Here is a campaign world that me and my friend are thinking about creating, tips advice and criticism welcome.
Falling Leaf is a campaign setting of high magic and high adventure. This is a setting in which the world is dominated by forests, treants,elves and Ursarin,but just under the surface and on the sides are the oceans with their deep mysteries and endless creatures. In this world there is always something happening whether its the High Elves of Ngraul atempting to destroy the sodden fortress of Cha'azur. Or the merfolk of Tiboran exterminating their lesser Sahuagin kin. In this world anything's possible,the world is called Mamis, are you willing to explore it?
This will be under construction for a while so don't hassle me because I haven't put much up...
This looks cool. A world dominated by forests is sure to be different. Don't give up :)
While a world with limited terrain can prove limited in scope, it can also be good for focusing on specific aspects of a campaign. Far too often, players can be distracted by trying to see and do everything, and are therefore dragged away from deeper RP.
While your world may not last forever due to it's somewhat environmentally limited scope, I can see it being quite interesting and full of oppurtunities for good adventures. Besides, if you think on it long enough, you can make this a very diverse setting in many ways.
However, I'll let you post some stuff before I start rambling too much and try to build your world for you. I look forwrd to seeing what you make out of this!
Indeed. There are many different kinds of forests in the real world that aren't widely known about that you could certainly use to differentiate areas and cultures. In North America alone there are tons of different kinds of tree and many different layout types a forest would have. If you were to research different types and use them, your world would certainly be cool regarding the terrain aspect.
I imagine that "forest" includes jungles and rainforests (along the center of the planet), deciduous around the mid-lats, and coniferous around the high-lats? Also, how do swamps and bogs, and mountainy-forests play in?
Quote from: BenicusOr the merfolk of Tiboran exterminating their lesser Sahuagin kin.
A little problem with that particular thought. Sorry dude.
[spoiler=Original posted by K on the WoTC boards]
Races of War Excerpt:Borderlands of the Sahuagin: Sore WinnersThe first thing to understand about the Sahuagin is that they have already won. Completely. The surface of the world is about Ã,¾ ocean and they own almost all of it. From the standpoint of the Sahuagin, the only places on the planet that have non-Sahuagin races in them are the stale crusts that they already had the presence of mind to cut off their sandwich. All of the non-Sahuagin races are all ghettoized. Even the other aquatic races have been marginalized to the point where they only get the brackish water (Locathah), the rocky shallows (merfolk), the underground darks (Kuo-Toans), or the muddy salt marshes (Lizardfolk). The
real real estate â,¬' the ocean and coastline â,¬' are pretty much the private playground of the Sahuagin.
Individually, Sahuagin will kick your ass, and collectively they will kick the ass of any nation you happen to support. The combined populations of all other sapient races on any planet are less than the population of Sahuagin on that planet. The Sahuagin are also much smarter and better organized than you are so their cities are actually more productive than yours per person in addition to the fact that they have more cities than all the other races and their cities are more populous.
The Sahuagin mutate constantly, but are not inclined to Chaos. They just all have different appearances and capabilities. But every one of them is gifted with super intelligence and thick natural armor. The Sahuagin deep seers are some of the most gifted wizards on the planet and honestly have nothing better to do than just
scry on crap and tell the armies where there's some cool stuff to go loot. From time to timr the Sahuagin will come onto land to beat the living crap out of people and take control of important or valuable items. Then they take the spoils of war and drag it back under water, laughing the whole time.
Against this backdrop of crushing inferiority, how do the other races maintain? Most of them are fighting for stakes so small that they haven't even
noticed that the vast majority of the planet is owned and operated by brutally efficient fish men. But one race that certainly has noticed the power discrepancy is the race of elves most likely to be forgotten: the Sea Elves. They actually live in many of the same areas and have a war going with them.
Life is hard for a Sea Elf, because every one of them is born into a post-apocalyptic world where mutants run amok and hunt them for sport. But it's actually even worse than that because in addition to simply being physically and intellectually inferior to the Sahuagin like everyone else is â,¬' they are actually stupid and useless
even contrasted with the surface races. An average Sea Elf is as much the intellectual inferior to a Sahuagin as a Griffin is to a normal human. The Sahuagin consider the Sea Elves to be little more than animals, and they aren't wrong.
The Sea Elves keep surviving at all because they see farther than Sahuagin in low-light conditions (and are thus often able to
swim away from potential encounters with Sahuagin during the morning and twilight hours that Sea Elves leave their hidden nests), and also because every so often a Sahuagin gets born who looks exactly like a Sea Elf. These Sahuagin mutants, called Malenti, are a little bit worse than a normal Sahuagin in that they lack the rending claws. But they're still stronger and smarter than any Sea Elf that ever swam the 7 seas. So when these Malenti realize that they get a crap deal from Sahuagin society, they often as not run off to join the Sea Elves, where they almost immediately rise to positions of leadership. They also gain crap loads of experience very quickly because the odds are so stacked against them. In short, the reason that the Sea Elves still exist is that they actually are a splinter faction of Sahuagin that uses real sea elves as beasts of burden instead of simply hunting them like the more normal Sahuagin groups do.
And yet, despite the fact that the Sahuagin have
won at
everything, they still continue to fight the other races and take their children and stuff. Partly this is to feed the insatiable demands of their Baatezu masters, and partly this is because on some deep level the Sahuagin are convinced that it actually couldn't possibly be that easy. In addition to looking for bling and candy to take from the weaker races, the Deep Seers are also combing the world for the one thing that the Great Mothers are pretty sure exists somewhere: the hidden army that the other races are putting together to take the world back from the clutches of the Sahugin Empire. As far as anyone knows, it doesn't exist, but for some reason the Great Mothers keep insisting that the searching continue. Maybe they know something we don't?[/spoiler]
I had plans at one time to make Shadowfell very much an ocean-warfront of a world. Sahaguins were originally going to play a major part, and dwarves were the kick-arse sailors of the world. I would love to see something like this in a campaign where it could be implemented better than what I can do ;)
Ok, for bogs and swamps they are all along the costs of the world because of the oceanpeoples destroying the forests (or maybe the evil ocean peoples?) Their is only one mountain range and that is on one of the main continents. Their is rainforests and jungles and such as ish dictated and im still comming up with more. Looking ok from what im thinking...
The following will be playable races for Falling Leaf:
Surface World Races: Ursarin, Lizardfolk, Elf, (and more comming soon)
Water World Races: Merfolk, Sahuagin, Locathah, Kua-Toa, (and more comming soon)
Ursarin:
Ursarin can be described as a race of people who look like they were a century old cross between an elf and a dire bear. But this is indeed fiction, as it was the elves themselfs who descended from the mighty Ursarin!
---Ector Ricter, Author of the Thousand Year Chronicles
By any chance, do you play Warcraft III? The Ursarin sounds like it could possibly be based off of the Druid of the Claw. :)
ive played it but i havent that much, druid of the claw? like they have bear form? But whatever, the Ursarin are bears that the elves descended from.
Yeah, they have bear form, and they kind of look like bears on their hind legs to begin with. Cool race though :)