So I was thinking the other day... why not try something a little less common: a world designed in unison by 3-5 people (maybe more), and start building right from the beginning of an age where life becomes more than hunting and gathering. It'd be an interesting and exciting project to take part in.
We could start with a world map, ecology, and available resources, and begin constructing a timeline regarding important events, inventions, and wars.
For the sake of reason and ease of creating the world, we'd have to limit our races/creatures list, designating what creatures originate where and eventually allow them to migrate elsewhere.
There'd be lots to work out as time went on, but with a crew of 3-5 people I'm sure things would be resolved well.
Anyone else up for this? :gather:
It sounds like an entertaining idea, to say the least. History really isn't my thing, but I do a fair job with religions. Depending on who else expresses interest, I might help. It's not that I don't like anyone, but certain people do clash... Anyway, if you need someone to play god, I'm willing to help.
Sounds good. The project could use people with different areas of expertise. My own areas seem to be history, balance of forces/powers/concepts, and an obscene fascination with sciences and the art of pioneering.
I'm just good at framing things up, even if I take it all apart hundreds of times... I have so many ideas of pantheons to use, it's not even funny... so yeah, the pantheon is mine if I do this.
I'd like to be in on this.
I'm pretty good at organization, new rules ideas (for races and classes and magic systems and stuff), and i can make maps etc.
I think that very early on and low tech would be cool. Maybe either late stone age, european bronze age, or something based off of the Mayans, Incans or Aztecs (cause there is such a richness of myths to use as inspiration there. and besides, their architecture is awesome).
Welcome aboard both of you (assuming Natural becomes in on it for sure :)).
I think that the cultures that emerge as time goes on in this shouldn't really resemble any real-world one, at least not largely. Once the timeline gets going and basic dates for discoveries and inventions get going, the world is probably going to start coming together by itself. Perhaps fragments of real-world civilizations will appear, and logically the beginnings of civilization as the inhabitants of the world know it will appear much like ours did, but for the most part I can see the project featuring unique cultures. Structures like step pyramids and the like, for example, are very probable if the culture is big with astronomy, and an early civilization's largest cities could be built across hundreds of huge step pyramids, bridges of wood supported by stone connecting them. But I'm rambling.
As you can see from that little bit of pondering, it'll likely be a massive goal to build such a world from scratch. But with a team, it can be done. :afro:
Anyone have any ideas for a project name?
I think the first thing that we should get worked out is the rough time period and some of what we want to achaieve with this CS. Then we could work out some name based on the rough outline.
As i already said, i vote for very low tech, and possibly mayn/incan style societies (not a mirror, but taking elements from the society).
I think you're missing the point here, supadupaman (no offense). I think what Witchhunt wants for this project is NOT pick a rough time period: he wants to start at zero and have the world develop "naturally" as its history is developed by the creators. This is a fresh idea because the common way of going about it is to have a current situation and then develop its history backwards. he big advantage is that you can create a world that is playable in any of its timeframes. You will basically have a more or less fully developed campaign setting at any point in time. That's what I think WitchHunt wants and it's very ambitious, to say the least.
While you're at it, you could try to have magic develop accordingly. It's unrealistic (in my mind) when the stone age people walk out of the forest, settle down, discover magic, and suddenly start casting time stop and wish and whatnot. Magic should evolve at the same pace as the rest of society. Hmmm.
This is a very interesting idea that I'm certainly going to keep my eye on, though unfortunately I can't join you as a creator. Perhaps I'll pop in with an idea every now and again.
Best of luck,
Túrin
Oh jeez, whoops. Totally missed the boat on what you meant. That sounds like an even cooler idea.
Name-wise, what about Genesis? It's a bit obvious, but i think it works.
Would you want this to be a world where the world got created naturally? (i.e. life crawls out of the ocean and then gradually gets more advanced). if so, we want to start the timeline just after the stone age or so, right? 9people can start making societies instead pof just doing the hunter-gatherer thing and trying to survive.
Or do you want to start with a creation myth and have the gods start the main race (is it humans or something else? andy ideas?) off at the desired starting point. If it's this method of world-birth, the first thing to do would be making the creation myth i guess. Also, would the creator gods have continuign influence on the society? or would they have servants overseeing it? or would servants show up every now and then? or do the gods just let the people fend for themselves?
As for my starting opinions, i would say the easiest thing would be to start with a humanish race (though not fully evolved yet). As for creation vs. evolution, i don't care either way particularily, but would be willing to vote if we need a tiebreaker.
I'm gonna start drawing a rough map that we could use, and i'll then make it more and more detailed as i have time and we work stuff out. Any preference on the layout of the continents?
I like this idea. I'm very good with history and making timelines, so this would work quite well for me if I were to be involved and work out a gradual development of a civilization.
I like the idea of making the world start as ocean and grows more advanced, I'll post again in a little bit and go a little further into detail about my plans. (Bell rang, gotta run!)
Just my thoughts here, there should be lots of ocean, as the peninsulas, islands, etc. make interesting locations. Perhaps the gods created more lands as their "chosen people" expanded? I'm in favor of a creation story, because this , at least IMO be fantasy, not a science lesson. Maybethe gods created a bronze or stone-age culture and it evolves over time? Just my thoughts...
how about this as a rough starting map?
(http://i36.photobucket.com/albums/e27/arthur_t/CBG%20stuff/genesis-map.gif)
Obviously i will make it look better later, and there need to be more small details like peninsuli, little islands, forests, deserts, etc..., but for the moment it's just the basic continental shapes, some rough mountain areas, and the locations and current direction of movement of the main tectonic plates, which allow me to have the mountains and islands in the right spot, as well as telling me how they should change as time rolls along. this can allow me to make several maps with a natural progression of geography once we get enough timeline down.
So, what do you think and is there anything that should be changed?
I actually had an idea very similiar to this once...perhaps we could make a world of individual islands, as Supa suggested. Then, every island would be the domain if a single deity of every individual creator's design, and each creator then would also make a single race to hail from the deity and forge its own civilization. That way, every founder would have their own little claim to the world, their own race, and their own society with which to interact with the others created. Then we could all cooperatively create a timeline based on interactions between the different civilizations over a certain period of time.
That could work. Not sure when i said the thing about the islands, though. Are you basing it off of the map? Cause that's the map of the whole world, and those "ishlands" are actually huge comtinents.
the individual civilizations seem like a good way to work this though. What do you think Witchhunt?
Well, I've got a fair bit to respond to. Here goes:
Turin QuoteI think you're missing the point here, supadupaman (no offense). I think what Witchhunt wants for this project is NOT pick a rough time period: he wants to start at zero and have the world develop "naturally" as its history is developed by the creators. This is a fresh idea because the common way of going about it is to have a current situation and then develop its history backwards. he big advantage is that you can create a world that is playable in any of its timeframes. You will basically have a more or less fully developed campaign setting at any point in time. That's what I think WitchHunt wants and it's very ambitious, to say the least.
That's exactly what I intended. With a world like that, we can truly call it ours and not be copying a real-world society or imagined society. I think, however, than an appropriate time to start really working on the world from would be the point where a very simple technological advancement such as The Wheel or the development of agriculture began. History prior to that could be given a brief explanation, but for the most part detailed accounts of the past should begin where the rate of advancement really begins to pick up speed.
QuoteWhile you're at it, you could try to have magic develop accordingly. It's unrealistic (in my mind) when the stone age people walk out of the forest, settle down, discover magic, and suddenly start casting time stop and wish and whatnot. Magic should evolve at the same pace as the rest of society. Hmmm.
That would be a good thing for us to do. In my opinion, magic should probably be there at full power right from the start or (relatively) soon after civilization really begins. It just wouldn't be all that well-known or practiced. Early spellcasters will probably only realize spells with certain effects slowly, as they may not have experiences that introduce them to a thought or concept.
QuoteThis is a very interesting idea that I'm certainly going to keep my eye on, though unfortunately I can't join you as a creator. Perhaps I'll pop in with an idea every now and again.
:)
Supadupaman QuoteName-wise, what about Genesis? It's a bit obvious, but i think it works.
The Genesis Project?
QuoteWould you want this to be a world where the world got created naturally? (i.e. life crawls out of the ocean and then gradually gets more advanced). if so, we want to start the timeline just after the stone age or so, right? 9people can start making societies instead pof just doing the hunter-gatherer thing and trying to survive.
This should definitely be a joint decision, but my opinion is yes, it should be natural, with the added features of magical power and the supernatural being real. It would be like general solar system (except our Material Plane could have more than one moon, the system could have a different number of planets, a different type of Sun, etc.). Regardless of how it works, the role deities have in the beginning will likely be mostly Natural_20's choice, whether they created the universe, were spawned from thought, were very powerful mortals, or something else. Maybe the gods could have created the universe and simply allowed it to take its own path in regards to evolution and change, making it kind of like they were watching a very long movie.
We could go kind of real-world in that aspect, with the early and intermediate cultures believing in religion and creation myths, slowly sliding across the border into scientific explanation, either creating a unique religion/science combination or something else.
QuoteOr do you want to start with a creation myth and have the gods start the main race (is it humans or something else? andy ideas?) off at the desired starting point. If it's this method of world-birth, the first thing to do would be making the creation myth i guess. Also, would the creator gods have continuign influence on the society? or would they have servants overseeing it? or would servants show up every now and then? or do the gods just let the people fend for themselves?
See the previous reply for my own opinion on the beginnings of the world. As for races, I have no idea. Do we want to have the standard demihumans in this world? Do we even want humans? Humans are a must for a race I think, since they give players and GMs something to relate to. Plus, even if we end up several languages and giving new names to different races and creatures, the human names for them will be what we'll probably end up recognizing them by, earning them another point as a race.
If gods become active in society, it quickly changes the way things work (even in fantasy worlds). It does something to the tone of the setting, something I don't particularily like. Personally I think that we should go with a kind of 'fend for yourself' style, except the gods do take
supposed action in special circumstances.
QuoteAs for my starting opinions, i would say the easiest thing would be to start with a humanish race (though not fully evolved yet). As for creation vs. evolution, i don't care either way particularily, but would be willing to vote if we need a tiebreaker.
That's two for human-ish. Maybe a race that bred with other races and their power became diluted, or maybe they went the opposite way and their power was strengthened by the blood of other races (these would probably be best for an evolution/deevolution idea), or maybe just regular humans, with or without a different stat block.
QuoteI'm gonna start drawing a rough map that we could use, and i'll then make it more and more detailed as i have time and we work stuff out. Any preference on the layout of the continents?
I think it'd be best to go with a map that looks believable but looks fantasy, if you get what I'm saying. I think it'd even be ok for you to generate a map and alter it if you wanted. It wouldn't be quite as original but would save time.
The current map is alright, but to me it seems kind of artificial. It could look good with some detailing and editing for sure, however. I'd like to see 8-9 continents (probably 6 or 7 large ones), with several island chains and individual islands dotting the seas. Also, it might make it a bit more realistic if the large oceans featured very few or no islands that weren't miniscule, at least in large parts of their bodies.
Natural_20QuoteJust my thoughts here, there should be lots of ocean, as the peninsulas, islands, etc. make interesting locations. Perhaps the gods created more lands as their "chosen people" expanded? I'm in favor of a creation story, because this , at least IMO be fantasy, not a science lesson. Maybethe gods created a bronze or stone-age culture and it evolves over time? Just my thoughts...
Definitely on the oceans/islands part, but it shouldn't be overdone. I'd like to see a hybrid creation story. There definitely should be creation involved, but the approach to it depends on how deities are known. If they are real, provable forces in the world it'll go that way, but problems may arise with that method. If they are beings that have made their presence known, holy wars won't occur (ones that try to dismiss 'untrue' notions) against those of opposing faiths, since a given faith can be proven and a fearsome god backs that culture. Since war can be a factor for technological advancement, things may go slower in history if holy wars don't happen. And potentially a deity or number of deities could give their favored creations gifts such as powerful magic, more land, and improved living, quickly making the world a vastly different one from ours.
I think it should be kind of like a beefed up version of real-world religion vs science, at least eventually. Fantastic monsters and races should exist (though not nearly in the number that the MMs, FF, MoF, and other sources present), but they might not necessarily be commonplace. The question of divinity I think should be as big a mystery as it is in our world.
Senkennomei QuoteI actually had an idea very similiar to this once...perhaps we could make a world of individual islands, as Supa suggested. Then, every island would be the domain if a single deity of every individual creator's design, and each creator then would also make a single race to hail from the deity and forge its own civilization. That way, every founder would have their own little claim to the world, their own race, and their own society with which to interact with the others created. Then we could all cooperatively create a timeline based on interactions between the different civilizations over a certain period of time.
Perhaps. Honestly I think creation myths and deities, if they are
proven, defeat the purpose of The Genesis Project's advance through time. Who would need to advance their tech level if they could call on a deity and fix their problems?
Supadupaman Quotethe individual civilizations seem like a good way to work this though. What do you think Witchhunt?
Individual civilizations farspread who have religions based on the elements of their cultures. I'm not in favor of a method where gods definitely created the world and the races. Mystery is the key for me.
Majority rules, however.
Ok, digesting everything, and I'll post better later, but for now, I just had a really sweet idea...
For the really long movie idea... What if there was a god who made a world for entertainment, a world to develop as he watched. He creates several beings who think they are gods, and do not even know they were created. These pseudo gods create their own world at the beginning of time, and watch it grow, interfering only in times of great importance.
I'm gonna vote against the island apiece idea though, because it will divide the project, but majority will rule, if this is a democracy... :P
I like that idea, Natural 20. It'd allow for a very realistic religion vs science possibility, and the gods could do little besides power divine magic, whether or not what mortals believe in for their religions is correct. It would allow civilization to advance and bring up a religion vs science conflict ( I love em!).
Two votes for that:)
I like it too, and as stated I think it would be best to make an individual island + race for every individual creator. I actually already have a race in the making that could easily be adapted to this world...
I have so many ideas for races, it isn't even funny, but I fear for a division due to everyone working individually and pushing for the dominance of their race...
On that note though, I guess I could use the Thrin (small fey race with a high speed and fast healing) for mine if we were to do it that way.
One thing to get out of the way before I go crazy is the nature of divinity in this world. Do we all want mystery? How active should the gods be? Can they be killed? Y'know, all that important divine stuff...
I tend to say "go big" for maps, but I'm also gonna say I want a spherical world for this CS. This means a finite world, but then we can tinker with celestial bodies more easily. Note I mean celestial as in stars and moons, not Outsiders.
Did I miss anything?
QuoteI have so many ideas for races, it isn't even funny, but I fear for a division due to everyone working individually and pushing for the dominance of their race...
As do I. My latest is an idea for a race based off of amazing jumping ability. Thinking about it more I came up with two options: making them kind of human-like, but feature some different physical traits such as being much taller and some other undetermined qualities; or creating my own version of the satyr.
QuoteOne thing to get out of the way before I go crazy is the nature of divinity in this world. Do we all want mystery? How active should the gods be? Can they be killed? Y'know, all that important divine stuff...
I want mystery, that's for sure. I think the gods should be distant, and unkillable (at least, the mightiest can't be). There should only be signs of their existence in certain circumstances (like how "miracles" occur sometimes in real life). If we use D&D ranks (I prefer just calling them gods and forgetting about their stats myself), demigods and quasi-deities when encountered should be potentially killable.
That's my opinion.
QuoteI tend to say "go big" for maps, but I'm also gonna say I want a spherical world for this CS. This means a finite world, but then we can tinker with celestial bodies more easily. Note I mean celestial as in stars and moons, not Outsiders.
Big is good. Very big is even better. Count me in for spherical. :)
In case I wasn't clear in previous posts, I'm not for individual places for each race. My thought was perhaps there could be small groups of PC races on certain continents. For example, let's assume we had 10 PC races (wow) and 3 continents of immediate focus. 5 could be spread out across one large continent, 3 on another, one on a smaller chunk of land that is barely connected to one of them, and the final race exclusive to a small island chain far out to sea. Something like that. Just not elves on one big island, humans on another, dwarves on a third, etc.
Also, if no one else has any objections, the thread will be renamed to The Genesis Project.
Can someone write me up something, like guidelines, for how to do the gods when we get there? And when do we want the wworld to be created? Just a bunch of naked people running around to start with?
I need more information, and a lot of things need to be cleared up before we start...
if it's not too late, I'll be happy to jump in and lend my help. I do best with races...not sure which one of my numerous ideas I'd use here. If y'all want the help, give me some time to bring myself up to speed, and I'll pitch in once I figure everything out.
QuoteCan someone write me up something, like guidelines, for how to do the gods when we get there? And when do we want the wworld to be created? Just a bunch of naked people running around to start with?
I need more information, and a lot of things need to be cleared up before we start...
I'll do that shortly. :)
Quoteif it's not too late, I'll be happy to jump in and lend my help. I do best with races...not sure which one of my numerous ideas I'd use here. If y'all want the help, give me some time to bring myself up to speed, and I'll pitch in once I figure everything out.
Welcome aboard! Any help is good help. It'll be a massive task to get this world going, and it's far from too late to throw in a hand. :)
Okay, whole lot of stuff to respond to. I'm going to try and give my comments on each item in the order they were posted, starting just after my last post.
re: time of start - I would like to do a bit of pre wheel/agri level tech stuff, since we would want to lay out what creatures dominated before then (dinosaurs anyone?).
re: magic developement - yes, having the level of known magic increase gradually is an important point. however, this brings two new thoughts to mind. the first is that since the max level they could cast is limited by one of their mental stats, we don't need any kind of artificial limt, since it's already there and will increase with the society, so long as we use the second new thought. This allows spellcasters to continue to advance in level, but they will only gain lots of low level spells, but no high level ones. The second thought, was that we should impose a new base level for the mental stats of a race to go along with each level of society we develope. maybe at the start, the average human intelligence is say, 6, so then a wizard of greatly above average intelligence (lets use the normal amount above average required to cast 9th level spells. i.e. 9 points above average) will be able to cast spells of up to 5th level only (9 more than 6 = int 15 = 5th level spells).
re: name - i was thinking the Genesis Project at first, but i think that's already the name of something (but i can't think of what. care to enlighten me if anyone knows).
re: the two points on creation vs. evolution - I would personally fote for a natural evolution, but with people beleiveing in several different creation theories, which then change and eventually become creation/scientific hybrids much like what we have. The gods should defenitely not be very active in the world, and i don't think they should interact at all in fact. Also, see my idea at the very end of this post, about a previous race.
re: races - i think humans, or some variants thereof should be included and perhaps the only significantly evolved race. although, there could be one main races per continent/area and then they eventually begin to interact with each other.
re: map - you're right WH. those islands shouldn't actually be that large. i was houst trying to lay out rough insland and mountain chains wherever they would have been caused by the tectonic plates. If anyone wants to post something else for me to use as a base/give me comments/lead me to a good fractal world map generator to start from (since the site i used to use is broken currenly), then i'll take those into consideration and start work on a new rough map.
re: the peninsulas, divisions, and creation provability - some of the map stuff i agree on. the creation stores should not be provable, as you pointed out, since that removes a huge amount of driving force and conflict possibilities. i like senk's idea, but only if approached from the opposite direction. each continent could have a different race or two on it, but they should not have been placed there by a certain god each. instead, the gods on each island popped up there cause each culture dveloped it's own religion. there should still be interaction in between us even if we each have our own continent, and on second though, maybe we should just do everything together.
re: world as entertainment - cool idea, but i have two things against it. first it requires some level of admitting there is defenitely a god. also, see my final idea at the end. although, i guess the observer god could fit into pretty much any world, even one with other pantheons created by the populations, so i guess this could fit. i'd have to mull it over before i vote in favour of it.
now, my final point...
What if this is not actually the first major grouping of creature to gain sentience and create a culture. then once they reach higher tech, they go into space/into some other dinesion/whatever. while they were still on genesis, they could have modified some of the fauna (which then developed, in their absence, into the main races, or monster races of whatever we want), and when they left, some of their structures and equipement could have been left behind and been durable or well hidden enough to have survived. maybe it was their mental/genetic experiments on the main races that created psionics. who knows?
i was actually thinking of making a stone age CS and using this in it as well, but it seemed like the idea would fit well into this world.
Quote from: supadupamanre: magic developement - yes, having the level of known magic increase gradually is an important point. however, this brings two new thoughts to mind. the first is that since the max level they could cast is limited by one of their mental stats, we don't need any kind of artificial limt, since it's already there and will increase with the society, so long as we use the second new thought. This allows spellcasters to continue to advance in level, but they will only gain lots of low level spells, but no high level ones. The second thought, was that we should impose a new base level for the mental stats of a race to go along with each level of society we develope. maybe at the start, the average human intelligence is say, 6, so then a wizard of greatly above average intelligence (lets use the normal amount above average required to cast 9th level spells. i.e. 9 points above average) will be able to cast spells of up to 5th level only (9 more than 6 = int 15 = 5th level spells).
re: the two points on creation vs. evolution - I would personally fote for a natural evolution, but with people beleiveing in several different creation theories, which then change and eventually become creation/scientific hybrids much like what we have. The gods should defenitely not be very active in the world, and i don't think they should interact at all in fact. Also, see my idea at the very end of this post, about a previous race.[/quote]
re: map - you're right WH. those islands shouldn't actually be that large. i was houst trying to lay out rough insland and mountain chains wherever they would have been caused by the tectonic plates. If anyone wants to post something else for me to use as a base/give me comments/lead me to a good fractal world map generator to start from (since the site i used to use is broken currenly), then i'll take those into consideration and start work on a new rough map.[/quote]
What if this is not actually the first major grouping of creature to gain sentience and create a culture. then once they reach higher tech, they go into space/into some other dinesion/whatever. while they were still on genesis, they could have modified some of the fauna (which then developed, in their absence, into the main races, or monster races of whatever we want), and when they left, some of their structures and equipement could have been left behind and been durable or well hidden enough to have survived. maybe it was their mental/genetic experiments on the main races that created psionics. who knows?
[/quote]
I'm getting Chozo flashbacks again...
QuoteI don't think it's a good idea to make a LARGE extinct group prior to the existance of the current creatures and races because that significantly diminishes the mystery aspect of this world. We want the races to wonder where they came from, if there is a god, etc. Having an extinct race may clash with this mindset a little too much in the favor of Darwinism.
I agree. Mystery is an important part of what is coming to be here.
Quote...You completely and totally lost me on this one. Why not just make a world with no magic system at all and leave it at that?
Yeah, just stick with basic magic. Maybe different core spellcasters will be created, but basic magic is fine.
QuoteHmm...Aniga? It's a play on the words "Anima" and "Enigma." I think it would fit nicely with with the world.
I like it. :)
Quotere: races - i think humans, or some variants thereof should be included and perhaps the only significantly evolved race. although, there could be one main races per continent/area and then they eventually begin to interact with each other.
---
Wait...you lost me again. You want humans? I thought we were all going to make our own races for every individual area and just screw any core races all together.
I think there should be more than one race per continent, just not all on the same one. It'll just make it easier, because I don't know if we want to have them all develop their nations separately. Certainly they shouldn't be all clustered together on all continent, but all separate isn't too great either. They can come out fine if they're divided over great distances, but even if the first city of the humans is only 300 miles from the nearest humanoid neighbors, they can still develop in moderate isolation due to the available modes of transportation and the terrain itself.
I'd love to handle humans in the campaign setting. I have an idea for a new race, but I would like to see humans in the setting and will readily be their main man.
QuoteAgreed, the islands should be kept relatively small, I wouldn't make a world generator or anything like that though, it would be best if every individual player made their own island, picked a region on a blank globe of water, and then we work everything out from there.
That's the part I'm not really for. I'd like to use a map either drawn or generated and edited somewhat. Preferrably a generated one because it's much quicker and there's no problem of someone feeling bad about the map because they drew it and someone didn't like it so much. If we use a generated one, we can generate until a map is found that everyone finds decent if not totally rad, dude.
I'd definitely like to see several large continents as well as small island chains, but they should seem realistic enough when you look at them.
So, The Aniga Project is the new name?
Also, a while back I remember someone posting on either WotC or here about a bunch of generated maps and which ones looked best. I remember some of them being really awesome. I don't remember much else, but does anyone know what I'm talking about?
Yeah, that's the fractal worldmap generator. Google 'fractal worldmap generator" and click on the first link. however, their server is down, so we can't use it for now.
Bummer.
...am I talking to myself? Why don't we just have every individual player make a land mass first?!
I've answered it a few times. It's a possibility but I don't think all the races should be on separate islands. Unless you're talking about just land masses, and not the racial whereabouts.
Once again though, majority rules.
Yes, I'm talking about just masses. I think the races should have stemmed from "home" land masses, but then traveled to other areas through cultural diffusion. That way every player's race has a "home land", but the actual members of the race may be located throughout the world
Sounds good to me, though I may have to use a generator because I don't have a scanner and am bad with computer drawing.
I'll try to whip some stuff up, though my scanner is currently in storage.
How does one put a picture in their post? The pic of my continent will go in this one.
EDIT: Oh, here's an idea.
Do we want to place a dot on our maps showing where the first major center will be constructed? Even though we'll probably not start from there.
QuoteCan someone write me up something, like guidelines, for how to do the gods when we get there? And when do we want the wworld to be created? Just a bunch of naked people running around to start with?
I need more information, and a lot of things need to be cleared up before we start...
-Initial deities will probably be very basic and represent simple needs and elements of primitive civilization (hunting, agriculture, trade, war, health, afterlife, the sun & moon, etc.)
-Stick with general descriptions at first (what role the deity plays, what position in the divine hierarchy [if any] he/she holds, holy symbol, methods of worship and common offerings, etc.)
-What type of religion it is
That's all I can think of for gods to start with.
My guess is that the world should have 100,000-500,000 years (that will eventually be traceable, at least) of prehistory assuming we have PC races that are quite long-lived. That gives them plenty of time to go through enough generations to have an 'evolution' of sorts. Science may eventually say more, religion may say less. But that seems like a good start to me.
Seems plausible to have very undeveloped lifestyles to begin with. The stereotypical fur-wearing spear-wielding cave-dwelling hunters. Unless there's a problem with who invents what first (I don't see why there would be though), I don't think we'd have to do any rolling or anything for first to invent etc.
Did anyone else want to do humans?
Okay, whole buncha stuff. I think a bunch of my thoughts got misunderstood.
first off, the extinct species.
I'm not saying that the people have to know about them (at least until later), but if they evolved to get there, then something had to come first.
next, the magic system.
I am saying that we should stick to the basic system. What my point was, is that if the races all have lower average mental stats than the 10 base used in standard d&d (and it should be since they don't have as much understanding about the world around them yet), then the higher level spells will limit themselves. If the pc races have lower base mental stats, then they have to be way above average to cast mid to high level spells (as opposed to just being a bit above average).
third, the name.
I liked the Genesis Project. The problem with Aniga, is it's way too similar to Angina for me to not think of one when i think of the other.
Races.
Having lots of races would be cool, it's just the fact that the chance of several differant humanoid races acheiving a civilization level of sentience at once, is way out there. I know it's a fantasy setting and it could just be that a god made them like that, but i just don't like using the "A wizard did it excuse" to justify stuff. But that's just me and i am a atheistic science nerd.
I also have some cool ideas for races to throw in there so i could work with it either way, i'd just prefer to make up some explanation.
the map.
that's the same fractal map generator i was talking about.
QuoteYes, I'm talking about just masses. I think the races should have stemmed from "home" land masses, but then traveled to other areas through cultural diffusion. That way every player's race has a "home land", but the actual members of the race may be located throughout the world
The thing with having a homeland and being spread throughout the world, is that they have no way to get there, and at a low level of societal developement, there isn't large en mas population movements across the globe.
dieties.
Other than the watcher/creator go (if we end up using it) i think gods should be made on a culture by culture basis, and then they gradually spread out as nations are interacted with/conquered.
start time.
I'm perfectly okay with the fur-wearing spear-wielding cave-dwelling hunters starting point. not everyone would start at exactly the same civilization level, but they should mostly be close.
Quote from: SupadupamanRaces.
Having lots of races would be cool, it's just the fact that the chance of several differant humanoid races acheiving a civilization level of sentience at once, is way out there. I know it's a fantasy setting and it could just be that a god made them like that, but i just don't like using the "A wizard did it excuse" to justify stuff. But that's just me and i am a atheistic science nerd.
I also have some cool ideas for races to throw in there so i could work with it either way, i'd just prefer to make up some explanation.
Well no one said that they would achieve the same degree of sentience all at once, but you also have to realize the effect one's races would have on another's. If two races on differing levels of sentience encountered one another, they would teach each customs, actions, languages, how to use technology, etc. It's simply cultural diffusion. We've seen it happen in our world many times. Just because two races may look different does not mean that they are handicapped to different learning capacities.
Oh, and I have no idea what Angina is.
I don't know what Angina is either. I think that if we do do the separate continents thing, they should at least be fairly accessible to one another. There is a problem with having them all develop separately, as there's a more diverse technology level as someone already said. If they all develop separately they could all get into boats a few thousand years down the road and as they travel it might become a case of "greeks vs native americans vs 18th century" or something like that.
My original preference was to have some races develop in some places together but keep them separate enough to not have the project become a crowded room. I'd be more than willing to pair up with someone else who wants to have a race evolve right alongside another, but I can also do the individual thing. The map I generated and edited for my area is definitely capable of either.
It could still be very distant; I just think that it would be better for us to have a Europe & Middle East or Mediterranean & Far East relation between some races instead of a Europe & Americas one. Some people would certainly still develop on their own, outside the boundaries.
That said, I'd like my humans to develop water travel before they come up with the wheel. Just a random thought.
As far as the (im)possibility of separate development is concerned, how about the real-world example? Didn't native Americans develop at roughly the same pace as other societies around the globe that they didn't have any contact with at all (that is, until someone came up with firearms)? Perhaps if this world makes it a bit harder to get from place to place, we could (scientifically) explain the existence of different humanoid races at the same time with the same level of development by stating "at one point a humanoid race came into existence, spread out across the world, then groups became isolated and developed into the various humanoid races we know now, but they all started their societal development at roughly (very roughly) the same time (as in the real world)".
As for magic, supadupaman gives a plausible suggestion for how they would figure out higher levels of it, using the "generally increasing mental stats" rationale. Note that this implies that after medieval-ish times, the mental stats will rise above the average of ten, meaning that such things as tenth or eleventh level spells become available.
My earlier point was that it would be interesting to have the extent of what magic can do itself actually increase through time, though perhaps I'm setting stakes too high here. I once read an article about the way working magic would interact with society developing through time, but I can't seem to find it anymore.
That, too, is essentially what I was trying to say. However, I do not think it is entirely necessary to have human-specific races. Homebrews are always more fun when you have humanoid options, too.
Either way, I have begun to further produce a race, I have the basis of an island in development (All I have to do is draw it with my tablet), and I have a good idea for their own civilization and advancement.
I think the prehistory should involve some sort of separation as Turin has mentioned. Perhaps the humanoids originated on a continent in the center of the world that is now dominated by nothing but one single, unwelcoming terrain type (desert, mountains, swamp, or thick untamed jungle), and because of some unknown catastrophe or conflict the primitive races divided and migrated to their own lands. If these other lands were then to be separated, it would seem more reasonable for the world to have a much longer prehistory in this case, since the land bridge (if that's how they traveled) has to be gone.
I don't think the assumption that primitive races would have lower mental stats is reasonable. Just because they haven't come up with an idea yet or haven't been exposed to a possibility doesn't mean they have a low IQ.
I think it's also important to note that we might have two parts to our timeline: one that the inhabitants of the world know of, and one that we know as how the world came to be and how things happened prior to the point where the first civilization begins.
Renaming this thread to the Aniga Project, unless someone has a better idea (Genesis is too cliche).
My map of the continent I created is almost complete. Anyone have any ideas for guidelines we should follow when designing? The only one I can think of is placing a black dot where the first city or trade center will develop.
Civiliztion always develops in a river valley at it's earliest point. The one thing I learned from my global teacher...
Aye, that's where mine is starting. Well, either in a river valley or on the coast. On my map there's a portion in the southwest where it's very heavily littered with rivers, and I think that's where they'll start.
Sounds like a plan. I'm gonna have a few races of varying levels of developement on my continent (ala neanderthals and the human guys). The most advanced will be an amphibious race (maybe my Ullor races from my homebrew CS). The others are still undecided.
What size continents are youy guys planning and at what longitude? (is that the word for the north south lines on a globe?) what i mean is where will you be relative to the equator?
Also, some things that affect everyone:
-how many moons? [i vote 2 but that also would mess with the tidess a lot. i don't know if we want to have to deal with that]
-are we using a standard clock? i.e. 24 hour day. roughly 12 of night and of day [i vote yes to keep it simple]
-are we using a standard calendar? i.e. 365 days and 4 roughly even months? [i'd be fine with this, but obviously each society would develope a different way of tracking the seasons and days]
can anybody think of other things that affect everyone?
Mkay, I'm going to have only one race, and that is going to be the aquatic race known as Dakus. I have several images of them up already, if anyone wants to see them. They are capable of surviving on land like lungfish, but prefer not to.
Their home "continent" is going to be more like a sandbar of coral, and it sinks with the tide. It will be long and narrow, most likely C-shaped.
I think everything Supa said sounds reasonable, but I am for 1 moon since my race is aquatic.
Here's the rough map for my continent.
[spoiler] (http://i36.photobucket.com/albums/e27/arthur_t/CBG%20stuff/continent-rough-map.gif) [/spoiler]
Obviously it will get much prettier later.
It lies across the equator and is about africa length (as shown by the latitude lines).
Just realised i didn't show where the start points would be so here goes.
- the Ullor (or ullor-like) people will begin near the base of the big peninsula in the savannah area south of the desert.
- living on the island in the rocky areas south of the volcanic area are a race of small lizard like guys (possibly kobold-like). they sometimes live on the slopes of the mountain (maybe for religious reasons? Volcano god? you betcha!). they have herd of animal and crops down in the temperate areas eventually.
- living to the south-east of the big inland lake are a races either like the Arans from my CS, or something based of of a forest animal (i don't want a yuan-ti copy, or another reptilian race - already have one - but maybe some mamalian race or something based of of big humanoid vampire bats).
Prettier versions of the map will be posted as i make them
QuoteWhat size continents are youy guys planning and at what longitude? (is that the word for the north south lines on a globe?) what i mean is where will you be relative to the equator?
I'm going to go with a continent (actually three smaller pieces collectively considered one) roughly the size of Asia, but probably with a North America-meets-Mediterranean climate and the like. As you'll soon be able to see from the map, it'll reach far enough north to just barely brush the colder regions. It will reach near if not to the Equator.
Quotehow many moons? [i vote 2 but that also would mess with the tidess a lot. i don't know if we want to have to deal with that]
More than one would be cool. I don't think it'd be that hard to make up some cycle of how the tides work based on the moons' relations to the planet. Even if we wanted tides like the real world's, we could always throw in one or more extra moons and claim that they are either too far away or too small to have any real effect on the tidal cycles.
Quote-are we using a standard clock? i.e. 24 hour day. roughly 12 of night and of day [i vote yes to keep it simple]
Sounds good to me.
Quote-are we using a standard calendar? i.e. 365 days and 4 roughly even months? [i'd be fine with this, but obviously each society would develope a different way of tracking the seasons and days]
I vote for a multiple of 10. 300? 400? 500?
Also, we should probably make a decision on how long before the current time in the world the last ice age occured.
[spoiler=Unnamed Map]
(http://img56.imageshack.us/img56/7305/igw1388ar.jpg)
[/spoiler]
There's my map of my continent thing. It was generated using iG Tools' Worldmaker and then modified by myself. The different colors represent different terrains which I will explain shortly. The grid is mostly ignorable, though from the left black line to the right one it's about 1400 miles, giving a decent idea of the distance.
Green = Mix/variation of terrain
Dark Green = coastal forest, generally a little warmer or cooler than their surroundings depending on location
Bright Green = Deciduous forest or temperate-warm land, warmer winters
Brown = Desert
This is a very general map and things like forests, highlands, and small patches of different terrain in an area dominated by one type aren't shown. I'd also like to note that my deserts are going to be American-type deserts, not sandy dune deserts. As much as I'd love to pull a Middle Eastern thing in this setting, I'm going to try something different. :)
What does everyone think about how we should go about naming available resources, plant life, level of supernatural-ness, and natural creatures for our continents?
Bump.
wasn't quite sure what you were meaning on yoyur last set of questions.
Do you mean should we have the same names for stuff on each continent?
Or what stuff should there be on each continent?
Or whether we should make a template for the submissions?
Or something else?
Oh, pardon my confusing-ness. I'll clear that up :)
We should probably come up with a template for specific groups of information. One for available resources (maybe include types of plant life and other 'natural' qualities as well), one for the creatures that inhabit the continents (though Outsiders, Undead, and Constructs, possibly others, should definitely be left out of the lists, even if one of the largest cities somehow develops into a necropolis of rotting, thinking mobile corpses), etc.
There should definitely be a limit to the number of different creatures that inhabit the continent (it's ok to share some common ones, and this limit will probably be very high once you realize all possible variations), and the food chain should be explainable. As for resources, it'd be a good idea to try and keep a limit on the number of available ones to keep things unique, but we'd have to do a fair bit of research in order to keep things possible.
A list of resources should probably include what can be used to make weapons and useful equipment (not just combat- and adventuring-wise), and any other things that are traded such as spices and seasonings.
Any comments?
You do realize that "the aniga project" looks very much like "the angina project" at a glance, right? As in, someone reading the current name of this thread might mistakenly associate it with an unpleasant medical condition.
I'd very much like to get involved if I may. My idea was for a desert continent stuck right on the equator of this world, allowing for some extremes in terms of the PC race or races that have developed in this place, as well as the kinds of beasts that might be present. Attached (I hope) is a Campaign Cartographer 2 map. The varying shades of brown are supposed to be increasingly tall hills or mountains and the green stuff at the top is jungle. I'd like to add more jungle really but the counter-intuative design of CC2 makes a simple task like drawing a line seem like an agonizing, slow death. Comments and criticisms welcome!
[spoiler=Map](//../../e107_files/public/1149060883_92_FT5685_sand3_.jpg) (http://www.thecbg.org/e107_files/public/1149060883_92_FT5685_sand3.jpg)[/spoiler]
I'm sorry guys, but I think i'm gonna pull out of this. I really don't have that much time right now, and Godswalk is going to require more attention soon... Plus, you started losing me at resources. :P Anyway, my schtick is fanatasy, and I guess this might be a tad too realistic for my tastes. I'll be sure to look it over when something is made for this though.
Guys, just so you know, the fractal world map generator is working fine.. .at least, the good one is ;)
http://www.bin.sh/gaming/tools/world.cgi
QuoteYou do realize that "the aniga project" looks very much like "the angina project" at a glance, right? As in, someone reading the current name of this thread might mistakenly associate it with an unpleasant medical condition.
Well, it could be renamed again. It should definitely have something unique for a title, however.
QuoteI'd very much like to get involved if I may. My idea was for a desert continent stuck right on the equator of this world, allowing for some extremes in terms of the PC race or races that have developed in this place, as well as the kinds of beasts that might be present. Attached (I hope) is a Campaign Cartographer 2 map. The varying shades of brown are supposed to be increasingly tall hills or mountains and the green stuff at the top is jungle. I'd like to add more jungle really but the counter-intuative design of CC2 makes a simple task like drawing a line seem like an agonizing, slow death. Comments and criticisms welcome!
I like the map. I don't see why you couldn't come aboard. An extra continent and developer never hurt anyone, I'm sure :).
QuoteI'm sorry guys, but I think i'm gonna pull out of this. I really don't have that much time right now, and Godswalk is going to require more attention soon... Plus, you started losing me at resources. Anyway, my schtick is fanatasy, and I guess this might be a tad too realistic for my tastes. I'll be sure to look it over when something is made for this though.
:( Don't be afraid to poke your head back in if you change your mind.
QuoteGuys, just so you know, the fractal world map generator is working fine.. .at least, the good one is.
Beautiful. I'm cool with my map, but others may want to use it. Thanks for teh link :)
A few questions to establish you in teh thread, fw190a8:
fw190a8, what if any homebrew race do you plan to use as your initial one?
If you don't have a personal creation, what core race will you be using? Will they be modified?
What are your specialties in world building?
Do you have any questions that we can possibly answer? I'm assuming that you know pretty well what the project entails :).
This thread is going to be a monster by the time we get everyone into it and start a history.
Since we're going back quite a long way with this and the continent I have in mind is mainly sand and extreme heat (during the daylight hours), I was going to base a humanoid race on the desert-dwelling tribes of Earth, using what information I can find out about the way they lived their lives to shape this race. That doesn't mean to say this race has to be human or human-like, of course.
In terms of world-building, I'm not really that great with stats and balancing but I'm hoping to improve. I have a fair few of the 3/3.5 WotC books but I tend to read the fluff more than the crunch, because I haven't played in such a long time. I'm quite good with words so I feel like I can write things up well. I'm pretty techy and quite arty, although only really with digital art.
I do have a few questions! ;) Is this aiming to be a campaign book in PDF form when finished? How much attention will each aspect get? Will the settlements get more attention than the ecology but less than the deities, for example? Are you intending for each project member to develop all aspects of one continent, or assign project members to more global ideas like major events? Because there's an added dimension of time in this campaign setting (not that the conventional ones don't have history, but not a history you can just delve in and play I suppose), are we to develop several distinct periods of history separated by a few hundred years each so that the player can pick one in which to base their campaign, or just write up the histories in such a way as to make a campaign in any period a breeze?
We'll see as things go, really. I think it's too early in the development to start deciding particular roles. When I had originally thought of this idea I had thought of us going down through a timeline and stating important events which affect or create the areas of the setting, and expand on that later. It's more of just a construction project for the sake of creation instead of one for running a campaign, at least at the moment. No doubt as things go further campaigns will be run.
At this point I can imagine specific continents being developed by specific people, with interactions and changes involving the outside world occuring with the consent of other developers. I don't know about other people, but I'm sure going to try to make my timeline as detailed as possible (though not all in one installment; it'll come in several). The first thing we should try and cover together, though, is the very beginnings of civilization. Severely low-tech clay pot makers who've just discovered irrigation, people that build their homes out of mud and stone, etc., that sort of thing. Build right from there, with a semi-brief backstory on what happened prior.
So, i have my zoomed out pic of the continent up already, and i am in the process of making zoomed in versions for key points (namely the start points for my races).
As it sits now i am creating 3 distinct sentient races.
The first will be the Vaeryn. They are a races of spider-like beings that live in the trees of the southern jungles.
Appearance: They appear roughly ar tall gangly humanoids with long spindly, segmented legs. There are 3 sets of legs (located at the legs, shoulders and a third set emerging from the back aroung the waist area), as well a set of arms with semi-opposable thumbs that emerge from the chest area slightly below the main shoulders. They are capable of walking on 6 legs with the torso and arms hanging under the legs, on 4 legs, with the torso, arms and front legs held up, and some can, with great dificulty, walk on just their hind set of legs, although this position is primarily used for reaching high objects or getting attention, as opposed to walking. An adult male would be approx. 7 feet tall if they stood up fully, but in their normal position on 4 legs, they only rise about 5 feet off the ground. Females are significantly larger, and also rarer, and stand 6 feet tall normally and 8 to 9 feet when fully upright. The skin of the vaeryn is predominantly covered in coarse black hair, although on the females, this hair is much sleeker and occasianally will have patterns of contrasing colours in it.
Year 0
Starting Society : To begin with, the vaeryn live mostly in the treetops where they build treehouses (almost nest-like) to avoid the predations of the large beasts that roam the jungle floor. They are onmivores and live off diets of fruits cultivated form the trees, assorted grubs and beetles from the bases of these trees, and beasts from the rest of the jungle that their hunters manage to bring down. These animals are cleaned, but eaten raw as fire has not yet been discovered. The groups are divided into tribes with rough family ties and are throroughly dominated by the matriarchs of the tribes. The men greatly outnumber the females, but they are much weaker physically. There are no significant partner bonds, as each female mates with a large portion of the tribe, but males will frequently mate with the same female though. The tribe families mostly stay together and as a result do inbreed, but there are frequent cases of wanderlust or banishment that causes a young vaeryn to travel to another one of the nearby tribes.
Technology: At year 0, the vaeryn have fairly low technology, but new things are being frequently developed. Throwing and thrusting spears have been developed for hunting, as well as the simple process of dropping rocks on the lower animals. Though they are excelent climbers, the vaeryn have taken to making ropes and harnesses to aid in dificult climbs and to allow tools and weapons to be carried. The raw material for these ropes is either made from stringy bark, of harvested from the packs of Daemyr (large tree-spiders. a non-sentient off-shoot of the vaeryn's ancestors) that some tribes have taken to domesticating.
That's it for now. I have som more ideas for these guys later, but was thinking we may want to work out some sort of template for writting this stuff down before i do. The other two races will get a similar short write up soon, along will hopefully some close-up maps.
Any comments or thoughts guys?
I like what you've put :). We should definitely get to that template. Here are my ideas for it so far:
Land and Terrain
-Roughly how large is your continent in comparison to the real-world continents?
-What type of terrains can be found on your continent (desert, jungle, swamp, mountains, highlands, wetlands, savannah, plains, forests, etc.)
-What kinds of each terrain do you present (Dome, Fold, or Block Mountains; American, African, Arabian, Australia, or Far Eastern desert [don't know if those are really all that different], etc.)
Resources(Any DMG, alternate source, or homebrew fantasy materials are plausible as well, just don't let your list become unreasonable)
-What types of forests are most prominent on your continent, and what types of wood can't be found (if any) there?
-Does your continent have a large variety of different types of rock and stone?
-What ores are present on your continent (keep in mind that it is very likely that they're not usable at year 0)
-What kinds of plants grow on your continent? Which are edible, poisonous, or have other uses? Do some have both depending on how they are prepared or used? Which is the most plentiful and easiest to cultivate?
-If you have any large bodies of water on your continent, are they freshwater or saltwater? Where do inhabitants that drink freshwater get their sustenance?
The Food Chain
-At year 0, where is your primary race on the continent's food chain? If they aren't already at the top (pretty good chance, I think), what animals are above them?
-Which animals are preferred prey for your race at this point in time? (try to take into account ease of hunting, physical ability and toughness, intelligence, cooking difficulty [if applicable], living habits, yield of edible meats, and uses of the animal's body parts [such as bones, furs, etc.])
-An extensive list of the carnivores and herbivores on your continent is helpful with deciding how the inhabitants live. This list should include creatures of the Animal, Magical Beast, and Vermin types for sure, with some from types like Aberration, Dragon, and Shapechanger if it fits. Try to keep in mind the food chain of the continent and which animals are on top. There shouldn't really be any restrictions on what native creatures you want on it, just keep it reasonable and use common sense :).
Technology and Advancement
-What do your intelligent beings use for homes? Do they build them? What do they use?
-Have your people learned to use fire? Is its primary use to cook or as a weapon?
-What weapons (and their types) have your people developed? (I'm assuming simple ones made of equally simple materials)
-Do people hunt in groups? Have they developed any special techniques for hunting and fighting?
-Have your humanoids learned of irrigation? Do they grow crops? Have they domesticated any animals? Which, if any, do they herd, farm, or treat as companions?
-Which materials available to them are most important to them at this point in time? Which are they capable of using? Have they just discovered a use of one? Have they grown out of using any hazardous to them?
-Have they discovered the wheel? Developed sea travel? What is the farthest they have travelled if they have?
-Have they developed any crafting skills (ex. weaving, basketmaking, herbalism)
-What are most of their weapons made of?
-Have they discovered mathematics? Language?
-Have they developed any magic? If so, what kinds? What do they use it for?
Dangers and Natural Disasters
-What must your people worry about and try to avoid/prevent?
-What kinds of natural disasters occur most often on or around your continent (tornadoes, hurricanes, earthquakes, volcanic activity, flash floods, forest fires, landslides, deadly snowstorms, etc.)
That's what I have so far. It's long and covers some decent ground. What do you think? Did I miss anything? Have any points to add?
Some of these will obviously take a lot of thinking and working at, including some research. We should try to keep in mind that things need not be limited to how real-world history progressed or how those ancient people worked. :)
Nice list of questions. This should make a pretty good template. I'll start working on these lists for my stuff when i have some time, but i'm being fairly busy now and in the coming few days.
Sounds good to me. I'll be working on it soon as well, though there may be a week of near-downtime coming up as exams are so close.
Same here. I have been unable to progress much because I am too busy with projects. Give me a week or two, then I'll be able to fully concentrate...
Alrighty, I'm good to go! Anyone still not able to participate yet, or recently become unavailable? Or even anyone who would like to join up?
A few thoughts:
-Though all those who take part in the Aniga Project will have a continent of their own and a race of their own, we should definitely have at least a few uninhabited (at least by humanoids) continents spread out across the world.
-We'll need to put together a map of the entire world showing the continents in relation to each other, though we can certainly leave much of it uncharted.
-If anyone wants to share a massive continent between two races that are on opposite ends of it, go for it. While our individual islands thing is cool and I think most people will be doing it, there's no saying that there wouldn't be two races on the same body of land from very early on. Their interactions may be delayed for hundreds or even thousands of years however, depending on how troublesome the terrain is between them, how much they explore, and what their modes of transportation allow them to do.
-Before the template is worked on by each contributor, some information about the race(s) you develop should be given. I'm going to be doing Humans (I'm lazy), but I'll still be doing up a few pharagraphs of info for them.
-What will be the first basic technology that everyone develops? I'm thinking the humans I do will develop water travel before they get the wheel, but the wheel won't be too far off.
-How big is everyone's first 'nation' going to be? Will it just be a city in a wilderness of unallied tribes, a few small nations that trade with each other and sometimes go to war, one large nation that works together and focuses on exploration and improving tech, or something else?
alright, my uber busy period should be ending on around sunday after the coming one. After that i will just be busy (instead of rediculously busy). I will start working more on my races then.
Bump.
Been a while since anyone replied here. I have a new idea.
How about, for determining each civilization's advancement, we use a system like that of the game Civilization. We could build a little system where each race picks two expertises such as Alphabet and Cartography (or any other from several) and have one that is being developed. As the ages pass they could be obtained every 50-100 years or so, quickening in pace as the race itself develops and grows in number. We could include progressing trees of discoveries that require previous knowledges to develop. Hell, we could even take from Civilization directly and use the list with a couple of add-ons for magic and planar involvement (it'd probably be a good idea to detail what each advancement gives to a civilization, since in the Civ game it's pretty limited) if we wanted to.
What does everyone else think?
Quote from: MezerousBeen a while since anyone replied here. I have a new idea.
How about, for determining each civilization's advancement, we use a system like that of the game Civilization. We could build a little system where each race picks two expertises such as Alphabet and Cartography (or any other from several) and have one that is being developed. As the ages pass they could be obtained every 50-100 years or so, quickening in pace as the race itself develops and grows in number. We could include progressing trees of discoveries that require previous knowledges to develop. Hell, we could even take from Civilization directly and use the list with a couple of add-ons for magic and planar involvement (it'd probably be a good idea to detail what each advancement gives to a civilization, since in the Civ game it's pretty limited) if we wanted to.
What does everyone else think?
Doesn't Civ have a fantasy development tree that can be meshed with the other?
I'm playing the first one on a SNES emulator. I don't think it does :O
Quote from: MezerousI'm playing the first one on a SNES emulator. I don't think it does :O
Civ2 does. It is the only version I have played.
Mmm... I wish I had Civ2. :)