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The Archives => Homebrews (Archived) => Topic started by: Jürgen Hubert on June 12, 2006, 03:26:01 AM

Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 12, 2006, 03:26:01 AM
Hello!

First-time poster here, and I thought I'd start with posting some details on my setting:

Urbis - A World of Cities (http://juergen.the-huberts.net/dnd/urbis/)

This setting started out as an intellectual exercise. I asked myself: "What would a world where D&D magic was commonly available really look like?" and then gradually built on that. Since I also have a fascination with large cities, I also wanted a justification for lots of really large city-states. Thus, I came up with the concept of "Nexus Towers", tall buildings that draw a small amount of life energy from all who live nearby and convert it into magical energy that can be used to either create magic items or power epic spells.

After this, I gradually came up with a setting inspired loosely by the Victorian Age, and I have developed it for the last four years or so. Now I have written about 80,000 words for it - all available online - and one day, I plan to publish it professionally as a PDF.

Anyway, please feel free to take a look at the setting and tell me what you think.

Update: Some people have expressed interest in writing material for Urbis. For the details, see  this thread (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?31564.last) .
Title: Urbis - A World of Cities
Post by: Lmns Crn on June 12, 2006, 09:47:16 AM
Hey there, and welcome to the boards. I'm taking a beginning read through Urbis right now, and I've got to say that I like what I've read so far. Your comments in the introduction about realistic fantasy certainly strike a chord with me, and I'm happy to see that idea played to the hilt in the information I've read so far. The industrial revolution-inspired urban classist struggle is a theme I haven't often seen handled before with such heavy focus.

I'll go ahead and get the Nexus Tower questions out of the way first thing. These will come from the point of view of the city's average dweller, since I'm pretty unconcerned with the eventual usage of the harvested energy (since that strikes me as likely to be a DM-only mechanic, a major plot point.)

The difference between the various power drain settings of a tower is just the maximum cap of the Charisma drain they inflict, and the depth of the apathy or agony the Charisma drain is set to represent? Tell me, what exactly does it feel like to be subject to the Nexus Towers' effect? How obvious or subtle is the sensation? Does it begin abruptly when you enter the range, or increase gradually with exposure time or closer proximity to the tower? The closest stock mental image I'm getting is Count Rugen's pain machine from The Princess Bride ("I just sucked a year of your life away. How do you feel?"), but I feel there's definitely something missing from that, when applied to your towers.

Possibly more important to the cohesion of the setting is this: if the negative effects of the Nexus Towers are noticeable by the average person living under their influence, what prevents people from leaving the cities and living free of energy drain? I assume there must be some sort of preventative (poverty or law, perhaps) or incentive (enhanced lifestyle or hope of upward mobility?) force that keeps the desperate, huddled masses in a place where their energy can be harvested; without some reason for them to stay, the internal logic of the setting would quickly begin to disintegrate.

More comments forthcoming. Check out Dystopia in the meantime; Dystopia and Urbis have some definite similarities in terms of tone, and you may derive great benefit and enjoyment from reading it over.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 12, 2006, 10:20:21 AM
QuoteThe difference between the various power drain settings of a tower is just the maximum cap of the Charisma drain they inflict, and the depth of the apathy or agony the Charisma drain is set to represent? Tell me, what exactly does it feel like to be subject to the Nexus Towers' effect? How obvious or subtle is the sensation?
Does it begin abruptly when you enter the range, or increase gradually with exposure time or closer proximity to the tower?[/quote]days[/i] of working hard with little sleep you will feel much worse...

QuotePossibly more important to the cohesion of the setting is this: if the negative effects of the Nexus Towers are noticeable by the average person living under their influence, what prevents people from leaving the cities and living free of energy drain? I assume there must be some sort of preventative (poverty or law, perhaps) or incentive (enhanced lifestyle or hope of upward mobility?) force that keeps the desperate, huddled masses in a place where their energy can be harvested; without some reason for them to stay, the internal logic of the setting would quickly begin to disintegrate.
Check out Dystopia in the meantime; Dystopia and Urbis have some definite similarities in terms of tone, and you may derive great benefit and enjoyment from reading it over.
[/quote]

I'll do that, then.
Title: Urbis - A World of Cities
Post by: CYMRO on June 12, 2006, 10:24:18 AM
The first thing that stood out as I glanced o'er your setting is the use of Hobgoblins as a player race.  :hooray:  :clap:  :cheer:  :drool:  :kicking:  :hail:  :cloud9:

Had to get that out of my system.  Will post more when i have read more...
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 12, 2006, 10:38:33 AM
Quote from: CYMRO of the Cabbage CabalThe first thing that stood out as I glanced o'er your setting is the use of Hobgoblins as a player race.  :hooray:  :clap:  :cheer:  :drool:  :kicking:  :hail:  :cloud9:

Well, I liked the idea of a realm that was ruled by none of the conventional PC races, and which was too large and powerful for human realms to ignore...   ;)
Title: Urbis - A World of Cities
Post by: Xathan on June 12, 2006, 03:10:34 PM
Overall, the setting looks just bloody awesome. However, I do have some questions.

First, spellcasting. I like the permit system, though I would like rules for forging permits. Does it require magic? or would a skill check be enough?

Second on spellcasting: Certian spells don't make sense to me. Why is acid arrow, a spell that slowly eats away at someone's skin, a civilian liscense, while curing a large number of people (cure serious wounds, mass) requires a professional liscense? Would they really arrest you or fine you for arriving on the scene of a terrible accident and casting unliscensed cure spells? Why is bulls strenght a civilian liscense, while mass bull's strenght is a professonal liscense?

Those are my questions for now. Great stuff, and I'll have more later.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 12, 2006, 03:22:39 PM
QuoteSecond on spellcasting: Certian spells don't make sense to me. Why is acid arrow, a spell that slowly eats away at someone's skin, a civilian liscense,
while curing a large number of people (cure serious wounds, mass) requires a professional liscense?[/quote]Would they really arrest you or fine you for arriving on the scene of a terrible accident and casting unliscensed cure spells?[/quote]do not[/i]. Yes, that's terribly bureaucratic, unfeeling, and unfair. However, so is life in some of these cities.

QuoteWhy is bulls strenght a civilian liscense, while mass bull's strenght is a professonal liscense?

Again, primarily for its ability to affect large numbers of people. Empowering a single person doesn't make too much of a difference. Empowering a large group of people could make you quite a lot of money under the right circumstances - which is why the professionals want to keep it for themselves - and it also can do a lot of damage in the wrong hands (such as when giving additional strength to some street gang).
Title: Urbis - A World of Cities
Post by: Xathan on June 12, 2006, 03:31:22 PM
Weeee, lots of good reasons. Don't get me wrong, I love the liscense system. The fact that some people would arrest you for the cure spell thing says alot about the feel of the setting, the people, and society. Great bit of flavor, and highly realistic - I might have to steal this idea for one of my settings. :)
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 19, 2006, 02:55:54 AM
What do you think are setting elements that need to be fleshed out most?
Title: Urbis - A World of Cities
Post by: Xathan on June 19, 2006, 03:21:33 PM
Me? Well, just looking over it some, I really want to know more about the Hobgoblins and their society/cities, since making Hobgoblins a PC race is the new Big Thing, and I'd love to see how you go about doing it. :)
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 20, 2006, 05:00:45 AM
Quote from: Xathan, Hobo AlchemistMe? Well, just looking over it some, I really want to know more about the Hobgoblins and their society/cities, since making Hobgoblins a PC race is the new Big Thing, and I'd love to see how you go about doing it. :)

Well, the Hobgoblin Dominions (http://juergen.the-huberts.net/dnd/urbis/hobgoblin_dominions.html) are the main settlement regions of Hobgoblins, though individual groups and families can be found in most regions. But I admit that that section is still a bit sparse...   ;)
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 21, 2006, 12:57:20 PM
Oh, and I'd appreciate it if someone were to review the setting on this site (http://www.enworld.org/showlink.php?do=showdetails&l=19&catid=poplinks&orderby=rating)...   :D
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 25, 2006, 03:30:15 PM
Check out the new (http://juergen.the-huberts.net/dnd/urbis/img/PoliticalMap.jpg) maps! (http://juergen.the-huberts.net/dnd/urbis/img/DetailMap.jpg)

They don't look very good yet, but the second one does have the location of every single city in the setting so far - and that's a lot! 146 cities, at the last count...
Title: Urbis - A World of Cities
Post by: CYMRO on June 25, 2006, 05:22:03 PM
Quote from: Jürgen HubertCheck out the new (http://juergen.the-huberts.net/dnd/urbis/img/PoliticalMap.jpg) maps! (http://juergen.the-huberts.net/dnd/urbis/img/DetailMap.jpg)

They don't look very good yet, but the second one does have the location of every single city in the setting so far - and that's a lot! 146 cities, at the last count...

Au contraire!
They do look good.
Congrats and such.
Title: Urbis - A World of Cities
Post by: Xathan on June 25, 2006, 08:35:37 PM
Those maps are awesome! I love it - all they need, IMO, is color. Great stuff. :)
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 25, 2006, 11:59:00 PM
Quote from: Xathan, Hobo AlchemistThose maps are awesome! I love it - all they need, IMO, is color. Great stuff. :)

That's true, but I'm not going to add more complicated details until I've written up every single city I want to include...
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 26, 2006, 02:13:25 AM
I've now created a new PDF of the setting, which you can download here (http://juergen.the-huberts.net/dnd/urbis/UrbisDraftv02.pdf).

More than 97,000 words now!
Title: Urbis - A World of Cities
Post by: Lmns Crn on July 20, 2006, 10:09:24 AM
Power Bumping this thread to the top of the list!

I've been reading through the deities, cosmologies, and organizations this morning, and once again, I am impressed at the extent to which this material seems a logical extention of existing game mechanics. The Circle of the Crumbling Tower is inspired brilliance. So many of these organizations seem logical and real to me, the way an actual society should feel: there are so many subtle little touches that give them credibility. In contrast to the typical groups of immortality-seeking megalomaniacs that are somewhat of a genre staple, the Athanatos Club pities its members who have to settle for undeath. The Children of Mercy Orphanages are using ingenious methods to further their own ends, wasting nothing. It's all very well thought-out, and nuanced.

I really like the idea of transition from lesser gods to greater gods, and the numerous theories mortals have developed to explain the change in the gods' attitudes. (You seem to have a whole lot of greater gods and few lesser ones; is this intentional, or am I missing something? Also, I see passing references to the Guardian of the Threshold, but I can't seem to find any more specific information about him/her/it anywhere.) In a more specific sense, I really like some of the ideas of the gods themselves. Shaprat is truly creepy, Kortus is a fascinating juxtaposition of concepts (I did a deathgod-as-harvester deity as well, but your execution is much nicer and more thorough), and little details like Gebral's Law-and-Chaos domain choice juxtaposition underscore what you've written by using mechanics in creative ways. I want to see more planar locations, as the city of bells and the path to nowhere particularly intrigued me, but I realize full-well that the real beef of the setting is on the cities of the prime, so I can be content. :)

Speaking of the cities, I'm at a loss as to where to start reading from that intimidatingly long list. Is there some overarching factionalism that should guide my conceptions, or should I just pick one at random?

Anyway, from what I've read so far, nothing rings false. It seems like you chose your concepts carefully and then consistently play them to the hilt, which is a valuable trait in a designer. I'm really enjoying reading your work.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on July 20, 2006, 10:28:07 AM
Thanks for your kind words! As for your questions:

- You seem to have a whole lot of greater gods and few lesser ones; is this intentional, or am I missing something?

Not really - I have to admit that filling out a whole pantheon has been something of a weak point of mine. I create new deities when I find the neccessary inspiration for a cool concept, but unfortunately, this hasn't happened too often. Maybe I should read some more works on mythology (you wouldn't have any good suggestions, would you?). I do intend to have some more lesser deities in the list, but I guess I need some more time for them...

- Also, I see passing references to the Guardian of the Threshold, but I can't seem to find any more specific information about him/her/it anywhere.)

This is primarily a reference to the prestige class (http://juergen.the-huberts.net/dnd/urbis/prestige_classes.html) I wrote up - basically, epic characters can go through a transformation to become some sort of human/monster hybrid, and once their transformation is complete, they can challenge this "Guardian of the Threshold" to become a deity.

But I'll probably remove that prestige class at some point - it doesn't fit well thematically into Urbis, which is supposed to be about how humans interact with each other, and not about becoming some inhuman monstrosity. The "Guardian on the Threshold" will remain, since trying to become a deity is a fine tradition for epic-level characters. However, just what this entity is and how it can be defeated will be left as an exercise to the DM, since each epic campaign will be different.

- Speaking of the cities, I'm at a loss as to where to start reading from that intimidatingly long list. Is there some overarching factionalism that should guide my conceptions, or should I just pick one at random?

I'd start with the Flannish Cities and go out from there, since they are supposed to be the "default region" of the setting - and the "default city" of Dartmouth (which will be covered in detail) is located there.

Have fun reading it!
Title: Urbis - A World of Cities
Post by: Lmns Crn on July 20, 2006, 10:54:30 AM
Quote from: http://juergen.the-huberts.net/dnd/urbis/prestige_classes.htmlprestige class[/i] I wrote up - basically, epic characters can go through a transformation to become some sort of human/monster hybrid, and once their transformation is complete, they can challenge this "Guardian of the Threshold" to become a deity.

But I'll probably remove that prestige class at some point - it doesn't fit well thematically into Urbis, which is supposed to be about how humans interact with each other, and not about becoming some inhuman monstrosity. The "Guardian on the Threshold" will remain, since trying to become a deity is a fine tradition for epic-level characters. However, just what this entity is and how it can be defeated will be left as an exercise to the DM, since each epic campaign will be different.
- Speaking of the cities, I'm at a loss as to where to start reading from that intimidatingly long list. Is there some overarching factionalism that should guide my conceptions, or should I just pick one at random?

I'd start with the Flannish Cities and go out from there, since they are supposed to be the "default region" of the setting - and the "default city" of Dartmouth (which will be covered in detail) is located there.[/quote]Edit: I Forgot something.[/b]
You asked about pantheon/deity examples. Offhand, I'm stuck when trying to come up with compelling and original examples. I will recommend two authors, though. Fred Saberhagen's Empire of the East, for Draffut Beast-Lord and Ardneh, and George R. R. Martin's A Song of Ice and Fire for the Drowned God and Storm God, the Seven-In-One, and the Old Gods of the heartwood groves. All of these go in somewhat different directions from the typical Greco-Roman-inspired pantheons, and even if they're not directly useful for Urbis, they may help jumpstart your creativity. Both authors are good reads in their own right, but you can probably find descriptions of the various faiths online if you prefer to save time. I'll be happy to discuss them with you myself, but we should probably take that conversation to private messages; I don't want to clutter up your Urbis thread with unrelated information.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on August 12, 2006, 01:37:47 AM
Here's a question I'd like to have answered:

I just discovered that the SRD apparently now includes material from "Deities and Demigods", such as new spells and new domains (http://www.systemreferencedocuments.org/35/sovelior_sage/divineDomains.html).

Well, I've said from the beginning that I wanted to base Urbis only on the SRD, and not on d20 products from other sources. However, "Deities and Demigods" can hardly considered to be a "Core Rule Book" of D&D, and thus I  can't expect everyone to have it - though it's possible to simply download this material with the SRD.

So I am wondering: Should I or should I not include this material in Urbis?

Your thoughts, please.
Title: Urbis - A World of Cities
Post by: ~Kalin~ on August 12, 2006, 05:38:06 AM
I personally dont own "Deities and Demigods" and dont intend to buy it anytime soon but if it was to be used in a campaign, i would as you said simply download it from the SRD
Title: Urbis - A World of Cities
Post by: CYMRO on August 12, 2006, 07:04:39 AM
Quote from: Jürgen HubertHere's a question I'd like to have answered:

So I am wondering: Should I or should I not include this material in Urbis?

Your thoughts, please.

I would if you find it useful.  THe DDG and Epic SRD stuff is not alot of material, and too accessible not to if it fills a niche in your campaign.
Title: Urbis - A World of Cities
Post by: Raelifin on September 05, 2006, 04:10:49 PM
Hey, great setting. I find myself awed by the sheer volume of content. As part of the SotW, I read over most of Dartmouth and came up with only three points/questions.

Harrowhill public school can't be exclusive and public at the same time, can it?

Enquirer - 14 issues a week?!

"...since the collapse of the monarchy..." <-- Whoa. What's the deal there?

Sorry I can't come up with more than that. Perhaps it's a sign of your skill. ;)
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on September 06, 2006, 12:39:03 AM
Quote from: http://en.wikipedia.org/wiki/Public_school#United_Kingdomhere[/url] for further details.

QuoteEnquirer - 14 issues a week?!
large[/i] - just a couple of sheets folded together - but they do have the breaking news.

Quote"...since the collapse of the monarchy..." <-- Whoa. What's the deal there?

See the History section. Basically, the feudal rulers of the Flannish Cities were faced with an invasion by a stereotypical Dark Lord, and they failed miserably to put up a decent fight - the king of Dartmouth and the surrounding areas simply fled south via teleport. So after the Dark Lord was defeated elsewhere, the locals weren't in a hurry to invite their king back...
Title: Urbis - A World of Cities
Post by: limetom on September 06, 2006, 12:56:31 AM
Seen as your the setting of the week, I'll guess I should comment on your setting.

But first, did you know Googling your name gives about 2,830,000 hits?  You spend way too much time online...

Anyway, being the linguistics freak that I am, I chose the Languages section.  My initial feeling on this is that it is not self-contained, though admittedly, since I have not gone through your entire site, I could be wrong.  

It deals quite thoroughly with Common, yet it only mentions other languages in passing.  In my brief search though your site, I found no other mention about other languages.

So my question to you is, are their other languages?  Have you just not gotten to them yet?  And if I have missed them, I think it would be a good idea to list them, albeit briefly in the Languages section.

Otherwise great job.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on September 06, 2006, 10:24:49 AM
Quote from: http://www.google.com/search?hl=en&q=%22J%C3%BCrgen+Hubert%22&btnG=Google+Searchget 1,460[/url] - which is appropriate, given that I have been online for ten years now.

QuoteSo my question to you is, are their other languages?  Have you just not gotten to them yet?
not[/i] a linguistics freak - I mean, I am fluent in two languages (German and English), but I'm out of my depth with inventing new ones. And there also was the problem that I wanted Urbis to echo the real world, and especially 19th century Europe (including many of the linguistic conventions), but I also wanted to include "Common" since that's such a stereotypical D&D trope.

I only found the solution for this recently, which you have already read. As for other languages, they exist - the usual "racial" languages and a variety of languages similar to what you'd find in Europe and surrounding areas, with the proviso that more and more human languages are being supplanted by Common. I just haven't gotten around to detailing them yet...
Title: Urbis - A World of Cities
Post by: Matt Larkin (author) on September 10, 2006, 12:23:23 PM
Alright, here's my full review of Urbis (based solely on the website information).  Mostly I'll just go down your list and write a review of everything I read as I go, since that's all I really have time for today.

First, the background graphic really adds a lot.  I wish I had something that cool for my site.  Your layout is very nice.

General Idea
It is an interesting idea, trying to see how high-magic would actually shape the world.  More and more settings we see try to go low magic (like mine), perhaps for similar reasons, even if we see them in a subtlely different way.  But you keep to core while at the same time exploring the implications of a society with that much power.

This initial impression I got from hearing "A World of Cities" has always made me just pass over the world up until now.  I'm glad I decided to review every setting of the week, however, but I was missing out.  Your more detailed explanations actually make it sound quite exciting.

I think the bits about the place feeling near the breaking point, about there being monsters in the sewers, and about monsters coming from other planets are all good.

On your author's note, I agree it is important to have Earth-parallels to some extent, to make a setting accessible.

Comic and Web Journal
I only skimmed the journal, and couldn't view the comic.  I didn't think it important enough to go through the trouble of downloading whatever I missing, so I don't have anything to say on these parts, really, other than both are nice ideas for your players and dedicated viewers.

Artist's Guidelines
I'm impressed that you seem to think of everything.

Races
DwarvesRacism against them is good, as are the small tight communities.  The traps and hidden king stuff make them unique.  I fear the only advice I can offer here is to point out a typo:
"Dwarves from Gol Algor tend to me more outgoing"

Elves
QuoteFew elves, even those of a generally benevolent nature, take humans seriously on an individual basis - after all, there are hundreds of millions of them around, so how important can a single one be?
Gnomes[/i]
Well, you remove the prankster role, which is probably good.

Half-Elves
As in most settings, kind of a sad existence.  The bit about human/elf relations is interesting, though.

Halflings
I like them as opportunists.  Nice details about them doing dirty jobs.

Half-Orcs
Frankly, I don't really believe hybrid races deserve the status the core rules gives them as though the were actual races.  They are aberrant, and should be exceptions enough not to have their own communities or appear as core races.  At least, however, your explanation makes sense for your society, and allows for more aspects of racism.

Hobgoblins
Nice upgrade for the race.  You have yet to fill in some details, of course.  Defined by honor.  I like it.

Classes
I like how you explain how each fits in.  I especially like your take on psionics.

Feats
Kind of like a Weapon of Legacy without the downsides.  I'd be leery about taking a feat that the DM chooses when it can be used, however.  Of course, if magic were very rare in your world, it be more valuable, even if it only triggered once or twice a campaign.  But the level requirement, the presence of high magic, and such, makes me feel it is not worthwhile for most characters.

Languages
The history of language is often neglected in many campaigns so this is nice.  The explaination for common (which I don't use) is pure brilliant.

Prestige Classes
Wow.

Magic and the Law
Nice idea.  Since I'm not actually playing, I'm not going to read the whole table.  It does make sense that some spells are more restricted than others.

Magic Items
The bloodstone is very creative, and the way it is attuned adds a kind of dark gothic feel.
One-shot enhancements are an interesting idea, as well.  I was concerned about the usefulness until I saw your mention of bane.

Nexus Towers
Very creepy.  One of your best ideas, but since your setting intro mentions it, I assume you know that.  Nice picture, too.  The towers affect all living beings with 3+ Cha, not just sentient ones?  Does that mean even rats and stuff will die out?
Wicked nexus spells.

Society
Class and politics are obviously central themes.  I would suggest a different name than the Great Game, since that is the term Robert Jordan uses.  Good details on transportation.

Hmmm, since I'm running out of time, I'll have to jump ahead to Dartmouth, and hope to come back to the rest later.  You have a massive amount of information here.

Dartmouth
What is meant by saying "finance" is an export?
Is the "City of Dartmouth" population that central city area, and the rest the population of the surrounding territories of the city-state?

Harrowhill is nice in that you consider public education.  Kiergan's Hill also adds flavor.

Newspapers!  Awesome.  A lot of times when running games, it would be nice to run in a society advanced enough to have this.  Does that mean most of the general population can read (as would be expected from public schools?).  You have a tabloid :)

Wouldn't a congregation of similar shops be bad for business?  Sure it means you know where to go for something, but couldn't a merchant make more money by offering a shop closer to other areas (especially since Dartmouth probably covers a lot of ground)?

QuoteThe most prominent proof of this is the new Lord Mayor, who, while a member of a First Family himself, has made it policy not to staff any important offices with members of the First Families unless he is completely sure of that person's personal loyality to him. As a result, many of his relatives see him as a traitor and scheme to have him removed.
Overall[/b]
I'm impressed and I wish I had time to read everything.  Perhaps I will get to more later this week.

I have one other suggestion, though I make it hesitantly.  I think this is a setting that could seriously benefit from the removal of alignment, like we see in Orden's Mysteries, or my own Kishar.  It really adds to the feel of a setting, and a deeply urban enviornment seems to scream for it, in an almost Shadowrun-esque manner.  However, you have tried to keep everything close to core, and risk losing that if you strip alignment.

I wish you great success with this.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on September 12, 2006, 06:37:26 AM
Quote from: http://www.clipart.com/en/ClipArt.Com[/url] for a week when you have a lot of time. They have a great selection of art that you can use without paying royalities - even if you use them for publication!

I think the background image I used was a sketch by Leonardo da Vinci...

Quote from: http://en.wikipedia.org/wiki/Great_Gamehere[/url] for the details.

QuoteGood details on transportation.

Hmmm, since I'm running out of time, I'll have to jump ahead to Dartmouth, and hope to come back to the rest later.  You have a massive amount of information here.

Dartmouth
What is meant by saying "finance" is an export?
Is the "City of Dartmouth" population that central city area, and the rest the population of the surrounding territories of the city-state?
Harrowhill is nice in that you consider public education.  Kiergan's Hill also adds flavor.

Newspapers!  Awesome.  A lot of times when running games, it would be nice to run in a society advanced enough to have this.
Does that mean most of the general population can read (as would be expected from public schools?).[/quote]well[/i], but it suffices for large letters.   ;)

QuoteYou have a tabloid :)
Wouldn't a congregation of similar shops be bad for business?  Sure it means you know where to go for something, but couldn't a merchant make more money by offering a shop closer to other areas (especially since Dartmouth probably covers a lot of ground)?[/quote]The most prominent proof of this is the new Lord Mayor, who, while a member of a First Family himself, has made it policy not to staff any important offices with members of the First Families unless he is completely sure of that person's personal loyality to him. As a result, many of his relatives see him as a traitor and scheme to have him removed.[/quote]

I'll write up some more NPCs at a later time. Like most sections, this one is still being developed.

QuoteReligion - maybe this was in another section, but how religious are the people of these cities?  Usually the industrial revolution and rise of the city is seen as a time of decling religious importance.
You have a huge amount of detail on neighboorhoods and geography, more than I can say I have ever put into a city.  Of course, cities are your focus, so that's good.  Since the university is a likely resource for players that want information, I'd make that a priority.  I recommend having at least one dean scheming for power within (or even beyond) the walls of the university, as a possible antagonist, and at least one prof/dean that could be helpful if properly encouraged (be it with money, info, or whatever).[/quote]Overall
I'm impressed and I wish I had time to read everything.  Perhaps I will get to more later this week.[/quote]I have one other suggestion, though I make it hesitantly.  I think this is a setting that could seriously benefit from the removal of alignment, like we see in Orden's Mysteries, or my own Kishar.  It really adds to the feel of a setting, and a deeply urban enviornment seems to scream for it, in an almost Shadowrun-esque manner.  However, you have tried to keep everything close to core, and risk losing that if you strip alignment.[/quote]I wish you great success with this.[/quote]

Thanks!
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on March 30, 2007, 10:25:33 AM
I've created a new manuscript for the setting - this time with a table of contents, an index, new maps and fancy formatting!

You can download it here (http://juergen.the-huberts.net/dnd/urbis/UrbisDraftv3_01.pdf).
Title: Urbis - A World of Cities
Post by: Ishmayl-Retired on March 30, 2007, 12:15:59 PM
Welcome back!  How's about you post some of that info on the site here so we can discuss?
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on March 30, 2007, 04:23:56 PM
I'll think about it. Unfortunately, I'll be extremely busy in the next few days - but maybe I'll get back to it on Tuesday.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on June 15, 2007, 12:01:41 PM
And another update to the manuscript here (http://juergen.the-huberts.net/dnd/urbis/UrbisDraftv3_02.pdf). This one has actually a lower page count than the old one, but the word count is higher - I changed the format to make it more page-filling and readable.

And the PDF now has bookmarks and internal hyperlinks, too!
Title: Urbis - A World of Cities
Post by: Jharviss on July 11, 2007, 11:27:27 AM
I've been spending some time reading Urbis and I want to say that I am quite impressed.  Some of your thoughts here are quite exciting.  Now, I read the pdf, so anything that's different on your website I'm oblivious too.  That said, I love your thought boxes next to certain sections, explaining things as a sidenote.  It works perfectly.

The only comment I have right now is that on page 22, the spell Mass Conflagration is miss-formatted.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on September 07, 2007, 01:31:43 AM
Urbis is now also available at Eruvian.Com (http://eruvian.com/locale.asp?localeID=74).

And I expect you all know what this means...   ;)
Title: Urbis - A World of Cities
Post by: Ishmayl-Retired on September 07, 2007, 10:27:00 AM
Jurgen, how up to date is your actual website (juergen.the-huberts.net/dnd/urbis) ?  
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on September 07, 2007, 11:38:55 AM
Not terribly so - after I created the latest PDF (the one with the fancy formatting and index), I decided that maintaining both a website and a PDF was too much of a hassle. The latest changed in the website itself date back to mid-March. The PDF, on the other hand, is more recent and has more material.

Of course, now I'll add any new material to Eruvian as well. But adding the new material to both Eruvian and my website (as opposed to the PDF, which will be updated irregularly) would be redundant in my opinion.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on February 14, 2009, 12:35:43 PM
I've posted an  poll (http://www.enworld.org/forum/general-rpg-discussion/250506-urbis-should-i-follow-4e-gaming-system-license-make-setting-system-independent.html) over at ENWorld which will hopefully help me decide in which direction to take the Urbis Wiki - into a presentation fully tied to D&D 4E, or to a more system neutral presentation.
Title: Urbis - A World of Cities
Post by: LordVreeg on February 14, 2009, 04:36:03 PM
nock me as a system neutral vote, my friend.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on April 29, 2009, 08:23:15 AM
Quote from: Lord Vreegnock me as a system neutral vote, my friend.

Well, I've started to make some changes to the names.

Dragonborn became Dragonkin (http://urbis.wikidot.com/dragonkin)
Eladrin became Eldar (http://urbis.wikidot.com/eldar)
Tieflings became Cambion (http://urbis.wikidot.com/cambion)


Oh, and Eruvian.Com unfortunately didn't work out - too little traffic. So now all the setting material is on the Urbis Wiki (http://urbis.wikidot.com/). If you want to write new material for Urbis, you can join the wiki here (http://urbis.wikidot.com/system:join) (although you need to sign off on an unfortunate legal disclaimer - which is unavoidable, since I want to publish the setting professionally one day...).
Title: Urbis - A World of Cities
Post by: sparkletwist on April 29, 2009, 02:27:14 PM
Quote from: http://urbis.wikidot.com/eldarEldar[/url]
although you need to sign off on an unfortunate legal disclaimer[/quote]
It is rather unfortunate. In its current state it probably ensures almost nothing of substance will be contributed by anyone.
Title: Urbis - A World of Cities
Post by: Steerpike on April 29, 2009, 04:48:49 PM
[blockquote=sparkletwist]It is rather unfortunate. In its current state it probably ensures almost nothing of substance will be contributed by anyone.[/blockquote]Agreed, I'm afraid.  While I understand your (good) intentions to create a collaborative, rich world, the knowledge that you plan to publish the setting using the potentially uncredited contributions of others would really discourage me from spending much time on a contribution - why not spend time on my own setting, which I will be credited for?

I don't mean to bash in the slightest, and I really like some aspects of your setting, being a big fan of urban fantasy (as The Cadaverous Earth should demonstrate), but I have to agree with sparkletwist on this one.
Title: Urbis - A World of Cities
Post by: Jharviss on April 29, 2009, 04:54:35 PM
That's a pretty simple and straight-forward waiver and I appreciate it. Most companies looking to publish go through a lot more to get people on board - a whole lot more.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on April 29, 2009, 06:26:12 PM
Quote from: sparkletwist
Quote from: http://urbis.wikidot.com/eldarEldar[/url]
although you need to sign off on an unfortunate legal disclaimer

Actually, someone already did contribute quite a few things of substance - almost all of the material on the city of Praxus (http://urbis.wikidot.com/Praxus) was written by another contributor.

Quote from: Steerpike[blockquote=sparkletwist]It is rather unfortunate. In its current state it probably ensures almost nothing of substance will be contributed by anyone.[/blockquote]Agreed, I'm afraid.  While I understand your (good) intentions to create a collaborative, rich world, the knowledge that you plan to publish the setting using the potentially uncredited contributions of others would really discourage me from spending much time on a contribution - why not spend time on my own setting, which I will be credited for?

I perfectly understand why most people wouldn't want to get involved with this. But really, that's pretty much the only way I can allow others to make direct, written contributions without hiring a lawyer to sort out the details - something that would bust my (practically non-existent) budget. After all, if I do make money from this project, I need to retain the right to publish the material on the wiki - and sorting out who contributed what on the wiki and in what those contributions should be reimbursed would be a legal nightmare on a wiki system. I mean, someone is currently proofreading some entries and correcting spelling mistakes - something which I do appreciate a lot (since I can't afford a professional editor at the moment). If I hadn't clearly state my rights to everything published on the wiki, then what claims does he have to the profits from any published works derived from the material? How should I know?

The only alternative would be to work out contracts with all people who want to contribute to the wiki before they start editing or adding any material. And this approach has some rather obvious problems as well. For one thing, I would have to figure out how exactly their contributions should be reimbursed before they actually write anything - and how do I know their contributions will be qualitatively high enough, or even that they will produce anything of substance at all? For another, such a contract will raise expectations that I will publish something from their work that will be paid for eventually - and I do not feel able to make such guarantees. Sure, I want to publish Urbis in professional form, but will I truly find the time to do it properly - and will I able to generate profit from it, and be able to stay in contact with all the contributors so that I can pay them (after all, people on the Internet do vanish from forums they frequent from time to time)?

So yes, I admit that the current disclaimer is harsh on other contributors to the Urbis Wiki. But it's also the only honest offer I feel I can make.

Now, I do plan to give name credit to all contributors once I publish the setting in a different form. And if someone publishes enough high-quality material for the setting, I certainly won't rule out publishing a jointly written supplement with co-authorship credit and some kind of profit-sharing scheme. But right now, I don't feel able to enter into any legally binding agreements with other contributors, and I need all contributors to understand that.
Title: Urbis - A World of Cities
Post by: Steerpike on April 29, 2009, 07:33:46 PM
Fair enough; I completely understand the financial and legal requirements bhind the disclaimer.  Good luck with your project - you've clearly put a great deal of work into it already!
Title: Urbis - A World of Cities
Post by: sparkletwist on April 29, 2009, 11:46:54 PM
Quote from: Jürgen HubertActually, someone already did contribute quite a few things of substance - almost all of the material on the city of Praxus (http://urbis.wikidot.com/Praxus) was written by another contributor.
But really, that's pretty much the only way I can allow others to make direct, written contributions without hiring a lawyer to sort out the details - something that would bust my (practically non-existent) budget.[/quote]
You're right in that it's probably the only way to protect yourself without a lot of legal headaches. When the alternative is having your project potentially tied up in litigation, I don't think anyone faults you for choosing to go that direction. :)
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on May 02, 2009, 09:40:18 AM
I've added a rating module to the wiki - now you can vote on individual entries. I think you need to register at Wikidot.Com to vote, but you do not need to join the Urbis Wiki itself.

I'd really appreciate it if you took the time to rate the entries you like especially - it helps me figure out which parts of the wiki are best, and thus produce more stuff of the same quality.
Title: Urbis - A World of Cities
Post by: Jürgen Hubert on July 19, 2009, 10:49:15 AM
I've modified the layout and visual appearance of the wiki a bit. I'm contemplating giving each subsection its own appearance, but I fist want to make sure that this layout works well.

What do you think?
Title: Urbis - A World of Cities
Post by: LordVreeg on July 22, 2009, 09:06:46 AM
On the opening page, the right side nav black has dark and light horizontal lines that look very messy.  I think of Urbis with a much shinier, precise, industrial feel.