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The Archives => Roleplaying (Archived) => Topic started by: Numinous on July 03, 2008, 12:48:09 AM

Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 03, 2008, 12:48:09 AM
[ic=The Premise]The ancient and neglected road that you are on crests a ridge, revealing a stretch of field bordered by thick trees and surrounded by piles of rubble that could have been the foundation of an old settlement.  ridges climb on either side of the road, leaving you in a narrow valley.  A stone marker off to the left bears the symbol of a crown roughly carved into it's surface, reassuring you that you are still on the old King's Road and therefore headed in the right direction to reach the town of Winterhaven.
[note]Poseidon, Kapn Xeviat, Neubert, and Seraphine Harmonium are walking on the road talking amongst themselves on the road to Winterhaven.  Recent dangers from the wilderness make traveling in groups wiser than alone, and so you find yourselves bound by convenience to share the road until you reach Winterhaven, at least.[/note][/ic]

[spoiler=For Neubert only]You have heard that a comrade of yours from the time with the dwarves ventured to find a site of spiritual significance near Winterhaven.  This friend of yours, by the name of Douven Staul, left months ago, and his family grows worried.  His wife requested that you look for him on your journey and impart to him that he is missed greatly at home, should you find him.

On your way to Winterhaven, you met Luminous the Tiefling, whose appearance, while unnerving, spoke of a quiet faith and determination which you found appealing.  You were traveling with him a short ways before you joined up with Brandis and Talis En.[/spoiler][spoiler=For Kapn Xeviat Only]You bear a letter from a past comrade in the church, a young priest of Pelor named Marla.  She stands out in your memory as one of the few who accepted your good intentions before you were driven from the organization.  In the letter, she informs you of raids and killings in the vicinity of Winterhaven, and that her investigations have discovered a blasphemous cult operating in the area.  She says that your old teacher in the church referred her to you as the most likely to help, as the bureaucracy of the church prevents her from taking direct action and interfering herself.

You encountered Roy Culate, Cleric of Erathis, on the road to Winterhaven, although he reminds you greatly of the stuffy nature of the organized church, safety dictates it is wiser to travel in numbers.  Your shared history in the clergy allowed a fragile trust to form, and so you permit his company.  You were traveling with him a short while before you joined up with Brandis and Talis En.[/spoiler][spoiler=For Seraphine Harmonium Only]You are making your way to Winterhaven as it is the nearest settlement large enough to possibly pay you for your talents as warrior and still support such a frivolous endeavor as a play.  You have heard that the Lord Padraig of Winterhaven is a great patron of theater and often gives freely to the talented whose company he finds enjoyable.

On the path to Winterhaven, you witness Brandies stumble out of the woods, delirious with hunger.  After treating him to a portion of your rations, you talked briefly and sense a similar loss to your own in his youthful face, prompting you to join him on the trip to town.  Shortly afterwards, you encountered Roy Culate and Luminous, who walk with you for the safety provided by numbers in these trying times.[/spoiler][spoiler=For Poseidon Only]After several days of travel from Silverpeak, hunger takes it's toll on you.  Stumbling form the forest, you encounter another traveler by the name of Talis En.  He offers to share a meal with you, and afterward you join him in traveling to Winterhaven and the beginning of your quest for redemption.  

Shortly after this first encounter, you join Roy Culate and Luminous, who are heading in the same direction and whose numbers will make traveling safer, especially in these dark times.[/spoiler][spoiler=For Ninja D! Only]After traveling for weeks in the forest, living off the land, you have found yourself tracking kobolds in the region surrounding Winterhaven.  While it is dangerous to travel alone in these dark times, your hatred for dragonkind spurs you on a determined path to drive these dragonkin to extinction, at least in the area surrounding Winterhaven.  For you, killing is a mission, not a passion, and your cold skills leave you to track and eliminate, rather than murder, determined to purge all the scaly kind from the world around you.

The forest in front of you breaks to reveal several kobolds setting an ambush to either side of what you know to be King's Road.  A small group of travelers is walking down the road, unaware of the threat as they talk amongst themselves.[/spoiler][ooc]Let the games begin.  You are all free to act.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 03, 2008, 01:18:54 AM
[spoiler=DM ONLY]
[ic]Nally notices the kobolds and stops before entering the open area, preferring the cover of the forest over his head.  He crouches slightly, sliding his longbow off of his shoulder into his hand, and reaching for an arrow, all while trying to remain undetected.[/ic]
[ooc]Stealth Check : [dice=]1d20+9[/dice][/ooc]
[ic]Confident that he has not drawn any unwanted attention from the scaled abominations, Nally nocks an arrow and takes aim in his quick yet precise way.  Though for him the action seems slow and deliberate, an onlooker would think it was quick and without much care for the intended target.  This is one elf, however, that does not fire warning shots.  He sets his sites on the nearest creature with a look of disgust, and lets the arrow fly.[/ic]
[ooc]I name the nearest kobold my Hunter's Quarry.  Assuming that they are within range, I'll make a basic ranged attack with my longbow against the nearest kobold.  I'm going to guess that I'm nearer to the one I'm aiming at than anyone else and add +1 for Prime Shot.  If someone else is closer, just take that away from the roll. [dice]1d20+7[/dice]
If I hit, here's the damage : [dice]1d10+4+1d6[/dice]
I'm not used to this and will try never to edit my posts, just make another post.  If I ever for any reason had to, I would include a screencap of the rolls before the edit.  I'll still try to avoid that, too.[/ooc]  
[/spoiler]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 03, 2008, 08:56:22 PM
[ic]Luminous has offered to take point, marching in front of the others. To this point, he's remained quiet, and his natural Charisma makes him appear more fearsome than introverted. He wears his shield, emblazoned with the profile of a raven's head, and his warhammer is hung from his side. His plate armor is blackened and dull. The tiefling's dark hair is long and tied back, and his ram-like horns have been cut off. He is as aware as he can be, watching the sides of the road rather than chatting with his traveling companions.[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 03, 2008, 09:18:47 PM
[ic=Talis En]Talis speaks much to his companions, taking pleasure in Luminous' serious demeanor.  He laughs and jokes comfortably, raising his voice jocundly at times.  He seems to take much pleasure in the company.  He moves in circles around his traveling companions, speaking to each in turn.  He speaks out loud for any who care to hear:

"You see my friends the path is straight and clear; the kingly road unrolls beneath our feet.
The sky is blue, and roses smelling sweet; I tell you friends we have nothing to fear.
No traitorous vagabond seeking pilgrim loot would dare to test our mettle in a fray,
But how I wish they would!  I have today a restless rapier and a hungry boot!
If we by woodland sprites were ambuscaded, why we would have our ready liberty:
At but a show of adroit poesy, such detainers would fly from us elated.
We've not to fear from man, nor fey, nor beast.
Therefore to Winterhaven!  There we feast!
"
[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 04, 2008, 12:52:59 AM
[ooc]Consider this roll call.  I want a post from every player before the action will proceed.  That means I'm waiting on Neubert and Poseidon specifically.  If nobody minds, I intend to run the game this way until it causes problems.[/ooc][spoiler=For Ninja D! Only]I'll reveal the consequences of your action to you and the other players after roll call is complete.[/spoiler]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on July 04, 2008, 05:41:07 PM
[ic=Roy Culate]Roy gladly accepts Luminous' offer to take point and allows himself to relax somewhat while travelling in a group.
He smiles at Talis' great mood, though he does not hope for any ambushes along the road.[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 05, 2008, 12:17:45 AM
[ic=Brandis]"We still have a ways to go, until we reach the Winterhaven. You're wasting a lot of energy running around like that. Plus you're making me dizzy.", Brandis says to Talis En. Plus as loud as you're being you're going to announce our presence to any thief or crook along this path., the dragonborn thinks to himself.

Brandis hasn't been much for small talk so far. He wouldn't be traveling with this group, but the numbers means added protection and one was kind enough to share some food. He looks up toward Luminous wondering if the only reason he took point is to lead them into an ambush. The dragonborn keeps his own eyes open mostly watching the road ahead instead of the Half-Elf prancing about.[/ic]

[ooc]Passive Perception = 16, unless you need a roll[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 05, 2008, 01:23:24 AM
[ic=The Scene]As the party proceeds down the road, an arrow bursts forth from a grove off to the right and ahead, eliciting a piercing shriek from a small scaled creature that was hiding behind a rock ahead.  Now, it stumbles out into view and collapses with a gurgling noise in the grass.

Now visible are several more of these creatures behind the rubble ahead, clearly disturbed by the death of one of their own.  At least two step out from hiding and brandish their spears menacingly, clearly hostile.

[spoiler=passive insight of 15 or higher only]The creatures ahead are clearly off-guard and distracted by the assault from behind.[/spoiler][spoiler=Knowledge(Dungeoneering) check of 15 or higher]The scaly creatures are kobolds, notorious for their ambushes, cunning, and agility.[/spoiler][/ic][ooc]Initiative rolls, folks!  I'll post a map after I get some sleep and some rolls from everyone.[/ooc][spoiler=Ninja D! Only]Your attack was clearly a success, and so far as you can tell, you remain undetected.  Add 2 to your initiative roll for being aware of the enemy and combat before it started.  The surprise round has already occurred.[/spoiler]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on July 05, 2008, 06:23:11 AM
[ooc]Lets see if I can figure out this dice rolling thing. :)[/ooc]

[spoiler=Initiative][dice]1d20+5[/dice][/spoiler]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 05, 2008, 02:37:15 PM
[ic=Luminous]Initiative: [dice]1d20+0[/dice]
Dungeoneering: [dice]1d20+0[/dice]

"What are those creatures? Someone else appears to be attacking them." (Can I make a Nature check? [dice]1d20+2[/dice])[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 05, 2008, 08:10:21 PM
[ic=Talis En]"Oho! My wish comes sooner than I thought.  Let's on with it then--my rapier is tingling!"
 [dice=Initiative]1d20+3[/dice]
 [dice=Dungeoneering]1d20+2[/dice] [/ic]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 05, 2008, 08:12:26 PM
[ooc]Oops, didn't put that in correctly.  I thought it would show which was which.  The first is initiative, the second is dungeoneering.

ETA:  OOC tags.  Wow, I guess it's been too long since I've done this, I'm messing things up all over the place.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 06, 2008, 08:55:00 PM
[ic]An elf steps out from the trees, a determined look on his face.  He reaches to the quiver on his back and removes a pair of arrows.[/ic]
[ooc]Initiative.[dice]1d20+8[/dice][/ooc]
[ic]Both arrows quickly find their way to the string of the longbow the elf carries, each at a different angle.  He seems to aim at two targets with almost no effort and the arrows fly.[/ic]
[ooc]I name the closest one my Hunter's Quarry.  I attack the two nearest with Twin Strike.
[dice]1d20+4[/dice]
[dice]1d20+4[/dice]
Here is where I'm not totally clear: if my damage bonuses apply when it says 1[W].  I will not include them but if that is wrong, add +4 to each.  The first is damage, if successful, to my Hunter's Quarry target.  The second is for the other one.
[dice]1d10+1d6[/dice]
[dice]1d10[/dice]
[spoiler=Arrows Used]3[/spoiler]
The first non-combat post I make will include a description of Nally, which I will then add to my character sheet.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 07, 2008, 08:10:14 AM
[ooc]Initiative = [dice]1d20+3[/dice]
[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on July 07, 2008, 03:48:06 PM
[ooc=Roy Culate]Dungeoneering: [dice]1d20+3[/dice][/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 07, 2008, 03:54:42 PM
[ooc]Dungeoneering = [dice]1d20[/dice] [/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 07, 2008, 05:02:54 PM
[ooc]And so, the battle begins.  Initiative order is...
[spoiler=Initiative(Public)]23-Poseidon
22-DM
20-Ninja D!
18-DM
15-DM
14-DM
13-Seraphine
12-DM
10-DM
9-DM
8-Xeviat
7-Neubert[/spoiler]The main party consists of everyone but Ninja D![/ooc]
[spoiler=Main Party Only](http://lh6.ggpht.com/Rose.Of.Montague/SHKAL1JUMGI/AAAAAAAAANI/Lnf0VXMbF8Y/PartyMap0.jpg?imgmax=576)Everyone, please ignore the watermark in the middle.
Xv=Xeviat
SH=Seraphine Harmonium
Nu=Neubert
Ps=Poseidon[/spoiler]
[spoiler=Ninja D! Only](http://lh6.ggpht.com/Rose.Of.Montague/SHKAL4wMNcI/AAAAAAAAANA/yZudmlU9iHQ/D!Map0.jpg?imgmax=576)
You'll have to tell me which enemies you want to attack and where you're moving, if you want more choices.  The X represents the one enemy you killed.[/spoiler]
[ooc]Features of the Area
Blank Squares: do not hamper movement or visibility
Rubble: is represented by the bluish-gray squares.  They provide concealment and cover for Small creatures hiding behind them.  A character cannot move into or through a square containing rubble.  A character can climb on top of a boulder with a DC 15 Athletics check and 4 squares of movement.
Foliage: is represented by the green, and consists of trees and bushes that provide normal cover for those attacking from the area.  Areas in green are difficult terrain, and take twice as much movement to travel through.
Gravestones:are the black horizontal lines near the center of the map, and provide cover to characters occupying their squares.
Rocky Outcrop: is represented by the black spaces to the north and south, which are 50 feet tall and require a DC 20 athletics check and 200 squares of movement to climb.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 07, 2008, 05:28:57 PM
[ic=Brandis]
"They're Kobolds", Brandis answers Luminous, "and it looks as though they were setup to surprise anyone traveling down this road. Though they could be innocent and attacked by someone in the bushes over there"

Brandis decides to wait and see how this plays out.
[/ic]

[ooc]Action: Delay until any of the kobolds approach the group in a hostile manner or it otherwise becomes clear what is going on.


I couldn't think of any in game reason to just up and attack the kobolds with the information given...[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 07, 2008, 09:34:29 PM
[ic=The Scene]A Kobold (M.1) previously unseen by the party breaks from the cover of the rocks to the trees near the elven attacker.  It screeches some gibberish and hurls a javelin at the unknown elf.
[spoiler=If you speak Draconic]The Kobold yells, "It is the Hunter of Vengeance!  Kill Him!!!!"[/spoiler]
Attack vs. AC:[dice]1d20+2[/dice][/ic]
[spoiler=New map for Party](http://lh4.ggpht.com/Rose.Of.Montague/SHLgyGLJyQI/AAAAAAAAAOI/9ayr-QkjWvU/PartyMap0.1.jpg?imgmax=576)[/spoiler]
[spoiler=New map for D!](http://lh6.ggpht.com/Rose.Of.Montague/SHLgx6FYRAI/AAAAAAAAAOA/nQDDYWlVN8A/D!Map0.1.jpg?imgmax=576)[/spoiler]
[ooc]If it hits, the javelin deals 4 damage.  Poseidon, you can go now if you wish.  If there's no word by 11 PM EST, I'll use Ninja D!'s action from his post, and then put you back into initiative order after him.

EDIT: Also, editing your post apparently does not change the results of a roll.  Good to know.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 07, 2008, 10:57:59 PM
[ooc]Might I suggest putting a numbered and lettered grid on the map, so we can describe our movements better? "I move to A5" and what-not?[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 07, 2008, 11:56:38 PM
[ooc]Go ahead and use Ninja D!'s post. Unless the Kobolds coming up do something toward the main group Brandis will probably act after Seraphine[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 08, 2008, 12:03:16 AM
[ooc]I'm actually waiting for Ninja D! to tell me where he is moving and which enemies he is attacking.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 08, 2008, 12:04:42 AM
[ooc]Now that I have a map, I can say I move to L17 and attack D.1 and D.2 (unseen by the others) and D.1 is the target of Hunter's Quarry.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 08, 2008, 12:19:30 AM
[ic=The Scene]The rest of the party sees the elf calmly stroll to a new position and open fire in their general direction, but his arrows fall short, precipitating angry shrieks from behind another pile of rubble to your Southeast.[/ic]
[spoiler=New map for main party](http://lh3.ggpht.com/Rose.Of.Montague/SHLpDYb_ysI/AAAAAAAAAOY/4Bw3qNKrUwk/PartyMap0.1.1.jpg?imgmax=576)[/spoiler][spoiler=New map for Ninja D!](http://lh6.ggpht.com/Rose.Of.Montague/SHLpDOVXszI/AAAAAAAAAOQ/M6eCSEPywfM/D%21Map0.1.1.jpg?imgmax=576)
D.2 is grazed by your arrow, and it appears to be a trivial injury.  However, you miss D.1 and your arrow shatters against the rocks behind him.[/spoiler][ooc]I need sleep, I'll finish my turns tomorrow morning.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 08, 2008, 01:02:51 AM
[ic=The Scene]A kobold darts out from behind the rubble to the north and flings an orb of baked clay at Luminous, then turns and runs behind the rubble further to the east.[/ic][ooc]A kobold appears briefly in square F-10 long enough to sling an attack at Xeviat, then runs east behind the boulders at D-13
Attack vs. AC[dice]1d20+6[/dice]
Damage[dice]1d6+3[/dice]
If the attack hits, Luminous is immobilized (save ends).[/ooc]
[ic=The Scene]Two brutish looking kobolds bearing shortswords and shields carved from dragon scales lumber out from behind the boulders to the south and adopt flanking positions around the elven attacker.  They act with grim martial precision as they unleash a carefully rehearsed attack on the now-surrounded archer.[/ic]
[ooc]The two kobolds have used their extra shifty abilities to maneuver into a flank.
Attack vs. AC[dice]1d20+10[/dice]
Damage[dice]1d6+3[/dice] and the target is marked until end of D.1's next turn.
Attack vs. AC[dice]1d20+10[/dice]
Damage[dice]1d6+3[/dice] and the target is marked until end of D.2's next turn.

Nally is marked by D.2[/ooc]
[ooc]I'm merging the maps now, too much effort to maintain separate maps.  It was fun while it lasted.  Poseidon, you can act on initiative count 14, which takes place now.  And now would be a good time for people to start putting their current hp and status effects into their ic tags.

(http://lh5.ggpht.com/Rose.Of.Montague/SHL0d4L7i_I/AAAAAAAAAOk/mnnCD4ylRsU/PartyMap0.1.2.jpg?imgmax=576)[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 08, 2008, 09:27:24 AM
[ic=Brandis]With the kobolds now a threat Brandis grabs his crossbow and levels it at one of the kobolds. He makes a show of aiming for D.1, but quickly adjusts his aim to M.3[/ic][ooc]
Using Sly Flourish against M.3
Attack vs AC =  [dice]1d20+5[/dice]
Damage =  [dice]1d6+6[/dice]

[spoiler=Combat Stats]
Basic Combat Stats                            

Hit Points: 24/24
Bloodied: 12
Healing Surge: 7/7
Healing Surge HP: 7

Initiative: +3
Speed: 6 squares (30 feet)
Action Points: 1

Defenses

AC(AoO): 15 (18)
Fort: 12
Ref : 15
Will: 13

At Will Powers

[th colspan="5"]
Basic:[/th][/tr]
[tr][td]Melee [/td][td]Shortsword[/td][td] +5[/td][td] AC [/td][td] 1d6+2[/td][/tr]
[tr][td]Ranged [/td][td]Hand Crossbow[/td][td] +5 [/td][td] AC [/td][td] 1d6+3[/td][/tr]
[/table][th colspan="5"]
Piercing Strike[/th][/tr]
[tr][td]Melee[/td][td] Shortsword[/td][td] +6[/td][td] Ref[/td][td] 1d6+3[/td][/tr]
[/table][th colspan="5"]
Sly Flourish:[/th][/tr]
[tr][td]Melee [/td][td]Shortsword[/td][td] +6[/td][td] AC[/td][td] 1d6+6[/td][/tr]
[tr][td]Ranged[/td][td]Hand Crossbow[/td][td] +5[/td][td] AC[/td][td] 1d6+6[/td][/tr]
[/table]

Encounter Powers

[th colspan="5"]
Positioning Strike[/th][/tr]
[tr][td]Melee[/td][td] Shortsword[/td][td] +6[/td][td] Will[/td][td] 1d6+3[/td][/tr]
[/table]

Daily Powers

[th colspan="5"]
Easy Target[/th][/tr]
[tr][td]Melee[/td][td] Shortsword[/td][td] +6[/td][td] AC[/td][td] 1d6+3[/td][/tr]
[tr][td]Ranged[/td][td]Hand Crossbow[/td][td] +5[/td][td] AC[/td][td] 1d6+6[/td][/tr]
[/table]

Utility Powers
[/spoiler]
[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 08, 2008, 11:26:31 AM
[ic=The Scene]Brandis's bolt flies wide and is lost among the rubble behind the target.  Angry gestures with the spear follow.[/ic]

[ooc]It is Seraphine's turn.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 08, 2008, 01:50:16 PM
[ic=Talis En]Prompted by the attack on Luminous, Talis rushes into the hornets' nest, brandishing his rapier at these foes.  As he reaches his adversaries, he gives a thrust to the kobold that stands between he and Luminous' attacker.[/ic]
[ooc] Talis launches a basic attack on M.3 (moved 3 diagonal squares & 2 vertical squares for at total of 5)
Attack (Str vs AC):  [dice]1d20+5[/dice]
Damage:  [dice]1d8+2[/dice]

HP: 28[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 08, 2008, 04:19:23 PM
[ic=The Scene]The kobold attacked by Seraphine bobs and weaves, using the adjacent rubble to his advantage and avoids Talis En's assault.[/ic]
[ooc]I'll make another post when I get home and can access my notes and editing software, as I'm on a public computer now.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 08, 2008, 05:30:14 PM
[ic=The Scene](http://lh3.ggpht.com/Rose.Of.Montague/SHPcPeQO0ZI/AAAAAAAAAPQ/tmTZ9YiSXuk/PartyMap0.1.3.jpg?imgmax=576)
Three of the smaller creatures creep forth and tumble into a formation before Talis En can react, jabbing with spears as they go.  A particularly dark colored one screeches a battlecry as they move.
[spoiler=If you speak Draconic]He yells "You, scaled one.  Why do you fight us and serve these pale-faces?  The dragon is rising, and he will judge you!"[/spoiler][/ic][ooc]Three kobolds shift and move, readying and delaying so that they all gain the benefits of flanking.  Their shifty abilities give them two shifts a turn, so they provoke no opportunity attacks.  Their final positions at the end of their turns are shown.
Attacks by M.3, M.4, and M.2 against Seraphine:[dice]1d20+6[/dice][dice]1d20+6[/dice][dice]1d20+6[/dice]
All hits deal 4 damage from their spears.
It is Xeviat's turn now.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 08, 2008, 09:41:44 PM
[ooc]SH and I look to be in some trouble.  I wasn't expecting much from these guys.  Too bad he's got back up and I, pretty much, do not.

HP: 9
Marked by D.2
What does marked mean?[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 08, 2008, 10:32:36 PM
[ooc]Ninja D!: You are only marked by D.2, as only one mark can be on a creature at a time, and a new mark supersedes an old one.  When you're marked, you take a -2 penalty on attacks that do not include the creature that marked you.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 08, 2008, 11:12:44 PM
[ooc]Got it.  Still in trouble.  Most unfortunate if I die right away.  This place was not built for me at all.  Haha.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 09, 2008, 12:22:13 AM
[ooc][still sort of in character] Bah!  Talis can handle himself. [/still sort of in character] Although that attack didn't go nearly as well as I'd hoped.

HP: 24[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 09, 2008, 09:28:15 PM
[ooc]Luminious spends a minor action to activate Channel Divinity: Divine Mettle to give himself an immediate saving throw with a +4 bonus.

[dice]1d20+4[/dice] Succeeds!

Now not immobilized, Luminous charges M4, moving adjacent to M3, M4, and Talis (SH).

+3 vs. AC [dice]1d20+4[/dice] (oops, I put 1d20+4; note, that 1d20+3 would have got me a 21.)

With his final action, he marks M4 with Divine Challenge.

HP 30, immobilized at beginning of turn[/ooc]

[ic]Luminous had been watching the fight, his shield high to defend his traveling companions. When he found himself immobilized by the Kobold's sling stone, he roars in frustration.

"I shall give your souls to the Raven Queen!" Luminous calls out as he is filled with divine blessings, breaking through the Kobold's immobilizing goo. With malice in his eyes, he charges one of the Kobolds surrounding Talis (SH), taking a deft swing at the Kobold while targetting the other with Divine Challenge.[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on July 10, 2008, 07:41:22 AM
[ooc]HP 24

Move action: Move to J-12.
Minor action: Cast Healing Word on Nally (Healing surge + [dice]1d6+3[/dice]).
Standard action: Cast Lance of Faith on M1 ([dice]1d20+3[/dice] vs Reflex. If it hits: Damage: [dice]1d8+3[/dice] and Brandis gets a +2 to his next attack roll against that target).
[/ooc]

[ic]As the battle begun, Roy realised he had been too relaxed and was not at all prepared for the battle ahead, but is glad he wasn't travelling alone. Surveying the battle, Roy realises that whoever this unknown elf is, he seems to have disrupted the ambush that was waiting, but gotten himself in over his head at the same time.

Roy moves closer to the elf, praying shortly for Erathis to bless those who seek to assist them. He then focuses at the kobold between the trees and a ray of light flies towards it.
[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 10, 2008, 03:03:19 PM
[ooc]Thanks for the assist, Neubert.  I'm the one that uses the healing surge, correct?
HP : 17
Marked by D.2

Much better now.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on July 10, 2008, 03:15:09 PM
[ooc]Yeah, allows the target to spend one. So you don't have to if you don't want. :P[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on July 10, 2008, 03:58:02 PM
[ooc]Ninja D!, I just noticed that you need to add some hp to your current. You gain 6 hp from your healing surge, plus the 8 from me (1d6+3), so you should be at 22 currently.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 10, 2008, 07:21:49 PM
[ooc]My bad, I should look over how those spells work more.  I've only really glanced at them.
HP : 22
Marked by D.2

[spoiler=Arrows Used]3[/spoiler][/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 10, 2008, 11:11:37 PM
[ooc]The encounter as it stands
(http://lh4.ggpht.com/Rose.Of.Montague/SHbNEHzF1kI/AAAAAAAAAPw/w5cTxD69QDg/PartyMap1.0.jpg?imgmax=576)
[spoiler=Initiative Count][20]Ninja D!: 22 hp, marked by D.2
[15]D.1,D.2,S.1
[14]Poseidon: 24 hp
[13]Seraphine Harmonium: 24 hp
[9]M.2,M.3
[8]Xeviat: 30 hp
[7]Neubert: 24 hp[/spoiler]
M.1 and M.4 have been eliminated, and are therefore removed from the map.  It is Ninja D!'s turn.[/ooc]
[ic=The Scene]The party has assembled a defense against a poorly executed ambush.  The enemies, while shaken by the death of their fallen comrades, are resolute and stand firmly against the inevitable conflict.[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 10, 2008, 11:48:03 PM
[ic]The elf reaches back to his quiver and withdraws another arrow, each movement precise as though rehearsed hundreds of times before.  This time, instead of placing it on the string of his bow, he uses it to slash at one of the kobolds currently flanking him.[/ic]
[ooc]I name D.2 my Hunter's Quarry.
I make a basic melee attack against D.2 using the arrow.[dice]1d20+4[/dice]
If the attack hits, here is the damage I do.[dice]1d4+1+1d6[/dice] [/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 10, 2008, 11:51:03 PM
[ooc]Oh, I almost forgot.
HP: 22
Marked by D.2

Those dice hated me.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 11, 2008, 12:27:42 AM
[ic=The Scene]The kobold pursued by Talis En produces another projectile from a bandolier on his chest and launches it at Luminous from his new position in the cover of the woods.[/ic][ooc]S.1 moves to 14-A and then attacks Xeviat.
Attack vs. AC:[dice]1d20+6[/dice]
Damage:[dice]1d6+3[/dice]  On a hit, Luminous takes 2 ongoing fire damage, save ends.[/ooc][ic=The Scene]Nally is surrounded, and things don't look good.[/ic][ooc]D.1 and D.2 attack Ninja D!
D.1 Attack vs. AC:[dice]1d20+10[/dice]
Damage:[dice]1d6+3[/dice]
D.2 Attack vs. AC:[dice]1d20+10[/dice]
Damage:[dice]1d6+3[/dice]
D.2 attacks second, the last attack to hit is the one that marks Nally.  If both attacks miss, he is no longer marked.

It is Poseidon's turn.[/ooc][ic=New Map](http://lh3.ggpht.com/Rose.Of.Montague/SHbg_q6CLsI/AAAAAAAAAP4/7AaBHJWeoyk/PartyMap1.1.jpg?imgmax=576)[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 11, 2008, 12:40:49 AM
[ooc]HP 12
Marked by D.2
[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 11, 2008, 10:25:49 AM
[ic=Brandis][spoiler=Draconic]They act with more honor than you pesky runts. If I am judged on this, then I welcome the judgement.[/spoiler]

The Dragonborn loads another bolt while repositioning. He comes to the aid of the surrounded archer. He fires quickly, leaving his target little time to adjust.
[/ic]

[ooc]
Move: L14
Attack D.1 vs AC :  [dice]1d20+5[/dice]
Damage:  [dice]1d6+6[/dice]

[spoiler=Combat Stats]
Bolts used = 2

Basic Combat Stats                            

Hit Points: 24/24
Bloodied: 12
Healing Surge: 7/7
Healing Surge HP: 7

Initiative: +3
Speed: 6 squares (30 feet)
Action Points: 1

Defenses

AC(AoO): 15 (18)
Fort: 12
Ref : 15
Will: 13

At Will Powers

[th colspan="5"]
Basic:[/th][/tr]
[tr][td]Melee [/td][td]Shortsword[/td][td] +5[/td][td] AC [/td][td] 1d6+2[/td][/tr]
[tr][td]Ranged [/td][td]Hand Crossbow[/td][td] +5 [/td][td] AC [/td][td] 1d6+3[/td][/tr]
[/table][th colspan="5"]
Piercing Strike[/th][/tr]
[tr][td]Melee[/td][td] Shortsword[/td][td] +6[/td][td] Ref[/td][td] 1d6+3[/td][/tr]
[/table][th colspan="5"]
Sly Flourish:[/th][/tr]
[tr][td]Melee [/td][td]Shortsword[/td][td] +6[/td][td] AC[/td][td] 1d6+6[/td][/tr]
[tr][td]Ranged[/td][td]Hand Crossbow[/td][td] +5[/td][td] AC[/td][td] 1d6+6[/td][/tr]
[/table]

Encounter Powers

[th colspan="5"]
Positioning Strike[/th][/tr]
[tr][td]Melee[/td][td] Shortsword[/td][td] +6[/td][td] Will[/td][td] 1d6+3[/td][/tr]
[/table]

Daily Powers

[th colspan="5"]
Easy Target[/th][/tr]
[tr][td]Melee[/td][td] Shortsword[/td][td] +6[/td][td] AC[/td][td] 1d6+3[/td][/tr]
[tr][td]Ranged[/td][td]Hand Crossbow[/td][td] +5[/td][td] AC[/td][td] 1d6+6[/td][/tr]
[/table]

Utility Powers
[/spoiler]
[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 11, 2008, 07:04:38 PM
[ic=Talis En]Talis jabs his pommel at his kobold adversary.  If I can land this, it will leave an opening for dear Luminous.[/ic]
 [ooc]Talis attacks M.3 with Furious Smash, naming Xeviat/Luminous as the Ally to gain the +4 Bonus to hit and damage from his Cha.
Attack: [dice]1d20+5[/dice]
Damage: 2

HP:24
No special status
[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 13, 2008, 01:44:43 PM
[ooc]Is Crit next or am I?[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 13, 2008, 05:45:55 PM
[ooc]I am next, but I'm taking a weekend break, for the most part.  My ISP is having trouble, so I'll post an update as soon as I can.  At a D&D game right now, so I'll update you all later.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 14, 2008, 11:31:05 PM
[ic=The Scene]Brandis fires his crossbow at one of the kobolds flanking the elf, however his bolt shatters harmlessly against the scale shield on it's arm.

Talis En crushes the kobold's skull with his pommel, unexpectedly dropping it to the ground.  He is able to observe that many of these enemies are mere grunts and fall quickly and easily before even a single successful hit.

The kobold next to Talis retreats into the forest after witnessing the death of his friend, and from his new vantage point, launches a javelin at Roy Culate.
[spoiler=Attack rolls]Attack vs. AC:[dice]1d20+4[/dice]  If it hits, it deals 4 damage.[/spoiler][/ic][ooc]For future reference, I will take weekends off, unless I am feeling especially ambitious.  Anyway, it is Xeviat's turn.  Also, Talis's bonus only applies to the critter he just killed, so Xev, you get nothing.[/ooc][ic=The Map](http://lh5.ggpht.com/Rose.Of.Montague/SHwZqw4tgbI/AAAAAAAAAQ4/Y566Qehbhb8/MasterMap.jpg?imgmax=576)[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 15, 2008, 12:40:04 PM
[ic]Luminous steps around the large boulder between him and the Slinger, and points his hammer at the little beast.

"Fight me you coward!"

Then he launches a fiery bolt from his hammer at the beast.[/ic]

[ooc]Move Action: Luminous moves to E11, retaining cover from M2 but gaining line of sight and effect with S1.

Minor Action: Divine Challenge on S1.

Standard Action: Hellish Rebuke against S1. [dice]1d20+2[/dice] vs. Ref. If it hits, it takes [dice]1d6+2[/dice] fire damage. Additionally, if I take damage in the next round, S1 takes another [dice]1d6+2[/dice] fire damage.

Since I attacked S1, I'm "engaged" for the purpose of Divine Challenge.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 15, 2008, 11:08:03 PM
[ic=The Scene]The kobold wielding a sling is struck violently by Luminous' attack, then stands again at the ready.[/ic][ooc]S.1 is hit, it is Neubert's turn.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on July 16, 2008, 08:01:06 AM
[ic=Roy Culate]Roy moves around the nearest kobold to stand side by side with the unknown elf. The swing from his mace trails a radiant shield in front of him and his ally.[/ic]

[ooc]Move action: Move to L-16 through M-15 to avoid OA from D.1
Free action: Divine Fortune to get +1 to attack roll.
Standard action: Priest's Shield on D.1. If it hits, both Ninja D! and I get a +1 power bonus to AC till the end of my next turn.
Attack: [dice]1d20+6[/dice]
Damage: [dice]1d10+3[/dice][/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 17, 2008, 07:00:23 PM
[ic=The Scene]Roy's mace flickers ineffectually as he misses his target.

(http://lh6.ggpht.com/Rose.Of.Montague/SH__qQV9GqI/AAAAAAAAASU/4boAkVyphlc/PartyMap.jpg?imgmax=576)[/ic][ooc]It's Ninja D!'s turn.

Sorry for the delays lately, thunderstorms have been knocking out my 'net on a regular basis.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 17, 2008, 09:48:07 PM
[ooc]Rose, I'm at E11, not G11. Thanks.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 18, 2008, 07:57:31 AM
[ic]Undeterred by a single missed swing, the elf gracefully switches the momentum of his swing to bring his improvised dagger back up at the kobold before him.[/ic]
[ooc]I name D.2 my Hunter's Quarry.
Pretty sure I get +1 from Combat Advantage for flanking, if I'm wrong take that away.
[dice]1d20+5[/dice]
If that hits;
[dice]1d4+1+1d6[/dice]
HP 12[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 19, 2008, 12:55:00 AM
[ic=The Scene]Nally thrusts with his arrow but the kobold in front of him ducks quickly to avoid the blow, only to return the favor.

A flaming sphere hurtles through the air at Luminous as his foe attempts to escape into the woods.

(http://lh6.ggpht.com/Rose.Of.Montague/SIFzDQj7kqI/AAAAAAAAAS0/lGEtjBCYZPE/FailMap1.jpg?imgmax=576)[/ic][ooc]S.1 attacks Xeviat.  Attack vs. AC:[dice]1d20+6[/dice] and if it hits deals [dice]1d6+3[/dice] and gives ongoing 2 fire damage, save ends.  Then it hides and moves away.  Stealth:[dice]1d20+10[/dice][spoiler=SH or XV if your perception roll beats the stealth result](http://lh6.ggpht.com/Rose.Of.Montague/SIFzDr7e9EI/AAAAAAAAAS8/i7figW3zRNI/PerceptionMap1.jpg?imgmax=576)[/spoiler]
D.1 and D.2 attack Ninja D!:[dice]1d20+10[/dice] Damage:[dice]1d6+3[/dice]
[dice]1d20+10[/dice] Damage:[dice]1d6+3[/dice]
If either attack hits you, the respective kobold marks you.

It is Poseidon's turn, followed by Seraphine Harmonium[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 19, 2008, 12:05:52 PM
[ooc]HP 1
Marked by D.2

GODDAMNIT[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 19, 2008, 08:34:58 PM
[ooc]Perception: [dice]1d20-1[/dice]

. . . nope.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 19, 2008, 08:46:04 PM
[ooc]My passive perception beats that; if I need to roll, I get [dice]1d20+2[/dice].

Also, I realized that I wasn't hit by the first attack that immobilized me. I won't ask for my Channel Divinity back, but here's my hp currently:

HP: 22
Status: None[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 21, 2008, 09:20:07 AM
[ic=Brandis]Brandis drops his crossbow and draws his blade. He moves forward and lunges at one of the kobolds surrounding the archer.[/ic]

[ooc]Piercing Strike on D.2
Attack vs Reflex=  [dice]1d20+6[/dice]
Damage= [dice]1d6+3[/dice]  [/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 21, 2008, 11:44:23 AM
[ic=Talis En]Talis finds himself, once surrounded, now with no enemies within arms reach.
"Haha!  See how our foes cascade from us?  Surely friends, victory is as good as ours!"

With no visible enemy at hand, Talis runs to where the confrontation is thick.  Joining with Roy and the mysterious ally, Talis sees that the archer is gravely wound.  Many bloody thoughts flash across his mind, and he charges the foes between him and this archer, not really thinking, acting on instinct.  He lunges bladefirst and the kobold, calling out what words of inspiration he can at the wounded ally.

"Courage, man!  Your wounds are not so bad!  Repay them full and twentyfold to make them scream!"[/ic]

 [ooc]Talis moves diagonal 4 spaces to J16 and attacks D.1
Attack:  [dice]1d20+5[/dice]
Damage:  [dice]1d8+2[/dice]

I burn my minor action for the round using Inspiring Word on Nally. Nally can now spend a healing surge and add the following to the total number of hit points regained:
Inspiring Word:  [dice]1d6[/dice] [/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 21, 2008, 12:41:06 PM
[ooc]After Inspiring Word...
HP 11
Marked by D.2
Arrows Used 3
Healing Surges Used 2


Thanks, I'm going not let this happen again.[/ooc]

[ic]For the second time in the battle the elf shakes his head and seems to be restored to strength.  He stands ready, pointing his arrow at a kobold as though the improvised weapon were a fine blade.
[spoiler=Elven]"I must not be used to fighting with others on my side."[/spoiler] he says with a chuckle.[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 21, 2008, 02:39:59 PM
[ooc]My turn yet, or are there monsters still? This will be a placeholder post.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 21, 2008, 10:28:01 PM
[ic=The Scene](http://lh6.ggpht.com/Rose.Of.Montague/SIVDrjvyoPI/AAAAAAAAATg/4Ss-CIHgwnA/PartyMap.0.3.jpg?imgmax=576)

Brandis and Talis En close with the enemies in an attempt to finish the battle, however their foes are vigilant and manage to step away from the party's bloody intentions.

A single rather frightened looking kobold approaches Luminous and flings a javelin.[/ic][ooc]Hey guys, these kobolds have an ability that allows them to freely shift when an opponent moves adjacent to them, so your attacks don't hit.  Feel free to use your remaining action to shift adjacent to their new positions, no penalty.

Xeviat, the attacking kobold  Attack vs. AC:[dice]1d20+4[/dice]  4 damage on a hit. [spoiler=What you see]The Slinger remains in the position cited on the last map, at 16-A[/spoiler]

Now, it is Xeviat's turn, followed by Neubert[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 21, 2008, 10:35:54 PM
[ooc]Brandis still had squares left on his movement. If they shift when he moves adjacent couldn't Brandis finish his move and then attack?[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 22, 2008, 01:12:49 AM
[ooc]I still had a square of movement as well.  If Brandis can finish, theoretically I should be able to as well.  Granted, that decision is up to you.  If that is not the case, I used all of my actions and am therefore unable to shift.

And if the little bastards can keep skittling away, how the devil are we supposed to kill the things?[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 22, 2008, 04:48:09 AM
{ooc]Use ranged attacks S_H. Or move adjactent to them and make sure you have extra movement to continue moving. Do we have a fighter to lock them down with a mark, keep them from shifting, or am I the only defender. Sorry I'm not doing my defender job here, I'm on my way.[/ooc]

[ic]"Leave here with your life you pathetic lizard-ling" Lumious says toward the ineffectual javelin throwing kobold. Luminous then leaves them behind and hurries towards the rest of the comotion, taking up a flanking position behind one of the shield-bearing kobolds.

Luminous then calls upon his divine power to challenge the shield-bearing kobold, and then finds a surge of energy to press the advantage and make an attack with a terrifying swing of his warhammer.[/ic]

[ooc]Double move to L14, using 7 squares of my 10 available movement. If the kobold shifts away, I'll continue to move after him.

Then I hit D.1 with Divine Challenge with my minor action, and spend my Action Point to gain an extra standard action in order to use Fearsome Smite against D.1.

Fearsome Smite: [dice]1d20+6[/dice] vs. AC. If hits, deals [dice]2d10+4[/dice] damage, and the target will suffer a -2 penalty to attack rolls until the end of my next turn (this stacks with Divine Challenge if it chooses to attack someone other than me).[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on July 22, 2008, 06:00:09 AM
[ic=Roy]Seeing the lacking effect of his ineffectual mace, Roy instead raises his holy symbol towards Brandis, the elf and the nearby kobold (D.2). As a white light shines out from it, Brandis and Nally feel strengthened in their attacks, but the kobold is seared by it.[/ic][ooc]Standard Action: Divine Glow (close blast 3, from L17 to N19, that should cover Brandis too, wherever he goes).
Ninja D! and Poseidon, you both get a +2 power bonus to attack rolls until the end of my next turn.
Divine Glow against kobold D.2: [dice]1d20+3[/dice] vs Reflex.
Damage: [dice]1d8+3[/dice] radiant.

Status: Untouched. Thanks Erathis![/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 22, 2008, 01:12:10 PM
[ooc] I don't have ranged weapons, so I'd be reduced to picking up rocks, and Talis will not be disgraced so.[/ooc]

[ic=Talis En]"Come back and fight me coward!"[/ic]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 22, 2008, 06:40:58 PM
[ic=The Scene](http://lh6.ggpht.com/Rose.Of.Montague/SIZhnFQfOaI/AAAAAAAAAUA/Z2xWLgL5wkY/PartyMap1.7.jpg?imgmax=576)

Talis En and Brandis doggedly pursue their foes, while Luminous charges to the rescue with a dramatic swing.  Roy Culate unleashes a blow of divine retribution upon the kobold foe while invigorating his allies.[/ic][ooc]In response to the issues with the Dragonshield, I am providing the text of it's ability. [spoiler=Dragonshield Tactics]Dragonshield Tactics (immediate reaction, when an adjacent
enemy shifts away or an enemy moves adjacent; at-will)

The kobold dragonshield shifts 1 square.[/spoiler]I have chosen to interpret this ability in a manner that while you may not use remaining squares of movement, your standard action was not used, and you can shift to remain adjacent to your enemy.  Also, if you use an action point right now, Seraphine and Poseidon, I'll let you keep your attack and damage rolls, as though you had attacked at the end of your turn, and shifted at the end of your turn.  Let me know if ou are cool with your new positions and this idea.

It is now Ninja D!'s turn.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 22, 2008, 06:54:22 PM
Oh, I meant to say this when that kobold hit me with the firepot:

[ic]Luminous takes the sting of the sling stone with a wince. When the fluid catches on fire he laughs.

"Fire? Hah!"

Then he turned to intimidate the kobold minion.[/ic]

[ooc]And a save to end the fire damage, even though it won't hurt me. [dice]1d20[/dice][/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 22, 2008, 08:07:46 PM
[ic]The elf spins and slides the arrow he had been using as an improvised weapon onto the string of his bow, followed by another.  He then aims, a process that seems almost instantaneous, and lets both arrows fly at the target before him.
[spoiler=Elven]"Die."[/spoiler][/ic]
[ooc]I name D.2 my Hunter's Quarry.
I attack D.2 with Twin Strike.
I attack D.2 with Twin Strike.
Attacks:
[dice]1d20+6[/dice]
[dice]1d20+6[/dice]
Damages (if I hit either time)
[dice]1d10+4+1d6[/dice]
[dice]1d10+4+1d6[/dice]

HP 11
Arrows Used 5
Healing Surges Used 2
[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on July 23, 2008, 04:59:02 AM
[ooc]Ninja D! (and RoM), your attacks this round were actually 2 higher (though I am not sure it will help), due to my Divine Glow.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Poseptune on July 23, 2008, 09:36:53 AM
[ooc] action point is fine...[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 23, 2008, 11:45:35 AM
[ooc]yeah, taking the action point is fine for me as well.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Ninja D! on July 26, 2008, 11:07:07 PM
[ooc]Hello?[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on July 27, 2008, 04:22:54 AM
[ooc]Rose takes the weekends off. I guess he started early?[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 27, 2008, 12:07:46 PM
[ooc]
Quote from: Kapn Xeviat[ooc]Rose takes the weekends off. I guess he started early?[/ooc]
This.  I'll be back Monday.  Do not fear, I will never leave you guys dead in the water.

EDIT: Sorry folks, be back soon.  A little lazy perhaps?[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on July 30, 2008, 11:04:18 PM
[ic=The Scene](http://lh3.ggpht.com/Rose.Of.Montague/SJErjgITYwI/AAAAAAAAAUg/BJzbclSPU58/PartyMap.0.8.jpg?imgmax=576)

The two dragonshields are wounded by the vigorous assult of Brandis and Talis En.  They return the favor, moving to flank Brandis.[/ic][ooc]Both kobolds attack you, Poseidon.  The last one to hit marks you, if neither hit, you are unmarked.  To those of you who think you got an OA, you are wrong, because these guys can shift as a minor action.
D.1 Attack vs. AC:[dice]1d20+10[/dice]  Damage:[dice]1d6+3[/dice]
D.2 Attack vs. AC:[dice]1d20+10[/dice]  Damage:[dice]1d6+3[/dice]

It is now Seraphine's turn, followed by me.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Seraph on July 31, 2008, 12:29:19 AM
[ic]Seeing his enemies scamper away, Talis gives chase, taking every inch of ground they give up.[/ic]
 [ooc]Talis moves to M16 to attack D.1.  Even if this requires movement around Roy, it uses only 4 squares of movement, and Talis will follow a shift.  Talis makes an attack with his rapier.

Attack: [dice]1d20+5[/dice]
Damage:  [dice]1d8+2[/dice] [/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Numinous on August 01, 2008, 07:20:44 PM
[ic=The Scene](http://lh3.ggpht.com/Rose.Of.Montague/SJOZSZbmDqI/AAAAAAAAAVA/Bu3QawclpUI/PartyMap.0.7.1.jpg?imgmax=576)

D.1 takes a shallow wound from Talis's rapier.  Meanwhile, a lone kobold sneaks away from the field of battle to the north.[/ic][ooc]M.1 flees from combat while everyone is distracted by the Dragonshields.

It is now Xeviat's turn, followed by Neubert.  See everyone on Monday.[/ooc]
Title: Keep on the Shadowfell [IC]
Post by: Xeviat on August 03, 2008, 07:48:03 AM
[IC]"Stand off him foul beasts!" Luminous roars as he shifts into position, moving to his flanked companion's side. He focuses his divine power on one of the kobolds, and then swings at it with his hammer, driven by divine power.[/ic]

[ooc]Luminous moves to L18 with a move action, stepping through the difficult terrain to avoid an attack of opportunity. With a minor action, Luminous uses Divine Challenge on D.2, and then attacks D.2 with Enfeebling Strike.

Enfeebling Strike vs. D.2: [dice]1d20+6[/dice]. If it hits, deals [dice]1d10+4[/dice] and D.2 takes a -2 penalty to all attack rolls (this stacks with the -2 penalty from divine challenge).[/ooc]

[note]If D.2 shifts away (I'm not sure if he did it already this round), Luminous will forgoe his standard action for a move action to step adjacent to the kobold so that his divine challenge doesn't fade.[/note]
Title: Keep on the Shadowfell [IC]
Post by: Neubert on August 03, 2008, 12:36:32 PM
[ic]Roy swings yet again at the kobold.[/ic][ooc]Righteous Brand against D1: [dice]1d20+5[/dice]
If it hits: [dice]1d8+3[/dice] and Seraphine_Harmonium gets a +3 power bonus to melee attack rolls against the same target until the end of my next turn.[/ooc]