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The Archives => Meta (Archived) => Topic started by: SilvercatMoonpaw on February 12, 2009, 07:50:46 PM

Title: What part of setting design consumes you most?
Post by: SilvercatMoonpaw on February 12, 2009, 07:50:46 PM
When designing settings is there a category that you focus too much time and effort on?  Is the the most fascinating to you?  That maybe you'd rather do than keep working on the rest of the setting?

(Note: by "categories" I'm talking about things like races/species, geography, history, politics, magic, everyday life, etc.)

In my case it's races/species.  I can't get enough of coming up with a new type of sentient organism.  The vast majority of the time it's all I do.  Somehow everything else in a setting just doesn't matter compared to what people look like and what they can do.
Title: What part of setting design consumes you most?
Post by: Matt Larkin (author) on February 12, 2009, 08:20:21 PM
Probably history.
Title: What part of setting design consumes you most?
Post by: Ninja D! on February 12, 2009, 09:49:12 PM
I think it is different for me, depending on the setting. It seems that it is most often cultures or religion.
Title: What part of setting design consumes you most?
Post by: LordVreeg on February 12, 2009, 10:04:27 PM
plot/history.
Title: What part of setting design consumes you most?
Post by: Biohazard on February 12, 2009, 10:31:36 PM
Factions. Unique locales. Monsters/Enemies in general. Right now I'm working on non-humanoid alien races for my setting, and the existence of demons as beings from parallel universes that have more or fewer dimensions than our own.

Definitely not big on religions - they've taken the backseat for me for a long time, and continue to do so more and more the more I develop the religions in my worlds.
Title: What part of setting design consumes you most?
Post by: Pair o' Dice Lost on February 12, 2009, 11:09:53 PM
I think my time gets split evenly between magic, planes, and races.  I always like to make new and different magic systems, I try out weird and new worlds, and I try to ensure that races aren't just humans with funny ears, so I always find myself spending waaay too much time on those aspects of a setting.
Title: What part of setting design consumes you most?
Post by: beejazz on February 13, 2009, 12:09:00 AM
Metaphysics and setting-specific wonkiness. The what and why and how of magic, gods, and all things otherworldly. Everything else more or less gets made as needed through play with me. I should probably work more on culture, politics, and history beforehand though. They can become relevant more often than one would expect, and the on-the fly answers aren't as good.
Title: What part of setting design consumes you most?
Post by: Loch Belthadd on February 13, 2009, 06:29:40 AM
Quote from: beejazzThe on-the fly answers aren't as good.
Usually yes, but sometimes it is fun to play an on-the-fly campaign.

Most of the time I spend for my campaign is on fluff. I suck at fluff, so I end up spending huge amounts of time working on it.
Title: What part of setting design consumes you most?
Post by: Superfluous Crow on February 13, 2009, 06:34:42 AM
I'm in the same camp as Beejazz. Metaphysics and the reasoning behind the otherworldly takes up much of my focus, and i think it is justified since the unnatural is often what separates the world from our own. I tend to take a more "scientific" approach though, and avoid active gods. Nations and religions are usually just built around some random idea i had and then i expand on it. So i start by building a framework and then i fill it up with objects. At least, that's the theory.    
Title: What part of setting design consumes you most?
Post by: Llum on February 13, 2009, 10:41:38 PM
Places and Factions for me, hands down.
Title: What part of setting design consumes you most?
Post by: Snargash Moonclaw on February 13, 2009, 11:28:24 PM
I'd have to say cultures: everything I work on seems to either provide the basis for and help define them or arises from and expresses some facet of them.
Title: What part of setting design consumes you most?
Post by: Ravenspath on February 14, 2009, 07:08:31 AM
History, magic/metaphysics. I want it all to have a 'fit' that works. And when it doesn't quite work I feel 'stuck' until I can get past the bit that doesn't seem to work.
Title: What part of setting design consumes you most?
Post by: Steerpike on February 14, 2009, 02:44:01 PM
Monsters and architecture/city-layouts.
Title: What part of setting design consumes you most?
Post by: Jürgen Hubert on February 14, 2009, 02:50:10 PM
Filling in the blanks.

And unfortunately, the more detailed the setting, the more blanks exist.
Title: What part of setting design consumes you most?
Post by: LordVreeg on February 14, 2009, 04:41:45 PM
Quote from: Jürgen HubertFilling in the blanks.

And unfortunately, the more detailed the setting, the more blanks exist.
and the more you play it, the more blanks that they shine their attention-spotlights on.
Title: What part of setting design consumes you most?
Post by: Xeviat on February 15, 2009, 09:54:40 AM
Definitely the crunch: Races and Classes. Aside from that, Religion is a big one for me, because mythology is becoming my area of literary expertise (and I believe that cultures are built on their religion/s).
Title: What part of setting design consumes you most?
Post by: EvilElitest on February 15, 2009, 11:20:12 AM
Cultures, ethnic groups, back ground, societies, deities, the megaverse, characters, structure and races
from
EE
Title: What part of setting design consumes you most?
Post by: LordVreeg on February 15, 2009, 12:31:43 PM
did I mention adding setting specific spells?  this EATS my time whole, I tell you...
Title: What part of setting design consumes you most?
Post by: Matt Larkin (author) on February 15, 2009, 01:11:31 PM
Quote from: EvilElitestCultures, ethnic groups, back ground, societies, deities, the megaverse, characters, structure and races
from
EE
So everything except history, then? Or was that covered by background?
Title: What part of setting design consumes you most?
Post by: Jharviss on February 15, 2009, 02:42:28 PM
I've always found myself overly involved in the politics of the world.  All of my worlds end up looking like a 1700s Earth, with too many nations, too much politicking, and a full history of their political development. I'm the type of designer that likes to make up new types of government and try them out, and that shows a lot in my worlds.

Politics aside, I find crunch to be something easy to just whip out and do, so I crunch often.
Title: What part of setting design consumes you most?
Post by: Xeviat on February 15, 2009, 04:38:28 PM
Jharviss, can I get your help with the political side of my setting soon? I'm currently working on my world's budding Theocratic Republic, and I think it's political system will be very interesting (imagine if the U.S.'s legislative and executive branch was entirely the senate and the judicial branch was a powerful church). I'll have a thread up soon.
Title: What part of setting design consumes you most?
Post by: Matt Larkin (author) on February 15, 2009, 05:26:27 PM
Xev, that sounds cool. Just saying.

Something about theocracy, in any form, I find very compelling. Or perhaps it's only the twisted appeal of those things we fear ;)

I often find politics tricky to keep interesting. I suppose on the micro level, as GM, I did it fairly well. On a national level, I often felt things came out too bland.
Title: What part of setting design consumes you most?
Post by: Xeviat on February 15, 2009, 11:30:41 PM
Yeah, I totally want political intrigue to be a possible campaign motivator in my setting. The country's only 60 years old, so there are some elderly people who still remember the dark ages. There's a big "hush-hush" war going on with the people of the northern highlands, and tense dealings with the Triton peoples who are finally coming out of their isolationism.
Title: What part of setting design consumes you most?
Post by: Ninja D! on February 16, 2009, 07:42:59 AM
Ooo, a very alien culture coming out from isolationism? That could be the basis for a campaign in itself.
Title: What part of setting design consumes you most?
Post by: Ishmayl-Retired on February 16, 2009, 11:50:53 AM
Big fan of racial cultures here.
Title: What part of setting design consumes you most?
Post by: sparkletwist on February 17, 2009, 06:40:34 PM
Races and/or cultures for me too, and the way they've interacted and developed over the history. I'm also a fan of weird but (semi-) believable technologies.
Title: What part of setting design consumes you most?
Post by: Elemental_Elf on February 18, 2009, 11:40:00 AM
Once I make a map, I have a very bad habit of staring at it for hours, slowly adjusting political borders, imagining how life has changed down through the ages... I can watch my world grow from creation to post-modern times and beyond... It fascinates me so, and is partly the reason I don't post my settings as much as I should. Why post what you have experienced when the next world is calling for you?

And no, I'm not weird!  :poke:
Title: What part of setting design consumes you most?
Post by: SilvercatMoonpaw on February 18, 2009, 11:43:08 AM
Quote from: Elemental_ElfWhy post what you have experienced when the next world is calling for you?

And no, I'm not weird!  :poke:
OF COURSE YOU AREN'T! :mad: 'Cause I'm the same way. x. :D
Title: What part of setting design consumes you most?
Post by: Ninja D! on February 20, 2009, 09:38:38 AM
I think that currently, religion has grabbed me the most. I seem to be spending more time on the religion of Natu, particularly in how it explains the current government and can stir up social conflict.
Title: What part of setting design consumes you most?
Post by: Blake on February 22, 2009, 07:43:07 PM
For me, it's magic- I logically explain every step, from the effects all the way through the structure of the universe to the initial cause of everything.  You can call it a magical grand unified field.  Rarely, if ever, do I let the most minute element of magic in a setting go unexplained.

Of course, I usually do that instead of developing characters, and my players rarely if ever understand even a fraction of the entire magic system.

I'm a conworlder at heart, though, so for me building the world is sometimes more important than having people play in it- although I do like to have something to do with it.