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The Archives => Roleplaying (Archived) => Topic started by: LordVreeg on July 26, 2009, 03:47:52 PM

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 26, 2009, 03:47:52 PM
I'm at work, so this might be added to later.  
Due to my frustration at my old-school online group, I'm starting a new online game.

I am also setting some very particular parameters.
1) This is a Fucking Dungeon Crawl.  Getting into the adventure is a goal.  Yes, there is a close 'home base', and yes I have made sure that there willbe some basic supplies.
2) I am using Guildschool, but stripping down some of the rules to streamline character creation and combat.  Beginning characters can only use 'basic/commonality 1 ' skills.  Subskills will only be available in gameplay.  And Only one comabt skill can be used per attack, so I am avoiding tanks rolling for damage bonus, multi attack, etc.  Just one at a time.
3) short regular sessions.  Wednesday night, 9-10:30 eastern.  I want to be fresh and alert and then we go to the next week.  So not as much time investment. ( I still expect combats to take a session or 2, at 1.5 hours, but with 50-52 sessions in a year, we'll make some progress).
4) there will be a leader or caller player.  I have no idea how that will be chosen (probably by highest social skill), but players can argue on different channels.
5) Dungeon crawl, and replicating the Old School feel.  I will be playing every die roll as real.  Lethality, and stupidity will kill you.  I have already created the adventure, and some bad rolls will kill players.  Oh well, Monday night Mirc may be used for making a lot of new characters.  And that certainly gets easier every time you do it.

[ic=So we need a few more players]
Nomadic and Llumaliscious are already making characters, needing weaps, armor , spells, and CC rolls.  But I am running this for 5-8 PCs.  A group will need 5-8 to even have a chance.  
And they need some meat shields.  and Thieving.  and healing...
Update, Eladris has added a little muscle and underworld knowledge.
Healing and muscle are at a premium now.
update 7/31-Eladris, LLum and Nomadic are onboard.  Jaerc has said he wants to try to get in, and Sarisa has mentioned it as well/
update 8/10...Eladris, Llum, Nomadic, and Meanest have all rolled their own characters.  I am assuming right now if Jaerc and Sarisa are still interested, they'll grab a pregen (though there is still time to roll a chaarcter for the 8/12 session)

Update 11/16/9  Llum, Meanest and Nomadic are actually up to session 13 or 14, I believe.  They are planning to head back to Steel ISle Town, so it would be a good time to join in if someone has been waiting to add a new character.

Update 4/15/10  Steel Isle group is going on session 33.  There have been a few losses, but the explorers are suprisingly self-sufficient in this second trek into the subterranean area under the pyramidal temple.  They moved through an area mainly inhabited by the Beast men and one old plastered-over old area.  Now, they seem to have found an area held by the cultists...

And on 08/30/10
going on session 47 tomorrow.  The spookiness continues.

Updated 2/14/11--We had session 64 last week, back in Steel Isle Town.  Current Group is Hamish, Max, Moss, Maz, Carmen, Astell, Vermortis, Wurnick, and Cameleye.

update 9/13/11  just had session 91 last night.
And update 4/20/12, we're over 117 sessions now.
Moss continues...
[/ic]

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 26, 2009, 04:02:16 PM
Steel Isle (http://celtricia.pbworks.com/Steel-Isle-Town)

Here is where the crawl takes place.

Steel Isle Town

--------------------------------------------------------------------------------

The Steel Isle lies off the south-western tip of the Bright Lands Plutocracy, around 80 miles off the mainland at the closest point.  It guards the northern entrance to the Tarn Bay, and also acts as an unfortunate breakwater in the Noreasters that would othewise roar right up the bay, Perhaps all the way to Orbi.  The Steel Isle is 94 miles from north to south, roughly it's longest dimension, but no more than 42 miles east to west.


(//../../e107_files/public/1248638397_392_FT70258_2church_ruin.jpg)
The Steel Isle has been home to quite a few settlements in it's history, but it is best known as one of the primary receptacles of the Venolvian cultural remains.  Steel Isle was one of their earliest and longest lasting settles areas, with some historians giving it precedence as the original birthplace of that old island empire.  In any case, ruins still dot much of the island, though sometimes they are newer, Marcher-era ruins atop the older Venolvian ones.


It has a number of large hills in the center of the western coast, while much of the rest of island is covered in moor. The hills are called the Ensight Hills.  The southern moors are much more overgrown and wet, while the northern ones are drier, covered in Vneersberry and Reddle.  There is also one large green forest just south of the Ensight hills.  The Forest is called Cherio, and the whole southern part of the Forest, and much of the south-western tip of the isle, is covered by the Velonici Swamps.


(//../../e107_files/public/1248638471_392_FT70258_north_york_moors_.jpg) (//../../e107_files/public/1248638471_392_FT70258_north_york_moors.jpg)

Like much of Celtricia and the Cradle area, there are large areas of open wilderness.  Lizardmen, trogs, and gnolls wander in tribes and build rude settlements, while tales of insect-armored skeletal figures haunt the fireplaces late at night.  Small wonder that most sane folk stay close to the settled, protected areas


(//../../e107_files/public/1248638517_392_FT70258_moor_bridge.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2009, 02:31:56 PM
I'll say this again, I need a few more players online for Wednesday nights.  
Dungeon Crawl.  How can you say no?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2009, 02:37:41 PM
The Venolvian Empire
In the third century before the 'modern' age, [note] the Modern age is often the term used for everything after the founding of the Theocracy of Nebler, year 0.  The current year is 895 RON, though gaming in Celtricia started in 888.[/note]the trade between on the Argonia Ocean was burgeoning.  The Argussian Empire's northern trade routes became heavily laden, with the Blue City Plutarchs (which would become the Bright Lands) and the Arcane City States (that would become Orbi) by sea, and they Traded with the Astrickon Traders and the Onoconians by land.  The Ancient cities of Hagenos and Lestchian created mysterious artifacts, and all the northern groups risked much for access to the power and splendor of the State of Winter, further north.

Pirates started operating in the quiet areas between the Tarn Bay and the Argussian ports to the south, and so the merchant ships became convoys, complete with triremic warships, though heavily sailed to take advantage of any air mages or weather mages.  Though some operated from the coast, most of the pirates came from Grace Island and Steel Isle, two very large islands that bracketeted the entrance to the Tarn Bay.  Larger Coom Isle, to the south, also was a jumping off point.
           
                                                                           

(//../../e107_files/public/1248719576_392_FT70258_01classic_xlarge1_.jpg) (//../../e107_files/public/1248719576_392_FT70258_01classic_xlarge1.jpg)

Both of these islands were large enoguh to support decent sized population, and their proximity to the Tarn Bay, the 'Golden Ship Road' made it perfect for waylaying ships and then escaping back to the mist-shrouded islands.


The Tarn Bay itself was a large inlet, one that cut a swath between the Northern Argussian marches (Today's Trabler) and the Blue Cities (Toaday's Bright Lands), then elbowed north, allowing sea access to the Arcanic city states (Now Orbi), and the northern tip of the Tarn bay extrends within 140 land miles of Fabled Winterloo.  So for the sea traders, the Tarn bay was a goldmine, and for the priates, it was a spiderweb, they felt, and they were the spiders.


The next centuries found the Far North fighting each other and an army of Undead , while the Argussian Empire battled Gastax to the South.  Shipping and mercantile activity increase, as did the piracy.  Coom Isle became more of the pirate Haven, while Steel Isle and Grace Island started to become more traditional ports, albiet with a still strong bucaneer influence.  By -100 RON, the pirates and the some ports on the islands were working together under what they called 'the Sea Lords' and what the Argussians and the other trading empires called the 'Pirate Lords'.



(//../../e107_files/public/1248719633_392_FT70258_maidens.jpg)
In -94, the growing town of Velonici became the capital of the Sea Lords Holding, and in -90 the Sea Lords took on the name of the Venolvians, which translates into "The Uniters" in the Anarch language.  The Pirate Lords of Coom Isle were loosely allied to the more official grouping of the other two islands. By -50RON, they have a flag, and the Amererian religion and the Entropic religion are fighting for control.  The population is burgeoning, and they have taken on an architectural style similar to the Wintric/suprosian era.  It is at this time that the wire sculptures of insects and birds begins on the Steel Isle as well, spurred on by the entropic influence.

In -16RON, the last independent holding on the Steel Isle, Tal Irishi, falls to the Venolvians (See the Story of Meganna, the Fairy Queen), and even the Coom Isle pirates fly the flag of the Venolvians,

 

This was a time of rapid expansion for the Venovians, a golden age of economic and cultural enhancement and nationalism. At the same time that the North was imprisoning the Dreadwing and the Theocracy of Nebler was officially founding their country, The entropic churches forced the capital to move from Velonici to Kulranik City, on Coom Isle.

 

History is never a vacuum, and eveything that happens has a ripple effect.  The first century in the Reckoning of Nebler was a turmultuous time throughout the cradle area.  The Astrickon Traders came into being to the west of the new Theocracy of Nebler, the Arcanic Table in the Mystic City states combined, and started to force out the old Devilkin backed families, Atros Beasthurion Armed the Omwo~ of the Black Forest, and the State of Winter moved slowly into the former Igboniat areas.  The Venolvians were incredibly busy as well, expaning onto the western Coastal mainland of the Cradle area.  These areas were wild and empty, and for decades other countries were almost unaware that the Venolvians were creating settlements in what was nominally in their borders.

 

Venolvia continued to expand over the next few centuries, and their navy controlled and tithed the areas their ancestors had plundered.  Their entropic water magic was extremely puissant, and their merchant guilds were lossely controlled by their governtment.  Labor was taken care of by their slaves, called the 'Beast-men', gnolls, Lizardmen, and Korang's Fratrecanis. They minted coinage, and were very active mining on the mainland, as well.  The wealth and expansion also served to exalt the upper class, and Steel Isle became the gathering spot for the well to do, with vacation Villas and pleasure palaces.

 

In 240RON, the Venolvian navy (still called the 'Reavers', in honor of their past) crushed the militant merchant fleet of 'The Inn', the main Blue City, and this officially declared the venolvians to be the major empire along the Western coast.  The Other countries saw their expansion but did not want to confront them directly.  The Northern coastal part of their empire (now the western coast of the Grey March) had expanded into 4 major settlements and dozens of minor ones.  By 390RON, the Blue Cities officially joined together to form the Bright Lands Plutocracy, to stand against the Venolvian sea power.

 

In 418RON, there was a major disaster in the north, and over half of the military power of the Venolvians disapeared almost overnight.  No records survive from it, but the 'disaster' is noted in many secondary sources.  Also notable in this time was The Argussian Empire becoming a real ally of the Venolvians, though this may be in part to protect their somewhat fragile holdings in the Northern Argussian Marches.

 
In the late 400's, Sir Jon of Triston, of the State of Winter, led the Wintric Army against the Venolvians in the North.  Details are hard to come by, but by all reports he destroyed their main temple complex first, then marches with sword and fire thorugh the Venolvian settlements.  Before 500RON, he has sacked and salted every one of their settlements, on his way to earning the title 'Saint Jon' by the Lawful Triumverate.

Reeling from this, the Venolvians tried to recover and recouperate, but the Marcher fleet of Wind followed the retreating forces to the Islands, and combined with the Bright Lands forces, they sacked both Velonici and Kulranik City, essentially destroying the Venolvians completely by 515 RON.  

The Marcher forces actually left colonies on Grace Island and the Steel Isle.  By the 700s, the venolvian settlments were all ruins or coopted into local governments.  Their stonework was coopted for new work, their statues pulled down, the temples now housed different Gods.  




(//../../e107_files/public/1248719851_392_FT70258_sack_.jpg) (//../../e107_files/public/1248719851_392_FT70258_sack.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Tangential on July 27, 2009, 03:02:06 PM
What sort of time committeemen do you envision this requiring?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2009, 03:25:11 PM
Quote from: JaercWhat sort of time committeemen do you envision this requiring?
once per week, wednesdays, 1.5 hours plus a little for overflow.  I want this to be a fun little dungeon crawl.  Not a stress issue.
the character creation is the only fly in the ointment, as due to unfamiliarity, playrs take a few nights online to get that done.  But that is the only real commitment, and that gets a lot easier with practise.
And I'm thinking of making some partial templates to make it easier, but I have noted that despite the frustration, the LPayers seem to enjoy making the characters.  Llum's joy over realizing his Spirit level would have made GM proud.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Eladris on July 27, 2009, 03:47:24 PM
Interested.  I'll see what my schedule looks like on Ws.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Tangential on July 27, 2009, 04:39:03 PM
I forgot to query about the timezone.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on July 27, 2009, 04:44:40 PM
From what I understand 9:00-10:30 EST.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Mason on July 27, 2009, 04:50:31 PM
Hi. This is interesting. Is this for friends only or would newcomers be welcome?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2009, 05:01:08 PM
Good Lord, I'll kill anyone.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2009, 05:01:42 PM
Umm, I mean, open to anyone.
*cough*
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2009, 05:41:09 PM

List of Playable Factions so far in Steel Isle Town.
----------------------------------------------------------------------------------
Warrior

The Order of Stenron
The Scarlet Pilums--the mercenary group recently hired.
Armor of Trade-Ogleic's Knighthood
Bowyers of Ceminiar--Ceminiar's honor guard
The Mysteriarchs of Lathe-Martial Brotherhood
The Blue Turtle Samurai-Honorable brotherhood
BoneKNights of Orcus-Wardens of the Boneyard

 

Mystic

Collegium Arcana-The Huge multinational Mage Guild
The Tower-weather mages of Air and Water
The Steel Libram-A small outpost of the Igbarian Sages
Vasko's Brew--Alchemic branch of the Blackstripes

 

Bardic

Trombic Fanfare--Brassy and bold
 
 

The Underworld

The Eye of Steel--Kasaraks local Eye
The Karin Machination--The Assassin branch of the Eye.
The Blackstripes--Heliopolis' Coom Isle group
Holders of the Straight Way-Belial's Assassins
The Laughing ones-Pilferers and influence peddlers
Burrow Boys-Dockside bulleys.

 

The Churches

 The Church of The Solid Earth (Madrak the Mighty)
The Church of Balck Humor (Jubilex of Chaos)
The Grey Church (Amerer, the Balance)
The Church of Obscurity and Fate (Darklingm Lord of the Night)
The Church of Direction (Alrieng, the Guide, and Oblimet, DevilDuke of Direction)
The Church of the Green Mother (Vernidale)--Nature mothers.  Very popular church
The Church of Belial the True and Clear (Belial)
The Shrine of Ogleic, the Tradelord

 

 

 

Mercantile

Gurellium Traders--Merchant Marines
Schen Traders-Exporters with branches all over the Island
Vaarstead fine Liquor imports
Hamis Bowyery-The finest bows, metalrecurves a specialty, as are crossbows.
Grisley IronMongers-Guild of 6 Blacksmiths

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2009, 10:08:06 PM
Sarisa, do you know how to get on the IC chat?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 28, 2009, 03:11:07 PM
More on Steel Isle Town

--------------------------------------------------------------------------------------------------------------------
There are 6 real population centers on the Steel Isle, but the largest is Steel Isle Town.  Build on top of Stonto, a Venolvian town, there are still some older sections and buildings, old white fidikmarple structures in the old Venolvian/Wintric fashion, as well as many in the Marcher architectural style.
[note=Adventuring base]
yes, this is the adventuring base for the dungeon Crawl.  The adventure itelf is a 16 hour hike away, and this will reduce with familiarity.  Steel ISle Town is not new to me, so it makes for an excellent center, though It was created 15 years ago and has not been used in almost 9 years.  Certainly big enough to find most common and uncommon items, and even some rare ones.[/note]
Over twelve thousand souls make Steel isle Town their residence, built on the western center of the island, nestled into a cove, with a pair of hills behind the buildings (north-east and south east), with a swampy area to the south.


Steel Isle town was originally a captured port called Stonto,  repopulated by the Grey March after they broke the Venolvians Power.  However, the immense distance between the Island and the Grey March quickly dissolved direct control.  And while it has been a property of the Bright Lands, Argus, and even Coom Isle at different times, Steel Isle Town is currently an independent city-state, albeit one that is a supporting member of the League of Stenron.

Baron Vor of the Order of Stenron is the leader of the town, and he has a council of twelve town leaders he works with, as well as a few commitees. They recently got permission from Steward Julian of Trabler to hire the Scarlet Pilums to be the town guards here, supplanting the former militia.  Sir Essan holds the rank of captain of the Scarlet Pilums.

The Largest church in town is that Lawful Triumverate, followed by the the Church of Madrak of the Earth and then Arlieng the Guide. Many other smaller ones are also present.  So the daily observances found in the rest of the cradle area are no less present here.  Also, there are rumors of a hidden cult, the Dark Way.  While it is only a tale for most townsfolk, the eclesiastic community is a little less pleased about it .  The Churches hold almost as much power as the government.


There are a number of wealthy families, some with historical placement in the area, some new money.  Steel Isle's particular political situation, currently independent but protected by the Stenronian Alliance (due to it's proximity to Coom Isle) makes it a haven for independent businesses
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on July 28, 2009, 07:53:27 PM
Let it be known that you don't have to play every week. So far things are taking on a very loose come/leave as you please feel.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 29, 2009, 04:46:23 PM
First Online session will be tonight at 9 eastern, though it will be mainly an acclimation session.  I plan the first real romp next Wednesday.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Eladris on July 29, 2009, 04:56:55 PM
Doesn't look like I'll be able to make it home in time, I'm afraid.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 29, 2009, 05:28:25 PM
Quote from: EladrisDoesn't look like I'll be able to make it home in time, I'm afraid.
Join when you can, stress is not an ingredient to these sessions.  Thanks for the warning.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on July 29, 2009, 06:11:47 PM
Just making it clear here that I won't be around next week, should be back the week after though.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Mason on July 29, 2009, 07:29:19 PM
Quote from: Vreeg's CoachwhipSarisa, do you know how to get on the IC chat?



   IC? As in mIRC? I don't have it on my new laptop if that is what you meant.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 29, 2009, 07:50:55 PM
 link to mirc tutorial (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?52128)
it's free.  Hope to see you tonight, Sarisa
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 31, 2009, 05:45:25 PM
The openning montage is in the large and richly appointed offices of the Gnome/Red Hobyt Chorbit, Trader Secundus of the ScedingTree of Steel Isle.  He's imposing, despite his size, and has done well for himself here, though the Sabre at his side does not look out of place.  He's got salt and pepper hair, with the pepper still getting the better of the battle.

Golden sunlight pieces the high windows, belying the frost bearing sea winds of early Tokush.  The assmbled explorers can't help but note the way precious metals all over the office catch the warm sunbeams.  The ceiling lamp, an electrum and silver loop is covered with fanifule winged insects perfectly placed in a braid.  In the far right corner of the room, a full set of burnished scalemail chased with silver sits, with a wing motive on the shoulders and a mandibular faceplate.  Ancient Venolvian work, to be sure, and worth a seargant's months wages at the least.  And more items of this genre litter the tall office.

"It's not that it's especially dangerous, my friends" he goes on.  "it's more that we haven't found tell of a really new site in quite some time."

He looks down at the ancient, ruined scroll on the massive Ironwood desk behind him.  It looks like the morning sunlight will set it aflame, or that a breeze would blow the parchemnt's disparate parts into oblivion.  There must be some serious magics holding it together.

"However, I am not saying that is especially safe, as it is to the south of the city."  He sighs and picks up some notes on newer paper, "We can't be totally sure where this 'Vexchian' is...That's what the author calls it in the old notes we found, 'Vexchian"...but he does mentions some cliffs around it, and a stream, and a large forest spreading north from it."

He picks up a another square piece of thick paper.

"Our maps may not be perfect, but we do know there are cliffs in the souther Cheriot, in a very wet area, where the swamps and the forest intermingle."  He looks up at the explorers.  His eyes are somewhat clouded, but with what, none can say.


The room is quiet, waiting for him to continue. Finally, he puts the map back down.

"Of course, with the Scalik tribes down there, it probably won't be totally unopposed", he says referencing the Lizardman groups that infest the swamps.  "Which is why we have an armed group going to find it."  He picked up the map again.  "Also, the last major venolvian find did include the correspondiong ravenous undead Venolvian spirits."


Chorbit stands in profile, one hand on his hip.  "I'm sure I don't have to tell you that even on a normal exploratory trek, we never know when we're going to run smack into an old Venolvian boneyard.  The Steel isle was one of their central posessions."  A brief smile crosses his face.  " In other words, with as many old graves in as small an island as this one, be ready for undead"
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 31, 2009, 08:58:46 PM
Northen part of map, wth steel isle town.  Major hex= 5280 feet, minor hex = 528 feet
You'll want to click on these to clear them up


(//../../e107_files/public/1249088233_392_FT70258_steel_isle_town_.jpg) (//../../e107_files/public/1249088233_392_FT70258_steel_isle_town.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 31, 2009, 08:59:48 PM
Middle section of eastern coastline of Steel isle  Note all the hills and moors.

(//../../e107_files/public/1249088360_392_FT70258_steel_isle_town2_.jpg) (//../../e107_files/public/1249088360_392_FT70258_steel_isle_town2.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 31, 2009, 09:00:28 PM
Southern part of the map given to the players to use.  note the pentagram, where they think Vestchain is.
 (//)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 31, 2009, 09:03:07 PM
we'll try that again


(//../../e107_files/public/1249088555_392_FT70258_steel_isle_town3_.jpg) (//../../e107_files/public/1249088555_392_FT70258_steel_isle_town3.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 01, 2009, 10:30:46 AM
An update, of sorts.

Obviously, I've been putting some enegy and time into this.  I think I share this with a number of others here, in that when I do find a new outlet, I find some major energy for it.  PLus, I love making full adventures, and on top of that, I have been doing this so long there is kind of a template in my head that needs to be fulfilled.

Llum has been a huge help, in that he is also making up a few extra characters for drop-ins and those who want to dip their toes in.  Literally.  In my live games, it was almost a running gag that if anyone stopped in and ran an NPC for a session, I had another person on the list for when a game spot openned up.  So what I am going to do is set a deadline for new character creation, and fill the open spots with the extra characters.  During a session, drop ins can claim them and sue them for the session.  If they want to create their own, they can create their own character to fill in holes the next time the group heads back to Steel Isle Town...which should be pretty regularly.  [note=Llum] Llum seems to have that type od personality that he can't help seeing how everything works.  He's noted stuff my 20 year players have not. [/note]So this should allow for some flexiblity with people wanted toplay sometimes or not.  I'm normally ultra sticky about continuity and such, but I am not going to be with this online session.

I'm not sure where I am going to post the spare characters, though all characters wil have to be posted somewhere, in case I have to 'bot-play them. But I will keep posting stuff on this thread as to progress.

On the down side, I need to go to Denver this Wednesday coming up.  One of the problems with having a busy Trend Advisor as the GM is I have to leave suddenly.  Midweeks are normally my lightest travel periods, but money is money, gang.  So I'm probably going to place the deadline for character creation to 8/9, and the fist official session on 8/12.  Work happens.  

 
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 03, 2009, 04:48:08 PM
LLum the mad character Builder will be posting the 'open/pick up' characters over the next few days, at least the basics of them.  He's used the mutability and flexibility to make sure that the talent pool covers most of the areas of an exploration group.
With lots of healing.  
And these will be open characters,so first come, first serve, though I may give people who run an open character one week first dibs torun that on again first.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 04, 2009, 09:26:40 PM
I'll be off until Saturday, travelling.  then we get this together.  Medanest has also evinced an interest in picking up a 'pick-up' characte this Wednesday
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 06, 2009, 04:53:13 PM
Hello everyone. This is just an update with some info on the pick up characters that I've made.

1. Neimui Nu~isil, Cmao Omwo~ (Seafaring Elf) of the Scarlet Pillums. Has basic silk/soft leather armor, a buckler and a pillum. Spear skill for combat. Also the party tracker with Outdoor/Nature skill and Horsemanship.

2. Rampan the Red (Rampan RedGarner), Red Hobyt (Klaxik/Hobyt mix) pyromancer from the Collegium Arcana. Has good Spirit, Fire and Artificer SP as well as good social skill.

3. Simon Smith, Mixed Human (base human) Bone Knight of Orcus. Wields a Demi-Lune and wears basic silk/soft leather armor. Has Horsemanship, Movement and Social skill. Also speaks two languages (Westic, the common language, and Anarch)

4. Toden Hodd TorZyjman, New Gartier (Bugbear) priest of The Shrine of Ogleic (Planar of Trade) as well as part of Armor of Trade (the martial branch of the church). Wields an axe and is also a healer (Spirit/Restorative/Life SP).

5. Wurnik Woundhealer, Zyjman Orcash (smart Orc :P) from the Church of Amerer the Gray also part of the Bowyers of Ceminar. The Ranged attacker (bow)/lockpicker/priest of the group. Has a bow/arrows and basic silk armor. Also has a Rogue's Monocle (5% to lock-picking/find)

6. Hamish Haldane, Delvan Human Chandler/Water Mage/Swordsman prodigy. Has blue basic silk armor and a silvered rapier. This is the character I rolled for myself.

Finally I know Nomadic has a Hobyt Air Mage and Eladris has assassin/bard kind of character.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 08, 2009, 02:21:32 PM
Quote from: LlumHello everyone. This is just an update with some info on the pick up characters that I've made.

1. Neimui Nu~isil, Cmao Omwo~ (Seafaring Elf) of the Scarlet Pillums. Has basic silk/soft leather armor, a buckler and a pillum. Spear skill for combat. Also the party tracker with Outdoor/Nature skill and Horsemanship.(--Scarlet Pilums are the mercenary town guards, this character is either in the Pilums currently, or just mustered out, the first PC to play this character can make that choice)

2. Rampan the Red (Rampan RedGarner), Red Hobyt (Klaxik/Hobyt mix) pyromancer from the Collegium Arcana. Has good Spirit, Fire and Artificer SP as well as good social skill.  (The Collegium Arcana is a huge, multinational Guild of Magi.  This character will be a potent combat spellcaster, even starting out)

3. Simon Smith, Mixed Human (base human) Bone Knight of Orcus. Wields a Demi-Lune and wears basic silk/soft leather armor. Has Horsemanship, Movement and Social skill. Also speaks two languages (Westic, the common language, and Anarch) (this one is interesting.  The Boneknights are a knighthood whose major goal is to guard boneyards and stop necromancers from abusing spirits.)

4. Toden Hodd TorZyjman, New Gartier (Bugbear) priest of The Shrine of Ogleic (Planar of Trade) as well as part of Armor of Trade (the martial branch of the church). Wields an axe and is also a healer (Spirit/Restorative/Life SP).  (probably the pregen with the greatest survival potential  Knight in the martial order as well as healing ability.  Llum, any armor on this one?)

5. Wurnik Woundhealer, Zyjman Orcash (smart Orc :P) from the Church of Amerer the Gray also part of the Bowyers of Ceminar. The Ranged attacker (bow)/lockpicker/priest of the group. Has a bow/arrows and basic silk armor. Also has a Rogue's Monocle (5% to lock-picking/find)  (Woundhealers are actually a humanoid tribal group, but a peaceful one.  the Bows of Celtricia are pretty potent)

6. Hamish Haldane, Delvan Human Chandler/Water Mage/Swordsman prodigy. Has blue basic silk armor and a silvered rapier. This is the character I rolled for myself.

Finally I know Nomadic has a Hobyt Air Mage and Eladris has assassin/bard kind of character.

I am back from travel, so this Wednesday will be happenning.  (pm eastern Standard, be on the CBG chat to start, where we will migrate to #Steel_Isle aftetrwards.  It is easier for those interested to pick a character that interests them to try out ahead of time.  Feel free to try one out only for a night.

I will be rounding out the pre-game info over the next 2 nights.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 08, 2009, 04:15:38 PM
I am back and will be joining in on next wednesday's game if everything works out
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on August 09, 2009, 04:07:40 PM
I'm hoping to be there for Wednesday, can't see why not.

I'm currently rolling a character with Llum's help, not entirely done, but as it stands I've got a high co-ord Wolden Omwo who's aiming for Bowyers of Ceminiar.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 09, 2009, 07:58:05 PM
Quote from: TheMeanestGuestI'm hoping to be there for Wednesday, can't see why not.

I'm currently rolling a character with Llum's help, not entirely done, but as it stands I've got a high co-ord Wolden Omwo who's aiming for Bowyers of Ceminiar.
Very Cool!  the list continues
I'll have to back off on the extra bot characters as we keep adding player rolled characters in
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 10, 2009, 09:14:04 AM
Quote from: Vreeg's Coachwhip
Quote from: TheMeanestGuestI'm hoping to be there for Wednesday, can't see why not.

I'm currently rolling a character with Llum's help, not entirely done, but as it stands I've got a high co-ord Wolden Omwo who's aiming for Bowyers of Ceminiar.
Very Cool!  the list continues
I'll have to back off on the extra bot characters as we keep adding player rolled characters in
For the Updated list, we have these 4 playing their own rolled characters
Nomadic
Llum
Eladris
Meanest

This means they need a minimum of 1 more player playing a pregen (there is still time to roll your own, if you'd like) to complete the group without having to resort to me NPCing, though I probably will to bolster the group unless we have 2-3 more players grab pregen characters.

For my next ferw days, I'm going to dump some info as to things the PCs would know, though I have already put a lot of it out there.  I want the PC's to be able to ask a few basic questions then leave Steel Isle Town looking for the ruins of Veschian quickly. I will be honest in that I am, as was said in the opening post, I will be playing this old school.  [spoiler=old school] as in playing the adventure pretty straight, playing all the rolls, playing the Encounters with the intelligence they should have, etc.  As I say to my other players, play smart or start rolling a new character.
This also means even if you are just jumoing in for a session with a pregen, try to play smart.[/spoiler]  

If anyone has any questions about what I mean about grabbing a pregen, it's pretty simple.  Llum has created extra characters that are free to grab, with no strings attached.  Want to sit in for a 2 hour session and game a bit?  No problem, let us know and you can run a character than night with no strings attached.  Want to se how magic in Celtricia works from an in-game standpoint?  A few of the pregens have skills in different spell types, so let us know and you can claim one of those, we'll email it to you for the night, and you can just email any changes back afte the session.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 11, 2009, 04:39:21 PM
Well, we've pretty much reached the point where I have to shut down new character creation for the Online/IRC game for this Wednesday's game.
The open characters are still mainly free, so if anyone wants to lay claim, please let me know here or online tonight on #thecbg.  
It is still fine if someone wants to create a character to start in on next Wednesday, 8/19.

we will be moving over to #Steel_Isle afterwards, around 9PM tomorrow night.
/Nick will be character names, anything without an OOC will be assumed to have been IC.  Still working on some of the other procedurals.
Looking forward to 'seeing' everyone.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 11, 2009, 06:13:19 PM
Due to the layout of characters being what it is I will be playing my tank character. He will be necessary in order to keep the baddies out of range of our more frail characters.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 11, 2009, 08:48:24 PM
Quote from: Prone To WanderingDue to the layout of characters being what it is I will be playing my tank character. He will be necessary in order to keep the baddies out of range of our more frail characters.
You have my blessing on this.
I think that I'll be running a few BOT/NPCs, and I'll make the healer one of them.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 12, 2009, 08:53:10 PM
getting online now
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 13, 2009, 04:07:08 PM
Transcript from the First Session...
(Cleaned up, without all the OOC)
Striding into the  Offices of Chorbit are the Gartier Knight of the Armor of Trade, Toden Hodd TorZyjman and the orcash Bowyer Wurnik Woundhealer.
They join the gnomic Squire Kellik, Omwo~Mior the bowyer, and Hamish Haldane, Delvan Human Mage of the Tower complete the group of five.  Each of these stalwarts belongs to a guild that works with the Sceding Tree...and all are here as a form of repayment, as well as an opportunity.


It is Tokush 1, the First day of the month of Winds, 895 RON.  Cold outside, maybe 30 degrees, with snow still coming down.
The openning montage is in the large and richly appointed offices of the Gnome/Red Hobyt Chorbit, Trader Secundus of the ScedingTree of Steel Isle.  He's imposing, despite his size, and has done well for himself here, though the Sabre at his side does not look out of place.  He's got salt and pepper hair, with the pepper still getting the better of the battle.
Golden sunlight pieces the high windows, belying the frost bearing sea winds of early Tokush.  The assmbled explorers can't help but note the way precious metals all over the office catch the warm sunbeams.  The ceiling lamp, an electrum and silver loop is covered with fanifule winged insects perfectly placed in a braid.  In the far right corner of the room, a full set of burnished scalemail chased with silver sits, with a wing motive on the shoulders and a mandibular faceplate.  Ancient Venolvian work, to be sure, and worth a seargant's months wages at the least.  And more items of this genre litter the tall office.
"It's not that it's especially dangerous, my friends" he goes on.  "it's more that we haven't found tell of a really new site in quite some time."
He looks down at the ancient, ruined scroll on the massive Ironwood desk behind him.  It looks like the morning sunlight will set it aflame, or that a breeze would blow the parchemnt's disparate parts into oblivion.  There must be some serious magics holding it together.
"However, I am not saying that is especially safe, as it is to the south of the city."  He sighs and picks up some notes on newer paper, "We can't be totally sure where this 'Vexchian' is...That's what the author calls it in the old notes we found, 'Vexchian"...but he does mentions some cliffs around it, and a stream, and a large forest spreading north from it."
He picks up a another square piece of thick paper.


"Our maps may not be perfect, but we do know there are cliffs in the southern Cheriot, in a very wet area, where the swamps and the forest intermingle."  He looks up at the explorers.  His eyes are somewhat clouded, but with what, none can say.
The room is quiet, waiting for him to continue. Finally, he puts the map back down.
"Of course, with the man-eating, Scalik tribes down there, it probably won't be totally unopposed", he says referencing the Lizardman groups that infest the swamps.  "Which is why we have an armed group going to find it."  He picked up the map again.  "Also, the last major Venolvian find did include the corresponding ravenous undead Venolvian spirits."
Chorbit stands in profile, one hand on his hip.  "I'm sure I don't have to tell you that even on a normal exploratory trek, we never know when we're going to run smack into an old Venolvian boneyard.  The Steel isle was one of their central posessions."  A brief smile crosses his face.  "In other words, with as many old graves in as small an island as this one, be ready for undead"


He reaches behind the desk and pulls out two small wooden chests, places them on the desk, then pulls out two more.  
"We  at the Sceding Tree have been doing this for a while, and we want you to succeed...to bring us back things to sell.  TradeLord knows we're in this for a profit."  He picks up the first wooden box, which is reinforced with leather and small studs.  "This is a Field healers kit.  You're getting two of these."
He moves to the third box. Darker, with black leather reinforcement.  "This is a trackers kit.  It has a notations journal, magnifiers, and a few odds and ends."
He picks up the fourth box, a small affair, not even a foot long and very narrow.  "I'm hoping you need this, actually.  It's a basic lockpick set some friends at the Scarlet Pilums got from a contact.  Best not ask how.'

(//../../e107_files/public/1250193543_392_FT70258_hcwc0029bxsbr.jpg)
"Well, with these, and the map, we wish you the best.  Ishma's Blessing"
 Chorbit looks at the group again. "Now, you're a tough seeming crew, it seems."


Kellik looks everyone over one by one, sizing each up with squinted eyes, his scarred face settling on them in turn one by one... a slight smirk on his lips.

Chorbit: "Who needs the field healer's kits?  Speak up"
Wurnik:" I can use one of those kits, Sirrah"

Mior_Carchedin glances around, and then says,'
Pray tell, Chorbit. How... numerous.. are these lizardmen?'
Chorbit says, "The Snakeyboys??? Down in the swamp, they're like A klaxie on dick.  Tons swarmin' about the swamp areas below the forest."

Chorbit hands a field healer's kit to Wurnik.  "Only one healer?"
Kellik looks over at Wurnik, catching his eye.  'Just remember to keep me healthy... that is if you like your head on your shoulders'
Kellik chuckles to himself
Wurnik says, " From what I hear, I'm going to be busy with healing!"

Hamish_Haldane says, 'Such pessimisn, surely we will not be in such dire straights'
Toden clears his throat.  "I have a little healing ability.  I will take the other kit for the good of the group."
 Mior_Carchedin shrugs, and says,' Fine by me.'
 Chrobit smiles.  'That's the spirit, boyo.'
Kellik says, 'Relax Wurnik this should be fun.  It's been too long since I knocked heads'

Chorbit "Now, does anyone need the tracking kit?"
Mior_Carchedin says,  'Toss it over here.'
Chorbit hands the wooden case over
Mior_Carchedin rummages through the contents.

 Chorbit :"Now, I am hoping someone might need the pick and tools I carefully provided"
Hamish_Haldane looks around, then says,'Now my good Chorbit, how "aware" are people outside this office, about this discovery?'
Mior_Carchedin  'I have some.. experience with locks.  Perhaps it would be wise for me to hold on to that.'
Toden looks over.  "Yes, perhaps you should Hold onto that'

Kellik is leaning against the wall, arms crossed in an arrogant manner as he chews his lip... he seems a bit impatient

Chorbit says,  " Any other questions about this map, or what is expected?  I promise you, we'll give decent value ."
Mior_Carchedin smirks, and says, 'Good value, eh? No advance payment for something so'¦ valuable?'
Chorbit gives a little false smile.  'I have A donkey waiting with field rations by the south wall, and watered wine.  You'll be rewarded if you bring anything back.'

Hamish_Haldane looks around, and says, 'Hmmm, does anyone need to purchase anything else before we depart?'
Mior_Carchedin says, 'I can't imagine anything else I could possibly need.'
Wurnik says, "I packed well before I left the guild.  I figured it was time to travel..."
Chorbit rolls his eyes upward a bit.  "You'll have more than enough to spend when you come back, I'm hoping for all of our sakes."
'Those of us who do come back', says Hamish.
Kellik smiles and says, 'Watered down wine, cheap field fair to eat, rocks for pillows, and lots of blood to spill, Ishma's luck, lets get going!'
Mior_Carchedin says,  'Hold on one moment, anything specific you'd like us to keep an eye out for, Chorbit?'
Mior_Carchedin glances dissaprovingly at the gnome.
Chorbit cocks a thoughtful eye.  "Mior, the last find was an old Venolvian fort, but there was still a good amount of their weird, insect-ish statuary.  Worth quite a bit.   The collectors really eat it up."

Kellik gives Mior a toothy, defiant, grin

'Just statuary then? Nothing more ..exotic?', asks Mior.
Hamish_Haldane says, 'Statuary?   Seems a rather heavy kind of treasure to be looking for, no?'
Chorbit shrugs.  'I think most of it you'll know when you see, but these statues, even small ones are in demand."  He points at Hamish.  And the bigger ones you may get later, as they may be heavy, but worth it.'

 The five leave the richly appointed tradehouse, and make their way to the south wall, going down the hill area through the bazaar.
There is a little light snow, but none is sticking.  It is first hour after noon, and there is foot and mounted traffic all around.
Kellik rubs his hands as he walks, as it is just above freezing.
The crew has an argument who should carry the map, ending with Mior, who can read and write in westic, ending up with it.

Hamish_Haldane says, ' I almost think we should be departing by darkness'
Kellik sneers,  'pssh'¦'
Hamish_Haldane perseveres. 'Less chance of someone following us'

(Mior continues to make his case about the map, although none are left arguing with him.  'I'm acquainted with maps of all kinds, guys.')

Wurnik turns to the two in the front, looking concerned  'Why, friend Hamish?"
Kellik rolls his eyes, 'Ack, lets get this train going says I.  I'll knock anyone's block off that comes bothering us!'
Hamish_Haldane says, 'Who knows who else this Chorbit has spoken too, a find of this magnitude, statuary and all, should be kept secret.'
Mior_Carchedin sneers, 'Hmph, none of the unsavouries in this sad excuse for a town are worth our worry.'
Toden grins  'Aye, my friends!"
Hamish_Haldane shakes his heads ruefully.   'I seem to be the minority then, shall we depart then?'
Mior_Carchedin looks over the map
Kellik seems amused at being called friend.

Toden  says "Tradegod knows we have a ways to travel!"
Mior_Carchedin says 'Why, after me dear *friends*.', and turns towards the low wall.
Mior_Carchedin starts walking.
Hamish_Haldane falls into step behind the Omwo~
Kellik grins.   'Besides it's colder than an omwo~ at a diplomats fair.'
Mior_Carchedin glances backwards
'Lets get moving,' says Kellik, 'it will keep us warm.'
Kellik gives Mior another grin and follows the group
 
" I will lead or follow, but the road is beckoning.", SAYS Toden.
Mior_Carchedin gets the map out as they walk.  Everyone looks at it and comments.
Hamish_Haldane says, 'How far away does the map show the ruins, Mior?  I think you can just see the curve of the pentagram at the bottom.'
' It's a fair trek. ', says Mior.  'I'd wager it's about 15 miles.'
Toden looks at the map.  'Fifteen miles through the Moors and swamps???'
Mior_Carchedin says, 'I would advise we stick closer to the coast for now.   Little reason to go further inland.  Looks more like ah, 12.5 miles, really'
Kellik : 'Sounds good to me, Lead on.'
Wurnik '  Makes sense"

So the group gets to the south wall, where there is a little gate, and lo, a an  angry orcash and a human wait with a heavily laden donkey.  Both wear the leather over tunic that is the armor and uniform of many of the merchant guilds.

The human holding the donkey looks at the five of you.  "He's giving all this food to just the five of ye?"
Mior_Carchedin leans forward.   'I'd wager the gnome eats more than you'd think.'
Kellik belches
Toden'  "Tos said at the table, the smallest ones make noble war"
Hamish_Haldane remarks offhandlednly,  'Perhaps we are meeting others on our way west my good man?'
The second one, an orcash in leather, just grunts.  "Take her, then,  we'd love to get warm"  the two look at Haldane, clearly not having thought of the possibility.

Hamish_Haldane takes the reins of the donkey from the human

Kellik glances over at the donkey.  'I wonder how much wine one of these hauls?'
the donkey shudders
The Orcash in leather snarls.  " Arr, take er, then."
Hamish_Haldane glares at the offending beast, while the two tradeguards depart for "The happy Strumpet", a distracting inn with a poor reputation.

'No seriously though'  Kellik walks over and attempts to peer in the packs.  'How much wine we score?'
*Mior_Carchedin snorts derisively
Kellik finds there are 2 large skins of '˜Bastion's Best'
5 loaves of way bread
92 cuts of dried travel meat
and 48 bagels
Mior_Carchedin asks, 'No cheese!?'
Kellik shakes his head.   'You elves and your cheese.'

Hamish_Haldane snatches a pieces of travel meat, and starts leading the donkey out of the city.  It is closing on second hour.
Kellik says, 'Well nothing fancy, especially not watered down.'
Hamish_Haldane  keeps walking.  'Let us be off'
Kellik, still looking in the wine,  remarks 'but good to have something'
Wurnik smiles  "Next time for the cheese, friends.  We'll be able to afford it"
Kellik follows Hamish.

The group goes south, through the moors that are on the southern edge of town



(//../../e107_files/public/1250193839_392_FT70258_56726675_images11_.jpg) (//../../e107_files/public/1250193839_392_FT70258_56726675_images11.jpg)

Stands of low trees and hills, and countless little streams interrupt travel.    Here and there, a trail goes for a while, then ends.  A few fortified farmhouses are passed as the group makes it's way cross country, heading south and a little east, looking for the coast.
Mior_Carchedin tries to peer though a small copse.  'Ah, rolling hills, rustic farmers. Not a cheese to be seen. What a civilized island.'
Toden says "Amigal, there is much in our future.  How shall we march?"  The group has been going through the tall grass and moors in a line.


Kellik says, 'I'll take the rear, good to have someone who can fight in the back'
Wurnik snickers.

Hamish_Haldane says 'I'll lead this beast (indicating the donkey), perhaps in the middle of our caravan?'
Kellik mutters 'Not to mention I can make rude gestures at you celing kissers from the back.'

Hamish_Haldane looks at Wurnik.  'Would you care to be in the front?'
'I'm a doctor, not a miracle worker.', says Wurnik.
Mior_Carchedin: 'Much as I hate to have a gnome behind me, I suppose it makes sense.'
Wurnik raise his bow..."Not first rank.  Howzat"
Mior_Carchedin reconsiders 'Although, a gnome in front is nearly as bad, especially when you're downwind.'
Wurnik..." But shooting over a gnome is pure gold!"
Toden  says, " I can help in the front...Who is with me"
Kellik mutters, 'Just be sure to shoot over me.  I'm at prime height for your sweet spot.'

Hamish_Haldane asks, ' So, Toden. How did one such as yourself end up involved in our little adventure?  And Mior, do you need to take the lead as our tracker?'
Toden  rejoins  "Mior, the middle part id best for you, unless you track"
Mior_Carchedin sighs, 'I suppose it would be best for my keen nose to be in the lead.  None of the rest of you could smell out an ox, let alone a lizardman.'

Toden looks back.  "The Prime of the Platform told me we had many debts to the Sceding Tree, Hamish.   According to him, we had been ahead in that reckoning for as good long time, but recently they had done us a few good turns."

By now an hour has passed, and the group has made some little progress,
with almost a mile traveled. The cold temperature is bracing against the exertion.  The snow is no longer falling.


Hamish_Haldane says, 'I am happy to say that I am not familiar with the scent of a lizard man, my good Mior. So perhaps you are quite correct'
Toden remarks, "Nor am I honestly!"
'I am,' says Kellik.  'Like an omwo~ but not as bad.'
Kellik wrinkles his nose
 Mior_Carchedin ignores the gnome.

Hamish_Haldane changes the subject. 'So'¦an hour out of the gate.'
a copse of trees rears up on the coastal side, with a farmhouse made of stone to the west of you.  They are both about 150 yards to the south.

Hamish_Haldane :'Anyone care for a bagle?'
Wurnik  nods.  "Yes, honestly.  I'm a tad nervous."
Mior_Carchedin snorts.   'Hah, without cheese, I'll save it till I'm dying of hunger.'
 Hamish_Haldane takes a bagel, and hands Wurnik and Kellik a bagel each
Mior_Carchedin looks for, any native plants with medicinal properties I can look for as he walks.
Kellik rips off  a piece of bagel off of it with his teeth and chokes it down.
 'hard as a rock'
Kellik takes another bite
Wurnik takes a look at Kellik, and thinks about handing him his bagel.
Hamish_Haldane, his mouth half full of bagel says, "Should we stop at the farmhouse, and perhaps find some more palatable stores?"
'Not that a good bagel can ever go wrong '
Kellik says,  'You got something to trade them other than hard bread, tough meat, and watered wine?'
Kellik finishes his bagel with a forced gulp


Mior_Carchedin suddenly point, 'Hark, dear friends, I spy something moving in the eaves of that copse.'
Kellik looks over, and says, 'What do you see?'
Hamish_Haldane, in between bites, says, 'Hopefully it won't bother us until I can finish my bagel.'
Kellik unlimbers his rapier.   'Does it look like it needs killing?'
Hamish_Haldane hastily crams the rest of the bagel into his mouth

Mior_Carchedin says, 'It seems to be.. a number of four legged beasts.'
 'I know plenty of things that have 4 legs that need killing,' Says Kellik hopefully.  He seems overly excited
Toden   rejoins, "Aye!!!" The group is probably 100 yards away now, steering between the farmhouse and the forest.
Mior_Carchedin counsels caution.   'Let us be wary as we pass by.  They are man-height at the shoulder.'
Kellik takes the side of the group nearest to the copse of wood.
Hamish_Haldane asks,  'Are they hairy?' as Wurnik unlimbers his bow.

Mior_Carchedin squints.  The rest of the group still has no idea what he is seeing. 'There's three.. I don't recognize them.  Some kind of horned deer.'
Wurnik nods "Probably Argussian Deer, I'd think..."
Kellik smiles.  ' Hey, Meat!'
Mior_Carchedin looks over to the off side. 'Dangerous, Wurnik?'
Wurnik nods.  'Not a major threat, but they are tough and violent.'
Hamish_Haldane smiles.  'Seems we won't need to trade for some fresh meat.  'Wurnik or Mior, could you perhaps bring one down?'  Mior shrugs. 'I've hardly known a dangerous deer.'

Kellik nods, a light in his eye.   'A good challenge.'
They are about 75 yards from the copse when the deer emerge from the woods.

Hamish_Haldane shakes his head.  'How dangerous could a deer be?'
Kellik shrugs.    'Better by far than what we have to eat.'
Hamish_Haldane draws his silvered rapier while Kellik kellik spits.
Mior_Carchedin draws a bead.
 [07:05 pm] * Kellik positions himself 10 feet in front of mior
Toden   "Kellik, shall we move forward and wait for a charge?"
Kellik nods 'I like the sound of that', noting the two foot high grass.

Hamish_Haldane yells to the two in front.   'Kellik, let me enchant your rapier.'
Kellik shrugs.  For Deer?   'if you want', and holds it up for Hamish.
Hamish_Haldane moves up and begins to move his hands in a wave pattern, right behind Kellik, as the deer begin to charge.
Hamishes hands glow blue
Then Mior's bow sings
And that;s an arrow arching, arching...and landing on a big Argussian deer!  It staggers a bit, and falls behind the others a bit.
Kellik grins and turns to face the charging deer, as his rapier suddenly is surrounded by an icy glow.

(//../../e107_files/public/1250193923_392_FT70258_extanirishdeercrk.jpg)
Hamish_Haldane charges towards the wounded deer, as Mior shoots again.  He drops his bow as he shoots, burying an arrow in the dirt 5' in front of him.  'Blasted biting flies.'
 Toden and Kellik are a little out in front, awaiting the deer charge.
Wurnick shoots a hunting arrow.  And hits a tree.

Kellik laughs.   'I think the archers have had too much to drink.'
Kellik must have been thrown off by the laugh, as he trips as he slashes.   The Deer tries to gore him as he goes down, but he rolls away from it.
 
Kellik is all worked up as he rises.  'Come on you ugly hunk of meat!!'

Mior's bow sings again.  The arrow arches up and then lands in the Huge Deer's shoulder.
2 arrows sticking from it, it plows forward

 Kellik slashes at the deer as it turns back around to him, drawing blood, then a blue-white Gout of frozen water erupts all over the deer!
Kellik howls 'I can already smell the venison cooking!', as the deer staggers.
Hamish_Haldan cackles.   'More like freezing my friend!'
Kellik bursts out laughing
The deer collapses in a heap of freezing blood.
Hamish_Haldane Cheers! 'Well done Kellik!'
another deer tries to gore toden, but the horns scrape harmlessly over his studded leather.
He lashes out  with his axe and crushes the antlers and head.
Another deer lies flat, and bloodied/

The last deer, with 2 arrows in it, stops and wheels, as Miors bow sings again.  The arrow hits the deer in the back, and it collapses
Mior_Carchedin golf claps politely.

Hamish_Haldane was running towards the farthest deer, but slows down, now that they are all down.
Mior_Carchedin pats Hamish on the back.  'You'll get one next time.'
Kellik smiles.   'Good work'¦so which of you is good at skinning and gutting?'
Hamish_Haldane sheaths his silvered rapier
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 14, 2009, 07:33:48 AM
I'll give more of a review and a set of next steps for the next weeks adventure later tonight.  
Enough to tell everyone that I was pleased with the style of the session.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 15, 2009, 10:52:26 AM
GM review on the Steel Isle Online action.

------------------------------------------------------------------------
Big picture, it was good.  3 PCs were in the game, a good mix for a starter.  
IC player interaction was excellent, as were many of the questions being asked 'real time' out side of the main chat. Players stayed in character very well, giving a pretty clear personality to Mior, Hamish, and Kellik.  Hamish, I think that was probably a good use of coldsnap.

Llum, you and I need to make sure the plgen characters have clarity on the weapons, armor, and spells.

I expected someone to get hit during the bambi slaughter, other than Megaloceros and trees and dirt, and have to roll for protection.  Once I start raing down damage onto pcs, you will need to take the Protection amount (which is shorthand for maximum protection ), roll 1d10-1, subtract it from the protection amount, then divide by the average of 2d6.
so
!roll 1d10-1
!roll 2d6


So a protection of 25 may actually be 25 (with a roll of 3 ones), or it could be 3, with a 10 and 2 sixes.

Spell points return at a rate of spell reclamation skill /10 while awake, and twice than while sleeping.  Spell reclamation is a 5. dropdown skill of that same type of spell points.  so if you have 10 spirit points, your spirit reclamation skill is 5. so you regain .5 spirit per hour while awake, 1 per hour sleeping.  It's halfway between 2nd and 3rd hour (2:35pm) when you finish off the Argussian Deer.

As mentioned, Toden and Wurnik are Pregens that are with the group, free to pick up and play any week.  And I can insert other pregens if needed.  

 

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 15, 2009, 11:58:51 AM
The PM system cannot find you Vreeg (probably the ' I think) so.

I guess not having made the sheets they aren't the clearest to people who aren't me. You sent me a combat template, so I dunno if we want to hash out a compelte template (wich I'll probably adopt) or if you have a complete template you want to send me.

mIRC would probably be the easiest place to coordinate this. I'm usually around.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 15, 2009, 04:02:59 PM
Quote from: LlumThe PM system cannot find you Vreeg (probably the ' I think) so.

I guess not having made the sheets they aren't the clearest to people who aren't me. You sent me a combat template, so I dunno if we want to hash out a compelte template (wich I'll probably adopt) or if you have a complete template you want to send me.

mIRC would probably be the easiest place to coordinate this. I'm usually around.

I'll try to be on tonight, as I have Igbar gaming tomorrow.  
I like your output, we just have to add a page with the combat stuff.  I sent you that template as it is designed for encounters, so the formula are easier to understand when you can see everything at once.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 17, 2009, 01:33:13 PM
We are on for Wednesday,
9pm eastern,

Llum, Meanest, and Nomadic have characters and played last session.
Eladris rolled one up, and can join in with the new one.
We have 6 pick up characters available for anyone else who wants to join in with no commitments, or if someone wants to roll their own, it would be for next week.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 18, 2009, 05:03:09 PM
The Dark Way-Steel Isle
-----------------------------------------------------------------------------------

(//../../e107_files/public/1250629315_392_FT70258_dimmuborgir_art_deathcult_01.jpg)
Not every religion is above board and in a church.  The Dark Way is a death cult, a debasement of a an ancient Venolvian religion that surfaced late it that Empire's arc.  Many later Venolvian nobles turned inward, and saw what they had built, and turned their wealth and fortune to continuing onward, and thus the way was paved for the growth of the Dark Way.


Thanatos, Orcus, and Hewecar are the patrons of this cult.  Their focus is both the glorification of death and the terror of it, and of the power of death.  Those who do not glorify death and the ending as more important and more powerful will be abandoned on the other side.  It was small in Venolvia, until the end.  As the Grey March started rolling through the Venolvian possessions,  the nobles of that Islan Empire started turning to other gods and faiths.


Venolvia fell, but certain high ranking members of the ruling family suffered inglorious ends, including rumors of a Suicide pact and a slave/Beast-men revolt in different areas.  A few families that escaped and went underground kept it up in secret, but it largely died out.

 
Yet Somehow, in the last dacade on Steel Isle, there has been a resurgence, though most priests and politicians think it is just a bunch of crazies trying cleverly to prey on the minds of the impressionable.  Today in the town, there are rumors of late night meetings, of old families meeting in secret crypts or in old Venolvian ruins.

 
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 19, 2009, 04:48:08 PM
Steel Isle online game is on for tonight, session2.

We'll start on #thecbg on IRC, then Move to #Steel_Isle.  

Llum, Nomadic, and Meanest have rolled characters and have played,
Eladris has a character that has not played, and
yes, we have pick up characters available for those who want no commitment or to dip their feet in.

9pm eastern time.

the crawl continues!!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 19, 2009, 06:37:39 PM
Vreeg since the news hasn't gotten out soon enough I am going to miss part of this next session. My job starts at 7pm (10pm eastern) so there's no way I can play more than the first part of today's session (9pm-9:30pm est).

Next week is the same deal and so on and so forth (though in around a month or two I could change that). So then could I ask a favor? Would it be possible to move the sessions forward by an hour? A 5pm (8pm est) session would allow me to attend since I don't need to leave for work until 6:30pm.

Don't count me out regardless. I can still make the first part and in a little over a month I will be getting my FAFSA, some of which will be added to my savings and used to purchase a used vehicle. Because my job is flexible once that happens I could shift my work schedule back an hour and then there wouldn't be any issue.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 19, 2009, 07:45:10 PM
Quote from: NomadicVreeg since the news hasn't gotten out soon enough I am going to miss part of this next session. My job starts at 7pm (10pm eastern) so there's no way I can play more than the first part of today's session (9pm-9:30pm est).

Next week is the same deal and so on and so forth (though in around a month or two I could change that). So then could I ask a favor? Would it be possible to move the sessions forward by an hour? A 5pm (8pm est) session would allow me to attend since I don't need to leave for work until 6:30pm.

Don't count me out regardless. I can still make the first part and in a little over a month I will be getting my FAFSA, some of which will be added to my savings and used to purchase a used vehicle. Because my job is flexible once that happens I could shift my work schedule back an hour and then there wouldn't be any issue.
Good Lord, Nomadic, of course.

Whether anyone else knows it, you are an incredibly fine role player.
I will try for 8:30 start toime as of next week
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 19, 2009, 10:34:37 PM
Hamish Haldane, Mior, and Kellik get 75 exp bonuses for roleplay, to place in any skill they choose
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 20, 2009, 03:31:35 AM
Quote from: PM from Vreeg during game<Vreeg_GM> You have a visitor, the cute one. She spends a few hours showing you the curves that are hard to find in any town...

Kellik is now officially the party pimp. :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 22, 2009, 09:26:44 AM
Quote from: Nomadic
Quote from: ../../e107_files/public/1250947572_392_FT70258_da103353.jpg(//../../e107_files/public/1250947572_392_FT70258_da103353_.jpg)[/url]


Next installment online, this is 1/2 of session 2.  Yes, this is going to be a dungeon crawl, but my style of gaming is still role-play heavy, and since the group is going that way so far, I'm not going to run away from it.
The group is standing around the three huge argussian deer they had brought down.  They are in the moors a mile south of Steel ISle Town, a copse of wood to the east, a low farmhouse and other buildings 100 yards to the west.
It is cold, around 30 degrees, and a little windy on the moors.  Patchy old snow is on the ground, amonsgt the old grasses.
______________________________________________________________________________________________________________________
 Mior says,  'bleesh, I should have got a light compound instead of a light long, I'll do that next time we're in town.'

 It's long after scond hour in the aftenoon, the 5 of you stand among the Argussian deer corpses.
 
Mior Goes to retrieve his arrows, finding one broken irretrievably.  That was the one he attacked the ground with. Mior_Carchedin looks forlornly at the broken arrow
Hamish_Haldane says, ' This is a ridiculous amount of meat, do you think we should see if that farm house has a smoke house or something?'  referring to the farm house to the right of their track.
Mior_Carchedin says, ' Mayhaps he would be interested in buying it off us.'
' That is brilliant.", notes Toden.
'If anyone is resident.. anyways., ' says Mior as he peers at the farmhouse.
the long, low farmhouse is 100 yards to the right of the explorers.
Hamish_Haldane says, ' maybe we could trade some of it to get the rest smoked...'

All notate it has a fire coming from the smokestack, whilst Kellik is strapping his collected antler onto the groups pack animal for now

Hamish_Haldane says, ' ok, the next thing is. How do we move roughly 1800lbs of deer meat?'
Kellik says, ' I don't care, whatever we do with it as long as it tastes good and I get some'
Mior_Carchedin looks over, and says ,'Toden, you're a strapping fellow, up for some heavy lifting?'
Toden looks aggrieved.
'Did anyone bring an axe', asks Kellik
Toden: "Aye, I fight with a Bhuj!"
' We could try making a sled for it.'m notes Kellik doubtfully, noting they weight in at 500-650 lbs each
Wurnik syas "A mixed blessing, to be sure'
Mior_Carchedin sasy,  'I'm going to go over to yonder hovel to first see if the rustics are interested in buying it before we waste our time.'
Kellik says 'that or we could always try skinning and gutting em here'
Hamish_Haldane exclaims, 'You know what, the farmer probably has a cart or some beasts, let us go over and see what is around the farm.'
Kellik  says, ' and haul the pieces'¦'
Hamish_Haldane looks at Kellik funny'¦ 'like Mior says'
Kellik snarls,  'Bah! Whatever'¦'

Mior starts, and the rest follow, to the long farmhouse
Except Kellik who stays put.  'I'm not letting that meat go unguarded'
Kellik finds a nice place to sit in the (to him) tall grass and starts carefully wiping his sword, slightly annoyed from being ignored


The door is thick, and well made, of Darkwood painted grey
Hamish_Haldane raps on the door three times quickly
The sound does not echo, and the door flies open
[note=roll]Hamish rolled at 8 for Social CC.  You can see how skill rolls really dictate the flow of the game and force roleplaying.[/note]
A slightly disfigured, strong hobyt stands in front of you with a loaded, cocked arbalest. He looks the group over, and brakes into a smile.
"Well, by the Hosting God, " says he.  "Is that Hamish Haldane???"
Hamish_Haldane grins widely, and says, 'Indeed it is, how are you,friend?
Mior_Carchedin is taken aback.   'I take it you two know each other.'
the hobyt puts down his weapon, and says in accented Westic "Ogliec knows, of course we do!!!  We both have worked the Tradegod's way for the Guellium Trders!"
Mior_Carchedin leans forward conspiratorially
Hamish_Haldane says,  'My friend,  We recently had an encounter with some Argussian Deer, nothing too troubling. But now we have quite a bit of meat on our hands.'
The ugly hobyt smiles again, the scar on his face dancing, " Hamish here was the most talented apprentice in  adecade1"  * Hamish_Haldane blushes slightly
Mior_Carchedin suddenly looks deflated, but rallies with , 'Well friend Hobyt, what say you, want to but some meat?'
The  Hobyt smiles again, " I'm Shurumm Heatherhands.  You say you have fresh deermeat?, on top of old friends?'  He looks quite eager
Hamish_Haldane laughs.  'More than you could imagine Shurumm, do you have a wagon?', he asks.
Shuruum says, '" Aye, two.  What kind of deer, and how many?"
Mior_Carchedin tries to peer past the Hobyt to look into the farmhouse
Hamish_Haldane says,  'Three Argussian Deer I believe', looking to Wurnick to confirm.
Wurnick nods. "Aye, three BIG argussian deer, my fine friend. Fat, and healthy"
Hamish_Haldane says, 'Oh indeed, a healthier specimen you would not see. Aside from being dead that is'
Shuruum's eyes go wide in disbelief.   'Three of the big, nasty ones??  Jublex' word, or really?"
'Would you care to bring out a wagon, and we can go inspect it?', says Hamish.  'We left a member of our group behind. I'd like to introduce you.'
The Hobyt nearly  runs over the explorers getting the wagon.
Hamish_Haldane walks back towards where we fought the Deer, and the rest follow.
Mior_Carchedin calls over to Shuruum, and Kellik notices the group returning.
Hamish_Haldane says. 'Great news Kellik, the farmer was a friend of mine, he seems eager.'
[Kellik cocks an eye.   'Eager to what?'
Hamish_Haldane says, ' just eager in general'¦I should say, we'll have no problem trading or selling this meat'
Mior_Carchedin is speaking to the hobyt.   'Anyone else living in that big house with you, Shuruum?'
Wurnik follows Hamish, while Toden goes with the farmer

Shuruum says," My wife and brood are all there.  And the ladies will want some as well.  Quite a fortunate turn"
Kellik climbs up on the nearest carcass
* Mior_Carchedin looks nonplussed
Kellik, 'I ain't going this whole trip with nothing but dry bread and travel meat.'

so it is almost third hour when the wagon, led by 2 donkey , and the rest of the group, area all back with Kekkik
Mior_Carchedin peers across the field and spies the gnome making a fool of himself, he looks somewhat amused.
Kellik is still expounding.  ''¦deaths door, thats why we brought these ugly slabs of meat down! Food!'
Toden, "Aye, how fortuitous for us!'
Hamish_Haldane says, ' Well, we don't have to sell all of it, but I don't think we can travel with anywhere near all of it, Kellik'
Kellik grimaces theatrically.  'You best make sure we're left with some.'
Hamish_Haldane says,  'On my honor Kellik, I will make sure.'
Mior_Carchedin looks over to the farmer.  'Eh, what do you say, Shuruum, can we leave some here for you to smoke and pick it up on the way back?'
Shuruum loks at the huge piles of deer. "Hamish, my friend, three of them?  Ogleic's name, you were not using the words of Jubilex.  How did you kill these babies?"
Kellik says,  'You skyscrapers... sometimes I wonder if there's anything between your ears.'
Kellik jumps off the deer
Hamish_Haldane says, 'It was my companions good Shurumm,' 'and he introduces Kellik to Shurumm and his brood'
Mior_Carchedin grins winningly and strikes a pose near the deer he killed.
the hobyt stepos forward, "I am Shuruum, what is your name?" he says to Kellik
Hamish_Haldane says, 'Kellik took one down himself! so did out gartier friend Toden, the last was downed by Mior.'
Kellik looks shurumm over for a second
Shuruum looks over the group in turn.  "'I am mightiuly impressed. I have enough food for the family, and a bit for the ladies.  What do you ask?"
Mior_Carchedin wishes he knew how much the deer were worth, though he thinks he has an idea.
Kellik says,  'I ask that these rockheads... especially the white-eyed ninny over there doesn't trade off all the meat.'
Hamish asks,  'well, Shurrum, do you have a smokehouse? or some way to cure the meat?'
Shuruum..." Aye, a smokehouse and a butchery, so shall we smoke one for ye, and I take the others in trade?'
Mior_Carchedin,  says 'Yes, that would do.'
Hamish_Haldane crosses his arms. 'How about, you smoke one for us.you take one
and we take half on one fresh' [note=this was followed by another bad roll..  and another bad one by Mior[/note]
Shurrum says" My friends, I need some for the ladies.  The family will be fine, but I owe them. "
Hamish_Haldane sighs.   'Alright, but we keep the antlers and the skins. How does that sound?'
[20:50] <Mior_Carchedin> Since you seem to be such a good friend of Hamish's.. how about 25 goodwives for the deer and a half?
SHuruum rolls his eyes. " So I'll smoke one an a half, butcher one, and give half to the ladies."
 'We'll take a maybe 20lbs of decent cuts from ours to supplement our current supplies. How does that sound?', says Hamish
Kellik says 'how long will butchering and smoking take you?'
Shuruum looks at Mior..." The ladies need some, m'friend."  Then he looks over to Hamish
'Friend Hamish, that sounds like a deal I could manage"
Shuruum looks over to Kellick...'I can have iot done by tomorrow am, at l;east the part that will hold you up.'
Hamish_Haldane looks to the group
Mior_Carchedin shrugs
Hamish_Haldane  says, 'Anyone have issues with this? Seems fair to me.'
Shurrum says "And 10 goodwives for the scion of Demongorgon asking for money, I suppose."
Hamish_Haldane laughs
Mior_Carchedin rolls his eyes
Toden asks the hobyt..."Where shall we sleep, friend Shuruum?"
Hamish_Haldane says, 'Alright, lets begin loading these monsters' [note=Argussian Deer are 500-800 lbs]
Hamish_Haldane busies himself with loading the deer into the cart
Mior_Carchedin looks over at Toden, Hamish, and Wurnik, 'Yes, you do that.'
Mior_Carchedin stands to the side, yawning.
Shuruum says, " I ahve a low barn, and much hay.  Will that suit.  Friend Hamish will stay in the house, as a guildmate."
'I think I'd rather sleep in a tree.'  Says Mior_Carchedin, 'Maybe I'll do just that.'
Kellik asks, 'hey anybody got some tinder, I need to set fire to a tree tonight'
Kellik grins
Wurnik says, " My friend, a tree is not as comfortable.  Take comfort while we can..."
Mior_Carchedin sighs in an exaggerated manner
Hamish_Haldane grabs a piece of dried meat from the donkeys supplies.
Hamish_Haldane while chewing says,"Alright, its settled then, lets get this meat moved!"
Mior_Carchedin sighs,  'Fine, I acquiesce. A barn. Whatever.  '
Shurruum says,  " I will tell my wife and 2 daughters to prepare deer for all of us, with wine and sheerbean." The ladies won't send their wolves for days"
All of you struggle to get the meat on board the wagon.
Mior_Carchedin struggles half-heartedly
And before 4th hour, the smell of peppar, sea salt, and tender deer is all around you.


Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 22, 2009, 10:36:50 PM
Hamish asks,  'So, Shurumm, these ladies you are indebted to. How did this happen?'
Mior_Carchedin eyes the silverware
Kellik's mouth is watering
Shuruum nods slowly'¦"The Ladies?  Nay, I owe them. They speak to the trees and beasts, they are protected by the curse of Vernidale"
Kellik makes a face. 'ugh'
Hamish_Haldane looks at the hobyt farmer, 'Protected you say?'
Mior_Carchedin says,  'Hah, curse. And there's werebeasts in the woods too.'
Shuruum node. " Aye.  They have been here long before my time.  They are witches, but a little meat and wine, and I have no livestock problems"

Kellik smiles,  'speaking of wine...'  and eyes Shuruum
Hamish_Haldane says 'How far away are the Ladies? We're going a ways south.... Perhaps we could stop by on our way. I'd like to have a chat with them'
At this point,  a healthy hobyt teenage girl in a white dress with all the right curves brings the out2 bottles.  
Mior_Carchedin pockets a fork while everyone is distracted. [note=oo]Moir rolls a 1 on d100.  'what fork', and all the other PCs and DM start cracking up.[/note]
Chorian Burntwise 888 in both bottles
Mior_Carchedin peers deeply into the bottle
Kellik smiles partly at the wine and partly at the hobyt being as she is rather "easy on the eyes"

Mior_Carchedin smiles slyly
 shurrum  says, " My girls work hard on the homestead, but good wine is a man's best reward!"
Hamish_Haldane lifts a hand.  'Cheers to that! '

Kellik says,  'good wine is a man's right'
Mior_Carchedin chinmes with, ' Yes, the best reward. Who would even think of being rewarded with anything else? Not me, says I. Nothing else to reward myself with here.'
Hamish_Haldane however refuses the wine, and takes wateronly
Vreeg_GM> the curvacious hobyt smiles at Hamish Haldane
Kellik sniffs at the wine
Mior_Carchedin downs a glass slowly
Hamish_Haldane grins back at her weakly
the deer come off the spit easily, and with that and warm Omik bread and the vegetables, the aura of good food is overpowering
Mior_Carchedin starts eating unusually fast, and is done quite before everyone else.
Kellik takes a taste of the wine, savoring the bitterness.  He savors the food and wine, he seems almost a different person at the table
the girls and Shuruum enjoy the wine as well.  There are 3 younger boys and a 4 yr old girl as well
\ Mior_Carchedin eyes the gnome warrily
Shurrum, " Friend Kellik the wine seems not to be lost on you."
Kellik surfaces a bit'¦' I'd rather lose myself than lose my wine'.  He takes a bite of the deer and then another sip of wine, enjoying how the flavors mix
Shuruum Mior_Carchedin peers about
 (the other girl is whispering in Hamishes ear
Hamish_Haldane Stands from the table quickly, and says. 'I.. err, must excuse myself for a moment/'
Hamish_Haldane beats a hasty retreat outside
Kellik throws Hamish a '˜go get her' wink [note=Biology]  Almost all races in Celtricia can interbrred.  So most families have blood from other races mixed in.  Even btwen Ogrillite, Omwo~, human, and Stunati'¦that's the biology.  So there is very often dalliance between races.[/note]
the very cute hobyt girl looks bemused
Mior says, 'Shurrum.. your humble abode is quite rustic. Er.. common. Commonly charming. Quite charmed, yes.'
Wurnik frowns at Mior.
Kellik finishes off the glass and the last bit of his meat. And continues by absent mindedly eating a bit of bread
Shurrum smiles.  'It is a simple life, but satisfying. And, this bounty of the best meat...simply providential.  Ishma smiles on all of us'
Kellik says, ' my stomach smiles back'
Toden lifts his glass.
Mior_Carchedin leans back 'Yes, satisfying. My complements to the chef.'
The merely cute hobyt smiles back.  
Hamish_Haldane wanders off towards the woods, making sure he isn't followed

Mior_Carchedin says, 'I think I shall retire for the eve. We needs must set out early, ruins to see, lizards to meet.'
Shuruum holds out his hands.   there is a bread pudding, and a sweet mead to end off the meal
Kellik is suddenly hungry again, and Wurnik sits back down.
Mior_Carchedin waves off the dessert and heads for the barn.  
The girls both smile at Kellik's appatites
The dream-worthy one brings over the mead bottle, "More sweet stuff, noble warior?"
Kellik looks frankly at his host 'Well shuruum, any place that has food and drink this good is good in my book'
Kellik accepts And chuckles at being called noble warrior
Mior_Carchedin rummages through the barn looking for hidden valuables.[note=HAH]more hilarity at this online'¦. great... mior's an 8 bit theater thief wannabe ;P  I have an obligation. I'm morally questionable legolas. [/note]

Back in the house, Shuruum beams.  'Honestly, friend Kellik, it is the best type of night.  This meat will ake my life easier in many ways.  And the Ladies will approve."
Mior_Carchedin gives up exhaustedly after finding his twentieth old boot.

The rest of the group starts to wander back to the barn.
Wurnik, Toden, Mior and Hamish are both in the barn now.  Kellik, the 2 girls, and Shuruum are left in the firelight drinking"
In the barn, Hamish_Haldane says, ' so, Mior my good friend, do you think we should go and visit these Ladies?'  'they might have some obscure bit of lore, regarding our destination?'
Mior_Carchedin says, ' Hm, it might do to find out what powers walk these woods.'
(IN the house, Kellik the gnome tells shuruum and his girls a few  omwo~ jokes, and they all crack up.)
Shuruum ,and both girls laugh for minutes, the very curvacious bends over so you can see her huge chest.."

Wurnik, back in the barn..."aye.  Any help we can get..."
Hamish_Haldane says, ' the er... nice lass... told me they live off to the south. It is on our way'
Mior_Carchedin says, ' These forests are so unfamiliar to me, nothing like home. I would be interested in meeting those who live here.'
Hamish_Haldane recounts the directions he was given.   'Just after a bridge, the first we come across she said'
Wurnik says, "Aye, they might have much to tell us.l  What harm, i wonder?"
Hamish_Haldane, ' agreed, we can let Kellik know in the morning. he seems to be enjoying himself. Goodnight my fellow travelers'
Hamish_Haldane doses off


Kellik says, 'Well thanks for the wonderful time, not much chance for that when you're travelling like this.  'I better go make sure the rest of them aren't raising hell'
Hamish_Haldane node, 'agreed, we can let Kellik know in the morning. he seems to be enjoying himself. Goodnight my fellow travelers'
Hamish_Haldane doses off


Back in the house Shurrum says, " Kellik, nice to have youy qal here.  I shall rouse you at dawn."
Kellik bids them good night and winks at the good looking hobyt and heads off to the barn

Mior_Carchedin climbs up to the loft to look at the stars and falls asleep
Wurnik and Toden sleep at the entrance, to watch
Mior_Carchedin dreams of deer that he never recieves any money for.
Kellik walks in to see them asleep
Mior_Carchedin dreams.   'mrhhh.. just one... one silver piece'
Kellik grabs a piece of hay and amuses himself by tickling mior's nose.
Kellik eventually gets bored and heads over and bunks down next to the gartier  [note=carnal] Kellick has a visitor that evening.  [/note]
Mior_Carchedin dreams of deer recede into horrible nightmares of scantily clad gnomes
 
SHuruum wakes you all in the am'¦
Mior_Carchedin wakes looking shaken and covered in a cold sweat
It is  around 15 degrees outside, though 40 in the barn
kellik looks refreshed, Toden comes back from his morning run.
It is now 5am , Tokush 2
Mior_Carchedin walks outside, yawns and stretches
Toden smles at Hamish.  'I could get used to travelling this way"
Mior says, 'I'd rather a pallanquin.'
Hamish_Haldane mutters forlornly'¦ 'Or a wagon'
Hamish_Haldane busies himself loading the donkey, as Wurnick laughs.
Mior_Carchedin pets the donkey absent-mindedly
Kellik and Toden compare notes
Mior_Carchedin looks their way and grimaces
by 6am, the group heads south fortifies with hot Om bread.
Hamish_Haldane,  'After some discussion last night, I think we should stop and see these Ladies'
the Sun is coming up, warming all a bit.
Mior_Carchedin stops whistling a tune from his childhood
Wurnik, " Aye, hamish"
Mior_Carchedin says,  'Yes, Hamish, these ladies. We must speak with them.'
Hamish_Haldane says,  'So, there's a pass after the first bridge we cross or track really'
Wurnik asks, " Can any of us track at all?"
Mior_Carchedin shrugs
Hamish_Haldane says, 'Not I, strictly a son of the city here, Wurnik'
Mior_Carchedin says,  'I'm acquainted with the woods.. but have nary had much a need to track anything.'
So the group travels for an hour, and the moor grows more wild.
Mior_Carchedin keeps a nose out for beasts

(//../../e107_files/public/1250994031_392_FT70258_1248638397_392_ft70258_2church_ruin.jpg)
You have wandered through the thick grass and the thousands of small streams.  The dead grass is high and whip-strong, coursing with the cold wind.  The planars of Winter have not given up their grip here, though a few days of less cold have brought on some feeble promise of future greenery.  Harsh bird-call is heard here and there, and wolves can also be heard far in the distance, competing with the wind.

Occasionally, a white column or a bit of rubble can be seen holding out against nature, or cleverly placed by the ancient builders on dry hillocks.  This Tenimarple testimony is abundant enough to revise the explorer's estimate of how densly populated the Steel Isle once was.

 

After walking through a few miles of this, and skirting swampier areas, underbrush grows, and the few trees give way to ful copses of trees.  The trees often cut the wind, and some of the inner ones are showing signs of waking up from the winter.

 

The ground is still mainly flat, but to avoid the really marshy areas, the group goes up and down a few small hills.   Water can be heard more often, and after coming over one rise in a forested area, the group comes across an ancient bridge spanning a large stream.  On your side of the water, there are virtually no signs of what should be a road leading up to the ancient span.

The winter mosses cover much of the 80' span, and in places it seems to be crumbling under the weight of ages.  Obviously an ancient Venolvian way, it seems to be the best way over this watercourse.

(//../../e107_files/public/1250994799_392_FT70258_bridge_one.jpg)
Mior_Carchedin sighs.   'Alas, it becomes ever more clear this island was once so much more.'  He mutters about miserly hobyts and disgusting hovels
Hamish_Haldane looks around.  'This must be the first bridge, everyone be on the lookout for a track after we cross.'
Toden says, "Aye.  This span is a marvel of ancient hands"   It is now 8am, and the sun is above the scattered trees.
Wurnik nods  'These old folk knew their stuff.  How old is this work?"
Mior_Carchedin points at the large number of human, omwo~, klakik, tracks going toward the bridge.  Wurnik ins amazed, once shown.
Mior_Carchedin says. 'No-one heard anything about Chorbit hiring a second crew? Have they? '
 Kellik. Says, '"humans?  Orcash??   who comes this way?"
Hamish_Haldane,  'Ah, that bastard Chorbit.  Sold us out'¦Mark my words, there will be a reckoning when we get back.'
Mior_Carchedin says, 'Well, I'd rather that than bandits.'
Mior_Carchedin,  'It is suspicious, though.'
Hamish_Haldane glowers'¦ 'A big score he says, lots of statuary he says. I'll show him statuary...' mumbles off ranting.
Wurnik says," I am not sure.  But at least, by this span, I feel like these ancients had some currency.'
Mior_Carchedin grins at the mention of currency
Hamish_Haldane shakes his head. 'If I meet these chumps, I'll teach them for moving in on our score'
Mior_Carchedin says,  ' Well, we'll just have to see what's left, won't we?'
Hamish_Haldane nods again,  'Do you think perhaps its those people from the gate?'
 Mior_Carchedin sniffs derisively
Wurnik.." Those poltroons'¦  perhaps'¦Toden first?
Hamish_Haldane smiles,  'then Kellik?'
Mior_Carchedin is still mad'¦ 'They didn't seem to have more than one brain to rub together between them. Not a chance.'

The group crosses one at a time, as per Hamish, to be safer

Mior  looks around'¦'The path seems to be over here.'
Hamish_Haldane,  'lets follow my friends, to the Ladies we go'
Hamish_Haldane grabs the donkey
Mior_Carchedin says,  'Lead on then.'
This path is ancient, and the group can see a fieldstone or two, as well as a bit of brick on occasion
so the group travels and moves down this path, well tracked and well travelled
Mior_Carchedinlooks up from the path. "I'm kind of surprised really, who comes out this way?"
Hamish_Haldane,  "I think Shuruum mentioned Vernidale's Cursed...so, watch out for werebeasts!"
Mior_Carchedin examines the fresher tracks more closely.  "Mere hours old.", he says.

another hour passes, as the group moves slower as Mior tracks carefully
Mior_Carchedin asks,  "We're tailing someone."
Hamish_Haldane says, " is it the same people from before?"
Mior_Carchedin says, "By the bootmarks, I'd wager you are right."
Hamish_Haldane rubs his jaw.   " hmmm, probably not the bumbling fools from the gate...Perhaps Chorbit did not sell us out..., we shall see"
Mior_Carchedin shakes his head..." At least ten have been this way."
Hamish_Haldane is taken aback.   "hmmm, should we proceed stealthy like? I don't think we could fight 10 at once."
Mior_Carchedin says, " I don't think they're expecting us."  and then stops, confused by the ground.
Wurnik. takes out his bow.  " Not 10 trained warriors, honestly"
Mior_Carchedin finally looks up.... "This small track here.. to the west...Only.. wolf prints.  The others go on to the south."
Hamish_Haldane grabs a bagel,  "Anyone else care for a bagel?"
and he chews thoughtfully
Mior_Carchedin waves him off absently, while looking at the wolf tracks
Hamish_Haldane says, " weres do you think?"
Hamish_Haldane shudders.   "or... something worse?"
Mior_Carchedin shakes his head again..." Unknowable  and only one way to find out.
Hamis tosses Wurnik a bagel
Mior_Carchedin says,  "Still ten going south. They all go along that way."
Hamish_Haldane says,  "Ok, follow the wolves or the 10?"
Toden asks,  "what did they tell us about the ladies?"
Mior_Carchedin says, " Let us meet these wolves to the west. Our ladies perhaps?"
Hamish_Haldane looks at the others.  " They have some of Vernidales Cursed, powerful? witches, more then 1 know about.  thats all I got, I had to er... excuse myself, rather early in the night.'
Mior_Carchedin raises an eyebrow
Hamish_Haldane blushes slightly
Hamish_Haldane clears his throat
kellik grins
Hamish_Haldane clears his throat.  " Ok, so lets follow the wolves?"
Mior_Carchedin shrugs.  "we can always backtrack."
Hamish_Haldane nods.   "Agreed."
the group travels west, through lighter moors
the trees become less, but the hills become more
the group comes down a hillock, and finds 2 huge, black wolves on either side of them...gigantic, and growling...it is 1st hour after noon, and all has gone wrong.
Hamish_Haldane says, " Anyone know what a were looks like?  Cause if these are, I dont think we should kill the Ladies pets"
Mior_Carchedin eyes widen,  "Uh.. yeah.. whichever."
Mior_Carchedin edges behind Toden.
they do not attack, but growl softly and move behind you
Mior_Carchedin  says shakily , " Well, how about we keep going then? Seems like a good idea. Yes, forward. Moving backwards never won any races."
Hamish_Haldane does not take his eyes of the wolves.   "I concur good Mior"
Toden seems surprisingly philospohical.  " Hmm.  Geryon and Vernidale either smile on us, or shits down our throats."
Hamish_Haldane stands beside the donkey
Mior_Carchedin looks back at the wolves nervously
Hamish_Haldane moves forward sticking close to the pack animal

(//../../e107_files/public/1250994873_392_FT70258_halfelf_druid.jpg)
[note=ouch][22:02] <Mior_Carchedin> !roll 1d100
[22:02] <isobot> Mior_Carchedin rolls 1d100: {91} = 91
[22:02] <Mior_Carchedin> oof
[22:02] <Hamish_Haldane> !roll 1d100
[22:02] <isobot> Hamish_Haldane rolls 1d100: {93} = 93
[22:02] <Hamish_Haldane> ooc: f my life, were going to get eaten[/note]
the omwo~ ladiy screams at you, and runs away the other direction
Hamish_Haldane yells,  "gah! Wait!"
Mior_Carchedin calls after in omwo, but one wolf follows her, the other growls menacingly
[22:03] <Mior_Carchedin> Wait!
Hamish_Haldane,  "Look, my furry friend I have no wish to hurt you, and reveals the top inch of his rapier
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 23, 2009, 04:23:33 PM
So, Nomadic, I hope you read the end of the session....
we start on Wednesday in combat with a werewolf...

In Other news, I think I will have Chorbit sending a few other guys a day behind you...just in case there are any sudden 'openings' in the party of explorers...

(//../../e107_files/public/1251059001_392_FT70258_werewolf.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 23, 2009, 06:22:34 PM
Yes I did... this is going to be fun.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 24, 2009, 11:42:26 AM
Shameless plug, as I want a few more players this Wednesday...

How can you pass up a chance for roleplay like this?????????  What kind of gamers are you people????????

[ooc]
another hour passes, as the group moves slower as Mior tracks carefully
Mior_Carchedin asks, "We're tailing someone."
Hamish_Haldane says, " is it the same people from before?"
Mior_Carchedin says, "By the bootmarks, I'd wager you are right."
Hamish_Haldane rubs his jaw. " hmmm, probably not the bumbling fools from the gate...Perhaps Chorbit did not sell us out..., we shall see"
Mior_Carchedin shakes his head..." At least ten have been this way."
Hamish_Haldane is taken aback. "hmmm, should we proceed stealthy like? I don't think we could fight 10 at once."
Mior_Carchedin says, " I don't think they're expecting us." and then stops, confused by the ground.
Wurnik. takes out his bow. " Not 10 trained warriors, honestly"
Mior_Carchedin finally looks up.... "This small track here.. to the west...Only.. wolf prints. The others go on to the south."
Hamish_Haldane grabs a bagel, "Anyone else care for a bagel?"
and he chews thoughtfully
Mior_Carchedin waves him off absently, while looking at the wolf tracks
Hamish_Haldane says, " weres do you think?"
Hamish_Haldane shudders. "or... something worse?"
Mior_Carchedin shakes his head again..." Unknowable and only one way to find out.
Hamis tosses Wurnik a bagel
Mior_Carchedin says, "Still ten going south. They all go along that way."
Hamish_Haldane says, "Ok, follow the wolves or the 10?"
Toden asks, "what did they tell us about the ladies?"
Mior_Carchedin says, " Let us meet these wolves to the west. Our ladies perhaps?"
Hamish_Haldane looks at the others. " They have some of Vernidales Cursed, powerful? witches, more then 1 know about. thats all I got, I had to er... excuse myself, rather early in the night.'
Mior_Carchedin raises an eyebrow... [/ooc]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 25, 2009, 12:23:42 PM
Ancient Venolvian coinage Is still found on occasion in the north-western Grey March, and on the old Islands whre they once originated from.
Below is the type of coinagem the Venolvian name, the westic tranlation, and what the coin looks like.

Copper- Drasch (puny)    A gryphon on front and back

Silver -Chinik (Common) the face of Delhini II and a gryphon on the back

Electrum -Cropier (Happy) same

Gold -Hestel (Contented) The face of Herac and a man on a ship on the back

Platinum -Kavada (Noble) same

Mithril -Klaxmarak (Dwarfmade) same

From the Money page  (http://celtricia.pbworks.com/what-money-can-buy)of the Celtrician Wiki

(//../../e107_files/public/1251216753_392_FT70258_amng_4cf.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 26, 2009, 09:56:52 AM
Steel Isle online will Begin a little before PM tonight (eastern)
-------------------------------------------------------------------------
[ic]The session starts at around 8:45 am, or nearly third hour NaSui.  
Hamish, Mior, Kellick, Wurnik, and Toden are confronting a huge black wolfe with Green eyes, and combat is about to erupt between the new explorers and a Vernidalian Cursed Wolf![/ic]

[ooc]Llum, Meanest and Nomadic play the first three...the other 2 characters are pregens waiting for someone to pick one up for a session. And I want one more player!

 Toden Hodd TorZyjman, New Gartier (Bugbear) priest of The Shrine of Ogleic (Planar of Trade) as well as part of Armor of Trade (the martial branch of the church). Wields an axe and is also a healer (Spirit/Restorative/Life SP).

 Wurnik Woundhealer, Zyjman Orcash (smart Orc  ) from the Church of Amerer the Gray also part of the Bowyers of Ceminar. The Ranged attacker (bow)/lockpicker/priest of the group. Has a bow/arrows and basic silk armor. Also has a Rogue's Monocle (5% to lock-picking/find)

[/ooc]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 26, 2009, 12:08:34 PM
Will being a little before what PM? I thought it was going to be around 8-8:30 PM EST, because Nomadic leaving for work. Perhaps I am mistaken.

I'll send the pre-gen chars (with XP bonus) after work. I'll also try and roll up another healer or two (who knows, I can't imagine a healer dying. They should sacrifice themselves to save the important people [Hamish])
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 26, 2009, 01:01:38 PM
Quote from: LlumWill being a little before what PM? I thought it was going to be around 8-8:30 PM EST, because Nomadic leaving for work. Perhaps I am mistaken.

I'll send the pre-gen chars (with XP bonus) after work. I'll also try and roll up another healer or two (who knows, I can't imagine a healer dying. They should sacrifice themselves to save the important people [Hamish])
OK, I laughed.
SAy 8:30 for Nomadic's sake.  He's certainly worth it.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 27, 2009, 02:50:56 AM
(http://img193.imageshack.us/img193/9076/18280598.png)

proof of awesome (explanation to come once vreeg posts the logs)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 27, 2009, 04:02:40 PM

File: 1251403304_392_FT70258_vern1.pdf (//../../e107_files/public/1251403304_392_FT70258_vern1.pdf)

Llum, there you go, since you ask.

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 27, 2009, 05:30:47 PM
Vreeg would you happen to have the text that explains lycanthropy and how one gets it from being attacked by a were?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 27, 2009, 06:09:48 PM
working on it.  working hard.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 27, 2009, 06:19:21 PM
Ok, I really need to cut the head off that were. No need to leave spell components lying around.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 27, 2009, 06:23:39 PM
Quote from: LlumOk, I really need to cut the head off that were. No need to leave spell components lying around.
Damn.  You caught that bit, hmm?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 29, 2009, 04:37:36 PM
Now, THAT was a session.
------------------------------------------------------------------------------
The following is the clipped version of the combat with the werewolf.
There were 2 werewolves, protecting the druidess'.  But as we are playing by the rolls, the druidess REALLY got skeeved out by the city-slickers, and sicced one of her wolves on them.

Now, this is a beginning group of adventurers, so even one werewolf is a tough fight for them.  But the the way combat works in guildschool, numbers have a lot to do with stuff, especially with the high damage potential.

Session 3---Enter the Werewolf.

The Were Growls at you, green Eyes ablaze.  
Kellik and Mior are in the front,
Hamish and Toden are in the rank about 5 feet behind the front

Mior_Carchedin holds his silver fork out wardingly and begins moving to the rear of the group
and Wurnuik is in the back
Kellik draws his rapier
Hamish_Haldane says, "Toden, try and hold it up,  and Kellik, let me enchant your rapier."
"good idea, " says Kellik.
Hamish_Haldane draws his rapier and moves towards  Kellik, who holds up his rapier.
Toden steps up in front of Kellik to draw the giant Wolf's attentiona, and swings with his Bhuj.
Toden is not even close, the quick beasts bounds out of range.
Mior_Carchedin unlimbers his bow and knocks an arrow
the wolf fades left, as Wurnik and Mior draw arrows, Kellik takes a defensive stance holding up his rapier for Hamish to enchant, and Toden pulls his axe out of the ground and tries to draw the creature
Hamish's hand light a bright white and blue, and the rapier takes on a white-blue glow
Kellik screams, "ok you half-breed moron come get what's coming to ya"
Kellik holds the rapier up in an offensive stance
Wurnik's bow sings, but the arrow bounces off the creature's hide
Mior also shoots an arrow,  which bounces right of the creature's hide.  Clearly, this creature in unnatural'¦
Toden's axe swings at the creature legs,  but miss mightily.
* Mior_Carchedin 's eyes grow wide as he begins fumbling with his fork and a length of twine
The  Great wolf jumps for Toden, a huge furry mass of dark hair and claws.
[note=rolling]<Vreeg_GM> !roll d100
[20:45] <isobot> Vreeg_GM rolls d100: {1} = 1
 [20:45] <Vreeg_GM> (ouch)
[20:45] <Mior_Carchedin> ooc: efff
[20:45] <Hamish_Haldane> ooc: boo
[20:45] <Kellik> ooc: crap
<Vreeg_GM> !roll d100
[20:46] <isobot> Vreeg_GM rolls d100: {37} = 37
[20:46] <Hamish_Haldane> ooc: I was joking about healers dying Vreeg![/note]
Mior_Carchedin hurriedly ties his silver fork to an arrow, then frowns at the ungainly device, as The wolf rips at Toden's throat and right shoulder, blood gushes and the gartier's arm is ripped clean off his body!   Toden falls gurgling to the ground as the giant wolf wheels on the group.
(//../../e107_files/public/1251578165_392_FT70258_werewolf_in_london.jpg)

Kellik is now beyond pissed.  'YOU BASTARD!!', he screams
Kellik jumps at the wolf
Mior_Carchedin screams in an undignified manner
* Hamish_Haldane just stops, frozen in shock
the wolf ducks back from Kellik, and dodges another arrow from Mior.
Wurnik's bow sings as kellik alone tries to keep the creature form the group.  Hamish is behind him a pace, trryingt to stay calm and cast '˜ColdSnap' on his own weapon.
Wurnik, in his panic, shoots the sky
Hamish'shands glow blue white once more, and his rapier is lit with blue fire.  Both Kellik's and Hamish's rapiers are sputtering white-blue drops of ise.
Hamish  charges the were , screaming, "TODEEEEEN!!!!!"T
The wolf, seemingly unimpressed,  jumps at Kellik.  It is tired of the dance,  huge, 250 lbs at the least. V It's eyes flash green
Mior_Carchedin nocks his forkarrow
Kellik has a fell look in his eyes, even as the creature tries to overbear him, snapping and biting.
 
Kelliks right leg has a vicious rip down it, bleeding profusely, but he roars and does not even hold up, and levels his rapier
[note=rules] kellik protected 2 and took 2 (since the wolf did 4 hits after the divider.  6 exp in defence, 20 exp in HP.[/note]
Kellik's rapier zips over the giant, uninjured wolf
 [note=the rolling from isobot'¦] <Kellik> ooc: can we use another roller :P.  ooc: I vote we fire isobot
[/note]
Mior's bow sings again.  The arrow wobbles in the air, due to the silver fork tied to the front of it.
The arrow slides over the wolf's spine, drawing a bit of blood
Hamish Haldane uses Kellik to get position to the left of the wolf, and darts in to stab at the wolf, but slice  thin air.
Wurnik shoots an arrow, trying to catch the wolf diving.
and manages to ht the ground.  'Damn the Unbalance!!!', he yells.
Hamish's rapier comes around on the backstroke.
Hamish gets closer this time, but the huge wolf is too nimble .
Mior shoots an arrow as the wolf jumps at Kellik's other leg, going very low to hamstring the Gnome.  
The arrow ricochet's off the wolf's thick hide, but slows it a bit. {9} = 9
[note=Isobot hates players] <Hamish_Haldane> ooc: this were is like, secretly a planar in disguise or something right? cause this is ridiculous :p
<Kellik> ooc: yea... if this was any other situation I would actually be demanding that the person on isobot stop pretending to be a bot and show themselves.[/note]
Suddenly, the group feel an uplift, a momentary feeling that all things balance in the end'¦
 Wurnik has cast an apprentice heal spell on Toden succesfully...without an arm, Toden is badly hurt, but he is alive'¦


The wolf again fails to overbear Kellik, who defends the group steadfastly.  Both of Kelliks legs are bleeding heavily, and the wolf is grinning a wolfish grin.
[note=More exp example]  Kellik took another 10 hits and defended 3 more'¦9 in exp in defence, 100 exp in HP.[/note]
Wurnik  comes up behind Kellik,  and his hands glow.  The gnome warrior feels the power of the balance enter him and his wounds lessen.  Kellik has a glazed look in his eyes but is still determined to rip the guts out of the thing that nearly killed Toden.
Hamish has gotten back into position, and dances forward, feinting right and driving the rapier home
Kellik has a glazed look in his eyes but is still determined to rip the guts out of the thing that nearly killed Toden.
Hamish catches the were jumping away from Kellik, squarely in the left chest, and the blade gushes blue-white water as it contacts and drives into flesh.
The wolf is bleeding,  wolf jumps at Hamish...but the wound drives it off-balance and he misses Hamish, as the delvan human ducks under the bite.
Hamish_Haldane laughs in the were's face.  'Yield you mangy dog!'
mior shorts another arrow, 'Grandpapa! Guide my arrows true!'
Mior's grandfather is hard of hearing, as the arrow flies wide.
Kellik, bleeding and angry,  tries to stab the were  as it dodges the arrow.
[note=the joy of a good dividing die] [21:39] <Kellik> ok
[21:40] <Kellik> 4+8+10/1 + 2 (str is 18 and I think the 2h req is 9)
[21:40] <Kellik> now for coldsnap
<Vreeg_GM> d1 divider???
[21:40] <Mior_Carchedin> ooc: bakana
[21:41] <Kellik> yes
<Vreeg_GM> (ooc  nice)
[21:41] <Kellik> ok coldsnap was 9/3
[21:42] <Kellik> so 27 damage
[21:42] <Kellik> ooc: holy hell
[21:43] <Kellik> ooc: and that's what happens when you get a 1 on divider
[21:43] <Kellik> ooc: I'm glad I switched over to dice sage

[/note]
Kellik catches the giant, bleeding wolf full in the throat as it turns to him, burying the rapier as the giout of white-blue frozen water bursts into the wound...the were looks quizzical for a second, then collapses.   It's throat is a ruined, bloody pulp.
Mior_Carchedin applauds
Kellik jumps on the thing and starts stabbing the crap out of it in rage
wurnik sits down, then goes back to Toden
'DIE... YOU... BASTARD', screams Kellik as he works.
Mior_Carchedin picks up his forkarrow and kisses it
Hamish_Haldane lets out a sigh of relief, saying 'Well done friend Kellik.'
Kellik finally collapses to his knees, blood flowing down his legs

Hamish_Haldane walks over to Toden
Mior_Carchedin sighs.   'Like Grandpapa always said, never trust a man with green eyes and too much armpit hair.'
Hamish_Haldane lets out a strained laugh
Mior_Carchedin looks confused for a minute pondering his recollection of that statement and shrugs.
Wurnik is putting a huge bandage on Toden's arm.
'Toden.. I don't know what to say. None of us expected that, says Hamish quietly.
The glen is quite, as Toden sobs quietly.
Wurnik's spell has him functional, but with the loss of a limb he is maimed for life.
Hamish_Haldane says, ' I think we should return to the farm.'  Hamish_Haldane ponders for a second, then puts Toden's severed arm onto the donkey.
Wurnik. Says, " I agree...Toden needs succor, and cannot go on"
Hamish_Haldane says, ' Kellik, can you walk?'
Kellik pries out one of the wolves teeth
Kellik groans, 'I'll manage.'
Kellik gets up roughly and walks over to Toden,  and puts the tooth in Toden's hand.
Hamish_Haldane attempts to build a fire
Hamish_Haldane looks a little digusted.  ' Anyone have something to start a fire with?  I think we should destroy the corpse, I don't want it revived'
Kellik sits down next to Toden, not saying anything... just puts his hand on his good arm reassuringly
toden nods absently
Mior_Carchedin says, ' Well, that was adventurously misadventurous.. er.. yes. Mayhaps we should leave as soon as possible?'
Mior_Carchedin eyes the corpse warrily



I award all the players a 75 exp bonus allocated wherever you want.  
(Nomadic, I also owe you 120 more excp in combat)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 01, 2009, 09:37:53 AM

(//../../e107_files/public/1251812103_392_FT70258_knightwounded.gif)

Steel Island will be on at 8:30 tomorrow night.
It is the day before, so the doors are officially shut for anyone to make a new character for tomorrow night, though there will be 3 (count them, three!) pregen characters to borrow, made up by the one and only Llum.

[ic=Pregens]
Rampan the Red (Rampan RedGarner), Red Hobyt (Klaxik/Hobyt mix) pyromancer from the Collegium Arcana. Has good Spirit, Fire and Artificer SP as well as good social skill.

 Simon Smith, Mixed Human (base human) Bone Knight of Orcus. Wields a Demi-Lune and wears basic silk/soft leather armor. Has Horsemanship, Movement and Social skill. Also speaks two languages (Westic, the common language, and Anarch)

 Wurnik Woundhealer, Zyjman Orcash (smart Orc  ) from the Church of Amerer the Gray also part of the Bowyers of Ceminar. The Ranged attacker (bow)/lockpicker/priest of the group. Has a bow/arrows and basic silk armor. Also has a Rogue's Monocle (5% to lock-picking/find).
[/ic]

Wurnik has been with the group the whole time and has a little experience.  Simon and Rampan ( I love those names) are travelling south to find the group, sent by their patron Chorbit.  Sothose three I will NPC bot or can be played as pick-up characters.

The group has just finished a desperate fight with a werewolf, and Toden has lost a lot of blood and an arm.  So he's not a real party member right now.  Kelik is pretty scarred up and bleeding, as well, and Wurnik (and I am guessing Hamish) are jsuta bout out of spell points.

as a note, I will be out of town next Wednesday, so our next week session will probably be on a Tuesday, instead of Wednesday, as long as the players can make it.



[spoiler=In totally bad taste...]
Toden in battle!!
(//../../e107_files/public/1251812180_392_FT70258_toden_in_battle.jpg)[/spoiler]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on September 01, 2009, 04:10:06 PM
Sounds like a pretty amazing fight. I am having fun reading along.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 02, 2009, 03:56:14 PM
Tonight , 8:30pm.
Wurnik, Hamish, Kellik and Mior try to put the fight with the werewolf behind them.  They will travel north for a few hours to put Toden in the care of the farmer Shuruum, then go back south.  Simon and Rampan will just happen to meet them.
(Simon, Rampan and Wurnik are open characters)

#thecbg, then #Steel_Isle.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 03, 2009, 11:48:26 AM
The transcript for last night will be done in a day or so.
But a few notes.

1) Great roleplay, again.  Despite IRC absolutely Barfing up a netsplit for the first 15 minutes.  The reactions about Maimed Toden, the hatred of the 'Ladies', the serious interaction with Shuruum the Guild Farmer and his daughters...I'm really impressed.

2) Next session needs to happen on Tuesday.  I'll be travelling next Wednesday and Thursday for business.  Is this a go?

3) This session was a meet and regroup session, next one should be pretty combat heavy.

(//../../e107_files/public/1251992894_392_FT70258_banquet1web.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 03, 2009, 11:54:15 AM
I'm down for Tuesday.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 03, 2009, 05:51:45 PM
Same here.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 03, 2009, 09:01:41 PM
Guide To Rolling A Guildschool Character In Celtricia (for Steel Isle)

[ooc]Somewhat irrelavant due to Nomadics new fancy character generator, I'm still going to write out a guide. Hopefully some people will find it usefull[/ooc]

Guildschool has an oldschool/random feel to it, most of character creation is rolled for and player decisions are relatively minor until it is time to choose a Guildschool.

 [spoiler=Step 1:Stats]The first step in creating a character using the Guildschool system is rolling the characters stats. To do this you roll 6d4 (six 4-sided dice) and drop the lowest roll. This needs to be done seven times, because the Guildschool system has seven different stats.

Now this is an important note, you roll stats in a specific order. It goes like this: Strength-->Intelligence-->Wisdom-->Coordination-->Health-->Charisma-->Appearance.
[ic=Example Character]In this Guide I will create a brand new Guildschool Character to help people follow along.
[spoiler=Stats Rolls]Rolling 6d4 (drop lowest)
( 2 + 4 + 2 + 4 + 1 + 2 )[ drop 1 ] = 14
Rolling 6d4 (drop lowest)
( 3 + 3 + 2 + 1 + 2 + 2 )[ drop 1 ] = 12
Rolling 6d4 (drop lowest)
( 1 + 1 + 3 + 3 + 3 + 1 )[ drop 1 ] = 11
Rolling 6d4 (drop lowest)
( 4 + 3 + 4 + 2 + 2 + 1 )[ drop 1 ] = 15
Rolling 6d4 (drop lowest)
( 3 + 3 + 4 + 4 + 3 + 1 )[ drop 1 ] = 17
Rolling 6d4 (drop lowest)
( 3 + 1 + 3 + 2 + 4 + 1 )[ drop 1 ] = 13
Rolling 6d4 (drop lowest)
( 1 + 3 + 3 + 1 + 4 + 3 )[ drop 1 ] = 14 [note=Roll Order]Note that my first rolls appear at the bottom so the order of my rolls goes from bottom to top.[/note] [/spoiler]
With this array of stats it gives me the following: 14 Strength, 13 Intelligence, 17 Wisdom, 15 Coordination, 11 Health, 12 Charisma and 14 Appearance. [/ic] [/spoiler]
[spoiler=Step 2: Race]
There are many playable races in Celtricia, and with the oldschool random feel comes up here again, race is rolled for. [note=Race Chart 1]01-30    Human
31-45    Omwo~ (Elven)
46-49    Gartier (Bugbear)
50-55    Orcash(Orc)
56-71    Klaxik (Dwarven)
71-89     Hobytalia(Hobbit)
90-98    Gnome
99-00    Cross[/note]
First roll two 1d100. This gives you two choices from the Race Chart 1, now choose one of these as your characters race. The next part of Step 2 is to roll a third 1d100, this determines the sub-race of your chosen race.

The final part of Step 2 is to adjust your stats depending on your racial modifiers.
[ic=Example Character] [spoiler=Dice Rolls]My first race roll 1d100 = 61 and my second race roll 1d100 = 59 and my third roll (sub-race) 1d100 = 77.[/spoiler] According the Race Chart 1 this gives me only 1 choice, both my rolls fall into the Klaxik race.

Now my sub-race roll was 77, Here I would refer the the various sub-race charts that can be found here. (http://celtricia.pbworks.com/Character+Creation#Raceschart2) This makes my Klaxik a Gastax Klaxik, now I add my racial modifiers to my stats (+1 Stength and +2 Health) wich now gives me 15 Strength and 13 Health. [/ic]
[/spoiler]
[spoiler=Step 3: Heigh, Weight and Age.]Now its time for some more rolling, in Guildschool you also roll height and age, and weight is determined by a formula.

Height is found by rolling 3d6+59 (so 59+ the sum of three six-sided die). Base Age (the starting age of your character) is found by rolling 3d8+10 and Max Age (when your character will die of Old Age) is rolled as 4d10+45. Note, all three of these rolls are modified with a racial modifier.

 [ic=Example Character] [spoiler=Dice Rolls]Rolling 3d6 + 59
( 2 + 4 + 1 ) + 59 = 66
Rolling 4d10 + 45
( 10 + 5 + 7 + 7 ) + 45 = 74
Rolling 3d8 + 10
( 6 + 4 + 1 ) + 10 = 21[/spoiler]Alright, now to do Height. I rolled 66" for my height, now I multiply that by my racial modifier of .7, this gives me a height of 46" (46.2, rounded down).

Base Age, I rolled 21, now Ilmultiply this by my racial modifier of 1.1 and it gives me 23 years of age (23.1 rounding down). Lets do the same for my Max Age, with a racial modifier of 2.8 and a roll of 74 it gives me a final Max Age of 207 years (207.2 rounded down).

Finally for the tricky part, weight. The formula for weight is 120lbs + (6+((Strength+Health)*.1)lbs for every inch over 62 multiplied by the racial modifier. This means its 120lbs + (6+((15+13)*.1)lbs for every inch over 62. This works out to be 120 + (8.8*4) or 155.2lbs. Now I multiply this weight by the racial modifier of .86. This gives me a final weight of 133lbs. [/ic]
[/spoiler]
[spoiler=Step 4: Social # and CC checks]Alright, this is the last step before we choose our Guildschool, it involves finding out the social number of a character (represents his social standing in the world, and getting the circumstance checks ready.

The charts for social rolls can be found here. (http://celtricia.pbworks.com/Character+Creation#Socialbackground) First thing you do is roll 1d100 and add the racial social modifier. After consulting Social Chart 1, it will define your base social number. [note= Social Chart 1]Up to 20%    Lower/serf class base 0
21-60%        Lower unlanded class Base 10
61-88%        Middle class, mercantile  base 20
89-98%        Upper class, landed, base 40
above 99%   Nobility or simliar historic base 70[/note]

The next part is to roll a second 1d100, but this time you do NOT add your racial social modifier. Consult Social Chart 2 to determine what your final roll will be. [note=Social Chart 2]01-10%  lowest roll 1d4
11-25%  lower roll 1d6+1
26-40%  lower middle roll 1d8+1
41-60%  middle roll 2d6+1
61-75%  upper middle roll 2d8+1
76-90%  lower upper roll 2d10+1
91-98%  middle upper roll 3d8+1
99-00%  upper upper roll 3d10+1[/note]

The final step is to roll the corresponding dice from Social Chart 2 and add it to the base you had from your first 1d100 roll (from Social Chart 1).

This gives you your social number, more about what your social number means can be found on in the link at the top of this Step.

Now for Circumstance Checks, these are Reflex, Fortitude, Will and Social CC. Each of these is derived from your stats so no more rolling is needed. Here is how to find them:[note=Skills]Hit Points and Basic Social are both skills. Each character starts with a base of 3 Hit Points and 5 points in Basic Social. These can (and hopefully will) be improved, this will be covered in the Skills section.[/note]
Reflex is ({Intelligence+(Coordination*3)}
Fortitude is {Strength+(Health*2)+Hit Points}
Will is {(Intelligence+Wisdom)*2.5}
Social CC is  ((Charisma+Appearance)*2)+(Wisdom/4)+ Basic Social

[ic=Example Character][spoiler=Dice Rolls] My first social roll 1d100 = 29, my second social roll 1d100 = 99 and my roll from Social Chart 2: Rolling 3d10 + 1, ( 5 + 3 + 10 ) + 1 = 19[/spoiler]
Alright, my first social roll was 29, I add my racial social modifier to this (17) wich gets me 46. Consulting Social Chart 1 I see this gives me a base of 10.

Next I rolled 99(!) for my second social roll, I do NOT add my racial social modifier to this roll. After consulting Social Chart 2 it says I should roll 3d10+1.

I got 19 from my last roll, now I add that to my base (10) and this gives me a final social number of 29.[/ic]
[/spoiler]
[spoiler=Step 5: Choosing your Guild]Now the fun part! The first major decision in your characters history is wich Guild he/she will be part of. List of Guilds on Steel Isle (http://celtricia.pbworks.com/List+of+Schools-Steel+Isle+Town). Each Guild is good at some things, and not so great at others. How this is shown in Guildschool is the XP mod.

XP modifier is used to modify earned XP, and each guild has a base XP mod in each skill.

There is one thing to help characters who want to do more then just their normal school can do, the Minor Guildschool. A minor Guildschool is a second Guild that your character can partially belong they, to represent this, they can choose any 3 skills and use the base mod from their Minor Guild instead of that of their Major Guild if it is better.

[ic=Example Character]Our example character has some pretty well rounded stats, and will make a decent combatant. He also has really good wisdom wich is good for casters. So all this together, I'll choose the Scarlet Pillums as his Main Guild and the The Shrine of Ogleic the Trade Lord as the Minor Guild.[/ic]
[/spoiler]
[spoiler=Step 6: Choosing your skills and XP mod]The most important thing to understand about Guildschool character advancement is the concept of Real XP, Applied XP and XP mod. Here is a quick breakdown, Real XP is all the XP your character has earned in each skill (each skill has its own total fo Real XP), the XP mod determines how good your character is at learning this skill. Applied XP is the XP that is used to calculate level breaks for skills.

To calculate your Applied XP you multiply your Real XP by your XP mod. XP mods are in 99% of all cases a decimal, so smaller then 1. This means that your Applied XP will be smaller then your Real XP. So, the bigger your XP mod the better.

Calculating XP mod isn't terribly complex, but it has to be done for each skill. First you start off with your base mod, this is taken from your Major Guildschool (or sometimes from the Minor Guildschool). The base varies from guild to guild, although some guilds have similar bases.  This page (http://celtricia.pbworks.com/The-Scarlet-Pilums-of-Steel-Isle) shows an example of what a Guildschool base mod chart looks like, the column on the far right are base mods for the Scarlet Pillums, and the column second from the left are what an "untrained" person would use, a lot of them are the same because no one school is specialized in everything. Some are advantageous, like Basic Spear wich is .2 base instead of a regular .1, others are worse.

 The next part is the attribute XP mod, this is different for every skill and is taken from the skill directly, it is stat dependent. To continue with our Basic Spear example, it has an attribute XP mod of ((ST-10)*.022)+((CD-10)*.008). Your final XP mod is the sum of the base mod and the attribute XP mod. Remember, this has to be done for every skill a character learns.

Now to spend the XP, you have 5000 Real XP to spend on skills with the only limitation being that you have to spend a minimum of 5% (in this case 250) XP per skill. You also get a bonus 500 XP to be spent on language skills.
[ic=Example Character]Alright, our Gastax Klaxik is part of the Scarlet Pillums and has some affiliation with the Shrine of Ogleic. So now he needs some skills. First off he's going to have Hit Points, Defense, Basic Spear for combat, and since he's kind of a combat medic type, lets give him Spirit SP, Life SP and Restorative SP too, and finally Basic First Aid.

Now for some calculations, the Scarlet Pillums give a base of .2 in Basic Spear, and it has an attribute XP mod of((Strength-10)*0.022)+((Coordination-10)*0.008). This means we have (15-10)*0.022)+((15-10)*0.008) or a total of .15. So the total XP mod for Basic Spear is .2 (from the base) and .15 (attribute) for a sum of .35. Now let's say we want out character to have level 3 in Basic Spear, that means (after look at the XP Chart) we need 300 Applied XP. So let's spend 858 Real XP multiply this by the XP mod of .35 and it gives us 300 Applied XP, or enough to hit level 3!

Now we need to do some rolling for our actual skill. Basic Spear starts out with 0 base points, and gets 1d4 points per level.  [spoiler=Rolls]Rolling 3d4
( 2 + 3 + 4 ) = 9[/spoiler] This means we have 9 points in the skill Basic Spear.  [note=XP Chart]Level #    from    to
0    0    99
1    100    199
2    200    299
3    300    499
4    500    799
5    800    1299
6    1300    1999
7    2000    2999
8    3000    4399
9    4400    6299
10    6300    8799
11    8800    12099
12    12100    16399
13    16400    21099
14    21800    25999
15    26000    30999
16    31000    35999
17    36000    40999
18    41000    45999[/note]

Now I'm not going to walk through doing this for every stat, but suffice to say that our character ends up with level 4 Spirit SP(18), level 3 Defense(5), Hit Points(15), Basic Spear(9), Life SP(4), Restorative SP(8) and level 2 Westic(32) and Basic First Aid(21).  [/ic] [/spoiler]
[spoiler=Step 7: Choosing Gear and Spells]The Final character generation step! Time to shop! With 150 gold coins (300 electrum goodwives) to spend on arms, armor and other stuff. Important things to buy are a weapon and armor. If your spells have components they should also be purchased at this time.

Choosing spells is also quite simple, you can select as many spells as you want, as long as the total SP cost of all your spells is 65 or less.  [ic=Example Character]Alright, so we have some decent Basic Spear skill, but our Strength and Coordination are only middling, so we want a decent spear-type weapon we can use two handed, so let's buy a Trident. This cost us 70 gold, so we have 80 left to spend on other things. We want some good armor because we'll be lacking a shield in the front lines, so lets buy some Studded Hardened Leather Armor for another 70 gold, this leaves us 10 gold to carry in our pocket and a nice weapon and armor.

Now to choose our spells, first lets take a usefull Life spell Charm of Life that costs 11 SP total, now lets pick up some healing spells, Apprentice Cure(10), Brother's Cure(15) and finally let's the get party-wide buff Amplify healing(22). Now you'll notice I didn't spend all my 65 points, but that's ok.[/ic] [/spoiler]
[spoiler=Bonus Step: Preparing for Combat]Now for combat! First we will calculate your avoidance and protection. Your avoidace (how easily you can dodge an opponents blow) is the avoidance value from your armor MINUS the sum of your avoidance and defense skill. So high avoidance is bad, as enemies have an easier time hitting you.

Protection is similar but a little bit different, it is the protection value of your armor PLUS the one fifth of the sum of your protection and defense skill.

The final thing to calculate is your hit %. To do this first we need to look at this formula ((Strength - STN)*STMOD) + ((Coordination - CDN)*CDMOD)) + Skill Ability. In this Strength is your characters Strength, STN is the required 1h strength of the weapon, the STMOD is the weapons Strength mod, Coordination is your characters coord, CDN is the required 1h coordination of the weapon and CDMOD is the weapons CDMOD. Skill Ability is your skill in that type of weapon (i.e Basic Spear or Basic Axe, etc...)
[ic=Example Character]Now for some combat! [note=2 Handed Wielding]If you use a weapon in two hands, multiply the STN and CDN by .75.[/note]
First things first let's find out avoidance, our Studded Hardened Leather Armor has an avoidance of 20, and we have 5 defense skill and 0 avoidance skill. So we have 20-(5+0) or 15 avoidance.

Next up is protection, our armor gives us 18 protection, however our trident also gives us 1 protection. Our Klaxik also has 5 defense skill and 0 protection skill. So we have (18+1)+((5+0)*.2) or 20 protection.

Finally we need to calculate our hit %. Let's use our formula: ((Strength - STN)*STMOD) + ((Coordination - CDN)*CDMOD)) + Skill Ability. Ans since we're using our Trident in two hands, STN is really (STN*.75) and CDN is really (CDN*.75). A trident has a required strength of 11 and a strength mod of 1.55 and a required coordination of 11 with a coordination mod of .75. Our formula looks like this ((15-(11*.75))*1.55)+((15-(11*.75))*.75)+9  [note=STR and CDN]Please note that the STN and CDN is the required Strenght and Coordination required to use the weapon 1h[/note]

After working through that (I actually use Excel for most of this stuff) it gives us a hit % of 24.

A final note, you get bonus damage after the dividing die of ((Strength - STN)*STMOD)/4, or +1 bonus in our case. And you get an initiative bonus of ((Coordination - CDN)*CDMOD))/4 also +1 in our case.[/ic] [/spoiler]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 03, 2009, 09:45:45 PM
wow, this is really helpful, llum.  I'm impressed
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 04, 2009, 05:11:38 AM
I never thought the hero machine would be good for anything... I was wrong...

(http://img44.imageshack.us/img44/2761/kellik.png)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 04, 2009, 11:21:14 AM
Oh
my
God
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 05, 2009, 04:16:48 PM
Character Rolling Guide now complete with an Example character! Everyone feel free to use and let us know if you've made a character!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 06, 2009, 11:46:45 AM
And the Explorers try to find safety, battered and bruised...
Session 4
-------------------------------------------------------------------------------


It is almost third hour, and the group starts slowly going north.  At the end of the last session, The group had barely defeated a werewolf, but Toden had almost died, losing an arm.  Kellik was bleeding from multiple wounds to the leg, and the casters were totally 'on empty'.
Hamish_Haldane  cuts off the were's head, with Toden's fallen Bhuj.
Mior_Carchedin sniffs the air warrily
Hamish_Haldane grabs a bagel
Hamish_Haldane says, 'Anyone else care for a bagel? I know it isn't the best time... '
Mior_Carchedin cringes. 'Hark, yon wolf cries for we have slain it's brethren.'
Wurnik takes a side of Toden, who is nearly comatose and white, and the group totters north
Mior_Carchedin totters along
Wurnik says, "Mior, what did you say? About a wolf?'
Mior_Carchedin looks at the orcash, ' Oh, a little while ago, didn't you hear the wolf baying? It sounded.. almost mournful..'
wurnik--"No, I heard nothing."  he looks worried
Mior_Carchedin says, ' This was a fateful meeting, an outcome desirous for none involved.  Alas, what can be done?'
Kellik snarls, ' it was desirous for me.'
Kellik shambles on on unsteady legs
Mior_Carchedin whittles a Sauroid as he walks, it doesn't look very good.
Hamish_Haldanem shakes his head'¦' desirous for none involved is damn right'


(//../../e107_files/public/1252251901_392_FT70258_1130879096_a4a55a9166.jpg)

The group moves north as quickly as it can go.
Hamish_Haldane shifts some bagels around and puts the were's head inside a bag on the donkey.
' This is one beast that won't come back to haunt us'
Mior_Carchedin shudders.  ' Yes, hopefully.'

the travel is slower, but as he sun is getting lower, they pass over the old bridge. the air seems to quiet as the sun drops.
Mior_Carchedin chuckles. 'Such a familiar bridge, I swear we had another arm last time we were here.'
Mior_Carchedin thinks no-one heard him
Hamish_Haldane frowns,  'In poor taste Mior '
Kellik kicks mior in the shin
Mior_Carchedin griomaces,  'Ow!'
Kellik snarls, ' shut your mouth whiteeye'
Mior_Carchedin glares at the gnome
Hamish_Haldane raises his arm 'ok ok, calm down'

Toden does not notice the by-play, doggedly refusing to be a burden
Hamish says, ' it hasn't been a good afternoon for anyone'¦hopefulyl Shuruum can put us up for a bit and we'll go from there.'
Mior_Carchedin walks up to Toden.. . 'Here, I made you a Sauroid.'[note=sauroid]  guys, you'll note there a few times I change a term or something to be more seting specific.[/note]
Toden looks blankly at it.

"Mior, how far to the farm from here?", asks Wurnik
Mior_Carchedin looks at the map
'I judge about two more hours'¦maybe three.'
Kellik looks at the staggering group.  'We're gonna need to rest then.'
Toden bites his lip, as Wurnik looks to Kellik...
Mior_Carchedin says,  'Bah!   Rest is for the weak!  or gnomes.'
 'or the wounded, ' says Hamish.
Wurnik.  Looks at the ground nearby.  " Can anyone make a fie??? ANYONE?"
'Why don't I slit your legs open and cut off your arm... and then we can hear you say that again', asks Kellik.
Hamish_Haldane says, 'I sure can't.'
Mior_Carchedin ignores the gnome some more
Wurnik frowns as he sits Toden down  "Crap.  My city-state for a tinder box."
Mior_Carchedin rummages around  'I swear I had one somewhere.'
Hamish_Haldane nods,  'Indeed friend Wurnik.'
wurnik.  SHRUGS.  " Yes, well, let's have a bagel.  and some wine."
Mior_Carchedin attempts to make a fire bow
Hamish_Haldane breaks out bagels and strips of jerky all around
Kellik finds a place to sit down
Hamish_Haldane pulls something from the donkey.  'Ok, this shoudl raise our spirits a bit'
Hamish_Haldane tosses Kellik a wineskin
Kellik, smiles, then says impishly, ' I've got better'
Mior_Carchedin chews distastefully on some jerky as he works on the firebow
[Kellik pulls out a bottle of Tolerance Red Chias he'd been hiding on his person
Hamish_Haldane smiles at Kellik,  ' haha'
Kellik Holds up a hand.   'Not much, just a sip each'
Kellik passes it to hamish
Toden perks up a tad
Hamish_Haldane says, 'A toast to our victory then!'
Hamish_Haldane takes the smallest of sips and passes it to Toden
'Chod the werewolfs...", says Toden
Toden takes a gulp, passes to Wurnik, who takes a sip
Mior_Carchedin holds out his hand impatiently
Hamish_Haldane wags a finger'¦' Mior'¦' he says  in a low tone.
the group sits on the ground for a few minutes and gets their legs back
Hamish_Haldane turns to Mior.  ' why were you carrying a silver fork of all things about your person?'
Mior_Carchedin lifts his shoulders'¦ 'uhhh, it's a good luck charm.   grandpapa gave it to me.'
wurnik passes the bottle to Mior
Hamish_Haldane nods.  ' Well it was certainly lucky for us'
Mior_Carchedin takes two hurried sips
Kellik cocks his eye.  'what fork?'
Mior_Carchedin hands the bottle back to Kellik
'that Mior used to bleed the were', says Hamish off-handedly.
Kellik sips the last of the wine
Mior_Carchedin shakes his head.  ' It doesn't concern you gnome, really.'
Kellik sighs and tosses the bottle off into the bushes
Wurnik nods at Mior, "Aye.  Clever and desperate, friend Mior."
Kellik considers going back to get the bottle for bludgeoning omwo~
Mior throws the firebow down in frustration, froaning at his mass of wood and string that won't make a fire.
Kellik says, ' toss me a strip of meat and a bagel would ya', as he pops Hamish's Wineskin.
Hamish_Haldane hand a bagel to Kellik, and a couple strips of meat
Toden looks over and his stump twitches
'My Thanks.', says Kellik.
Kellik tears into the tough meat and bagel
Toden whispers bleakly..."Chor it all."
Kellik washes it down with some more wine and hands the wineskin to hamish
Kellik looks over at toden.

The light is started to fade a bit, as the sun moves behind the treetops
Mior_Carchedin looks up.  'Sooooo, are we ready to go yet? I mean, this is nice and all. But.. yeah.'
Hamish_Haldane takes a swig, passes the skin to Wurnik
Mior_Carchedin looks about nervously
Kellik  looks at Toden'¦ 'that was a hell of a thing you did... jumping him like that... brave, foolhardy, and worthy of a song or two.'
wurnik takes a big sip
Toden lifts his head a bit.  ..."Heh.."
wurnik stands up
Hamish_Haldane glances at the orc
Kellik struggles up to his feet
Mior_Carchedin glances about, 'What?'
Wurnik puts a hand to Toden, who struggles back up
Mior_Carchedin looks askance at Hamish, who seems jumpy.
Hamish_Haldane says, 'If another were jumps out of the bushes at us, I'm going to skin the thing'
the group starts to move north again...
[21:
Hamish_Haldane keeps his rapier out, and leads the donkey
mior finds the trail, as he is familar with it and the plough and sickly are in the sky as the group sees the farmhouse


' thank the fates', says Hmiah
Kellik whistles a marching tune
Mior_Carchedin says archly, ' Ah look, yon familiar hovel beckons.'
Hamish_Haldane sheaths his rapier and runs up to the door, and raps on the door three times quickly
Toden is almost falling.  Mior_Carchedin yells, ' Shuruum, time to get up!'
Kellik walks up and steadies Toden  'come on, just a few more steps and you can rest'
Shuruum opens in a flash, and sees the wounded Toden  "OOOch, I feel like the center of town!"
Mior_Carchedin looks all innocent. 'Oh, hello.'
Hamish_Haldane says, ' Shuruum, wake the brood.  Toden and Kellik need help'


(//../../e107_files/public/1252251767_392_FT70258_old_cart2c_burgundy214_.jpg) (//../../e107_files/public/1252251767_392_FT70258_old_cart2c_burgundy214.jpg)


The daughters come out in a flash, and get a few chairs, as Shuruum lets the battered group in.
Hamish_Haldane moves his head close to Xhuruum.  ' I'd also like to have a word with you, preferably off to the side'
Mior_Carchedin  looks pained,   'And I'm deathly hungry, soup sounds, grand, Would you be so kind?
Mior_Carchedin grins winningly
the fireplace is already lit, and the group can see a meeting was in session.
Mior_Carchedin peers about
Kellik is helping Wurnik get Toden in where he can rest
>There is a red hobyt in a red robe and a human with a demi-lune sitting by the blaze.  Both make room  for the damaged Gartier and his careful guardians.
Hamish_Haldane brings the donkey to the barn, and returns with a bag full of stuff
Mior_Carchedin glances at the Hobyt out of the corner of his eye
Hamish_Haldane says, ' Ah, you have visitors.   On any other night, I would hate to impose Shuruum, but you can see we're in a sorry state.'
Shurrum says, 'Actually.they showed up just an hour ago, looking for you fellows. '
Hamish_Haldane turns to glare at the new comers.
'Well, tell us about yourselves, oh valued new friends.'says Mior.
Hamish_Haldane says, ' And why pray tell, are you looking for us?'
The Hobyt stands, as does the human.  
Kellik checks toden who is in a chair.
 the Hobyt says " I be Rampan, an apprentice at the collegium Arcana.  My friend Simon and I were recruited by Chorbit of the Sceding tree to aid you.'
Hamish_Haldane puts a hand on his chin.   'hmmm'
Toden Moans
Mior_Carchedin shrugs and smiles.  ' Well, help for my.. ourselves is always useful.'
Mior_Carchedin holds out his hand to the Hobyt as a friendly gesture.  Rampan smiles...and puts out his hand.
Hamish_Haldane keeps glaring at the Hobyt
Wurnik asks Kellik to lift his pantlegs.
Kellik refuses.  'Not till Toden's  looked to.'
Kellik points at toden
Simon says, " I can see Chorbit was not wrong."
Mior_Carchedin cocks an eye.  'Oh?'
Kellik sits down on the floor, leaning against a wall, as  the more plain, dark haired daughter of Shuruum brings out a tureen of oxtail soup.
Mior smiles his large, most artificial smile.   'Oxtail, delectable!  Thank you fair maiden.'
Wurnik goes and heals Toden again

Hamish_Haldane looks at the newcomers.  'Well, welcome to our group then.   Rampan, you said, and friend Simon?'
Kellik looks over at Toden, who is not looking at the food.
the curvy daughter, blonder, winks at Kellik, and rings out soup spoons
Kellik catches her eye and smiles roughly
'Shuruum,' says Hamish, ' do you think I could speak to you outside a moment, '
shurrumm nods
Hamish_Haldane grabs the sack hes been carrying around and moves outside

The scene outside is dark, with both the twins (the moons) being out of sight.  The bright stars give a little light in the frigid night.
shuruum  looks up at Hamish.   'what happennd?"
'The witches', says Hamish
Shuruum's eyes go wide.
Hamish_Haldane Pulls out the were's head.  See this? See Toden?'
Hamish_Haldane  clenches his fist.  'They attacked us for no reason Shuruum.'
" "  Not good..."  says SHuruum.  'They have always been fair.'
 ' No, not good at all', says Hamish in a dark tone.
Shuruum repeats " they have always treated us fairly..."
Hamish_Haldane  says, ' Well, must be nice. I didn't see any fairness today.  Just a diseases that needs to be purged.'
' Did you attack first, or come with weapons drawn?", asks the Hobyt farmer.
'No, ' says Hamish.  'We did not  We were walking, we wanted to speak to them about who lived around the ruins. And some strange tracks we found'
Shuruum shakes his head.  "Hamish, I will provide shelter, but I will not attack the ladies."
Hamish_Haldane glowers.   'The witch sicced one of her were's on us.  I wouldn't ask you to attack them Shuruum, I know you're no warrior , but I meant to tell you two things/'
Shuruum shakes his haad. " I know not the ways of the ladies, Hamish.  But I will not attack them."
Hamish_Haldane holds up a finger.  ' First, there is a second were out there.  So be on your guard, and keep a close eye on your family.'
'Secondly, don't get involved with them anymore.  They will die, '
SHurrum looks quite upset. " Aye, but I might have to hire a guard or 2"
'talk to Chorbit, RETORTS Hamish.  'If he asks, spin him a tale or something. Say were renting'¦Charge him outrageously '
 Shuruum shrugs... " I will try to do so."
Hamish_Haldane grins wickedly.  'Now, lets go back inside.  Oh, and more thing Shuruum'¦I'd stop paying tribute to the witches if I were you/
He stuffs the head back into the bag and goes inside

Back inside, the room is warm and safe.  Toden is being fed by Wurnik.
Mior_Carchedin makes casual conversation with Rampan and Simon,  all while eyeing the silverware.
* Kellik closes his eyes and sighs, just leaning against the wall,  relishing the rest, his legs feel like butter.
Mior_Carchedin finishes his soup and slowly slides the spoon down his boot then sits back as if nothing happened.  a bead of sweat rolls down his temple.
  Kellik looks over at mior, struggles to his feet and walks over
Kellik reaches suddenly into Mior's boot and pulls the spoon out, and hands it to him
' you dropped this', he says.
Mior_Carchedin smiles nervously'¦' Oh. I.. err.. uh, was just cleaning it.  on my sock.'
Kellik looks at him knowingly before heading back to the wall
Mior_Carchedin looks around'¦' Right, Rampan?'
Rampan seems distracted. " Huh?  Sure.  Whataever.  I'm going to go burn something...I like fire..."
Mior_Carchedin looks amused.  ' Yes. Fire.  Always good.'
Hamish_Haldane laughs.   'Haha, well looks like we won't be lacking a campfire anymore,  Wurnik.'
Shuruum re enters the room.   " I have opened the barn again.  This door will be bolrted tonight, so knock loud if there is need.'
Mior_Carchedin eyes shuruum knowingly
Wurnik says,  " Ceminiar smiles on us...Finally."
Mior_Carchedin nods.  ' Quite.'
Shuruum looks over at Kellik " Toden will be bedded down in the couch here."
Mior_Carchedin hmphs loudly
Kellik moves over and leans against the couch
Simon walks over to Mior, ' Friend Omwo~, is there a problem?"
Hamish_Haldane waves ahnd.  ' Ignore him Simon'
Mior_Carchedin shakes his head.  ' Oh, no, not at all. Merely some phlegm caught in my throat.'
 Simon nods.  
Hamish_Haldane  Says, ' So, Simon and Rampan, are you two fresh out of the city?'
Rampan has a burning brand  he walks outside
 Simon picks up from him'¦" Aye. Hamish"
Hamish_Haldane nods.   'Souds good'
Hamish_Haldane eyes Kellik
Hamish_Haldane  says, ' Kellik, about ready to hit the hay?'
Kellik nods.  ' sounds good'
Mior_Carchedin strides ahead of everyone else for the barn
Simon says, '  " I am  Bone Knight, on loan to the sceding tree.  I am to aid the three of you in your duties to Chorbit."
Hamish_Haldane seems relieved by this.  
Kellik obviously is adamant about staying by Toden for the night
Rampan is running around with his fire stick, out in the yard'¦
Mior_Carchedin watches him amusedly
Hamish_Haldane asks, 'Did Chorbit mention anything interesting Simon? or.. no?'
'A Bone Knight... is he expecting a lot of undead?', asks Mior
Kellik nods off, leaning against the couch... oblivious to the fact that he's still covered in blood
Huge white smokepuffs erupt from Rampan's hands outside
 Simon, who is walking outside, says, " He did not say.  Merely that he sent you undermanned, as he felt."
[Hamish nods a bit.  'Well...'
Mior_Carchedin says, ' Interesting that he sent us anyways.'
'Aye, Mior'¦lets just say I'm glad your with us, 'says Hamish
Mior_Carchedin says, ' At least he rectified his error. Perhaps a bit too late for poor Toden.'
Hamish_Haldane says, ' Simon, I want to warn you before we start out'¦there are some witches that live in the woods, they command some weres'¦They WILL die.'
Hamish_Haldane looks right at Simon'¦' and if you stick with us, you'll have to be part of that.'
Simon seems unperturbed.   " I gather, from what I was hearing, Toden met the teeth of a werewolf?"

Mior_Carchedin shrugs.  ' If we come across them. No use wasting time on wolves when valuable statuary beckons.'
Hamish_Haldane says, ' Quite, anyway I'm exhausted good night everyone'
Mior_Carchedin says, 'Remember our debt to the sceding tree, Hamish!'
Wurnik is already snoring.  
Mior_Carchedin climbs up to the loft again
Hamish_Haldane says, ' Mior, I doubt you will let me forget our debt'  Then falls asleep
 Mior_Carchedin says, ' And Rampan, don't burn the barn down.  Please.'
Mior_Carchedin nods off to sleep while watching the stars
Rampan puts out the fire.  "Sure.  Whatever.  Alwyays more tomorrow."

at 6am, the group is awakened...
Mior_Carchedin wakes in a cold sweat again.  'This barn is cursed, I tell you!'
Kellik is snoring next to toden
Tokush 3, 6am, 36 degrees
Hamish_Haldane yawns
Wurnik looks beat.  
Hamish_Haldane rouses himself.  ' Alright everyone, are we going to head out to the ruins now? Or does anyone need to do anything else?'
Rampan is bright eyed..." Hey!!!"
Mior_Carchedin shrugs
The lovely, curvy daughter of Shuruum gives Kellik 3 loaves of braided bread
Kellik kisses her on the cheek when nobody is looking
Shuruum tells Kellik and Hamish that Toden is still asleep.
Hamish_Haldane says, ' Shuruum, you can take care of Toden right?'
Shuruum nods.  ' I will send to Steel Isle town for a proper healer.'
Kellik finally notices that he's covered in dried blood
'Many thanks, we need to head out', says HAmish
Simon comes out of the barn.   'How far to the ruins?"
Kellik is still looking at his torn pants.  'House of Death, I must have been out of it to miss that.'

Mior_Carchedin says, ' Well, always a pleasure Shuruum. We thank you for your kind hospitality.'
Hamish_Haldane looks at Simon. 'A days walk? We walked for a few hours last time but didn't make it'
the cutie giggles at Kellik.,  The other daughter rolls her eyes
Kellik rolls up his pants and looks at his wounds

Wurnik?   " Best time to heal you is now, Friend Kellik.   I can spend our walking time recovering energy.'
'ok wurnik', smiles Kellik..  'do your worst'
Wurniks hands glow a soft blue as he reaches out to Kellik's legs.  The rents in his legs disappear.
Kellik looks down at his legs.  'Thanks.  Would someone happen to have any pants?'
Hamish_Haldane takes a piece of jerky and chews on it patiently. 'I don't believe any pants of mine would fit, friend Kellik'
Simon shakes his head. " No pants.  Hopefully, we'll be able to buy a new wardrobe after this"
Hamish_Haldane nods.  ' Many things will be bought, that's for sure.'
Mior_Carchedin 's eyes glitter
Rampan runs ahead of the group....screaming something
Kellik looks at shuruum... 'what about you... I don't have much to trade'
Shuruum shrugs.  'Iwill have the girls let out s few pairs of pants, but nothing now will fit.'  
Kellik shrugs and goes inside to say his goodbyes to Toden, whom he finds asleep.  He hugs the buxom daughter of Shuruum, and follows the others.

the group starts south, and soon catches up with Rampan
they head through SHuruum's south field...the track is more familiar, and though clouds come up, the way is clear
'Ready to get this damn statuary hunt over with?, 'says Hamish, as Kellik catches up.
Kellik is huffing and panting.  
They travel south and wind down the moors, moving quickly on a track they are beginning to know.  Down a small rise, though a cose of trees and through a long moor, and they come to the bridge.

Next session...back to exploring!!!!!


(//../../e107_files/public/1252251964_392_FT70258_bridge_one.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 06, 2009, 01:25:14 PM
great read as always vreeg.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 08, 2009, 10:52:03 AM
As mentioned before,
the Steel Isle online IRC session will be tonight, Tuesday, at 8:30 eastern instead of at it's normal Wednesday slot.  
This is due to the GM travelling on Wednesday.

The game begins on Tokush the third, Fastak (the Day of fasting).  It is around 4 hours until midday, and the group is at the Old bridge.

Next week, back to Wednesday.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 09, 2009, 03:01:47 AM
Poor mior :(
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 09, 2009, 10:01:53 AM
on the bright side, Meanest gets to make up a new character, now that Mior did his best 'scabbard' impersonation.
[spoiler= ouch]
I know it's a winged elf chick, but the swors sdays it all...

(//../../e107_files/public/1252504808_392_FT70258_112232bigthumbnail.jpg)
[/spoiler]

next session 9/16!   I'll try to post the last session over the weekend.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 09, 2009, 11:15:15 AM
I really wonder where you find these pics Vreeg, hopefully Hamish doesn't become a cripple or something (because if he doesn't he'll level in HP soon, and if I can get a familiar....!)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 10, 2009, 12:28:06 PM
What sort of familiar?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 10, 2009, 05:40:33 PM
Something that reduces Spirit SP and Water SP, hopefully with Air or Artificer SP as well, dunno. No idea what it would actually be though.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 13, 2009, 02:53:51 PM
Session 5, part 1
Wherein the group finds out the toll on the bridge...

----------------------------------------------------------------------------------------------------------

so, 4 hours from midday, and the group comes to the bridge just south of Shuruum's farm.
Mior_Carchedin sniffs the air for trouble
Mior_Carchedin doesn't notice anything
kellik runs out a little in front.  He has since sliced off his pants and is wearing shorts since the tangles were getting in the way
 
Simon  says, "Kellik, I will take the front rank with you!
Rampan is 20 feeet off to the right
"This bridge is wider than I remember, " says Mior, shrugging.

Hamish_Haldane asks, " Cross one at a time? or in groups?"  The sapn is 10' wide.
Mior_Carchedin tuts.  " Tis only a bridge Hamish, and I don't smell any trolls."

Kellik crosses, then he looks back.  "what are you waiting for elf?"
Mior_Carchedin Looks up.   "There are new tracks here.  Different from before."
" New,  since yesterday?, " asks Wurnick.
Hamish_Haldane draws his rapier
Mior_Carchedin is looking at the ground.  ' Only a few.  But yes, new since yesterday.  This bridge sees much more traffic than I'd expect.'
Mior_Carchedin looks around to emphasize his point
SImon pulls out his demi-lune
Hamish_Haldane  looks around..  ' hmmm, I begin towonder what Chorbit wanted us to be equiped for'
Mior_Carchedin nocks an arrow cautiously
Kellik pulls out his rapier
Hamish_Haldane watches Simon and Kellik go over the bridge
'Did someone see something?,' whispers Kellik to Simon.

Back on the near side, Hamish_Haldane looks back to everyone'¦' New tracks! From yesterday, best be on our guard'
Rampan, who had been looking up at some clouds..." Mayhap Chorbit analyzed the probability of mixed race combat distributions and sent us to ameliorate the negative statistical connotation."
Hamish_Haldane looks at the Hobyt askance
"These clouds are cool", finished rampan
Hamish_Haldane shakes his head.  'Errr, that could be it... yes, nice clouds, time to cross the bridge, Rampan'
Mior_Carchedin cocks an eyebrow
Simon and Kellik cross the bridge slowly, but arrive on the opposite side with no issue.

Mior_Carchedin looks around, 'I wonder where they went.'  Then he whistles, like an eagle.
Wurnik has an arrow out...Rampan has a whistle.  But they all cross the bridge.

Simon says" Come, brave Kellik.  Anon."  Of course, Kellik is already ahead of him.


the group continues down the path alert and ready, as the sun moves up in the sky.  The temperature is getting into the low 40's
Hamish_Haldane manages to get a piece of jerky our one handed, and begins to chew thoughtfully.  'So, we should make the ruins today right?'  
Mior nods  'We could.  I refuse to say more than that.'
" Hamish, I hope so...", says Wurnick.

after an hour, they come to the split, where the small path goes right, but the main path goes south.
Kellik stops.  'Which way?'
' Uhhhh,' says Mior as he consults his map, 'South, unless you want to play with the wereladies again.'
'Last time we went right, I say let us continue south, we can deal with the witches another time,' says Hamish.  'We need some statuary to finance us.'
Mior_Carchedin looks up in supplication.   "I am in complete agreement."
Kellik looks down the road
Mior_Carchedin looks down'¦'Yes, the tracks go south as well. '
'fair enough,' says Kellik, ' I don't care.'
After  going ahead a few paces, Mior says, '  knee I think we may meet our fellow travelers soon.'
Kellik starts down the south road, Simon following closely.
 Hamish_Haldane follows leading the donkey.


The moors are getting wilder, with thicker underbrush.  The smaller groupings of trees are becoming small woods, and the undergrowth gives way to wetness more often than before.  The folds in the ground also give way to actual hills, and at their bases the group finds themselves fording busy, wide streams covered in treacherous, thinning ice.  At the top of the hills, the sun has melted any trace of ice.  The trees and underbrush, far less on the hill, has started to bud in places.
After a few hours of such travel past the first bridge, and two hours past the side path to the ladies, the explorers go up a steep hill, following the tracks that Mior detected before.  This track gets easier and easier as the group goes up the hill.
As the intrepid explorers crest the hill, the path remakes itself into an actual ancient road, similar to some of the ones that lead out of Steel Isle Town.  The well placed stones have endured centuries of neglect, but are still intact.
At the very crest of the hill is a weathered milestone, cracked and scarred by the whips of erosion.  A few marks on it and its perfect square base betray the hands of civilization.
It is about 44 degrees up here...warmed by the sun, there is actually a lot of greenery pushing away the winter.
At the top of the hills, the sun has melted any trace of ice.  The trees and underbrush, far less on the hill, has started to bud in places.
kellik enjoys the warmness... his bare lower legs were getting a bit cold

(//../../e107_files/public/1252867679_392_FT70258_boomg.jpg)
 
Hamish_Haldane looks at the ancient milestone.   'Ah, signs of civilization again.  This road should let us make good time.'
Mior_Carchedin 's hair  blows dramatically in the wind, he feels strangely refreshed.
Rampan. Looks at the milestone.  "Kind of cool...Venolvian substratan deteriorated directional indicator.  Righteous."
Kellik looks at Rampan oddly
Wurnik looks at Rampan funny
Kellik looks back.  'whatever you're drinking... I want some'
Rampan giggles.
Mior_Carchedin  smiles.  ' Yes Rampan, and soon there will be statuary for all of us! '
Mior_Carchedin obviously had no idea what he said
  "I like statues, ' rejoins Rampan.  'The substratan chronology determinate might make us wealthy!"
wurnik shakes his head.  He is lost
Hamish_Haldane says, ' Yes Rampan, we sure hope so...'
'bah!!', saya Kellik.  ' come on lets keep moving'  He looks over to Simon and says under his breath, 'or I'm going to go crazy trying to understand this loon.'



The group becomes more upbeat.  The downslope is also partially laid with flagstones, though less than on the top, and the underbrush increases.   The explorers see some trees in the southern distance that are only found in swampier moors.  They go another twenty minutes.   There is the sound of water, and then, around a bend, another bridge.


(//../../e107_files/public/1252867648_392_FT70258_bridge_2.jpg)

The group comes around the bend and down towards the second bridge, in much better shape than the first one they crossed three hours before.
Mior_Carchedin shakes his head.  'There sure are a lot of these old bridges.'
Hamish_Haldane stops the group.  'Alright, same drill as before then, cross in groups?'
Mior_Carchedin SNORTS.  ' Bah! Enough with your drills! It's a bridge!'   He strides boldly towards the centre of the bridge.
[note=prophecy] <Hamish_Haldane> ooc: going to grab a drink, I expect Mior to be pin cushioned when I return :D[/note]
Suddenly, a 4' ball of purple light erupts almost on top of Mior, crackling and popping as it rolls onto him !!!  Mior screams in agony
Kellik draws his rapier, as Mior_Carchedin cries in pain
Mior_Carchedin makes a pained retreat towards the group, stringing an arrow as he limps back a few steps.
Hamish_Haldane quickly ties the donkey to a tree.  'Anyone see where it came from?'
2 figures jump out of the bushes at the far side of the bridge, one in ringed leather, one in studded leather, both human, a female and a balding male.  They start running up the bridge as the glowing purple ball continues towards Mior's retreat'¦Their armor is covered in chalk bone markings, and the ringed leather human is female
Hamish_Haldane tries to slow the Blue Turtle Gnome.   'Kellik, let me enchant your sword.'
Kellik  holds up a hand. 'hold on.'Kellik calls across the bridge.  'What in blazes do you nuts want?'
The 2 humans rushing up the bridge  are 30 feet from Mior at this point and closing.
[note=social]
 01[21:13] <Vreeg_GM> (roll social cc, %)
Kellik tried to parley, or to use social skills.  The bridge wardens here are guards, not inlined to parley, but I gave him social -40 to start a parley.
[21:13] <Kellik> !roll 1d100
[21:13] <isobot> Kellik rolls 1d100: {24} = 24
 01[21:13] <Vreeg_GM> social cc, %
[21:13] <Kellik> um
[21:13] <Kellik> 56  (GM  56-40=16% chance)  
[/note]
the woman calls out as she rushes, " Death rules all of us ...Death over all!
Kellik Snarls, 'death over you maybe!'  and he charges her, moving up the bridge, followed by Simon.
Hamish_Haldane sighs, and begins casting Coldsnap on his own rapier
kellik and simon move as one... though  Mior_Carchedin is sweating in slow motion, watching the guardians close on him, as the ball of purple fire flares and tries to run him over.  He finally gets an arrow fitted while dodging, backpedaling, and bleeding.
Mior 's arrow slices down the Bald ma's arm, drawing blood
Kellik whoops a war cry as he charges
Mior_Carchedin nocks another arrow, but as he gets it to string, and the others start to catch up to him, the female reached Him and stabs at him with her gladius
She stabs Mior in the chest as he nocks his arrow, burying her sword fully in his chest'¦blood spurts and sprays over her and Mior as he crumples.
Mior_Carchedin gurgles as he slides off the blade to the ground.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 13, 2009, 03:03:06 PM
Great game log as usual Vreeg, they really read quite well. Looking forward to part two (even though I hear the ending is lame ~~)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 16, 2009, 09:42:12 AM
Steel Isle will be on IRC tonight at 8:30 eastern (then move into #Celtricia).

Can Hamish Haldane Stay alive?  How will Meanest's new character get added in?  Will Kellik splatter more foes?  Will Rampan take drugs?

Stay tuned to find out!  Or pick up a pregen character for the night, and join in for 1.5 hours.  Minimal investment, maximal roleplay.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 16, 2009, 07:15:25 PM
Quote from: LordVreegOr pick up a pregen character for the night, and join in for 1.5 hours.  Minimal investment, maximal roleplay.

More like 1 hour ;P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 18, 2009, 02:29:59 AM
steel isle group added to the wiki groups area.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 18, 2009, 11:31:23 PM
Session 6, a battle finished, a friend made.
finishing the battle from session 5.  
----------------------------------------------------------------
Mior_Carchedin stares forlornly at his pooling blood as his vision fades to black "If only I had listened to grandpapa.."

kellik reaches the midpoint of the bridge, where the two antagonists stand over mior
Kellik dives at the girl who downed mior, but he misses his thrust as she jumps to the right.
there is a purple, pulsing, glowing ball of chaos rolling around the Kellik and Simon.
the man with the scythe swings at Simon, missing him
the purple ball of sparks rolls into Kellik and Simon.
kellik dodges it, simon is shocked by the ball, then
the female with the gladius swings at kellik, as wurnik comes up behind simon and heals him.  Simon and Kellik hear him repeating "the blessing of the miracle."
the woman misses kellik as simon swings at the man
Simon's demilune slashes at him, but skips of his boiled leather.   Kellik swings at the woman, trying to move from outside in, as she cannot duck into the Demilune.
His rapier takes her through the stomach, and she falls down messily, her abdomen punctured as the blade goes in deeply.
"NOBODY kills the Omwo~ but me!", roars Kellik.

By now, Hamish has enchanted his rapier and reached the combat in the middle of the bridge.  He dodges past the ball of purple fire, and tries to zip by the orcash/human wilding the 6' scyth.
Kellik turns to the man as he tries to take a cheap shot at Hamish.  Hamish tries to roll under the unexpected Scythe-swing, but  his right shoulder catches almost the full brunt of the wicked blade, and blood and chunks of gore fly from Hamish's shoulder.


[ooc](Maximillian_VHV_Carchedin mmmfs from under the bridge, presumable, perhaps I am in a bush.) [/ooc]
 Simon stabs at the bald man with his demi lune
And Simon pikes on his right side, penetrating through the leather armor.
the orcash human gets stabbed in the right side, and stumbles, then recovers.
Hamish rolls down the other side of the bridge, bleeding heavily from his mangled right shoulder.

[ooc]( Maximillian_VHV_Carchedin struggles mightily with his bonds)

( Maximillian_VHV_Carchedin tears through his bonds with an echoing roar,)[/ooc]

the ball of purple glowing light tries to roll over Simon and Kellik, popping and crackling.  They both try to dodge whilst battling the orc/man on the bridge.
kellik and Simon dodge the exact same way, and run into each other, then the little chaos ball plows into them ripping at their atoms with the power of entropy.
"I'm gonna kill whoever hit me with that", yells Kellik.
Kellik looks around
[note=Unlucky]
 [20:57] <Hamish_Haldane> ooc: so.... are we officially the most combat failure group in Celtrician history?[/note]
Wurnik's bow sings as the group hears muffled curses on the far side of the bridge.
Wurnik's arrow flies past the bridge into the trees at the other side, ...a shriek erupts and is cut off suddenly..the ball of purple light winks out.
 [note=the GM might not have noticed...][21:00] <~Kellik> ooc: YAY I LIKE WURNIK NOW
 [21:01] <~Kellik> ooc: he's hit things before... the sky... the ground... grass[/note]
The bald orcash human turns slightly at the shriek behind him; Kellik's sword takes him in the throat...and goes out the other side.
"Give my regards to Mior", says Kellik.
and...quiet.


Hamish_Haldane lets out a moan from off to the side of the bridge, and wurnik rushes forward
Kellik kicks the big brute over
Maximillian_VHV_Carchedin lurches slowly to his feet, grabs his Shamsheer and bursts out of the trees... and stops to a halt.  "What happens here? Who are these brigands?", he says as he gestures at the corpses.
Kellik ignores him for a second and heads over to the side of the bridge looking over,  "Hey, hamish, you dead?"
Hamish_Haldane groans.  "not..... quite"
Kellik nods in satisfaction.   "ah... good"
Hamish_Haldane lets out a second moan."... I wish.....I were."
Kellik tursn to Wurnik, who is already going by him.   "hey wurnik you might want to tend to the wounded/"
Kellik looks over at the New Omwo~.  " who are you?"
Wurnik runs up to the bleeding hamish, starting to mouth the words of the restorative manrta, the 'Blessings of the Miracle."
[spoiler=The blessings of the miracle]
Not what you were expecting.  This is the ultimate healing power.

(//../../e107_files/public/1253330259_392_FT70258_godly_kitten__and_so_the_prophecy_came_true.jpg)
[/spoiler]

then he trips as he casts
the ground is healed
 He spits and tries again...The mantra is spoken, he touches Hamish..and Hamish'es Shoulder, which looked like he might be scarred for life, closes up most of the way.  "thanks Wurnik," says Hamish.
Maximillian_VHV_Carchedin eyes the others warrily  "I say again, what happens here?"
Kellik repeats himself , "who are you??"  as he holds up his rapier.
Hamish_Haldane stands up slowly, and leans against the bridge
The nw arrival says, " I am Maximillian Vandredheim Hamrenkanazzer Volstshorn Carchedin, first son of Vandredheim Carchedin, member of the Arcanic Swords.."
Hamish_Haldane says, " I doubt he's one of them  Kellik. he didn't show up till we killed the rest."
Rampan, wh has been carefully lining up the bodies while checking them , turns suddenly and says, " I know you!!!"
Kellik, sidways to Hamish..." hey I prefer being rude to being stabbed!"
Maximillian_VHV_Carchedin says, "I was aboard ship near Coom Isle.. I do not know how I got here."
rampan is jumping up and down now.   " You are one of our armsmen!  At the Collegium!"

" I don't know if rampan knowing you brings me comfort, or fear", says Kellik.  He cleans his rapier on one of the dead guards tunics and sheaths it
Maximillian_VHV_Carchedin  looks at the red hobyt with the bowl cut hair.  " I apologize friend Hobyt.. for I do not recall you. My head still aches. I believe I was drugged."
" Carchedin..., " says Hamish.  "Any relation to our late Mior?


Simon picks up the body of slain mior, whose eyes are staring aimlessly.
Kellik says, " funny... annoying as hell.  But I miss the bastard."
Maximillian_VHV_Carchedin says " Mior is a cousin of the lesser branch of my family. I was sent by my grandfather to return him to Lestchian.."
Kellik reaches up and closes Mior's  eyes
Hamish_Haldane goes into the woods to look for the Hobyts corpse.
he walks by  Maximillian_VHV_Carchedin, who  looks shocked  "He was a cousin...What has happened!?"
Kellik says "this little wench downed him"   and kicks the girls corpse  "I had my way with her for that."
Maximillian_VHV_Carchedin marches over to his cousin's corpse and stares at it forlornly.  He bends down and places his hand on Mior's forehead and mutters an indistinguishable prayer.
then he begins removing Mior's clothes and armour.  "We must burn the body before sunset. It is a tradition of my family."
Kellik nodes.  "ok."   Rampan continues  joyfully looting the corpse of the bridge warriors.
"well he's the one to ask about burning", says Kellik, pointing to rampan.
Maximillian_VHV_Carchedin eyes the indicated Hobyt askance
Hamish_Haldane drags the Hobyt mages corpse to the bridge, and Kellik searches the woman's body
Rampan hums to himself.  ..."Tatata, we'll burn after we find..."


Hamish_Haldane turns to Wurnik.  " Congratulations Wurnik, you managed to hit someone! A damn fine shot."
 wurnik looks pained...' yes, about time..."
Kellik grins at hamish's soft jibe
Maximillian_VHV_Carchedin  says, " First, I must harvest the heart of my dear cousin. It must be placed on the wall of the dead."
(89 goodwives, 160 children, 19 horn)
Maximillian_VHV_Carchedin picks up Mior's dagger and carefully removes the heart, gingerly placing it inside a bottle of strange fluid.
( 3 silk armor (hum, hum, hob))
(2 hard leath armor (hum, hob))

Hamish_Haldane goes and gets the donkey
( human ring leath and an argave shield)
* Maximillian_VHV_Carchedin mutters another prayer
(scyth, 2 banks daggers, med long bow, silver gladius (label 21)
(set of hunting knives, label 22)

Kellik takes the gladius and hands it to max
Maximillian_VHV_Carchedin looks up
(leather bound thick book, label 23)
Kellik says, " her payment for your relatives life"
Hamish_Haldane is by the beast of burden.  " Alright, I guess the extras can fit onto the donkey... although I don't know about the scythe"
Maximillian_VHV_Carchedin sasy, "I thank you.. "  to Kellik.
* Maximillian_VHV_Carchedin stares at the sword

Kellik grins wryly.  " it may come in useful"
( all three have silver skull pendants, (label 25), we 3 e, well polished, but worn.  They are on black leather cords.)
Kellik takes the girls pendant.  "a proper trophy"
Hamish_Haldane walks over to Max, who is still staring at the sword.  "We've been known to run into weres, so silver is always nice"
Maximillian_VHV_Carchedin raises an eyebrow

(//../../e107_files/public/1253330373_392_FT70258_th_12645.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 19, 2009, 02:22:00 AM
A good game, really spoke to our synergies... especially I feel between kellik and hamish.

As a side note would it be possible to consider moving Celtricia games to a Tuesday, Thursday, Friday or Saturday (much prefer Friday or Saturday)? As I am about to start up school here soon and Mondays and Wednesdays I won't even get home until 6:00pm (and will have to immediately get ready and then leave for work at 6:40pm). Tues/Thurs is possible because I will get home at 5pm. Friday and Saturday I would much prefer because they are free days (tues/thurs would mean I would be forced to skip dinner and showertime which means I go to work feeling dirty and hungry).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 19, 2009, 08:53:04 AM
Quote from: NomadicA good game, really spoke to our synergies... especially I feel between kellik and hamish.

As a side note would it be possible to consider moving Celtricia games to a Tuesday, Thursday, Friday or Saturday (much prefer Friday or Saturday)? As I am about to start up school here soon and Mondays and Wednesdays I won't even get home until 6:00pm (and will have to immediately get ready and then leave for work at 6:40pm). Tues/Thurs is possible because I will get home at 5pm. Friday and Saturday I would much prefer because they are free days (tues/thurs would mean I would be forced to skip dinner and showertime which means I go to work feeling dirty and hungry).
No comment about the healing Aura?

Yes, Hamish and Kellik are starting to synergize,  It will be a shame when one has to mourn the other. x(  ...Kidding.

Moving the game night should be possible.  Thursdays are a friggin' nightmare already.  Friday is not a good day either.  I play Miston once a moth on Sat.  
What do Meanest and Llum think?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on September 19, 2009, 10:01:39 AM
Really, any day except for Friday and sometimes Saturday is generally good for me. Is Sunday any good? Nobody does anything on Sundays.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 19, 2009, 11:52:51 AM
 opinions on this, as well? (http://www.rptools.net/)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 19, 2009, 12:37:08 PM
Friday and Saturdays I'm usually doing something, so they aren't the best days for me. I'm open pretty much any day during the week, so whatever works best for you guys.

Also TMG, Vreeg has the Igbar group every other sunday.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 20, 2009, 04:59:18 PM
Nomadic, does school start this week?

I am thinking Tuesday makes the most sense, though it is not ideal for Nomadic.  I can do most Saturdays, but Llum and Meanest are often busy then.  So only Tuesday makes sense, though Nomadic says it is not ideal.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on September 20, 2009, 05:07:51 PM
Well, Saturday is fine for me like 70% of the time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 20, 2009, 05:13:19 PM
I can do Sundays as long as it's an evening thing Friday and Sat are open to the usual time. Tuesday is hard It is doable but everything is crammed together and if even one thing comes up it totally shuts down that slot. I get out of school at 4:30pm get home at 4:50pm, shower and dinner takes 30-40 minutes so I am ready to go at 5:30pm and have to leave for work at around 6:40pm. Things might change if I can move my work schedule back an hour but I can't do that just yet. Ugh, real life sucks... lets all move to igbar ok.

And yes Monday is the first day of school.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 22, 2009, 02:05:31 PM
More of Session 6...corpses on different sides, and a bit of history.
------------------------------------------------------------------------------

Simon says, "Aye, friend Kellik.  You fight well", while some of the others start to go through the arms and armow they have aquired.
Hamish_Haldane says, " Well, I think its time I upgrade a bit."
Wurnik looks over the dead bodies.  "Fuckers"
Hamish_Haldane grabs the hardened leather and argive
Maximillian_VHV_Carchedin is still sorrowful, understandably.  "I must know.. under what circumstances was my cousin involved in this group?"
Hamish_Haldane says, " Mior was our groups tracker, we've been hired by the Sceding Tree to get some statuary."
Hamish_Haldane says, " Here Wurnik, for you."  as he hands him the Hobyts pendant
wurnik takes the pendant, and the armor.
Kellik takes the hobyt's silk armor
Kellik looks at Rampan, as the Hobyt is piling sticks around Mior
" The book and I will be frieds, I assure you, " says Rampan to now one in particular.
Hamish_Haldane hands Simon the ringed leather...Simon is thrilled.
Maximillian_VHV_Carchedin is still talking to Hamish.  "I see, would you allow me to take my cousin's place in your company? I must avenge myself on the Lord of these scum."

Kellik slips off his hardened leather and puts the silk on then puts his armor over it
Maximillian_VHV_Carchedin  pauses for a second.  " And I must know why I was brought here.  A little curious about that as well."
Hamish_Haldane looks at Kellik, then walks over to the gnome.
" Any problems with a new Omwo~?, " says Hamish under his breath.
Kellik sasys, " as long as he doesn't go stealing the silverware I'm fine."
Rampan looks aver to Max..." Fate's handmaidens speak loudly in our ears, roaring their will.  Listen, tall one."
Hamish_Haldane nods to Kellik, then takes a step back to the group at the mid point of the beridge.  "Simon, I'll take your Soft Leather if your done with it."
Maximillian_VHV_Carchedin perks up an ear in Rampan's direction, asSimon gladly hands the armor over.
Kellik shakes his head.  "don't listen to rampan too much, you'll go insane."
Rampan takes out a white pipe, and lights it, as Hamish goes into their bags.
"Alright, tonight calls for some good steaks, " says Hamish.
Maximillian_VHV_Carchedin tidies up Mior's possessions into a neat pile while waiting.
Kellik looks up at the sky.   Tribin has dropped below the trees, and only Gerin barely remains above them, bathing the area in a reddish glow. [note=The Sui] The planet itself is almost two and a half times the square mileage of earth, and is a satellite orbiting the binary start system of Tribin and Gerin (so named by the Omwo~ people).  Neither Tribin or Gerin is as hot as Sol (Earth's sun), but together they produce slightly more heat.  Gerin is a smaller, cooler orange/red star, and orbits the larger Tribin in the same period in which the Celtrician planet rotates upon its axis.  Because of these unique solar and planetary mechanics, the Celtrician day dawns red,  when only Gerin's lesser and reddish light illumines the planet's surface.  As the Celtrician planet rotates through its day, Gerin revolves around Tribin, producing a distinctly reddish light again as evening approaches.    In the final 10 days of the Omwo~ month (see calendars), Gerin appears in front of Tribin throughout the day, during which time Gerin is referred to as "the red eye of Tribin."  On the lithe day between the Omwo~ months, Gerin is eclipsed by Tribin and the day has a more yellow dawn and evening.  The Celtrician planet also has two satellites of it's own, and therefore two lunar cycles.   It is after 4th hour.[/note]

Wurnik is Nodding at Hamish...."Aye, my friend.  A feast."
Hamish_Haldane says, "we've still got 20lbs of Argussian Deer to eat, so let us feast in victory and remembrance."

Rampan says loudly, " Any last words for the rapidly stiffening one?"
Hamish_Haldane looks over to Kellik again.  " Kellik, do you want this Argive?"  Kellik shakes his heqad.
Maximillian_VHV_Carchedin says to all, " His words have been spoken. It would be an affront to repeat them."
Kellik clears this throat.  " Mior, never did care for you but I hope you choke that wench when you meet her."
Maximillian_VHV_Carchedin inclines his head towards Rampan.
Hamish_Haldane says, " Have an uninterrupted journey friend Mior, "
Rampan waves a hand over the body, and closes his eyes.   a lick of flame pops down onto Mior's body...and a blue-white flame whoofs up quickly , engulfing Mior's mortal remains.  Rampan walks out of the flame slowly.
Hamish_Haldane picks up the argive.  "Alright, I'll take this shield"
Kellik and Wurnik sit over in the grass,  off the road just on the far side of the bridge.
Wurnik says" I am pretty toasted on spells"
" let's have some rest", says Kellik.  " I'm worn out after that."
Maximillian_VHV_Carchedin stands watching the pyre, and Hamish says, "let's camp on the bridge, its fairly defendable.  they won't be able to circle us easily."
Hamish_Haldane is checking out the bloodstains on his new armor.  " Its not pretty, I'll probably have to get it died next time we're in town."

" So what do we do with them", says  Kellik pointing at the three bodies.I vote toss them over the side of the bridge/"
"Anyone have any rope?, asks Hamish_Haldane. " I'd hang em from the trees as a message.  if not, over the side is good"
Wurnik says "Toss them over the side."
Kellik heads over and checks the hobyt making sure there's nothing left on him, then he shoves him over the side
Hamish_Haldane stands up.  "Over the side, then."
Rampan is looking at the leather book.  "Hmm.  I wish I had 'read magic'.  This is a spell book
Hamish_Haldane looks over his shoulder, which is not hard with a Hobyt.   "Interesting, a lot of spells in it, Rampan?"  Hamish continues past.
Maximillian_VHV_Carchedin straps Mior's dagger to his belt. And pockets a strange looking fork.
Hamish_Haldane begins to drag the bald orcash/man over to the edg.
Rampan. says idly," Nice handwriting." Kellik helps hamish with the body.
" over the side with you baldy, " says Kellik.
The corpse belches as they move it.
Maximillian_VHV_Carchedin says, " Wurnik, your talents with the bow are most superb. I thank you and gift you my cousin's arrows."
Wurnik shakes his head.  " You saw my best shot of the Hawaak, my friend."
Kellik helps hamish push the bald man over then goes over to the woman
Kellik gives her body one last kick then starts to drag her over too
"I can read magetongue, would that help with the book?, " asks Max.  Rampan hands it to him, then Rampan starts another fire.  (he lights it of Mior)
Hamish_Haldane looks around, " So, what was it these brigands said before they killed Mior?", as Max starts making faces into the spellbook.  Spells are written in magetongue, but he does not know these words.  
Wurnik has started cooking the steaks.   The smell is indescribably wonderfu;.  He adds peppar.
Hamish_Haldane says, " Death something?"
Kellik nods.  " something about death to everyone"
Hamish_Haldane helps Kellik move the woman
" only ones dead though are them, " says Kellik as they work.
Kellik chuckles
Hamish_Haldane shakes is head.  " And Mior"
"Simon, your'e a Bone Knight, asks Hamish, "ever see anything like these pendants?   Skull livery would be your area of expertise, I'd think."
Simon's brow furrows.  "" Aye.  I remember when Voohrees was speaking about the cult of the Dark One, he mentioned these as an ancient sigil of theirs"
Hamish_Haldane rubs his chin.  " Dark One... "
Rampan says, ""OOH.  Now That smells something special..."
Hamish_Haldane says, "I thought they were erradicated or died off or something.  Theyhaven't been seen around these parts for a while."
Simon thinks for a second.  " in the last dacade on Steel Isle, there has been a resurgence, though most priests and politicians think it is just a bunch of crazies trying cleverly to prey on the minds of the impressionable.  Today in the town, there are rumors of late night meetings, of old families meeting in secret crypts or in old Venolvian ruins."
Kellik sits down  "lets eat,", as Wurnik works the meat.
Hamish_Haldane says, " Well these folk were certainly crazy.", as Kellik pulls out a big loaf of braided bread.
Hamish_Haldane continues , " We could probably get some coin for this information since we have the pendants as proof."


and I thought I posted that we were playing tonight.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 28, 2009, 08:54:01 AM
Tuesday, 8:30 pm eastern standard.
The group continues.
I should alos be online tonight to answer skill questions.  
( I already have to be, as Clark, Matt and I are going over some changes.)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 02, 2009, 11:42:19 AM
Session 6--
Wherein the group cannot catch a break
.
__________________________________________________
Maximillian_VHV_Carchedin takes a mighty bite out of the defenceless steak
Tribin has dipped behind the hills, and even red gerin is behind the trees.  
so most of the light comes from the cookfire on the bridge, and the pyre at the south end of the bridge.
[note=The suns]
Celtricia has a binary sun system, with a large yellow one (Tribin) and a small red one ( Gerin).
[/note]
Rampan is loving the steaks as well,  and Maximillian_VHV_Carchedin munches loudly.
Wurnik asks, "What is the order for the watch?". As Kellik samples a steak.
Hamish_Haldane is still consumed by the last fight.  ' I wonder who we can sell the information about these Dark Way people to?', he mutters'¦
Wurnik says,  "I'm sure many of the churches would want to know"

Maximillian_VHV_Carchedin clears his throat.  ' I will take first watch, ' says the newcomer.
Hamish_Haldane, snapping out of his thoughts, says, ' I'll take last watch'
Kellik says, ' I'll watch the inside of my eyelids', as he munches on the steak
Maximillian_VHV_Carchedin watches the darkness, but can't see a thing for the glare of the fire
Hamish_Haldane crouches next to Wurnik, as he cooks.  'Well you give us an in with the Gray Church, and our friend Toden might know some people from the Shrine.'
Kellik looks at them thoughtfully.  ' wonder where a guy could find some proper spices around here.'
Hamish_Haldane begins to eat his steak, and Rampan  says,  " I have some acid...that's a little zipppy..."
Kellik looks at rampan oddly.
By now, everyone is clustered sitting around the cookfire at the center of the gently arching bridgespan.  The whole Bridge is just over sixty feet long,  

Simon stands and covers his mouth with his hand, then says, " I shall man the middle watch this evening.   Friend Max, wake me beofer mIdnight, and we shall share an hour.'
Hamish_Haldane beams.  ' Excellent, that seems settled', and he finishes his steak
Maximillian_VHV_Carchedin says, 'Aye, Simon, I will do just that.'
Hamish_Haldane stands and stretches.  ' Well, I cannot wait to get moving again.  Good night to all.'
Maximillian_VHV_Carchedin waves at Hamish.  ' I shall see you in the morn.'

Kellik is still sitting up leaning against the railing of the bridge half an hour later.  Max has kept the fire well tended, but the night is very dark, the stars partially blotted by clouds.  Rees on both sides of the rivers give kind of an enclosed feeling to the bridge.
Kellik looks over at max
Maximillian_VHV_Carchedin listens intently to the enveloping night
' so what's your story, ' Says Kellik
Rampan draws some glyphs on the dirt near his head, everyone else is asleep
Maximillian_VHV_Carchedin says, ' My story? What's to say. I am the first son of Vandredheim Carchedin. A well acclaimed knight of the Arcanic Swords by all accounts.'  He looks out off the bridge, down towards the south.  'My father taught me nearly everything I know of arms.'
Kellik rubs his chin, ' arcanic swords eh? seems familiar...  so how's you end up down there?'  Kellik points to the bushes under the bridge.
Maximillian_VHV_Carchedin says, 'well, I myself am an armiger of the order. You might say a squire.  I know not how I ended up here. I was aboard ship heading for Coom Isle, I woke up here.   I suspect I was drugged.'
The insects are quieter now, and the sky black.  Kellik and Max are somewhat absorbed.
Maximillian_VHV_Carchedin says, ' I had been searching for...
Maximillian_VHV_Carchedin pauses
' my cousin. As a favour to my grandfather.  He'¦ fled the city on the night of his wedding. Confusing business.'
Kellik chews his lip, and from the darkness,  Rampan giggles.
The gnome says, ' your whole family sounds rather... interesting'
Maximillian_VHV_Carchedin nods absently.  'Orbi is an interesting land, you should consider visiting some day.  You may stay at our family holdings in Lestchian, if it pleases you..'
Kellik says, ' I might take you up on that offer if fate catches up with me again.'
Maximillian_VHV_Carchedin  says, ' But I digress, should you not sleep, Kellik? We must be up early.'
Kellik chuckles to himself and crosses his arms in his lap and closes his eye.  'Aye probably.'
Maximillian_VHV_Carchedin says, ' A good night to you, then.'


Maximillian_VHV_Carchedin sits in wait, and watches the passing of the moon to judge the time.
He has a peaceful night, though the trees on both sides of the bridge seem lively in the wind.
Maximillian_VHV_Carchedin nudges Simon gently awake, as the night owls make soft noise.  'It is the deeping hour of the night.'
Simon gets up quickly, and stands.  He buckles his armor, having slept in it but unbuckled.  'Ah, Max.   Thank you."
Maximillian_VHV_Carchedin says, ' Not a problem.'
" How goes the watch?", ask Simon as he picks up his long demi-lune.
Maximillian_VHV_Carchedin nods out into the night.  ' It goes peacefully. I have no trouble to report.'
Simon starts to nod, then his eyes flare wide, and he suddenly points behind Max, " Look!!"
Maximillian_VHV_Carchedin turns abruptly, and gasps at the strange figure shambling up the path from the south.  Max and Simon see a strange creature limned in the twin moonlight.  A man's body with a goat's lower part, some 8' high,. With a huge generous mouth and long, flowing black hair.
[note][20:48] <Hamish_Haldane> ooc: that is badass[/note]
Kellik is sleeping soundly oblivious to it all and dreaming of fine wine and finer hobyt females
Maximillian_VHV_Carchedin hisses, ' It looks like.. a...What do you call it Simon? A Satyr?'
Simon..."So tall, though"
The hulking manshape wields a long metal pole, silver and sharpened on an end, and wears a strange mangled piecemeal armor.
It hisses at the two on the bridge.  It is standing on the south side, beyond the burnt-out pyre
Maximillian_VHV_Carchedin quietly nudges Kellik awake with his boot, as he girds his Shamsheer
Simon is rousing Hamish...kellik starts to come awake with the hard nudges, and Wurnik is already awake.
Kellik yawns, 'ugh if it isn't morning yet someone is going to die'
It hisses again, displaying a forked tongue, jogging forward towards the bridge.
Maximillian_VHV_Carchedin puts his finger to his lip urgently, and points.
Hamish_Haldane calmly look s where Max's finger points.  ' That is probably the problem Kellik'
Simon says, ..."No horns..."
Kellik looks over at it, and his gnomic features screw up'...what the hell?'
Hamish_Haldane blinks slowly.  'This is a dream isn't it?'
Kellik starts  to put on his leather armor, and Hamish_Haldane draws his rapier (he slept in his armor), and Wurnik strings his bow.
the large creature takes 2 very quick steps forward,   it is only 15' in front of the group.
Kellik shakes his head.  ' You're gonna get a bad back from sleepiong in that armor,  Hamish .'
Maximillian_VHV_Carchedin step behind Kellik, and starts moving his hands up and down.
Kellik grabs his rapier
'can't we go one day without some oaf harrassing us?', says Hamish through gritted teeth.
Kellik smiles,  'you can hug him if you want, omwo~'
Hamish_Haldane snarls, 'maybe later.  I'm casting ColdSnap on my rapier.  Hey, can I cast it on yours?'
Maximillian_VHV_Carchedin hefts his small metal hammer in his right hand in slow motion, and a light blue glow starts over it.   His pupils dilate, also in slow motion.

The creature brings the five-foot  thin rod up, as Hamish's hand takes on a white and blue light
Hamish lights Kellik's rapier, which takes on a silvery-blue frosty sheen.
~Kellik finishes knotting up his armor best as he can
Maximillian_VHV_Carchedin 's shoulder muscle twitches in slow motion
Kellik snarls, ' blasted freaks interrupting my sleep'¦'
Maximillian_VHV_Carchedin says, 'a rippling cascade of muscle it is.'
Hamish_Haldane yells, in a comradely tone, ' Is there anything we can do for you my good... sir?'
In response,  the creature rams the shaft onto the ground, and a purple-red spark erupts from the ground, then starts racing towards the explorers.  It branches and crosses, running across the bridge in quick, random pulses.
Maximillian_VHV_Carchedin blinks in slow motion.
'Pez and Bones, Says Simon.
Kellik spares a glance for Hamish.  ' ok discussions over', as Wurnik's bow sings.
He mutilates a tree
Hamish_HaldaneSays, ' its ok, Wurnik, you come through when it counts'
the strange sparks come at the group, dancing and popping.  Behind them, the huge goat-man hisses and moves towards the explorers.
The white, purple and red fire zips along the ground, hitting kellik and simon.
SImon jumps out of the way, but the fire whips arounbd Kellik's armor'¦
He is unharmed.
[note][21:06] <~Kellik> ooc: hey armor is good for something after all[/note]
Simon brings his demilune into play, whipping it downward as he steps forward. Though the thing  is fast and sinuous, he connects.
 'Dang it,' yells Kellik, ' ... there goes 2 silver children!'
Kellik glances back at rampan
The demi lune bounces off the makeshift armor
Hamish_Haldane frowns.  ' that does not bode well.', as Simon nearly loses his balance.
Rampan shrieks from behind the party..."Mother fornicators!!!!"
Maximillian_VHV_Carchedin glances back in slow motion
the strange little balls of lightning zip at Kellik  and Hamish.
they are flying all over the place
Kellik manages to dodge, but the purple and red  sparks crawl up Hamishe's legs
Hamish's armor protects against the sparks, and Hamish breathes a sigh of relief.
Maximillian_VHV_Carchedin accidentally drops his hammer
Simon, Kellik are in the middle of the bridge, Hamish is coming around the right, then Max moves around the left.  The eight foot creature whips it's silver spear around, holding it's ground.
kellik darts his rapier forward as the strange giant creature closes again.
 kellik stabs the thing in the right side, and the reapier almost penetrates, but then the white blue flares, and a strange hissing roar comes from the huge creature as the Colsdnap flares.
[note= smart playing][21:20] <Hamish_Haldane> ooc: good thing I enchanted your rapier :P
 [21:20] <~Kellik> ooc: haha yea[/note]
Hamish whips at it as Kellik has distracted it, and it is bleeding from the wound slightly.
  Somehow, the large thing ducks out of Hamish's path as it swings the spear around
Hamish moves forward a it, as the balls of light streak around the center of the bridge, bouncing into the flanks and hitting him and Max.
Both of them thank their armor for protection.  Then Wurnik's bow sings
Wurnik's arrow pierces the ugly beast's right shoulder deeply, lodging nearly 8" through the armor.
green blood spurts, and the creature loses balance a bit.

A thrill surges through the explorer's party.  Hamish tries to strike from the left side, and says, "This thing has green blood....!"
The creatures swoon causes him to miss his strike, though.

Kellik's rapier snakes in from the front of the group, as Rampan swears even louder from the back   "Matriarchal rear passage takers!!!"
as the large thing dodges and falls away from Hamish, Kellik buries his rapier under it's armpit, up to the hilt.....green ichor spouts everywhere, mixing with the gout of blue white ice water from the Coldsnap spell....and it falls to the ground, barely twitching.
Kellik pulls his rapier out of it, and looks over to his friend.  "thanks, Hamish"
 Rampan is sitting on his ass in the back pouting
Hamish_Haldane speaks into the sudden quiet.   "Anyone have any idea what in the eighth  house that was?"
Maximillian_VHV_Carchedin  adds, " where did the electricity came from?"
"Rampan, did you recognize those spells?", asks Hamish.
Rampan retorts,   " Chaos something."
Maximillian_VHV_Carchedin stares at the corpse of the beast loudly, yes, he can stare loudly.  " This beast is an abomination against nature."
Hamish_Haldane says, " hmm Chaos, that is definitely planar sounding. Think it was a demon?"
Wurnik comes up from the back..."OK, who is dying, who is hurt, who is bleeding, where do I set up triage?"
Kellik says, " we're fine Wurnik... unless you want to operate on this cadaver."
Wurnik looks nonplussed.   "What do you mean?  we always get whacked..."
The large creature stinks prodigiously, and is smoking a bit.  Max says,  " It was said my father met his end against an unnatural beast, it was said it as well had green blood."
Hamish_Haldane nods.  "I know, it makes me uneasy"
 Maximillian_VHV_Carchedin pokes the corpse with his shamsheer.
Kellik wipes his blade off on the grass
Hamish_Haldane says, " Well done Kellik"
Kellik nods in a preoccupied way.  "This bridge is unlucky.  I say we pack up and haul out at first light;
Maximillian_VHV_Carchedin says, " Yes.. I am in agreement."  and he looks back at his cousin's pyre for a moment.
Rampan notates the very bad sewed together armor on the creature's huge body, obviously the remnants of earlier victims  and the silvery metal staff
Hamish_Haldane looks over.  " What about its spear?"
Maximillian_VHV_Carchedin picks up the staff and examines it asKellik pulls off his leather armor.
" ok the next thing that interrupts us... I'm gonna put my rapier through its crotch", says the gnome.
Wurnik goes back to sleep
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 02, 2009, 12:18:21 PM
I warned it would be old school, so I am rolling for Wanderers.
Tactics were much better this time, guys.  Holding the center of the bridge really helped.  Nice job.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on October 02, 2009, 03:45:12 PM
Nice, though you missed a few things and mistook a few ooc things for ic things. :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 02, 2009, 08:25:23 PM
Quote from: NomadicNice, though you missed a few things and mistook a few ooc things for ic things. :P

I can't miss much, I have the transcript.  I cut out s few little bits that seem ooc and irrelevant.
And honestly, if something is OOC but fits well in context, it might make it in.

But a good session.  Most importantly, a good session.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on October 02, 2009, 08:44:35 PM
QuoteKellik smiles, 'you can hug him if you want, omwo~'

you missed the thing I was responding to there so it doesn't make sense ;P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 07, 2009, 10:08:32 AM
Great session last night.

I think we are up to 7, so far.

The explorers reach the Ruins!  And spotted a casual archer atop a large, low ruined building.  (+10 to find, no one has any detection skill, so Rampan got lucky)  
Fight still ongoing (and Hamish is early frontrunner in the 'most HP exp catagory), but the 5 Cultists of the Dark Way are down to 3 injured ones.

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on October 07, 2009, 02:32:33 PM
I thought it was 8...

First session (killed some deer)
Second session (cut up some deer, pissed off a were)
Third session (got mauled by a were)
Fourth session (recovery from being mauled)
Fifth session (Battle of the Bridge, part 1)
Sixth session (Battle of the Bridge part 2)
Seventh session (owned a Entropic demon)
Eight session (Enemy survives being crisped twice, and Hamish nearly dies, again)

Speaking of, after killing some random NPC cultist Hamish got an arrow through the chest (dropping me from 10hp to 0hp, after I protected 9 damage) fired by the enemy archer.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 12, 2009, 03:21:11 PM
Quote from: LlumI thought it was 8...

First session (killed some deer)
Second session (cut up some deer, pissed off a were)
Third session (got mauled by a were)
Fourth session (recovery from being mauled)
Fifth session (Battle of the Bridge, part 1)
Sixth session (Battle of the Bridge part 2)
Seventh session (owned a Entropic demon)
Eight session (Enemy survives being crisped twice, and Hamish nearly dies, again)

Speaking of, after killing some random NPC cultist Hamish got an arrow through the chest (dropping me from 10hp to 0hp, after I protected 9 damage) fired by the enemy archer.

Hamish raked in 27 exp in basic defence and 100 exp in HP for that arrow.  Painful lesson.

Session 9 of the Steel Isle dungeon crawl is tomorrow night, 8:30 PM.  Come get your helping of exceptional roleplay. So tonight is the deadline for making a character online, but there are pregenerated charcaters available, including Solid Simon Smith, Wry Wurnick Woundhealer, and Riotous Rampan, shrum Hobyt.

Hopefully, I'll get the last session uploaded soon.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 20, 2009, 01:28:21 PM
session 10 tonight at 8:30PM.  The exploration of the Vexchian ruins continues.
Last session, #9, included the discovery of a recent battle in the ruins, and the explorers loading up some more semi-valuables onto the happless donkey.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 21, 2009, 10:41:39 AM
Quote from: LlumI thought it was 8...

First session (killed some deer)
Second session (cut up some deer, pissed off a were)
Third session (got mauled by a were)
Fourth session (recovery from being mauled)
Fifth session (Battle of the Bridge, part 1)
Sixth session (Battle of the Bridge part 2)
Seventh session (owned a Entropic demon)
Eight session (Enemy survives being crisped twice, and Hamish nearly dies, again)

Speaking of, after killing some random NPC cultist Hamish got an arrow through the chest (dropping me from 10hp to 0hp, after I protected 9 damage) fired by the enemy archer.

lLUM, CAN YOU UPDATE THE PLAYER PERSPECTIVE HERE?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on October 21, 2009, 03:00:41 PM
First session (killed some deer)
Second session (cut up some deer, pissed off a were)
Third session (got mauled by a were)
Fourth session (recovery from being mauled)
Fifth session (Battle of the Bridge, part 1)
Sixth session (Battle of the Bridge part 2)
Seventh session (owned a Entropic demon)
Eight session (Enemy survives being crisped twice, and Hamish nearly dies, again)
Ninth session (Kill McCrisp and remaining cultists quickly, gain loot (lots of), explore and Hamish survives like he never got hit by an arrow in the first place)
Tenth session (Deeper into the ruins, battle with a couple lizardmen and a gnoll who are not cultists, exploding crossbows included)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 22, 2009, 10:52:50 AM

(//../../e107_files/public/1256222963_392_FT70258_1254016223_392_ft0_st_isle.jpg)

Session 9, the beginning.
The ruins...at last.

---------------------------------------------------------------------------------------
Maximillian_VHV_Carchedin sleeps with both eyes open, it is unnerving.

We are on 2/5  Tokush the 5th, the red gerin comes up first, taking away the blackness and replacing it with a red glow.  The day of the Hawaak is Bowak, and this is also the Meresau of St. Oberg of Mammon, The day that the Devilkin worshippers plant flower bulbs in the medium climes.  Dark clouds are coming in from the South.

Hamish_Haldane wakes, grabs the staff, and inspects it
Maximillian_VHV_Carchedin leafs through his copy of the Social Anarchist Directives by Marl Karx after waking
Hamish notes the silvery material and strange, light feeling.   He tries bringing it down on the ground, in a similar gesture to what the beast did.
'A most auspicious day.', says Max.
it is 5th hour, and the Sue has just ended, though it is cold and dark
'Wake my friends, taste the redolent flavour of victory that drifts on the winds.',says Max.
Wurnik sniffs the air.  'Smells like burnt omwo~
  *yawn* Hamish expels some are.  'I would rather not taste anything we've had victory against.'
Kellik says, ' tastes like a cold morning with little comforts to wake to to me'
Hamish_Haldane grabs a piece of jerky and a bagel
Kellik stretches and stands up slowly, his joints creaking a bit from the awkward position he slept in
'Now this bagel', says Hamish, L is something flavourfull.'
' oof', says Kellik, as he begins putting on his leather armor.  ' well,  best get ready... I don't want to stay on this bridge longer than necessary.'
Maximillian_VHV_Carchedin leafs through his copy of the Social Anarchist Directives.
Kellik grabs a bagel and some jerky himself
Simon says "This bridge is defensable,,,but it is not where we are going"
Hamish_Haldane checks over the faithful donkey, and says, 'deed Simon, though the fates only know what else is between us and the infamous Ruins.'
the donkey seems bored, but hungry

Maximillian_VHV_Carchedin says, ' Onward then, I itch to avenge myself on the scum who so gleefully murdered my cousin.'
Kellik looks through the bags for some oats
Hamish_Haldane stops.  ' One question... can anyone here track?  Mior was our navigation.'
simon finishes getting his armor on, then shakes his head.
Kellik says  'not worth a damn', as he looks for oats.
Maximillian_VHV_Carchedin shakes his head sorrowfully.   'The ways of the wilde are not mine, alas.'
Hamish_Haldane looks pained.  ' Max, please tell me you grabbed the map off your cousins corpse.'
' I can't track,' says Kelik, '... unless you want to track down some good food.'
Rampan hands over the map.
Maximillian_VHV_Carchedin looks at the Hobyt suspiciously.
Hamish_Haldane takes the map.  ' Thanks.'
Maximillian_VHV_Carchedin scratches his head
Rampan shrugs.   'I was studying it carefully"
Maximillian_VHV_Carchedin looks at Rampan suspiciously
Kellik is still searching through the bags
Hamish_Haldane looks at the red Hobyt mage.   'So Rampan, you know where to head out?'
' There's got to be something in here for our beast, ' says Kellik as he searches.  'AHA!'
Maximillian_VHV_Carchedin> asks Wurnik, ' Can you possibly help us track?'
 wurnik shrugs.  "nay'
Maximillian_VHV_Carchedin  looks down the road south.  'Surely if we follow this road our way will present itself.'
Simon nods...."And this is the best we are going to get..."
Hamish_Haldane nods   'I agree, let's just follow the road until we see the Ruins, from what Chorbit was saying they're huge'
Kellik pulls out an oat pouch and puts some oats into it before struggling to pull the straps over the donkeys ears.  'ugh chorbit skimped on supplies for the donkey.'
Hamish_Haldane grimaces.  ' yes... Chorbit'
' there you are, ' says Kellik.  
Hamish_Haldane says, ' He and the Sceding Tree will have some explaining to do I believe.'
Kellik scratches the beast behind the ears
Maximillian_VHV_Carchedin says, ' Let us be off then.'


SImon and Kellik start off in the front, as they are the best suited for pure combat,
Maximillian_VHV_Carchedin falls into line near Hamish.   'This Chorbit sounds like a miserly fellow, interested only in profit. I shall have to have a long word with him.'
Kellik chuckles.  'he'd probably cower in fear'
Hamish_Haldane grabs the donkey and starts to lead it, in the middle of the group.
Kellik takes off in the lead with simon
the group takes off at a brisk walk, ignoring the chill
Hamish_Haldane  says, 'I'll lead the donkey beside Max.'
Maximillian_VHV_Carchedin nods sagely
The explorers leave the bridge far behind them, and the trail is still dotted with flagstones and road.  It twists and moves west a bit, but mainly goes south.    They go through another wet, moorish area, but the old road is pretty easy to follow.  Tribin and Gerin start getting closer as they track towards the middle of the sky, still hours away.



(//../../e107_files/public/1256223007_392_FT70258_1130879096_a4a55a9166.jpg)

Kellik stretches his arms... hard rocks to sleep on
'ugh,' says Kellik.  ' honestly I can't imagine how you feel after a night of sleeping in that armor of yours, Hamish.'
Maximillian_VHV_Carchedin says, ' One wonders who would come out this way. It is not the most forgiving country.'
the group notes after that, around 2 hours to the midday, the ground gets wetter though the trees get bigger and thicker set.
Hamish_Haldane NOTES, ' Well its not nearly as comfortable as my silk, but I'd rather a bit of minor stiffness, than getting skewered in my sleep.  besides, I'm not an old man, haha.'
Kellik is still obviously groggy and thus more benign than usual
Maximillian_VHV_Carchedin sniffs the air leisurely

the exploreres go up a rocky slope, above the marShy ground.  Hamish_Haldane sips water from a silver cup.
Kellik looks back at Hamish.  'got any more water?'
The crew come down the other side, and come to an area where the road is almost sunken, visible, but barely above the marches
Hamish_Haldane checks our water stores, and Tribin has burnt off much of the cloud-cover, but it is still in the low 40's  kellik says, 'if not toss me a wineskin.'
Hamish_Haldane throws Kellik a wineskin
Maximillian_VHV_Carchedin shakes his head.   'This Chorbit is a madman, dredging statuary out of this mess? A fool's errand motivated by sheer greed.'
Kellik takes a deep drought from the wineskin, then  wipes his chin
Hamish_Haldane shrugs.  ' nothing wrong with a little bit of greed now and again.'
Kellik says., ' oh thats good stuff when you're thirsty enough.'  He  ties it back up and tosses it back to Hamish.  Hamish_Haldane stows the wineskin on the donkey, and puts his silver cup away

the group plows forward, trying to avoid the wettest parts of the Moors.  It gets harder, as the track becomes more obviously worked, and the group finds themselves in areas where only the stonework is keeping them inches above the wetter parts.
Maximillian_VHV_Carchedin looks around.  'I would not be so judgemental if our erstwhile 'master' were here beside us.'
Hamish_Haldane is also looking al around. 'So, snakemen in the marsh/'
Maximillian_VHV_Carchedin says, 'The beasts would be wise to leave us be.  I am in a dark mood.'

As Max finishes,  Simon steps onto a flagstone, and it gives way totally
Kellik reaches for simon, as he starts to go down.
Hamish_Haldane vies for the UNderstatment of the Goesi award, and says, 'be on the lookout for something suspicious, Chorbit warned us the place was infested.'
Simon barely rolls out of the way to is right, grabbing onto kellik's hand
Kellik holds tight.  ' woah hold up'
Kellik peers down the hole
Hamish_Haldane SAYS, ' What was that? A trap?'
Kellik and Simon now note a stone marker just off the path, on the left, at the some horizontal plane as the trapped flagstone.    It is placed in the marshy water, where it is not that easy to spot.
Kellik walks over cautiously and examines it.  'some bastard trying to do passerbys in'¦'
Hamish_Haldane says, ' or snakemen.'
Kellik says, ' double bastard then.'
Rampan murmers, "Something beyond security, something hidden and special, the more difficult the finding, the more remunerative the task"
Kellik snorts.  ' if I meet him remind me to skewer him with my sword'
Maximillian_VHV_Carchedin eyes Rampan askance.   'Speak clearly, man.'
Simon nods at Max, very seriously
~Kellik is looking the stone over
the group continues south, more cautiously, looking for stones and snares.
Hamish_Haldane says, ' Hidden for sure, special is another matter'
the ruined, old road moves westward slightly, though still mainly south
Hamish_Haldane looks over to the group's new Omwo~ addition.   'Don't mind Rampan, Max  He likes a cryptic turn of phrase/'
Wurnik taes out a bagel
Maximillian_VHV_Carchedin nods slowly, still eyeing the humming Rampan.  ? I shall keep that in mind. An ability to turn words to one's desire is an oft overlooked skill in this day and age.'
~Kellik has picked up a branch he found along the road and is using it as a walking stick/trap checker
'haha, ' laughs Hamish. ' I never said anyone could make sense of what the Hobyt says though'

The group comes to a clearing, and the main road continues south into a deeper, foresty swamp,.  There is a small trail to the right (West), as well.  There is a lot of green, despite the season removing itself from the recent Winter.  It is easily in the 40's.  
Hamish_Haldane looks down the trails.  'If I remember correctly, we want to find a forest'
Maximillian_VHV_Carchedin frowns.  ' Our patron seems to have prepared us poorly for this ill-fated venture.'
Rampan looks down at the scroll in his hands.  His red hair is almost in his eyes.  "According to this map, the place of statuary and interest is close by, more to the South"
Maximillian_VHV_Carchedin says, ' Further into the swamp, then? Or to the west?'
Hamish_Haldane shrugs.' Alright, West or South ?'
Wurnik points to the old road  " The Road should lead to ruins."
Maximillian_VHV_Carchedin says 'This swamp gives me an evil chill, but we must continue.'
Hamish_Haldane points off to the west.   'No one up for a little side excursion again? I doubt there are weres lurking about here'
Kellik frowns at the memory.  ' lets get going'
Maximillian_VHV_Carchedin says, ' I would rather see our task to completion.'
'Although, I would love to find those witches...', says Hamish.  'South it is then...For today'
Kellik says, ' we can beat sense into the weres later'

the group goes another 200 yards, deeper into the swampy road, through some trees and mire...then Rampan hisses loudly
Maximillian_VHV_Carchedin stops abruptly.  Hamish_Haldane draws his silvered rapier
The red Hobyt ducks down...motioning everyone with him.
~Kellik gets down.  Hamish_Haldane ducks, and Maximillian_VHV_Carchedin, Wurnick, and Simon  slowly sinks to the ground
Kellik draws his sword,  rolling his eyes wondering what it is this time
Rampan points off to the right a bit, and south
Kellik looks off that way, andMaximillian_VHV_Carchedin peers into the mire
Hamish_Haldane  whispers, ' what in the name of Belials backside is it now.'

Down the road about 30 yards, and off to the east side of the road slightly (the left), There is an omwo~ standing on something about 25' up in the air, partially obscured by trees.  It appears to be some kind of a building.  He wears some kind of light metal armor, and arrows stick out of a quiver on his back.
Hamish_Haldane hisses, ' can anyone make out if its male or female?'
'male', says Wurnick softly.
Hamish_Haldane says, ' probably not a witch....Rampan, did you detect some sort of wizardry?'  Rampan shakes his head.
Kellik whispers* I vote we continue on slowly till we're out of range.'
Now that everyone can see it, it is obvious he is standing on some ruined building.  The surface has been ground with decades or centuries of weather and vegetation.
Hamish_Haldane tries to detect any sorcery'¦
'oh lovely, says Kellik quietly, '... 100 gold Horn says that's where we need to go.  Well why not be polite and introduce ourselves.  Kellik smirks.
Maximillian_VHV_Carchedin hefts his shamsheer carefully
It is barely off the course, probably on the side of the path 30'
Hamish_Haldane  says, ' alright, its ruins, probably bears checking out.'
Kellik nods at his friend.  'Well, nothing else to do.'

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 26, 2009, 05:40:54 PM
next Steel Isle Session is tomorrow night.  8:30 eastern.
3 pregen characters ready for play if someone wants to jump in an get killed...I mean, play a character for a night.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on October 27, 2009, 03:11:28 AM
Quote from: LordVreegnext Steel Isle Session is tomorrow night.  8:30 eastern.
3 pregen characters ready for play if someone wants to jump in an get killed...I mean, play a character for a night.

yea we could use another gladius sheath
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 28, 2009, 08:56:26 AM
Boring combat turned into interesting roleplaying and interrogation of Crawdaddy the Scalik.  Interupted by a huge 'pilum of Bone' cast from down a stairwell...
Roleplay EXP bonus=Good Playing.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on October 28, 2009, 02:48:08 PM
Kellik was in a foul mood today... though you can't really blame him all things considered.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 03, 2009, 04:09:30 PM

(//../../e107_files/public/1257282465_392_FT70258_1254016223_392_ft0_st_isle.jpg)

The End of Session 9


Tokush the fifth,  Bowak.  3rd hour afternoon.  A clear day, with the temperature in the mid forties, with some greenery already showing in the swampy-moorish regions of the South-eastern Steel Isle.
The explorers are kneeling down on a ruined, ancient road, now devolved into a trail.  
Down the road about 30 yards, and off to the east side of the road slightly (the left), There is an omwo~ standing on something about 25' up in the air, partially obscured by trees.  It appears to be some kind of a building.  He wears some kind of light metal armor, and arrows stick out of a quiver on his back.

Hamish_Haldane hisses, ' lets go, stealthy or quickly?'
Maximillian_VHV_Carchedin asks, ' Shall we attempt a stealthy approach?'
Rampan wonders aloud, "Anyone good at the sneakY"
Hamish_Haldane shakes his head.  ' not particularly no...'
' sneaky?, Says Kellik, ' no. stabby? yes.'
Maximillian_VHV_Carchedin  shakes his head,  ' The arts of the thief are not in my arsenal.'
Hamish_Haldane purses his lips.   'Alright, lets run, its only 30''¦ worse comes to worse they'll be as startled as us.'

'hmm, ' says Kellik thoughtfully, 'I could draw his attention.'
'not a bad idea,' says Wurnik
Kellik gets up opn his haunches, smiales, and says, ' ok then.'
 Maximillian_VHV_Carchedin prepares to crash through the swamp like a raging bearmoth.. .but restrains himself
Hamish_Haldane seems worried.   'bad idea, if he's a mage, although I didn't detect any wizardry, he could splat you.'
Wurnik  takes out a wicked arrow." I could try to draw his attention with an arrow through his head.  He might be distracted by that.'
Maximillian_VHV_Carchedin agrees.  ' A sound idea.'
' we'll do a bit of both', says Kellik
Kellik draws his rapier again
Hamish_Haldane points to the gnome and the Omwo archer.  ' Wurnik and Kellik,  go and distract him.'
Maximillian_VHV_Carchedin  says, ' Leave just after his arrow, friend Kellik!  With any luck he will think it was you that fired it'
Hamish_Haldane continues with his plan.  ' myself, Rampan, Max and Simon will try and sneak closer.'
Kellik nods.  'that was my plan.'
'One last thing, no one wants to try and parlry with this bloke?' asks Hamish.'  Not that it has done us much good so far.'
Maximillian_VHV_Carchedin looks at the Omwo quizically.
Rampan shakes his head "were this a road or neutral place, mayhap..."
Hamish_Haldane says, ' Fair enough'
Maximillian_VHV_Carchedin says, ' ..I leave such judgements to others, an ill haze leaves me thirsting for violence.'
' Ishma's blessing,  Wurnik and Kellik.' Intones Hamish.
[note=ISHMA]
Ishma is the goddess of luck, actually a former devilkin male deity of roguishness worshipped in the early Age of Heroes.   In legend, Ishma left the devilkin lexicon and the Ninth House, to wander the House of Death and Zevashopal itself, staying unseen as Deva and Devo fought on the plain of Sharp Grass.    
Currently, she resides in the Third Station, and is the patron of fortune and making one's own luck.  As with others in this cosmology, she has become nearly unconsciously recognized for her attribute. [/note]
Hamish_Haldane ties the donkey to a tree and begins to sneak
Simon says,  " Lucky Ishma over all of us, group."

The group gets into position quickly, with Rampan, Hamish, Max, and Simon moving slightly further south down the trail, trying to stay to cover.  
Rampan again hisses
Maximillian_VHV_Carchedin looks at him
Rampan..."Hamish...You wnat to coldsnap or anything?"
'I'll coldsnap my rapier, 'says Hamish  
weapon flares and lights cold and white, an early omen for Hamish Haldane.  'Excellent'.
Maximillian_VHV_Carchedin signals Wurnik to release the arrow
it is a long distane, but the arrow flies true, and the shaft lands with a meaty thud,The arrow lodges in the omwo's trapezius.
he screams.  Kelliki darts forward.

(//../../e107_files/public/1257282427_392_FT70258_buildingstaris_ruins_.jpg) (//../../e107_files/public/1257282427_392_FT70258_buildingstaris_ruins.jpg)

Hamish_Haldane smiles'¦' Ishma must truly have blessed Wurnik'
Hamish_Haldane unslings his Argive and moves slowly, stealthily forward.
Maximillian_VHV_Carchedin moves forward doggedly through the muck as silent as he can manage, with Simon following and Rampan giggling in the back.

Kellik runs along looking out for any danger
the group sees a human in chain mail join the wounded omwo~, and he yell something downward.
the owo~ tries a shot at Kellik, missing badly and hurts some swamp.

Hamish and Max, with thre others trailing, are coming towards the side of the building and they see a door burst open and 3 armored figures rush north after kellik, who turns and attempts to lead them around so the others can ambush them
Maximillian_VHV_Carchedin possesses a hellish desire to let loose a bellowing war cry and impale a cultist.
Wurnik hits the side of the building with an arrow, and the human on top suddenly blazes
'Rampan, did you light em up?' says Hamish pointing towards the wounded Omwo~ and the chainmail clad human.  Rampan shakes his head.
A scream erupts from the rooftop, followed by "Dark ones cock~!!!!!!"
[note=fumbles]
Kellik> ooc: HAHAHA
Hamish_Haldane> ooc: lol, so much for the blessings of Ishma :P
Vreeg_GM> (ooc  No.  total fumble on potion  100)
Maximillian_VHV_Carchedin> ooc: I don't get it
[21:20] <~Kellik> ooc: he dropped his potion and it exploded
[21:20] <Maximillian_VHV_Carchedin> ooc: oh, hah
[21:20] <Hamish_Haldane> ooc: thats awesome[/note]
Simon, Hamish and Max are in a positon to charge the guys on the bottom in a flanking attack,as  Kellik is running at full bore in a long arc attempting to draw the enemies around where the others can get blindsided
Kellik yells , 'come on you fat morons, catch me if you can.'
Above, a ball of fire envelopes the already burning human on the rooftop, upsetting the OMwo~ archer somewhat.
Simon, Hamish, and Max are on the flank of the three chain-leather clad warriors before they know it.  Simon hits an orcash male, Hamish stabs a female human, and Max nails a ugly human male.
Kellik turns drawing his rapier.  ' my turn, ' he announces to the tangle of weapons and bodies behind him, and dives into the fray
The  wurniks's bow sings, and the Omwo~ guard on top of the building now has an arrow sticking out of his stomach.

Back on the ground,  Hamish swings again, and delivers again.
Hamish puts the rapier through her chain-leather armor , right through her lower chest
she falls gurgling to the ground.
Then an arrow flies from above, taking Hamish through the breastplate, but the armors stops a lot of it...but he still takes 10 hits.
[note=ow] [21:40] <Hamish_Haldane> ooc: I is dead[/note]
 hamish falls unconscious to the ground,  bleeding heavily'¦seemingly lifeless
From above, the group  hears another scream,
 and rampan's maniacal laughter from behind you

 Max overbears his opponent, then steps out quickly and plunges the full shamsheer forward, and it  slices through the guy's right leg, blood spurts everywhere, including all over Hamish.  The Femoral artery must've been cut.
the last one is not looking thrilled about being alone on the ground .
kellik jumps over Hamish, bransishing his rapier
[21:45] <Hamish_Haldane> ooc: dying anyway
Kellik slams into the guys chest with a look of silly rage on his face, forcing him back a few steps and pinking his left forarm.   Maximillian_VHV_Carchedin turns on the remaining man, breathing heavily
~Kellik bounces off the guys chest, 'time to mess you up moron'¦'

The door slams open again and a blackened man in chain mail comes out, with a bright falchion.  He is breathing hard.  

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 03, 2009, 04:22:22 PM
I had to make sure I did not fall behind any further, since Steel Island plays tonight.

8:30 eastern time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 04, 2009, 03:44:28 AM
tonight was a good session... poor hamish is looking bad, though help might possibly get to him in time... rampan has already fried two gnolls and max gave another one an arcane concussion. Wurnik and Simon are on their way too... will be exciting to see what happens.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on November 04, 2009, 06:35:44 AM
Why do these things keep happening to Hamish? I think it is time to return to town, like right away.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 04, 2009, 09:18:00 AM
Hamish is a bit of a leader type, getting in the front ranks all the time.  
Finding yourself trying to fighting a delaying action against 6 gnolls in a 5' corridor....ouch.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 04, 2009, 03:21:18 PM
Let it be known that kellik is acting like he is because he is annoyed by not being able to go even a few hours anymore without something trying to kill the group. He's decided if killing everything in sight is what it takes to get him a couple days of rest, then he'll kill everything in sight. As for hamish's stuation, kellik isn't very wise (he told a Carchedin to guard someone against six gnolls).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 09, 2009, 10:41:59 AM
More from Session 10.
--------------------------------------------
Up on the roof, the hissing ball of flame rolls over the omwo~ archer again, who cries out in agony, and then the cry is cut short...
Simon tries to impale the hobyt in front of him, spearing the hobyt through the right side of his stomach, going through and removing blue, white, and red intestine on the way.
[note] [20:36] <~kellik> ooc: ouch[/note]
He falls down, and shudders heavily in his death throws.  Now only the burnt omwo~ remains
Maximillian_VHV_Carchedin bellows a mighty roar while twirling his shamsheer over his head dramatically and uselessly before landing his blow.  the shamsheer goes over the breastplate, and cuts off the omwo~'s chin in a gout of blood.

Silence and hard breathing is all that remains, that and the victors.
[note=yuck][20:40] <Hamish_Haldane> ooc: this fight is like something out of an anime, blood and body parts everywhere.
I tend towards graphic description.  It reminds the players that combat is not an antiseptic set of rolls, but a messy, horrible thing.
 [/note]
Wurnick comes running, stooping at Hamish.  Blood is all over the young Human, and his chest is especially damaged.
kellik throws down his rapier.  'bah no fun for me.'  kellik notices wurnik and turns to see hamish on the ground.  He goes dead silent.  
Wurnick puts his hands on Hamish's gory chest.  He closes his eyes again, and mutters a few words, variations on the 'Blessing of the Miracle'.
Maximillian_VHV_Carchedin kicks the corpse of of the burnt human distractedly.. and then notices his chain mail armour. A familiar Carchedin glint lights in his eye.
Hamish_Haldane's hand moves suddenly'¦' Wurnik... *gasp*  That.. better not have been...'
kellik rushes over to Hamish and the Omwo~ archer.
' ...one of your arrows..', finishes Hamish.
kellik thumps hamish on the head with an open palm.  'what are you thinking going off and trying to die without my permission?'
Hamish_Haldane coughs.   'seems to be a bad habit I picked up.    The ambush worked though.'
wurnik grunts, and gets out his kit, as kellik retrieves his rapier
Wurnick removes the deep arrow.  'Ugh'¦', grunts Hamish.  Kellik frowns.
Simon nods to Hamish  " Yes, they followed Kellik, allowing us to fall on their flank"
Kellik  says, ' oh yea... tons of fun for you and mister sentient fire pit.  me... all I get is one measily lick in.'
Hamish_Haldane looks up and groans, as Wurnick finishes.  ' More of those damn cultists, I want a skull trinket this time.'
kellik pouts a bit

' So, how many did we get?, ' asks Hamish, as  Rampan strolls up, sniffing the air
Maximillian_VHV_Carchedin is busily relieving the burnt corpse of its possessions
Hamish_Haldane  looks to his friend.  ' here Kellik, give me a hand to stand up>
' oh so now I'm a crutch eh?', kellik grins and helps hamish up.  Hamish_Haldane grins weakly

'Hamish,' says Wurnick, ' I'm going to try to heal you again.'
Hamish_Haldane nods.  ' Alright'
' I have to use a different spell, 'says the healer.
Hamish_Haldane shrugs.  ' Do your worst, Wurnik.'
Maximillian_VHV_Carchedin seesm put out as he rifles pockets.  ' These curs. How dare the mongrel dogs contest our passage? The very notion is disgusting.'
Kellik says, ' well they won't be contesting much any more.'  Wurnick murmurs a different variation on a curative spell, and there is a light green glow on Hamish's chest.
Hamish_Haldane says, ' Hmmm, I miss Toden more than ever. We could definetly use another person with healing ability.'
Maximillian_VHV_Carchedin comes over.  ' I have some small skill with the care of wounds.. of the mundane variety of course. perhaps I could take a look and see.'
[note-healing]
 01[20:48] <GM_Vreeg> (OOC--guys...the 1/hawaak rule?  Hamish has had all three of wurnicks)  
[20:48] <Hamish_Haldane> ooc: sweet
[20:48] <~kellik> ooc: don't get shot again
this is in reference to  one of the purposeful idiosyncrasies of the celtrician game.   Lower power healing spells can only be cast once per 8 day week on a person.  Even medium power ones can be cast once per day, and this includes the scroll or potion versions.  So not only is a low HP world, but there comes a point where a player starts having trouble getting healed.  This is also a very present threat in the live Igbarian game. [/note]
wurnick nods at max.  "any help we can get!"
kellik says' I say we take a look at the ruins.'
[Hamish_Haldane nods.  ' Ok, lets also check out what these folk contributed to our cause.'
Maximillian_VHV_Carchedin examines Hamish's closing wounds with a careful eye while reaching for the healing kit.  Hamish is still injured.
wurnick hands it over.   Max uses the bone needs and gut thread to sew up hamish's wound.

Now that hamish can stand kellik goes over and starts searching the defeated, rifling through their equipment and possessions.  He notes that Rampan and Max already did some of that difficult labor.
 ' Many thanks friend max', says Hamish
<Maximillian_VHV_Carchedin beams.  ' You are most welcome. I have not treated wounds in quite some time.'
Hamish_Haldane walks over to the female cultist he killed, and grabs the small silver skull pendant. 'Cultists again!'
kellik holds up a couple of the pendants  in his hands...
[note=loot]
5 silver skull pendants
> 360 silver Children
90 Goodwives
26 gold horn
10 elongated gold pieces with a strange face (label 30)
3 suits chain leath, 3 suits silk
I suit burnt human chain mail, I omwo scale mail
1 falchion, made of a blackish metal, label 11
a vial with a grey liquid (label 12)
and the black armor dude had a book with strange scrawlings (label 13) and a thich crystal vial with a clear liquid (label 14, we 25
[/note]
Maximillian_VHV_Carchedin idly wipes down his shamsheer on a piece of torn cloth.
Simon scouts on the east side of the building
Maximillian_VHV_Carchedin sits on the folded set of chain mail, as if laying claim to it.  Can anyone of us read these strange scrawlings?', he says as he hefts the book in his hand.
'Rampan, think its a spellbook?', Says Hamish, as he peer over Rampan's shoulder.
'rampan giggles and laughes'¦"Yes, this is spellbook"
Hamish_Haldane attemps to decifer the spells in this book.  He does not make much sense of it.
wurnik looks at the vials
Maximillian_VHV_Carchedin says, ' I can read magetongue, I shall attempt!'
Maximillian_VHV_Carchedin peers at the magish runes..  His eys become focuses and intense.  ' This spell book has spells in it..'

kellik shucks his old armor and pulls on the snug fitting chain leather
Maximillian_VHV_Carchedin scratches his head dumbly
'ARG', says Hamish_Haldane. 'this book tells me nothing.'
 Rampan turns the book upside down, and a tear rolls down his face
Hamish_Haldane shrugs.  ' Well, we've got two unknown spellbooks'  we're bound to get some good cash for them.'
rampan..." I cannot wait to get back to town.  2 friggin books...!"
simon comes back around
Hamish_Haldane asks ' Find any statuary friend Simon?'
simon shakes his head.  " no, but there are some sleeping areas and a small satchel I found"
Hamish_Haldane says, "hmmm, interesting."
kellik smiles..." ah good a place to get out of the weather for a change?"
Simon nods, " well ,inside the ruin"
kellik puts out a hand.   "do we hide the stiffs. or leave them out as a message?"
Maximillian_VHV_Carchedin says, "I wager friend Hamish needs rest. Perhaps we should waylay ourselves for a spell."
kellik grins wryly
Hamish_Haldane seems pretty energetic after Wurnick and MAx' ministrations.  " We should just stack em a ways away."
Rampan's eyes light up.   " we could burn them?"
Maximillian_VHV_Carchedin nods.  "Capital idea, Rampan.  Burn the dogs."
Hamish_Haldane agrees,  "the last thing I want is some demonic rat looking for a snack"
Simon looks askance at Rampan, " Aye, a signal Pyre, wise idiot."
Hamish_Haldane and Wurnick both laugh at that.
Hamish_Haldane says, " lets just stack them for now."
Maximillian_VHV_Carchedin says, " The smoke would hardly be visible in this enveloping fog."
Hamish_Haldane pats Max on the shoulder.  "we can burn them when we leave."
rampan the red Hobyt  pouts.  
"fair enough," says Kellik,  "come on simon"
Hamish_Haldane says, " So, we have death cultists crawling all over this part of Steel Isle." as Kellik and Simon start to go to work on the bodies. Hamish comes over to help.
kellik  says, " lets get these deadweights out of sight. "  He drags the hobyt over behind a tree
Maximillian_VHV_Carchedin watches glumly as the corpses are removed

the first floor is mainly still enclosed, and out of the weather.  It is L shaped, the larger section maybe 70' by 30', the smaller 30' bt 30'.   There is a courtyard to the south, creating a square with the l of the building.   There is a smashed statue on the south-west corner, and another pile of rubble.  to the west of the building, the ruined road continues south.  The late-afternoon light fights to get through the trees.
Hamish_Haldane says, "Rubble.. a good place for hidden statuary>"
He searches the pile of rubble, slowly to make sure he find everything
Wurnick  looks at the human critically.  " I like the idea of resting for Hamish.  Can we set watches?"
Maximillian_VHV_Carchedin idly polishes his sword.
kellik nods. " sure...I'll take the first one."
Maximillian_VHV_Carchedin looks up frolm his sword.  "Friend Hamish, best not strain your wounds so soon. Take a rest.  I will the second."
Hamish_Haldane looks like he is going to protest, then thinks the better of it.   "Anyone mind if I skip taking a watch this night?"
simon brings over the leather sack.  "No, my friend.  Rest."
Maximillian_VHV_Carchedin shakes his head." I do not. Sleep."
kellik stares hard at his friend.  " hamish not only don't we mind but if you try to take a watch all beat up like that...I'll knock you out."
Simon nods " The third watch shall be mine."
Hamish_Haldane says, " I can agree with that Kellik"
Maximillian_VHV_Carchedin lowers himself into a light slumber
Hamish_Haldane> Let me take a look at this satchel, Simon
Maximillian_VHV_Carchedin mumbles in his sleep. You think you can make out the words.
kellik walks into the ruins and takes a look around
Maximillian_VHV_Carchedin mumbles in his sleep.  " Is a man not entitled to the sweat of his brow? No, says the man in Hagenos, it belongs to the college! No, says the man in Argus, it belongs to the emperor!.... No, says the man  in Steel Isle Town, it belongs to the Sceding Tree!"
kellik figures that up top where the archer was will make a good lookout point and heads up
Simon hands the satchel to Hamish, frowning
Hamish_Haldane  looks up at the Bone Knight.  "Hmmm, anything wrong Simon?"
Simnon.  " Nay, friend hamish.  Or better put, much worries me out here amidst the fen and ruin around us, and I wonder at the armed defenders of these ruins.  But I find the company well suited to such an investigation."
kellik  whispers loudly down the stairs, in Sotto Voice.  'I'll be up top if you need me.'  kellik draws his cloak about him and walks up into the elements
Hamish_Haldane rifles through the satchel, finding some items of interest.
[note= items]GM_Vreeg> finds some dried herbs (label 190
a lg lantern made of grey hammered steel, made for oil. (label 110), we 35
109 oblong electrum coins, the electrum has a face on the front and a gryphon on the back
2 oil flasks (we 15@)oil [/note]
Hamish_Haldane puts the satchel by the donkey.  'Good night everyone'
simon motions for the wineskin, as  Hamish_Haldane removes his soft leather armor.  Hamish tosses Simon the wineskin
rampan is snoring, his armor next to him, andsinmon gratefully drinks
Hamish_Haldane wads up a spare silk armor as a pillow
* Maximillian_VHV_Carchedin rolls over in his sleep, clinking in his new mail.
wurnick's armor is off, he is asleep
Hamish_Haldane says, ' hopefully we can find some statuary tomorrow'.  Then he falls asleep, the night noises of bird and beast around the group, and the Wind all around Kellik above.

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 10, 2009, 06:42:59 PM
and we should be on tonight around 8:30 eastern time.
The group continues their battle vs the gnolls under the Venolvian pyramid...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 16, 2009, 03:22:53 PM
Some more session 10, and most of session 11.

Wherein the group picks their way through the Venolvian Ruins in the Moorsih swamp, and discovers more questions...
-------------------------------------------------------------------------------------
kellik's watch goes without incident up above the others, on the second floor of the ruined mansion.
Maximillian_VHV_Carchedin wakes with vigor in his eyes and a spring in his step, slightly before his watch is due, as kellik walks back downstairs
kellik sees max
Maximillian_VHV_Carchedin asks, " How does the watch?"
"your turn", says kellik, " not much cept a few lizardmen.  they didn't notice us."
the night is chill, but not frigid, as kellik slips max a wineskin
Maximillian_VHV_Carchedin says, " Lizards, hmph."
kellik passes the wineskin.  "... for the cold."  Maximillian_VHV_Carchedin takes it gladly
Maximillian_VHV_Carchedin perches atop the post in a lotus position, and max goes upstairs and watches for a good 2 hrs without incident.
 the chill arounds him increases, and the fog grows.  Maximillian_VHV_Carchedin shifts uncomfortably.  Both moons are chased by clouds.  It is 6 hours since the group finished fighting for this building, close to the midnight Hour.
Max  suddenly is confronted by a transparent human, male, with a sorrowful gaze and a huge gaping chest wound.  He moans at Max.
Maximillian_VHV_Carchedin eyes widen.  He whispers in astonished fashion, "What trickery is this?"
Maximillian_VHV_Carchedin rushes back down the stairs to wake his companions, making a horrible racket
the wind rises, and the fire below is dimmed.  Maximillian_VHV_Carchedin says, "There is a spectre above!"  and all awake, jumping up.
Hamish_Haldane runs over.  "  Max, is this really the best thing for a wounded ally?"
Maximillian_VHV_Carchedin looks wide eyed at his friends.  " I swear to you!"
Hamish_Haldane asks, " A spectre?"
<Maximillian_VHV_Carchedin nods again    'A spectre waits up yonder stair!'
" Nuts of Madrak!", exclaims Rampan, as he gathers himself.
Maximillian_VHV_Carchedin cautiously begins ascending the stairs again.  'Just once, I would like a night uninterrupted by super-natural forces'¦', mutters Hamish from behind him.
' yes that would be most excellent, 'agrees Kellik sourly.


Maximillian_VHV_Carchedin peers over the lip of the stairwell'¦the groups goes upstairs following...naught is there for Max to see'¦The wind is still chill, the clouds still fly by, but the image of the dead man is gone.
Maximillian_VHV_Carchedin scratches his head dumbfoundedly.
Kellik syas, ' ugh if this is some kind of prank.'
Maximillian_VHV_Carchedin  looks all around.  ' I swear it.. it was right here.'
Hamish_Haldane barks aout a little laugh.  'Well done Max, spectre of the mists!'
kellik glares at max.  Rampan. Turns around, grousing" 'SWEATY balls of Madrak, omwo~ freak..."
Maximillian_VHV_Carchedin opens and closes his mouth without saying anything
' Perhaps you fell asleep and dreamt it.', says Hamish consolingly.
Maximillian_VHV_Carchedin resumes his watch grumpily  and the rest of the night passes without incident

vindak, Tokush the sixth, and red Tribin starts the dialy race, bathing the Moorish swamp in a red-tinger light.  Many light wounds have healed, gashes have scabbed over, sore muscles replacing the wreched and pulled feeling from the day before.

(//../../e107_files/public/1258402900_392_FT70258_buildingstaris_ruins_.jpg) (//../../e107_files/public/1258402900_392_FT70258_buildingstaris_ruins.jpg)


Hamish_Haldane stretches,   'I feel surprisingly healthy this morning, Wurnik, you truly are a miracle worker.'
Wurnick thumbs over to the Omwo~ coming down the stairs." Thanks Max's sewing skills"
' See anymore mist spirits Max?, says Hamish_Haldane grinning widely.
Maximillian_VHV_Carchedin feels as healthy as an ox on a crisp autumn day.  'It was there. I know what I saw.'
 the building is very, very old in the morning light.  There is a courtyard to the south and ruins right beyond, and  to the east is more swamp
kellik stretches before tugging on his armor.  He looks over to Max.  'you been drinking too much wine.'
Rampan smiles at the book in his hands.   " Spell books weigh less than statuary.  May we keep finding them"
Hamish_Haldane says, ' May we find one we can read.'
Hamish_Haldane puts the extra loot onto the donkey, keeping a couple spare silk suits in his pack

the ancient road the group had been moving down continues south, hardly more than an occasional flagstone or curb.


Maximillian_VHV_Carchedin looks over to Rampan and Hamish.   'Are these THE ruins?'
Hamish_Haldane and Rampan both nod.  
'Praise be to the InBetweener, ' says Wurnick as his eyes go upward.  'I'd begun to think Chorbit got his jollies sending innocents on hare-chases.'
Hamish_Haldane snacks on a bagel and some dried meat, and Wurnick snags a bagel as well.  
Hamish_Haldane says, ' Lets get this damn statuary hunt over with.'
Wurnick says " But Hamish, you still have some skin left unscarred."
Maximillian_VHV_Carchedin munches on slices of dried apple he had concealed on his person
Hamish_Haldane laughs.  'haha, true enough Wurnik.  maybe I'll find a nice spike pit to fall into,
or some scalding acid.'
'I'll be sure to be ready.', says Wurnick.
Kellik and Max lead the way, followed by Hamish leading the donkey, with Rampan next to him, and Wurnick and Simon in the rear.   The morning birds are loud, and in the far distance is the roaring of competing  draggonne.   The undergrowth is choking, and the group can barely see a few feet in front of them, as the ambient light starts to turn more yellow.  The start slowly and carefully south.

Hamish_Haldane says, ' Kellik and Max can you lead the way please.'
Maximillian_VHV_Carchedin says, ' As you please.'
" Asses following asses, " intones Rampan.  Hamish_Haldane snorts
Maximillian_VHV_Carchedin turns backward and lays an icy glare on Rampan, and kellik scoops up a pebble and chucks it back at rampan out of annoyance

' So, we've run into quite the number of magical foe, ' says Hamish to no one in particular., as Maximillian_VHV_Carchedin whittles a sauroid with his cousin's dagger as he walks. It's fairly mediocre.
Hamish_Haldane continues, 'Death Cultists but no undead, thank the fates.  That is something I can be thankful for. I could go the rest of my life without seeing another undead'

After only 50' south, the group sees the road continuing south through ferns and fen.  On the left rises a large building made of grey marple, large, with 30' tall walls left in some eareas, some 50' across.  It is another 40' ahead south.
Maximillian_VHV_Carchedin says, ' That looks significant.'
As the group continues carefull, they see on the opposite side of the road, a wooden pallisade, burnt to the ground, across from the large building.  The Palisade is set back another 60' from the road.  Further to the south, there are a few ruined spires masquerading as trees.

Maximillian_VHV_Carchedin takes in the grand ruin
Rampan says," great.  all roads lead to ruin"
Maximillian_VHV_Carchedin says, 'So.. now that we're here... what do we do?  Shall we investigate?'
" Aye", says Rampan.
Hamish_Haldane says, ' We were commissioned to find some statuary, so that's the best thing to look for.'
the explorers continues another 60' south, into an area where the trees completely canopy over the remnants of the road.  There are foot prints all over the place here, which even the least skilled can detect.  To the left is a grey marple building, with tall walls remaining, broken wooden doors in front of it.  To the right, back 40' from the road, is a wooden pallisadde, mainly ruined.  The front of it is littered with bodies.  To the south of the marple building a is a totally ruined round building, barely a foundation,

Hamish_Haldane surveys the scene, and says.  'Hmmm, we should check out those bodies. See if we can figure out what killed them.'
the explorers turn west, towards the ruined palisade.  In front of it are decaying naked gnolls, lizardmen, and a strange dog-man.  Eleven Gnolls, and six Lizardman.
Hamish_Haldane says, ' ach, beastmen'¦'
Maximillian_VHV_Carchedin looks perplexed.  'What could have happened here?'  he starts looking over the decaying, ripe bodies.  The flies and bugs are disgustingly apparent.  Many of the clothes and items have been stripped already.
Hamish_Haldane sniffs and almost gags.  ' Naked beastmen, lovely'  Rampan turns and goes back to the road, his face greening.
Hamish_Haldane continues his search.  'Any sign of who was inside the palisade?'
Maximillian_VHV_Carchedin cautiously steps through the destroyed gate.  Burnt logs and former defenses are blackened and asunder.
' Looks like these things attacked the palisade and got killed off.', observes Hamish.
Maximillian_VHV_Carchedin agrees.  ' It seems so.'
Inside there are many, many more bodies, stripped hobyts, humans, omwo~  and a few more gnolls, as well as a single ograk, almost eight feet tall, spitted with arrows and missing a foot.   The body has 2 huge, while centipedes, over a foot long, feasting on the carcass.

Hamish_Haldane turns toward the road.  ' Rampan, you ever hear of anything like that dog-man?  It reminds me of gnoll, but not.'
Maximillian_VHV_Carchedin says, ' Shall we follow the trail, so to speak?'
Maximillian_VHV_Carchedin grins wryly
Rampan, still nearly sick, rasps,  '...No, strange..."[note]Goesi is the name for the 60 day months of Celtricia. [/note]
Hamish_Haldane sighs.  The walls have been burnt and ruined at the pallisade'¦ a grand battle was fought here within the last few goesi.
Hamish_Haldane counts all the dead bodies.  All told, some sixty or more.  'Ok, hopefully whatever two groups were fighting it out are long gone.'
Wurnick is helping Hmaish  "What in the name of the balance has been going on here?"
Any buildings inside were all burnt down.  Some stone foundations are beneath the wooden wreckage.
' Ok, we know of one group that loiters around these ruins, and Chorbit said they were newly discovered, 'says Hamish speaking to all.  'So, the group inside the palisade we're probably more Death Cultists.'
Rampan giggles sickly " New to him..."
Hamish_Haldane continues, 'the attacking group seems to be mostly made up of these weird animal-men.'
Maximillian_VHV_Carchedin looks at Rampan suspiciously.  'Anything about these cultists you'd like to tell us?'
 Simon finds a rusting broadsword " A grand battle, and one that is perplexing, so far from civilization.  Whose world are we intruding on?"
'Snakemen, Gnolls, this dog-man thing, and seems they had an Ogre.', remarks Hamish.  'so uncivilized Ogrillites'¦ The band of attackers are probably just the usual things that live far from civilization.'
Rampan says, " Shall we try the other building, across the way?'
Hamish_Haldane looks out to Rampan.  'Lets check out the broken down building to the south first, see if there's any clues.'
Maximillian_VHV_Carchedin does not disagree.  The group leaves the Palisade, and moves south slightly, to the ruined foundation just south of the Palisade.  The odors of decay lessen slightly.  The twin suns are moving towards the noon hour.   The group finds 2 gnoll bodies there, with bows, with steel bolts through their chests
Hamish_Haldane checks the quality of the bows, and rips out the bolts.  The explorers note the foundation walls are low, and the rubble is very large, as if this building has had more than one level collapse.
Hamish sees the bows are horrible.  However, there one of the bodies has 20 more of those elongated electrums, with the gryphn and man's head. [note=money] It may not seem like a lot, but that 20 electrum is 20 days of unskilled labor worth of coin, and a hawaak's salary for a craftsman.[/note]
Hamish_Haldane smiles waste not want not, I guess the victors never checked these gnolls.
and a silver sax dagger with a spider on the hilt.
[note=dagger] it is a sax, a very large dagger, and it is the blade that is silver.  We 35 Labelled 114[/note]
Maximillian_VHV_Carchedin examines the dagger before slipping it into his pack.  'Strange, I have never seen the like.'
Hamish_Haldane admonishes, ' Max, that's two silver weapons you have.  The Gladius and the Sax'
Rampan muses  "It is old.  These ruins have provided some picking already, and some items are clearly Venolvian."
Maximillian_VHV_Carchedin asks, ' Would you like one?'
Hamish_Haldane says, ' my rapier is silver, but someone else could possibly use one.'
Maximillian_VHV_Carchedin holds up a hand.  ' I merely carry the burden, as I have a strong back.'
Hamish_Haldane turns.  ' Anyone here proficient with daggers or a gladius?'
Rampan says " I could use the sax.  Heavy, but I'll manage"
Hamish_Haldane says, ' Alright.. spider symbol'¦'
Maximillian_VHV_Carchedin tosses the dagger to Rampan.  Rampan actually catches it, and tucks it in the sash of his red robe.
Hamish_Haldane nods.  ' Better safe than sorry, we've ran into our fair share of weres. And we're likely to meet more.'
Both of the gnolls wear old scale leather, very old and in poor condition.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 17, 2009, 11:50:08 AM
Might be late tonight, I have a business dinnner I cannot skip.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 17, 2009, 04:29:25 PM
If that's the case we can go ahead and cancel for this week. I can't do it if the session is late and I don't want to rush you.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on November 17, 2009, 04:32:57 PM
Can we at least see how late it is going to be? I mean worse comes to worse we can play a tiny bit (no combat) and move out of the ruins towards town possibly? No need to rush Vreeg, you'll get there when you get there. But no need to jump the gun IMO.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 17, 2009, 04:59:15 PM
The issue is that my time for today has already gotten cut down. At best it already would have been just a very short non-combat session for me even if vreeg wasn't obligated to go to the dinner. If you want you're welcome to do a non-combat session without me, just get me up to date later.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 21, 2009, 03:27:34 PM
Updated page on one of the main neghborhoods of Steel Isle Town.
 The Upper Hill of Steel Isle Town (http://celtricia.pbworks.com/The+Upper+Hill-Steel+Isle)
This is one of the wealthiest neighborhoods of Steel Isle Town.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 24, 2009, 09:24:45 AM
We play tonight, 8:30 eastern, in #Celtricia.

new players are welcome to drop in and take the part of one of the pregen characters, or a new character can be created to start next week.

I think we are up to session 14 or 15.  The explorers have found an entrance (by chasing something) on the top of an old Venovian pyramidal dias into some chambers inside.  They are trying to extricate themselves from the area as they just fought a major 2-front battle.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 27, 2009, 09:41:27 PM
More session 11

The explorers find better ruins, and try to parley by imitating the deadly enemy of the people they are talking to.
--------------------------------------------------------------------------

4:20 PM, red Gerin has whipped around Tribin and is now chasing the larger sun.  The temperature in the swampy ruins is dropping back into the thirties.  The shadows lengthen, as the group finishes pillaging the dead gnollic archers.

Kellik stretches a bit  ' I'll be glad to not have to deal with these oafs'¦damned cultists.'
Hamish_Haldane holds up one of the skull pendants they have taken off of the cultists.  ' hmm Kellik, I think we should display our trophies a bit, in case we run into more of these oafs'

To the left and behind the group is the ruins of the larger buildings, and still wafting from directly North is the smell of roasting flesh
Kellik says, ' I was thinking of perhaps decorating my armor with them... the whole skulls of my enemy thing would make a great motif.'
Hamish_Haldane says, ' at best we can avoid a fight or surprise them, I mean you, Simon and Wurnik are all wearing cultist armor.'
Kellik grins a wolfish grin and chuckles  ' it would also piss them off.'
Hamish_Haldane puts on one of the talismans
rampan   "Kellik is not wrong, nor  is Hamish"
Kellik pulls his out of his pocket and places it on his neck. ''¦ finally making sense, rampan.'

Hamish_Haldane says ' So, all those gnolls and junk outside, the dog thing and what not>'
Rampan  nods to Hamish.  'Probabilities diverge, but there is agreement in a few vectors."
Kellik looks over at the hobyt   'Ok.   You just lost me again.'
'Don't worry about it.' says Hamish, 'So, spider symbols on the daggers and skulls for the cultists. Nice folk in these parts.'
Kellik says, 'yes... but enough talk... personally I want to see about those statues.'
Rampan ssems to be in his own world, "The FratreCanis is a figure of some worry, and his obvious leadership position recommends caution."
Hamish_Haldane looks back and down at the red haired and red-robed magician.  ' FraterCanis?  That's the dog-man, then?'
Rampan noda absently.  "Aye, a creature of the Venolvian mad archevault"
Maximillian_VHV_Carchedin has a far-away look in his eyes, and doesn't seem as if he'll be very loquacious in the near future
'Mad archevault eh?, ' Hamish purses his lips in thought.  'We can talk while we explore, into the ruins! Statuary awaits.'
' exciting', yawns Kellik.
Rampan goes on, seemingly oblivious to Kellik.  "in the height of their wealth and power, an artificer school of some note gained great power in Venolvia."
Kellik looks unexcited.  Simon also seems antsy.  'come on I'm with Hamish', says Kellik.
Hamish_Haldane says, 'hmmm Artificer School... I like the sound of that'¦'
Kellik says, ' lets get moving.'

The flagstoned road  continues south, into more ruins.  Shadows leer through the trees above, and birds complain loudly about the chilling air.
Simon says , "this place is full of strange Mystery."
Hamish_Haldane says, 'The usual formation, Kellik and Simon out front, I'll take the donkey with Rampan and Max and Wurnik as rearguard?'
Wurnick says, '  Spread it out a few feet today...."
Maximillian_VHV_Carchedin slides into formation dumbly, it almost appears as if he is not moving his legs.  simon unlimbers his demilune
Vreeg_GM> Simon and Kellik face the group south, and get back onto the road
Behind the exploreres to the left is a huge shell of a library, picked cleaned and a sad testimony to what was once a literate, educated populace.
Behind them to the right, a broken, wooden stockade build on the foundation of some old stone building.  This still smoulders, the wreckage of a battle, litterered with bodies of tribal humanoids and armored humans, stunatu, and omwo~. The smell of burnt bodies comes from that place.
 
In front of the group is a road, leading past other ruined buildings, and down the road, the explorers can see steps leading up to another ruined building, less covered in vine and leaf than the others.

(//../../e107_files/public/1259375884_392_FT70258_jungle_ruin2.jpg)
 

Kellik idly chats with simon as they walk, and Simon welcomes the chatter.  He sees a large set of steps some 70 feet south, at the end of the road.

Hamish_Haldane frowns.  'Steps... this is going to be a complete pain for moving statuary.'
Rampan says, " Hmm.  I detest moving towards an elevated position."
Hamish_Haldane nods.  ' Something we can agree on my friend.'
Simon is looking side to side as the group moves south
Kellik halts the group, and Simon stops.
Kellik points over at a structure to the South and motions to be quiet   'looks like guards, or something', he whispers.
Rampan says,  "cultists, or their enemy, one wonders?"
Maximillian_VHV_Carchedin is being killed by the suspense
Hamish_Haldane looks at Kellik.  ' Think we should try and bluff them? with the talismans?'  If its their enemies were in for a fight ether way.'
Kellik draws his rapier.  'Best be on our guards either way.'
Rampan  whispers, "perhaps a bowman and a fighter to the side, here?"
Maximillian_VHV_Carchedin 's talisman is displayed prominently upon his chest.
Hamish_Haldane nods to Kellik.   'Ok, I'll try and bluff them.'

the building is some 80' wide, the stairs are centered and are 20' wide
Rubble abounds, fallen statues, former walls, and it looks like there once was an enclosed structure at the top of the structure, whereas now, only a few stone supports remain.
Kellik  says, ' I'm going with you though.'
Hamish_Haldane says, " Sounds good."
" as danger prone as you are, "Finishes Kellik.
Hamish_Haldane says, " I'll save my magic for later, these are just some guards.  The rest of you guys hang back a bit, we'll signal.'
Maximillian_VHV_Carchedin thinks we should all go together, it would look less suspicious, he refrains from mentioning this, however.
Hamish_Haldane begins to walk towards the figures, with Kellik.  The rest hang back.  Wurnick has his bow out.
Kellik walks at hamish's right
" Hail and well met!", calls Hamish.
Kellik has his rapier out but is holding it in an unthreatening manner
Kellik and Hamish get about 20' from the stpes (40' ahead of the rest), when a hissing voices squeals a warning.  In the fading light, they see movement from above.
Hamish_Haldane stops dead, and Kellik stops, sheathing  his rapier.
Maximillian_VHV_Carchedin stops looking dead, but only for a moment
Max , simon and the rest see scaly figures throwing 3 sides daggers down at Hamish and Kellik...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 29, 2009, 09:04:37 PM
and we are on for Tuesday night.

the explorers are getting back to Steel Isle town, so this would be a perfect time to add any new PCs.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 29, 2009, 09:41:31 PM
I should actually be able to make it this week too heh
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 01, 2009, 06:08:24 PM
2.5 hours to game time.
Steel Isle town bars and brothels beware.

As always, there are a few pregen characters available for those who want to dip their feet in.

8:30pm until 9:45pm, #celtricia out of the CBG chat.  Session is a group coming back to town after (as LLum said last night) taking damage so much and so often that they are kind of numb to it.  Heh.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 02, 2009, 10:35:54 AM
Another good session last night.

The emphasis on the Roleplaying is still surprising me, but in a good way.  I have been mirroring the players continued high level of roleplay, as it makes for a better read, and while it means we don't get as much done in a night, i think it allows the players to take advantage of every possibility.
[note=exp bonus]per delve exp bonuses are mainly story bonuses based on the success and story.  The explorers didn't penetrate too far so that amount is pretty small, but they got almost the max story exp bonus.[/note]
All the PC's can take a 225 exp bonus for surviving and roleplay up to this point, to be placed anywhere the player wishes.  This can be delayed for up to 2 sessions if someone wants to wait until they pick up/finish a skill kit.

The trip to the Gurellium Traders was a litte bit of a curve to me.  But it turned out to be a wise move, especially after a few nice rolls from Hamish.  Kostok and the Secundus you met with were both gratified to be the first to hear about the cultist's presence in the ruins of Vexchian.

I hope the players got a better handle on the mercantile situations and how the guilds work last session.  Behind the curtain, using someone elses skills cost money, sometimes lots of money, even with a discount (and the Coollegium Arcana is known for their stinginess).  Casters always end up in debt to the party, as buyng spells cost money/  Rampan still has to pay someone to write those spells into his book, as he does not have write magic as a spell or an ability.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 03, 2009, 06:01:04 PM
 5:15pm on the 6th of Tokush.  

The battle on the steps...


Kellik grabs hamish by the arm and pulls him back towards the group.  
A stone dagger with three edged sides shatters on the ground near hamish, another one hits Kellik  in the right shoulder.  It ricochet's off his ringed leather armor, not even scoring the armor.  The Scaly liazardmen on the top of the ruined, stepped temple are certainly hostile.
Max and Simon charge forward from the back.
Maximillian_VHV_Carchedin charges in an oddly mechanical fashion that seems uncharacteristically slow
Kellik grabs hamish and runs for the group'¦'lead the morons to the slaughter'
Hamish_Haldane follows kellik
Hamish_Haldane screams back, ' We're from the witches! Halt of face their wrath!'
Simon is already moving forward with max
~Kellik remembering the witches halts in place and turns'¦'the witches, you say?'
Kellik draws his rapier, as  a dagger skips about 9 feet from him.
Kellik,  remembering Toden charges at full speed towards them.  He is confusing Hamish's comment.

Hamish_Haldane says, 'it was just a guess, who else have we met on our way south?.'   No one seems to hear him as he slows.  Kellik has turned around and rushed the steps, so he turns as well.
[note]there are scaly (lizardmen?) figures, Hamish is foolishly trying to solve the problem with words
 [21:16] <~Kellik> ooc: now that kellik knows they are allies of the witches he's decided to cut off their arms and avenge toden [/note]
Another stone dagger ricochets off of Hamish's thigh armor, then kellik and Hamish reach the steps, with Simon and Max not far behind.
Kellik charges up the 60' steps towards the closest foe.   a doglike howl and a snapping, popping sound come from the top of the building
[note=another crit fail for the bad guys'¦][21:22] <Hamish_Haldane> ooc: another FraterCanis probably, and a crit fail on a spell is my guess
 01[21:22] <Vreeg_GM> (ooc  don't build crossbows like they used to)
[21:22] <Hamish_Haldane> ooc: lol guess not
[21:22] <~Kellik> ooc: haha[/note]
kellik crosses the threshold, facing a lizardman unlimbering a trident.  There is another lizard man and a gnoll behind him, amid ruined columns that once supported a roof.
the other lizard man has a trident, they both have small shields.  The gnoll, thick ofr one of his race, has a Bhuj.
Kellik dives into the closest one, whipping his rapier at a Lizardman, but the rapier blow bounces off his shield.
Maximillian_VHV_Carchedin is waving his shamsheer in front of him like a clockwork golem while moving towards the lizardmen


the other lizardman stabs at Hamish with his trident as the human crest the rise behind Kellik, but misses as Hamish ducks.  Hamish rejoins with his rapier, but the blader skips off the rude leather and small shield.
From the shadows below,  wurnick's bow sings'¦and the ancient building suffers
Kellik recovers and swings, as simon and max are getting near the top of the steps.  Kellik misses the strike.
Maximillian_VHV_Carchedin ponderously climbs the steps, still waving his shamsheer ineffectually
Simon goes up and swings at the gnoll as it tries to close on kellik., but trying to mount the stairs and stab with his spear at the same time is too difficult.  Everyonre on the top moves and slides, changing places and trying to gain an advantage.  Hamish tries to break the impass, as Maximillian_VHV_Carchedin edges closer to his foe, his slowness would be  comical if not for the violent gravity of the situation
he stabs hard and cuts the scaled lizardmans leg.  And cries 'First Blood!'
Kellik yells, ' that'll teach these ugly buggers.'
hamishe's lizardmans stabs at him, answering back.
and who misses by about a foot, distracted by the bleeding
max crests the rise, moving inexorably towards the large, 6' 5' armored gnoll facing Simon.
His large shamsheer whistles and clangs off the gnolls' scale mail, not ripping through the side but causing a pained yelp from the creature due to the impact.
Kellik's lizardman opponent stabs at him, and his dodge is a fraction slow, a small wound is opened in his left side.  'AAAH, ' he yells.
wurnick's bow again sings from the shadows below'¦
and  an arrow protrudes from the gnolls right shoulder, blood spurting.
Hamish slices at his opponent, but missing.  The explorers seem to be wearing the humanoid defenders down.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 04, 2009, 10:31:33 PM
New page to help keep track of stuff. (http://celtricia.pbworks.com/Steel-Isle-online) Hopefully everyone can contribute.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 05, 2009, 09:42:27 AM
Quote from: LlumNew page to help keep track of stuff. (http://celtricia.pbworks.com/Steel-Isle-online) Hopefully everyone can contribute.
Good page, Llum.  I added a little bit, but if all the groups did this, boy, it would help everyone.  I made a link to a 'booty page' for you.

All players can request access and contribute.  That's the fun part of the wiki.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 05, 2009, 04:24:51 PM
Nice work llum
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 08, 2009, 11:44:56 AM
And we are up and raring to go for tonight, 8:30 eastern (though I will try to be on a few minutes early.)

The Explorers have gone toe Guerrelium Traders in Steel Isle town, and are at the Collegium Arcana.  They still need to see Trader Secundus Chorbit.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 13, 2009, 04:48:36 PM
5:17pm on the 6th of Tokush.

The battle on the steps...


 One lizardman is bleeding from 2 places , one is fine,  and the gnoll is bleeding as well.
the gnoll is sliced  and has a arrow sticking in his shoulder
the uninjured Lizardman takes a hack at Simon with his axe, swinging from over his shoulder with great force.

Simon takes an axe blow to the chest, and blood flies all over all of you.  The lizardman howls in triumph.
Hamish swings at the other lizardman, but misses his thrust.
kellik swings at the other Scalik (Lizardman), the one that bloodied Simon, who is bravely standing his ground.  Kellik's rapier scrapes off the creatures deft shieldwork.
Max runs up to the Gnoll, who is trying to move laterally.  Max can see a hole in the floor about 30' away.
Max slices him again as the gnoll tries to move,  and the gnoll bleeds from many wounds heavily.

Hamish slips forward  as wurnick's bow sings, and an arrow hits a ruined column next to the Scalik warrior fighting Simon and Kellik.  Perhaps it distracts Hamish, as his slice misses it's mark as well.
The gnoll swings at max,  who sidesteps as the downward slash.   Everone's breath is becoming more harsh, as maneuvering replaces the swordstrokes.
kellik brings his rapier around.  'ok ugly time to die!!'  Then he slashes at air as the Lizardmane dodges hurridly back.
a Lizardman swings at Hamish, who deftly spins around it and keeps his rapier at the ready.

Then suddenly, blinding in the failing light, a ball of fire, 3' tall, lights behind the gnoll, and rolls into him from behind'¦The gnoll screams as the fire surrounds his legs'¦
the gnoll keels over, fried and burnt and wounded and dead...
the lizardmen hiss and fight with desperation, and kellik tries to take advantage'¦but he nearly drops his weapon, and barely catches it.
simon swings his demilune from l;eft to right, abandoning the thrust for the moment'¦hamish's lizardman 's arm, is cut off, spinning a bloody cartwheel across the floor'¦that Scalik crumples, dead'¦

as the group converges on the last lizardman, and he realizes his only escape is through a ball of burning fire...
he throws down his weap and lifts his hands up, hissing gently'¦
you all see Rampan off to the right, where he apparently climbed up the side, his hands ablaze , controlling the  sphere.
Maximillian_VHV_Carchedin breathes deeply, looks around.. and then shrugs.  'A lizardling eh, does it speak?'
Hamish_Haldane runs to the donkey, gets some rope (if we have some?) and brings it back to tie up the lizardman
Maximillian_VHV_Carchedin walks up to the lizardman threateningly and glares at it, running his finger over the edge of his shamsheer.
 Simon pushes the creatures crude large axe a dozen feet away.
Hamish_Haldane also leads the donkey up the temple, and recovers the thrown three-sided daggers
Kellik picks up the axe
The ball of fire roars behind you all,  on a large platform, with walls crumbling (it was once a building).  Damaged columns are all around the explorers, rubble is everywhere.  Ruined carvings cover each column.
the top of this platform is around 50' x 50'
Kellik slams the crude axe down into the ground next to the lizardmans feet
Hamish_Haldane rumages in the donkeys packs
 Rampan finds gnoll sized ring mail, average craftsmanship.
Kellik glares at the cowed Scalik warrior  darkly
[note=more] Rampan and Wurnick also find 245 ancient venolvian silvers
90 ancient venolvian electrum, a leather pouch (label 11a), a very old ornate tinder box, incribed with a sun and a lizard, Label 12
there is a very old, broken arbelest, and 14 iron bolt
 [/note]

~Kellik holds his rapier up to the lizardmans neck, 'tell me you witch loving slime why I shouldn't gut you like a fish?'
Hamish_Haldane says, ' Hopefully he can give us some answers friend Kellik'
Maximillian_VHV_Carchedin nods.  'Stay friend Kellik. We do not know for certain if this creature is a servant of these witches.'
The Scalik  croaks'¦ he speaks orcash, a derivative of westic.  
Hamish_Haldane says, ' there are many things I'm looking forward to asking him'
it's a little rough,. but the group can understand his words, though Orcash is a pretty removed sub-dialect of Westic.
Maximillian_VHV_Carchedinasks simply and clearly, ' So, lizard, why are you here? What is this structure?'
The Lizardman is  somewhat stoic, as Hamish_Haldane rumages through the leather pouch.
He finds the pouch has cut herbs.
Hamish_Haldane calls over to his gnomic friend.  ' Kellik, show him your pendant, see if he knows what it means!'
The Scalik warrior hisses angrily as he sees it.  "it means you are scum of the death lord...as we knew"
Hamish_Haldane purses his lips'¦' You mean Thanatos?...or Orcus?'
Kellik grins wolfishly'¦' no it means we had our way with the scum of the death lord.'
Maximillian_VHV_Carchedin shakes his head.' My dear wayward reptillian.. amphibious.. whatever. My dear friend, you must be mistaken.'
Hamish_Haldane reveals what he took from the donkey earlier, the werewolf head.  'Does this look familiar to you?'  He seems TOTALLY nonplussed at the werewolf head.

The lizarman shakes his head. "no,  friend...you bear the mark of the deathwalkers"
Maximillian_VHV_Carchedin  looks hard at the Lizadrman.  ' Perhaps we killed these deathwalkers and took them from them, hmmm?'
Kellik nods, 'a mark we took from the last ones that crossed us.'
Hamish_Haldane asks, ' are you  Familiar with any of the witches in the woods around here?.'
Kellik looks mean.  'I take trophies from what I defeat... perhaps I will take your head as my next.'
Maximillian_VHV_Carchedin says, ' And.. indeed, if we were deathwalkers, would we have spared your life?' in a reasonable tone.
He hisses, and says, ' "Foolish cityfolk, we feast on the blood of the deathwalkers.  You must be them, you bear their mark"
Hamish_Haldane rolls his eyes, ' Darkling's droppings, this is getting old.  Rampan, can you bring your fireball closer, please?  I'm going to need a torch.'
Maximillian_VHV_Carchedin picks up his pendant and throws it to the ground, stomping on it with his boot and grinding it in with the heel, as Hamish_Haldane grabs the oil from the donkey
Maximillian_VHV_Carchedin asks, ' Would a deathwalker treat his mark so?'
Rampan smiles, and drops the fireball onto some wood.  WHHHOOSSSHHH!!!!
Kellik growls
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 16, 2009, 12:05:04 PM
A few notes on this.

We did session 18 last night.  Eighteen. Ran 2 hours thanks to Nomadic being able to be there a little later.

First, a thank you to Nomadic, Meanest, and LLum, who have been fantastic players so far. They show, they make it happen, they learn the rules (and at least fool me into thinking they like them), and they role-play the shit out of the game.  I had NO idea that online play could be that immersive.  I take some cues from my players (as all good GMs do), and though I expected it to be less role-play intensive than live, these guys have totally broken the mold.

Secondly, I want to thank everyone who comes in and lurks in #celtricia...it is interesting when people are keeping half an eye and commenting in other 'rooms'.

Thirdly, kudos to the group for ingratiating and integrating themselves into Steel Isle Town so quickly and completely.  I don't think I have ever seen a better job of using the rules (Guildschool is designed to give the PC's factions when they start out) to set up those in-town connections propely.  Hamish (llum) actually got a promotion.

More coming, I am sure, but just wanted to give some thanks, before I spill some (more) blood.
   
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on December 16, 2009, 12:48:01 PM
It has indeed been fun.

Just out of curiosity, Vreeg, what skill kits did Wurnik, Simon and Rampan end up getting? And what did Wurnik and Simon end up buying?  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 16, 2009, 03:20:30 PM
Quote from: TheMeanestGuestAnd what did Wurnik and Simon end up buying?  

Hopefully Wurnik got some diazepam.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 22, 2009, 02:16:54 PM
Wurnick bought poison, actually, through a connection in the Church of Chaos.
Simon Bought armor...banded mail, I think.  

Rampan spent more on spell transcription than he actually had...and didn't tell the Collegium that until afterwards.  he's on their shit list.

[spoiler=Poisons]
Poisons are technically illegal in Steel Isletown, as they follow the Stenronian Precepts as the basis for their laws, but it's kind of like buying weed.  If you know where, you can get it pretty easily, though harder stuff is not as easy to get.
small poison page (http://celtricia.pbworks.com/poisons)
[/spoiler]

The group DID vote Toden a 1/2 share, right?

Yes, despite the fact I have not had time to repair my graphics card, I will peer through the fuzz and we are on tonight at 8:30 pm, as we wrap up the time in Steel SIle town, and get on the road again, slightly better prepared.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on December 22, 2009, 04:47:26 PM
We did vote Toden a half share, but it ended up being a full share, since Kellik gave him half of his share.

So Kellik ended up with 345.6 horn and Toden ended up with 659.6 horn. The math might seem a bit off at first glance, but I calculated a share as being including Rampan (so div by 6) and then added what Rampan owed to the five party members who were there. I suppose it's a bit more complicated then it had to be, but Max is all for optimal distribution.

 
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 22, 2009, 05:17:49 PM
Yea toden get's half of kellik's share. Kellik respects him greatly.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 22, 2009, 05:21:09 PM
Toden is going to be getting a kit of restorative with the money from his church...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 23, 2009, 09:05:51 AM
As an update,
The online group has 3 PCs and 4 pregens right now, as of the end of Session 18 last night.  

That means anytime anyone wants to drop in and pick up a pregen to get their feet wet is welcome to do so.  

Wurnick, Rampan the Red, Simon, and now Cameleye can be played by guests if they would like.

I have not been able to keep up on the postings , though I am still slogging through them  The group has acually made it back to Steel Isle town once and has just left again back to the Vexchian Ruins of Venolvia.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 23, 2009, 12:32:24 PM
Well if Kellik dies I am totally gonna play Toden :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 26, 2009, 01:31:12 PM
That I want to see...

Anyone want to take a try at a basic schematic for Steel ISle town, a rough map?

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on December 26, 2009, 01:57:32 PM
I've never done an urban map before. I'd be willing to try, however.

Unless of course Nomadic would like to.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 26, 2009, 01:59:33 PM
Quote from: LordVreegThat I want to see...

Anyone want to take a try at a basic schematic for Steel ISle town, a rough map?



I still owe you an urban map, remember.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 27, 2009, 07:20:37 PM
I know that you mentioned using RP tools at one point Vreeg, I found something similar (well isomage showed me) when we were discussing virtual table-tops.

Game Table (http://gametable.galactanet.com/) is the name. It's quite neat.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2009, 07:30:22 PM
I will take a look tonight.

Cesuat's player (joe, formerly Cucino's player) is fixing my graphics card.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 30, 2009, 02:04:46 AM
Steel Isle group plays tonight, IRC #Celricia, 8:30pm
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 05, 2010, 10:01:44 PM
and tomorrow night,8:30.  I do have 4 pregen character's playing, so we'd love one more to bring us to 4 players...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 07, 2010, 09:04:02 AM
OK.  that was fun.
Last night was session 21, an out-and-out brawl with some Cultists of the Dark Way (all in ancient Venovian Chain mail, no less...) in a stockade just outside the main ruins area in a clearing North and west of the main Vexchian area.  The group has already been in and out once, and is decently armed and armored now, So the 5 warriors and the Priest of the Dark one were not a match for the explorers.  
Max, in particular, OWNED some folks in the fight, Shamsheer lopping off limbs and spraying blood everywhere, amnd Kellik attacking 3 times for everyone elses one attacks.
Then, Hamish Haldane rolled a critical success on his appraisal roll, on a Flail Nacdilis [note=Nacdilis]  Nacdilis, Silverwood Omwo~, "Bell of Death"...a three headed light flail with small bells in each head and rounded blunts rivets on each head.  Fine chains connect each slightly oblong head, creating a very free movement.  The Nacdilis flail is a weapon template as a masterwork creattion (common in the very uncommon world of magic items...)  Hamish was able to appraise the magic due to the fact this type of weapon is a historical know curiousity.[/note]  21 sessions in, and a real magic weapon...the group was thrilled, not to mention the priest's spellbook.

And as we played, LC was learning the ropes of Guildschool character creation.  Since Llum, TMG and Nomadic are up to about 30 created characters between them, I just stuck my nose in once in a while.
Character creation is something I believe is fun in lots of systems, and in some ways, those differences actually make it more fun.
But I've watched players make chacter's for decades...and there is something about approachuing a symmety for the dice creating a certain template that is almost a vyoyage of discovery, followed by trhe social rolls and the item rolls...(which help flesh out the character...I make the PC's describe why they have tose items..)  
I believe there is a reason the guys have made so many characters for the fun of it, just like all my live players do...

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 08, 2010, 02:32:27 PM
Character generation is coming along well-- all that's left at this point, I think, is cleanup. I need to spend some cash on equipment (but I can't seem to find that sort of thing on the wiki, unfortunately), and I need to do some last-minute math regarding skills (which is really going to mostly involve wrestling with dropdowns until I understand them without you guys' handholding me through the process). At any rate, all the EXP has been spent, and all of the actual decision-making (except for choosing equipment) has been finished.

Also, maybe a small bit of tidying up in terms of story, but that's probably all set, really. Vreeg seems fond of my concept, so that's encouraging, and we've got a convenient way for me to meet up with the rest of the group all figured out
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on January 08, 2010, 03:35:57 PM
Welcome aboard LC. Most of the stock weapons/armor prices can be found on the weapon/armor pages themselves.

I have a Excel file that has all the armor (with every piece) with prices attached. So I can hit you up with a link or something if you want.

Just a reminder, armor is now a "bits and pieces" system. So you have a glove slot, a neck slot, chest slot, upper leg slot etc.. usually with two or three different pieces to choose from per slot. It's a middling pain to set up, but once it is, it's good to go.

Weapons are the same deal, I also have an Excel file with all the weapons and prices and what not.

Anything else, for special stuff that aren't weapons and armor, like herbs, poisons, misc stuff talk to Vreeg. He's usually around and pretty decent with pricing (unless it's a modified Sax, then the price is just silly :P)

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 08, 2010, 03:53:28 PM
Actually for armor you can choose to use the old single piece system or the new bits and pieces system. Whichever one you like more.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 10, 2010, 11:06:41 AM
I am going to try to be online if anyone has any questions tonight.  There is a lot of stuff I'll be working on, but I should be good for some diverted attention.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 10, 2010, 06:37:14 PM
Awesome I'll try to grab you.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 14, 2010, 10:18:49 AM
Quick update.
Session 22 last night.
Great roleplaying session.
Added in LC to Llum, Nomadic, and TMG.  


I'm probably going to have to forgo the detailed notes thing I was doing for a while so that I can catch up.  I just don't have the time to transcribe at that level of detail.  
The quick and dirty, for those that don't know, is after the last haevily detailed transcription, the group's captured scalik was cut down by a 'pilum of bone' spell on top of the strepped temple.  The Group ran down the grey steps down, chasing after the caster, and found themselves in an ancient Venolvian chaber of worship, with Bats on the ceiling and guano everywhere,
Kellik, Max and Hamish lit after the footsteps of the caster, while the rest of the group followed slowly, as they had just been in a fight on the top of the stepped temple.  The group ended up fighting gnolls from one direct and a few scalik from another, taking major damage, including Wurnick, Kellik and Simon being hurt and Hamish going negative.  
The Group found some small statuary, and along with the other odds and snds and armor, fled back to Steel ISle town, making a stop to see Shuruum on the way at his farm.
The explorers spent a few hawaak in town, building realtionships, trading with Chorbit.  They lived at the Blue Turtles Shell, in an old stone barracks.  They all worked on some skills, and then started on their way back.
They again stopped for the night at Shurruums, having a huge dinner and checking in on Toden.  

** more later**
(anyone else who wants to move this along is welcome)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ishmayl-Retired on January 14, 2010, 11:23:30 AM
Man, watching you guys play last night, even for the short time I was there, really gives me a longing for playing some good ol' fashioned fantasy-esque dungeon crawls again.  I don't suppose you have room (or logical story-placement) for another player, do you?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 14, 2010, 11:51:55 AM
Quote from: IshmaylMan, watching you guys play last night, even for the short time I was there, really gives me a longing for playing some good ol' fashioned fantasy-esque dungeon crawls again.  I don't suppose you have room (or logical story-placement) for another player, do you?
One of us! One of us!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 14, 2010, 04:02:22 PM
Quote from: Luminous Crayon
Quote from: IshmaylMan, watching you guys play last night, even for the short time I was there, really gives me a longing for playing some good ol' fashioned fantasy-esque dungeon crawls again.  I don't suppose you have room (or logical story-placement) for another player, do you?
One of us! One of us!

I'm with LC. We would love to have another player. I'm sure vreeg would love to pick up another player so that he can drop a couple NPCs (he's currently running 4). So perhaps you could pick up one of the NPCs, or you could come in and vreeg could find a way to drop a couple of the NPCs.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ishmayl-Retired on January 14, 2010, 06:06:56 PM
I'll be speaking with Vreeg (especially if he's around IRC tonight).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 14, 2010, 06:16:27 PM
Quote from: Ishmaylreally gives me a longing for playing some good ol' fashioned fantasy-esque dungeon crawls again
realpostin': it gave me the yen to run one also.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ishmayl-Retired on January 14, 2010, 06:24:35 PM
Yeah, same here, but I don't think I have the energy to actually run one right now, but that's actually what sparked it.  I pulled out all the notes Keith and I had been using to make Cerulean Saga, and after looking them over, thought, "Man, I'd rather just play in a good setting."  There ya go.

'Course, if you're wanting to run a JadeFate, I may be having a problem trying to then fit 2 awesome campaigns into my life again...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 14, 2010, 06:28:36 PM
Quote from: Luminous Crayon
Quote from: IshmaylMan, watching you guys play last night, even for the short time I was there, really gives me a longing for playing some good ol' fashioned fantasy-esque dungeon crawls again.  I don't suppose you have room (or logical story-placement) for another player, do you?
One of us! One of us!

I didn't even notice we had overlord overhead overhearing going on until I saw the quit.
But I was hardcore last night, I think I was in "Ok, it's 4th hour on Tokush 29th, a Bowyak..." within a minute of being on line.

Glad you got the vibe of 'ye olde Intense Roleplay'.  Somthing is right, next session will be #23.  Somehow, all these years later, having LC wax enthusiastic after the session and reading your yen makes me feel the same as I did back in the old days in the screen house, when we finished a good session.

I think it mightbe considered bad form to exlude the Opal Council Overlord from being maimed in Celtricia.  While I could wait a session or so till the party gets culled a few more times, I have my ways.  Want to get your feet wet playing a pregen (sane or insane, your choice; we got both), or do you want the group to have to rescue another potential sacrifice?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 14, 2010, 06:38:42 PM
Quote from: VreegGlad you got the vibe of 'ye olde Intense Roleplay'. Somthing is right, next session will be #23. Somehow, all these years later, having LC wax enthusiastic after the session and reading your yen makes me feel the same as I did back in the old days in the screen house, when we finished a good session.
chills[/i].

I think there's something about how unforgiving the guildschool mechanics are that does it. The danger in the air is palpable; you get in touch with your character's mortality.

QuoteI think it mightbe considered bad form to exlude the Opal Council Overlord from being maimed in Celtricia. While I could wait a session or so till the party gets culled a few more times, I have my ways. Want to get your feet wet playing a pregen (sane or insane, your choice; we got both), or do you want the group to have to rescue another potential sacrifice?
in media res[/i]" is unusual, "If two or three of you guys want, you can drop in and cameo for just one session at a time" is pretty much unheard of, as far as I know.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ishmayl-Retired on January 17, 2010, 02:12:35 PM
Hey Vreeg, sorry I haven't had a moment to get into a chatroom, but I definitely have Wed nights free to do some gaming if you'll allow, as well as I have most of the day on Tuesday free to chat if you have time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on January 17, 2010, 02:36:00 PM
Quote from: IshmaylHey Vreeg, sorry I haven't had a moment to get into a chatroom, but I definitely have Wed nights free to do some gaming if you'll allow, as well as I have most of the day on Tuesday free to chat if you have time.

Welcome aboard I guess. Vreeg said he would make time to be on tonight (Sunday). Dunno if you can make it, but I think he said he'd be there. Vreeg is usually only on after 8 EST, very seldomly earlier.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 17, 2010, 02:48:03 PM
I should be around for a while tonight.  I do 'office hours' online on Sunday when I can.
Though I have designated Llum and TMG the official character design assistants.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 20, 2010, 09:44:41 AM
Tonight, 8:30 pm eastern standard.
**

Finishing the synopsis, the group finished dinner, slept in SHuruum's Barn.  The next morning the group continued south, through the moors and over the old venolvian bridges, past the signs of old conflict and the recent battles of the explorers.
1/2 a day later...the group was halted by a warrior in heavy armor in the middle of the road, which leads to a summit with the Witches.  The explorers make an uneasy truce with them after finding them to be enemies of the Beast men.  The ancient crones know things...
After another day and a half, the group comes to a fork.  They are in the northern eaves of the deeper Velonici swamp, where the moors give way to overhanging branches and desnze growth.  The Group goes west, through the sparse woods that border the swamp, and after 3 hours they come upon a wooden stockade, much like the one they discovered burnt to the ground in the Vexchian ruins.  This one is between 2 hillocks, about 50'x60', with a human and a gnome in front of it, both armored in wiedly ornamented chain mail, silvery and burnished, with wiry filigree and earwig pauldrons.  The group ends up in a huge donnybrook, with a necromancer casting spells from the top of the stockade and 5 other armed cultists.  The groups better armor serves them well as they are able to wear down the cultists and dispatch them.
The group takes many of the strange chain mails, as well as dicovering a flail, "Nacdilis', a prototypical charged magic light flail.  *Magic*!!!
They also discover, in a putrid small shed, 3 bodies chained to walls, one which bears the signs of torment, and one that is still clinging to life.  This is Gordin, a huge Grey March human from the Church of Solid Earth.  They revive him, and spend the evening in the comforts of the guardhouse.
The next day, Tokush 30th, the group gets going and heads back into the ruins, finding signs of more conflict in the ancient, overgrown Vexchain streets.  A staked out robed gnome corpse with his entrails wrapped around his neck does not infer polite conversation.

The Explorers continue back to the large stepped temple, and lights their lanterns, as the descend back into the long staircase down...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ishmayl-Retired on January 20, 2010, 10:54:20 AM
I'm going to come in and watch again tonight if that's okay, since I haven't had time to make a character yet.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 20, 2010, 11:44:50 AM
You can watch, or we can get you a pregen to play for the night.  more than glad to have you either way.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 20, 2010, 12:02:40 PM
Yeah, checking the list of characters (http://celtricia.pbworks.com/Steel-Isle-online), it looks like Vreeg is currently running no fewer than four NPCs that are traveling with us; I'm sure it would be no problem for you to borrow Wurnik, Rampan, Simon, or Cameleye for the night.

Also, if you were to do so, you wouldn't be the only person learning combat as we go, so don't worry about that either.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 20, 2010, 03:19:31 PM
I think you should grab wurnik. Your luck would be good for him.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 20, 2010, 03:35:15 PM
Quote from: NomadicI think you should grab wurnik. Your luck would be good for him.

Why did I know you were going to try to foist the Unlucky healer/Archer on Ishy?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ishmayl-Retired on January 20, 2010, 07:32:17 PM
Much as I would love to just jump right in, I definitely thought (from the little I watched) that the game is a bit too fast-paced for me to get into it without knowing a bit more about what's going on... maybe I'm wrong, and I'll give it a try?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 20, 2010, 07:33:27 PM
Quote from: IshmaylMuch as I would love to just jump right in, I definitely thought (from the little I watched) that the game is a bit too fast-paced for me to get into it without knowing a bit more about what's going on... maybe I'm wrong, and I'll give it a try?

I believe in you ishy
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ishmayl-Retired on January 20, 2010, 07:37:41 PM
what the hell is wrong with IRC?  Or am I really the only person on otherworlders irc at the moment?  (and in celtricia chat)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 20, 2010, 07:46:55 PM
chanserv died
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 20, 2010, 08:02:22 PM
Quote from: Ishmaylwhat the hell is wrong with IRC?  Or am I really the only person on otherworlders irc at the moment?  (and in celtricia chat)
fake it till ya make it, brah
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 20, 2010, 08:17:09 PM
Quote from: FREAKINAWESOMESCOTSMANchanserv died
how do i fix??
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 20, 2010, 08:27:48 PM
guys, log off and on again
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on January 20, 2010, 11:51:42 PM
If you still need more players, I think I'm interested.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 21, 2010, 03:35:33 AM
Lul vreeg is getting player swarmed. So then we'll have:

Llum: Fighter/Caster
Nomad: Fighter/Tank
TMG: Tank/Caster
LC: Fighter/Tank?
Ishmayl: Joining Soon
Limetom: Possibly Joining

Actually that's perfect. If we could drop the NPCs and Ishmayl and Limetom could pick up the healing and lockpicking we'd have a full party.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 21, 2010, 09:10:10 AM
Quote from: FREAKINAWESOMESCOTLC: Fighter/Tank?
Haha, only if I keep rolling like a maison en flambé
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 21, 2010, 09:29:45 AM
Quote from: limetomIf you still need more players, I think I'm interested.

A few observations.

a) As if we need more sarcasm.  JK.  Yes, I would gladly dump a few NPCs.  I actually have a good time with NPC's, but any GM can only do so much, especially on IRC.  Welcome aboard.  Llum will be your conductor on the fast traing to creating your first casualty...I mean, character.

b) It's a pretty minimal commitment of time, somewhat fast and furious for about 1.5-2 hours once a week.

c) I did have a great time last night.   A few highlights..
         
 
d) Shit hurts in Guildschool.  Get armor and HP, no lie.  Rampan was knocked to 0 by a plaster wall falling apart, and Gordin was knocked down, but was fine.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on January 21, 2010, 10:02:51 AM
I'd like to highlight the Character Creation Guide (made by myself) on page 3 of this thread. This will help you get started.

For any other questions or concerns, Vreeg and I can usually be found in the mIRC chatroom. (I'm there all the time, and Vreeg usually past 8EST).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 21, 2010, 12:29:08 PM
Quote from: LordVreeg
    Old school combat maneuvers...Kellik diving and rolling past 2 gnolls in a 5' wide corridor (wonder why he had a -20%?)  yet still narrowly avoiding the attack of opportunity.

Kellik is shaping up to be quite the dashing swordsman. Now I just need something that will help me get through armor. Probably magic. But seeing as Kellik is void blind (he can't touch his own power link to the void nor the void energies themselves) he needs an enchanted weapon. Unfortunately something like Source Charge 3/day is way too expensive for him right now.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 21, 2010, 01:21:10 PM
Quote from: FREAKIN' AWESOME SCOT
Quote from: LordVreeg
    Old school combat maneuvers...Kellik diving and rolling past 2 gnolls in a 5' wide corridor (wonder why he had a -20%?)  yet still narrowly avoiding the attack of opportunity.

Call Damage, Stunning attack, critical hit bonus,Damage Bonus

Kellik could go for some of the heavier hitting combat skills.  The sub damage bonus, and it's subs, can do some of that.  Not saying to avoid magic...just saying that there is a skill path for Kellik.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 21, 2010, 03:59:39 PM
Quote from: LordVreeg
Quote from: FREAKIN' AWESOME SCOT
Quote from: LordVreeg
    Old school combat maneuvers...Kellik diving and rolling past 2 gnolls in a 5' wide corridor (wonder why he had a -20%?)  yet still narrowly avoiding the attack of opportunity.

Call Damage, Stunning attack, critical hit bonus,Damage Bonus

Kellik could go for some of the heavier hitting combat skills.  The sub damage bonus, and it's subs, can do some of that.  Not saying to avoid magic...just saying that there is a skill path for Kellik.

That is very true, perhaps some dropdowns I should do next time I'm at the turtles HQ. Actually on that note could you finish the steel isle blue turtles page. I can't see what my mods are for any new skills I get if there's no page for them.

Oh and finally I have the steel isle town map half done. Been pretty busy but I've managed to get it going nevertheless.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 22, 2010, 11:04:10 PM
I cannot wait to see this map

NOM, I did the Blue Turtle page.  Somewhat half assed, but stats are done.  

LT looks to be going more esoteric.  What a surprise...Looks like fun.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 25, 2010, 09:56:50 AM
Quote from: LordVreegTonight, 8:30 pm eastern standard.
**

Finishing the synopsis, the group finished dinner, slept in SHuruum's Barn.  The next morning the group continued south, through the moors and over the old venolvian bridges, past the signs of old conflict and the recent battles of the explorers.
1/2 a day later...the group was halted by a warrior in heavy armor in the middle of the road, which leads to a summit with the Witches.  The explorers make an uneasy truce with them after finding them to be enemies of the Beast men.  The ancient crones know things...
After another day and a half, the group comes to a fork.  They are in the northern eaves of the deeper Velonici swamp, where the moors give way to overhanging branches and desnze growth.  The Group goes west, through the sparse woods that border the swamp, and after 3 hours they come upon a wooden stockade, much like the one they discovered burnt to the ground in the Vexchian ruins.  This one is between 2 hillocks, about 50'x60', with a human and a gnome in front of it, both armored in wiedly ornamented chain mail, silvery and burnished, with wiry filigree and earwig pauldrons.  The group ends up in a huge donnybrook, with a necromancer casting spells from the top of the stockade and 5 other armed cultists.  The groups better armor serves them well as they are able to wear down the cultists and dispatch them.
The group takes many of the strange chain mails, as well as dicovering a flail, "Nacdilis', a prototypical charged magic light flail.  *Magic*!!!
They also discover, in a putrid small shed, 3 bodies chained to walls, one which bears the signs of torment, and one that is still clinging to life.  This is Gordin, a huge Grey March human from the Church of Solid Earth.  They revive him, and spend the evening in the comforts of the guardhouse.
The next day, Tokush 30th, the group gets going and heads back into the ruins, finding signs of more conflict in the ancient, overgrown Vexchain streets.  A staked out robed gnome corpse with his entrails wrapped around his neck does not infer polite conversation.

The Explorers continue back to the large stepped temple, and lights their lanterns, as the descend back into the long staircase down...

Last session went well...thought I'd keep all and sundry up to date.  Our intrepid band went down the stairs around 3 PM, and found themselves back in ths squared entry room with the frescoes on the walls.  The floor is still covered with Guano, though this gives away the signs were bodies have been dragged away to the east and north.  The group moves around the darkness, with Simon and Hamish with Lanterns, and there is a guttering torch lit in the west wall.

The group decided to go east, where the gnolls had come from last time.  a five foot corridor meant they needed to go single file.  The group went east, North, and then turned west, when Kellik noted there was some light coming up ahead from beyond a bend north in the next corridor.  AS he notates this, Cameleye notices that the plaster on the east wall of the north-south corridor he is at is slightly different color than that of the walls around it.  

AS this news passes to the fron, kellik hears gnollic voices coming closer from the front of the group.
Max and Kellik and up in the front of the group, in a '5 passage engaging 5 gnolls.  Screeching, screaming, clanging, yelling combat.

Gordin and Rampan started pulling away the plaster in the area where it looked different...and while the Hamish joined the fray (where 3 guys darted in and out with rapiers and a shamsheer), Gordin pulled all the plastre and some brick down on himself and Rampan.  Gordin's armor protected him, but Rampan was knocked out.[note=Guildschool] yes, a critical failure on the detect hidden pulled ((8+2d6)/d6)+1 damage down on the two of them...and Rampan wears little armor.  Wear armor if you can in Guildschool, protection=life.[/note]
Max moved back to help Rampan which allowed Gordin more room.  Wurnick also moved to help Rampan, who was moved towards the rear (good thing he's a hobyt) while Simon moved up to support the fighters.

This took about 20 seconds to complete.   The narrowness of the corridor made it difficult.  Once the gnolls were winnowed down to a pair of tough veteran fighters, Kellik dove by them to force a flanking, and the grip finished them off, with Gordin, Hamish, and Kellik covered in gore, and a pile of gnoll bodies laying all over the corridor in mute testimony of the violence.

After removing all the plaster, the group can see an old fresco of various earthly activities with a skeletal robed figure overlooking all of these, and a door central.  There is also a large amount of Ancient Venolvian writing, but the group cannot make heads or tails of it.  Cameleye picked the very ancient and rusted lock on the door that the group found under the plaster.  A 5' corridor yawned forward, fetid, stale air wafting outward.  An ancient brick floor and grey plater walls and rounded ceiling in front of the group, but the dark of the passge swallows the group's lantern light after only 5'...darkness behind a door sealed for probably hundreds of years....

The group inches down the wierd corridor, VERY SLOWLY AND CAREFULLY...
After about 20', the front characters are suddenly greeted by a weird site, a square chapel with ancient fabric curtaons on the north and south walls...a few patches of an ancient rug remain on the bricked floor, and 8 black fidikmarple benches in 2 lines face the east wall, where a fresco of a dark robed skeletal creature presides silently over mortals of all stripes and religions.  the four corners of the room have small, black lit braziers, putting off a soft greenish light and a sweet smell...5 black robed beings, human, omwo~, or maybe orcash sized, face away from the group towards the cracked fresco on the east...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 25, 2010, 08:36:05 PM
Didn't the wall cave in before the gnolls. I recall it caving in, then people going back to help rampan and then kellik hearing the gnolls and going to hold them off.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on January 25, 2010, 09:26:53 PM
How many gnolls were there total? 5 or 3? I know when I showed up, there were only 3. I then promptly offed two.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 25, 2010, 09:38:31 PM
Quote from: FREAKIN' AWESOME SCOTDidn't the wall cave in before the gnolls. I recall it caving in, then people going back to help rampan and then kellik hearing the gnolls and going to hold them off.
More or less simultaneous, I guess? It's possible the gnolls heard the wall fall and rushed over, but they got there damned fast.

Also, I'm having computer trouble; I may or may not be able to make it to Wednesday's game.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 25, 2010, 09:42:49 PM
3 gnolls, sorry, alerted by the crashing plaster.  very close by
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 26, 2010, 03:36:00 AM
NOOOOO LC! You shall be missed :(
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 27, 2010, 03:54:59 PM
Friday is the culmination of my year; but I should still make the scene tonight on time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 28, 2010, 11:43:46 AM
Ran a short session last night.
Got Hsui~ (lulz) into the group, and did some exploration in the chapel...

LC was not there, and Nom had work to do, so we'll pick up full steam next week.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on January 28, 2010, 12:19:39 PM
What was with the green-torch-illuminated room full of creeps?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on January 28, 2010, 12:31:42 PM
Kellik touched one and it turned to dust, I approached the others and one leaped up and attacked me, of course, Max dodged most artfully. It then hissed at me and that is where we stopped.

I suspect it is either a ghoul or a ghast or maaaaybe a wight, although a wight is doubtful. Max will dispatch it shortly upon our resumption regardless of what it is.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on January 28, 2010, 03:08:44 PM
From speculation, my point of view is the one that jumped is some kind of cunning Undead, most likely a ghoul, possibly a ghast. The rest are it's minion UD.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 28, 2010, 06:35:58 PM
[blockquote=LC]What was with the green-torch-illuminated room full of creeps?[/blockquote]

[blockquote=TMG]Kellik touched one and it turned to dust, I approached the others and one leaped up and attacked me, of course, Max dodged most artfully. It then hissed at me and that is where we stopped.

I suspect it is either a ghoul or a ghast or maaaaybe a wight, although a wight is doubtful. Max will dispatch it shortly upon our resumption regardless of what it is[/blockquote]

[blockquote=Llum]From speculation, my point of view is the one that jumped is some kind of cunning Undead, most likely a ghoul, possibly a ghast. The rest are it's minion UD.[/blockquote]

Alrighty then.
Llum refers to This. (http://celtricia.pbworks.com/Undead-)  Cunning undead is an actual rule category in celtricia.

It is interesting how the inclusion of another healer will(in my opnion) lengthen the time the PCs will be able to explore.  Also interesting how cooperative spell creation maximises usefulness.
(talking to you, LT!)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 02, 2010, 11:20:02 AM
OK, tomorrow night, 8:30 pm eastern time!

Ish, I'm going to have a little trrouble working in another character until the cherubs leave the chapel section.
I'm already into the realm of the ridiculous [note=piracy] The East Coaast of Venolvia and the entrance to the Tarn Bay on the mainland are notorious for their history of piracy.  The Original Venolivan Ship Kings were, in fact, pirate Lords, and the amount of sea traffic going up the Golden Ship Road to The Plutoctrats of the BrightLands, the Arcanists of Orbi, and to the Straight Road to Fabled Stenron is truly staggering.  So the PCs might notate how many of their number come from pirated ships, and what they can read into here.[/note] when it comes to adding new characters in.

Just due to the number of PCs, i'd like PC's to privately PM in IRC their detection and lore type skills when we start.  The particular area we are in is pretty lore-heavy.

We start with Max avoiding surprise as a skeletal creature leaps at him after waiting for the opportune moment...

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 02, 2010, 12:09:43 PM
I say we knock off Rampan in his sleep. Or Kellik could trip and accidentally plunge his inexplicably coldsnapped rapier through Rampan's chest. Simon perhaps could be called away next time we're in the dungeon... or if he doesn't want to go he might be pus... erm he might fall off a cliff.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on February 02, 2010, 02:58:33 PM
Why do you want to get rid of Simon and Rampan? They are much cooler than Wurnik or Cameleye.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 02, 2010, 03:15:24 PM
Wurnik = Healer
Cameleye = Lockpick

Once we have players set up to fully replace them we can off them too. I think limetom has heals so that handles that part. If ishy gets some lockpicking we can lose the NPCs completely.

Yea simon and rampan are awesome but they don't serve much of a purpose as their roles are already largely fulfilled by the PCs. Simon is a fighter/tank. We have 3 players fulfilling that role now (me, you, and crayon). Rampan is a caster, sure we don't have any other pure casters like him but we have alot of spell slingers (llum, you, limetom, crayon).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 02, 2010, 03:31:38 PM
I'd argue that Rampan is pretty damn usefull as a combat caster, especially as we start to fight stronger monsters deeper in the dungeon. Nevermind that he has a lot of good items, that would be marginally less usefull on others. And he owes us money!

That being said, when the NPCs "disappear" can we loot their stuff? (Mainly Rampans Spellbooks and his Staff Entropic).

Also, two healers > one healer considering how healing spells work in GS. The longer we can stay in the ruins, the more gold and XP we get, nevermind the more stuff we can learn and find. And Wurnik is our only ranged attacker, unless limetom has a crossbow?

I'll agree that Simon is largely disposable now with the addition of Cameleye/Gordin.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 02, 2010, 03:56:57 PM
Quote from: LlumAlso, two healers > one healer considering how healing spells work in GS. The longer we can stay in the ruins, the more gold and XP we get, nevermind the more stuff we can learn and find.

How are two healers > one? (unless you mean that they have more spell points to use between them for healing)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 02, 2010, 04:03:33 PM
My NPCs are raw meat, apparently...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on February 02, 2010, 05:58:46 PM
I'd rather keep all of them.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 02, 2010, 06:09:18 PM
Quote from: LlumAlso, two healers > one healer considering how healing spells work in GS. The longer we can stay in the ruins, the more gold and XP we get, nevermind the more stuff we can learn and find.

Because of how healing spells work. The cheaper ones (I.E the ones that our healers have) can only be cast on someone 1/hawaak. So two healers with completely different heals (limetom and wurnik have no overlap) we essentially get double the max healing available. Now we might not hit that point before we want to turn back, but last time we left the ruins because Hamish couldn't be healed anymore and was low on HP.

I have nothing against keeping the NPCs, but I also have nothing against getting rid of them. They're useful but a drag on Vreeg. And numbers decrease the wealth we get at the end of each trip.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 02, 2010, 06:47:05 PM
Quote from: LlumI have nothing against keeping the NPCs, but I also have nothing against getting rid of them. They're useful but a drag on Vreeg. And numbers decrease the wealth we get at the end of each trip.

I personally would like to see them go bye bye. If we have ishy come on and keep them all we will have 10 characters which is IMHO way too many. If we could get 6 players, a couple tanks, a couple healers, a few utility oriented... that would be perfect. With players right now we'd have 3 tank, 1 healer, mix of utility. Note though if kellik dies my next character will be a healer so that will balance us out.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 02, 2010, 07:36:27 PM
Quote from: NomadicYes I know that. Didn't know that limetom had no overlap with wurnik though. That can be a little tricky to pull off since there aren't a huge variety of spells at each tier.

Yep, there are a bunch of the 1/hawaak spells, all but one, are very affordable, there are 7 and Wurnik and Hsiu each have three. The 1/day and as much as you want ones are a lot rarer (2-3 per category).

While 6 PCs is ideal, and we used to roll with 3PC/3NPC, I don't think we'd have every base covered. Ishmayls character last I heard wasn't a good thief-type. So, Cameleye will stick around for a bit more I guess.

We also need a PC tracker.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on February 02, 2010, 07:41:58 PM
QuoteWith players right now we'd have 3 tank, 1 healer, mix of utility
If you're counting Gordin as one of those tanks, you're destined for disappointment.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 02, 2010, 08:02:49 PM
Quote from: Luminous Crayon
QuoteWith players right now we'd have 3 tank, 1 healer, mix of utility

How much HP does he have? I think Gordin would probably fall into Hamishs category, some kind of hybrid dealio. I mean he seems pretty handy in melee and can cast spells...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 03, 2010, 05:17:54 PM
Quote from: Llum
Quote from: NomadicYes I know that. Didn't know that limetom had no overlap with wurnik though. That can be a little tricky to pull off since there aren't a huge variety of spells at each tier.

which 1/day ones does Hsiu have?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on February 03, 2010, 05:21:57 PM
Quote from: LlumHow much HP does he have? I think Gordin would probably fall into Hamishs category, some kind of hybrid dealio. I mean he seems pretty handy in melee and can cast spells...
No idea; my character sheet is on my laptop hard drive, so I have no access to it until that gets fixed.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 04, 2010, 11:43:07 AM
Mainly a combat (and healing) session last night.  

The group had a long fight with the lurking Wight, and Max took some major damage, caused by a bloodletting weapon.

Hsui did some healing, as did Wurnik, and Hamish once again was an appraising machine.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 04, 2010, 12:18:24 PM
Don't forget Max's counter proposal to it's statement that he should take 12 damage. Not to mention Kellik's own signature upon said counter proposal.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 09, 2010, 08:47:31 PM
Been a little crazy with Work, but we are certainly on for my exploration tomorrow night at 8:30 eastern
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 17, 2010, 02:02:25 PM
Ok, last week was an exploration session...

secret doors hidden under plaster

strange carvings

wierd underground vaulted skinny corridors with fetid, stale air...

ancient doors with strange mechanical traps and skulls for handles.

not to mention a floating skull with rams horns floating 15' in the air, staring at the explorers...

Then the room with the Fungeletons...


Tonight, 8:30 pm, easter...Steel Isle exploration.  The mystery deepens....
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 18, 2010, 09:03:45 AM
Quote from: LordVreegOk, last week was an exploration session...

secret doors hidden under plaster

strange carvings

wierd underground vaulted skinny corridors with fetid, stale air...

ancient doors with strange mechanical traps and skulls for handles.

not to mention a floating skull with rams horns floating 15' in the air, staring at the explorers...

Then the room with the Fungeletons...


Tonight, 8:30 pm, easter...Steel Isle exploration.  The mystery deepens....

And another good exploration session.  The hardy and brave crew took on the fungus-covered skeleton legionaires (http://celtricia.pbworks.com/Bestiary) left to guard the room and easily pasted them, despite the spore cloud eruption.  Those skeletons had been there a long time, since all their clothes had rotted off and all that was left was degrading metal weapons.  Of course, this whole chapel area was behind a plastered over door.
They found more interesting items, like the small wand with a skull.  
(//../../e107_files/public/1266501466_392_FT70258_skull_staff.jpg)
and an ancient supply of the medallions the cultists have been found wearing.

The group found another secret door, this one really just disguised by the yellow-orange fungus.  It was geting late, but the explorers pressed on, but after a short wlak, they heard water moving in the distance, lots of water...
they found themselves in a crumbling ledge...with water glittereing far below...another undeground cliff face could be seen 20' across the chasm, but there was some light and an openning to the south-west.

Tired and seemingly out of space in this plastered over, ancient, strange chapel area, the group decided to take a break.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 18, 2010, 12:19:13 PM
Vreeg I have a question. Do you think it would be possible for me to collaborate on creating a steel isle merchants guild? I have an idea for something regarding one of my characters backgrounds.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 18, 2010, 01:43:40 PM
Quote from: NomadicVreeg I have a question. Do you think it would be possible for me to collaborate on creating a steel isle merchants guild? I have an idea for something regarding one of my characters backgrounds.
IF WE CAN AKE IT WORK, WE WILL.
What kind of guild?  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 18, 2010, 02:03:15 PM
Quote from: LordVreeg
Quote from: NomadicVreeg I have a question. Do you think it would be possible for me to collaborate on creating a steel isle merchants guild? I have an idea for something regarding one of my characters backgrounds.
IF WE CAN AKE IT WORK, WE WILL.
What kind of guild?  

Well you know the assassin I statted who I got a 90 for the social roll on (titled, landed, nobility, probably multiple holdings)? I was thinking that her father had used his wealth and influence to reopen several of the old Venolvian mines. His investment not only pulled in a good quantity of parsingbrax and meteoric iron but the expedition also struck an extremely rich vein of regular iron, enough that he began getting lots of interested parties wishing to join in. The results being that he formed a guild to maintain the operations of the mines as well as the training of members and to serve as a united front for interactions with trade partners and fellow guilds (he's on good terms with the sceding tree as well as the bowyers of ceminar thanks to being an active member in his youth).

The guild will be mining/merchant focused with a small level of combat focus (they've had several groups join as caravan and grounds guards). Primary offices are in Steel Isle Town as it is the central port and their largest profits have been in exports to the mainlands. There is also a small hall at the site that handles day to day operations and is the central area for the mining settlement which has come to be called Redvale by the workers (both the mines are located along a single valley between two larger hills, all the ore processing and mining, not to mention the iron rich soil, has colored the ground red from the oxide).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 18, 2010, 04:10:45 PM
Quote from: Nomadic
Quote from: LordVreeg
Quote from: NomadicVreeg I have a question. Do you think it would be possible for me to collaborate on creating a steel isle merchants guild? I have an idea for something regarding one of my characters backgrounds.
IF WE CAN AKE IT WORK, WE WILL.
What kind of guild?  

Well you know the assassin I statted who I got a 90 for the social roll on (titled, landed, nobility, probably multiple holdings)? I was thinking that her father had used his wealth and influence to reopen several of the old Venolvian mines. His investment not only pulled in a good quantity of parsingbrax and meteoric iron but the expedition also struck an extremely rich vein of regular iron, enough that he began getting lots of interested parties wishing to join in. The results being that he formed a guild to maintain the operations of the mines as well as the training of members and to serve as a united front for interactions with trade partners and fellow guilds (he's on good terms with the sceding tree as well as the bowyers of ceminar thanks to being an active member in his youth).

The guild will be mining/merchant focused with a small level of combat focus (they've had several groups join as caravan and grounds guards). Primary offices are in Steel Isle Town as it is the central port and their largest profits have been in exports to the mainlands. There is also a small hall at the site that handles day to day operations and is the central area for the mining settlement which has come to be called Redvale by the workers (both the mines are located along a single valley between two larger hills, all the ore processing and mining, not to mention the iron rich soil, has colored the ground red from the oxide).

The Parsingbrax mines are very exclusivley that...we could have him finding a small mine that actually produces both, kind of low-yield, but regular and steady, the kind of thing that would attract a few investors.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 18, 2010, 04:22:41 PM
Quote from: LordVreeg
Quote from: Nomadic
Quote from: LordVreeg
Quote from: NomadicVreeg I have a question. Do you think it would be possible for me to collaborate on creating a steel isle merchants guild? I have an idea for something regarding one of my characters backgrounds.
IF WE CAN AKE IT WORK, WE WILL.
What kind of guild?  

Well you know the assassin I statted who I got a 90 for the social roll on (titled, landed, nobility, probably multiple holdings)? I was thinking that her father had used his wealth and influence to reopen several of the old Venolvian mines. His investment not only pulled in a good quantity of parsingbrax and meteoric iron but the expedition also struck an extremely rich vein of regular iron, enough that he began getting lots of interested parties wishing to join in. The results being that he formed a guild to maintain the operations of the mines as well as the training of members and to serve as a united front for interactions with trade partners and fellow guilds (he's on good terms with the sceding tree as well as the bowyers of ceminar thanks to being an active member in his youth).

The guild will be mining/merchant focused with a small level of combat focus (they've had several groups join as caravan and grounds guards). Primary offices are in Steel Isle Town as it is the central port and their largest profits have been in exports to the mainlands. There is also a small hall at the site that handles day to day operations and is the central area for the mining settlement which has come to be called Redvale by the workers (both the mines are located along a single valley between two larger hills, all the ore processing and mining, not to mention the iron rich soil, has colored the ground red from the oxide).

The Parsingbrax mines are very exclusivley that...we could have him finding a small mine that actually produces both, kind of low-yield, but regular and steady, the kind of thing that would attract a few investors.

Perhaps one of the mines is Parsingbrax and the other is an iron mine that also had some meteoritic iron.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on February 18, 2010, 05:01:05 PM
I like Vreeg's idea of a combined mine, it's compact and streamlined nature appeals to me.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 18, 2010, 05:52:22 PM
Quote from: TheMeanestGuestI like Vreeg's idea of a combined mine, it's compact and streamlined nature appeals to me.

I didn't know that parsingbrax mines are strictly parsingbrax so I think I would prefer to follow the norm with that. I still want the iron/meteoric iron mine though as it is the primary reason the guild got started. So in short I desire two mines. I am a snobbish noble like that. Also while you're here perhaps you can give the background of the carchedins. Would make for a good chance for family connections (mine and yours).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 18, 2010, 05:53:42 PM
Quote from: Nomadic
Quote from: TheMeanestGuestI like Vreeg's idea of a combined mine, it's compact and streamlined nature appeals to me.

I didn't know that parsingbrax mines are strictly parsingbrax so I think I would prefer to follow the norm with that. I still want the iron/meteoric iron mine though as it is the primary reason the guild got started. So in short I desire two mines. I am a snobbish noble like that. Also while you're here perhaps you can give the background of the carchedins. Would make for a good chance for family connections (mine and yours).
Tha family connection thing IS quite likely.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 18, 2010, 06:12:12 PM
Quote from: LordVreeg
Quote from: Nomadic
Quote from: TheMeanestGuestI like Vreeg's idea of a combined mine, it's compact and streamlined nature appeals to me.

I didn't know that parsingbrax mines are strictly parsingbrax so I think I would prefer to follow the norm with that. I still want the iron/meteoric iron mine though as it is the primary reason the guild got started. So in short I desire two mines. I am a snobbish noble like that. Also while you're here perhaps you can give the background of the carchedins. Would make for a good chance for family connections (mine and yours).
Tha family connection thing IS quite likely.  

Ok well I will do a writeup on the Ondradet family and we'll try to make that connection. And me and Vreeg can hammer out a guild.

Oh and Vreeg could I get a bit of leeway with something? I know the base minimum for a skill is 250 exp but I would really like to have it lower to reflect that my character has just recently picked it up and is still learning it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 20, 2010, 11:52:01 AM
1) The minimal exp amount in a skill on creation is 5% of total beginning to keep players from Min/maxing and grabbing a little of a ton of skills....we can allow you to take less than that for 1-3 skills.

2) I'm working on a variation on the Guelliums Traders Template, one with a little less combat, a tad of earth magic, and a little more direct management skill.  Howzat sound?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 20, 2010, 01:53:19 PM
Quote from: LordVreeg1) The minimal exp amount in a skill on creation is 5% of total beginning to keep players from Min/maxing and grabbing a little of a ton of skills....we can allow you to take less than that for 1-3 skills.

2) I'm working on a variation on the Guelliums Traders Template, one with a little less combat, a tad of earth magic, and a little more direct management skill.  Howzat sound?

Sounds fine, though I was sort of hoping you'd let me in on your guild creation process heh.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 22, 2010, 03:45:21 PM
I do now so petition that our group be named the 'Skullbane Legion' in reference to our hobby of annihilating cultists and undead. It has so much potential for an awesome logo. Also Skullbane sounds totally badass.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on February 22, 2010, 03:51:37 PM
Hey guys, I got my laptop back!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 22, 2010, 03:58:45 PM
Quote from: Luminous CrayonHey guys, I got my laptop back!

:O

...
..
.

<3
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 22, 2010, 04:16:58 PM
Quote from: NomadicI do now so petition that our group be named the 'Skullbane Legion' in reference to our hobby of annihilating cultists and undead. It has so much potential for an awesome logo. Also Skullbane sounds totally badass.

I can tell you that Simon would agree wholeheartedly, as would Rampan.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 22, 2010, 04:17:51 PM
Quote from: Luminous CrayonHey guys, I got my laptop back!
Rock on.
we have some catching up to do!!!  You missed the floating skull with ram's horns and the fungeletons...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 22, 2010, 04:28:43 PM
Quote from: NomadicI do now so petition that our group be named the 'Skullbane Legion' in reference to our hobby of annihilating cultists and undead. It has so much potential for an awesome logo. Also Skullbane sounds totally badass.
or perhaps the Band of Blue. Definetly needs some kind of shade of blue in the name. It's our team color.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 22, 2010, 08:16:57 PM
Hmm actually I like Skulls Bane Legion. Sounds more ren era appropriate. Band of blue seem like something a 10 year old would come up with, blue company reminds me of the blue man group, and wolfkillers is just asking for the witches to come kill us.

I have a few ideas though drawing upon yours and mine:

- The Blue Legion (would make vreeg's other players laugh)
- The Steel Legion
- The Almighty Kellik and his band of merry men

Actually I like that first one. There's the Grey Legion, The New Legion, and now The Blue Legion.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 22, 2010, 08:46:46 PM
The Gray Legion and New Legion are the same group though, one being made from survivors of another.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 23, 2010, 12:54:08 AM
Quote from: LlumThe Gray Legion and New Legion are the same group though, one being made from survivors of another.

Yes, which is why this would make them laugh, hard.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 23, 2010, 11:23:56 PM
newest map loaded onto the group page

(//../../e107_files/public/1266985425_392_FT70258_ste_13_.jpg) (//../../e107_files/public/1266985425_392_FT70258_ste_13.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 24, 2010, 02:43:26 PM
And yes, my friends, session 28 tonight, 8:30pm eastern standard!!!

The group rests in the plastered over chapel area, then must make the decision where to go next...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 24, 2010, 10:57:39 PM
Always a good sign when 5 pcs show up, the session runs an hour over, there is a roleplay bonus exp, and pcs break some skill levls...and the helaer nails something
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 24, 2010, 11:20:02 PM
Hey Vreeg, if you've ever got some time, we should talk spells. I've got a couple ideas I'd like to run past you.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 25, 2010, 09:29:36 AM
do that in the mechanics thread.  we'll get the ball rolling.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 28, 2010, 08:00:20 PM
Alright, to get this out of the way ahead of time, as I might have mentioned, I'm going to Naha, Japan for study abroad.  Since our game is usually at around 8:30PM EST, that will put it at 10:30AM JST the next day.  I'd almost assume classes will interfere with this, but I don't know yet.

I'll let you all know when I know.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 28, 2010, 08:33:38 PM
that sounds like one of the best excuses I can imagine.

We hope to keep you, but we totally dig it.  How long, a semester or 2?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 28, 2010, 09:31:53 PM
Quote from: LordVreegthat sounds like one of the best excuses I can imagine.

We hope to keep you, but we totally dig it.  How long, a semester or 2?
A Japanese semester, so from April until mid-August.  Then I'll be back in Hawai'i.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 03, 2010, 07:54:49 AM
We are on tonight again, Session 29, 8:30 eastern.
The group continues their explorations of the under-temple after fighting the minatour centipedes.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 03, 2010, 05:42:07 PM
 More on Steel Isle (http://celtricia.pbworks.com/Steel-Isle-Town)

More added to Steel Isle town notes.  If anyone survives to go home.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 03, 2010, 06:14:00 PM
Vreeg, on the guilds page the family is Ondradet, not Mode. :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 04, 2010, 09:33:33 AM
Crip crap, Nomadic.  I'll have to fix it one way or another.

Session 29 (last night) was a crawl/exploration session, with the explorers/tomb robbers getting a better idea of the scope of the tunnells under the ruins above.  Lantern light and dank air, carefully carved passages rudely decorated with the recent footprints of gnollic and scalik warriors, ancient gears hidden in the walls and behind secret passages.

and someone has to update the PLayers group page, since it is a little out of date.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 04, 2010, 02:44:58 PM
Quote from: LordVreegCrip crap, Nomadic.  I'll have to fix it one way or another.

Session 29 (last night) was a crawl/exploration session, with the explorers/tomb robbers getting a better idea of the scope of the tunnells under the ruins above.  Lantern light and dank air, carefully carved passages rudely decorated with the recent footprints of gnollic and scalik warriors, ancient gears hidden in the walls and behind secret passages.

and someone has to update the PLayers group page, since it is a little out of date.

Forgot to mention the best part, fire-jet trap going off and crisping Max and Hamish while Rampan, the guy who can't walk across a floor without falling bounds away like a ninja!

Also, fire elemental/demon inside the fire-jet trap...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 04, 2010, 03:36:54 PM
Quote from: Llum
Quote from: LordVreegCrip crap, Nomadic.  I'll have to fix it one way or another.

Session 29 (last night) was a crawl/exploration session, with the explorers/tomb robbers getting a better idea of the scope of the tunnells under the ruins above.  Lantern light and dank air, carefully carved passages rudely decorated with the recent footprints of gnollic and scalik warriors, ancient gears hidden in the walls and behind secret passages.

and someone has to update the PLayers group page, since it is a little out of date.
It was a fun exploring session, very atmospheric.  

[ooc]
 <Hamish_Haldane> This doesn't make any sense!

<Vreeg_GM> the jets roars, and smoke covers the area...

 Hamish_Haldane moves towards the center of the room

 <Vreeg_GM> amidst the flame, a figure begins to emerge...

Maximillian_VHV_Carchedin Healing would be greatly appreciated...
 * Maximillian_VHV_Carchedin trails off

<Vreeg_GM> Huge, the head rises up, and horned...

Hamish_Haldane> "for the love of all that is holy!" [/ooc]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on March 05, 2010, 11:44:20 AM
I fail at having an internet connection. Sorry about last night; next week should be better I hope.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 06, 2010, 09:48:33 AM
Quote from: Luminous CrayonI fail at having an internet connection. Sorry about last night; next week should be better I hope.
I'm very excited about session #30, this week coming up.   And Don't worry about the connection...shit happens.

(I have Igbar this Sunday, and that is taking up a lot of time as well)

Firstly, because 30 sessions is something of a milestone, and that I am really enjoying this online game.  The group has made a ton of solid and tangible progress, broken some levels, and have actually explored some of the ancient tunnels under the ruins.

Secondly, I am looking forward because the exploration and roleplaying is dovetailing together nicely.  The group seems to be getting a feel for the old Venovian stuff ('you see a set of gears attached to a rod going into the wall' 'the figures in the bas-relief are wearing some sort of Lammellar with scales and  insect wing motifs'  etc) as well as the layering of the ancient and newer cultists and beast-men.  I don't know why, but I love it when players start making headway in their explorations.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 06, 2010, 03:48:51 PM
Quote from: LordVreegI don't know why, but I love it when players start making headway in their explorations.

Admit it, what warms your black heart the most is when your players give a thief a sax dagger so he can die like a man, or run across a huge bridge as fireballs fry them.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 06, 2010, 03:57:33 PM
Quote from: LordVreegI'm very excited about session #30, this week coming up.

I'm sure the Balrog you're about to sic on the Party has nothing to do with it right? :D

Hopefully most of us make it through alive and find some statuary!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 06, 2010, 04:00:20 PM
Quote from: Nomadic
Quote from: LordVreegI don't know why, but I love it when players start making headway in their explorations.
Kill a few PCs and see what it does to your Reputation...?
I don't like PC death, it just seems to happen...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 06, 2010, 04:52:40 PM
Quote from: LordVreeg
Quote from: Nomadic
Quote from: LordVreegI don't know why, but I love it when players start making headway in their explorations.
Kill a few PCs and see what it does to your Reputation...?
I don't like PC death, it just seems to happen...

Yea sure... :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on March 06, 2010, 05:00:13 PM
Vreeg is a murderer, this is well known.

I'm still hoping the fire demon just wants to talk to us.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 07, 2010, 07:40:34 PM
The Ondradet Family Mining Guild

(http://img46.imageshack.us/img46/2060/guildflag.jpg)

Founded by Gavin Ondradet a little over a decade ago this relatively young guild was created as a controlling body for several of the local Venolvian mines reopened by the Ondradet family. It is a large local exporter of iron and exotic ore's (primarily Parsingbrax and Meteoric Iron) that has close ties to several shipping groups. Additionally the guild has connections with the Sceding Tree and the Bowyers of Ceminiar due to Gavin's past connections. The guild is small with 20 active members and an additional 4 loosely affiliated members. It is primarily a mining guild however it also has several experienced warriors and a few knowledgeable merchants so it has a fairly well spread knowledge base focused upon mining, merchantry, and bowmanship. The guild has a hall in Steel Isle Town and a headquarters near the mines.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 08, 2010, 03:15:18 AM
Well I hope everyone enjoys this in-depth character writeup :)

----------------------------------

Carmen Amia Ondradet
(http://img175.imageshack.us/img175/2549/carmencombo.png)

Born 1/21/876 RON to Gavin and Rose Ondradet of Steel Isle Town, Carmen Amia Ondradet is a 19 year old female Underearth Hobyt and skilled bowman. The Ondradet family being one of the most influential merchant families on the island, she was born into a life of twisted politics and under the table deals. The second youngest of 4 children (2 brothers aged 22 and 17 and a sister aged 24) her childhood interestingly enough was not marked by the noble upbringing of most upper class children. Unlike her siblings, Carmen disliked the lifestyle found within the family business, desiring something more. For her father this fact was difficult to face. The Ondradet family has always been very conservative in its views. Children grow into the roles they will one day take over from their parents and so carry on the family traditions. During her preteen years she entered an especially rebellious phase, shirking her duties to the family business and spending much of her time looking up to prominent local warriors. By her 13th birthday few family members saw any hope for her and she became a black sheep. That is with exception to her father and her older sister Angie who had begun to accept her for who she was. For her fathers part he saw himself in her and with her enthusiastic consent and a bit of nudging got her inducted into the Bowyers of Ceminiar (much as he had been decades earlier).
[note](http://img85.imageshack.us/img85/4264/carmen2small.jpg)[/note]
For several years she trained enthusiastically, reaching the rank of Journeyman among her peers and for awhile it seemed that she had found her place. Family interaction though, improved only moderately. Steel Isle has a rich history of notable female warriors and for the general public the gender roles of men and women are often minor differences. The Ondradet family however has upheld a strict tradition of allowing only their young men to pursue martial studies. Indeed Carmen was the first Ondradet girl in over two hundred years to even wield a weapon. There was grumbling, but as head of the family nobody dared to dispute Gavin's choice. And so Carmen took up the life of the bow and became a regular face with people on the fringes of civilization, notably the farmer Shuruum, whose house she continues to visit on a regular basis.

Unfortunately her rebellious nature and the growing divide between Carmen and most of her family pushed her into the seedier professions of Steel Isle Town. Recently she took up with the The Karin Machination and began dabbling with poisons and assassination. In addition money trouble coupled with shame to see her father after such a lifestyle switch forced her in deeper and for awhile now she has been running cons and selling stolen goods to make ends meet. She has kept in loose contact with her older sister, but despite pleas to come back and reconcile herself, Carmen has refused out of shame. Her interaction with the Bowyers has also faltered slightly though she is on more positive than negative terms with them and occasionally visits her old friends.

In appearance she has a slight build but is of normal height for her age. Her skin has become tanned thanks to her preference for the outdoors and her rough life and training has made her agile and deceptively strong. Her black hair is cut short though left loose and half-unkempt, a normal thing among many of the gangs of the area. For clothing Carmen wears a very liberal outfit, something that has continued to appall her relatives who consider such wear the mark of a trollop. Despite the appearance, Carmen is half a tomboy and finds the concept laughable as she wears it not for sex appeal but because the loose fit is comfortable and ideal for her lifestyle (both as a bowyer and as a sneak). Indeed the point is largely moot. Carmen is by no means bad looking, but her unkempt hair, grimy skin, and dirty garments haven't done much for her appearance. She also maintains a set of leather armor which she wears on any jobs. Carmen continues to wear a brown cape of rugged, yet exceptionally high quality material. A gift from her father it is a reminder for her of him and she prizes it above all her other possessions (a fact some thieves have learned the hard way). Her weaponry as has been since her first days in the Bowyers of Ceminiar is a hobyt sized compound bow and she has begun dabbling in poison to add to its effectiveness. Carmen also has some rudimentary magic skill though it is of little use outside of cantrips for now.

As a last bit it should be noted that Carmen's upbringing has made her good at false fronts and despite the turmoil of her life she very rarely drops her pretense of cheerfulness. Socially she comes off as slightly cocky though generally friendly and positive. This is partially fake and partially less so. Faking it has become necessary for her lifestyle but underneath it is a positive outlook that at times is the only thing that keeps her going.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 10, 2010, 10:13:37 AM
DEAR LORD, IT"S WEDNESDAY!!!!
Steel Isle exploration continues, through smoke and flame and fire, through ruins and hidden rooms, through Blood and magic, at 8:30 eastern time, #Celtricia.
Wish the gang luck.  

(//../../e107_files/public/1268234008_392_FT70258_faces.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 10, 2010, 04:05:31 PM
And I hope you all got the CC rule upgrade.  On Surprise.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 10, 2010, 04:55:35 PM
Quote from: LordVreegAnd I hope you all got the CC rule upgrade.  On Surprise.

Reflex/3 + surprise skill iirc.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 10, 2010, 05:18:27 PM
((IN+(CD*3))/3) + surprise skill according to the wiki
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 10, 2010, 05:57:42 PM
Quote from:  Reflex/3[/quoteIIRC
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 10, 2010, 06:31:42 PM
Quote from: Llum
Quote from:  Reflex/3[/quoteAYDN :P

I was just mentioning it for your benefit.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 16, 2010, 07:58:50 PM
Gyts, I apologize, but I have to go to a business meeting in Connecticut Wednesday night.  Steel Island is going to skip a week, I am afraid.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 16, 2010, 11:19:24 PM
probably for the best  since I am in the middle of finals week anyhow. drive safe vreeg.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 16, 2010, 11:23:55 PM
phew, that makes me feel better, Nom.  We;ll get back to it on next Wed.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 23, 2010, 01:13:15 PM
ok,
Steel Isle online game tomorrow night at 8:30pm.  
Let the fight with the Gnolls on level 2 commence!!!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 24, 2010, 04:51:19 PM
I hope it isn't too much of a problem for you to play Kellik Vreeg. Normally you could just put him off to the side and not worry about him. But when we left he was in the process of drawing the gnolls into a flanking situation and was about to initiate combat with one. So he's going to have to fight. :/
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 27, 2010, 12:35:51 PM
Now that some people have had a chance to see how the lethality/growth progression works, I am curious if anyone has any opinions.
I'm not looking so much for across the board opions on the system as I am wondering how the lethality level feels, and if the PC's can feel themselves slowly improving through our 40-50 odd hours of play.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 27, 2010, 12:48:04 PM
Hamish has improved a TON. He's broke levels in Defense, HP, Dress Swords, Spirit SP and Appraise as well as two levels in Air SP.

The lethality seems fine to me (mind, I haven't lost a character). We've only lost two PCs and one NPC. Two of those were due to HUGE hits (22? to Toden and 19 to Hsui) and to some sillyness on Miors part (which I called!).

My major I guess thing that bugs me is getting new skills, but I think this is more of a symptom of my making my first character kinda poorly and not the actual improvement curve of the game. But I guess if we look at it compared to Igbar, who basically can't use skill-kits at all, it's pretty darn good.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 27, 2010, 06:17:33 PM
It's awesome save one thing. I personally feel that skill progression is a bit too slow. I mean look at Kellik, he was awesome at the start of the game, but the difficulty level ramped up faster than he did and now he's lucky if he does a couple damage to an enemy (since most of them are now quite well armored). From me this isn't a big thing as I'm heavily into the roleplay aspect. Just wanted to point it out though since you may well get players who are put off by the fact that gaining access to new things to keep up with challenges seems to come at a snails pace.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 27, 2010, 08:48:48 PM
Quote from: NomadicIt's awesome save one thing. I personally feel that skill progression is a bit too slow. I mean look at Kellik, he was awesome at the start of the game, but the difficulty level ramped up faster than he did and now he's lucky if he does a couple damage to an enemy (since most of them are now quite well armored). From me this isn't a big thing as I'm heavily into the roleplay aspect. Just wanted to point it out though since you may well get players who are put off by the fact that gaining access to new things to keep up with challenges seems to come at a snails pace.
Well, you are tight that especially at first, level breaks happen a lot faster than new skill gain does.  PCs are supposed to only go looking for new skills when they start the plateauing proccess.  So That is as it should be.  But I think that I'd better make that more clear on the character creation and 'how to play the game' pages, based on your feedback.

Kellik's damage issue, I think, is a reliance on a dress blade versus heavily armored opponents.  This is somewhat modelled after reality, though obviously not period specific (duh).  You'll see few examples where someone brought a rapier (a dress sword) to a amrored melee. The skills needed to make it even worth thinking about are pretty way up there...on purpose.  A PC is basically becoming good enough to break the laws of physics to cause significant damage with a rapier to a well armored opponent.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 27, 2010, 10:20:09 PM
Quote from: LordVreeg
Quote from: NomadicIt's awesome save one thing. I personally feel that skill progression is a bit too slow. I mean look at Kellik, he was awesome at the start of the game, but the difficulty level ramped up faster than he did and now he's lucky if he does a couple damage to an enemy (since most of them are now quite well armored). From me this isn't a big thing as I'm heavily into the roleplay aspect. Just wanted to point it out though since you may well get players who are put off by the fact that gaining access to new things to keep up with challenges seems to come at a snails pace.
Well, you are tight that especially at first, level breaks happen a lot faster than new skill gain does.  PCs are supposed to only go looking for new skills when they start the plateauing proccess.  So That is as it should be.  But I think that I'd better make that more clear on the character creation and 'how to play the game' pages, based on your feedback.

Kellik's damage issue, I think, is a reliance on a dress blade versus heavily armored opponents.  This is somewhat modelled after reality, though obviously not period specific (duh).  You'll see few examples where someone brought a rapier (a dress sword) to a amrored melee. The skills needed to make it even worth thinking about are pretty way up there...on purpose.  A PC is basically becoming good enough to break the laws of physics to cause significant damage with a rapier to a well armored opponent.

Ignore the Kellik part, that isn't the focus (it's an example). The point is mainly steel isle centric. Allow me to explain. You have crafted a game that is primarily focused on intrigue, wit, and social smarts. If that's the kind of games you want to play in it period than it does that job hands down. The issue is when you try to run combat centric campaigns like the steel isle one. Combat-centric Celtricia is not. It isn't that I'm wielding a rapier, it's that without access to skills beyond basic weapon anybody not wielding a large and slow weapon will quickly find that their damage curve is surpassed by the armor curve of their enemies. For example, the aforementioned rapier has an average damage of 6. Meanwhile a bastard sword (something that in real life does just fine when dealing with armored foes) only has an average 1 higher. Neither of which will get through a normal armor roll. A protect of 25 (easily attainable with basic leather and silk) will on average handle a rapier or a bastard sword just fine. I'm not saying you should change the damage system. But for combat focused campaigns you might consider ramping up how fast combatants can access advanced weapon skills. After all as it stands you can chuck on a boatload of armor and tank it out without fear of damage from anything but a very lucky strike. I'd like to see a bit more danger. If both players and their foes can quickly begin to dip into the advanced feats (crit hit bonus, call damage, etc) the armor isn't such a sure fire protection. Heck avoidance styles could use some counters as well. I mean I feel no fear with Kellik right now in just diving into a mass of foes. Let's get some skills that can add a bit of mortal danger for the tanks. As an aside I think you might want to look into your pierce/slash/blunt damage idea from way back when since while against plate or chain a rapier isn't all the useful, it will go right through cloth or leather.

/longwindedness
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 27, 2010, 11:15:13 PM
Quote from: Nomadic
Quote from: LordVreeg
Quote from: NomadicIt's awesome save one thing. I personally feel that skill progression is a bit too slow. I mean look at Kellik, he was awesome at the start of the game, but the difficulty level ramped up faster than he did and now he's lucky if he does a couple damage to an enemy (since most of them are now quite well armored). From me this isn't a big thing as I'm heavily into the roleplay aspect. Just wanted to point it out though since you may well get players who are put off by the fact that gaining access to new things to keep up with challenges seems to come at a snails pace.
Well, you are tight that especially at first, level breaks happen a lot faster than new skill gain does.  PCs are supposed to only go looking for new skills when they start the plateauing proccess.  So That is as it should be.  But I think that I'd better make that more clear on the character creation and 'how to play the game' pages, based on your feedback.

Kellik's damage issue, I think, is a reliance on a dress blade versus heavily armored opponents.  This is somewhat modelled after reality, though obviously not period specific (duh).  You'll see few examples where someone brought a rapier (a dress sword) to a amrored melee. The skills needed to make it even worth thinking about are pretty way up there...on purpose.  A PC is basically becoming good enough to break the laws of physics to cause significant damage with a rapier to a well armored opponent.

Ignore the Kellik part, that isn't the focus (it's an example). The point is mainly steel isle centric. Allow me to explain. You have crafted a game that is primarily focused on intrigue, wit, and social smarts. If that's the kind of games you want to play in it period than it does that job hands down. The issue is when you try to run combat centric campaigns like the steel isle one. Combat-centric Celtricia is not. It isn't that I'm wielding a rapier, it's that without access to skills beyond basic weapon anybody not wielding a large and slow weapon will quickly find that their damage curve is surpassed by the armor curve of their enemies. For example, the aforementioned rapier has an average damage of 6. Meanwhile a bastard sword (something that in real life does just fine when dealing with armored foes) only has an average 1 higher. Neither of which will get through a normal armor roll. A protect of 25 (easily attainable with basic leather and silk) will on average handle a rapier or a bastard sword just fine. I'm not saying you should change the damage system. But for combat focused campaigns you might consider ramping up how fast combatants can access advanced weapon skills. After all as it stands you can chuck on a boatload of armor and tank it out without fear of damage from anything but a very lucky strike. I'd like to see a bit more danger. If both players and their foes can quickly begin to dip into the advanced feats (crit hit bonus, call damage, etc) the armor isn't such a sure fire protection. Heck avoidance styles could use some counters as well. I mean I feel no fear with Kellik right now in just diving into a mass of foes. Let's get some skills that can add a bit of mortal danger for the tanks. As an aside I think you might want to look into your pierce/slash/blunt damage idea from way back when since while against plate or chain a rapier isn't all the useful, it will go right through cloth or leather.

/longwindedness

I have to agree with a lot of this, though the crit score of 7% is actually 7%+(hit%*.1), so criticals happen quite a bit more than most systems.
Not that many systems have the damage potential of GS, though I agree few have the protection, either.

Also, not surprising, poison is used by a lot of pcs and npcs in GS.

seperate, I know I was using slash/mash/thrust for a while, the PCs tired of that much bookkeeping, though I still have the rules and maybe we want to run a game with the advanced stuff sometie.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 28, 2010, 09:13:11 AM
I think Nomadic brings up a valid point, and I'd like to point out that it goes both ways. Look at Max, he rarely takes damage and he's basically auto-hit. He seems to average aorund 9~14 prot (just to note, I'm not sure what the math says, just thats what I seem to notice). A rapier is lucky to do that much damage.

Another thing I'd like to mention is that we probably don't notice how bad it could be using a rapier Vs armored people because of ColdSnap. We usually always have it up (except the last little bit...)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 28, 2010, 11:28:16 AM
Quote from: LlumI think Nomadic brings up a valid point, and I'd like to point out that it goes both ways. Look at Max, he rarely takes damage and he's basically auto-hit. He seems to average aorund 9~14 prot (just to note, I'm not sure what the math says, just thats what I seem to notice). A rapier is lucky to do that much damage.

Another thing I'd like to mention is that we probably don't notice how bad it could be using a rapier Vs armored people because of ColdSnap. We usually always have it up (except the last little bit...)

Honestly, that's the way dress swords are supposed to perform against heavily armor.  

[ooc]"Fencing has had an interesting history. The use of armor in the Middle Ages made swordplay almost, well, history. Then, the use of firearms dealt a deathblow to the use of armor and revived the art of swordplay among soldiers in the 15th century. Around this time, Fencing also emerged as a pastime for gentlemen, and fencing masters organized guilds."
--History of Fencing (Olymbpic fencing wensite)[/ooc]

[ooc] For example, the venerable fight master Johannes Liechtenauer published his treatise on fighting with long sword, sword and buckler, sword and dagger, and grappling in the 1380's. This famous book was to influence other fighting manuals for the next 2 centuries.

     As time passed, the firearm came into use. Armor became obsolete, and with it the use of the weapons designed to defeat it, including the long sword, pole axe, and other heavy hand weapons. Swords with small, thin blades began to appear, as did manuals on their use, although there was some reluctance to accept these weapons among the fight masters of the early 16th Century. This inertia didn't last, and in 1553, Camillo Agrippa wrote his manual to particularly emphasize rapier usage; not just for soldiers but for civilians as well. Schools like Master Agrippa's started to grow, and so began the era of rapier duelling we know so well from Shakespeare's plays.
--Fresno Fencing society website[/ooc]



Every history of fencing deals with dress swords coming into their own after armor's decline, Mainly [note]yes, some piercing weapons were popular for their ability to penetrate holes and weak points in armor, but most of those were used after a heavy weapon had knocked a person down.  And yes, these fencing websites ignore the long battle between Firearms and armor, but they focus on fencing. [/note] because during the age of armors, a dress sword would not penetrate serious armor except throguh luck and tremendous skill.
 So in this case, the game is modelling the weapons exactly as planned.  I actually think that I give rapiers a little too low a dividing die due to my affection of the 'gallant swordman' ideal.
Dress swords are mainly used heavily in town, where duels are fought and where armor heavier than leather is rarely worn, though militias and such often where heavier stuff.  

Max is also a perfect example of things working properly, frankly.  TMG modelled Max to be able to go toe-to-toe with the humanoids, with heavy armor, heavy damage potential, and a high crit %.  Max does not swing as often as Hamish or Kellik...he is slower, because the weapon is bigger and less agile, but when he or Simon hit, they are are much more likely to penetrate armor.
Max and Simon have ~50 Prot, meaning they max out at 50 protection, they average 13 and they have a minimum around 7.  they are supposed to be able to trade blows with heavier armed creatures, as they expect to be swung at, and they know they can be pretty safe against low damage weapons, though even a small weapon can do 10+ hits without a critical, so even heavily armored people can get hit by daggers.

Honestly, if there is anything I have taken from the very useful and valuable commentary, it is that I need to make it clearer that though we might have removed some of the more complicated rules, weapon types/analogs that were not used versus heavy armor in history will not do well in GS. So I need to make things more clear to PCs.  George (the Mysteriarch with the claws) was next to useless against later opponents due to his use of claws.  He attacked every three segments, with 2 hands, but did not penetrate armor later on until getting a source charge and picking up the Damage Bonus skill.  His next characters have used heavier weapons, as he found that 'fast weapons are great for sneaking around town, dueling, and backstabbing.  Not for frontal assualt.' (this is paraphrased)

Lastly, Coldsnap, Source Charge, Rotting Charge, etc, are supposed to be combat equalizers.  Your use of them has been nothing short of excellent and has only made me feel like I made the right choice in their design as 'combat equalizers'.  

Nomadic, BTW, do you feel like some basic skills and maybe commonality 2 dropdowns are too long to learn, and maybe I should shift those down by 1/2?  do you think that would accellerate it?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 28, 2010, 03:15:51 PM
So, aside from the fact that my character is dead, I will not be attending this week's session as I'll be on a plane somewhere over the Pacific Ocean on my way to Japan, if not in line at Customs in Tokyo.

We shall see if I am to rejoin any time soon in the coming weeks, but I doubt it due to timezone issues.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 28, 2010, 03:46:30 PM
Quote from: limetomSo, aside from the fact that my character is dead, I will not be attending this week's session as I'll be on a plane somewhere over the Pacific Ocean on my way to Japan, if not in line at Customs in Tokyo.

We shall see if I am to rejoin any time soon in the coming weeks, but I doubt it due to timezone issues.
You will be missed, and welcomed back under any circumstances (almost any).[note] you will NOT be accepted back naked covered in Peanut Butter..unless you have good wine...[/note].  Hsui was an inspiration, and I can't wait to see what you come up with next...Ograk strain Priest of the Autumn Harvest?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 28, 2010, 04:43:44 PM
Well vreeg I am not denying the validity of your statement that rapiers weren't meant for use against armored opponents (however if you aren't wearing metal armor a rapier has a good chance to skewer you; hence my suggestion on trying out bash/slash/pierce). However if kellik and hamish were wielding bastard swords they would be in the exact same position as they are now (and a bastard sword is meant for combat with armored foes).

Again Celtricia isn't combat oriented so you will inevitably run into these problems in combat focused campaigns. I've had to deal with this when developing Mare Eternus (which is combat centric). That's why I am creating the skill/ability system that allows me to give each weapon class its own abilities to model how they actually work in combat.

The more I think about it the more I realize modifying the skills won't do it, mods will probably shift things over to too deadly unless you're careful (I mean, double the commonality amount of damage bonus and kellik will be doing 8 damage after the divider... granted he does have 18 str and 20 coord). There's two things you can do I think. You can bring in blunt/pierce/slash damage, or you can clear up the rapier issue.

I would actually go for the first one myself. If you do the rapier thing though I think you should let our rapier users in the group trade out exp (maybe not at 1:1 unless you're feeling generous) for something more fit for wilderness combat. You might go ahead and try modifying the dropdown commonality but if so you'll probably want to tinker with it a bit to get it right.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on March 30, 2010, 10:04:00 AM
I hate to do this, but I am going to be out of town tomorrow due to a last minute trip, so I will miss tomorrow's game.

Hope you guys have a good time, and I will rejoin next week.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 30, 2010, 10:23:10 AM
more than ok.  I'm the last one to worry.  this is about having fun.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 30, 2010, 10:34:59 AM
Quote from: NomadicWell vreeg I am not denying the validity of your statement that rapiers weren't meant for use against armored opponents (however if you aren't wearing metal armor a rapier has a good chance to skewer you; hence my suggestion on trying out bash/slash/pierce). However if kellik and hamish were wielding bastard swords they would be in the exact same position as they are now (and a bastard sword is meant for combat with armored foes).

Again Celtricia isn't combat oriented so you will inevitably run into these problems in combat focused campaigns. I've had to deal with this when developing Mare Eternus (which is combat centric). That's why I am creating the skill/ability system that allows me to give each weapon class its own abilities to model how they actually work in combat.

The more I think about it the more I realize modifying the skills won't do it, mods will probably shift things over to too deadly unless you're careful (I mean, double the commonality amount of damage bonus and kellik will be doing 8 damage after the divider... granted he does have 18 str and 20 coord). There's two things you can do I think. You can bring in blunt/pierce/slash damage, or you can clear up the rapier issue.

I would actually go for the first one myself. If you do the rapier thing though I think you should let our rapier users in the group trade out exp (maybe not at 1:1 unless you're feeling generous) for something more fit for wilderness combat. You might go ahead and try modifying the dropdown commonality but if so you'll probably want to tinker with it a bit to get it right.

Nope, on this you are wrong.if you were using a bastard  sword, you'd be in a completely differfent circumstance, unless I misunderstand the issue.  You said that you aren't doing enough damage to armored opponent with a rapier.  That is how it should be.  And you said that it would be the same with a hand and a half, which is slower, but does a lot more damage.

But I agree that you took the rapier and dres sword as a character building exercise, and since Steel Isle is an all-in -fun online game, I have zero issue with you switching out dress swo rd real exp for a different type of weapon class.  No stress at all, as I learned that the GS pages need to be more explicit.

And What I am going to tweek is the learni
 time for Base skills in skill kits.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 30, 2010, 02:37:44 PM
Sorry that was a misreading, I accidentally mixed it up with the broadsword. My point still stands though as a broadsword does 1 more average damage than a rapier but in real life would still get through armor much easier than it. I did just have a thought to make weapons more realistic (though it would be more bookkeeping for you). Give weapons a dropdown skill called Armor Penetration: Armor Type (soft, chain, or plate). Basically give them that much of a percentage chance to bypass armor of that type, might get a little tricky if someone wears multiple types but it's just a thought.

Anyhow I think I will switch kellik over to a better weapon. Something still decently fast (as suits his style) but harder hitting.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 30, 2010, 09:10:19 PM
Quote from: NomadicSorry that was a misreading, I accidentally mixed it up with the broadsword. My point still stands though as a broadsword does 1 more average damage than a rapier but in real life would still get through armor much easier than it. I did just have a thought to make weapons more realistic (though it would be more bookkeeping for you). Give weapons a dropdown skill called Armor Penetration: Armor Type (soft, chain, or plate). Basically give them that much of a percentage chance to bypass armor of that type, might get a little tricky if someone wears multiple types but it's just a thought.

Anyhow I think I will switch kellik over to a better weapon. Something still decently fast (as suits his style) but harder hitting.
I thnk that will make more sense for Kellik.  I think it is the right move.
You need to look at the damage bonus from strength when you look at av damage.  Most combat types will average over 2 points of damage more, as well maxing oput higher wiht a broadsword.
and the skill you are talking about is called 'reaving'.  it is already in the system.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 30, 2010, 10:52:32 PM
Quote from: LordVreegand the skill you are talking about is called 'reaving'. it is already in the system.

Aha! So that's what reaving is!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 31, 2010, 05:08:18 AM
Funny thing... the ideal weapon for Kellik is actually a pilum. Best damage/speed combo for his str and coord (works out to +3 normal speed/+2 readied speed and 1d12+17/1d6+4 damage; 7 min/12 av/33 max). So vreeg is retcon ok or do I need to wait to get back to town to trade in that rapier for a pilum?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 31, 2010, 09:25:35 AM
Not surprised.  
Pilums are a little overpowered, for a number of reasons.

One is the simple fact that in most games, no one picks spearz...and that flies in the face of history and practicality.  So I kind of boosed the Pilum.  ALso can be thrown, also no negative to threat range (critical%).  Good choice.

Go ahead and retcon it.  Same silver.  I think that will change some things for Kellik.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 31, 2010, 01:25:23 PM
Ok will do, I'll take like a 5% exp mod hit but don't think that should mess me up much.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on March 31, 2010, 05:07:40 PM
Huh, I just looked at the Pilum. That is a bit OP, now that you mention it, Vreeg.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 31, 2010, 05:45:37 PM
By Ishma's blessed tits, we play tonight!!!  

Steel ISle continues their traverse back in to the first level...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 01, 2010, 09:46:21 AM
Session 32
Really fun session last night, the kind that time just flew by, and it seemed like the whole thing took 15 minutes (we did lose isobot so the session was just over an hour, shorter than normal)

The explorers regrouped, hid for a little while in the large temple with the chasm and the firejets, and the rows of corpses on the other side of the divide.  Hamish, Rampan and Simon tried to use their small understanding of the Anarch language to read the Ancient Venolvian writing in the ancient text the explorers had found in the plastered over chapel are, aboutr St. Arbor the Maligned.   They had trouble, until Brother Cameleye from the Church of Obscurity, Fate and Revenge came over to help.  [note] Cameleye rolled a crit success on his 4% basic scholar skill.  Since his roll had a bonus from he 3 guys who can read a bit, he made the roll [/note]
There are over 300 pages in the book, and they only spent a little over an hour, but there was uch of ancient import, as well as a spell inscribed on the back page, 'Rotting Charge'.

By now, the party had decided that they did not want to leave Mr. Gibs (their faithful donkey) on the other side of th chasm, and had brainstormed a way to get them all over the shortest part of the chasm in the room, the 5' section.

Max had figured the gnoll patrol that had been searching for them might be gone, and with Max and Simon leading, all and sundry (with Rampan being especially annoying for some reason) went out the tiny (2.5' wide) secret passage north.  There is no light in this passage and in the one they come out into, so Simon waits in suspense as Max' Omwo~ vision tries to see down corridor...and there are no gnolls in sight or sound.

So the party moves east and South, back to a converted guardroom they had been into before.  There, they find the large Farnumwood table they had discovered before, 6'x'3'x3'.  The group realized it is too tall, so Kellik breaks off the legs, after Max proves unable to.  "CRACK! SNAP!!"

The group quickly zips back to the secret panel, and back into the large temple area. The 2 lanterns still provide most of the light, except a little that leaks up from below.  The group can also hear gnollic voices wafting upward, as well... The east side of the chasm is the shortest, unfortunately which also leads to the largest concentration of the dead bodies.

Max and Simon gently lower the table down, so as to not make too much noise.  Max crosses, with Simon and Kellik next in line...Suddenly, 2 tentacles whip up and over the edges of the makeshift bridge, whipping and Tearing an Max's legs!!  Max jumped to the other side and avoided it, but a 9' long wormish creature with bulbous eyes and 8 long, rough tentacles crawled right up next to him, hissing and spitting.  Max stood his ground as the creature came up the chasm wall, on the afr side of the chasm.  Kellik and Simon charged over the bridge, to aid mighty Max.  Before any more harm could be done, Kellik speared the writhing creature with his Pilum, shoving it into the upper part of the creatures head, a perfect [note]  Criticals happen on a roll of 7%+ 1/10 of the modified chance to hit (Kellik has a +41% to hit with the Pilum, so he crits on a roll of 11% or under).  Crits in GS can reduce the dividing die, depending on the second roll to hit. An adjusted divider of '0' is treated as double damage, a '-1' is treated as triple damage, etc.   Kellik acieved a -3 divider, and did 56 hits of damage, the crawler protected 7 and took 49 hits out of 21 total HP.. *SPLAT*[/note] crit strike that buried the head of the weapon some 2' deep into the creatures head...It thrashed twice mightily, and was still.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 01, 2010, 01:33:22 PM
Vreeg you forgot the part where I prayed to lucky ishma and dropped a rock down the hole, rolled a 7, and nailed a gnoll far below on the head. Also Rampan needs some Ritalin.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 01, 2010, 04:07:05 PM
he certainly does, lucky man.  He's a whacko, no doubt.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 06, 2010, 03:20:52 PM
OK, tomorrow, 8:30 pm eastern, we hit lucky session 33...
The explorers continue their romp through the huge, chasm-divided temple room with the fire jets and the corpese lined end to end...Not to mention the creepy crawly...

(can you guess how long the writeup for thast one room is?)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 12, 2010, 11:01:50 PM
I'm going to take a pass on the game tomorrow, I've got a exam on thursday so I'd rather study than worry about this game. I'll be able to make it next week no problem, my exam next thursday with at night so it isn't a big deal.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 13, 2010, 03:07:15 AM
Quote from: LlumI'm going to take a pass on the game tomorrow, I've got a exam on thursday so I'd rather study than worry about this game. I'll be able to make it next week no problem, my exam next thursday with at night so it isn't a big deal.

Study harm Llum, the game shall still be here. School is more important than games. :)

And best of luck on the test...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 13, 2010, 10:38:23 AM
do we have LC?  if so, we still have three PCs (with LT in japan).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 13, 2010, 12:08:45 PM
I haven't seen LC around for a long time...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 13, 2010, 08:08:23 PM
Quote from: NomadicI haven't seen LC around for a long time...
That is unfortunate.
There have been a multitude of good SI games, but the ones with all five PCs were uniformly good.  I don't really want to go with only 2 confirmed, though with Kellik now Pilm armed and Max being the other one, the odds of survival are not horrible.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 13, 2010, 09:32:48 PM
I am still around, though I've been busy and unfortunately erratic lately.

I can make Steel Isle tomorrow, though if it's called due to lack of player attendance, that's fine too. I certainly can't carry the day by myself the way guys like Llum and Nomadic can.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 13, 2010, 10:35:36 PM
LC, you make three, fear not.  I just want to make sure we have a quorum.    
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 14, 2010, 12:06:16 AM
Hate to do this but I don't think I can make it now. I do part time janitorial as you may remember and the place I am working at has been nitpicking and complaining everything I do (regardless of how well I do it or how hard I try to please them) so my boss swapped me with another guy to hopefully calm them down. So I have to go learn the ropes for the places he was cleaning that I'll now be cleaning. Thus I'll be taking off at 5:30pm to head over to one of those places. I don't think it will be more than an hour to clean but that still has me getting back at 7pm at the earliest which is normally when the game is starting to wrap up. Sorry guys :/
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 14, 2010, 12:07:51 PM
No problem.
Life happens.

We will be off this week and try to get back on track on 4/21.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 15, 2010, 12:14:16 PM
A few notes.



MAP (http://celtricia.pbworks.com/Map-of-the-underworld-under-the-temple-ST-isle), and Max, leading the explorers went up a stair, and found a door locked from the side they were on.  He popped it open, and found himself in a well-lit corridor, with 2 klaxik warrriors in insect-motif lammellar staring down a corridor at him...[/list]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 21, 2010, 07:47:17 AM
Quote from: LordVreegA few notes.

    LK/SD1984 has entered the character creation process.  I need to do more work fleshing the Gurellium Trading Merchant Marine, since we have a few members.  Basically a trading guild with decent fighting and sailing skills.  A small guild, but very self-suffient, with Allies in the Vorgrest and Sceding Tree.  I even have a decent insertion point for him/her/she/it.

    We are most certainly on for next Wednesday, 4/21.

    Next session starts with !combat.  I updated the
MAP (http://celtricia.pbworks.com/Map-of-the-underworld-under-the-temple-ST-isle), and Max, leading the explorers went up a stair, and found a door locked from the side they were on.  He popped it open, and found himself in a well-lit corridor, with 2 klaxik warrriors in insect-motif lammellar staring down a corridor at him...[/list]
OK, Cherubs.  The fight witht he Klaxiks in Venolvian Lammellar is on!!!  Tonight, 8:30 eastern time.  Lammellar (http://celtricia.pbworks.com/Lammellar-armor+page) wth silk added is a tough combination, especialy when ancient masterwork is aded to the conversation. I hope we have all four of you tonight.  And then we have to finish SD's trader.

BTW,  I think the the Gurellium Trader's Page  (http://celtricia.pbworks.com/Gurellium-Traders) is about done.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 26, 2010, 11:35:28 AM
Session 34 this week.

Session 33 was pure combat, as the explorers ran into 4 cultists in ancient Venolvian Lamellar, which is has some larger segmented pieces and sewn overlapping plates in the joint areas.  Lamellar protects like crazy in GS.

(//../../e107_files/public/1272295672_392_FT70258_lamellar1_.jpg) (//../../e107_files/public/1272295672_392_FT70258_lamellar1.jpg)


So with Rampan using fire spells (that armor protects 1/4), the arrors and lesser weapons were having trouble penetrating.  Simon's Demilune, Kellik's Heavy Pilum, and Max' Shamsheer did pretty well, as did Gordin's use of the magical Nacdilis Flail.

This Wednesday, on last, very wounded cultist has taken a stand in the doorway, where the group saw him dart over and pull something, follwed by a ratchetting metallic sound coming from deeper with the chamber behind him...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 26, 2010, 11:38:55 AM
He's unchained the monster! Run!

...On a more serious note, that's a pretty cool photo.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 26, 2010, 01:32:20 PM
I've to say that the Source Charge did a ton of damage. The Nacdillis is super usefull fighting armored opponents.

I think our group needs more ways to bypass armor, be it more magic (like Source Charge or Arc) or better weapons and combat skills.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 26, 2010, 01:37:17 PM
Quote from: LlumI've to say that the Source Charge did a ton of damage. The Nacdillis is super usefull fighting armored opponents.

I think our group needs more ways to bypass armor, be it more magic (like Source Charge or Arc) or better weapons and combat skills.

(//../../e107_files/public/1272303190_392_FT70258_nacdilis_.png) (//../../e107_files/public/1272303190_392_FT70258_nacdilis.png)

Nacdilis

(Just impagine the little bells inside the head, as all Nacdilis are built with small bells inside the flail heads.)
One of the most important parts about spells that cause damage is what % of armor protection is avoided through the protection.  This is important, as armor protection is really a major equalizer for a character that shoves a lot of points in protection.  So when a spell actually avoids all protection, like the Source Charge spells, it is a little extra powerful.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 26, 2010, 01:40:57 PM
Yeah, Gordin's not really ideally set up for a combat-heavy game like this. The Nacdilis is a huge factor in allowing him to be competitive.

Gordin broke a new level in something useful last Wednesday (Basic Defense, I think-- I have it on my spreadsheet at home), which should help a lot. Maybe I can learn a few handy Earth Magic spells, or get a couple of Restoration magic lessons, to give Gordin some other useful options in battle.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 26, 2010, 02:41:34 PM
Quote from: Luminous CrayonYeah, Gordin's not really ideally set up for a combat-heavy game like this. The Nacdilis is a huge factor in allowing him to be competitive.

Gordin broke a new level in something useful last Wednesday (Basic Defense, I think-- I have it on my spreadsheet at home), which should help a lot. Maybe I can learn a few handy Earth Magic spells, or get a couple of Restoration magic lessons, to give Gordin some other useful options in battle.

Most PCs are supposed to be somewhat incomplete in GS when they are created, trying to give the idea that the character is a WIP as opposed to a less powerful version of the same thing.
I PC can narro their focus and be a pretty decent startting archetype character (an examaple is Max), but with very little of the current or eventual versatility.  
Basic Defence is a big help always.  Like all GS skills, the idea is lots of little increases, instead of the monumental class level gains of other games.  But it is nice that even a 'non combat' gets better at defence when they get hit a few times...it actually is the way the game is suppsed to work.
I certainly recommend buying some earth spells in town.  Faultine is a nice little spell.

Also, GS is a game where magic is MAGIC, in that a magical item is supposed to really make a differnce.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 26, 2010, 04:02:49 PM
Faultline is pretty boss, yeah. I probably would have grabbed that at character creation (maybe in place of Lesser Wall of Thorns) if I had known about the "Spend 4 Spirit SP instead of 1 [fill in the blank] SP" rule at the time, or had put any points into Chaos SP. (Grasp of Earth is another good one, with similar Chaos SP requirement.)

Of course, the holy grail of combat-styled Earth magic seems to be Magma Earth Bolt, which needs a pretty strong secondary in Fire. So that's two subjects Gordin might need to talk to Rampan about. Which frightens me a lot.

Ed: Re: buying earth spells in town, I assume I can pick those up from the Church of the Solid Earth. Is there some kind of guideline about what's available and what it costs? Additionally, what's the deal with guilds and employment (particularly with the various church-type guilds)? When Gordin went out to investigate the Dark Way cult on behalf of the Church of Madrak, is he on the church's payroll as an employee or an independent contractor, or is he just doing a task to support a cause he feels is important?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 26, 2010, 04:35:25 PM
Quote from: Luminous CrayonFaultline is pretty boss, yeah. I probably would have grabbed that at character creation (maybe in place of Lesser Wall of Thorns) if I had known about the "Spend 4 Spirit SP instead of 1 [fill in the blank] SP" rule at the time, or had put any points into Chaos SP. (Grasp of Earth is another good one, with similar Chaos SP requirement.)

Of course, the holy grail of combat-styled Earth magic seems to be Magma Earth Bolt, which needs a pretty strong secondary in Fire. So that's two subjects Gordin might need to talk to Rampan about. Which frightens me a lot.

Ed: Re: buying earth spells in town, I assume I can pick those up from the Church of the Solid Earth. Is there some kind of guideline about what's available and what it costs? Additionally, what's the deal with guilds and employment (particularly with the various church-type guilds)? When Gordin went out to investigate the Dark Way cult on behalf of the Church of Madrak, is he on the church's payroll as an employee or an independent contractor, or is he just doing a task to support a cause he feels is important?

Nothing like a little memory jog to make me add some new earth spells in.

Here (http://celtricia.pbworks.com/General+Costing+of+Spells) are the guidelines for cost, at least.
Gordin is a member of the church, and while not in the clergy, he is a member.  So a combination of the above.  Did we dedcide about payment, becasue they would not expect you to risk your life for free.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 26, 2010, 05:14:02 PM
Yeah, we didn't go into detail on that mission, because we basically just needed a quick way to get Gordin out into the wilds of Steel Isle and doing interesting (read: dangerous) things.

We did decide that his role in the church is that of a sort of skilled layman, and that he's using the merchant skills he's learned from his previous guild to help the church (balancing their books, and so on). I feel like he's not close to the church's inner circle, and he hasn't had any kind of brush with power (with Madrak or otherwise), but he fervently buys into their teachings and beliefs-- he's finally found solace and support, and is a True Believer.

Ed: The page you link talks about a "teaching scroll" in the opening text and a "learning scroll" in the cost table; are these the same thing?

Ed II: Does that comment mean you've got additional Earth spells that need to be added to the Celtricia wiki?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 26, 2010, 05:59:12 PM
Quote from: Luminous CrayonYeah, we didn't go into detail on that mission, because we basically just needed a quick way to get Gordin out into the wilds of Steel Isle and doing interesting (read: dangerous) things.

We did decide that his role in the church is that of a sort of skilled layman, and that he's using the merchant skills he's learned from his previous guild to help the church (balancing their books, and so on). I feel like he's not close to the church's inner circle, and he hasn't had any kind of brush with power (with Madrak or otherwise), but he fervently buys into their teachings and beliefs-- he's finally found solace and support, and is a True Believer.

Ed: The page you link talks about a "teaching scroll" in the opening text and a "learning scroll" in the cost table; are these the same thing?

Ed II: Does that comment mean you've got additional Earth spells that need to be added to the Celtricia wiki?



I like where Gordin is going.   A talented Laymen.  I willing tool of the way of the Solid Earth.  

Teaching and learning scrolls are the same thing.  
And I have 573 spells now in the database..and about 565 on the wiki.  I think.
Blacksteel edge and Greater Blacksteel edge are two new earth spells you might like.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 26, 2010, 06:09:15 PM
Sounds like stuff that won't mesh will with a flail, but potentially useful for powering up the pointy/slashy weapons our group's heavy-hitters are doing.

QuoteI like where Gordin is going. A talented Laymen. I willing tool of the way of the Solid Earth.
consciously[/i] avoiding whatever machinations the Church of Madrak is entangled in, and he doesn't necessarily suspect church leadership of sleaze-- he has just lost his taste for ambition. Right now, simple, honest work, helping people gain some stability and conviction in an uncertain world, is the perfect balm for what's bothering him.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 27, 2010, 10:05:05 AM
Quote from: Luminous CrayonSounds like stuff that won't mesh will with a flail, but potentially useful for powering up the pointy/slashy weapons our group's heavy-hitters are doing.

QuoteI like where Gordin is going. A talented Laymen. I willing tool of the way of the Solid Earth.
consciously[/i] avoiding whatever machinations the Church of Madrak is entangled in, and he doesn't necessarily suspect church leadership of sleaze-- he has just lost his taste for ambition. Right now, simple, honest work, helping people gain some stability and conviction in an uncertain world, is the perfect balm for what's bothering him.
Actually, the Blacksteel spells use the Poawer of Earth to temporarily replace the outide of a weapon or armor with Blacksteel.  Not just edged ones.

Gordin seems moe and more a complicated soul trying to go simple. as well.  A revitalizer. someone who makes those around him better.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 28, 2010, 05:02:41 PM
Lethal dungeon crawling session continues tonight!!!
Gore-splattered explorers [note=seriously] did I mention that Kellik put his spear right through a guy for 37 hits of damage, and Simon lopped off a head (complete with fount of red blood) with his demilune?  [/note] continue the battle, while the thrice wounded cultist tries to hold the door...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 28, 2010, 08:26:06 PM
In a lulzy twist of fate, and by "twist of fate" I mean a grouping of course registrations, I won't be able to make it back to the game until December.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 28, 2010, 10:23:16 PM
Quote from: limetomIn a lulzy twist of fate, and by "twist of fate" I mean a grouping of course registrations, I won't be able to make it back to the game until December.
Aw, fuck.  WE want you as more than a Ghost that Simon sees...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 02, 2010, 11:07:00 PM
Just realized this, I can't make games on wednesday anymore (I'm taking a summer class).

Dunno if you guys want to reschedule or if you just want me to sit it out till the class ends (it ends the start of july I believe).

So ya, open for discussion.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on May 02, 2010, 11:16:55 PM
I can reschedule to just about anytime because I am currently a useless layabout.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 03, 2010, 12:29:46 AM
I have actually been wanting to change to Thursdays ever since my boss changed my schedule. Didn't want to say anything since I've already caused 2 switches. Would Thursdays work for you guys?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 03, 2010, 09:04:15 AM
I won't be able to do Thursdays.  I can move to Tuesday, though it is harder. or Monday.
Llum, does it start this week?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 03, 2010, 10:08:15 AM
Hmm... neither Tuesdays nor Mondays are possible for me. What about other folks' schedules?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 03, 2010, 12:51:49 PM
Same here, I can't do Monday or Tuesday. I can do Thursday, and well not much else unless vreeg moves to an earlier time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 03, 2010, 01:15:03 PM
Yeah, I can also do Thursday, but since Vreeg can't, that doesn't seem too helpful.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 03, 2010, 01:57:49 PM
Thursday I have volleyball practice.
Midway through June, I can make some moves for Thursday.

*sigh*

Monday, Tues, or Wed are the days Vreg has avaialble.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on May 03, 2010, 02:02:59 PM
Well, we could always postpone the game for a couple months.

It doesn't really seem like there is an available day.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 03, 2010, 02:20:52 PM
Quote from: TheMeanestGuestWell, we could always postpone the game for a couple months.
That's definitely an option.

In fact, not to be presumptuous or anything, but if you folks are interested we might even fill the time with a short Jade Stage/Jade FATE game, lasting just long enough to tide us over until Steel Isle resumes.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 03, 2010, 02:34:15 PM
If it's on Thursdays (or Fridays before Aikido at 6pm PST) I would totally be up for that.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 03, 2010, 04:55:16 PM
See Next Post
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 03, 2010, 05:03:44 PM
WOW, HOLD UP

They JUST changed my class chedule on me (not even a warning email, wtf is that?) but it's on tuesdays/thursdays now so I can make the wednesday game. Sorry for all the fuss!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 03, 2010, 05:09:14 PM
it's alright.  
I had the knife sharp, but the I haven;t even filled the tub with warm water or found a vein.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 03, 2010, 05:11:22 PM
That still leaves me unable to attend :/
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 04, 2010, 08:27:16 PM
OK.  It looks like there is no night we can all do now.  

i can moce to Thursday after mid june.  

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 04, 2010, 08:32:52 PM
Might be for the best with limetom unavailable and my computer unusable at the moment (plus all the crazy schedules) a short hiatus until school and work calm down for everyone... real life sucks, I want to move to ocodig.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 05, 2010, 11:22:39 AM
Quote from: NomadicMight be for the best with limetom unavailable and my computer unusable at the moment (plus all the crazy schedules) a short hiatus until school and work calm down for everyone... real life sucks, I want to move to ocodig.
Well,
It is tough with all the schedules.  Real Life is certainly difficult.  I had to drive from Boston to NJ, have a meeting, and get back by 3pm yesterday.

Steel Isle will be on tonight, 8:30 PM.  The group is making a retreat, with Mr. Gibs being well laden.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 06, 2010, 09:55:25 PM
Session 36 went well.  The group is back at the Farm of Shurruum, about to feast.  Everyone is back with their full SP and HP, and the group plts their return to Steel Isle Town on the morrow.
Session 36 had some nice social moments, But I expect the towning to be a little more involved than last time.  Lots to be done in town in session 37.

The idea is to stay on Wednesdays at least until mid June, then we re-evaluate.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 07, 2010, 09:33:46 AM
Regrettably, I'm going to have to miss next Wednesday's game, as I'll be out of town, and that is awful timing. Bleh.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 07, 2010, 01:21:15 PM
Quote from: LordVreegThe idea is to stay on Wednesdays at least until mid June, then we re-evaluate.

Could you drop Kellik then as there is no possible way for me to make Wednesday nights again as long as I have my current work schedule (something that isn't likely to change soon). I'm not leaving Celtricia completely but until Mid-June I have no chance of playing anyways and I wanted to head towards retiring Kellik. I'll give you my plans so that you can hopefully see them through in my stead.

Anyhow it was my goal to have Kellik work out some funding with Chorbit and found an Inn (named The Laughing Gibs... hehe) on the busiest road out of Steel Isle Town. He was also going to plant a small vineyard of Black Vneersberry and make wine from it to offer to travelers alongside the various ales and spirits he got in. It would be a reststop for those coming into Steel Isle Town from the other settlements and a place to rest for those that didn't have housing in the city itself (plus Kellik's plans to make the best damned Vneersberry Wine could potentially get him extra customers looking to try it). Once the Inn was up he was going to ask Shuruum's daughter to marry him and raise a family there. If you could have him work towards that in my stead I'd be grateful.

Come Mid-June if we are able to switch off to another day that I can come I'll come back on with Carmen :)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 08, 2010, 01:42:17 PM
How do people feel about doing another timeskip in town? Something like 2 hawaak (weeks)? This is enough time to use a skill kit (ether teaching or learning).

Any thoughts and or comments? I figure it would take place between the next game and the week afters game.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on May 08, 2010, 02:30:23 PM
Well, I think the occurrence of a timeskip would depend on what Vreeg has planned for us in town, as well as what we end up doing.

I don't want to arbitrarily force one if there are things to do.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 08, 2010, 02:31:46 PM
Well, let us say that we have the chance for a time skip. Do we want to have one? Do we not want to have one?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 08, 2010, 03:49:03 PM
The Gm has no problem with playing thearrival and important twon stuff.  then skilling 2 weeks.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 08, 2010, 09:29:26 PM
Quote from: LordVreegThe Gm has no problem with playing thearrival and important twon stuff.  then skilling 2 weeks.

And what about the GMs thoughts on my post? :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 08, 2010, 10:58:43 PM
Quote from: Nomadic
Quote from: LordVreegThe Gm has no problem with playing thearrival and important town stuff.  then skilling 2 weeks.

And what about the GMs thoughts on my post? :P
I apologize, old friend.
I miss not having you in our games, and I think the idea of using what will end up being a short gap is a great idea.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 12, 2010, 09:51:32 AM
We are on tonight, for 8:30 Eastern.
Down a few PCs, gettting into town.

I do need to reiterate, sine I have not mentioned it in a while, that we do have Pregen characters available if people want to show up anf get their feet wet.

It will be a town session, with the explorers just back in town for the second time, returning with more loot and cultural items then the time before.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Mason on May 12, 2010, 11:12:02 AM
I would love to play Vreeg, unfortunately my work schedule always happens to interfere with , well. Everything.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 12, 2010, 11:59:14 AM
Just a reminder that I (unfortunately) can't be here tonight, due to out-of-town obligations. Vreeg, if you like, I'll discuss character in-town actions with you via PM.

Note to folks not already in the game: I heavily recommend that you try it if you get the chance.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 12, 2010, 05:21:55 PM
LC,
Yeah, I remember.  It;s a town session, so I hope we can avoid too much combat...I know Gordin excels in social situations, so I apologize.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 13, 2010, 11:53:25 AM
No apology necessary; it's my own fault I had to miss the game. I'll be in touch re: Gordin's actions in town.

What happened during last night's game? Did we make it to Steel Isle Town in one piece? Did we stay at the farm with Shuruum and Toden?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 13, 2010, 12:03:10 PM
We got to town, Max wowed and wooed the gate guards and got a message sent off to Chorbit.

After that we went to Kostok Grisli to make a deal about lamellar. He turned down our initial deal, get one armor for fixing the other two (we already have a undamaged one). Following that he laughed in our faces as we tried to bargain with him. Eventually Hamish was able to propose a new deal (After Max stopped him from paying the extra fee for fixing the armor) where Kostok will fix all three sets of armor in return for Hamish and Rampan making themselves available to cast spells onto any enchanted item he wishes to make. He also kindly waived Hamishes previous debt to him.

When we had first showed up a human in some fancy scale armor was already there, after some discussion we learned he was Eddon of Eddon's Folly (a well known adventuring group), and after trading stories and showing off our trophy (the Horned Bear head) he invited us to some tavern later that night to meet with a sage in his group to see if he could be of further use.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 13, 2010, 02:41:34 PM
I loved the social rolls and where it brough the players.  The bit with Eddon was intersesting, as he was predisposed to dislking the group, but a few good rolls and some good roleplaying turned him to 'very favorable' in his opinion of you guys.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 18, 2010, 09:12:06 PM
We've got to decide how to split the loot. Who wants/gets to keep items? Are we charging them for items? Etc.

Any suggestions?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on May 18, 2010, 09:57:29 PM
I am a proponent of a party and personal benefits analysis on a case by case basis, and not charging party members for something they can use to benefit the group.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 19, 2010, 08:17:49 AM
Quote from: LlumWe've got to decide how to split the loot. Who wants/gets to keep items? Are we charging them for items? Etc.

Any suggestions?

Most of the Pregens/NPCs are going to follow the lead of the group...Rampan has his own ideas, however...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 19, 2010, 11:40:42 AM
Rampan is the prototypical 'enhanced' NPC.  I've had a few in my time, the NPCs that have enough of a personality that the GM can revert into their role in an effortless heartbeat.  Simon I have a feel for, and Toden as well, but Ramapn is the unique one that there is no need for thinking.

I've had a number like this.  'Cosmic' Khavi- the Entropic priest, Shambar Eltrinio, Rex Bin -the Destroyer, Xia du Ping, Nightimer-the Mute ranger artist, Morator -Sarcastic mage ally of Heliopolis, Julian and Kasarack...NPCs that gain a semblance of PCish-ness due to the feel a GM can get.

Rampan is a complicated one.  But in this case, he is committed to making sure the group does NOT go the way of selling stuff that individuals could use, just in the sake of fairness.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 19, 2010, 02:48:30 PM
Well, Guys I many be a little late on tonight.  I have to go out with an industry rep for dinner, might be on time, might be a little late.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 19, 2010, 03:13:46 PM
Okay, I hate to have to do this, but my travel arrangements have changes last-minute, and that means I'm going to have to miss tonight's game.

Really hate doing this at the last minute, especially after doing this last week also, but stuff's going crazy around here today.

Have fun without me; see you next week.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 20, 2010, 09:26:20 AM
NO stress, Vreeg ended up in corporate hell #16...when the reps from company X want to keep him out all night and he can't get home like he planned, and then they are too drunk to drive their rental, so Vreeg has to play taxi.
*MAD*
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 20, 2010, 11:21:02 AM
At least you didn't let them drive.

In a way it kinda works out because that way we'll have at least 3 (maybe 4 depending if LK/SDragon is ready to show up) for the big Tavern meeting.

Also for distributing loot, any other ideas?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on May 20, 2010, 11:31:20 AM
No other ideas are needed, Max's idea is extraordinarily satisfactory to all involved.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 20, 2010, 04:18:46 PM
Tired of taking care of the little children of the Fitness World.  
Can't wait to get back to the Steel ISle Game!  
Llum, can you hook up with LK and get his character mainly finished?  he's going to be joining in, it looks like.,
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 20, 2010, 08:59:05 PM
If I can catch him will do. I'm not on a whole lot because I'm busy with work and school and stuff. I helped him out a bit the other day.

Everything should be covered by my guide. And feel free to PM me with any questions if you're missing/ don't understand something.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 23, 2010, 04:25:42 PM
Fixed the problem.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 26, 2010, 09:42:02 AM
Steel Isle is on tonight, 8:30 eastern.
The intrepid explorers return to Steel Isle Town for the second time, wiser and with more to show for the trip.  They also have learned a lot more about the Vexchian ruins and about the layers of history there.  

This session will be social heavy, and should be the introductory one for SD's new character.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 26, 2010, 10:35:40 AM
QuoteSD's new character
I'd like to hear a few details.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 26, 2010, 12:19:49 PM
REALLY.
[blockquote=lc][blockquote=ME]SD's new character[/blockquote]
I'd like to hear a few details. [/blockquote]

i CAN ONLY GUESS WHAT HAPPENNED THERE.


SD is creating a Gurellium Trader human, Very Trader based.  I would like to hear some of SD's motivations and ruminations as well...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 27, 2010, 02:31:13 PM
The sessinos are getting into a groove.  A few major events in every 1.5 hours.

Last night was a good example of social rolls/artisam rolls in action.  LC made some good social rolls, Chorbit made a bad appraisal roll and a horrible detect lie roll, "Sure Hamish, I believe you..."

and the group made out like bandits.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 27, 2010, 03:00:27 PM
11.9k Electrum goodwives! And that was an epic bluff.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 27, 2010, 03:15:28 PM
Somebody remind me to allocate some of my accumulated XP between now and next session; I might be able to bust through the next level of Basic Social.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 27, 2010, 03:44:54 PM
That would be cool going into the Bardic Tavern (http://celtricia.pbworks.com/Bardic-Taverns) in the depths of the Bazaar area.
You will need it...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 31, 2010, 02:13:57 PM
The Bazaar areas of Steel isle Town (http://celtricia.pbworks.com/The-Bazaar-of-Steel-Isle-Town) have been written up.  Might be worth a look.
This area is where the PCs have wandered into, at least the west side Bazaar.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on June 01, 2010, 10:42:06 AM
I hate to do this, but I'm going to miss tomorrow's game. For various reasons, some of which involve adorable baby kittens, I am going to have to be out of town.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 01, 2010, 10:56:07 AM
Quote from: Luminous CrayonI hate to do this, but I'm going to miss tomorrow's game. For various reasons, some of which involve adorable baby kittens, I am going to have to be out of town.
I always said this was going to be a low-stress game.  No the answer is, No stress...
Did you allocate your exp?

In other news, I only have 2 more weeks of Volleyball practice, then we can talk about switching to Thursdays.
And inyone check out the Bazaar or Merchant's Row pages for the Steel Isle Town?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on June 01, 2010, 12:49:26 PM
Quote from: LordVreegIn other news, I only have 2 more weeks of Volleyball practice, then we can talk about switching to Thursdays.
If by any miracle a Thursday schedule keeps up until the middle of August, this will work out for me for rejoining.  I have a class on Wednesday during our usual play time, but my last class on Thursdays ends at 8:45pm EST, so it would work out.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 01, 2010, 02:12:13 PM
So Vreeg, does that mean this week and next week for Volleyball, so we can play on Wednesdays. Then the week of monday the 14th we would play on Thursday the 17th? Because that would be perfect since I'm on shift work the next two weeks and I'd be able to make everything.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 01, 2010, 02:45:19 PM
Quote from: LlumSo Vreeg, does that mean this week and next week for Volleyball, so we can play on Wednesdays. Then the week of monday the 14th we would play on Thursday the 17th? Because that would be perfect since I'm on shift work the next two weeks and I'd be able to make everything.
Looks that way, as long as this works with people.

Looking forward to it.  The Iambic Treblehorn session should be fun.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 02, 2010, 09:53:30 AM
WE GAME TONIGHT...8:30 EASTERN, IN THE IAMBIC TREBLEHORN!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 02, 2010, 10:25:15 PM
Quote from: LordVreegWE GAME TONIGHT...8:30 EASTERN, IN THE IAMBIC TREBLEHORN!
hell of a session in the Bardic Inn tonight, with Stormhammer joining the group.
One more Wednesday,m then we move to Thursdays
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 03, 2010, 03:29:42 PM
Just a quick recap of last nights game.

We met people we knew in the bar (Hamish met Stormhammer (LK's PC) and Gar the Bird and Max met someone from the Arcanic Swords). After some brief chitchat we met up with Eddon's Folly.

The group has 4 members, Eddon, Heemius the sage person, a dwarf in red plate and a merchant (I forget most of their names), after some crazy good rolls (a 3, 4 and 5) by the sage we learned that the big floating horned skull is the Oracular Skull, made a long time ago by some Thanatosian Cultists.

Our Prayerbook of St.Arbor has some infor on how the skull was created as well as the Stickman Spell. Hamish agreed to trade the book (despite wanting to destroy it) for some scrolls and spell copying by Heemius's guild, the Bookenders.

Rampan was his usual self and set someones dress on fire and caused other mischief.

We tried to identify some items but no luck on the wand and ivory mace. The glass eyes are Eyes of Detect, they grant +10% bonus to basic detect 1/day I believe.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 05, 2010, 09:11:38 AM
Quote from: LlumJust a quick recap of last nights game.

We met people we knew in the bar (Hamish met Stormhammer (LK's PC) and Gar the Bird and Max met someone from the Arcanic Swords). After some brief chitchat we met up with Eddon's Folly.

The group has 4 members, Eddon, Heemius the sage person, a dwarf in red plate and a merchant (I forget most of their names), after some crazy good rolls (a 3, 4 and 5) by the sage we learned that the big floating horned skull is the Oracular Skull, made a long time ago by some Thanatosian Cultists.

Our Prayerbook of St.Arbor has some infor on how the skull was created as well as the Stickman Spell. Hamish agreed to trade the book (despite wanting to destroy it) for some scrolls and spell copying by Heemius's guild, the Bookenders.

Rampan was his usual self and set someones dress on fire and caused other mischief.

We tried to identify some items but no luck on the wand and ivory mace. The glass eyes are Eyes of Detect, they grant +10% bonus to basic detect 1/day I believe.

Next session is going to be our celebratory 40th session.  Not bad at all, gang.  I would say those 40 sessions constitute  10-12 live sessions worth of gaming, as we are pretty focused and don't have all the banter, but we do only run 1-2 hours (averaging about 80 minutes) a session.  I will say this has been far more succesful than I ever thought it would, and I look foreward to the next 40.

As with the beginning, new PCs are welcome online, and if players want to drop in and play a Pregen for a session or 2 to get their feet wet, they are welcome to.  

I also need to notate this 'dungeon-crawl' has become far more of a normal game than I thought it would.  One can see that from Llum's notes from last session. But part of the GMs job is to make sure that the game moves toward the type of game the players seem to want.  And playing the social aspects seem to be very enjoyable for this group.  Running a Bardic Tavern scene, with the corresponding chaos and revelry, is difficult online.  But it fit very well in with how this game is morphing.  

Almost all of the PCs have been role-played to the hilt and past.  Hamish, Kellik, the inimitable Max, and Gordin (not to mention brave Hsui~) have all exceeded expectations in creating personility, motivation, and depth online.  Kudos.

One thing I DID expect to be doing a lot with is the deep, intertwined history of the Venolvians, the Thanatosian cults, the Sects within that (St. Arbor, for one), The Witches, Korang's influence, the beast-men, and other things.  Seeing the group start to work heavily with this thick, gooey mass is very gratifying.

This week is our last Wednesday for the Summer, and we will be switching to Thursdays afterwards.  We'll see what happens in September.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 05, 2010, 04:54:02 PM
I can't wait for the Thursday switch, means I'll be able to start playing again :)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 06, 2010, 04:12:32 PM
Quote from: NomadicI can't wait for the Thursday switch, means I'll be able to start playing again :)

I'm really looking forward to your next character.  You have quite a solid background written.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 09, 2010, 04:06:17 PM
AND WE ARE ON TONIGHT,
#celtricia
as the group finishes their in-town machinations, splits and spends treasure.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 10, 2010, 09:45:37 AM
Quote from: LordVreegAND WE ARE ON TONIGHT,
#celtricia
as the group finishes their in-town machinations, splits and spends treasure.

Session 40 last night.
Treasure appraisal, meeting with guild officials, and sizing up the town...

I originally meant this online session to be more of a straight crawl, but I guess the players and I both enjoy playing out the in-town consequences of wealth and adventuring.  I shouldn't be surprsied in myself; this is how I always play, that adventuring is rarely done for the sake of adventuring, that wealth, discovery, history, exploration, curiosity, greed and need are the dynamic forces behind the behavior.

Still, it bears notice how the varied folks of the Steel Isle Town take notice of the group.  Other guildmates are impressed by the stuff that is brought back, and the nonchalant way the group brings more out of their bag.  The Gurelliums are a trading guild, so wealth and the acquisition of same is a primary measuring stick...this makes the Explorers winners.
[spoiler=wealth]
The explorers have a number of nice items that were appraised, some worth thousands of goodwives.
To put that in perspective, a lighter warhorse might cost 200 goodwives, and a top of the line, best-of-breeding warhrse might run 1200-2000 Goodwives.  A night out at a cheap family eatery for 2 might cost up to 2 goodwives, while a top flight meal might cost 15-25 goodwives.  
 A common laborer, the very normal menial worker will nomrally make 7-10 goodwives in a hawaak.  An middle class (still, 70% of the population is below this) in town probably makes 45-55 goodwives in a hawaak, a well off shopkeeper might make 100-200 goodwives in a hawaak.
A decent weapon that is presented upon graduation at a guild or that a mercenary spends a goesi saving up for will run a 100 goodwives.
that should give some sort of an explanation about adventuring and how it is percieved.  Adventurers (the survivors, at least) are coming home with the profit that a noble might show for underwriting a succesful venture, or that a trader tercious might describe for a good investment.  Upper, upper class money...[/spoiler]

The Knights of Bone and the Swords Arcanic are more impressed by the antique-but-fine suits of Venolvian Lamellar that Max and Simon are having refitted to their sizes.  These are made of Omnian steel, with very fine fittings and flexibility, old but far superior to anything found in the local armories of the small city.  

Gordin Edelman's Church of the Solid Earth has mixed reactions.  The upper hierarchy is most distressed to learn of the activity of the Cultists of the Dark Path, and their connection to the ancestors of this group.  All are impressed, however, with the flail Nacdilis, and with his tales of how he found himself imprisoned, saved, and joined with this new group of explorers.

Rampan...is Rampan.  Someone tried to get some money back from him.  One should do that AFTER he has used all of his House of Fire abilities.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 10, 2010, 10:52:05 AM
So I just had a flash of insight of how we distribute loot. How about characters can borrow an item from the party while they use it. However after they no longer need it/wish to use it, it returns to the party and when sold the wealth is distributed between the party (members who were around at the time of acquisition).

This could be bypassed by someone just buying an item straight up from the party (like rampan).

Now this does have problems with consumables, but those could be worked out separately.

So what do people think of this loot system? It's good that we don't sell items that have value, but the party as a whole should benefit once it is no longer of use. Comments?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on June 10, 2010, 11:57:30 AM
That sounds reasonable to me. As far as consumables are concerned, well, as long as their consumption has a benefit to the party I have no problem with just letting people use them if they need them.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 11, 2010, 12:22:43 AM
Quote from: TheMeanestGuestThat sounds reasonable to me. As far as consumables are concerned, well, as long as their consumption has a benefit to the party I have no problem with just letting people use them if they need them.

Simoan and Wurnich are for this.
Rampan is sure it is a subterfuge to disenable his epicuniary realizations.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 11, 2010, 12:27:00 AM
Kellik is currently too drunk to care, not to mention he will be parting ways shortly (though his door shall always be open to the group if they need shelter or want a good drink). He's going to be busy raising a family soon.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 11, 2010, 12:28:05 AM
Quote from: NomadicKellik is currently too drunk to care, not to mention he will be parting ways shortly (though his door shall always be open to the group if they need shelter or want a good drink). He's going to be busy raising a family soon.
you going to propose to shuruum's pretty daughter soon?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 11, 2010, 12:31:44 AM
Quote from: LordVreeg
Quote from: NomadicKellik is currently too drunk to care, not to mention he will be parting ways shortly (though his door shall always be open to the group if they need shelter or want a good drink). He's going to be busy raising a family soon.
you going to propose to shuruum's pretty daughter soon?


Ishma knows it... he's going to be the luckiest guy on Steel Isle.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 12, 2010, 09:07:34 AM
Quote from: Nomadic
Quote from: LordVreeg
Quote from: NomadicKellik is currently too drunk to care, not to mention he will be parting ways shortly (though his door shall always be open to the group if they need shelter or want a good drink). He's going to be busy raising a family soon.
you going to propose to shuruum's pretty daughter soon?


What CHurch was Kellik again>  I need to check on the wedding stuff...though most of the cradle is Matrilineal, so Shurrum's faith is going to be pretty central, as well.  My PCs often run into wedding marches, as that is a part of many faith's wedding cermony, the public march.

Ishma knows it... he's going to be the luckiest guy on Steel Isle.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 12, 2010, 05:56:38 PM
Quote from: LordVreegWhat Church was Kellik again? I need to check on the wedding stuff...though most of the cradle is Matrilineal, so Shurrum's faith is going to be pretty central, as well. My PCs often run into wedding marches, as that is a part of many faith's wedding ceremony, the public march.

Ishma knows it... he's going to be the luckiest guy on Steel Isle.

Kellik isn't very religious beyond acknowledging the existence of the Planars. He does however observe the general ceremonies, more so as to not offend anyone. He'd probably just go with whichever ceremony best fit the faith of her and her family.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 12, 2010, 07:32:41 PM
Just a reminder, we now game on Thursday I think. Is everyone still cool with that? Hopefully everyone can make it :D
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on June 12, 2010, 07:37:08 PM
Yeee, Thursday still works for me.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 12, 2010, 08:21:43 PM
Quote from: LlumJust a reminder, we now game on Thursday I think. Is everyone still cool with that? Hopefully everyone can make it :D

Hellz yea
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 12, 2010, 09:26:29 PM
The Gm will be there...that might help!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on June 12, 2010, 10:44:30 PM
Stormhammer's certainly fine with the party-oriented approach to wealth, although he'll probably eventually try to have something on the side for personal gain.

Thursdays are certainly fine by me.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 14, 2010, 09:06:56 AM
ok, Rampan is outvoted by the rest of you and by the voices in his head.


Nom, can you give me a more clear idea on what kind of investment opportunity Kellik is looking for?  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 17, 2010, 09:03:27 AM
Quote from: LordVreegok, Rampan is outvoted by the rest of you and by the voices in his head.


Nom, can you give me a more clear idea on what kind of investment opportunity Kellik is looking for?  

Tonight is steel isle online.
I've spent a few days sick, but I've rested up for this.  Session 41 includes the introduction of Nomadic's new character, (I have no idea how I'm going to do this yet), A gurellium scene, disseminatiopn of items, a decision how long the group is pending in town learning, and then hopefully the leavetaking.

As a quick note-
Wurnick is staying with the group for the next traipse.  He feels close to Hamish and Simon, though he will miss Kellik.  The Bowyer's have been interested  in what he has done, and are interested in the witches.
Simon finds the cultists to be apostates; heretics of the true Migration of the Spirit  (http://celtricia.pbworks.com/Migration-of-the-Spirit).  The Knights of the Bone feel the same way, and Simon has the full support of the Knighthood in returning to the Ruins.
Brother Cameleye has been told that he must return with Hamish and Max to the Ruins, to continue the search for the missing box.
Rmapan the Red feels this is all a waste of his great ability, but he exposes himself to passer's by and they tell him to return from whence he came.  So he's going back.  He owes a lot of money, also.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 18, 2010, 04:05:01 PM
Quote from: LordVreegNom, can you give me a more clear idea on what kind of investment opportunity Kellik is looking for?  

He wants to build an Inn and make money renting rooms and selling meals (and good wines and ales) to customers. Not so much a standard investment as a business owner. He's working through chorbit to help fund the startup costs as well as to get him a connection to wine and ale importers.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 19, 2010, 08:54:23 AM
Quote from: Nomadic
Quote from: LordVreegNom, can you give me a more clear idea on what kind of investment opportunity Kellik is looking for?  

OK.  We need to figure out what you have to spend, and what Chorbit will put up, and where you want to do it, and how big.  We need to see if you are building a totally new enterprise, taking one over, or buying a turnkey...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on June 19, 2010, 11:28:15 AM
If we don't sell anything else at all, Kellik will have 1903 horn, 1 goodwife, and 1 silver child to add to whatever he has left over from last time to put towards his venture. That is what I have calculated everyone (that is, everyone who went to the ruins last time) getting, aside from Rampan who will have 1207 horn and 3 silver children and have his party debt eliminated.

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 19, 2010, 02:00:29 PM
Quote from: TheMeanestGuestIf we don't sell anything else at all, Kellik will have 1903 horn, 1 goodwife, and 1 silver child to add to whatever he has left over from last time to put towards his venture. That is what I have calculated everyone (that is, everyone who went to the ruins last time) getting, aside from Rampan who will have 1207 horn and 3 silver children and have his party debt eliminated.
That's a lot of money...over a years' wages for a middle class family.  VERY, very roughly, say 70-100 thousand dollars as we see it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 19, 2010, 06:26:37 PM
Hmmmm, if I can finnagle 300 horn from somewhere I can afford Masterwork Learning Kit for Amnimist AND Artificer SPs as well as use them in a 2 hawaak time-skip (1 hawaak each, which is the reason to buy more expensive, as opposed to the higher starting XP). Discounting guild discount. Oh and I'd need to convince the witches to teach me amnimist SP...

That being said, eventually Hamish is going to get his helmet (Cold Steel preferably), a balanced masterwork Meteoric Iron Rapier and a mithril small kite.

Then there's his masterplan.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 19, 2010, 07:55:09 PM
Quote from: LordVreeg
Quote from: TheMeanestGuestIf we don't sell anything else at all, Kellik will have 1903 horn, 1 goodwife, and 1 silver child to add to whatever he has left over from last time to put towards his venture. That is what I have calculated everyone (that is, everyone who went to the ruins last time) getting, aside from Rampan who will have 1207 horn and 3 silver children and have his party debt eliminated.
That's a lot of money...over a years' wages for a middle class family.  VERY, very roughly, say 70-100 thousand dollars as we see it.

That will give me roughly 1,925 Horn. Enough to make Kellik look like a worthwhile investment to Chorbit. Which is what I wanted. I'd prefer to build my own business out of this, though taking over one would be nice (though likely far more expensive). If I can chip in 1,500+ horn as a starter I could probably get Chorbit to pitch in enough to make it viable. After a bit of thought on the name I've finally decided to call it the "Wandering Gibs Inn" with the logo painted upon the entrance sign a picture of an overly-laden donkey. Was thinking of getting a place right by the primary entrance to Steel Isle Town (whichever one is busiest) as I imagine there are plenty of protected caravans from the mines and settlements around the island. Many of which have freelancers working with them (or who are freelancers themselves trying to bring in a load of goods for the docks). All of which would benefit from an inn within their income range that also caters to their style (clean with decent food and drink and a warm atmosphere to greet them after many days hard journey).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 20, 2010, 10:30:54 AM
Quote from: LlumHmmmm, if I can finnagle 300 horn from somewhere I can afford Masterwork Learning Kit for Amnimist AND Artificer SPs as well as use them in a 2 hawaak time-skip (1 hawaak each, which is the reason to buy more expensive, as opposed to the higher starting XP). Discounting guild discount. Oh and I'd need to convince the witches to teach me amnimist SP...

That being said, eventually Hamish is going to get his helmet (Cold Steel preferably), a balanced masterwork Meteoric Iron Rapier and a mithril small kite.

Then there's his masterplan.
I'm actually loving the care and thought which is going into this.  It shows a real deep understanding of Guildschool and how to 'build' on what is happenning in game.  This includes the wepaon choices, especially the choice of a having a <ithril Kite shield made.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 21, 2010, 04:38:03 PM
Is it possible to get the wight skull made into a magic staff?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 21, 2010, 09:09:34 PM
Quote from: LlumIs it possible to get the wight skull made into a magic staff?
9f necromantic or death magic, sure...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 23, 2010, 04:40:16 PM
Quote from: LordVreeg
Quote from: LlumIs it possible to get the wight skull made into a magic staff?
9f necromantic or death magic, sure...
what were you thinking?  
Maybe a magic enhancer of -2 spirit, -1 necro, with a few spells thrown in?  
The Wight head should be a good component.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 23, 2010, 05:01:27 PM
Quote from: LordVreeg
Quote from: LlumIs it possible to get the wight skull made into a magic staff?
what were you thinking?  
Maybe a magic enhancer of -2 spirit, -1 necro, with a few spells thrown in?  
The Wight head should be a good component.

I honestly wasn't really thinking of anything in particular. I was just wondering what we could do with it, since we took it. I mean, aside from putting it in our trophy room!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 24, 2010, 11:47:37 AM
OK, we are up to bat tonight, 8:30 eastern!!!!

The group continues spending money and prepping for the next venture into Vexchian, Ruins of Venolvian Mystery.
We've added Carmen, while Toden has become more of a pure healer (with only one arm).
Rampan is mainly looking to add to his spell arsenal.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on June 27, 2010, 10:47:15 AM
Guys, I hate to say it, but I think I am going to have to take a (perhaps temporary) break from the game. Real life is strangling all my free time, lately.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 27, 2010, 11:28:39 AM
Quote from: Luminous CrayonGuys, I hate to say it, but I think I am going to have to take a (perhaps temporary) break from the game. Real life is strangling all my free time, lately.

AS long as you hate to say it...

LC, no stress.  Really.  this game is supposed to be about enjoyment and fun.  You've added a lot, and I want you back, but I can keep Gordin in town for a while.  Not a problem.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 27, 2010, 12:53:04 PM
Quote from: Luminous CrayonGuys, I hate to say it, but I think I am going to have to take a (perhaps temporary) break from the game. Real life is strangling all my free time, lately.

No worries, we'll see ya when you have time again I guess.

Now to Vreeg, could I get the Horned Bear Head made into a Field Plate helm? Maybe made from Meteoric Steel, Cold Steel or regular steel.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 27, 2010, 01:02:01 PM
Quote from: Llum
Quote from: Luminous CrayonGuys, I hate to say it, but I think I am going to have to take a (perhaps temporary) break from the game. Real life is strangling all my free time, lately.

Now THAT will make a statement.
Sure, any of the above can be done.  We have got to talk about craftmanship, what you want to do with the eyes, etc.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 28, 2010, 11:19:23 AM
Guys, I'll be online tonight I think.  I might be out of state this Thursday.  I'll keep you updated.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 29, 2010, 09:22:53 AM
Quote from: LordVreegGuys, I'll be online tonight I think.  I might be out of state this Thursday.  I'll keep you updated.

Read that as definitely out of state this Thursday.
7/8 will be next steel isle
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 29, 2010, 11:33:31 AM
Quote from: LordVreegGuys, I'll be online tonight I think.  I might be out of state this Thursday.  I'll keep you updated.

Read that as definitely out of state this Thursday.
7/8 will be next steel isle
[/quote]

Works fine for me, thursday in Canada Day.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 29, 2010, 07:43:54 PM
take care vreeg
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 29, 2010, 10:02:45 PM
I will.
I certainly don't want to skip a session, I am feeling the vim and verve lately, with this and Igbar.  

But I've only taken 2 vacations in the last 13 years.  I need a little recharge
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 30, 2010, 04:23:29 AM
Quote from: LordVreegI will.
I certainly don't want to skip a session, I am feeling the vim and verve lately, with this and Igbar.  

But I've only taken 2 vacations in the last 13 years.  I need a little recharge

Well I can't blame you.. not when I've missed a bunch of them lately >_>
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 07, 2010, 05:05:43 PM
We are SO on for tomorrow.  Shield shall be riven, foeblood shall be spilt, weregild spent..
I'd like a headcount.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on July 07, 2010, 05:17:41 PM
I should make it
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on July 07, 2010, 08:42:41 PM
same here... oh btw vreeg one of the people in steerpikes new cadaverous earth game acts alot like rampan... it's scary
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on July 07, 2010, 08:49:02 PM
I will be there as usuallll.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on July 07, 2010, 08:51:37 PM
Quote from: Nomadicsame here... oh btw vreeg one of the people in steerpikes new cadaverous earth game acts alot like rampan... it's scary

I think you mean hilarious ~~ I thought Wispy was pretty funny :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 07, 2010, 08:56:07 PM
Rampan might be casting his id down the pipeline...mayvbe that is the source of the voices...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on July 07, 2010, 09:28:36 PM
So are we going to do a two week/hawaak timeskip to learn some skills then head out back to the ruins?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 08, 2010, 05:17:18 PM
WE'LL FIND OUT...
in a few hours!!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 13, 2010, 05:12:18 PM
I'll try to be on tonight on MIRC.

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on July 14, 2010, 04:02:08 PM
Quote from: http://celtricia.pbworks.com/The-Bright-LandsThe Country of the Bright Lands[/url]
Another piece of the puzzle.  For you Steel Isle guys, you can see the Steel Isle on the map on this page.

HMMMMMMM! Caverns of Thanatosed marked on Steel Isle! Right Over where Vexchian is?! HMMMMM!!!!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 14, 2010, 08:36:08 PM
oH, YOU SAW THAT ALREADY...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on July 15, 2010, 12:45:12 AM
Quote from: LordVreegoH, YOU SAW THAT ALREADY...
It's not like our characters know.

Mine, for instance, is dead.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on July 15, 2010, 03:50:13 AM
Quote from: limetom
Quote from: LordVreegoH, YOU SAW THAT ALREADY...

lulz
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 15, 2010, 09:49:56 AM
And we are on for tonight!!!

The Steel Isle Explorers continue their attempt to reach the Ruins of Vexchian for their third time.

What will they find?  What has changed?  Will they delve deeper into the mysteries below the earth?  Will they learn more about the ancient venolvians, or the death cults?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 15, 2010, 08:29:28 PM
Guys sorry for the late notice, but I am still at work,,,had a delivery go wrong, just got to the office
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 16, 2010, 01:48:57 PM
Quote from: LordVreegGuys sorry for the late notice, but I am still at work,,,had a delivery go wrong, just got to the office
Really mad I missed last night's game.  Was looking forward to playing.  Cannot wait for next week.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 20, 2010, 10:22:42 PM
And the news doe not get batter.
My grandmother passed on Sunday.  She was 89, so it was not unexpected.  However, I will be travelling this Thursday.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2010, 11:11:28 AM
Llum and TMG, I am doing some writing and figuring.  You going to be on tonight?  Working on some timing issues.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on July 27, 2010, 11:42:49 AM
I should be on.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on July 27, 2010, 01:18:05 PM
I should be there.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2010, 03:27:16 PM
Very good.
Sometimes I wish I had a little more free time to get things done...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on July 27, 2010, 04:27:28 PM
Quote from: LordVreegSometimes I wish I had a little more free time to get things done...

Ain't that the truth.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2010, 06:01:08 PM
Quote from: Llum
Quote from: LordVreegSometimes I wish I had a little more free time to get things done...

Dude, I'll be getting on MIRC from baltimore tomorrow.  I have to make sure my mini can connect, later on.  I have a bunch of sales trainings to give.  On top of the boy, political stuff, famaily stuff, and running a bunch of games.  YAG!

But I want to get some timing stufff done tonight., and make sure you guys have some of your skills done right.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 05, 2010, 09:04:51 AM
OK, I'm in town, all is set, all should be good for tonight.
DO we have players tonight?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 05, 2010, 09:39:06 AM
I'll be around.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on August 05, 2010, 03:26:37 PM
I should be, though I think Nomadic is still.. wherever he went.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 05, 2010, 03:43:56 PM
We continue the ass kicking tonight.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on August 06, 2010, 01:27:08 PM
Good game last night. I can only hope, for Stormhammer's sake, that I make it to next week's game on time. I'm such an unreliable gamer...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 07, 2010, 11:40:19 AM
Quote from: Rorschach FritosGood game last night. I can only hope, for Stormhammer's sake, that I make it to next week's game on time. I'm such an unreliable gamer...
I think it turned out to be a good session.

(//../../e107_files/public/1281195030_392_FT70258_torchlit.jpg)

Late night wandering cultists, bearing torches, moving towards the bridge...
The explorers see them coming, and despite the fact there are 12 of them, surprise is worth a few extra men...and since the group is still a few days out of Vexchian, Rampan and Hamish can drop all their spell points...
And I hope that Carmen is un-zombifie to help out...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 10, 2010, 05:53:53 AM
So.

As I left for Japan, I said I'd like to rejoin when I returned to a timezone where that was reasonable.

I'm leaving Okinawa for Tokyo this Saturday, and then Tokyo for Honolulu the Saturday after that.

I hear you all have changed the date and time, but I am too lazy to look.  (If it's still Wednesdays at 9:00pm, that's a no-go for me, as I'll be in my Wednesday afternoon/evening seminar.)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 10, 2010, 06:58:31 AM
It's now Thursdays at 8:30 EST/EDT (whatever you folk call my timezone).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 10, 2010, 11:15:43 AM
Quote from: limetomSo.

As I left for Japan, I said I'd like to rejoin when I returned to a timezone where that was reasonable.

I'm leaving Okinawa for Tokyo this Saturday, and then Tokyo for Honolulu the Saturday after that.

I hear you all have changed the date and time, but I am too lazy to look.  (If it's still Wednesdays at 9:00pm, that's a no-go for me, as I'll be in my Wednesday afternoon/evening seminar.)

As long as this constitutes a reasonable time zone, we're good.

I can try to be on tonight, so we can facilitate making a character.  I am thinking that you probably won't be ready for this Thursday's game (though those cultists are awefully convenient)...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 10, 2010, 01:42:44 PM
To the best of my knowledge, 2:30 in the afternoon is a reasonable time in Hawaii.

I will not be available until August 27th, my first Thursday back in Hawaii, but I can make a character in the meantime.  I've done it once before.

Now to get a concept...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 11, 2010, 11:08:46 PM
we play tomorrow night, my comrades and friends!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 13, 2010, 11:06:55 AM
Heck of a fight last night.  
We stayed at it until the cultists had fled, were dead, or had quit. [note=lethality] A mark of the system is that in a melee such as this, with 20 participants, death and damage is going to happen.  Guildschool is rough.  Critical hits also increase with more powerful creatures...one NPC, Simon, took 42 hits by a scimitar, protected 10, and took 30...he has 18 hit points...decapitated...[/note]

The explorers totally surprised the cultists, and Hamish's use of  Water Whip (http://celtricia.pbworks.com/WaterWhip) really beat the leader down, right off the bat.  A critical success on the Spell Success roll didn't hurt.

But things got rough, as they often will, especially with enemy spell casters.  The Golf-masked cultleader escaped, but the group did take down some tougher fighters and a bunch of mooks...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on August 13, 2010, 03:10:13 PM
Hmm, maybe it's just me, but your wiki seems to be down, Vreeg.

Edit: And now it is back!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 13, 2010, 09:25:52 PM
I should also mention that there were a few nice loittle level breaks, such as Stormhammer in Basic Detect, and Hamish in Air Spells.  
Cngrats to those that did well.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 13, 2010, 11:19:22 PM
Don't forget Carmen got her first two points in air sp :D
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 14, 2010, 08:46:01 AM
Quote from: NomadicDon't forget Carmen got her first two points in air sp :D
Did not remember!  Very cool! Carmen did good work from the back.  I would, at this stage, were I a player in the SIG, start lobbying Limtom to create a character with front rank possibility.  The group has 2 suits of ancient, masterwork Venolvian Lamellar (3 suits, I forgot Simon's), and I think his new guy is a human...the ratio in GS is normally one front rank fighter per 2 characters in a group.  Right now, I think only Max counts as front rank.  Hamish is #2, as far as I can tell.

Some day, I'll really get into the rationalles behind our particular use of skills, but one thing that has really been a success is keeping levels in individual skills.  There is a real sense of pregress in consistent, little level breaks, here, and there.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 14, 2010, 08:59:53 PM
Guys, I need to travel again.
CAn we do Tuuesday night instead?  I am sick of losing steam...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on August 14, 2010, 09:32:04 PM
Tuesday is Cadaverous Earth day.. what about Wednesday?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Steerpike on August 14, 2010, 10:32:19 PM
I'd have to check with those players who aren't also in SIG, but we could always switch days for a week, Vreeg.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 14, 2010, 10:45:53 PM
I'm travvelling wed, thur, fri.

Thank all of you for consideration.

SP, I would never ask you to switch.  You are rolling, which is where I am comimg back to.

Monday, gang?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 15, 2010, 01:33:36 AM
With the times you do if it isn't a thursday or friday I can't make it :(

If you did them earlier in the day I could do any day but as it is it starts right when I leave for work.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on August 15, 2010, 02:11:29 AM
Monday would work for me.

Edit: Oh, just read Nomadic's post. Hmm.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 15, 2010, 10:48:07 AM
Hamish leveled in Amnimist SP.

That being said, I'm good pretty much any day. I'd prefer not to do the same day as the CE game (since I'd basically be in front of my computer from getting home from work till sleep). As long as I've got a bit of notice I should be good to go, since it's later in the day no worries.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 15, 2010, 11:18:52 AM
Crap.

I may have to do this one on Monday, then go back to thursday for next week.  Nom, I apologize, but I don't want to lose momentum.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 16, 2010, 08:20:30 PM
Quote from: LordVreegCrap.

I may have to do this one on Monday, then go back to thursday for next week.  Nom, I apologize, but I don't want to lose momentum.
Never you mind.  Vreeg 0, Migraine 1.  I sleep.  See everyone nextweek.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 24, 2010, 12:42:01 PM
I am so pumped for SIG this Thursday.  With luck and a few good dice rolls, we could be in Vexchian.

LT, you ready this Thursday?  Anything I can do?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 24, 2010, 12:45:32 PM
Hmmm, what are we going to do about Simons body? Stash it and get it on the way back? Or bring it back to Shurrums/Town now?

Also, familiar summoning time!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 24, 2010, 12:55:56 PM
Quote from: LlumHmmm, what are we going to do about Simons body? Stash it and get it on the way back? Or bring it back to Shurrums/Town now?

Also, familiar summoning time!

Familiar summoning in the Moors?  Might want to get to the swampier areas first.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 25, 2010, 04:46:23 PM
Tomorrow night...
as Daylight comes back to the Moors, The New Legion will begin their Trek back to the Vexchain ruins.
The wolves howl, and the shadows move eerily around the edge of the firelight  Simon's features seem to move as the night progress, and his friends almost swear they can see his lips moving.  



(//../../e107_files/public/1282768887_392_FT70258_night_moors_.jpg) (//../../e107_files/public/1282768887_392_FT70258_night_moors.jpg)


Steel Isle Group, 8:30 Eastern.

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 26, 2010, 03:22:04 AM
Bad news, everyone.  My adviser corralled me into a class at the same time as our game, so I won't be attending anytime soon.

Kinda sucks but my hands are tied.  So instead of kicking in doors and screwing up cultists, I'll be studying the sounds of modern Japanese.  Fun, fun, fun.

:(
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 26, 2010, 09:13:13 AM
Quote from: limetomBad news, everyone.  My adviser corralled me into a class at the same time as our game, so I won't be attending anytime soon.

Kinda sucks but my hands are tied.  So instead of kicking in doors and screwing up cultists, I'll be studying the sounds of modern Japanese.  Fun, fun, fun.

:(

Oof.  I was counting on your new 'muscle and faith' PC after Simon met the Shepherd of the Dark Well. Makes me wish Kellik was still around, since the group was already a little off-ratio for survival.  

We'll miss you, LT.  Hopefully, at the end of the Semester, we'll add you back in.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 28, 2010, 09:18:17 AM
Quote from: LordVreegTomorrow night...
as Daylight comes back to the Moors, The New Legion will begin their Trek back to the Vexchain ruins.
The wolves howl, and the shadows move eerily around the edge of the firelight  Simon's features seem to move as the night progress, and his friends almost swear they can see his lips moving.  



(//../../e107_files/public/1282768887_392_FT70258_night_moors_.jpg) (//../../e107_files/public/1282768887_392_FT70258_night_moors.jpg)


Steel Isle Group, 8:30 Eastern.



I had to give out my largest group RP EXP awards for SIG ever last session.
Group earned it by taking the spookiness around them and then enhanced what was happening based on each characters personality.
Sometimes dead bodies, the Cult of the Dark Way, a missed will CC roll or 2, a foggy moor leading to a swamp all on top of a vanquished, angry civilization...can lead to a rough night.
 
(//../../e107_files/public/1283001239_392_FT70258_rough_night.jpg)
...And a hard morning.

Dead prisoners with their eyeballs torn out in the AM.  The trek to Vexchian continues.  
 
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 28, 2010, 06:28:38 PM
Quote from: LordVreeg
Quote from: limetomBad news, everyone.  My adviser corralled me into a class at the same time as our game, so I won't be attending anytime soon.

Kinda sucks but my hands are tied.  So instead of kicking in doors and screwing up cultists, I'll be studying the sounds of modern Japanese.  Fun, fun, fun.

:(

Oof.  I was counting on your new 'muscle and faith' PC after Simon met the Shepherd of the Dark Well. Makes me wish Kellik was still around, since the group was already a little off-ratio for survival.  

We'll miss you, LT.  Hopefully, at the end of the Semester, we'll add you back in.

Ironically one of the things the helped me decide to drop Kellik when I did was that he was too good. He didn't have the heavy armor of the other group tanks but his AV was so low anyways that he rarely got hit. And with the pilums he turned into this unstoppable crit monster (I recall his crit range was like 11... which is silly). Carmen is a bit more frail and her damage is a bit more sane.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 28, 2010, 08:14:46 PM
Quote from: Nomadic
Quote from: LordVreeg
Quote from: limetomBad news, everyone.  My adviser corralled me into a class at the same time as our game, so I won't be attending anytime soon.

Kinda sucks but my hands are tied.  So instead of kicking in doors and screwing up cultists, I'll be studying the sounds of modern Japanese.  Fun, fun, fun.

:(

Oof.  I was counting on your new 'muscle and faith' PC after Simon met the Shepherd of the Dark Well. Makes me wish Kellik was still around, since the group was already a little off-ratio for survival.  

We'll miss you, LT.  Hopefully, at the end of the Semester, we'll add you back in.

Ironically one of the things the helped me decide to drop Kellik when I did was that he was too good. He didn't have the heavy armor of the other group tanks but his AV was so low anyways that he rarely got hit. And with the pilums he turned into this unstoppable crit monster (I recall his crit range was like 11... which is silly). Carmen is a bit more frail and her damage is a bit more sane.
The game is built for the Kelliks of the world.  The crit range is supposed to be high; GS is supposed to be deadly.
Trust me when I say that Kellik was not going to unbalance the world.  This adventure was built expecting the PCs to get better
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on August 29, 2010, 12:29:30 AM
Hooray for burning the corpses of your freshly fallen foes!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 29, 2010, 12:56:51 AM
Quote from: LordVreeg
Quote from: Nomadic
Quote from: LordVreeg
Quote from: limetomBad news, everyone.  My adviser corralled me into a class at the same time as our game, so I won't be attending anytime soon.

Kinda sucks but my hands are tied.  So instead of kicking in doors and screwing up cultists, I'll be studying the sounds of modern Japanese.  Fun, fun, fun.

:(

Oof.  I was counting on your new 'muscle and faith' PC after Simon met the Shepherd of the Dark Well. Makes me wish Kellik was still around, since the group was already a little off-ratio for survival.  

We'll miss you, LT.  Hopefully, at the end of the Semester, we'll add you back in.

Ironically one of the things the helped me decide to drop Kellik when I did was that he was too good. He didn't have the heavy armor of the other group tanks but his AV was so low anyways that he rarely got hit. And with the pilums he turned into this unstoppable crit monster (I recall his crit range was like 11... which is silly). Carmen is a bit more frail and her damage is a bit more sane.
The game is built for the Kelliks of the world.  The crit range is supposed to be high; GS is supposed to be deadly.
Trust me when I say that Kellik was not going to unbalance the world.  This adventure was built expecting the PCs to get better

Not so much worried about unbalancing the world as unbalancing the party. I like to give everyone a bit more combat limelight than they were getting with Kellik around. I could have kept the rapier to do that but with enemy armor increasing Kellik was becoming too weak in combat. It can be hard to find that balance... if you know what I'm getting at.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 29, 2010, 09:09:13 AM
Hey, you had me fooled it was all for RP and player reasons, trying new things and playing Kellik to a logical conclusion.  Silly me.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 29, 2010, 03:45:31 PM
Quote from: LordVreegHey, you had me fooled it was all for RP and player reasons, trying new things and playing Kellik to a logical conclusion.  Silly me.

That was my plan but then this plus the schedule messup plus other things had me playing the logical conclusion too soon. Needless to say I'm not happy with how I played Kellik.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 29, 2010, 05:10:57 PM
Session 45

Session Start: Thu Aug 12 20:27:35 2010
Session Ident: #celtricia
 03[20:27] * Now talking in #celtricia
Nomadic--- behold a Vreeg


 
At 3am, Cameleye and Stormhammer see lights in the south, seemingly further down the road.  The bank the group's fire, and wake the others.  
Carmen and Stormhammer stand and watch south.  Rampan sweeps off the bits of wood and ash from the fire, while everyone else gets behind trees on the north side.  The fog rolls through, making the procession of armored, robed cultists seem like ghosts.  They are almost silent.
Cameleye, " There are about a dozen cultist coming up the path,...they don't seem to have seen us"
Hamish_Haldane, 'Hmmm, ' as he peers down the road.
Wurnick slowly slips behind a tree, readying his sword
Hamish_Haldane,'Then let us ambush them. The more cultists we kill, the less we have to deal with in the ruins.'
Simon, "Storm, you and CAmel hide on the side they are coming from.  Wait until they pass."
 Stormhammer nods in agreement
Simon, " The rest of us shall hit them as they come over the bridge on the north side"
Hamish_Haldane,' As you say friend Simon.'
Camaleye runs to the south side as well, and ducks right
Hamish_Haldane gets into place for the ambush
Stormhammer hides away
Ramapon breaks down the stove, and the rest of the group goes north and hides among the rushes and trees
soon, all can hear the singing, a droning dirgish thing.

" Canavan, triumpala, Canavan, Meestaorr...", goes the voices, and then just over a dozen armored humans and hobyts's come into view led by a black cloaked, golden masked man...with 6 lanterns showing the way...they are proud, and fear little.
10 wear mediocre scale maille, but 2 of them wear strange, mantis-motifed lamellar armor, glinting in the lantern light'¦Loudly they sing, "Canavan, Perior, Triumpala!!"
they seem oblivious to the former occupancy, in the front is the black-cloaked leader, in his golden mask...  and they are on the foot of the bridge, now.  The bridge has a 50' span.

* Stormhammer ducks behind a bush and keeps his sling ready, and Hamish prepares to call on the power of the House of the First Station.  Wurnick fits arrow to bow, and Simon readies his Pilum for these perverters of the Shepherd's words.  The leader gains the center of the bridge, the torchlight bounces weirdly around him.
Carmen_Ondradet readies her bow and sights up the leader

Rampan succeeds casting, and slyly, so the white glow is behind the tree.  He gets low, and blocks the glow as best he can  and no one sees it.
The cultists sing as they troop over the bridge, oblivious to the preparations. "Tossa, Moradin!!", they sing'¦
Stormhammer peaks out from behind the bush, and does not see anyone close,  so he uses his sling, aiming at one of the back ones in scalemaille.
a bullet wings out and whacks a hobyt cultist with a loud crack on the back,  but bounces off the armor.
the cultists slow, and start to look around...
Stormhammer stays down
Carmen_Ondradet peaks out drawing an arrow back to her shoulder and lets fly with a *thwp* into the leader.  Her Bow is almost as tall as she is.
Carmen's arrow ricochet's loudly off the shoulder of the leader...snapping him around a bit.

Carmen_Ondradet ducks back into cover, as the leader yells in a low voice'¦"Aroint, travail, we are attacked!"
Hamish Haldane steps out, as the leader and the front cronies start to charge, and brilliant whitish blue water, lit from within, slaps out with violence from his hands'¦ *splooosh*The leader skids back some 6 feet, with a knocked down and grunting loudly, his robes soaked and mixed with blood.  He scatters the cultists.
wurnicks bow sings'¦and an arrow bounces off a scale mail cultist.  
Maximillian_VHV_Carchedin folds his hands together and bows his head'¦Max believes he is strong, stronger than before'¦
[note]Carmen_Ondradet> ooc: ishma favors the witty[/note]
a light of belief is in Max's eye...as Carmen's knocks another arrow and lines up the leader while he's still recovering from his wet thrashing.
the cultists have all drawn weaps, and are moving down the bridge, 2 in front actually are in lamellar, one a Hobyt and one a human.
 'boing', goes the arrow as it hits the leader, his armor shrugging off the big bow's power.
'Curse you Ishma', hisses Carmen'¦she shakes her fist in frustration as she goes for another arrow
[note=Peanut gallery]jomalley> don't let kiko hear you[/note]
Stormhammer peaks out again, giving another shot with the sling. the bullet sails into the night, never to be seen...
Simon has rushed out, meeting a lammellar clad warrior in a clash of metal and violence.  Simon does his best to block the whole 20' wide span.
Simon 's demilune tears through the cultists shoulder, spraying blood behind the cultist, who grunts in pain.
[note=WUMPH] <Vreeg_GM> OOH
[21:20] <Carmen_Ondradet> ooc: did the insane pyro just crit?
[21:21] <Hamish_Haldane> ooc: the world bursts into flames[/note]
*WOOMPH* Suddenl;y, a ball of flame roars into existence in the middle of the bridge'¦"Toast, you fallow, feckless, orcusfuckers!!!!", scream Rampan as his hands
Carmen_Ondradet shields her eyes from the roaring blaze, as 4 cultists start burning, and screaming'¦ 4 scalemail cultists immolate, scream for a moment, then crisp into black charcoal'¦

Carmen_Ondradet ducks behind a tree screaming something about not burning up your own allies as the head threatens to blister her face
"eat hot Orcus seed, Fuckers!", screams Rampan as the roar of fire and the smell of burnt flesh encompasses the bridge area.
Stormhammer ducks even further down, from the heat as well as sight
Ramapn, the red hobyt is standing i the open behind all, shaking his staff and fist
Carmen draews a bead at the leader as he slowly gains his feat though water and fire, and sees brave Simon holding the bridge alone.  The Hobyt and Human in ancient, glinting Lamellar both are facing him.
She nails the Hobyt lamellar guy, a hobyt who is turning to fight Hamish.
Carmen_Ondradet gives him a mocking and highly suggestive salute before slipping back behind the tree, as she puts an arrow through the right thigh of the hobyt, causing him to stumble,  blood spurting out as the arrow remains in the thigh.
The leader reaches out his hands, and makes a fist, as grey shapes appear around the 4 burnt cultsist corpses, already black, as they curdle in on themselves'¦
the leader stands up straighter

Wurnick hits and bounces another arrow off a cultist.    'Leaves of Ceminiar', he yells.
a lamellar armored tribesman goes after Simon, as Maximillian_VHV_Carchedin clumsily hefts his arbalest, unfamiliar with the weight. He aims for the leader.  *boing*.  Max's bolt hits, but bounces off the human's armor.
Simon slowly dodges the Pilum. Somehow
Maximillian_VHV_Carchedin frowns, he drops his arbalest and draws his grand shamsheer
the lanterns are on the ground, but the huge fireball still roars and lights the bridge in an orange glare
The other lamellar fighter, the hobyt, reaches Hamish. he drops his pilum, almost falling on it.  He needs to bend down to reach it.  Hamish beans him, but the cultist giggles at Hamish's weak attack.  (as he tries to find his pilum).
3 of the Scale mail cultist in the rear peel off to go to the back of the bridge, perhaps also to avoid the roaring ball of flame.

Simon rears back his demilune ripping through the human's curriass, drawing more blood and knocking the man to his knees.  He still holds his Pilum.

Carmen_Ondradet launches an arrow at the giggling hobyt on the ground, but it overshoots.  She curses, and begins plotting to gain ultimate power and overthrow Ishma
a yellow light envelops them Hamish and Simon, and they hear singing.  Hamish falls to the ground, sensless.  Simon moves slightly to his right, and wards him menacingly.  Hamish's eyelids flutter and his eyes roll back'¦
Stormhammer sees 3 scale mail warriors coming towards him'¦about 20' away.  Stormhammer searches for an exit strategy, and tucks tail'¦
[note=exit]
[21:55] <Hamish_Haldane> ooc: very sensible. Although not a good night for the Gurelliums
[/note]
Stormhammer gets into the river, going under and letting the current take him a bit
a human in scale mail runs to stab Hamish, but Simon wards him.  Max runs up, and Simon and max hold the whole bridge and deny all who would pass.
Another human in Scale mail attacks Simon, who dodges again and laughs dourly.
Stormhammers hears muffled gurgle behind him.  
another scale mail guy goes at max, with a scimitar.  Max dodges slightly, and he lops his own arm off and dies screaming.  
Maximillian_VHV_Carchedin laughs boomingly 'They send fools against me!'
The huge flaming ball rolls into the other scale guy, burning him a little
The leader, 2 lammellar guys, 2 scale guys, and 2 other scale guys on the far side are left side.
Carmen_Ondradet draws up her bow and centers it on the nearest scale wearer before letting her shot fly, just missed the scale human in the front .
On the other side. Cameleye has leapt onto the back of another one and garrotted him'¦his head falls clean off
the leader points at Carmen.. and the leader throws a few finger bones...and huge spears of bone erupts, flying and screaming at carmen...who dodges all of them...
He puts his hands on his hips.
Carmen_Ondradet shouts at the leader that he hits like a 12 year old hobyt girl.

The lamellared Human swings at Simon from the ground, as he holds the path'¦,his spear lodges in Simon's throat, and cuts off Simon' head...the head rolls onto the ground, sightless eyes stare at Hamish's sleeping body

Maximillian_VHV_Carchedin roars, ' You have forfeited your lives! I will avenge you, Simon!'
[note <Carmen_Ondradet> ooc: don't tell kellik though, he'd probably hunt down the family of the guy who did that and gut them like fish[/note]
Wrunick's bow sings as Maximillian_VHV_Carchedin roars furiously.  Stormhammer watches from the distance as he sees an ally go down
Wurnick's arrow rips through a hobyt's forarm.
Carmen_Ondradet coldly watches simon's lifeless body drop to the ground even as she draws back an arrow, aiming straight at the heart of the man who slew him
The Human in lammellar, already bleeding heavily, expires when the arrow lodges in his stomach.
Carmen_Ondradet says, ' give my regards to simon, you filth.'
A black, biluous smoke starts rising from the bridge, obscuring vision,  even the fireball is dimmed within'¦
'Mage! You cannot escape your doom! It lies heavy upon you!', screams Max as he steps over Simon's body.

Stormhammer closes back in on the fight, cooly draws his sword, slashing at a cultist.  The cultist was looking back at camelye, ignoring you
the sabre rattles off the scale maille.
 " Fry and sit in boiling oil, spawn of Ocus, eaters of the demon flith!", screams Rampan.
And another scale maille hobyt dies in flame as the ball of flame rolls over him.
Wurnick fires his bow'¦and  impales a tree
Maximillian_VHV_Carchedin yells, ' You will perish! Throw down your arms and embrace your end!' as the hobyt in lammellar attacks him'¦the spear bounces off max
The smoke gets thicker behind the Hobyt fighting Max.  'You are a blot on this world! Now die!', yells Max.
the Shamsheer flares white as it hits the Hobyt's right shoulder, it flares and burns him.  He falls to the ground.
The scale mailed human in the front tries to pierce Hamish's motionless body.  He stabs the earth.  Max is distracting the few remaining fighters.
the black fog on the bridge starts to lessen, as Carmen_Ondradet draws her bow tight and shoots at the man trying to hit Hamish and nails him.
the arrow rips through his right shoulder and trapezius, slaying him as it guts his carotid artery.  Carmen and Max notice the gold-masked leader is nowhere to be seen. The last 2 cultist look around, and throw down their arms.
Maximillian_VHV_Carchedin raises his blade high over his head.. but lowers it slowly.
Carmen_Ondradet approaches them, bow drawn.
they are on their knees, weapons tossed away, begging.  Maximillian_VHV_Carchedin snorts.  'Tell me, cultists. Why should we spare you?'
 Carmen_Ondradet stands about 10 feet away, arrow pointed at ones head
Maximillian_VHV_Carchedin says, ' We will take you back. For the city's justice.  On your feet.'
He prods one with his shamsheer
Hamish_Haldane slowly wakes up, still groggy
Carmen_Ondradet squints at the hobyt cultist.  ' wait... I know you'  She kicks him.
they stand, hands on head, amazed at this sudden turn of fate.  Moments ago they were singing and marching.  
Hamish_Haldane shakes his head.  ' I gather that we won since I survived.'
Maximillian_VHV_Carchedin sighs heavily.  'Alas... Simon did not.'
Carmen_Ondradet lowers her bow
Hamish_Haldane surveys the battlefield and a horrified look crosses his face as he sees Simons headless body
Maximillian_VHV_Carchedin says, ' He must be returned to his brothers of the boneyard.'
Rampan looks up at the sky., " Eyeless honor, headless hope..."
Carmen_Ondradet is looking at one of the cultists.  ' I've seen that one before, they do booking keeping for the pueta traders'
She points at one of the nervous captives
Stormhammer stays respectfully silent
Maximillian_VHV_Carchedin points as well.  ' Cameleye. Bind the prisoners.'  The Hobyt in black leather produces leather strips, and does so.
Carmen_Ondradet  pokes the Hobyt cultist.  ' what are you doing tangled with this group??'
Hamish_Haldane nods.  ' Hmmm, the cult has infiltrated the Steel Isle town. We knew that, but not any specifics.'
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 29, 2010, 05:13:31 PM
BTW...if there are any other players interested...and if anyone but the players ever reads this...the group could use another front rank type.
And I will try to get session 46 up soon.  I did 45 more to frame 46 properly.  Excellent RP session, so I felt I should create some context.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on August 29, 2010, 07:10:40 PM
Quote from: LordVreegBTW...if there are any other players interested...and if anyone but the players ever reads this...the group could use another front rank type.
And I will try to get session 46 up soon.  I did 45 more to frame 46 properly.  Excellent RP session, so I felt I should create some context.

It was, indeed, an excellent session. Part of me wants to comment on Stormhammer's decision early on, but I don't want to steal the limelight from the other characters, who were also played well. Besides, no fun in spoiling it for those that weren't there, right?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 31, 2010, 05:51:08 PM
Llum, can you update the wikipage for SIG?  Things change fast.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 31, 2010, 06:15:41 PM
Done
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 31, 2010, 06:36:23 PM
Won't make the next session. Boss asked me to come into work on my day off so that she can get the guy that normally works that day caught up elsewhere.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 31, 2010, 09:29:48 PM
Sadness...but we understand.  Work is work
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 31, 2010, 10:49:46 PM

Session Start: Thu Aug 26 20:31:52 2010

  3 am, fog and night, with the light of the lanterns the cultists had playing over the dead bodies, as well as the dying Ball of Fire from Rampan's spell.  Both small moons look down through the fog.

Stormhammer take a lantern.  It is made of Brass and circular.
Simon's face plays in the flickering lights.  

 Maximillian_VHV_Carchedin stares down at Simon's corpse. One could almost swear they hear his lips moving

"Erg", says Hamish_Haldane.  " This did not go as well as one could have hoped."
Stormhammer looks to Hamish.  " with due respect to our friend Simon, these were death cultists, yes?"

the fog rolls over the pile of red, gutted corpses, body parts and blood everywhere.  Simon's head stares at no one.
Stormhammer looks down suspiciously at the bodies

Maximillian_VHV_Carchedin says, " We must return him to his brothers of the boneyard. It is what he would want. "
"Cultists of the Dark Way, indeed, and foul", says Rampan
" Should we return the body to the Knights? , says Hamish_Haldane.  "And Before or after we go to Vexchian?"
Wurnick says, " It is what he'd want."

" And these men? "Maximillian_VHV_Carchedin waves his Shamsheer at the prisoners.

Hamish_Haldane nods to Max.  " I think we should strike while the iron is hot. If we wait they will know we're comming. The leader escaped!"
wurnick, " AS long as it is done, his faith, if any, should protect him"

Maximillian_VHV_Carchedin says, "We will give them over to the pilums."
'I think, says Hamish slowly, 'One for the Gurelliums, and one to Chorbit should suffice.'
* Maximillian_VHV_Carchedin looks at Hamish uncomprehendingly
Wurnick nods, "Aye!  I agree"

Stormhammer kicks at a body, then quickly shuffles back away... just in case.  It has no arm and the head is mashed in.  The two survivors are quaking in fear, tied by Cameleye.  Their incredibly intricate Lamellar, complete with Mantis helms and insect motif, is on the ground.
Hamish_Haldane looks at Max.   'We will give one of the survivors to Chorbit. And one will go to the Gurelliums. Yes'

'Neither of them are the arbiters of the city's justice, ' Says proud Max as he shakes his head. 'That would not be right. I can not countenance such an action, Hamish. '
Wurnick checks the knots made by Cameleye.

Hamish_Haldane holds up a hand.  ' What have these arbiters of justice done about the death cultists to begin with? Nothing!    At least Chorbit will do something, if only to protect his investment.'

Stormhammer draws his sword toward one of the two cultists, as Wurnick continues his inspection.  'Tell me, do your friends plan on staying dead? or should we expect more fight from them?'

Cameleye appears behind Max, " Hamish, you wish to make our way south now, before this priest can make an alarum?"
Maximillian_VHV_Carchedin looks out over the fog from the bridge.  Something flaps noisily in the night above them, and more normal night sounds are returning.  'It does not mean that we too can ignore what is right. The men must be judged fairly.'

Hamish_Haldane looks over at Cameleye, as the little hobyt nearly disappears in the gloom.   'Yes Brother Cameleye. We should go now.' Hamish looks back over at Martial Max.  'Judged? What they know is more important than judgement.'
Cameleye moves to the piles of armor and arms, where Carmen is already poking around.  "Shall we take the lamellar at least, from these 2?"

Hamish_Haldane nods  ' Yes, yes. Feel free to round up all the loot, Cameleye.'
Maximillian_VHV_Carchedin crosses his hands.  'South? We can not go south. We must return to the city. I will not have Simon rot. '  Stormhammer nods in agreement with Max.
* Hamish_Haldane pauses as if in thought.  He looks out over the strange, black moors, lit by lantern, obscured by shifting fogs.  'The witches'¦', he says, 'The crones can hold them. And they will stop Simon from rotting.'

Wurnick says, " ...Aye.... Loyal Simon..."
Hamish_Haldane nods.  ' This way we can continue to the ruins before the leader alerts the cultists..'

Carmen_Ondradet does a double take.   'Crones?  you mean'¦?'
Maximillian_VHV_Carchedin's face seems troubled.   'I.. I suppose. Though I do not know that I trust them with the safety of our prisoners..'
Hamish_Haldane looks over to Carmenn and Stormhammer.  'Two ancient Omwo~ witches, powerful in Animist lore. They have taught me some little of their ways.'
Cameleye nods to Hamish, " alright.  I can be persuaded."

Maximillian_VHV_Carchedin slowly nods.  ' We will have to extract a binding promise from them. '
Stormhammer looks over from where he and Carmen sift through the bodies on this bridge, an island in an ocean of sinuous fog.   'Hamish, Max, you have experience with these cultists, yes?'  Stormhammer continues to eye the bodies
Hamish_Haldane nods slightly.   'More than I would like, friend Stormhammer.  We've killed scores of them.'  Wurnick nods at Hamish.

Stormhammer looks back at the bodies. ''¦and you're certain we're safe from their dead?'
Hamish_Haldane nods.   'I believe so, all the undead we found in the ruins are ancient. Much older than the current incarnation of the Death Cult.'
 
Maximillian_VHV_Carchedin says, 'They do not self-animate, if that is what you fear, Stormhammer. '

Hamish_Haldane says, ' That being said, Rampan can probably burn their corpses to be same.'  Rampan the Red's eyes light up.
Carmen_Ondradet is still thoughtful.   'I thought the witches were just legends... interesting stories and nothing more'¦'

Hamish_Haldane starts helping stripping dead cultists and piling their bodies.
Stormhammer nods to Hamish and Rampan 'I feel that might be the best solution'
 Rampan pulls out a satchel.   " I can find a way, a way fire, and oil, ancient rites and fleeting souls..."

Stormhammer nods at the strange Hobyt.   'if nothing else, it would allow me easier rest.'

Carmen_Ondradet chews her thumb.  'so they are real then? These prophecying crones'¦?'
Hamish_Haldane laughs a little, the sound muffed weirdly in the mists if the Moorish morning. 'Ah Carmen, you'll see your share of legends. We saw a great winged lizard on our last journey.
'
Maximillian_VHV_Carchedin  says, 'Indeed. We have had the'¦ great pleasure'¦ of meeting them twice.'

Hamish_Haldane nods and smiles.   'Quite real, they've taught me some of their lore'

Wurnick seems to be impressed, as Stormhammer resheathes his sword.  Rampan is humming as he gets something out of his satchel. It has been about a quarter hour since the cultists were first sighted.

Maximillian_VHV_Carchedin says, ' Shall we rest before seeking the witches on the morrow, then?'
Hamish_Haldane nods and cleans his weapon. 'Alright, once we burn the bodies and load up the loot and poor Simon's body we can continue.'
Rampan. Is humming to himself.  " there is some looting here..."  Stormhammer perks up slightly at the word "loot", his fear dissolving now that the bodies will be burned


 'Can you continue a bit Max?', asks Hamish.  'I think it would be wiser to rest far from this place.'
Maximillian_VHV_Carchedin shrugs.  Even that motion looks athletic on Max's muscular frame. 'If that is your wish.. yes, I could manage.'
Cameleye nods to Hamish, " Aye, away from the dead."
Stormhammer, 'agreed.'

Rampan rhymes brokenly to himself, " A blaze, Red God's maze, Burn and twisting flame I gauge..."

Hamish_Haldane says, ' Let us get to work then.'
Maximillian_VHV_Carchedin watches the others stack the bodies.
Carmen notices that Stormhammer seems to be missing beltpouches and obvious stuff in his searching.

The group finds 484 silver children
129 goodwives
51 horn

Stormhammer swears as he sees Carmen redoing his work.   'oh, by the coins of Oblimet...'
Carmen_Ondradet unstrings her bow, carefully placing the string in a pouch
They also find that there are 9 leather cords with silver skull pendants...a silver main gauche with electrum tracery and15 old golden hexagonal coins.

and it is Half past third hour as the fog continues to roll over the bridge.
Stormhammer notices the pendants.   'Hamish, the scores you say you've slain... did they each have these?'

Wurnick is nodding as he absently loots them
Rampan is already dousing the bodies in oil

Hamish_Haldane nods as well.  ' Aye, the pendants are a common theme.'
Maximillian_VHV_Carchedin says., ' To a man. Yes, it is their sigil.'
Stormhammer picks one up and examines it

Hamish_Haldane says, ' We have a bunch', as he shows Stormhammer his cache of 5.  I also looted this golden ring from one of their priests.' He points to his golden fanged ring.
Stormhammer nods thoughtfully.  'Should we need it, could these help allow stealth amongst their ranks?'
Maximillian_VHV_Carchedin smiles a grim smile.  ' I fear not, Stormhammer. I would say that by now. they know us on sight.'
'aye, it was a thought...', says StormHammer

Hamish_Haldane frowns.   'I would rather slay them than pretend to be them. People who use necromantic magic should be killed.'

Maximillian_VHV_Carchedin looks over at the Red-robed mage standing over the pile of corpses.   'Rampan, are you going to dispose of the cultists, or must we stand here all night?' Maximillian_VHV_Carchedin leans on his shamsheer

 'Given the choice, Max, yes, but one never knows what lies ahead', says Stormhammer.
Rampan sends an ember onto the body pile, and a huge *FOOOSHHH* goes into the night, as the flames go 10' in the air, cutting through the gloom and fog.
Stormhammer covers his nose and watches the flames.

Wurnick unstrings his bow. " Which way shall we travel, Hamish?"

" South, " Says resolute Hamish.  And that magic itself should not even be used..  Hopefully the witches will find us. If not I will have a trick to find them in the morning."
Then the group goes over the bridge, through the night and fog.  Stormhammer has a shiny Brass Lantern.  It lights a large area, though the fog swallows the light hungrily
.
Maximillian_VHV_Carchedin is still thinking about the necromancers.  " What of those who shrive the spirits of the departed? Surely you do not oppose such."

Carmen_Ondradet walks alongside wurnik still feeling most comfortable around him.  Wurnick seems lost in thought.
Hamish_Haldane shakes his head with vehemence.  " It is magic that should not be used. "
Maximillian_VHV_Carchedin mulls this over.  He and Hamish have been through a lot. together." ...I see."
Hamish_Haldane waves his arms as the explorers. move south   "FIrst people use it only to shrive the spirit. Then they only have a reanimated animal.... Then they start using corpses of things that talked!  The magic is corrupting. It is best left untouched!!"
Maximillian_VHV_Carchedin says, " If such are your thoughts.. I will not try to dissuade you from them. Though I cannot agree."

Red Rampan deadpans. , " One cannot corrupt the Sacred Fire, the uncorruptable, or the permananently
the night closes in, and the fog deepens by fourth hour,  a little red limning can be seen on the horizon

Maximillian_VHV_Carchedin sudden;y turns, narrowing his eyes. He thrusts the lantern into the darkness.
" Who goes there?", Maximillian_VHV_Carchedin calls out
 Wurnick grabs his bow, stringing it at the sound of Alarm from Max.
''¦He is gone.'   Says Max as he scans the Moor to the East of the trail.

Rampan wakes slightly'¦he had been nearly asleep on his feet.
' We are watched. By who.. I cannot say.', says Max as he continues to peer out at the Fog banks that surround the explorers.  'Be on your guard.'

Wurnick Woundhealer scans with his friend'¦, " Max, my friend...what stalks us?"

Stormhammer looks around nervously, as Maximillian_VHV_Carchedin shakes his head slowly
Carmen_Ondradet yawns.  The Red Hobyt is still sleepy.  " Huh?  What?", he says.
Maximillian_VHV_Carchedin says, 'Keep your wits about you, friend Rampan..  We may have need of you yet.'

Wurnick has an arrow nocked, " Max, what are you worried about.  You spook me."
Hamish_Haldane stops with the rest of the group.  ' Perhaps we should just sleep for a little while?'

Maximillian_VHV_Carchedin passes a hand over his eyes.  'There was a figure, in the distance.'
Hamish_Haldane puts ahand on Max's shoulder.  ' Probably one of the witches minions. '
Maximillian_VHV_Carchedin says, ' He vanished as I called out.'

Cameleye comes out from behind a tree, 20' away..." I saw nothing.  Where was he?"
Maximillian_VHV_Carchedin points.  'Near 100 hundred paces away.'
Stormhammer continues to turn and shoot nervous glances over his shoulder
[note=music]Vreeg_GM> (http://www.youtube.com/watch?v=Z3w2OCylUTU&feature=related  sountrack..play this)
 [21:26] <Stormhammer> ooc: ok, now that music is making ME shoot nervous glances over my shoulder..[/note]

"Well, Nothing now.', says Cameley with certainly, despite the deep fog.

'I think perhaps you should sleep friend Max.', says Hamish_Haldane.  ' This is most likely another one of your mist ghosts.'
Maximillian_VHV_Carchedin draws his hand down his face  'Yes perhaps.. perhaps I should.  Simon's death has shaken me.'

Wurnick, kicks an old stone on the path, " Do we rest here..?'
Hamish_Haldane nods to the Orcash Healer/bowyer.  'Aye. Let us sleep here, unless anyone can think of a close place that would be better?'

Stormhammer nods sleepily, ' rest. rest is good.'  He realizes the explorers have been run ragged.
Wurnick looks through the deep, red tinged fog.  " What watches, Hamish?"

Hamish_Haldane  looks around, his gaze trying to pierce ' I will take first watch. 'Rampan is already snoring.  'Let me sleep in a little as well please. The fight was quite draining.'

* Stormhammer lays down, fidgeting with the pendant, contemplating the night

Wurnick smiles to Hamish as he layes himself on a blanket..  " Aye,  Wake me for second watch."
Carmen_Ondradet sits up against an old twisted tree, poking at a rock with an iron shod staff
Maximillian_VHV_Carchedin says, ' ...Rest. I must rest.'  Heeyes the prisoners'¦'Do not go running off. Who knows what lurks in the fog?'  They are already asleep.

Carmen_Ondradet nods off after a few minutes, mouth wide and eliciting a sound akin to a sawmill.
Hamish_Haldane yawns as he settles into his watch

Maximillian_VHV_Carchedin curls up, unsettled. Still, he manages to sleep.  A few minutes later, he twitches in his sleep, troubled by dark dreams.

Stormhammer tosses and turns also.  The night closes in around Hamish, the fog tendrils lit with a tiny bit of red, the sign that Red Gerin is an hour away from rising.  Naught happens except the fog around Hamish, though the normal night noise are clear...Gerin continues making his way to the horizon.

Hamish_Haldane wakes Wurnick for the second watch, and falls quickly into a deep slumber,  He tosses and turns on his small patch of ground.  
Wurnick wakes Stormhammer at 7am.  Red Gerin is high and Tribin is also above the horizon.
Stormhammer awakes, rubbing his sore ankle.  He pulls back his hand, noticing some dried blood.  Wurnick looks over to him.

Cameleye is also awake  " Storm, did you hurt yourself?"
Stormhammer looks up'¦'oddly, no.'

Cameleye, " Good.'
Stormhammer  continues, ''¦ and yet, my ankle has been cut...tell me, how did you sleep? your dreams, if you had any?'

Cameleye looks trouble, as he stares out at the suns," I had ...disturbing...strange dreams."  The three sit together quietly, trying to soak in some heat from the rising suns, as the mist rises from the moors.   Wurnick tends a small blaze.

At 8 am, Wurnick wakes Hamish.   He notes Hamish is covered in sweat
'This was not... a peaceful night', says Hamish as he slowly rises to a seated position.

Stormhammer  Moves closer to Hamish.  'Please, share... I imagine this might be more than just a restless night.'

Wurnick has made kaffee. He hands Hamish a travel mug, made of Steel.  Hamish seems to appreciate the hot liquid.
 
Carmen_Ondradet yawns and stretches, waking up refreshed.  She stands up and...*crack*
''¦ugh shouldn't have slept with my back to a tree.'

 " Aye", says Rampan from under his Red-Brown Blanket.

'Hamish, sour dreams for you, as well?', asks Stormhammer.

Maximillian_VHV_Carchedin shakes his head and looks out.  ' The mist does not give up all her secrets, Hamish. Do not be so quick to mock.'

Hamish_Haldane huddles over his cup of kaffee.  'Sour would be putting it lightly. I hope I never have another dream like that.'  His face is whitened and drawn.
Carmen_Ondradet is looking to see what Wurnick has cooked.

Wurnick notes the youngster looking over his shoulder  " I have bacon and Bagels.  Both coming up!"

Stormhammer is still sitting next to Hamish.  ' ones you won't forget soon? please, share them'
' I'd... I'd rather not speak of it., ' says Hamish_Haldane.  ' Best to forget it. As quickly as possible.'

Carmen_Ondradet looks at Hamish oddly.  Cameleye looks thoughtful.  Rampan grabs 3 bagels and eats noisily.

Maximillian_VHV_Carchedin throws two bagels to the prisoners absently
Stormhammer says, ' Hamish... you weren't alone. Cameleye talked of bad dreams as well, and as for me...'

Hamish_Haldane gives the other two a hooded look, as Stormhammer reveals the gash on his ankle
Stormhammer says, ' I dreamt of being dragged'  Cameleye notes the deep gash with amazement.
Hamish_Haldane shakes his head.  ' My dreams we not quite so benign.'
Cameleye looks at Stormhammer,   " I too.  Many dreams, but always, under tables, chairs, beds...hands on me'

 Carmen_Ondradet stuffs a bagel in her mouth and moves over to look at the gash

 Stormhammer stares at nothing, seeing things in his head'¦' dreams... I fear they were something more.'   He looks at Cameleye.  'all of them different, but ending the same?'
Carmen_Ondradet looks at stormhammer oddly, then stands up to stretch again.

Hamish_Haldane  looks up at Stormhammer.  ' If you must know, I dreamt of Simon. He was protecting me, as he must have in the battle, and then his face exploded.'  Wurnick's eyes go wide.

Rampan nods unconcernedly, " They have power over all of us.  I gave into mine decades ago..."

Carmen_Ondradet walks over to the prisoners and kicks one in the side.  'eat up or I'll eat it for you'

Hamish_Haldane lifts a hand to his head.  'My dream ended with the leader standing over Simon's dead body.'

Carmen_Ondradet starts wolfing down her bagel  Maximillian_VHV_Carchedin stands up
The prisoner falls over, as Carmen nudges him again.
Maximillian_VHV_Carchedin shakes a hand.  'Do not treat them harshly, Carmen. '
" I didn't do it", says Carmen as she backs up.  Carmen_Ondradet cautiously approaches and pushes the other prisoner on the shoulder

Stormhammer looks at Hamish questioningly.  " the leader? you mean, his mask? or did you see a face?"

" His mask.," says Hamish.  He eats his bacon slowly

Carmen_Ondradet says, " hey wake up" as she reaches over at the other prisoner.
Hamish_Haldane looks down at his Kaffee.  " That cursed golden mask..."
Stormhammer nods.  " it was a face that I saw"
 
A little cry erupts from the other side of the camp.  "They're... dead...", says Carmen_Ondradet.  " both of them."

Stormhammer looks over at the cultists
 Maximillian_VHV_Carchedin says, " What? Impossible."
" aye", says Stormhammer. as Carmen_Ondradet pokes at the unmoving cultist
Maximillian_VHV_Carchedin says, " There is not a mark on them."
'WHAT!!! "says Wurnick?

Stormhammer says, " seems they dreamed of more than being dragged..."

Maximillian_VHV_Carchedin rushes over, examining them
Hamish_Haldane puts his head in his hands.

Carmen_Ondradet is still holding her hands out in front of her.  " I swear by vernidale's underpants that I had nothing to do with this."
" Of course they're dead. ", says Hamish.

All can see an eye socket open now, on the one laying down, empty, a bloody hole, and no breath...

Stormhammer takes a step back.  " it's their leader. it must be. and he caused the dreams, as well."

Carmen_Ondradet backs up... then rethinking things approaches and grabs their bagels before backing up again

She stuffs a hunk of bagel in her mouth and chews thoughtfully
Hamish_Haldane says, " I am not well enough to try out my new trick for finding the witches."
Maximillian_VHV_Carchedin seems pained.   " ..But we must find them, Hamish."
Hamish_Haldane glares at Max

Wurnick, says,  " Aye.  Simon deserves no less."
Hamish_Haldane's glare moves ro Wurnick.  " I am well aware."
* Carmen_Ondradet finally goes over and plops down next to wurnik

Cameleye asks,  " Do we carry this body on the donkey all the way>?"
Carmen_Ondradet grabs some bacon

Stormhammer cautiously walks up to examine the bodies closer

Maximillian_VHV_Carchedin seems irritated.  " Are you volunteering, Cameleye?"
Hamish_Haldane makes a small groan.  " I am going to get some more sleep. Wake me an hour after noon.  We can continue to search then."

Maximillian_VHV_Carchedin stirs the fire as Hamish_Haldane returns to try and get some rest.
Cameleye,  looks at Max  " If needs be.  The donkey has 2 suits of armor on him, money, and a body.  Not much more he can carry."

Maximillian_VHV_Carchedin seems to consider the Hobyt priest of Darkling.  "If you can manage, then. If not, we will carry him between us. I will not leave Simon."
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 01, 2010, 08:47:55 AM
So I just realized that tomorrow night is my buddys last night in town before he moves away. Looks like we might end up doing something, so I might not be able to make it or have to leave early.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 01, 2010, 09:03:36 AM
Quote from: LlumSo I just realized that tomorrow night is my buddys last night in town before he moves away. Looks like we might end up doing something, so I might not be able to make it or have to leave early.
Well, Nom already said he can't make it, so let's call it off for this week, and come back strong next week.  I DO have time this Sunday night, BTW.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 01, 2010, 05:39:56 PM
"I will read the links,tutorial and check out the IRC/Chargen. Next Thurs. should find me ready to throw it down!
I will message here (RPGsight) with questions?
cheers.
"

Skofflox will be joining us next Thur, so I will bribe him and Llum will cajole him into making a front rank fighter .  We hope.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 05, 2010, 01:08:31 PM
I have officially created way too many familar summoning charts.
They have sub charts.  
Llum, please don't roll up an Argussian Stag.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 05, 2010, 01:59:55 PM
Would be interesting to say the least.

*Cast Summon Thunderbird*, gets a deer?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 05, 2010, 08:43:38 PM
Quote from: LlumWould be interesting to say the least.

*Cast Summon Thunderbird*, gets a deer?

And it wants revenge because you killed its father.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 05, 2010, 09:27:54 PM
Quote from: Nomadic
Quote from: LlumWould be interesting to say the least.

*Cast Summon Thunderbird*, gets a deer?

And it wants revenge because you killed its father.
Yeah.
I admit, even I don't have charts for that...but therfe is a roll to see if the thing LIKES you.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 06, 2010, 05:06:46 AM
Quote from: Vreeg's BaroloI admit, even I don't have charts for that...

MAKE ONE!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 06, 2010, 11:21:41 AM
Quote from: Nomadic
Quote from: Vreeg's BaroloI admit, even I don't have charts for that...

MAKE ONE!
Maybe I will..
Possible efffects of summonning a familiar...
I need more familiar spells.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 06, 2010, 11:35:56 AM
Quote from: Vreeg's Barolo
Quote from: Nomadic
Quote from: Vreeg's BaroloI admit, even I don't have charts for that...

MAKE ONE!
Maybe I will..
Possible efffects of summonning a familiar...
I need more familiar spells.

Need more people who use familiars...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 06, 2010, 02:24:55 PM
i'M JUST SAYIN'....

It is wierd.  One of the few spell point reducers that you can stack with magio, and no one takes advantage.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 08, 2010, 10:44:18 PM
Isomage's new character creation roller?  Amazing
!!gs is the command in IRC
I am, as always, flattered.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: isomage on September 09, 2010, 08:19:07 AM
Quote from: Vreeg's BaroloIsomage's new character creation roller?  Amazing

Amusingly, about one in a thousand characters is an Ograk with a donkey (http://www.google.com/images?hl=en&q=shrek).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 09, 2010, 06:04:00 PM
And the Steel Isle Cultist genocide continues at 8:30pm Eastern.
Go Team!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 13, 2010, 05:23:41 PM
A few new players were wondering how the different knighthoods worked...

 This (http://celtricia.pbworks.com/Knighthoods+and+fighting+schools-Igbar) entry describes how they work and are percieved in Igbar, but this view is 99% applicable in SIT.  There are a few different ones, but this is pretty good.

I'll try to get to the Lyre's Way Bards later tonight.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on September 15, 2010, 06:47:12 PM
Hey Vreeg, not sure if I'll be there for the game tomorrow. :/

Just letting you know, we'll see. I'll know tomorrow and post sometime in the afternoon.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on September 16, 2010, 08:45:35 AM
Hey guys, no worries, I can actually be there for the game if its about as long as usual, so we are good to go.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 16, 2010, 08:57:59 AM
Quote from: TheMeanestGuestHey guys, no worries, I can actually be there for the game if its about as long as usual, so we are good to go.
It would not be the same without Mighty Max.

Tonight, the Steel Isle Group contiunes their trek back to the ruins of Vexchian.  8:30 Easter time.

(//../../e107_files/public/1284641808_392_FT70258_lizardman_in_leather.jpg)

Scalik warriors...Strange ruins...Necromancers and Death Cultists...
Be there tonight!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 20, 2010, 12:22:10 PM
OK, that was a decent session last time,
especially with Carmen nearly shooting the new PC in the head.

I will be on the road Thursday, but Friday is a possibility...is that a possibility?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 20, 2010, 12:54:08 PM
No dice, I don't commit for weekends. Sorry Vreeg
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on September 20, 2010, 01:35:16 PM
I can do Fridays, about the same as Thursdays for me in regards to available time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 22, 2010, 08:28:51 PM
we'll see if Llum can make the scene, though I won't count on it.  This show is sapping the life from me.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 30, 2010, 09:26:05 AM
OK, we are on for tonight for the Steel Isle Game, as the explorers roll back into the ruins of Vexchian.  Foggy mists and strange dreams have plagued the group, and the evidenace of the brutaility of the struggle for this place has not helped.

(//../../e107_files/public/1285853151_392_FT70258_alone_in_the_dark_the_new_nightmare02.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 30, 2010, 08:48:20 PM
SOMEDAYS, IT DOES NOT PAY TO GET UP IN THE MORNING.
My main computer with MIRC installed just crashed.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 06, 2010, 09:39:48 PM
Am supposed to pick up my desktop in the am, so SIG should go on at 8:30 Eastern!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 08, 2010, 08:52:13 PM
Session 49 last night, truly excellent roleplay, amongst the gory findings, wandering through the moors and swamps at dusk, and horrible nightmares.
4 PCs last Night all raked in major roleplay exp, as it had that feel of writing a story that none of us, even Rampan, had any idea where it was going...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 13, 2010, 08:49:56 PM
Quote from: LordVreeg the UnsleepingSession 49 last night, truly excellent roleplay, amongst the gory findings, wandering through the moors and swamps at dusk, and horrible nightmares.
4 PCs last Night all raked in major roleplay exp, as it had that feel of writing a story that none of us, even Rampan, had any idea where it was going...

And after last Thursday's great roleplay, the SIG is one tomorrow, as the explorers move back to the inner ruins...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on October 14, 2010, 09:49:50 PM
Alright, so we went back to the Oracular Skull last session. Turns out it's going to answer a yes/no question we have. We don't have if it lies, if we can ask more than one question, or anything like that.

However any ideas/suggestions on what to ask it? Or we could just destroy it, since it's an evil undead abomination. Hamish is on the fence of what to do with it. Wurnik doesn't like it and Rampan wants to use it (surprise surprise).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 14, 2010, 09:58:43 PM
Quote from: LlumAlright, so we went back to the Oracular Skull last session. Turns out it's going to answer a yes/no question we have. We don't have if it lies, if we can ask more than one question, or anything like that.

However any ideas/suggestions on what to ask it? Or we could just destroy it, since it's an evil undead abomination. Hamish is on the fence of what to do with it. Wurnik doesn't like it and Rampan wants to use it (surprise surprise).

(//../../e107_files/public/1287107853_392_FT70258_skull_.jpg) (//../../e107_files/public/1287107853_392_FT70258_skull.jpg)


This was session 50, BTW.  Something of a Milestone.

"Speak Petitioner, and have thy say, that I might answer, Yea or Nay..
Sainted Arbor dwells in planes unknown, hated by the very seeds his wisdom sown.  "


Celtricia and Guildschool are replete with constructs and bindings.  Unscrupulous necromancers use the souls of the  unhriven (http://celtricia.pbworks.com/Shrive-the-Spirit), binding them to constructs, prepared bodies, or using the spirits for other spells.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 21, 2010, 03:24:33 PM
Going to be a little late.  Dinner with COO, need to fire someone.  Sucky.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 21, 2010, 10:20:02 PM
christ, just back in the office...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 28, 2010, 11:39:07 AM
Steel Isle is on for tonight.

The fear of the Cult of Death grows as the Explorers deal with the oracular skull!!!
The underworld of the Vexchian ruins opens wide to swallow them.

8:30PM, Eastern!

(//../../e107_files/public/1288280346_392_FT70258_statue_bllod_.jpg) (//../../e107_files/public/1288280346_392_FT70258_statue_bllod.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 29, 2010, 08:30:31 AM

Session 51...
"Your Question has been answered, now ye are Thanatos' own", boomed the skull as the players left the strange room.
Good thing such useful questions had been asked, right?


(//../../e107_files/public/1288354632_392_FT70258_skull_.jpg) (//../../e107_files/public/1288354632_392_FT70258_skull.jpg)

The explorers left the room with the strange, horned, floating skull, and moved back into the chapel room, wherfe Carmen tripped on a string.  They negotiated the tricky path around the guardroom, back to the long east-est corridor (which Max finally noticed was sloping, east to west...)
they went back through the tiny secret door, back into the large temple room with the fissure, and across the wooden bridge the party made before.  

On the way up the staircase beyond, Cameleye and Carmen both spotted a newly laid trap on a stair, and avoided it.  However, there was another one just beyond that flung pilums from huge crossbows bolted on to the ceiling of the staircase.  Wurnick neatly sidestepped, as Carmen tried to kick Rampan out of the way.
Clever, strange Rampan was impaled by a Pilum, that drove into his stomach gutting him.  Unfortunately, Carmen kicked him down the stairs at that point, in an [note] he took an additional 6 hits with a 1 divider...Ouch[/note] effort to save him, and he tumbled down 15' of stairs with a Pilum jammed in his stomach, leaving a smeared red trail as he fell.  He expired in front of the group, looking at Hamish and Vermortis strangely....
Carmen shrugged.  

The group continued up the stairs, and went through the south door.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on October 29, 2010, 10:33:22 AM
Huge apologies for missing last night. That was one game I really wanted to make. A friend I hadn't seen in awhile paid a surprise visit that lasted past midnight.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on October 29, 2010, 05:28:21 PM
Always knew Rampan wouldn't make it to retirement.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 29, 2010, 06:52:25 PM
Quote from: Luminous CrayonAlways knew Rampan wouldn't make it to retirement.
Hey, that was a favorite NPC....he was a riot, with a lot of exp.  No one even took his body.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on October 29, 2010, 06:59:02 PM
Quote from: LordVreeg the UnsleepingNo one even took his body.
Really? You'd think he deserved better.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on October 29, 2010, 07:13:53 PM
Who took his staff? Silver dagger? Cause that Staff is legit...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on October 30, 2010, 04:10:17 AM
Quote from: Luminous Crayon
Quote from: LordVreeg the UnsleepingNo one even took his body.
Really? You'd think he deserved better.


A) Carmen was sent back to get his stuff
B) Carmen is a 2 and a half foot tall hobyt
C) Even with someone larger it would be better to leave his body and come back for it later
D) Rampan WAS rather disliked
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 30, 2010, 08:57:57 AM
Quote from: Nomadic
Quote from: Luminous Crayon
Quote from: LordVreeg the UnsleepingNo one even took his body.
Really? You'd think he deserved better.


A) Carmen was sent back to get his stuff
B) Carmen is a 2 and a half foot tall hobyt
C) Even with someone larger it would be better to leave his body and come back for it later
D) Rampan WAS rather disliked

Rampan was a pyromaniacal sociopath with overly-high self-esteem.  Very intelligent, he was also completely unaware of long term social effects.  He got extra spells from the local Collegium Arcana by lying about an association with a few high-ranking casters.  He also was given to Tourette's Syndrom (which seems to happen to Fire mages, for somre reason).
'Rather Disliked' is a good characterization of the overall opinion of Rampan the Red.   Wurnick felt a little bad for him, and his occasional enthusiasm was nioe, but I can see where his callousness and lack of concern for the well-being of others made him less than desirable as a companion.

He has a good cache with him.  I don't think I noted the comment about the body getting checked, since I was looking at his sheet after the adventure, and there is a lot there.  Regardless, the group is literally at the top of the same staircase.  Rampan's skewered, red robed, bloodstained body is still in sight.  He has the staff, some other little pieces, some scrolls, and a few other odds and ends, as well as his spellbook.

However, Hamish must now understand that the role of primary spellcaster seems to be falling in his lap.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 04, 2010, 09:13:30 AM
Tonight, my People, the Steel Isle Group does the IRC dance.

Rampan the Red, combat caster and sometime anarchist, has passed into the twilight, his soul looks to make passage to the Well of Death...Yet the group continues into Vexcian unbowed, ready to plumb the depths of the ruined Venolvian stronghold.

8:30PM., eastern.  
Session 52
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 04, 2010, 10:31:51 AM
Quote from: LordVreeg the UnsleepingTonight, my People, the Steel Isle Group does the IRC dance.

Rampan the Red, combat caster and sometime anarchist, has passed into the twilight, his soul looks to make passage to the Well of Death...Yet the group continues into Vexcian unbowed, ready to plumb the depths of the ruined Venolvian stronghold.

8:30PM., eastern.  
Session 52


Oh, we should have Skofflox (Vermortis) as well tonight.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 04, 2010, 02:00:33 PM
We're all gonna die
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on November 04, 2010, 11:00:44 PM
Well, we didn't all die...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 05, 2010, 09:05:10 AM
Quote from: Rorschach FritosWell, we didn't all die...
OK.  No death.  Lucky Ishma was a teasing bitch, at times (or was that Saint Iso botmage, her avatar from Vicoria?)  

We did learn that "Basic Detect", when used in conjunction with some good RP description, is a very useful exploring skill.
We learned that when Carmen detects a trap., that triggering migh have unexpected results.
We learned that donkeys HATE chutes and ladders.

Now we get to learn how to find our way back to the level above.  Cause Froji and Jubilex were in ascendance the last session.

Session 53 next week, before I fly down to NYC to teach folks.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on November 07, 2010, 04:33:20 PM
Quote from: LordVreeg the Unsleeping
Quote from: Rorschach FritosWell, we didn't all die...
We did learn that "Basic Detect", when used in conjunction with some good RP description, is a very useful exploring skill.

Something Stormhammer is getting good at.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 07, 2010, 08:28:58 PM
Quote from: Rorschach Fritos
Quote from: LordVreeg the Unsleeping
Quote from: Rorschach FritosWell, we didn't all die...
We did learn that "Basic Detect", when used in conjunction with some good RP description, is a very useful exploring skill.

Something Stormhammer is getting good at.
well, the group is, in general, gaining a little bit of ability.  Which is important, as you were dumped deeper into the ruins.
ANd Stormhammer is becoming a little more useful of an exploration character.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 09, 2010, 10:00:07 AM
Quote from: LordVreeg the Unsleeping
Quote from: Rorschach FritosWell, we didn't all die...
OK.  No death.  Lucky Ishma was a teasing bitch, at times (or was that Saint Iso botmage, her avatar from Vicoria?)  

We did learn that "Basic Detect", when used in conjunction with some good RP description, is a very useful exploring skill.
We learned that when Carmen detects a trap., that triggering migh have unexpected results.
We learned that donkeys HATE chutes and ladders.

Now we get to learn how to find our way back to the level above.  Cause Froji and Jubilex were in ascendance the last session.

Session 53 next week, before I fly down to NYC to teach folks.

Added the link to the map on the SI group page.


(//../../e107_files/public/1289314599_392_FT70258_vexchianafterfall_.jpg) (//../../e107_files/public/1289314599_392_FT70258_vexchianafterfall.jpg)


The group is in a pile, having been dumped out of a false wall 10' above in this cavern area.  Far, far above, there is steady light.  It is loud and dirty, with bones, and the remanants of a fire pit near the players.
 The stream enters a cavern to the NE of the players, and across the stream, a group of scalik warriors eyes the explorers after their noisy fall.  They wear crude studded leathr, and carry spears, tridents, morningstars, and crude swords.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on November 10, 2010, 05:45:34 PM
I'll be there thursday (tomorrow). However next weeks game I won't be able to make it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 11, 2010, 11:44:00 AM
OK.
I'm driving down to NYC early now.
I am not sure that I will be on the scene on schedule tonight, but I will be on as early as I can.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on November 11, 2010, 03:45:13 PM
Here's hoping for... well, survival!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on November 18, 2010, 05:15:19 PM
Just so you guys know I might be a little late, I'm leaving at 6:30, and its about a two - two and a half hour drive from St. Catharines to London. I hope to be there on time though. We shall see.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 18, 2010, 05:44:15 PM
We'll keep the fire warm for ya TMG :)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 18, 2010, 07:57:15 PM
we'll see...I will be on for sure, I just got home from a trip
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 18, 2010, 09:41:12 PM
And I got completely side tracked and missed it again :/
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 18, 2010, 10:52:32 PM
Fun session.
Old School parleying, finding, exploring,
More later.  Weave watched.  VERY exploratory, oldschool ish
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on November 19, 2010, 11:15:00 AM
That was, indeed, a very fun session, and I thank Isobot greatly for my rolls, which contributed towards the survival of the party, as well as Stormhammer's new level in basic social!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on November 19, 2010, 11:48:46 AM
Sounds awesome, what exactly happened?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 25, 2010, 09:33:19 AM
still trying to make the scene tonight...All about the boy and the Turkey...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 26, 2010, 09:17:29 AM
Session 54 went off well last night, despite holiday fuzziness.  After avoiding the stone hut,The Strangeness that lurks in the Vexchian ruins grows more peculiar with the discovery of Hammerclay, the disturbed Giant Necromancer.  Who lives under an ancient stone bridge.
Stormhammer almost died in a fall, almost drowned, and then was almost crushed into paste.  And yet again survived.  The group also learned a little more about getting the spirits of their dead members taken care of.

The Thankgiving day made we look at that SIG as kind of a wonder.  Here we are, 54 gamres in, and it is getting more interesting in many ways.

Weave, did you want to find the time to build your character?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on November 26, 2010, 10:24:32 AM
Ya know, I would!

It might take me a little time to grasp the mechanics, but I'll gladly submit myself to your pedagogical ways. When would be a good time for you?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 26, 2010, 04:33:11 PM
Wish I could have made it. The game session falls normally right when dinner is at my house. Normally not a big issue but on Thanksgivings it basically means I'm not making it period.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 26, 2010, 05:20:42 PM
Quote from: NomadicWish I could have made it. The game session falls normally right when dinner is at my house. Normally not a big issue but on Thanksgivings it basically means I'm not making it period.

Hey, we missed you, my friend and long-lost brother,

But that is part of what makes this on line game tick.  We play with who is there. We'll all be there when the group decides to go up the stairs or the the Hall of Winged Prophecy...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on November 26, 2010, 09:15:06 PM
Oh, also, Vreeg, when you respond to my question, avoid message form... for some reason the underscore in my name makes me unable to receive messages.

Just a heads up.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 28, 2010, 01:54:14 PM
Quote from: The_Weave05Oh, also, Vreeg, when you respond to my question, avoid message form... for some reason the underscore in my name makes me unable to receive messages.

Just a heads up.
Weave, Llum, TMG, can we do this on Mon or Tues, 8:45 eastern?  Nom and SD1984, (and Limetoma and LC) love to have you there as well.
(Weave, I like my guys to be there for a few reasons, but I like that old-school feel of everyone being around a table making a character.)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on November 28, 2010, 02:01:10 PM
I'll be kicking around, no problemo.

Here's a Guide I made (http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?70258.74) for rolling Celtricia characters. I think it's mildly helpfull, and it's a quick read. Better formatting than the wiki IMO.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on November 28, 2010, 02:06:52 PM
Sure, I'll be there no probs.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on November 28, 2010, 02:18:34 PM
Works for me!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 28, 2010, 04:50:03 PM
We're all crewed up.
(Accrued?  how punny...)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 28, 2010, 05:21:56 PM
I can make that, just tell me which day it is
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 28, 2010, 08:48:47 PM
Quote from: NomadicI can make that, just tell me which day it is
heck, let's try tomorrow.  Give Weave time time to assimiliate
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 29, 2010, 05:12:05 PM
Well something came up so I won't be able to make it if it's tonight. Tomorrow would be fine, not tonight though.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 29, 2010, 06:12:35 PM
I dig it.
I am looking forward to explaining the wonders of experience modifiers, once again...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 29, 2010, 10:40:53 PM
Quote from: LordVreeg the UnsleepingI dig it.
I am looking forward to explaining the wonders of experience modifiers, once again...

And Arstell Arsaim, human knight of the Bone, and neophyte priest of the Church of Obscurity and Fate, is born...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on November 29, 2010, 10:46:02 PM
Quote from: LordVreeg the Unsleeping
Quote from: LordVreeg the UnsleepingI dig it.
I am looking forward to explaining the wonders of experience modifiers, once again...

And Astell Arsaim, human knight of the Bone, and neophyte priest of the Church of Obscurity and Fate, is born...

;)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on November 30, 2010, 01:11:28 AM
Why do we have so many players and NPCs with alliterative/semi-alliterative names? :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on November 30, 2010, 07:52:41 AM
Because Gnome Travelocity was taken.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 30, 2010, 12:27:54 PM
oUCH.  Drunken idiocy...thank god he died...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 01, 2010, 09:50:02 PM
Weave, working right now on Church of Darkling...
edit, up
 the barebones and skills of the Church of Fate and Revenge (http://celtricia.pbworks.com/w/page/33273393/The%20Church%20of%20Obscurity%20and%20Fate%20-%20Steel%20Isle)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 02, 2010, 12:38:21 PM
Hey Vreeg, would you be able to point me in the direction of my church/order so I could peruse it? I'd like to feel more confident in its knowledge when I start.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 02, 2010, 02:29:37 PM
Quote from: The_Weave05Hey Vreeg, would you be able to point me in the direction of my church/order so I could peruse it? I'd like to feel more confident in its knowledge when I start.
Look above, Weave.

And we play tonight, 8:30 PM...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 02, 2010, 07:25:49 PM
Whoa, I'm blind as a bat. Don't know how I missed that.

I'll be there!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 03, 2010, 10:18:35 PM
Now, that was a session...

More later, but session 55 included moveing up a perilous old stoe stair after resting, but leading with 2 heavy knioght-types, so the roup was ambushed by cultists.  Max also saw thet the entrance at thr top of the stair had a thick, old, rusty iron bar gate.

Between the canquins and the Chaos Ball down the narrow stair, this looks like a tough fight.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 06, 2010, 07:31:35 PM
Won't be there thursday because my dad decided to cut our internet off. Dunno when I'll have it back, so you might have to consider me on hiatus.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 07, 2010, 10:32:12 AM
Would there be anyone around between now and thursday who would care to look over my character to make sure I've done everything correctly? I believe I have, but its always nice to make sure.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 07, 2010, 02:10:27 PM
I should make the scene tonight.  peterpandus@yahoo.com if you need to send it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 07, 2010, 07:31:51 PM
Consider yourself emailed, good sir Vreeg.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 08, 2010, 12:25:37 PM
Sorry Vreeg, I hit the sheets at 10 last night from studying. My apologies. Would you or anyone be on tonight?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 08, 2010, 01:28:19 PM
Quote from: The_Weave05Sorry Vreeg, I hit the sheets at 10 last night from studying. My apologies. Would you or anyone be on tonight?
SOKAY,
Poor SD1984 had to listen to my rambling poetic utterances, I think he'll live.
I'll try tonight.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 08, 2010, 05:02:23 PM
weave...

(//../../e107_files/public/1291845714_392_FT70258_cloaked_fs_.jpg) (//../../e107_files/public/1291845714_392_FT70258_cloaked_fs.jpg)


In case you wanted to know what the statue you are chained to looks like...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 08, 2010, 05:17:07 PM
Chained to a statue? Sounds kinky.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 08, 2010, 05:19:55 PM
Quote from: NomadicChained to a statue? Sounds kinky.
You have no idea the horrors Vreeg has been putting me through in that... private channel.

And I'll be on tonight!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 08, 2010, 08:09:37 PM
Internet is back. I'll be around tomorrow. Also, I'm around to take a look at your char sheet Weave if need be.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 08, 2010, 08:54:54 PM
Quote from: The_Weave05
Quote from: NomadicChained to a statue? Sounds kinky.
You have no idea the horrors Vreeg has been putting me through in that... private channel.

And I'll be on tonight!
You, my child, have no idea what you are getting yourself into...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 08, 2010, 08:55:28 PM
Quote from: LlumInternet is back. I'll be around tomorrow. Also, I'm around to take a look at your char sheet Weave if need be.
YAY!!!
Lluminous is back!!!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 08, 2010, 09:14:39 PM
And tomorrow we shall continue the adventure with Hamish the brave young leader who is always wondering why bad things happen to him, Maximillian the unstoppable force of nature and reason cultists use nightlights in their bedrooms, Carmen whose skill with a bow is almost as great as her sense of self entitlement, Vermortis wielder of the mighty Nacdilis who once tried to kill a magic spell by bludgeoning it to death, Stormhammer the stout and longsuffering friend of Hamish, Wurnick the great butter-fingered foe of inanimate objects, and Cameleye the group's walking trap checker.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 09, 2010, 05:03:22 PM
mIGHT BE 10-15 LATE TONIGHT...MIGHT NOT BE...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 10, 2010, 09:37:13 AM
I CANNOT believe he swallowed the whistle and Choked on it...
"*Whistly, choking noises*"
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 10, 2010, 04:41:42 PM
Quote from: LordVreeg the UnsleepingI CANNOT believe he swallowed the whistle and Choked on it...
"*Whistly, choking noises*"

That was quite possibly the funniest thing I've ever seen in Celtricia. It even tops Hsiuh getting a chunk of his butt taken out by a wolf.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 16, 2010, 09:12:58 AM
Session 57 tonight.
Introductions, lootings, and the end of Willie Whistle (http://www.youtube.com/watch?v=i-2-pwuDSsA) the Priest.

8:30pm tonight, on #celtricia.

I'll try to update the map first thing.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 20, 2010, 06:18:05 PM
Sometimes the playes reward you.

When I designed the chapel and it's history, I made a few things hard to find.  Verrmotis rolled and INSANE detect as well as as figuring where to look (both were needed) to find those old silver scroll cases.

Now, if only you guys had some lore skillz...  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 20, 2010, 06:19:53 PM
Three of these...

(//../../e107_files/public/1292887187_392_FT70258_1109.jpg)

as well as the small black box.  

Session 58 this week!!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 23, 2010, 02:29:52 PM
Tonight, the explorers, low on health and devoid of spell points, attempt to find their way out...

8:30- eastern!  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on December 23, 2010, 09:51:01 PM
Death is always unexpected, but never unnoticed. :(
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 23, 2010, 11:09:40 PM
Quote from: Rorschach FritosDeath is always unexpected, but never unnoticed. :(
poor 13r old hamish has seen enough death to last him a lifetime
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 24, 2010, 02:50:51 AM
Quote from: LordVreeg the Unsleeping
Quote from: Rorschach FritosDeath is always unexpected, but never unnoticed. :(
poor 13r old hamish has seen enough death to last him a lifetime


It's a good thing Carmen is desensitized to death or she'd probably be emotionally scarred by this point... you know with the way our group and death seem to be on a first name basis.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 26, 2010, 11:52:25 AM
Quote from: Nomadic
Quote from: LordVreeg the Unsleeping
Quote from: Rorschach FritosDeath is always unexpected, but never unnoticed. :(
poor 13r old hamish has seen enough death to last him a lifetime


It's a good thing Carmen is desensitized to death or she'd probably be emotionally scarred by this point... you know with the way our group and death seem to be on a first name basis.

Mior, Hsui, Simon, Rampan, and now Stormhammer. not to mention Toden.

yes, 58 session online = about 17-20 real sessions.  About 1 casualty every 3 real sessions, not counting all the many near-death experiences.
Guildschool is made for bloody, dangerous games.  Stormhammer was a great character, a great GS character, because he better at avoiding a fight and negotiating as he was in that fight.  The Tradelord will watch over him and claim him as his Soul Travels to the Well of Death.

Not to be overlooked... the great use of the Imitate (http://celtricia.pbworks.com/w/page/14955663/Imitate) spell by Max...whose might and acuity are pre-eminent.

Session 59, I believe, on 12/30.  The group has found fresh air, after beging dumped into the caverns below and fighting their way out.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on December 26, 2010, 05:48:27 PM
A PREVIEW OF THINGS TO COME!

Quote from: ../../e107_files/public/1293403445_93_FT70258_maxsketch.jpg(//../../e107_files/public/1293403445_93_FT70258_maxsketch_.jpg)[/url]

Note that this is far from a finished piece. Why is that important? Well, because feedback is needed to get all of the details right. If anything isn't quite right, I'll need to fix it to the best of my ability.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 26, 2010, 07:01:45 PM
That's pretty cool, I was actually thinking the other day of doing my take on what the group looks like. The only one I have is carmen, though the image I have of her is in her street clothes not with her armor or weaponry.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 26, 2010, 08:39:55 PM
It's always fascinating.
I've been looking up more and more mood music, as that is one of the ways I look at the group.

I was not sure the group would find a way out, for a while...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 26, 2010, 09:46:37 PM
Quote from: LordVreeg the UnsleepingIt's always fascinating.
I've been looking up more and more mood music, as that is one of the ways I look at the group.

I was not sure the group would find a way out, for a while...

Yea I was a bit concerned we were about to suffer a TPK
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 26, 2010, 10:07:40 PM
If that happens (the TPK), I will be playing The Summoner! So many NPCs!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 26, 2010, 11:05:04 PM
Quote from: LlumIf that happens (the TPK), I will be playing The Summoner! So many NPCs!

If a TPK happens I might use my cleric build idea to make a full caster like Rampan, but focused on healing and buffs/curses.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 26, 2010, 11:12:24 PM
Apparently the XP for new chars is 7k, and we're alowed Com 2 skills! The Summoner is a bard/summon magic guy, he summons some stuff then uses bardic songs to help them (and leadership).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2010, 09:02:19 AM
Well, Current (older) PCs are over 10k total exp.  with 2 over 11k, I believe.
Makes sense to start the new PCs able to contribute.

Nom, I'd love to see how you ran that.  Casting Cleric type might make the group a lot tougher to deal with for the B'nixBurin or the cultists.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 27, 2010, 04:40:19 PM
Quote from: LordVreeg the UnsleepingWell, Current (older) PCs are over 10k total exp.  with 2 over 11k, I believe.
Makes sense to start the new PCs able to contribute.

Nom, I'd love to see how you ran that.  Casting Cleric type might make the group a lot tougher to deal with for the B'nixBurin or the cultists.

Been looking it over and it was just too hard to do as the number of types of spell points you need totally gimps a starting character. Instead I set up a character sheet for a very effective Omnian artificer/air mage who acts as a mixture of utilitarian group support and battle mage. I still need to pick out his spell list (still 65 points right?) and inventory (still 150 horn right?) and figure a few things out (there is no guild mod listed for basic law for either of the magic guilds which I find a bit odd).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2010, 04:44:05 PM
It also sounds like we are getting Limetom back.

Wurnick Woundhealer
Cameleye

these are the NPCs, right now.
Astell
Carmen
Vermortis
Max
Hamish

as well as Limetom and SD1984's new character.

I'm excited for Thursday.  can't wait to see how we are going to work all of these in...

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2010, 04:45:44 PM
Quote from: Nomadic
Quote from: LordVreeg the UnsleepingWell, Current (older) PCs are over 10k total exp.  with 2 over 11k, I believe.
Makes sense to start the new PCs able to contribute.

Nom, I'd love to see how you ran that.  Casting Cleric type might make the group a lot tougher to deal with for the B'nixBurin or the cultists.

Been looking it over and it was just too hard to do as the number of types of spell points you need totally gimps a starting character. Instead I set up a character sheet for a very effective Omnian artificer/air mage who acts as a mixture of utilitarian group support and battle mage. I still need to pick out his spell list (still 65 points right?) and inventory (still 150 horn right?) and figure a few things out (there is no guild mod listed for basic law for either of the magic guilds which I find a bit odd).

do 75 spell points and 500 Goodwives.  
Law/Order is not used that heavily by air groups, more priestly normally.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 27, 2010, 04:47:12 PM
Quote from: LordVreeg the Unsleeping
Quote from: Nomadic
Quote from: LordVreeg the UnsleepingWell, Current (older) PCs are over 10k total exp.  with 2 over 11k, I believe.
Makes sense to start the new PCs able to contribute.

Nom, I'd love to see how you ran that.  Casting Cleric type might make the group a lot tougher to deal with for the B'nixBurin or the cultists.

Been looking it over and it was just too hard to do as the number of types of spell points you need totally gimps a starting character. Instead I set up a character sheet for a very effective Omnian artificer/air mage who acts as a mixture of utilitarian group support and battle mage. I still need to pick out his spell list (still 65 points right?) and inventory (still 150 horn right?) and figure a few things out (there is no guild mod listed for basic law for either of the magic guilds which I find a bit odd).

do 75 spell points and 500 Goodwives.  
Law/Order is not used that heavily by air groups, more priestly normally.  

I ask because I got the +100 to law item from the list... Should I re-roll that one? Oh and I'm on IRC right now if you're able to get on.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2010, 05:12:25 PM
I am at work...can you believe that?  Friggin snowstorm...I sent everyone else home, but the orders keep rolling in...

sure, take a mulligan and reroll, though normally it will be stuck.  I like the character concept.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 27, 2010, 07:56:33 PM
Re-rolled read/write which convinced me to split 250 exp off westic for anarch :)

The character is all finished except for the spell list.

-----

Update: I just finished the spell list and I think I have a character ready to play if Carmen bites the big one. Meet Samuel Alfahst, Omnian scholar-mage of the Steel Libram (with past experience with the Collegium) who has struck out on his own to find freedom from the poverty of his family. He is a very capable Artificer with good knowledge of the schools of air and chaos and can hold his own in a fight with decent armor and weapons (though mediocre armor and weapon skills) and an acceptable level of resilience. His current known spells are:

Static Field: Weapon Charge (put this on max's weapon and he can just about kill anything)
Major Arc (portable electric chair)
Read Magic (very useful)
Filigree (great for getting more out of items on the market)
Inscript Glyph (as he doesn't really know any glyphs now he mostly uses this to leave personal marks on stuff)

Beyond his useful spells he has knowledge of anarch (and can read/write), a very nice basic detect, appraisal skills, and few misc other skills. I see him as a more utilitarian character. Even in combat his focus is to back up the front liners by charging their weapons, frying dangerous enemies, and providing an armored spear wielder who can step between a hurt friend and the enemy. Outside of combat his utility in examining items and getting more money out of stuff is of course invaluable. I hope Carmen doesn't bite the dust but considering how close she's already come to death I would not be surprised.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 28, 2010, 01:27:49 PM
Not like we want to lose Carmen...but I like the utilitarian nature of this Samuel Guy...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on December 28, 2010, 02:28:04 PM
Not-quite-so-subtle teaser: if you think Max looks badass unarmed and unarmored...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 28, 2010, 04:20:47 PM
It pains me to mention this, but I won't be able to make it to the next session :[. Family obligations have swept me away from Thursday eve.

I'm not sure what the policy is for missing characters, but best of luck to the group for the next session! I will certainly amidst your ranks again soon!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 28, 2010, 04:30:14 PM
Quote from: The_Weave05It pains me to mention this, but I won't be able to make it to the next session :[. Family obligations have swept me away from Thursday eve.

I'm not sure what the policy is for missing characters, but best of luck to the group for the next session! I will certainly amidst your ranks again soon!

you will be like Max was for part of last session...somewhat monochromatic.
You will be missed!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 28, 2010, 04:31:43 PM
Crossposted from the SIG thread on the RPGsite....

From Skofflox....looks like you guys are pretty good to work with...

Sure!
Sometimes difficult to join an ongoing group but Vreeg and the rest of the players are accommodating and patient,providing answers to rules and setting questions. Lots of great RP moments!
(and I am no longer the junior member,hooray!)

It is my first chat room game and it is nifty having an embeded d. rolling program (all hail Isobot).Still very immersive...I can see great potential for RP with like minded folk using chat rooms (if maps/graphics/pics were available without having to click off site,VAVOOM).Character generator is cool.

The setting is both deep and broad, encompasing many years of work and play. Interesting "Guild" system that effects xp. use,skills,religious affiliation etc.
Lots of intriguing detail. Still very much a nu'b. so not much more to say as of yet. Need to interact with the setting/group more.

The system is gritty and detailed. Some interesting d. mechanics in regards to wpn. damage. I am still learning. I get help in-game and that keeps the system flowing for me. More to say on this as I become more versed...so far so good though by no means a "light" system IMO!

Vreeg maintains a Celtricia homepage with rules and setting info available to peruse and this is a great boon. I look forward to Thurs. evening games and am having a blast!
cheers!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 28, 2010, 04:52:12 PM
Quote from: LordVreeg the UnsleepingCrossposted from the SIG thread on the RPGsite....

From Skofflox....looks like you guys are pretty good to work with...

Sure!
Sometimes difficult to join an ongoing group but Vreeg and the rest of the players are accommodating and patient,providing answers to rules and setting questions. Lots of great RP moments!
(and I am no longer the junior member,hooray!)

It is my first chat room game and it is nifty having an embeded d. rolling program (all hail Isobot).Still very immersive...I can see great potential for RP with like minded folk using chat rooms (if maps/graphics/pics were available without having to click off site,VAVOOM).Character generator is cool.

The setting is both deep and broad, encompasing many years of work and play. Interesting "Guild" system that effects xp. use,skills,religious affiliation etc.
Lots of intriguing detail. Still very much a nu'b. so not much more to say as of yet. Need to interact with the setting/group more.

The system is gritty and detailed. Some interesting d. mechanics in regards to wpn. damage. I am still learning. I get help in-game and that keeps the system flowing for me. More to say on this as I become more versed...so far so good though by no means a "light" system IMO!

Vreeg maintains a Celtricia homepage with rules and setting info available to peruse and this is a great boon. I look forward to Thurs. evening games and am having a blast!
cheers!


Always makes you feel good to read something like that. Of course I do notice that he's taken read/write Vreegish :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 30, 2010, 03:10:37 PM
And we are on for tonight, 8:30 eastern time...escape is close at hand, for the survivors...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 30, 2010, 10:28:55 PM
session 59 in the books.   Moss and Mazabd rescued....and the group goes north though night and danger
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on January 03, 2011, 09:47:41 PM
I've been trying to upload the updated picture of Max, but the site just won't let me...


Anyway, Maz'Abd now has all his skills. 24 Spirit SP!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 04, 2011, 09:29:43 AM
Quote from: Rorschach FritosI've been trying to upload the updated picture of Max, but the site just won't let me...


Anyway, Maz'Abd now has all his skills. 24 Spirit SP!
That will certainly help the group.  

It's an interesting time for Moss and Maz to join the group.  They are wending their way back home after a particularly tough time in the ruins.  Losing Rampan and Storm, getting dumped into an old Venolvian defence chute into the caverns area and becoming lost, fighting their way out through the barred off steps and old temple area, losing Storm just as they discovered the way out, the bad dreams and lack of sleep...it's been a hell of a rough couple days.

Now the Red sun Tribin is rising on the morn of Harvak, the 56th of Tokush.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on January 04, 2011, 03:57:03 PM
Guys, I hate to do this, but my youngest brother has a concert on Thursday.  I am, of course, required to go.  I will at least be late; I'm not really sure how long it will run.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 04, 2011, 04:14:38 PM
Quote from: limetomGuys, I hate to do this, but my youngest brother has a concert on Thursday.  I am, of course, required to go.  I will at least be late; I'm not really sure how long it will run.
No stress.  
Moss can be the strong, silent type for a while.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 06, 2011, 11:19:30 AM
Quote from: LordVreeg the Unsleeping
Quote from: limetomGuys, I hate to do this, but my youngest brother has a concert on Thursday.  I am, of course, required to go.  I will at least be late; I'm not really sure how long it will run.
No stress.  
Moss can be the strong, silent type for a while.

And the game is on for tonight.  Good Lord, I need it, as the explorers, tires, battered, bruised, and embittered, make their way back to Steel Isle Town from the Ruins of Vexchian.
8:30pm eastern
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on January 12, 2011, 06:14:12 PM
Just an FYI, might not be there tomorrow. It remains to be seen.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 12, 2011, 08:07:51 PM
Quote from: TheMeanestGuestJust an FYI, might not be there tomorrow. It remains to be seen.
well, this should be a travel/town session.  
not as critical to have the Mighty One there...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 13, 2011, 05:01:15 PM
And crap, yes we are sill on for tonight!  8:30 eastern,
in the den of inequity!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 13, 2011, 10:50:02 PM
Sometimes it is pretty amazing how a non-combat session can go in an RP heavy game.
'Fear, trepidation, knowledge, freindship, and the love of bacon all were shining bright as the explorers came back to town in session 61.
Lots goin' on, and now the group needs to go see the Trader Tertious of the Sceding Tree...'
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on January 13, 2011, 11:10:38 PM
Bacon!!!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 14, 2011, 01:24:47 AM
Wurnick is now the most valuable asset to the party... an army runs on its stomach and adventuring parties are no different.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 15, 2011, 04:07:01 PM
Quote from: NomadicWurnick is now the most valuable asset to the party... an army runs on its stomach and adventuring parties are no different.

Interesting session, #61.
The Explorers spent most of it travelling back to town, and a few people spotted the giant Sauroid flyer nearby.
A lot of use of detection and some good skill stretching behind the scenes.  One of the dynamics of a good GS game is players trying to stretch the use of their skills.  

As a side note, as a GM, I often use Youtube links as auditory atmosphere.  Normally Tangerine Dream or Midnight Syndicate.  Sometimes they are also good as personal signatures.  I recommend anyone running an online game get a few links together like this.  Sometimes moody...Sometimes funny.
[spoiler=Kellik's Audio Cue]http://www.youtube.com/watch?v=387ZDGSKVSg[/spoiler]

The Steel Isle gang is getting a little more canny in using social skills and magic that affects social skills.  This is actually one of the hardest places for GM adjudication.  Combat stuff is a little more black and white, but easier.  However, I conside the social part of it the fun part of GMing.


There was also a lot of good conversation and planning.  And eating.  Neophyte Wurnick ran out of Bagels finally, but he has dome dried pasta, lemon juice, spices, and Bacon.  

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on January 16, 2011, 09:00:03 PM
I'm not sure if anyone noticed, but Maz admitted to knowing Stormhammer that game. He was pretty distraught to hear the news.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on January 17, 2011, 01:17:16 AM
Quote from: Rorschach FritosI'm not sure if anyone noticed, but Maz admitted to knowing Stormhammer that game. He was pretty distraught to hear the news.

I did see that, but didn't know if I should address it in case it was some sort of joke (now that I think of it, i have no idea why it would be... must've been the wine). In any case, Astell would've asked if you knew him.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on January 19, 2011, 11:00:33 PM
Might possibly be gone for next session, but it isn't certain. I have a friend's birthday dinner scheduled that might get out early enough for me to join in, but we shall see.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 20, 2011, 02:59:23 PM
Vreeg also might be very late tonight.  Maybe not, but a Vendor and I need to have dinner tonight at 5:30.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 21, 2011, 08:24:09 AM
Session 62 started a little late.  Te group had to send word to Chorbit to get admitted into town due tos ome security issues that the group did not ask about

very mercantile session, with the group going through the Merchant's Row and the Bazaar areas, as well as making friends and eating fruits.  They finally made it to Chorbit...and talked money and trade with the Trader Secundas of the Sceding Tree.

Some good rolls on social were made as well as appraisal.  Moss and a few others broke levels in some social-related skills.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on January 21, 2011, 02:04:51 PM
With the consent of Hamish, Max has divvied up our profits which total ~4011 (Edit: Updated to ~5411) horn in the following way:

Max will receive 944 horn, 1 goodwife and 7 silver children as Hamish owed him a sum of 30 horn.
 
Wurnick, Cameleye and Carmen will each receive 914 horn, 1 goodwife and 7 silver children.

Hamish will receive 884 horn, 1 goodwife, and 7 silver children as he owed Max a sum of 30 horn.

Vermortis will receive 451 horn, 1 goodwife and 5 silver children.

Astell will receive 225 horn and 7 silver children.

Maz and Moss will each receive 79 horn, one goodwife and one silver child, not as a share percentage strictly speaking, but as a signing bonus should they choose to continue to adventure in our company.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 21, 2011, 03:23:46 PM
Not as much as I'd thought but still alot more than Carmen has ever personally had. Of course once we go back we have a chance to bring back some statuary.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 21, 2011, 05:10:59 PM
Well, to place it properly...
"So while 750 Goodwives in a  year is the low end for a houshold income in Trabler, the actual average Household income is probably around 1800 goodwives.  Furthermore, in Igbar[1], it is probably closer to 2500 goodwives of actual income per family due to the communication, the proximity to trade, and the concentration of Factions.  Understand that in the math, the paragraph above affects this average.

And if an 'average' family makes 55-56 goodwives in a hawaak, that means someone making 100 goodwives in a hawwak is pretty well off, and a shopkeeper who makes 150-200 goodwives a hawaak is doing very well.  A lesser landed nobleman who has estates might find his estate income nets him 400-1500 goodwives a hawaak, if it is well run and profitable, and the ROI for a large caravan can be a loss, up to 100,000 Goodwives.

These numbers are most useful to a GM when a group of PC's wander into Igbar or Steel Isle Town with 500, 2000, even 5000 goodwives a piece
."

Carmen getting 1300 goodwives+ is like having yer yearly income all at once, in a lump sum...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on January 21, 2011, 05:21:47 PM
"THEY USE WOMEN AND CHILDREN HERE AS CURRENCY?!"

I'll admit I had to laugh at my own ignorance. Pretty hard.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on January 21, 2011, 06:22:58 PM
I've updated the figures as Llum forgot that we had another set of lamellar. I figured you wouldn't mind us adding it as sold to Chorbit for 2800 goodwives, Vreeg.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 22, 2011, 08:35:15 AM
Quote from: The_Weave05"THEY USE WOMEN AND CHILDREN HERE AS CURRENCY?!"

I'll admit I had to laugh at my own ignorance. Pretty hard.

And of course, I've used these for long enough now that i was clueless what you meant for a second.

Currencies and the different coineages of the area do matter.  At least you guys are not in Igbar where shops and mercantile establishments can ONLY take the Trablerian coinage.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 24, 2011, 06:10:26 PM
...

for those interested...I'm talking to the 13 year old, gang...

"The Houses of Questionable Repute is a name for the establishments of prostitution on Steel IsleTown.  There are few of these that stand on their own, normally these end up grouped together, as the Scarlet Pilums and their predecessors preferred them that way.  In many Cradle areas, the term is the 'Houses of the Perfumed'.

Due to the excesses of the ancient Venolvians in the peak of their power, there is a strange double standard, with the societies of the night replete with mentions of the Ancient Venolvians, but with a public perception that the sins of Venolvians were part of what casued their end.

Normally, ladies of the evening will ask if a man '˜owes himself a favor' to introduce themselves in Steel IsleTown.  Sometimes this is yelled across a street, late at night.

Somehow, in Steel Isle Town, there are a very high percentage of Meadow Omwo~ and Gnomic Prostitutes."
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 26, 2011, 12:26:24 PM
Gentleman
I will probably not be on this thursday, due to my crazy sale on Friday.  Will update later.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 26, 2011, 03:56:32 PM
Quote from: Vreeg's BaroloGentleman
I will probably not be on this thursday, due to my crazy sale on Friday.  Will update later.

Would we be able to say this Thursday is the groups "day of rest" by which I mean count it as the couple weeks we wanted to take to recuperate and train? If so I'd like to buy a Basic Skill Kit of Basic Detect and one of Mentalist SP (perhaps ask one of the group that's in the collegium or another good mentalist guild if they can hunt one down for me if I can't find one). Train the basic mentalist skill kit while we're in town (start working on the basic detect when we leave). In addition I'm going to restock on arrows look at getting a better bow and perhaps get a few poisons to use with them (and what other odds and ends I find useful).

As an aside does steel isle town have some sort of bank that we can invest funds in?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on January 26, 2011, 04:24:35 PM
I'm pretty sure we still have a fair few things to do in town, so I don't think that would work very well.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on January 26, 2011, 05:17:59 PM
Steel Libram has the best Mentalist in Steel Isle (.44) while the Collegium and one of the bardic guilds are .4.

We still have a few things left to do in town like talking about getting the statues back, see'ing people about the scrolls and junk.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 27, 2011, 09:17:09 AM
Sorry I am so busy, guys.
I will free up somewhat after this weekend.

Nom, there is a Bank of Stenron branch on the isle, and a few others.  I will have to check my notes (I'm at work now), but they charge next to nothing to hold your money.
It is a good idea to decide how long the group wants to 'rest and train' in town, after we play through the acqisition and relationship stuff.
Magister Garfielt from the Steel Libram would be happy to do business with the group again, though he will be sad about the Lack of Stormhammer.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on January 29, 2011, 05:50:38 PM
I will not be at the next SIG game.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on January 29, 2011, 06:25:15 PM
Max will be there to conduct our business in Steel Isle Town with the utmost alacrity!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 29, 2011, 09:16:46 PM
I will make the scene, jellybean.
SAle of the year is over!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 01, 2011, 09:41:03 PM
Working on seating arrangement cusoms in Celtricia, as practised by the Steel SIle folk, an amalgam of old Venolvian and Marcher customs...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on February 01, 2011, 11:02:43 PM
Quote from: LlumI will not be at the next SIG game.
Nor will Weave, sadly.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on February 02, 2011, 05:13:52 PM
Just kidding, turns out I'll be free!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 03, 2011, 11:46:56 AM
Cherubs,
we are on tonight, 8:30pm.
The group will be in Steel Isle Town, still pretty much an unknown.  Though Chorbit's happy to see them.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 03, 2011, 10:21:08 PM
Great, great in town session last night.   session 63, believe it or not.

Social skills, and serious interplay.  The group has had the top floor of the Red Priest Inn rented for them for a Hwaak.
 Red Priest inn (http://celtricia.pbworks.com/w/page/35786631/Red-Priest-inn)


Group is getting dome exp in soc skills, though then need some practice...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on February 03, 2011, 10:55:28 PM
Maz now has 8k XP, with 1k+ in three different skills: Basic Social, HP (1k even), and now Spirit SP. Yay!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 04, 2011, 01:47:38 PM
Quote from: Rorschach FritosMaz now has 8k XP, with 1k+ in three different skills: Basic Social, HP (1k even), and now Spirit SP. Yay!
Social, combat, and spells.
Well rounded, indeed...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on February 04, 2011, 02:38:41 PM
Well, that's unadjusted. My HP mod is .21.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 04, 2011, 03:04:05 PM
I like how the 100 XP I got at character creation for Basic Athlete (which remains at Level 0) makes it my highest skill in terms of what I've rolled for it.  In other words, I haven't rolled for Basic Athlete, or even put any XP into it, but it is my strongest skill, despite 8k of experience being distributed elsewhere.

:-|

Perhaps I'll weasel in leveling it up somehow next session so I'll feel better about it...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 04, 2011, 03:36:43 PM
Quote from: limetomI like how the 100 XP I got at character creation for Basic Athlete (which remains at Level 0) makes it my highest skill in terms of what I've rolled for it.  In other words, I haven't rolled for Basic Athlete, or even put any XP into it, but it is my strongest skill, despite 8k of experience being distributed elsewhere.

:-|

Perhaps I'll weasel in leveling it up somehow next session so I'll feel better about it...
I never said GuildSchool was normal.  Did I?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 04, 2011, 05:17:32 PM
Quote from: Vreeg's Barolo
Quote from: limetomI like how the 100 XP I got at character creation for Basic Athlete (which remains at Level 0) makes it my highest skill in terms of what I've rolled for it.  In other words, I haven't rolled for Basic Athlete, or even put any XP into it, but it is my strongest skill, despite 8k of experience being distributed elsewhere.

:-|

Perhaps I'll weasel in leveling it up somehow next session so I'll feel better about it...
I never said GuildSchool was normal.  Did I?

Nope.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 04, 2011, 09:39:14 PM
I realized in chat today that I don't really know much of anything about my primary guild, the Church of Fate and Obscurity.  Aside from the guild page on the wiki, I couldn't really find anything else.

A passing interest more than anything, but any information would be helpful in creating that verisimilitude stuff all the kids like.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on February 04, 2011, 11:17:03 PM
Quote from: limetomI realized in chat today that I don't really know much of anything about my primary guild, the Church of Fate and Obscurity.  Aside from the guild page on the wiki, I couldn't really find anything else.

A passing interest more than anything, but any information would be helpful in creating that verisimilitude stuff all the kids like.

Verisimilitude? In a dungeon crawl? You'd think such things would be pushed on you, by the GM or the system...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 05, 2011, 09:00:53 AM
Quote from: limetomI realized in chat today that I don't really know much of anything about my primary guild, the Church of Fate and Obscurity.  Aside from the guild page on the wiki, I couldn't really find anything else.

A passing interest more than anything, but any information would be helpful in creating that verisimilitude stuff all the kids like.
sounds like a good thing for me to add onto the wiki.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 05, 2011, 10:50:51 PM
Quote from: Vreeg's Barolo
Quote from: limetomI realized in chat today that I don't really know much of anything about my primary guild, the Church of Fate and Obscurity.  Aside from the guild page on the wiki, I couldn't really find anything else.

A passing interest more than anything, but any information would be helpful in creating that verisimilitude stuff all the kids like.
sounds like a good thing for me to add onto the wiki.  
Added a good deal more to the guild page, more coming.
 The Church of Obscurity and Fate (http://celtricia.pbworks.com/w/page/33273393/The%20Church%20of%20Obscurity%20and%20Fate%20-%20Steel%20Isle)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 07, 2011, 08:01:17 PM
I mentioned it in one of the older Celtricia threads.  But I recommend any casters who play in the Steel Isle group to go look at the spell rules again, since many of the more exacting rules about spell success skill and spell point reclamation are there, and might help the pcs more.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on February 07, 2011, 08:46:55 PM
Oh. So, since Max has level 3 order, level 3 mentalist and level 5 spirit, his spell level for casting order and mentalist spells is actually 6? That's interesting.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 08, 2011, 12:24:35 PM
Quote from: TheMeanestGuestOh. So, since Max has level 3 order, level 3 mentalist and level 5 spirit, his spell level for casting order and mentalist spells is actually 6? That's interesting.
Yep, and his spell success% works the same way.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on February 09, 2011, 12:37:32 PM
Astell will be absent from the next session :/.

Keep me in touch!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 09, 2011, 01:09:07 PM
Got it.
Thank you for the advance notice!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 10, 2011, 10:41:21 AM
A towning we will go!!!!

Steel Isle Group continues their swath through the social side of Steel Isle town!!!  They are currently luxuriating in the top floor of the Red Priest Inn, the rooms provided by The Sceding Tree Trading Consortium.  Lying on the junction of the Leeward  Merchant Row  (http://celtricia.pbworks.com/w/page/14955794/Merchant%20Row-Steel%20Isle%20Town) and the  Bazaar (http://celtricia.pbworks.com/w/page/26616331/The-Bazaar-of-Steel-Isle-Town) is this extremely prestigious mixture of Old Marcher and venolvian architecture.

(//../../e107_files/public/1297350355_392_FT70258_red_priest.jpg)
This, after Trader Secundus Chorbit, their Patron, has seen them come back three times now from the ancient ruins of Vexchian.

The group has been invited to 2 major social events, one on the morrow, the Celebration of St. Piscos of the Ax, to be held at the Church of Black Humor and Chaos.

8:30 PM, tonight!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 10, 2011, 01:06:29 PM
I start training my new job next week. I should be easily able to schedule around our sessions, but we'll see.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 10, 2011, 10:34:18 PM
Session 64

More awesomeness Roleplaying in town, eating squab, drinking spices ale, making buds...  Really great social RP night in general...so much for a pure dungeon crawl.


"<Carmen_Ondradet> oh shut it, I already feel pretty enough to fart daisies... I hate it"

"Carmen_Ondradet bounces off astell in an attempt to run away from the wild eyed barber"

"Cameleye, "Might as well wait for water to be less wet."

"<Hamish_Haldane> !roll d%
[21:28] <isobot> 99
ooc: hamish spontaneously combusts
 <gm_vreeg> The Gartier Stops the group dead, " HEY!  We're quite full up, folkls...especially for the underage"

"Moss> Look, I don't think this really needs to be a problem.
[21:31] <Moss> We're all here to have fun.
[21:32] <Moss> We're not gonna cause trouble and you don't even have to worry.
[21:32] <Moss> !roll d%
[21:32] <isobot> 95
hahahahahah"


"<gm_vreeg> The Gartier chakes his head, ducks, and shakes it agian, confused
[21:38] <MazAbd> ooc: wait, it worked?"

"<Maximillian_VHV_Carchedin> Your magics are the epitome of vulgarity. I do not approve of such use. "

"Astell> Can we get some fruit and bacon with our food?
 <gm_vreeg> Eddon, " Hey, Viv!  Some squab and fires here, if you please!!!"


"<MazAbd> Eddon, it is truly a joy to be in your company tonight. to think, if we had happened upon some other place...
[<Moss> Indeed.
  <gm_vreeg> Eddon smies and waves a hand, " Friends, it was menat to be.  Oblimet and The queen of the dance made it so...."
<Astell> I'll drink to that!
 * Astell whsipering
 <Astell> who's the queen of the dance?"
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on February 10, 2011, 10:38:29 PM
Twas quite grand. It's always grand when bacon and fruit are involved...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 14, 2011, 08:24:54 AM
Well, after such an awesome RP session, I hate to say this, but I am going to be away on 2/17, and cannot make the session.  I know, gnashing of teeth, etc...
Next session (#65, believe it or not) should continue in the Iambic Treblehorn Bardic tavern, then get us to 2/59 and the Celebration of Piscos of the Axe, complete with the Dance Contest.  I also hear that Hamish's Voice is due to change any time now.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on February 14, 2011, 03:09:14 PM
Hahaha, you have us hooked at the mouth, Vreeg. I'm sad we won't be doing a session this week!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 17, 2011, 09:35:06 PM
So I'd forgotten that, while the grocery store I now work at closes at 10pm, my section of the grocery store (the deli) closes at 8pm, and I work 5 minutes from home, so I'll never be in danger of missing a session.

Life works out in the end, it seems.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 21, 2011, 09:53:20 PM
dudes, can we fit in something on Wednesday?  I am going to be travelling again, cursed by Oblimet...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on February 21, 2011, 10:12:56 PM
I can do wednesday at the usual time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 21, 2011, 10:23:19 PM
I have class on Wednesdays from 7-10. Feel free to do something on wednesday though, but I'll have to drop out till the end of the semester.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on February 21, 2011, 10:28:30 PM
I can probably do wednesday
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 21, 2011, 11:17:56 PM
just this week, but looks like we can make something happen...COOL
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 22, 2011, 04:53:19 PM
I get off work at 6:00pm EST on Wednesday. Would be home at 6:30pm~7:00pm at the latest.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 22, 2011, 08:41:24 PM
So I would be DERPED when I should have HERPED and turns out I have no school this week. So I should be around :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 22, 2011, 09:40:10 PM
cool.  I told Joe to come over at 8 to work out
we should be on right after 8:30
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 23, 2011, 06:25:12 PM
Quote from: Vreeg's Barolocool.  I told Joe to come over at 8 to work out
we should be on right after 8:30

Iwill not make the session tonigh atfter all.  I apologize to all.  Work has gotten in the way again.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on February 23, 2011, 06:28:26 PM
S'okay, Vreegmeister. I'm sad to be missing it, but life does that sometimes.

Cross your fingers for next week!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 23, 2011, 08:08:30 PM
I'm goin' into withdrawl here.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 25, 2011, 02:56:01 PM
Dude, I feel you...
Work is killing me
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 25, 2011, 03:51:13 PM
Won't be able to make next week. Apparently Thursday was a good day to have me train how to close the deli.

:/
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 03, 2011, 09:01:57 AM
We are on, we are on, we are on....

In honor of Max, we are going to do the bit with the scrols in the Iambic Treblehorn, then skim to the next day, hangovers in tow.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on March 03, 2011, 05:43:32 PM
GRAAAAH!

Sorry for the late announcement but Astell will not be with us, something came up last minute that I need to attend to. :(
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 03, 2011, 08:21:27 PM
well get on when able
might try to go a bit late again
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 04, 2011, 09:44:41 PM
Quote from: Vreeg's Barolowell get on when able
might try to go a bit late again

Session 65 was pretty much more of the Soap Opera side of the game moving forward, but at least we got a lot of progress made, so that someday there will be adventuring again.  I leave you with some comments from in game.  This things has turnined into RP central.

Top comments...
"Hamish_Haldane> It's not as bad as some cursed necromancer or death mage, but hardly a pure Art like Water or AIr"
Carmen_Ondradet waves hamish off.

<MazAbd> ooc: that poor bagel never had a chance... against MAX!
Carmen_Ondradet sits, legs sprawled out on the floor drinking kaffee, eating bagels with bacon, and rubbing the sleep from her eyes.

Wurnick, " Max and I go to climb the upper hill, to the Bone Knight's tower.  Who comes with us?"
<Carmen_Ondradet> I'll go with you
 <Maximillian_VHV_Carchedin> Then moderate your glibness.
* Carmen_Ondradet smirks at max

The Klaxik ho;ds the gate he had just barred.  "The statue Seekers...well, we are not open yet, but I suppose..."  he opens the little gate
<MazAbd> friends, yes, that would be us
 <MazAbd> nice to have connections around here...
 the best table , under a little umbrella, is laid quickly


 Carmen_Ondradet raises her glass to wurnick
 the glasses ar rounder than perhaps they should be, but the wine is cool and biting.  
<Carmen_Ondradet> he obviously meant alot to you
 <Carmen_Ondradet> so to simon
 Wurnick, " To Simon, more than we deserve.  May he be off and protected."
<Maximillian_VHV_Carchedin> To Simon, dear companion. Parted from us too soon.
 <Hamish_Haldane> To Simon
 <MazAbd> to Simon, whom I, unfortunately, could not meet
 Wurnik smiles wanly
* MazAbd toasts somberly
 the wind and sun moves the clouds off,
 and the waitress unfurls the umbrella as the group eats bread and thinks...

On to session 66
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 04, 2011, 10:40:18 PM
Probably the most somber Carmen's ever been. Wurnick's comment about not earning our keep yet was rather biting to her as he's as much a father figure to her if not more so than her own father. Kind of sobered her up a bit. I must say roleplaying that out well was hard, trying to shift to a more dour version of her without going overboard. Good game though, good roleplay all around...

also flawless victory to limetom for nabbing 50 xp at the end there hehe
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on March 05, 2011, 12:11:28 AM
You have a message, Vreegster!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 05, 2011, 06:26:38 PM
@Weave...where?  I see no message...

@Llum, added Minor dispell, Item to my database...will be on next Rev.  70 Spellpoints total.

@Nom, like I intimated a few times, this online game has moved a long way from where I originally saw it.  But I try to respond to the game my players are trying to play.  OK, so it is turning into a bit of a soap opera...big deal.  The most important part is that the PCs seem to be immerssing very heavily.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 05, 2011, 06:38:11 PM
Quote from: Vreeg's Barolo@Weave...where?  I see no message...

@Llum, added Minor dispell, Item to my database...will be on next Rev.  70 Spellpoints total.

@Nom, like I intimated a few times, this online game has moved a long way from where I originally saw it.  But I try to respond to the game my players are trying to play.  OK, so it is turning into a bit of a soap opera...big deal.  The most important part is that the PCs seem to be immerssing very heavily.  

I think you misunderstood me, I like where it's going and I like the roleplay challenges you're giving us. Forcing us to play our characters as we designed them is a challenge I relish.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on March 05, 2011, 08:54:23 PM
My mistake, for some reason it doesn't like me sending messages to you, Vreeg.

Anyways, I kind of accidentally got around that by sending it to EVERYONE POSSIBLE. So, if you don't get it still, then something is evidently wrong.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Steerpike on March 05, 2011, 09:11:16 PM
Ah, ignore the email I just sent you, Weave!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 05, 2011, 11:49:43 PM
Well, we'll take another poll soon about what day we should have this thing.  Thursday's become less convenient as we move into spring...

Maybe by summer the group will have back into statuary hunting mode
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on March 06, 2011, 12:04:55 AM
Oh my gosh, I would be so happy if we could relocate to a day/time besides thursday nights.

Of course, if that doesn't happen, all is still well. Astell will miss Carmen, though. :(
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 06, 2011, 12:29:59 AM
Quote from: Vreeg's BaroloWell, we'll take another poll soon about what day we should have this thing.  Thursday's become less convenient as we move into spring...

Maybe by summer the group will have back into statuary hunting mode
And I had just asked my boss for Thusdays off...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on March 06, 2011, 01:18:55 PM
Let it be known that I fully approve of this awesome new screen name, Vreeg.

And don't feel the need to change schedules because of me. Thursdays seem to have worked fine for most people, so I would hate to upset something that's already working well.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 09, 2011, 09:36:20 PM
We are still on for tomorrow, the Thursday thing is for later in the year, once the semester is over for you guys
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 11, 2011, 10:39:34 AM
Session 66 went swimmingly.  The explorers took their leave of the Steel Libram Sages, and moved across the Lower Hill through the Courtyard Row, to the Northern edge of the Rotee Bazaar neighborhood, where they went into the Bookenders Scholars.

Magister Pendelton was pleased to see them, and he was able to dispel the pesky wards on the last scroll, which was written in a version on magetongue tinged with Anarch, probably from the period of the venovian EMpire when the Entropic Overlords Religion was in full sway.  The scroll had a grouping of chaos spells on it.
The group did some good rolling and roleplaying, and the Magister decided he want to one up the Steel Libram and so payed a premium to get all three scrolls, especially for their historical worth (especially the Vicorian one).  We're talking over 9k Horn here, which could probably buy a small brownston in some areas.


After that, the group moved out, back to the Courtyard row, moving down to the Merchant Row area. When they had gone down the stall and hawker infested Merchant Row for a bit, they were in the Bazaar section of the street and town.  The group was accosted by a small cloture of toughs, Orcash and human.  Rather than start a fight, the group gave them 4 of the silver skull medallions they took off the bodies...then, on their way into the Red Priest inn, they had the doorman call the Scarlet Pilums that there was a group of suspected Death Cultists nearby.  

The group then went upstairs and got ready for the invite-only part of the celebration of Piscos of the Axe, at the Church of Black Humor and Chaos.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 14, 2011, 10:50:58 AM
My Life in Hell.

Travelling again Thursday night...
New Jersey, this time.

I will be on on Wednesday.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 14, 2011, 11:02:03 AM
I can't make Wednesdays due to class, so have a good game.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 14, 2011, 02:13:48 PM
Wednesday is actually better than Thursday for me this week so should work perfectly.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 14, 2011, 02:44:54 PM
I'm off Wednesday and Thursday this week, so it works for me.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 14, 2011, 11:09:07 PM
can you believe Turin might be thinking of joining in?   I mean, member #12.
Miss him lots.  HAd some good convos
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 16, 2011, 05:20:17 PM
Might be a liitle late, but on the beam for tonight
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 19, 2011, 03:07:02 PM
I just wanted to scribble a quick note thanking the SIG players for being so great.

I had to travel again recently, and once again the game got moved around at short notice, and slightly later.
I can't tell you how cool it is to show up after a long, harrowing day, and have some of my favorite players all show up and make shit happen all over the Steel Isle Town.

It was a fun, difficult session to run; towning sessions are an interesting thing to do online as it is, but the hustle and craziness of a major celebratory event was tough to showcase.  I think it went well...

Some of the roll playing was very good, and Moss' rolling social stuff and lore stuff was incredible.  Hamish almost died fighting a Klaxik assassin...and Max ate salt rubbed venison.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 20, 2011, 04:36:49 PM
recent scribbles...

(//../../e107_files/public/1300653403_392_FT70258_bad_sit_.jpg) (//../../e107_files/public/1300653403_392_FT70258_bad_sit.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on March 20, 2011, 05:57:55 PM
Max should probably be visible from that distance. Simple mistake to make, Vreeg.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on March 20, 2011, 06:49:41 PM
And again I find myself wishing there was a "like" function on these forums.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 20, 2011, 10:32:43 PM
Quote from: TheMeanestGuestMax should probably be visible from that distance. Simple mistake to make, Vreeg.

A common mistake TMG... the map is actually a close up of max's left bicep.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 20, 2011, 11:26:53 PM
Quote from: TheMeanestGuestMax should probably be visible from that distance. Simple mistake to make, Vreeg.
well, i needed some sort of guide map...even as bad as that was.  Max would not be visible, but he might be heard.

This thread is going to get ugly, as we are at session 68 this week, and still going kick-ass strong
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 23, 2011, 10:09:54 PM
We play tomorrow, which should be fun, session 68.

And... Parry skill  (http://celtricia.pbworks.com/w/page/38145560/Parry-skill)has been added as an option for the advanced fighter.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 24, 2011, 12:55:08 PM
Well guys looks like I'm no longer going to be able to play. It's been fun, but unfortunately the game directly intersects my new work schedule and I can't really tell my boss "sorry I can't work today I've got a roleplay game on Thursdays". :/
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 24, 2011, 02:10:19 PM
Ogleic curses you.
let me see, that's weave, Nom, and Skoffloxx that are having thurs problems.,
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 24, 2011, 04:23:03 PM
Quote from: NomadicWell guys looks like I'm no longer going to be able to play. It's been fun, but unfortunately the game directly intersects my new work schedule and I can't really tell my boss "sorry I can't work today I've got a roleplay game on Thursdays". :/

That's what I told my boss. No, seriously. :p

But it does look like we might need to move days.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 24, 2011, 05:44:46 PM
Quote from: limetom
Quote from: NomadicWell guys looks like I'm no longer going to be able to play. It's been fun, but unfortunately the game directly intersects my new work schedule and I can't really tell my boss "sorry I can't work today I've got a roleplay game on Thursdays". :/

My boss would look at me funny and say "well you can play your game or you can keep your job, pick one". Also just so you're aware vreeg, unless the game is on Friday or Saturday or happens earlier (as in it ends by 8pm eastern and starts accordingly earlier) then I still won't be able to play. My job starts at 5:30pm (8:30pm your time) Sunday through Thursday.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 24, 2011, 10:26:16 PM
hmm
session 68 in the books....the party's over.  literally
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 25, 2011, 08:50:32 PM
We ended session 68 with a discussion on what people might buy or want to get. Let me know on this thread if there is anything you need info on.
Might as well avoid questions in game if possible
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 26, 2011, 12:25:17 AM
I may not be able to really play but I'd still like to get my stuff. My most urgent needs are a skill kit for basic detect (might have already bought that actually) and a mentalist sp kit. Let me know how much that would cost (oh and how much was my portion of the money from the sales?).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 26, 2011, 08:57:24 AM
Nom,
Basic, Superior, or Masterwork teaching kits?
 skill kits (http://celtricia.pbworks.com/w/page/14955580/General-Costing-of-Skill-Kits)
For anyone glancing at this monster thread from the outside, skill kits are an important mechanism in the game, for learning new skills and for getting better in skills without being able to use them much. It allows a very free-form character creation/development synergy.

TMG has the total cash outlay, though I will also have it back in my hands tonight.  Interesting sessions with the social dynamics of the Deductors and Eddon (of Eddon's Folly) juxtaposed with assassination attempts on Hamish the Boy Mage.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on March 26, 2011, 12:32:28 PM
Quote from: LordVreeg of TasticNom,
Basic, Superior, or Masterwork teaching kits?
 skill kits (http://celtricia.pbworks.com/w/page/14955580/General-Costing-of-Skill-Kits)
For anyone glancing at this monster thread from the outside, skill kits are an important mechanism in the game, for learning new skills and for getting better in skills without being able to use them much. It allows a very free-form character creation/development synergy.

TMG has the total cash outlay, though I will also have it back in my hands tonight.  Interesting sessions with the social dynamics of the Deductors and Eddon (of Eddon's Folly) juxtaposed with assassination attempts on Hamish the Boy Mage.

superior kit of mentalist sp
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 26, 2011, 09:08:03 PM
Quote from: Nomadic
Quote from: LordVreeg of TasticNom,
Basic, Superior, or Masterwork teaching kits?
 skill kits (http://celtricia.pbworks.com/w/page/14955580/General-Costing-of-Skill-Kits)
For anyone glancing at this monster thread from the outside, skill kits are an important mechanism in the game, for learning new skills and for getting better in skills without being able to use them much. It allows a very free-form character creation/development synergy.

TMG has the total cash outlay, though I will also have it back in my hands tonight.  Interesting sessions with the social dynamics of the Deductors and Eddon (of Eddon's Folly) juxtaposed with assassination attempts on Hamish the Boy Mage.

superior kit of mentalist sp

About 900 Goodwives
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 29, 2011, 08:48:18 PM
Yay, team SIG>>>
Tomorrow night we game, the legendary session 69...a session of double endings....
We finish the in town stuff and get ready to head back to the Vexchain ruins.
The group is going to have a few people wanting to go with the PCs.
So if anyone is actually reading this monster thread, I am adding a few NPCs and that means they can be PCs.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 31, 2011, 01:25:17 PM
OK, we are on for tonight, 8:30 eastern, for the book keeping part of the game, session 69.
We will also be introducing the minions who wish to work with/for you.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on March 31, 2011, 10:59:25 PM
Minions, yay!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 01, 2011, 07:49:14 AM
Yep, after 69 sessions and 3 trips in and out of the Vexchian ruins, and bringing out statuary and other antiquities, Chorbit's explorers are becoming mainstream personalities in Steel Isle Town.  The appearance at the festivals and balls, as well as the attention of the merchants.

So despite the danger involved, 4 brave souls have gravitated to the join the explorers...which can be played as pickup characters. More later.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 02, 2011, 11:02:59 AM
And for those who wonder, Vermortis is staying in town for this one.  Skofflox is still playing a Thursday game, though he is worried about the future of that group.  So we might see him again soon.
 
I also assume that Gordon is staying in town.

Nomadic, what is Carmen doing?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 02, 2011, 01:38:32 PM
I'm working Thursday nights every night from now until the fall at least (and possibly beyond). So as long as we're doing Thursday games I'm pretty much gone for good.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 02, 2011, 03:59:02 PM
From the Wiki:
Quote from: http://celtricia.pbworks.com/w/page/38544415/Wealth-Distribution-Scheme-%28SIG-Party%29Wealth Distribution Scheme[/url]
After an excursion, the total amount of loot the party has collected is appraised. Any item of use can be taken by any party member that wants it. Unused or unwanted items are sold off, and foreign coin is exchanged, leaving the party with the remaining wealth to distribute amongst itself.

Before it is divided up amongst members, the party will use money from the pool of loot to cover the final expenses of any member that did not make it back. As these excursions have proven dangerous, it is advised that members leave some form of instructions be left behind on what is to be done in the event they do die.

Once this is taken care of, the loot is divided in 20 shares. Note that the exact number of shares may change as the party grows, but only if it grows substantially.

The party has three classes of members: Senior Members, Sharemen, and Greenhorns. Senior Members have been on at least two excursions, Sharemen have been on at least one excursion, and Greenhorns are on their first excursion. Senior Members receive 2 shares, and amongst themselves as a group have 3 shares they can distribute to non-Senior Members as they see fit. Sharemen receive 1 share each, and they have 1 further share they can distribute to other members (either Senior Members or Greenhorns) at their discretion. Finally, Greenhorns are given 1/4th of a share each.

Additionally, there are 3 shares which the party as a whole can distribute to whoever they chose most fit.

The spirit of the bonus shares that the various groups have is to reward members who have shown exceptional bravery or have rendered a great service to the party.

As of the 4th excursion to the ruins, the members are as follows:

Senior Members:
    *Hamish Haldane
    *Wurnik Woundhealer
    *Maximillian Carchedin
    *Brother Cameleye
    *Carmen Ondradet
Sharemen:
    *Moss
    *MazAbd
Greenhorns:
    *Boyo heri Harioak
    *Heddle the Foggy
    *Gracie Verntack
    *Modo dren Biddlebbe
-Penned by Hamish Haldane and Moss on Dunsack, Tanos 15, 895.

It is still up for debate when one goes from a Shareman to a Senior Member; somewhere between 2 to 4 trips has been suggested. For now, I've left it at two.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 02, 2011, 05:04:47 PM
I like it. Oh and Vreeg can I keep carmen with the group as an DMNPC for the time being?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 02, 2011, 05:15:06 PM
Quote from: NomadicI like it. Oh and Vreeg can I keep carmen with the group as an DMNPC for the time being?
OK.  I'll try to remember to be obnoxious.  Send the basic stats.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 02, 2011, 06:23:48 PM
Quote from: LordVreeg of Tastic
Quote from: NomadicI like it. Oh and Vreeg can I keep carmen with the group as an DMNPC for the time being?
OK.  I'll try to remember to be obnoxious.  Send the basic stats.

STR - 18
INT - 17
WIS - 16
COORD - 22
HE - 13
CHA - 14
APP - 10

Hp: 21
Basic Defense: 16
Basic Bow: 14
Spirit: 24
Air: 10
Basic Sneak: 18
Basic Trap: 19
Basic Chemistry: 11
Guild Lore: 5
Westic: 26
Hobyt: 15

Known Spells: pure air, chilling, sleeping air, windof the archer, phantasmal force

Weapon: Very Heavy Composite Bow [normal arrows x20]
Damage: (((3d6+16)/1d8)+1)+(2d6/1d6)
Armor: Soft Leather/Mantis Lamellar
Pro/Av: 59/51

Inventory: Backpack, Long Cloak, Explorers Staff (shod), Hood and Cowl, Tinderbox, Vial of Bummy Bean x2, Bottle of Red Zaz x5

Side Note: Currently working through a superior basic detect kit
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 02, 2011, 08:34:41 PM
5 botles of red Zas...and how old are you????
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 02, 2011, 09:39:25 PM
Quote from: LordVreeg of Tastic5 botles of red Zas...and how old are you????

19 :P

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 03, 2011, 12:21:21 PM
Wasn't the character portrait based on some drawn pornographic lesbian fanart, too?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 03, 2011, 02:13:42 PM
Quote from: Ninja D!Wasn't the character portrait based on some drawn pornographic lesbian fanart, too?

Haha yea, I was doing one of the, can't remember what it's called but basically you take a NSFW image and make it SFW, and it ended up looking a bit like a good character portrait to the point that the person who drew the original thought it was awesome and drew me a nice version of my edit. I think it works since carmen is a rebellious teenager with very loose morals, self-entitlement issues, and little sense of modesty or decency.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 03, 2011, 02:38:51 PM
I remember that day. You broke /tg/.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 03, 2011, 04:33:38 PM
Quote from: Ninja D!I remember that day. You broke /tg/.

Yes and then /tg/ and /co/ had a glorious reunion party. Good times.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 06, 2011, 11:17:54 PM
tomorrow, we're on...8:30 eastern, the explorers return after 3 hawaaks away, to the Ruins of Vexchian....
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 07, 2011, 09:22:10 AM
My sleep schedule hasn't really been set for it but I'll drop by if I can wake up sufficiently. Anything in particular I should know for tonight?

EDIT : err...looks like this whole setting up in the new place thing kept me up later than I wanted.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 07, 2011, 03:54:16 PM
No stress, whenever you make the scene, we'll be moving the explorers OUT of Steel Isle Town.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 07, 2011, 10:26:58 PM
session 70 in the books.  travelling, talking, learning, roleplaying, eating drinking...a good time
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 08, 2011, 02:47:55 AM
I guess my edit wasn't totally clear. I hope no one was expecting me. I barely scraped myself out of bed with 5ish hours of sleep at a quater after nine, central time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on April 11, 2011, 08:14:58 PM
http://0000free.com/forum/thread-5788-post-33612.html#pid33612
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 12, 2011, 08:11:57 PM
We'll play session 71 this Thursday, then the switch is on for next Tuesday.  For me, I often have to take Thursday's for travel, and when I don't the wife often leaves early for trips to the house in Maine on Thursday.  
So Tuesday it is.

in other news, everyone noticed that Shuruum's farm is prospering, and this year there are a surplus of workers.

And where do I put the 'basic escape artist' skill...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 13, 2011, 11:11:35 PM
I'm going to go ahead and say I won't be around tomorrow, too busy studying for Vibrations final. Might be there on the off chance, but I doubt it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on April 14, 2011, 01:08:33 AM
Yeah, I kind of have an exam at the same time as SIG, so I definitely won't be there for the game.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 14, 2011, 07:05:05 AM
Two people won't be around...I was just dropping in to say that I probably will be. Could anyone tell me about the character is should be dropping into?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 14, 2011, 08:00:20 AM
Quote from: http://celtricia.pbworks.com/w/page/14956323/Steel-Isle-onlineon the SIG page[/url]).

For the most part, they're blank slates. Boyo gets ordered around by Max a lot, much to everyone else's chagrin; he seems unfazed by the whole thing and simply wants to do right by Max. Gracie and Heddle are fairly quiet; probably the closest to a blank slate. Heddle especially probably gets lucky as Max forgets he has a second follower. Modo is your fairly standard bard, intent on chronicling the Hamish's journeys.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 14, 2011, 10:30:23 AM
Quote from: limetom
Quote from: http://celtricia.pbworks.com/w/page/14956323/Steel-Isle-onlineon the SIG page[/url]).

For the most part, they're blank slates. Boyo gets ordered around by Max a lot, much to everyone else's chagrin; he seems unfazed by the whole thing and simply wants to do right by Max. Gracie and Heddle are fairly quiet; probably the closest to a blank slate. Heddle especially probably gets lucky as Max forgets he has a second follower. Modo is your fairly standard bard, intent on chronicling the Hamish's journeys.

This is the work I have done so far.  Ninja, let me know what You think, so I can fine tune whoever you like


Heddle the Foggy
 Human (Mixed Human)  Arcanic swordsSt 17 In 16 Wi 15 Cd 14 He 13 Ch 16 Ap 14
65 in, 183 lb, age 29/69
 Soc 18, Guild or church position / some schooling / mercantile guild member / some military possible / possible plot of land or intown plot owned
Quiet, serious, feels overwhelmed by his lack of spellcasting
Level 2 HP (10HP)
Level 2 Spear (6%)
Level 1 Basic defence (3%)
Level 2 Spirit sp (9 points)
Level 1 Artificer (4 points)
290 exp unnallocated
 Item: gladius;  exp; Skill: Basic Outdoors +100 exp; Skill: Basic Hand +100 exp

Gracie
 Gnomic (Half Orcash Gnome)  Gurellium Traders
 St 16 In 16 Wi 13 Cd 13 He 19 Ch 13 Ap 9
41.4 in, 84 lb, age 17.5/47.6
 Soc 14,
Basic Merchant level 1 (6%)
Basic Appriase level 1 (3%)
HP, level 3 (13HP)
Basic d level 1 (2%)
Basic Axe level 1 (3%)
BAsic str. sword L1 (3%)
Basic Detect l1 (3%)
615 exp unnallocated
Serious, mercantile, somewhat greedy and money-oriented
Item: small dome tent;  Skill: Basic Chemistry +100 exp; Skill: Basic Hand +100 exp; Skill: Basic Chemistry +100 exp
chain mail, gladius, Bhuj

Modo Den Biddlebee
 Hobytalia (Shrum Hobbit) of the Trombic Fanfare
 St 17 In 17 Wi 13 Cd 14 He 18 Ch 18 Ap 14
34.5 in, 66 lb, age 24/87.5
 Soc 26,
Basic Song L2 (10%) (specialize in pipes)
BAsic Bard L1 (4%+5% dropdown=9%)
Basic Social L1 (5%)
Basic Curved Sword l1 (3%)
HP L2 (8HP)
BASic Def L1 (2%)
Spirit SP L1 (6 SP)
Mentalist SP L1 (4 SP)
Chaos  SP L1 (3 SP)
Read/Write Westic L1 (6%)
Falchion and Chain Leather
Smart, ringing, clear voice
 Skill: Basic First Aid +100 exp; Skill: Basic Trap +100 exp; Skill: Ascend +100 exp; Skill: Basic Leader +100 exp

Boyo
 Hobytalia (Shrum Hobbit)from the Scarlet Pilums
 St 15 In 10 Wi 10 Cd 16 He 10 Ch 10 Ap 12
 35.5 in, 66 lb, age 25/95
 Soc 7, Unlanded  peasant family
Boisterous, excited, exciteable, Glory hungry, menial
HP L2 (10 HP)
Basic Spear L2 (6%)
Basic Def L2 (7%)
Init Bonus, Spear, L1 (4%+1% dropdown=5%)
Basic agriculture L1 (11%)
Wears Chain Leather carries a trident
190 EXP unnallocated
Item: large growler bottle of Hopitup;  exp; Skill: Basic Shipwright +100 exp; Item: explorer's staff, shod; Item: book on local history or roll on Books chart



Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 14, 2011, 12:55:51 PM
the sharemen (Maz and Moss) are running the show; a good night for Ninja D to get some reps in.  

Anyone else can also grab a pregen (listed above) tonight as well.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 14, 2011, 02:53:19 PM
Bard sorts of characters are usually my sort of thing. It could also be good since I don't know the setting well, that sort of character would not want to interfere with the story as much as observe.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 14, 2011, 04:13:39 PM
Quote from: Ninja D!Bard sorts of characters are usually my sort of thing. It could also be good since I don't know the setting well, that sort of character would not want to interfere with the story as much as observe.
Sounds good here.
I'll do some fleshing tonight, as it will be you and the Sharemen as the stars.

Max, "I am Mightily Thewed."
Hamish, " I like magic.  And Candy."
Carmen, "Fuck you.  And you."

I have three PC autobots.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 14, 2011, 04:16:59 PM
Quote from: LordVreeg of TasticMax, "The mighty arm of max shall crush the cosmos."
Hamish, "All hail max."
Carmen, "All hail max. Fuck everyone else."

FTFY
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 14, 2011, 04:19:36 PM
Thanks for the improv edit.  Might have to ask ISO for a script for different quotes.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 14, 2011, 08:07:15 PM
Just about to get in the shower. Could potentially be a few minutes late. This is very early morning for me.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 14, 2011, 10:49:01 PM
NinjaD PLayed bardic...Modo gets a makeover, ...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 15, 2011, 07:57:40 AM
Were I to make a character of my own, they would likely be a bard. That's usually the way I go. If you don't have plans for that character as an NPC, I'd keep running them through this delve. If you don't want me to, that's fine, too.

If I'll be playing a bard, though, are there any basic facts / legends / popular phrases that a bard should know in this area?

As I dig through more of the setting, as I find it all around, should I post questions / comments / whatever in the Celtricia thread, here, or just PM you?

I was a little confused at times last night but I had a good time. I didn't realize until after I left the chat how much I wished it could have gone on.

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 15, 2011, 04:28:05 PM
So did you guys finally managed to kill off Hamish while I was way? From Vreegs chat excerpts it almost looks like Maz and Moss pulled a coup. Or has the boy-mage pulled through again?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on April 15, 2011, 05:35:16 PM
Quote from: LlumSo did you guys finally managed to kill off Hamish while I was way? From Vreegs chat excerpts it almost looks like Maz and Moss pulled a coup. Or has the boy-mage pulled through again?

Wurnick and Moss, actually. Maz decided that he would be most helpful if he remained alive. However, Maz now officially has the coolest apprentice.

====

The Red Knight had informed us that our help wasn't needed at the farm, and that our use would be best if we continued to the ruins, so we did. He also informed us that the cultist's ranks were increasing in response to us, which he said should be taken as a compliment. Maz helpfully suggested their surrender as a more acceptable compliment.

On our way, we had stopped at the first bridge, and Wurnick made us all a delicious hare lunch, while Modo provided some music. Out of nowhere, an owlbear attacked us, knocking Hamish and Max unconscious. Cameleye ran, and Maz followed, dragging Gracie along with him. Everyone else stayed to fight. Modo did his best to aid with inspiring music.

During the battle, Wurnick, unfortunately, misaimed an arrow, which had hit Unconscious Max for 6. Moss had similar luck with his morningstar, and had clubbed Hamish. The owlbear wasn't quite sure what to think of Wurnick Curly and Moss, sans Curly.

Maz and Gracie continued to watch the fight from afar, but Gracie quickly decided that enough was enough. Rushing into the fray, she took a swing with her mighty ax, and with power and luck, managed to be the one to slay the beast.

Vreeg, Limetom, if I'm missing something crucial, feel free to fill in the gaps.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 16, 2011, 09:16:46 AM
Quote from: Ninja D!Were I to make a character of my own, they would likely be a bard. That's usually the way I go. If you don't have plans for that character as an NPC, I'd keep running them through this delve. If you don't want me to, that's fine, too.

If I'll be playing a bard, though, are there any basic facts / legends / popular phrases that a bard should know in this area?

As I dig through more of the setting, as I find it all around, should I post questions / comments / whatever in the Celtricia thread, here, or just PM you?

I was a little confused at times last night but I had a good time. I didn't realize until after I left the chat how much I wished it could have gone on.



yeah, I am still impressed by how much I like the chat games.  I don't really compare them to live gaming; I just consider them a s lightly different animal...but easy to get into.  Now I have 71 of these logs at 7-11 pages each.  Hell of a storyline...

All the Pregen NPCs were made to be available for people to drop in and play.  That's how this was created.  While Wurnick and Cameleye are now established NPCs, Modo, Gracie, Boyo and Heddle are available for anyone to stop by and pick up for a session.  But I will mark you down as laying claim to Modo Biddlebee for now.

Psot questions in this monster thread; why not...it's not going to get less stupid big.  No stress there.  I do have a lot of legendary info in the wiki. Also, you want to pick up the "Basic Scholar" skill  (skill list (http://celtricia.pbworks.com/w/page/14956117/Skill-Master-spreadsheet)) the next time the group returns to town...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 17, 2011, 11:58:30 AM
Quote from: SDragon
Quote from: LlumSo did you guys finally managed to kill off Hamish while I was way? From Vreegs chat excerpts it almost looks like Maz and Moss pulled a coup. Or has the boy-mage pulled through again?

Wurnick and Moss, actually. Maz decided that he would be most helpful if he remained alive. However, Maz now officially has the coolest apprentice.

====

The Red Knight had informed us that our help wasn't needed at the farm, and that our use would be best if we continued to the ruins, so we did. He also informed us that the cultist's ranks were increasing in response to us, which he said should be taken as a compliment. Maz helpfully suggested their surrender as a more acceptable compliment.

On our way, we had stopped at the first bridge, and Wurnick made us all a delicious hare lunch, while Modo provided some music. Out of nowhere, an owlbear attacked us, knocking Hamish and Max unconscious. Cameleye ran, and Maz followed, dragging Gracie along with him. Everyone else stayed to fight. Modo did his best to aid with inspiring music.

During the battle, Wurnick, unfortunately, misaimed an arrow, which had hit Unconscious Max for 6. Moss had similar luck with his morningstar, and had clubbed Hamish. The owlbear wasn't quite sure what to think of Wurnick Curly and Moss, sans Curly.

Maz and Gracie continued to watch the fight from afar, but Gracie quickly decided that enough was enough. Rushing into the fray, she took a swing with her mighty ax, and with power and luck, managed to be the one to slay the beast.

Vreeg, Limetom, if I'm missing something crucial, feel free to fill in the gaps.

You got most of the high points.

From a GM perspective, one of the decisions I made a long time ago is that PCs that are absent barely do anything.  This is rough when Hamish and Max both miss the session, though this will become less catastrophic as we go onward.

It was a strange owlbear, with actual wings, which should be noted.

Also, Maz might want to get some throwing daggers or an offensive spell or something.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 17, 2011, 12:23:08 PM
Oh on a side note, since the game is now on Tuesday I'll be missing it again most likely, since my last final is on wednesday.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 17, 2011, 01:22:09 PM
Understand.  Looks like you'll be back as the group hits the more interesting areas.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 19, 2011, 05:02:50 PM
And due to a change in plans looks like I will be around for the game tonight.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 19, 2011, 07:15:27 PM
I'll be 15-20 minutes late tonight. Gotta go pick up my dad from the airport.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 19, 2011, 08:29:45 PM
I'm a few minutes behind. Very sleepy.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 19, 2011, 10:15:54 PM
Well, tonight went beautifully.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 19, 2011, 10:20:16 PM
Quote from: Ninja D!Well, tonight went beautifully.

hey, at least you can make your own character

 01[21:59] <Vreeg_GM> The huge creature spreads its wings above the group, and screeches
 06[21:59] * Hamish_Haldane grins widely and waves again
 01[21:59] <Vreeg_GM> hamish, sure, roll soc cc
[21:59] <Hamish_Haldane> Hello mighty sauroid!
[21:59] <Hamish_Haldane> !roll d100
[21:59] <isobot> 89
[21:59] <Hamish_Haldane> oof: fuck nooooooo
[21:59] <Moss> ooc Hamish gets eaten first.
[21:59] <Hamish_Haldane> ooc: soc cc is 62
 01[22:00] <Vreeg_GM> the creatire smiles, then breathes out a huge greenish vapor trail on the group/
 01[22:00] <Vreeg_GM> it engulfs one and all...
[22:00] <Moss> ooc Correction, Hamish gets all of us killed at once.
 01[22:00] <Vreeg_GM> in a chlorine haze
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 19, 2011, 10:34:22 PM
Moss, who was in the cloud of poison gas, and Max, who was asleep away from the action by fluke, survived an encounter with an ornery green dragon's chlorine breath weapon.

But nobody panic. The donkeys are fine.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 19, 2011, 11:10:06 PM
Quote from: limetomMoss, who was in the cloud of poison gas, and Max, who was asleep away from the action by fluke, survived an encounter with an ornery green dragon's chlorine breath weapon.

But nobody panic. The donkeys are fine.

Man I'm missing all the fun stuff.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 19, 2011, 11:11:28 PM
I didn't even realize we were approaching a dragon at first. Then I rolled a 100. It was good.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 19, 2011, 11:27:43 PM
Assuming this is okay, I'm going to roll my stats right here, right now. If I remember correctly, the rolls change if you edit the post here. So I will be posting the rolls and then coming back in later in the thread to drop the lowest and add them together and such. (If this isn't acceptable, let me know. I'll do it however I'm supposed to but I figure this is easiest since I keep unusual hours.) I'm following Llum's guide for this, by the way.

First, Strength.[dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice]
Next, Intelligence. [dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice]
Next, Wisdom. [dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice]
Next, Coordination. [dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice]
Next, Health. [dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice]
Next, Charisma. [dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice]
Finally, Appearance. [dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice][dice]1d4[/dice]

The code is too much for my eyes at the moment, I hope I rolled enough. Here's hoping for pretty!

This process will take a few posts but I think it has been agreed that this thread is already insanely long, anyway, so that shouldn't be a problem.

I guess I'll roll for race at the same time.
First race roll. [dice]1d100[/dice]
Second race roll. [dice]1d100[/dice]
I get to pick between those, right?
Subrace roll. [dice]1d100[/dice]

Aaand that's as far as I've gotten through the character creation guide in any detail and I need to get ready for work.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 20, 2011, 09:08:31 AM
Yes, and the rebuilding begins.
Still stunned by the response, "let's go talk to it!"  And I lost Wurnick, The last of the original NPCs.  Unless I bring Toden 1 Arm back


Ninja,
ST 14, IN 13, WI 16, CD 16, HE 15, CH 15, AP 13,
Your choices are to be a Grey March TrueStrain Human (Clan Teleman)
or an Orcashgrak (an Orcask with strong Ograk blood)

The Grey March human gives you a WI of 17, so that is really worth considering.  Group is going to need a healer, BTW.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 20, 2011, 01:38:13 PM
Quote from: LordVreeg of TasticYes, and the rebuilding begins.
Still stunned by the response, "let's go talk to it!"  And I lost Wurnick, The last of the original NPCs.  Unless I bring Toden 1 Arm back


Ninja,
ST 14, IN 13, WI 16, CD 16, HE 15, CH 15, AP 13,
Your choices are to be a Grey March TrueStrain Human (Clan Teleman)
or an Orcashgrak (an Orcask with strong Ograk blood)

The Grey March human gives you a WI of 17, so that is really worth considering.  Group is going to need a healer, BTW.

Wait, what happened to wurnick?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 20, 2011, 04:13:30 PM
That chlorine gas and the aborted conversation with the Green Dragon?  These would be the critical details to understanding the reason the pack animals now outnumber the party.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 20, 2011, 05:02:45 PM
Sweet Solid Earth, you guys. The object is to not get killed.

I'm sort of at a loss. Part of me wants to buy Gordin some Restoration skill kits and jump back in.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 20, 2011, 05:08:02 PM
Now I really want to bring kellik back to get revenge against that dragon. Heh, well depending on what happens in the next few days I may end up telling my boss where she can stick her job, so I might be able to come back to do that.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 20, 2011, 09:02:58 PM
Kellik , Gordin, Toden, and Gibs...Its revenge time...

Maybe some potions of Air Buckler, as well?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on April 20, 2011, 10:46:01 PM
Astell wishes to be part of this revenge! :)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 20, 2011, 11:01:49 PM
Quote from: WeaveAstell wishes to be part of this revenge! :)
Hmmm.  not a bad trend
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on April 20, 2011, 11:08:09 PM
I mean, as unlikely as it seems, Astell is all about that stuff if I recall his beliefs correctly.

Church of Obscurity and Fate, GO!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 21, 2011, 01:28:40 AM
Kellik is the type who upon hearing of wurnick and hamish's deaths would make sure the inn was in working order, kiss his wife lovingly on the forehead, then grab his pilums out of the closet and hunt the dragon to the ends of the earth for vengeance.

Upon achieving said vengeance he'd then have a nice 890 Peorni Chias while sitting upon the beasts corpse before carving out its skull to craft into a pretty little wine goblet for his wife.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on April 21, 2011, 02:16:04 AM
[01:58] <Llum> this... is.... ridiculous
[01:59] <Llum> he's half bard
[01:59] <LizardKing> he's like Elan on steroids
[01:59] <Llum> just make friends with EVERYONE
[01:59] <Llum> pretty much
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 21, 2011, 04:05:49 AM
Is healing in this system done just through magic? If it is, that might be a bit much for me. That's also probably too important of a role for me. If it isn't all magic, I will almost for sure make that a part of my character.

I'd really be afraid of taking on magic in a system I don't have a firm hold on yet, especially in such an important role.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 21, 2011, 04:33:53 AM
Quote from: Ninja D!Is healing in this system done just through magic? If it is, that might be a bit much for me. That's also probably too important of a role for me. If it isn't all magic, I will almost for sure make that a part of my character.

I'd really be afraid of taking on magic in a system I don't have a firm hold on yet, especially in such an important role.

Healing is largely magic. There are skills that will help your healing ability such as first aid but they are of minimum use without healing spells. Magic is actually pretty simple once you get past all the confusing vreegspeak on the wiki :P

Basically you have spell points (SP) in certain types of magic. Think of it like mana tailored for different elements where you have to get the proper mix to fuel the spell.



Essentially casting a spell goes like so (llum or vreeg can correct me on any errors):

- You choose to cast a spell
- You add the spells initiative (init) to your initiative roll just like it's done with weapon speed
- You subtract the spell point cost from your spell point pool
- You roll for spell success (a process that involves both you and vreeg but generally vreeg will just have you roll 1d100 and might ask you a question or two about your skills then he'll tell you if you succeeded)
- You and/or vreeg roll for any spell effects that require rolls, everything else goes off as listed in the spell description

Anytime spell level is listed it is equal to the skill level of the highest spell point skill you have (almost always spirit). If the focus of the spell you're casting is a spell point type you have levels in you also add 1/4th of that skills level to your spell level.

Spell points come back like so:
* While not asleep, you get back 2.5% of your sp skill % per hour (40% of your skill sp restored in a typical 16 hour day)
* While sleeping, they will come back at the rate of 7.5% per hour (60% of your skill sp restored in a typical 8 hour rest)
* While awake you can pick 3 different spell point pools that come back like this (you can juggle which 3 you're restoring if you have more as you wish)
* While asleep you can choose 5 spell point pools that come back like this (you can also juggle these if you have more, but it's unlikely you'll find yourself with more than 5 sp skills)

So basically in a normal day you regenerate 100% of your spell points in up to 3 spell skills and 60% in up to 5. Anyhow that's largely the core of what magic is it's fairly straightforward. There are other things like spell resistance and converting spirit points into other types of points but those are more advanced and a little talking with vreeg should help lay them out (and if you're lost vreeg is always happy to help walk you through the calculations). If you don't want to deal with this that's cool but if you do want to give the challenge a try I'd suggest a strong (at least 4, preferably higher) spirit sp level, a good (2-3+) restorative sp level, and possibly a level or two in life sp. Be sure to get lots of spell variety as many spells have limits on how many times they can be used on a person per day or week (hawaak).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 23, 2011, 09:50:19 AM
Quote from: WeaveI mean, as unlikely as it seems, Astell is all about that stuff if I recall his beliefs correctly.

Church of Obscurity and Fate, GO!

Umm, Darkling is also the God of Revenge.
The Book of Night is largely full of stories of revenge served cold but satisfying.  Astell, especially after hearing this happened when he did not go, would probably feel somewhat responsible for the death of Young Hamish and the crew.  Not to mention Cameleye.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 23, 2011, 10:09:47 AM
OK, so truth be told, the GM was not expecting the near TPK, either, nor did he want it.  Someday, we'll get into the philosophy and Zen of GMing.

But I've been working on the effects this is could have.  Moss and Max have an interesting job in front of them.  The Explorers had gotten known enough in town to gain followers; to have a bard join up, to jhave their patron put them up for a week at the Red Priest inn, a top location in the city.  This could go a few different ways.

Look at Chorbit...how is he going to take this?  How does this affect his confidence?

How will this affect the Guelliums?  The traders are closer than most to the fortunes of the group.  Sirrah Bjorniad might forbid adventure...or at least any more underage adventure...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 23, 2011, 11:35:03 AM
Quote from: LordVreeg of TasticOK, so truth be told, the GM was not expecting the near TPK, either, nor did he want it.  Someday, we'll get into the philosophy and Zen of GMing.

But I've been working on the effects this is could have.  Moss and Max have an interesting job in front of them.  The Explorers had gotten known enough in town to gain followers; to have a bard join up, to jhave their patron put them up for a week at the Red Priest inn, a top location in the city.  This could go a few different ways.

Look at Chorbit...how is he going to take this?  How does this affect his confidence?

How will this affect the Guelliums?  The traders are closer than most to the fortunes of the group.  Sirrah Bjorniad might forbid adventure...or at least any more underage adventure...
why[/i] the dragon attacked. It is an entirely plausible story, I think, that the dragon "just attacked out of nowhere" and took out most of the group. If Moss tells that story, considering peoples' knowledge about dragons, I don't think it will affect peoples' confidence in Moss and Max (and whoever else they manage to scrounge together in a new group).

But is Moss the kind of person, or in the right state of mind, to lie about the situation?

Further, we've had casualties every excursion, if I remember correctly. Never this bad, but adventuring is a dangerous business. So I could see it going two ways. On the one hand, these things happen. On the other, they hadn't been happening to us. Probably what will happen is Moss and Max will have to delicately negotiate with Chorbit to continue with the same kind of support they've been receiving. If I remember correctly, we weren't his only... procurement agents, but we were his best.

tl;dr Moss has half a mind to repeatedly beat over the head the next idiot that wants to wave "Hi" to a monster until they realize it is a bad idea. Also, we're probably going to loose the level of support we're used to (but not support in and of itself).

*Le sigh* indeed.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 23, 2011, 12:30:42 PM
So this is a situation where Gordin's pretty good social skills  might come in useful to soften the blow to your support system?

I knew there must have been a reason why I built a primarily social character in a game labeled "dungeon crawl"!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on April 23, 2011, 12:49:25 PM
Quote from: LordVreeg of Tastic
Quote from: WeaveI mean, as unlikely as it seems, Astell is all about that stuff if I recall his beliefs correctly.

Church of Obscurity and Fate, GO!

Umm, Darkling is also the God of Revenge.
The Book of Night is largely full of stories of revenge served cold but satisfying.  Astell, especially after hearing this happened when he did not go, would probably feel somewhat responsible for the death of Young Hamish and the crew.  Not to mention Cameleye.
He'd also be very upset at the loss of his good friend Carmen :(.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 23, 2011, 01:04:18 PM
Quote from: limetom
Quote from: LordVreeg of TasticOK, so truth be told, the GM was not expecting the near TPK, either, nor did he want it.  Someday, we'll get into the philosophy and Zen of GMing.

But I've been working on the effects this is could have.  Moss and Max have an interesting job in front of them.  The Explorers had gotten known enough in town to gain followers; to have a bard join up, to jhave their patron put them up for a week at the Red Priest inn, a top location in the city.  This could go a few different ways.

Look at Chorbit...how is he going to take this?  How does this affect his confidence?

How will this affect the Guelliums?  The traders are closer than most to the fortunes of the group.  Sirrah Bjorniad might forbid adventure...or at least any more underage adventure...
why[/i] the dragon attacked. It is an entirely plausible story, I think, that the dragon "just attacked out of nowhere" and took out most of the group. If Moss tells that story, considering peoples' knowledge about dragons, I don't think it will affect peoples' confidence in Moss and Max (and whoever else they manage to scrounge together in a new group).

But is Moss the kind of person, or in the right state of mind, to lie about the situation?

Further, we've had casualties every excursion, if I remember correctly. Never this bad, but adventuring is a dangerous business. So I could see it going two ways. On the one hand, these things happen. On the other, they hadn't been happening to us. Probably what will happen is Moss and Max will have to delicately negotiate with Chorbit to continue with the same kind of support they've been receiving. If I remember correctly, we weren't his only... procurement agents, but we were his best.

tl;dr Moss has half a mind to repeatedly beat over the head the next idiot that wants to wave "Hi" to a monster until they realize it is a bad idea. Also, we're probably going to loose the level of support we're used to (but not support in and of itself).

*Le sigh* indeed.

I think you might be able to pull a lot of this off.  And I think you'll only lose the level of support you had just gotten to the last excursion.  The rest of the world will forget all about the level or carnage the next time you bring home the bacon....Moss and Max may not forget for a lot longer.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 23, 2011, 01:07:39 PM
Quote from: Luminous CrayonSo this is a situation where Gordin's pretty good social skills  might come in useful to soften the blow to your support system?

I knew there must have been a reason why I built a primarily social character in a game labeled "dungeon crawl"!

You really could help.  You are still 'part of' the group, and can easily becoem an 'active member' (as long as Max has no issues) again.  We have to figure where Gordin is hanging, but it only makes sesne that you liesten for rumors of your crew.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 23, 2011, 01:08:00 PM
Everybody loves bacon, it's true.

Hot-running emotions aside, I think charging back into the dragon's lair for revenge is probably a suicidal idea, though. Like the Antroo vampire, this might be a monster we ought to give some space to, for a while at least.

edit:
QuoteYou really could help. You are still 'part of' the group, and can easily becoem an 'active member' (as long as Max has no issues) again. We have to figure where Gordin is hanging, but it only makes sesne that you liesten for rumors of your crew.   
Did Max have some sort of problem with Gordin I'm forgetting about? If he did, that was definitely one-way (not that Gordin even noticed).

I'll have to figure out what Gordin has been up to in the city, definitely. If he's been doing odd jobs and bookkeeping for the Sceding Tree again (not as odd as it sounds, since Chorbit is apparently willing to let the past stay buried as long as Gordin is useful, and since having Cal as a Quintus within the guild gives Gordin an influential ally), he might have been in a position to follow the crew's adventures pretty closely.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 23, 2011, 01:26:23 PM
Dang I wish games were on Friday I so desperately want to jump back into this and this would be a good chance to bring back kellik.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on April 23, 2011, 01:43:51 PM
Max didn't have any problems with Gordin, and would probably welcome his company, but he will probably start running things differently than they were before.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on April 23, 2011, 02:34:33 PM
I think everyone knows this already, but just in case anyone hasn't heard, I won't be in on this week's game. Next weekend, I'll be in Boston for a convention, and Vreeg has offered to help me build a character with him... in person.

By the way, Vreeg, we still need to organize some plan for actually meeting up. Shoot me a PM or something when you get the chance.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 23, 2011, 02:36:46 PM
Quote from: TheMeanestGuestMax didn't have any problems with Gordin, and would probably welcome his company, but he will probably start running things differently than they were before.

That makes some sense.  The oldset current member, as well  as the most entitled...i shudder to think of these guys actually naming the group.

Gordin could actually be a big help, with his contacts in the Sceding Tree.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 23, 2011, 05:21:20 PM
Quote from: TheMeanestGuestMax will probably start running things differently than they were before.

This frightens me more than any number of pissed-off dragons
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 23, 2011, 09:09:42 PM
Quote from: Llum
Quote from: TheMeanestGuestMax will probably start running things differently than they were before.

This frightens me more than any number of pissed-off dragons

It actiually interests me.  Change and responsibility can be good.  Max has been through the Well and Chaos.  One thinks this tempers the soul.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on April 24, 2011, 01:00:49 AM
Quote from: LordVreeg of Sauroids
Quote from: Llum
Quote from: TheMeanestGuestMax will probably start running things differently than they were before.

This frightens me more than any number of pissed-off dragons

It actiually interests me.  Change and responsibility can be good.  Max has been through the Well and Chaos.  One thinks this tempers the soul.

I'm with Llum on this one.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 24, 2011, 07:21:43 AM
Are we still in need of a healer? I'm not used to going for that kind of responsibility but clearly one is needed. If people could put up with me being slow in the magic and help me along, I suppose I could give that a shot...

I have the next two nights off. I'll dig in and get a character finished up, hopefully with a decent story.

Also, since I'm not familiar with the situation the group is in, would it possibly make sense for this patron to send my healer character along as a way to protect his investment and (perhaps semi-secretly) observe to later report details back to him?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 24, 2011, 09:08:46 AM
I just discovered that pages of the Celtricia wiki can be downloaded as PDFs. I have a newer model Kindle and almost 3 hours as a passenger in a car ahead of me today.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 24, 2011, 11:45:48 AM
Posting from my phone again - If there had been any doubt before, you completely won me over when I got to the list of planars and saw the names (and descriptions of) Ishmayl and Moog.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 24, 2011, 09:20:44 PM
[blockquote= The Ninja D]Are we still in need of a healer? I'm not used to going for that kind of responsibility but clearly one is needed. If people could put up with me being slow in the magic and help me along, I suppose I could give that a shot...

I have the next two nights off. I'll dig in and get a character finished up, hopefully with a decent story.

Also, since I'm not familiar with the situation the group is in, would it possibly make sense for this patron to send my healer character along as a way to protect his investment and (perhaps semi-secretly) observe to later report details back to him?

--------------------------------------------------------------------------------[/blockquote]

Yes, they need a healer.  Most really succesful groups have 1 full time healer and 1-2 partials.  Partials sometimes become healers, as well.  GS has a very, very fluid spell style that allows for a lot of change and growth.  And they always need a healer.

And that is not a bad idea for a backstory.  Right now, the Platform of Trade could be coerced insto sending a healer by Chorbit, and the Church of Black Irony and Chaos (jubilex) might be pressed by the Bone Knights of Orcus.  The Church of Obscurity and Fate has more unfinished biz, as well.


[blockquote=The Ninja D]I just discovered that pages of the Celtricia wiki can be downloaded as PDFs. I have a newer model Kindle and almost 3 hours as a passenger in a car ahead of me today. [/blockquote]
Yes, one of the reasons I like the PBwiki is the ability to do that.



[blockquote=The Ninja D] Posting from my phone again - If there had been any doubt before, you completely won me over when I got to the list of planars and saw the names (and descriptions of) Ishmayl and Moog. [/blockquote]
You might also notice the DeathKnight, Llum, and Sdragon...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 03:44:44 AM
I missed Llum, actually. I only read for half my trip.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 10:32:28 AM
Assuming I can find them on the wiki, I will look into the options you suggested and build a character from that. It should be finished by the morning before the game. It will be finished before game time. Maybe even early today yet.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 25, 2011, 11:28:45 AM
Quote from: Ninja D!Assuming I can find them on the wiki, I will look into the options you suggested and build a character from that. It should be finished by the morning before the game. It will be finished before game time. Maybe even early today yet.

ND, I will make sure I am on tonight to help with any characters to make play easier tomorrow night.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 11:44:28 AM
Quote from: LordVreeg of Sauroids
Quote from: Ninja D!Assuming I can find them on the wiki, I will look into the options you suggested and build a character from that. It should be finished by the morning before the game. It will be finished before game time. Maybe even early today yet.

ND, I will make sure I am on tonight to help with any characters to make play easier tomorrow night.
Any on a time? I don't keep normal human hours so I probably won't be around for that unless I need to be.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 25, 2011, 11:56:32 AM
I'm on almost all the time, or lurking at least. If you have a question I may be able to answer, just leave the question in the chat and I'll answer it when I see it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 12:07:45 PM
I'm continuing the character creation process and will again show my work here. I'm going with the Grey March Human.

Height [dice]3d6+59[/dice]
Base Age [dice]3d8+10[/dice]
Max Age [dice]4d10+45[/dice]
Social 1 [dice]1d100+9[/dice]
Social 2 [dice]1d100[/dice]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 12:16:11 PM
Alright, for height I rolled 69. My racial modifier is 1.1 so that puts my height at 76". Moving on.

My new character is 28 years old and, if he were to decide NOT to go out with you guys, he'd live to see 62. Instead, he might see 29. Maybe.

My first social roll was 64. My understanding is that puts me in the middle class and gives me a base of 20. My second social roll was 91, which tells me to roll 3d8+1. Alright, here goes : [dice]3d8+1[/dice]. In my next post, I'll get the result from that and figure out my weight. It looks like that might be when you see me start to cry from math overload...or at least where I'm most likely to screw up.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 12:26:24 PM
It looks like my Social score is to be 39. Just based on the rolls that took, I'm guessing that puts me fairly well off, yeah?

Oops, looks like my ages were wrong. I forgot to work in the modifier. My base age should be 22 and I think I've had a pretty firm grasp of what it is to be 22 years old for a couple of months now. My max age is actually 50, not that I expect to make it that long.

Now for weight. 120lbs is the base. Add to that 6+(15+15) multiplied by 1.4 for a total of 170. I think I did that right. Not bad.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 12:29:56 PM
There were two incorrect things in the last post. First of all, I'm am actually 23 years old (I'm talking real life here) and I forgot that. After you're 21 and before you get up over 50 there is really no good reason to keep track of that and I simply forgot.

Now for my character's weight, I forgot the racial modifier again. The correct total is 179.

It looks like I don't need to show any more work at the moment.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 25, 2011, 01:12:47 PM
Nope, you need to rolll 5 times on the soc acquisition chart.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 01:33:00 PM
Alright, where do I find that, then? I don't see than anywhere.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 25, 2011, 01:39:35 PM
Quote from: Ninja D!Alright, where do I find that, then? I don't see than anywhere.
http://celtricia.pbworks.com/w/page/14955405/Character-Creation
bottom of that page.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 01:41:16 PM
Llum just linked me. I think I understand now. Making a GuildSchool character is putting me through something like the stages of grieving, I think. But they're all out of order.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 25, 2011, 02:27:36 PM
ok, THAT IS really funny.  When does acceptance come in?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 25, 2011, 02:53:59 PM
Acceptance: Yea sure I'll give this guildschool system of yours a try.
Anger: What the hell is this? I just don't get how you get these stats it's just too much math for me.
Bargaining: Look I'll play every week with you if you'll just stat out my character for me.
Depression: I can't do this it's just too much, go ahead and start without me.
--- after a couple games ---
Denial: Wow this system is awesome and the math is so simple to use I just have to put the numbers into my 25mb excel document and then I...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 03:10:12 PM
Acceptance was indeed very early because I knew it was going to be pretty math heavy. Nomadic got it pretty close to right.

I felt like giving up at a couple of points, especially when I had to have things from the wiki translated for me.

Doesn't it complicate things by having invented your own mathematical notation?

I think I'm closing in on the end now. I'll be rolling for skills and the social acquisition chart all at once.

I'm sure it hasn't helped matters that I've had a dull headache this entire time and I don't know what is causing it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 03:16:59 PM
Actually, I've just been told it would be best to roll on the chart right away.

[dice]1d100+10[/dice]
[dice]1d100+10[/dice]
[dice]1d100+10[/dice]
[dice]1d100+10[/dice]
[dice]1d100+10[/dice]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 25, 2011, 04:15:45 PM
Quote from: Ninja D!Acceptance was indeed very early because I knew it was going to be pretty math heavy. Nomadic got it pretty close to right.

I felt like giving up at a couple of points, especially when I had to have things from the wiki translated for me.

Doesn't it complicate things by having invented your own mathematical notation?

I think I'm closing in on the end now. I'll be rolling for skills and the social acquisition chart all at once.

I'm sure it hasn't helped matters that I've had a dull headache this entire time and I don't know what is causing it.
You have no idea how much it complicated things.  if I had done things in a way that a program could read, most of this would have been automated years ago.
The most math heavy part now (since some of the combat charts were removed) is figuring out the attrib mods for the expmod and the base amounts derived from the attribs.  By far.  all down hill from there.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 04:34:14 PM
Why not change it up? It would be a lot of work but writing a program that could automate things would save all that time and more later on.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 04:47:39 PM
Alright, here's what I've got. Below are pretty much my notes to get this far and the rolls for my skills. I'm not asking anyone to double check me or anything but if you do happen to see any problems, let me know. I think I've got this down now.

Hit Points (.30, 667XP, level 2, 3+[(1d4+1)+(1d4+1)]) [dice]3+2d4+2[/dice]
Basic Social (.479, 209XP, level 1, 4+[1d4+1]) [dice]4+1d4+1[/dice]

Basic Defense (.316, 950XP, level 3, 1+[1d4+1d4+1d4]) [dice]1+3d4[/dice]
Basic Pole Weapons (.342, 878XP, level 3, 3+[1d4+1d4+1d4]) [dice]3+3d4[/dice]

Basic Detect (.4,1000XP, level 2, 5+[1d3+1d3]) [dice]5+2d3[/dice]
Basic First Aid (.75, 400XP, level 3, 12+[(1d10+1)+(1d10+1)+1(d10+1)]) [dice]12+3d10+3[/dice]
Basic Cure/Bind Wounds (1.05, 191XP, level 2, 10+[1d4+1d4]) [dice]10+2d4[/dice]
 
Spirit SP (.78,1026XP, level 5, 4+[(1d6+1)+(1d6+1)+(1d6+1)+(1d6+1)+(1d6+1)]) [dice]4+5d6+5[/dice]
House of Life SP (.55, 1455XP, level 5, 4+[1d6+1d6+1d6+1d6+1d6]) [dice]4+5d6[/dice]
Restorative SP (.49, 1633XP, level 5, 1+[(1d8+1)+(1d8+1)+(1d8+1)+(1d8+1)+(1d8+1)]) [dice]1+5d8+1[/dice]

Westic (.38, 264XP, level 2, 2+[2d6+2d6]) [dice]2+4d6][/dice]
Read/Write (.41, 244XP, level 1, 3+[2d4]) [dice]3+2d4[/dice]

Basic Appraisal (.255, 393XP, level 1, 1+[1d6]) [dice]1+1d6[/dice]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 25, 2011, 05:10:19 PM
Well, that's a tier one healer ready to go.  
Greay spell points.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 25, 2011, 05:15:36 PM
I figured that the +100XP in Basic Appraisal was actually rather fitting, considering the backstory. I just need to pick out spells yet.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on April 25, 2011, 06:22:21 PM
I've actually offered to code vreeg a php character generator/skills items and guilds database at some point. Maybe this summer. I've got the room to spare on the cbg VPS maybe I'll stick it in there and vreeg can spring $10 for a domain. :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 26, 2011, 06:58:33 AM
The item list on the wiki is a bit lacking...

Llum said that as a primary caster I could choose any spells as long as the total SP cost was under 90. Assuming that is correct, this is my spell list :
Apprentice Cure Spirit 5 + Life 1 + Restorative 4 = 10
Brother's Cure Spirit 8 + Life 1 + Restorative 6 = 15
Apprentice Aid Spirit 13 + Life 2 + Restorative 7 = 22
Apprentice Heal Spirit 10 + Life 1 + Restorative 6 = 17
Amplify Healing Spirit 14 + Life 7 + Restorative 1 = 22

Total SP = 86
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 26, 2011, 08:50:12 AM
Quote from: Ninja D!The item list on the wiki is a bit lacking...

Llum said that as a primary caster I could choose any spells as long as the total SP cost was under 90. Assuming that is correct, this is my spell list :
Apprentice Cure Spirit 5 + Life 1 + Restorative 4 = 10
Brother's Cure Spirit 8 + Life 1 + Restorative 6 = 15
Apprentice Aid Spirit 13 + Life 2 + Restorative 7 = 22
Apprentice Heal Spirit 10 + Life 1 + Restorative 6 = 17
Amplify Healing Spirit 14 + Life 7 + Restorative 1 = 22

Total SP = 86

Looks good here.  I think you are good to go for tonight.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 26, 2011, 09:29:56 AM
Good. I think I've shaped the character into a little more than numbers in my head now, too.

I've sent you a PM with just a couple final questions.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 26, 2011, 02:13:07 PM
in case it needed to be said....

STEEL ISLE GROUP PLAYS TONIGHT
Session 73, 8:30 eastern PM
Max and Moss have to get back to town, and figure out how to salvage the operation from the Dragon's wrath, the resultant PR issues, and the new managment.
Trainwreck watchers are allowed.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 26, 2011, 02:16:42 PM
In case I'd given the impression otherwise with my musings earlier, I am not going to be able to make it tonight.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 26, 2011, 03:02:27 PM
Quote from: Luminous CrayonIn case I'd given the impression otherwise with my musings earlier, I am not going to be able to make it tonight.
I'll always hope, but never expect.  
Thanks for the head's up.  Stay well...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 26, 2011, 10:55:08 PM
Scaleman Victor Halvor entered the mix right at the end there. He's heard of the two since their famous and he tries to keep tabs on big things that go on in his town but was probably expecting more of the old group to still be around. Other than that, he knows pretty much nothing of the situation, just like me.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 27, 2011, 08:56:27 AM
We got a lot done on session 73.  PLayed out the end of the Dragon, travelled back to SIT, dealt with grief and dreams, got Toden back on board, played some of the interaction with the Church of Obscurtity and Fate, as well as the Platform of Trade, got Trisk and Victor on board...


Stuff got done.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 27, 2011, 07:19:39 PM
Alrighty then.
I'll try to stop taking slugs from the bottle, but work was tough.

Cool fact 1)  Max, the oldest surviving character and at one point kind of a caricature, scored major RP points last session (yes, I give EXP for Roleplay, sue me).  Max is sort of a litmus test for the system and online game, gaining depth in all sorrts of ways.  Were this LC's Jade Fate, he would have myriad aspects...grief, hatred, revenge, doubt....

Cool Fact 2) Ninja made a character with very minimal help.  A good one.  Gives me hope about the hardest thing in GS.

Cool Fact 3)  I'd day the group is a s cohesive as ever, but with all sorts of older characters joining back after the disaster.

I look forward to session 74, as this epic grows and continues...  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on April 27, 2011, 09:00:30 PM
Quote from: LordVreeg of SauroidsCool Fact 2) Ninja made a character with very minimal help.  A good one.  Gives me hope about the hardest thing in GS.
Not dying?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 27, 2011, 09:32:21 PM
Quote from: Luminous Crayon
Quote from: LordVreeg of SauroidsCool Fact 2) Ninja made a character with very minimal help.  A good one.  Gives me hope about the hardest thing in GS.
Not dying?
Oh, there may be a certain amount of pride derived from surviving a while...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 28, 2011, 12:42:01 AM
Quote from: LordVreeg of SauroidsCool Fact 2) Ninja made a character with very minimal help.  A good one.  Gives me hope about the hardest thing in GS.
In all fairness, I did it following Llum's guide and he helped me a bit several times in chat that day as I stayed up long past my bed time making it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 28, 2011, 08:58:02 AM
Llum's guide is Gold.
Should be posted in the wiki
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 29, 2011, 02:12:03 AM
Quote from: LordVreeg of SauroidsLlum's guide is Gold.
Should be posted in the wiki
I'd like to second that. It's like a study guide for a textbook. The text book is needed and has its place, but sometimes you just need the For Dummies version...that didn't come out right.

Anyway, the guide just needs a couple of small updates.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 01, 2011, 12:24:31 PM
SD and I made a character today in the depths of a Panera bread in Scenic Newton, Mass.  Overly intelligent hobyt type.  I smell spell caster.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on May 01, 2011, 12:36:56 PM
Man, I love Panera, totally jelly. Wish we had them in Canada.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 01, 2011, 03:59:23 PM
New character concept: Half-Ograk Barbarian who has a pet kitten. The kitten is the most important thing in the world to him and he would face down an army to protect it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 01, 2011, 04:00:43 PM
Quote from: NomadicNew character concept: Half-Ograk Barbarian who has a pet kitten. The kitten is the most important thing in the world to him and he would face down an army to protect it.
Do it.
Maybe just acculterated....Kitten is the runt of the litter.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 01, 2011, 04:02:36 PM
Quote from: LordVreeg of Sauroids
Quote from: NomadicNew character concept: Half-Ograk Barbarian who has a pet kitten. The kitten is the most important thing in the world to him and he would face down an army to protect it.
Do it.
Maybe just acculterated....Kitten is the runt of the litter.

Totally should. Just picture it...

"You scare fluffums. YOU NO SCARE FLUFFUMS! YOU APOLOGIZE OR GRUNDA SMASH PUNY HEAD LIKE RIPE MELON!"
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 02, 2011, 04:37:27 PM
Quote from: LordVreeg of SauroidsSD and I made a character today in the depths of a Panera bread in Scenic Newton, Mass.  Overly intelligent hobyt type.  I smell spell caster.

Definitely a caster. I got some good loot, too. Not sure what I'm going to do with that thieves kit, though...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 02, 2011, 09:29:10 PM
Quote from: SDragon
Quote from: LordVreeg of SauroidsSD and I made a character today in the depths of a Panera bread in Scenic Newton, Mass.  Overly intelligent hobyt type.  I smell spell caster.

Definitely a caster. I got some good loot, too. Not sure what I'm going to do with that thieves kit, though...
we hope someone will need it, or this group is still in trouble...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 02, 2011, 09:31:53 PM
Will this caster be joining us soon? Will there be more squishy bits for me to heal while trying to survive?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 03, 2011, 11:25:49 AM
Quote from: Ninja D!Will this caster be joining us soon? Will there be more squishy bits for me to heal while trying to survive?

Looks that way...
I hope to be able to add thee last caster tonight...
and remember, in GuildSchool, healers wear armor!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 03, 2011, 12:54:45 PM
And tonight, at 8:40ish Eastern time
(depending when njm5 hits the sack)
we game!

YAY!!!   The group will get to meet up with Trader Secundus Chorbit, who wants to hear what happenned...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 03, 2011, 08:36:00 PM
Upon waking up I discovered that I had to do dishes if I wanted to eat anything. I'm just getting in the shower now so I will be a bit later.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 04, 2011, 06:57:40 AM
I don't really know this Chorbit but, other than a little angry annoyance at first, he seemed oddly pleasant for the sitiuation. He doesn't have some kind of insurance policy on the party or anything, right?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 04, 2011, 09:21:19 AM
Quote from: Ninja D!I don't really know this Chorbit but, other than a little angry annoyance at first, he seemed oddly pleasant for the sitiuation. He doesn't have some kind of insurance policy on the party or anything, right?

From the outside looking into the game, Chorbit is an example of an in-town NPC who has grown a lot (Kind of like Vinivixias or Samria was for a while in Igbar).  I always had a few notes and ideas on him.
But due to the the way my mind works, I add onto him a bit every time the group runs into him.  He's a Hobyt with a little gnomic blood, has a little anti-ogrillite streak (which is why he has 2 gartier butlers), is cheap in the beginning of a financial venture, but once committed, he is a little impassioned.  
As he mentioned, due to some early success, he got a lot of people very excited about his 'new source of ancient, authentic venolvian artifacts'.  And understand how these things work, at the Guildhalls luncheons, Out on the Brokenball lawns (it is spring), at the trade meetings and at the late-night parties, he leaks word to his 'special friends' (think of this as insider trading) that another shipment may be coming in soon.
 
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 05, 2011, 03:13:23 AM
Greed overrules anger, I get it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 05, 2011, 09:42:56 AM
Quote from: Ninja D!Greed overrules anger, I get it.

I think that's a large part of it.
He has a lot invested already, and there is a lot of face and reputation to be made if he continues to get these for his patrons.  AS a Trader Secundus in a major trading house, he's used to thinking very strategically.  

There is also a lot going on with him in town, and with some of the guilds life the Gurelliums.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 08, 2011, 03:47:34 PM
One of these days I'll have a Tuesday night off of work and maybe open up one of these wine bottles in honor of this Vreegy game.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 08, 2011, 10:52:50 PM
Quote from: Ninja D!One of these days I'll have a Tuesday night off of work and maybe open up one of these wine bottles in honor of this Vreegy game.
I'll join you...
Session 75 in 2 days...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 09, 2011, 03:56:20 PM
And BTW, I will try to be online on IRC later tonight to answer any questions about the world or these bright and shiney new characters that the group is playing.  I also rolled last night and got an 11%, which means that depsite the digusted rate of failure, there is a minion who wants to follow Max the Mighty.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on May 09, 2011, 03:59:48 PM
None can resist the allure of Max!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 09, 2011, 05:12:00 PM
May have to take a hiatus of 3-4 weeks depending on my upcomming work schedule. Starting the 23rd of May or 2nd of June.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 10, 2011, 10:24:03 AM
OK, well, for tonight WE PLAY!!!!!!!
8:40 eastern, we grab our fratrecanis minion and get under way.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 10, 2011, 10:51:57 AM
[dice]3d6[/dice] Rolling for money. Almost forgot.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 10, 2011, 11:27:22 AM
That's 330 Gold Horn, right? I'm guessing that I'm supposed to go with prices listed in that book I was linked to? Assuming that's the case, I came up with this :
Chainmail Hauberk - 110
Turtle Shield - 100
Healer's Kit - 50
Gold Holy Symbol (or a Divine Symbol Flask, if that is suitable in place of this, listed at same price) - 50

That leaves me with 20 remaining for anything I absolutely need that I missed. If I've screwed up here, hopefully someone can get be straightened out.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 10, 2011, 12:26:22 PM
Quote from: Ninja D!That's 330 Gold Horn, right? I'm guessing that I'm supposed to go with prices listed in that book I was linked to? Assuming that's the case, I came up with this :
Chainmail Hauberk - 110
Turtle Shield - 100
Healer's Kit - 50
Gold Holy Symbol (or a Divine Symbol Flask, if that is suitable in place of this, listed at same price) - 50

That leaves me with 20 remaining for anything I absolutely need that I missed. If I've screwed up here, hopefully someone can get be straightened out.
turtle shield...perfect...  you did good
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 10, 2011, 12:31:04 PM
Quote from: LordVreeg of Sauroidsturtle shield...perfect...  you did good
I thought that was practical and quite fitting.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on May 10, 2011, 06:42:51 PM
Might be a little late tonight. Going to a viewing; my coworker's mother passed. She was 93.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 10, 2011, 07:53:50 PM
understood.  we await your awful presence....
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 10, 2011, 10:08:00 PM
Max, Moss, Toden, AStell, Bonitas, Victor, Trisk....I think this group is ready to get it on

 This is, of course, in spite of being titled "Max the Cursed" while in town...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on May 10, 2011, 11:16:06 PM
Quote(10:07:35) LizardKing: any survivor's guilt?
(10:07:50) limetom: A bit.
(10:08:10) limetom: But a lot is grating on him with Max being the "leader" after simply sleeping though it.
(10:08:14) limetom: He can't blame him,
(10:08:20) limetom: But on the other hand,
(10:08:27) limetom: He now feels a slight bit of entitlement.
(10:08:54) Weave: I love that, Limetom. It makes for great character development
(10:09:06) Weave: very deep
(10:09:07) LizardKing: yeah

(10:10:25) TheMeanestGuest: max is noble born! a natural leader!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 11, 2011, 01:37:13 AM
Any chance someone could give me a crash course in setting up a spreadsheet for my character? Either that or send me a copy of one from a current or dead character, so I can sort of reverse-engineer it? It seems that having it in OpenOffice Writer format is a bit more complicated when it comes to applying experience.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 11, 2011, 08:51:41 AM
Quote from: limetom
Quote(10:07:35) LizardKing: any survivor's guilt?
(10:07:50) limetom: A bit.
(10:08:10) limetom: But a lot is grating on him with Max being the "leader" after simply sleeping though it.
(10:08:14) limetom: He can't blame him,
(10:08:20) limetom: But on the other hand,
(10:08:27) limetom: He now feels a slight bit of entitlement.
(10:08:54) Weave: I love that, Limetom. It makes for great character development
(10:09:06) Weave: very deep
(10:09:07) LizardKing: yeah

(10:10:25) TheMeanestGuest: max is noble born! a natural leader!

Welcome to Guildschool.  Or is that GuiltSchool?
Toden waves his lucky arm at you all...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 11, 2011, 08:52:22 AM
Quote from: Ninja D!Any chance someone could give me a crash course in setting up a spreadsheet for my character? Either that or send me a copy of one from a current or dead character, so I can sort of reverse-engineer it? It seems that having it in OpenOffice Writer format is a bit more complicated when it comes to applying experience.
where am I sending this??  let me know...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 11, 2011, 09:23:51 AM
theninjad @ gmail.com would be good.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on May 11, 2011, 09:41:16 AM
Hey Vreeg, could you make that two?

CMQ5732 @ yahoo.com
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 11, 2011, 10:37:01 AM
Will do.  2 copies go out tonight!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 13, 2011, 01:43:31 AM
Got the e-mail, thanks. If anyone wanted, the above e-mail address is the same I use for Facebook, Twitter, and a now defunct music page on MySpace...also probably any other similar community.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 13, 2011, 03:51:23 AM
I'd be interested in a copy of that spreadsheet. Vreeg, you know my email.

Limetom, you seem to have a tendency to go all-out with roleplaying your characters. To be honest, I'm kind of jealous; I don't know how long I could keep that up. The system definitely helps, though. I'm going to be waiting for Moss to melodramatically proclaim that he should have died.

Quote from: Ninja D!Got the e-mail, thanks. If anyone wanted, the above e-mail address is the same I use for Facebook, Twitter, and a now defunct music page on MySpace...also probably any other similar community.


I think I have you on Myspace. I think I'm the only non-commercial account left still active.

But really, who needs social networking when they have the CBG?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 13, 2011, 04:02:01 AM
Quote from: SDragonI'd be interested in a copy of that spreadsheet. Vreeg, you know my email.

Limetom, you seem to have a tendency to go all-out with roleplaying your characters. To be honest, I'm kind of jealous; I don't know how long I could keep that up. The system definitely helps, though. I'm going to be waiting for Moss to melodramatically proclaim that he should have died.

Quote from: Ninja D!Got the e-mail, thanks. If anyone wanted, the above e-mail address is the same I use for Facebook, Twitter, and a now defunct music page on MySpace...also probably any other similar community.


I think I have you on Myspace. I think I'm the only non-commercial account left still active.

But really, who needs social networking when they have the CBG?

We're a social network. We're a social network of game building turtles though which is about a billion times more awesome than facebook.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 13, 2011, 04:28:49 AM
Quote from: Nomadic
Quote from: SDragonI'd be interested in a copy of that spreadsheet. Vreeg, you know my email.

Limetom, you seem to have a tendency to go all-out with roleplaying your characters. To be honest, I'm kind of jealous; I don't know how long I could keep that up. The system definitely helps, though. I'm going to be waiting for Moss to melodramatically proclaim that he should have died.

Quote from: Ninja D!Got the e-mail, thanks. If anyone wanted, the above e-mail address is the same I use for Facebook, Twitter, and a now defunct music page on MySpace...also probably any other similar community.


I think I have you on Myspace. I think I'm the only non-commercial account left still active.

But really, who needs social networking when they have the CBG?

We're a social network. We're a social network of game building turtles though which is about a billion times more awesome than facebook.

Precisely.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 13, 2011, 07:26:57 AM
Quote from: LordVreeg of SauroidsToden waves his lucky arm at you all...
Would that be the severed one, or the uninjured one?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 13, 2011, 08:51:28 AM
Quote from: Luminous Crayon
Quote from: LordVreeg of SauroidsToden waves his lucky arm at you all...
Would that be the severed one, or the uninjured one?


The one that is attached.

Wow, I just thought of a new spell....*hah*
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on May 13, 2011, 11:31:12 AM
Quote from: SDragonI'm going to be waiting for Moss to melodramatically proclaim that he should have died.
supposed[/i] to have died, he was supposed to have lived.

Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 13, 2011, 07:30:08 PM
I'm going to have to drop the SIG for anywhere from 2-4 weeks due to work. I should make the next session but after that it's up in there air.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 13, 2011, 08:51:16 PM
Llum, Is it the time we play, or time in general?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 13, 2011, 08:51:57 PM
I work nights, 7-7. So there's basically no way my schedule is going to fit with anyone elses.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 13, 2011, 09:06:22 PM
One more level of Air SP and about 1530 (by my calculations) GP, and Smiggle can start summoning. After that, one more level of Spirit SP and he can cast Mass Purer Air twice before any reclamation. That's approximately 200 real XP for each of those skills. I love looking into what advancements are just around the corner.

Also of note:

[20:49] <LizardKing> Mass Purer Air should protect Smiggle and a couple others from poison breath, but it leaves them vulnerable to fire
[20:50] <LizardKing> ... dear god, Pokeschool makes SO MUCH MORE SENSE NOW
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 13, 2011, 09:16:01 PM
Quote from: LlumI work nights, 7-7. So there's basically no way my schedule is going to fit with anyone elses.

I feel your pain, this is basically the same reason I had to drop SIG.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 13, 2011, 10:03:51 PM
Quote from: Nomadic
Quote from: LlumI work nights, 7-7. So there's basically no way my schedule is going to fit with anyone elses.

I feel your pain, this is basically the same reason I had to drop SIG.
I feel both of your pain.  You two rock the Steel Isle.  It suuuckkks...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 14, 2011, 02:51:31 PM
Alright it is now set in stone. After next week I will be missing 4 weeks in a row.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 17, 2011, 08:42:39 AM
Quote from: LlumAlright it is now set in stone. After next week I will be missing 4 weeks in a row.

Llum, as long as it is only a month, we'll get through it.  More than that, SOG will go through Llumdrawal.

[ic=Dooooo eeeeet!]Tonight, My unconventional conventionists, The Steel Isle Group Rocks the RolePlay on #Celtricia!!!
Thrill to the Angst of Mighty Max!  Swoon to the Machinations of Moss the Motivated.  Watch the Revenge-driven, cash-seeking panoply....
Tonight, 8:40 Eastern...Steel Isle Group!!!
[/ic]

May Ishma guide us....And can omeone update the SIG page before we play?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 18, 2011, 09:17:21 AM
Session 76 was a really good, solid one.

We travelled.  
I enjoy these use-of-time games.  
It ended up drizzly and cold.  The group was travelling through the Venolvian Moors.  For some reason, this was especially rewarding last night.  It was spooky, and desolate.
And the players were fantastic.  

And we ended with the group moving past the moors into the heavier swamp area...with 12 cultists, one in a golden mask, coming over sa hill, with both groups surprised.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 19, 2011, 01:07:08 AM
So did no one get XP this week or did I miss it? My internet connection has been slow and chat was behaving strangely. I'd get nothing for a few minutes then suddenly 10 posts all at once.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 19, 2011, 08:34:38 AM
Quote from: Ninja D!So did no one get XP this week or did I miss it? My internet connection has been slow and chat was behaving strangely. I'd get nothing for a few minutes then suddenly 10 posts all at once.
125 roleplay rp, plus anmything you got in session.  I enjoyed your dour character and his newbie pronouncements...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 20, 2011, 01:15:52 AM
Cool. I only really asked because I didn't get any in-session. I didn't really get any chance to use my skills...but with where we ended, I'm sure I will soon.

I keep discovering more skills that I probably should have at least put some consideration into when creating my character. To make character generation a bit easier, I would suggest finding a more intuitive way to organize skills...unfortunately, I have no idea how to do it any better than you've already done it on the wiki...

I'll probably look into picking up some of that Basic Priest skill, since that really seems like something I should have at least one level in, right? Can I just buy that skill from nothing, like during character generation, or do I need to do something special for that?

I'm hoping Victor, while being a complainer, will end up being the sort to say something like, "I hate that we have to walk 30 miles but at least most of it isn't uphill." I'll just have to see how that plays out, though. The state of mind I'm in during our actual play time is a lot less planned and a lot more reactive.

How come we haven't really heard anything of this NPC that people can play?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 20, 2011, 02:06:29 AM
Quote from: Ninja D!I keep discovering more skills that I probably should have at least put some consideration into when creating my character.

Then you're playing celtricia right :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 20, 2011, 03:30:20 AM
Quote from: Nomadic
Quote from: Ninja D!I keep discovering more skills that I probably should have at least put some consideration into when creating my character.
Because I didn't completely go through everything? It seems like you'd need a huge amount of starting XP to fully realize a character idea that isn't just a scrub...but spending the time creating that character all at once would probably drive you mad.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 20, 2011, 09:14:06 AM
[blockquote=Neeenja!]Cool. I only really asked because I didn't get any in-session. I didn't really get any chance to use my skills...but with where we ended, I'm sure I will soon. [/blockquote]
3 main ways of getting experience in the GS game
1) Everytime a major plot point of obstacle is removed or figured out.  This includes combats.  
2) Everytime a skill is used.  Even in failure.
3) Roleplay EXP, which is alos the most freeform.  This is very important to understand.  A good Roleplayer can seriously pad their EXP totals by playing in character very heavily.

[blockquote=Neenja]Because I didn't completely go through everything? It seems like you'd need a huge amount of starting XP to fully realize a character idea that isn't just a scrub...but spending the time creating that character all at once would probably drive you mad.[/blockquote]
Depends on the starting EXP.  But there is also the fact that I want most starting PCs to be scrubs.  That's part of the OSR vibe that includes pride in surviving at all, as well as getting somewhere.  
Also, it depends on what you mean by 'fully realized'.  And it is important to undestand that I've done this about 5 different ways in the last 2 decades.  Right now, things are set up to be very freeform. The only things I have had to tweak are adding the auto amount to language and guildlore.  
Also, there are supposed to be a ton of attractive skills that characters either have to work up to, or have to do with other characters.  Even in terms of casters, I have created casters with weaker SP but strong spell success or SP reclamation abilities (those are 2nd level dropdowns), fighters with tons dumped into init bonus and avoid.  I have a martial artist who has a ton of law and animist, and who uses  CAt's Claws  (http://celtricia.pbworks.com/w/page/14955388/Cat's-Claws) and  Belief in Martial ability (http://celtricia.pbworks.com/w/page/14955339/Belief-in-Martial-Ability) before combat...The amount of attractive skills does give the idea that there is a lot of fun skills a character never gets to play with, but that is on purpose.

[blockquote=Neenja!]How come we haven't really heard anything of this NPC that people can play?[/blockquote] I mentioned Bonatas the FratreCanis Arcanic Sword in the other thread, though he was very quiet last session.
And as said, he is a playabvle NPC, someone other players can just pick up for a session or 2 and play to try ti out or just stop in and have a fun.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 20, 2011, 12:40:14 PM
Well, my desktop is gone at least until sometime Monday. I'm hoping it'll be back by game time Tuesday, but no promises. I might have to drop a hunk of cash into it.

I can still get in chat, but Smiggle's character sheet doesn't have any backup, so I don't have that until I have my desktop.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 21, 2011, 08:56:53 AM
Quote from: SDragonWell, my desktop is gone at least until sometime Monday. I'm hoping it'll be back by game time Tuesday, but no promises. I might have to drop a hunk of cash into it.

I can still get in chat, but Smiggle's character sheet doesn't have any backup, so I don't have that until I have my desktop.
I hope we can all learn a valuable lesson from this...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on May 21, 2011, 04:52:14 PM
Hey Vreeg, is there a way to improve an ability score for a character? Astell has a really poor coordination and I was wondering if it was possible to ever improve it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 21, 2011, 05:30:12 PM
Quote from: WeaveHey Vreeg, is there a way to improve an ability score for a character? Astell has a really poor coordination and I was wondering if it was possible to ever improve it.

2 WAYS

Magic
SPecial training, similar to skill kits
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 21, 2011, 08:18:13 PM
Quote from: LordVreeg
Quote from: SDragonWell, my desktop is gone at least until sometime Monday. I'm hoping it'll be back by game time Tuesday, but no promises. I might have to drop a hunk of cash into it.

I can still get in chat, but Smiggle's character sheet doesn't have any backup, so I don't have that until I have my desktop.
I hope we can all learn a valuable lesson from this...

Keep at least one copy of your active character sheet on every hard drive and thumb drive you have available. No joke.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 23, 2011, 07:12:17 PM
Quote from: SDragon
Quote from: LordVreeg
Quote from: SDragonWell, my desktop is gone at least until sometime Monday. I'm hoping it'll be back by game time Tuesday, but no promises. I might have to drop a hunk of cash into it.

I can still get in chat, but Smiggle's character sheet doesn't have any backup, so I don't have that until I have my desktop.
I hope we can all learn a valuable lesson from this...

Keep at least one copy of your active character sheet on every hard drive and thumb drive you have available. No joke.


Okay, it's pretty bad: From the looks and sounds of it,that entire partition might be lost. All of the data is still, technically speaking, there, but it's completely inaccessible. This means backups are useless at this point. The only solution seems to be a complete reformat of that partition, which would delete everything on it. I'm desperately looking into other options, but it may likely be that Smiggle (along with a crapton of other information) is lost forever.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on May 23, 2011, 07:17:53 PM
Quote from: SDragon
Quote from: SDragon
Quote from: LordVreeg
Quote from: SDragonWell, my desktop is gone at least until sometime Monday. I'm hoping it'll be back by game time Tuesday, but no promises. I might have to drop a hunk of cash into it.

I can still get in chat, but Smiggle's character sheet doesn't have any backup, so I don't have that until I have my desktop.
I hope we can all learn a valuable lesson from this...

Keep at least one copy of your active character sheet on every hard drive and thumb drive you have available. No joke.


Okay, it's pretty bad: From the looks and sounds of it,that entire partition might be lost. All of the data is still, technically speaking, there, but it's completely inaccessible. This means backups are useless at this point. The only solution seems to be a complete reformat of that partition, which would delete everything on it. I'm desperately looking into other options, but it may likely be that Smiggle (along with a crapton of other information) is lost forever.

Is this on a windows computer? If so was the account password protected?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 23, 2011, 08:29:10 PM
Sucks, dude.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 23, 2011, 09:07:21 PM
I am really looking forward to tomorrow's game.  Should be a combat session, as we ended with a cliffhangeron session 76.
We took the time at the end of ther last session to get a few PCs ready to go for combat.  Now we have a smiggle emergency.

SD, do you have hsi basics?  can we fake it?  or do we need to get drastic...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 23, 2011, 09:16:41 PM
I think I will be printing Victor tonight. Paper documents can't crash or get locked up.

If this session will be combat, I should be getting lots of nice skill XP in the next session.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 23, 2011, 09:20:02 PM
well, as you guys were settling down after crossing into the swamp area, a gold-masked, chain armor wearing robed leader of 12 humanoids in grey/purple robes just came over a hill..He and Max locked eyes, and the leader said, " YOU!!!"

Yeah.  Thinking Combat.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 23, 2011, 09:30:49 PM
Combat leads to ouchies. Ouchies lead to healing. Healing leads to MAD EXPERIENCE POINTZ. *ahem* I mean, Victor serving his intended purpose.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 23, 2011, 10:14:06 PM
Smiggle was going to cast Crystal Edge on Max's sword and on one more edged weapon, though I don't know whose would be best, and then he was going to duck away. If there's not too much more than that needed, then we can definitely fake it.

I've already talked to Nomadic and Sparkle about the problems, and Sparkle seems to agree with my suspicion that the computer shop guy might have been wrong. If he was, then there might be hope yet.

Also, interestingly enough, of all the files on that partition, my biggest concern so far has been the character sheet. I think that really says something about the game.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 23, 2011, 10:44:00 PM
Maybe it also says something about what went into making the character.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 24, 2011, 05:42:42 PM
t minus 3 hours, Steel Isle on at 8:40 pm eastern
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 24, 2011, 07:58:34 PM
I believe if Vreeg were an lolcat, that would have gone something like "iz partay night on the internetz". I was almost not lazy enough to make an actual image but I figure I should be getting in the shower so I'm not late.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 25, 2011, 11:56:06 AM
So we spent our 2 hours of game time prepping for comabt and doing the combat.  We still have at least another session of combat to go.

At the end of session 76, the group of Explorers, led by Max, Toden and Moss, had reached the swampier, southern area.  it was during the mind-day meal that a group of cultists came over a slight rise 50' away from the group.  AS we started play on session 77, Both parties were surprised.  [spoiler=FOOD FIGHT!!!!] and the players needed to get comfortable in their roles and figuring out how to do stuff.  So we spent 20 minutes just getting that sorted out before rolling init [/spoiler]  The Gold-masked leader started casting, as did a human on their side.  A huge, human with rough features, whipped out a 2 handed sword from a shoulder sheath, ayelled, and charged the group, as did the other 8 cultists, running down the light decline, scimitars, flails, pilums, and voulges flashing.

Magic in Celtricia is based on the idea that casting is not easy, especially when blades are flashing, people are jostling, and a group of cultist is bearing down on a person who is hoping that he finished casting before someone sticks him with something pointy.  Victor moved into the middle as Max, Astell, Moss and Bonatos moved in to the Vanguard.   Max, Astel, and Bonatos were all casting as they moved, and they all knew they would probably finish casting as the wave of cultsists crested on them.  Triske and SMiggle moved into the back, Toden started casting from the middle near Victor.

I think it was the nervousness and movement.  Bonatos' Source charge went off on his Sabre, But Max had to dodge Bone spikes cast by the gold-masked caster...which must've ruined his spell, since he failed.  The other caster on the cultists hands lit on fire and started to burn himself [spoiler=seriously] It was a casting shit-show for a few minutes there.  The cultist minor caster critcally failed (99 roll) his spell success...a few failures and a crit fail...[/spoiler] ne had to stick his hands in the ground to stop them from failing.  
IN the next 25 seconds of fighting, the explorers have gotten the worse of the exchange.  The Gold faced caster has cast twice and the players have weathered it, but they have only wounded one of the cultists..meanwhile, Max ie slightly wounded, Bonatos is badly wounded, Moss is bleeding out his life on the ground, and Astell has 2 minor wounds...

Let's hope session 78 goes better, as this fight is still raging.  
Llum, maybe you want to send me your character sheet along with a few casting ideas?  Toden;s already digging into the healing scrolls.



Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on May 25, 2011, 12:50:53 PM
I need iso to give me some awesome rolls so I can clock some cultists in the head with my flanged mace. Right now, I'm just glad he hasn't been as mean to me as he has Moss.

Also, I'm scared that Astell is gonna get hit for a big one and lose all of his remaining 9 hp!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 25, 2011, 01:45:50 PM
Quote from: WeaveI need iso to give me some awesome rolls so I can clock some cultists in the head with my flanged mace. Right now, I'm just glad he hasn't been as mean to me as he has Moss.

Also, I'm scared that Astell is gonna get hit for a big one and lose all of his remaining 9 hp!

I spent a lot of time visualizing the combat after we played last night.  Obviously, getting some help from Triske would be useful.  We also need a bow for smiggle or something, skill or no skill, Coordination or none.  

With Moss down, you have Bonatos and Astell flanking Max, holding back 9 cultists whole their leader cast spells form the back.   GS is a little on the realistic side in that numbers really help.  Though the rolls have been bad for you guys (just as Moss), the simple fact is they are attacking you guys (with 9 of them) more foten than you are attacking them.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 26, 2011, 07:12:41 AM
Next week, I might cast a spell.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 26, 2011, 08:55:03 AM
Quote from: Ninja D!Next week, I might cast a spell.
I need to create a 'combat medic' spell that allows casters to cast curing spells quicker for a short time..."Victor's Vibrating Vivisection"
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 28, 2011, 06:50:59 PM
Ya I think I'll be back now.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 28, 2011, 08:53:25 PM
Quote from: LlumYa I think I'll be back now.
sound the horns of Terinok, and The Winged Lyre of Escorear...He returns, just in time...
 (Now if only Kellik would rejoin...)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 29, 2011, 11:41:47 AM
Also...
It needs to be said that from behind the curtain, this was, as the green Sauroid was, a completely random and rolled up encounter.  "55-70 Cultists with leader, 7-12  1 1 leader rank 4, 30% 1 more caster, 15% 2 more caster"
 Nothing crazy or unusual.  
there are 10 of them, but a few good rolls, and you guys should turn this shit around.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 29, 2011, 03:54:24 PM
MY HARD DRIVE HAS BEEN SAVED!

... And yes, I even backed up Smiggle's sheet!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 29, 2011, 04:32:12 PM
Quote from: SDragonMY HARD DRIVE HAS BEEN SAVED!

... And yes, I even backed up Smiggle's sheet!
yay!
Phew, that makes things easier!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on May 30, 2011, 09:57:18 PM
Hey Vreeg, since my messages don't seem to be sending for some reason, I'll just post it here:

Due to schedule issues I may miss/be late for tomorrow's session. I can send you Astell's sheet if you want to run him for the combat. Also, my work has a really sporadic schedule, so Astell will, likewise, have some off days. I'm not sure how often I can pop in, sadly, but I'd like to try and keep him around and jump in when I can. If that doesn't work then I completely understand. Sorry for the short notice! It took me a while to realize my messages weren't properly sending.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 31, 2011, 09:07:32 AM
Quote from: WeaveHey Vreeg, since my messages don't seem to be sending for some reason, I'll just post it here:

Due to schedule issues I may miss/be late for tomorrow's session. I can send you Astell's sheet if you want to run him for the combat. Also, my work has a really sporadic schedule, so Astell will, likewise, have some off days. I'm not sure how often I can pop in, sadly, but I'd like to try and keep him around and jump in when I can. If that doesn't work then I completely understand. Sorry for the short notice! It took me a while to realize my messages weren't properly sending.
Weave,

No stress.  The SIG sessions are supposed to be low-key, so do't worry, we'll make it work.
Send me Astell's sheet, and you can jump in where you need to.  At least get me astells armor av and pro, weapon speed and damage, and hp info.

Vreeg worked like a madman the last 3 days, and then took the lady out for her birthday last night for Sushi in Boston.  So it's been something of a whirlwind.  And tomorrow, the boy gets his Creative PLaythings Norfolk swingset delivered to the backyard.

But still, tonight at 8:40pm
STEEL ISLE GROUP PLAYS!!!
Can they channell the redemptive martial power of Pablar the Steel General, and foil the gold-masked cultist?  Can Ishma's blessing and Darkling's touch be called against the black fate of Isobot?
Tune in tonight, as the desperate fight continues...


Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 31, 2011, 10:30:14 AM
Sushi in Boston. Sounds like a fantastic night.

I feel really yarky right now. Is it bad that I'm already thinking that if I still feel like this when I get up FOR THE GAME that I may call in sick to work and go back to bed AFTER THE GAME?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 31, 2011, 10:35:16 AM
Sushi in Boston. Sounds like a fantastic night.

I feel really yarky right now. Is it bad that I'm already thinking that if I still feel like this when I get up FOR THE GAME that I may call in sick to work and go back to bed AFTER THE GAME?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on May 31, 2011, 03:38:56 PM
Actually, I have some good news for once: I was called off today and thus will be available to game tonight!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 31, 2011, 10:08:09 PM
I think something got confused with my spellcasting. I guess it worked out in the end, though. Now, how do we track SP coming back in this game?

I also fully support the "combat medic" idea. Something that speeds up the initiative of healing spells so their targets don't bleed out before they're cast would be great. It makes perfect sense that, even if something like that existed, Victor wouldn't currently have it. After all, he was trained to be a healer but not a combat healer.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 31, 2011, 11:08:45 PM
victor got 120 exp in rp exp
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 31, 2011, 11:20:07 PM
and holy shit, BTW
that is epic combat
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 31, 2011, 11:53:50 PM
Oh yeah, sorry I had to bail like that. I actually ended up being a couple of minutes late for work, anyway. It doesn't actually matter, though, since I needed to cut some time. I'll probably be rolling some skills in this thread tomorrow or soon. Any advice on what to go for more of?

Did we really turn things around? Is anyone dead? I assume the combat didn't finish?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 01, 2011, 09:20:03 AM
Quote from: Ninja D!Oh yeah, sorry I had to bail like that. I actually ended up being a couple of minutes late for work, anyway. It doesn't actually matter, though, since I needed to cut some time. I'll probably be rolling some skills in this thread tomorrow or soon. Any advice on what to go for more of?

Did we really turn things around? Is anyone dead? I assume the combat didn't finish?
Not finished.
We are up to second 60 in the combat.  This is actually one of the longer GS battles in recent history.

I'd say that things have turned around and look in your favor now.  Isobot tilted things in the cultist's favor a few times, but your healers did a great job getting your people back up and functioning when things looked bleak.  The Gold Masked leader is still in the back of the Cultists, but has not joined the fray, his main fighting leutenant got arced by Triske and then had his head removed from his shoulders by Max, and I think they now have 5 guys on their front line.  And with Smiggle in the front, I think you guys (in the last session, with Moss starting down) went from a front rank-to-front rank 9 to 3 odds, to ending (thanks to smiggle joing and the late addition of a skelelal servant) with 5 to 6 odds.
Now, your people are all bleeding heavily.  And Toden is Out of Order for casting now.  Him done. He has a few healing tricks up his sleeve, but he is at 0 SPirit.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on June 05, 2011, 02:19:10 PM
As luck would have it, I once again have this Tuesday off, so I'll be back to FINISH THE FIGHT - ASTELL STYLE!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 05, 2011, 02:39:48 PM
you mean, 'bleeding like it is your job' style?

Dude, I'm kidding.  I'm really excited about having you there...this has been epic...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on June 05, 2011, 03:10:55 PM
Quote from: LordVreeg you mean, 'bleeding like it is your job' style?

Dude, I'm kidding.  I'm really excited about having you there...this has been epic...
Hey now, I'm the veritable wall of this combat (well, aside from Max); I keep the people who can actually hit things alive :P.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 05, 2011, 09:56:46 PM
I'll probably be little late this week. I'll have to go to a meeting for work that may cut into the first half hour or so of game time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 06, 2011, 05:24:34 AM
I could have gone to this meeting yesterday, instead. I'm now really wishing I had. The thought of missing any portion of game time makes me feel sad. However, at the time my alarm went off to get up for the meeting, I had slept less than three hours and wouldn't have the time for any more sleep after it before work. In short, I couldn't get myself out of bed knowing there was another option.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 06, 2011, 10:20:30 PM
It's all good and the game is fantastic...but we DO miss Nomadic terribly.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on June 06, 2011, 10:39:55 PM
Quote from: LordVreeg It's all good and the game is fantastic...but we DO miss Nomadic terribly.

I miss you guys too.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 07, 2011, 12:20:34 PM
And the 'struggle in the swamp' continues tonight, at 8:40p.
One of the longest fights in years.  
Be there...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 07, 2011, 01:13:33 PM
Quote from: Weave
Quote from: LordVreeg you mean, 'bleeding like it is your job' style?

Dude, I'm kidding.  I'm really excited about having you there...this has been epic...
Hey now, I'm the veritable wall of this combat (well, aside from Max); I keep the people who can actually hit things alive :P.

That's right.  We get to see how much more experience in HP Astell can cajole out of this situation...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on June 07, 2011, 03:04:12 PM
Graaaaaaahhhhhh got called into work :(.

Hopefully I'll only be late to the session; otherwise I might miss some delicious, juicy HP experience :'(.

I'll send you my character regardless, Vreeg. Just assume that Astell spartan kicks everything in front of him and yells stuff about the church of fate and all of this being intended.

EDIT: For some reason your screen name doesn't allow me to send you messages (how the tides have turned, eh?) so I sent it to the one attached to your profile!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 07, 2011, 05:35:25 PM
Weave, say "NO". :p

It sounds like this meeting won't go too long so I may just be on time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 07, 2011, 05:41:55 PM
Cool.  There is some mayhem to continue...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 07, 2011, 05:50:38 PM
So my computer died and I lost access to Trisks character sheet. I know a few things, like melee hit % and I could calculate weapon speed. AV/Prot is 35/40 or very close. Dunno how much I can do tonihght
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 07, 2011, 07:59:22 PM
Quote from: LlumSo my computer died and I lost access to Trisks character sheet. I know a few things, like melee hit % and I could calculate weapon speed. AV/Prot is 35/40 or very close. Dunno how much I can do tonihght
Died?
Crapola.
combat stuff is fine...but is there a chance for recovery???
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 07, 2011, 08:06:00 PM
I just got out of my meeting (posting from my phone in the conference center's parking lot) so I'm way good. I've got some extra time and a bit of a craving for McDonald's (for some awful reason) but I think I'll skip it for the good of all. Maybe that's a bit superstitious but Astell and Moss can probably use the caution.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 07, 2011, 10:16:54 PM
I'm working on my spreadsheet for Victor. I feel a sort of perverse joy when I put in an equation and get the correct result. Have I caught the Vreeg?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 07, 2011, 11:36:48 PM
you be infected.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 08, 2011, 12:03:40 AM
So far I've found one bit of math that I did wrong the first time around. Luckily, it doesn't matter at all since it was on a skill I haven't used at this point and I now put the extra XP into that it needed to be where I wanted it to be. The weird thing is, looking at it now, I don't know how I didn't notice the mistake before. Like I said, that whole GS character creation process has been blocked from my mind now.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 08, 2011, 12:10:17 AM
Actually, I see how the mistake (if it even was a mistake) was made now. Is the base XP mod for Basic Social supposed to be .35 or .7?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 08, 2011, 12:26:47 AM
Ugh. Where do I go to find the accurate base XP mods? I'm a little lost now.

I was looking at this (http://celtricia.pbworks.com/w/page/14956117/Skill-Master-spreadsheet) and this (http://celtricia.pbworks.com/w/page/14956493/The-Shrine-of-Ogleic,-Steel-Isle) and now my tired brain wants to pop.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 08, 2011, 09:08:39 AM
Quote from: Ninja D!Ugh. Where do I go to find the accurate base XP mods? I'm a little lost now.

I was looking at this (http://celtricia.pbworks.com/w/page/14956117/Skill-Master-spreadsheet) and this (http://celtricia.pbworks.com/w/page/14956493/The-Shrine-of-Ogleic,-Steel-Isle) and now my tired brain wants to pop.


The second link.

The first linkleads you to a listing of all skills, which is useful for seeing the ATTRIBMODS and dropdowns amounts.  But the only base EXPMOD you need to worry about are ones listed in a school.  Anywhere else it is being used as a guideline.
The ATTRIBMOD is the game mechanic for the part your attributes play in making you learn a skill better and giving you a little bonus in that skill.  You add this to the Base EXPMOD from the scholl teaching the skill to give the actual total EXPMOD for the skill.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 09, 2011, 04:35:32 AM
Thanks. I've already found a couple of mistakes that I had made previously. I don't think it's anything that would have made a difference in play so far so I haven't accidentally cheated or anything, at least not exactly. I'm using all this XP I've built up from XP and whatever else that I haven't spent yet to fix any errors before I spend it on anything else.

I like the spreadsheet thing so far. You sent me a second e-mail that said it contained another character sheet with your wife's character that used two weapons...but since I went back to actually start working on this, I see that there was no file on that e-mail. I didn't notice before because I had first opened that e-mail on my phone.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 10, 2011, 11:23:24 AM
I really messed up on my Westic, somehow. Cost me a good bit of experience now but I is a good talker, gosh darnit!

Going through all of this again, I've got to ask: How many of these modifier numbers are the results of a hundreds of man hours of playtesting and how many are just pulled out of the air because they sound good? Some of these equations for attribute mods are nuts.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 10, 2011, 11:54:27 AM
Oh yeah, I almost forgot, I'm supposed to be a level higher in Basic Detect. I apparently suck at math.
[dice]1d3[/dice]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 10, 2011, 09:20:46 PM
Quote from: Ninja D!I really messed up on my Westic, somehow. Cost me a good bit of experience now but I is a good talker, gosh darnit!

Going through all of this again, I've got to ask: How many of these modifier numbers are the results of a hundreds of man hours of playtesting and how many are just pulled out of the air because they sound good? Some of these equations for attribute mods are nuts.
define nuts.  Does it seem off?

A) I have always had a reputation as an 'intuitive' game designer.  It has always been a joke that I can come up with a formula-based rule for anything.
B) Countless hours everywhere.  And many changes, due to people finding broken parts.
 
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 10, 2011, 09:45:06 PM
I mean really, really complex. The magic ones seem to be the worst offenders and they can't really be off.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 10, 2011, 10:22:01 PM
I've been acused of that before.  They make a lot of sense...sadly enough
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 12, 2011, 12:48:37 AM
The Spirit SP one seems quite complex. Not that it's wrong or anything, just complex. It actually worked out quite nicely for Victor. I think I have somewhere around 26 in that.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 12, 2011, 07:36:46 AM
Quote from: Ninja D!The Spirit SP one seems quite complex. Not that it's wrong or anything, just complex. It actually worked out quite nicely for Victor. I think I have somewhere around 26 in that.
The other spell points represent the ability to channell energy from a distant source; Spirit is the part of the spell you are supplying yourself.  That's why You can substitute spirit for anything else (at a 4:1 ratio), because you can pour in more personal energy to make up for something else.
26 makes you more versatile.  that rocks.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 12, 2011, 07:54:05 AM
Or, as Jomalley tells me...." I hate your system.  It drives me crazy.  After playing it, the only thing worse than Guildschool is everything else"
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 12, 2011, 09:07:36 AM
Quote from: LordVreeg The other spell points represent the ability to channell energy from a distant source; Spirit is the part of the spell you are supplying yourself.  That's why You can substitute spirit for anything else (at a 4:1 ratio), because you can pour in more personal energy to make up for something else.
26 makes you more versatile.  that rocks.
I didn't realize it could be substituted like that. That's good to know. That's where at least 50% of the XP I get to assign goes, always and forever. I shouldn't have put so much into House of Life SP but you live and learn.
Quote from: LordVreeg Or, as Jomalley tells me...." I hate your system.  It drives me crazy.  After playing it, the only thing worse than Guildschool is everything else"
Actually, that pretty well sums it up perfectly.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on June 12, 2011, 10:19:52 AM
On my dad's laptop to say that now my laptop is acting up. I'm trying to finish up fixing my desktop in time for the game, but there's a possibility I might not make it. :(


That quote, by the way, is a perfect summary of Guildschool.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 12, 2011, 10:45:55 AM
Quote from: Ninja D!
Quote from: LordVreeg The other spell points represent the ability to channell energy from a distant source; Spirit is the part of the spell you are supplying yourself.  That's why You can substitute spirit for anything else (at a 4:1 ratio), because you can pour in more personal energy to make up for something else.
26 makes you more versatile.  that rocks.
I didn't realize it could be substituted like that. That's good to know. That's where at least 50% of the XP I get to assign goes, always and forever. I shouldn't have put so much into House of Life SP but you live and learn.
Quote from: LordVreeg Or, as Jomalley tells me...." I hate your system.  It drives me crazy.  After playing it, the only thing worse than Guildschool is everything else"
Actually, that pretty well sums it up perfectly.


Some more advanced spell rules.
 spell rules page (http://celtricia.pbworks.com/w/page/14956034/Rules-for-Magic)

A couple of high points to look for.
1) Not only can spirit make up for other types of spell points, but it is easier than 4:1 when you are replacing something you already understand.  A hint is to always make sure your main spell type is at least considered specialized compared to Spirit. (at 1/2 your spirit level or above).  That;s one of the reasons Toden can cast a lot of healing magic.

2)  Learn what casting level you are for your main spell types.    
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 12, 2011, 11:04:22 AM
I don't understand the casting level thing.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 12, 2011, 12:29:02 PM
Quote from: Ninja D!I don't understand the casting level thing.
That's why I am here...
Over half the spells in GS have some effect that is dependent on the caster's level.  Often range or duration, it can also be damage or another effect.  For example, if a spell's range reads, '30'+5'/plev', that means the range of that spell is 30 feet, plus 5 feet per level of the caster.
Your casting level is your highest spell level (normally spirit), plus 1/4 of your sepll level in the area of the spell being cast.

"Rules for Spell Level
Many spells effectiveness are based on the effective level of the caster.  For example, if the duration reads '10 min+1 min/plev', that means that spell will last for 10 minuts plus one minute per effective level of the caster.

Efective Spell level is normally determined by the characters highest achieved level (normally spirit). However, there are mitigating factors that adjust this upwards. If the spell that is being cast's primary focus is a spell skill the character has, they may add ¼ of that spell type's level onto their Spirit level. So if Joe Templar is L5 Spirit, L3 Order, L2 Water, and L1 Artificer, and was casting a Water based spell, he would be considered level 5.5 (5 for Spirit and .5 for Water). "


Does that make more sense now?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on June 12, 2011, 01:12:15 PM
Stolen.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 14, 2011, 03:29:13 PM
So its offical, I lost 1.2-1.5 TB of data. I have an old copy of Trisks char sheet, so I have to rebuild it. Also blows since I lost my list of best schools >_<
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 14, 2011, 06:24:07 PM
Quote from: LlumSo its offical, I lost 1.2-1.5 TB of data. I have an old copy of Trisks char sheet, so I have to rebuild it. Also blows since I lost my list of best schools >_<
O, dude, that sucks.  
STEEL ISLE GAME PLAYS TONIGHT, 8:40PM
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on June 14, 2011, 08:20:25 PM
Well, I might have access to my dad's laptop for at least part of the game, so that should help. I'm really, really hoping I can figure out what's wrong with the OS repair on my desktop sometime very soon...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 14, 2011, 10:48:02 PM
Now that was a session.  851 in rp exp given out
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 14, 2011, 11:05:59 PM
That's a lot of XP.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 14, 2011, 11:17:29 PM
For RP?  Might be unprecedented ...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on June 14, 2011, 11:24:13 PM
Smiggle now has enough SP to cast Summon Restil. I'm trying to decide if his money would be better spent on that, or on Spirit SP Reclamation...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 15, 2011, 11:32:39 AM
Quote from: LordVreeg For RP?  Might be unprecedented ...
Well, then, we did good! I was half asleep, too.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 15, 2011, 01:25:39 PM
Quote from: Ninja D!
Quote from: LordVreeg For RP?  Might be unprecedented ...
Well, then, we did good! I was half asleep, too.


You guys did great.  Our onlooker was mentioning it on the side.  He was especially impressed with the effect of Max and his haunting.  It got spooky points.  
And the discovery right after of the 2 cultists (alas, poor Reginald...I knew him, Triske, a creature of infinite burnt toast.) with the ghoulish grins with their eyes torn out...that got some roleplay raves
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 15, 2011, 03:51:29 PM
At least he no longer has to worry about the Shaq Attack.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 15, 2011, 03:56:30 PM
Phone posting is nothing but trouble lately.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 15, 2011, 04:50:08 PM
Quote from: Ninja D!At least he no longer has to worry about the Shaq Attack.
shackatack.
You guys have the wrong tongue in cheek.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 17, 2011, 03:44:32 AM
Quote from: LordVreeg
Quote from: Ninja D!At least he no longer has to worry about the Shaq Attack.
shackatack.
You guys have the wrong tongue in cheek.
Yeah but I don't know what shackatack is where as Shaq Attack carries a (potentially very scary) meaning. If I learn what shackatack is, that could change. They're death cultists so something as scary as a giant pro athlete with police training attacking doesn't seem a terrible association.

So, what is shackatack?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 18, 2011, 08:17:38 AM
Quote from: Ninja D!
Quote from: LordVreeg
Quote from: Ninja D!At least he no longer has to worry about the Shaq Attack.
shackatack.
You guys have the wrong tongue in cheek.
Yeah but I don't know what shackatack is where as Shaq Attack carries a (potentially very scary) meaning. If I learn what shackatack is, that could change. They're death cultists so something as scary as a giant pro athlete with police training attacking doesn't seem a terrible association.

So, what is shackatack?

Long Story.  
But The Shakatak were a group of death cultist evangelists who took the teachings of St. Arbor out into the tribal groups of the Cradle Area of Celtricia.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 20, 2011, 03:42:51 PM
Praise to Ogleic and Amerer (the Gamesmen of the Planars) that we play tomorrow.  I need it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 20, 2011, 03:58:07 PM
I can't make it. Been roped into going to see Green Lantern tomorrow, tuesdays is cheap nights at the cinema. Man, tuesdays are really owning my face when trying to play the SIG >_<
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 20, 2011, 04:06:23 PM
No stress.  on the flipside we will you catch.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on June 20, 2011, 09:58:09 PM
So, I have been drinking an energy shot roughly an hour before playing Smiggle.

Today was day 3 without caffeine. I have a vague sense of morbid curiosity of how this might affect things.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 21, 2011, 08:33:34 AM
Oh shi---
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on June 21, 2011, 11:37:06 AM
I can make it for a about an hour or so tonight, times got changed. SHould be fun.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on June 21, 2011, 12:50:32 PM
I'm not sure if I can make it tonight. I have to pick up my dad at the airport.

Next week, I definitely can't make it. I'll be on a plane on my way to Japan. And then for the rest of July, I'll probably be unable to make any games--I should be playing in the dirt with bones at the time the game is scheduled.

We'll see in August when I get back to Hawaii about whether or not I can rejoin.

So I guess this is my last game for a while. :(
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 21, 2011, 01:29:21 PM
Quote from: limetomI'm not sure if I can make it tonight. I have to pick up my dad at the airport.

Next week, I definitely can't make it. I'll be on a plane on my way to Japan. And then for the rest of July, I'll probably be unable to make any games--I should be playing in the dirt with bones at the time the game is scheduled.

We'll see in August when I get back to Hawaii about whether or not I can rejoin.

So I guess this is my last game for a while. :(
Well, we still love you.
Send me the character sheet to peterpandus at yahoo dot com
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 21, 2011, 01:40:23 PM
I suppose I should be getting to sleep so I don't die after the game tonight...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 21, 2011, 06:17:56 PM
MIGHT BE 5 MINUTES LATE...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 21, 2011, 08:42:07 PM
That goes without saying. :P
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on June 21, 2011, 11:39:01 PM
Well...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 22, 2011, 02:26:34 AM
Most epic session ever, amirite?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 22, 2011, 08:18:12 AM
OK, lets re-adjust...Vreeg's job sometimes makes life hard...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on June 27, 2011, 10:34:35 AM
I will sadly be missing tomorrow's game. Have fun without me!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 27, 2011, 10:46:54 AM
So...how many?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 27, 2011, 11:12:32 AM
I'm so in.  So in.  And ready.
We march onward, past the haunting, to the swamps.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 27, 2011, 11:23:39 AM
This could get ugly.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 27, 2011, 12:18:25 PM
I fear for the sanity of Maxamillian.  
Already obviously overcompensating for poor self esteem, he has been haunted no less than three or four times.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on June 27, 2011, 12:22:29 PM
Might not be able to make it tomorrow, essay due Wednesday. So, we'll see.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 27, 2011, 09:32:06 PM
it will help my sanity, or what is left of it.  I have a 9am meeting with our owner and CEO.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 28, 2011, 12:35:47 PM
Quote from: LordVreeg it will help my sanity, or what is left of it.  I have a 9am meeting with our owner and CEO.  


And we are on tonight, past death, haunting, and ruin...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 29, 2011, 03:20:13 PM
Session 82

Another weird and spoooky SIG game, with the layers finding the grisly remains of more cultist rituals...some coold RP, and the finding of a pretty cool book of Animist spells all made for a good night of playing.
they ended up near the remains of the Cultist stockade, with a new friend.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on July 03, 2011, 12:57:46 PM
Due to upcoming family shenanigans, I will also be missing next session :/.

Happy gaming!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 03, 2011, 02:21:55 PM
I made a healer to heal a group that isn't around to protect him. Hmmm.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 03, 2011, 08:02:34 PM
Well, I should make this scene, despite some traveling.  
No stress, SIG is all about no stress...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 05, 2011, 02:50:30 AM
I'm still suffering from a bit of CONlag but I should be there for the game.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 06, 2011, 08:51:12 AM
Quote from: Ninja D!I'm still suffering from a bit of CONlag but I should be there for the game.
I was suffereing from a driving lag from Maine.
But that should not happen again.  Often business gets in the way; that was just me taking longer to get back from the Sebago house than I expected.

Session 83 was something of an RP experience, once the explorers managed to avoid the skeleton ambuscade in the old, burnt-out stockade.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 09, 2011, 12:57:18 PM
OK, I managed to get Session 70 into a log form.  Took a few days.  Since we are up to session 83, It is going to be quite a while until I catch up, and I might take SD up on the offer of some help.

But I think it is important to help understand what is going on and why and to keep continuity.  It is also nice as it shows the interactions and how a GS game sounds and feels.
 
Sparkle, there were about 30 rolls made, maybe 20 by the PCs, depsite no combat.  The direction of the storyline is partially dictated by the success of some of the social and detection rolls.

[ic] "How we left a trail of bodies all over the Steel Isle?"
or
"Lord Gibs, Prince of Donkeys"

(**begin session 70**)

AM of the 15th, Dunsak.  Bright and warmish, in the 40's.

Moss-"So, do you always stop at this farm you speak of?"
Maximillian_VHV_Carchedin-"We do. It is our custom.",  he says succinctly.

the group leaves the Leeward Gate, now guarded by 6 scarlet Pilums

Hamish_Haldane-" Shuruum is a farmer for the Gurelliums and a good friend. He has put us up on many an occasion."   He smiles.  "Many, Many an occasion"
MazAbd-" it's a nice farm."

The group numbers eleven explorers, and 5 donkeys.
* Maximillian_VHV_Carchedin waves to the Pilums

Moss-" How long does it usually take to get to the ruins?  Last time is a little foggy."
Wurnick- " two and a half days, Moss"
Maximillian_VHV_Carchedin, to his new follower-" Boyo my boy! Apple me!"

The group of Scarlet Pilums wave back, recognizing the group.  The leader looks familiar.
Boyo brings an apple to Max.

Moss cocks an eye. "Apple you"?

Maximillian_VHV_Carchedin bites into it with gusto

Moss-" Really?"
Boyo points his thumb back towards the Scarlet Pilums- "That is Spearseargent HarelBlak"
MazAbd-" looks like Max here is really enjoying the fruit"

Wurnik is eating a bagel in the mist of the morning

Maximillian_VHV_Carchedin-" Yes, the fruit of our labours. What is not to enjoy?"  he laughs at the world.

the path seems a little more well worn as the explorers make thei way onto the farming areas.
Hamish_Haldane hovers around the new donkeys making sure they behave themselves

MazAbd clears his throat, and looks at Boyo.  "Would it be much to ask for one for myself?"
Maximillian_VHV_Carchedin-" Yes.", he says back to the group.

the group sees dotted farms to the right, and spotted woods to the left.

Maximillian_VHV_Carchedin-"These apples are a vital component of Boyo's training. I cannot so frivolously expend them."

Maximillian_VHV_Carchedin nods sagely
Moss sighs.

MazAbd lifts a hand to the air.  " sounds fair, then"
Moss sighs again." Are we there yet, friend Wurnick?"

the group travels to almost the noon hour, over the dusty road, some two and a half hours from town.
Maximillian_VHV_Carchedin chews louder

Hamish_Haldane looks to Max." I fail to see how carrying a bag of apples will improve him."
Wurnik- "Ask Oblimet, silly one"
Maximillian_VHV_Carchedin smiles at the road in front of him.  "It builds character, of course!"
Moss-" Maybe, Hamish, it is to see how long it takes him to see the absurdity of the task.
Maximillian_VHV_Carchedin-" Aren't you already feeling more capable, Boyo?"
Moss-" But I think, in Max's case, he just wanted some apples."
 Boyo hefts his spear.  "We'll see"
Maximillian_VHV_Carchedin' Don't listen to them, Boyo. I think we can all see who it is that knows the most of fighting, hmmm?'
Hamish_Haldane-' I'm afraid I will agree with friend Moss this once.'

 A cart and 6 klaxiks is seen about 120 feet to the south coming up a slight hill.  They are dressed in dark armor and seem to be toiling.

Hamish_Haldane-' A cart is what we need!', he says excitedly.  Then he remembers the group has recently bought a 2 wheeled cart.  
MazAbd-' another one, Hamish?'
Hamish_Haldane-' Yes, there is quite a bit of statuary.' He says confidently.

The klaxiks toil towards the explorers, taciturn.  They push the cart themselves, they have no beast.
MazAbd steps forward a bit

MazAbd, looking back at the group, ' shall I greet them?'
Moss-'If you wish,', then he looks closely, 'Though they look... grumpy.'
Wurnik, shrugging, "It surely is an improvement on attacking them.  Our usual Modus Operendi"
Moss-' I thought we were usually the ones that got attacked...In any case'¦'

MazAbd waves at the other group, speaking up
The lead klaxik, in studded leather, stops about 40 feet away.

Hamish_Haldane-' Wurnick I am wounded, we try negotiation with all who would listen!'
Wurnik, shaking his head " You normally talk to me when you are wounded."
MazAbd, to the road, oblivious of the exchage behind him.' greetings!'

Moss chuckles.

Hamish_Haldane, to his follower ' Modo, do not listen to this slander.'
Modo, bowing slightly'¦.'No Sir'
Studded Klaxik in the front, with a huge scar across his jaw. " Hail the Road'¦"

Maximillian_VHV_Carchedin bows slightly in the Orbic fashion, behind Maz.

Hamish_Haldane, still making his case in the back of the Van'¦' The stories of Hamish Haldane are rife with diplomacy!'
MazAbd nudges Gracey, who followed him.  'watch and learn, girl'

Maz, Max and Moss note that the Klaxik in Blue robes behind the cart has an arbalest.  Max pulls his huge shamsheer out as nonchalantly as possible.
Hamish_Haldane feeds his thunderbird familiar a piece of jerky while watching Maz.  The large bird snaps it up greedily'¦

MazAbd, loudly and with a trained voice'¦' what brings you out on this day?'

Moss gets a quick drink while the crew is paused.

Studded Klaxik, bowing, "We bring the body of our daughter to the Church of the Earth, to seek protection in the afterlife for her."  

The Klaxiks behind the leader, also mainly in studded Leather or chain leather, seem to relax a bit.

Maximillian_VHV_Carchedin calls out, ' Protection from the afterlife? Do you seek to raise her?'
they seem shocked, and a voice from the back says, " Nay, brave knight...just to seek protection and to allow her spirit to Migrate in peace."
Moss-' Well, words are nothing at this point, but take our condolences and do not let us delay you.'

Hamish_Haldane nods solemnly

MazAbd-' yes, I believe my friend Moss here speaks for all of us with those sentiments.'

they nod gratefully.  Klaxiks in the back mutter their thanks.  
MazAbd bows head in respect

Studded leader, " It is a hard thing, and the Church of the Earth parsimonious with their protection"
Maximillian_VHV_Carchedin-' Ah, of course. My mistake. It is an uncommon practice, of course.'

Maximillian_VHV_Carchedin bows again, slightly deeper, in the Orbic fashion
MazAbd nudges Max

Hamish_Haldane, takes on step forward, though still in the rear.' What happened to your daughter, if you do not mind my inquiry?'[note=roll] Isobot=win  Soc roll 11 for Hamsih[/note]
 Studded Klaxik,shaking his head slightly and frowning at Max " Uncommon?"

MazAbd glares a bit at Max, and then addresses the Klaxik'¦

Hamish_Haldane-'He is from Orbi, do not mind him.' [note=That explains it] Orbi is actually considered far more sophisticated than the small Steel Isle'¦[/note]
MazAbd-'forgive him'¦'
The Studded leader,   To Hamish, "Young one, we found her body on a table in the woods, near our farm,....with...horrible..."  he has trouble going on  and his voice trails'¦
Maximillian_VHV_Carchedin,, stridently, ' Cultists no doubt! Despicable slime!'

Hamish_Haldane frowns

MazAbd-' a table in the woods? Merely standing there, in the open?'
Hamish_Haldane-' We have encountered such things before. There are a band of death cultists about.'  The Klaxiks nod, and Hamish continues'¦'Could you perhaps give us more accurate directions? We would investigate, for whatever peace of mind it may bring.'
A blue robed, female klaxik, coming down from the cart, " It was a table we had used for separating wheat and to place bushels on, near our west field."  She is wide and elderly.
MazAbd-' you seem like decent folk. perhaps we can help avenge the girl, if such help is wanted?'
[note=roll][20:59] <MazAbd> 1roll d%
[20:59] <MazAbd> !roll d%
[20:59] <isobot> 8
 [21:00] <Moss> ooc Maz finally rolls well.
[21:00] <MazAbd> ooc: SCORE[/note]
Studded Klaxik, to Maz..." Or farm is south and west , off the Truanny road.  It is labelled the "Short Shrift"  We do not know how to thank you.  '
Maximillian_VHV_Carchedin, ' Do you have any cheese?'
The Blue Robed Klaxik shakes her head and lumbering forward slightly.' Hopefully, the Priests of Minious Stottar will take pity and allow us to make payments'
MazAbd smiles a little.  ' you are in mourning. we ask little more than friendship. aye, Hamish?'
Hamish_Haldane nods, ' Aye, remember the name Hamish Haldane!'
MazAbd offers a hand, 'and I am known as Maz'Abd'
A young Girl klaxik, from the back, " We have no cheese, Sirrah Knight.  Nor even the surety of the church shriving my sister."
Maximillian_VHV_Carchedin shakes his head-' Ah, well, doubly unfortunate, then. '

Wurnik gives Max an incredulous look.

The Studded klaxik grips Maz' hand. ' Ishma smile on you, brave ones."
MazAbd-' same to you, friend'

Hamish_Haldane nods towards the group again

Maximillian_VHV_Carchedin looks over to his followers.   'Remember this well, Heddle and Boyo, nothing builds a warrior's constitution quite like a good cheese!'

Heddle looks funny at Max, while Boyo nods

Maximillian_VHV_Carchedin laughs good naturedly.   'The proof is in the pudding, as they say.'

Maximillian_VHV_Carchedin reshoulders his shamsheer.

Boyo, looking confused, "Not in the cheese, Sirrah Max?"
Hamish_Haldane-' Well, let us find this table, perchance we will find something useful.'
Moss sighs again. 'Yes, let us away.'
 Wurnick, "Aye"
Maximillian_VHV_Carchedin-' Well. In this case, the pudding is the cheese. Or is it myself? Hmmm. Well, you get the idea.'

MazAbd chuckles overhearing Max and Boyo

'Jubilex the Laughing God smiles at Max, 'says Wurnick,
MazAbd cocks his head.  'cheese pudding, eh?'
Maximillian_VHV_Carchedin nods.  ' Second only to vanilla. '
Moss notes the troubled look on the priest of The Lord of the Trees. 'What is it, Wurnick?'

the sound of the creaking cart moving in the opposite directions moves away'¦.

Wurnick-, " I decry the lack of ability for them to have the body shriven, that is all"
[note=Death and the spirit] http://celtricia.pbworks.com/w/page/22871895/Migration-of-the-Spirit [/note]
Hamish_Haldane nods.   'It is dealing with the necromantic arts, no matter for how noble a cause. I wish there were none to do such a task on the island!'
Wurnik- " This is where I think you are wrong, Hamish.  The tool is well used here"
Maximillian_VHV_Carchedin looks back at the youthful mage.   'You are alarmingly consistent, Hamish.'
Hamish_Haldane looks down, shaking his head vehemently.  'The tool corrupts, it should never be used.'
Maximillian_VHV_Carchedin-' Perhaps, if only in this one instance, you are incorrect.'
A voice shrieks from the party.  "ONE???", says Carmen.

Hamish_Haldane ignores Carmen

Moss smiles, ' I was wondering if you'd wandered off, Carmen'¦.You'd been oddly quiet.'
Wurnik, dogedly " This spell protects the spirit from the evil that others could do to it, Hamish"
Moss, ' About how many goodwives does it cost to have cast?'
MazAbd-' you are our leader, Hamish, but it appears as if you are outnumbered in this. for better or for worse.'

The group continues over the hill, as Tribin takes the lead again in the sky.  The sound of the wagon going down the other side of the hill can still be heard slightly.
Hamish_Haldane sighs and shakes his head wearily

Moss-' Or, better said, how much must one "donate"?
Wurnik-, "Most churches charge a pittance, but the Church of the Solid Earth is a bit ...tough.  Probably 50 goodwives.' [note] http://celtricia.pbworks.com/w/page/14956687/what-money-can-buy  what does 50 goodwives mean?[/note]
Hamish_Haldane-' Using necromancy to rob others in time of grief!'
Moss turns, then starts back around the other way.  ' I shall catch up in a moment friends.'
Wurnik-, " Aye Hamish, a poor use"
Moss runs off toward the Klaxiks.  He yells back, "Don't wait, damnit. Go. I'll catch up."
Maximillian_VHV_Carchedin-' While we wait for friend Moss, allow me to demonstrate lesson number 3!'
A minute or so later, the old female klaxik in the Blue Robe sees Moss coming, "Did you forget something, friend?"
Moss-' Yes. I fogort my manners.' [note=wow] Like  +50 RP exp.  Right there.[/note]
' Here.', Moss holds out 50 horn.

The elder Klaxik lady reaches up

Moss looks down at her. 'Take it and think nothing of it.'
She is nearly crying, " Oh, sirrah, this is too much..." she whispers.
'Money is no replacement for a daughter, ' says Moss.  'I demand no repayment.'

the other klaxiks are bowing low and touching their hands to their heads. Almost in unison.

Moss-' My name is Moss, if you ever wish to find me.'
Moss-' Stop that.  You would do the same for me if you could.'
"We shall never forget you, Sirrah Moss", says the Studded leather leader.
Moss-' Hold your heads up high and celebrate her life.'



Back on the road with the party, Max Holds forth.
 
Maximillian_VHV_Carchedin-' Swordsmanship is all about having a proper grip, two handed, of course!'

Maximillian_VHV_Carchedin demonstrates the right technique for Boyo and Heddle.
Hamish_Haldane continues leading the donkeys onward.

Maximillian_VHV_Carchedin-' A shield is a hindrance, it interferes with a deft slice.'

Maximillian_VHV_Carchedin demonstrates again, cutting the air
so the group continues south, down the road'¦
Maximillian_VHV_Carchedin looks back at his followers.

Maximillian_VHV_Carchedin-' You have chosen a fine weapon, Heddle, the falchion will serve you will, with the proper respect and care.'
Moss strolls back up-' And what do you think of me, if Boyo isn't "appropriate", Max? Some sort of barbarian?'

Moss hefts his morningstar.

Modo is taking notes in a book, " Hamish, this is going to be quite a tale..."
Maximillian_VHV_Carchedin-' Ah. Morningstars and tridents and more. All fine tools of combat. But not of the art.'
Moss-' Art?'
Maximillian_VHV_Carchedin-' Of course!  Swinging a giant piece of metal around.  True skill is used for something like this'  he hums his swords around for another cut.

Hamish_Haldane taps his silvered rapier

Wurnik- " All combat is brutish necessity, Max.  Healing is an art, killing, a necessity"
Hamish_Haldane shakes his head and suddenly laughs.  'Oh Modo, wait until you meet the giant gnome!'
MazAbd turns to his follower.  'Gracie, don't desert your weapon now, for it shall serve you better than diplomacy when dealing with the cultists.'

MazAbd turns to Hamish

MazAbd-' giant... what?'
Modo...quizzical..." Ooohh-kay"
Moss-' In any case,'
Hamish_Haldane0-' A giant gnome. No I do not know how or why.'
Carmen-'Right, the big, goofy healer"



By two hours after noon, the group can see Shuruum's Farm to the right of the road, looking prosperous.   2 oxen and 5 workers can be seen.  The group still sees mainly sparse patches of forest to their left, and getting a little wetter.  Red Gerin, the small sun, is starting to loop back around Tribin.

Moss-'I think this is the farm y'all mentioned.'
Moss-' Are we to pay a visit?'
Cameleye, 'The food is from Inkmisa, friend'¦'
Maximillian_VHV_Carchedin seems shocked. 'We would be remiss if we did not!'
Hamish_Haldane-' I feel it might be taking advantage of friend Shuruums hospitality to bring 11 folk.'

Maximillian_VHV_Carchedin hustles up the path to Shuruum's house, ignoring Hamish.
Hamish and the group go toward the large barn and low, L-shaped house with the round roof.  
the group stops , and Shuruum's busy family is all about.
Maximillian_VHV_Carchedin calls back

Maximillian_VHV_Carchedin-' We don't have to stay, of course, but we must visit!'

his daughters rush to prepare food, the kitchen is awhirl with activity and hobyt movement.  The party members admire the rugs and hangings that cover the white walls, and sit at the large, low table.
the party is sent out to the barn with 2 basins to clean themselves up.
 
Maximillian_VHV_Carchedin-'Shuruum! How good it is to see you and your family again!'
MazAbd, looking around on the way to the barn'¦' this is a nice farm. well tended to, it appears...'
Hamish_Haldane-' Greetings friend Shuruum, do you know of a nearby farm, Short Shrift?'

Toden comes around, his remaining elbow raised to Hamish, a large smile.  His furry, near seven foot height is out of pace in this family of Hobyts, but he seems very comfortable.

Hamish_Haldane beans at their old comrade.  ' Ah friend Toden, it is always welcome to see you. How do you fair this day?'
Shuruum- "Short Shrift?  Sure, an about ah hour walk south to the Truanny road, then another hour west
Hamish_Haldane-'Hmmm we must pay a visit there lately, tragedy has befallen them.'

MazAbd admires the agriculture
Hamish_Haldane familiar flutters about

Toden- " things are well, Hamish.  By all the armor you sport, things go well for your work with Chorbit"

As the group moves back in to the house,  the female hobyts (for most of the family is Hobyt) bustle and prepare a boar shank, with white mashed tuber, and mashed chorm

Hamish_Haldane-'Indeed friend Toden, we have found some amazing things in the ruins. And Chorbit pays well for them.'
Moss-' A farm. This takes me back.'
Shurrum-' What tragedy, Friend Hamish?"
MazAbd-' you, as well, Moss?'

The food is splendid, and the table groans with the weight of the victuals.  The Boar shank is destroyed though a worthy opponent.  Wurnik and Toden give the Blessings of Amrist and the harvest
Maximillian_VHV_Carchedin digs in

Hamish_Haldane, between bites-' Cultists found their daughter, and sacrificed her in some ritual...'
Shurrum is shocked, "They are a good, honest group, if unlucky"
Maximillian_VHV_Carchedin-' Best be wary, Shuruum. We will try to get to the heart of this, but keep your daughters close, I'd say.'
Hamish_Haldane-' Indeed, we will go and search the site. See if we can find anything about why they would do such a thing.'
Toden, "We have seen a few groups of the fiends about, Hamish.  "
Hamish_Haldane-' Even this close to town? It is getting worse and worse, we must stamp them down this time.'
Shuruum, "Aye, they seem to be more bold and militant"
Mosslooks left and right, then says softly, ' They're probably looking for us.'
SHurrum nods, "Could be, my friend."
Hamish_Haldane-' Well they shall find us, ready and willing to give them their deaths!'
Moss-' Indeed.'
MazAbd clears his throat, ' excuse me... Shuruum, was it? I apologize for interrupting, but I would like to say that your farm is in great condition. the work you put into it shows'  Shuruum seems pleased by this.
Hamish_Haldane-' How have the relations with the Crones been lately Shuruum?'
Shurruum, "Very good.  They have stopped in to teach Toden a few times, and one of their green knights has brought in some bloody robes for us to bury"
Maximillian_VHV_Carchedin-' Ah.. forgive my ignorance, bloody robes?'  He looks a bit confused.  'I am not familiar with such a custom.'
Hamish_Haldane-' That is swell, I too have learned from their teaching.'
Hamish_Haldane-'Perhaps they lost on of their... pack?
Toden, " The robes came from cultists, friend Max"
Maximillian_VHV_Carchedin nods.  'Ah, of course.'
Moss-' The crones, or at least their knights, can defend themselves, it seems.'

The hobyt daughters bring whipped cream and vneersberry and ebbel  and serve tranquin terror to one and all.  One asks Hamish about their sister who is living with Kellik.
the night becomes merrry, and singing commences
and one and all participate in song.   The singers do, "Kernal and Ivory", "John's Old Bones", and "Tell me of her smiling eyes"and the group finds themselves sleeping in the hay of the barn after the night grows long.

Moss-' Shall we keep watch?'
Wurnik, " Normally no need, Moss....but to be safe a good idea"
Cameleye-'Aye, with the cultists about'¦'
Maximillian_VHV_Carchedin throws his pack down. ' Glad you volunteered, Moss!'
Moss grins.  ' ...I'll take first watch, then.'
MazAbd-' Gracie shall take my watch. she should have the experience. aye, Gracie?'
[note-followers] ooc   you guys are just awful....there is a revolt on the horizon[/note]
Hamish_Haldane-' I will take the last watch'
Gracie, with a sour grin on, "Of course, Maz...this time"
Hamish_Haldane-' This way someone can cover for me in the ruins if I must regain my power.'
Maximillian_VHV_Carchedin-' Boyo, Heddle and I will sit a watch! It will be an excellent training opportunity!'

The guys seem excited to watch with Max
the group sleeps deeply and restully, brought back to days of their youth (a few hawaaks for Hamish), and restored by the fresh air and the hearty food and welcome


[note=Hamish is still in his mid-teens][21:45] <Moss> ooc Lol
[21:46] <MazAbd> ooc: Hamish remembers his youth as if it were just... waitasec
[21:46] <Hamish_Haldane> ooc: clever folk you guys are :P[/note]
the group is totally refreshed as red Gerin rises
on the am of the 16th Bowyak, a clear day and warm.
MazAbd stretches and yawns.  the group uses 2 tubs of washwater, then makes their way to a quick breakfast of Bacon, mashed spiced Chorm,  and Kaffee
Then the group leaves through the wide open door, down the path to the gate, and heads south

MazAbd-'Now that was a pleasant night.'
Hamish_Haldane-' Aye, it usually is at Shuruums.'
Max and Moss lead, through the wide wagon path amongst the fields, with a forest to the east
wurnik, " You see why we stop there..."
MazAbd nods and pats his stomach.  'Indeed, a worthwhile custom'
Moss-' I do see, Wurnik.'

The group continues until about 9 in the morning, , then passes the Truanny road

Hamish_Haldane points, ' I believe this is the way to Short Shrift'
Wurnik, " Aye"
MazAbd-' alas, less time for scenery, there'

the group turns west, a much larger road in front of them.  Wagon tracks are easy to pick out.
the group moves as the day gets warmer onto this wide road.

Maximillian_VHV_Carchedin-' Lesson 5! Always keep an eye out for trouble!'
Moss nods, and says tersly,' Indeed, Max. There is someone off to the right as we speak.  I see them in the undergrowth.'
Hamish_Haldane- 'Max, whatever happened to that eye trinket you took from the ruins?'

Carmen draws a bow and arrow, and Moss pulls out his morningstar.

Hamish_Haldane looks around'¦' What is the problem?'
Modo, " Moss, what do you see?"
Moss peers into the brush.  ' Someone in red plate off this way.'
MazAbd-' are we certain yet that combat is the best response?'

Moss points toward a clearing to the right.

Moss-'No.'
Cameleye speaking  from some trees to the north, " Someone we have met before..."
Moss-' But better to be prepared than caught with our pants down.'
Hamish_Haldane-'Ah the Red Knight'
Moss-' Ah.'
Hamish_Haldane puts a hand on Moss' shoulder.  'Do not worry Moss, he is an'¦ally.'

Moss returns his morningstar to its proper place.

Cameleye, " Aye.  He waits to the north and west.  He hides damn well for that armor"
Hamish_Haldane sends his familiar off to the Red Knight
**end Session 70**
[/ic]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on July 09, 2011, 02:00:55 PM
This... This is brilliant. I love it. If this is what the output is going to be like, then I have even more enthusiasm in my offer.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on July 11, 2011, 11:06:34 PM
I might be a little late for tomorrow's game, but I should be there!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 12, 2011, 08:44:19 AM
Quote from: SDragonThis... This is brilliant. I love it. If this is what the output is going to be like, then I have even more enthusiasm in my offer.
I started on session 71.  It is slow going, but worthwhile.  I'll le tyou know when I have a little slowdown.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 12, 2011, 09:54:30 AM
I'll be there tonight, further confusing my body about when it's supposed to sleep.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 12, 2011, 12:36:13 PM
Quote from: Ninja D!I'll be there tonight, further confusing my body about when it's supposed to sleep.

And Tonight...Session 84 (i think) of the Steel Isle Group.
The explorers are inside the ruins, on the ancient Venolvian road in front of the Ziggurat where the first fought Crawdaddy.  Recent signs of struggle, like the bodies of 4 cultists nailed to a remains of a burnt out stockade are on the right of the party...an eeries silence in the swamp...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 12, 2011, 08:55:48 PM
Quote from: LordVreeg A few notes on this.

We did session 18 last night.  Eighteen. Ran 2 hours thanks to Nomadic being able to be there a little later.

First, a thank you to Nomadic, Meanest, and LLum, who have been fantastic players so far. They show, they make it happen, they learn the rules (and at least fool me into thinking they like them), and they role-play the shit out of the game.  I had NO idea that online play could be that immersive.  I take some cues from my players (as all good GMs do), and though I expected it to be less role-play intensive than live, these guys have totally broken the mold.

Secondly, I want to thank everyone who comes in and lurks in #celtricia...it is interesting when people are keeping half an eye and commenting in other 'rooms'.

Thirdly, kudos to the group for ingratiating and integrating themselves into Steel Isle Town so quickly and completely.  I don't think I have ever seen a better job of using the rules (Guildschool is designed to give the PC's factions when they start out) to set up those in-town connections propely.  Hamish (llum) actually got a promotion.

More coming, I am sure, but just wanted to give some thanks, before I spill some (more) blood.
   

Just wanted to quote this bit from session 18.
everything I said he still holds true.  It has been a hell of a ride, 83 sessino later.
SD and Ninja have really stepped in, and Llum and TMG are amazing playewrs.  Just amazing.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 12, 2011, 11:09:40 PM
Astell and Victor led the party up the zig, checking out the area.  Burnous found a lot of gnoll tracks.
the group descended, and searched through the entry chamber.  
Session 85 next week...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 13, 2011, 12:40:21 PM
the group looks down the corridor out of the main entry chamber...

(//%7Be_FILE%7Dpublic/1310575212_392_FT70258_rounded_corridor.jpg)

Max looks over at Moss.  
"here we go again..."
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 14, 2011, 06:42:26 PM
[ic]

"How we left a trail of bodies all over the Steel Isle?"
or
"Lord Gibs, Prince of Donkeys"
(**begin session 71**  still working on this)

AM of the 16th, Boywak. Bright and warmish, in the 50's.



Tribin and red gerin have both climbed to the seat of heaven
50 feet in front of the group, the large human knight in red scale armor stands with a scimitar
his arms crossed
Hamish and Max seem wooden and indecisive


* MazAbd nudges Hamish


MazAbd-" you know this guy best, eh?"
Hamish, " I like magic...and Candy"

the knight seems in no hurry, but he stands in the middle of the road

Moss-" Hello, there. My friends tell me they know you."

knight starts walking towards you

MazAbd-" you must be the, uh... well, the Red Knight"

MazAbd looks at the armor
Modo tries to keep a few steps back from the others, observing.

Red KNight, with an ironic tone." Aye, one could call me that"
"I come to give you tidings from the Witches"
MazAbd-"witches..?"
 "The cultists have grown in numbers", The Knight continues.  
 "But been pushed back from the central ruins all the same"
MazAbd-"that... does not bode well at all, friend"

MazAbd leans to Moss and mumbles

MazAbd-"did you know about the witches..?"
Moss-" I think I heard one of them mention them."
  The Knight continues  "Nay, the conflict grows."
" A pair of elves, if I remember right."  Says Moss, " We were supposed to be fetching... something for them."
The red knight shakes his head,"But you are not to worry about the farm.  I and Gralleen have taken care of that"
MazAbd-" ah, right..."
Moss-" So it was the Cultists then?"
MazAbd-" we... promised to do something. whatever we can"
"But beware as you close with the ruins, the numbers of both sides seem increased"
" Aye, the filthy cultists", says Max
 'What, exactly, did you do?', says Moss, 'The family that owns the farm was looking for some closure.'

the warm sun is in conflict with the coldness of his naked hatred

'I and Gralleen hunted them down.  They are....resting all over the farm."., says the Knight
' Very well.', says  Moss, nodding. 'Their actions say the deserve no better.'
Wurnick, "our friends match our enemies in harshess"
Moss shakes his head 'Nay, Wurnick.'  'Killing a child and killing a child-killer are entirely separate animals.'
MazAbd-' agreed, Moss. these cultists worship death? then we shall gladly send them to their own'
'Very well,' says Moss, 'We shall deliver the news to the family when we see them next.'
Wurnick, "Death and veangance'¦Where shall it end?'
Cameleye, " Aye, the right decision"
MazAbd, 'with any luck, Wurnick, it ends with your healing'
 Max, " I am mighty"
Wurnick, " I have scrolls aplenty, Maz"

Red Knight, "The ladies have seen fit to give you some of their well-grown Merrig"  He steps forward.  He is not overtly large, but his armor covers his whole face, and the metal makes almost no noise.
Wurnick, " A healing herb"
The Red Knight, handing everyone a small pouch with an electrum chain " Wear these around your off hand.  There are 4 merrig blossoms each inside"
MazAbd nods, and says with gravity, ' our thanks'
[note=herbs] <Vreeg_GM> (ooc  these are very, very special Merrig...they heal 1-3 per blossom)
[20:59] <MazAbd> ooc: nice![/note]
Hamish, " I like magic.   and Candy.  And herbs"
Moss-' Give them our thanks as well.'
Wurnick, " This is quite a gift.  Things are that bad near the ruins?"
The red Knight bows. " Friends, you have been stirring this anthill well.  Consider it a compliment,"
MazAbd-' if they wish to compliment us, they are welcome to surrender'

Cameleye chuckles, as does Heddle

the group turns around and heads back to the south road
Back to the main road south
the sun is high, and the spring air is warm
after an hour, the group hits the south road
the moors are wild, and bird song erupts here and there as the group turns south

[/ic]

Moss and Max should still have theirs, and Camelye, Maz, Carmen, Heddle and Boyo's bodies, as well should have had them
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 18, 2011, 02:53:29 PM
Currently, the explorers are in the central room in first level of the ruins, under the zigurrat.
 Map (http://celtricia.pbworks.com/w/page/14955782/Map-of-the-underworld-under-the-temple-ST-isle)
the group is mainly healthy, looking for more information on the cultists and beastmen, while also mainly taking care to find some more statuary.

The group has seen evidence of the toll the strange Hauntings have had on Max.  He's grown somewhat withdrawn, given to long bouts of introspection.  
Toden has also grown more serious.  Moss, by contrast, has grown into more of a decider, and he and Moss have grown into more combatants to aid Max.

(//%7Be_FILE%7Dpublic/1311015208_392_FT70258_skull_.jpg) (//%7Be_FILE%7Dpublic/1311015208_392_FT70258_skull.jpg)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 18, 2011, 05:40:40 PM
Quote from: LordVreeg Currently, the explorers are in the central room in first level of the ruins, under the zigurrat.
 Map (http://celtricia.pbworks.com/w/page/14955782/Map-of-the-underworld-under-the-temple-ST-isle)
the group is mainly healthy, looking for more information on the cultists and beastmen, while also mainly taking care to find some more statuary.

The group has seen evidence of the toll the strange Hauntings have had on Max.  He's grown somewhat withdrawn, given to long bouts of introspection.  
Toden has also grown more serious.  Moss, by contrast, has grown into more of a decider, and he and Moss have grown into more combatants to aid Max.

(//%7Be_FILE%7Dpublic/1311015208_392_FT70258_skull_.jpg) (//%7Be_FILE%7Dpublic/1311015208_392_FT70258_skull.jpg)


What's the rollcall like for tomorrow night?  LT is still marooned, TMG is on sabatical....how about the rest?  SD, Weave, Ninja, Llum?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on July 18, 2011, 06:12:08 PM
I might be late as before, but I should be there!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on July 18, 2011, 07:09:59 PM
I will be there
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 19, 2011, 05:50:36 PM
Less than three hours until the ruins of Vexchian get re-invaded.  I am very stoked...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 19, 2011, 06:13:43 PM
And I hope I might have Ninja D and SD there as well!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 19, 2011, 09:34:04 PM
I'm there. I just haven't been very active on the site for a little while. Even if I don't post here at all (in this thread or others), I'm still likely to make it. If I don't, I know at least one of the other players has me on Google+, which I can check from my phone.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on July 20, 2011, 12:05:17 AM
I sent an invite. Once Vreeg is on there, I'm going to make a circle for SIG, so let me know if you're there!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 20, 2011, 11:11:51 AM
OK, that was old-school.
3 gnolls set up an ambush for the loud and talkative party of adventurers...
(hint)
despite brave Bonatos the Dog Brother getting his head split open by a Halnard, the group acquitted well.  With Max on the wandering path, the fact that Astell is living the meat-shield/knight dream, as well as Triske and Smiggle steppig up is great.

Good night.  We stayed on for hours.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 21, 2011, 06:23:50 AM
If everyone from SIG were on there, and could make SIG-related announcements, that would be cool. Of course, it would also be pretty much like this thread, just more easy to access.

I really need to remember to cast Amplify Healing more.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 22, 2011, 02:28:20 PM
you do need to remember that on the front line guys.
But so far, you are healing well.  The fortification curative spells, BTW, have the lowest initiatives.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 23, 2011, 06:01:57 AM
I will need to pick some of those up when we go back to town. I didn't actually read through all the healing spells when I made my character and I don't think I looked at initiative at all.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 23, 2011, 04:45:40 PM
Quote from: Ninja D!I will need to pick some of those up when we go back to town. I didn't actually read through all the healing spells when I made my character and I don't think I looked at initiative at all.

See the new ones...
Healing essence and same with altar.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 26, 2011, 09:07:23 AM
Roll Call!!!
Session 86 tonight for the Steel ISle Group!
Group has laid low the three gnolls in the 5' corridor in the tunnels under Vexchian.  
Tonight, more mayhem!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 26, 2011, 09:16:22 AM
Toden was able to cajole Max and Moss to add some notes onto the map.
 Map with notes for level one (http://celtricia.pbworks.com/w/page/14955782/Map%20of%20the%20underworld%20under%20the%20temple%20ST%20isle)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on July 26, 2011, 11:41:12 AM
Might be late again, but I should be there tonight!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2011, 08:45:05 AM
Quote from: WeaveMight be late again, but I should be there tonight!
Astell is interesting and growing on me.
He's been around a while; and as such he was one of the older characters done with the real base starting exp.  So he's had to earn his way.
He's a knight of the order of the Bone; as well neophyte priest.  So he's got some spirituality.  He's proved to be a savage and inspired front rank fighter.  I love the smack talk you guys go through when you get into combat (and I miss Mighty Max' smack talk.  That was often epic).
But the bits about his family and the old evil spirit is plain inspired.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2011, 09:09:38 AM
Explorers could not find the secret panel described in their map.
(Roleplay was inspired..."Must be around here somewhere..."  "Maybe they got it wrong on the map.."), so the group galumphed bravely down the stairs.
yes, down.  
Now, if anyone has doen their research in OSR dungeon design, down = tougher, in general.  At least to some degree.  No GM worth his salt will really look at the levels of encounters or calculate much, but in general, that's how OSR dungeon design works.
(Don't trust me?
 ilike this description of how it works.  (http://www.dungeonaday.com/categories/assumptions)

So anyway, the group went down the very long, steep, dark stairway, where a few flickers of light shone below.   At the bottom, Smiggle gor brave and went ahead into the large cavernous area.  The notes on the map tell the group that the last time they were down here, they were attacked off to the east of the cavern, near an ancient wide stairway, and left after taking casualties.  There was some light guttering to the far east, and also flickering out of a corridor to the south.
Smiggle fell for a false stair at the bottom (this is an ancient venolvian trap, added after the contrsuction, that the beastmen have reset. The spikes faced downward and ripped up his ankle.  Astell tore out the old spikes to release him, after he screamed bloody murder.  
A few quick heals (Toden and Victor both can heal, as can AStell to a lesser degree...kind of nice)
Smiggle determinedly west south to the other edge of the cavern, to a smoothed, plastered 5' corridor going south out of the large cavern.  He could see it opened up 15' south, and he called the rest of his crew over.  They peered that way, and found an ancient chamber, well carved and sqaure, with white plastered walls, and a gnoll guard by a set of double doors to the east, waking himself up....
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 27, 2011, 09:23:43 AM
I was really tired last night. I think I may have missed some tgings but I can't say for sure. More than that, I got the impression that a couple of my messages didn't send again. Our Mibbit interface isn't terrible or anything but it might be time for me to upgrade. Is mIRC still the best way to go on a PC?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2011, 09:59:13 AM
Quote from: Ninja D!I was really tired last night. I think I may have missed some tgings but I can't say for sure. More than that, I got the impression that a couple of my messages didn't send again. Our Mibbit interface isn't terrible or anything but it might be time for me to upgrade. Is mIRC still the best way to go on a PC?
best is something I cannot comment on.  I don;t have the perspective. But I can say I use Mirc and have never had a real issue with it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 27, 2011, 11:15:54 AM
Quote from: LordVreeg
Quote from: Ninja D!I was really tired last night. I think I may have missed some tgings but I can't say for sure. More than that, I got the impression that a couple of my messages didn't send again. Our Mibbit interface isn't terrible or anything but it might be time for me to upgrade. Is mIRC still the best way to go on a PC?
best is something I cannot comment on.  I don;t have the perspective. But I can say I use Mirc and have never had a real issue with it.
Yeah, maybe there is a better way of saying it. It seems that most people try mIRC first and never bother to use anything else because it works so well.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 31, 2011, 09:34:44 PM
This may be a nice primer to have.

This is a lot more than an average learned person would know, let alone a more common person.  But it is useful info and is good background without getting too crazy specific.
 Ancient Venolvian Religion (http://celtricia.pbworks.com/w/page/14956630/Venolvian%20Religion)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on July 31, 2011, 10:57:19 PM
Quote from: Ninja D!
Quote from: LordVreeg
Quote from: Ninja D!I was really tired last night. I think I may have missed some tgings but I can't say for sure. More than that, I got the impression that a couple of my messages didn't send again. Our Mibbit interface isn't terrible or anything but it might be time for me to upgrade. Is mIRC still the best way to go on a PC?
best is something I cannot comment on.  I don;t have the perspective. But I can say I use Mirc and have never had a real issue with it.
Yeah, maybe there is a better way of saying it. It seems that most people try mIRC first and never bother to use anything else because it works so well.



If you're on Windows, there's nothing better than mIRC. There's a few options that are equal, but you're not really going to find better.

If you're on Linux, there's plenty of options that are at least as food as mIRC is on Windows. Your distro probably came with an IRC client, but unless you're a Linux rookie, you probably knew that already.

I can't speak for OSX, but I believe that comes with a client, as well.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 02, 2011, 09:55:04 AM
AND WE ARE ON FOR THIS EVENING, MY PROUD COMPATRIOTS.

Session 87, I do believe, if one can believe it.
In the second level of the caverns, in a carelfull carved and white plastered old area,
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 02, 2011, 12:09:22 PM
Likely gonna miss this one :(. BE BRAVE, COMPANIONS!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 02, 2011, 10:17:12 PM
Quote from: WeaveLikely gonna miss this one :(. BE BRAVE, COMPANIONS!
weave, 140 exp in HP, 88 in defence, -6 hp after the healing spells
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 02, 2011, 11:25:59 PM
Everyone has Smiggle being a pyro and hating dogs for your characters still being alive. I'm also down to only one healing spell that I can use on Astell.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 02, 2011, 11:36:34 PM
Wait... I'm at negative 6 hit points??
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 03, 2011, 03:51:20 AM
That doesn't make sense...Astell got hit hard but I didn't think he went down.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 03, 2011, 08:42:13 AM
Astell took 11, but was healed 5.  So he is 6 lower than he was.  And his butt is singed.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 03, 2011, 10:12:49 AM
There was fire.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 03, 2011, 10:54:42 AM
Oooh, okay. Gotcha.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 03, 2011, 11:54:32 AM
The group continued into the second level, and surprised a gnoll on guard, in a small white plastered room.  There was compacted, ancient trash and paper, cloth, wood, furniture, bones, all in 6"-1' of pure garbage.
There was also a double wooden door, with huge hinges on the east wall, where the trash was a little cleaned off.  The dozing gnoll was just north of this.  Astell and Moss charged the gnoll as it reacted, followed by Burnous moving south and Smiggle asking for Burnous' torch.

Astell and Moss pinned the gnoll in place, though the fight was close.  Triske sent his remaining skeleton in, as well.  Smiggle tried to threaten the gnoll with the torch, then the double doors burst open, and another 7 gnolls poured out, in ring mail and variously armed.  Screams in orcash (and a deep gnoll voice yelling in Omwo~ in the back?) rang out as the newcomers poured out.  
The skeleton actually was in front of them and got in a lucky hit on one of the front gnolls, which kind of stopped them from getting in as the double door was only 5' wide, and that stopped on gnoll in his tracks.
Moss kept focusing on the first gnoll, while Astell sort of sidled over to try to cover both area, but he was gashed badly by a spear into his side immediately, drawing a lot of blood, though the knight stayed on his feet.  Burnous shot an arrow at the wall.
A demilune smashed the side of the skeleton's head, spattering bone fragments, but the construct got back up.  Moss smashed up the ring-maille armor of the gnoll in front of him.  
AStell missed a gnoll with reddish hair and a scimitar sliced open his left shoulder.  Luckily, Toden reached behind Astell and poured the power of the Treelord into the Beleagured Bone Knight, healing hims somewhat.
Thins were looking grim, and Smiggle put the torch to the garbage, hoping to light it.  It lit a bit, fitfully, and the explorers started for a retreat, though it looked like the warrirs would nt be able to properly retreat.  Astell screamed for the rest to leave and that he and Triske's last pet (somehow still up) would hold the door.  Smiggle was already moving toward the corridor in the north.  
AStell was in danger of being overborne when Burnous perfectly tossed an oil flask at the fire Smiggle had started smoldering, which fanned out and splashed onto the gnolls perfectly, igniting all the trash in that area.  Astell and Moss stumbled back from the blaze, and the gnolls, the front ranks ablaze, retreatred slightly into the doorway where the trash was less.
Moss and Astell both were slightly ablaze, and the skeleton fionally folded into the flames (brave revenant), and the group was one step ahead of the fire as centuries of detritus, thick and well packed, started to blaze.    
The group ran north, and as they emerged back into the huge cavern area, Moss and Smiggle heard gnoll voices echoing from the east...so the group kept running for the stairs, and as they got close, crosbow bolts started hitting the wall.  the group kept running all the way up and around the corner, clanging, bangning, through the corridors of the top level.  
They stopped in front of the skull fresco near the entrance.  The Voidtouched had all burnt their conduits, the fighters were bleeding.  Toden reached into the eye sockets of the skull fresco and opened the doors back into the hidden Chapel of St. Arbor, as the sound of gnolls could be heard getting closer.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on August 03, 2011, 12:19:36 PM
It was a good game.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 03, 2011, 03:02:35 PM
UGH. Of all the games for me to miss...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 03, 2011, 07:34:19 PM
Quote from: WeaveUGH. Of all the games for me to miss...
No stress...we missed you, but you lived.  Astell kept being strong and knightly...and was happy to watch the last skeleton sacrifice himself.  Now the group is hiding out in an early death cult sanctuary...I doubt he'll be happy
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 07, 2011, 11:17:54 PM
I can make it this week and next, but I don't know about after that.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 07, 2011, 11:37:27 PM
Quote from: limetomI can make it this week and next, but I don't know about after that.
And things get interesting...again.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 08, 2011, 12:36:41 PM
Quote from: limetomI can make it this week and next, but I don't know about after that.
OK, I am doing a bit of a mental roll call in my head.  I have a few more requests from outside the CBG to join the SIG.  
Currently, we have
Llum, Ninja D, SD, Weave, and Limetom
as pretty regular.  
What do people see as the optimal amount?  I know we often have a few people missing here or there.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 08, 2011, 12:45:40 PM
For the record, I will be there tomorrow!

I really enjoyed when we had ~8 or so people on at a time. I loved the feel of a large adventuring company we had going, but I also enjoy the poignancy of having a much smaller group, especially after having lost some crucial members.

Optimally? I'd say maybe 4 people with what we've currently got. At least 3, ideally, but I'm okay with a party of 2 when need be.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on August 08, 2011, 02:03:14 PM
I have a sort of curiosity of seeing what you'd be like at your limit, to be honest. The ~8 people was interesting, so that's fine by me. Really, whatever you can do is fine.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 08, 2011, 02:24:21 PM
Quote from: WeaveFor the record, I will be there tomorrow!

I really enjoyed when we had ~8 or so people on at a time. I loved the feel of a large adventuring company we had going, but I also enjoy the poignancy of having a much smaller group, especially after having lost some crucial members.

Optimally? I'd say maybe 4 people with what we've currently got. At least 3, ideally, but I'm okay with a party of 2 when need be.
Whenever I assume that a few people will miss any given session, we go three weeks with full attendence.

That being said, If everyone else is fine with a few more, I am all good with it as well.  It is fun when we have 5-7 players all speaking up...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 09, 2011, 02:05:26 PM
we are playing tonight at 8:45 pm,as usual.  SD might not make the scene.  LT should make it, to balance things
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 09, 2011, 02:13:59 PM
Also, my friend I mentioned before, Aidan, should be stopping by to watch the game, if that's cool.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 09, 2011, 08:12:50 PM
Quote from: WeaveAlso, my friend I mentioned before, Aidan, should be stopping by to watch the game, if that's cool.
very cool...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 09, 2011, 08:41:20 PM
I am there.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 09, 2011, 10:36:16 PM
session 88 in the books, group has 2 new players coming on board, and has done some smart scouting, and is planning an assault on the gnolls up the steps...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 09, 2011, 10:53:33 PM
...aaaand now we start losing people.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 10, 2011, 10:26:11 AM
Well, I don't know.
As long as the group intelligently plans this out, they might do really well.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 10, 2011, 11:20:24 AM
Part of the plan involves drawing fire. Unless it's a really high-HP sort of game, that rarely goes well.

And now that we're about to do this, I don't suppose it would be a good time to mention that there's a small chance I may miss some or all of next week? We have busy plans for the night, which I have included SIG as part of, but how often do things go perfectly according to plan?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 10, 2011, 07:59:05 PM
Quote from: Ninja D!Part of the plan involves drawing fire. Unless it's a really high-HP sort of game, that rarely goes well.

And now that we're about to do this, I don't suppose it would be a good time to mention that there's a small chance I may miss some or all of next week? We have busy plans for the night, which I have included SIG as part of, but how often do things go perfectly according to plan?
Well he'll, as tell is the main meat shield, though moss and maybe one of the new characters will be able
 To help soon....you're a healer, you'll be in the back anyways...hope you can make it.  Maybe wurnick casts prep for combat...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 10, 2011, 08:51:16 PM
My idea was never to have someone draw fire.

It was to distract and surprise the gnolls, so that hopefully only one or two of them get off a round of crossbow bolts.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 11, 2011, 09:01:24 AM
might be using this
http://www.twiddla.com/1
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 11, 2011, 02:00:15 PM
Quote from: limetomMy idea was never to have someone draw fire.

It was to distract and surprise the gnolls, so that hopefully only one or two of them get off a round of crossbow bolts.
That sounds like the same thing.
Quote from: LordVreeg might be using this
http://www.twiddla.com/1
That's kind of cool.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 11, 2011, 03:35:13 PM
[ic]
It is a large cavern. Very poor lighting, though gnolls have good darksight (45'), their area is more lit. There are very uneven, pitted walls on the north and south. There is a huge pile of rubble in the middle of the cavern, up to 6' high in the center.the area on the stairs is about a 5' rise above the floor, with 10' wide staircase. There are also 4 pillars on the top of the lip (fluted) that the gnolls are behind, but that also obscure their view.
 Map here (http://celtricia.pbworks.com/w/page/24129958/Steel%20isle%20Vexchian%20Level%202)

[/ic]

It was made clear to me to remember that not many of the people who have been down here a few times were actually playing.  So I figured I'd repost the exact circumstances of the cavern area.  I make a gig deal about players thinking tactically in an immersed fashion; this depends heavily on how much they really know about the area.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 11, 2011, 09:40:52 PM
Gotta tell you, new players are rocking the house.
thalion's uber Mage will need protecting, but has a lot of potential.  
Sigmund's warrior bard looks fearsome as well.

They may not be able to be added right in, but they will help the crew.   Sig needs fighters.  And sneaks.  


Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 12, 2011, 12:24:41 PM
That mage should be able to put on the hurt. Having a bard around should be nice, too, since isobot hates allowing us to make our rolls on our own.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 12, 2011, 12:46:41 PM
Quote from: Ninja D!That mage should be able to put on the hurt. Having a bard around should be nice, too, since isobot hates allowing us to make our rolls on our own.
anything helps.
but that is kind of how the bardic skills work...
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 13, 2011, 08:17:45 PM
Quote from: LordVreeg
Quote from: Ninja D!That mage should be able to put on the hurt. Having a bard around should be nice, too, since isobot hates allowing us to make our rolls on our own.
anything helps.
but that is kind of how the bardic skills work...
There is a reason why so many successful characters have been bards.  They can fight they can cast, they do ok in scholar, and they can also make everyone around Them better.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 14, 2011, 03:00:24 AM
We could use being made better.

I played with a bard once. Then there was a dragon.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on August 14, 2011, 04:06:30 AM
I played with a Max once. Then there was a slaughter.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 14, 2011, 12:15:34 PM
[blockquote=Ninja D]We could use being made better.

I played with a bard once. Then there was a dragon.[/blockquote]
Well, it takes a while before they are really good.  They only add the amount thye succeed by in thier skill to all abilities that are affected.  So at lower levels it is less helpful.
But if you take a Bard with basic Song L5/12% and Arcanic Bard Sub L3/12% it gives a combined 24% of ability...so if the Bard rolls a 10%, all spell skills are at +14% (24skill-10roll) for the next 20 seconds.
Bards can also use their skills at 50% effectiveness while fighting...so they don't have to choose to use bard skill or to fight.  

[blockquote=Nomadic Kellik Carmen]I played with a Max once. Then there was a slaughter.[/blockquote]
Only once?  I thought there was a bloody trail following Max.

in all seriousness, TMG is taking a break with Max, who started as a bit of a simple character but who has become one of the more interesting, doom-ridden PCs in years.  Right now, I have Max wandering on the surface of the ruins with a Bag of raw bacon, Bagels, and a wine skin with benshin Brown in it.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 15, 2011, 12:56:41 PM
I will be travelling all over the universe, but still should be able to make the scene on Tuesday evening. Should be an important session.

Llum, I know you are going to want to raise a new servant or 2, since your last ones re-bought the farm.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 15, 2011, 01:04:02 PM
I will be busy as well, but should get to the session regardless. Might be a little late.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 15, 2011, 07:16:21 PM
Though I've told Vreeg, I'm moving tomorrow. I should be fine to play, but just in case I'm letting y'all know.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 15, 2011, 08:23:29 PM
Quote from: limetomThough I've told Vreeg, I'm moving tomorrow. I should be fine to play, but just in case I'm letting y'all know.
Yeah, this sounds like one of those sessions where we get a little late start but go on late.

It's cool.  I'll deal.  No stress.

In other news, flight to bwi is friggin 2hours late leaving.
Had to remove someonevfrom a job.
Have to give a sales training tomorrow .
Kill me.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 16, 2011, 09:22:32 AM
My plans for tonight didn't work out so I'll be on time.

Limetom seems unable to stay in any one place for long.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 16, 2011, 09:32:51 PM
It's kind of interesting that me and Vreeg generally end up going crate digging during the games for music.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 16, 2011, 11:14:47 PM
session 89 in the books
Do not lose sight that the plan worked, and the group did not have to contend wioth arbelests
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 19, 2011, 12:35:42 PM
It isn't over yet and Astell is in rough shape while I have no way to heal him. It doesn't look good. I'm hoping we can end it before anyone goes down.

Also, I had my first spell fail.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 19, 2011, 01:23:52 PM
Quote from: Ninja D!It isn't over yet and Astell is in rough shape while I have no way to heal him. It doesn't look good. I'm hoping we can end it before anyone goes down.

Also, I had my first spell fail.

Toden has 6 sprigs of Merrig.
 List of things to buy (http://celtricia.pbworks.com/w/page/28370720/Basic%20items%20List)
 Also in the index (http://celtricia.pbworks.com/w/page/14955667/Index)

Hey, and we hope no more spells fail.  Astell does need more help.  Not out of the woods yet.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 21, 2011, 06:01:43 AM
Is any XP gained for a failed spell? Just thought of that.

Within a couple of sessions, I should be able to gain another level in Spirit SP. Then it's probably time to let something else have a little more XP once in a while.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 21, 2011, 10:53:52 AM
Quote from: Ninja D!Is any XP gained for a failed spell? Just thought of that.

Within a couple of sessions, I should be able to gain another level in Spirit SP. Then it's probably time to let something else have a little more XP once in a while.
I give 5 exp for a failed anything these days.
I love the idea that we learn from faiure.
And also, this way, from a game standpoint, even if you suck at a skill you have in GS, if you keep trying, you'll get better.  It may take a while, but it happens.
So 5 exp total to spread around for the failed spell.

Feeding Spirit is never a bad thing.  Remember that every type of spell point also has dropdown skills; success (except Spirit), reclamation, knowledge (except Spirit).  So you can, if you want, learn those subs and increase  the speed that you reclaim spell points.  
90% of casters have their spell success remail as a 50% dropdown, i.e, 20 points in spirit means a 10 skill in spirit reclamation (at .05 of that per hour awake, or .15 of that per hour asleep).  But upper level casters often pick up reclamation as as skill in their main areas of expertise, so as to get stuff back faster.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 22, 2011, 10:06:06 AM
I don't remember - What does one have to do to learn a new skill?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 22, 2011, 01:24:21 PM
I'm going to miss the next session, unfortunately. I'm going to leave some of my stats available, since I just leveled in a few things.

HP = I'm at 17 out of 19. I also have Minor Preparation for Combat up.

Protect = !roll (55-1d10)/(2d6/2)

Weapon DMG = !roll (2d4+11)/1d6+4
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 22, 2011, 01:50:51 PM
Quote from: Ninja D!I don't remember - What does one have to do to learn a new skill?
One goes to your guild and asks to learn the skill.  If your guild sucks at what you want to learn, network...
The game mechanic for learning a new skill is the Skill Kit (http://celtricia.pbworks.com/w/page/14955580/General%20Costing%20of%20Skill%20Kits).
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 23, 2011, 09:08:44 AM
Quote from: WeaveI'm going to miss the next session, unfortunately. I'm going to leave some of my stats available, since I just leveled in a few things.

HP = I'm at 17 out of 19. I also have Minor Preparation for Combat up.

Protect = !roll (55-1d10)/(2d6/2)

Weapon DMG = !roll (2d4+11)/1d6+4
we are sad.

but to do this right, I am going to need your % to hit with your weapon, the weap speed, and your avoidance as well. i can fake it from there.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 23, 2011, 09:47:14 AM
And tonight, my unconventional conventionalists, we play SIG, continuing the fight with the gnolls on the staircase.  
Combat, we start in combat, in 8:40 PM, eastern time.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 23, 2011, 08:47:40 PM
I seem to have fallen back asleep after my alarm went off. I will be on as soon as I get showered.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 23, 2011, 08:50:33 PM
ok


we are pretty short staffed suddenly anyways, until next week when suddenly we get Llum back, and Sigmund and Thalion
and maybe sd
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 23, 2011, 10:13:00 PM
Hellooooooo?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 23, 2011, 11:42:40 PM
Quote from: LordVreeg
Quote from: WeaveI'm going to miss the next session, unfortunately. I'm going to leave some of my stats available, since I just leveled in a few things.

HP = I'm at 17 out of 19. I also have Minor Preparation for Combat up.

Protect = !roll (55-1d10)/(2d6/2)

Weapon DMG = !roll (2d4+11)/1d6+4
we are sad.

but to do this right, I am going to need your % to hit with your weapon, the weap speed, and your avoidance as well. i can fake it from there.
Ah, silly me. I only thought of it from my perspective :P. I hope everything was okay! My sheet hadn't changed that much from before, and I know I gave it to you a while back.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 24, 2011, 02:04:47 AM
There was no need for it. Ya'll missed Vreeg's therapy session...I mean SIG. I was the only one of the regulars present and even I was late. There was something else going on, though...so what about next week?
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 24, 2011, 04:09:52 AM
That came out sounding lousy.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 24, 2011, 10:42:43 AM
It's OK.  My degree work was all in Psych.

I do need to get a roll call and know who is showing up when.  Last night I manily played Jon, since the captured guys were the available ones, and I hate to play a combat when the fighters embroiled are missing.  I have been, and will continue to be, very fast and loose and casual, but I do need a bit of notice to plan the session properly.
The Roster for PLayers and PCs is currently....
Llum-Triske
LT-Moss
SD-Smiggles
Ninjad-Victor
Weave-Astell
Thanlis-Valtonian
Sigmund-Jon
TMG-Max (on sabattical)

So please let me know about next session (8/30) and approximate participation plans.  Love you guys, and 90 sessions is more than I ever thought we'd get out of this, but I need to be able to make plans as well.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 24, 2011, 02:45:44 PM
I'll be back next week. Like I said I missed the last 4 because of shiftwork but I'm done working for the summer now so it's all good.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 24, 2011, 06:08:17 PM
Quote from: LlumI'll be back next week. Like I said I missed the last 4 because of shiftwork but I'm done working for the summer now so it's all good.
Now that is good news.  
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 29, 2011, 11:47:26 AM
I cannot wait for tomorrow night's game.  
We have the main group in combat, and the new characters are porly tied up on huge, ancient fidikmarple columns.  We played Jon and Valtonian, with Valtonian being unconsious

Should be an exciting session.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on August 30, 2011, 03:05:10 PM
I'll be there and so will Thalion!
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 30, 2011, 04:33:19 PM
Quote from: WeaveI'll be there and so will Thalion!
Let's hope they finish off stringing the electrical wires.  
*fingers crossed*
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 30, 2011, 09:09:22 PM
75 xp put me just over in Spirit XP. Woo. [dice]1d6+1[/dice]
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 30, 2011, 09:10:14 PM
Ouch, that's rough.

Oh well, that's enough in Spirit for now.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 30, 2011, 09:38:20 PM
Lol. Earthquakes, school, hurricanes, jobs... everything is trying to keep us from Steel Isle.

But we will persevere.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 31, 2011, 08:46:03 AM
Quote from: limetomLol. Earthquakes, school, hurricanes, jobs... everything is trying to keep us from Steel Isle.

But we will persevere.

Got Power back at 5 am.  Thankful for the hot shower.  
Limetom has it right, session 81 next Tuesday!
(and don't no one forget the mystery quiz I sent from my phone yesterday...)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 31, 2011, 08:46:47 AM
Quote from: Ninja D!Ouch, that's rough.

Oh well, that's enough in Spirit for now.
well, that kind of suck, but in GS, where 2/3 of the spells effect is based on level, that extra level still helps a lot.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 31, 2011, 01:00:53 PM
I have a lot of catching up to do on all the schools available for play in Steel ISle Town.
 Schools in SIG (http://celtricia.pbworks.com/w/page/14955729/List%20of%20Schools-Steel%20Isle%20Town)
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 01, 2011, 03:18:01 PM
This is the current list of Playable Factions in Steel Isle Town


Warrior
The Order of Stenron-Ancient huge Knighthood
The Scarlet Pilums-The mercenary group recently hired.
Armor of Trade-Ogleic's Knighthood
Bowyers of Ceminiar-Ceminiar's honor guard
Knights of Churo-Freedom loving knights of the Entropic lineage
The Mysteriarchs of Lathe-Martial Brotherhood
The Blue Turtle Samurai-Honorable brotherhood
BoneKNights of Orcus-Wardens of the Boneyard
The Arcanic Swords-The warrior-mages of the Collegium Arcana
Fettle Warriors for Hire-Make a warrior out of anyone.
Warriors of the Sauroid band-An offshoot of the gwynnellian ancient dragonriders
Knights of Lasthome-Warrior Skalds of Dark fate
 
 
 
Mystic
Collegium Arcana-The Huge multinational Mage Guild
The Tower-Weather mages of Air and Water
The Steel Libram-A small outpost of the Igbarian Sages
Vasko's Brew-Alchemic branch of the Blackstripes
Puror's Mixers- Small group of druidic alchemic casters
Grinnell Fire Mastery- Outgrowth advanced Collegium Arcana
Churmoil Transport Mastery- Outgrowth, advanced Collegium Arcana
 
 
 
Bardic
Trombic Fanfare-Brassy and bold
The Lyre's Way-Clever group of musicians, very political.
Herald's of the Night-trained courtesans and musicians.
Redsu Troupe-actor-bardic troup that performs all over the isle
 
 
The Underworld
The Eye of Steel-Kasaraks local Eye
The Karin Machination-The Assassin branch of the Eye.
The Blackstripes-Heliopolis' Coom Isle group
Holders of the Straight Way-Belial's Assassins
The Laughing ones-Pilferers and influence peddlers
Burrow Boys-Dockside bulleys.
The Collegium Tortoris -Ancient band of Assassin Courtiers
 
 
 
The Churches
The Church of The Solid Earth (Madrak the Mighty)
The Church of Black Humor (Jubilex of Chaos)    
The Grey Church (Amerer, the Balance)
The Church of Obscurity and Fate (Darkling Lord of the Night)
The Church of Direction (Alrieng, the Guide, and Oblimet, DevilDuke of Direction)
The Church of the Green Mother (Vernidale)-Nature mothers.  Very popular church
The Church of Belial the True and Clear (Belial)
The Shrine of Ogleic, the Tradelord (Ogleic)
Shrine of Terospere, Wind Merchant
 
 
 
Mercantile
Gurellium Traders-Merchant Marines
Schen Traders-Exporters with branches all over the Island
Vaarstead fine Liquor imports-Subguild of the Sceding Tree
Hamis Bowyery-The finest bows, metalrecurves a specialty, as are crossbows.
Grisley IronMongers-Guild of 6 Blacksmiths
The Sceding Tree-Large Master Merchant Guild that speculates in many markets.
Vorgrest Traders-The huge Brightish consortium, largest in Steel Isle.
Charsteels-Large ore and mining Guild
Ondradet Family Mining-Ore mining and transport guild.
Pargrieve the Importer-has 3 shops and a fleet, bringing in the necessities.
Resculat Orcash Porters -2nd generation ports and loaders, used in both dock areas extensively
 
 
 
Artisan
Petcho Quarry-???
Helsinni Shipbuilders-???
Kale's Perfect Meal-teaching eatery on the lower hill.
Lefeen Blade of Repute- fine bladesmith, allied with the Ondranets
Kostok Grisli's Armor- A subgroup of the Grisley Ironmongers
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 04, 2011, 04:58:39 PM
Getting closer.
Not supposed to be any storms this Tuesday,
and I am not supposed to travel.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 05, 2011, 10:46:23 AM
BTW...
Weave and I were going over skills last night.
and I just want to note...

once you have a skill, the school gives the BASE EXPMOD

You find out what the ATTRIB XPMOD is and add that to BASE EXPMOD and this (blus any bonues during chargen) becomes the the EXPMOD for that skill.  All EXP Points allocated are multiplied by that EXPMOD, as it represents the speed you learn that skill.

Now don't forget to take that ATTRIB EXPMOD above, and multiply that amount by the column value for 'base', and this gives the character the BASE BONUS amount in the ability...this represents native ability from attributes. This is one thing Weave did not know.

Any skill that has a dropdown skill mightactually allow a dropdown bonus in that subskill.  For example, Basic blunt has these dropdown skills:  multi, dam bon, att vs, init bonus, singleweap special, degrade armor, and parry.  If any of these subskills have an integer in the 'dropdown' column, a character with the parent skill has the parent ability* the dropdown amount as a bonus in that skill.  Since dmagae bonus, for example, has a .25 dropdown, a character with an 8% skill in Basic Blunt actually automatically has a 2% skill in damage bonus.
The dropdown is a key element in game design.

Note that one does not get the ability to gain levels or the BASE BONUS amount above.  The sub skill mentioned above,damage bonus, like many, is a +1 per to ability points skill.  IN other words, for every 10 points in the ability, the player gets +1 damage after divider).  So the player with this skill will gain a lot from learning this skill and getting a few levels in it.


From a game design perspective, the dropdowns are something I am very proud of.  Dropdowns represent incomplete/lesser  knowledge of advanced skills that people know from learning the basics.  Taking a basic art class does not make one an expert at painting, a basic finance class does not make one fluent and completely competent at mergers and acquisitions...it gives a little knowledge and ability, but not much. Without taking more advanced classes, one does not really get a lot better.

then, once you have the skill, you get to roll the amount per level and add it to the base and any dropdown.

Just a clarifier.


 
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 06, 2011, 07:10:11 AM
Quotew    o    o    o    o    o    o    o    o    o    o    o    r    d    s
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 06, 2011, 08:55:34 AM
Quote from: Ninja D!
Quote from: 1w    [/size]o    o    o    o    o    o    o    o    o    o    o    r    d    s

This is funny and hard at the same time.
Guildschool, as a game is an example of me constantly adding and refining rules, only to scale them back due to playability.
For example, Guildschool used to have a Hit Location system and every weapon used to have a separate speed and chance to hit weather it was being used for slash/mash/thrust versus what defence was being accounted for.
Initiative used to allow for players to choose to attack faster with a penalty to damage and chance to hit (laying about me wildly...).
Before the 10=1 rule for many skills, I used to have players roll for every skill used, so a fighter might roll init bonus, multi attack, crit bonus, to-hit, damage bonus, frenzy, swarm...all in one attack turn.  and then damage.

I scaled all that back for the sake of clarity and playability (though I keep these rules, for the hell of it, on hand if I ever want to use them).

All that being said, the game plays very smoothly now.  The main remaining issue is chargen, obviously.  And that 'problem area' comes from the choosing and creating of skills.  I need to create a handy-dandy tool to help with this, since the skill system works exactly the way I want it to.  
But I don't want to have my players need medication to keep track of skills.
Title: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 06, 2011, 01:50:00 PM
And we are, most certainly, playing tonight....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 07, 2011, 02:18:22 PM
Good game last night.
Got a little complicated, running 2 groups at once, but I just openned up #celtricia2, and it worked well enough, until the 2 groups got together.

And that is the big story.  The group met up with Valtonian the Omwo~ from the Collegium Arcana and the Human Bard of the Frigid Song, Jon.  Which is great to have a couple more additions.

On the downside, Triske took a trident through the throat (say that 3 times fast) which lopped his head off.  Him be dead.   
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 10, 2011, 09:15:39 AM
I will be in the air on the way west for WED/THUR at our normal time on Tuesday night. 
Anyone want to try Monday night, 9pm eastern?
Or shall we skip the week?  I would rather keep the wonderful momentum the group has found, in this underworld, if possible.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on September 10, 2011, 03:29:42 PM
That works for me.

That being said, I'm helping run a conference next week, so I might be pulled away again.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on September 10, 2011, 08:01:25 PM
I can do Monday night at 9, as far as I know.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on September 10, 2011, 09:07:47 PM
Lol, I'm an idiot. I have class Mondays then. Fate conspires against me always, it seems.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 10, 2011, 10:16:31 PM
let's check.   we'll see when the other's let us know.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 11, 2011, 09:41:43 AM
It would mean getting up a little earlier (maybe) but I could usually manage that time. This week, however, I will be away. However, I'll have a hotel room so there is a chance that I could join. I'd say 50/50.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 11, 2011, 11:36:13 AM
so we have 1.5 for now.  And 4 still to speak up.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 11, 2011, 12:13:14 PM
For tomorrow...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on September 11, 2011, 08:01:58 PM
I spoke with Thalion, and he says he thinks he can make it, so I think that puts us at 2.25 (I'm giving him a .75 since he's pretty sure he can make it).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 11, 2011, 09:56:19 PM
Jon/Sigmund is in, 3.25...looking good...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 12, 2011, 03:50:56 AM
My knowing one way or the other before 1PM your time today improves my chances of being there.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 12, 2011, 03:52:11 AM
Wait, no, make that 3PM your time. I think. 2 PM Central is what I mean. Time zones screw with me.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 12, 2011, 08:52:23 AM
Quote from: Ninja D!
Wait, no, make that 3PM your time. I think. 2 PM Central is what I mean. Time zones screw with me.
Umm...ok.  9pm eastern tonight, we are playing.  OK?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 12, 2011, 09:42:10 AM
Sure. I'm still not 100% on if I'll be present or not but now I know.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 12, 2011, 11:15:20 PM
session 91 in the books
long on rp and explorations
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 13, 2011, 09:37:47 AM
Quote from: LordVreeg
session 91 in the books
long on rp and explorations

The Party




Current Situation
•Tanos 25, 4:15 in the stinky room with the huge demonic statue.  The just discovered 2 huge Rubies in the eye sockets :whoa:...This room was discovered by Plaes and openned by Jon's reading of the words inscribed on the back of a huge obelisk in a semi-abandoned area of a cavern.

Current Members
•Maximillian Carchedin- PC - Vanir Omwo~/Kann Klaxik Cross. Cousin of the fallen Mior Carchedin and Armiger of the Arcanic Swords. His might is pre-eminent. Maintains a regular correspondence with his grandfather.  Known by some as "The Accursed"  Has taken to bouts of quietness and reflection after being the centerpiece of much death and destruction.  Literally did not join the party on the second level and is wandering the outer ruins by himself.
•Astell Arsaim - PC -  Mixed Human knight of the Bone, and neophyte priest of the Church of Obscurity and Fate.  Has a family history of dealing with the undead.  With Max gone, he is the lynchpin of the shieldwall.
•Moss - PC - Gesana Human from the Church of Obscurity and Fate. Rescued by the party at the end of the third trip to the ruins. Often opinionated.  Large with a morningstar. 
•Victor - PC - Priest from the church of Obscurity and Fate.  Taciturn and very much a healer first.
•Bournous - NPC - Omwo~ rescued from a necromantic ritual, somewhat sneaky but prone to setting off traps.
•Jon Cedric Galica - PC -GM Human of the Frigid Song of Igbar, found in a temple on the second level. 
•Valtonian Sunwilow -PC - Vanir Omwo~ Caster from the Collegium Arcana
•Plaes Holdir-PC-Orcash/Wolden Omwo~ wily and dangerous

http://celtricia.pbworks.com/w/page/24129958/Steel%20isle%20Vexchian%20Level%202 (http://celtricia.pbworks.com/w/page/24129958/Steel%20isle%20Vexchian%20Level%202)  that is the map of the second level so far...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 13, 2011, 02:51:34 PM
Victor is from the Platform of Trade, shrine to Oelic (I'm nearly positive I've got that name wrong but it's not in front of me at the moment).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 13, 2011, 04:12:57 PM
see?  good thing we post this.
Ogleic, the Tradelord.

CHANGED ON THE SITE!   JUST THAT FAST/// :shades:
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 14, 2011, 08:39:33 AM
I knew there was a "g"! It's kind of a pain to cross reference things on an iPad. Oh well.

I would have liked to have made it the other night but I decided that getting more that three hours of sleep should take priority when I'd have to be up for most of the next day. I was out of town with the girlfriend, after all. We spent the night at Treasure Island Resort & Casino. My casino time didn't go so well this time. No big deal, it was money my mom had give me to gamble with, anyway. She was also with and just does things like that sometimes. On the bright side, they have this little eatery there called the Mungo Bay Grill where you can get the best prime rib sandwich I have ever had AND fries for $7.50.

I didn't get to watch Death Valley, either. I should go do that...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 16, 2011, 02:45:18 PM
Damn.  I spent the last 2 days in Vegas.  Would have made time to see you, had I known.
Had a show in the Sands. 

Looking forward to the continued exploration of the hidden statue room. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 17, 2011, 01:04:24 PM
I was just at a casino here in Minnesota.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 17, 2011, 09:58:24 PM
Quote from: Ninja D!
I was just at a casino here in Minnesota.
OK.  I heard TI, and I figured you meant the mothership.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 19, 2011, 11:34:33 AM
Vreeg could you post the Holders of the Straight Way school info please?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 19, 2011, 11:48:59 AM
Quote from: Llum
Vreeg could you post the Holders of the Straight Way school info please?
Will try to do tonight.   
Good idea.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 20, 2011, 02:54:01 PM
A) Trying to get the Holders up tonight...
B) We play!!!  8:45p, eastern
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 20, 2011, 08:18:58 PM
I will probably be a few minutes late but I willl be present tonight.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 20, 2011, 09:49:45 PM
weave!   
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 20, 2011, 10:35:15 PM
moss, 5o exp in RP
for session 92
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 21, 2011, 07:55:08 AM
Sorry I had to leave so quickly. I just realized that it had gotten to that time where I needed to finish getting ready for work and go.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 21, 2011, 11:08:40 AM
Quote from: Ninja D!
Sorry I had to leave so quickly. I just realized that it had gotten to that time where I needed to finish getting ready for work and go.
No stress, last night was a little slow.  Lots of exploration, but Jon and Plaes were working on their sheets.  I missed the mighty Astell...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: The Weave05 on September 21, 2011, 08:24:22 PM
Quote from: LordVreeg
weave!   


Gahhhh so sorry. I had a TA meeting and completely spaced the game :(. I actually just came on tonight thinking it was still tuesday... I'll be buying a planner soon to get things straight!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 21, 2011, 09:16:50 PM
Quote from: The Weave05
Quote from: LordVreeg
weave!   

LOL
Really
We needed the 'Umphhh' of Astell.  Group got a lot of exploring done.   But that was it.   


Gahhhh so sorry. I had a TA meeting and completely spaced the game :(. I actually just came on tonight thinking it was still tuesday... I'll be buying a planner soon to get things straight!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 26, 2011, 02:25:22 AM
Same bat-channel, same bat-time?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 26, 2011, 11:01:46 AM
Quote from: Ninja D!
Same bat-channel, same bat-time?
Yep.
Tomorrow night, we are on....Steel ISle Desperation, with another wierd hidden door...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 26, 2011, 12:55:02 PM
I'll be there unless I manage to break my hand first. My girlfriend accidentally landed on it with all her weight into my elbow and then I slammed it into a door handle (in the exact same spot) less than a day later. It's swollen up pretty good right now. :/
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on September 26, 2011, 01:31:14 PM
I WILL BE THERE AND IT SHALL BE GLORIOUS.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on September 26, 2011, 01:38:40 PM
Also, Thalion will be present as well.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 26, 2011, 01:54:37 PM
GLORY!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 26, 2011, 07:03:40 PM
Ass kicking glory....hidden depths and secret rooms....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 27, 2011, 12:24:34 PM
OK, Jon has also checked in  He will be on tonight.

PS, does anyone else want to be put on the celtricia wiki as a writer?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 27, 2011, 05:42:29 PM
OK, heading home.
See you all online tonight!  8:45pm, eastern.  Someone remind weave and LT.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 27, 2011, 08:01:14 PM
Quote from: LordVreegPS, does anyone else want to be put on the celtricia wiki as a writer?
I wouldn't mind that for editing purposes. Whenever I spend any amount of time there, I usually notice little typos here and there that I wish I could fix. It's usually two words lacking a space between them.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 28, 2011, 02:38:38 AM
I predict that the "let's get the hell outta here" dedicated healer and the "let's go deeper into the ancient ghost and monster filled dungeon" trained assassin won't see eye to eye on much. They're about as much polar opposites as you could get.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 28, 2011, 08:43:01 AM
Quote from: Ninja D!
I predict that the "let's get the hell outta here" dedicated healer and the "let's go deeper into the ancient ghost and monster filled dungeon" trained assassin won't see eye to eye on much. They're about as much polar opposites as you could get.

Yeah....that was a riot...
The tension in the whole first 60% of last night was fantastic.  Sirrah Astell all white and voicing the fears of long-gone Venolvians, Moss hearing the gnolls, Valtonian sensing magic...
nice session.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 29, 2011, 01:12:11 AM
The party was about ready to tear itsellf apart at the beginnning there for a while. I think we wanted to split in three directions.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 29, 2011, 09:07:11 AM
It felt that way.  It also felt like everyone was roleplaying their desires, fears, and worries well.  There was a lot of tension.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on October 04, 2011, 12:39:43 PM
Dunno if i can make it tonight. I have to lead a study group for a quiz that they have tomorrow... if it gets out early I'll be there. It starts at 8:15.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 04, 2011, 12:46:00 PM
OK, that is more than fine.  We love having Astell around, since he helps move things forward.  He might be helpful soon...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 04, 2011, 10:38:07 PM
session 94 oin the books.  very role play heavy, with some conflict.  if the group makes it out, they have some fun stuff
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on October 04, 2011, 10:43:28 PM
Real sorry I couldn't make it :(. Did Valtonian show up? I texted him but he never got back to me.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on October 04, 2011, 10:56:54 PM
Assuming that is the same as "Val", yes. Why don't those people create an account here so they can at least join in this thread? This tends to be the best place to go for information.

This week was an interesting one. Lots of roleplay. More Victor / Plaes conflict. Victor trying to determine where his loyalty lies with the man he was supposed to serve under gone. Moss and Togden seem like they would be it but Moss doesn't want to be a leader and hoow could a healer turn his back on anyone else?

I made a couple of edits on the wiki links you posted. Capitalization and punctuation things only, I think. Question: Were those boxes supposed to be "marble" or "marple"?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 05, 2011, 09:10:22 AM
Quote from: Ninja D!
Assuming that is the same as "Val", yes. Why don't those people create an account here so they can at least join in this thread? This tends to be the best place to go for information.

This week was an interesting one. Lots of roleplay. More Victor / Plaes conflict. Victor trying to determine where his loyalty lies with the man he was supposed to serve under gone. Moss and Togden seem like they would be it but Moss doesn't want to be a leader and hoow could a healer turn his back on anyone else?

I made a couple of edits on the wiki links you posted. Capitalization and punctuation things only, I think. Question: Were those boxes supposed to be "marble" or "marple"?

I'll mention that this is a good idea to join up.

I love the interplay between the characters, as they try to re-align the dynamic.

as to the stone material, it is http://celtricia.pbworks.com/w/page/14956442/Tenimarple%20and%20Fidikmarple (http://celtricia.pbworks.com/w/page/14956442/Tenimarple%20and%20Fidikmarple). 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on October 05, 2011, 12:39:46 PM
Vreeg, out of curiosity, where did you have Astell go? Did he follow Moss and Val, or stay with Plaes and Victor?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 05, 2011, 02:09:11 PM
Quote from: Weave
Vreeg, out of curiosity, where did you have Astell go? Did he follow Moss and Val, or stay with Plaes and Victor?
Oh, the group finally stayed together and started out from the hidden basement under the temple.
You would have gone with Moss and Victor, if I had the group split up.  Some good history there.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on October 06, 2011, 02:03:51 AM
Yeah, Victor would not have stayed with Plaes. I THINK we're headed back to town at this point and Moss promised everyone one full share of the loot. I could be wrong, though, or we could (and probably will) encounter more complications on the way.

Cool, I like the detail on the stone. I suspected that it was something along those lines. It struck me as similar but fantasy-ified, like kaffee and hawaaks. You said "marble" a time or two, though (I think once was on the wiki), and that's what got me confused.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 06, 2011, 02:27:11 PM
Quote from: Ninja D!
Yeah, Victor would not have stayed with Plaes. I THINK we're headed back to town at this point and Moss promised everyone one full share of the loot. I could be wrong, though, or we could (and probably will) encounter more complications on the way.

Cool, I like the detail on the stone. I suspected that it was something along those lines. It struck me as similar but fantasy-ified, like kaffee and hawaaks. You said "marble" a time or two, though (I think once was on the wiki), and that's what got me confused.

Added some more data to the 'Marple' page.  Like Kaffee or Hawaak.
I love working on the index.
http://celtricia.pbworks.com/w/page/14955667/Index
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 11, 2011, 10:53:39 AM
OK, gang...SIG is on for tonight, session 95, trying to escape the second level of the Ruins of Vexchian...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on October 11, 2011, 06:22:11 PM
I'll be there. Val will be unable to make it due to birthday obligations.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on October 11, 2011, 11:08:12 PM
One more week down. I'm not sure what the hell actually happened at one point there...but then someone said it was a mass hallucination. So that works.

Lots of experience had. Plans made for Victor's future. Of course I'll never have enough XP or currency to accomplish all I'd like to but oh well.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on October 12, 2011, 01:13:20 AM
In the description for Amplify Healing, it says "Other spells that have success or CC percentages will gain a 10% bonus on those rolls." I'm not really sure what that means. Just healing spells or all spells?

In the description for Apprentice Aid, it says "This spell can only be used once per week per recipient." Is that supposed to be once per hawaak or are there also weeks?

Apprentice Heal says that the target restores 1 HP per "seg". What's that? (I think I may have asked that before...)

EDIT : It took a couple of hours to format to a point that I thought was acceptable but I threw this (http://celtricia.pbworks.com/w/page/46791168/SIG%20Character%20Creation%20Guide) up on the wiki.

Looking around there, I had a question. Who played Vermortis Tygea and why are they no longer with the party, seeking revenge?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 12, 2011, 01:44:46 PM
fun, weird session last night. 


In the description for Amplify Healing, it says "Other spells that have success or CC percentages will gain a 10% bonus on those rolls." I'm not really sure what that means. Just healing spells or all spells?
This just means that if healing spells cast on the target also have a +10% to cc rolls and success rolls dealing with those spells.

In the description for Apprentice Aid, it says "This spell can only be used once per week per recipient." Is that supposed to be once per hawaak or are there also weeks? Caught me!  damn old spreadusheet...supposed to be hawaak....

Apprentice Heal says that the target restores 1 HP per "seg". What's that? (I think I may have asked that before...)
segments are seconds in combat.  So if a target is hit for 10 hits on segment 10, they will have regained 5 by segment 15.

EDIT : It took a couple of hours to format to a point that I thought was acceptable but I threw this up on the wiki.
It looks great, and I think it will help one and all.

Looking around there, I had a question. Who played Vermortis Tygea and why are they no longer with the party, seeking revenge?
That was Skofflox from the RPGsite.  He is wroing on some other stuff right now, but expects to be back some day.  We'll see....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 18, 2011, 03:03:58 PM
YES, YES, YES,
steel isle tonight....8:45pm...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 18, 2011, 10:28:00 PM
good session, spooky and aggravating
Moss, I owe you 87 exp in RP
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 19, 2011, 10:47:37 AM
Last 2 sessions have been spent with the group extracting themselves from the Ruins of Vexchian.  Sessions 95 and 96.

In and of itself, leaving was a difficult choice.  The group had penetrated the second level, after being chased out the last 3 times they had gone down that far.  Much had been discovered, including a pair of strange, secret areas, unknown perhaps since the last days of the Venolvians, and a temple where some of the humanoid tribesmen kept on appearing from thin air. 
However, the group had also met with some change and disaster, such as the near beheading of Triske the Necromancer, and the additions of Plaes Holdir, Valonian, Burnous and Jon the Bard.  The newcomers were poorly supplied and integrating them into the group dynamic, especially with some of the leadership issues. 
Also, the group had found a good amount of interesting artifacts; at least enough to warrant a return trip home to refit and rest.  Frankly, the group is fried out.  Squire Astell needs some time away from the old ghosts, Toden needs to report back to the Shrine of the Wood and to rest, and Moss needs to take a pill. 

And since they started their escape, they have been attacked a few times as well as narrowly avoiding a few more entanglements, as well as finding Triske's Body decapitated and wired to a cross at the bottom of an old temple. 

And when we left off, at 3 in the am, after an all-night retreat through the swamps (which somehow felt really ehausting last night), the group has found the first really solid area to camp, right near where they rescued Burnous a few days before, on the way in.  And as Victor started his watch, Triske's headless body slides itself off the horse they had tied it to. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on October 19, 2011, 12:28:39 PM
Hmm, apparently Val was unable to make it. I texted him asking if he could let you guys know that I'd be absent due to something that came up abruptly, but he evidently never got back to me nor showed up. I haven't heard from him since, either...

My apologies for the no-show :(. Life loves to throw these curve balls at me.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on October 19, 2011, 06:10:50 PM
Yeah, sorry about last time. I was only half-way paying attention. University of Hawaii runs a language documentation training program for non-linguist speakers of endangered and under-documented languages. I was teaching this week, but I got extra work that I needed to cover sprung on me right before the session, so I had to basically double what I was going to teach. :(
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 19, 2011, 07:02:36 PM
Quote from: limetom
Yeah, sorry about last time. I was only half-way paying attention. University of Hawaii runs a language documentation training program for non-linguist speakers of endangered and under-documented languages. I was teaching this week, but I got extra work that I needed to cover sprung on me right before the session, so I had to basically double what I was going to teach. :(
I appreciate you being there.  I dig the busy, at least you still made the scene.
Did you notice you still picked up 87 exp for 1 decision and 4 snarky comments?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 22, 2011, 04:15:45 PM
Looking forward to the lunacy of SIG, with the changes in the group and the new personaility issues...Reluctant Moss (Who might want to find a shrine of Grazzt) and Toden in charge?  Maybe not.

Someone in this group has got to be able to do some shriving.  The amount of spirits that have noticed your group is frightening.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 22, 2011, 04:54:56 PM


Current Situation

•Tanos 26, 3:30 am, trying to sleep as Triske's Body moves around the campsite, headless and damaged...


•Current Members
•Toden Hodd TorZyjman - NPC - New Gartier priest of The Shrine of Ogleic as well as part of Armor of Trade. Taken out of combat after a werewolf ripped off his arm. Returned to help lead the group after he healed and the group suffered losses.       
•Astell Arsaim - PC -  Mixed Human knight of the Bone, and neophyte priest of the Church of Obscurity and Fate.  Has a family history of dealing with the undead.  With Max gone, he is the lynchpin of the shieldwall.  Titled Squire.
•Moss - PC - Gesana Human from the Church of Obscurity and Fate. Rescued by the party at the end of the third trip to the ruins. Often opinionated.  Large, sort of in-charge with a morningstar. 
•Victor Halvor - PC - Priest from the Platform of Trade.  Taciturn and very much a healer first. 
•Smiggle Smiggins - PC - Hobyt spellcaster, quiet lately.
•Bournous - NPC - Omwo~ rescued from a necromantic ritual, somewhat sneaky but prone to setting off traps.
•Jon Cedric Galica - PC -GM Human of the Frigid Song of Igbar, found in a temple on the second level.  Bardic Sage, and a help in the front line.
•Valtonian Sunwilow -PC - Vanir Omwo~ Caster from the Collegium Arcana
•Plaes Holdir-PC-Orcash/Wolden Omwo~ Sneaky, wily and dangerous,
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on October 23, 2011, 03:04:04 AM
I'll probably need some help figuring out how to get new skills and spells once we get back to town. I'll need Victor to pick up some more priest stuff and hopefully a more efficient spell or two.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 23, 2011, 02:14:01 PM
Quote from: Ninja D!
I'll probably need some help figuring out how to get new skills and spells once we get back to town. I'll need Victor to pick up some more priest stuff and hopefully a more efficient spell or two.
We'll rople play it, but the mechanics are on the site.

For the skills, we need to see if it is from a guild you are already in.  Better to start with one you are in...

http://celtricia.pbworks.com/w/page/14955580/General%20Costing%20of%20Skill%20Kits

useful spells, mr healer?
well, we are well over 600.
http://celtricia.pbworks.com/w/page/14955581/General%20Costing%20of%20Spells
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 25, 2011, 10:32:32 AM
And we are on tonight, Session 97, oh happy folk. 

The group heads north through the edge of the swamps and through lighter moors and the edge of the Cheerio woods.
http://celtricia.pbworks.com/w/page/14956321/Steel%20ISle%20east%20coast%20map

8:45pm start time eastern.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on October 25, 2011, 08:35:14 PM
I'll be on a bit late tonight. Illness kept me frrom sleeping mucch todayy.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 25, 2011, 08:53:03 PM
Quote from: Ninja D!
I'll be on a bit late tonight. Illness kept me frrom sleeping mucch todayy.
we'll be glad to have you whn we, Victor
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 26, 2011, 12:28:32 PM
Mellow session last night, session 97 in the books.

Group started at 3:30 am on Tanos 26, dealing with Triske's headless corpse trying to ambulate, fixating on Victor, and pointing back the way they came from.  While spooky and indicative, to a few members, this is just another damn spirit, albeit one of their own.

[spoiler=undeath and shriving]This is actually one of the themes of the world, that of the Migration of the Spirits, and of the Love/hate relationship with Celtricia and Necromancy.
From the wiki...the souls of the dead are very much stuck in the 'Waking Dream', the taoys of necromancy and necromantic effects, unless they are shriven.

Undeath, the Binding of Spirits--------------------------------------------------------------------------------

"On the blessed House of Life, the Well of Life is the fount of 'All-that-is-to-Come', at once the one source of the spark of the health of those that live and at the same time the gateway for all that is yet to come.  The inscrutable plans of the Celestial Planars, the destiny and life-force of their servants-to-be, all are sourced through the Well of Life before they are transported to their yet unborn vessels in the 'Waking Dream' that is the living world.

And just as needed in this grand cycle, the Grey and stately House of Death, where Orcus of the Passage helps guard the Well of Death.  All Spirits that depart the 'Waking Dream' make their way through the Void to the Well of Death on the red and grey plain of Zevashopal.  There they wait for their makers and any others of the Planars that might lay claim to them, for them to cycle back to the unformed stuff that they were before the spirit's trip began.

And at times, the Plains of Zevashopal are ringed by combatants for the possession of a soul that more than one of the Great Planars wish to lay claim to."

-From the Well of Souls, the Book of the Church of Orcus, the Opener of the Way.
[/spoiler]

After the thing was speared abused, and tied up, headless and twitching...the group went back to sleep.
Though Astell hypothosized that maye the group should go back and help Ichabod Triske to find his head.  Victor was all about stopping the damn body from following him.

The group finally rested a bit, though woke up still tired (3 days in the adventure with one short sleep, plus some of the group has been rescued, folowed byt flight from the place at night, running from batles, hiding, and after all that, going from 8:30pm to 3am without a break to make some ground up between themselves and the Ruins of Vexchian.

The next AM, the body seemed still, and the group left.  The moved North on a beautiful warm spring day, around the moors that lie between the Cheerio Wood and the Tarnic Straits.  They only stopped to observe a few Hippogryphs at play above the dense forest.  then the continued north, realizing they were running out of food, being down to ale, honey, and dried epfel.  They also ran into some human/tumanoid tracks going east west.  They ignored them.

The group came around the North edge of the wood, and moved through the Moors, seeing hilly territory above.  This is a route the group has now taken some 4 times (5 if you count the dragon aborted mission), and when they passed the fork going west and north, they knew that west led to some territory where the Crones and their knights lived.  The group continued north.  (that was the theme)

The group continued north, to end at the 'second old bridge', a stone, arched bridge of old Venolvian manufacture.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 01, 2011, 09:48:38 AM
We should be on tonight.  I have to meet my owner for dinner, but should be done by then.  Tonight the game will start at 9ish...coming north from the ruins, trying to get a rest from death and the road.
Let me know if there a any issues.   
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on November 01, 2011, 10:59:33 AM
Val and I will both be there tonight.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 01, 2011, 12:18:13 PM
Quote from: Weave
Val and I will both be there tonight.
Very cool!  Nice way to start. 
BTW, I saw a great quote from Ninja D today about learning how to be a healer in combat, and how he really enjoys keeping Astell up and fighting during a combat...made me laugh.   
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on November 01, 2011, 04:54:17 PM
I won't be able to make it tonight. For some reason my brain never made the connection but I have the yearly Engineering and Nursing Hallowe'en party. Sorry that I can't make it.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 01, 2011, 10:31:32 PM
Moss got 130 exp in RP last night
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 02, 2011, 06:49:16 AM
Session 98 was something of another hex-crawl, with the group sleeping on the second stone bridge, and waking half way through the night by a few unshriven undead (actually of their own making, from a goesi or so ago) and Triske's Body, having crawled over and grabbed Victor's ankle.
The group also managed to sleep through a large reptilain creature eating those undead 50 yards away around 3 am.  Yay, people on watch.

I enjoyed the conversation about the unshrived spirits and the areas around Steel Isle. 

The group woke up, ate more dried epfel and kafee, then went north, up and started over the hills (where they spotted another covey of Hippogryphs) on a semi-flagged old road, with ruins sprinkled through the hills.  From the top of one of the hills, they could see a bay, and further, the ocean to the east.  the North was more moors, with a forest after, and to the Northwest, after the moors could be seen more hills and low mountains.  This being GS and the setting being Celtricia, as red Gerin and Tribin (the suns) started to become even at the mid day,the group sang many chanteys and rounds, led By Jon of the Frigid Song.   And again, this being GS, the Hyppogryphs were avoided.  Death happens.

The group trecked north, over the hills, and into the moors beyond.
http://celtricia.pbworks.com/w/file/14957114/steel%20isle%20townlg.jpg (http://celtricia.pbworks.com/w/file/14957114/steel%20isle%20townlg.jpg)
http://celtricia.pbworks.com/w/page/47601960/Ensight%20hills%20of%20Steel%20Isle (http://celtricia.pbworks.com/w/page/47601960/Ensight%20hills%20of%20Steel%20Isle)
AS the afternoon wore on, they knew that the next day would bring them to the settled moors of the Southern Fields, and to their friend with ties to the Sceding Tree, Shuruum.
The group ended close to the first stone bridgfe, where Moss and Jon heard human and Orcash voices beyond the trees....



Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 08, 2011, 11:26:41 AM
And we are on tonight...with the group probably getting to Shuruums, and then to Steel Isle town.
There will be a lot to do in town.  Many guilds to visit.  Many groups to speak to.

And also, the group needs to speak to Chorbit...and to valuate things, and deal with some taxes.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on November 08, 2011, 08:09:09 PM
So, this week is wonky because of the clock's changing (well, more the clocks not changing here in Hawai'i).

And next week an old friend wanted to catch up, so I'll be off getting drunk.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 08, 2011, 11:02:19 PM
MOss played golf
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 09, 2011, 12:53:26 PM
Session 99
Moss heard the gnollic and orcash voices...
the group stood on the bridge, deciding what to do, as the red evening came on.  While they dithered, 2 gnolls and 10 orcash warriors burst through the wall of trees to the north.  They wore ratty studded leather, bits of scale maile and 2 had wooden shields.  The mainly has spears and a few axes.  Not like some of the other humanoids the group has fought.

The humanoid band stopped at the edge of the forest...but the uncertainly evinced by the explorers convinced the tribals to rush the 50' to the bridge.  *BLARG and ARG*!  they came on, the orcash in the front, the gnolls readying throwing spears behind.  The explorers looked at each other, shrugged, and set up to defend the 15' wide bridge.
(a very bright move)[spoiler=appearances] and the group being very nonchalant about the banzai charge of the tribals did plant a seed of doubt in them.  The group showed no fear, no worry, merely set a competent skirmish line and spell casters behind getting to their business. [/spoiler]

So the tribals chucked a few spears that bounced off the heavier armors of the explorers, and when the yelling tribals hit the entranched and readied line, Squire Astell stepped out and crushed the first Orcash who hit the bridge with his mace, spraying the orcash behind with brains and blood. Victor cast a spell that put a red and gold sparkling glow over the whole group of explorers.  The tribals could see this was not a small casting, by the visual evidence.  Jon Galica the Bard spoke a word, and two other Ocash in the front row fell on their faces...Then, as they wavered, Moss the large Gesana Human swung at the last orcash in the front rank with his huge morningstar and took the humanoid's head right from the shoulders; just from the sheer crushing force, spinning the poor creature's body completely upside down and smashing the ruined head into the face of the orcash warrior in the rank behind, blood flying everywhere and the head ricocheted up into the air and landing behind the gnolls.
The explorers had not even taken a hangnail's worth of damage yet.
[spoiler=mechanics] after taking almost 25% casualties so fast, I rolled a morale check, and the gnolls were barely able to keep the orcash facing the party. then....[/spoiler]
From behind Moss and Astell, Jon the Bard Gestured and smiled at the tribals.  Casual, calm and confident.  (and then rolled a 1% on his intimidate roll....)

--Then the tribals just went all to pieces, throwing down their arms and shields, begging for mercy...the main gnoll pled for the lives of his hunting party.  After some parley in westic the Gnoll leader was able to explain that his tribe from the Ensight hills was an enemy of the tribe of the Horned One, and actually abided by the laws of the ladies (the crones).  The gnoll pledged that his tribe would guard the road between the bridges for the explorers, and then feted them with roast venison and stolen beer.

Heck of a well parleyed outcome, honestly.  

Next week...session 100.  Really.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 11, 2011, 10:12:53 PM
Going to have Jon Galica, Bard of the Frigid Song, and Burnous, Agent of the Steel Eye, both available for drop in play, for session 100.  For those who wish to drop in for the session and play a character.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on November 11, 2011, 10:46:31 PM
Is Jon an NPC now? I thought he had a player not too recently.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 11, 2011, 11:11:58 PM
He was, but he has had medical issues, so I have him available.
Jon is an interesting one to run.  A little combat, a little social, and a little mentalist casting. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on November 14, 2011, 12:48:14 PM
I will unfortunately be absent from tomorrow's session. I think Val will be there, however.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on November 15, 2011, 09:47:07 AM
I've not been doing well with getting to sleep early lately. Since I've got to work tonight, if I don't get to sleep until late, I'll have to be a responsible adult and sleep the extra couple of hours. Basically; I might show but if I don't right away, don't hold up for me.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 15, 2011, 11:43:34 AM
OK, I think we are very light right now for session 100.  Weave and Limetom I think were both likely misses as well.  Limetom, am I right?  I know it is a town session, but I need at least 3 players. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on November 15, 2011, 05:47:06 PM
I am sick as a dog. Playing Celtricia is not out of the question, but drinking with my friend is. So I'll most likely be here.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 15, 2011, 05:50:50 PM
Quote from: limetom
I am sick as a dog. Playing Celtricia is not out of the question, but drinking with my friend is. So I'll most likely be here.
Sorry to hear it...and not...OK, we are on. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on November 16, 2011, 12:02:24 AM
Obviously I was there, just quite tired. I miss out on the end on the nights I work, too.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 16, 2011, 09:11:05 AM
Quote from: Ninja D!
Obviously I was there, just quite tired. I miss out on the end on the nights I work, too.
Lots got done.  Group was moved quickly throguh shuruum's, through the gate, through the Leeward docks, up to the Leeward Bazaar (by the Iambic Treblehorn, where Eddon yelled down at the group) and off to the House of Chorbit.  We played that interchange, and Chorbit again was so impressed he rented out the top floor of the Red Priest inn for the players for the hawaak.

And you still got 31 exp in RP, Victor.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on November 18, 2011, 05:49:34 AM
Cool. Also, next week my mom is bringing the woman and I along with to the casino again so I PROBABLY won't be in. There is a small chance I will be I'll probably be up really late that day.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 22, 2011, 01:09:50 PM
I will be on tonight, but late....have to move furniture around for turkey day.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on November 22, 2011, 04:53:04 PM
Val and I will be there for epicness.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 22, 2011, 05:43:45 PM
OH so cool!!!!!!!!!!
we are in town now...trying to dump armor....almost at the red priest inn.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 25, 2011, 06:48:10 PM
session 101, part the first
heavy, heavy rp session, all in town...

Astell-"Ah, the Red Priest... It's been far too long", standing in front of the Huge and fashionable Inn. 
In full armor, and with your pack animals, you make quite a sight for the traffic.
It is warm, and the sun bakes you, as an orcash in Red , quilted livery at the outside carriage stop greets you doubtfully. "Greetings.  Welcome to the Red Priest", he says.
Astell-" Well met, friend"
it is a huge place, with red paint, and 4 stories, mainly made of two towers above the third lelve.
"How can we be of service?", says the orcash doorwarden. He's lisping through his lower canines a bit.
He looks at you...." How many do you have?  We have some large reservations tonight..."
Astell- "Let's see..."  he looks back, counts, then realizes SMiggle is still with the group.
Plaes_Holdir clears his throat..." I believe we are that reservation. We just came from Chorbit's."
( http://celtricia.pbworks.com/w/page/35786631/Red%20Priest%20inn for a look)
the orcash's large lower canines open...as do his eyes
Squire Astell nods –" Yes, my companion is correct"
The Orcash recovers, and his eyes go through a recalibration " Aye.  Chorbit has rented the whole top floor, both sides, for you, for the hawaak"
His manner changes rapidly...this is an expensive proposition...probably over a hundered goodwives a night...
Astell smiles..."Then all is well"
He blows a whistle; 2 hobyt lads in red livery come running, both in their teens,
" Nobbick, Slocum, bring these gentlemen's pack animals to the stable and give them a rub down"
[note][21:10] <Moss> Fancy.
[21:10] <Val> Agreed
[21:11] <Val> Much better than the caverns [/note]

The 2 hobyt lads start to lead the horses away, but Toden and Burnous start grabbing the packs.  Much of what the group caries is in those packs...
Astell-" Val, will this be your first time at the Inn?"
The Owmwo~ mage nods slowly, taking it all in.  " Indeed it will be "


Squire Astell grins, " You're in for a treat, then"
The Hobyt footmen  are pulling packs and putting them onto a huge wooden cart with Scarlet bunting.  They stop dead when they get to a certain smelly, headless body...
Astell spins on his heels
Astell-" Ahhh" 
"Hmm"  Squire Astell raises his eybrows and purses his lips...." Leave that be, if you will.."
They raise their eyebrows, but lead the pack animals, and body, into the stables out back
Squire Astell winces a bit..." I should see that Trisk is shrived...", he says quietly to Plaes, nearby.
Plaes_Holdir-" Perhaps it could be done when we visit a Priest of Hewecar"
Astell-" Hopefully Chorbit won't have us for too long..."
Toden shakes his head as well.   "Yes.  I agree"
It is just after the noon hour, and Tribin and Gerin are almost even in the sky...
The explorers go up the steps though the 8', bronze  llimned dark doors.... the Red priest's entry foyer is all dark woods and red velvet and Omnian plush carpets.
Plaes_Holdir, loudly, as the group passes into the foyer..." Good innkeep, please have lunch brought up to our rooms please."
The Orcash has a young hobyt lass bring lead to the front desk where a human in a red doublet and studs greets you
" Ah.  Chorbit's friends.  Glad to have you back", he says, smiling warmly at the group.
Astell-" Glad to be back"
" ShallI have the tubs brought up?  And the Tailor, and barber, as last time?", he says looking the group over.
Astell nods.  " Yes, please do so...I need a good shave..."  he rubs his beard.
Val raises  ahnd..." tubs first though please"
The man at the desk nods his chin into his red doublet,  he nods, and marks something down.
Astell feels his face and jaw
<Astell-" Val, Plaes, the two of you could use a wash!"
The man nods at the tubs comment  " Aye.  Days in the wild can do that"
Astell-" I think I can smell the ogre on you still, Plaes"
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 29, 2011, 10:42:05 AM
OK, gang of many...we play tonight, 8:45pm Eastern.  Please let me know if anyone has to miss, but for now, it looks like we continue where we left off, with the group getting plasterd with Eddon and Heemious at the Iambic Treblehorn.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on November 29, 2011, 11:33:07 AM
I should be around tonight but I will not be on December 13th. That is the first of three days set aside for writing and recording music.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 29, 2011, 04:58:16 PM
Crap, my keyboard is still fubar.   I will not be on tonight...sorry for the late cancel...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on November 29, 2011, 09:07:14 PM
Damn. Too bad I didn't check the thread before getting up and showering and stuff. Oh well, Skyrim awaits.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 30, 2011, 08:41:04 AM
Sorry, ND.  I spilled beer on my keyboard a few days ago, and thought I had a spare at work.
the answer is 'no'.
so, we play next week.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on November 30, 2011, 10:43:01 AM
I got to play Skyrim before work, anyway.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 06, 2011, 09:43:05 AM
OK, buttkickers and pariah...
We are on tonight...
Social Drinking in the Iambic Treblehorn (this is how we roll) and then onto the continued figuring out of what shit be worth.  (and Eddon continuing his speding spreee on booze for you guys).

any straglers around that have characters in town (like LC, Nomadic, etc) can stop by, since we are in town.

8:45 eastern time.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 06, 2011, 07:47:02 PM
I'm crossing my fingers to make this one. I have a tutoring session for a student who seems to have difficulty grasping the concept of due dates, so i'm meeting her at 8:15 EST. HOPEFULLY she won't need too much assistance and I'll be able to attend the session per usual.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 06, 2011, 08:20:29 PM
new 80 dollar backlit keyboard....might help, might not.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 06, 2011, 08:22:20 PM
I don't understand how a keyboard can be made to cost so much.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 06, 2011, 10:29:21 PM
astell with 149 rp exp...nice job
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 07, 2011, 05:44:06 PM
Interesting Steel Isle Game last night.  Session 102.
another pure role play, but with some strange humor and some pathos.

Group finished drinking with Eddon, with Bard Jon playing the Zitan with the chanting bards.  Group got pretty drunk, thinking of absent friends, etc.  Under the influence, Plaes and Moss got into an argument. Moss stalked off.  He went to a BAr with a Marcher infuence.

Group suddenly remembered the headless, semi-animate body of Triske, still tied to the back of a pack animal back at the Red Priest Inn.  They stumbled out, sans Moss (who was eating fish and drinking Island Magic Beer) and pelted back to the Inn...where the body was missing.  Semi-animate, remember...

Moss saw an ugly bar fight [note=tables]  I do have tables for in-town happennings, and I had some whopper rolls...this one was a 97 for the bar fight[/note] with a klaxik woman being knifed by 2 human toughs...and no one would help.  He ran back to get Heemious and Eddon.

Meanwhile, the rest of the drunkards looked for tracks, and yelled to see if anyone had seena  headless body walking around, since they had lost one.  Then they remembered that only Moss was a real tracker...then Plaes heard some screaming from the inn, wilst Squire Astell fell asleep in the barn.

Heemious and Eddon had no healing abilit, so they went upstairs to get a priest, and then ran back to the Bar...but the klaxik woman was dead.  

Meanwhile, the others ran up the stairs to the Red Priest Inn, and up to the second floor, to track the screaming down and find their wandering, headless body...but instead interupted a grisly theft.  
"You're not our headless body..."




Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 08, 2011, 09:10:43 AM
What does one have to do to learn a new skill, again?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 08, 2011, 04:16:24 PM
Quote from: Ninja Dovahk!!n
What does one have to do to learn a new skill, again?
One finds a guild that does well in said skill...
(best if it is your own guild, or one allied to it).

One then goes and negotiates to see if they are willing to teach it...many skills lower on the skill trees are only available to 'initiates'.

Here  (http://celtricia.pbworks.com/w/page/14955580/General%20Costing%20of%20Skill%20Kits) is the page that explains this and the approximate pricing and timing on learning a skill...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 11, 2011, 03:48:05 PM
Tanos 30, 8:30pm, dealing with a missing headless corpse, a murder in the Red Priest, and everyone is drunk.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 13, 2011, 04:45:42 PM
THE WIERDNESS SHOULD CONTINUE....

where is our dead headless body...and why did i wake up with such a hangover...

8:45pm eastern tonight, on #celtricia, IRC
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 13, 2011, 07:29:19 PM
I am unfortunately sick, so I won't make it to this session. Hitting the bed early and all...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 13, 2011, 10:28:46 PM
Hopefully Victor kept that nice old stabbing victim from dying in a poor of her own blood before the alcohol called for sleepy-time.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 13, 2011, 11:00:08 PM
drunkness, intrigue, idiocy, and ...fire...That is the very brief synopsis to session 103
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 14, 2011, 11:39:42 AM
Session 103

Moss was still separate from the group when we started at 8:30pm, on Tanos 30.
The rest of the group was standing over one sleeping human body, which Burnous and Jon were tying up, one dead Hobyt Body, and a carved up hobyt female in a long black gown.

And the group was still in the bag.

So a Rose (the Hobyt woman with black curling tresses and a long black dress)  and Plaes have a heart to heart...the dead man is an ambassador from a BrightLands trading guild making overtures to the Church of Obscurity and Fate here on the Island; and someone apparently had an issue with it.  Victor and Toden healed her up, as well, though she was still covered with her own blood.  Plaes notes a few other interesting bits of jewelry, and also manages to take everything off the sleeping assassin.

The Drunkards agree to hide the body and take the unconsious assassin (Jon succesfully slurred a shuttered sleep spell on him on session 102).  She leaves with a wink to the beffuddled and inebriated Plaes, walking by Moss on the way out, covered in blood but smiling.

The group goes upstairs to rest, slepp,m and sober up.  Moss goes out to get Squire Astell, who is still asleep in the stables.  
And By the way, Triske's Headless, semi-animate, vICTOR-LOVING corpse is still at-large.

Moss notes a lot of carriages about, and a few other things, then they go to bed, after a brief conversation with moss and Jon.  Trader Secundus Chorbit of the Sceding Tree Traders had rented the entire top (4th) floor of this prestigeous inn for them.

Of course, after this incredibly long day, (that started some 9 sessions ago) things still have to go wrong.  Very wrong.  Jon wakes the group up from their deep, inebriated slumber,  screaming, as he had smelled something andheard something and went to check.  His hand was burnt...and the group smells smoke...and they are on the fourth floor.
[note=whoops]
So we only had Moss and Plaes as PCs last night, and so only 2 PCs to roll detect.  Moss merely screwed it up; PLaes had the great 100% roll.  We said he was dreaming of sitting next to a hot stove on a sweltering summer day...Llum gets it immediatly[/note]

Luckily, the group for once acts quickly and get's Toden's 50' of silk rope, Jon pushes a 600 lb bed over to a window (oooohhhlook..lots of fire below us...and look at all the people...), and they toss a rope out.  Valtonian breaks and ankle and a few folk have trouble getting down the 4 stories...Jon SLides down with one hand carrying his ancient Vicorian Zitan in the other...and as Moss lets out the assassin, the building starts to crumble, and literally, as the bed starts to go through the floor, Moss us going down the rope, and that starts to yank the ropw back up...as Moss makes it down.

The Whole Red Priest inn Implodes then, destroying the stables, and only one donkey escapes...as Fire magi from the collegium arcana as well as 2 deductors with fire magic try to keep the blaze dampened enough not to spread.
 



Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on December 14, 2011, 03:11:22 PM
Of course, it has to have been Mr. Gibs that escaped!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 14, 2011, 03:54:29 PM
Quote from: TheMeanestGuest
Of course, it has to have been Mr. Gibs that escaped!
but of course...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 16, 2011, 02:50:03 AM
That donkey will out live every damn one of us ten times over.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 16, 2011, 03:19:13 AM
Quote from: Nerevarine D!
That donkey will out live every damn one of us ten times over.

Soon his conquest of Steel Isle will be complete.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 17, 2011, 10:20:47 AM
Quote from: Nomadic
Quote from: Nerevarine D!
That donkey will out live every damn one of us ten times over.

Soon his conquest of Steel Isle will be complete.
The road to planar-ism is hard.
First Donkey with Demon-Points?  maybe...

There was a player who ran a dumb fighter named Stenok and a gnomic Mage named Foog, who had issues.  He told everyone he was a god of the winds.  Stenok, being turnip brained, believed him.
When Foog was offed, Stenok carried his body everywhere.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 17, 2011, 04:32:09 PM
Quote from: LordVreeg
Quote from: Nomadic
Quote from: Nerevarine D!
That donkey will out live every damn one of us ten times over.

Soon his conquest of Steel Isle will be complete.
The road to planar-ism is hard.
First Donkey with Demon-Points?  maybe...

There was a player who ran a dumb fighter named Stenok and a gnomic Mage named Foog, who had issues.  He told everyone he was a god of the winds.  Stenok, being turnip brained, believed him.
When Foog was offed, Stenok carried his body everywhere.

I wonder what sort of social skills and trickery would be required to get enough believers to become a minor deity in celtricia. I imagine a highly charismatic person skilled in the proper mix of magic and smoke&mirrors could woo enough followers to start something (possibly a war with the believers of the traditional planars who might consider such a thing heresy).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 17, 2011, 06:48:52 PM
Quote from: Nomadic
Quote from: LordVreeg
Quote from: Nomadic
Quote from: Nerevarine D!
That donkey will out live every damn one of us ten times over.

Soon his conquest of Steel Isle will be complete.
The road to planar-ism is hard.
First Donkey with Demon-Points?  maybe...

There was a player who ran a dumb fighter named Stenok and a gnomic Mage named Foog, who had issues.  He told everyone he was a god of the winds.  Stenok, being turnip brained, believed him.
When Foog was offed, Stenok carried his body everywhere.

I wonder what sort of social skills and trickery would be required to get enough believers to become a minor deity in celtricia. I imagine a highly charismatic person skilled in the proper mix of magic and smoke&mirrors could woo enough followers to start something (possibly a war with the believers of the traditional planars who might consider such a thing heresy).

Let's do it...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 18, 2011, 04:08:38 PM
Quote from: LordVreeg
Quote from: Nomadic
Quote from: LordVreeg
Quote from: Nomadic
Quote from: Nerevarine D!
That donkey will out live every damn one of us ten times over.

Soon his conquest of Steel Isle will be complete.
The road to planar-ism is hard.
First Donkey with Demon-Points?  maybe...

There was a player who ran a dumb fighter named Stenok and a gnomic Mage named Foog, who had issues.  He told everyone he was a god of the winds.  Stenok, being turnip brained, believed him.
When Foog was offed, Stenok carried his body everywhere.

I wonder what sort of social skills and trickery would be required to get enough believers to become a minor deity in celtricia. I imagine a highly charismatic person skilled in the proper mix of magic and smoke&mirrors could woo enough followers to start something (possibly a war with the believers of the traditional planars who might consider such a thing heresy).

Let's do it...

Well I guess I have an idea for my next guildschool character then heh.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 20, 2011, 12:01:07 PM
Quote from: LordVreeg
Session 103

Moss was still separate from the group when we started at 8:30pm, on Tanos 30.
The rest of the group was standing over one sleeping human body, which Burnous and Jon were tying up, one dead Hobyt Body, and a carved up hobyt female in a long black gown.

And the group was still in the bag.

So a Rose (the Hobyt woman with black curling tresses and a long black dress)  and Plaes have a heart to heart...the dead man is an ambassador from a BrightLands trading guild making overtures to the Church of Obscurity and Fate here on the Island; and someone apparently had an issue with it.  Victor and Toden healed her up, as well, though she was still covered with her own blood.  Plaes notes a few other interesting bits of jewelry, and also manages to take everything off the sleeping assassin.

The Drunkards agree to hide the body and take the unconsious assassin (Jon succesfully slurred a shuttered sleep spell on him on session 102).  She leaves with a wink to the beffuddled and inebriated Plaes, walking by Moss on the way out, covered in blood but smiling.

The group goes upstairs to rest, slepp,m and sober up.  Moss goes out to get Squire Astell, who is still asleep in the stables. 
And By the way, Triske's Headless, semi-animate, vICTOR-LOVING corpse is still at-large.

Moss notes a lot of carriages about, and a few other things, then they go to bed, after a brief conversation with moss and Jon.  Trader Secundus Chorbit of the Sceding Tree Traders had rented the entire top (4th) floor of this prestigeous inn for them.

Of course, after this incredibly long day, (that started some 9 sessions ago) things still have to go wrong.  Very wrong.  Jon wakes the group up from their deep, inebriated slumber,  screaming, as he had smelled something andheard something and went to check.  His hand was burnt...and the group smells smoke...and they are on the fourth floor.
[note=whoops]
So we only had Moss and Plaes as PCs last night, and so only 2 PCs to roll detect.  Moss merely screwed it up; PLaes had the great 100% roll.  We said he was dreaming of sitting next to a hot stove on a sweltering summer day...Llum gets it immediatly[/note]

Luckily, the group for once acts quickly and get's Toden's 50' of silk rope, Jon pushes a 600 lb bed over to a window (oooohhhlook..lots of fire below us...and look at all the people...), and they toss a rope out.  Valtonian breaks and ankle and a few folk have trouble getting down the 4 stories...Jon SLides down with one hand carrying his ancient Vicorian Zitan in the other...and as Moss lets out the assassin, the building starts to crumble, and literally, as the bed starts to go through the floor, Moss us going down the rope, and that starts to yank the ropw back up...as Moss makes it down.

The Whole Red Priest inn Implodes then, destroying the stables, and only one donkey escapes...as Fire magi from the collegium arcana as well as 2 deductors with fire magic try to keep the blaze dampened enough not to spread.
 


Session 104 is tonight...we'll call it "after the Fire"
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 20, 2011, 01:07:58 PM
Ah, waking up and telling myself not to play SWTOR. Here we come!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 21, 2011, 11:11:12 AM
ok, SIG has really moved into bizarre-land.  We were missing a bunch of players, but Nomadic played Kellik, and that was fun, and the group finally got sober and identified some spell books.  Some really great spells, like "Perservere", were idetified by the Bookenders (Heemious' guild).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on December 21, 2011, 06:55:32 PM
Sorry, guys. I could've sworn I posted here that I'd be somewhere between Honolulu and LA on my way back to Baltimore during the session.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 21, 2011, 08:20:03 PM
Quote from: limetom
Sorry, guys. I could've sworn I posted here that I'd be somewhere between Honolulu and LA on my way back to Baltimore during the session.

That's fine everyone just figured you were drunk on your birthday.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 21, 2011, 10:22:47 PM
Quote from: Nomadic
Quote from: limetom
Sorry, guys. I could've sworn I posted here that I'd be somewhere between Honolulu and LA on my way back to Baltimore during the session.

That's fine everyone just figured you were drunk on your birthday.
So true, so true....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 21, 2011, 10:51:39 PM
I vote that limetom's new avatar makes everything acceptable one time.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 21, 2011, 10:54:34 PM
Quote from: Nerevarine D!
I vote that limetom's new avatar makes everything acceptable one time.
word....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 24, 2011, 10:19:55 AM
Just want to say a  few things...

One, I am personally blown away and thankful that somehow this silly little IRC game is now on session 105 coming up.  How cool is it when things meet then kill expectations....

Another is that after reading a few of my own past escroitorial meanderings and the 'classes' thread, I find it hilarious that this IRC game is dawdling in tow of said precepts.  The game is becoming what the rules/system is written to do...Limetom's character has as much experience in basic social as he does in HP.  Now the group has to figure out who wants to keep what spells, and which ones they want to sell...spells are worth big-bucks in Celtricia.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 26, 2011, 12:53:09 AM
I'd like to say that tomorrow I might be a little late to the party since I get out of work at 9:30, but I will make all haste to be there on time!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 26, 2011, 08:43:50 AM
Quote from: Weave
I'd like to say that tomorrow I might be a little late to the party since I get out of work at 9:30, but I will make all haste to be there on time!
OK.  Should not be a problem.  I might be taking a poll about changing the meeting day of the week...I want Nom back...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 26, 2011, 09:41:20 AM
OK, Spells found in the scrolls and books so far...from 104
Now the group has to work on the hard truth of selling or keeping these spells.  Spells can be worth 5-20 Gold Horn per spell point if selling, but buying teaching scrolls can be 30-50 Gold Horn per sp, if the spells are even available.
(from an ooc standpoint...some of these spells are very cool and would be useful to this group.

Jorm Haddars's book...
Insect Feast (http://celtricia.pbworks.com/w/page/14955672/Insect%20Feast)...Bee blade (http://celtricia.pbworks.com/w/page/24130605/Bee%20Blade)...canine soul (http://celtricia.pbworks.com/w/page/33001351/Canine%20Soul)...   Silent Strike (http://celtricia.pbworks.com/w/page/14956112/Silent%20Strike)...  Detection of poison (http://celtricia.pbworks.com/w/page/14955491/Detection%20of%20Poison)

One of the ancient scrolls found under the Temple...the authority spells would rock for this group.  Some of these are rare, as these scrolls are Vicorian (http://celtricia.pbworks.com/w/page/36995466/Vicorian%20Empire%5B/url=http://celtricia.pbworks.com/w/page/36995466/Vicorian%20Empire) in Origin...
rigid lock (http://celtricia.pbworks.com/w/page/14956025/Rigid%20Lock)...  lesser authority (http://celtricia.pbworks.com/w/page/14955711/Lesser%20Authority)... greater authority (http://celtricia.pbworks.com/w/page/14955595/Greater%20Authority)...  Perservere (http://celtricia.pbworks.com/w/page/21170586/Persevere)

The other ancient scroll...
lesser control (http://celtricia.pbworks.com/w/page/14955712/Lesser%20Control)..locktight (http://celtricia.pbworks.com/w/page/14955740/Locktight)...charm of life (http://celtricia.pbworks.com/w/page/14955407/Charm%20of%20Life)...  fertility charm (http://celtricia.pbworks.com/w/page/40378327/Fertility%20Charm)..Great Strike (http://celtricia.pbworks.com/w/page/27347796/Great%20Strike)

Rampan's Spell Book...(God, I miss Rampan as an NPC)
Immunity to Heat (http://celtricia.pbworks.com/w/page/14955665/Immunity%20to%20Heat)...Flaming Sphere (http://celtricia.pbworks.com/w/page/14955566/Flaming%20Sphere)...Minor Fire Blast (http://celtricia.pbworks.com/w/page/14955812/Minor%20Fire%20Blast)...Smokepuff (http://celtricia.pbworks.com/w/page/14956124/Smokepuff)...Starlight, Fire (http://celtricia.pbworks.com/w/page/14956313/Starlight%2C%20Fire=)...PiggyBlaze (http://celtricia.pbworks.com/w/page/14955944/Piggyblaze) ...Least eye (http://celtricia.pbworks.com/w/page/14955701/Least%20Eye)...Source Charge, the most popular cobat buff spell in Celtricia (http://celtricia.pbworks.com/w/page/14956133/Source%20Charge)...Omnipotent Eye (http://celtricia.pbworks.com/w/page/14955903/Omnipotent%20Eye)...Flame Blade (http://celtricia.pbworks.com/w/page/14955561/Flame%20Blade)


So the group all got a ton of spells...and this is alos one of their primary sources of potential wealth. It makes poor economic sense to sell these if casters want them, but the opposite is certainly true.  We need to make sure Valtonian gets a look, as well...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 26, 2011, 11:13:59 PM
Hmm, turns out I thought today was tuesday up until, well, right now. I literally hopped on IRC to see if I could catch the tail end of SIG... to have the studious Limetom remind me that today is Monday. Sadly, tomorrow I close, so I won't make it.

If you decide on another day please let me know! I'd like some SIG back in my life!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 27, 2011, 02:55:23 AM
Charm of Life isn't a great spell but Victor wouldn't have any trouble keeping that one coming regularly. Casting cost is quite cheap.

Persevere also looks tasty but has a pretty high Spirit cost and since Victor lacks any training Mentalist, that would eat up even more Spirit SP.

Of course, if trading or selling either of these could lead to getting better spells for sure, Victor would be fine with that.

Is Mentalist something that would be worth seeking training in? I was thinking a little Necromancy would be in order and Victor learning to shriv would be for the best.

Has anyone in this group played a GuildSchool healler before? Can anyone offer me any suggestions?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2011, 12:00:25 PM
crossposted your post, BTW.
Getting some answers if possible.

very deep, long-reaching question, actually...no matter how innocent the question
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2011, 02:01:49 PM
and we are on tonight....but Weave, I was not aware that Tuesdays were now bad.  And we have not had Valtonian lately either. 

Hmm.  Poll time.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on December 27, 2011, 03:16:32 PM
Well, Tuesdays are only bad as of the winter break, when my work decides to put me back on the schedule more often.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2011, 04:46:04 PM
Quote from: Nerevarine D!
Charm of Life isn't a great spell but Victor wouldn't have any trouble keeping that one coming regularly. Casting cost is quite cheap.

Persevere also looks tasty but has a pretty high Spirit cost and since Victor lacks any training Mentalist, that would eat up even more Spirit SP.

Of course, if trading or selling either of these could lead to getting better spells for sure, Victor would be fine with that.

Is Mentalist something that would be worth seeking training in? I was thinking a little Necromancy would be in order and Victor learning to shriv would be for the best.

Has anyone in this group played a GuildSchool healler before? Can anyone offer me any suggestions?

A few responses have tricked in already...
One player played a Shriving healer, A healer with spirit, life, restorative, order and necromancy.  He was from the church of Orcus Guardian of the Way, and played a stron, life-based healer and believer in the proper cycle.  He used a lot of life and order based buffs, joined in as a second rank fighter, but always ended up leaving combat to play combat medic.  He also was very strong necromantic caster, and would go into combat with Bone Catch and Earth's Dark dagger when he had to..he scared the shit out of people when that happened.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 27, 2011, 04:54:35 PM
Quote from: Nerevarine D!
Is Mentalist something that would be worth seeking training in? I was thinking a little Necromancy would be in order and Victor learning to shriv would be for the best.

Just wanted to jump in real quick to say that Mentalist is probably one of the more useful SP skills to grab. Another good one is Artificer. Necro can be useful but it is trickier and a little bit more limited on what you can do with it.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on December 27, 2011, 05:38:05 PM
Oh lulz. I got invited out to trivia night this week, and next week I'll be flying again.

It seems fate conspires against me ever playing Steel Isle (until the week after next).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2011, 05:58:21 PM
Quote from: limetom
Oh lulz. I got invited out to trivia night this week, and next week I'll be flying again.

It seems fate conspires against me ever playing Steel Isle (until the week after next).
Dude, flying I understand.

But Trivia night?  Maybe I am misunderstanding something...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 27, 2011, 06:35:34 PM
I should be there for the beginning but might have to leave early because of my buddies birthday party. We shall see.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2011, 08:54:35 PM
Hopefully on in a couple posting from phone
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 27, 2011, 09:07:31 PM
Quote from: LordVreeg
Quote from: limetom
Oh lulz. I got invited out to trivia night this week, and next week I'll be flying again.

It seems fate conspires against me ever playing Steel Isle (until the week after next).
Dude, flying I understand.

But Trivia night?  Maybe I am misunderstanding something...
He must have forgotten to include, "with the ladies" or something equally whatever that is.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 27, 2011, 10:27:14 PM
I think Victor is going to add some Menatalist and Order.

Top Spell Choices : Perservere, Lesser Control, Great Strike

Other Spell Choices : Charm of Life, Lesser Authority, Greater Authority, Rigid Lock, Locktight

Obviously, keeping both lock spells would be sort of pointless. I'm willing to negotiate on anything and money is just as important as spells but we should come to some decisions.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 28, 2011, 05:00:51 PM
Will you be able to get more than 1 different SP? The cheap kits (450 horn) take 2 hawaak and the expensive ones (1100 horn) take 1 hawaak. We usually don't spend more than 2 hawaak in town so can you get both kinds of SP? If you can only get one, what spells would you prioritize and what SP?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on December 28, 2011, 06:42:15 PM
Personally I'd say get mentalist first, that's the biggest one. Then if you want grab an order kit and train on it while you're out of town.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 28, 2011, 08:15:59 PM
Quote from: Nomadic
Personally I'd say get mentalist first, that's the biggest one. Then if you want grab an order kit and train on it while you're out of town.
I'm Lord Vreeg and I approved this message
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 28, 2011, 11:00:03 PM
That sounds about right. Barring death, I will get both eventually. I also have no idea at all how much money we'll each end up with. I haven't done this before.

Either way, I have a lot of Spirit SP and can compensate for lack of others that way, when needed.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on December 29, 2011, 12:06:27 AM
If Moss ever dies When Moss dies, I think I might do a Chaos-magic user. Or something.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 29, 2011, 01:00:49 AM
That sounds interesting.

About prioritizing; Basically, my list above still holds. I will eventually get both Mentalist and Order. If I had to pick just one spell to keep out of the lot right now, I think Perservere might be my top choice.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 29, 2011, 09:37:20 AM
Quote from: limetom
If Moss ever dies When Moss dies, I think I might do a Chaos-magic user. Or something.
You've been talking to Jomalley too much.
But running a chaos-based mage is a good time.  Chaos has a few neat spells, including Sigil of Alacrity and all the little curses (chaos has a huge cursing capability), but many of the fire and air spells use chaos as a secondary.

Quote from: nINJAdThat sounds interesting.

About prioritizing; Basically, my list above still holds. I will eventually get both Mentalist and Order. If I had to pick just one spell to keep out of the lot right now, I think Perservere might be my top choice.
Sort of a catch 22 that you need to kn ow how much you can spend to know what spells to look at and the group needs to know what spells they can sell before they can distribute money.

Jon Galica has spirit, Mentalist, and a bit of artificer.   (21, 12, and 7 comes to mind).  He'd like Source Charge, Least Eye, and Omnipotent Eye, but the group has to agree.  Least Eye and OMni Eye are detect and id spells...they might be useful.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 29, 2011, 10:53:37 AM
I think it would be good if those weren't sold, then. Being able to identify stuuff when we're out could make outings a bit longer.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 29, 2011, 01:17:54 PM
Quote from: Nerevarine D!
I think it would be good if those weren't sold, then. Being able to identify stuuff when we're out could make outings a bit longer.
That was my feeling as well...I always tell players that Omni Eye is one of the few spells that allows players to 'get better' in the field.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 29, 2011, 07:32:37 PM
So I took out those huge town charts again...

You guys have a bounty of minions wanting to follow moss and toden and Astell.  GM may be online rolling up the next bodycount.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on December 30, 2011, 01:03:20 AM
They want to follow Astell? Are they gamblers?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 30, 2011, 09:18:11 PM
Quote from: Nerevarine D!
They want to follow Astell? Are they gamblers?
Maybe they just know he seems to come out of most fights all healed up...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 03, 2012, 09:47:48 AM
Ok, we are on tonight...I need the break from 24/7 work. 
The splitting of the spells and the spending of the money shall commence....if anyone cannot make it, please let me know. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Weave on January 03, 2012, 01:43:47 PM
I will again be working :(. It might be like this for a while if the schedule stays constant. I'll see if I can find a way to wiggle out of working Tuesday nights...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 03, 2012, 01:53:48 PM
Quote from: Weave
I will again be working :(. It might be like this for a while if the schedule stays constant. I'll see if I can find a way to wiggle out of working Tuesday nights...
Astell is important to have around...
can you check valtonian?  nothing from him lately, either.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on January 03, 2012, 08:56:24 PM
Hellooooo?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 03, 2012, 09:00:30 PM
Quote from: Nerevarine D!
Hellooooo?
here
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 03, 2012, 11:33:08 PM
good lords, session 105 was about the money, about skills ansd spells..and about upping the politcal ante.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on January 04, 2012, 02:40:08 AM
Money, skills, and spells. When they invent rap, that will be the Celtricia equivalent of cars, money, hos.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Nomadic on January 04, 2012, 04:13:11 AM
Quote from: Nerevarine D!
Money, skills, and spells. When they invent rap, that will be the Celtricia equivalent of cars, money, hos.

I give this the Mr Gibbs seal of approval:

(http://www.zengrenade.com/html-site/gallery/images/super-donkey001_tn.jpg)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 06, 2012, 10:59:25 AM
Quote from: Nomadic
Quote from: Nerevarine D!
Money, skills, and spells. When they invent rap, that will be the Celtricia equivalent of cars, money, hos.

I give this the Mr Gibbs seal of approval:

(http://www.zengrenade.com/html-site/gallery/images/super-donkey001_tn.jpg)
Understanding what magic does to the economy is important; it has created, to some degree, a whole have and have-not/Gilded Age thing.
Not just being able to cast; but access to those who do and items.  It is intertwined heavily with political power, power of the church, guild power...
 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on January 07, 2012, 09:18:15 PM
So, I'm back in Hawaii and my schedule for this semester means that I can come back to SIG without interruption.

Finally.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 07, 2012, 09:33:52 PM
Quote from: limetom
So, I'm back in Hawaii and my schedule for this semester means that I can come back to SIG without interruption.

Finally.
The World of Factions misses you...and looks forward to the insanity nextg week.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 10, 2012, 02:45:22 PM
well, the group has sobered up and has been working towards spells...skills coming soon...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 10, 2012, 02:52:54 PM
oh, and we play tonight.
Weave, are you back yet?  LT?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on January 10, 2012, 04:09:07 PM
I might be in and out. My adviser wants to conspire with me at around 9:30pm your time, but it should be brief.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 17, 2012, 02:07:43 PM
Guys, I am not going to be home tonight, i have got to go to a client's home tonight and design their huge mammoth gym.  I apologize, but feeding me and wife and minivreeg is key.  session 107 will need to wait.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on January 17, 2012, 03:52:13 PM
The first time I can devote my full attention to SIG in a month, and Vreeg has to go off and be "responsible".

Jeez. :P
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 18, 2012, 11:27:51 AM
Damn it.
I really needed that distraction, as well.

I even spent time updating social tracks for the group, Moss, Astell, Victor, and Plaes with some of their social groups.   Moss has a few good rolls and is gaining a reputation as a straight shooter with the local law enforcement.  Chorbit has noted that this new guy PLaes/Gimp is possible going to be a good treasure producer, etc, etc.

Of course...there is still a headless semi-animate corpse looking for Victor. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on January 24, 2012, 01:56:49 PM
Tonight?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 24, 2012, 02:09:52 PM
so I am in my busiest week of my year.

And I spent Sunday night in the hospital with kidney stones and renal colic.
nonetheless, I am planning on playing tonight.
please respond to this so I know I have players...thank you...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on January 24, 2012, 02:23:47 PM
Sounds unpleasant. I should be there, despute still being awake right now for some damned reason. I'll check back before I get up, just to make sure we're still on.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on January 24, 2012, 02:28:35 PM
Ouch.

I'll be there for sure.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on January 24, 2012, 03:45:42 PM
Llum will be present
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 25, 2012, 08:58:07 AM
session 107 was a regroup, still in Steel Isle town.  Social skills were used (with Victor scoring good loyalty from Yeomic, his tiny gnome/hobyt crossbreed neophyte priestess of the Platform of Trade.

group spent money and time learning skills (it would have been a good session to watch on the mechanics side if anyone wanted to see the mechanics we have for learning new skills in a skill based system), though Squire Astell needs to spend his loot (he has over 1100 gold horn to work with.

At the end , we rolled quickly for the other new followers attracted by your strange message...and Astell has a new squire, a huge 8' tall ograk with a 21health who weighs almost 1000 lbs.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on January 25, 2012, 12:15:43 PM
I thought he weighed more than double that...and was 7 years old?

Sorry that I was quite tired. I didn't sleep much and didn't have any cold energy drinks.

What are these study kits?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 25, 2012, 01:51:55 PM
Quote from: Ninja D!
I thought he weighed more than double that...and was 7 years old?

Sorry that I was quite tired. I didn't sleep much and didn't have any cold energy drinks.

What are these study kits?
Ograk are fully mature by 11, but he's still young  and only has 7 years of maturity.
the study kits  are the skill kits you were using.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on January 25, 2012, 02:01:50 PM
What's the difference between the study and the teaching kits, then? That's what I'm confused about. There was a major price difference, too.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Xathan on January 25, 2012, 03:37:13 PM
Question: Does this game allow walk-ins, and what happens if a player misses a session?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on January 25, 2012, 06:48:48 PM
Quote from: Xathan Back Again
Question: Does this game allow walk-ins, and what happens if a player misses a session?
I was more or less a walk in at first. Sometimes it's more like, "what happens if a player makes a session?" Characters fade to the background an you get no XP for what you missed. Also, if the group does something as supremely stupid as try to talk to a dragon, your character may die. As Nomadic about that one...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 25, 2012, 09:13:45 PM
we encourage walk-ins.
We try to make it as casual as possible\ though there are some xp penalties that show up quick.

Quote from: NinjaWhat's the difference between the study and the teaching kits, then? That's what I'm confused about. There was a major price difference, too
Study kits add experience to a skill, teaching kits give a character that skill.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 31, 2012, 12:34:53 PM
Updated jon last night....he's doing pretty well.  If we do have someone who wants to sit in, he'll be ready.

and we will be playing tonight, so everyone be on.
I need Astell...where is that Weave???
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 01, 2012, 04:54:08 PM
Nice session last night...low turnout (WEAVEEEEEEEEEE)
but that let Moss and Plaes_Holdir do their individual things....and Moss almost ran into trouble...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 05, 2012, 05:29:12 PM
just put together the Steel Isle town basic map.
here (http://celtricia.pbworks.com/w/page/50591535/map%20of%20Steel%20Isle%20Town)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 07, 2012, 09:58:43 AM
and once again, we are on tonight.
Someone stab weave with a fork, as Squire Astell should make an appearance.

thinkig this session MIGHT finish off the in-town part of this segment, though I still have some work on those new minions to do.  Amazing how wealth and power draw more willing cannon-fodder to the cause!

Session 108, I think. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on February 07, 2012, 02:33:34 PM
I will fight to wake up and be there around on time. No work tonight so that should help.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 08, 2012, 02:47:21 PM
OK.  session 109 last night.

I mainly a getting ready to leave town session, and a collecting of the minions.

I am thinking of leaving in town the character's whose players have been absent lately.  Weave, this is mainly you, though it would also mean Valtonian. 
Seperately, I am going to have Jon and the minions totally done so that players can drop in and kill off an NPC whenever they want.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on February 11, 2012, 01:59:15 AM
Aww, poor little half hobbyt girl. Victor can heal but I'd bet she's a lot more squishy that Astell.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 11, 2012, 08:31:02 AM
Quote from: Ninja D!
Aww, poor little half hobbyt girl. Victor can heal but I'd bet she's a lot more squishy that Astell.
Indeed,  Your new follower, Yeomic, is a litle terrified of going out into the haunted moors and chasing after death cultists.  But she wants to be useful, she's resolute.

Weave needs a bit of time, so we are leaving Squire Astell in town (and creating a bit of a huge gap in the shieldwall)/  The group will need to discuss what to do about this before leaving.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 11, 2012, 09:12:41 PM
So I went through and did some pretty substantial formatting changes and general cleanup to the SIG page on the wiki (http://celtricia.pbworks.com/w/page/14956323/SteelIsleonline).

This has lead to some questions, which I'm gonna ask here just so I don't forget:
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 11, 2012, 09:57:31 PM
Quote from: limetom
So I went through and did some pretty substantial formatting changes and general cleanup to the SIG page on the wiki (http://celtricia.pbworks.com/w/page/14956323/SteelIsleonline).

This has lead to some questions, which I'm gonna ask here just so I don't forget:

  • What's the status on the Crones? Do they still have a beef with the party?
  • Did the party kill all of the werewolves, or just Shebos?
  • What the heck is the party going to do with the captured assassin at Kellik's Inn?


great questions.,
The crones have actually a good relationship with the party, and are frustrated that Hamish is amongh the missing/

just shebos,m there are a lot more.

Still there, let's find out...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 13, 2012, 06:08:13 PM
Quote from: LordVreeg
Quote from: limetom
So I went through and did some pretty substantial formatting changes and general cleanup to the SIG page on the wiki (http://celtricia.pbworks.com/w/page/14956323/SteelIsleonline).

This has lead to some questions, which I'm gonna ask here just so I don't forget:

  • What's the status on the Crones? Do they still have a beef with the party?
  • Did the party kill all of the werewolves, or just Shebos?
  • What the heck is the party going to do with the captured assassin at Kellik's Inn?


great questions.,
The crones have actually a good relationship with the party, and are frustrated that Hamish is amongh the missing/

just shebos, there are a lot more.

Still there, let's find out...

I seriously do not remember answering this.  Things are a little hectic...

Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on February 13, 2012, 06:18:47 PM
Quote from: limetom
So I went through and did some pretty substantial formatting changes and general cleanup to the SIG page on the wiki (http://celtricia.pbworks.com/w/page/14956323/SteelIsleonline).

This has lead to some questions, which I'm gonna ask here just so I don't forget:

Ok, I've been a tad busy but now I can give an answer on these I think

QuoteWhat's the status on the Crones? Do they still have a beef with the party?

No, they got pretty friendly after Hamish became on of their students. They have a deal with the party that if we find the Pearl of Water we hand it over to them (got from healing Hamish from something that stopped him from being able to heal).  I believe the only person still aware of this is Max, who has vanished.

QuoteDid the party kill all of the werewolves, or just Shebos?

We killed a single werewolf in our 2nd or 3rd session (over 100 sessions ago!). His/her name was Shebos and she was one of two seen with the crones at that time. It is suspected that the Red and Green Knights are werewolves and that there is a huge pack of them around.

QuoteWhat the heck is the party going to do with the captured assassin at Kellik's Inn?

He's still there. Plaes found out what he needed to know so basically he just has to go back and tell him he's free to go.


Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 13, 2012, 07:41:49 PM
Quote from: LordVreeg
I seriously do not remember answering this.  Things are a little hectic...

Lol. Thanks for the answers, though, Mr. Durden, sir.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on February 14, 2012, 05:33:39 AM
I should make it on tonight but if I don't, it's because a meeting for work entirely screwed up my ability to sleep at anything resembling my usual time.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 14, 2012, 11:15:08 AM
OK, gang, here we go, here we go.......onward.....to Adventure!!!!

and we welcome watchers, skulkers, and other players.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 15, 2012, 01:32:11 PM
Good Night last night....All social....

Current snapshot after session 110...
The Party


Current Situation

•Tanos 49- the group is waking in the farmhouse of Shuruum, after a night of revelry.  Squire Astell decided to stay in town to study for a Goesi.

   
Current Members
•Toden Hodd TorZyjman - NPC - New Gartier priest of The Shrine of Ogleic, as well as part of Armor of Trade. Taken out of combat after a werewolf ripped off his arm.  Returned to help lead the group after he healed and the group suffered losses, but is taking a backseat in leading lately.       
•Moss - PC - Gesana Human from the Church of Obscurity and Fate.  Rescued by the party at the end of the third expedition to the ruins.  Often opinionated.  Large, and sort of in charge with a morningstar. 
•Victor Halvor - PC - Priest from the Platform of Trade.  Taciturn and very much a healer first.  A rock of stability.. 
•Bournous - NPC - Omwo~ rescued from a necromantic ritual.  Somewhat sneaky but prone to setting off traps.
•Jon Cedric Galica - NPC - Human of the Frigid Song of Igbar, found in a temple on the second level.  Bardic Sage, Bardic caster and a help in the front line.  Needs to decide about armor...
•Valtonian Sunwilow - PC - Vanir Omwo~ Caster from the Collegium Arcana, rescued from the same temple as Jon.
•Plaes Holdir - PC - Orcash/Wolden Omwo~.  Sneaky, wily and dangerous.  Trained assassin in Steel Isle Town. Rarely seen without his new mask.

Minions - Followers attracted by the parties fame and fortune
•Hennik Gor - NPC - Red Hobyt wannabe assassin.  Recruited by Plaes to help the party.
•Capilina - NPC - Gastax Hobyt  from the Church of Black Irony. Bitchy follower of Moss.
•Billo White - NPC - Huge Ograk. Inherited by Astell, Bonewarden. 
•Yeomic Fernfollow - NPC - tiny Hobyt/gnome crossbreed Scale Apprentice of the Platform of Trade.


Donkeys
•Mr Gibs - Original donkey that has survived a lot.  Escaped the Red Priest Fire with burns, but his higher HP allowed an escape.  Yes, he broke level in HP.
(Yeah, we have a section for donkeys...what about it?)


Former Members

Retired
•Astell Arsaim - PC - Mixed Human knight of the Bone and neophyte priest of the Church of Obscurity and Fate. Has a family history of dealing with the undead. With Max gone, he is the lynchpin of the shieldwall. Titled Squire, and has leadership potential.  Not retired, on sabattical.
•Kellik - PC - Half Orcash Gnome Blue Turtle Samurai.  Known for a short temper only calmed by combat or wine.  Established an Inn and Tavern in Steel Isle Town.  Gaining social status.
•Gordin Edelman - PC - Gray Marcher Human.  Gartier sized, near-enough.  Found captured by The Party and set free, to promptly join them on their quest.  From the Church of the Solid Earth.  Staying in town after being rescued.
•Vermortis Tygea - PC - Mixed Human Knight of the Armor of Trade.  Survivor of a shipwreck that was attacked by golden masked cultists.  Rescued by the party and joined with them to exact vengeance.  Wields the Nacdilis.  Currently somewhere in town.
•Smiggle Smiggins - PC - Hobyt spellcaster, quietly moved back to the Collegium Arcana in Steel Isle


Missing
•Maximillian Carchedin- PC - Vanir Omwo~/Kann Klaxik Cross. Cousin of the fallen Mior Carchedin and Armiger of the Arcanic Swords. His might is pre-eminent. Maintains a regular correspondence with his grandfather.  Known by some as "The Accursed".  Has taken to bouts of quietness and reflection after being the centerpiece of much death and destruction during the disastrous fourth expedition to the ruins.  Literally did not join the party on the second level and during the fifth expedition to the ruins, and wandered the outer ruins by himself.


Deceased
•Mior Carchedin - PC - Slain on the second bridge by Death Cultists.
•Hsui~ Cuo~t - PC - Omwo~ sage of the Steel Libram.  Was rescued while fleeing for his life from cultists during the second expedition to the ruins.  Slain by some gnolls on the 2nd floor of Vexchian during the same expedition.
•Simon Smith - NPC - Mixed Human Bone Knight of Orcus.  Not fond of Torture.  Carries the title of Sirrah.  Slain by a heavily armored Cultist while defending Hamish.
•Rampan the Red - NPC - Red Hobyt pyromancer from the Collegium Arcana.  Totally obsessed with fire and prone to bouts of overly complex speech that leave everyone around him confused.   Slain when Carmen pushed him down a flight of stairs after he got hit by a spear trap.
•Stormhammer Lenden - PC - Human Gurellium Trader.  Knows Hamish.  Fell off a rope bridge after being hit by a crossbow bolt fired by a cultist.   
•Hamish Haldane - PC - Delvan Human Chandler/Water Mage/Swordsman prodigy.  Was once the de facto group leader.  Foundling of the Gurellium Traders, now of journeyman rank.  One of the more varied caster in Steel Isle Town, now is the master of a grey Thunderbird familiar.  Killed by an ornery green dragon.
•Wurnik Woundhealer - NPC - Zyjman Orcash from the Church of Amerer the Gray also part of the Bowyers of Ceminar.  Notoriously clumsy.  Killed by an ornery green dragon.
•Brother Cameleye - NPC - Hobyt (Shrum?) from the Church of Obscurity and Fate.  Well versed in tracking and trap skills and a sneaky git.  Killed by an ornery green dragon.
•Carmen Ondradet - PC - Rebellious teenage Hobyt friend of Wurnik, from the Bowyers of Ceminiar.  She had an unhealthy sense of entitlement.  The party's first crack shot, compared to Wurnick.  Killed by an ornery green dragon.
•MazAbd - PC - An Omwo~ scholar of the Steel Libram.  Killed by an ornery green dragon.
•Boyo heri Harioak - NPC follower - Wished to be Max's squire.  He is from the Scarlet pilums.  Killed by an ornery green dragon.
•Gracie Verntack - NPC follower - An orcash gnome female in chain armor, wishes to follow Maz the socialite merchant warrior.  Killed by an ornery green dragon.
•Modo dren Biddlebbe - NPC follower - A Shrum Hobyt Bard of the Fanfare, wished to travel and chronicle Hamish's rise to fame!  Killed by an ornery green dragon.
•Heddle the Foggy - NPC follower - A human from the Arcanic swords who also wants to cut short his training and learn from Max.  Killed by an ornery green dragon.
•Bonatos Regiano - NPC - FratreCanis battlemage of the Arcanic Swords and follower of Max.  Had his head split in twain by a gnolls voulge in the Vexchian ruins.
•Trisk Elion - PC - Mixed Human, Hamish's godfather because of his friendship with Hamish's mother.  Has watched over Hamish from afar.  An old and usually somewhat laid back necromancer.  His neck was ripped open buy a gnoll on the second level of the ruins. His headless, semi-animate body remains missing.
•Fettle - Donkey bought by Hamish on the 4th trip to the ruins.  Burnt to a crisp in the Red Priest Inferno
•Nettle - Donkey bought by Hamish on the 4th trip to the ruins.  Burnt to a crisp in the Red Priest Inferno
•Odd - Donkey bought by Hamish on the 4th trip to the ruins.  Burnt and toasted to a crisp in the Red Priest Inferno
•Bob - Donkey bought by Hamish on the 4th trip to the ruins.  Crisped and toasted to a fine char in the Red Priest Inferno


Items of Interest found or legendary
•Current booty page
•Wealth Distribution Scheme (SIG Party)


The NPCs


Allies

Alive
•Chorbit - Hobyt Trader Secundus of the Sceding Tree.  Employer of The Party.  Very well connected.  Slightly racist towards Ogriilites.
•Shuruum - Hobyt Guild Farmer outside of Steel Isle Town for the Gurellium Traders.  He was fond of Hamish. He pays tribute to The Witches and is fairly well off, and employs 2 farm hands.  Also has a wife and four daughters, one of which is married to Kellik.
•Sirrah Bjorniad - Sergeant of the Gurellium Traders, recently promoted Hamish to journeyman.
•Kostok Grisli - Klaxik smith on the street of smiths, is going to repair two sets of ancient Venolvian masterwork lamellar for the party in exchange for Hamish and Rampan being available to enchant something for him.
•Sirrah Joru Hamikal Ovreisiol - From the Church of  Obscurity and Fate (Darkling).  Had Brother Cameleye join the Party.  Had a small silver chest stolen by the Cultists, and the party is currently on the lookout for this item.
•Trebiouc - Omwo~ apprentice in the Sceding Tree and Knights of Trade.  Currently guarding Shurrum's farm from harm.
•Eddon the Green - Human, leader of the Eddon's Folly adventurer group.  Met with the party at Kostok Grisli's shop, and after swapping stories about foes vanquished, invited them to meet at a tavern later that night. The other three members of the Folly are Heemius of Bookenders, the red Dwarf and the merchant.  Invited the Party to the Chaosian Festival
•Cal - Orcash Trader Quintus in the Sceding Tree. Knows Gordin from his past.
•Hessium - Omwo~ Member of the Bookenders, learned sage who did some trade with the party.  Extremely surprised to see the fancy scroll cases the party found.
•Magister Garfielt - Magister of the Steel Libram.  Helped the party with identifying some scrolls.
•Magister Pendelton - Magister of the Bookenders, did some trade with the the party.  Offers some really good discounts due to continued trade and friendliness with the party.
•Karras and Serah - Members (Omwo~ and Human, respectively) of the Penal Few adventuring company from Stenron, who work in the service of the Church of Inkmisa.  Have arranged a meeting with Moss about some business.
•Hammerclaw - Necromantic Giant who guards a bridge.  Has a very nice axe, and helps people in exchange for food (dead bodies count as food).
•Jexom - Gnoll from the Trine Guldana.  Promised to aid the party and patrol the old trail between the bridges.
•Cal - Hobyt cousin to Rampan the Red.  Works as a gate guard and shiving duty for the Platform of Trade.  Very popular.
•Rose Valencina - Hobyt Aspirant of Jubilex, but also of the Shrine of the Healing Fluids.  Involved in the business of the captured assassin.  Has Plaes smitten. 


Deceased
•Trader Secundus Jor Mad Greentoken - Ambassador from the Henrittie Caldonium Traders of Hobyt Inn.  Found dead with the assassin and Rose.  Has a ring which was lost in the fire.


Neutral


Alive
•The Witches (aka the Crones) - Two ancient Omwo~ witches that live in the woods outside Steel Isle Town.  Payed tributed by Shuruum.  Hated deeply by Kellik.  Upset over actions by Hamish, there once was feud between themselves and the party; now relations are much warmer.  They wear ancient green leather armor.  Frustrated that Hamish is among the missing.
•The Red Knight - Omwo~ Knight in red Scale, scimitar and shield enchanted by powerful Earth Magic.  Formidable foe.
•Pehnnie - Scalik Undershaman, hit it off with Stormhammer.
•Captured assassin - Captured human assassin of the Holders of the Straight Way.  Currently waiting at Kellik's Inn for the party to return.
•Grace The Green - Taskmaster for the Holders of the Straight Way assassins.  Has to be contacted by Plaes.


Deceased
•Shebos - Former leader of the Werewolf Pack which is loyal to the Crones.  He was possibly the child of one of the Crones.  Killed by the party.


Enemies


Alive
•Stronghoen - Minotaur leader of the beastmen in the Ruins.  Superb with an Axe.  Betrayed the trust of the Witches when he destroyed something his ancestors were supposed to guard.
•Unknown Caster - Mysterious and powerful caster who killed Crawdaddy with a Pilum of Bone spell.  Escaped from the party afterwards.  Believed to be a Death Cultist; if so, possibly a Priest of the Dark Way.
•Oracular Skull - Strange silent skull that floats inside a warded and trapped room.  The roof of this room changes magically, or so it seems.  Created by a Thanatosian cult, it can see the future.
•White-gray Sauroid - Giant flying lizard seen by the party, who were lucky enough to be able to hide in the bush. 
•Golden Masked Leader - Leader of the Cultist Procession, badly wounded by Hamish and Carmen but managed to escape in a great display of magic
•Green Sauroid - Ornery and chlorinous; killed the majority of the party on the disastrous fourth expedition to the ruins.
•Blackstripe Thugs - Three thugs who attempted to "have a talk" with Moss.  One was later killed by Cal.


Defeated
•Crawdaddy - Sympathetic Lizardman defeated in combat atop the ruins.  Gave the party some information but was killed by someone unknown powerful caster.
•Priests of the Dark Way - One of these powerful caster/fighters has been slain by the party, thanks to Brother Cameleye.  Wore a fanged golden ring thought to denote rank. Observed to have used both Death and Necromantic magic.
•Wight - A wight that was killed by the party.  Wounded Max with its Scimitar of Bloodletting.
•Fungeletons - Skeletons covered in a strage fungus, easily dispatched by the group.  A small vial of the fungus was recovered by The Party.
•Giant Centipedes - Fast but weak creatures with a potent venom.
•Carrion Crawler - Attacked the party as they crossed the chasm; it was obliterated in a single blow by Kellik.
•Lamellar Armored Cultists - Four cultists armored in ancient masterwork lamellar carrying pilums and using earth magic.  Three were slain by the party and the last committed suicide after releasing a Horned Bear
•Horned Bear - Very large horned bear, slain handily by Kellik.  It's head was taken by Hamish as is his custom.
•Cultist Procession - Killed ten cultists--two of who were in lamellar--and captured two, who were slain in the night by something mysterious. Their Golden Masked Leader escaped
•Whistle Cultist - Omwo~ Cultist caster, died by choking to death on a whistle.
•3 Gnolls - Three gnolls encountered after the party returns to the ruins for the first time after their encounter with the green dragon.


The Organizations
•Death Cultists - The Dark Way, worshippers of Thanatos, Orcus and Hewecar. Symbol is a silver skull pendant. Operating out of the Ruins. Possible connections to Steel Isle Town. Possible fanged golden ring to denote higher rank. Members have been seen to use Chaos, Death and Necromantic spells. They had a stockade outside the Vexchian ruins that was cleaned out by The Party.
•The Beastmen - Various bestial humanoids that live in the ruins under the command of Stronghoen. Lizardmen and Gnolls have been encountered. Slain Ogres and FraterCanis have been sighted, killed by Cultists (presumably). No spell casters from this faction have been encountered yet.
•The Witches - Opposed to the Cultists and the Beastmen. The Beastmen betrayed their trust and destroyed an artifact earning the ire of The Crones. The Party owes them the Pearl of Water if they manage to find it in return for healing Hamish.
•Werewolf Pack - A pack of werewolves loyal to the Crones. Formerly lead by Shebos.
•The Sceding Tree - Huge multinational trading guild with strong presence on the Island. 
•Trine Guldana - Large tribe of Oggrilites living in the Ensight Hills, follows the rules of the ladies. Terrified into patrolling the southern roads for the party.
•Blackstripe Theives' Guild - A thieves' guild located on Coom Isle. They want to have a talk with Moss.




Items of Legend
•Pearl of Water - Artifact created by Korang the Artificier, used to control something. The Party agreed to give this artifact to the Witches should they come across it.


People of Legend
•Korang the Artificer - Ancient artificer of Steel Isle, created the Frater Canis and foul Bearmoth, among other creatures. Also created the Pearl of Water
•Magister Lyam Pendleton - Servant of Korang, the Party found some scrolls addressed to him well hidden in the ruins.

Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 15, 2012, 06:00:04 PM
Did you know: the party apparently knows two Cals. One's an orcash, the other's a hobyt.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 16, 2012, 08:59:45 AM
Quote from: limetom
Did you know: the party apparently knows two Cals. One's an orcash, the other's a hobyt.
Yes, not an unusual name at all, since there are name derivations from Westic and Klaxik, though a lot of Westic IS debased Klaxik/underearth mixed with omwo~.  Of course, everything was somewhat derived from Omwo~, Odop and Anarch...
Cal, Kal, Karm, Kas (Short for Kasarack, usually) are very common male Klaxik first name Derivations, normally changed by adding an 'i' for a first daughter or an 'a' for later daughters.  Eodl is the most common Omwo~ male first name (also spelled Eodyll), with Quivis being second.  Rashel, Sernava, Vi~oni (or Veeoni) are the most common female Omwo~ names.
Stunatu (the grouping of Klaxik, Hobyt, and Gnomic races) naming conventions are used also by most ogrillites and many humans.  Fist name, family name, clan name.  Karash Kabi Bekin means Karash of the family Kabi of the clan Bekin.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on February 17, 2012, 01:36:06 AM
I'm still not actually 100% on what "Klaxik" is.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 17, 2012, 04:24:26 PM
Quote from: Ninja D!
I'm still not actually 100% on what "Klaxik" is.
A dwarf.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 17, 2012, 05:45:06 PM
pretty much, yeah.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on February 18, 2012, 12:13:15 AM
Ooooooh, okay.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 18, 2012, 11:48:38 AM
Stunatu

The Stunatu are not actually a single race. In the Depths of Time, in the early days of the Age of Heroes, Nebler and Madrak had great plans. But the Omwo~ were given to introspection and slow study, not to action. So Nebler the Defender and Madrak the Mighty entered back into the void, and wove into the music the creation of their servants, the 'Working Folk.' This is translated as Stunatu in Omwo~, but almost all races use the term. The Klaxik, the Gnomic, and the Hobytalia were the three created races of the working folk. These were shorter, hardier and built for hard labor and craft. They were originally created to serve the early Omwo~ cultures, soon after the humans and the Sauroids were introduced to the Waking Dream.

The 'Kerfanic' naming practice than uses the given name, the family name, and the clan name.


Klaxik

The Klaxik were the warriors of the Stunatu in the days of the Age of Heroes, and those agressive tendencies makes them great explorers, miners and seafarers. However, due to two great plagues (one caused by the Arch-lich Arbor, the second caused by his pupil, the Dreadwing), their population was twice decimated to almost nothing. About a millenia before the current time frame, three out of every five Klaxik died within a few years. These tough Klaxik, the short, stout dwarves, dwell in clannish groups. As in legends, these strong beings are miners and earth lovers. Klaxik are fertile, crossbreeding easily with Gnomes, Orcs, Humans, and Hobyts. Klaxik are normally between three and a half and four and a half feet tall, and live up to a century and a half.

Though they are typically thought of as miners and underground explorers and many do not love the ocean, the black Klaxik in particular are also excellent sailors and outdoor explorers. Almost all Klaxik have a drive to discover. Klaxik make excellent merchants and earth mages as well. A Klaxik will get along with almost everyone who appreciates their solidity and zest for life.




Gnomic

The Gnomes are the worshipful of the Stunatu, created by Madrak and Nebler back in the Age of Legend. The Gnomic race have great faith, are the heads of many religions, and are usually excellent healers. Hardy by nature, they are almost as good natured as the Hobytalia, with whom they share a great bond, though they get tired of patching up the Klaxik.

Gnomes are short, rarely topping four feet, and have extraordinary resistance to pain and nature. The males have beards like the klaxik, and the women are more slender, looking almost like the Hobyts they are distantly related to, albiet slightly larger. They are shorter lived than the other Stunatu, being called back to the Void by the end of their sixth decade on average.



Hobyt

The Hobytalia are the organizers and providers of the Stunatu, created by Madrak and Nebler to keep the houses and the records of the Omwo~ back in the Age of Legends. The Hobyts are the laughing folk, and can make any creature feel at home. They are born socialites and build friendships and relationships easily. Hobyts are also loyal and creative, on the whole, and have an enduring fondness for farming, taming the land and husbanding its resources. They average about 3 feet tall, as often shorter as taller. They find it very difficult to wield pole weapons.


Hobyts are prominent in almost every country, and are the most populous race of Celtricia along with the Orcash, who are about as populous. The Brightlands Plutocracy, while open to all, is dominated by the Hobytalia. Hobyts get along with the Orcash extrememly well, as long as they have joined passed the test of civilization. Hobyts normally pass back into the void as often after eighty as before it.


Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 19, 2012, 07:59:55 PM
Argh. So the internet at my house is on the fritz, and my landlady appears to be in no hurry to fix it.

I'll be on on Tuesday, but only because I have an office. :/
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 21, 2012, 02:51:42 PM
ok, making time work in my favor. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 21, 2012, 05:03:02 PM
I'm an idiot.

i am being forced to go out to dinner with a vendor tonight.  I love you guys, but I will not be on tonight...I apologize
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 27, 2012, 08:17:10 PM
And we are cleared for take off, forvsession 111, tomorrow night vat 8:45 eastern.  We do have Jon the bard and others available for thosevwho drop in.
The group ison their way to the ruins of vexchian for the 5th time.
The just left the farming commune of Shuruum, south of Steel Isle town.  It is still a perilous journey...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on February 28, 2012, 01:53:41 AM
I will try to be there tomorrow and I probably will be. I'm making no promises, though, and just wanted to make sure it was known that my absence is possible so no one wants to wait for me or anything. I've been pretty sick and not sleeping much so it depends on how things go in the morning / during the day, really.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on February 28, 2012, 08:41:00 AM
At this rate, my normal game time may be spent shoveling. The snow wasn't supposed to start until noon and we were only supposed to get a dusting...it's now just after 7:30AM and I'm looking at almost an inch of snow. It only started an hour ago.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 28, 2012, 08:51:39 AM
Quote from: Ninja D!
I will try to be there tomorrow and I probably will be. I'm making no promises, though, and just wanted to make sure it was known that my absence is possible so no one wants to wait for me or anything. I've been pretty sick and not sleeping much so it depends on how things go in the morning / during the day, really.
Understood.

We are talking about moving to Monday Nights anyways, or Maybe Wednesdays.  Let me know if either day works better or worse.

The group is leaving the house of Shuruum, moving south through the southern fields and where the moors start taking over.  It is mid-spring, and the Moors and rivers are running full.  Many of the creatures that have been toporous are walking, and as the red and yellow suns creep over the Ensight Hills, the group of explorers moves through the end of the farms and into the territory of the Crones.
Map (http://celtricia.pbworks.com/w/page/14956321/Steel%20ISle%20east%20coast%20map)


Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 28, 2012, 08:34:47 PM
Session 111 in fifteen mins
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 29, 2012, 09:07:27 AM
OK, session 111 was long and interesting, then ended with a huge combat versus a big scary!

The group started at Shuruum's, then found a few bags of food left for them.  the group left going east then south on the Farm Road into the Sothern Fields, through other farmlands, and picking up rumors from passer's by, noting the way the Trine Guldana (the gnoll tribe) had become pretty accepted by these hardy farmers on the edge of civilization.

The group moved through this are, passing farmlands as the ground and terrain became more moorish.  Trees became more gathered into copses, and the day became warmer. 
Then, after moving into the proper moors, the group came over a rise, to hearing screams of pain and anger and huge thrashing noises from a large copse of trees down the hill.  A gaggle of Gnolls, bloody and damaged, from the Trine Guldana, came puring out of the copse, and PLaes, Jon and Billo White (followed by the rest of the group) ran to meet them and to support them.  Jexom, Headman of the Trine War Party, warned them of a horor released by the cultists.

The group penentrated the trees carefully, moving slowly in.  they heard screams abruptly cut off, and strnge giggling and what sounded like words...then Plaes (who, like Burnous, was using the trees to angle around for flanking/backstabbing) was able to see what was skittering and giggling...

fully twelve feet high, in spider form, yet with a man's body and a hairy skulls face, it moved with arachnid grace and towards the group did turn and race, with wild mane and hairy, envenomed tail...

Bravely is the only way I can describe the way the explorers went to work against this terror of Korang's Gene Vats, as it was a nightmarebeast faought in deepest shade, dodging tree and root.  Billo, Jon, and Moss made up the van, with Jon and Moss taking most of the attention, Valtonian, Vicotr and Toden behindcasting, and Burnous and PLaes sneaking around trying to backstab or flank.

The creature had a heavy carapace, and while Jon's thick armor absorbed many blows that could have crushed a man, both from claw and stinger, and while Moss and Billo suffered acid being spit at them, ultimately the group fought hard and well.  After Moss' Morningstar, ensourcelled by Valtonian, smashed into the creature's gibbering skull face and released a source charge, the huge thing started to think batter, and when Plaes and Burnous cut it's back legs out from under it, it tried to retreat, but the group surrounded the skulled horror in spiderform, and overthrew it.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 05, 2012, 01:07:13 PM
[ooc]
Well, as evidenced by the last post, the group is heading back into the wild and back to the ruins.  And this incarnation's first real fight went pretty well....very well, in fact.  But we are back on the adventuring side, after some 10 sessions in town.
I am also pretty heavy in the NPC-henchmen/PC ratio, for a few reasons.  GS does basically work on this 'expeditioning > adventuring' theory.  A very important bit of psychology. 
Anyway, part of this explanation/dialogue is that a few of the NPCs are ready for DROP IN player use.  Jon Cedic Galica (the grey march human bard), Bournos (the Omwo~ thief) and Billo White (1/2 Ograk warrior of the Knights of the Bone) are all playable NPCs, so for anyone who wants to stop in for part of a Tuesday night and Join Moss, Victor, and Plaes Holdir, please feel free.[/ooc]

And we should be on tomorrow night, for the continuing saga [note=YES] I think 112 sessions is getting to saga level[/note] of the Steel Island Adventure...where the Steel Isle explorers  (http://celtricia.pbworks.com/w/page/14956323/Steel%20Isle%20online)peel away layers of history and intrigue in the ruins of Vexchian.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 06, 2012, 03:15:21 PM
Just a reminder that we are on tonight.
Please let me know if there are any weird changes.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 06, 2012, 03:49:24 PM
I should be there
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 06, 2012, 03:53:26 PM
As long as the power doesn't go out, or as long as I don't have to start hastily making a boat, I'll be there.

Weather's really bad here. We probably set the all-time record for lightning strikes in Honolulu (but only because we don't get lightning here). The rain was a little worse on Kaua'i. The old rainfall record was 1.14 inches; the current one, set yesterday, is 8.64 inches. There was a special marine warning, stating that we might get waterspouts and even hail.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 06, 2012, 04:23:37 PM
Yo.  that sounds pretty scary, Limetom. 
Waterspouts?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 08, 2012, 02:50:28 AM
Remind me to abstain from contact with my advisor on Tuesdays... leads to fun for me, but screws everyone else up.

Perhaps it's about time to consider changing the day of the week we do SIG?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 08, 2012, 11:59:37 AM
POLL TIME....

Ninja, Limetom, and LLuminous....Monday, Tuesday, or Wednesday nights, or Sunday nights that I will need to skip one per 3 weeks for Igbar?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 08, 2012, 12:51:32 PM
Monday, Tuesday, Wednesday all work for me.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 08, 2012, 03:29:14 PM
Monday, Tuesday, and Sunday work for me.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on March 10, 2012, 02:42:38 AM
Sorry I didn't show up this past week. I lost track of days. I almost missed out on getting an Elton John ticket because of that, too.

I think any day works just as well for me. Wednesdays and Sundays seem to have the most local shows and events that I attend so I would be slightly more likely to have to skip from time to time on those days but that's not a huge thing, either.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 10, 2012, 04:36:41 AM
Quote from: Ninja D!
Sorry I didn't show up this past week. I lost track of days. I almost missed out on getting an Elton John ticket because of that, too.

I think any day works just as well for me. Wednesdays and Sundays seem to have the most local shows and events that I attend so I would be slightly more likely to have to skip from time to time on those days but that's not a huge thing, either.

Oh hey, that means for the Ninja, Saturday night is alright for fighting (http://www.youtube.com/watch?v=26wEWSUUsUc) in Celtricia.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 10, 2012, 08:38:13 AM
Quote from: limetom
Quote from: Ninja D!
Sorry I didn't show up this past week. I lost track of days. I almost missed out on getting an Elton John ticket because of that, too.

I think any day works just as well for me. Wednesdays and Sundays seem to have the most local shows and events that I attend so I would be slightly more likely to have to skip from time to time on those days but that's not a huge thing, either.

Oh hey, that means for the Ninja, Saturday night is alright for fighting (http://www.youtube.com/watch?v=26wEWSUUsUc) in Celtricia.
You actually did that thing, didn't you?

The Sunday thing is actually harder for me, but it would allow me to have a chance to grab Nomadic.  It also means we'd be on 2, off 1, on 2, off1...so that may not work.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on March 11, 2012, 03:09:32 AM
Yes, he did. There isn't a day of the week that's a for sure no-go for me. Thursdays wouldn't be ideal, either, but not for any constant or terribly important reason.

So...still Tuesday this week?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 11, 2012, 11:53:13 AM
Quote from: Ninja D!
Yes, he did. There isn't a day of the week that's a for sure no-go for me. Thursdays wouldn't be ideal, either, but not for any constant or terribly important reason.

So...still Tuesday this week?
I think for this week.

Sunday's are really looking rough.  So that Idea is out.  Pobably going to change to Monday's...AFTER this week.  Let me know if anyone has any problems with that....I also had better make sure no one else is running age,s on that day.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on March 11, 2012, 01:11:32 PM
Quote from: LordVreegI also had better make sure no one else is running age,s on that day.
Running....games, maybe? That would fit.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 11, 2012, 01:44:49 PM
Quote from: Ninja D!
Quote from: LordVreegI also had better make sure no one else is running age,s on that day.
Running....games, maybe? That would fit.
Yes, running games.
I'm in the office right now, being slightly unhinged.  I have trips to LA and NYC and NJ all coming up...*BLEAH*
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 11, 2012, 05:20:14 PM
Mondays work fine for me. Really, it's just I can't let my advisor know I'm available to imbibe. ;)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 11, 2012, 05:22:39 PM
Thinking wed, due to my friend SteerPike's games
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 11, 2012, 06:17:34 PM
Wednesdays don't work at all for me; I've got class from 8:30-11:00pm your time. :(
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on March 12, 2012, 02:56:50 AM
Curses, I can't think of how to phrase a joke suggesting that limetom really has no class.

Someone called an "advisor" encouraging you to drink is the worst thing I have heard all day.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 12, 2012, 08:41:32 AM
Quote from: Ninja D!
Curses, I can't think of how to phrase a joke suggesting that limetom really has no class.

Someone called an "advisor" encouraging you to drink is the worst thing I have heard all day.
Encouraging him?  We lost the guy at the end of last session to said 'advisor'.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 12, 2012, 04:45:11 PM
Hey, let's not blame my advisor. I could always say "no". (But honestly, who says "no" to free beer and discussions about linguistics? Not me... :p)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 12, 2012, 11:45:52 PM
After this Tuesday, Mondays it will be.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on March 13, 2012, 03:23:43 AM
Same time, just a different day?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 13, 2012, 12:48:42 PM
Yes, looks that way.

And tonight, we play session 113, as the explorers continue down the coastal moors.   The  First Bridge  (http://celtricia.pbworks.com/w/page/14955560/First%20Bridge) is close by, an infamous location for this group.  There have been many combats with the cultists on this span...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 13, 2012, 06:51:57 PM
playlisting for the evening....
http://www.youtube.com/playlist?list=PL2B72B070073E7F60
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 14, 2012, 05:45:20 PM
Wild session last night.

Explorers moved down the moors, exploring as they went, got close to the fabled first bridge, where the group got into a bunch of fights... What a surprise that so many bodies left unshrived created nine zombies, which shambled, grey and relentless....and 2 smarter types of undead that paralyzed and attacked smarter and faster, one actually wearing armor properly

Finished the session with the combat 30 odd seconds in.  We will see how it goes.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 18, 2012, 07:57:00 AM
Trying to play on Monday night this week...same time as normal...
I wanted to avoid Monday due to conflict with other irc games, but it was the only time we could move to.

On a side note, it is kind of funny that there has been so many random or otherwise encounters on the first and second bridges that I was able to use actual bodies from earlier encounters.  Though at least you have always over your own dead...because there have been a few of those, as well...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on March 18, 2012, 08:03:25 AM
Our own dead don't attack us, they just fuck with our heads.

There is conflict with another IRC game? What room will we be in? Will sparkbot explode and kill us all? I should be good in front of the computer. I will be recovering from the damage I take seeing MSI tonight. Gonna be a lot of scene kids, I reckon. Might get me an ear.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 18, 2012, 10:39:50 AM
No, Steerpile runs a game earlier in the day, we checked, and there should be no time conflict, but it does make it kind of dificult for peeps to play in both games.

And your own dead are actually, in and of themselves, and epic story.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 19, 2012, 02:17:36 PM
So TONIGHT, my unconventional coventionalists, we game, 8:45-9pm starting time.  The battle continues!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 19, 2012, 04:31:45 PM
So I'll be missing at least part of the game tonight due to a historical linguistics discussion group I'm running. :) :(

[spoiler=Moss' Stats]
Abilities:
Strength 17, Intelligence 13, Wisdom 16, Coordination 15, Health 14, Charisma 14, Appearance 14

CCs
Reflex 58, Surprise 36, Fortitude 63, Will 73, Social 79

Combat
Avoidance 44, Protection 42, HP 14/18

Morningstar, Two-Handed
Initiative +5, To Hit +25, Damage (2d8+14)/(1d5)+3

Sling
Initiative +1, To Hit +11, Damage (2d4+9)/(1d10)+1
[/spoiler]
Don't do anything with him I would. :wink:
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 19, 2012, 05:54:34 PM
is this going to be a regular thing? 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 19, 2012, 06:12:46 PM
Once a month at most.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on March 19, 2012, 11:09:45 PM
All I can say is FUCK.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 22, 2012, 09:05:02 AM
OK, I'm over that now.
I figured I'd wait a few days..things have been busy anyways.

So we play next Monday, 3/26, at 8:45.  The explorers' troup is in the midst of a battle, fighting the aninated, stinking, shambling corpses of people they killed on a previous journey.  But one of the corpses moves much faster than the others, and already paralyzed Billo White.  And one other anomalous corpse, wearing chain maille and wielding his weapon, fighting Moss...

Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on March 25, 2012, 12:27:10 AM
Monday, Monday, Monday! Did anyone die last week? I'll feel all sorts of bad if they did.

Is the combat over or not? It sounds like not but that would be one hella long fight.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 25, 2012, 10:42:06 AM
I cannot make tomorrow, I have to go out of town for family reasons. Have fun :D
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 26, 2012, 01:16:12 PM
Llum, did you send PLaes basic info?

becasue I need it for the combat.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 02, 2012, 10:51:52 AM
OK, so tonight the SIG group tries to finish off the undead horde that defends the first bridge. 

Tonight!!!!!  8:45 Eastern time, the battle continues, then we continue down the old Vexed Road...

(do we have a roll call?)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 02, 2012, 12:23:05 PM
I hope to make it. It depends on when I can get to sleep. I have been advised to wait until after noon to call this girl...heh.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 02, 2012, 04:43:52 PM
I'll be there
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 02, 2012, 04:49:19 PM
yay, Llum!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 02, 2012, 10:55:01 PM
any combat that threatens 100 segments is crazy
have not seen that in years
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 03, 2012, 03:38:55 AM
...and yet we haven't lost anyone, have we? I really botched the support this time around, too. I was even absent a session. I'll try to be more on my game next time around and even properly direct my little sort-of-apprentice.

So the combat still didn't end after I left this week?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 03, 2012, 11:47:13 AM
Quote from: Ninja D!
...and yet we haven't lost anyone, have we? I really botched the support this time around, too. I was even absent a session. I'll try to be more on my game next time around and even properly direct my little sort-of-apprentice.

So the combat still didn't end after I left this week?
No.
And ther are reasons, system and fluff,  that explain why.  But it is still the longest combat I've dealt with since I had 40+ tribals attack the Miston group 5 years ago.  This is 9 Zombies, and two other undead.

Now, part of the issue is that the explorers have been slightly shorthanded.  I have a buttload of followers who are supposed to be directed.  But having the casters working under players vs as NPCs is a big issue.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 03, 2012, 07:32:12 PM
You hear that CBG? Free weekly game to join. Join it.

There are shenanigans (good ones, even)...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 05, 2012, 10:24:20 AM
Quote from: limetom
You hear that CBG? Free weekly game to join. Join it.

There are shenanigans (good ones, even)...
Maybe we put a sign out somewhere else.  I think most CBG folks think that this thread is only for and about the current game updates, etc.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 05, 2012, 11:31:08 AM
A thread like that brought me in.

Now, tune in Monday as Ninja D! opens, and likely drinks the whole of, a bottle of wine.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 05, 2012, 05:22:10 PM
Quote from: Ninja D!
A thread like that brought me in.

Now, tune in Monday as Ninja D! opens, and likely drinks the whole of, a bottle of wine.

i AM GOING TO PROBABLY LIFT A GLASS OR TWO TO CELEBRATE WHEN THAT COMBAT ENDS,

though the bard will have a field day afterwards
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 06, 2012, 12:34:18 AM
and...Toden has some Basic priest skill, on top of all this.  Duh.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 06, 2012, 07:25:25 AM
I'm thinking a bottle of wine, SIG, and then the entire Back to the Future trilogy on Bluray. All while hopefully not making too big a fool of myself while retaining my cell phone.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 08, 2012, 10:15:50 PM
Sounds good.
My God, we are playing tomorrow night!!!!!  8:45 eastern.

As always, there are a few pregen characters who can be played by drop in players ( a certain bard and a one armed bugbear priest are just aching to be played).
The explorers are actually in the middle of a titanic battle, but it is coming to an end.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 09, 2012, 10:45:21 PM
Moss has survived:

"Moss the Mighty"? Moss the Almost-Killable...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 09, 2012, 11:10:07 PM
Just be careful, Hamish thought the same thing. He survived a lot of things too, then dragons!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 09, 2012, 11:19:34 PM
I will remind you, that dragon was the one Moss didn't die from.  :P

Also, when has Moss ever not been careful?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 10, 2012, 06:28:22 AM
That fight is over. My follower can't heal Moss for 8 days and even the spells that Victor would be able to cast on Moss won't have the SP to power them for about a day now. I'm all in favor of hiding for a while or even making a quick trip back. If not all the way to Steel Isle Town, at least to some inn or SOMETHING outside of town. If we were to push forward now, we may not survive all the way to the ruins.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 10, 2012, 11:54:12 AM
Yeah.
That turned out to be both a fight and a half, as well as an expose on how many times Moss can be almost wiped out then come back.
On the other side, Billow White's confidence took a shot since all his life, he's been a warrior type, and he did nothing but miss and fumble and take damage.

Toden also wants to hole up.  "Once we get over this First Bridge," where this combat took place, "it only gets more wild."
Toden looks down at the burnt Moss, sitting on the ground being healed, with Jon and Billow sitting cross legged and exhausted next to him.  Nearby is the burnt corpse of the Fiery Crypt Captain, along with the stench-undead and their zombic warriors.
"I'd normally say we hold the bridge...but we always end up fighting here.  Maybe we move back and find a defensible spot in these moors that is not the sole bottleneck for travel?"
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 10, 2012, 08:57:14 PM
Moss is healed up physically, but psychologically certainly needs a break. Yay more RP sessions during the actual dungeon crawl. :p
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 10, 2012, 09:05:57 PM
Whatever happened to my minion? The wanna be assassin guy?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 10, 2012, 09:39:08 PM
Quote from: limetom
Moss is healed up physically, but psychologically certainly needs a break. Yay more RP sessions during the actual dungeon crawl. :p
Funny AND appropriate.
Toden likes that medium sized forest covered hill back a few leagues.  Game?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 11, 2012, 09:03:55 AM
You can see here the area to the south of the Steel Isle Town, and where the group has gone.
The forested hill to the north and slightly west is wherer the battered group is thinking of retiring to.
The group just fought that titanci battle on the First Bridge.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 16, 2012, 03:37:35 PM
Do we have our Steel Isle Group of Explorers tonight?
Do we have any drop ins who might want to play Jon or Toden?

Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 16, 2012, 04:57:20 PM
I will be around
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 16, 2012, 06:52:32 PM
Ugh.
I don't think I will.  Some kind of stomach thing...sorry, guys....vreeg must try to sleep this off.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 17, 2012, 08:36:16 AM
Sorry, gentles, will make a redoubled effort to make it happen next Monday. 
Some sort of stomach thing, I feel better this am.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 22, 2012, 11:29:54 AM
And we play tomorrow night, with Moss trying to shrug off PTSD and the casters' void conduits all raw and burnt-out.  As always, I have Jon and Toden (and hopfully Billow White also, by tomorrow...who doesn't want to play a huge half ograk KNight of the Bone...who feels deserted by Squire Astell) to play by drop-in players.

EDIT--Moss would be scared to death to fight undead or cultists who use Bloodletting (http://celtricia.pbworks.com/w/page/14955472/Cutting%20Grip%2C%20Bloodletter) weapons or powers.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 23, 2012, 12:52:28 PM
Do we have a headcount for tonight??
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 23, 2012, 05:58:39 PM
I will be there
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 23, 2012, 06:56:41 PM
I'll be here.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 23, 2012, 09:01:35 PM
Woke up late but present.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 23, 2012, 10:56:06 PM
perfect timing
Session 117 was brave, fun, hilarious, and full of discovery...and moist moorish treks
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on April 24, 2012, 05:00:14 AM
So if when Moss eventually kicks the bucket, I'm thinking about making a spellcaster. I was going over the spell listing, and noticed a big, tedious task that needed to be done: total costs needed to be listed for the rest of the spells. I've done so for Air Domain spells, and then ordered them by total cost, then alphabetically. Hopefully I'll get through some more domains, though I should be really finishing up my final papers for the semester.  :wink:
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 24, 2012, 08:50:45 AM
Quote from: limetom
So if when Moss eventually kicks the bucket, I'm thinking about making a spellcaster. I was going over the spell listing, and noticed a big, tedious task that needed to be done: total costs needed to be listed for the rest of the spells. I've done so for Air Domain spells, and then ordered them by total cost, then alphabetically. Hopefully I'll get through some more domains, though I should be really finishing up my final papers for the semester.  :wink:
Moss?  Die? Orcus Forbid.

It always helps understanding the overall difficulty of casting a spell when looking at the list.  Currently, the goal is to get to a thousand celtricia spells by 2014.  I think we have like 660 or so now.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 25, 2012, 09:54:28 AM
BTW,
there are 2 out-of-CBGers interested in joining.  Anyone want to bet how you'll meet them?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on April 25, 2012, 10:27:03 AM
Trapped in a burning tower after they were CAPTURED BY CULTISTS! :p
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 25, 2012, 12:22:55 PM
Quote from: Llum
Trapped in a burning tower after they were CAPTURED BY CULTISTS! :p
iT'S LIKE YOU WERE PSYCHIC...

Probable chargen tonight on IRC, after nine.  may the dice not screw with him, nor the system scare him...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 25, 2012, 01:21:11 PM
[size=14pt]•Kellik - PC - Half Orcash Gnome Blue Turtle Samurai.  Known for a short temper only calmed by combat or wine.  Established an Inn and Tavern in Steel Isle Town.  Gaining social status.  Recently dealing with policial mercantile warfare.[/size]
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 26, 2012, 05:22:18 AM
One begins to wonder if the knights of the Bone are too cool...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 28, 2012, 02:15:53 PM
I will be online tonight working on our game and also on the new PC. 

Need to do some work on some death and chaos spells, as well as more historical work on Sauroids.

And Nom, ....


•Kellik - PC - Half Orcash Gnome Blue Turtle Samurai.  Known for a short temper only calmed by combat or wine.  Established an Inn and Tavern in Steel Isle Town.  Gaining social status.  Recently dealing with policial mercantile warfare.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 30, 2012, 09:36:02 AM
Fine, nomadic, do not recognize the issues your Kellik is dealing with....fine....
I warned you that I keep moving PCs along.

As for the rest of you...
We play tonight, 8:45 easter time, session 118...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 30, 2012, 11:26:51 AM
I should be present...unless I'm not as recovered from the weekend as I think. It was a weekend of adventure and caused me to sleep a good 13 hours straight on Sunday. I probably would have slept even more if I didn't have to work. Getting back to this lifestyle will take some time, I think.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 30, 2012, 04:42:45 PM
new player wil be on.  we'll see if he gets in the game...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 30, 2012, 11:12:00 PM
hAve to feel good about session 118
in the books, a new player, no one dies, and the mystery and mysteries are deepening
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Abryxia on April 30, 2012, 11:16:47 PM
Oh I'm in....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 01, 2012, 09:15:55 AM
Current Situation

•Tanos 50, closing on second hour as the group regains the road.  The explorers went through and Burnous and PLaes did a scout of the area where they found cultists building a tower.  They spotted some 40-plus cultists, and saw a palisade by the road, as well as a squat tower and out buildings.  Burnous and PLaes also rescued a female Klaxik prisoner.  The group finished session 118 taking a prisoner and goin back to the road, planning on crossing it.  Burnous' Map here. (http://celtricia.pbworks.com/w/page/53257443/Burnous%20Map%20here)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 01, 2012, 11:13:52 AM
Remind me of your timeslot, folks.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 01, 2012, 11:30:29 AM
Monday, 8:45-9pm start
Normally runs to about 10:30-10:45 ish

I DO miss having your particular playstyle along.  You do this thing mixing realism and panache that I dig. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 01, 2012, 11:43:26 AM
It's Monday now? Wasn't it previously Tuesday?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 01, 2012, 11:52:40 AM
Quote from: Luminous Crayon
It's Monday now? Wasn't it previously Tuesday?

your memory is correct.
Tuesday was becoming problematic. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 01, 2012, 12:33:55 PM
I might actually be able to jump in, then. What kind of characters are doing SI right now?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 01, 2012, 01:37:18 PM
Quote from: Luminous Crayon
I might actually be able to jump in, then. What kind of characters are doing SI right now?

love and love to have you.

what kind of characters?  Well, first off, I think the group has finally broken through a bit on the power level thing.  For a long time, the group had 1-2 people in the 14-15k range, but rarely broke that..now the group has 3 PCs there and growing past it.

Very grizzled.
"
Synopsis:
The Steel Isle explorers are currently on their fifth trip from Steel Isle Town to the Ruins of Vexchian.  Originally hired and still supported by Trader Secundus Chorbit of the Sceding Tree, the explorers have realized vast wealth and have found dramatic historical artifacts.  The trip to the ruins is dangerous in and of itself, some 5-6 days or more.

It has been nearly two goesi of this (the group started on Tokush 1), and many allies and many enemies have been made.  It has been no simple explorations, as the Cult of the Dark Way was found to be actively fighting an ancient humanoid brotherhood in the ruins.  And though the membership has changed and reformed, the exploration continues.  It needs be said that this group of explorers is no pretty crew, scars, injuries, grim armor and weapons, as well as real nasty streak permeates the assembly."


The group is more combat centric, and needs a little more PC magic use. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Lmns Crn on May 01, 2012, 01:38:51 PM
I was thinking about trying a magic user. At any rate, definitely thinking about going in a more... dungeon-crawly competency direction than Gordin ever was.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 01, 2012, 02:22:44 PM
Quote from: Luminous Crayon
I was thinking about trying a magic user. At any rate, definitely thinking about going in a more... dungeon-crawly competency direction than Gordin ever was.
It would be almost unusual to try to create a magic-user in the way that they were originally envisioned, a jack of all trades for exploration.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 05, 2012, 12:09:51 PM
OFF SUBJECT slightly

jOMALLEY's 1/2 ograk knight uses a shield with mid-weight armor and puts a lot of exp into the shield use skill
his AV and PR numbers?
SOmething like -3 and 75.  How's that for a spread? 
This sort of describes the importance and actual primacy of shields in most armored situations.  A lot of games use them to increase armor a bit, 5-15%, whereas a shield's interposing in a real combat situation is much, much more effective.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 06, 2012, 10:33:34 AM
BTW, I am planning on being online tomorrow night for SIG...but I will be coming off anesthesia, since I am having a few procedures Monday afternoon.  Not thrilled, since I am in general very, very healthy, but the doctors want to take a look at parts of my insides, damn them all.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 07, 2012, 07:08:07 PM
Out of surgery and only partially fucked up.   We'll try it tonight
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 07, 2012, 08:30:56 PM
Computer has been refusing to connect to the internet all day. It appears I won't be joining in this week.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 08, 2012, 11:35:15 AM
It was a good game  last night, though Victor was missed.  Sneakiness, archeology, interrogation, skullduggery...

Session 119 involved the explorers going to the west side of the old Venolvian road through the moors, since the Cult of the Dark one clearly had decided to hold the road itself with their new tower and palisade on the only rise on the road in a hester (http://celtricia.pbworks.com/w/page/34126218/Units%20of%20Measure) in either direction. It was about 2nd hour after noon, and the group had a hobyt cultist prisoner in tow.   So the explorers spied a small pile of stone and brush about a bankar to the west and south, the only real feature in the moors on that side.  The group could also see some grey clouds building over the large hills far to the west.

The explorers started towards it, marching from hillock to hillock and avoiding the wettest places of this red and green moor (http://celtricia.pbworks.com/w/page/53461396/wet%20moor%20area%20near%20ancient%20Vericium). The prisoner is bound and puts up little fuss with the grim and dangerous looking explorers leading him away.  The group gets to the hillock by mid second hour, and get behind some bushes.
Of course, there was the sound of terrifying huge wings in the air, that set the group splashing and dashing through the wettest moors to the hillock...and the site of a Wyvern with a rider landing in the Cultists' encampment...

There, Moss, Toden and Plaes (the grimmest of the group, and the leaders) questioned the hobyt while Burnous Gar and Bryx found some old columns and a set of stairs.  Toden was also pleased that Bryx seemed to be more 'in tune with the Godstraat' then others in the group.  

The interrogation was not very professional, but the scarred, hooded, and dangerous air of the group scared the hobyt into telling what little he knew, which was still useful in learning a few names and confirming the wyvern rider and that the cultists were indeed fortifying, mainly in the area between the two bridges.

Once finished, Plaes dispatched the hobyt quickly with his trident through the hobyt's throat, and they used the dirt from the uncovered ancient pool to bury the body.  Not quite casual brutality.  Toden was disgusted by the cultist's 'perverted' philospophy.
Then the explorers moved over to a slighly larger hillock they saw part way between themselves and the eastern foothills of the Ensight hills.  They started splashing their way through the moors, as tribin dipped low and Red Gerin's light became the main illumination.  Then Moss spotted the ruins of an old road, a bit sunken, but much drier.  The group followed it along, ruined and tragic as the sun sank, seeing foundations and such (http://celtricia.pbworks.com/w/page/53465488/More%20wet%20moor%20ruin%20of%20Vericium) all knocked over all about.  Then, as Tribin sank and the sky turned all scarlet with Red Gerin peeking over the water behind them, they reached the hillock.



Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 10, 2012, 07:50:43 AM
I am still fascinated by LCs idea of building an old school Mage, based on the ideas of adventuring utility.   
lC, did you mean even with the weaknesses, like no armor?   I was looking at the AD&D spell list recently with this in mind.   I mean, casting one spell a day could be ignored....

Or if you are thinking as more of the psychological template primarily....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 14, 2012, 05:11:11 PM
should make the scene tonight, though my brain is frigging oatmeal.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on May 15, 2012, 03:16:52 AM
Sorry, guys. My advisor leaves for Japan tomorrow and won't be back until August. I wanted to talk with him about some stuff related to the research over the summer. Luckily for y'all, I'll be here all summer without interruption.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 15, 2012, 08:46:54 AM
Quote from: limetom
Sorry, guys. My advisor leaves for Japan tomorrow and won't be back until August. I wanted to talk with him about some stuff related to the research over the summer. Luckily for y'all, I'll be here all summer without interruption.
Really no stress.
The session was a nice, moody one...complete with Plaes instant-deathing a small clan of gnolls.  Or, that's sort of how it felt.  More on the recap later.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 15, 2012, 03:54:55 PM
Session 120
Hauntings, sneakings, and critical attacks.  Tanos 50

The group started with Tribin, the large yellow sun just dipping past the Ensight hills on the horizon in front of the explorers,and  smaller, red Gerin still lighting the remaining day in scarlet.  They folowed the old road, sometimes lightly submerged, sometimes above the moor, as it moved past old foundations (http://celtricia.pbworks.com/w/page/53465488/More%20wet%20moor%20ruin%20of%20Vericium) and knocked over statues.  They could see ahead, some hour or so through the wetness, the rocks and trees of the 'island' they were making for, to the South and west.

After going down a small hill and up an old set of stairs, the group sees a pond off to the right of the road, and PLaes and Moss see a small band of gnolls of to the right, maybe 120 feet away.   The group hides, and PLaes goes foward, and spies on the gnolls as the light fades.  One gnoll has a well-kept, grey-white suit of Scale Armor, with dragonflies inlaid on the back.
The full darkness falls, and strange lights and distant horns are heard on the right side of the pont, off towards the direction the road they were following went.  the gnolls also were watching, and took a pose indicative of their expectation of the show, as strange, 1/2 seen phantoms dance  (http://celtricia.pbworks.com/w/page/53712482/ghosts%20in%20the%20MOORS) and screams and horns wail seeming to come from nowhere.  

The Gnolls and the players enjoy the show.  

Then The group sneaks over, as the gnolls leave 2 on guard, and PLaes assassinates all the gnolls but one.  Succesfully sneaking and slaying first the ones on guard, silently, then the sleeping gnolls.  Then the group woke and questioned the last gnoll, finding out that this band was part of Trine  Stronghoen...the beastment of the Ruins the group was returtning to for the fifth time.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 21, 2012, 01:47:08 PM
and we are on tonight, at the normal 8:45 time period.

I look forward to our trek around the moors continuation.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 21, 2012, 08:17:32 PM
I'm out and about. Probably going to be busy during tonight's game. Sorry.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 23, 2012, 06:29:22 PM
I haven't really gotten any time to write up the 'after-action' report for session 121.
Things are 'stupd-busy' at work right now.

Session 121 was knowledge building and role-playing.  The explorers are still in the Moors between the two bridges, in an area they now know was once Vericium, an ancient and destroyed Venolvian polulation center.  The Knights of the Bone, Squires Billo and Abryxia, have felt spirits everywhere they turn.  As the night darkens and the moons rise, the presence of the spirits grows stronger.

Moss, Toden, Jon and Plaes_Holdir questioned the remaining gnoll, and learned much about an underground palace, where Stronghoen led the Trine Vexchian from.  Moss really got into the questioning...but eventually let the gnoll go...

Later that night, Abryxia and Billo cast a shriving on a strong ancient spirit in the area, making all the spirits in this ancient and soul-infested area more well-inclined to the group.   
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 28, 2012, 11:43:46 AM
OK, do we have players tonight?  are we good?  ready to go? 
If not, please let me know...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on May 28, 2012, 12:26:43 PM
I'll be there
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 28, 2012, 03:08:38 PM
8:45? I'll need a character sheet, notes, background, and a beer, but I'll do my absolute best to be there for tonight.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 28, 2012, 05:31:27 PM
Quote from: SDragon
8:45? I'll need a character sheet, notes, background, and a beer, but I'll do my absolute best to be there for tonight.
i can help with some of that....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on May 28, 2012, 06:51:35 PM
I'll be here.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: SDragon on May 28, 2012, 08:23:42 PM
Quote from: LordVreeg
Quote from: SDragon
8:45? I'll need a character sheet, notes, background, and a beer, but I'll do my absolute best to be there for tonight.

i can help with some of that....

The beer I have. Just send me a message or file somewhere that has the sheet/note/background, and I should be good to go!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on May 28, 2012, 09:06:50 PM
I'm present.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 04, 2012, 07:37:56 AM
Traveling to Minnesota for the day; won't be able to game I believe.  Sad to miss SIG, since the group is homing into getting to the dreaded ruins.   But duty calls.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 04, 2012, 01:08:43 PM
I was just going to drop in and say that I'll be out tonight and won't be able to game but it looks like that doesn't matter. I'll also be in Minnesota but it's more of an unusual thing when I'm NOT.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 11, 2012, 10:18:49 AM
Tonight, we play!!!!
8:45 eastern, the Steel Isle Explorers continue their trek across the Moors, getting close to the Swamplands to the south, as they dodge cultists, break bread with the gnolls of Trine Guldana, and shrive the undead...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 12, 2012, 09:42:15 AM
will post more of the 'After Action' report later,
Just wanted to say that sometimes it is amazing how satisfying a pure roleplaying/discovering session can be.  PLayers were all contributing heavily last night.


Oh, and Plaes?  Would you rather the leather armor looked like one of these (http://www.retronaut.co/2011/09/steampunk-leather-masks/)?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on June 15, 2012, 03:22:46 AM
I figured out what to do with that boat we found... (http://www.youtube.com/watch?v=5oro2JH99PQ)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 15, 2012, 11:06:05 AM
Quote from: limetom
I figured out what to do with that boat we found... (http://www.youtube.com/watch?v=5oro2JH99PQ)
That boat has been the source of a lot of convo
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 15, 2012, 09:13:05 PM
http://celtricia.pbworks.com/w/page/38544415/Wealth%20Distribution%20Scheme%20%28SIG%20Party%29

you guys might want to update this
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on June 18, 2012, 06:47:48 AM
I had lost track of what day it was last week and then I forgot to post here. Oops.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 18, 2012, 08:50:52 AM
Quote from: Ninja D!
I had lost track of what day it was last week and then I forgot to post here. Oops.
That's OK. 
I am going to Hawaii tomorrow am with Jomalley and our families.
But we are still on for tonight.

Last session was about the perfect non-combat session, with lots of deep thinking and historical significance, as well as great roleplay and skill use.  The group has gotten across the River Amake, and is on the other side....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 24, 2012, 04:02:19 PM
And we will not be playing this Monday due to us travelling
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on June 30, 2012, 09:51:46 PM
Now, this Week....We are on!
Lots goes on, as we hit session 125
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 02, 2012, 08:39:09 PM
I was kept up a good deal of the day and I'm just not having any luck getting myself out of bed. Sorry.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 02, 2012, 11:14:49 PM
Dude
No stress
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 04, 2012, 03:45:06 PM
The river Amake, which flows east from the southern ensigns hills, is strong and treacherous but not wide in many places.  It was the natural borders of the souther Vericulum areas.
as the crow flies, I think is maybe 5 miles or a bit further to the Vexchian areas.   Most of the group that has made the trip remembers it to be a day or maybe just over a day due to the swamps and rests taken.
The Trine vexchian is ,ore active the closer one gets to the ruins usually.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 09, 2012, 10:34:15 AM
Quote from: LordVreeg
The river Amake, which flows east from the southern ensigns hills, is strong and treacherous but not wide in many places.  It was the natural borders of the souther Vericulum areas.
as the crow flies, I think is maybe 5 miles or a bit further to the Vexchian areas.   Most of the group that has made the trip remembers it to be a day or maybe just over a day due to the swamps and rests taken.
The Trine vexchian is more active the closer one gets to the ruins usually.
And we are ON tonight...as the Explorers move further into the Trine Vexchian/Ruins/Full Swamp area....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 11, 2012, 09:10:19 AM
Quote from: LordVreeg
Quote from: LordVreeg
The river Amake, which flows east from the southern ensigns hills, is strong and treacherous but not wide in many places.  It was the natural borders of the souther Vericulum areas.
as the crow flies, I think is maybe 5 miles or a bit further to the Vexchian areas.   Most of the group that has made the trip remembers it to be a day or maybe just over a day due to the swamps and rests taken.
The Trine vexchian is more active the closer one gets to the ruins usually.
And we are ON tonight...as the Explorers move further into the Trine Vexchian/Ruins/Full Swamp area....
Session 125 two nights ago...

Current Situation

Tanos 52, about 10:30am.  Max has rejoined the group after spending the better part of a Goesi with the Knights of Colors.  They have determined to sneak up on the Ruins avoiding the old Vexchian Road, and have found strange metal tracks in the moors.




Current Members


Minions - Followers attracted by the parties fame and fortune
Hennik Gor - NPC - Red Hobyt wannabe assassin.  Recruited by Plaes to help the party.
Capilina - NPC - Gastax Hobyt  from the Church of Black Irony. Bitchy follower of Moss.
Billo White - NPC - Huge Ograk. Inherited by Astell, Bonewarden.    Recently allying closely with Abryxia.
Yeomic Fernfollow - NPC - tiny Hobyt/gnome crossbreed Scale Apprentice of the Platform of Trade.

This session featured the return of Max from his sojourn with the Knights of Colors, and the decision of the explorers to avoid the old Vechian Coastal road on this trip back to the ruins (the 6th?), and instead cut across the Moors and swamps.  There was a shriving of the ghost of a dracolisk spirit...The group found a strange row of metal tracks with buttressing underneath, and is following that as it snakes southward...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 15, 2012, 11:47:31 AM
Tomorrow night, the montivagant continues!  Has Max truly given his harmatia the boot?  Will PLaes' knetology be increased with the addition of Mighty Max?  Will the Ostentiferous manifestations continue agan?  And will the explorer's kerdomeletian motivation be realized?

All this and more will be examined on Monday night, as the Steel Isle Explorers coninue their trek back to the Mysterious Ruins of Vexchian...Tune in for session 126, as the group continues to  plumb the depths of the ancient Venolvian underground and toppled edifice.


Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on July 16, 2012, 09:22:35 AM
I will be participating in a miniatures league in the coming months that will probably cause me to miss some games. It's mostly a Monday night thing. Sometimes doing both may be possible.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 16, 2012, 10:54:13 AM
Quote from: Ninja D!
I will be participating in a miniatures league in the coming months that will probably cause me to miss some games. It's mostly a Monday night thing. Sometimes doing both may be possible.
Now that this thing is sort of getting a life of it's own, that should be fine.  Thanks for mentioning it.  I think I need to list a new thread just to mention we have a few spots potentially open this summer.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 22, 2012, 01:05:20 PM
I do find it interesting that the amount of church-style healers now totally dominates the group here.

Now, one thing to note is that I think I still have the divine/arcane division in my head, where it is a lot smaller in Celtricia.  For example, Toden has a good amount of earth spell point sna d Capilina has a decent amount of chaos, and they are both priest types.

But gone are the days with Hamish and Rampan the Red fighting over scrolls....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 22, 2012, 04:37:09 PM
Session 126 dealt with the party resting near the rtacks, then coming upon an area with sunken, circular ruined building on the swampy, overgrown, mainly underwater sides of the tracks.

The group spent some time and effort loking through them, finding a bunch of silvery gears and levers below the water's surface.

After working with them some, Abryxia and Max got some of the ancient Venolvian gears to move ans spin, and eventually heard a rumbling under the track, when a long, thin 'boat' with wheels popped up from underground onto the tracks.

The group spent a while learning how it worked, and then cooked hazardously down the ancient tracks to the end, just over the hills and near the ruins. 
They were at the Vexchian area at last.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 23, 2012, 11:57:19 AM
And we are on tonight!   8:30 eastern...The group has reached the area with the ruins....Operation Dungeon Crawl commencing...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on July 23, 2012, 05:16:44 PM
Ugh. Real Life has reared it's ugly head--at the last minute, of course--and I won't be able to make it tonight.

Sorry guys.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 23, 2012, 08:32:49 PM
truly ugg
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 24, 2012, 08:22:06 AM
More coming later, but one thing was clear...this group is a much tougher group of fighters and more experienced than any you've brought in before.  Even without Moss, Jon, PLaes, Max and Billo totally carved up a gnoll patrol with a gartier boss.  The only real damage toaken by the party was when max slipped and stabbed Jon Galica by mistake...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 27, 2012, 04:08:34 PM
 Knights of Lasthome (http://celtricia.pbworks.com/w/page/55154088/Knights%20of%20Lasthome%20%20Steel%20Isle), laso known as Skalds of Lasthome, an order of bardic warriors, added to Steel Isle Town.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on July 29, 2012, 03:21:12 AM
I probably won't be able to make it this week either. I'm helping my friend finish up remodel his house, painting the interior and the exterior. I'll certainly be back the week after next--if not, we're in trouble.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 29, 2012, 12:29:37 PM
Oh, dude...they'll miss you.  You'll come back and they'll be somewhere that PLaes convinced them to go...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 30, 2012, 11:18:47 AM
And tonight, it is on, 8:45 PM eastern, the exploration continues....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on July 31, 2012, 07:21:06 AM
Well, I couldn't make it, but after an 8 hour marathon, that ceiling finally finished getting painted. Dude I'm helping has a beam ceiling (looks a bit like this (http://designnsuch.files.wordpress.com/2011/01/full_open_beam_ceiling.jpg)), so you have to cut in every last edge and corner before you can even think about using a roller. I've been up a ladder for most of my waking hours the last 4 days. Glad he's paying me well.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on July 31, 2012, 08:42:06 AM
Glad you are getting paid well.
We went on until almost 11:30, due to combat, and the group is still working through a gnollic ambuscade.  Plaes got an aropw through the eye that pinned his head to a wall.  Toden already had to use his one major restorative ace-in-the-hole scroll, but a critical success helped get Plaes back quickly.  Max and Jon have both taken some damage, (max rolled a 49 protect at the perfect time, right aftter a gnoll got a critical hit for 57 hits)...it was a hot-and-wild session.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 01, 2012, 12:14:34 PM
Session 128

was a riot, though we ended in the middle.

Session started at the bottom of the wide stairs that led down 300 steps from the top of the flat Ziggurrat

Toden, " Jon, this IS the fifth time we've been back here...
The floor is a grey Fidikmarple, in tightly packed flags.  The area at the bottom of the stairs is pooled with liquid, branches, and old leaves.  The corners have small cisterns where water gathers, and the walls are a dark marple, but plastered white turned yelllow, with frescoes of snakes and lizards being smashed by warriors with skull-pommelled weapons.  the ceiling is 15' high and vaulted, and many , many tiny red eyes look back at the explorers.
a dissected gartier bleeds all over the floor in front of the group.

the room stinks of guano and the floor is covered in piles of itand the 5' corridor to the west seems to be partially filled with firewood
the smell of caverns, unerground, and moisture is under the smell of guano and the ancient construction still takes the breath away....
metal torchiers on the north and east, next to entrances, with strange, bundled wicker torches in them.

The group lights lanterns (yeomi, Billoc and Burnous have them) and then loot the bodies from the ambsuh they laid on the gnolls.  They find and put away all the shineys and coin (all old Venolvian stuff),  They spent some time trying to figure out some starnge items, and then looked North and east.  North led to some well known bat-filled areas, and PLaes was determined to get back to the strange sub basement they found under the temple in the level below.[note=loot with the gnolls]
296 ancient vonolvian silvers
> and 96 ancinent electrums
there is a skull shaped ivory die (label 101a)
Jon_Galica examines the ivory die
one of the falchions has some blacksteel on the pommel, and is very fine quality (label 101b)[/note]
Billo and Abryxia both note that they can feel a lot of old and new spirits unshriven here, and Burnous finds a huge quantity of tracks moving in and out of the east, arched door.
The walls and ceiling are of a reddish brick, crumbling and ruinous.  12 party members and 3 donkeys. [note] In guildschool, we expedition.  We do not really explore.[/note]
The corridor is 5' wide, and really not big enough for Max with his SHansheer and Jon with his pilum, so they sort of move into a snaking ond and a half people per rank.  they move east and then north.  the two in front wear ancient Venolvian Lammellar, which makes a litttle noise as the move.
All sorts of arows and bolts are stuck in the far walls of the corridor, most of them less than a year old.  The group has had a lot of fights in this area.

The group heads north down the red0bricked, arched corridor.

Jon_Galica notices damage on the wall
"What happened to this wall here?
Plaes_Holdir shrugs.."No idea, can't be that important. "
Toden, " behind that wall is a door, a secret area, sacred to the god of death and of Saint Arbor"

<Plaes_Holdir> "Ah, perhaps slightly important then, but already looted?"
Toden" we have hidden there before.  we have been through much of it,"
<Jon_Galica nods "Ah.  So we don't go in there."

Toden" there is a skull, with horns...most disconcerting.  It talks"
Abryxia, " Maybe that is where all the voices are coming from..."
Jon_Galica> "Fascinating...."
Plaes_Holdir  makes a disgusted face.  "Bah..Talking skulls are of no interest to me.  I can't kill it or sell it."
Jon_Galica> "But it's a curiosity nonetheless..."
Toden, " this one especially.  We did research on it...a construct of the Cult of St Arbor...It speaks to the void"

Toden  looks over at Jon, who's eyes are glassy, " Jon, it floats in a strange room...one would have trouble getting it..."
Jon_Galica wistfully "I imagine SOMEONE would be interested in buying a talking skull that speaks to the void.....As unsettling as that is...."

Burnous holds up a hand, " something moves to the north..."
Jon_Galica quiets to observe
<Plaes_Holdir> Alright, let me check it out"  he sneaks ahead to scout
01[21:45] <Vreeg_GM> max gets down

Jon_Galica raises his defenses and tightens his grip on his pilum, his knuckles whitening
the roup is very, very silent
Jon_Galica resists the impulse to tell Plaes to be careful
You hear a gutteral yell, and a huge twang!!!!!
Plaes_Holdir> Gnolls![note=Buckets of piss]
01[21:49] <Vreeg_GM> !rill d%
01[21:49] <Vreeg_GM> !roll d%
[21:49] <isobot> 3
01[21:50] <Vreeg_GM> !roll d%
[21:50] <isobot> 15
[21:50] <Jon_Galica> "Buckets of piss!"
[21:50] <Plaes_Holdir> ooc: fuck I'm dead
[21:50] <Plaes_Holdir> ooc: WELP, char number 4, here I come
01[21:51] <Vreeg_GM> !roll ((2d6+1d8+23)\(d5-1)
[21:52] <Plaes_Holdir>  try this  !roll (2d6+1d8+23)\(d5-1)
01[21:52] <Vreeg_GM> !roll (2d6+1d8+23)\(d5-1)
[21:52] <isobot> 37
[21:54] <Jon_Galica> ooc: holy crap!
[21:54] <Plaes_Holdir> !roll (56-d10)/((2d6)/2)
[21:54] <isobot> 11.7777777777778
[21:54] <Plaes_Holdir> ooc: and my head explodes
01[21:54] <Vreeg_GM> 25 hits to the face
01[21:54] <Vreeg_GM> ow
01[21:54] <Vreeg_GM> ooc  how many HP?
[21:55] <Plaes_Holdir> ooc: not 25
01[21:55] <Vreeg_GM> lol
[21:55] <Plaes_Holdir> ooc: 12, so I'm dead at -13
03[21:55] * Plaes_Holdir is now known as Corpse
01[21:55] <Vreeg_GM> an arbelest is a huge mofo piece[/note]

the group behind hears the yell...and sees plaes' head get pinned to the wall to the right, with an ugly, meaty thunk, by a huge crossbow bolt.  He is still.
Jon_Galica> "PLAES!!!!"
Max roars and jumps up
Victor also i son the move as is Toden..healers are almost running over the warriors....
Jon_Galica moves up to where he can spear the first thing to come around that corner, running to get into place with Max.
Jon and Max rush around the corner, seeing 2 gnolls moving north, yelling in Orcash,  moving around the corner, and more voices from the north.
Toden has whipped out a scroll, an old one in a beaten silvered, coiled case.
Jon_Galica runs up to where they rounded the corner and thrusts  around the corner as I reach it
Toden roars, " Jon, Max, hold the corner...Billo, grab our friend the pincushion... we are leaving this place"
Jon_Galica> "We're letting them get away with this!?"
Toden, " I have a scroll, I need peace and quiet to use it, Bard!"

Max, " Jon, let us chase a bit, then....?"
"Yes, lets!"

Jon and Max race around the corner, seeing the corridor goes 10 north then turns east
they hear crashing an movement to the east

> Billo pulls the bolt out of PLaes Eye socket
*SPlork!!!*
then puts him on his shoulders and carries him effortlessly, following Toden
Jon and max rush north, then they hear a metalic screech abd twang from behind them, a sound of springs and wires....
(2 huge spears hit Max, 1 hits Jon)
thud! thud! thud!

Jon hears the nouse and rolls under them...
as does max
Jon_Galica> "WHOA!"
the hugre sperars impact into the north walll...
Max, " HAh, the cowardly fools though they had us in their ambush!"
max and Jon dive and roll perfectly, coming up looking east...

meanwhile, Toden and Abryxia light candles in the opening room, with the huge stairway up.
Abryxia, " Lords of Bone, Plaes is so mad!
Yeomic, " You can hear him"
Abryxia, "No, but I can feel him..he is a very fiery spirit."
Victor sets to helping Toden..he holds the scroll, as Toden only has one arm.

Jon and Max turn into the corridor, and sees their way goes 15', then ends with with a corridor turning north, and some 5+ gnolls rushing out of the heavy, open door do the south, opposite. 
A slight stop, and the creatures, whering rough leather and chain armors then rush at the explorers...
Max gets in front, with Jon slightly behind....
Jon_Galica> "A DEATH FOR A DEATH!"
Max "AYE!!!!"

Meanwhile, in a large room with sunlight streaming down a huge staircase, Toden and Victor sit on opposite sides of PLaes lifeless body, in a circle of red and black candles.  Abryxia and Yeomic sit at pllaes feet and head. 
Victor holds the scroll for Treefather Toden, and the other sitters whisper the words as Toden speaks them, trying to lend strength to Toden's reading of this Potent scroll.
The 5 red candles all flutter, and gutter...and the chanting grows.
Sweat pools on Toden's Brow, and Victor's arm's shake.[note]rolling spell success for scroll
01[22:16] <Vreeg_GM> !roll d%
[22:16] <isobot> 6
critical success in scroll use.....Normally there is
days of rest needed after 'raise the earthen Dead...
But we will allow for more immediate, based on this roll[/note]
plaes whole eye reknits...and the blood stops flowing...and the angry spirit comes flowing back in
Plaes_Holdir eyes open wide and he looks around, anger etching his face.  " Hewecars blood..."
toden, unconsious in front of PLeas, billo standing over him, Victor and Yeomic cradling the one-armed healer.
Plaes_Holdir glances between them... "Thank you..."


Meanwhile, Jon and Max give no ground as the two groups crash into each other, spear, sword, simitar, and war-rake all fly and flense...
the gnoll in front stabs at you two, with a big spear at max[note][22:24] <Vreeg_GM> !roll d%
[22:24] <isobot> 2
01[22:24] <Vreeg_GM> hitting him
[22:25] <Jon_Galica> ooc: Ouch!
01[22:25] <Vreeg_GM> !roll d%
[22:25] <isobot> 19
01[22:25] <Vreeg_GM> hard
01[22:25] <Vreeg_GM> !roll (1d8+1d6+17)\(d5-1)+3
[22:25] <isobot> 57
[22:26] <Jon_Galica> :-O
[22:26] <Jon_Galica> ooc: boy these emotes are really vague.  I almost look happy
01[22:26] <Vreeg_GM> roll !roll (61-d10)/(2d6/2)
01[22:27] <Vreeg_GM> (isobot) 49
01[22:27] <Vreeg_GM> holy  shit[/note]
the gnoll rips a huge shot at max, with full force...it looks like it will go righ into his head...
but max somehow deflects most of it at the last second, and the spear rips a chunk out of Max's right shoulder...blood pours out of it.
the gnoll is perpelexred, as Max calmly wipes the huge wound on his shoulder.
Max, " I have been through worse, gnoll..."

Jon swings his pilum around, and throws down a shot at a gnoll behind the one who stabbed Max, one weilding a scimitar
Jon_Galica> "DIE MONSTER!"
jon spins over Max, and takes the scimitar-wielding one in the head, ripping skin and flesh away from the scalp, skipping over it, and the gnoll yells as his har and blood splatter behind him on the others of his ilk.
Max roars, spins and brings the huge sword into the gnolls crotch with huge force.
and despite good protection, Max 's huge sword rips through the gnolls leg, crotch, and into its abdomen, spraying blood and bile everywhere, and it screams and howls as it perishes. Max tugs the sowrd out of the gnoll's cracked pelvis with a disdainfull wrist-snap.

A pilum whooshes out of the door, at Jon, but the pilum somehow misses Jon.
Jon_Galica deftly dodges the projectile at the last moment, stpes left and stabbing a gnoll
Jon_Galica> "MY FURY CANNOT BE STOPPED!  FLEE BEFORE ME!"
slicng into the arm badly, and the gnoll with a broadsword yells and yammers.
Max and Jon step around each other, protecting each other's backs in the small corridor, and depsite the odds, start forcing the gnolls back a bit.
Max tries not to slip on gnoll intestine.
a spear-gnoll stabs at Max, double handing it
  hitting him in the chest, but max laughs at the creature as he sidesteps as it hits, casuing it to bounce off of his shell-like Lammellar.
a gnoll with a broadsword stabs at Jon as Max bumps him a bit, but Jon's armor is up to the task as well.

Back in the front room, Yeomic cannot believe PLaes is consious and moving around. 
Victor speaks as his hands trace a complex sigil on the Mercurial Assassin, " PLaes, by all rights, you should be resting.  Even the blessings of the Scalelord should not allow you to rejoin combat."
Yeaomic also heals him. 

Plaes_Holdir flexes... "Alright! By Hewecars name it's time for me to exact some revenge!"

Plaes_Holdir grabs his trident and heads off to combat
> billo is holding the bolt he pulled out of plaes' head, looking at it oddly.
Plaes_Holdir yells back as he leaves the room..." Billo, hold on to that thing! I'll have a use for it"


Back in the melee,  an arbelest twangs
missing max narrowly
Jon whirls on in, seeing 2 injured gnolls in front,  he swings high over the ducking max
(jon and max hear footsteps running from the south}
Jon_Galica thrusts his pilum at the spear carrying gnoll
into the abdoment and lower rib cage of the gnoll, pushes into the bet, knocking him back and drawing a bit of blood.

A piulm wings out at Max from the back
the warriors can see a gnoll with a war-rake in the back
[note][23:04] <Plaes_Holdir> ooc: what kind of weapon is a war-rake anyway?[/note]
the twice damaged spear gnoll swings at jon, stabbing his chest,
but jon defends it
"Come on! Put some force behind it!", Jon_Galica taunts
the broadsword gnoll also swings at Jon an overhand smash...he hits
Jon takes bloody shot in his right upper arm and blood spurts out, joining the other streaks on the walls and floors.
Jon_Galica "Aargh!"

max swings at the spear gnoll, going for a stab
max 's shamsheer cuts through armor, breastbone, and through all the way to the gnoll's back....
"Huk...Hulk!!"  it collapses and dies, spurting blood all over max
(behind, a gnoll with a pilum, and gladius, a pilum, and the hoko gnoll)


jon jumsp high, all the way over the stabbing max, and eyes the dark-haired gnoll that wields a broadword.
Jon_Galica wipes away some blood and grins at the broadsword wielding gnoll
Jon_Galica> "This one knows how to play!"
slipping and twisting, jon still scores a hit, slashing the gnoll's left leg, pinking him
max and jon have forced the gnolls back, into the doorway area
[note=crit, crit, crit again...]
01[23:20] <Vreeg_GM> yep, you crit on an 11
01[23:20] <Vreeg_GM> roll again
01[23:21] <Vreeg_GM> (jon, +1 crit per 10% to hit)
01[23:21] <Vreeg_GM> base is a 7&)
01[23:21] <Vreeg_GM> plaes, roll again
[23:21] <Plaes_Holdir> !roll d%
[23:21] <isobot> 34
01[23:21] <Vreeg_GM> -2
01[23:22] <Vreeg_GM> on divider
01[23:22] <Vreeg_GM> !roll (35-d10)/(2d6/2)
[23:22] <isobot> 7.75
[23:22] <Jon_Galica> ooc: Gotcha, so I crit on a 10
[23:22] <Plaes_Holdir> !roll ((1d12+18)\(d6-2))+4
[23:22] <isobot> 82
[23:22] <Plaes_Holdir> ooc: god damn that feels fantastic[/note]
plaes comes from no where, jumping, spinning over the whole fray, stabbing at the hoko-gnoll in the back, taking the gnoll through the neck, and stabbing his spear perfectly down the gnolls exposed throat, down to the thing's stomach
"That was revenge!" says plaes as he lands on his feet, spinning with a wicked smile...SPUURT!!!!!  blood and guts, as plaes lands on his feet, spinning with a wicked smile...
the floor is awash with blood....

and we ended there, with 3 gnolls in between Jon, Max and PLaes...




















Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 03, 2012, 05:24:01 AM
Wow. Sorry I missed that.

With luck, I'll be here next week, but it really depends. My friend is selling his house, but since he lives in Kalama Valley--the easternmost inhabited valley on O'ahu--any time we need to go into town for anything (e.g. to Home Depot), it's half an hour to forty five minutes one way.

Since we probably won't get the interior painting finished until Sunday, and he wants to paint the exterior too, I might just go really early Monday and call it quits around lunch time to get back into town in time for the game.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 03, 2012, 11:31:09 PM
That would be awesome.  they need to have the players there to keep everyone alive.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 06, 2012, 03:32:21 AM
Okay, so if I make it this week, it'll be a miracle. It's just not realistic to get over there and back quickly without a car. Sorry again, guys.

Also, a suggestion for real life: weigh the pay you are going to get with how well the friend hiring you can do logistical stuff. I guess I technically benefit from him not planning things out correctly, but it's no fun struggling to paint the interior and exterior of an ~1300 ft²/~120 m² house by yourself sandwiched between a 45 minute bus ride either way...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 06, 2012, 08:36:22 AM
I will hope for a critical success roll for you.

In the meantime, we are on for tonight, 8:45ish, continuing ther battle on session 129!!!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 11, 2012, 08:23:52 AM
Just checking in to see what kind of crew we have for the continuing exploration of the Ruins of Vexchian...
Moss, Victor, Jon, PLaes, and Max, how many of you do I have?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 11, 2012, 02:16:37 PM
I'll be around
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on August 11, 2012, 02:54:09 PM
I expect I will be around too.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 11, 2012, 10:21:20 PM
Moss, Victor, Max?  we are doing ok, would like one more at least
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 12, 2012, 04:32:24 AM
Ugh. So not only has my Jesus complex ("I'll suffer for your inability to plan ahead sins because I'm a good person") gotten the better of me with this house renovation, I just looked at my course schedule since the semester has begun to loom. Turns out, my advisor likes Monday from 2:30pm to 5:00pm HAST (http://en.wikipedia.org/wiki/Hawaii-Aleutian_time_zone) for class.

Guess what time that is EDT...

(If it makes you feel any better, I'll be tackling other sorts of monsters (http://i.imgur.com/lssvy.jpg).)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 12, 2012, 11:32:31 AM
so we are losing you for certain for the semester? 
*sigh*
  and will you make the next few SIG sessions?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 13, 2012, 04:28:31 AM
Quote from: LordVreeg
so we are losing you for certain for the semester? 
*sigh*
  and will you make the next few SIG sessions?

Unfortunately not. Tomorrow (I guess today for you all), I'm still busy with renovating my friend's house. It will take much more than being somewhat friends and $12/hour for me to help anyone move out ever again.

And the next Monday--the 20th--is the start of the semester.

Sigh indeed.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 13, 2012, 03:23:58 PM
lovely, but understandable and unavoidable.
Well, I hope we get Meanest, Abryxia, or Victor tonight.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 16, 2012, 12:33:33 AM
session 129 on Monday...

Group knocked off the rest of the gnoll amuscade, and travelled to the entrance to the second level after looting the guard room.  Much roleplay, and Father Toden started to awake.

PLaews started to check ahead, as the entrance to the second level had flickering torchlight below...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 18, 2012, 04:27:09 AM
For Vreeg's info: If we do ever change time slots, this year, Tuesdays, Saturdays, and Sundays at approximately the same time work for me.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 20, 2012, 11:40:18 AM
ok, and as for tonight, do we have a headcount for the ever-popular Steel Isle game?  8:45 pm eastern, (for now), and in full exploration mode....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on August 20, 2012, 01:33:32 PM
I'll be there
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 20, 2012, 08:37:09 PM
and I as well..hopefully SH and Abryxia and Meanest.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 26, 2012, 10:00:35 PM
limetom, can you make the session if it is Tuesday?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: TheMeanestGuest on August 26, 2012, 10:19:58 PM
I definitely won't be able to make it tomorrow. Airsoft until like 10 or 11.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 26, 2012, 10:53:01 PM
Quote from: TheMeanestGuest
I definitely won't be able to make it tomorrow. Airsoft until like 10 or 11.
ah, but what if we shift to Tuesday???
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 27, 2012, 05:08:22 AM
I can make it if it's Tuesday. Only got a morning class Tuesdays.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 27, 2012, 08:12:24 AM
Quote from: limetom
I can make it if it's Tuesday. Only got a morning class Tuesdays.
Since meanest cannot do Monday nor can Limetom, we are shifting back to Tuesday pm 8:45 eastern.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on August 27, 2012, 10:08:07 AM
I had been considering getting into my FLGS's casual MtG nights on Tuesdays but if SIG shifts back there, I wouldn't mind coming back for the time being, too.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 27, 2012, 02:32:42 PM
Quote from: Ninja D!
I had been considering getting into my FLGS's casual MtG nights on Tuesdays but if SIG shifts back there, I wouldn't mind coming back for the time being, too.
Love it.  Tuesday looking better and better....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 28, 2012, 04:02:13 PM
and this, of course, means we play tonight.
YAY
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 29, 2012, 09:57:32 AM
Session 130 last night was a success.
This is the 3rd time the explorers have penetrated this area of the Ruins, but due to some fast work and some good scouting by PLaes and Burnous, the group was able to quietly make their way down the long steps to the cavern area, dousing their lamps as their were torches lit in three areas (south and many to the east), the group made their way quietly, taking their time, down the stairs, whilst PLaes and Burnous had hiden in the large cavern.
Max, Jon, Billo White, Moss, Abryxia and Hennik Gor (this group is pretty magic-weak, but fighter heavy) all wheeled down and around the last part of the staircase and ran pell-mell across the rubble strewn (and bloodstained) floor of this cavern area towards the defensible stair and columns where the gnolls were caught flatfooted.  out of the 4 gnolls, 2 got off crossbow shots, since PLaes also clambered up the side of the cavern and backstabbed one of them.

The fight lasted 30 seconds, while the 4 gnolls, then three gnolls after the backstab, yelled and tried to hold the stair, but this group of explorers is much, much tougher than the last group that came down this way.  Bloodied and thrice wounded, the last gnoll sunk to his knees surrounded after his last comanion fell.  PLaes_Holdir delivered the Coup, as this now-hardened group of warriors had no arguement about his fate.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on August 29, 2012, 03:30:32 PM
If Moss ever kicks the bucket (but it's SIG, so I guess that should be "when", not "if"), by the way, I'm planning on making my first real Guildschool magic user. If I remember correctly, my original character could use some magic, but their skills were all messed up so that they couldn't do much of anything.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on August 29, 2012, 04:01:20 PM
Sorry for not making it.  I was without computer from Sunday until now.  I will try to make it next week. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 29, 2012, 06:15:46 PM
Quote from: limetom
If Moss ever kicks the bucket (but it's SIG, so I guess that should be "when", not "if"), by the way, I'm planning on making my first real Guildschool magic user. If I remember correctly, my original character could use some magic, but their skills were all messed up so that they couldn't do much of anything.
Lol, yeah I have 3 players who will only run mages, since they feel like the flexibility of a GS mage allows them to be whatever the party needs. 

Guildschool, where it is never an 'IF', it's a 'WHEN'
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on August 29, 2012, 06:16:40 PM
Quote from: Seraphine_Harmonium
Sorry for not making it.  I was without computer from Sunday until now.  I will try to make it next week.  
No stress.
Jon got exp, I have it at home, and will check it tonight.  The group is actually very martial, able to really put up quite a fight.

It is kind of funny that Jon was made by a player, and then given to me, but he is actually a very well constucted character, (going back to Limetom's post) in that he is a good combatent with some other skills, and more than a dash of mentalist (bardic) magic.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 02, 2012, 11:31:29 AM
SH,

Jon got 92 EXP in combat, 33 more in defence.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on September 03, 2012, 02:27:42 AM
Thanks Vreeg
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 03, 2012, 01:18:46 PM
Cannot wait for Tuesday session.

Abryxia's player cannot make Tuesday, but we pick Limetom back up and hopefully we get SH and Meanest. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 04, 2012, 10:30:21 AM
And we are on, on, on!!!! :whoa:

Come thrill to the adventures of the Steel Isle Explorers as they once again plumb the depths of the ruins of Vexchian.
We start sessin 131 with the group standing over the bodies of the 4 gnolls that had been on guard/ambush duty...with torch light coming from the raised temple to the east, and the passage to the south, as well....

8:45pm eastern tonight!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on September 04, 2012, 10:54:28 AM
Hey Vreeg, I am sorry, but I don't think I can make the game tonight.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 04, 2012, 11:33:12 AM
SH, no stress.
Thanks for letting me know.  CAn you send me an updates sheet to the peterpandus@yahoo.com account, so I can use that? 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 05, 2012, 01:08:57 PM
Another good explorative session last night is session 131.

The group snuck to the north of the large cavernous area, keeping to the wall, slipping behind an ancient obelisk with a statue of a wounded human cradled in an ancient Kalxik's lap, and around the raised temple platform. 

There, they found the panel on the back foundation with the skull in the owl's face.  Plaes remembered how to open it, and the group slipped back into the strange, ancient passages below the temple, into darkness and fetid air.

The first chamber was the one they had hidden in for 12 hours before, and looted of various chests labelled as gifts to different powerful Magi.  This is where PLaes found ther Gimp leather armor.  After searching around, the group finally checked out the 10', squared off entry on the southern part of the east wall, whcih went only a little bit then turned south.  PLaes explored, and found a skeletal warrior, damaged and one who obviously expired on this spot leaning against the east wall.

The group found still-good ancient, filigreed and carved lamellar on him, inscribed with ants and spiders.  There was also a wicked trident with a wooden haft, still in good chape, with barbs on it.   The group stripped the ancient warrior, then moved on, where the corridor turned west.  The humans were totally blind here, but they found a double door immediately, and then found 2 more locked entrances in the corridor beyond.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 10, 2012, 10:12:27 PM
Guys, I am travelling tomorrow, and will probably miss the session, due to being on the road until late.  Arg.  I apologize, but work has been nuts.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on September 10, 2012, 10:25:53 PM
Actually, due to Spamalot Rehearsals, I will most likely be unable to continue playing for the rest of this month, and the first week of October, unless the game were pushed forward to, like, 2 hours earlier.  Until the show opens, I will have to bow out.  I might join back in after, though.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 10, 2012, 11:03:33 PM
No worries Vreeg, I have a school event (re: drinking event) that I'm going too, so I'd be missing the SIG as well :(
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 11, 2012, 01:37:59 PM
Good stuff, folks.   No stress.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 23, 2012, 11:08:38 AM
OK, SO after travelling the last 2 weeks, I am back in town and ready to rock the Steel Isle Again.  DO we have a quaorum this week?  Who is in?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on September 23, 2012, 01:28:29 PM
I should be around
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 24, 2012, 09:19:31 PM
OK, well that is myself and Llum....I need a few more.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 25, 2012, 09:52:47 AM
Odd that you were gone the last two weeks. I was without internet. Today might be a long day, I can't be sure I'll make it tonight just yet.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 25, 2012, 10:27:49 AM
OKI, and we need Limetom
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 25, 2012, 04:14:23 PM
ok, we are on tonight at 8:45 eastern time, I hope we get Limetom and Maybe S H, as well as Maybe Meanest, top go with Llum and maybe Ninja d
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on September 25, 2012, 05:56:19 PM
Afraid I can't.  I have rehearsal tonight, and need to be arriving there about when the game starts.  October 16th would be the next time I might be available, and that is assuming they don't want me to do another show (they tend to have them right on top of each other, but I think I'd know by now if they wanted me for the next one.)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 25, 2012, 07:19:40 PM
Hey, thanks for the heads up.  We' Ll try to keep Jon around for a while.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 25, 2012, 11:32:45 PM
session 132 was an explorational one, with the group working their way around the sub-basements of the second level.  eventually, they came throug the obvious side of a few secret doors, and in a large, statue ridden hall....jackpot?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 26, 2012, 10:37:40 PM
more from session 132
http://celtricia.pbworks.com/w/page/59180343/er%20the%20temple%202
the group is inside the room with the 10 statues on pedastals, each with gem eyes/
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on September 27, 2012, 06:34:58 AM
That question mark makes me think those statues are about to kick our asses.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on September 27, 2012, 07:45:23 PM
Indeed. Moss is very worried about that.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on September 27, 2012, 09:02:57 PM
well, this particular sub basement has obvioulsy remained undisturbed, despite all the action from the Trine Vexchian above.  The dust, the locks, etc, make that very clear.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 02, 2012, 03:20:23 PM
are we on tonight?>  I will be ready at 8:45 eastern...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on October 02, 2012, 08:51:07 PM
If people are present, I'm just going to be a little late.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 02, 2012, 10:50:20 PM
And session 133 will be called, the 'Oh, that's what those hinges were for" session
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on October 03, 2012, 06:48:27 PM
I think we've really lucked out. The gnolls--or anyone, for that matter--don't seem to know about the section we're exploring. Moss' suggestion for next time is to continue with the exploration. We can always just pick up the statues on our way out.

But this leads to a dilemma: we don't know where the underground river comes out, if anywhere. It should be explored too, but without a boat, we can't just take the statue(s) that way. It's looking more and more like we'll have to get the one statue we'll be able to carry out the hard way: back up through the main ruins and through a horde of angry gnolls.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 04, 2012, 09:23:08 PM
Quote from: limetom
I think we've really lucked out. The gnolls--or anyone, for that matter--don't seem to know about the section we're exploring. Moss' suggestion for next time is to continue with the exploration. We can always just pick up the statues on our way out.

But this leads to a dilemma: we don't know where the underground river comes out, if anywhere. It should be explored too, but without a boat, we can't just take the statue(s) that way. It's looking more and more like we'll have to get the one statue we'll be able to carry out the hard way: back up through the main ruins and through a horde of angry gnolls.
Well, it is an interesting, layered area.  You can even see the levels of different Venolvian eras as yo see secret areas or different artistic styles.

And who knows what else can be found in the secret areas
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on October 05, 2012, 06:50:26 PM
Quote from: LordVreeg
And who knows what else can be found in the secret areas

More giant, floating skulls babbling nonsense, probably.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 06, 2012, 11:50:33 AM
Depends what areas you end up in.  Historically, the Thanatosian DeathCult and the side-cults (like the cult of St. Arbor) were hidden and only popular in the end of the cycle of the Venovians (http://celtricia.pbworks.com/w/page/14956630/Venolvian%20Religion).  Many of the older area that bear evince use from the Thanatosians actually can be seen to be repurposed.  However, many of the more hidden areas also were used by specific clans and cults, and many are from Entropic faiths.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 06, 2012, 05:24:26 PM
•Tanos 53, about 10:25 pm,  session 133 involved the searching and exploring of the hidden areas under the second level...
•This included the going to a heretoforth ignored staircase up, hearing loud bellowing and gnollis voices from above, Plaes and Burnous finding hinges in a staircase, then discover, the hard way, a trap below it and a corridor, under the other secret stairway (secrets within secrets).  The group followed it, and after hearing water and finding wet areas, opened an old, shuttered door to find themselves in a carved out, stone-paneled dry edge next to a black as ink, loud running underground river.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 09, 2012, 11:03:45 AM
friends and neighbors, uncoventional conventionists....we are on tonight for 8:45 pm eastern
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on October 10, 2012, 02:42:30 AM
Sorry, I absolutely could not get myself out of bed early enough tonight. I think I might be starting to get that early fall illness.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 10, 2012, 11:13:47 AM
Quote from: Ninja D!
Sorry, I absolutely could not get myself out of bed early enough tonight. I think I might be starting to get that early fall illness.
Get better,
things are ramping up.

S-H looks like he is back in, and Nomadic the wanderer is coming back home.

Just in time for the crazy fight with the orange eyed things coming at the party from the room  beyond the fanged doors.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on October 12, 2012, 07:31:30 AM
I've joined a tabletop group that is playing with the new Iron Kingdoms system. I rolled up gobber (goblin) is the paranoid criminal variety. The core book didn't have any information of normal names for the races and I know ver little about the setting. I went into the first session without a name on my character sheet and ended up having to come up with one on the spot. The result?

Gibbs. Mr Gibbs, to you lot.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on October 12, 2012, 12:21:40 PM
Quote from: Ninja D!
I've joined a tabletop group that is playing with the new Iron Kingdoms system. I rolled up gobber (goblin) is the paranoid criminal variety. The core book didn't have any information of normal names for the races and I know ver little about the setting. I went into the first session without a name on my character sheet and ended up having to come up with one on the spot. The result?

Gibbs. Mr Gibbs, to you lot.

Ahahahaha, that's great. Last time I did that I ended up with the name Plaes Holdir (Place Holder) :P
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 12, 2012, 04:12:21 PM
Gibbs?  Awesome, truly....

And PLaes_Holdir has become an awesome long term character with a great name.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 15, 2012, 05:33:36 PM
We is on for tomorrow, FYI...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 16, 2012, 11:47:16 AM
Quote from: LordVreeg
We is on for tomorrow, FYI...

We will see all the SIG peeps tonight at 8:45 eastern PM, as they deal with the skeletal mob rushing through the door they just figured how to open....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 16, 2012, 07:38:44 PM
conference call is almost over, still in Boston, May be a few minutes late.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 22, 2012, 03:57:47 PM
Organization time.

Who do we have for this week?  I need to get everything organized for tomorrow night.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on October 22, 2012, 05:15:46 PM
I should be there.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on October 22, 2012, 05:21:30 PM
I should be able to make it.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on October 22, 2012, 06:18:48 PM
It doesn't look like I'll be able to make it, I'm going out for sushi and possibly a movie, the joys of cheap cinema nights
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 23, 2012, 12:06:17 PM
ok, well we are on tonight, with this fight coming up...So Llum, can you shoot me some basic stats so I can use plaes to try to save the group if I need to....YAHOOO!


We will see all the SIG peeps tonight at 8:45 eastern PM, as they deal with the skeletal mob rushing through the door they just figured how to open....

Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on October 23, 2012, 12:39:57 PM
I've uploaded my most recent stats on the wiki. If you have any questions let me know :D
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on October 23, 2012, 01:38:50 PM
Oh that reminds me: have any of Jon's stat's changed since the last time I played him?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 23, 2012, 03:21:29 PM
Quote from: Seraphine_Harmonium
Oh that reminds me: have any of Jon's stat's changed since the last time I played him?
I do actually have some experience points for you to distribute.  But that is at home and I am at work...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on October 23, 2012, 10:56:56 PM
Since Vreeg was tired, I'll give a little after-action report.

Nobody aside from us really showed up, so we decided to do at least part of the rest of Moss' private session from way back when. So it was a time warp (http://www.youtube.com/watch?v=Unl1MxubYN8#t=10m12) (or maybe a flashback) from Tanos 53 back about a week or two while the group was still in town. Not much happened aside from Moss making nice with the maître d' and learning that his friends Karras and Serah were also attacked by Blackstripe Thugs.

Next little private session should tell us why that's the case, but Moss has his suspicions...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 24, 2012, 09:24:30 AM
Quote from: limetom
Since Vreeg was tired, I'll give a little after-action report.

Nobody aside from us really showed up, so we decided to do at least part of the rest of Moss' private session from way back when. So it was a time warp (http://www.youtube.com/watch?v=Unl1MxubYN8#t=10m12) (or maybe a flashback) from Tanos 53 back about a week or two while the group was still in town. Not much happened aside from Moss making nice with the maître d' and learning that his friends Karras and Serah were also attacked by Blackstripe Thugs.

Next little private session should tell us why that's the case, but Moss has his suspicions...
You did use those honed social skills twice well, and sometimes I think Moss is a true GS character, a political social character with some adventurer trappings.

It was also a good choice as no matter how much I enjoy the group discovering the archeological wonders of the the ruins, the secret areas, the confounding passages, I enjoy more (as I get older) working within the urban confines of the game.    I spend a good amount of time filling in data about areas and culture in Celtricia, and last nights foray into the Bazaar of Steel Isle Town  (http://celtricia.pbworks.com/w/page/26616331/The%20Bazaar%20of%20Steel%20Isle%20Town)(with the accompanying ights, sounds, smells, accents, and cultual embellishments) was a good way to wander back into that.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 28, 2012, 03:25:22 PM
Guys, I am going to be smart and cancel SIG for Tuesday.  I am probably going to be over Jomalley's House (since he has a generator) at that point, with Frankenstorm rolling over my head.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on October 28, 2012, 05:52:32 PM
Be safe. I was really disappointed in a lot of locals here in Hawai'i. The tourists can be idiots and go play in the tsunami for all I care, but many people didn't know basic, lifesaving things like tsunami waves wrap all the way around islands--so even if the wave is coming from the northeast, the southwest is not safe, or that if similar sized earthquakes didn't give any noticeable tsunami, this one wouldn't either (we can't know that).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on October 29, 2012, 12:27:37 AM
Good luck Vreeg! Sounds good, I've got an event on tuesday and couldn't have made it. Sometimes living in the deep north has its advantages, no crazy weather systems (yet? lately?)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on October 29, 2012, 03:09:56 PM
getting pounded right now, not sure how long i will have a connection.  see you guys on the other side.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 05, 2012, 09:08:41 AM
checking in for tomorrow night....8:45, Steel Isle dungeon crawling....calling all cars, same bat time, same bat channel...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on November 05, 2012, 04:05:06 PM
I'll be around.

We get off for Election Day here, but ironically, I never have classes on Tuesdays anyway.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 05, 2012, 04:27:45 PM
Quote from: limetom
I'll be around.

We get off for Election Day here, but ironically, I never have classes on Tuesdays anyway.
Awesome.  After we game, it'll be time to come back and check the polls.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 06, 2012, 08:50:17 AM
OK, my friends, PLaes, Moss, Jon, Victor and the rest are on tonight....8:45 eastern standard.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on November 06, 2012, 07:00:13 PM
Believe it or not, I will at an event watching the election coverage (yes, I am Canadian...) and thus unable to attend
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 06, 2012, 08:30:27 PM
so much for that.
I wish I had known a little earlier...but at least I know now.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 07, 2012, 12:34:26 PM
Thank you guys for pulling it off, netsplits and all, to get that fight on the boards.  The 20 skeletons are down to 15, and the group's shieldwall is holding, despite Billo taking a massive mace blow and Plaes slipping and falling....next session, I think we'll get it all sorted out.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on November 08, 2012, 12:04:26 AM
What session number was that, Vreeg? I missed it in my notes, and I hadn't been keeping good notes for a while, apparently.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 08, 2012, 09:24:53 AM
Quote from: limetom
What session number was that, Vreeg? I missed it in my notes, and I hadn't been keeping good notes for a while, apparently.
136.
135 is listed in my notes as 'The Folly of Moss', as it was our doing some of the in town stuff. Which was also fun, as i think Moss is a riot to play in town.
I37 will be intertesting, as it is combat...but I also have to figure out some of the efects of this combat, in terms of the big picture of the place.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on November 08, 2012, 04:26:22 PM
The feeling that I've been getting is that where we're at now is not a place the Trine knows anything about. This is a good thing in the fact that we don't have to deal with them. This is a bad thing in that we don't know what we're going to have to deal with (fungeletons, liches, etc.).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 09, 2012, 11:38:45 AM
Quote from: limetom
The feeling that I've been getting is that where we're at now is not a place the Trine knows anything about. This is a good thing in the fact that we don't have to deal with them. This is a bad thing in that we don't know what we're going to have to deal with (fungeletons, liches, etc.).
Well, yeah, all the unopenned secret doors and dust and dirt was a bit of a dead giveaway.  Though in this large, vaulted chamber, this combat and all the screaming and crashing is not quiet.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 12, 2012, 11:03:54 AM
ok.
The Bad news is that I now have to travel to NYC for business a few days.  So SIG is postponed this week.
The good news is that Nom is going to step in and play big, bad Billo White, starting next week...so that gives us a more full group...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 19, 2012, 09:35:05 PM
we play tomorrow night.  as per the old usual.  8:45pm until 10:30ish. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on November 19, 2012, 09:58:48 PM
Ok, I hope to make it, but with packing and preparing for Thanksgiving, I make no guarantees.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 20, 2012, 01:30:01 PM
Quote from: Seraphine_Harmonium
Ok, I hope to make it, but with packing and preparing for Thanksgiving, I make no guarantees.
ok, i hope so as well....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 24, 2012, 01:13:46 PM
Nomadic, I should have Billo White done for you (or redone, where the hell is his original sheet?) by Sunday night.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 27, 2012, 09:04:15 AM
...And we are on for tonight....8:45pm eastern time.  session 138, I believe.,

I think the group of hardy explorers might finish the skeletal mob, and get back to the exploration of this hidden area of the Venolvians.  I am almost done with Billo White's character sheet for Nom.  See you guys all there tonight!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on November 27, 2012, 06:58:07 PM
Nom, billo still a wip almost done
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on December 03, 2012, 06:13:53 PM
I may or may not be here tomorrow depending on how much work I need to get done. It's the week before finals, and I have a paper to write.

Next week, I'm flying to Maryland on a red-eye flight Tuesday night, but should actually be able to make the game (flight doesn't leave until 11:30p Hawaii time, game usually ends around 5:30p Hawaii time).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 04, 2012, 04:23:43 PM
Quote from: limetom
I may or may not be here tomorrow depending on how much work I need to get done. It's the week before finals, and I have a paper to write.

Next week, I'm flying to Maryland on a red-eye flight Tuesday night, but should actually be able to make the game (flight doesn't leave until 11:30p Hawaii time, game usually ends around 5:30p Hawaii time).
OK, let's let you wortk tonight and plan on next week.  I am back and forth to NY lately, so I could use a break and a breather from life, unless everyone jumps on tonight and we have like a ton of peeps.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 10, 2012, 06:11:17 PM
SESSION 139

please raise your hand if you are going to be online tomorrow for it!!!!!!!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 10, 2012, 10:53:45 PM
I should be able to make it :D
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on December 11, 2012, 05:01:59 AM
I should be there; I'm just packing and doing work that can be done at home tomorrow.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 11, 2012, 04:09:06 PM
cool!  I look forward to the ledge discussion.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 11, 2012, 10:09:56 PM
I'm really sorry, I forgot, I fell asleep studying and it slipped my mind when I woke up.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 18, 2012, 12:40:51 PM
AM DRIVING BACK FROM NY, POSTING ON PHONE.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 18, 2012, 09:06:27 PM
just pulled in and am starting this thing up
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 18, 2012, 11:10:15 PM
quick notes on session 139,
with the group discovering a ledge above an entrance in a deep'ceilinged, hidden room.
It was hard going up to the ledge, with a lot of basic athleticism needed, and frankly, with armor and weapons and full packs...lucky some of the group made it there.

Then, the group found a plasterd over door above the one they had come in, and spent time unplastering, and between PLaes' sharp eyes and Jon the Bard's knowledge, they found a version of Tighten door (http://celtricia.pbworks.com/w/page/29439363/Tighten%20Door) cast on it.
Th session ended after 5 guys were up at the top and discovering that the spell had been cast on the outside of the plastered over doors...


Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 19, 2012, 08:33:33 AM
Also, gritty feel of GS showed up, along with a cruel dicebot.
climbing up a rope 25' with a full pack, armor, and weapons?  Not so easy...and led to the proper answers...someone tie some knots in this thing...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on December 25, 2012, 01:19:56 AM
Two things: One, I've apparently been unintentionally cheating. I had no clue. I've been updating my original format for a character sheet now that I've gotten a lot more comfortable with spreadsheet software (using formulas and whatnot), and somehow my attribute-based XP mod for Basic Athlete (which isn't listed in the newer skill list (http://celtricia.pbworks.com/w/page/14956114/Skill%20List) at all) was given as 0.36. The value given in the Skill Master Spreadsheet (http://celtricia.pbworks.com/w/page/14956117/Skill%20Master%20spreadsheet) is:

ST10-.01/CD11-.01/HE11-.01

I interpret this, based on skills that have been updated, to actually mean:

((ST-10)*0.01)+((CD-11)*0.01)+((HE-11)*0.01)

Going off this, 0.36 is way too high. As awesome at everything as Moss is, it should only be 0.14. This has been remedied, and there are of course some consequences. I have 318 real XP in the skill, and I drop from 273 to 235 applied XP. This means that I don't lose a level, but my bonus for the skill does drop significantly, going from 24% to 13%.

The second thing: Basic Thrown is still not a part of the listing of combat skills, neither in the new stuff, nor in any of the old stuff. And unfortunately, my math is not good enough to go backwards from the value I have to figure out the formula (and not knowing what ability scores it uses, this is impossible anyway). While Moss has never used his sling, I would like at some point to have this added on "officially" as well. I'll just use the value I have, but I'd really like to be able to double check it at some point in the future.

Currently, I've taken up once again reorganizing the spell list. If anyone else wants to help out, I'm going by total cost, then by alphabetical order. What I've done so far should be pretty self-explanatory, though. And now that I've done Air, Earth, and Fire, once I finish with Life and Water I can summon Captain Planet. Or something.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 26, 2012, 03:58:34 PM
Your math is perfect. What I frankly have to do eventually is to continue with my adding in the individual skill pages, like this  one  (http://celtricia.pbworks.com/w/page/51236104/Poison%20ID%20skill).

I fear captain planet, and the oatmeal golem.



Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on December 27, 2012, 08:04:01 PM
Vreeg, would you like to try and do some more of Moss' private session this weekend? I'm free pretty much all weekend, so let me know what--if anything, works for you.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 27, 2012, 09:09:15 PM
sounds good... look forward to it/
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on December 31, 2012, 08:49:57 AM
Ah, my father ended up in the hospital once again.  Probably going to have to have a lot of his foot amputated.  This has taken some time up, along with the end-of-year company duties, as well as the busy season.

Nonetheless, we will game on Tuesday night if we have players. So please sound off if I have thepleasure of your presence for the dreaded Steel Isle game.

Also, you might note that new spells have been added as well as the list of setting-specific stuff to purchase continues to increase.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on December 31, 2012, 10:14:57 AM
I think I can make it NY day, I'm out of town for NYE so it is possible I get held up, I'll do my best to make it though.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on December 31, 2012, 02:33:57 PM
Unlikely, but MIGHT be possible.  Just don't count on me being there.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 01, 2013, 07:30:07 PM
Ok, soon on board....Jon would help....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 01, 2013, 10:49:19 PM
Moss and I played a session on roll 20.net.  Had a good time.  Probably switching over./
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 02, 2013, 10:42:06 AM
Oh, Limetom?

You can do that dice roll as follows:

/roll ( ( d12+18 ) / d5 ) + 2

You just have to be sure to put in the spaces between the parentheses and the dice rolls.

- RD



More good news.  One of the founders already got back on how to do our dividing dice
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 06, 2013, 10:10:23 AM
So, a few things.

1) session 141 will be on roll20.net on Tuesday.  We might switch into voice mode at some point, but not yet.  If you need an invite from me, let me know.

2) It looks like we will be moving to Thursday nights, at least for the semester, due to Limetom's schedule.  Anyone have an issue?  This will happen AFTER session 141.

3) The explortation has been downright spooky, in an OS type of ways.  here  (http://celtricia.pbworks.com/w/page/14956323/Steel%20Isle%20online) is where the game page is.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 08, 2013, 08:47:15 AM
Llum, Limetom, S-H, Ninja d....this is mainly for you...
Thoughm new players are always welcome...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on January 08, 2013, 11:54:23 AM
Is roll20.net another IRC based chat, or a different kind of chat program?   Voice sounds like it would use up more data than I am comfortable with at home, and doing it while out at the coffee-shop would be weird.

What time Thursday nights?  This may or may not conflict with my Cad Goleor game, which runs at 3pm Pacific/6pm Eastern.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 08, 2013, 01:15:40 PM
Quote from: Seraphine_Harmonium
Is roll20.net another IRC based chat, or a different kind of chat program?   Voice sounds like it would use up more data than I am comfortable with at home, and doing it while out at the coffee-shop would be weird.

What time Thursday nights?  This may or may not conflict with my Cad Goleor game, which runs at 3pm Pacific/6pm Eastern.

A)  thanks for the response, I love having you in the game.  Really.

B) Roll20.net (http://roll20.net/) is chat and/or voice.  Does both.  I will probably stick with chat on this one for now.  but there are a ton of shared-view tools. 

C) SIG would probably remain at 8:45PM Eastern. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 15, 2013, 02:51:48 PM
remember, SIG is thursday this week.

ANd also, sorry I am so busy right now.  My busiest 2 weeks of the year.   I will dig out more in Feb.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 17, 2013, 08:58:52 AM
We are on tonight, on roll20.net.
8:45 eastern.  This is about the only break I am going to get before the dreaded Midnight Madness sale, next Friday. 
The exploration of the multilayered area has been confusing, but has gone well...the group has som loot, and is moving areound areas where the Trine Vexchian seems to be unaware of.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on January 17, 2013, 01:20:11 PM
Don't think I can make it, Capstone and Engineering events are 99% likely to prevent me being there!
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 17, 2013, 02:27:20 PM
AAARRRRRR

(but thank you for telling me)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on January 17, 2013, 02:41:54 PM
I shall be here. I'm always dependable, except when I'm not. (Ha! I'm better than Yogi Berra.)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 17, 2013, 05:02:56 PM
we'll traverse this evening.   i will be there...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 17, 2013, 08:36:02 PM
https://app.roll20.net/join/64904/0eW9tA   
that's the link for tonight's game
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 18, 2013, 09:23:40 AM
Awesome game last night, session 143.

1) we are still getting used to roll20.net, but the platform seems to be a lot of fun and easy to use, and full of macros and other good features.

2) as with many OSR games, the group swelled pretty large.  I remember playing in groups that wer as much expeditioning as adventuring, with as many as 2 dozen hirelings and men-at-arms.  This group has definitely gotten larger, and we generally have 2 PCs at a time (and we need more, BTW).  So Moss and SH asked if we could start using, ewspecially in combat, a mixture of mass combat rules with the PCs init, so that in combat, the PCs would not need to wait around so much. 
We came to a good conclusion, that we will do this, but the PCs have the ability to decide if they want a key contributor to start working in regular initiative.

3) SH has become enough a regular to warrant his own character.  He's been using the redoubtable Jon Galica, bard and warrior, fort a while.  But Once we have the opportunity, Jon will move back into the pregens pile (and be able to be played by other new PCS, like Billo White, Burnous and Yeomic), and SH will be allowed to make a character starting with 10% less exp as the lowest PC in the group.

4) The session itself was a pure combat (LLum got them into it, then bailed this session  :) ).  But The group prevailed against the ravening, starving  wights (and their void sourced damage reduction (http://celtricia.pbworks.com/w/page/14955475/Damage%20Reduction%20%28void-sourced%29)) and their the mindless skeletons. 
Now, standing amidst the bones, ancient weapons, husks of flesh, ripped and chipped plaster and the broken door, there is a small chamber (http://celtricia.pbworks.com/w/page/62812402/Ancient%20tomb%20SIG) in front of the explorers, shadowed and hidden for centuries or longer.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 27, 2013, 12:28:13 PM
Gaa......

Glad that my busiest sale period is finally over.  Records were broken and History was made.  But now I can get back to more important things, like gaming, design and campaign building.

SIG games will be on Thursday this semester.  I look forward to getting back full steam. 

I need to get S-H his own character.  JoMalley and I were talking about the normal phenomenons of chargen in GS.  One natural one is that once a newer player starts understanding the game and the way the skills work, their inevitable response is to want to build one themselves.

More later.

Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 31, 2013, 03:59:13 PM
How's the staffing for tonight?
Who do I have for 8:45 eastern?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on January 31, 2013, 07:10:18 PM
A resounding...maybe.  The frantic stuff is taken care of, but there are still things to do, and the gf is over.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on January 31, 2013, 08:45:59 PM
https://app.roll20.net/join/64904/0eW9tA
tonight
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 07, 2013, 03:02:51 PM
Storm and work are conspiring.

I have a meeting then have to stack firewood for the storm coming in.

So SIG will be cancelled tonight.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 07, 2013, 05:18:57 PM
Aww.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 10, 2013, 02:32:49 PM
A few ideas.

So, based on S-H's comments about wanting to create a character, and the current roster...I am thinking (just getting opinions) of a radical move.  Normally, as fans and players know after about 150 sessions, i run almost every moment as play time.

I am thinking, based on the fact that at the end of last session the group found familar territory and actually has a map to leave, to allow the group to jump ahead back to Steel Isle Town.  I normaally enjoy/find as necessity the justifiably dangerous period of getting back safely, dealing with the cultists and the Trine Guldana.  But I think the group needs a reformat.  This can let PCs get stuff together, make new characters, etc.

I got all OSR a whie ago, and the followers fit in ok with that.  But they get in the way with a chat based online game. 

I am also thinking about using the voice options on roll20.net, but not if that would lose  any players.   
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 11, 2013, 05:18:12 AM
Quote from: LordVreegI am thinking, based on the fact that at the end of last session the group found familar territory and actually has a map to leave, to allow the group to jump ahead back to Steel Isle Town.  I normaally enjoy/find as necessity the justifiably dangerous period of getting back safely, dealing with the cultists and the Trine Guldana.  But I think the group needs a reformat.  This can let PCs get stuff together, make new characters, etc.

I got all OSR a whie ago, and the followers fit in ok with that.  But they get in the way with a chat based online game.

I wouldn't be opposed. I think the biggest issue recently is that we just don't have enough regulars to pull old school roleplaying off.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 11, 2013, 10:53:11 AM
Well, that is one partial reason for the semi-reboot.  I would rather get SH a real character, as well as give anyone else a chance at making someone to join the group.  Also thinking of allowing, as I did in earlier games in my life, 2 PCs per character as an option. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on February 12, 2013, 01:50:55 AM
I am all for going back to town and actually getting my own character.  But this thursday isn't good for me.  It will be valentine's day, and I will have JUST moved in with my girlfriend.  Things will be way too crazy to game.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 12, 2013, 09:06:16 AM
Quote from: Seraphine_Harmonium
I am all for going back to town and actually getting my own character.  But this thursday isn't good for me.  It will be valentine's day, and I will have JUST moved in with my girlfriend.  Things will be way too crazy to game.
Makes sense.
Chargen should be done seperate, anyways.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 13, 2013, 06:17:39 PM
If it's just going to be me and you, Vreeg, perhaps we should try and finish up Moss' private in town session? If not, more in the ruins is also fine by me.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 13, 2013, 11:00:58 PM
i think that I need to celebrate valentines day.  Been traveling a lot
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 14, 2013, 01:30:59 AM
Okay, enjoy y'all.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 14, 2013, 12:14:23 PM
well, it is important. 

I have been working on Steel Isle Town, though, a good amount.  The detail in the Southern fields area is interesting right now. Shuruum, the investments of the Sceding Tree, the trine guldana, the ladies...
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 19, 2013, 08:53:48 AM
From  The Southern Fields (http://celtricia.pbworks.com/w/page/63579613/The%20Southern%20Fields%20of%20Steel%20Isle%20Town), the southernmost district of Steel Isle Town.

[ooc]
Just south of the port city of Steel Isle Town lies her largest farming area.  The Southern Fields is more of a collection of farms and marcher-style Farming communes than a real neighborhood or district. There are 2 of these communes which that are big enough to be considered small hamlets, places in between new and old farms.  The Southern fields, full of moors and empty hills, have long been the primary breadbasket for this area, with loamy fields bracketed by streams, swamps, and one decent sized forest.

Some of the families have been here for generations, and many of them know the legendary fauna well...legends speak of the Red Knight who prowls the area, and of Vernidale's Wolves, and even of the Ladies....



Overview
The Southern Fields is mainly very old; and is almost exclusively all farming territory.  Once very cleared, it went through two centuries of shrinking before reversing that trend in the last forty years.  It is less traditional farming land than wet and dry moors, full of mist in the mornings and empty.  And while the growth in Steel Isle Town has meant a growth mirrored in the Southern Fields, there are still sectors of land full of ruined farmhouses, abandoned stone walls, and trees and vines making inroads.  Of more immediate issue is the growing incidents with strange cultists, waylaying travelers, and holding strange rites.


Fauna
The amount of wildlife that moves in and about the Southern fields is staggering, as well as the sentient groups that also make the place home.  One upshot is that while many families have lived here and farmed here for decades or even centuries, people rarely travel in groups smaller than 3.  There are herds of huge Argussian Deer, stags whose head can be 7' high before we talk about their antlers.

Trine Herisiman and Trine Guldana both are seen regularly in the Southern Fields.  Trine Herisman is unique in that they have mining Black Klaxiks mixed in with the other ogrillites, and they exist mainly to the west of the Southern Fields, off in the valleys and mounds of the Western Hills District.  Trine Guldana is a gnoll-heavy tribal group that has their wandering areas to the south and west, and has recently been actively trading and strengthening relationships with the communes and farms, much to the delight of the inhabitants. 

In the forested far east of the Southern Field, there are infestations of ungols, huge and giant spiders. The swampier regions sometimes end up with giant turtles, and the Scaliks who hunt them as a delicacy.  There are also, due to this ilsand being their origin, a large population of Owlbears, which, thnankfull, exist singly and in pairs.

By far, the most scary denizens of the area are, like most areas, the huge amount of unshrived undead still left from the War of the Shield, and right after it.  While a great amount of them are seen only at night, or on occasions based on their life, or in boneyards, there are a few older battlefields where they can be seen regularly, and occasionally a cunning undead might create a band of lesser ones and go ravening...for this reason, there is always one shriving band on duty in the Southern Fields.



Noted Settlements and Geographic Regions
The Southern Fields is broken into 4 major areas, the Top Fields, The Western Hills, The EastWood, and the Far Fields.
The Top Fields are the north quarter of the region, pretty much from the SouthGate of town town to the tip of the forests.  This area is very settled and orderly, as it is right next to the City.  The North and West Corner of this area is dominated by the Parmenta Commune, with some 22 farming families all working next to one another.  The Parmenta compound is more like a small village, and has a walled redoubt as well as some common buildings and a few stores.  It is mainly in old wintric, marcher style architecture, and some of it is two centuries old.  The Church of the Autumn Harvest (Amrist) has a small temple (his small shrines to a few other faiths) here.  The Parmenta have some 4 sacred grove areas they maintain to increase and support the harvesting, as well as huge tracts of land in between them.

Due to the remoteness of this corner, the necromantic threats are less here than other areas.


The Western Hills are, as is obvious, the drier moors, streams, and foothills of the Ensight hills.   There are a few vineyards here run by the Chomack's Vintners, Black Vneersberry (called Karse)and Vneersberry both, in the valleys.  Since the karse wine has become fashionable in the last decade, winemaking has grown out here.  There are also a few Inns that do wine tours here as well.


The Eastwood area is somewhat better travelled, as loggers take the Runcho Road into the wood itself regularly.  Though the eastwood is pretty haunted (there are some Venolvian ruins here, like an ancient prison), Lumberteams go in with Shriving Priests due to the demands from builders and shipwrights.  There is an extended family of Ograks and Hill Giants who make their home and hunt in there, but who avoid the farmers, Lumbermen and Towners.  The Guellium traders have a large presence, including the HeatherHands (Shuruum and his family) farm, which is right on the Stontish Way, the main road from the South gate.  Just south of the Eastwood, the moors get very, very wet.  The Righthold Commune is technically in this district, the second-largest commune, tied to the Church of the Lawful Triumverate, and very Orcash and Stunatu dominated.

The Far Fields are the southern part of the region, swampier, more remote, and wilder.  There are mainly wide-ranging, family farms, with few visits from Panch Gregorian's Callto-men, and little town interference.  However, the Shriving patrols rarely get down there without being asked, and recently, the cultist of the Dark Way have been very, very active.  Indeed, there have been rumors of whole families being burnt out by them.  And in a reversal of the old fears, the only group really protecting the free farms and families is the Ogrillite Trine Guldana, the gnoll-heavy nomadic tribe.  The Trine themselves, while taking casualties in this conflict, seems to be warming to the task of defending the farmers.
[/ooc]
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 20, 2013, 08:39:17 PM
Fuck, I'm traveling again tomorrow.  Seriously, who decided that Vreeg has to train people or teach seminars every fucking Thursday?>??

Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 21, 2013, 12:45:22 AM
Good, because that absolves me of the responsibility of being the one who couldn't make it. :p

A potential new hire is giving a talk, and since our big academic conference is next week, we've also got some planning meetings for the volunteers (myself being one).

So don't sweat it.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 21, 2013, 08:52:58 AM
OK.
S-H let me know the type of character he wants to play, so we are going to work towards the 'skip ahead' method.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 21, 2013, 06:21:20 PM
Okay, cool.

Moss still, I believe, had a little bit of a private session left to play. Do we want to finish that or just gloss it over? If it saves you some work, I'd be fine with glossing it over. I'll be free this weekend, but not next. If we do want to play it out, during the day on Saturday or Sunday would work best for me.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 23, 2013, 01:23:59 PM
 actually think we'll be able to finish it. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on February 23, 2013, 03:47:05 PM
So next week is the International Conference on Language Documentation and Conservation (http://nflrc.hawaii.edu/icldc/2013/), the world's premiere conference on endangered languages and what to do about them. Obviously, I won't be able to make the game, because I'll be off linguisticing.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 23, 2013, 04:11:16 PM
Sounds dirty.  I like that.

SH and I Have continued working on his concept.  Getting together an interesting character.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 03, 2013, 02:23:37 PM
We are most certainly on for this Thursday.

We will be doing the time skip.
The downside is that we are missing the area where the cultists and Trine Vexchian are battling, where the cultists are growing, skipping the gear chamber and the railcar, and the ruins of Vericulum and the Trine Guldana area.  Not to mention the bridge of many corpses.

We will jump right to the Southern Fields area, and I will provide some of what was seen and done.  The advantage is that we can work back to town within a session that way.

Now, SH is busy making a character.  So I was working on a few ideas, based on some reading lately.  Since we have 3 main PCs, I want all the the spotlight time on the PCs, so this means removing the minions.  Having them was very OSR, but especially with inconsistent players, hard when they need to do things and slows everything down.

So this is also the time to get new blood in, since we are back in town.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 04, 2013, 01:44:44 AM
I may be a little late getting to the game. The other department I'm sort of a part of is having a hiring talk, and they asked for my opinion on the prospective hires. It gets out more or less exactly when the game should start.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 05, 2013, 09:37:35 AM
well, we have things to do.

Llum, will you be on?
S-H?

We aslo still have to work out some stull with S-H's character.  Actually a lot of work to do.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on March 05, 2013, 12:45:52 PM
Yeah we do.  Can you be on IRC at all in the next day or two to discuss?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 05, 2013, 03:07:41 PM
I will be on both tonight and tomorrow...doing analysis of staff and trending reports, but GuildSchool is a welcome distraction.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 07, 2013, 12:01:07 PM
Am excited for tonight's game.
sort of a free-float back into town, starting in the southern fields.
And SH's character is coming along nicely.

the only snag is that the Wife's Aunt just ended up in the ICU, so that may preclude the game.  Stay Tuned.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 07, 2013, 03:41:22 PM
Quote from: LordVreeg
Am excited for tonight's game.
sort of a free-float back into town, starting in the southern fields.
And SH's character is coming along nicely.

the only snag is that the Wife's Aunt just ended up in the ICU, so that may preclude the game.  Stay Tuned.
yEAH.
We have a family member coming down with a bad case of 'Death'.
[spoiler]looks like stage 4 cancer, lungs not working, etc.
It is the Wife's Auntie, who helped raise her. 
Weird, since she is actually my age.[/spoiler]

Might not be on tonight, except sporadically.  Sorry team.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on March 07, 2013, 05:46:55 PM
Oh jeez.  Best wishes and condolences.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 07, 2013, 07:56:58 PM
thanks, man.  rough couple days coming, but welcome to life   And death.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 07, 2013, 08:27:24 PM
Alright, sorry to hear that. I'll be doing capstone tonight so I couldn't have made it. Best wishes Vreeg.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 14, 2013, 09:22:18 AM
Yeah, that was a rough time.
Wake was last night, funeral tonight, though I am watching the boy.

I will be on tonight, 8:45 eastern, we'll move the group through the Southern Fields and work into town, and in the background working with SH on his awesome concept character.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on March 14, 2013, 01:17:27 PM
I can't play tonight.  Busy with opening night of Julius Caesar.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 14, 2013, 02:33:33 PM
Ugh. I forgot about the timezone change (Hawai'i doesn't change while Boston does). I'll probably be late, but I should actually be here tonight.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 14, 2013, 07:39:11 PM
Llum, opinion?
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 18, 2013, 09:44:53 AM
OK, and this week, I will be on a red-eye back from Las Vegas (AGAIN!!!!  DAMNIT ALL) on Thursday.

My schedule has blown lately. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 18, 2013, 04:54:13 PM
Jeez. And here I was going to say this was the first week I really was able to make it in quite a while. Oh well. I'll definitely have nothing to do other than SIG next week, though--Spring Break here (which really means, my students get to do nothing, I get to actually make progress on my own research).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 18, 2013, 05:20:12 PM
Yeah, I apologize, but I am just in travel hell lately.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 22, 2013, 12:42:23 AM
Blargh. I looked at that again and it wasn't obvious that I was being totally sarcastic. I'm any case I'm definitely on for next week. Spring break on my end, so no interruptions to be had.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 22, 2013, 09:14:55 PM
No stress.
I am back in Boston, and though I have some NYC trips later this mnth and a MidA trip early next month, we should be on next weeks.  Let's get SH' s new character (and anyone else's) all taken care of.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Llum on March 25, 2013, 01:44:33 PM
I cannot make this week (the 28th) because I have my Iron Ring ceremony (http://en.wikipedia.org/wiki/Iron_Ring_Ceremony). This is a tradition that goes back close to 100 years that all Canadian engineers go through, some places in the States have even recently started their own tradition in a similar manner.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 25, 2013, 03:59:21 PM
Llum,
That is so really cool!
I think that is fascinating. 

We'll miss you, but it is in-town stuff.  So that should be ok.
BTW, beein looking over your resume. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 28, 2013, 11:23:58 AM
I am fully planning to have Limetom and SH on tonight at 8:45 eastern.  Have been working on more in-town stuff, as well as some schools.  The group has to have a long pow-wow with Chorbit, and they do seem, to actually have a good amount to trade in and identify, once the group gets past the Southern Fields.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on March 28, 2013, 05:46:15 PM
Unsure, but will try to make it.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 28, 2013, 08:29:44 PM
Should be here.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 28, 2013, 08:32:07 PM
To a certain extent, I wish I knew if lt was going to show.....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 28, 2013, 08:32:28 PM
Oh, ok....
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 28, 2013, 08:54:13 PM
On conference call...a fe minutes
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 30, 2013, 10:58:26 AM
OK, after 160 sessions,
SIG is going on Hiatus.  Limetom and I spoke about this last Thurday night.  After years of sessions, and 5 trips back and forth into the Ruins of Vexchian, I am putting this one to bed for a while. 

It is kind of interesting, because I have done so much in the development of the Venolvian Culture and the current situation on the Steel Isle, especially with the Death Cult and the Trine Vexchian and Trine Guldana, and especially the detail put into Steel Isle Town itself, that I am now more than ready to use this as a primary adventure area for some live group, or another online group.  It was also interesting that even though I tried to make it a real dungeon crawl, or a 'trip from a non-descript base out through the wilderness to the adventure' in the OSR mold, the in-town sections provided some fo the best moments and events, such as the sessions in the Iambic Treblehorn, or with the headless body chasing the group, or the Fire at the Red Priest Inn, my old adage that I prefer games where the adventuring stuff is better when it is done for reasons based in town started to show through. 

But I am freeing up this timeslot, since there is another Project, the Collegium Arcana Game (http://celtricia.pbworks.com/w/page/57010814/Collegium%20Arcana%20Stenron%20Campaign%20Arc), that Limetom and a few of my other players are interested in pursuing.  It is much more based in character development and roleplay, with less of a traditional adventuring focus.   
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on March 30, 2013, 02:12:53 PM
Well, I have been starting to realize that the time we have been playing SIG just isn't going to work for me.  Being at work all day, and then coming home and going straight into my Cad Goleor game is hard enough on the girlfriend.  When that's done starting another game isn't really an option for me, even when I don't have rehearsal or some evening commitment (which is fairly common).
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on March 30, 2013, 02:50:22 PM
Quote from: Seraphine_Harmonium
Well, I have been starting to realize that the time we have been playing SIG just isn't going to work for me.  Being at work all day, and then coming home and going straight into my Cad Goleor game is hard enough on the girlfriend.  When that's done starting another game isn't really an option for me, even when I don't have rehearsal or some evening commitment (which is fairly common).
Well, I'm certainly not laying this on any other heads.  I'm sure I will go back to it eventually. 

But right now, I have in mind a very different game, maybe with a little bit of a twisted, macabre feel, but very much doing the growth and schooling of teens in the ancient and giant halls of the original chapter house of the collegium arcana in ancient Stenron.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: limetom on March 30, 2013, 10:16:33 PM
I think me and Vreeg had both been contemplating it for a while. I was heistant because we were getting other people for a while, and while I realize that people have other commitments--and I'm certainly not blaming anyone in particular, as you all have been great, it was getting to the point where it was only me and Vreeg, and that wasn't really fun for this style of game anymore.

I'd definitely like to get back to Moss and Steel Isle town at some point, but a change in scenery might be nice too. I really enjoyed the several years (oh jeez, it's been years!) that we all have had, and I sincerely mean it.

Even if a certain PC got us all gassed by a dragon along the way. :)
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 06, 2013, 10:04:14 AM
Limetom, when this does come back, as I am sure it will after the Funnel and after the Collegium Arcana game, we'll bring it back as a pro-social/political game with adventuring angles, as opposed to the opposite.  That is what it really became, anyways.

There was the feeling that in the last few trips into the ruins, the group was doing it to fulfill their bargain with Chorbit, but that there were so many loose ends in town ....

And yes, we played this for years.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Seraph on April 06, 2013, 11:50:43 AM
I'd be interested to know more about the Collegium Arcana game you mentioned.  I am a little disappointed we never got to introduce my Kankenbite, so I am interested if perhaps a different context might work. 
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on April 06, 2013, 04:21:44 PM
Quote from: Seraphine_Harmonium
I'd be interested to know more about the Collegium Arcana game you mentioned.  I am a little disappointed we never got to introduce my Kankenbite, so I am interested if perhaps a different context might work. 
s-h, that was what I had in mind.  Will start posting on that soon.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on February 21, 2014, 01:32:58 PM
after 120 sessions, this was a lot of fun.
Here is the log for the last sessions, 116-120.
http://celtricia.pbworks.com/w/page/75552107/SIG%20sessions%20116-120
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: Ninja D! on April 30, 2014, 03:53:38 PM
I greatly enjoyed my time with SIG.
Title: Re: CELTRICIA- Steel Isle Online Dungeon crawl
Post by: LordVreeg on May 02, 2014, 07:37:35 PM
i miss it often.
Right now I am running a politics-heavy, no combat, setting heavy mystery game.  SIG was doing  pure Guildschool delve, with one major 'dungeon' site, going back and forth I think 6 times (with one abort...hello Green Dragon), the exact opposite.
And with 120 sessions, I shan't complain...but I do get the itch, regularly, to return to Steel Isle and to have the PCs try to find the Minatour King of Trine Vexchian, to discover the Venolvian's lost Artifice, and to find the Pearl of Water...