method might be of some consideration.
Amongst our people, each of our men signs an agreement stating beforehand what is to be given them, to the satisfaction of both parties. While this costs us some wealth in interims of peace, this also gives the men equal drive to go on missions of little potential wealth, but of great strategic importance. Of course, I would not meddle in your affairs, or presume to know better how to rule your people. I merely offer it in good faith, and as a point of information from one ruler to another.
Accompanying this message should be a team of architects. If you will allow, they shall follow your camp to determine the best site for construction of the fortress. If you wish, they can show you the designs for roads and wells, as well as smaller, permanent encampments that can be left and occupied as the need requires. If these are to your liking and if you so desire, we would be happy to construct them for you, our ally.
[/ic]
[ic=Orders to the architects]
Survey the land. map it as best you can, and place the fortress on a site that is both easily defensible, suitable for farming, and well traveled by the people of Tuvan Jalul.
[/ic]
[ic=To King Ghaurzol of Atamn, From Dragonlord Gregor II]
What a marvelous gift! Numenor humbly thanks you for such a magnanimous acceptance of our modest proposal, as well as these four handsome horses and the beautiful chariot.
Our architects are on the way behind this message; the temple and theater shall be finished with all haste in the two cities.
[/ic]
[ic=To King Abadek from Gregor II]
Numenor thanks you for allowing his modest proposal. We ask, however, that you bring accusations of this subterfuge to us before dispensing justice. We see no reason to interfere in your affairs, but we have discovered that many issues are but cultural misunderstandings, and can be easily remedied. We would not wish accidents and ignorance to fester and rot our relations.
[/ic]
[ic=Gregor II to King Abadek]
Numenor is grieved by your rejection of our proposal. We understand your reluctance, and sincerely wish that this will not inhibit our relations.
If you have a proposal similar to the one presented to you, that would be more acceptable, we ask that you declare it, so that our relations may yet flourish.
[/ic]
[ic=Tuvan Jalul to Gregor]Without a share, one wonders how your warriors are inspired to raid the enemy. It would also be profoundly disrespectful to their ancestors to pay them for bearing arms, as if they were common mercenaries. That is not the way of my people.
I am grateful for the assistance of your artisans, and will see to it that they are returned to you safely.[/ic]
[ic=Gregor to Tuvan Jalul]
Our warriors raid the enemy by knowing that when they come home, they will still have a stable source of income, and be able to live well during peace. And I feel I must point out that you are paying your men as well, though not in such concrete terms. For isn't payment merely an exchange of valuables for services rendered, and is not that what the treasure division is?
[/ic]
[ic=Tuvan Jalul to Gregor]I am their leader, not their paymaster. It is the difference between comrades and hirelings. My retainers expect to share in my victories and strive the harder for them. They do not serve me for pay; they serve me out of loyalty and honor.
I do not criticize your foreign ways, strange though they are. You need not question mine. It would be shameful for me to pay my retainers, as if they were mercenaries or prostitutes.[/ic]
[ic=Gregor to Tuvan Jalul]
Of course, we meant no offense.
[/ic]
[ic=Dragonlord Gregor to Xukhia]
Greetings,
The people of Numenor have always been a wandering people, eager to see that which is beyond our borders. To this end, we humbly ask that you allow a caravan of men to proceed through your territory into the far east, to satiate this need for discovery. Should we discover people from that region willing to trade, we shall, with your permission, open commerce, from which we both will benefit.
[/ic]
[ic=Vrena Cyrabyn to the warrior Gerubede, son of Eghke]Glory to your ancestors, noble warrior. This message is to inform you that it is I who will be accepting you into her House. It is in Krynam and is known as Hylichra-Syne-Odybyne. Should it be neccesary, just remember that phrase and you will directed there. The Ryvan-Holme has also procured for you, at great expense, a Grychgayte galley as a gift to your ancestors. It will, of course, be for your own personal use. You will also have the use of my Geethouse's personal dock in Krynam.
As to Tongues: I hope that the ship's crew I have provided are suitable in their use of the Tongue of your ancestors, but, frankly, they where chosen for their sailing skills rather than the skill in Tongues. This will serve you better in the long run, I feel, as the crew will better serve you in sailing and will, hopefully, expediate your acquisition of our Tongue of trade, Klyral.
However, Vyvyan, our ancestor's Tongue, brings a curse on any who speak it off of Andos. Indeed, we fear it may curse those who speak it who are not of our ancestor's Blood, for this has never been done before. It is, however, used by most in Andos, and, as such, you may be taught to comprehend it, if only to know our warriors better, but you must make sure to know the difference between our Tongues and be ever so wary of speaking Vyvyan. "A cursed commnader is worse than no commander at all."
Of the trip: You are, no doubt, already on the move through your people's newly acquired lands. I have set a meeting point near the foot hills closer to our territory as you approach Lost Arrania. A Chirubyan has pointed out to me that you may never have traveled via ship. As a hopeful remedy to that, orders have been sent that a full half of the Chirubyan in your company now are to accompany you. You may choose from them as you like.[/ic]
[ic=The Captain's Meet]
"So much change, so fast."
"Change can be good, brother. We have lost some, gained more, and seen the shifts of tides unknown." Okar's voice was always one of reason on the council these days, for even though the old man had been driven from his home port of Norpost when it was destroyed,he had never given up hope. Even now, when some at the table regarded him as a relic of a bygone age, he could command attention.
"These new ways of treating Mother Earth have shown us that we need not solely rely on the bounty of Father Sea's whim to survive. These new ports offer new ideas, and new wares to sell."
"But to be driven from the middle sea..."
"Perhaps we were not driven, brother. Consider. When you were a small child, no doubt you swam in the shallows along the coast. But, when you were older, you could not. The comforting, familiar home had become unsatisfying, and it was now difficult to move in. So had the Middle sea been to us. It started our journey, but now we must step out to the depths if we wish to swim."
[/ic]
[ic]The Captain of Vanmouth, the League settlement between the Vandire and the sea, begins implementing the styles of agriculture he has seen on Whale Island.
The Captain of Hartport, Okar the Wise, begins exploring the possibility of expanding the city, and the league's holdings, into the unclaimed area around. Especially seeking to join Vanmouth and Hartport. [/ic]
[ic=Dragonlord Gregor to Illneress]
What I mean, dragon-brother, is to maintain the thriving trade empire that Inveran once held. We have begun our work in the east, and no doubt you will ply your ships to the west. We need but link our route together, and see prosperity to rival that of Inveran in her glory years.
For this, we need only to sign an alliance. I also suggest that we trade with one another, and not just pass along trade goods. Our people long for the fish of the middle sea, and no doubt your granaries would benefit from Numenor grains.[/ic]
[ic=Public Announcment]
"Congratulations people of Egwydor. Your new councilors are as follows:
The Councilor of Fire is Livio
The Councilor of Water is Hinrik
The Councilor of Air is Idwal
The Councilor of Earth is Howel"
[/ic]
[ic=Message To Celend, The Auri, and The League]
Dear great people of the east,
We of Egwydor believe that our great people could benefit from each other. Here is merely a sample of what we have to offer you. We present you with this gift as a token of our friendship. We ask, along for your hand in friendship, that you please allow our merchants to trade with nations further up your river.
For the balance of the four,
Idwal, Councilor of Air
[/ic]
[ooc]
Along with these messages samplings of copper, gold, malachite, and other goods will be sent. The messenger will present an ornamental dagger with a polished malachite stone in the pommel as a gift to each leader.
[/ooc]
Quote from: Stargate525The people of Numenor
This is permissible, provided that we receive a quarter of all goods carried.[/ic]
[ic=Ilneress to Gregor]We accept your most attractive proposal.[/ic]
[ic=Ozola, Legate of the Agah, to Egwydor]The sublime Agah thanks you for your tribute, but must reject your proposal, as you are barbarians and not of the Light. His Subliminity is uninterested in petty trade.[/ic]
Quote from: Holy Carp!Read the Silmarillion much? :p
Your fault for dubbing it so close to that darned name... :P
[ic=Bashkyrs Kelal and Yeddai from Gregor]A quarter on the way out, the way in, or both? This is an important point, as many of the goods we will take with us are needed for survival.
We will happily surrender a quarter of any wealth we acquire upon our return.[/ic]
[ic=Ozola, Legate of the Agah]
Perhaps there is something else his Subliminity is looking for that we could provide. Is there any way you could allow us to trade up the river while paying you a toll of sorts?
For the balance of the four,
Idwal, Councilor of air
[/ic]
Current Units
Here's the current unit roster, with a colorful bonus borrowed from Fairline, an Apolyton graphics creator.
[spoiler=Armies]Spearmen (Spr)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Spr.png)
Spearmen wield a short spear, and are usually equipped with a copper helmet, light armor (e.g. linen, hide, or leather), and a large hide or wooden shield. They are decent all-around troops that can handle most opponents adequately, but they don't excel at anything.
Bladesmen (Bld)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Bld.png)
These are usually younger and more agile warriors that serve as light infantry, fighting with some manner of bronze blade '" usually an axe, knife, or short sword '" and a hide or wicker shield. They wear little or no armor to preserve their mobility. Bladesmen are fast and flexible light troops who can ably accomplish tactical maneuvers and ambushes.
Archers (Arc)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Arc.png)
Archers carry a short bow, several sheaves of arrows, and little else. Their arrows are deadly, but inaccurate at long ranges, and can be blocked easily by shields and even light armor. They are often used to break up enemy formations and to assault or defend walled cities.
Slingers (Sli)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Sli.png)
Slingers fire deadly lead bullets that significantly outrange bows, and can break bones even through shields and armor. These bullets are heavy, however, which limits the number that can be carried into battle. They make good battlefield skirmishers.
Swordsmen (Swd)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Swd.png)
The first truly heavy infantry, swordsmen wield bronze short swords to hew through enemy footmen. Equipped with shields, bronze helmets, and tunics reinforced with bronze scales, plates, or discs, swordsmen are excellent assault troops. What they lack in mobility they make up for in durability.
Composite Archers (CAr)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/CAr.png)
These archers carry the composite bow, a vast improvement over the old 'self bow.' Its composition of wood, horn, and sinew gives it nearly twice the range of a traditional bow with the same bow length, not to mention increased power to penetrate armor (though shields remain an effective defense). The animal glue involved, however, means that it can fall apart in humid or wet conditions.
Camelry (Cam)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Cam.png)
Camels are odd-looking animals perfectly suited for desert combat. These warriors ride camels into battle, and carry a bow, spear, and small shield. They are perfect for raids in the wide, trackless deserts and steppes, but are ill-suited for warfare in temperate regions. The smell of camels is, coincidentally, very disturbing to horses. (This unit requires access to camels)
Chariots (Cha)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Cha.png)
The chariot is a fearsome new weapon of war that brings mobility to the battlefield. Each chariot carries a two-man crew, a driver and an archer, armored with bronze scales and equipped with a bow and a lance. From their mobile platform, the crew can rain down arrows on infantry formations or trample them if they break formation. For all their advantages, however, chariots are inoperable in rough terrain. (This unit requires access to horses)
Elephants (Ele)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Ele.png)
Elephants are massive beasts that can easily trample foes, terrifying man and beast alike. Each is ridden by a single mahout, who wears the heaviest armor possible to prevent the enemy from disabling the elephant by killing him. Elephants are powerful but unpredictable, and can be a danger to their own side, even trampling their own troops if confused or panicked. (This unit requires access to elephants)[/spoiler]
[spoiler=Fleets]Boats (Boa)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Boa.png)
These represent canoes, barges, and small boats primarily designed for rivers and day voyages over calm seas. These small vessels are quite handy, but very vulnerable to storms and ill-suited for warfare at sea.
Outrigger Canoes (OCa)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/OCa.png)
Large canoes can be rendered more seaworthy by the addition of an outrigger, which stabilizes the hull. Outrigger canoes are advanced craft driven by sail and oar that are noticeably more seaworthy than galleys, but their smaller crews and lower structures make them not much better than regular boats at naval warfare.
Galleys (Gal)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Gal.png)
The galley is a round-bottomed ship with 20-40 oars and a single square-rigged mast. They are faster and more seaworthy than boats, but are unsuitable for open waters beyond sight of the coast. They have no weapons, combat being conducted by boarding an enemy ship.
War Galleys (WGa)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/WGa.png)
The war galley is a specialized fighting craft. It is longer and narrower than a normal galley and has more oars, allowing for greater speed but reducing the available space for supplies (thus limiting its effective range). The ship has two decks: the main (rowing) deck, and a raised fighting platform where marines can loose arrows and hurl javelins down into opposing ships. This innovation, however, makes it substantially less seaworthy, and war galleys must be restricted to calm and coastal waters.[/spoiler]
[spoiler=Other]Irregulars (Irr)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Irr.png)
Irregulars wield whatever weapons are at hand '" javelins, clubs, staves, knives, bolas, farm equipment, or even simple rocks. They usually have no armor to speak of, and fight as skirmishers '" their plan is to throw whatever they have in hand at the enemy, and then run like hell! They lack training and discipline, but can be useful auxiliaries and scouts. Their effectiveness can vary widely, from a veteran city militia to a disorganized rabble. (This unit cannot be trained)
Marines (Mar)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Mar.png)
Marines are navy crews disembarked from their ships to fight on land. They are as disciplined as regular soldiers, but are lightly equipped and unarmored (armor can be a hindrance when running a ship), usually with short bows, javelins, or assorted hand weapons. They are best suited to a skirmishing or support role. Their effectiveness tends to be somewhere between irregulars and regular army units. (This unit cannot be trained)[/spoiler]
[spoiler=Regionals and Elites]Andosen Spearmen (ASp)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/ASp.png)
Unlike the spearmen of other lands, these warriors fight as loose warbands rather than dense formations. They carry a selection of weapons, preferring the chor, a four foot bronze stabbing spear, and a versatile composite bow. Equipped with a bronze cap, a hide shield, and a square bronze 'pectoral' as armor, they are swift and hardy raiders suited for ambushes and rough terrain, though they lack the cohesion and discipline of some troops. (This unit can only be trained by Andos)
Agnrian Guard (Agn)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Agn.png)
Formed after the surprise attack in YC 53 on the Red Palace by fesshekou warriors, the Agnrian Guard functions as both the personal guard of the Despot and Kuregn's most elite body of soldiers. Drawn from the western provinces, these men wear light armor made from layered felt and linen, as well as wicker shields and characteristic dark red peaked felt caps (with a copper skullcap underneath). They are masters of both the bow and the kashol, the Kuregnite short stabbing sword, and can function as excellent archers or light infantry. They receive lands and privileges for their service and have a deep religious loyalty to their divine leader. (This unit is elite; more cannot be trained)[/spoiler]
[ic=To Machta-In]
Brothers of the sea,
Your recent victory over Inveran has peaked our interest. Word has reached our ears that it was a victory of the sea that tipped the scale. Truly you must be in tune with the sea within yourselves. That is why I Hinrik, Councilor of Water, have sent this message instead of our Councilor of Air. The people of Egwydor believe our people have much to offer each other. Not only do we have gold and malachite, but we will soon have access to West of the mountain range that boarders the Middle Sea. But, we are spread too thin with our manpower. In an offer of alliance, we will give you significant discounts on all items brought from the West if you provide the manpower to get over there. "To trade spears with your enemy is to commit suicide, but to trade spears with your friend will surely save both your lives a thousand times over."
For the balance of the four,
Hinrik, Councilor of Water
[/ic]
[ic=To Ilneress]
Dear People of Ilneress,
You are the sons and daughters of Inveran. I need not tell you of the riches Inveran once had, for surely you knew it better than any. Although not strong allies with Inveran, we feel that if time had allowed it we would have been great friends. A force to truly be reconed with in the Middle Sea. However, Inveran's life was cut short. We feel that you, as the sons and daughters, have in you the ability to restore Inveran's greatness. We of Egwydor want to help you restore that greatness, even if only to say we were there when the great Ilneress were but recovering. We send you this gift and a sampling of our tradeable goods in hopes they will appease you.
For the balance of the four,
Idwal, Councilor of Air
[/ic]
[ooc]
To both Ilneress and the Machta-In I'll send a sampling of goods. To the Ilneress I'm sending the dagger that I sent to the other nations, but to the Machta-In I'm gunna send a spear with the spearhead made of gold.
[/ooc]
[ic=Bashkyrs Kelal and Yeddai to Gregor]We of course mean your trade goods, not your food. We would not be so cruel as to starve your people on the steppe.[/ic]
[ic=Ozola, Legate of the Agah to Idwal]The only "toll" the Agah would accept would be the acknowledgment of the Agah's suzerainty by your people and a payment of tribute to his Sublime Majesty. He is not interested in mere barter, but in the advancement of the Light and Righteousness to all corners of the world.[/ic]
[ic=Lord Arus of Inverness to Idwal]I welcome your gifts and your generous words. I too look forward to rebuilding the great power and prestige of lost Inveran. Your ships are welcome in our waters, so long as they are not prohibited by the Emperor; we must acknowledge his superior might and observe his policies at present.
Please accept these fine glazed pots, products of our native craftsmen, filled with rare spices procured from the land where the sun rises.[/ic]
[ic=Gregor to the Bashkyrs]
Thank you for clearing up this misunderstanding. We will comply, and expect the expedition soon.[/ic]
[ic=To Ozola, Legate of the Agah]
We are saddened by your request, but we must decline. For if Egwydor were to accept those terms we would lose all honor, and surely be assassinated.
For the balance of the four,
Idwal, Councilor of Air
[/ic]
[ic=To Ilneress]
Lord Arus, you truly are as wise as you predecessor. We have sent word to them and eagerly await for their reply.
For the balance of the four,
Idwal, Councilor of Air
[/ic]
[ic=At A Councilor Meeting]
Idwal: "We of the air have found trade very difficult over seas. The winds allow easy access in, but the journey out is so difficult that it deters large amounts of trade. We are willing to work with those of the water to fix this problem."
Hinrik: "Agreed, we have found the travel in easy, but out very difficult. I believe that perhaps putting oars on every boat will fix this problem."
Livio: "No, putting oars on every boat would be illogical. To have enough to be useful against the wind and current you would have to fill your hull with them, making leaving port pointless."
Idwal: "If it is the wind that's the problem, perhaps more or less sails will fix the problem."
Hinrik: "Or a different type of sail. One that catches some of the wind, but not too much, maybe many really small sails."
Howel: "Perhaps we should leave this up to the minds of the Egwydorians. I'm sure there's one of them out there that can fix this problem."
[/ic]
[ic=Kholon, Agah of All the Auri, to King Meas]My friend and ally under the Light,
Surely you have heard of the predations of the Sorghedai upon my realm; they have affected you as well, as I have seen the trade of silver into your land drawn down to nothing by their conquests. The Light shines the stronger when its faithful are gathered in a common purpose. I ask the assistance of your stalwart men in removing these raiders from my realm; I will subsequently return the favor by rendering you assistance in excising the sea-raiders from your own territory, for I have heard of their attacks upon you and unjust usurpation of your lands.[/ic]
[ic=Enlightened Assembly of the Sun and Moon to the Free Captains]Fellow survivors and sea-travelers, we send you our greetings. We have often wondered why the gods saw fit to flood all the earth and leave our two peoples separated by such vast distances of water; we can only surmise that this was done so that we might learn the mysteries of the world in our own separate ways, to create a richer tapestry once bound together again. In this spirit, we ask that you might show us the way to your harbors, so we may exchange the fruits of the soil, of the sea, and of the mind together. Please accept this gift of Sweet Cane that your sailors had never heard of before - it is truly a gift from the sea gods that brings a divine taste to all things. Perhaps you may be moved by piety to share with us your utmost gift, the Sunset Stone from which your tools and arms are crafted.[/ic]
[ic=Grand Archon Oldam to Kashtu]Long have the Archons respected the wishes of your people, and never took you with us into the depths of war - indeed, it is we who long ago lent our aid to you. Thus, you must understand the request I make now is made with the utmost seriousness, for only the most grave could move me to ask of you what we have never required before.
We and our allies have failed to turn the oceans against our enemies - Inveran and Yaffa have fallen to them, and now our war must be fought on the land. It should be plain to you that the "Emperor" poses a grave threat to both our peoples - should you fail to support us, and should the Archons be forced to submit, you will be encircled by an odious power that would be second only to the divinities themselves. Life is precious and I do not ask you lightheartedly to throw it away. We know well that some will die - but these deaths will buy the freedom of your people from the slavery of Despotic rule. Cast aside your suicidal pact with this monstrous enemy and join us on the field of battle![/ic]
[ic=King Puul of Otahvy to Egwydor]Our Kingdom has been beset by a determined enemy that brings terror across the seas. There is no people they will not assault, and we fear you will be next. I ask that you sent fierce warriors to assist in expelling them from Mandra, so the impudent rascals will never again threaten good Mandrians like your people and mine.[/ic]
[ic=Connetar Pheren of the Black Goose Hayrines to the Emperor of the South (Machta-Kuregn)]Tidings of the Vale, Great King! Even we have heard of the great size of your Kingdom of the south and its unsurpassed wealth and prominence. I will get straight to my point - my people have need of a new home, and you have much land to give. Give us a place to settle and I will bow to you. To prove my good intentions, I come bearing a mighty gift - A pure golden wreath to crown your brow, adorned with gemstones of the Vale, crafted for a King of Hayar who never came to power. What is your reply?[/ic]
[ic=The Emperor to Connetar Pheren]Land. Land is well enough, I have enough of it. Bow to me as lord and you may settle in my lands.[/ic]
[ic=Gregor to all Nations]
In light of our nation's mixed heritage, language, and culture, we have discovered that we are having difficulty convincing some of your merchants that we are indeed who we say we are, that being people of Numenas, and that some unsavory, dishonest people are masquerading as Numenas merchants
To that end, we have devised a way of assuring honesty amongst our merchants, and keeping the dishonest at bay. All merchants of Numenas must register with our government, at which time they will be issued a numbered banner, white with a red dragon. This they shall fly on their mast.
Anyone with a banner, properly numbered, should be considered Numenas, and afforded the courtesies as such. Any parading themselves as Numenas vessels without this banner should be detained and destroyed, as should ships whose banner number and ship name do not match. To aid you in keeping track, a book listing these banner numbers and to what ship they belong shall be issued to harbormasters in all major ports.
[/ic]
[ic= the harbour in Tari-pont]
"how long are you going to sit there?" "but he said he'll be back today" "not with the way the winds are blowing" "but...." "look, he'll be okay, the Hayrine doesn't know the isle and water like him, and it's not like it's the first time he's sailing off to get people from Stormshield, right?" the young boy nodded "right" "now be a good boy and go home, you dad's going to kill me, if I let anything happen to you" [/ic]
[ic=to the Strava of Andos] The Words of Peace does still apply, Avardera have nothing to do with the appeareance of these demons on your coast, and are even now, figthing them to regain our own lands that they have taken from us. the proof of the words being true shall be laid before you, when Avardera have shattered those that occopy our land, thereby encircling those that occopy your land.
May We All Prosper[/ic]
[ic= by the southern border of Avardera]
"spirits damn him, where's Throm when I need him?" The head of the border guards looked around furiously, cursing inwardly his bad luck, and how these kind of things allways happens on his shift "I think he's using a tree right now sir" "well, find the poor tree and tell him to finish bothering it quikly, we got some Rutherns here, who can't speak Avarderan" nearby, two other guard watched quietly, the sight of the refugess bringing back memories of thier father tales from when he fled Narqag. "some things never change, eh?"[/ic]
[ic= to the Agah of the Auri]
Greetings, my brother in faith.
Clearly you have much foresight, to have allready sent me a message descriping the very thing I had wished to request and offer you. therefor, I have along with this message sent one of my commanders, so that you can discuss in details with him regarding how and when you wishes Avarderas aid, and will rest at ease, knowing that your warriors will aid Avardera afterward.
May the light guide our, and our warriors path to victory.
and may we all prosper.
King Meas V[/ic]
[ic= in the throne room of King Meas]
King Meas V looked with great interest at the person standing before him, age had giving him much wisdom and insigh, though his habit of openly showing his feeling even when inapprobiated never really left him.
"Rise Sesto, general and victor against the army of the Kuregn" he paused, waiting for Sesto to act then continued "Avardera is much honoured over having you offer your migthy service and strenght to her, but Avardera also realises tat you and your men have living a long life of hardship, and so offer you two choice."
"the first is one of peace, you and your men may settle and live in Avardera as citizens, being asked of no more, nor no less then any other Avarderan, save that you and your must skilled are asked to share of your knowledge of warfare"
"the second one, is one of glory, Stormshield Isle have fallen to raiders from the west, and so if you wishes, then Avardera will be overjoyed to have you fight alongside her army to liberate her lands, and you and your men deeds shall be recorded and forever remembered and richly avarded after the victory that is sure to follow with your aid . I understand that this can be a hard decision, and you may stay in the best guest warters in my palace, untill you have your answer" [/ic]
In generations past, the selection of Grand Warden from the Council of Wardens favored respected clan elders, who were generally of advanced age. In contrast, Malik had declared himself Grand Warden at a comparatively young age. His reign has already extended longer than any Grand Warden in memory.
What's more, Malik has out-lived all his chief rivals and main allies, and has grown in popularity as the years went by without mishap. With concern about war receding from the marketplaces, attention shifts to cleaning up Kashtu and outlying towns, and tax revenue from the increasing coffee trade provides the means to do it.
But the alliance of clan leaders and Peshuek had never forgiven Malik for by-passing them. The political situation remains tenuous, as the clans, Peshuek, church, and military squabble over control of taxes and rebuilding projects.
And then came the rumours... Celend was planning war against Kuregn. How should Kashtu respond? Some fear the disruptive effects and the prospect of a wider war throughout the Ma'a. Others relish the opportunity to re-establish Kashtu dominance over sacred lands. Lingering resentment over past tributes conflicts with the close commercial ties to Celend.
The military (now commanded by Malik's son Merwek), Grand Hierarch, Tarkad clans, and Malik himself lined up as the war party, while other old line Kashtu clans and Peshuek leaders counseled caution. Clan leaders forced Malik to convene the Council of Wardens, and this meeting was also attended by important Peshuek representatives. Malik found himself at something of a disadvantage here - he could not afford to commit the military without the support of clan leaders and their mercenary troops, and everyone new it. After several days of intense wrangling behind closed doors, a compromise was reached. But the participants were close-lipped about and little was said about the deals that had been cut and the decisions taken.
[ic=Malik to Merwek]My son, you must take some camels and travel to Zur'a to recruit new warriors. As you pass through Nem Ammar, please bring this letter to the Brotherhood. On your return, send word to me about your success, and wait in Nem Ammar for further word. The treasury will provide sufficient gold for your recruitment and to recompense the Brotherhood for their hospitality.[/ic]
[ic=Grand Warden Malik to Grand Archon Oldam]Kashtu stands ready to support their friends in Celend in their rightful efforts to drive the invaders from the lands they have occupied. We do not wish a wider war across the Ma'a, but we must have time to arrange for our defense and that of our allies in case of the worst.[/ic]
[ic=Grand Warden Malik to the Brotherhood of Nem Ammar]It is our information that Celend intends to attack Kuregn directly in order to free Yaffa and other lands that Kuregn has occupied. We of Kashtu will stand beside Celend against Kuregn. We cannot predict Kuregn's response to this, so all men of the Ma'a must stand ready to protect our sacred lands in case of need. Be assured that Kashtu will support you, our brothers, against the foreign invaders.
I am sending my son Merwek to recruit Zur'a warriors for our defense. I do not know how these warriors will be needed, although I am sure they will be. Kashtu requests that you allow these soldiers to stay briefly in your lands, until we see how circumstances develop.[/ic]
[ic=To Egwydor]I will give you a little of my manpower, but understand, not all of my Empire accepts my dominion. Rebellions must be crushed or it is quite possible that we will fall.[/ic]
[ic=To Machta-In]
Your decision is wise, and you will surely not regret it.
For the balance of the four,
Hinrik, Councilor of Water
[/ic]
[ic=To Otahvy]
Word of these invaders has reached our ear, and we fear for not only our own people, but our Mandrian brothers as well. However, we hardly have the troops to protect ourselves. Not wanting to leave our brother for the dogs we will, however, send equipment for you to train soldiers of your own.
For the balance of the four,
Idwal, Councilor of Air
[/ic]
[ooc]Announcement
Orders are due on Monday. We are entering a fast update period, in which I hope to approach a weekly update schedule. Help me stay on target and get them orders in![/ooc]
[ooc]WOO! Feel the speed![/ooc]
[ooc]
FINAL ORDERS:*Build up Numenas' relations with neighbors.
*Maintain strong trade relations.
*Maintain the practice of hostage trading, and attempt to secure such agreements with all friendly nations that don't have them.
*Construct a Temple, Theater, and Trade Warehouse in each agreeing city, man the temples with missionaries and send a troupe around to each of the theaters in a cycle.
*Construct large
Casemate Walls (http://www.answers.com/topic/casemate-wall-1), and let out the interior sections as inexpensive housing.
*Construct a large temple within Numenas.
*Construct the fortress in Jalulai. Begin spreading the ideas of agriculture and the Dragon Saints to the Julalai people.
*Construct the Jululai fortress outside of Numenas on a location that is easily defensible to all approaches except the city.
*Begin construction on an Academy.
*Send the fleet to collect all willing refugees from Inveran Machta-In and bring them to the city.
*Plunder Inveran of anything the Machta-In will let us get away with.
*Take a census, and keep records of births and deaths.
*Institute a manual labor program for criminals and debtors.
*Integrate the Numbered Flag system for taxation and record-keeping purposes.
*Research the Drake, the causes of its failure, and what can be done remedy it.
[/list][/ooc]
[ic=Sesto in the throne room of King Meas]Your Majesty, you have my thanks for your hospitality. You are gracious indeed to offer it to lost men like ourselves. I will lead my men into battle against your enemies if you give me your word that, when that business is done, you will convey any of my men who wish to go to the lands of the Dragonlord's inheritors - Ilneress or Numenas, as they see fit. Likewise, if they wish to accept your offer of citizenship and remain in your kingdom, they may, so long as they are given the option and means by your fleet to return to our distant people, whom we have not seen in many years.[/ic]
[ic=Grand Archon Oldam to Grand Warden Malik]If we have need of you in liberating our lands, we will call and expect your fine company in their recapture, for the good of all. Nothing more is asked or required of you.[/ic]
[ic=Orders for Machta-In]Continue to put down rebellions.
Continue plan of attempting to bring together Machta-In and Kuregnite families
Build a great monument in the Machta-In capital to commemorate the conquest of Inveran
Continue promoting the raider lifestyle, especially on Celendi ships [/ic]
[ic=Orders for Kuregn]Send a small detachment of troops to aid Egwydor
Set up fortified camps along the Celend border
Perform a census of major cities
Construct an academy to match that of the Machta-In[/ic]
[ooc]
Orders for Egwydor
-Build a road network
-Build granaries
-Set up a guard house in each town that acts as a center for the guards on duty, armory, trains all those willing to learn in the art of combat, and acts as a government post office that citizens may pay to use
-Expand West across the mountains
-Build a fort in the pass of the mountains
-Send a shipment of supplies, enough for one unit, to Otahvy
-Research ships that can sail against the wind better, and offer a large reward to the Egwydorian who successfully figures this out and proves it.
-Build a large, open, building in every major city where knowledge of all sorts can be exchanged and recorded.
[/ooc]
[ic=to the Agah of the Auri, herald of light]
Greetings, my brother in faith.
my mind at ease, knowing that our people will help each other, allows me to now bring up more peacefull matter.
As the Agah might know, then it is tradition in Avardera that the 3 eldest sons compete against each other at the passing of the current regent, to determen who is must fit for rulership, how ever, before this comes to pass, then I wishes that my eldest son, and my late brother, may his spirit rest with his ancestor and the lands, eldest son to live amounth you for a year.
also, Avardera wishes to propose that if the campaing against the Sorghedai brings us to the ancient city of Daura, then, assuming the wind blows in our favor and the Sorghedai does not expect it, sending your fleet, and one Avardera fleet up along the River to cut off and encircle the city could be a move they would not expect.
May we all prosper and the light guide us.
King Meas V [/ic]
[ic= to Numenas]
Greetings Dragonlord and descender of Inveran.
Tales have reached me that Inveran have not truely fallen, but that the dragon of the middle sea is slumbering and biding it times in the east. Avardera still remember the Alliance that was formed then, and wishes to let Numenas know that should you wishes it, then to the best of Avarras ability, within reason, then that friendship still extend to your people, even if your now live elsewhere. As proof of then, then I will be sending my youngest, and my late brother youngest son to live amounth you, untill the time comes where they must be tested to see who should inherit the throne of Avardera.
May we all prosper and be led to the light.
King Meas V[/ic]
[ic= to the League of Freemen]
Greetings
Once, my brother lived amounth you to learn your ways, and I wish to continue that tradition, and have my 2.nd and my late brother, may his spirit rest with the ancestor and the land, 2.nd son live amounth you, untill the time comes where they shall be tested to see who shall follow me. I have also heard that some of you have started to live from the bounty of mother earth and so in light of our friendship, wishes to offer to teach your peaple how to till the land, and Avardera ask only in exchange that the leagues merchant will aid Avardera in having her goods sold to the distant east.
May we all prosper and be led to the light.
King Meas V [/ic]
[ic= to King Meas V]
Greetings to you from the slumbering Dragon,
Numenas welcomes your gift of friendship, as well as the entrusting of your son and nephew to us. We shall, as well as we can, commence trade with you at once. We have heard of the Hayar menace to the West, and are unable to maintain a sea trade route from them. However, we shall make our way through the Auri, our ally as well as yours, with our trade goods.
In reply to your trust, we have sent with this letter one of our royal family to stay and learn your ways.
Numanas is undergoing a time of great construction and rebuilding. Hearing of the work of your men on the great roads of the Auri, we humbly request a detachment of these architects to aid us in our building projects.
In faith,
Dragonlord Gregor II
[/ic]
[ooc]Orders for Kashtu
Merwek - Travel to Zur'a, recruit a company of mercenaries if possible. Try to obtain a balloon and experiment with using tethered balloons as aerial scouting and battle management platforms. Stay in the west to patrol western Ma'a and protect Nem Ammar and other allies. If there is war, may opportunistically raid border regions of Kuregn. Will return to Kashtu in event of uprisings.
Malik - Lead foot troops that are allocated to assist Celend. Detach camelry to patrol eastern Ma'a. Camelry may raid border regions of Kuregn proper.
Civil - Expand contact and trade with Zur'a, including marking out caravan routes as well as possible. Work on improving layout of cities to improve conditions.
Religious - Spread the idea of Ma'a as sacred lands for the native inhabitants (Kashtu and Atur).[/ooc]
[ooc]Orders:
Destroy the Demon invaders in Andos and inprison the Vysmen and bandits who sided with them within Stravam' fortresses. Additionally (in the case of a victory) punish them as follows:
[ic=By Accord of the Ryvan-Holme, Strava, and Greater Andos, as Reached in the Second Geet-Holme of Andos]Our hearts are wounded by the treachery of our very own Blood. Woe to you, traitors. It has been proposed to us that we execute the lot of you. But we are sensible and merciful. You are still Blood, even if traitorous Blood. And far too much Blood has been spilled by the Demons for us to continue this. So we require you to redeem by the Wisdom and Power of O Glorious Rylodyn. The Ryvalnya will, of course, assist you on this path. You see, your deeds have surely come close to upsetting the Serpent Andos and destroying us all as was done to Lost Arrania. The preistesses of Svyorn are certian of this as well. So, it falls to you to make suitable recompasses to the Serpent Andos. So it shall be that you shall no longer be allowed to live in Holy symbiosis with a scale of him, so it is that you shall have no land. So it is that you shall serve those you have wronged for [one hundred generations] the time it will take to cure your treacherous streak in your Blood. Or until the Final Battle of Incarnation, when the Demons come back stronger and different, which the priestesses of Svyorn say will be just after your time of redemption is over, but, still, should they be wrong, you shall fight as free Andosens.[/ic]
Capture Demon ships and dismantle, etc. to obtain the knowledge of building them.
Convene on the Demon's northern fortress nad destroy it completely using sling staffs and fire pots.
Burn parts of Andos' forests if they are being used to build Demon ships.
If the Demon invasion is repeled in time, aid the Sorghedai while concurrently building a fortress in the hills south of Lost Arrania (the ones that can block the access to Andosen lands as they are right in between the mountains and coast). construct additional embankments and outward-facing palisades to greatly benifit spearmen over chariots in the hills.
The Svyorn cultists will once again launch an expedition searching for the "snake-headed demons", as they believe their magics will surely aid Andos.
accept surrenders of the Demons. Execute them, but let any Andosen allies be imprisoned.[/ooc]
[ic=aboard a hayar ship]
"remember, I only want his eldest and his 2.nd son out of the way you hear me?"
"offcourse partner, offcourse, but out of professional curiosity, why?"
"I'm not paying you to ask question"
"offcourse partner, offcourse, but surely a sign of trust is in order between two people commencing trade with each other? even if the goods is somebody else life"
"I've met aboard your ship, I believe that is big enough show of faith"
"ahh, my bad, but offcourse...well then, only one matter left" the hayar pulled out two pieces of parpyrus and putted on the table between them
"a signatur, in what ever means your nation does it, and as you see, it allready have mine"
"why by all the spirits would I do that?"
"we're doing business, no formalities, no deal...consider it...mutual insurance"
eavesdropping on them was a person laying flat on the roof, the talk upsetting him, he knew this particulare nobles distaste of the chance of getting a "filty horse lover, or a lieing half pirate as king" but this was abit too much, the last part made him smile slightly though. "talk about making it easy for me" he thought to himself....just a little bit of patience more, and they'll be able to sneak back to the king with that parpyrus......he hoped...his new partner was quite likeable, he hoped this guy would last for quiet some time[/ic]
[spoiler=about the Kings Voice] Established during the reign of King Meas II, originally as his personal domistic messenger, the role of the Kings Voice have slowly expanded and adapted to the changing time, turning into the royal families personal agents, being thier diplomat, middlemen, foreign messenger, straw man and representive at any important matter where the king can't be there himself. much prestige is often attributed to joining this organisation, and many non-first born nobles often aspire, or get pushed into joining for the glory of thier families, how ever a substantial part of the Kings voice consist of low-born, even orphant foreignes to avoid too close ties with the noble families (more will follow about those later) and it is mainly from those that a sub-part of the King voice is drawn from, called the Kings Whisper, his personal spies, who mainly concern themself with domistic affairs. [/spoiler]
[ic= to Sesto] it shall be as you wish, may victory come swiftly with your aid[/ic]
[ooc]
foreign orders:
aid the Auri as agreed, and afterward prepare a campaign to take back Stormshield isle with the help of Sesto.
Allow Ruthern people passage into Avardera
increase patrols along the southern border of Avardera.
Domestic orders:
codify Avarderas law for minor crimes at first and have it run for a trial periode to see how well the guards deals with it, change as needed, before it's formally implemented.
keep tab of where ever or not Avardea can relieable feed it's growing population and claim more farmland as needed.
[/ooc]
[ooc]continue expansion to the north as well as militarily
horse training both taming and riders
give all traders the bible of rashea
build monument for rashea and fallen soldiers
research building materials and medicines[/ooc]
[ooc]sorry for lateness[/ooc]
The Years of the East and West Winds
Year of the Comet 251-275
[spoiler=The Two Palaces]
The Machta-Despot, or 'Emperor' as he called himself, attempted to tackle the problems of the cobbled-together empire as best he could. The concept of 'empire' was really something quite new to Ma'turi culture '" Kuregn, Celend, Beitar and others had always dominated lesser states through tribute and vassalship, finding this much easier and less of a hassle than bringing disparate cultures under a single regime. Talor had an advantage in that he was the product of both cultures '" unlike the empires of the Auri or the Teschans, the 'Empire of the Two Palaces' (or 'Inver-Kuregn') was forged largely by alliance, not conquest. Talor tried to create a closer alliance through marital association of the ruling classes of the Machta-In and Kuregn. This was complicated somewhat by the fact that Kuregn was a stratocracy, ruled by a meritocratic military elite ever since Kuregn's noble class had rebelled and been subsequently annihilated generations before. Still, the project went ahead, with Talor playing matchmaker to numerous officers and nobles.
Talor's primary concern was legitimacy, to bring his people around to the concept of empire. Knowing well that symbols create power, Talor ordered the construction of a great monument in Danhula to commemorate the victory over Inveran. This took the form of a grand mausoleum for his grandfather, the last Machta before the formation of the Empire and the architect of Inveran's conquest. Built from stone and adorned with the prized red sandstone of Kuregn, the structure towered over the city, with larger-than-life carvings of galleys defeating the Dragonlord's fleet. Perhaps understandably, there was no mention of the land battle against Sesto's army. Talor also built an academy in Kuregn, though it remained low on the totem pole next to the Invernessi Academy and Helm, both of which remained important centers of learning and scholarship despite the fall of Inveran.
His actions in the Inverness, however, were not wholly symbolic. The Zakhite rebellion was put down ruthlessly, and at great cost. The Zakhites did not lack for numbers or motivation, only weapons and organization. The priesthood fell in line with Talor rather quickly, and even a zealous peasant rebellion was still a peasant rebellion at heart, with no leaders and no real military value. Not trusting his native Machta-In troops to deal with the Zakhites impartially, Kuregnite soldiers were dispatched to crush the uprising. Within two years, the rebellion was quite over, though it was clear that simmering resentment still existed among those who kept the ancient hatred of Kuregn alive in their hearts.
In the year 260, the Archons broke the most recent in a series of precarious truces and attacked the Kuregnite army on the border. Talor had already spend a decade constructing outposts on the border with Celend, so this came as no surprise. The Celenites were forced to attack and dismantle these camps in order to march northwards; this took them longer than anticipated, and the main attack was delayed until the following year. By this time the Kuregnite army had been assembled on the border.
[spoiler=The Battle of Purdan]
Celend and Allies
4 Spr (Celenite, 1 Kashtu)
2 Arc (1 Celenite, 1 Kashtu)
3 Irr (Celenite Levies)
Kuregn and the Inverness
1 Agn
2 Spr
1 Bld
1 Arc
1 Mar
2 Irr (Kuregnite Levies)
Though they were prepared for a Celenite attack, Talor did not expect Kashtu assistance '" he had assumed Malik would keep his side of their bargain. Additionally, the size of the empire and its many borders and trouble spots prevented Talor from massing all his forces on the Celenite border, while Celend could bring its full strength to bear. On the other hand, Kuregn's army was arguably better trained, Kashtu had declined to commit its best troops, and the elite Agnrian Guard had been brought up to full strength again.
The battle was fought on an open plain near the village of Purdan in occupied Celend. It was fought in a straightforward fashion '" after inconclusive skirmishing between the opposing archers, Celend's line of spears clashed with Kuregn's battle line. There was no clear advantage to either side; they were roughly even in numbers, and the battle became a matter of stamina and morale rather than tactics. When the sun began to fall, both sides were forced to withdraw for the day, and both commanders came away claiming victory. As the Kuregnites were more distant from reinforcements and resupply, however, the Celenites were able to claim some territory in the aftermath of the battle.[/spoiler]
Talor had more success against Celend on the seas. Celend's fleet had already been ruined, and with the protection of the Empire's navy at Yaffa, any enterprising man with a boat, a crew, and some weapons could lay waste to Celenite shipping. Talor's fleets made regular raids on Celenite docks to ensure no fleet could be built to challenge them. It was clear that without a seaborne ally, Celend's entire littoral was an open flank. On the other hand, Talor found himself with an open flank of his own '" the breakdown of the short-lived truce with Kashtu put the lengthy desert border at risk.
The 'Black Goose Hayrines,' carried on a flotilla of Hayrine galleys and led by their 'Connetar,' Pheren, found the sparsely populated peninsula of Yaffa to be very favorable to settlement. Pheren swore fealty to the Emperor and the Black Geese built fishing villages all along the coast. By the year 275, the Yaffan Peninsula was its own cultural entity, loyal enough to the Empire but clearly dismissive of the culture and administrative structure of the Empire. The Hayrines were happy to supplement their income by making raiding Celend a yearly occurrence, and Hayrine corsairs became the mainstay of the Empire's privateers by the end of this era.
The Machta-In
Player: Wensleydale
Government: Hereditary Monarchy
Popularity: 5 [+1]
Dread: 6 [+1]
State Religion: Sadatism
Popular Religion: 66% Tumiiri Sadatism, 3% Zakhism, 31% Dragon Saints
Fervor: 6
Population: 24,500 [+1000]
Cities: Danhula (C), Inveran
Prosperity: 4
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 3 [-1]
Espionage: 3
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal, WGa
Forces: 3 (5)
Army: 1 Spr, 1 Bld
Navy: 1 Gal
The Despotate of Kuregn
Player: Wensleydale
Government: Hereditary Stratocracy
Popularity: 5
Dread: 6
State Religion: Cult of the Despot
Popular Religion: 32% Kuregnite Polytheism, 60% Cult of the Despot, 8% Atur Polytheism
Fervor: 5
Population: 117,500 [+2,500]
Cities: Kuregn (C), Agnri, Sabae, Yaffa
Prosperity: 4 [+1]
Trade: 2 [+1]
Advancement: Early Bronze Age
Infrastructure: 4
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Cam, Boa, Gal, WGa
Forces: 7 (9)
Army: 1 Agn, 2 Spr, 1 Arc, 1 Cam
Navy: 2 Gal[/spoiler]
[spoiler=Egwydor]
The Unlucky Land remained a rather isolated entity during these years, though the warming of relations between Egwydor and the Empire led to increased overland trade. This was further developed by the 'coastal road,' an ambitious project to link Egwydor's communities by a single route. In most cases this meant no more than moving rocks, marking trails, building fords and clearing brush '" this was certainly no Tower Road of Avardera '" but by the standards of the Mandrians it was quite an achievement. Though attempts were made to find ships to overcome the sea's inherent difficulties, progress was minimal at best.
The government busied itself with building projects, from roads to granaries and guard houses, and was able to fund these largely through metals '" gold and copper were always in demand, and Egwydor became one of the Empire's most important sources of copper, as Kuregn's own mines were unable to keep up with the entirety of its requirements. The method of gathering gold, however '" picking through river banks for nuggets '" was becoming clearly less and less able to provide the supply necessary for trade in bulk.
The discovery of the High Pass to the west put a new curiosity into the minds of many Egwydorians, who like most people had suspected that the Western Mountains were the furthest limit of the world, or at least the border between one world and another. What did this new land hold, and what if it really was another world? What could be possible here?
The land discovered by the Egwydorians was a land of thin air and untrammeled nature, for there were no traces of any other humans having lived there. Below the High Pass was a long valley with a still and brilliant azure lake large enough to approach the size of Egwydor itself. It was entirely fresh water, and the Egwydorians were quite surprised by an odd animal that inhabited the lake and filled the valley with incessant barking. They were seals, something the Egwydorians had never seen before, and their colonies were spread all around the lake's edge.
The new land was also fraught with new challenges, however. The crops of the Egwydorians were unsuited for the elevation and climate of the valley, and the winters were simply brutal compared to the year-round fair weather of the Middle Sea littoral. Settlement was made somewhat easier by the fort built on the High Pass, certainly the highest fortress or settlement in the world, which functioned as an outpost and shelter for travel to and from the New World. Nevertheless, only the hardiest men and women saw fit to leave familiar Egwydor for the cold and strange lands of the west, and the settlers there remained a tiny minority of Egwydor's population.
Through contact with foreigners, Egwydor has acquired a new military technology (Gal)
Egwydor
Player: Haphazzard
Government: Theocratic Tribal Council
Popularity: 5
Dread: 0
State Religion: Elemental Rite
Popular Religion: 90% Elemental Rite, 10% Mandran Polytheism
Fervor: 3
Population: 7,500 [+1,000]
Cities: Egwydor (C)
Prosperity: 3
Trade: 2 [+1]
Advancement: Early Bronze Age
Infrastructure: 2 [+2]
Espionage: 0
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: 1 Bld, 1 Sli
Navy: 1 Boa[/spoiler]
[spoiler=Avardera]
King Meas continued the tradition of cooperation with the Auri, and provided a force of its own warriors to aid the Auri in the east. The situation remained fluid in Daura; Avarderan assistance helped the Agah win a great victory that won him back most of the disputed territory, but it the Sorghedai negated most of these gains less than a decade later. The 'border' shifted back and forth many times, mostly as a result of sharp skirmishes rather than pitched battles. In such skirmishes, Avardera's decidedly old-fashioned force of spearmen was not terribly helpful. Surprisingly, it was the Hayrines who eventually gave the Auri a new advantage.
The Agah attempted to return the favor as best he could, but was unable to tear many forces so far away from the steppes. Some foot archers marched from the east, and troops from Atamn were also dispatched. The force arrayed was impressive, but in the end insufficient to the task. The Hayrine ships were a match for the Avarderan fleet, if not as numerous, and the Hayrines were extremely skilled seamen '" at one engagement, a storm that most of the Hayrine ships weathered did enough damage to the Avarderan fleet to scuttle the attack for that year. The Hayrines retained the offensive, striking into the Avarderan mainland. While they were unable to take Taripont, apparently their key objective, the lightly armored Avarderan spearmen were at a distinct disadvantage against the Hayrines, who wore tunics of bronze scales and fought with high quality bronze swords and axes. The Taripont peninsula remained in flames for most of these years, though the Hayrines made no permanent gains in the area. They were more interested in Avarderan slaves, which made their way to markets in Kuregn. Even Sesto's men, good warriors though they were, were not able to turn the tide for the Avarderans.
While people fled the north, refugees flooded into the south. Ruthern had suffered a total collapse '" the insular theocracy was totally unprepared for the raiders from the north. The city of Ruthern had been sacked by the Crimson Sparrow Hayrines, who sold thousands into slavery and massacred the city's clergy. For a society centered entirely on their religious order, this was a crushing blow. The refugees had no home to return to, and left for Avardera, where there was land to settle and no risk of slavery.
Avardera was expanding and had the necessary land to accommodate this influx of people, but much of it needed to be cleared, especially upriver where the river wound into the highlands. Acre by acre, forest was cleared, the timber traded for seeds and animals, the rest of the wood burned for potash, and the field planted and fertilized. It was a good system which created a sizeable boom in population on top of the refugee influx. All benefited, except perhaps the forests themselves '" but the woods of Avardera were quite large, and there was still a vast forest beyond the thin bands of cultivated land along the rivers. The concentration of population in the river zones also made it relatively easy for the King's men to administer justice and keep a close watch; it was only the thinly populated forests that existed much as they always had, keeping many ties with the tribal peoples of the southern peninsula.
Avardera
Player: Tillumni
Government: Hereditary Monarchy
Popularity: 6
Dread: 2
State Religion: None
Popular Religion: 47% Animism, 34% Zhasmunism, 12% Runethainism, 5% Dragon Saints, 2% Mother Earth/ Father Sea
Fervor: 4
Population: 22,500 [+3,500]
Cities: Avarra (C), Taripont
Prosperity: 4
Trade: 2
Advancement: Middle Bronze Age
Infrastructure: 3
Espionage: 2
Military Technology: Spr, Bld, Arc, CAr, Sli, Swd, Cha, Boa, Gal
Forces: 5 (5) [+1]
Army: 2 Spr, 1 Sli
Navy: 2 Gal[/spoiler]
[spoiler=Andos]
The island land of Andos was consumed by war in these years. Both the Hayrines and the Andosen were fighting for life and livelihood '" the Hayrines were eager to settle in their new land, and the Andosen considered it theirs. There was no basis for a bargain, and neither side was interested in diplomacy.
The Hayrines, finding the inhabitants to be less docile than they had hoped, used terror. Though raids were made to seize plunder and food, they were also made to scare the Andosen by fire and slaughter. This succeeded in depopulating the entire western coast of Andos, whose inhabitants either died or moved inland, but it the Andosen viewed this as a temporary retreat rather than an abandonment. Hayrine attempts to build communities on this coastal land were met with vicious counter-raids by the natives.
The Hayrines also attempted a strategy of division, allying with northern tribes who felt threatened by Andosen power. It was through these alliances that En-Perdray, the great fortress and port of the Hayrines, was established and remained inviolate. These tribes, however, lacked bronze and were not nearly as numerous as the Andosen. As proxies, they were less than the Hayrines planned for.
In their desperation, the Andosen even set fire to their own woods to keep valuable lumber out of the hands of the Hayrines. Captured Hayrines were summarily executed; infuriated, the Hayrines responded by mounting hundreds of Andosen heads on poles around En-Perdray. The Andosen directed many attacks against the fortress, and twice lay siege and set most of the fortress's interior alight using staff slings. The fortress was never taken, but the Hayrines were eventually convinced that colonization was not practical. One week, the Hayrines departed, taking hundreds of northern tribesmen with them who feared Andosen retribution. The Andosen found Hayrine outposts abandoned and northern villages empty; En-Perdray itself had been largely dismantled, save for its ruined wall and its many decapitated heads. Of the northern tribes, few remained, and most that did remain were enslaved by the Andosen. Through the 'Demons,' the Andosen had come to rule their island in its entirety, and the war had done much to bind Andosen society together as well. In the face of a 'demon' invasion, the divisions between the various motherhouses and factions somehow seemed less important. Those that were bitter enemies before the invasion were forced into tenuous alliances in the face of annihilation.
The Hayrines moved east and then south, setting fire to part of Stavram and settling on the Arranian coast. There were some Andosen living here, but compared to their homeland they were only loosely entrenched and were killed or expelled in short order. Their presence made the Andosen plan for a fortress unfeasible. In their new land, the Hayrines came to know the Sorghedai, who were turned against them by the Sorghedai warriors who had served with the Andosen in their struggle. The Connetars of the Hayrines, realizing their position among feuding giants, chose to throw their lot in with the only friendly power around '" the Auri. The Hayrines of Arannia had not been in contact with the Hayrines of Stormshield for at least two generations, and the former were happy to accept Auri suzerainty in exchange for the right to settle. Their aid helped the Auri reclaim much of Daura, and prevented the Andosen from easily sending aid to the Sorghedai.
Andos
Player: amikaligula
Government: Matriarchal Timocracy
Popularity: 6
Dread: 4 [+1]
State Religion: Cult of Svyorn
Popular Religion: 40% Cult of Svyorn, 14% Other Cults, 46% Animism
Fervor: 6
Population: 12,500 [+1000]
Cities: Grycham (C), Stavram, Krynam
Prosperity: 3
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 2 [-1]
Espionage: 3
Military Technology: Spr, Bld, Arc, CAr, Sli, ASp, Boa, OCa, Gal
Forces: 4 (4)
Army: 2 ASp, 1 CAr
Navy: 1 OCa[/spoiler]
[spoiler=Kashtu]
'The Land of Fire,' said a Zur'shuk warrior whose words were recorded by a Kashtu priest, 'is ever aflame with conflict and strife.' This proved to be true, both politically and militarily. The war with Kuregn reignited while the conflict between the Old and New alliances (the Peshuek and the old Wardens versus Malik, the priesthood, and the military) continued to simmer.
It was wealth, however, that began to diffuse the internal situation. Malik's concessions to Kashtu's historic leaders provided some ground for reconciliation, but prosperity healed wounds better than any symbolic gesture. The coffee trade became a central part of Kashtu's trade, eclipsed only by Kashtu's signature Oil. Long trains of camels carrying sacks of raw beans became a common sight in the Ma'a; the Kashtu had learned how to cook them into the 'black seeds' and now did this job themselves. The export of coffee was so great that it outstripped supply among the Zur'shuk, who had always gathered the beans from the wild and had never bothered to cultivate them. The 'coffee route' also became a road by which the Kashtu faith was spread westward into the tribes of the deep Ma'a.
The Peshuek continued to dominate this trade, but their monopoly on mercenaries and balloons was broken gradually, finally ending during the reign of Malik's son. As part of a broad compromise, the 'Old Alliance' supported Merwek's succession and the end of the Peshuek foreign army, in exchange for the establishment of a permanent reinstatement of the Council, whose members would not be determined by the Grand Warden. Numerous other arrangements, unannounced to the public, were also part of the compromise. Though this did not end the tensions, it brought them to the lowest point they had ever been since Malik's accession.
More and more westerners made their way east under the rule of Kashtu. The 'foreign army' was not dissolved, largely because Merwek and the Peshuek were afraid of what would happen if it was. Instead, it grew, and became a sort of foreign elite within the military of Kashtu. They became popular among the citizens, as unlike the native military, the Zurat'erhim ('army of dusk') was even-handed and possessed no great interest in Kashtu politics. The unit was formed to late to be of any use in the Battle of Purdan, unfortunately.
Others from the west included Alouya, a master weaver who had traveled to Kashtu near the end of Malik's reign out of curiosity. She knew how to weave and fly balloons, and Malik made them central parts of his parades and public functions. They became such a symbol of nobility and power that when he died, his son arranged a 'flying funeral,' in which his father's body was carried by Mishwa himself over the city he had ruled to his final resting place. The use of these devices in war was also explored; though as weapons they were useless, they could function as 'instant watchtowers' where a man could observe a battlefield for miles around, especially in the Ma'a where the flat land made this even easier. The two men on the reed 'boat' held aloft by the balloon carried horns and drums to communicate the positions of the enemy, at least in theory; they never saw use in these years. They were too cumbersome to be useful in lighting raids (which the Kashtu engaged in all along the Kuregnite border), but were kept ready for any pitched battle nearer to Kashtu.
Kashtu
Player: snakefing
Government: Religious Monarchy
Popularity: 5 [+1]
Dread: 2
State Religion: Kashtu Polytheism
Popular Religion: 87% Kashtu Polytheism, 12% Animism, 1% Celenite Polytheism
Fervor: 7
Population: 18,500 [+2000]
Cities: Kashtu (C)
Prosperity: 3
Trade: 3 [+1]
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 3
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 5 (5) [+1]
Army: 2 Cam, 1 Arc, 1 Spr, 1 Zur
Navy: None[/spoiler]
[spoiler=The League]
The League continued on a steady course in these years, though a new dimension was added with the opening of the coffee trade in earnest. Coffee was in great demand both on the Whale Isle, Etropahan, and Cyrenehan, and even the civil war there failed to diminish that demand. The political course remained steady as well, with wealth growing more and more consolidated in the hands of the wealthier captains, who were influenced by Sirrat culture and nobility, to the point where many of the League's leading captains referred themselves as 'Princes,' thinking the term more cultured and higher status than the simple 'Captain.' The agricultural settlement of the Whale Isle continued, and a town began to grow on a low, round hill by the coast called the 'Turtle's Egg.'
It was so named because of a rather curious incident '"a rather poor captain of Norpost origin named Arkan managed to steal a giant tortoise egg from the Isle of the Moon. Covetous of the egg and the promised reward, other captains attempted to acquire it for themselves, starting a year long struggle of politics and violence known as the 'Little War.' Played as much in the courts of the 'Princes' as on the sea, captains raided or sabotaged each other's ships, concocted political schemes against each other, and even assassinated other captains in an effort to get their hands on the egg. After eight different attempts on his life, Arkan emerged on top, and the ten foot long egg hatched. Whether he will be able to make anything of the creature is unknown, and his actions have enraged the native people of the Sun and Moon, who banned League ships from their shores because of their abduction of a god.
From contact with the east, the League has learned a new military technology (CAr).
Player: AllWillFall2Me
Government: Oligarchic Republic
Popularity: 5 [-1]
Dread: 2
State Religion: Mother Earth/ Father Sea
Popular Religion: 72% Mother Earth/ Father Sea, 5% Mandrian Polytheism, 23% Darhism
Fervor: 4
Population: 18,000 [+1,000]
Cities: Hartport (C), Turtle's Egg
Prosperity: 5
Trade: 8 [+1]
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 4
Military Technology: Spr, Bld, Arc, CAr, Sli, Cha, Boa, Gal
Forces: 4 (4)
Army: None
Navy: 4 Gal[/spoiler]
[spoiler=Vandire]
Having secured its steppe border, the Vands were free to turn their attentions elsewhere. Expansion to the north was slow but steady; most growth remained around the Teschan river and in the marshlands, where the Vands' crops grew best. In fact, the greatest wave of settlement was to previously uncultivated parts of the Vandire Marshes. There, Vand reed-crafting reached a new apex. The homes of the Vands had always been made with reeds, but reed buildings grew larger and larger, into palatial arching halls made only from curved bundles of reeds as thick as tree-trunks. These structures would then be covered with a waterproof earthen slurry on the outside and plaster on the inside, which in the buildings of chiefs and wealthier Vands decorated with colorful frescoes.
Contact with their neighbors also brought the chariot to Vandire, though it remained a relatively rare sight in the Vandire chiefdom. It was useless in the marshes, as had been proven, and its use was largely reserved for official functions and the occasional transportation of an important Vand into the northern reaches of the realm. More promising was Vandire's continuing attempts at bringing hippos to heel '" techniques for hunting and capturing hippos had undergone steady improvement for the last hundred years, and though it was still breathtakingly dangerous it tended to yield better results than the suicidal expeditions of previous generations. The Vand hippo-hunters, made up of those who had murdered a person or otherwise offended the community or the chief, had a short life expectancy but delivered a steady supply of semi-tame hippos for the chief's use. Though these were usually used to impress rather than for any practical purpose, a few acclimated to use as a steed for short periods of time, at least until they decided to take a mud bath instead.
Contact with the League continued, mostly by way of the reed boats traveling down the river with loads of papyrus, rice, hippo ivory, and dried herbs, and sailing back up with timber, wine, salt, and fruit. By the year 275, every mile of the river was busy with traffic up and down, conveying both goods and people up the artery of Vandire. Even the Teschans were interested in this trade, and Teschan merchants '" previously unheard of '" began visiting the city of Vandire with horses, textiles, and silver. The river also served as a path to spread the faith of the Vands, though the Teschans were uninterested in such foreign things.
The growth of the Vand people posed some problems for the Vand state. A religious council with a chieftain was well and good for governing a marshland city-state, but the chiefdom was quickly growing to size not easily ruled by a small group sequestered away in the marshes. River villages (especially wealthy ones) were largely autonomous, paying their respects to the chieftain as a religious leader but in practice arranging their own affairs.
Through contact with the Teschans and Hadamut, the Vands have learned a new military technology (Cha)
Player: Locknpop4life
Government: Theocracy
Popularity: 6
Dread: 3 [+1]
State Religion: Vand Polytheism
Popular Religion: 94% Vand Polytheism, 3% Mother Earth/ Father Sea, 3% Darhism
Fervor: 5 [+1]
Population: 9,500 [+1,500]
Cities: Vandire (C)
Prosperity: 5 [+1]
Trade: 3 [+1]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 0
Military Technology: Spr, Bld, Arc, CAr, Cha, Boa
Forces: 2 (3) [+1]
Army: 1 Spr, 1 CAr
Navy: None[/spoiler]
[spoiler=Numenas]
The 'Inveran of the East' managed to maintain its independence during this period, though beset on all sides by much more powerful states. The precarious balance between these states held for these 25 years; Jalulai endured despite the death of its founding leader, as its ruling tribe found independence to be more profitable than submission to the Xuk confederation.
In this environment, the city-state prospered and grew. Sitting astride the route from the Middle Sea to Murrhat, Numenas had found its niche and assiduously promoted itself in the courts of its neighbors. Diplomatic hostages were exchanged with Atamn, Balan, and the Xuk states; in the year 270, a delegation arrived from the Empire of Murrhat bearing their own ambassador and a small fortune in elephant ivory.
The Dragonlords of Numenas used their wealth (and abundant corvee labor) to develop the city. A new temple dominated the view, built in the Serpent style of a massive, squat, sloped-sided rectangular building ringed by successive courtyards. An academy was also built, as well as thick double walls of mud bricks, between which the city's lower classes lived. Also built were shrines and theatres in friendly cities along the Serpent; though the arts and prayers of Numenas remained a simple curiosity in these lands, these sanctuaries did help develop a cultural community develop in small exclaves up and down the river. By and large, the Xuk were uninterested in anything but the dividends brought to them by the trade routes.
The city itself was heavily divided between its upper class, mostly merchants with Invernessi blood, and the sizeable lower class, made up largely of non-Invernessi and systematically exploited for their labor. In the Inner City, where the beautiful works of architecture towered, the Invernessi-speaking elites ruled in relative opulence '" nearer the walls, the city's poor spoke a mélange of Xuk, Invernessi, and Atamnese and gained little from the city's prosperity.
A fortress was built across the Serpent from the city. It served as a trading post as well, and the center for a modest farming community; the Xuk visited it frequently to trade goods and buy supplies. The Invernessi farming lifestyle, however, attracted them not at all, and attempts to teach them agriculture met with only amusement. The Xuk valued the nomad tradition that granted them freedom, and saw the agricultural lifestyle as a form of slavery. Merchants, at least, roamed the world '" farmers were even lower than the beasts of the field.
The most common form of currency in this time was hardened rectangular cakes of salt, which could be easily weighed and tested for purity. Precious metals were not one of the major commodities of Numenas and the idea of making some kind of currency out of them was out of the question.
Player: Stargate525
Government: Monarchy
Popularity: 4
Dread: 1
State Religion: Dragon Saints
Popular Religion: 46% Dragon Saints, 31% Xuk Shamanism, 15% Zhasmunism, 8% Darhism
Fervor: 3
Population: 4,500
Cities: Numenas (C)
Prosperity: 4
Trade: 6
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1
Military Technology: Spr, Bld, Sli, Arc, CAr, Cha, Boa, Gal, WGa
Forces: 2 (2)
Army: 1 CAr
Navy: 1 WGa[/spoiler]
[spoiler=The Map]
Other events abroadThe civil war in Cyrenehan continues*The Connetars of the Hayrines in Otahvy and Ruthern united under a loose confederation
(http://i229.photobucket.com/albums/ee254/MithridatesNES/update11.png)
[/spoiler]
[spoiler=Units]
[spoiler=Armies]
Spearmen (Spr)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Spr.png)
Spearmen wield a short spear, and are usually equipped with a copper helmet, light armor (e.g. linen, hide, or leather), and a large hide or wooden shield. They are decent all-around troops that can handle most opponents adequately, but they don't excel at anything.
Bladesmen (Bld)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Bld.png)
These are usually younger and more agile warriors that serve as light infantry, fighting with some manner of bronze blade '" usually an axe, knife, or short sword '" and a hide or wicker shield. They wear little or no armor to preserve their mobility. Bladesmen are fast and flexible light troops who can ably accomplish tactical maneuvers and ambushes.
Swordsmen (Swd)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Swd.png)
The first truly heavy infantry, swordsmen wield bronze short swords to hew through enemy footmen. Equipped with shields, bronze helmets, and tunics reinforced with bronze scales, plates, or discs, swordsmen are excellent assault troops. What they lack in mobility they make up for in durability.
Slingers (Sli)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Sli.png)
Slingers fire deadly lead bullets that significantly outrange bows, and can break bones even through shields and armor. The superior power and range of slingers make them good battlefield skirmishers, though they are not as useful in sieges given the flatter trajectory of their missiles.
Archers (Arc)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Arc.png)
Archers carry a short bow, several sheaves of arrows, and little else. Their arrows are deadly, but inaccurate at long ranges, and can be blocked easily by shields and even light armor. They are often used to break up enemy formations and to assault or defend walled cities.
Composite Archers (CAr)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/CAr.png)
These archers carry the composite bow, a vast improvement over the old 'self bow.' Its composition of wood, horn, and sinew gives it nearly twice the range of a traditional bow with the same bow length, not to mention increased power to penetrate armor (though shields remain an effective defense). The animal glue involved, however, means that it can fall apart in humid or wet conditions.
Camelry (Cam)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Cam.png)
Camels are odd-looking animals perfectly suited for desert combat. These warriors ride camels into battle, and carry a bow, spear, and small shield. They are perfect for raids in the wide, trackless deserts and steppes, but are ill-suited for warfare in temperate regions. The smell of camels is, coincidentally, very disturbing to horses. (
This unit requires access to camels)
Chariots (Cha)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Cha.png)
The chariot is a fearsome new weapon of war that brings mobility to the battlefield. Each chariot carries a two-man crew, a driver and an archer, armored with bronze scales and equipped with a bow and a lance. From their mobile platform, the crew can rain down arrows on infantry formations or trample them if they break formation. For all their advantages, however, chariots are inoperable in rough terrain. (
This unit requires access to horses)
Elephants (Ele)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Ele.png)
Elephants are massive beasts that can easily trample foes, terrifying man and beast alike. Each is ridden by a single mahout, who wears the heaviest armor possible to prevent the enemy from disabling the elephant by killing him. Elephants are powerful but unpredictable, and can be a danger to their own side, even trampling their own troops if confused or panicked. (
This unit requires access to elephants)[/spoiler]
[spoiler=Fleets]
Boats (Boa)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Boa.png)
These represent canoes, barges, and small boats primarily designed for rivers and day voyages over calm seas. These small vessels are quite handy, but very vulnerable to storms and ill-suited for warfare at sea.
Galleys (Gal)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Gal.png)
The galley is a round-bottomed ship with 20-40 oars and a single square-rigged mast. They are faster and more seaworthy than boats, but are unsuitable for open waters beyond sight of the coast. They have no weapons, combat being conducted by boarding an enemy ship.
Outrigger Canoes (OCa)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/OCa.png)
Large canoes can be rendered more seaworthy by the addition of an outrigger, which stabilizes the hull. Outrigger canoes are advanced craft driven by sail and oar that are noticeably more seaworthy than galleys, but their smaller crews and lower structures make them not much better than regular boats at naval warfare.
War Galleys (WGa)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/WGa.png)
The war galley is a specialized fighting craft. It is longer and narrower than a normal galley and has more oars, allowing for greater speed but reducing the available space for supplies (thus limiting its effective range). The ship has two decks: the main (rowing) deck, and a raised fighting platform where marines can loose arrows and hurl javelins down into opposing ships. This innovation, however, makes it substantially less seaworthy, and war galleys must be restricted to calm and coastal waters.[/spoiler]
[spoiler=Auxiliaries]
Irregulars (Irr)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Irr.png)
Irregulars wield whatever weapons are at hand '" javelins, clubs, staves, knives, bolas, farm equipment, or even simple rocks. They usually have no armor to speak of, and fight as skirmishers '" their plan is to throw whatever they have in hand at the enemy, and then run like hell! They lack training and discipline, but can be useful auxiliaries and scouts. Their effectiveness can vary widely, from a veteran city militia to a disorganized rabble. (
This unit cannot be trained)
Marines (Mar)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Mar.png)
Marines are navy crews disembarked from their ships to fight on land. They are as disciplined as regular soldiers, but are lightly equipped and unarmored (armor can be a hindrance when running a ship), usually with short bows, javelins, or assorted hand weapons. They are best suited to a skirmishing or support role. Their effectiveness tends to be somewhere between irregulars and regular army units. (
This unit cannot be trained)[/spoiler]
[spoiler=Regionals and Elites]
Andosen Spearmen (ASp)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/ASp.png)
Unlike the spearmen of other lands, these warriors fight as loose warbands rather than dense formations. They carry a selection of weapons, preferring the
chor, a four foot bronze stabbing spear, and a versatile short bow. Equipped with a bronze cap, a hide shield, and a square bronze 'pectoral' as armor, they are swift and hardy raiders suited for ambushes and rough terrain, though they lack the cohesion and discipline of some troops. (
This unit can only be trained by Andos)
Agnrian Guard (Agn)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Agn.png)
Formed after the surprise attack in YC 53 on the Red Palace by
fesshekou warriors, the Agnrian Guard functions as both the personal guard of the Despot and Kuregn's most elite body of soldiers. Drawn from the western provinces, these men wear light armor made from layered felt and linen, as well as wicker shields and characteristic dark red peaked felt caps (with a copper skullcap underneath). They are masters of both the bow and the
kashol, the Kuregnite short stabbing sword, and can function as excellent archers or light infantry. They receive lands and privileges for their service and have a deep religious loyalty to their divine leader. (
This unit is elite; more cannot be trained)
Zurat'erhim (Zur)
(http://i229.photobucket.com/albums/ee254/MithridatesNES/Zur.png)
The Zurat'erhim, or 'Army of Dusk' in Atur, is a military unit in the service of the Wardens of Kashtu composed entirely of 'Zurshuk,' westerners from beyond the Ma'a, who seek glory, wealth, and spiritual cleansing in what they call the 'Land of Fire.' They are led by Kashtu officers. The men of the Zurat'erhim carry fearsome two-handed bronze crescent axes into battle, and little else '" they are fanatically, even suicidally brave, and can put an enemy to flight just from the ferocity of their charge. They shun armor, and it would do them little good anyway beneath the hot desert sun. (
This unit is elite; more cannot be trained)[/spoiler][/spoiler]
[ic=Announcement to Egwydorians]
Great Egwydorians, these are your new councilors:
The Councilor of Fire is Aldo
The Councilor of Water is Jon
The Councilor of Air is Alun
The Councilor of Earth is Ithel
[/ic]
[ic=To the Machta-In]
Dear friend,
Though I am a different councilor, I am still an Egwydorian, and all deals made with the last councilor will hold true with me. We thank you for your support in our westward expansion, and we will keep our end of the bargain with many great discounts on the trade of items from the West. We hope this is the beginning of a great friendship between our two people.
For the balance of the four,
Alun, the Councilor of Air
[/ic]
[ic=Dragonlord Gregor II to Atamn, Teshca, Xukhia, and Jalulai]
My humble ally,
We the people of Numenas, humble and honest traders of the Serpent, wish to expand our borders. Unfortunately, the only open and unclaimed land is that to our south, which has notoriously been set aside as a buffer zone between your peoples. We understand that, and come to you before we make any movements, so as not to arouse suspicion that we may be preparing for an attack. Far from it!
By Numenas claiming this land, you can see that it would act just as well, if not better, as a buffer than it currently is. You are all valuable, respected, and close trading partners; we have no reason to attack you, nor you us. Similarly, this buffer will act as a greater deterrent if it is patrolled and garrisoned with strong militaries instead of tribal leaders. Numenas will be able to greater support itself, allowing your ships to travel not with cheaply purchased grains and meat, but with rare luxuries and valuables.
Know that I will not move until two of the four nations that have stake here allow it. In pre-emptive thanks, please accept these chests, filled with the valuable luxuries that our people often trade with you.
In peace,
Dragonlord Gregor II
[/ic]
[ic=Numenas to the Auriban]
Greetings, esteemed Agah,
Numenas grieves with you over your recent setbacks in the ongoing conflict with the Sorghedai. We, as humble traders of the Serpent, wish that there was something more that we could do. I believe I've discovered a way, but it would be risky, unheard of in your time. If it suceeds, it would promise new wealth and prosperity to your peoples.
The Great Avarderan road in your western territories is a marvel to behold; my merchants have talked my ear to numbness with their praise of it. However, they are grieved that this marvel does not extend southward, to your city on the Serpent. We craftsmen and laborers of Numenor offer to build this road, extending the fine one that already runs your western reaches, so that your chariots may move freely throughout the entirety of your kingdom. Such a road may be taxed, and this increase in taxes would no doubt help you in funding your war, with little cost to you. In addition, we shall also lower substantially our taxes on your goods coming into Numenas, to allow your traders to prosper.
In return for this aid, we humbly ask that some of your territory, below your great city and along teh coast to Dol, be granted to Numenas as a reward. We hear that this land is scarcely populated and, we are certain, will be brought to more productivity in the hands of capable seafarers and fishermen, with its long coast. Such a gift would be beneficial to you, as a more productive ally means more merchants to travel your road, and pay your taxes.
In thanks for hearing our modest proposal, please accept this gift of a jeweled sword, made in the ancient Invernessi style.
Dragonlord Gregor II
[/ic]
[ic=Zhureyan, Agah of All the Auri, to Dragonlord Gregor II]I thank you for your gift, but I am not interested in such a project in my lands, and the cession of the territory of Pinur - or any territory of the Auri, for that matter - to those ignorant of the Light is unthinkable. Our chariots move well enough over the open plain, and require no road there. The only righteous course of action is to reject your proposal, in its entirety, as contrary to the Light.[/ic]
[ic=King Yezad of Atamn to Numenas]The Agah - through my person - objects not at all to the claiming of this territory, or any other not belonging to people of the Light, by the vassals of the Agah.[/ic]
[ic=Bashkyr Jaghed of Jalulai to Numenas]I do object to this - your people are merchants and have no need for the steppes. We often cross the Great Serpent for grazing land when winters are harsh. I have consulted with the Bashkyrs of the Confederation and they share my opinion.[/ic]
[ic=Numenas to King Yezad]We thank you for your support.[/ic]
[ic=Numenas to Bashkyr Jaghed of Jalulai]Merchants must also eat; the land is arable, and we could farm with plenty of room remaining for your tribes to graze. As allies, we see no reason why you would be restricted in any manner from this proposal, your people would still be allowed to roam freely across the land.[/ic]
[ooc]Who's the Confederation, Xukhia, Tescha, or both?[/ooc]
[ic=Bashkyr Jaghed to Numenas]So you say, but your farms will cover the grazing land and once the roots of your plants have dug in, you will claim it as yours, and with time you will come to control it totally while it is lost to us. Your request belies your claim that the land will be shared freely, for the land is shared freely now without your interference.[/ic]
[ooc]
QuoteWho's the Confederation, Xukhia, Tescha, or both?
[ic=Gregor to Jaghed]
I disagree. While in theory the land is shared freely, little can be done there in the manner that Numenas does things without you claiming that we have claimed it. By maintaining this, you continue to ensure that your people can freely use this land, without caring for its defense, well-being, or development, while simultaneously preventing us from enjoying its benefits. Freely indeed. It would seem to me that this land belongs to the Confederacy already in everything but name.
Is there a compromise that can be reached, one that allows true freedom for all parties, the town builders and the herders?[/ic]
[ic=Jaghed to Gregor]The land is free for all to graze upon, and has been so since our fathers' days. The fact that you foreigners do not graze animals is of no concern to us.
If this land belongs to the Confederacy, as you claim, are you implying that you would challenge us for it? If so, I think you will find that we "care for its defense" more than you seem to assume.[/ic]
[ic=The First Council of the Third Hall, as recitd by Ohvytyne Hegswylor, Chirubyan]Be it known that the Second Hall of the Ryvan-Holme will be preserved as a shrine to the Valor of the Vrenas and their children who repelled the Demon invaders. Yet it is also not fit for Holme (council), as the Demons have surely tainted it and the Ryvan-Holme must make sure that their descisions are not tainted.
So it is that the Ryvan-Holme currently holds Holme in the Geethall of the most gracious Vrena Tychrov in Krynam until the Third Hall is completed. This Hall shall be wondorous. It is to be constructed atop a most defensible cliff in full sight of the Second Hall and also in sight of the Grycham rocks. It shall be of stone and shall serve as a great keep if ever it be needed.
It has been decided that a warden of the Holme-Hall will be appointed by vote of all forty-two of the Ryvan-Holme Vrenas.
And last, but most significant, the Ryvan-Holme has reached an agreement with the Ryvalnya and Stravam:
The Ryvan-Holme has decreed that all men of Tree-age shall be required to serve under the Strava for no less than six years, though only three of these need be consecutive. But let this not trouble you, for of even more importance, the Strava shall hence be decided upon by the Ryvan-Holme.
*As an exercise in humility and trust, the choice of the Strava will drag on for over two years before the latest Strava will be appointed as the Strava once again.[/ic]
[ic=To the Sorghedai who aided Andos in his time of need and those thes Sorghedai deem worthy]Thank you from the teeth, thank you from our ancestors. Be it known that you have proven beyond a shadow of a doubt that your Blood is worthy to mingle with our daughters. If there is a single household here who would not open themselves to you, then let shame and dishonor of the greatest and most lethal variety flood into theirs. We can still travel to you overland, so let us know if we can aid you.[/ic]
[ic=Numeans to Jaghed]
Of course not. I'm not stupid enough to challenge you when you have stationed outside my city a battalion of your troops. I am merely saying that your two claims are mutually exclusive in our eyes.
And you did not answer my question. Is there a way for us to utilize this land in our methods without interfering with you?
[/ic]
[ic=To our friends among the Sorghedai]We wish to travel freely throughout you lands must we appeal to your people's council to be granted this? And, as we propose to do so so as to expand our knowledge and learn new innovations, are there any too vile to trade with or contact? And are there any methods you would suggest to travel over your vast lands?[/ic][ic=To the Ivrusk]Thank you, northern allies, for you assistance. We humbly invite any of your warriors who so wish it and you would allow to enter under the command of our Strava, as we feel such training will benefit your people. If this is not fitting, please feel free to have us repay you in some other way.[/ic]
[ic=Numenas to Murrhat]
Greetings,
We wish to thank you for your generous gift, as well as the trust you place in us by allowing us an ambassador. This letter is borne by our ambassador, as well as gift of fine trade goods from the far west.
We wish to establish trade with your peoples, so that both of our peoples may proser. We have discovered that if we are allowed to construct a small shrine, theater, and merchant's warehouse in friendly cities, trade and wealth in those cities is increased. We humbly request this privelege of you. If not, we are still willing to trade.
[/ic]
Name: Zorvia
Government: Theocracy. Power lies with the Sacred Council, made up of the 13 Matriarchs and Patriarchs. Administration and local government are handled by the lesser clergy.
Religion: Zorvian Dualism is the belief in the sibling-deities Tysk and Usk, the first representing the sky, and the latter embodying earth and the sea.
Culture: Zorvians are principally shepherds, and move with their flocks. As such, there are no static settlements, but rather tent-towns that move with the seasons.
The exception is the Sacred Keep, a fortress-cathedral at the heart of the land, which houses the Sacred Council and their attendants.
Horses are rare in Zorvia, but camels are commonplace, employed both as mounts and pack-animals. In fact, the Zorvian nation relies on them so much, it would probably collapse without camels.
Plant-pots are widely used to create easily-transportable herb gardens, allowing the Zorvians to add a variety of different flavourings and sauces to an otherwise repetitive diet of mutton and sheep's-cheese.
This also allows them to have a constant supply of dye-producing plants on hand, resulting in an abundance of brightly-coloured clothes.
The arts are highly prized by Zorvians, but theatre as such does not exist in their culture. However, poetry, music, painting, sculpting, storytelling, and many more are widely practised in Zorvia.
Location: Imagine a triangle, with Celend, Beitar and Nem-Ammar as the points. Roughly in the centre of this triangle, lies Zorvia.
[ic=To the Governments of Kuregn, Kashtu, Celend, Beitar, Zur'a and Nem-Ammar]
Greetings, outlanders!
For too long, we Zorvians have remained solitary in our pristine demesne. No more! The modern state of Zorvia rejects the isolationist policies of our forebears, and wishes to become a part of the wider world!
We have no great wealth at present but, with your friendship, we hope to grow rich, and when we do, we shall share our bounty with our allies!
Enclosed is a mutual non-aggression treaty for your signature.
We have also sent you a gift - a pure lamb, one of the prizest of our flocks. It is the greatest treasure our humble people have to give you.
On behalf of the Sacred Council,
Matriarch Exsaeka
[/ic]
[ooc]
Looks like I made a slight miscalculation... the area on the map I chose for Zorvia is more grasslands/light forest than desert... I have made appropriate adjustments to my post.
[/ooc]
[ic=Emperor Talor, Machta of the Southmen, Despot of Kuregn, Ruler of the Mandrian Isle, to Zorvia]Greetings. I am willing to offer you mutual peace in return for vassalhood. I do not require more enemies, but if I cannot trust you to sit below the greatness of our Empire, then you must be considered a threat. I apologise for the seeming aggressiveness of this letter, but, sadly, such things are necessary in today's dangerous age.[/ic]
[ic=To Emperor Talor]
The humble Zorvian people owes allegiance to the Great and Holy Gods Tysk and Usk, and their mortal representatives in the Sacred Council. We admire your mighty and prosperous nation, and wish to be your friends and allies.
Vassalhood is not an option.
You may still sign the treaty we sent, and it is our most fervent and imploring hope that you do so.
On behalf of the Sacred Council,
Patriarch Zsarvu
[/ic]
[ic=Emperor Talor, Machta of the Southmen, Despot of Kuregn, Ruler of the Mandrian Isle, To Zorvia]Then we will consider you a neutral party... for now.[/ic]
[ic=To Emperor Talor]
Your generosity is appreciated more than words can convey. It is our humble and sincere hope that one day you will change your mind and sign our treaty, but you have our gratitude nonetheless.
On behalf of the Sacred Council,
Matriarch Exsaeka
[/ic]
[ic=To King Maes from Agruga]Greetings, honorable ruler.
I am Agruga, an agent of the Grychgayte. I am interested in the prosperity of my Motherhouse, which lost much of its assets when the, er, western interlopers, whom we call Demons but may be known by another name by you, seized the lands close to Lost Arrania. These interlopers have a reputed fellowship with the Auri and you have a confirmed fellowship with the Auri. So I wonder if you yourself have a fellowship with the interlopers. You see, I feel much can be recovered from that land and much can be gained from the interlopers themselves in trade. However, as dealing with the Auri directly is unwise for an Andosen, I hope that if you are on good terms with the interlopers, you will be willing to act as or provide a third party in dealing with them.
In a related matter, but totally separate in your considerations, I have an odd request. Many of the Grychgayte's galleys were destroyed by the interlopers in our war with them and still more where seized unlawfully by the Strava. So, as I have the channels to procure a sizable price, would you be willing to sell some of your galleys? Twelve at the most, and of course price and how many you are willing to part with shall be the final say on that. What i ask first is are you willing?
In admiration of His Grace, King Maes,
Agruga.[/ic]
[ic=Provost of Numenas Academy to the Leaders of Helm, Inveran Academy, and Kuregn Academy]
Greetings to you, fellow seekers of knowledge,
Learned places, such as our fine institutions, are beginning to spring up all over the world. Numenas would like to extend our joy over the founding of yet another prestigious academy.
But are we fully realizing the potential of our students, our scholars, our philosophers? I say no. Developments that are found in one corner of the world are often duplicated before word of such deeds meanders to the other. I propose that we band together, sharing our common goals of knowledge, to better work with each other and as four succeed where as one we would fail.
[/ic]
[ic=In a Councilor Meeting]
Aldo: I'm telling you, too many criminals go unpunished!
Ithel: We already have laws, what more do you want?
Aldo: We have laws, yes, but different people abide by different laws depending on what ancient tribe they came from. We
need to unify the laws of the land and place judges in every town.
Jon: That's a bit excessive. We need to focus on sailing out of this place.
Ithel: No, what we need is to work on mining and getting West!
Alun: LOOK! We can make all those jobs easier. The problem in the West is food. What we do here doesn't work up there, so we need to find what plants DO grow there and farm the ones that are edible and easily farmable. Crime is becoming a problem, especially as we expand and grow. My vote goes wholeheartedly toward codifying the laws and instituting judges.
Jon: And what about sailing? Even your merchants and messengers have trouble with that, we share the same problem.
Alun: We will turn the biulding where they exchange ideas here in the capital into a great Academy. One that even Kuregnites will be humbled by. What we should do also is extend our offer of a reward for such technology beyond our boarders. We must extend beyond our boarders. The times of Mandrian solitude are over! There's rumors of a people south of Kureign that have access to camels. This will improve our trade over land, along with better roads. The last of the serpent people must be found and traded with, for they will surely have access to many others.
Ithel: Surely you speak words of wisdom.
Aldo: This is true. We were being foolish in our fighting, thank you for being able to go past that.
Jon: I don't see a reason to trust these outsiders. I don't trust them.
Alun: Don't worry, I'll deal with the outsiders.
[/ic]
[ic=To Zorvia]
Dear friends of the south,
If you are able to read this message our messanger shall surely be rewarded, as rumor has it that you are a nomadic people, and thus hard to find. We have heard that you have access to a beast of burden called a camel. We are willing to open trade with you, and in exchange for these camels we will surely pay large sums. Here is a sample of what we have to offer. Look carefully at some of these, as you will surely only be able to obtain them from us, as we have access to the West of the mountain range formerly thought to be the end of the world.
For the balance of the four,
Alun, the Councilor of Air
[/ic]
[ooc]
I'm gunna a sampling of what we have to trade with the messenger.
[/ooc]
[ic=To Numenas]
Dear people of Numenas,
Finally, we have found the western remains of the once great Inveran. We wish to continue the relationship we held with your predecessors. We not only wish to open trade routes and build a strong alliance with you, but hope that you could put us in touch and good relation with those around you, that we may trade with them as well. As you may or may not have heard, we have broken through the Western wall of mountains that was once believed to be the end of this world. It holds many treasures I'm sure you'll find more than delightful. Here is a sampling of what we've found over there. We wish, also, to share knowledge and culture with you.
For the balance of the four,
Alun, the Councilor of Air
[/ic]
[ooc]
I will send a sampling of what we've found in the west to trade.
[/ooc]
[ic=To Alun of Egwydor]
Hello! We rejoice at western contacts of our parent nation. Unfortunately, our neighbor nations have notoriously been distrustful of outsiders; only with much persuasion and bribery was Inveran able to establish this colony, and therefore, this nation. Our ships will, of course, convey trade goods to and from these nations, but I think it would be best if we acted as middlemen.
As for exchange of culture and knowledge, we are more than agreeable. It has long been our custom to construct a shrine to our Gods, a theater for our performances, and a goods warehouse in willing cities. With your permission, we would do this in your capital. We will, of course extend this privilege to you in our city. In addition, accompanying this message is one of our ambassadors. We are expecting yours, and are making room for him in the ambassador's wing.
For knowledge, we propose to construct a branch of our academy in your city as well, to further bring about free exchange of knowledge. If you have your own academy, we will exchange instructors and students, if you wish.
in peace,
Dragonlord Gregor II
[/ic]
[ic=To Numenas]
Dear Numenas,
We are more than happy to even have you as middle men. The bearer of this message is what we believe you mean by "ambassador." We do not have an academy as of yet, however it is in our plans for the future. Perhaps you could help us with our plans. As soon as the building is up we will be more than happy to exchange teachers and students alike.
We will allow you to build all but your temple in our lands, and we will build such in yours. We believe that culture and religion are separate. We do plan on embracing other cultures, however we would like to keep our own beliefs.
[/ic]
[ic=To Egwydor]
That is agreeable. Note that our shrine does no mission work; it is only for our merchants and traders. We make no compulsion for you to worship.
[/ic]
[ic=Grand Warden Merwek to the people of Zorvia]The blessings of Anwu be upon your people.
Your offered gift has found favor with us. Animals of this sort do not thrive in our lands - but we offer to you this gift of fragrant oils and coffee, in hopes of continued trade and friendship. We also send you a delegation of our Peshuek and priests to help learn more or each other and establish greater bonds between your people and the people of the Ma'a.[/ic]
In Kashtu
The prosperity of Merwek's time as Grand Warden soothed over old rivalries and improved the lot of Kashtu's people. But it brought new problems as well. New types of conflicts arose, over trade routes and commercial undertakings.
Traditionally, domestic conflicts in Kashtu society had been decided by the wise women of the clans. (Wisdom, justice, and judicious temperament being seen as feminine traits in Kashtu culture.) As the nation grew, this system had matured into an informal network of full-time magistrates and judges within each clan. But the commercial conflicts of trade often crossed clan boundaries, so issues of jurisdiction and clan rivalry began to upset the tenuous balance of power once again.
Merwek (being hot-tempered as is typical of Kashtu men) had little patience for such disputes. He tried for a time to mediate these conflicts as they arose, but he had little talent for it. In the end, it was the Grand Hierarch Moshi'u who suggested that the priesthood take on the role of judging disputes.
It turned out to be a good fit for Kashtu society. The priesthood had a good number of women, many of them revered and respected for their forbearance and wisdom. And the Kashtu hierarchs were viewed as being outside the normal clan structure - hence ideally suited to decide conflicts that arose between members of different clans.
This gave rist to a new, two-tiered system. The mediators and magistrates of the clans continued to resolve minor local disputes, and a more formal group of ecclesiastics were dedicated to resolving commercial issues or conflicts that could not be settled informally. As the system began to take hold, these ecclesiastic judges created a set of common law principles that formed a semi-codified legal system. For the most part, these principles were not written down, but they did help to reduce the tensions created by the new ways.
[ooc]Orders: Begin building new temples throughout the land to serve as a combination of shrines and courthouses.[/ooc]
[ic=Jaghed to Numenas]As my ancestors have made clear, the land is free for all, but grazing is the only means by which land can truly be for all. You are allowed your ways on your own land, but clearly you have no grasp of the commons as it pertains to our people. We have seen you farm, and like the fields of the Murrhati the land is seized once plowed and planted. In our eyes, slavery to the plowing stick is incompatible with shared land.[/ic]
[ic=Gegur, Beshwur of Kheduo, Chosen General of the Great Circle, to Andos]The Great Circle has informed me that, as leader of the Council against the Auri and sworn-nephew of the honored Gerubede, I am to act as councilor to your people in our realm. It is a duty I have accepted with the humility and honor of my ancestors.
The Great Circle grants you traveler's rights throughout our lands, but commands that no armed group of more than eight do so without the specific permission of the Circle. No mistrust or disrespect is implied; this is ancient law. The chariot is, of course, the only proper way of travel over the steppes.
Of our neighbors, we have little to say; the Chalun to the south are untrustworthy, and the forest-people to the north secretive and inscrutable. A new people has arrived on the shores of Daura, however; they are called Fish-men for the bronze scales upon their skin. Despite their ignorance of chariots they are fierce fighters, and have delivered lands into the hands of the Auri. If you know of these people, give us this knowledge that we may separate them from their suzerains.[/ic]
[ic=Murrhat to Numenas]This privilege is refused, but the Temple of Foreigners is open to all the altars and idols of barbarians like yourselves who trade in our city. As for a warehouse, the merchants of Murrhat own such things and will surely entertain your business.[/ic]
[ic=Prince-Regent Horain III to Zorvia]I respectfully reciprocate your gift with goods of copper wrought by the latoners of the Regency. I do not desire to mark any pact with those who are not vassals of the rightful claimant to leadership over all the Ma'turi, but you may be assured that I bear only good will towards you and your people.[/ic]
[ic=to Zorvia]The messenger sent to Celend has reported that his message was delivered to an "Archon," but that the "Grand Archon" could not see him. The Celenites entertained your messenger but failed to give any concrete answer to your proposal.
Your messenger sent to Zur'a was unable to find an overall leader of these people, only village leaders, and their language was at any rate very difficult to comprehend. Some villages did provide small gifts of coffee to our messenger.
The Nem-Ammar treated your messenger with hospitality but declined your request. There are no scribes among them and the concept of marking a treaty is foreign to them.[/ic]
[ic=Connetar Feryan of the Fine Feather Hayrines to Egwydor]The Connetars of Great Hayar require a wreath of gold from your people for this year and every other year in which you would like to remain alive and free. You will receive no other offer as generous as that again![/ic]
[ic=Connetar Eney of the White Finger Hayrines to King Meas of Avardera]In exchange for this island which we inhabit - and intend to do so for generations to come - and the ending of your laughable campaigns against us, we are willing to give you peace and leave the shores of your land inviolate.[/ic]
[ic=To Andos]A Sorghedai warrior captured by the Hayrines has been sent to Andos to convey a message. He says that Far Hayar wishes no further war with your people and would consider an exchange of gifts.[/ic]
[ic=To Alun, councilor of air]
Greetings to you, noble sir!
Your land is so far-flung from our own that we, in our pitiful ignorance, have no knowledge of your grand realms!
Your gifts are as wondrous as they are strange to us, and we would indeed be overjoyed to trade our humble and unworthy camels for more of such exotic and fantastical goods.
On behalf of the Sacred Council,
Patriarch Yisso[/ic]
[ic=To Grand Warden Merwek]
What amazing gifts! What joy that our neighbour, so long shunned by the foolishness of our ancestors, is so generous and amiable!
We welcome your delegation with open arms, and hope for a flourishing of trade with your assuredly most magnificent people.
On behalf of the Sacred Council,
Patriarch Hirrow[/ic]
[ic=To Prince-Regent Horain III]
Your gifts and words of good-will are much appreciated, but we are perplexed and concerned by your talk of a "rightful" ruler.
There are but two rightful rulers in this world, the Gods Tysk and Usk. Perhaps, when you have come to realise the truth of this, we can become true allies as well as friends.
On behalf of the Sacred Council,
Matriarch Tsehha[/ic]
[ic=Numenas to Jaghed]
That is fair enough; we did not intend to farm the land while it was still held in commons. This right extends to us as well, so that if we wished to graze upon it, we may?
[/ic]
[ic=Numenas to Murrhat]
Tell us about this Temple of Foreigners. We know of no such concept, and are eager to learn more.
We humbly thank you for allowing us to trade in your great realm, and look forward to increased prosperity for us both.
[/ic]
[ooc=Orders]
*Build a Warehouse, Theater, and Academy Branch in Egwydor.
*Construct branches of the academy in all city culture complexes (the theater/shrine/market dodahs) and construct complexes in Egwydor, Murrhat, and Avardera.
*Construct a Temple Enclave, for foreign worshipers.
*Expand the academy.
*Construct large granaries to house excess food.
*Design and construct a method of distributing clean water to the city via fountains or similar, and removing wastewater.
*Construct bathhouses throughout the city.
*Begin an exchange program with all willing academies.
*Remove tariffs on Machta and Kuregn goods, slowly increase other tariffs to compensate.
*Begin aggressive herding on the no-man's land to the south.
*Attempt to grow and raise foreign plants and animals for food and materials.
*Work on training elephants for drafting purposes and combat.
*Invade Tescha using Kuregn and Machta troops. Focus on capturing and defending the northern city and the surrounding territory.
[/ooc]
[ic=To Connetar Feryan of the Hayrines]
Dear Connetar Feryan,
We are afraid that we will not meet your demands. You are ignorant of our history, so I will share it with you, if not merely to show you the folly of your ways. We were once independent, warring, tribes. War and death came like the seasons. We have since then lain down our arms in pursuit of knowledge and the general health of our people. However, this is but a new change, and we have not yet forgot the best ways to shed a man's blood. This is your last chance to make peace with us. We ask of nothing, but that you do not attack us, or our allies. However, if you continue in your foolish endeavors you will surely be met with more than an Egwydorian blade.
For the balance of the four
Alun, The Councilor of Air
Aldo, The Councilor of Fire
Jon, The Councilor of Water
Ithel, The Councilor of Earth
[/ic]
[ic=To Otahvy]
Dear Mandrian Brothers,
As you recently suffered attack from the Hayrines, so they threaten us as well. As we had supported you as best we could we ask that you help support us by blocking their entrance to the middle sea. In return, we will aid you in any battles you should suffer while the blockade is up.
For the balance of the four,
Alun, The Councilor of Air
Aldo, The Councilor of Fire
[/ic]
[ic=To The Machta-In]
Dear Machta Brothers,
We have been threatened with death by your recent neighbors to the North, the Hayrines. They will undoubtedly attempt to follow through with their threats. As your allies, we ask that you help in any way you can. We would prefer a blockade or, perhaps, immediately after their ships set sail filled with their soldiers you could launch an attack on their city to your north. However, if this is too much, merely sending soldiers or support for soldiers would be more than generous enough.
For the balance of the four,
Alun, The Councilor of Air
Aldo, The Councilor of Fire
[/ic]
[ic=To Numenas]
Dear Dragonlord of the East,
We are more than overjoyed to have not only found each other, but been able to continue the alliance we held with your ancestors. However, we have a favor to ask of you. We will undoubtedly be attacked by the Hayrines, as we have just been threatened by them, and ask for your support. We understand that you are far away from our lands and attacking the Hayrines would be proposterous, but soldier support would would surely be more than enough to repel these horrid invaders from the North.
For the balance of the four,
Alun, The Councilor of Air
Aldo, The Councilor of Fire
[/ic]
[ic=To Egwydor]
We regret that we cannot aid you at this time. Our fleet is small, and ill-suited to long distance travels. We will continue to trade with you, but our war fleet remains at home.
[/ic]
[ic= in the city of Avarra] "King Arlun Meas VI" the fisher tasted on the name, like a cook tasting a new spice "what is it with nobles and being all symbolic?" "feh, as if I know, I'm just a crab fisher" "a sign of a age of reneval, my opinion, then I think the young king needs a few year in Avardera, to shake off some the ideas he got in....Numenam something" "my opinion, not that it matters so long it works...how is it the saying goes?....>>the stomach doesn't care so long the new dish fills the same<<" the assembled fishers nodded in agreement[/ic]
[ic= on a field used for training and mock skirmishes outside Avarra] "here boy.....wooo boy..easy now...easy now.....easy noooooooow~" Irran sighed as he watched the chariot speeding off, before it got stopped by the trainer that had been hired in Auri "we got a long way to go" [/ic]
[ic= inside the royale palace] "oi, ya got your pay. right?" Sera looked abit puzzled into the bag she had recieved, barely noticing her co-workers, being a Kings voice was a good job for a woman.....infact, there wasn't many other options for women to have an equally prestigious work unless they were high-born, but the new kings idea of payment was abit different. "Sera?" she held up a small stylized leaf made of silver "you guys ever heard about the term "coin" before?" "eh....I think I read something about Inverness trying something in my grand father days" "Ruthern Pot-Ash, Auri Chariot, Nargaq Swords and now Numenan Cuin?...heh, I wonder what's going to be the next?" "Coin, it's Coin" "right, what I said..Cuin" [/ic]
[ic= in the wing of the royale palace used to store written lore]
"yep, everything from that shelf go into these crater, then you put them over in the corner when they are filled and by all the spirits of Avardera be carefull will you?"
The King Scripe took a deep breath, then continued instructing and supervising the packing.....a new scholar city....Avarderas lore was going to outgrow the palace the King had said and looking at the amounth of work involved in moving everything, he was prone to agree, for some reason he didn't expected to be done by the time the new academy was finished[/ic]
[ic= to the Connetar]
your idea of a fair trade is quistionable, Connetar, invader and usurper. you wish to exchange peace, in return for being allowed to keep what is not rightfully yours?
Do not mistaken me for my uncle when I tell you this. Abandon and leave Storm shield isle for other lands, or else the fury of Avardera, of which like have not been seen since the liberation of Avarra, will fall upon you. if you do not do so within a full moon cycle, then Avardera will consider you an invader and react accordingly.
A full moon to leave is a generous offer, considering the atrocity that you have commited to Avardera, and is giving you only because quite frankly, it's cheaper, though Avardera will gladly pay the price in sweat and blood needed to drive you back to the sea you came from, if you do not take this offer.
King Arlun Meas VI [/ic]
[ic= To the Agah of the Auri, herald of the light]
Greetings to the friend and Ally of Avardera.
first, I wish to congratulte and commend you for the victory against the Sorghedai, and to thank you for the aid you sent to me precedor. Unfortunately, the aid was insufficient, though I do not blame the Auri, but rather the Sorghedai for thier trespassing into your realm, forcing you to only aid with what little you could spare. Infact I consider it generous, considering your situation.
How ever Storm shield Isle still lies in the hands of invaders, and therefor I humble request the Auri assistance again, but this time, I ask only for the assistance of your fleet, under the command of Avardera for how ever long the campaign might take, since those are not needed on the steppes, cause truely by controlling the sea, the path for taking back Storm shield will be open.
May We all Prosper and be led to the light.
King Arlun Meas VI[/ic]
[ic= to the league of Freemen] During the riegn of my Ancestor, King Meas III, may his spirit be with the ancestors and in peace, an ancient pact was sealed, in return for the lowered tariffs that your ships enjoy in the water and harbours of Avardera, then Avardera would be able to depend on the skills of your captains and sailors.
Avardera wishes to now call upon your help and re-forge this ancient pact by humble asking for your aid in taking back Storm Shield Isle.
This will also ensure the safety of your ships in the northen sea, denying the Corsairs of Hayar a base of operation in this area.
May We All Prosper
King Arlun Meas VI [/ic]
[ic= to Agruga of the Grychgayte]
Greetings to Agruga.
in response to your first request, then I must inform you that I can not give a general statement, but rather that it must depend on the individual case. how ever, if it's trade you wish to conduct, then it is the merchants of Avardera, not the ruler of Avardera, that you should speak with, of which I can provide you with information of how to reach them.
Related to that, then my response to your request of buying ships are the same, I am not a shipwrigth, but I can inform you of the means of contacting the relevant people, and you can then conduct business with them. Avardera craftsmen and traders may deal with who ever they see fit, so long those have not been banned from trade by royal decreed.
allow me to say, that your interest in dealing with Avardera gladdens me though, and hopefully will be the fist signs of renewed co-operation between our people.
May We All Prosper
King Arlun Meas VI[/ic]
[ic=Chirubyan Heurway to Gegur, Beshwur of Kheduo, Chosen General of the Great Circle]Greetings and honor to your ancestors. I am Heurway. I will certainly tell you what I know of the bronze-scaled Demons. I fought against them myself, as did my brethren. Indeed, that is why I became a Chirubyan: my Motherhouse was wiped out by those Demons who now dance under the name "Hayar". But I will stay long enough to answer your other questions and I am sure your countryman who travels with us will as well. Ha, the damnable Demons sent him as a messenger, sending more of their false promises. That's another thing to watch out for: those damn Hayars don't have ay honor, they'll turn on you without a second thought once you've made a truce.
Anyway, to business. After you have procured whatever information you want and I have, I must ask your aid in procuring whatever we need to travel "by chariot", however that may be. The Chalun sound the most like merchants, so I suspect trading with them is what will satisfy the Grychgayte.[/ic]
[ic=The Ryvan-Holme to the "Hayar"]How can there be truce if there is no honor on your side? What reason do we have to believe that your idea of a gift exchange is your blade in our back and our blood in your hands?
For there to be peace, you must earn our trust and prove yourselves honorable. Suffice to say you will not have the Tree in our lifetime.
But we are not unreasonable and we do note that you wish no farther war. Many of us crave your Blood to be spilled ceaselessly. Be thankful that cooler heads are greeting your message. As I have said, we are reasonable and, though we are great and fearless warriors, as we have shown your kinsmen, feel now is the time to heal what wounds still need to be healed so as to better face the next battle.
And you claim you want to do the same and perhaps even suggest that you do not want to be against us in the next battle. Very well, but what assurances do we have of your sincerity? On your honor? I must be frank: The Chirubyan preserve in all our memories of your treacheries on our shores. So, as much as it pains us as warriors to ask a warrior of proof of his honor, as Vrenas and I must:
Prove the honor and merit of your people by supplying us with your craftsmen who build your galleys, and once we have constructed a fleet, we shall grant you the Tree.
The messenger will explain what the Tree is, etc.
*Note* the Ryvan-Holme uses "I" to show consensus[/ic]
[ic=Murrhat to Numenas]Since many foreigners come to Murrhat and each have their own gods, a temple to foreigners was erected by order of the Prince, that all barbarian worship might be gathered there, giving foreigners a place to practice their own traditions without impugning upon the piety of Murrhat. All foreigners are welcome to bring their altars to the Temple of Foreigners so long as they do not desecrate the works of others.[/ic]
[ic=Connetar Feryan of the Hayrines to Egwydor]You must value peace very little if you ask for it but will not pay for it. Be assured that soon you will be taught its full value.[/ic]
[ic=King Puul of Otahvy to Egwydor]We have our hands full fighting off the Hayrines on our own shores, and have nothing to spare for your protection. The Empire is friends with them and protects them - petition them for us and you will have the gratitude and aid of the Two Crowns.[/ic]
[ic=Zhureyan, Agah of All the Auri, to King Meas]My fleet shall be dispatched from Pinur at once to your aid, for as long as you require it. I regret that I am unable to guarantee any other assistance at this time.[/ic]
[ic=Connetar Eney to Avardera]All is fair that is won by conquest. The only insincere words are uttered by weaklings, as you must be to call our victories "unfair." I, in the superior position, have offered you peace for recognition; if you will not have it, then we have nothing further to speak about.[/ic]
[ic=Beshwur Gegur to Chirubyan Heurway]Surely your kinsmen who have journeyed to our lands have seen a chariot, the rider's tower pulled by horses. Each chariot is an heirloom of our people, a symbol of the tribe's power and lineage, so there are none I can simply sell to you, but there are craftsmen who could teach you - though this takes a lifetime of apprenticeship, and is not a craft easily or casually passed on.
The Chalun are only merchants of others' goods - if you are weak, they will steal what you have and sell it to others; if you are strong, they will take the goods of others and sell them to you. They pass from friendship to enmity as often and quickly as the wind changes. They have their own peculiar honor but do not see foreigners as deserving of it.[/ic]
[ic=Connetar Eyund of Far Hayar to the Andosen]Among my people, all is right that is rightly won. Your land is your own, until it is not. Your fathers were tenacious warriors and it was decided as a result that your lands were not suited to becoming our new homeland. Now that we have found a new homeland, we no longer desire your lands, and I see no reason to war with you further.
I am not old enough to remember the Flight, when our people were chased from their homes, when our great cities were abandoned and ruined - but I do not have to. My grandfathers were born upon the sea, for no land would take them. I will not live that way. I do not know of or care for your "tree" or your foreign honor, but if you come to war against us I promise you that our wrath will be no less than your own when you were defending your shores from my fathers.
We offer an exchange of gifts as is custom for ending a war or beginning a new time. I need not prove anything to you, least of all with tribute. If you are honorable and sincere than you will accept my proposal and we shall give the gifts of enemies reconciled.[/ic]
[ic=Vrena Holysend of Geethouse Grynsulk to Connetar Eyund]Be it known that I have intercepted your message and relayed it in...more agreeable terms. There will certainly be a lecture on the notion of "your land is your own, until it is not", though I must admit I, myself, find it rather hypocritical as we more or less abide by the same policy amongst our people. I hope you will take this lecture in stride.
But to business. Your honor is still in question and this will forever sour relations. I do not ask you to prove this. I do ask you to see how proving it in small instances will improve our people's relations.
That said, the Ryvan-Holme has already named a suitable gift from you: Supply the knowledge of building your galleys. This will also make yourself appear more honorable, as it will add insurance that we will be able to fight you off should you decide Andos was prospective after all. As the Tree is not important to you, voice what you would consider an appropriate exchange to me.[/ic]
[ic=Gregor to Murrhat]
We humbly thank you for this information. Accompanying this letter is a detachment of priests and engineers. The former to erect the shrine, the latter to copy the building's design, so that we may construct a similar one in our city.
[/ic]
[ic=By Order of the Dragonlord]
All temples, shrines, and other places of worship not of the Dragon Saints are to be demolished, their contents sold, and the property to revert to the hands of the Dragonlord. The profits from this will be diverted to fund the construction of a temple enclave, where foreign shrines may be erected, and worship carried out there.
[/ic]
[ic=Connetar Eyund to Vrena Holysend]You display a curious misunderstanding of the meaning of a "gift." What you propose is a mere trade, a bargain, which demonstrates nothing and means nothing. What we offer is a exchange of gifts. You do not make demands of your gift-giver, for then it is no longer a gift, chosen and given freely. My offer is that our representatives meet to exchange gifts worthy of esteem; we will choose yours and you will choose ours. It is in the freely-given and unprompted gift that one may judge a man, and his people.[/ic]
[ic=Reply to the Hayar]Do not waste my time nor my efforts with foolish trivialities, Hayar. You and your people have already crossed too many lines in the hearts and minds of the people of Andos to test our patience. You should have realized long ago that your people would get nothing from the people of Andos freely --you have already taken too many lives. If you want to make a farce to your people over freely giving and recieving gifts, so be it. I think we both have had enough opportunity to take a measure of our people when we battled, for there is no truer measure than when one is in conflict. Deal with reality, not whatever intentions you have. I am willing to work hard to secure peace between our two peoples and exchange gifts at great expense to myself. What I am not willing to do is have my time wasted. Think like a woman, not like a man; use your sense![/ic]
[ic=Chief Helmsman Yeren of Far Hayar to Vrena Holysend]The Connetar has declared that your ambassador is no longer welcome in Hayrine lands, and bids you to return with another when you wish to deal in something other than insults.
I would personally add that the manner of your message greatly incensed the Connetar, and if it is your intent to send another messenger you should reconsider your stance. I know from experience that calling the Noble Virtue a "triviality" is not the best way to deal with the Hayrines.[/ic]
[ic=To Grand Warden Merwek of Kashtu]
Greetings, most honourable Warden!
Your delegation has arrived safely, by the grace of the Gods, and we now beseech you that we might return the gesture. A delegation of our own people is being prepared to travel to your assuredly most glorious lands, should we receive your permission.
On behalf of the Sacred Council,
Patriarch Zsarvu[/ic]
[ic= to all friendly nation that Avardera have contact with]
Greetings from Avardera
I send you this message to turn your attention to an innovation revived in Avardera, a means to enhance trade and supplement bartering through a less cumbersome means of value exchange, known as currency, or coins.
A sample of the Avarderan Currency, the silver leaf and the gold flower, and a scale for measuring thier weight and thereby thier value have been sent along with this message.
please keep these sample secured, for it is with those means that your people can ensure that no forgery are made and that only Pure Avarderan coin will be used.
the basic of the idea, is to use coins as a less cumbersome and easerly measured means of paying for goods and service which doesn't cost enough to make payment with metal bars worth it.
more carefull explained details are included on a seperate note.
May We All Prosper
King Arlun Meas VI[/ic]
[ic= to the Agah of the Auri, herald of the light]
Avardera thank you for your aid and your concern, and wishes to return the favor by inquering if the Auri wishes the aid of Avarderan architect and masonry to fortify the city of Daura and therefor more firmly secure the northen border of your lands?
May We All Prosper, and the light lead our way.
King Arlun Meas VI [/ic]
[ic=Chirubyan Heurway to Beshwur Gegur]Foolishness on my part. Chariots are mainly known as "the war cart" in our native tongue, and I have never traveled here before myself. What craft-workers would have the best chance of being admited into such a craft? Carpenters, perhaps?
And then there is the matter of creatures to pull such crafts. Are they also a symbol of the tribe's power and lineage? I must admit that I should have questioned my fellow Chirubyan more closely about these matters, but, alas, I was more interested in formalities.
I have also been instructed to inquire about another matter. Frankly, we Andosens like you, Sorghedai. We've long considered you brothers in arms against the Auri and now against the Hayar-Demons. And I, as well as most Andosens, have seen your merits as we warred together. So, as the river's mouth is infested with scum and villians, blocking us from reaching you that way, we propose a road between the mountains to enter your lands from the north. What we request of you is that you help maintain this road in so far as it extends into your lands. Is this agreeable to you. Indeed, do you object to such a construction?[/ic]
[ic=The Ryvan-Holme to King Arlun Meas VI]Be it known that the Demons who call themselves the Hayar and block the Great River with their filth shall not be abided by any Andosen. We do not which any more enimies, but those who reside with filth are filthy. Thus we wish to know your stance on these horrific beings and thereby ascertain your cleansiness. We truely do hope that we find you clean, as we have acted in our ignorance as though you were, thinking, "Surely the shepherds know green and health, and will see how the Unnatural spoil such things." We hope our belief in your wisdom is well founded, as we suspect it to be.
Also, we find your proposition of "currency" rather novel and indeed thought-provoking.
By the liver,
by the heart,
By the Ravan,
By the Serpent
By the Tree, the twenty-one Vrenas of the Ryvan-Holme[/ic]
[ic=Addressed to the Ivrusk]There is talk of another expedition to the north. It has been brought up that building outposts where supplies may be deposited will allow a greater travel distance. We ask if you have any objections and if not, have you any advice?[/ic]
[ic=Dragonlord Gregor II to King Arlun Meas VI]
Greetings cousin,
First, I hear that congratulations are in order for you, our adoptive cousin. King. You deserve it, and I hope that your years with us prove to be beneficial in the wisdom and experience needed to run your new Kingdom.
I see that you have taken one innovation from the ancestry of your stepfather. We are most impressed by the sampling of coins you have sent, and wish them, and you, success and prosperity.
Some of your friends among our court here in the city miss you, and long to journey to see you in your splendor. However, they are worried that they will have no place to worship. As you no doubt know, Numenas has constructed many buildings in foreign cities, to help acclimate our travelers. We propose that you allow us to build the same in your capital, a theater, temple, warehouse, and academy branch, as well as a small palace for me, and your other friends in Numenas.
Awaiting your reply,
Dragonlord Gregor II
[/ic]
[ic=Zhureyan, Agah of All the Auri, to King Meas]I thank you for your offer of assistance but it is not necessary at this time. We are capable of building our own walls as needed.[/ic]
[ic=Beshwur Gegur to Chirubyan Heurway]We are not familiar with a carpenter as separate from a chariotmaker - our lands have few trees and what wood we have is mostly used for chariotmaking and repairs. I suppose that is a suitable profession to start with, but we typically induct children as apprentices, not grown tradesmen. The grown man learns with his mind, but the child learns with his spirit, and the calling of a chariotmaker requires spiritual knowledge most of all.
Horses are a prized possession to us, but we often barter with them among each other and with the Chalun and Xuk.
As for your proposal, your kind words are welcome but it is not my place to accept or reject it. We have little need of roads on the steppe, but a pass over the mountains would be welcome, as our chariots have difficulty threading those peaks. Compared to the Black Veil these are by far the lesser mountains, and your proposal may have merit. I will convey your proposal to the Great Circle, and when they next meet together they may see fit to discuss it.[/ic]
[ic=Ivran Kalagh to Andos]The Ivruska will not bar your way northward, and you may build what outposts are necessary so long as you observe our laws on our coasts. You will find the way difficult, however; we fear that some evil has laid Tuarescou low, for their vessels are now seldom seen and the gray ships of the Curled Horn people ply those waters instead. We have heard rumors for years that the Beast-men stir in the North, having traveled eastward overland from the Gates of Gold; perhaps they are responsible. By land and by sea I suspect you will find only ruin northwards.[/ic]
[ic =The Holme of Tychav]It was a chilly early spring morning. And in a misty valley nearly six hundred Andosens stood huddled. On a platform set into a hillside ad placed for the acoustics, forty-three figures sat around the only source of flame in the valley. The flame was as blue as the ice that seemed to fill the Vrenas' veins. No one outside of the flame's heat range knew why the Holme was being held here of all places. Yes, it was on the way to Grycham from Krynam, but why not continue on to the newly finished Third Hall? It was less than a fortnight away and the time the Ryvan-Holme had spent waiting here for others to assemble was now nearly twice that. There was an ominous feel to that spring's chill.
The Strava Olydya stood up to call the Holme to order. As she sat down, she gave the floor to a Scribya who gave the message from the Ivruska verbatim. It is said everyone's hair in the valley stood on end, and not from the cold, at the last words.
The Vrena Synasbyre took the floor. 'So the Ivrusk are correct, the Land of the Dead, the dead sepent curls around to the north, as well. So the serpent whispers his secrets in our ears at last. The Demons where a test to our Sacraments, a trainer of our warriors, and, above all, a flame to our forge. For let there be no doubt that we are forged as one, now, my Blood. Andos is ours in its entirety. For now. We must always be wary, for greater evil will come to us from the north. Evil that will make the Demons and their bronze scaled hides look as soft as lambskin.' She pauses and paces for a minute or so.
'So it has been determined that we will not be poisoned by the Demons: we will not be baited into starting another war with them'"' At this there was a cacophony of opposition. She still managed to get in a ''"For it will surely weaken us!', but only the front rows could have heard her. She glances around furiously and the other Vrenas and the Strava stand up in anger. They glare at the assembled crowd.
The local Vrenaskya, a shriveled old crone, climbs up on stage and, in a surprisingly loud voice, bellows, 'Quiet! Quiet! This is my land, and I won't have the honor of hosting the Ryvan-Holme tarnished by you pig-bastards! This is my land, if you don't shut up, I'll have you removed by force! Even if ya be my own kin!' At this, the crowd slowly quiets down and the Ryvan-Holme is once again seated.
As the Strava begins to address the crowd, the Vrena Synasbyre points out that she has not relinquished the floor and the Strava grudgingly sits back down as the Vrena continues.
'My favorite bed-mate and children were killed by the Demons. They are not one's I look forward to going up against again. And I feel your sorrow all too well. I do not feel your outrage, though, for it is not appropriate. I am not speaking of giving them the Tree. Only that we not waste our efforts on cleaning up that scum. However, in order to proceed with this, it will be seemly to'¦' She suppresses a rictus of hatred. 'As we do not wish to be goaded into war, we will comply with their tradition of exchanging gifts. That does not mean, however, that we will trade with them. Is that not right, Sister Holysend?'
Part of the reason for holding it here was then made clear: Here, in front of everyone, the Grychgayte member could not make the Ryvan-Holme seem weak by dissenting. So she did not. 'Of course, Sister.'
'Then it is settled'¦without satisfaction, but with the welfare of our Blood in mind.'[/ic]
[ic=The Ryvan-Holme to Connetar Eyund]I have reconsidered your suggestion. But before we disclose our findings, we will have you know that in our ranks, a Vrena Holysend, has acted as our messenger unlawfully. Thus, you are to dismiss any correspondence she had with you.
We find your suggestion of a cessation of warfare desirable. To show our earnestness, we make the first step and provide two herds of goats. Appreciate that this is not a small amount for us, after having far two many slaughtered by your kinsmen. We also send Chirubyan to learn of your history and seek from you any knowledge of the north. If any harm befalls them of your hands, all agreements are off. Likewise, you are not to raid us and none of your people are to be armed should they find themselves in our lands. We have constructed a stone line to demonstrate where our lands end on this coast. A wall will soon be built there and our lands end four days from it. We will mark these with poles to clearly show our border.
We await your gift.[/ic]
[ic=Connetar Eyund to the Ryvan-Holme]Your change of heart is welcomed, unexpected though it is.
Accept, in the spirit of mighty Per-Taun, Father of the West, these bee-hives - the source of honey, the food of the gods, and the symbol of Per-Taun and our people; may it grant you health and long life, and ever-bountiful harvests.
I agree to your terms, but it is the custom of our women to carry a knife upon their person; I do not anticipate many female travelers to your lands but wish to avoid an unfortunate incident should this occur, and I ask that you make an exception to your prohibitions for them. We expect you to reciprocate the terms you have asked of us, as well.
Bearing this message is my Chief Helmsman, Yeren, who I have bidden to stay with you for a year. You expressed interest in the North, and he will know more than I - it is the Hayrine tradition to have foreigners be the advisers of the Connetar, and Yeren is not Hayrine by birth, but Tuarescid. He was raised in the far north and may be able to more ably answer your questions.[/ic]
[ic= to The Ryvan-Holme of Andos]
Greetings.
Let me inform you that Avardera have little interest in the Hayar that have settled by the great river. Avardera sees little reason to associate with them, but she also sees little reason and wisdom to put in the effort to purge them off the distant land around the river, busy as she is with dealing with the interlopes in her own lands.
May We All Prosper
King Arlun Meas VI [/ic]
[ic= to Dragonlord Gregor II of Numenas]
Greetings Dragon of the east.
Allow me to thank you for your well-wishes and for the teaching I have recived in your court.
now, as for your request, then I can inform you that Avardera have allways been open to all faiths, and The Temple of The Dragon Saint that was founded generations ago, should still be maintained by those who still follows that faith in Avardera. also, I see little reasons as for why you should need special permission to buy a space needed for running an establishment, when others dont.....said in another word, I have no objection to it. the same also extends to the warehouse and the palace, Numenas may have a warehouse, in the same way any other people who conduct business in Avarra have a warehouse, and you may build a palace, in the same way any other people would build a home in Avardera.
as for the Academy branch though, then I will find it more benificial if your scholars settled in a new Academy currently under construction in Avardera.
May We All Prosper
King Arlun Mea VI [/ic]
[ic= in the court room of Avarra]
A pair stood infront of King Arlun Meas VI, one had a heavy frame, his age had barely left its mark on his aura of strenght. he was dressed in fine clothing, well-kept but also clothing that shown sign of being old, something like a heirloom only worn for special occasion such as these. the other was an middle-age woman, dressed in leather and with a feather head-dress that extended all the way down along her back, like a pony-tail of feather, a shaman of the old faith.
"We are Lurn and Ara, chosen by the tribes of the great forest to speak on behalf of them in your court."
"and King Arlun Meas VI welcome you, state your business"
"I speak on behalfs of the forest spirits, countless trees have fallen to the axes of northern and southern farmer, which have settled along the Narqag river and Thier fences and villages disturps the animals wandering."
"but people needs food and space to live too"
the tribal representive took over to respond, each word weigthed carefully
"we know, which is why the tribes have come with this suggestion. allow us to claim an area within the forest as our own, in the same way the farmers have claimed lands for thier own, and we shall take care of it, in the same way the farmers take care of thier own lands. The tribes ask of no more, then having the same rights that other recieve."
King Arlun Meas VI smiled, he might just had found what he was looking for in this man.
"very well, come back and give me details of which area it is you claim and we shall work from there, also your wisdom have impressed me and I have no representive within the great forest and no nobles adminstrating the lands and so it will do me great service if you will accept the honour of being the kings voice amounth the tribes"
[/ic]
[ic=To the Machta-In]
Dear Friend,
Word has it that the Hayrines are under your sovereignty. Thus, would that not make them a part of you? And if they were to attack us, would that not be the same as you attacking us? We ask in the nices of ways, please tell them not to attack us, as we believe that a friend should not attack another friend.
For the balance of the four,
Alun, The Councilor of Air
[/ic]
[ooc]Announcement
This is a friendly reminder that orders are due this Tuesday. Round 'em up![/ooc]
[ic=The Emperor to the Hayrines]Friends,
I am afraid the Empire cannot let you go forth with your plans to attack Egwydor. It is an ally of the Empire and, we hope, is also your own. Hostilities against it must cease now.[/ic]
Quote from: Wensleydale[ic=The Emperor to the Hayrines]Friends,
I am afraid the Empire cannot let you go forth with your plans to attack Egwydor. It is an ally of the Empire and, we hope, is also your own. Hostilities against it must cease now.[/ic]
"Hayrines" could mean any number of groups who are not allied with each other. The Black Goose Hayrines are the ones who you gave leave to settle in the Empire; they aren't threatening Egwydor. You don't have any diplomatic relations with Great Hayar, the Confederation which includes the Fine Feather Hayrines, who were the ones to threaten Egwydor.
To recap:
Black Goose - Hayrines in the Empire
Fine Feather - Hayrines attacking Egwydor and Otahvy, part of Great Hayar
White Finger - Hayrines in Avardera, part of Great Hayar
"Far Hayar" is the group of Hayrines who invaded Andos. They are another, totally separate group. All these clans know each other, but except for the ones in the Great Hayar Confederation they have no diplomatic ties.
Please clarify who your message is for.
Fine Feather. The Emperor knows they're not necessarily related, but he's not bothered - Egwydor's not THAT important to him.
[ooc]
Well then, that clears things up a bit. And here I am thinking they're all unified. Oopsies.
[/ooc]
[ic=Connetar Feryan of the Fine Feather Hayrines to the Emperor]Perhaps, O great one, the tide against Egwydor could be stemmed by a suitable gift, given to my comrades to dissuade them from hostilities. Egwydor has already refused my most sensible proposal to them; their leaders seem to value mere metals over the lives of their fellow people.[/ic]
Orders for Zorvia:Establish trade and cultural ties with Kashtu.
Begin trading camels to Egwydor.
Recruit Camelry (if Camelry are not yet available, recruit Bladesmen and research Camelry)
Expand southwards towards the mountains.
[ic]The Vrenas await what words Chief Helmsman Yeren has to say of the north.[/ic]
[ic=The Ryvan-Holme to the Hayrines inhabiting the isle of Trychoro, more commonly known as Stormshield]We have received and reviewed evidence from Chief Helmsman Yeren that you are not guilty of desecrating our lands, as was previously assumed. As Trychoro is an island, you are within your right in seizing it for yourself, just as the sea claims any who cannot resist it. We have also heard lore that suggests that you are what may be regarded as refugees. Therefore you are not viewed as the precursor to a larger invasion force, and therefore we see no reason to repel you. We gift you with this amber in promise of peace, and hope of trade. We would especially prize your shipwrights in future trades and hope our gift is reciprocated.[/ic]
[ic=The Ryvan-Holme to Gegur, Beshwur of Kheduo]As our honorable ally, I feel it is my duty to duly inform you of some matters in Andos. With very great hesitancy and many pangs of regret, I have exchanged gifts of peace with the Demons, the Hayrines. My duties mandate that I must go the course of action that most benefits the Blood of Andos. So I have: I have heard of and observed omens and portents which clearly foretell of something sinister in the north. As such, I deemed continued overt war with the Demons imprudent in the face of this unknown threat.
This peace, though...It is unsatisfactory for far too many. My people cry for vengeance. And you can clearly see how the Demons are interlopers, delivering your lands into the hands of the Auri. Indeed, no people who are enemies with you can truly be allies with us. Your people have been too great of allies for that. I do not suggest you ally with them and, once again, I act in accordance with the best course of action for my people: I suggest, on the behalf of my people, that we bide our time for this just vengeance. But we will aid your attacks as best as we can. Moreover, as we enter into more diplomatic terms with the Demons, we hope to learn of their military strategies and maybe even future raids, which we would share with you. Perhaps we can even dishearten them by refusing to do battle with you and claiming it is because we have done so in the past and found you too mighty of a foe. Of course, we would never do battle with you. We have also become aware of the fact that the Demons are in line with our enemy, the Auri, as we had previously suspected and as you had previously suggested. Our greatest hope is to learn of the Demons and Auri's combined attacks on your lands.
As you may have correctly perceived, such a gambit is less than honorable. Thus we ask your permission and advice before we move to action. We do not wish to dishonor you and your ancestors, but do feel this is the best course of action. And it is your advice we seek, Gegur, as we feel you understand us well. Remember that secrets carry further with each ear they reach.[/ic]
[ic=to the Hayrines]May we be granted access to your river so that we may once again have access to our ancestral fishing grounds?[/ic]
[ic=A proposal from the Ryvan-Holme, to be distributed to all the Ivran]I have taken your news of sinister stirrings in the north to heart. We have taken precautions.
However, we know not what to suspect. And we do not have some of the tools you have, like your sorcery which helped turn the tide of the Demon invasion.
Likewise, I suspect we have many tools you do not have. Indeed, the Demon invasion has strengthened us, hardened us through war, and taught us new ways to destroy our enemies.
We are both strong peoples. But we will surely face a surely stronger and unknown enemy in times to come.
However, the thought occurs to me that tin and copper are both metals, bur when they are forged into bronze, a stronger metal is formed.
So I hope you now see what I propose: Not just an alliance, but such a great sharing that are two peoples are forged together.
No, forged is the wrong word, for I appeal to each of you, Ivran [insert names here], separately in the promise that it is not the flame of war that shall bind us together should you will it, but the clean coldness of rational thought. Indeed, as I propose that our two peoples remain intact, it is more proper to refer to this as a weaving of strength.
Keeping the Tree,
The Ryvan-Holme[/ic]
[ic=Chief Helmsmen Yeren to the Vrenas]Knowing little of your people, I do not know what you wish to hear of me. As the Connetar has assigned me to you, however, I will serve you as I can in this capacity.
In Tuarescou your land is called Escay. It has been generations since we last sailed to your shores - it was decided that Escay was too poor to raid and too distant to colonize. Since around a century ago, the Hayrines have traded with us from the south-west, bringing gold, gems, and lotus-flowers. They are unruly but honest people, and I entered the Connetar's service twelve years ago. Before that, I served the Connetar of the Curled Horn Hayrines. They are the Hayrine clan who fled northwards after the fall of their homeland. Since the fall of the western realm to the Eku, the subhuman hunters of the Lisjou, the Curled Horns have come to dominate the Isle of the Heart and what remains of Tuarescou - and some does remain, though it grieves me that my homeland is but a shade of its former self.
I am sure the Curled Horn "Empire" knows of Escay, but I do not know the plans of the present Connetar. Save the forest-people of the eastern shore, there are none who do not bow to him north of your shores.[/ic]
[ic=Connetar Eney of the White Finger Hayrines to the Ryvan-Holme]Your gift is welcome, Easterners. Give my regards to my cousins. You are welcome in our lands so long as your intentions remain peaceful. Please accept these casks of Avarderan wine, the drink of the Mainlanders and the purest fruit of these new lands.[/ic]
[ic=Beshwur Gegur of Kheduo to the Ryvan-Holme]The Hayrines have indeed fought with the Auri against us. They are newcomers to this land, however, and the Circle estimates that they are bound to the Auri by honor or blood, but simply by convenience. The Great Circle would prefer to divide this alliance through diplomacy and suitable offerings; perhaps if the Hayrines are convinced that we are the preferable allies, they will renounce their alignment with the Auri and fight with us, or at least withdraw from the conflict. The Circle asks that you do all you can to achieve this - I understand your feud with the Hayrines, but sometimes enemies must become friends to achieve the greater advantage.[/ic]
[ic=Far Hayar to Andos]Only if your waters are open to our ships as well.[/ic]
[ic=Ivran Argadh to the Ryvan-Holme]Happy are we to hear that you still keep the Tree. I do not speak for every Ivran, but I welcome your words of friendship and likewise hope for an ever-closer relationship between our great families. I am unsure exactly what you are proposing, but wish to maintain our open bond - you are, of course, welcome in our lands, and should we hear of foul events in the North you will be the first to know.[/ic]
[ooc]Sorry, I've been ill and very busy at work, so not much participation this cycle from me.
Orders for Kashtu
Cease border raids in Kuregn-held territory.
Continue to cooperate with Celend in defense of historically Celenite territories.
Focus military on defense of Ma'a.
Create ecclesiastic courts.
Build new and improved marketplace in Kashtu for coffee trade.
Send priests to Zorvia to study their culture.
Invite Zorvian emissaries to study at our temples.
[/ooc]
[ic=Orders for the Empire]Hand over a small detachment of spearmen and archers, preferably of Invernessi breeding, to Numenas.[/ic]
[ic=Orders for the Machta-In]Continue encouraging the rebirth of the raiding cycle by supplying weapons and giving out samples of the wealth found on Celendi ships to peasants.
Begin converting all galleys to platformed galleys and building more.
Continue fortifying the palace-academy, adding more shrines to the gods, monuments to Invernessi victories and past leaders, and begin construction work on a tomb for Talor (which will probably not be used).[/ic]
[ic=Orders for Kuregn]Continue recruiting for the army.
Mass all possible troops that are not required elsewhere on the south for a sally into Celend to retake the lost lands or repel further Celendi attacks.
Begin constructing new border garrisons.
Construct the ACTUAL tomb of Talor, where he will genuinely be buried.[/ic]
[ooc]
Orders for Egwydor
-Continue researching ships that sail against the wind, and expand offer of prize money to include even those outside Egwydor's boarders. Spread the word of this dillema and deal across the middle sea.
-Find edible plants in the area west of the mountains that grow naturally, and begin farming those.
-Continue expanding westward.
-Improve gold mining methods.
-Unify laws throughout the land and set up court system with judges.
-Upgrade boat to galley.
-Raise an army to defend against the Hayrines.
-Build a defensive line along the Northern boarder to deter Hayrine attacks.
-Improve roads for easy military access, especially those heading North.
-If neccessary, flee west across the pass.
[/ooc]
[ic=(Year of the) Tree 50]
I
The Broken Spear
Less than a week after the celebration of the Tree's 50th renewal, Tryad Holymen, inventor of the staff-sling, died. A hero of the craftsmen in Krynam, he was given a fitting funeral. The arrival of the White Finger Hayrine's gift of wine came in handy for the first phase of the funeral rites, when Tryad's achievements and merits were honored and celebrated.
Now, on the evening of the second day, most were finishing fortifying themselves with alcohol and food for the coming week of morning and fasting, watching the flames of Tryad's funeral boat, or both. The two figures standing on the seaside palisade wall were doing the second.
Watching the flames below, Glydhawl Stawaryd commented, 'I saw them load firepots with the staff-slings into the boat. I wonder why the flames have not been more spectacular.'
The man beside him, Hyhadnhe, was the leader of the Wytchehunters, who had been in charge of loading the staff-slings and firepots into the boat as they used them the most. He replied, 'That's what I like about you; sharp even when drunk. No, we did not waste our magic. The pots are empty.'
'Ha, I'm not that drunk. You have anything to drink? I have some wine.'
'Pfft. Avarderan. I'd rather drink my own piss. And those sheep shouldn't think they have teeth.'
'Ha. It's actually quite good, and besides, you sound like an old woman. 'ËœSheep shouldn't have teeth.' Besides, at least the men get their due there. Here it's the Ryvan-Holme or the Strava who won the war. Never mind how your Wytchehunters burned their greatest fortress to the ground. Never mind us men. Damn it, if this weren't Kynam those flames wouldn't be up.' Glydhawl gestured to the funeral boat.
Hyhadnhe grinned sardonically. 'But the Wytchehunters, though they be motherless, are the children of the Ryvalnya. It is only right they take credit for our actions. And you, you had a mother. You should know better. Don't be ungrateful to your mothers: your success is owed all to them. Come, let's warm our muscles.'
'Ack,' Glydhawl spat as they began to walk. 'Don't I know that argument well. But the men in my family bear the name of our fathers for a reason.'
Hyhadnhe smiled mirthlessly as they walked on in silence. Glydhawl continued after about ten minutes. 'You know, we are not the only ones who think this way. Many of the tradesmen don't get the respect they deserve, even from the Grychgayte. It's shameful and it needs to be changed'¦ The tradesmen say I should change it.'
At this the two men turned their heads to study each other as they walked. 'They, and I, think it is time for a male Vrena,' Glydhawl finished.
Hyhadnhe drew to a stop. His voice shaking, he declared, 'This is treason and madness. A man cannot marry Andos as a woman can. Now, I suspect this is some sort of spell in the Avarderan wine, but if you really have had these conversations, you must tell me with whom. They must be tried for treason and heresy. You are my friend, so I will spare you. But only if you tell me.'
The Stawaryd turned his back and once again looked over the palisade walls. 'I feared you might think that way, my friend,' he replied as he reached over the wall.
He thrust the spear he had stashed over the wall at the Wytchehunter. Hyhadnhe dodged and captured the haft below the head with his hands. He pulled and swung and the Stawaryd was yanked with it as he refused to let go. He fell with a painful dashing of his legs. But he was not nearly as drunk as he had been acting. He kicked at the Wytchehunter's legs and the Wytchehunter let go of the spear. Swinging the spear, Glydhawl forced Hyhadnhe to dodge again, but this time he was too close to the edge of the wall. As Hyhadnhe began to fall, Glydhawl thrust the spear out again, crying, 'Grab it!'
As Hyhadnhe was suspended in the air by Glydhawl, Glydhawl said, 'Now see reason, friend. Please. I'll let you up, I'll spare you, if only you see reason. Friend, please'¦'
With a cry, Vrena Holysend cleaved the spear in half. As Glydhawl watched his friend drop, the Vrena grabbed him. 'My love, my love. Do not be foolish, no matter what he would have said, you would be doomed if he lived,' she purred as Glydhawl threw his half of the broken haft into the sea. She turned his distressed frame and closed his lips with hers.
Then from below, as Hyhadnhe struggled to his broken feet, he cried, 'You are doomed, as I'm not dead, but you soon will be!' He hurled his half of the broken spear like a javelin, but it only grazed Glydhawl. Exhausted and in pain, he stumbled backwards ad fell into the beehives. Whatever he cried out afterwards was lost as the swarming of the bees arose. When he was retrieved in the morning out of the broken hive, he was not recognizable for his face and body were swollen and covered in welts so.
II
The Bloody Knife
Glydhawl retrieved the spear that had wounded him and stared at it as his lover helped him back to her house. He finally came to his senses as he entered her threshold.
Detaching himself from her, he said, 'It's not bad. There will be a scar, but nothing more. What did you use to cut this?'
Vrena Holysend showed him the ancient sword that was a gift from Avardera long ago. Shrugging uncomfortably, she said, 'I took it from the Second Hall when the Demons were invading Ryvham.' After she tended is minor wound, she grined and had him follow her to her bedchamber.
There Chief Helmsmen Yeren lay snoring drunkenly in her bed. Embracing Glydhawl, she whispered, 'And now you kill the Demon. The Ryvan-Holme and the Demons must be made to pay for their betrayal of the Grychgayte.'
Chuckling, Glydhawl kissed her. 'And we shall make it look like an accident, my love,' he mumbled into her hair as he discreetly drew her belt knife.
'Oh, we hardly need to, my favored bed-mate. Declare yourself Vrena and call it your first act of Justice. It will make you very popular as your first ac--aa--,' she cried as he plunged her knife into her back. She looked up in shocked eyes.
'We shall make it look like an accident, my love. Because'",' as he saws the knife along her kidney, 'I will NOT'",' he plunges the knife into her back again, 'be a pawn to the Grychgayte, I will NOT be your pawn, or a pawn to any WOMAN!' He lowers her and stabs her neck.
Panting, he lays on her for a time with silent tears in his eyes. Coming to his senses, he stood and looked around the room, staring hard at the sickle-sword and trying to think. Then Chief Helmsmen Yeren stirred and kicked the blanket off of him revealing himself to be in the nude. Aghast and furious, he stared at his dead lover and then picked up her knife. Kneeling over the Chief Helmsmen, he cursed him and his lover.
Then he stopped, and grinned cruelly. He pried open the drunk man's hand and placed the knife there. He then smeared some of the blood on himself onto Yeren. When all was ready, he began to scream 'MURDER! MURDERER!' and pull at Yeren's hair and face. As Holysend's sister came in she fell to her knees and wailed. Finally waking up, Yeren gave a start. With a quick movement, Glydhawl pulled the Helmsmen's arm straight in and out of his armpit and gasped. Stumbling back and reopening his wound, he cried 'MURDER!' once again.
Soon the whole house was up and most were wailing. Someone had summoned a Wytchehunter. Upon seeing him, Glydhawl explained how he had walked in to find that the fiendish Demon had killed the Vrena. He finished, 'But do not let his evil blood taint our stones! Round him up and every other Demon in Krynam! Send them back to where they came from!'
As Chief Helmsmen Yeren was pushed through the streets naked, drunk, covered in blood, and still holding the murder weapon, he alternated between cursing in the tongue of Tuarescou and, as he sobered up, inquiring as to why he murdered the Vrena and crying that he remembered nothing. He is even said to have repeatedly asked for forgiveness, but any Andosen who knew anything about Demons knew this to be a silly claim.
III
A Thorny Olive Branch
News that Chief Helmsmen Yeren had killed Vrena Holysend spread like wildfire. Within two weeks, the Ryvan-holme was gathered. As all the Far Hayrines were across the sea and beyond their justice, there seemed little to be done, but the people of Andos demanded that something must be done.
The Holme had been going on for several hours. Vrena Synasbyre sobbed, 'But he is a Tuarescou, not a Hayar! Should we war with Avardera as well? Their wine led to it did it not? Ha, madness, madness! We judge individuals by their actions not nations by individual's actions!'
There was an uproar and a general cry of 'cowardice!'
But the Vrena Synasbyre was fierce and unwavering. She eventually convinced the Ryvan-Holme to unanimously decide not to war with the Demons on her last shred of honor. After the Holme, as agreed she committed suicide. Her body was imprisoned beneath the earth in the Grycham Rocks, the first to be buried there since they were reclaimed.[/ic]
[ic=To the Connetar Eyund]As Chief Helmsmen Yeren is a foreigner to you, the Ryvan-Holme does not decree war upon you. The peace still stands. However, you are not welcome in our waters for obvious reasons. We also expect you to bring the murderer in question to justice.[/ic]
[ic=Glydhawl Stawaryd of Krynam to King Arlun Meas VI of Avardera.]To his highness,
I am the most influential person in Krynam and the most powerful man in Andos, but I am forever in awe of your mighty reputation, and my agents have told me that this still does not do you justice. I know my Blood has been less than friendly with you, but I hope you will see past that. Long ago, an ancestor of yours gifted Andos with this sword. I entrust it to your noble presence and as well as my son, Hylandry Stawaryd. I feel it is best that he leave Krynam and Andos as a moon ago his mother, the Vrena Holysend, was treacherously murdered by the Hayrine ambassador, and I feel he needs a better realm of knowledge than Andos can offer him. It is my wish that you school him. From geography, to fighting with that sword, to wine making, to ruling. You will find him an adaptable and intelligent student, I hope.
In hope of friendship between Krynam and Avardera,
And in most humble regards,
Glydhawl Stawaryd[/ic]
[ic=To the Ivran]As we are both threatened by the happenings in the north, we deem it prudent that we should learn to fight together. What we propose is that your people form a Holme, a great council, of Ivran. The decision to be in this Holme shall be left to the individual Ivran, of course. But we propose that each Ivran in this Holme send warriors to be commanded by the Strava, who would divide them up into smaller groups to be integrated into our own ranks, for no less than three years. In return, as we understand warriors are needed at home, units of our warriors will be dispatched to the lands of the contributing Ivran in proportions appropriate to what was given. Here they will alternate between labor (as we have noted that labor is not only necessary, but strengthens ties within groups) and intensive military training. Also, as a valid Holme, you shall have a aid in deciding who will be the next Strava. Of course, you will have your same laws, as who knows better the Laws of the Land than the inhabitants?
Keeping the Tree,
The Ryvan-Holme[/ic]
[ooc]These are wrap up correspondences. I do not think they are necessary to respond to this update, but were posted as they did occur in this 25 year period. I will post a few of them again after the next update, I think.
Also, Tree 0=247 YOTC[/ooc]
[ooc]Final Orders
Stravam (Military)
Reform military so that Andosens (perhaps even Ivruskans) from different regions are integrated.
Altarnate between reconstructing Andos and intensive military training
build wall approximately midway between the current(last update) southern territory limits of Andos and northern territory limits of Far Hayar on the continent.
develop larger and better staff-slings that utilize multiple men.
rebuild outpost on the coast
fortify outposts still standing with stone (possibly quarried from the continental mountains)
Ryvan-Holme
Reclaim deforested areas as farmland
build road through forest to connect with the Sorghedai
send orphaned children to learn the trade of chariot making.
build outposts in the north and send parties to explore it more
rebuild Andos, especially the west coast and the holy places
Krynam
expand popularity to the country side
[/ooc]
[ooc]
domistic:
introduce currency. the silver leaf and the gold flower, by having any expenses of the kingdom paid with them.(the gold flower is rather rare though, and only silver will be in common circulation) with great care taken to freely hand out scales and explaining merchants the principles behind it.
Found an Academy in the village where the Nargaq forest river and the Avarderan Tower road intersec (I assume that it's natural a village will spring up there) and rename it Ariedne.
the Academy acting as a place of knowledge exchange, storage and research, but also a place for teaching, with the prior informal higher teaching being centralised here.
two sub academy is also part of it, a War Academy and a Academy of the Arcane.
recognise the souther tribes that still lives in the forest the claim on the land they inhabit, in exchange for an expectation from the king that they guard and keep an eye on it.
Foreign: cultivate friendly relationship with Numenas
be ready to assist Auri as needed
accept the child from Andos
explain currency to all friendly nation
Military:
Construct watch towers along the southern border
modernise the army, with one spearman unit being retrained as charioter, and the other having thier armour and weaponry exchanged to more heavy version with the training that follows.
renew campaign against the Hayrine following this battleplan
[spoiler=plan for Stormshield] phase 1. encircle and isolate: cut off and isolate the hayrines on stormshield, and pick off any lone ships, essentially trying to make them appear dead for all intent and purpose for everybody else.
phase 2. clearing the way: attempt to rout thier navy after it have been sufficiently weakned and prevent them from building new ships
phase 3. landfall: assuming the army is ready at this point, make landfall on a undefende or lightly defended eastern coast Tari-pont and establish a secured position from where supplies constantly can be sent from Tari-pont.
phase 4. assault: attempt to drive out the hayrines, while the navy harasses the coast. spare anybody who surrender and submit and offer them to either integrate, or be sent to great hayar for a price.[/spoiler]
if any land assault comes from the south, then fending them off take priority, with attempts to get help from the Auri. [/ooc]
[ooc]Firstly, my apologies for my extended silence. Finals week had me in its grasp, then I returned for spring break, forgetting I lose access to this site while at home. (No idea why this occurs, but it's been established as something close to fact by this point.) Hopefully I will dive back into the swing of things relatively quick, as none of my classes seem to have anything pending.[/ooc]
[ooc]
Orders
1. Movements are made to align the wealth of the "Princes" back into line with the beliefs of Father Sea and Mother Earth, vis a vis more efforts at exploration, trading, and resolving domestic issues, as the Princes begin to fear their growing distance from the average sailor will result in a division of the people, and possibly civil war, driven by the events of the Little War.
2. The beliefs of the People of the Isles of Sun and Moon begin to insinuate themselves within the doctrine of the Sea, nominating the Zaratan (island turtles) as messengers and chosen of Father Sea, and the League as his faithful servants. Captain Arkan seeks to establish himself as a guide of the religion, as he has "harnessed the gifts of Father Sea to his favored People." He tries to use this belief to explain his actions to he Priests of Sun and Moon, claiming he was guided by a vision from Father Sea.
[/ooc]
The update should be out tomorrow, so you're just in time.
The Years of Fate and Wrath
Year of the Comet 276-300
[spoiler=The Map](http://i229.photobucket.com/albums/ee254/MithridatesNES/update12.png)[/spoiler]
[spoiler=The Empire]Since the purging of Kuregn's aristocracy, Kuregn had been a state run from the center. Duties were delegated through the stratocracy, but all positions were essentially ad hoc '" the Despot was responsible for everything. Under the leadership of an energetic (and rather obsessive) leader, as Koura had been, this was a productive way to run an empire. This system of management had always been touch and go, however, and with the acquisition of the Empire it had begun to spiral out of control. As Talor aged, he became increasingly unable to do the job alone. Many states would have spun apart under these conditions, but Talor had great stature within the Empire. In Kuregn he was worshipped as a god, and elsewhere he had bejeweled the Empire with great works in his name. Going so far as to build two mausoleums, one in the isles and one on the mainland, Talor worked hard to ensure he would live on in the memory of the Empire. Instead of a general collapse, the twilight years of Talor's reign were marked by an increasing decentralization.
Border garrisons needed local commanders to watch them and guard against raids. Taxes needed to be collected, and the wealth of Celend distributed to the people. The stratocratic elite began to take on the duties of provincial military governors, organizing affairs in a specific geographic area and leaving only to take part in the Emperor's periodic punitive campaigns against Celend.
It was under this pressure that Celend, a fellow heir to the ancient legacy of the Ma'Turi, finally collapsed. The Archons were unable to protect their own coastline, and the Empire's Hayrine raiders became more and more ambitious. Celolme was sacked in 279; the disaster shook the realm. Ma'suir, the center of the Archons' power, was inviolate, but this scarcely mattered. Celend's frontier had been compromised over generations by Atur and Kashtu settlers, who held no great loyalty to the Archons. As resources dwindled, border outposts fell into disrepair, encouraging further erosion of Celend's control.
Talor died in 280. His successor, the aptly named Taour'feddan ('bearer of victory') sought to demonstrate his martial prowess '" a crucial task for the stratocracy's god-king '" with a new campaign against Celend. He only intended to push the border back to where it had been before Purdan; instead, he routed the Celenite army with a surprise attack, before Kashtu could respond to aid its allies, and found nothing at all between his force and the city of Segederon. With the aid of his modernized fleet and an accompanying horde of corsairs, the army made short work of the city's defenders, and the Archon of Segederon surrendered his city.
The Emperor had no desire to overextend his reach; he would have perhaps been satisfied by Celend's vassalization. The Archons, however, were no longer capable of maintaining control over the state. Celolme fell a second time to the Hayrines, who made it the capital of a city-state giving allegiance to the Emperor. Ma'suir retained control over a greatly reduced Celend, which also paid tribute to the Empire. On the coast, League captains took advantage of the situation to found an assortment of fishing and trading villages. Kashtu brought the headwaters of the River Sur 'under the protection of the Wardens,' a polite way of phrasing an annexation. Celend's fall brought the mountain tribes down as well, and their resulting disunity was exploited over a 15 year period until no serious resistance to Imperial rule remained.
Taour'feddan's rule was eventful but rather short by his father's standards. He died in the year 294, and once again a child was on the throne. A rebellion broke out in the Inverness that year, but it was quashed. The Empire remained whole for now, but the decentralizing tendencies were greatly magnified by the regency of the Emperor's regents in Kuregn and the Inverness, who '" while competent '" either would or could not stop the landed stratocracy from gaining greater autonomy and provincial control.
The Machta-In
Player: Wensleydale
Government: Hereditary Monarchy
Popularity: 5
Dread: 6
State Religion: Sadatism
Popular Religion: 69% Tumiiri Sadatism, 3% Zakhism, 28% Dragon Saints
Fervor: 5 [-1]
Population: 26,000 [+1500]
Cities: Danhula (C), Inveran
Prosperity: 4
Trade: 3
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 3
Military Technology: Spr, Bld, Arc, Sli, Boa, Gal, WGa
Forces: 4 (5)
Army: 1 Spr, 1 Bld
Navy: 2 WGa
The Despotate of Kuregn
Player: Wensleydale
Government: Hereditary Stratocracy
Popularity: 6 [+1]
Dread: 6
State Religion: Cult of the Despot
Popular Religion: 30% Kuregnite Polytheism, 64% Cult of the Despot, 6% Atur Polytheism
Fervor: 6 [+1]
Population: 120,000 [+2,500]
Cities: Kuregn (C), Agnri, Sabae, Yaffa, Segederon
Prosperity: 4
Trade: 3 [+1]
Advancement: Early Bronze Age
Infrastructure: 4
Espionage: 2
Military Technology: Spr, Bld, Arc, Sli, Cam, Boa, Gal, WGa
Forces: 8 (9)
Army: 1 Agn, 2 Spr, 1 Arc, 2 Cam
Navy: 1 WGa, 1 Gal[/spoiler]
[spoiler=Egwydor]The steadfast refusal of the Egwydorians to pay tribute to Great Hayar was to pay a bloody dividend. The years between 276 and 290 saw nearly constant warfare along the shores. The Hayrines, with the wind at their backs, were capable of landing anywhere along the coast they wished, and even with the coastal roads constructed in previous years the Egwydorians simply could not muster the manpower to be everywhere at once. A Hayrine flotilla would appear over the horizon, land, kill or enslave everyone in sight, loot anything that was not tied down, and head out to sea long before a response could be gathered. The unlucky currents of Egwydor did not greatly concern the Hayrines, either; the counter-clockwise currents carried them into the waters of Kuregn. The Emperor had attempted to dissuade the Hayrines from their attacks, but failed to back up his words with actions; he was more concerned with his own enemies, and the Fine Feather Hayrines knew better than to stir up trouble in the Empire. Instead, they found in Kuregn a rich market for selling slaves and loot they had taken from Egwydor.
The Egwydorian attempts to defend the coastline were inevitably failures. Only occasional, localized successes were possible, but defending one village always came at the cost of losing ten others. The Egwydorian army, though newly formed, was outnumbered and outmatched in terms of technology; the bronze-scaled Hayrines were called 'fishbacks' in Egwydor after their signature armor, and with this protection, their superior ships, and their finely crafted weaponry, the Egwydorians could find no effective response. Numerous schools and temples were sacked by the Hayrines; villages with gold could buy off the invaders, but only for a time, as they would soon return asking for more.
The end of the Hayrine incursion came not from a victory against them, but from other factors, some very far abroad. For one thing, pillaging Egwydor became increasingly less profitable as coastal settlements were abandoned and the villagers moved into the foothills, where they could use terrain and distance to their advantage and even hide themselves from raiding parties. Gold produced was simply stolen, so the Egwydorians stopped mining it, finding that planting crops and herding were far more important in these lean times. Abroad, the Emperor eventually banned the sale of Egwydorian slaves in Kuregn as a gesture of good will to his 'allies,' meaning that the Hayrines had to go further abroad to sell their human cargo.
The greater factor was northwards, however. As the generations passed, the Hayrines became increasingly more interested in land to settle; many tired of the raiding lifestyle. Egwydor, with its difficult currents, was not the ideal place for this. Mandra was a more preferable target. In 286, a power struggle erupted between the Connetars of Great Hayar; by 288, one of these men, named Direypan, had brought the entire Confederation under his control and crowned himself King of the Hayrines, a title which none had held for nearly a hundred years (coincidentally, he was crowned with a wreath made entirely of gold plundered from Egwydor). King Direypan was more interested in bringing down the monarchy of Otahvy than in plundering the poverty-stricken Egwydorian coast, and after his ascendance the rate of attacks on Egwydor dropped off substantially. He needed men to fight as soldiers rather than raiders, and his reorganization of Hayar and its warriors broke the pall of destruction hanging over Egwydor.
Tremendous damage had been dealt to the native people, but some things were gained from this dismal period. For one, the Hayrines had superior knowledge of sailing, which the Egwydorians adapted to their own vessels as they began slowly to repopulate their coastline. The attacks had forced many former fishermen to farm the hills instead, and develop plants and techniques that served them well in the high valley of the West. The raids had made emigration across the pass more attractive than it had been, and though farming was still difficult it was not as difficult to make a living there as some had feared. Trial and error found some crops that were better at surviving than others. The lake could be fished, and seals could be hunted and their skin used for clothing. It was not easy to keep in contact with Egwydor proper '" the pass was impassable half of every year '" but the population of the western colonies grew steadily during this period.
In the wake of their troubles, the Egwydorians began to pick up the pieces, but with substantial changes to their society. The Egwydorian polity had been forcefully fractured during the war, and villages relied on regional 'judges,' put in place before the invasion, for not only judicial pronouncements but for political (and eventually even military) guidance. Egwydor after the invasions was still united, but a great deal of power had been devolved from the Council to the regional judges.
Through war with the Hayrines, Egwydor has acquired a new military technology (Swd).
Egwydor
Player: Haphazzard
Government: Theocratic Tribal Council
Popularity: 4 [-1]
Dread: 0
State Religion: Elemental Rite
Popular Religion: 88% Elemental Rite, 12% Mandran Polytheism
Fervor: 4 [+1]
Population: 7,500
Cities: Egwydor (C)
Prosperity: 2 [-1]
Trade: 2
Advancement: Early Bronze Age
Infrastructure: 1 [-1]
Espionage: 1 [+1]
Military Technology: Spr, Bld, Swd, Arc, Sli, Boa, Gal
Forces: 3 (3)
Army: 1 Bld, 1 Sli
Navy: 1 Gal[/spoiler]
[spoiler=Avardera]
It had been some time since Avardera ruled the Stormshield Isle. Its communities were dominated by Hayrines and spoke their language. The island provided much of the timber used by Great Hayar for ship construction '" and it was in this capacity that it interested the King of the Hayrines, whose goal was the conquest of Otahvy.
King Arlun Meas VI made the recapture of the isle one of the primary goals of his reign. The army changed a great deal, as it had proven insufficient to the task before. Ideas were taken from both east and west; the army came to be dominated by a warrior noble class, whose resources were necessary to build and maintain chariots, and the martial heritage of both Nargaq and Hayar was adopted to form a corps of heavily armored infantry that could compete with the Hayrines on equal terms.
The chance to use this new army came in the year 286, when the Red Shield Hayrines, a group who had participated in the conquering of Ruthern, marched northwards against Avardera by land. King Meas had advance notice, and marshaled his forces to meet them on the coastal plain south of Avarra.
[spoiler=The Battle of Madan Field]
The Kingdom of Avardera (King Arlun Meas VI)
1 Cha
1 Swd
1 Sli
1 CAr (Auri)
3 Irr
Red Shield Hayrines (Connetar Yadenda)
2 Swd
2 Mar
4 Irr
The Avarderans were somewhat outnumbered, but their enemies lacked any manner of chariots or much in the way of ranged weaponry. Their skirmishers and marines were easily driven back by the Avarderan slingers. Eventually the Hayrines were goaded into attacking. They clashed with the Avarderan infantry with skirmishers on their flanks. These light troops, however, were driven back by the Avarderan chariots, who easily flanked the cumbersome Hayrine force and shot arrows at their leisure into the mass of Hayrine infantry. Though the Avarderans in the center took heavy losses, their line did not fold, and the Hayrines were repulsed and routed with far heavier losses.[/spoiler]
This victory indirectly helped Direypan, soon-to-be King of the Hayrines, to power. Yadenda was a rival, and his humiliation removed him from any serious contention for power. It was partially because of this battle that, two years later, Direypan was able to seize absolute power among his people. He was well aware of the power of Avardera's new army and reluctant to risk forces defending Stormshield when it was not really what interested him. Avardera's navy was already making things difficult, attacking Hayrine ships and attempting to stop supplies in and out of the island.
The King's plan went ahead, though it was delayed by his unexpected death from illness in 289. The succession was orderly, however, and after a few years of consolidation his successor was ready to continue. Warfare on the seas intensified, but it was difficult to decisively defeat the Hayrines; their ships had the advantage in maneuverability, and rarely traveled in large war-fleets. Individual corsair ships were sometimes caught, boarded, or sunk, but many more Avarderan merchant and transport ships were subject to their predations. The Avarderan fleet did succeed in building a position of strength near Taripont. From there, attacks were launched on Stormshield.
Ultimately Stormshield was too distant and marginal to be a great concern of the Hayrines, who by now had made serious advances into Mandra. Much of their timber now came from their expanded possessions in Ruthern. The Avarderans found themselves fighting mostly local forces, and in 298 completed their conquest of the island. Most Hayrine settlers were not warriors and were happy to surrender and remain in their homes, leaving Stormshield a heavily Hayrine-dominated province under Avarderan rule. Raids continued against Avardera, but without the Isle as a convenient jumping-off point, they were noticeably diminished.
Several hundred years after the last such experiment, the Avarderans attempted to introduce a sort of currency to their land. They were aided by the Auri reconquest of Daura, which once again made silver available to them. Gold, however, was vanishingly rare after the invasion of Egwydor, and the King's plans in this regard had to be scrapped. Silver Leafs were cast as a standard unit of silver. Because techniques for refining silver were somewhat lacking, however, it was difficult to really standardize the content of each; the weight of each piece, and its resultant silver content, varied and was hard to guess even with scales and weights. During the reign of Arlun Meas VI, the coin was successful locally, but even the temporary uncertainty after his death was enough to cause merchants to reject the coin. They did not necessarily trust the new King yet, and had no way of knowing if he was reliable enough to give them real silver. Toward the end of this period, the Leaf was slowly accepted again, but it had little impact outside Avardera '" foreign peoples would trade for silver, but they had no confidence in the King's seal and treated the coins as any other silver ore of questionable content shipped from the north.
All in all, this was a prosperous period for Avardera and the Auri, who pushed back against their enemies on two fronts. Avarderan script had gained wide acceptance by the priesthood and scribes of the Auri, who were beginning to look more like the settled peoples of the west than their nomad neighbors. In all the East, the Tower Road was the one route upon which commerce and communication grew in this period. It was the advance of literacy and learning in the region that created a rebirth in the religion of the Auri. For once, the tales and legends of Zhasmun and his eternal enemy were recorded, and from Avarderan academies these skin-scrolls spread throughout Ar-Auriban, with copies reaching as far as the Temple of Foreigners in Numenas. The use of cured sheepskin for writing began late in this era as a response to the problems posed by papyrus '" a wonderful surface in the south, where the weather was dry, but a poor method of long-term storage in wetter lands in which scrolls would readily fall apart.
Avardera
Player: Tillumni
Government: Hereditary Monarchy
Popularity: 6
Dread: 3 [+1]
State Religion: None
Popular Religion: 44% Zhasmunism, 39% Animism, 10% Runethainism, 5% Dragon Saints, 2% Mother Earth/ Father Sea
Fervor: 5 [+1]
Population: 25,000 [+2,500]
Cities: Avarra (C), Taripont, Ariedne
Prosperity: 4
Trade: 3 [+1]
Advancement: Middle Bronze Age
Infrastructure: 3
Espionage: 3 [+1]
Military Technology: Spr, Bld, Arc, CAr, Sli, Swd, Cha, Boa, Gal
Forces: 5 (5)
Army: 1 Cha, 1 Swd, 1 Sli
Navy: 2 Gal[/spoiler]
[spoiler=Andos]The peace between Andos and the Hayrines did not last long. The Andosen demanded the punishment of the Chief Helmsman for his actions, but this made no sense to the Hayrines, whose leaders did not punish '" it was up to the family of the dead to avenge a death, not the Connetar or his men. In any case, Yeren insisted that he had no knowledge of killing anyone, and Eyund had every reason to believe him and no reason to believe the Andosen. He suspected that they had never been serious about peace to begin with, and had orchestrated events to block Hayrine access to the north. When a Hayrine trading ship was refused passage through the Strait of Stavram, the Connetar declared that the Andosen had breached the spirit of the treaty by holding Far Hayar under 'perpetual siege,' and declared war on Andos.
The Connetar had anticipated that the trading ship would be barred from passing, and so one day's sailing behind the ship was the Hayrine fleet. Though taken by surprise, Stavram ably defended itself. Finding the town too strongly defended, the fleet turned south and launched a dawn attack on Krynam. There, the defenses did not hold, and the city was taken. Eyund offered to return the city, unharmed, in exchange for a renewed peace and the opening of the Strait, but the Andosen were outraged by his sudden attack and the Ryvan-Holme refused to cooperate. Furious at their refusal, Eyund stripped the city of everything of value, burned its harbors, and sailed back to Far Hayar.
Thus the Andosen and Hayrines settled into the 'Long War.' As the Hayrines believed the Andosen to have negotiated in bad faith, they perceived the peace treaty as never valid at all and the war as being a mere continuation of the conflict that began when the corsairs first appeared off the coast of Andos. The Andosen were inclined towards a similar view of the Hayrines. This second act of the Long War, however, was considerably less bloody, and in totality the period was one of recovery and growth. The Hayrines had no desire to annex Andos, and launched small-scale, periodic raids instead. The Andosen launched their own reprisals, but by this time their attention was turning north rather than south.
The Andosen perceived Ivrusk as a relatively peaceful place, but this was not the case. The various villages of the Ivrusk in fact fought amongst each other constantly, but over the centuries this had become a very professional and quite ceremonial conflict. Each village had a small band of career warriors. If a dispute erupted '" which happened often '" warriors would clash, a handful of men would be killed, and the losing side would accept their defeat and accede to the demands of the winning side. It was war without anger or vendetta '" defeats caused no lasting shame for the village. In recent generations, however, the forests of the Ivrusk had become very heavily populated, and these ceremonial wars became more and more serious as resources became scarcer.
The warming relations between Andos and Ivrusk had the effect of a release valve on this growing conflict. Mixed communities in Andosen mainland territory had already become rather common, but around the year 275 social and trade relations between the two peoples led to a sizeable migration of Ivrusken to Stavram, and from there inland. The Ivrusken, possessing their own unique culture, passed on some traditions to the Andosen they lived with, and adopted some themselves. In these 25 years, the boundary between the two states was really a formal fiction. The Ivrusken, accustomed to the deep forests of their home, found a perfect home abroad in the inland hills of Andos, which even after the expulsion of the Hayrines had been largely given over to bandits. The Ivrusken settled here and permanently ended that menace. Ivran Grighad, the most prominent leader of these 'Hillmen,' became an influential figure in Andosen society (for a foreigner), and in order to be accepted by the female-dominated Andosen regime he yielded formal military and political control of his villages to his daughter Aucenna, continuing to rule from behind the scenes and retaining the spiritual title of Ivran. He was something of an enigma to the Andosen, who became aware that in Ivrusk he was known as a sorcerer of considerable power who, the rumors told, could change his shape at will. This was never actually observed, but he was odd and secretive enough to lend the rumor credence. The 'old man of the woods,' through his daughter's rule, faithfully performed the duties of an ally while simultaneously gaining power for himself.
The Ivrusken brought many things to Andos. They were a valuable armed reserve, though their fear of the sea and specific, ceremonial view of war made them ill-suited for the punitive raids on Far Hayar that defined the age. The manpower did help slow the advance of the Hayrines on the eastern coast, who had made sizeable gains over the years with the help of the Auri. Also helpful were the simple but effective 'wooden arms' adopted by many Andosen ships '" poles of a particularly springy wood from Ivrusk that used flexion to throw missiles great distances. With the addition of slings on the end of these poles, crews could gain a range advantage over enemy galleys and seek to do damage long before the ships closed to boarding distance. It was useful but not decisive in the ongoing conflict.
If the northern frontier opened wide, the southern one closed. Eyund's successor, Yegedde, sent a delegation to Great Hayar and convinced Direypan, the King of the Hayrines, to block all Andosen ships traveling westward. All contact between Andos and the Middle Sea effectively ended.
In the far north, Hayrine ships were sighted, though not of Far Hayar's design. The Curled Horn Hayrines visited the north shores of Andos occasionally, usually to trade a few trinkets before returning northwards. Their messengers periodically petitioned the Andosen to open the Strait of Stavram to them, but this never happened, probably because of the ongoing war with their southern kinsmen.
The Andosen have learned a new military technology (Cha).
Andos
Player: amikaligula
Government: Matriarchal Timocracy
Popularity: 6
Dread: 4
State Religion: Cult of Svyorn
Popular Religion: 34% Cult of Svyorn, 13% Ivruskan Path, 11% Other Cults, 42% Animism
Fervor: 6
Population: 15,000 [+2500]
Cities: Grycham (C), Stavram, Krynam
Prosperity: 3
Trade: 0 [-1]
Advancement: Early Bronze Age
Infrastructure: 3 [+1]
Espionage: 3
Military Technology: Spr, Bld, Arc, CAr, Sli, ASp, Cha, Boa, OCa, Gal
Forces: 5 (4)
Army: 2 ASp, 1 CAr
Navy: 1 OCa, 1 Gal[/spoiler]
[spoiler=Kashtu]The Grand Warden lacked both the capability and motivation to save Celend; in any case, it was not his to save. Fortunately for Kashtu, the Empire did not immediately implement any punitive policies against them for their support of Celend. Trade continued up and down the river, and the fall of Celend brought an unexpected windfall for Kashtu. For the first time, Kashtu found itself in possession of river ports, and could transport and sell goods directly at the water's edge and charge merchant boats for the privilege. The 'Archonate,' as the small remainder of Celend became known, continued to receive 'tribute' from Kashtu, but the relationship between the two states had changed dramatically. Now, the gifts traveling eastward looked more like subsidies given to prop up the Archons as a buffer state against the Empire rather than gifts from a border state to the metropole.
Despite the looming threat of an all-powerful empire, Kashtu gained land, people, wealth, and influence during this time, bringing Atur tribes steadily under Kashtu influence. Within 10 years of Merwek's death in 285, the state was clearly a net receiver of tribute, gaining far more in 'honor gifts' from Atur tribes under its sphere of influence than it transferred to Celend. It would be difficult to say that Kashtu actually annexed any part of the Ma'a; there could be no lasting border in the sands, and a tribe that objected to a tax or policy could just pack up its camels and move to a place more removed from Kashtu power. The state did, however, exert considerable influence beyond its borders and well into the Ma'a, which it regularly patrolled to dissuade bandits and watch for Kuregnite aggression.
In the year 292, the Kashtu priests in Zur'a relayed the news of one Zurshuk named Olou, who '" perhaps following the model of Kashtu and other eastern peoples '" had begun the process of unifying the Zur'a villages, by diplomacy, marriage, and warfare. By the year 300, it was she, not various village leaders, who received the priests and representatives from Kashtu. She remained on friendly terms with Kashtu but drove a harder bargain than the villages had done before her, placing a tax upon coffee exports and building a fortress-town at the edge of the Ma'a to better gather and control Atur caravan drivers. Since other peoples abroad were still willing to pay, however, the increased cost of coffee did not change much.
All in all, this was a time of peace for the Ma'a. With nothing else to do, Kashtu-allied tribes and the Zurat'erhim conquered the sparse mountain people nearest to Kashtu, discovering minor but valuable deposits of tin in the process. This was not enough for a major export market, but Kashtu did not lack for bronze in this era, and temples in particular used the metal to craft a wide variety of ornaments and sacral objects. The prestige of the temples was growing out of a historical nadir, with new prosperity and judicial responsibilities making them an important political player once again.
Kashtu
Player: snakefing
Government: Religious Monarchy
Popularity: 5
Dread: 2
State Religion: Kashtu Polytheism
Popular Religion: 93% Kashtu Polytheism, 4% Atur Polytheism, 3% Celenite Polytheism
Fervor: 7
Population: 21,000 [+2500]
Cities: Kashtu (C)
Prosperity: 3
Trade: 4 [+1]
Advancement: Early Bronze Age
Infrastructure: 3
Espionage: 4 [+1]
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 5 (5)
Army: 2 Cam, 1 Arc, 1 Spr, 1 Zur
Navy: None[/spoiler]
[spoiler=Zorvia]Around the year 275, Kashtu caravans began to bring news of a southern Ma'turi state to their homeland. The plains north of Jemna had always been home to Ma'turi transhumant pastoralists, but 'Zorvia' was the first sizeable organization of these people along something other '" and broader '" than familial lines. Indeed, they had not only organization, but the buildings that people used to lay claim to civilization. The Sacred Keep was not itself impressive to those who regularly visited Kashtu, but it was unique in the region.
The Zorvians readily joined the trading culture of the Atur, their desert kinsmen. Over-populated Kashtu always required more food, and herders found a considerable income could be made by ending the grazing season up north and bartering in Kashtu's southern outposts. Zorvia also functioned as a middleman, with full-time traders selling Beitaran copper and papyrus in Kashtu, while taking fragrant oils and tin in the opposite direction. Though significantly smaller than the coffee trade through the Ma'a, it nonetheless had transformative effects on Zorvia and the other peoples of the area.
The caravans enriched the people, but not always in ways one would expect. Those not directly involved in trade did not feel particularly obligated to protect it, and some skimmed profits from the caravans by raiding them, or at least threatening to and accepting goods as protection. As long as the relationship between Beitar and the League remained cold, this was still a profitable endeavor despite these irregularities.
In 290, a delegation arrived from Olou of Zur'a, whose men had found a mountain pass linking the mysterious West with Zorvia. The Zurshuk were clearly less impressed with the 'people of the southeast' than with Kashtu or Kuregn, but were very interested in the clothing of their new acquaintances. Weaving was the primary industry for the westerners and an act with great symbolic and cultural meaning, and the Zurshuk were very interested in acquiring dyes they had not encountered before.
In the later years of this era, Zorvia was subject to the newly arisen imperial pretensions of the Beitarans. Seeing the fall of Celend, one of the three ancient Ma'turi kingdoms, the Prince-Regents of Beitar felt compelled to assert their own power in response. This took the form of increasing interference with their neighbors to the north, opening relations with various minor tribes and otherwise insinuating themselves into the northern plains.
Zorvia
Player: Kindling
Government: Theocratic Council
Popularity: 4
Dread: 0
State Religion: Zorvian Dualism
Popular Religion: 70% Zorvian Dualism, 18% Atur Polytheism, 12% Kashtu Polytheism
Fervor: 4
Population: 8,000
Cities: The Sacred Keep (C)
Prosperity: 3
Trade: 1
Advancement: Early Bronze Age
Infrastructure: 0
Espionage: 1
Military Technology: Spr, Bld, Arc, Cam, Boa
Forces: 2 (2)
Army: 2 Cam
Navy: None[/spoiler]
[spoiler=The League]Arkan's rise to prominence somewhat eclipsed the Princes. Seeking to legitimize himself, he promoted a return to the 'traditions of the Sea' and a restoration of the League's authentic soul. Certainly this was self-serving, for this was a challenge to the pro-East Princes. Arkan, however, was able to rally considerable support, and he was aided by a resurgence in the old religion and that of the Islanders, despite the chilly relations between the Sun and Moon and the League.
The Princes were too well-entrenched to truly defeat, but saw their power decline in the League's overseas territories. Eager to be on the winning side, they suffered Arkan and the new religious shift, while mostly keeping their own beliefs and great estates. When Arkan died, the movement against them '" though still strong '" was not nearly as threatening. The Whale Isle, with its farms and coastal villages, remained largely under their control. As for 'Arkan's God,' 25 years saw the creature hatch and grow, but only to thirty feet. If this was any indication, Gods measured their lifetimes not in years, but ages. Little else was known of the divine creature, who was hidden away by Arkan's nephew for fear of another war erupting over its possession. The mystery only added to its reverence, and a 'turtle motif' defined League pottery and art of this period.
The ongoing feud with Beitar, meanwhile, led to a growth in overland trade in the west at the expense of League merchants. Kashtu and the Archonate, for both economic and political reasons, found it preferable to trade for Beitaran papyrus rather than that exported by the League from Vandire. Beitaran copper was also cheaper for the Ma'turi than ingots carried from the far east on League ships. The League found itself in an increasingly troubled position, between a West that had begun to turn inwards and an East that was consumed in conflicts resulting from the Chalun wars. The only bright spot in all of this was Tescha's increased willingness to trade. With the door cracked open, the League merchants did their best to push their way in despite Teschan attitudes towards foreigners.
Player: AllWillFall2Me
Government: Oligarchic Republic
Popularity: 5
Dread: 1 [-1]
State Religion: Mother Earth/ Father Sea
Popular Religion: 76% Mother Earth/ Father Sea, 4% Mandrian Polytheism, 20% Darhism
Fervor: 5 [+1]
Population: 19,500 [+1,500]
Cities: Hartport (C), Turtle's Egg
Prosperity: 5
Trade: 7 [-1]
Advancement: Early Bronze Age
Infrastructure: 1
Espionage: 4
Military Technology: Spr, Bld, Arc, CAr, Sli, Cha, Boa, Gal
Forces: 4 (4)
Army: None
Navy: 4 Gal[/spoiler]
[spoiler=Vandire]The realm of the Vands remained on a steady course during these years. Trade increased, relations with Tescha grew closer, and the downriver villages became increasingly independent from the authority of the Marshes. If the city of Vandire itself was growing, host to larger and larger buildings of reeds and mud bricks, its influence on surrounding communities was diminishing. The decline in unity led to increased raids from Hadamut, but the nomads found that the independent states of the Vands were more than willing to band together to repel their attacks.
Tescha, always isolationist, continued its slow process of opening to the outside world in these years. Cross-border trade between the Teschans and the Vands quickened, and the Teschans cooperated with the City of Vandire in 291 to repel a Hadamut attack. The Vands were, in general, able to defend themselves '" though chariots were useless in the marshes, they were valuable in meeting the Hadamut and other nomadic enemies in their own territory.
Player: Locknpop4life
Government: Theocracy
Popularity: 5 [-1]
Dread: 2 [-1]
State Religion: Vand Polytheism
Popular Religion: 88% Vand Polytheism, 5% Mother Earth/ Father Sea, 4% Darhism, 3% Teschan Rite
Fervor: 5
Population: 11,500 [+2,000]
Cities: Vandire (C)
Prosperity: 5
Trade: 4 [+1]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1 [+1]
Military Technology: Spr, Bld, Arc, CAr, Cha, Boa
Forces: 3 (3)
Army: 1 Cha, 1 Spr, 1 CAr
Navy: None[/spoiler]
[spoiler=Numenas]The Invernessi emigrants and their little state on the banks of the Serpent was originally something of an amusing curiosity for the local powers, more like a curiously foreign market stall than a serious contender for power in the region. An enclave of Auri or Murrhati temples and buildings in foreign cities would have been seen as dangerous, but the attempts by Numenas to build foreign enclaves could not come off as anything but innocuous.
This perception was shattered in these years, with results that Numenas was unprepared for. Relations with the Xuk deteriorated as Numenas moved in aggressively on the 'Bend,' the no-man's land used frequently by the western Xuk. The arrival of Imperial troops in the city did not help matters. The Xuk began treating the Numenid merchants more warily, and instances of caravan raiding began to rise.
In the year 282, Numenas invaded Tescha without warning. Most of the force was in fact Machta-Kuregnite. The Teschans did not disappoint '" the Teschaeen, or 'Emperor' of Tescha, met them with an army twice their size, replete with chariots, spearmen, and bowmen. Upon seeing the force arrayed against them, the Imperial commander decided that the situation was not at all favorable. His soldiers did not see Numenas as a great friend and were uncertain why they were here in a faraway land invading the territory of a people they had never heard of. The Imperial general went with his aides to the camp of the Teschaeen, who made them wait outside his pavilion for hours under the hot sun. When he deemed them suitably humiliated, he accepted the surrender of the general. The Machta-Kuregnite soldiers, stripped of their weapons, were delivered to the League at Hartport and carried back to Kuregn. The component of the army from Numenas was abandoned and left to be slaughtered by the Teschans.
This debacle appeared to matter very little to the Teschaeen, who did not strike back against Numenas or express any anger towards the Emperor. To Tescha's neighbors, it seemed that nothing had changed. The Xuk, however, were quite alarmed. Though the whole affair was a humiliation for Numenas, it made it quite apparent to them that the Dragonlord had much greater ambitions than they originally suspected.
There was no time for them to act on these thoughts, however. The Chalun, long paralyzed by a fractious leadership, were unified by a particularly bloody warlord named Akelwy, who unified most of the Chalun tribes by betraying and murdering his fellow Bashkyrs. Titling himself the 'Basharbash,' or 'lord of lords,' Akelwy also had broad ambitions. In a series of wars between 281 and 290, Akelwy destroyed Jalulai, annexed leagues of Xuk territory, and even led raids into Ar-Auriban. The Agah had other problems and paid him off. The Bashkyrs of Xukhia were unable to afford such things, and migrated instead. Murrhat proved too resilient, but Cyrenahan, in its civil war, suffered a heavy blow.
Many feared that Akelwy planned to cross the Serpent and invade Atamn and Numenas. He may have been planning this next, but the world will never know for certain. His reign of constant warring ended in its ninth year, when Akelwy died of pneumonia and the Chalun turned inwards, with his sons and surviving enemies fighting over the spoils.
Numenas had been humbled by the Teschans, but had managed to be lucky enough to evade destruction at the hands of its neighbors. The Dragonlord embarked on a program of construction, though the planned waterworks were limited by the practical expertise of the Dragonlord's men. A more discouraging problem was the collapse in trade after the conquests of Akelwy. The wars had disrupted trading in the area, and the perpetual fighting after Akelwy's death led to most attempts to cross the steppes ending in slavery or death. Tescha continued to slowly open to the outside world and became very involved with trade in Vandire; if they had ever considered this with Numenas, it was certainly no longer an option after the abortive invasion. Numenas was certainly the grandest city between Danhula and Roshhan, but its well of wealth was beginning to dry up and its friends in the region were few indeed.
Player: Stargate525
Government: Monarchy
Popularity: 3 [-1]
Dread: 1
State Religion: Dragon Saints
Popular Religion: 48% Dragon Saints, 30% Xuk Shamanism, 14% Zhasmunism, 7% Darhism
Fervor: 4 [+1]
Population: 5,000 [+500]
Cities: Numenas (C)
Prosperity: 4
Trade: 4 [-2]
Advancement: Early Bronze Age
Infrastructure: 2
Espionage: 1
Military Technology: Spr, Bld, Sli, Arc, CAr, Cha, Boa, Gal, WGa
Forces: 2 (2)
Army: 1 CAr
Navy: 1 WGa[/spoiler]
[ooc]Announcement
This game ends in two turns, in Year of the Comet 350.[/ooc]
[ic=To Supreme Lictor Tambassent, commander-in-chief of the Zorvian army]
It has been brought to the attention of the Sacred Council that bandits and brigands have, for some time, been preying upon the good traders of our lands.
This can no longer be tolerated.
Along with this letter you will receive funds to recruit and train more men to stamp out this threat to our economy. Your orders are to crucify one in every three of the bandits you catch, to serve as an example to others.
Every man not desperately needed elsewhere in the Zorvian military is to be assigned to this duty.
On behalf of the Sacred Council,
Matriarch Silverblood
[/ic]
[ic=Dragonlord Gregor II to the Xuk]
Esteemed allies,
We are saddened and confused at this sudden withdrawl from our trades and bonds of friendship, which we have done nothing to cause. The only cause we can see would be the failed attack on the Teschans which, although we admit we stood to gain, was neither our idea nor our desire. We, to prevent the great Empire in the west from obliterating us, swore an oath of fealty to them, which they then called upon us to aid them in their attempt to conquer the Teschans, with the intent of bringing their army along this river to take control in the south lands. We, in fulfillment of our bond, was to assist them. Let it be known that we have no intent on you or your people, nor did we ever.
With that properly explained and hopefully dismissed, I feel me must turn our attentions to Chalun, who have destroyed our mutual allies of Jalulai, and driven you from your lands. We have standing with the Auri, and feel that a combined assault in their time of division may drive them back to their old borders, or farther yet into oblivion and beyond all retribution. What say you to this?
Dragonlord Gregor II
[/ic]
[ic] King Thari Meas VII sure was...different, Yhe Kings Scripe thought to himself while writting the letter that was dictated for him. ah well, a more martial oriented king was to be expected from one raised amounth the Auri....he just hoped King Tharis...bluntness wasn't more trouble then it's good though...not stupid by any means, judging from the letter, but blunt[/ic]
[ic=said letter, sent to King Direypan of Hayar]
Greetings.
Allow me to be very direct, as I'm sure you're busy with your new position.
Now,it have come to my attention that the raiding and piracy from your people are decreasing, which leads me to believe that it's well within your power to rein in your people and pretty much have it cease, or else Avardera will respond in kind and I am sure you'll be able to figure that that will be a costly affair for you.
on a different matter, then Avardera also houses the descendant of the refugees driven from the lands that you now hold.
Now I will not be intire unreasonable, since not all wishes to reutrn, and also respect your costum of what one can take and hold is ones to keep.
Avardera therefor only ask that the northen part of former Ruthern is placed under Avarderan rule and controll, as a place for those who wishes so, can return to thier ancestor land, but under the laws and costums that they have grown accustomed to.
I believe you'll agree it's a much cheaper and less uncertaint alternative to orderly transfer controll, instead of having the host of Avardera, along with our brother Auri, march south and take it anyway, while you're engaged in war with Otahvy.
how ever, if you do show your good will, which I expect of you in your wisdom. then Avardera will respond in kind, and be more thenhappy to co-exist peacefully with your nation, and even aid you abit with information on these new lands that your people have settled.
King Thari Meas VII [/ic]
[ic=Dragonlord Gregor III to Aktaxuk, Lalukwy, and Badwak, by separate messengers]
Esteemed Basharbash,
Numenas wishes peace to reign amongst the Chalun people, as it was in the days of old. We will not lie that this intent is selfish; we wish our people to no longer be harried when trading, and to gain respect and honor with your people.
To this end, we wish to offer the services of our military to your cause, to help consolidate your claim.
Dragonlord Gregor III
[/ic]
[ic]
The new commander was an idiot, plain and simple. How he was promoted this far was a mystery to the armorer, but he had to deal with the commanders, so deal he did. "Like I said, it just isn't proper."
"But look to the Armadillo..."
"Enough of your blasted pet!" The armorer shouted, brandishing his hammer as if to ward off the insane commander, "Armor built in this fashion simply will not work!"
"Do you at least have the courage to test it?"
"...Fine. Fine! We'll do it your way, just so I can prove you wrong..."
[/ic]
[ic=Dragonlord Gregor III to King Thari Meas VII]
Noble King,
Allow us to extend our condolences on the death of your predecessor; he was a great leader and shall no doubt be missed by all who knew him.
But life must continue and, indeed, it will whether we wish it or no. Numenas has always been a trade partner with your people, even in the time of the once-great Inveran. We have heard tell of new methods for keeping words, better than that of papyrus. We, being a scholarly people, are interested in this. We wish to have closer trade relations with your people, so that the best of our goods may be exchanged. To this end, we humbly request that you put in to the auri a request to extend the great road southward, towards our fair city, so that this may be more readily accomplished.
In peace,
Dragonlord Gregor III
[/ic]
[ic=Public Announcement]
"Good Egwydorians, your new councilors are as follows:
The Councilor of Fire is Renzo
The Councilor of Water is Baldur
The Councilor of Air is Ifan
The Councilor of Earth is Pryce."
[/ic]
[ic=To the Fine Feather Hayrines]
Dear Mighty Warriors of the North,
I would like to begin by apologizing for my predecessors' insolence. For Egwydor to have opposed you was foolish at best. The councilors at that time quickly lost power, and I hold them personally responsible for dooming Egwydorians and Hayrines alike. We who you have been so merciful to leave alive bow down to your might. As a sign of peace to you we are willing to help you conquer Otahvy, that way we may save some Hayrine lives. However, as this is a hard land to live in, we ask for some of the Otahvy land, that we may make ports and trade in the middle sea. In return we will gladly live under your sovereingnty.
For the balance of the four,
Ifan, The Councilor of Air
[/ic]
[ic=High Circle of the Xuk Confederation to Gregor II]We will join any fight against the Chalun, whether with the Agah or you. Unfortunately, we do not believe that your offer is serious; the Auri war with the Sorghedai and we are not impressed by the strength of your city. We will believe the Agah is coming to aid us when we hear it from his own messenger.[/ic][ic=King Direypan of Great Hayar to King Meas VII]The refugees of which you speak are permitted to return as they wish. I wish for peaceful relations, but I will not cede any territory to you, certainly not through intimidation and threats.[/ic][ic=King Direypan of Great Hayar to Ifan of Egwydor]Your change of heart is welcome. I will accept the service of your warriors as tribute, and will gladly present you with a share of Otahvy's land as a sign of my peaceable intent. All will benefit when the Two Kings pay tribute to Great Hayar and the spoils are divided among our victorious peoples.[/ic][ic=Basharbash Aktaxuk to Dragonlord Gregor III]How many chariots do the men of Numenas field? I have never heard of you. Show me your martial strength and you will receive the dividends of victory.[/ic][ic=Basharbash Lalukwy to Dragonlord Gregor III]Trade is the vocation of the low-born. Better to prove your status among men through blood and bronze! Dispatch your chariots and warriors and you will share in the spoils of triumph.[/ic][ic=Basharbash Badwak to Dragonlord Gregor III]Respect is gained readily through loyal and brave service in battle. Show your strength by fighting by my hand, and respect and honor will certainly be yours.[/ic]
[ooc]Announcement
The due date for orders is Wednesday.[/ooc]
[ic= to Basharbash Aktaxuk from Dragonlord Gregor III]
Our strength lies not in our chariots, but our foreknowledge and insight. For example, we have knowledge of your younger brother's movements, and how they even now amass their army along the Serpent. We, recognizing your foregone soverignty, wish to expose this betrayal to you, and aid you in removing your younger brother from the field of battle.
[/ic]
[ic=to Basharbash Lalukwy from Dragonlord Gregor III]
Nay, I say to you that trade is the tool of the wise, as it brings forth great knowledge and understanding; both between your allies and your enemies.
In showing of this, we have discovered the movements of your enemies; the Xuk. They move to strike on your eastern flank, along the river. Is this knowledge, which shall save countless lives, enough to prove the worth of the otherwise humble trader?
[/ic]
[ic=to Basharbash Badwak from Dragonlord Gregor III]
We shall, oh Basharbash, fight alongside you. We recognize you as the rightful heir, and to that end wish to aid you. Both of your older brothers have contacted us, wishing to see our great army march to aid them in a trap for the other. We have played them against one another, and they shall surprise each other.
We know the time and the place; you can provide the remainder of the forces to wipe both your enemies from this earth.
[/ic]
[ic=To the Xuk from Gregor]
Fair enough. We hope to convey you the messenger in due time.
[/ic]
[ic=Gregor to the Auriban]
Esteemed Agah,
We, your vassal, fear for our lives. Just across the Serpent lies the land of the Chalun. They, though at the moment are infighting, wish to sally southward into Numenas, and plunder her. It, quite frankly, is in your best interests to prevent this. Now would be the best opportunity. The Xuk, across from Chalun, await your order to strike and close the trap. A mere few units of chariots would no doubt turn the balance, though as much as you can spare would be useful.
[/ic]
[ic=Grand Warden of Kashtu to the Despot of Kuregn]For too many years there has been conflict in our region. We of Kashtu seek to reach an agreement to end hostilities and increase the opportunities for peaceful and prosperous trade.
The Grand Warden invites the Despot to send a delegation to Kashtu to settle once and for all the areas that are under the protection of each of our respective rule. We suggest an arrangement such as the following. Kuregn will forsake all claims to the desert lands, including territories settled and controlled by the Nem-Ammar and Kashtu. Kashtu will formally annex the lands of the Archonate that it currently administers. Kuregn will reunite the remaining lands of Celend, but Kashtu will recognize and support Kuregn as rightful suzerain over all Celend. Kashtu will work to eliminate banditry along the Kuregn border and establish safe caravan routes as possible.[/ic]
[ic=Grand Warden of Kashtu to Olou of the Zuraterim]In recognition of the increased trade and friendship between our people, the Grand Warden would like to construct a trade enclave and temple within Zur'a, so that our travelers may have a place to worship while they visit your land. The priest that bears this message will cooperate with you to select an acceptable site.[/ic]
[ooc=Other Orders]Build new courthouse/temple buildings in the river ports to help administer Kashtu laws in these areas.[/ooc]
[ic=To Fine Feather Hayrines]
Dear Mighty Ones,
As the Otahvians believe we are still on their side, it will be easy for us to bring soldiers wherever we please. In order to reduce the number of Egwydorian and Hayrine lives lost we should pick a place to attack, Egwydor will pretend to be on their side, and then defect during the battle. The point chosen should be the place that will do the most damage to them, as we will only get one chance.
For the balance of the four,
Renzo, The Councilor of Fire
[/ic]
[ic=At a Councilor Meeting]
Renzo: The council has lost power in Egwydor.
Ifan: This is true, it would appear that the invasion nearly split the country up.
Pryce: Then what do you propose we do?
Ifan: That's the problem. Many a night I've sat up late, pondering the situation, yet no answer has come.
Renzo: Save your fancy words for diplomacy, you can't figure it out. Look, the problem lies in control. We don't control anything. Sure we're the ultimate power, but only if people listen to us. The judges are what kept us together during the invasion. It's the judges that the people look up to. So, we make ourselves judges.
Pryce: But of what?
Renzo: We mark out area around the most populated area, call it the capital, and make whoever's on the council the judges of that city. Also, we'll be appointing the judges in every other town.
[/ic]
[ic=To Kashtu]
Most esteemed allies,
For a time longer than time, our humble Zorvian people have been nomads, wanderers. Now the demands of a modern world of international commerce call for a more sedentary way of life.
It is our wish to develop permanent settlements for the establishment of dye plantations and other industries - an endeavour which would benefit us, but also our allies and trading partners, especially the grand nation of Kashtu.
However, we have little knowledge of the architecture and construction of permanent structures. Our most humble and beseeching hope was that there might be some wise persons in Kashtu who could be sent to advise and assist in our building efforts, as experts and specialists.
Might this be possible, and, if so, what would you ask in exchange for such inordinate kindness?
On behalf of the Sacred Council,
Patriarch Zsarvu[/ic]
[ic=Grand Hierarch of Kashtu to the Zorvians]In our lands, it is our priests who keep the knowledge of such things. We would be honored to send a delegation to study and teach among your people.
All we ask is to be granted a plot of land for a trade center with a temple so that our people will have a place to worship and our laws may be enforced among our own, even when they travel to far lands.[/ic]
[ic=At the Same Council Meeting]
Pryce: Even if your judge idea does help bring Egwydor back together we're still split in two by those damned mountains.
Ifan: The snow needs to be cleared in the winters. For unless we do that, there shall be little passage, thus communication.
Renzo: Thank you for those long winded, and very obvious statements Ifan. The problem is clearing the snow. It comes and when it does it comes in floods-worth. At first I thought about the farmers clearing it, but I fear too many will freeze to death, and then retard the next year's harvest.
Pryce: So what do you propose? We abandon the idea of going past the mountains altogether?
Renzo: No, we can't abandon it. We've made too much progress, and we need an option for more land?
Ifan: But after the invasion Egwydor is left with far fewer people. And now that we're mobilizing to betray Otahvy we'll be losing even more of our brethren.
Renzo: In the short run, no we don't need it. But look to the future. Once we move up to where Otahvy is we'll have better access to the middle sea, and trade will expand. Egwydor will become prosperous and over populated. We must face that we may never be able to beat Hayar militarily. So we can't bank on that. When we need to expand we'll go west, across the mountains. By then we should have more figured out.
Pryce: We still haven't answered the question. How do we connect the two halves of Egwydor in the winter months?
Baldur: What about caves?
Pryce: Wait. What about what?
Baldur: We're separated by mountains. Mountains usually have caves somewhere.
Renzo: Great blaze! How have we not thought of that yet?
Baldur: We'll send out search parties to find a cave system that goes through the mountains. We should be able to dig a little bit if we have to too. However, that will be far more dangerous.
[/ic]
[ic=To the Grand Hierarch of Kashtu]
Our gratitude cannot be expressed in mere words. We can only praise the Gods that they saw fit to place such a wondrous nation as Kashtu upon this world to be our friends and allies.
Of course your request shall be granted! Even as I write, scouts are riding throughout Zorvia, searching for the most beautiful, lush and fertile of valleys that we might give to you for your purposes.
On behalf of the Sacred Council,
Matriarch Tsehha[/ic]
[ooc]Kashtu Orders:
Build trade/temple centers in formerly Celenite lands, as well as in Zur'a, Nem-Ammar, and Zorvia. These will be fairly modest temples, but still suitable for administration of ecclesiastic courts. Attempt to build such a trade center in or near a sea port of the Archonate.
Sue for peace with Kuregn.
Expand trade within the Archonate.
[/ooc]
[ooc]ORDERS
Play the factions of Chalun against each other for as long as possible before finally committing to a side. Ally with Xuk and Tescha if they decide to invade.
expand and support the Academy.
Revitalize Numenas quarters in foreign cities
Search for methods of gaining wealth other than through trade
[/ooc]
[ooc]Final orders:
Send/leave the following message to Hayrine villages freguently raided by Andosen forces:
[ic=The Mercy and Justice of the Ryvan-Holme]We decree that, by our mercy and the Justice of Andos, any who wish to have peace with us must simply sever any and all ties to Connetar Eney. If you do this well and early and faithfully, then whoever rules your area will even be allowed to retain their soverignety, as long as that is not Connetar Eney or his succesors. This we solemly promise you. For we have decreed that this is a war of the Tree; we fight in the name of peace. Your Connetor gives a bad name to you, Hayrines. His fiendishness is why many of us viewed you as Demons. He sent his assisin to kill our Vrena and willfully broke the peace. There can beno peace until he and his assasin are in the ground. This is why we war, for peace. not because we hate you. Any who kill him in the name of Andos and delivers his head to us will be surely rewarded. And only then may we be freinds.[/ic]
If:
in the unlikly event that most or all of the Hayrine villiges wish for peace and/or the Connetor and his men are executed and hostilities towards Andos cease, then the Hayrines will be invited into the allience under Stravam with Andos and Ivran. Any noncompliant villages will be sought out and crushed.
The war is too long and costly for Andos and the Connetor is defended, villages affiliated with the Connetor will be destroyed rather than raided.
Try to sneak into Hayrine coastal villages and burn/steal docked ships at night
Try to assualt the Hayrine city or wherever else the Connetor is believed to be
Use the Ivruskan springy wood to develop better bows and slingstaffs
Develop larger sling-staffs that can hurl larger and more damaging loads, or even increase range
Continue constructing the road to Sorghedai
Integrate Ivran into Andos more, with speacial attention on making the next generation of Ivran warriors bloodier and less ceremonial.[/ooc]
[ic=To Otahvy]
Dear Mandrian Brothers,
The Council has come to the decision that the only way for the Mandrian coast to be safe from the wretched Hayrines is for you to repel them. For if you fall, then all shall be lost for the both of us. We will be sending our soldiers up to help you fight off any sieges or large battles. Together, we can save the coast!
For the balance of the four,
Renzo, The Councilor of Fire
[/ic]
[ooc]
Orders For Egwydor
-Upgrade Bld to Swd
-Train more Swd
-Lead Otahvy into believe we're their ally and then betray and help conquer them
-Look for Caves that go through the mountain and use it as a pass in the winter months
-Continue looking for new ways to improve agriculture west of the mountains
-Begin looking for and trading gold again
-Improve methods of mining gold
[/ooc]
[ooc]Zorvian Orders:
Settle into a more sedentary lifestyle, establishing numerous permanent settlements and towns, with government subsidies for those establishing dye plantations.
Recruit more troops and have the military crack down on banditry with extreme prejudice. Many bandits to be crucified along major trade routes as an example to others.
Continue and attempt to strengthen all extant trading relationships.
[/ooc]
[ic= in the royal palace council chamber]
"look, I tell you, west is where it is, the south's too cluttered and who knows what the despot of Machta-kuregn might be planning if we go there"
"West, North, South.....seriusly, you guys are waaay ahead of yourself"
"can't harm planning ahead"
"yeah, easy for you to say, you got the resources to expand into any new domain, not having to rebuildt your lands from tens of years of warfare!"
the talk got cutted short, before it could heat up eve nmore though, when one a servant entered the room
"oi, hush, the king's comming...let's just start with presenting the things we do agree on, and we can start disagreeing the rest of the day after that"
there was a general murmur of more or less grumbled agreement as the nobles calmed down and composed themself for todays meeting [/ic]
[spoiler=aboud the nobles of Avardera]
The Noble houses of Avardera is a diverse group, and the kings indirect represent for the day to day running of what ever region is thier domain.
originally consistering of the must powerfull families, 2.nd only to the Meas line, leading little more then a single village each at the beginning of Avarderas story, the houses have slowly grown in power and importance with the growth of thier domain, more of the day to day admistration falling into thier hands and recently, becomming a main component of Avarderas army, having the resource and the time to train themself, mainly for figthing from chariot.
also, some families have also been ennobled due to thier actions or importance over the course of Avarderas history, these new nobles, often do not controll large lands, or mainly frontier lands, and many of them have found a niche in trade or specific craft. ranging from those that essentially are trade houses or houses that specialise om trade and craft ranging from chariot building to teaching, often marrying particulare skilled common people into thier house too.
at thier worst, they are like a high disfunktional bunch of siblings, all bickering and trying to push Avardera toward what ever course they feel is best for her (or themself) at thier best, they are a highly diverse group, which allows Avardera to perform operations and projects on a scale that normally won't be possible by the king himself.
for all thier power though, then must of them rarely think of breaking away, being well aware that the Meas line is neccesarely to keep Avardera on a consisting and stable course, and many accepting the fact that the Meas line is the one that have been chosing by the spirt of the land. with that said, then the kings whisper have had to uncover both assasination attempt and schemes from people amounth the noble houses before.
[/spoiler]
[ic= in a market in illneress] "what you doing with these things?" "oh, the silver leaf? you hadn't heard?" "no?" "oh..well, appearently then the King of Avardera have announced that when they manage to refine them properly, then there's going to be a one : one exchange rate of the old coins for the new coins for a limited period."
"....that's a risky long shot"
"well, I'm not risking more then I can afford to lose...notlike they don't still have thier worth"
"and what if it doesn't happen in your life time?"
"well....I heard there's this new town in Avardera by the river ....guess I could retire some place nice there with these coins, find a cute Avarderan gal too"[/ic]
[ooc]
domistic orders:
form rough guide lines and standardisation of how the nobles manage thier domain, based on what have proven to be effecient, while still leaving room for adaption and keeping the common peoples welfare in mind. encourage the nobles, by offering a guarantee from the king that any lost taken due to it will be covered.
order the research in silver refining, and make a period of 1:1 exchange rate avaliable, when the silver content in the coin becomes stable.
teach Avaderan to the hayriness on stormshield and slowly intrigrate them more fully into the society.
inform anybody that wishes to return to runethern of what the king of great hayar have said, while keeping tab on how they are treated.
Military:
have commanders attend the war academy Ariedne to share thier knowledge and study warfare and personally attend too.
prepare to move into northen Great Hayar if the immigrants from Avardera is not treated properly, with focus on raiding thier lumber camp after thier army have been routed. try to secure aid from the Auri, with a promise of constructing a Zhamunism temple in the area that's taken.
[/ooc]