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The Archives => Homebrews (Archived) => Topic started by: daggerhart on March 10, 2006, 11:48:37 AM

Title: Jaggerfell
Post by: daggerhart on March 10, 2006, 11:48:37 AM
:construct:
Map of Relygar (http://www.rapidlyflowing.com/e107/custompages/Relygar.html)   (art by Ishmayl)

 

---- Deities:
Yahweh - symbol: the crowned sword : law & justice  (Lawful Good)  mantra:  my word is law, my law is good.
Buddatin - symbol: the twice bent arrow : peace & harmony (true Neutral) mantra:  what are the ways of a ditch? (1.a container 2. a void 3. a barrier)
Ahladdin - symbol: the barbed wheel : war & vengence  (Chaotic Neutral) mantra:  the price for my eye, is yours.    it is a fine day to meet death.
Brahman - symbol: the open book : knowledge & diversity (Lawful Neutral) mantra:  all paths lead to Brahman, mine is but one way.

Water Hydra
- symbol: the trident : death & life (Neutral Evil)
Rock of Aegis - symbol: the five branched tree : growth & nature (Neutral Good)
Wintr'Polaxsis, the Fire Gnome - symbol: the torch : heat & flame (Lawful Evil)
Bifuu, Wind Demon - symbol: the tornado : travel & trade    (Chaotic Good)

* Chaotic Evil is not represented in the pantheon.  There used to be a truely Chaotic Evil God ( Zora ), but her actions caused her to be locked away on another plane by the other Gods.

Races: same as shadowfell
Classes: same as shadowfell.     -but whats this?  a new type of man is emergin from the south.  Men who travel for the sake of stories and song...   the bard is coming.
--- In case you don't know, shadowfell doesn't have low level bards.  I've interpretted this to mean that the current Rulers of Relygar have disuaded the arts and intellect in their region, for who knows how long.     But with a cultural rebirth occuring in the southern land of Arador, great technilogical and artistic advances are being made.  And no one, not even the Opal Council, can stop the spread of renaissance.)  

Cosmology
:   undeveloped.   im planning on basing the multiple planes on real life theoretical demensions.  ex: the plane of time: where the direction your travel decides 'when' you go, not where.  

---
Title: Jaggerfell
Post by: Raelifin on March 10, 2006, 12:11:42 PM
Fire Gnome? Wow, talk about unwanted accociations. I'd go with something a little more... firey. Rock of ages should be renamed if it is the nature side of earth. Wind Spirit just sounds kinda lame. Do you have a language you might translate these into to make them less mundane?

Ever critical,
   -Rael
Title: Jaggerfell
Post by: daggerhart on March 10, 2006, 12:21:24 PM
actually, the mundaness is my goal.

i figure if the names and personalities are simple then people will actually remember then.

i mean, sure. ..  i could name something Winthr'polaxias ...  but who would remember, or care?

'sounding cool' isnt really my goal, i would rather be able to describe a symbol in-game, and the players be able to recognize it without having to refer to a webpage, or ask the DM.

if you notice, all the dieties are reality based..  yahweh -> god, brahman -> hinduism, the other 2 are obvious.
i did this so that the personalities of my gods are very relatable to the players.
they dont have to imagine how a follower of Winthr'polaxias would respond to an event... they already have a good idea of how these gods and their followers act (thanks to stereotyping ;) )..

... 'wind spirit'  is probably excessively boring.. but i also like using incarnations of the elements as major gods.
... 'rock of ages' should also be renamed, but it should still be 'rock of' something, because everyone likes rocks :).

ill work on those 2,  and i should have mentioned that everything is supposed to be relatively mundane, due to familiarity for the players.

---- btw:  im an off the cuff Dmer...  so simplicity is my style.
Title: Jaggerfell
Post by: Soup Nazi on March 10, 2006, 01:02:14 PM
Quotei mean, sure. .. i could name something Winthr'polaxias ... but who would remember, or care?
I remember unique names...maybe I'm alone in that regard, but I doubt it. How about Winthr'Polaxias, the Fire Gnome. Then you have a propper name, and a quick reference so people will still remember it. Just a suggested option, so feel free to ignore it.  ;)
Title: Jaggerfell
Post by: daggerhart on March 10, 2006, 01:16:53 PM
actually...  thats exactly the type of thing i like!...

since you've referenced it.  its familiar.  Ill take that, thank you.
But, i think thats the only complicated name i'll use.  making it even more recognizable.

edit-
fyi: im editing the first post as the 'official' list.  
Title: Jaggerfell
Post by: brainface on March 10, 2006, 02:26:35 PM
just remember that you've already used kain & annias in game ;)

maybe give them as alternate names to yahweh &.. brahmin?

also, has ishm not posted shadowfell on here yet?
Title: Jaggerfell
Post by: daggerhart on March 10, 2006, 02:41:58 PM
im not really sure if hes posted anythinga bout shadowfell at all.

but yeah, im going to clean up some of the campaign details a bit...
I'll make sure that i can say kain -> brahman.  or something.
Title: Jaggerfell
Post by: brainface on March 10, 2006, 02:44:45 PM
it was in the old forum. of course, that was shadowfell 1.1, while you're still running the 0.9 beta (modified).
Title: Jaggerfell
Post by: Numinous on March 10, 2006, 04:03:59 PM
I like the simple gods, and the symbols sound fine.  wind spirit should definitely get a new name though.  I personally enjoy pantheons of gods, and the memorization thereof.  although I must say, I tend to remember their themes over their names.
Title: Jaggerfell
Post by: Ishmayl-Retired on March 10, 2006, 04:11:52 PM
Yeah daggerhart, I haven't reposted Shadowfell over here yet, because I'm still working on forum-related issues before I really get down to the nitty-gritty purpose of the forum.  Plus, when I do add it to this site, there will be races and classes that you actually aren't using, so saying "Same as Shadowfell," won't really work :)  

Just as a note to all you guys who may be slightly confused, I was running my campaign, Shadowfell, for awhile online.  Then, daggerhart took over, and decided that instead of us all starting over, we'd use the same campaign and characters we already had.  He used all the Shadowfell history I already had, but only as a reference, and is now developing his own campaign.

I do find it funny that you kept the name "Jaggerfell," since that was just brain's spontaneous renaming when I made the big change ;)
Title: Jaggerfell
Post by: daggerhart on March 11, 2006, 01:41:38 PM
ehh,  i changed 'Wind Spirit' to 'Wind Demon'...

ya' can't say that isnt cool!
Title: Jaggerfell
Post by: Numinous on March 11, 2006, 03:14:13 PM
umm...  we could, but then we'd have to ofeer constructive criticism.  i'd say find a simple japanese name, and make it something like...   sonada, the wind demon.  That might work better.
Title: Jaggerfell
Post by: daggerhart on March 11, 2006, 03:29:47 PM
yeah, i completely appreciate the criticisms.  
ill look into simple names like that.
[edit:Ã, Ã,  biffuÃ,  -japanese for 'breath of air' )

what all must be known about the gods?    must gods have favorite weapons?  domainns?
what  info is neccessary?
Title: Jaggerfell
Post by: Numinous on March 11, 2006, 04:02:07 PM
domains are important, and a must have if you use clerics.  Portfolios tell what the god watches over.  A favored weapon is useful, although largely superficial.  a god's appearance and personality is important as well.

I've been working on gods for my CS too long, could ya tell?

Title: Jaggerfell
Post by: brainface on March 11, 2006, 05:20:55 PM
i dont think they're really necessary. deities as vague concepts would be cool i think, cuz they'd wind up defined in play. (basically, portfolio only i think would work--particularly with very few gods. if you had 20, domains and weapons would get more important just to separate them)

also, heck, i'm the only cleric player, and i just picked two domains and a weapon i liked ;)
Title: Jaggerfell
Post by: daggerhart on March 19, 2006, 06:48:00 PM
*bump*
added my current area map as a link at the top.  (city names are click-able)

whadoyathink?
Title: Jaggerfell
Post by: Soup Nazi on March 19, 2006, 06:50:40 PM
Those clickable images for the cities are totally sweet! :cheer:
Title: Jaggerfell
Post by: daggerhart on March 19, 2006, 06:53:21 PM
thanks .. :) ...  it was inspired by my inability to describe things well.  

:rastachips:
Title: Jaggerfell
Post by: Velox on April 11, 2006, 01:12:25 AM
Yes, the cities of the pictures is a great freakin idea... somehow it really made the world seem more real. I think the names of the gods are fine, and simple easy-to-say names associated with a reasonable title is the way to go. As far as details... well portfolio is sort of important, but if one thinks of the real world... what's Gods portfolio? He's got the holy balls to go around saying he's the ONLY god, so you'd think he'd have everything... alot of gods seem to be going that route around here... trying to take the whole pie. So maybe a little portfolio is the way to go, especially if you going for an old polytheistic feel. I mean, I beleive that's why people had more than one god back in the old days, simply because just about every aspect of life had a god backing it up. Someone to pray to before battle, before harvest, etc.
Title: Jaggerfell
Post by: Xeviat on July 19, 2006, 04:03:52 PM
Dag, do you intend on continuing this setting? I really like the idea of you and Ish working on the same world, just different parts; it could really cause the world to develop in an interesting direction. It also seems that you've deleted a lot of info that was up on this page ... will you repost it?
Title: Jaggerfell
Post by: Ishmayl-Retired on July 19, 2006, 05:28:15 PM
Heh, Xeviat, the funny thing is, that's not what we were doing ;)  I started work on that campaign originally, and then I completely changed what I was doing, so dag (my brother) took my old campaign notes and expanded them into his own setting, which we're currently  playing in :)  But on the other hand, I would love to collaborate with a couple people on some setting ideas sometime... not as a whole community project, but as a "small-group" project.