why is CeBeGia dead... we have a whole cabal of thread necromancers here... why can't we necromantize CeBeGia? :(
I think they want to let it lie.
We could always create a new Community Campaign Setting!
I vote for calling it Cabbage World
And it could be ruled by a L/E Kappa!
Hear, hear!
What kind of people would live on a Giant Cabbage that's ruled by a L/E Kappa?
That is a hard one. Probably plant-like creatures. Maybe mushroom people. I'd say the bad guys from the old Mario games would work well.
i think Mushroom People and their Gumba allies would make great enemy races, they'd prolly live inside the Cabbage, hallowing out large chunk and then shooting their spores out to 'colonize' the new cavern.
Rabbit people could be the good PC race. They toil on the fields growing their staple crop - Carrots - obviously giving 60% of it away to the L/E Kappa King. Maybe there are lesser Kappas, like those other bad guys from the mario game... They'd make a good PC race as well.
Of course there would always be the fear that the mushrooms digging to deep would poison the entire worl--I mean, cabbage.
And of course the ever present nether-lettuce
There'd probably be Dark versions of all the surface races as well...
Who or what would these Rabbitfolk and Turtlefolk worship? A single Divine entity or a pantheon of fickle Gods?
Cebegia is dead because it is hard to get anyone to work on it. Without a strong lead the discussions go nowhere, and with only two members only ever discussing things it became difficult to make decisions on the community project without the community. There were a few times when more people joined in but those were always fleeting.
The Cebegia as it is now is probably too far along as it is to entice members to join in. The decisions made already were made by others and when you have no vested interest in the project it is hard to keep people interested.
I don't know what I can or cannot say about the future of Cebegia, that is up to Ishmayl, so I'll leave it at that.
:sosad:
THIS THREAD GIVES ME AN ULCER...
Dudes, I think we're killing LV.
CeBeGia is dead, as it should be. The three team leaders we had on it did excellent jobs for their part to motivate people, but the project could never truly get off the ground. Poseidon definitely tried to get the most out of it, but as he said, with only 2 people working on the project at most times, it really never stood a proper chance.
x( that sucks.
Quote from: IshmaylCeBeGia is dead, as it should be. The three team leaders we had on it did excellent jobs for their part to motivate people, but the project could never truly get off the ground. Poseidon definitely tried to get the most out of it, but as he said, with only 2 people working on the project at most times, it really never stood a proper chance.
Is it at all possible that CeBeGia dying was a result of the very same inactivity that we're now actively working to stop? CeBeGia died because not enough people were posting. Three members recently left, claiming a lack of activity as a reason. Is it possible these might be connected?
No, those are different things. First of all, those three people did not claim lack of activity as a reason for leaving. Second, even if the site had been active at the time of CeBeGia, it wasn't with people posting in that forume. People always have trouble working on that kind of thing.
People have enough to do with reviewing and helping other people as well as finding time to squeeze their own creative boils...
If we do anything like that again, we are starting small and working up...never again do I want to play, "fill in the map'.
(However, Gamerprintshops little create a town thread *was* a riot...)
I agree with the starting small and working up thing. That makes more sense, in my mind. Maybe have a couple of people work on one region while others work on another and so on. Eventually patch them together and then it wouldn't be as much collaborative world building as it would be a thought exercise. "You have these people that live this way here...and they are neighbors with these people that live that way there. How do they interact and what impact does it have on their separate cultures?"