This is the official thread for the Keep on the Shadowfell adventure. Edit your characters into your first posts, and I'll keep the first post updated with a summary. OoC chatter will be placed in this thread, unless it pertains directly to current events, in which case it will take place in OoC blocks in the IC thread. See these (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?49410) threads (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?47913) for example.
[ic=Player Characters]Ninja D!=Elven Ranger
Poseidon=Dragonborn Rogue
Kapn Xeviat=Tiefling Paladin
Neubert=Human Cleric
Seraphine Harmonium=Half-Elf Warlord
Xathan=MIA[/ic]
Character Building Guidelines:Build your characters out of the PHB, anything goes. If you want to bend a rule, just ask, I'm pretty flexible about such things.
*Use the 10-minute background builder located
here (http://www.neceros.com/forum/index.php?automodule=downloads&showfile=12)
*Anything you don't want to reveal to other players, put in a spoiler labeled "DM Only". We're on the honors system, folks.
*For character sheets, any of the formats used on this thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?50198.last) will do nicely, as long as everything is present and understandable.[/list]
[ic=Nally][note]A full background should be coming within the next day. It will, however, be almost entirely DM-Only.[/note]Basic Info
Ranger 1
5'7' 130lbs 24 years
Unaligned
PASSIVE INSIGHT 13
PASSIVE PERCEPTION 20
Ability Scores
STR 13 (+1)
CON 13 (+1)
DEX 18 (+4)
INT 10 (--)
WIS 16 (+3)
CHA 10 (--)
Basic Combat Stats
HP 25 (Bloodied 12)
Healing Surges 7/day (6 HP)
Initiative +6
Speed 7
Action Points 1
Defenses
AC 16
FORT 12
REF 15
WILL 13
Basic Attacks
Longbow, Ranged +6, 1d10+4 damage, Free Load
Arrow, (Improvised) Melee +4, 1d4+1
Skills
Acrobatics +9
Athletics +6
Nature +8
Perception +10
Stealth +9
Race Features
Elven Weapon Proficiency
Fey Origin
Group Awareness
Wild Step
Elven Accuracy
Class Features
Armor Proficiencies; cloth, leather, hide
Weapon Proficiencies; simple and military melee, simple and military ranged
Archer Fighting Style
Hunter's Quarry
Prime Shot
Languages
Common
Elven
At-Will Powers
Nimble Strike
Twin Strike
Encounter Powers
Two-Fanged Strike
Daily Powers
Hunter's Bear Trap
Feats
Defensive Mobility
Quick Draw
[note]If I have made any mistakes that you see, please point them out.[/note]
Equipment
Leather Armor 15lbs
Longbow 3lbs
Arrows (60) 6lbs
Belt Pouch .5lbs
Backpack 2lbs
Bedroll 5lbs
Flint and Steel
Trail Rations (10) 10lbs
Silk Rope (50ft) 10lbs
Sunrod (2) 2lbs
Waterskin 4lbs
57.5lbs
19gp[/ic]
[spoiler=DM ONLY]It would probably be helpful to have a copy of the Neceros '10 MINUTE BACKGROUND' sheet available to you while reading this. It is not needed but could clarify things. Note, though, that I have not followed it perfectly. For example, not all things in the first step are truly events.
Step One
Nally was born into a typical elven community of moderate size to a healer / wise-woman and the tribal chief.
From a very young age, Nally proved to be particularly skilled in nearly all things that he tried. He constantly outperformed all others of his age.
By the age of eleven, Nally began joining hunting expeditions. He was the youngest from his village to ever have done so.
At the age of sixteen, Nally led a hunting expedition for the first time. Once again, he was the youngest from his village to have ever done so.
Nally always questioned the wisdom of his teachers, including his mother and father, usually believing that he could find a better way on his own.
Step Two
Nally wants to somehow redeem himself in his own eyes for what he sees as his failures. Until he has been redeemed to himself, he does not believe he can be forgiven or accepted by anyone else.
Nally seeks to come to terms with memories that haunt him, possibly be seeking vengeance against the dragon he failed to defeat before. More on that in secrets.
Step Three
The one failure in Nally's past that he never speaks of his the one thing that haunts him most. At the age of 19, he foolishly led a party of volunteers in a hunt for a green dragon that had been troubling the area. He ignored the advice of the village elders and would not seek outside help. After the encounter with the dragon, Nally awoke alone, covered in blood. He believes himself to be the only survivor of the expedition. In truth, Nally may not be the only survivor. He never returned home and is thought to be dead.
Nally's real name is Naliare. Loosely translated from his local dialect, it means 'protector of the forest home.' This name was given to him because he was meant to be the next chief of his tribe, taking the title from his father one day. It is also derived from the name of his home, Nalirinth, which loosely means 'forest home.'
Step Four
Nally's father is the chief of the elven village called Nalirinth. Nally was supposed to succeed him before he ran from home.
Nally's mother is a healer and wise woman for the elven village of Nalirinth. She is probably the only one who still holds onto hope that Nally may be alive.
Growing up, Nally's greatest teacher in the ways of the ranger was an elf by the name of Corat. Corat considered Nally to be his greatest pupil until his pride started to get the better of him. Corat blames himself for the believed death of Nally, as he refused to go after the dragon with his student and told him to not return to him as Corat would never again teach him.
Step Five
Nally is prideful of his abilities. Though he sometimes despises himself for it, it is a habit he has been unable to break. He is often quiet and usually only speaks when he feels he has something to add or to occasionally brag. He is a skilled fighter, hunter, and tracker.
[/spoiler]
Build anything using just the Player's Handbook. All characters are level 1. As far as backgrounds go, use the 10-minute background located here (http://www.neceros.com/forum/index.php?automodule=downloads&showfile=12). Anything you don't want other players to know about your character, use a spoiler labeled "DM Only".
[ic=Roy Culate]Basic Info
Human Cleric 1
5'8" 162 lbs
Good (Erathis)
Passive Insight 18
Passive Perception 13
Ability Scores
STR 16 (+3)
CON 12 (+1)
DEX 13 (+1)
INT 10 (--)
WIS 16 (+3)
CHA 11 (--)
Basic Combat Stats
Current HP: 24
Max HP: 24 (Bloodied: 12)
Healing Surges: 8/day (Heals 6 HP)
Initiative: +5
Speed: 5
Action Points: 1
Defenses
AC 16
FORT 15
REF 13
WILL 17
Basic Attacks
Morningstar, Melee +5, 1d10+3 damage
Sling, Ranged +3, 1d6+1 damage
Skills
Arcana +5
Heal +8
History +5
Insight +8
Religion +5
Race Features
+2 to any score (strength)
+1 feat, skill, at-will power and to all defenses
Class Features
Armor Proficiencies: cloth, leather, hide, chainmail.
Weapon Proficiencies: simple melee, simple ranged.
Implement: Holy symbol.
+2 will defense.
Channel Divinity (1/encounter).
Ritual Casting (Ritual caster feat, 2 rituals known).
Healer's lore (+wisdom modifier to heals with powers with the healing keyword).
Healing word (2/encounter).
Known Rituals: Gentle Repose, Comprehend Languages.
Languages
Common
Dwarven
At-Will Powers
Lance of Faith
Priest's shield
Righteous Brand
Encounter Powers
Healing word (2/encounter)
Channel Divinity (either Turn undead or Divine Fortune)
Divine Glow
Daily Powers
Avenging Flame
Feats
Improved Initiative
Human Perseverance
Ritual Caster
Equipment
Chainmail 40 lb
Morningstar (+2, 1d10) 8 lb
Sling (+2, 1d6) 0 lb
Standard adventurers kit 33 lb
Sling bullets (20) 5 lb
Ritual book (free) 3 lb
Holy symbol 1 lb
Ritual Component (Arcana, 10g) 0 lb
Ritual Component (Heal, 10g) 0 lb
------------------------------------
Total weight 90 lb
3gp[/ic]
[spoiler=Background]
Roy was first initiated in a human clergy, but after becoming a priest himself, he saw that he had a much more strict code for himself. He simply did not find them devoted enough to their chosen deity. After travelling around, trying to find people of similar mind, he eventually settled with the dwarves for a couple of years. With them he felt more at home and during his time there, he learned how they revered their gods.
Due to his devotion to Erathis, he does not see his family often (though he still care about them), and has to time for romance.
Roy believes that that the average man should do as he pleases, but if you choose the path of the gods, you should follow that road strictly. It does not matter which deity someone worships, as long as it is with the entirety of their being.
[/spoiler]
[ooc]Are we an adventuring band from the beginning? If so, maybe we should figure out how we ended up together?[/ooc]
I'll take defender, and I'll do Paladin. It's something I should have played a long long time ago. Here's the preliminary character, including any character choices I'd have to make.
Luminous despises evil, especially the devils. The grandness of his hatred of evil keeps him from being a truely good person. He believes that the devils are fated for destruction, for their ultimimate blasphemy of deicide, and that belief drove him to the Raven Queen's service. In contrast to his anger and destructive tendancies, his divine power tends towards more protective angles, but to him this is because he'd rather fight evil on his terms, and he doesn't want evil to harm anyone else.
To Luminous, the ends justify the means. As a tiefling, he hates his infernal heritage and is determined to use his blood against evil. To that end, he has studied the Warlock ways and stolen power from the devils, with the intent to use their own power against them.
Luminous Tiefling Paladin of the Raven Queen Medium Natural Humanoid Initiative +0 Senses Insight +7/17, Perception +2/12 HP 30; Bloodied 15 Healing Surge 7 hp; Surges Per Day 12 AC 20; Fortitude 13, Reflex 13, Will 13 Resist Fire 5 Speed 5 Action Points 1 |
[th]
Warhammer (standard; at-will)
'¢ Weapon[/th][/tr]
[tr][td]
Basic Melee Weapon; +2 vs. AC; 1d10 damage.[/td][/tr]
[tr][th]
Javelin (standard; at-will)
'¢ Weapon[/th][/tr]
[tr][td]
Basic Ranged 10/20; +2 vs. AC; 1d6 damage.[/td][/tr]
[tr][th]
Bolstering Strike (standard; at-will)
'¢ Divine, Weapon[/th][/tr]
[tr][td]
Melee 1; +6 vs. AC; 1d10+4 damage, and you gain 2 temporary hit points.[/td][/tr]
[tr][th]
Enfeebling Strike(standard; at-will)
'¢ Divine, Weapon[/th][/tr]
[tr][td]
Melee 1; +6 vs. AC; 1d10+4 damage. If you marked the target, it takes[/td][/tr]
a -2 penalty to attack rolls until the end of your next turn.
[tr][th]
Fearsome Smite(standard; encounter)
'¢ Divine, Fear, Weapon[/th][/tr]
[tr][td]
Melee 1; +6 vs. AC; 2d10+4 damage. Until the end of your next turn,
the target takes a -2 penalty to attack rolls.[/td][/tr]
[tr][th]
On Pain of Death(standard; daily)
'¢ Divine, Implement[/th][/tr]
[tr][td]
Ranged 5; +4 vs. Will; 3d8+4 damage. Once per round, the target takes
1d8 damage after making any attacks on its turn (save ends).
Miss: Half damage. Once per round, the target takes 1d4 damage after
making any attacks on its turn (save ends).[/td][/tr]
[tr][th]
Channel Divinity: Divine Mettle(minor; encounter)
'¢ Divine[/th][/tr]
[tr][td]
Close burst 10; One creature in burst makes a saving throw with a +4 bonus.[/td][/tr]
[tr][th]
Divine Challenge(minor; at-will)
'¢ Divine, Radiant[/th][/tr]
[tr][td]
Close burst 5; You mark the target. The target remains marked until you
use this power against another target, or if you fail to engage the target.
While a target is marked, it takes a -2 penalty to attack rolls for any attack
that doesn't include you as a target. Also, it takes 7 radiant damage the first
time itmakes an attack that doesn't include you as a target before the start of
your next turn.
You can use divine challenge once per turn.[/td][/tr]
[tr][th]
Lay on Hands(minor; 2/day)
'¢ Divine, Healing[/th][/tr]
[tr][td]
Melee 1; one creature; you spend a healing surge but regain no hit points.
Instead, the target regains hit poitns as if it had spent a healing surge.[/td][/tr]
[tr][th]
Infernal Wrath(minor; encounter)[/th][/tr]
[tr][td]
Personal; Gain a +1 power bonus to your next attack roll against an enemy
that hit you since your last turn. If your attack hits and deals damage, add +4
to the damage dealt.[/td][/tr]
[tr][th]
Hellish Rebuke(standard; encounter)
'¢ Arcane, Fire, Implement[/th][/tr]
[tr][td]
Ranged 10; +2 vs. Reflex; 1d6+2 fire damage. If you take damage before the
end of your next turn, the target takes an extra 1d6+2 fire damage.[/td][/tr]
[tr][th]
Alignment Unaligned
Languages Common, Abyssal
Skills Acrobatics -4, Arcana +5*, Athletics -4, Bluff +4, Diplomacy +9*,
Dungeoneering +0, Endurance -2, Heal +2, History +0, Insight +7*, Intimidate +9*,
Nature +2, Perception +2, Religion +5*, Stealth -4, Streetwise +4, Thievery -4; *trained
Feats Pact Initiate (Infernal)
Str 11 (+0)
Dex 10 (+0)
Wis 14 (+2)
Con 15 (+2)
Int 10 (+0)
Cha 18 (+4)[/th][/tr]
[tr][td]
Equipment: 5 gp, Plate Armor (50 lb.), Heavy Shield (15 lb.), Javelin (2 lb.),
Warhammer (5 lb.), Adventurer's Kit (33 lb.) (Backpack, Bedroll, Flint and Steel,
Belt Pouch, Ration [10], Hempen Rope [50 ft.], Sunrod [2], Waterskin)[/td][/tr][/table]
Background
[spoiler=For DM Only]Backround
-Luminous was an orpahn raised in a temple of Pelor.
-Early on, his charisma was apparent, so he was trained to be a protecting paladin by paladins of Pelor. He took the name "Luminous" to be like the sun.
-As he grew, his hatred and rage took over; primarily this started when he learned of the ancient Tiefling empire. He couldn't understand why the "goodly" races allowed Tieflings to remain.
-He left Pelor's church when he was caught making pacts with devils; he felt it was poetic justice to steal their power and kill evil with it.
-He came into the service of the Raven Queen when he decided it was the fate of devil's to be destroyed for their blasphemy. Serving the death goddess suited him.[/spoiler]
Goals
-To protect the innocent from the actions of evil.
-To destroy evil wherever it exists; evil deserves no quarter.
[spoiler=Secrets, for DM Only]-His mother was a noble human who had been assaulted by a tiefling criminal. Luminious was given to the temple of Pelor because his mother didn't want to be reminded of the event. He doesn't know this.
-His father's fallen into death cults of Orcus. He doesn't know this.[/spoiler]
Ties
-His old teacher from Pelor's church. He hasn't seen him for two years, but the old priest understand's Luminous's turmoil.
-His parents.
-His link to the Raven Queen church, another Paladin.
Description
Personality: Luminous hates evil, including the taint in his blood. He gets enraged when his blood is questioned. He is better suited to protecting with his powers, but it doesn't fit him; he protects others so that he can take all of evil's destruction himself, as if he's punishing himself.
Mannerisms: Luminous has cut off his horns and proudly wears his Raven Queen symbol. He keeps his warlock training secret. He is of few words.
Can someone remind me how to do a spoiler? Also, how to choose what it says?
Ninja D!, I just IM'ed that information to you.
Reserved fro awesomo 9000... or my character
[ic=Brandis]
[note=Appearance]
Brandis sports bronze scales, with red eyes. He doesn't have many major scars or telling marks. He wears a medium sleeve light blue shirt under his leather armor. His legs are covered by leather breeches. A unimpressive shortsword hangs at his hip, while a small crossbow dangles from the end of his backpack.[/note]
Brandis
Male Dragonborn Rogue 1
Alignment: Good
Medium, ??'??" tall, ?? wt, 17 yrs old
Colortype hair, colortype eyes, tonetype skin
Speaks Common, and Draconic
Ability Scores
Str: 15 (+02)
Con: 12 (+01)
Dex: 16 (+03)
Int: 11 (+00)
Wis: 10 (+00)
Cha: 16 (+03)
Basic Combat Stats
Hit Points: 24
Bloodied: 12
Healing Surge: 7/day
Healing Surge HP: 7
Initiative: +3
Speed: 6 squares (30 feet)
Action Points: 1
Defenses
AC(AoO): 15 (18)
Fort: 12
Ref : 15
Will: 13
Skills
Trained:
+08 Acrobatics (Dex)
+08 Bluff (Cha)
+06 Perception (Wis)
+08 Stealth (Dex)
+08 Streetwise (Cha)
+08 Theivery (Dex)
Untrained:
+02 History
+05 Intimidate
Racial Traits and Power
- Draconic Fury
- Draconic Heritage
- Dragon Breath (Dex, Lightning)
At Will Powers
Basic:[/th][/tr]
[tr][td]Melee [/td][td]Shortsword[/td][td] +5[/td][td] AC [/td][td] 1d6+2[/td][/tr]
[tr][td]Ranged [/td][td]Hand Crossbow[/td][td] +5 [/td][td] AC [/td][td] 1d6+3[/td][/tr]
[/table]
Piercing Strike[/th][/tr]
[tr][td]Melee[/td][td] Shortsword[/td][td] +6[/td][td] Ref[/td][td] 1d6+3[/td][/tr]
[/table]
Sly Flourish:[/th][/tr]
[tr][td]Melee [/td][td]Shortsword[/td][td] +6[/td][td] AC[/td][td] 1d6+6[/td][/tr]
[tr][td]Ranged[/td][td]Hand Crossbow[/td][td] +5[/td][td] AC[/td][td] 1d6+6[/td][/tr]
[/table]
Encounter PowersPositioning Strike[/th][/tr]
[tr][td]Melee[/td][td] Shortsword[/td][td] +6[/td][td] Will[/td][td] 1d6+3[/td][/tr]
[/table]
Daily PowersEasy Target[/th][/tr]
[tr][td]Melee[/td][td] Shortsword[/td][td] +6[/td][td] AC[/td][td] 1d6+3[/td][/tr]
[tr][td]Ranged[/td][td]Hand Crossbow[/td][td] +5[/td][td] AC[/td][td] 1d6+6[/td][/tr]
[/table]
Utility Powers
Other Class Features- Frist Strike
- Rogue Tatics (Artful Dodger)
- Rogue Weapon Talent
- Sneak Attack
Feats- Dragonborn Sense
EquipmentLeather Armor (Worn, 25 gp, 15lb)
Shortsword (Left hip, 10 gp, 2lb)
Hand Crossbow (Outside Backpack, 25gp, 2lb)
Standard Advent. Kit (Back, 15gp, 33lb)
Thieves Tools (Backpack 20gp, 1lb)
Crossbow bolts (Back, 1gp, 2lb)
Coins (0pp 4gp 0sp 0cp)
Total 96 gp, 55lb
[/font]
[/ic]
Hey guys, I'd like to get this started this week. So, can I get final characters by Wednesday?
Can do. Do you have a character sheet form you want us to use or do I *shudders* "get" to format this myself?
Also, what kind of depth do you want from our background? As we haven't been told a certain setting I plan on leaving mine fairly open (not too many specific place names and the like.) And would you like us to follow the pattern of that background worksheet exactly (like using bullets or something) or just generally, answering it all pretty much in order?
Quote from: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?50198.lastFight Club thread[/url] will do nicely, as long a everything is present and organized.
Quote from: Ninja D!Also, what kind of depth do you want from our background? As we haven't been told a certain setting I plan on leaving mine fairly open (not too many specific place names and the like.) And would you like us to follow the pattern of that background worksheet exactly (like using bullets or something) or just generally, answering it all pretty much in order?
Vague is fine, just follow the sheet as closely as you can, unless it becomes restrictive. If you write "small town" I'l decide which one, if you write "long-lost twin" then I'll tailor my villain accordingly. :-P Backgrounds are mutable but they should be present.
I'll need to be reminded of how to do the spoiler thing again. My phone went haywire earlier and deleted all my messages from the last week or so.
[spoiler=EDIT]Nevermind. I just figured it out on my own. But if you're reading this, you probably already know that.[/spoiler]
My first post updated with my character - Roy Culate, Human Cleric.
[ic=Talis En]
Talis En[note]He keeps his shield at his side and his rapier on his hip. He wears a tunic of leather over his suit of mail. In a touch of ostentatious mystery, he keeps his large floppy hat hanging at an angle, obscuring his face. Those who've seen underneath will tell you it's to hide the blood-red swollen mess that is his right eye. A curse from birth, they say. An ugly blemish easily hidden by an eye-patch, yet he chooses to leave it exposed. It is talked about wherever he goes, but in furtive whispers, lest he should overhear.
Proud and confrontational, Talis En does not shy away from an insult, and to speak of his eye is most definitely an insult. Many a poor soul has met his blade at the challenge of duel for insulting this volatile man. Yet in spite of his temperamental nature, he is inherently well meaning. He makes many enemies, yet his skill with words and wit earn him just as many friends, and to those to whom he takes a liking are often graced with his poetic musings. In fact, poetry is Talis' greatest joy. He speaks frequently of his desire to become a playwright'"to have his poetry performed onstage for the entertainment of the people.
A bit of a braggart, Talis En tends to make a show of himself. A bit rowdy, but a people person, he is rarely if ever solemn and even while challenging and engaging in a duel, he entertains the crowd with jokes and poetry. He speaks much of his future as a famous poet, but little of his past, which only seems to give him an air of speculation and mystique.
[/note]
Race: Half-Elf Class: Warlord 1
Size: Medium Age: 37 Gender: Male Height: 5'10" Weight:175
Eyes: Blue/Red Hair: Dark Brown (also includes moustache and goatee)Skin: Tan
Alignment: Good Deity: None (Avandra if he has to choose)
Ability Scores
Str 15 (+2)
Con 16 (+3)
Dex 13 (+1)
Int 14 (+2)
Wis 8 (-1)
Cha 18 (+4)
Speed: 5
Initiative: +3
Hit Points
HP: 28 (14 bloodied)
Healing Surges: 10/day (7 hp each)
Defenses
AC: 20
Fort: 14
Ref: 12
Will: 15
Attacks
Rapier: Str vs. AC; +5 Melee; 1d8+2
Furious Smash: Str vs Fort; +5 Melee; 2 (ally gains bonus)
Viper's Strike: Str vs AC; +5 Melee; 1d8+2 (possible Attack of Opportunity)
[spoiler=Equipment]Rapier
Chainmail
Heavy Shield
Standard Adventurer's Kit[/spoiler]
Race Features
Low-light vision
Dilettante (Riposte Strike)
Dual Heritage
Group Diplomacy
Class Features
Combat Leader
Inspiring Presence (4)
Inspiring Word
[spoiler=Exploits]At-Will Powers
Furious Smash
Viper's Strike
Encounter Powers
Guarding Attack
Riposte Strike
Daily Powers
Bastion of Defense[/spoiler]
Skills
Athletics +4
Diplomacy +11
History +7
Insight +1 (untrained)
Intimidate +9
Feats
Blade Opportunist[/ic]
[spoiler=DM ONLY]While it is possible Talis may reveal some of this, he is far from forthcoming about is past, so on the whole, his background seemed better suited for your eyes only at this point.
Born of an human mother called Cerid and an elven father he never knew, Talis En should have been a beautiful child, but fate did not smile upon this boy. While many of his features were admirable, his right eye was a mark upon the babe; a brand that he would always be different. From an early age the other children disliked playing with him. It was not long before the boy learned that if he were to be accepted, he would have to overcome his looks with deeds. He found that the use of words could earn him a laugh, approval, and friendship. He never stopped learning to work with words.
At a point in his life where Talis was no longer a child, but not yet a man, came conscription. His homeland was going to war, and Talis En was going to have to serve. His talents with words did not go unnoticed; his superiors put him to work speaking to the troops, using his talent with words to raise morale and spur his comrades to victory. In his own small way, he was like a leader. Seeing this as a fitting place for him, he was given the duty of holding the banner, that he may raise morale even in the thick of battle. While he was assured he was filling a very important role, Talis could nevertheless feel inadequate, as his fellow soldiers fought and he waved the flag.
Determined to one day get into the thick of things and prove himself as a true soldier, Talis En took up a rapier and practiced day and night. He imagined the day that they would need him in combat. That day came sooner than he had anticipated, when his regiment's commanding officer was struck down by an enemy arrow and the men began to turn tail. Springing to the lead, shouting words of encouragement, and turning to his closest friend Henry Aloric, called "The Bear" for his tremendous size, for aid in turnig the troops back around to face their foes, Talis was able to organize a rout into strategic retreat, saving numerous lives.
That was the shining moment of Talis En's life. In light of his display of leadership and valor, the yound warlord was given command of the regiment. In his first foray was commander, however, Talis was grievously wounded. He fell unconscious, thought dead by friend and foe alike. His demoralized regiment turned and fled, and was slaughtered by the enemy force. When he woke and observed the desolation he was heartbroken. Such a disaster at his hands was more than he could bear. He knew that he could not return to his home after this. He staggered, delirious from the heat and the wound, to a farmhouse. The farmer, a man named Elffin Wynn, and his wife cared for Talis En until he was healthy enough to travel on his own. He put his back to his homeland and his shame.
While Talis would like to put his old life behind him, swordplay and wordplay are really all he knows. Talis En has two goals. The first of which he is more than confident in his ability to attain: the publication and performance of his play. The second he is certain will never come to pass: to win the love of a woman. He can entertain and flatter, but he is certain that no one could love one of his most peculiar appearance.
His darkest secret is his catastrophic failure as a leader on that fateful battle, and to that extent attempts to keep his entire military career a secret. If forced to speak on the subject he merely says that he served and has since retired. He refuses to tell war stories or speak on the subject any further. A secret even to Talis could be that, although the battle was a slaughter, there were survivors, including Henry the Bear. Whether Henry would be pleased to see his old friend alive would be a mystery in itself.
I would like to see Talis forced into a position where he must confront his past, own up to it. He should have to be a real leader again, rather than the solitary man he's become. I also see his path, while an attempt to escape his past and his home, as leading him inevitably back.[/spoiler]
Hmm, things with this Talis En should be interesting with mu character.
Quote from: Ninja D!Hmm, things with this Talis En should be interesting with mu character.
Sounds exciting. Granted, since you haven't put up any character background for public consumption, I can't tell
what this could
be . . . but it sounds fun!
Quote from: Seraphine_HarmoniumQuote from: Ninja D!Hmm, things with this Talis En should be interesting with mu character.
Sounds exciting. Granted, since you haven't put up any character background for public consumption, I can't tell what this could be . . . but it sounds fun!
True, I haven't. The idea I have for my character seems similar, in ways, to yours only less showy. A bit of arrogance only less on the mental and more on the physical...if that makes sense.
I have a question. Does anyone have an issue with playing in Eberron? There is an adaptation to the adventure that makes the setting change possible, and I'm really a fan of that world. It also works well with some of your backstories.
Thoughts?
@ Neubert: I was planning on giving you all reasons to head too Winterhaven, where the adventure starts. A meet-up there will precipitate a party joining forces, I presume.
I guess that's alright, although I know very little about Eberron. I don't know if that matters.
I know nothing of Eberron and what I've heard has sounded just silly. It's not my game, though. I say you run it how you feel and we enjoy it for what it is.
I'm fine with wherever you want to put it. :)
Rose Of Montague - Alright, I think I will leave my character with the dwarves then.
[spoiler=What I said.]Alright then, if there are no objections, welcome to Eberron.
Here is a link to an article on the nations of Eberron, although I have recommendations for each of you on where your characters may best fit. I'll PM them to you all.[/spoiler]Ignore what I said earlier. Since so many of us are unfamiliar with the setting, it would be a bit pointless to force it on you, especially since it is difficult for me to share my books with you.
Instead, we'll play classic D&D and see where it takes us. If, heaven forbid, we make it through this adventure, is anyone up for some restatted "Keep on the Borderlands"? Because, you know, I have a copy. From the 70's. Because I'm just that awesome. Oh, and expect owlbears, because nothing says D&D like owlbears.
I put up my stats, in a nice little table.
I'd prefer standard D&D. I'm not unfamiliar with Eberron, but I'm not ... overly familiar. That and I don't care for the setting much.
Wherever you want it, DM. That's what I think.
PS: I also think it would be great if this went beyond one adventure.
PPS: Also, background up in a minute. DM ONLY at least. Stuff for other players before long.
PPPS: Nice table Kapn.
Yeah, I'm all for taking this well past one adventure. As long as we can make it last, I'm willing to go.
Sorry I don't have a character up yet, I found out a couple days ago that a guy I went to college with died. I haven't felt like posting or working on a D&D character, I'll try to put something together tomorrow.
That sucks, man. Hopefully one of the positive religions is right and he's happy now.
Take your time oh Watery King, I know how you feel.
Brandis the Dragonborn rogue is up....
Poseidon, just wanted to know why your rogue has such high strength. You're focusing on Artful Dodger, right? I don't mean to min/max, but your points might be better spent elsewhere.
But who am I to talk, my paladin has an 11 Str (otherwise he'd be in a heavy load, hah).
Points? I thought we were using the standard array?
Anyway Dragonborn give a +2 to Str. I didn't want him to have a high intelligence or wisdom, so I had a 12 and a 13 left. Either way I get a high Str. Though a 13 Con would give me 1 more HP...
We could do standard array. Or we could do point buy. Anything the the PHB, he said.
Quote from: Ninja D!We could do standard array. Or we could do point buy. Anything the the PHB, he said.
This is correct. Technically, the standard array is a pre-made point buy. Anything in that character creation chapter is fine.
You're right, you have no need for high int, but a higher wisdom might be beneficial to the party (better perception). But you know what? Ignore me; starting with a 15 is optimal for a rogue, as it allows you to get to the necessary 17 Strength for Light Blade Mastery at epic without spending stat boosts, and it allows you to get the nifty Suprise Knockdown feat (if you score a critical hit while you have combat advantage, you knock the target prone). Admittedly, that's more of a thing for the Thug rogue (which is why it has such a high Str requirement), but you're able to get it without stressing your Point Buy points for the high strength score.
So don't mind me, carry on.
Hey, what does everyone think about my choice of Paladin/Warlock? The intention is I can open up important fights with Divine Challenge (minor) and Hellish Rebuke (standard); since I attacked, I'm considered engaged for my mark. If the target attacks anyone else, they'll take radiant damage, and if anyone attacks me the target will take fire damage. I call it "damned if you do, damned if you don't".
Quote from: Rose Of MontagueThis is correct. Technically, the standard array is a pre-made point buy. Anything in that character creation chapter is fine.
Hey Crit, I rolled the following stats, can I use them?:
18, 18, 17, 15, 13, 4
jk
Neubert: I need more information on your characters goals and relationship with other NPC's so that I can weave you into the story more easily. Look at the 10-minute background again and revise accordingly. If you need help, PM me. Also, give me a shrt blurb about your appearance as Poseidon and Seraphine did, even though the latter was a bit verbose. :-P
Xeviat: Same thing as Neubert.
I'll make the IC thread and the accompanying premise on Sunday night. Game officially starts on Monday. If everyone could try to make (at least) one post a day, that'd be great. If you feel you're interest in the game waning, contact me immediately so that I can prep a replacement. This game will not die.
Crotchety old man: VERBOSE?! In my day we had to write at least 10 pages of character notes/backstory while walking uphill in the snow for five miles (blindfolded)!
(Sorry. I'll go back to lurking. ;) )
Quote from: Rose Of MontagueNeubert: I need more information on your characters goals and relationship with other NPC's so that I can weave you into the story more easily. Look at the 10-minute background again and revise accordingly. If you need help, PM me. Also, give me a shrt blurb about your appearance as Poseidon and Seraphine did, even though the latter was a bit verbose. :-P
Xeviat: Same thing as Neubert.
I'll make the IC thread and the accompanying premise on Sunday night. Game officially starts on Monday. If everyone could try to make (at least) one post a day, that'd be great. If you feel you're interest in the game waning, contact me immediately so that I can prep a replacement. This game will not die.
I was just being thorough. . . what's wrong with thorough?!? :-p
In any caseI am looking forward to it. For this next week my internet access may be a bit irregular, but I think I can get access once a day. It is possible that I may miss a day though, and if that causes any delays, I apologize in advance.
I just found out that I am flying out of town Monday through Wednesday. I do not like this as I do not like flying. Just letting you know...
Did I mention I HATE FLYING!
Posting background stuff.
Fate conspires against this game, it seems.
In other news, I was quoted by the DM for being right. That makes me temporarily "the man." Or, at least, it did until someone else posted.
I didn't really say anything about my character's appearance and yet I wasn't mentioned above. How odd.
Poseidon: Can you post while flying out of town?
Ninja D!: Appearance for you, too.
Everyone:I'll be at a graduation party until tomorrow morning. Game starts Monday unless Poseidon can't post, in which case the game starts Wednesday.
No, Its for work, though I won't have a laptop.
Brandis can catch up later... if you want
Ah, acknowledgement.
The game will officially be open for posting on Wednesday, whether it be afternoon or 12:00 PM EST, even I don't know.
Booo.
I'm back...... *falls over*. *THUD*.....zzzzzzZZZZzzzzzZzz
Good, because I'm writing up the first post of the game thread in my other tab right now.
YAY OTHER TAB!
How will combat be handled?
Bein' a helper. (http://invisiblecastle.com/)
Aww, you're a good little helper now, aren't you?
Quote from: RaelifinBein' a helper. (http://invisiblecastle.com/)
I was going to use the forum dice-roller, and just require that any posts with rolls not be edited. But, I suppose if someone wants to link everything, that's cool too.
In-forum sounds nicer...
I made the first reply. And I used the on site dice roller for the first time in my life. And I was cool and not walking down the road with everyone else. I'm cool now, oh yeah.
I'd like to remind everyone to use the ic and ooc tags, with "'s around dialogue, if at all possible. Just to keep things uniform and easy to read.
[ic=Character Name]Superhero walks slowly across the perilous bridge. He calls out, "ambush from the goblins to the South", and looses an arrow from his magical bow.
Attack Roll:[dice]1d20+6[/dice] Damage:[dice]1d8+2[/dice][/ic]
[ic=Character Name]Superhero walks slowly across the perilous bridge. He calls out, "ambush from the goblins to the South", and looses an arrow from his magical bow.
Attack Roll:[dice]1d20+6[/dice] Damage:[dice]1d8+2[/dice][/ic]
I edited my post to put quotes around the spoken part. I left the italics though, because they indicate that he is speaking in poetic verse. Ordinary dialogue will be conducted simply through "s.
What I'm use to (Just telling you so if I mess up while doing a quick post):
Speech = Color (Usually blue)
Actions = Normal texts
Thoughts = Italics
You're the DM, so:
Speech = ""
Actions = Normal text
Thoughts = ??????
Poseidon, I've never had trouble understanding your posts, I was just defining my preferred format. If you color your words, that's no trouble at all, I just really people to use the ooc and ic boxes.
I haven't been putting my character name in the IC boxes...hope that's not a big deal.
Also, sorry for my delay. When I checked back on the second day there was nothing for me to say and then I was at a Con.
I deal, Ninja D! Right now I'm waiting on Poseidon in particular to make his initiative roll. You're lucky you rolled high on your initiative, or I might have been upset.
Anyway, in the future, if someone wants to take an action and their initiative roll at the same time, spoiler the action under "on my turn". This oughtta keep things clearer.
Ah, alright, can do. Just used to it being done at the same time when playing online, with the DM sorting it out. It seems to help things move.
Rose Of Montague, would it be possible for me to target Ninja D! with a power that targets an "ally"?
I figure he could count as one as it seems like we both fighting the kobolds.
Quote from: NeubertRose Of Montague, would it be possible for me to target Ninja D! with a power that targets an "ally"?
I figure he could count as one as it seems like we both fighting the kobolds.
Yep, that's absolutely fine.
Crit, I suggested this over IM, but next round we should try having all the monsters go on your initiative count. This way we if we all post once per day we can get through one fight a week (since a fight averages around 5 rounds, though often more).
I've been able to consolidate the monsters a bit so far, but I think going on only one or two initiative counts is likely during the next fights.
I'd be fine if they just kept running. Makes things easier on me, even if not for the rest of you.
Why must the dice hate me?
Have you considered converting to Erathis? :)
Hey folks, I just wanted to stop in and apologize for my unexplained absence recently. I have been alternately distracted, procrastinating, and depressed over the past week or so, leaving this game out in the cold. I'm going to get right back into this and hopefully salvage it all, but I just thought a reason might go a long way towards a little understanding.
EDIT: Also, the demo on my image-editing software just ran out. Delays until this problem is resolved.
Too good for paint, then? Or piracy?
I'm moving tomorrow, but after that I'll have programs and wonderful things. The game will resume next week. Then, if we can finish this encounter, I'll suspend the campaign until I get my footing at college.
I hope you're one of them that is smart enough to do that. Some never seem to "get their footing".
Good luck Rose