The Campaign Builder's Guild

The Archives => Meta (Archived) => Topic started by: Ishmayl-Retired on June 10, 2008, 10:35:24 PM

Title: 4E Playtest Session Coming Up...
Post by: Ishmayl-Retired on June 10, 2008, 10:35:24 PM
In what I am describing as "The Epitome of Loseriness in Role Play Gaming," a friend and I will be getting together next Tuesday (June 17) and playing a solo game.  Of course, we'll be using 4 characters (all controlled by one person), so we'll have all four "roles" covered.  This is us trying to learn the new rules system, to see if we want to continue using it in the future.  Anyone else doing this? :)  I'll update more later, especially after the session...
Title: 4E Playtest Session Coming Up...
Post by: Kaptn'Lath on June 10, 2008, 10:45:58 PM
yea that preatty much what my wife and i are doing for 4e, small town of +1500 and no gaming group... we made characters and tried to kill each other... over and over again in new ways... dont worry, your not the only one with an empty gaming table.
Title: 4E Playtest Session Coming Up...
Post by: LordVreeg on June 10, 2008, 11:04:57 PM
I apologize again for making monday my new online night. :(
Title: 4E Playtest Session Coming Up...
Post by: BlueFalcon on June 10, 2008, 11:19:47 PM
I know the feeling... I know of two people where I'm currently at who would play. One annoys the hell out of me though >.<. The other problem is I don't have a vehicle... and am pretty much stuck on a base. Right now I'm at the point where I think the only way I can experience 4.0 is to go ahead and try and get a group for "Maptool" from http://rptools.net/doku.php

I also lack the motivation to create something from scratch right now for 4.0 as making crap from 3.X was a pita... Why couldn't they get CR's right (Though reading through the new edition they may have gotten that right.) I probably will just end up running "another Keep on the Shadowfell" adventure. A one shot, play test of the system. The only change I'd probably make is, players have free reign over character creation. E.g. customize it from the PHB.

I do like the lower emphasis on rollplaying roleplaying in non-combat encounters. (I hope that made sense.) A lot of the skills got more generalized, and if all else fails find a skill that closest resembles what a character is trying to do. I also like the faster character generation, though hate the lack of customization. Where is the ability to multi-class!? I think the only way to multi-class will be to actually create a new "Class" and balance it out... My class is the "Fighter/Rogue", and I picked from the "Fighter/Rogue" skills, talents, etc. etc....

Things I don't like are some of the spells that have gone away from wizards and such. The ones that made you go, this spell is pretty crappy, but if I use it like this it might be good. E.g., turning an area into oil to make the monsters fall on top of one another. Then proceeding to toss your torch into the oil >:-). The other is skills you choose at the start, are the skills you'll have at level 30, and stay the same throughout. The only way to improve them is to improve your ability scores at the appropriate level...

But these are all things from just reading the book. This reminds me A LOT of D&D basic, of which I've never played but have almost all the books O.o. Maybe that's a good thing, keeping it simple might be better for roleplay...
Title: 4E Playtest Session Coming Up...
Post by: Lmns Crn on June 11, 2008, 07:49:19 AM
Quote from: BlueFalconWhere is the ability to multi-class!? I think the only way to multi-class will be to actually create a new "Class" and balance it out... My class is the "Fighter/Rogue", and I picked from the "Fighter/Rogue" skills, talents, etc. etc....

Multiclassing's done with feats. Every class has a multiclass feat that you take if you want to be skilled in that type of procedure. If you want to be a wizard with some warlord abilities, you roll up a wizard with the feat Student of Battle [Warlord Multiclass], et cetera. These feats give you training in a skill and a basic power from the class you've chosen, so it blows the Skill Training feat out of the water, mechanically.

Once you have the basic multiclassing feat, you can go on and take additional multiclass feats if you want. There are three, and they let you swap an encounter power, a daily power, and a utility power (respectively) for corresponding powers that belong to your secondary class. So our example Wizard can now start adding warlord powers to his arsenal of wizard powers. You can take all three of these if you like, or just pick and choose one or two.

If you decide to take all three power-swap multiclassing feats, for your daily, encounter, and utility powers, you can choose to "paragon multiclass" at level 11, which basically amounts to taking your second class instead of taking one of the usual paragon paths for your class. You get to swap one of your at-will powers for an at-will of your second class, and there are some other things as well that I can't remember. At this point, it ought to stop feeling like you're part of one class and dabbling in another, and start feeling like you're a legitimate blend of both classes in equal parts.
Title: 4E Playtest Session Coming Up...
Post by: BlueFalcon on June 11, 2008, 08:57:30 PM
I know that, it just doesn't seem as good or quite the same as the multi-classing from 3.x. It almost seems like a waste... But then again... I haven't tried it. I haven't thrown it out the window or anything crazy like that... yet. This is an example of the reason I need to playtest before Booooooing and burning and stomping on my books and then tossing the books out of my window.
Title: 4E Playtest Session Coming Up...
Post by: Kaptn'Lath on June 11, 2008, 09:35:22 PM
dont toss them out the window! there maybe a wobbly table in your house! (accually Wobbley Table was a gnome character i had in 2nd Edition) I share some of your concerns BlueFalcon, but i think it can all be fixed, but not only that but fixed to be Better. With the simplified structures (class, powers, skills) in 4e there is lots of room for expansion or readjusting. I still hope for the spells your talking about to come in future books.