Some picks from around the rpg blogsphere, some old, some new. The last one is mine and references some of the others.
Does Setting still matter (http://socratesrpg.blogspot.com/2006/05/does-setting-still-matter.html), Socratic design
What is Setting? part 1 (http://socratesrpg.blogspot.com/2006/11/what-is-setting-part-1.html), Socratic design
What is Setting? part 2 (http://socratesrpg.blogspot.com/2006/12/what-is-setting-part-2.html), Socratic design
What is Setting? part 3 (http://socratesrpg.blogspot.com/2006/12/what-is-setting-part-3.html), Socratic design
What is Setting? part 4 (http://socratesrpg.blogspot.com/2006/12/what-is-setting-part-4.html), Socratic design
Setting (http://bankuei.wordpress.com/2007/11/24/setting/), Deeper in the Game
Setting does matter (http://thanuir.wordpress.com/2007/11/24/setting-does-matter/), Cogito, ergo ludo.
Hope they are useful.
I like how one of them links to the Guide.
That would be me.
Holy cow, this is fascinating stuff. I am really digging on these Aspects. Is there going to be a "What is Setting, Part 5"?
I'm really going to be reevaluating some things in light of these ideas, because I think they're wonderfully illuminating about areas I need to further develop.
Also: I have bookmarked your interblag.
Socratic design is unfortunately not mine, it Troy Costisick's. The blog has been pretty silent for a while, but one can hope.
There are some really good ideas in these articles, thanks for posting their links!
Two more, both from Chris Chinn. The latter one I find insightful.
Setting, what it does (http://bankuei.wordpress.com/2007/12/11/setting-what-it-does/)
Setting - Canon & Evocative (http://bankuei.wordpress.com/2007/12/15/setting-canon-evocative/)