Woops, forgot to get this started. Anyone who wants to be up for next week, submit here.
I think it is safe to assume that those candidates who have already submitted their settings (but have not won teh prize) should be carried over to the next week. Unless of course they specifically ask to be removed from consideration.
-Peace-
Sounds good to me
I submit The Age of Kings for review (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?4011).
I'll stay out of this one, but definately be in the next one: It would be stupid of me to have Datrik or Thaedia setting of the week when I can't be on for most of the week.
I'm up for it. Just get in touch if I'm picked.... Assuming we have the drawing.
1 Datrik - Xanthan, Last of the Fallen
2 Red Valor: Project 1301 - Elven Doritos
3 Dystopia - Salcious Angel
4 Supadupaman - The Age of Kings
[dice]1d4[/dice]
Elven Doritos' "Red Valor: Project 1301" is chosen.
by Elven Doritos
Maximelius' Empire has collapsed.
The good-intentioned but disastrous Artorian Conquest has been quelled.
The Daimar have been revealed and their island kingdom has been sunk.
Millions of newcomers have arrived to the Tare.
It is an age of new nations.
After the strife and chaos that led to the Maximelian Imperial War and the Artorian Conquest, the former nations of the Tare have formerly dissolved and fragmented into smaller nations that vary from kingdoms to theocracies, from magocracies to brutal dicatorships. New nations are drawn along lines of religion, prestige, tradition, military power, race, and natural resource.
It is an age of new ideas.
Rulers across the Tare hold court with philosophers and historians to learn from the follies of the past and to plan for the future. After the horrors of the previous fifty years, the people of the Tare have tired of destruction and death that prevaded the land and of the gods and magic that precipitated them.
It is an age of new threats.
The military campaigns that sought to destroy supernatural evil and bring a new era of prosperity to the people of the Tare went horribly awry. The resulting fears and hatred that were fomented have been deeply ingrained in the mindset of many of the Tare's inhabitants and forces both good and evil have manipulated those fears into their own hands. The grossest irony is that the campaigns drove the greatest evils into hiding, some taking covert command of the very organizations that sought to destroy them in order to secure their own dark agendas.
It is an age of new power.
Never before has the Tare housed so many varieties of races, magic, psionics, and other forms of personal power, nor has the oppurtunity to seize political power been as ripe. This new conglamoration of social and individual power has created a dynamic landscape with unlimited potential.
Points of interest:
1. A new pantheon emerging
2. New nations and races on the Tare
3. A period of enlightenment and dynaminsm
4. Core rules and Wizards supplements are used
The Red Valor Campaign Setting is experiencing drastic changes, and it is a world of dynaminsm and interaction. Never before have the complexities of the relations of kingdoms, gods, adventurers, and philosophers been so interwined, and the stage is set for the next Age to begin.