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Title: Pokemon SAME v0.9
Post by: the_taken on August 16, 2007, 03:12:03 PM
That's right. I'm bringing those cute/annoying magical critters to table top gaming. Hate/love me as befits your PkMn orientation.

This is version 3, pulled off Marriland (http://www.marriland.com/phpbb/viewtopic.php?f=13&t=117912)
The rules are done. The charts have been drawn.
Get some paper. Grab some dice. Sharpen your pencils.
Inspired by Frank's four stat system (http://bb.bbboy.net/thegamingden-viewthread?forum=6&thread=68).

Pokemon SAME

Introduction
Pokemon are incredibly diverse, a total of 498 different types, including multi-forms. Playing a dice game reflecting the power of Pokemon accurately requires a little more than just rolling dice. This system of rules is was created to emulate both the powerful nature of Pokemon, and the randomness inherent within battles.
This system isn't all encompassing, and certain elements are specifically left without rules. It's just here to help players figure out battles faster without "I win" syndrome or "god_mode" effects.

The SAME System

Built from the ground up with the concept that no matter what choices you make, you are equally powerful to any other entity of the same level. The concept is very important to gaming, especially strategy and roleplaying, but is often a lost cause.

Pokemon SAME's balance toppled when species modifiers to stats was introduced. The lesson is that not all Pokemon are created equal, and this is actually a wanted feature of the game. If you're playing as an Arbok, Mr.Charizard will put milk and you in cheerios and then eat you. Whole.
Good news is that the game balance found in the video games is emulated by this dice system.

Accuracy Roll: 1d20 - move's penalty + buffs + special abilities
Evasion Score: 8 + buffs
Base Damage: This number is based entirely on the move being use.
Total Damage: Move's Base Damage + Physical/Special Attack + Accuracy Roll Bonus
Soak Roll: 1d20 + Physical/Special Defence
Lost HP: (Total Damage - Soak Roll) divide by 2


Pokemon's Stats
"...the power that's inside!"

Although these numbers primarily important for battles, they are also used for determining obedience from Pokemon to trainers.
There are 6 stats, that start at 0, except for HP which starts at 10, and an evolution bonus.

Health Points (HP), Physical Attack (Atk), Physical Defence (Def), Speed (Spd), Special Attack (SAt), and Special Defence (SDf).

I highly doubt you can't figure out what these numbers mean on your own.
Now, it is important that when recording a pokemon's stats, you have to record the stats with the bonus points you get from leveling up separately from and before the total stats, which you get by applying the pokemon's species modifiers.

So, a pokemon's stat sheet may look like this:

[blockquote="Bulbasaur"](http://www.pokemonelite2000.com/sprites/rbspr/rbspr001.png)
Plant / Poison
Evolution 0
Lvl 3
     Base + Spec = Total
(HP)   3  +  -4  =   9
(Atk)  3  +  -4  =  -1
(Def)  0  +  -4  =  -4
(Spd)  0  +  -4  =  -4
(SAt)  3  +  -2  =  +1
(SDf)  0  +  -2  =  -2[/blockquote]

This separation and extra book keeping is for determining a PkMn's obediance. Which leads to the next section...

Trainers and Pokemon Obedience
"Just say the line, or you'll get the gas."

Why do Pokemon obey their trainers?
Machop is way stronger than any human body builder, yet it will punch other Machops on command. A little kid's order no less. Why would it do that?

There are a few reasons, which add up to humans being able to control most pokemon.

One, is that pokeballs form an empathic link between the owner and the contained pokemon. This isn't actually enough on it's own. But generally a pokemon is more inclined to obey a trainer that has a similar personality. Which is why bikers have weezings and muks while Officer Jenny is followed by a myriad of noble pokemon like Arcanine.

Another is the trainers skills and abilities. A powerful gyarados is not likely to obey a human unless that human is very strong willed and has enough understanding of the pokemon's abilties.

Rules: Humans (Trainers) have stats, similar to a pokemons, minus the evolution bonus. They also have up to two types, like pokemon. Humans have an Accuracy (Acc) stat and an Evasion (Eva) stat. These add together to determine a human's Spd, and are used to figure out his ability to throw Pokeballs, or help his pokemon avoid thief balls.

A Pokemon will obey the commands of a trainer if at least one of the Pokemon's two highest base stats is no more than four points higher than the trainer's corresponding stat.
Pokemon add their evolution bonus to their own stats for obedience purposes.
When a trainers shares a type with a pokemon, their stats count as one higher for the purpose of controlling their Pokemon. 2 shared types means a +2 bonus as well.
However, if a Pokemon is of a type which a trainer's type is weak against, the trainer get's a -1 penalty to determine obedience.

Pokeballs
"I've got a Dragonite... In my pants."

It's not really important how the actually work. You throw them, and sometimes the pokemon you hit disappears into it. But you have to hit the pokemon, and sometimes the pokemon will break the ball.

Pokeball Rules:
Accuracy Roll: 1d20 + trainer's Acc
Has to beat 8 + the pokemon's HP, success indicating that the pokemon has been absorbed into the ball.
The pokemon then makes 3 d20 rolls to try to break out. It must beat the ball's power with one of the rolls to break free of the pokeball.
The first roll is d20 + HP + Atk or SAt
The second roll is d20 + HP + Spd
The third roll is d20 + HP + Def or Sdf

A regular pokeball has a power of 15. Different balls have different power levels and maybe special abilities.

Leveling Up

An integral part of all RPGs is becoming more powerful. Generally, in video games you get points for defeating enemies. This works well for that medium, but for pen and paper RPGs it's a potential for abuse and disaster on a monumental scale.
For this game, level ups occur at the end of quests and short adventures. Pokemon evolve into more powerful forms after a few quests, and learn new attacks whenever the Game Master and controlling player agree. Careful though, some pokemon evolve quickly, like most bug pokemon, while others will probably not reach their highest form 'till near the end of the game.
But as a general guidline, if a trainer is constantly using the same pokemon, it will level up much faster than the trainer. And reversed, if a trainer keeps using different pokemon, juggling his active team with his box, he will gain levels much faster than any of his pokemon.

A few rules to keep things from getting out of hand.
There are a total of 20 levels.
At 14 certain levels, a floating point is handed out to pokemon and trainers which are allocated to any stat. However, no stat may have more than 6 floating points added to it.
Additionally, at 6 certain levels, all of a pokemon's, or trainer's stats increase by one.

Lvl 1: +1 one stat
Lvl 2: +1 one stat
Lvl 3: +1 one stat
Lvl 4: +1 to all stats
Lvl 5: +1 one stat
Lvl 6: +1 one stat
Lvl 7: +1 one stat
Lvl 8: +1 to all stats
Lvl 9: +1 one stat
Lvl10: +1 one stat
Lvl11: +1 to all stats
Lvl12: +1 one stat
Lvl13: +1 one stat
Lvl14: +1 to all stats
Lvl15: +1 one stat
Lvl16: +1 one stat
Lvl17: +1 to all stats
Lvl18: +1 one stat
Lvl19: +1 one stat
Lvl20: +1 to all stats

[spoiler=orriginal post]This is version 2.
----------------------------

Pokemon SAME v0.9

The Base Stats: Each of the following describes the numbers that appear on a pokemon's stat sheet. The Pokemon's species, EVs and Level will modify these values.

HP: 10 before species modifiers
Physical Attack (Att): How powerful some of the PkMn's attacks are
Physical Defence (Def): Reduces the amount of damage a PkMn takes from some attacks
Speed (Spd): Which PkMn goes first?
Special Attack (SAt): How powerful some of the PkMn's attacks are
Special Defence (SDf): Reduces the amount of damage a PkMn takes from some attacks

The Combat Variables: These numbers deal with attacks. Keep track of them during a fight, as buff moves like Calm Mind can change them.
Accuracy Roll: 1d20 - move's penalty + buffs + special abilities
Evasion Score: 8 + buffs
Base Damage: This number is based entirely on the move.
Total Damage: Move's Base Damage + Physical/Special Attack + Accuracy Roll Bonus + Buffs
Soak Roll: 1d20 + Physical/Special Defence + Buffs
Final Damage: Total Damage - Soak Roll

How combat works:
A fight begins, the pokemon are out of the balls and it's time to declare attacks. This system works in the same way as the video game, with simple changes to incorporate dice instead of calculus.

First determine which pokemon's turn it is. This is done by comparing each pokemon's speed. Obviously, the pokemon with a higher speed goes first.

The pokemon now performs an attack routine. This could be anything from a Charizard blasting out fire from it's mouth, to a Gyarados bashing the ground to cause an earthquake. An individual routine's description can be found in chapter X.

Determine whether a routine succeeds or not. Some routines automatically work, such as buffs like Swords Dance, while other require an accuracy roll vs the target's evasion.

An attack move only hits if the accuracy roll is higher than the evasion score.

Normally, for every two additional points an accuracy roll exceeds the Evasion score a point is added to the total damage.

Determine the effects of a move. Damaging moves require the defending pokemon to make a Soak roll vs the attacking move's total damage.

The defending pokemon looses one HP if the Final damage is equal to 1, and looses 1 additional HP for every two additional points of total damage.

A pokemon passes out once it's HP is equal to or less than 0.

Type Advantages:
STAB: When a pokemon uses an attack move that it shares a type with, the Total Damage increases by 3
Weakness: When a pokemon is subject to an attack type that it is weak against, the defending pokemon's Soak Roll is penalized by 3. This penalty stacks with itself, so a pokemon with two types that are weak against the same attack penalizes the defender's Soak Roll by 6.
Strong Defence: On the flip side, when a pokemon is subject to an attack type it resists, the defender's Soak Roll in given a +3 bonus. This bonus stacks with itself as well.
Additionally, the bonuses and penalties stack, and can therefore cancel each other out.
Ineffective Attacks: Some Types grant outright immunity to certain attack Types.

Leveling up:
Unlike other RPG games, a Pokemon starts at level 0. The benefit of gaining levels appears in the following chart. EV means Effort Value, and is one point which is applied to one of the base stats.

Level - Benefit
Lvl 1   +1 EV
Lvl 2   +1 EV
Lvl 3   +1 EV
Lvl 4   +1 to all stats
Lvl 5   +1 EV
Lvl 6   +1 EV
Lvl 7   +1 EV
Lvl 8   +1 to all stats
Lvl 9   +1 EV
Lvl10   +1 EV
Lvl11   +1 to all stats
Lvl12   +1 EV
Lvl13   +1 EV
Lvl14   +1 to all stats
Lvl15   +1 EV
Lvl16   +1 EV
Lvl17   +1 to all stats
Lvl18   +1 EV
Lvl19   +1 EV
Lvl20   +1 to all stats

---------------------------

Thoughts? Opinions?[/spoiler]

Send hate mail here (http://kevan.org/brain.cgi?the_taken), please.
Title: Pokemon SAME v0.9
Post by: Higgs Boson on August 16, 2007, 03:19:11 PM
You know, after reading that, half of me wants to take a sharp pointy object against by eyes, and the other wants to learn more. It sounds interesting, and I would like to see more done with it.
Title: Pokemon SAME v0.9
Post by: the_taken on August 16, 2007, 04:08:42 PM
Compromise. Only stab half of your eyes.

Or stab them all and learn Braille.

-------------------

In any case, I'm basing the species adjustments to stats off of the concept that humans have all 0s. At least in the physical department.

I've already got a poll going at my main non-Nintendo PkMn source.

http://www.marriland.com/phpbb/viewtopic.php?t=89343
Title: Pokemon SAME v0.9
Post by: the_taken on August 31, 2007, 07:37:11 PM
I've updated the first post with my revised rules. Closer resembles the video game now.

I'm having trouble coming up with a good system for leveling up, acquiring XP and learning attacks.

Any suggestions?
Title: Pokemon SAME v0.9
Post by: Atlantis on September 01, 2007, 12:30:35 AM
:poke:
Title: Pokemon SAME v0.9
Post by: the_taken on September 01, 2007, 12:52:45 AM

(//../../e107_files/public/1188622354_33_FT36560_pope_palpatine_framed_.jpg) (//../../e107_files/public/1188622354_33_FT36560_pope_palpatine_framed.jpg)
Title: Pokemon SAME v0.9
Post by: the_taken on September 22, 2007, 05:10:01 PM
Power Leveling With SAME:

The standard level up system for many RPG video games is really easy to understand and appreciate. The makers want you to play their game allot, and make it so that to get more powerful, you have to beat down on monsters. Allot of monsters. This works well for video games, but for pen n'paper games, what with their abstractions and free form rules, monster grinding sets up for boring game play and XP abuse. I'm sure many older gamers are aware of the Chicken Farming of AD&D, as well as the Hall of Leveling that D&D3.X generates. DM arbitration fixes these problems, so lets make that automatically part of the new game.
Leveling up in Pokemon SAME is going to be like gaining power in a good LoZ game. You gain a heart piece, or new method of stabbing by completing quests and adventures. Meaning, pokemon and trainers gain levels and learn new attacks when the DM and respective player agree. This is a co-operative story-telling game, and the more co-operation between DM and player, the better.

I convinced someone to help me write flavour text for the handbook:[blockquote=GeoSetzer]Pokenomics
"All boys leave home someday. It said so on TV."

Let's start with the simplest possible breakdown of why ten year old children are allowed, nay, ENCOURAGED to go out into the world, unsupervised, and engage in what effectively amounts to legalized cockfighting [BTW, that IS the actual name of the illegal sport where chickens fight each other].

The reason is this very unpleasant one: Its to avoid child labour camps. Yes, this seems a little bit Farfetch'd [heh heh. I'm Punny], but in a world where ten year olds are sent out to commit acts of egregious violence and highway robbery, it becomes quite a bit more reasonable.

What highway robbery is this, you ask? Didn't you ever notice that anytime you won a trainer battle you got some money? This leads me to a simple conclusion: Those are the stakes of a Pokemon battle, the contents of your wallet. Which means that the economics of the Pokemon League are designed as a pyramid scheme, with the Master of the Elite Four being the richest person in the world, by virtue of having robbed everyone else.

The next problem to be addressed is the Pokemon Professors, who are known for giving out free Pokemon to underprivileged children. Why? Simple. They're Communists. As children they failed as trainers, spiralled into the aforementioned child labour camps, and are now socialist revolutionaries trying to undermine the system. What they don't seem to realize is that they are only perpetuating the cycle by allowing these underprivileged children to be sucked into the mafia overworld that is the Pokemon League.

And why can't Trainers be peaceful about they're business? Well, there's another easy answer. The world of Pokemon is, after all, based on Japanese customs and values. One of the most notable of historic Japanese customs is the Bushido Code, which would seem to have undergone an insane renaissance in the world of Pokemon, simply because you never even have the option of TRYING to decline a challenge.

At this point, some of the more astute among my audience may be wondering why schools don't enter the equation. There is a simple answer for this, as well. The school systems in the world of Pokemon would appear to be private schools, meaning that any child wishing to attend school must be able to afford the tuition. Therefore, in order to free themselves from a future of child labour, children must doom themselves to a future of child labour, allowing only the bourgeois who always have been, and always will be, rich to send their children to school. (As evidenced by James' backstory.)

The next issue to be addressed is food supply. Because all of those child labour camps would be sending kids out to be farmers. Why? Consider, for a moment, the kind of technology that is readily available in the Pokemon world. We'll start with Pokeballs and Bill's Pokemon Storage System. These two pieces of technology both give solid evidence that matter-energy conversion technology is readily available in the world of Pokemon. For that high level of technology to be readily available, suggests a MASSIVE high-tech industry, which is capable of ignoring several of the laws of physics. And yet, how often do you see farmers in your journeys throughout the Pokemon world? This makes one sad fact true: A widescreen plasma TV would cost less than a bowl of rice, because of the inarguable principles of supply and demand. There would be storehouses filled with hundreds of thousands of every electronic luxury you could imagine, and it would all be up for grabs because no-one would care.[/blockquote]
Title: Pokemon SAME v0.9
Post by: Atlantis on September 22, 2007, 05:14:49 PM
at last, we see the REAL world of pokemon.
Title: Pokemon SAME v0.9
Post by: Stargate525 on September 22, 2007, 05:28:50 PM
Let me pull out a couple of my favorite quotes...

...I can't, the whole thing is too funny. I gotta say I think I have a favorite;

"The next problem to be addressed is the Pokemon Professors, who are known for giving out free Pokemon to underprivileged children. Why? Simple. They're Communists."
Title: Pokemon SAME v0.9
Post by: the_taken on November 16, 2007, 01:22:00 PM
Poké-adventurer
Cut It, Move It, Burn It, Hydro Pump It

The level of technology each person has access to is ass backwards. If you`re not middle class or better all you have is running water, a telephone, a TV and a kitchen, and then everything you need to be a Pokémon Trainer. There`s probably a global tax placed apon every one that makes sure everyone has access to Pokétech. Thus, only the upper-middle class has the wealth to purchase enough power for other lower-tech or other more practical super-tech devices. And while it would be an enormous inconvenience for us to loose our gas powered cars and boats, the residents of Pokéworld have a strait forward alternative to their lack of cheap energy. Their slaves.

Facts about vehicles in Pokéwolrd:Fly them anywhere.*Many easily caught Pokémon can use the move Dig.*Many, many, many, Pokémon can learn how to Cut foliage. Or burn foliage. Or eat foliage.*``Hitmonchan! Rock Smash!``[/list]

So many vehicles are not simply bought due to the enormous cost of energy that you`ve spent, and continue to spend on having Pokémon. The only vehicles that are continually in service are private planes for the rich, cargo vessels and ocean liners, and commercial transports that traverse distances that a Pokémon would not be able to make in a few hours. The whole point is that you can`t buy a canoe to cross the river, you have to train the Dratini you keep in your pants to Surf. Later you can teach it to Fly, but it will double as a hungry boat `till then. In other cases you may need a Pokémon to remove an obstacle that show up in the middle of the path to the next destination.
As such, in addition to being your cock for cockfights with other people`s cocks, your Pokémon often replaces a machete, canoe, jack-hammer, first-aid kit, airplane, surge protector, camp fire, arson, leaf blower, flower arranger, baby-sitter, power source, instant messenger, security system, blanket, sporting ball, light bulb, and toxic waste management system, depending apon it`s physiology and known moves.

Rules:
Objects can be subject to attacks like creatures can, and following are guidelines for determining how difficult an object is to destroy. The numbers are based apon materials and size.

[list=1]Evasion: Objects generally don`t move. As such, the attacker`s Accuracy Roll is counted as being an automatic 20.
*Hardness: Materials have hardness value. This number represents both an object`s Physical Defense and Special Defense stats.
*HP: Objects have a certain threshold where the amount of damage they take is not significant enough to compromise it`s function. As such, objects will have a number of hit points based apon it`s composing material and thickness.*Weakness: Many materials have a method of being damaged that is more effective that others. If an damaging source is of a type that the object`s material is weak against, it takes a -4 penalty to it`s Soak Roll[/list]

MaterialHardnessBase HPBonus HP/inchWeakness
Dry Foliage251Cutting moves, Acid, Fire
Soft Wood/Vines6102Cutting moves, Acid, Fire
Hardwood10152Acid
Stone14153Smashing moves, Steel and Cutting moves
Rock18153Smashing moves, Steel and Cutting Moves
Soft Metal18204Fire and Smashing moves, or combining the two
Hard Metal24203Fire and Smashing moves, or combining the two
Carbon Crystal1042Smashing moves, Acid
Glass1262Smashing moves
Plati-Glass2642Fire, Cutting moves, Acid*
Psy Crystal22105Psychic moves, Dark moves
Force Field3020n/aAny special moves
*Plasti-Glass takes a total -8 penalty from acid damage, instead of the normal -4
Title: Pokemon SAME v0.9
Post by: the_taken on January 20, 2009, 03:52:18 PM
Setting up the Setting

You like watching the Pokemon TV shows? How about the movies? Are they lame? Yes. Informative? Definitely not. But they can provide a source of inspiration for you games, even if they are inane, but that's cause the show is geared for children while the setting is a very adult world. Confused? Let me point things out.

The premise of the setting is legalized animal fights; catch a wild animal and train it to pummel another animal.
Winning a fights earns you money.
You can use drugs to augment your animals.
You have the option of putting to animals together in a friendly setting and get them to breed. One of those animals is a blob of bubblegum.
There's a move called 'Guillotine'
While traveling, you run the risk of encountering people who will mug you for you trained animals.
While trying to catch animals, you run the risk of them killing you.

The marketing department of Nintendo geared the show for children cause of a tradition of catering to the gimme-gimmees. Using the influence children have over their parents to feed an ever growing addiction to cheap material acquisition. The setting has some very deep and dark elements that have been glossed over, dressed up and chibified. Truth be told, the kids don't want to play with dice, and most adults aren't comfortable cuddling a stuffed animal with other adults. If you want to play a Pokemon RPG, you'll have to give up the 'Win with your Heart!' BS that's for kids and understand that you are playing a game about climbing a martial-social-economic ladder to success, and some very scary obstacles and side quests will show up that you will have to use wit, cunning and tactics to overcome. As such, here are some dark supplots you could have you players explore:
-

Team Rocket Knows Sylph Co.'s Darkest Secret
"To Denounce the Evils of Truth and Love!"

You may notice something interesting in the Pokemon setting. In (almost) every town there's a pokemon centre. Running every of these centres is what appears to be the same person. Nurse Joy. A similar thing is happening with Officer Jenny. This isn't just some coincidence, somebody planned this, and used genetic engineering to pull it off. The Joys and Jennys are the same thing, just a different type. They are a genetic quirk like dwarfism or gigantism, though instead of affecting bone structure and growth, the Joy gene affects the person's personality and hair colour. A man that marries a Joy understands that his children are likely going to girls with pink hair with a knack for veterinary care and animal empathy, and their mother will insist on naming them all Joy.
You may also notice when you play the pokebreeding minigame that the offspring's species is usually the female's (eception Ditto, which is a different kinda dark secret and the Nidorans). This leads to the conclusion that Joy and Jenny are both a test run for pokemon engineering and the foundation for a pokemon centred society.

What would happen if the players reveal this to the populace? What if they try to engineer their own useful lady?
-

The Mind Watchers
"Those who live are destined to die. You may only have one destiny."

What kind of world is this? A world that has advanced matter-energy transformation technology and gives children living super weapons as playthings, but they don't have a moon colony or a deep space expedition, instead stopping the space exploration program at the moon walk? You can teleport creatures and objects anywhere with a proper setup, but you can't reach mars?
The only possible explanation for such imbecility is a shadow organization that's holding the world back. These zealots are probably psychic too. They live to watch the minds of the brightest scientists and do everything in their power to keep people focused on pokemon instead of the stars.

What if your players catch an inkling of this conspiracy? Will they join, or try to dissolve it? Would they care about it at all? How would the organization react to being discovered?
-

War Time Pokonomy
"This is my Raichu. There are many other like it, but this one's mine."

In world obsessed over legalized animal fights, what reasons could anyone have to got to war? The same reason Orcs go to war. There's not enough loot, not enough room, and not enough poon to go around. In world based on set piece matches, someone will inevitably decide it's time to even the odds by ganging up on the bigger guys. It starts with two dudes ganking a trainer, then the whole town is cheating in organized tourneys, an finally the Elite Four have decided this factions needs a smack down and be put into its place. The gutter.
A war in pokeworld is a series of pitched skirmishes of a few powerful trainers, like gym leaders, against a rabble of disorganized tamers and disgruntled ranchers from Scumsville. It's a messy business, but after the dust settles, the Elite Four go back to counting their bling and sifting thru unworthy challengers, while the surviving unhappy insurrectionists go back to being unhappy dirt farmers with less powerful pokemon, and less opportunities to get the conveniences of the elite.
Woe to the rebel who brings a gun to a cockfight, and pity the aspiring Pokemon Master who becomes the Elite Four's ire before he's ready.
Title: Pokemon SAME v0.9
Post by: Stargate525 on January 20, 2009, 04:42:39 PM
Oh dear God it's back.

Also, what if we combine the two last ones you mentioned? The Pokemon world is not earth, instead a planet-sized creche for a larger space-faring civilization. Plucked from this planet are the best and the brightest of the pokemon trainers, who use pokemon (lets face it, they're biological war machines) as infantry. Everyone who defeats the Four (who are in fact highly trained recruitment officers) gets taken and drafted into the military.
Title: Pokemon SAME v0.9
Post by: Ninja D! on January 20, 2009, 09:45:06 PM
I will be back for this thread after I go out and pre-order Platinum...or go to work. Whatever works.

PS: I am interested. I...I caught them all. All nearly 500 of them.
Title: Pokemon SAME v0.9
Post by: the_taken on January 20, 2009, 10:48:47 PM
493, with multiple forms for several, which brings the actual total to 498. There's also 393 moves.
Title: Pokemon SAME v0.9
Post by: Ninja D! on January 21, 2009, 09:32:48 AM
Yeah, 493. That's right. Obviously the Shaymin isn't truly legit but it isn't a hack, either. It was earned in the normal way, once unlocked. To my knowledge none of them are hacks but obviously to get that many I had to do a fair amount of online trading so I can't be positive. I know I've had some hacks pass through me and I may have a couple still in my boxes but I didn't simply cheat to get them all. It took a loooong time. I guess I'm a geek among geeks.

Does your first post not include your entire system? It doesn't seem to.

Your use of Effort Values don't really reflect how they work in the game unless I am missing something.
Title: Pokemon SAME v0.9
Post by: the_taken on January 21, 2009, 10:30:17 AM
Quote from: Ninja D!Yeah, 493. That's right. Obviously the Shaymin isn't truly legit but it isn't a hack, either. It was earned in the normal way, once unlocked. To my knowledge none of them are hacks but obviously to get that many I had to do a fair amount of online trading so I can't be positive. I know I've had some hacks pass through me and I may have a couple still in my boxes but I didn't simply cheat to get them all. It took a loooong time. I guess I'm a geek among geeks.

Way too much work to play the game, if you ask me. But if you liked that part...

Oh, and it's actually 467 moves.

QuoteDoes your first post not include your entire system? It doesn't seem to.

Nope, forgot about that. When I first posted it, not much interest was generated, so I didn't bother to post more. But there is now. Give me a moment to port it over. Edit-> Done

QuoteYour use of Effort Values don't really reflect how they work in the game unless I am missing something.

Let me explain. In the video game, you have three secret stats that affects you actual stat used for calculation. The base stat, based on species and multiplied by level, the Individual Values, which makes some PkMn better than others and is involved in keeping track of relatives, and the Effort Values, earned by beating PkMn. Then it's all divided by 4, and you get the number that appears in the PkMn's status screen.

When you defeat a PkMn, your active PkMn gets 1 to 3 points added to the EV of a stat based on the type of PkMn defeated. If you defeat a machamp, your active PkMn gets +3 to it's Strength. +1 to Special Attack from an odish.
Which doesn't make sense. When your PkMn uses Psychic (the move) shouldn't the user's Spec.Atk.EV increase. Or how about Strength (the move) improving the stat? Workout? Shouldn't a kadabra get better at fighting machamps as it levels? With the system as is, kadabra gets better at punchin machamps faster than it gains levels. Weird...
That system also makes it very hard to get the PkMn with the right array of stats using random encounters, and doesn't facilitate planned growth. Plus I didn't want too many variables to keep track of. My system facilitates natural growth via workout, and has fewer variables.
Title: Pokemon SAME v0.9
Post by: the_taken on January 21, 2009, 12:24:10 PM
Stating a Pokemon
Getting the PkMn from their video game to SAME isn't hard, you just need some inside knowledge. To get a same stat for a PkMn, find the base stat from the video game. You can get the base stats from in depth strategy guides, but this one's the prettiest. (http://pokemon.marriland.com/diamond_pearl/pokedex)

Use the following table for conversion:

PKMN Base Stat SAME Stat Modifier
255+18
250++17
240++16
230++15
220++14
210++13
200++12
190++11
180++10
170++ 9
160++ 8
150++ 7
140++ 6
130++ 5
120++ 4
110++ 3
100++ 2
90++ 1
80++ 0
70+- 1
60+- 2
50+- 3
40+- 4
30+- 5
20+- 6
10+- 7
<10- 8

This table works for attacks too, with the following changes:
Double Kick's SAME power is increased by 1. Roll accuracy twice and pick the highest.
Multi-attack moves have their SAME power increased by 3. Roll accuracy twice and pick the highest. Defender rolls to soak twice and picks the lowest.
With high crit moves, for every point the accuracy roll beats the target's evasion, the total damage increases by 1.
Focus Energy does the same thing with the soak roll.

Weak buffs/debuffs like harden or tail whip modify a stat by 3, while good buffs/debuffs change a stat by 6, with the exception of evasion and accuracy modifiers which have a flat 3 point modifier and can only be stacked up thrice.
Title: Pokemon SAME v0.9
Post by: Ninja D! on January 21, 2009, 04:42:13 PM
Oddly enough, I already know how the Pokemon stat system works. I've done some EV training. I think it makes sense to increase your speed when you fight something that is fast but I do see where you are coming from.

So are you restricting what the EVs are used on?
Title: Pokemon SAME v0.9
Post by: the_taken on January 21, 2009, 06:30:04 PM
Quote from: Ninja D!So are you restricting what the EVs are used on?

For a pokemon, EVs can only be assigned to HP, Atk, Def, Spd, SAt, SDf. For humans, EVs cannot be assigned to Spd, but are instead assigned to Acc and Eva, and the total EVs split between determines the human's speed stat. But as you gain them, put them where you think is appropriate.
Title: Pokemon SAME v0.9
Post by: Loch Belthadd on January 21, 2009, 08:47:54 PM
[spoiler=my pikachu](http://www.deviantart.com/download/91529113/Tegaki_E_Pikachu_by_DeltasPWC_DPW.png)[/spoiler]  
Title: Pokemon SAME v0.9
Post by: Ninja D! on January 21, 2009, 09:17:12 PM
Quote from: the_taken
Quote from: Ninja D!So are you restricting what the EVs are used on?

For a pokemon, EVs can only be assigned to HP, Atk, Def, Spd, SAt, SDf. For humans, EVs cannot be assigned to Spd, but are instead assigned to Acc and Eva, and the total EVs split between determines the human's speed stat. But as you gain them, put them where you think is appropriate.
Wait, humans are also involved in this? Using the same stats? Odd...I need to read more of this when I am more awake.
Title: Pokemon SAME v0.9
Post by: Loch Belthadd on January 22, 2009, 08:42:35 AM
[spoiler=pikachus new evolved form!!!!(blood and gore warning)] Picture Removed, per COC (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?22560)
-Ish
[/spoiler]
oops.
Title: Pokemon SAME v0.9
Post by: the_taken on January 22, 2009, 12:51:00 PM
Quote from: Ninja D!
Quote from: the_taken
Quote from: Ninja D!So are you restricting what the EVs are used on?

For a pokemon, EVs can only be assigned to HP, Atk, Def, Spd, SAt, SDf. For humans, EVs cannot be assigned to Spd, but are instead assigned to Acc and Eva, and the total EVs split between determines the human's speed stat. But as you gain them, put them where you think is appropriate.
Wait, humans are also involved in this? Using the same stats? Odd...I need to read more of this when I am more awake.


Humans have stats to both to have the option to add them to combat (not recommended), but also to have a system set up to determine what classes of pokemon they are good at controlling. The closer you stats are to a pokemon's, the more likely you can control it. Players also have two types, just like pokemon, but this represents their personalty, not the effects of STAB and elemental effects. If you share a type with a pokemon, all your stats count as if they are higher, but your type is weak against the pokemon's type, you stats count as lower for the purpose of controlling them. Its to keep up the stereotype that people only use certain types of pokemon, unless they are inherently awesome.
Also, the human's Acu and Eva are used in determining pokeball rules.
Title: Pokemon SAME v0.9
Post by: the_taken on January 23, 2009, 05:09:31 PM
Beyond the Battles - The Skill System

What reasons would you have to travel around with potential rivals? You are competing for the rank of grand master right? Maybe, but it's really hard to get far on your own. You may end up contending with stranger things than caves and forests. Actually, considering that being the main characters means excitement and adventure, then the game becomes about the destined; you will encounter the more exotic. A character can only have so many abilities. As such to contend a greater variety of situations, you will need a greater variety of skills in the traveling group.

The skills are organized into trees. Every player begins with five skills. Every other level, a character can select a new skill. Skills in Parenthesis () appear elsewhere in the tree. Skills in Brackets [] are automatically acquired when the required skills are met. Some of these skills are self explanatory, but I'll go into greater later/on request.

Break Even Gambler "¬> [Good Gambler] "¬> [Great Gambler] "¬> [Awesome Gambler] "¬> [House Taker]
Math Wiz -> Genius "˜            Liar "¤      Intimidator "¤           (Empath) "˜
  "Œ> Librarian "´> Sage               ""> Actor           ""> Bully
Book Worm -> Writer            (Beauty) "´> [Star]
               "> Forgery Artist
Drawer  "'>  Artist  "¬> Great Artist
                (Genius)

Potion Use "'> Potion Maker "'> Ether Maker
    ",         Cook "¤ ""> Heal Maker "´> Full Restore Maker
    ",    (Empath)  ""> Vitamin Maker -> Stone Carver
    ""> Medic "´> Advanced Medic "´> Retrainer "´> [Evolutionist]
              (Move User) "¤
Patient Trainer "'> Empath "´> [Move Teacher] "'> TM Making
 (Ghost/Psychic Type) "´> Telepath "¬> Clairvoyant
                          (Ghost+Psychic Type)

Acorn Savant "'> Pokeball Maker "'> Great Ball Maker "'> Super Ball Maker
                    ",   "">     Special Ball Maker      "´> Master Ball Maker
           (Empath) "´> Snag Ball Maker "¼> Thief Ball Maker
Computer User "'> Programmer "'> Hacker  "˜
Electrician "'> Circuitry "´"'"'"
Mechanic    (Artist)        ",     (Special Ball Maker)
   ""> Engineer "¼> Architect "´> Roboticist "´> Mech Maker
           (Math Wiz)

   "Œ> Seeker
   ",     "> [Detective]
Spotter  ",    "Œ> [Ranger]
   ",  Sneaker "¤     "Œ> Desert Nomad  "
   "> Tracker "¤  "Œ"'"'"´> Tundra Walker "¼> [Survivor]
Wanderer "¬> Wildman "¬> [Mountaineer] "˜     ",
      Athlete "'> Climber                   ",    
         "> Swimmer "´>  Waterfall Climber  "´> [Ultimate Survivor]
         ",    "> Surfer
         ",    ""> Rafter
         "> Martial Artist "'> Move User*
         "> Acrobat
         ""> Skier

Pretty "'> Beauty "'> Gorgeous
  ",  (Artist) "¼> Beautician
  ",    ",  (Patient Trainer)
  ""'"'"'"'"´> Fashion Designer
Clothes Maker "¬> Disguiser
           (Actor)    (Telepath)
              "> Magician "´> Illusionist
Juggler "¬> [Pick Pocket]
 (Poison/Dark Type)
Title: Pokemon SAME v0.9
Post by: the_taken on January 26, 2009, 11:15:26 PM
The Wealth Stat and your Inventory

Different characters have differing amounts of cash in their pocket. The source of this money isn't too important. While the video games lets you easily keep track of you winnings and findings, it's simply too much work to keep track of at the gaming table, and it's far too much work for me to generate a massive number game for you.

The Wealth Stat is two numbers. A base stat which changes based on you character's level and how many badges he.she has acquired, which represents the allowance Mom mails to you, you winnings you receive from battles, and the amount of nuggets fate blesses you with. Then there's the current stat which is the base stat that has had modifiers applied to it. The base stat begins at 2, and increases at character levels 4, 8, 11, 14, 17, 20.

The idea behind the wealth stat is that you carry items, use them, then replace them back to town. Every time you go in to town and decide to stock up on items, chooses an item package based upon your modified wealth stat, then reset the modifiers to zero. Items you have remaining from the previous package are assumed to be traded in if necessary.

wealth 0 - You gonna have to go without eating for a while.
wealth 1 - You're not gonna starve, but you can't get a new Item Package. What ever you have remaining from the last one is what you've got.

Skill Descriptions

Acorn Savant - You have an understanding of the relationship between acorns and pokemon. For one day, you can attune an acorn to a specific wild pokemon. That pokemon must share at least one type with you, and must remain stationary while you attune the acorn. While attuned, the acorn counts as a pokeball for the attune pokemon, and you are the pokemon's trainer 'till the next sunrise, at which point the acorn turns to dust. Like with pokeballs, a pokemon can only be attuned to one acorn, and cannot be caught by a pokeball while so attuned.

Acrobat - You can jump up to places, climb ladders real fast and balance on bamboo shoots and cables.
Requires the Alhtlete skill.

Actor - You can pretend to be another character. While this isn't much use adventuring, it does grant a +1 modifier to your wealth stat if you perform in a production.
Requires the Liar skill.

Architect - You have a deep understanding of how buidlings are made, and can make them yourself. Adults use this skill to have a base wealth of (n), but for trainers, it means you have a better time finding secret passages or plan demolition.
Requires the Artist, Engineering and Math Wiz skills.

Athlete - Your in good shape. You can jog all day, stay afloat in water and climb all the stairs in a skyscraper without complaining.

Beautician - You can pretty up you pokemon and enter it into beauty contests, and doing so gives you a +1 modifier to your wealth stat from winning. You can also dress up your friends and make them look nice too.
Requires the Artist, Beauty and Patient Trainer Skills

Beauty - You know how to accentuate your fine features. People react favorably to you, at least 'till they get to know you.
Requires being Pretty first.

Book Worm - You spend a fair bit of time reading books. During certain situations, you can ask the game master for tidbits of knowledge people generally may not know.

Break Even Gambler - You can go into gambling situations and not take a wealth penalty. Higher levels of this skill provide bonuses to your wealth stat based upon their tier. Good Gambler, grants +1, Great Gambler +2, Awesome Gambler +3. House Taker provides a +5 bonus once per area, then the casino won't let you back in.

Bully - You concentrate on being a jerk and threatening people. If you wealth stat has been modified to less than 1, you can bring it back up to 1 by being a thug.
Requires the Intimidator skill.

Circuitry - You have an understanding of computer parts. You can repair lightly damaged computers, use makeshift parts, or even make shoddy space consuming circuitry. NPC uses this skill for jobs.
Requires the Electrician skill.

Clairvoyant - You can sometimes see the future, the past, or the present, places near and far. You can't get a true hold on specifics, but its better than your common senses in many ways.
Requires the Telepathy skill, and must be both a Psychic and Ghost type trainer.

Climber - Your good at climbing. No mountain is an obstacle, no incline too steep. Ladders, ropes, poles are as easy as level ground to traverse to you.

Clothes Maker - You can take materials such as thread, rope, or sheets of cloth, and make hats out of them. Spending time doing this.

Computer User - Your knowledge of computer software is more than rudimentary. You can trouble shoot glitches and handle databases. You can also change settings without messing things up.

Cook - You can make good food out of ingredients, and you often receive compliments for it.

Desert Nomad - You can live in the most hot and arid conditions indefinitely. May not be the most comfortable way to live, but you can manage. You can even help others do the same.
Requires the Wildman skill.

Detective - Not like Sherlock Holmes, more like Herman Jones. You can find clues while being sneaky.
You get this skill for free if you have both the Seeker and Sneaker skills.

Disguiser - You can someone look like someone else.
Requires the Actor and Clothes Maker skills.

Drawer - You're good at making pictures. If you can see it, you can put it one paper. Not awesome

Artist - You're really good at making pictures. Your mastery of colour and shape allows you to express things with imagery. Or maybe this is sculpting, or really good photography. Either way, selling the masterpiece gives you a +1 modifier on your wealth stat.
Requires the Drawer skill.

Great Artist - Skills that require the Artist skills become better, at the very least improving their wealth modifier by +1.

Electrician - You have a basic understanding of electricity and hardware that uses it. You can use this skill to fix broken wiring, or even set it up. You can also use an Electric type pokemon as a power source.

Empath - You can feel emotions with a sixth sense. This allows you to tell someone's mood immediately. You can also sense when someone or something has hostile intent nearby.
Requires the Patient Trainer Skill.

Engineer - You can make and repair heavy machinery. You may require spare parts to do so.
Requires the Mechanic skill.

Ether Maker - You can transform a potion in an item to replenish a pokemon's stamina.
Requires the Potion Maker skill.

Evolutionist - You can coerce a pokemon to evolve without a stone or levels.

Fashion Designer - Your sense of beauty and skill at sewing grants you the ability create wonderful outfits. People wearing these outfits are received better than people wearing rags, generally speaking. NPCs use this skill to earn a decent living.
Requires being Pretty, and the Clothes Making and Artist skills.

Forgery Artist - You can make fake legal documents that can fool most people.
Require the Artist and Writer skills.

Full Restore Maker - You can craft the coveted FUll Restore form an Ether and a Full Heal.

Genius - You are really good at doing math and other egg head type of stuff. You can back track dates in you head, do short division, count in exponents and figure out and geometry problems like a block puzzles. Also, any ability that requires the Math Wiz skill gets better,at the very least improving their wealth modifier by +1.
Requires the Math Wiz skill.

Gorgeous - You are really good at looking really good. Any skill that beneifts from the Beauty skill improves, at the very least improving their wealth modifier by +1.

Hacker - You can make computers do stuff people don't want them to do, like tell you the password, or open the door without the password. You can even do it without leaving a evidence of the hacking itself.

Heal Maker - You can make antidotes, burn heals, and other such items from everyday food stuff. If you have one of each of those, you can combine them to make Full Heals.

Illusionist - You can use you psychic powers to fool other people's senses. You can make them hear, see, feel or smell anything you want. You can use this to make really good magic shows, giving you a +3 wealth bonus.
Requires the Telepath and Magician skills.

Intimidator - You don't blink. You don't smile. You don't cry. Or atleast make people believe that. In any case, you're imposing, and have a knack for leveraging people's fears against them.

Juggler - You can keep throwing objects in the air and catching them.

Liar - You can say something, anything, and people often believe you.

Librarian - You have a collection of books. You have them organized. You also read them alot. Generally speaking, if ever someone wants to know something, you know where they can find it.
Require the Book Worm skill

Magician - You're skills at legerdemain are an impressive sight. Doing a performance gives you a +2 wealth bonus.
Requires the Pick Pocket and Artist skills.

Martial Artist - You're know how to fight. You're no Hitmonchan, but you not a to be trifled with. In a fight, you count as a Normal type pokemon with stats equal to your own, and you know the moves Tackle and Endure.
Requires the Athlete skill.

Math Wiz - Your good with numbers. They might not actually mean much.

Mech Maker - You can make big robotic vehicles. They have useless features like giant vacuum suction hoses, missiles, and vulcan cannons. But they are really cool and intimidating.

Mechanic - You can make an repair devices like pulleys, levers, door locks, and ramps.

Medic - You can patch up injuries, restoring health.
Requires the Potion Use skill.

Advanced Medic - You can heal serious injuries, restoring heal and removing status conditions.
Requires the Empathy and Medic skills.

Mountaineer - You can traverse rocky mountains as if they where paved cobblestone roads.
You get this skill for free if you have the Wildman and Climber Skills.

Move User - Chose a move that shares a type with you. You can perform that move in a fight as if you were a pokemon.
Requires the Martial Artist skill. You may learn this skill multiple times, choosing a new move each time.

Move Teacher - You can teach any pokemon any move you know, if it can learn that move.
You get this skill for free if you have the Empath skill.

Patient Trainer - You take the time to understand your pokemon thoroughly between fights. They generally like you more and more as time goes by.

Pick Pocket - You can steal loose change off of people without being noticed. Doing so nets you a +1 modifier to your wealth stat once, but repeated use will get you caught.
Requires the Juggler skill and must either be a Dark or Posion type.

Pokeball Maker - You can make Pokeballs from some mirrors, two hemisheres, a some pokemon tags, some acorn powder, and a small amount of phlebotinum.
Requires the Acorn Savant skill.

Special Ball Maker - You can make special pokeballs that are really good at catching certain types of pokemon. These special balls gives the defending wild pokemon a -4 penalty to it's rolls when trying to break free of the ball, if it's type matches one of your own.

Great Ball Maker - You can make Great Balls, better pokeballs, but requiring more phlebotinum, and some arbitrarium. Also, your if you can make special balls or snag balls, they use the Great Ball for base stats.
Requires the Pokeball Maker skill.

Super Ball Maker - You can make Superballs, even better pokeballs, but doing use requires large amounts of phlebotinum, arbitrarium, and aesoptinum. If you can make special balls or snag balls, they use the Super Ball for base stats.
Requires the Great Ball Maker skill.

Master Ball Maker - You can make the legendary Master Ball, able to catch any pokemon without fail. This requires pokeball parts, 10 acres of oak trees ground into sawdust, the blood of a doughnut, the blessings of a Buddhist monk, and must be struck by a katana channeling astral lightning for power.
Requires the Super Ball Maker and Special Ball Maker skills.

Potion Maker - You can turn water into wine. But you can't drink it because you're underage. Your pokemon can, and it restores their health.
Requires the Potion Use skill

Potion Use - You can use everyday food stuff to restore the health of you pokemon.

Pretty - Your good looking. People react favorably towards you.

Programmer - You can make computers do stuff other people can't comprehend.

Rafter - You can put planks of wood together (or other floaty stuff) and move across water bodies without getting wet.
Requires the Swimmer skill.

Ranger - You can keep track of an area of wilderness, knowing how many pokemon there are there, for as long as you live there.
You get this skill for free is you have the Tracker, Sneaker and Wildman skills.

Retrainer - By spending alot of time with a pokemon, you can rearrange its stats and even teach it new moves.

Roboticist - You can make and repair complex machinery. These robots are stationary and require an outside power source.
Requires the Architect, Circuitry and Programmer Skills.

Sage - If it's not a secret, you know it. You're also have permission act as is you have an ornery weedle up you butt.

Seeker - You notice things around you other people often overlook. If someone is trying to be sneeky, you'll notice.
Requires the Spotter skill.

Skier - Using a solid sheet if material, you can go downhill really fast, and do it really cool.
Requires the Athlete skill.

Snag Ball Maker - You can make the Snag Ball, a special pokeball capable of overriding another trainer's ownership of a pokemon, if said pokemon is a Shadow pokemon.
Requires the Empathy and Pokeball Maker skills.

Sneaker - You can be in places and get by people without drawing attention. Doesn't always work, but generally if nobody is expecting anyone, you'll go unnoticed.

Spotter - If you apply yourself, you can see things others miss. A magnifying glass or a telescope often helps, but generally, if you're looking for something and it's there, you'll find it.

Star - You are a really good actor. You are sought out for movies, TV and theater productions. Performing in them get you a +2 modifier to your wealth stat.
You get this skill for free if you have the Actor and Beauty skills.

Stone Carver - You can make evolutionary stones from their composite ores.
Requires the Vitamin Maker skill.

Surfer - Using a solid sheet of any material, you can ride the waves and look really cool doing it. You can enter surfing contests and gain a +1 wealth bonus when you do. You also learn the move Surf as if you where a pokemon.
Requires the Swimmer skill.

Survivor - You can live off the land indefinitely, and reach anywhere with great logistics.
You can this skill for free if you have the Desert Nomad, Tundra Walker and Mountaineer skills.

Ultimate Survivor - You can breath underwater and eat cold poison.
You can this skill for free if you have the Waterfall Climber and Survivor Skills.

Swimmer - You can swim really good. Water bodies are not an impediment to you.
Require the Athlete skill.

Telepath - You can read the thoughts of others. This isn't simple, but you can outright tell when others are lying, unless they are also a telepath. You're also really good at giving people impressions and vague feelings.
Requires the Empathy skill and must be either a Ghost or Psychic type.

Thief Ball Maker - You can make the forbidden Thief Ball, which can override another trainer's ownership of a pokemon and make it your own.
Requires the Hacker, Special Ball Maker and Snag Ball Maker skills.

TM Making - You can make technical machines that allow anyone to teach a pokemon a move you know without you being present. Or even alive... Doing so requires a bunch of materials, and some complex machinery.
Requires the Move Teacher skill.

Tracker - You can follow people without seeing them.
Requires the Wanderer skill.

Tundra Walker - You can live in the most cold and arid conditions indefinitely. May not be the most comfortable way to live, but you can manage. You can even help others do the same.
Requires the Wildman skill.

Vitamin Maker - You can fashion vitamins and stat boosters from common foodstuff and plants you find in the woods.
Requires the Cook and Potion Maker skills.

Wanderer - You have an understanding of the patterns of civilization. No matter where you go, you know where to find basic food and shelter. Your base wealth stat increases by 1, and no matter the modifiers, it never drops below 1.

Waterfall Climber - You can swim in dangerous waters, like torrential floods, offshore hurrican storms and up waterfalls.
Requires the Climber and Swimmer skills.

Wildman - You can live in the woods no problem. You can fashion shelter from materials you can find anywhere.

Writer - You're creativity is tuned to expressing yourself using literary means. You can write novels, and completing one increases you base wealth by 1 for one session, from collecting royalties. Simply state the synopsis to the game master.