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The Archives => Meta (Archived) => Topic started by: Nomadic on October 27, 2008, 04:36:37 AM

Title: Crazy Ideas
Post by: Nomadic on October 27, 2008, 04:36:37 AM
Yet again I post, seeing if I can get you crazy mimes to actually say something :P . Behold a list of some of the ideas that I have gotten over the years but never tried out. Some are more original than others. Some are just crazy.

- A world completely immersed in an endless sea. The realm is comprised of inhabited rocks floating through the serene and endless expanse. Colonies have a very Atlantian feel to them with grand windows looking out into the vast ocean supported by spires of pearl and gold. Travel between settlements is either via swimming (for water breathers) or submersible. The overall feel is a mix between grand vistas of marble and water and rugged steampunk (brass submarines driven by complex motors; giant cogs running huge waterworks).

- A massive cataclysm started by the god of chaos has split the world apart. With his last strength the god of law has held it together, yet the chaos has separated the world into its constituent parts. The surface is a barren and cold wasteland with settlers huddling around wellsprings of water that come up from the core. Beneath are separate realms of earth, fire, air, and water. In the center resides an artifact protected by the agents of chaos which can bring balance back to the sundered realm (if you would believe it this was the original draft for what would eventually become UR).

- Most dimensions are stable. However, when a severe enough reality shock strikes a dimension it shatters apart and its sections drift through dimensional space. The drift is a phasing and they generally pass in and out of a dimension in the blink of an eye. This is where we get the legends of ghosts and other specters from (catching glimpses of these broken dimensions). However a powerful wizard managed to reverse the damage and lock his dimension into a stable position. Unfortunately that happened to be the same position as a current dimension and it effectively sealed the original world beneath its real-presence. Our heroes (as well as a handful of others) happened to be caught in the holes in space-time that opened up when this happened. They were sucked through to the other side and found themselves in a very different world. It is up to them what they will do. Will they reverse what the wizard has done and sentence this realm to once again float away, breaking unto oblivion? Or will they give up all ties to home in order to help save a shattered reality?

- Five words. Unleash the Turtles of War.

- A curse has been laid on an entire village. At nightfall every resident turns into a horrendous beast with a thirst for flesh. At daybreak they wake in their own beds, unaware of what they were doing the previous night. The weary travelers decide to stay at the local inn. Will they survive the night? Can they reverse the horrible affliction (or even get the villagers to believe that the affliction exists)?

- A young child has been turned into an intelligent undead by a cruel priest hoping to make the child's parents suffer. Lost, confused, and frightened, the young undead is causing havoc wrecking the nearby countryside with their untrained powers. Can the heroes stop the carnage before the locals band up and destroy the child? Can they uncover the scheming priest who caused all this trouble?

- Fellow survivalists returning to town for camp supplies find it has been completely deserted. There are no humans anywhere to be found (though dogs, cats, and others abound as normal). Oddly enough sets of clothing, watches, and other carried items lie on the ground almost as if they were dropped there at a moments notice. How will the survivors fare in such a lonely world? Can they find any others like themselves? Will they succumb to the mysterious thing that has wiped the rest of humanity off the earth? How will the lack of human industry and upkeep affect this strange new world?

- A wizard needs a familiar. He wants his familiar to be as smart as any human though. So with great preparation he creates a spell and uses it to transfer the soul from a human to a cat. Only one problem, the human wasn't informed of what was going on. After escaping the wizard he goes on a quest to get back his old body (which the wizard sold to an odd cloaked figure).
Title: Crazy Ideas
Post by: Ninja D! on October 27, 2008, 07:55:54 AM
Quote from: Nomadic- A massive cataclysm started by the god of chaos has split the world apart. With his last strength the god of law has held it together, yet the chaos has separated the world into its constituent parts. The surface is a barren and cold wasteland with settlers huddling around wellsprings of water that come up from the core. Beneath are separate realms of earth, fire, air, and water. In the center resides an artifact protected by the agents of chaos which can bring balance back to the sundered realm (if you would believe it this was the original draft for what would eventually become UR).
- Five words. Unleash the Turtles of War.[/quote]- A young child has been turned into an intelligent undead by a cruel priest hoping to make the child's parents suffer. Lost, confused, and frightened, the young undead is causing havoc wrecking the nearby countryside with their untrained powers. Can the heroes stop the carnage before the locals band up and destroy the child? Can they uncover the scheming priest who caused all this trouble?[/quote]- A wizard needs a familiar. He wants his familiar to be as smart as any human though. So with great preparation he creates a spell and uses it to transfer the soul from a human to a cat. Only one problem, the human wasn't informed of what was going on. After escaping the wizard he goes on a quest to get back his old body (which the wizard sold to an odd cloaked figure[/quote]Hmmm...
Title: Crazy Ideas
Post by: Hibou on October 27, 2008, 09:52:06 AM
I actually started work on a setting called Vannerfelle that was very similar to the first idea, and it's still in the Homebrews forums somewhere... but I lost all of my copies of the map and some other materials early on and got very busy at the same time so it never really got off the ground. I'd revive it if I weren't working on three or four other settings.
Title: Crazy Ideas
Post by: LordVreeg on October 27, 2008, 01:06:28 PM
I wrote up all the basics of a setting that was set on the top level of the House of Death, where undeath was far more common than other forms of life, and where the spirits of the dead were very active, occupying other bodies.
The sky was grey and red in the day, the earth an ash and gravel, the water a thick wine color.  No sun or night...
Miserable spirits being pulled down to the Well of Death on the bottom level, newly dead and fighting their condition, some for decades
Title: Crazy Ideas
Post by: Epic Meepo on October 27, 2008, 02:03:26 PM
Quote from: Ninja D!Are you my mummy?
I just got ninja'd by Ninja D!
Title: Crazy Ideas
Post by: Nomadic on October 27, 2008, 06:12:05 PM
Quote from: Ninja D!
Quote from: Nomadic- A massive cataclysm started by the god of chaos has split the world apart. With his last strength the god of law has held it together, yet the chaos has separated the world into its constituent parts. The surface is a barren and cold wasteland with settlers huddling around wellsprings of water that come up from the core. Beneath are separate realms of earth, fire, air, and water. In the center resides an artifact protected by the agents of chaos which can bring balance back to the sundered realm (if you would believe it this was the original draft for what would eventually become UR).
- Five words. Unleash the Turtles of War.
- A young child has been turned into an intelligent undead by a cruel priest hoping to make the child's parents suffer. Lost, confused, and frightened, the young undead is causing havoc wrecking the nearby countryside with their untrained powers. Can the heroes stop the carnage before the locals band up and destroy the child? Can they uncover the scheming priest who caused all this trouble?[/quote]- A wizard needs a familiar. He wants his familiar to be as smart as any human though. So with great preparation he creates a spell and uses it to transfer the soul from a human to a cat. Only one problem, the human wasn't informed of what was going on. After escaping the wizard he goes on a quest to get back his old body (which the wizard sold to an odd cloaked figure[/quote]

Hehe I liked the mummy quote. The question about why they haven't killed each other though, I can answer that. I was depicting them sort of like zombies. They ignore each other since they don't like their own taste. Humans are much more delicious (pass the BBQ sauce please).

@joker
Do you think you could link me to it? Or do I have to hunt it down myself :P
It sounds awesome.

@vreeg
What sort of ideas did you have for the cultures in such a world? Undead cities? Cults that worship "the giver" of unlife?
Title: Crazy Ideas
Post by: Hibou on October 27, 2008, 06:49:52 PM
http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?23783.post
Title: Crazy Ideas
Post by: Nomadic on October 27, 2008, 07:36:22 PM
Quote from: Jokerhttp://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?23783.post

I like it even if there is only a little bit. The design reminds me a bit of the old build a village threads.
Title: Crazy Ideas
Post by: Nomadic on October 28, 2008, 12:44:26 AM
Another insane idea for the day.

A player uncovers an ancestral weapon. The weapon is fully intelligent, complete with its own ideas. The fun part, it's the PC of one of the players at the table. The person spends awhile waiting for this person's character to show up while holding onto this new weapon. Eventually though the weapon speaks and the truth comes out.
Title: Crazy Ideas
Post by: LordVreeg on October 28, 2008, 02:36:17 PM
The HOD setting involved the spirits of 3 recently dead characters, actually, that were never coming back.  So it had the fun of playing dead characters first, and maybe running into the spirits of other dead enemies.
It was set up as an area with a very limited amount of resources, which the PC's would not even know how they got there [note=Journeyers] Void creatures will normally enter a void-borne location at the safest area, and this top level of the HOD is where other creatures often journey...so there are a few powerful Daemons that run this level that have made deals with other void creatures for strange, contructed sustenance for their playthings[/note].
It was set up to be temple-run townships protecting their resources.  
Necromantic and deamonic marauders terrorize everyone...meanwhile Anthraxus is actually aware of everthing set up here, and kind of enjoys it...
Title: Crazy Ideas
Post by: Nomadic on October 28, 2008, 04:12:32 PM
Quote from: LordVreegThe HOD setting involved the spirits of 3 recently dead characters, actually, that were never coming back.  So it had the fun of playing dead characters first, and maybe running into the spirits of other dead enemies.
It was set up as an area with a very limited amount of resources, which the PC's would not even know how they got there [note=Journeyers] Void creatures will normally enter a void-borne location at the safest area, and this top level of the HOD is where other creatures often journey...so there are a few powerful Daemons that run this level that have made deals with other void creatures for strange, contructed sustenance for their playthings[/note].
It was set up to be temple-run townships protecting their resources.  
Necromantic and deamonic marauders terrorize everyone...meanwhile Anthraxus is actually aware of everthing set up here, and kind of enjoys it...

Nice, that sounds like something I would enjoy playing. On another note, here is once again a couple more patented and insane nomad ideas.

- Reversing the trope, a tavern meets at some players. An awakened building is ordered to hunt down and capture the group.

- An undead overlord has used his army of lackeys to dig the foundations out from under a city, dropping it down into the underworld beneath. He wishes to enslave the populace as workers for his war machine, intent on conquering the rest of the country. The PCs are caught in the chaos. Will they fight their way to the top and run to warn the king? Will they lead the locals on a mad push for safety? Will they join the dark overlord and become generals in his forces as they sweep across the countryside?
Title: Crazy Ideas
Post by: LordVreeg on October 28, 2008, 05:40:55 PM
I vote for becoming a general...
Title: Crazy Ideas
Post by: lionrampant on October 28, 2008, 10:16:27 PM
Quote from: Nomadic- An undead overlord has used his army of lackeys to dig the foundations out from under a city, dropping it down into the underworld beneath. He wishes to enslave the populace as workers for his war machine, intent on conquering the rest of the country. The PCs are caught in the chaos. Will they fight their way to the top and run to warn the king? Will they lead the locals on a mad push for safety? Will they join the dark overlord and become generals in his forces as they sweep across the countryside?
This makes good sense to me.  I like the concept a lot.
Title: Crazy Ideas
Post by: Nomadic on October 28, 2008, 10:26:09 PM
@vreeg - I would expect nothing else from you
@lion - thanks :)

Yet another crazy idea.

Flesh eating baby-like creatures. They look and act exactly like a baby. They cry to attract their prey. When the prey gets too close they open their razor-lined jaws and jump them, tearing them apart like a school of piranhas. I am thinking of naming them gothlings. Though if that's the case I might need to make it so that they wear black leather.
Title: Crazy Ideas
Post by: Nomadic on October 29, 2008, 10:28:47 PM
I know this one has been done before but I just had to make note of it since it sounds like something I might wanna run in the future.

- An invading nation sees the current nation as a group of sub-humans. After they conquer their foe they kill every person they can find capable of bearing arms against them. This means that other than the few who managed to hide themselves well, everyone is dead except for the very young, the very old, and the crippled. The group consists of children who were put to work in the empire's quarries from a very young age. It has been almost a decade and between the short times devoted to eating resting and what play they can sneak in, they have endured constant hard labor. The conditions at the work yards have deteriorated until an elderly fellow and a group of young lads finally lead an uprising. It is soundly crushed. However, in the ensuing chaos the group manages to sneak through a breach in the walls and make an escape. What happens next is up to them. It may prove difficult though in this dangerous place and they are going to have to learn and train hard if they hope to survive.