---welcome to the playa's thread...
how many of us are regular players and how many are DMs.
personally, i love to play dnd, and i enjoy DMing too. Currently i am a DM, and am running the Jaggerfell campaign setting with brainface, Ishmayl, and some others as the players.
Just before i was a player in the shadowfell setting, under Ishmayl as the DM.
anyways, this whole forum is about DMing.... so this thread is about playing.
1) What do you like about playing more than DMing?
2) What is your favorite campaign setting (as a player)? why?
3) Whats your favorite type of monster to battle?
4) What is your favorite DMing style to play under?
answers:
1) playing offers the advantage of being able to explore the unknown. When you're DMing, you know all and see all. nothing is a surprise except through player interaction.
2) 'Crystalline Tropics' (by tad and jonathan, 2003~ish ?) .. wonderful world... had such life and brilliance. probably the most fun ive had playing, or DMing, until recently.
3) the ones based on greek myth. hydras, minotaurs, giants. chariots are very cool too.
4) i like a well-designed area, with a vague central plot, and many sub-adventures.
-d
I too love playing. My only problem is that I get bored with many DMs rather quickly. It's rare to find a DM who can make something interesting and fun for an extended period of time. Oh, and as a player I too frequently get pushed into party leader/face roles way too often. I think it's mainly because I've been playing for so much longer than most of the people I game with these days...but c'mon you don't really want my frenzied berserker calling the shots, and leading our diplomatic encounters do you? Crazy kids.
2. a dm once ran a setting where the goal of the party was to map a frontier, lois and clark style. it was awesome. no dragons, no demons, no zombies, just a bunch of wilderness encounters with wild boars, sheep-stealing lizardmen, tribal orcs and savage elves. the very simplicity i think made it cool. part of it too i think was that i enjoyed walking around in the woods as a kid (as opposed to, you know, crawling around in dungeons.)
3. not mages. dear god. clerics are okay. fireball turns tanks into walking dead sticks, and if you use protection from energy, they just go to lightning bolt. it may be just 5th level or so where this is really a problem, i dunno.
4. impromptu thats working. however, precisely choreagraphed adventures that work are superior to off-the cuff that boils down to "so what do you want to do?"
I hope to play when senkennomoi gets his PbP up, but other than that, I have never played before.
Whats up with that new Dungeons And Dragons online game. is it supposed to be any good ?
ive seen a lot of ads for it.
It is supposed to be more graphically detailed then WoW and it is supposed to be really cool but it is a little dependant on the whole party system thing.
so there is no way to DM?
it would really neat if they would offer a 'world' to play in, and let DMs run quests.
i dont know anything about MMOG or whatever... are there any where you can do more than 'play' ?
i haven't heard good things about it, really. that was back while it was in beta, but still.
ugh... turning D&D into an MMORPG would kinda ruin it for me... paper and dice is what it's all about in my opinion...
Quote from: Natural 20ugh... turning D&D into an MMORPG would kinda ruin it for me... paper and dice is what it's all about in my opinion...
Ditto.
And I heard it is Eberron. !ill
What happened to the Greyhawk default? ~:(
Still, I heard aboot it from a friend who does not play D&D, and he was seriously thinking aboot purchasing it.
I guess one good thing aboot it is that new fans to the game might spawn.
I bought
the Temple of Elemental Evil.
i seem to remember it being an old-school classic adventure.
just wanted to check it out... hope the game play is decent.
it's fun, but annoyingly buggy
patch it before playing, at all.
never, EVER, hire henchmen. i don't care how cool they sound. they'll pick up random loot (spears?) until they're encumbered, and REFUSE to drop it. and if you give them cur epotions, they'll SELL them. dodge those guys completely.
if your clerics can rebuke (charm) things (undead w/ evil clerics, fire/water/etc creatures with elemental clerics) really watch what you pick up. some monsters have INCREDIBLY slow walk rates, so you have to wait for them to catch up if they're charmed.
don't even try sneaking. sneaking characters move at half speed, meaning it takes twice as long to do ANYTHING if you're trying to sneak.
if you keep all that in mind, it's actually fun ;)
yeah... it sounds fun... I'm a little disappointed in what I've seen and read so far on the D&D Online game. I really think it would benefit them greatly to create a D&D game that is a large, generic world (Greyhawk would probably work equally as well), that can be accessed either as a MMORPG OR as a sole server, and that could be run by a DM. Basically, Neverwinter Nights, but updated, and a world already ready to play, instead of having to have several C++ programmers on hand to create the world.
dude, you've obviously never, ever programmed in c++, or you wouldn't say crazy stuff like that ;)
i mean, 'java programmers', sure.
Shut yer mouth, you! Well, I'm aware that I'm exxagerating, but on the other hand, when we were creating the "Order of the Nine" NWN guild, we actually did have two C-programmers doing all the script work for us... maybe not because it was necessary, but it sure as hell made it much easier.
I'm currently only a player, though that hasn't stopped me from working on my own campaign setting and giving lots of opinions on this forum that were mostly founded on logic from the DM's side of the screen.
What I like about being a player is identifying very closely with a single character (if you don't care when your character dies you're playing this game wrong IMO) and that you can jump in with little preparation (I usely put some work in it when creating a character, but after that I can play an entire campaign with almost no out-of-session time investment). My favourite DMing style is a story and roleplaying focused style that leaves room for player influence and gives lots of (illusion of) freedom.
;) Túrin