I recently bought the Game of the Year Edition on Steam and have been playing it somewhat obsessively (I played it a long time ago, and I played Oblivion, too). Anyone else still play Morrowind? Any crazy anecdotes? Favorite (or least favorite) quests, NPCs, tricks, equipment, towns, plots, or other aspects of the game? Has it influenced anyone's world-building, and if so, how? If you've played any of the other Elder Scrolls, how do you rate Morrowind in comparison?
Also, I seem to recall an issue of Dragon (or Dungeon?) did a brief d20 version of the game... does anyone know which issue that was in?
I *LOVE* Morrowind. Everything about it is awesome.
Morrowind was a superior game to oblivion because the story was vastly more interesting (and emotionally powerful) main plot. The Guilds were more interesting and there more of them. The skills weren't streamlined to the point where every character sort of feels the same (i.e. Oblivion). Plus, and this may just be me, but Oblivion was waaaay too sparsely populated for being *the* heart and soul of the Empire. It may sound odd but I felt Morrowind exused a sense of 'real-ness' because of the sheer number of small towns and NPCs present. Oblivion was twice as large as Morrowind yet possessed the same number of NPCs. Further, Oblivion felt much too wild and open, especially for the central province of the whole empire.
one of my favorite little tidbits is that you can get a magical axe right in the very starter town. If you stand with your back facing the lighthouse's front door in Syda Neen, you will see a large stump. Jump from the porch on to that stump and look down - there's your magic axe!
Another cool weapon to get is the Ice Blade of the Monarch, which can be found up in the Dunmer ruin/castle that's near Dagon Fel. I was able to get it with an Argonian at level nine... But I abused the heck out of some paralyzing daggers and clever use of running outside to heal myself. :)
At any rate, Morrowind has definitely informed some concepts in my Aeolond setting, including the idea of Spellcaster's Guild that offers a teleportation network (as well as the standard Wizard supplies).
My friends and I tried to make an Elder Scrolls RPG. We made a system that was a unique mix of d20 and Dark Heresy. I've included the character sheet (just for fun :) )
[spoiler= Character Sheets]
(//../../e107_files/public/1272748423_503_FT79609_tamriel_sheet_1_.png) (//../../e107_files/public/1272748423_503_FT79609_tamriel_sheet_1.png)
(//../../e107_files/public/1272748423_503_FT79609_tamriel_sheet__.png) (//../../e107_files/public/1272748423_503_FT79609_tamriel_sheet_.png)
[/spoiler]
Funny you ask.
Morrowind is the *only* crpg a generally play, still. I've tried a lot of others. But in between working on my game, I bop through Morrowind.
Favorite stuff would be the story arcing. No matter how clunky and ourtdated it looks now, it feels right to me.
Awesome character sheet E_E.
I agree that the factions are what make the world so interesting... particularly interesting is the way they set up rival guilds, like the Thieves' Guild and the Cammona Tong or the Dark Brotherhood and the Morag Tong, or the Imperial Cult versus the Dunmer Temple (versus the Neravine and Sixth House Cults) - there was much less of that in Oblivion, to its detriment.
I'm not surprised you enjoy Morrowind, Vreeg - the detail in Celtrica reminds me of Tamriel.
I really liked Morrowind, even if I never finished it (I rarely get around to doing that with games).
On the other hand, I wasn't much for Oblivion, but Morrowind really caught me with its dark, windswept island-feel. It felt vastly more unique than oblivion with the dwarven (can't remember the real name...) ruins, the crazy arrogant dark elf wizards, the many different factions, the multi-layered multi-cantoned city, etc. etc.
Sadly, I think I found some kind of loophole which might have disrupted the feel of the game for me slightly. There is some cave which I was intent on completing even though I didn't know what it held, and after some clever ruse that I can't quite remember, but I think involved plenty of scrolls and an underground lake, I made my way to the treasure and found a two-handed sword. The problem with this sword was that it delt 50-72 damage or something like that, while the max I saw on ANY other weapon was like 25 or something... Long story short, this weapon was pretty damn powerful, and even though I think i was rather low-level I could hold myself in battle against rather powerful enemies.
Oh, and I wore light armor so I never got to wear all those awesome heavy armors they introdced in the game, which saddened my heart deeply since I had to stick with my glass armor...
I also like the part just in the beginning where that guy falls from the sky and drops three scrolls that grant ultimate jumping ability (admittedly, I never found a use for them, but they were cool).
(Oh, and as far as NPC's go, I like they put a single "cyborgish" dwarf in the game)
EDIT: final note, after some digging around I found some Morrowind: Tribunal stuff in one of my Dragon magazines (issue 308 - June 2003). But I don't know how much use they are, since the rules are just for two epic prestige classes, the Ordinator and the Empowered.
Thanks Crow - I was hoping the article would provide races and birthsign rules... ah well.
I can see why having a powerful weapon could be game-breaking, but to me the one big negative in Morrowind is the combat - prolonged combats are pretty boring, in all honesty, and I'm so much more interested in the stories/plots/atmosphere of the game that I feel the shorter and easier the combats, the better. I also like that the game actually makes a "charimsa-based" character viable, since such a vast amount of the game is built around persuasion and dialogue.
Yeah, I often felt the combat was a bit tedious as well... I actually think I would have preferred less hacking and wacking (as long as it didn't take less of it to send me back to my last save).
The funnest thing in morrowing was equipping boots with slowfall 1, (waterwalk as a bonus), as much jump as possible at current skill level; then hulk-jumping from the northern to southern edge of the island. ^_^
(The funnest thing in oblivion was getting athletics and speed high enough to chase down deer and punch them to death. Catching vampirism helps.)
I think my favorite thing about the worldbuilding of the world is that at least half the gods/daedra are lying. And you don't really know which ones. Backstory revealing books beside each other on the shelf often flagrantly contradict each other. ^_^
QuoteMorrowind was a superior game to oblivion because the story was vastly more interesting (and emotionally powerful) main plot.
painful[/i]. (Leading to my creation of a character called "runner", with primary skills acrobatics and athletics, and speed boosts. The goal is to just run in, dodge all the daedra, jump up to the shiny magic rock, grab it, and shut down the portal.) Taking out morrowind's big bad was pretty awesome in comparison.
I feel the need to talk about this game more:
QuoteFavorite (or least favorite) quests, NPCs, tricks, equipment, towns, plots, or other aspects of the game?
matters[/i] in this game. Put athletics/acrobatics as a primary skill and you can
book it.
QuoteIf you've played any of the other Elder Scrolls, how do you rate Morrowind in comparison?
Daggerfall:[/b]
The vastest, most customizable, deepest, and by far buggiest. Walking down stairways dropped you into the nethervoid due to bad geometry. Mechanically, it's a
horrible game (i.e., things
don't actually work), but it's got some awesomely ambitious worldbuilding.
Oblivion:The smallest, least customizable, and most stable mechanically and gameplay wise. It's not as interesting, but most mechanics in it actually work pretty well. I mean, mana automatically regenerates! You don't have to sleep every 5 goblins! On the other hand, many fun spells got dropped. (In particular, any movement spell was removed, almost certainly to make dungeon design easier--you can't bypass the scripted route with levitate or divine intervention.)
Morrowind:Somewhere in between. The story is probably the most interesting though, as I believe the writers tried to make it more "alien" with the foreign locale. I mean, ash vampires are frigg'n
scary. The other games rely more on stock villians, like goblins and trolls. In addition, a lot of the zany daggerfall skills were dropped/consolidated. (No more nymph and centaur language skills.) It still had a lot of gameplay issues though, but not near as much as daggerfall. (Stability was a big issue, some spells Just Didn't Work, etc.)
That's a good point about speed... I've never tried actually putting athletics/acrobatics as major skills since they tend to go up quickly anyway, but I can imagine that being an insanely quick character. Right now I'm slogging through the main quest/fighter's guild quests in Morrowind in a suit of Ebony Armor (plus the Mask of Clavicus Vile for the Personality Bonus), so it's rather slow going. And I agree that all those Oblivion Gates were tortuous.
What really redeemed Oblivion for me was the Shivering Isles, though I really wish they'd added some new music for the Isles (I ended up making my own playlist, mostly out of Danny Elfman tracks, and playing that with the normal music turned off). Admittedly a lot of the look of the Isles is quite close to Morrowind in places, but the zaniness and strange quests - plus actually opposing factions - made it a great expansion.
Quote from: SteerpikeThat's a good point about speed... I've never tried actually putting athletics/acrobatics as major skills since they tend to go up quickly anyway, but I can imagine that being an insanely quick character. Right now I'm slogging through the main quest/fighter's guild quests in Morrowind in a suit of Ebony Armor (plus the Mask of Clavicus Vile for the Personality Bonus), so it's rather slow going. And I agree that all those Oblivion Gates were tortuous.
What really redeemed Oblivion for me was the Shivering Isles, though I really wish they'd added some new music for the Isles (I ended up making my own playlist, mostly out of Danny Elfman tracks, and playing that with the normal music turned off). Admittedly a lot of the look of the Isles is quite close to Morrowind in places, but the zaniness and strange quests - plus actually opposing factions - made it a great expansion.
I always grab the Lord's Mail pretty early on if I am using heavy armor, and Eidon's Shield, as well as the Mask. I generally make Blunt wep one of my minors, since I am going to have to put levels in it eentually, anyways.
I think I have that and one of the major hammers.
Quote from: SteerpikeWhat really redeemed Oblivion for me was the Shivering Isles, though I really wish they'd added some new music for the Isles (I ended up making my own playlist, mostly out of Danny Elfman tracks, and playing that with the normal music turned off). Admittedly a lot of the look of the Isles is quite close to Morrowind in places, but the zaniness and strange quests - plus actually opposing factions - made it a great expansion.
Huh, I'll have to pick up this expansion. A more morrowindish feel in oblivion engine sounds spectacular.
(http://images3.wikia.nocookie.net/elderscrolls/images/thumb/2/24/Sheogorath.jpg/250px-Sheogorath.jpg)
Sheogorath was here... all other Daedra are small time.
Quote from: LordVreegFunny you ask.
Morrowind is the *only* crpg a generally play, still. I've tried a lot of others. But in between working on my game, I bop through Morrowind.
Favorite stuff would be the story arcing. No matter how clunky and ourtdated it looks now, it feels right to me.
Haha, me too. Morrowind and Dwarf Fortress are my two standbys, each for their own reasons. I haven't gone out of my way to consciously incorporate elements from either, but they've both probably influenced my writing. (How's that for a scary thought?)
Although, if anybody here still actually remembers Lords of Meta-Realm (I'd be surprised), it was the result of a "what if there was a game where players were the Daedric Princes?" musing.
I like Morrowind for all the small details. I once had a sneaky character rob all three Great House treasure vaults in Vivec City at level 3-- a really intense heist. (You can't do stuff like that in Oblivion, because there's nothing valuable sitting around worth stealing.) I think I finished the Azura's Star quest at level 6, which is pretty rough, considering all the big daedra you have to kill in the process. (I think that was the result of Boots of Blinding Speed, cheap silver arrows, and a lot of frantic running around.)
Oblivion had things in it I liked, but in the final tally, the game felt shallow and flat in comparison to Morrowind.
Quote from: BrainfaceI think my favorite thing about the worldbuilding of the world is that at least half the gods/daedra are lying. And you don't really know which ones. Backstory revealing books beside each other on the shelf often flagrantly contradict each other. ^_^
that's[/i] where I got that "say contradictory things and never explain yourself" tendency from! I love this about Tamriel.
No matter what kind of character I
try to make, it always ends up with ridiculously high alchemy and a pretty thorough collection of all the in-game books. I guess I'm something of a hoarder. The two mods I consider must-haves are one that makes herb-gathering work more like it does in Oblivion (instead of opening a loot window, facing a plant and hitting spacebar just adds whatever stuff you harvest directly to your inventory), and a mod that gives you the option to place books from your inventory so that they're vertical, spine facing you, rather than flat on the ground (so they'll go on my bookshelves properly). Love the Boots of Blinding Speed and the Ebony Mail (the specific enchanted item, not regular Ebony armor) that you get from the Temple quests.
One of these days, I'm going to get a proper spellcaster character going that doesn't rely on use-to-activate spellholding magic items. I guess I'll just have to chug Restore Magicka potions instead.
Quote from: Luminous Crayon(I think that was the result of Boots of Blinding Speed, cheap silver arrows, and a lot of frantic running around.)
Boots of Blinding Speed (modified to eliminate the blindness) and frantic running around taking pock shots... Good times, good times. I'd also add the ole' Run out a door that loads to that list :)
~~~~~~~~~
Personally, I feel the weakness of Oblivion was that Beth tried to capture the 'X-Box' gamer, which really isn't the same type of gamer as we are. They value good combat, loot, achievements and a passable story. Personally, I would take the graphic capabilities & the combat system of Oblivion and combine that with Morrowind to make a truly great product.
I dread the whispers I've heard about a TES MMO...
Yeah, my issue with MMOs is that they totally destroy verisimilitude. Despite having the most sprawling and detailed worlds around you've got hundreds of players roaming around babbling to one another... death to immersion, in my opinion. Not that MMOs can't ever be fun or anything.
My character just got corpus, so I had to slog over to that tiny Telvanni island that doesn't even have boat access. I'm not playing a thief character (being heavily armored) but even so there are some empty studies/laboratories in Tel Fyr that are damn tempting... all of those soul gems just lying around.
Quote from: SteerpikeYeah, my issue with MMOs is that they totally destroy verisimilitude. Despite having the most sprawling and detailed worlds around you've got hundreds of players roaming around babbling to one another... death to immersion, in my opinion. Not that MMOs can't ever be fun or anything.
The problem I have is that everyone completes the same quests in the same world, so if I saved the Emperor from an assassin, so did everyone else. I suddenly feel less special.
Quote from: SteerpikeMy character just got corpus, so I had to slog over to that tiny Telvanni island that doesn't even have boat access. I'm not playing a thief character (being heavily armored) but even so there are some empty studies/laboratories in Tel Fyr that are damn tempting... all of those soul gems just lying around.
I'm pretty sure you can get there via the Mages Guild in the fort. Love that town though, beautiful.
If the Elder Scrolls franchise played out in real life like it does in my dreams, ES5 would be set in Black Marsh.
Close your eyes and picture this crazy swamp, with occasional psychic malevolent hallucination-inducing trees, syncretism between daedric worship and the Imperial cult and creepy skooma-drenched Argonian folk religion, an Underground Railroad through the swamp to free slaves from Vvardenfell....
I was hoping for the Summerset Archipelago... the monastic Psijics, the coral ruins of the primordial Sload, daedra cults, and the bizarre geometries of cities like Cloudrest ("buildings like strangler vines") or Alinor ("made from glass and insect wings"), from whose inner districts outsiders are forbidden. Atlantean cities, necromantic Sload attacks, and intrigue between rival mage-scholars would be rampant... lots of tall island citadels, mystery, and ancient magic.
I wish I had something more intelligent to say at the moment but all I've got is this: I love Morrowind. Its up there with Tetris as greatest games ever. With some mods on PC, it can compete with anything that comes out today. Seeing people talking about it makes me almost giddy.
Oblivion is my preferred game. I just couldn't get into Morrowind for several reasons.
1) The quest line is hard as hell to follow. Oblivion's line was a little too easy to follow but in Morrowind I wasted hours trying to figure out what to do.
2) Combat. Seriously, I want to know when I damage my opponent. Oblivion was great with the knockdown and the impact sounds and cries. Plus unloading finger of the mountain into a group of goblins and watching them fly all over the place is hilarious.
3) SKREEEEEEEEEEEEEEEEEEEEEE.... seriously! leave me alone you damned flying rats!
I think a combination of the two games would be epic. Imagine Morrowind with Oblivion's graphics and combat system and a slightly easier to figure out quest system. I'm practically drooling just thinking about it. Also unloading the aforementioned finger of the mountain or an equivalent into a pack of cliff racers would rate number one on my list of most satisfying things to do in a game.
Quote from: Nomadic3) SKREEEEEEEEEEEEEEEEEEEEEE.... seriously! leave me alone you damned flying rats!
Seriously, the number of morrowind mods just dealing with cliff racers was pretty epic. I want to say there's one that made them die when you looked at them, but that was probably just a fever dream after fighting too many of the bastard mini pterodactyls.
Cliff Racers are what Invisibility is for.
@ Crayon and Steerpike: Barring a TES MMO, I'm fairly sure the next game will take place in Sommerset. Oblivion contained many references and rumors to things going wrong in there. Though I agree with Crayon, Argonia would be a really fun place to explore... Of course seeing the crystal cities of the Altmer also sounds glorious... :)
Quote from: Nomadic1) The quest line is hard as hell to follow. Oblivion's line was a little too easy to follow but in Morrowind I wasted hours trying to figure out what to do.
The hardest part for me, personally, was finding those darn ash waste dunmer who live in the middle of nowheresville 10 miles from Timbuktu... Beyond that, the plot wasn't that hard to follow... Go to Balmora, talk to a dude, he gives you quests. Later on you have to convince the leading political bodies that you're Dunmer Jesus. Finally, you have an epic battle with the Dunmer Devil... Granted more complicated than Oblivion's simplistic plot but it's not that rocket science :)
Quote from: Nomadic2) Combat. Seriously, I want to know when I damage my opponent. Oblivion was great with the knockdown and the impact sounds and cries. Plus unloading finger of the mountain into a group of goblins and watching them fly all over the place is hilarious.
Combat is the game's weak point. Also, if you install the expansions you will get an enemy HP bar. It's yellow.
Quote from: NomadicI think a combination of the two games would be epic. Imagine Morrowind with Oblivion's graphics and combat system and a slightly easier to figure out quest system. I'm practically drooling just thinking about it.
I suggested the same thing... I would kill to have such a game... Literally kill for it... I hope TES 5 takes the best of morrowind and the best of Oblivion and gives us something amazing!
But I fear they will simply make 'Oblivion 2 - Now with more voice actors!'
I think TES 5 will probably be even more dumbed down than Oblivion. And I actually preferred the look, even graphics wise, of Morrowind. Oblivion just didn't feel right to me.
Other than the same noises repeated again and again and an occasional knockdown, the combat was the same but Morrowind had more options.
Gotta admit, I did like blasting stuff all over creation with a fireball in Oblivion. Nothing quite like bludgeoning an enemy mage with the explosion-driven ballistic books from his very own bookshelf.
Quote from: Luminous CrayonCliff Racers are what Invisibility is for.
Cliff racers are what moved me to always pick the shadow (THE SHADOW!) as my birthsign.
QuoteCliff racers are what moved me to always pick the shadow (THE SHADOW!) as my birthsign.
lack[/i] of detect key. No one mentions it because everyone acknowledges it and feels no need to discuss it.
Uhh... No. The best Birthsign is and forever shall remain - The Ritual.
I mean, come on, you can't pass up TURN UNDEAD and an instant HEALING POWER!
Yup, Ritual is best.
Quote from: brainfaceBirthsigns!
In morrowind, tower is the best. Discuss, but admit the truth of the awesomeness of tower in your eventual conclusion.
maybe[/i] the Mage or the Apprentice) if I'm playing a magic-user, and the Warrior otherwise. Multiplying your magicka pool is a big deal, and you can't get Fortify Attack from many (any?) other sources. I can
buy a detect key spell; it isn't even very expensive.
Quote(Detect Key, at will? Yes!)
Oblivion's biggest problem was, of course, the lack of detect key. No one mentions it because everyone acknowledges it and feels no need to discuss it.
a lot[/i] of my favorite spells. I liked Detect Life and the new Telekinesis, but there were just so many things that were missing!
QuoteI mean, come on, you can't pass up TURN UNDEAD and an instant HEALING POWER!
Yup, Ritual is best.
True story. In pc morrowind, without expansions, turn undead doesn't work. At all. Actually, it does throw a gold ball out. Then the zombie punches you in the face. My first character was a ritual birthsign. He could heal himself, once per day. >_<
Quote from: LCI can buy a detect key spell; it isn't even very expensive.
powerful[/i], sure.
Help me remember, is there anything in the game that you really need a key for, or does an "Open 100" spell pretty much take care of that in all situations?
In Morrowind, Atronach is a cool birthsign. You ignore 50% of magic! Make a character with some alchemy skills or just stock up on points and you're fine for magicka.
Currently I'm playing with the Lady, though... in general I prefer the flat stat bonuses to the spells, a lot of which can just be purchased later anyway.
Quote from: LCHelp me remember, is there anything in the game that you really need a key for, or does an "Open 100" spell pretty much take care of that in all situations?
I'm pretty sure open 100 works on anything detect key will. I can't remember if there's "quest doors" or not. I just think finding someone's lost key is a lot more fun, frankly. (Detect key's probably more useful at lower levels too, before you can get redonckulous levels of open, but it's been a while since I played.)
Quote from: brainfaceQuote from: LCHelp me remember, is there anything in the game that you really need a key for, or does an "Open 100" spell pretty much take care of that in all situations?
There are a few quest doors that require a key but most of the keys in oblivion are found on dead bodies as loot. I don't know of any quest keys that are sitting on the floor.
QuoteI don't know of any that are sitting on the floor.
Several are in dungeons. Especially like treasure chest keys. Generally, you can pick the lock, spell it open, or find the key. If you're observant enough you can just find the thing by searching enough.
Quote from: brainfaceQuoteI don't know of any that are sitting on the floor.
was referring to quest keys... I can't recall any found on the floor (edited to clarify)
I was always for The Lady in Morrowind, too. Spells were never useful enough to me (though I played my share of Tower characters) and The Lady gives the best bonuses.
It's true; after the Warrior and a magicka-boosting sign, the Lady's probably my third choice.
Now for the really controversial question: Hlaalu, Redoran, or Telvanni?
Really, it depends on the kind of character I'm playing. I'd do everything I could as far as it wouldn't interfere with the others. I usually leaned toward Hlaalu, though. Second would be Redoran, with Telvanni in third. However, if Morrowind used a magic system more like Oblivion, where I didn't have to draw my spell like a weapon, and could use a weapon AND magic, I would have probably gone with more magic.
It's true, Destruction is kind of annoying in Morrowind. Alteration and Mysticism are a lot more useful I think, though, and since thieving is vastly more profitable Illusion is more useful too.
Telvanni, definitely. You get some sort of funky multi-complex mushroom manshion. I remember the other strongholds being cramped in comparison.
QuoteAlteration and Mysticism are a lot more useful I think,
I remember mysticism being pretty dangerous with absorb health.
One of the most effective ways to build a mage in Morrowind, considering some of the annoyances with how Magicka regeneration works, is to enchant items (rings are great for this) to hold your most commonly-cast spells. Destruction is not worth the magicka potions you chug to keep pumping it out, when you're just casting it normally. Once you pair it with a li'l enchanting somethin'-somethin', it gets a lot snazzier.
I probably abused the hell out of enchanting, honestly speaking.
House Hlaalu is my favorite Great House just based on the in-game descriptions and motivations, and of course, Balmora is really convenient. By House Telvanni has the best quest rewards by a country mile, and arguably the best mansion, as well. Decisions, decisions.
Abuse enchanting?
Yes.
Absolutely.
Amulet casting 'weakness to magioka 50', then Amulets of para 15 secs with soultrap, ring of weakness to poison and lightning, then poison and lightning 10-25 points for 5 secs...
yahoo.
I think I just did "absorb health 10-omg w/i 10 feet of target" (I was young, and hadn't figured out the soultrap rider thing.)
It helps that usable items didn't have a cast time, if I remember correctly? You can rapid fire some ridiculous spells.
Also, if you want a challenge, pick a fight with a scroll vendor.
1) Play Oblivion
2) Become Archmage
3) Craft 100% Chameleon + Invisibility spell
4) Laugh as you steal the clothing off of NPCs leaving them to walk around naked in confusion
o hay Elder Scrolls report:
QuoteNo News at E3 '" May 5th, 2010
In an interview with Joystiq, Bethesda Vice President Pete Hines announced that the company is unlikely to announce any new games at this year's E3 event, which takes place from June 15-17 this year in Los Angeles. He did, however, suggest that an announcement was more likely at QuakeCon, which is happening from August 12-15 in Dallas.
He also scotched rumors that TESV will be a Facebook-based MMO.
Of course, this doesn't mean that there will be an announcement, and any announcement might not be about the Elder Scrolls.
Quote from: Luminous Crayono hay Elder Scrolls report:
QuoteNo News at E3 '" May 5th, 2010
In an interview with Joystiq, Bethesda Vice President Pete Hines announced that the company is unlikely to announce any new games at this year's E3 event, which takes place from June 15-17 this year in Los Angeles. He did, however, suggest that an announcement was more likely at QuakeCon, which is happening from August 12-15 in Dallas.
He also scotched rumors that TESV will be a Facebook-based MMO.
Of course, this doesn't mean that there will be an announcement, and any announcement might not be about the Elder Scrolls.
(http://esreality.hexus.net/files/placeimages/2009/70863-oh_u.jpg)
The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.
Big negative change from 3 to 4 : The need to sleep in beds to level up.
Quote from: Ninja D!Big negative change from 3 to 4 : The need to sleep in beds to level up.
You liked that? I'm glad they removed the need to sleep in beds to level up in Oblivion, it was annoying in Morrowind. Level up out in the middle of nowhere and have to trek back to a settlement to sleep.
Hmm, I actually think I levelled up after finding that Nevarine tomb in the middle of nowhere... Far to go.
Quote from: NomadicQuote from: Ninja D!Big negative change from 3 to 4 : The need to sleep in beds to level up.
What? In Morrowind you didn't need to sleep in beds. In Oblivion you did.
Quote from: Ninja D!Big negative change from 3 to 4 : The need to sleep in beds to level up.
I would have been fine with it if I could have purchased a cot that I could bring with me into dungeons...
Quote from: NomadicQuote from: Ninja D!Big negative change from 3 to 4 : The need to sleep in beds to level up.
What? In Morrowind you didn't need to sleep in beds. In Oblivion you did.
http://www.uesp.net/wiki/Morrowind:level[/url]
QuoteUpon gaining the tenth increase of Major/Minor skills, and at each subsequent increase of any skill type, a message will encourage you to "rest and meditate on what you've learned". You will gain a level the next time you rest for any length of time. Using the wait command is not considered resting for this purpose. You must use a bed or other resting object, or rest outside of towns or cities.
Actually my bad, oblivion still has this as well. I forgot about it because it's piss easy to mod it out.
Agreed.
You can sleep in the woods Nomadic. The only time you can't rest in Morrowind is when you are with in city limits (no one likes bums) or are near enemies (which would be a foolish time to rest).
Personally, I really like the idea of resting before you level up. I hate how games just say 'oh you've met or surpassed our arbitrary rules regarding leveling up, here's your level. Oh look you just leveled up in the middle of combat! Gratz on that, enjoy your new skills and powers.'
The resting mechanic is a way of preserving a sense of realism that I feel is all too often lost as the rush to satisfy impatient, petulant console gamers.
Yeah, I don't remember there being a 'wait' in Morrowind at all, though it worked about the same way.
Quote from: Ninja D!Yeah, I don't remember there being a 'wait' in Morrowind at all, though it worked about the same way.
There was a wait, it was mainly for passing large sums of time... I only used it in Towns when I had to do something at a specific time (day/night).
I guess I just don't remember it. I haven't played in quite some time.
I'm seriously contemplating reinstalling this game after all the buzz in here :D
I don't know what character I'd make though. Probably somebody wearing heavy armor, as the heavy armor in Morrowind looks freakin' sweet. Any thoughts/recommendations on this?
I know how you feel. Once I get moved I'll probably start playing again for a while.
I'm not a fan of the heavy armor in Morrowind. Medium and unarmored are favorites of mine.
What are the best medium armors? can't remember. Only thing I can remember is my deep envy of ebony and royal guard armor, and my deepening disappointment of glass armor (even though it was awesome and served me well; it just didn't compare to the competition).
Also: any thoughts on races?
Quote from: http://www.uesp.net/wiki/Morrowind:Ebony_Mail_%28artifact%29Ebony Mail[/url], which is goddamn fantastic.
Medium armor gets the short end of the stick in a lot of ways, though. There seem to be fewer medium armor options out there, and one can argue that orcish stuff doesn't really measure up to the quality of glass and daedric stuff. Also, the medium armor master trainer is in the construction set, but doesn't appear in the actual game, so if you want to get your skill up to 100 you have to do it the hard way.
QuoteAlso: any thoughts on races?
Redguard Own Zone
Redguards
So: light, medium, or heavy (or none)?
Anybody got as far as to get a hold of the Daedric Crescent?
Quote from: Cataclysmic CrowSo: light, medium, or heavy (or none)?
always[/i] pick Endurance and Luck as my two skills that get the ten-point boost at character creation (because Luck increases so slowly, and because the Endurance bonus to hit points at each level is not increased retroactively if you boost Endurance late in your character's life.) Even though I've got Unarmored as my only "armor" skill on the chart there, I'm wearing mostly orcish medium armor.
QuoteAnybody got as far as to get a hold of the Daedric Crescent?
Once upon a time, I did. It's pretty, but I think I had better weapons to fight with by the time I got my hands on the Crescent.
Quote from: Cataclysmic CrowSo: light, medium, or heavy (or none)?
Anybody got as far as to get a hold of the Daedric Crescent?
Yes, nut I am using Skull Crusher this time. Since blunt is so important eventually (if you want to use Sunder) I generally go in for Blunts as a minor skill and use it a lot as soon as I get into the teens. I did use it jsut for the look of it...If I were ever to re-do Morrowind, I'd have the NPC's notice when you are wieldintg something out of Legend...
IIRC, the Bosmer Merchant in Balmora (http://www.uesp.net/wiki/Morrowind:Meldor) has a few pieces of Orcish armor. If you're careful (or don't mind murdering him) you can steal the armor fairly easily.
Another way to get Orcish armor is to slay the Orc who wields Umbra (http://www.uesp.net/wiki/Morrowind:Umbra_%28quest%29) who can be found in the hills overlooking the town of Suran.
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Personally I always liked the mix of Light Armor and Unarmored. It gives you the flexibility to wear cool armor but, in a pinch, can be ditched is your encumbrance gets too high. I always hate dealing with encumbrance... I suppose its just the thief in me... Boy did I love using Feather... One of the best spells in the game. Well that and Mark/Recall :)
I always like medium armor the best. I think there were some orcs in the middle of nowhere way up north, on an island, that had a couple of full sets.
And, yes, Redguard are great.
They really need to make using charged items take longer than casting, instead of being quicker. It just gets to a point where you create heavily charged items to do 95% of your casting for you.
(which is one reason scrolls add casting time in Celtricia)
I think that it makes perfect sense for scrolls to take longer. That is, assuming that the act involves actually reading the scroll (which is how I've always done it). For items, though, I think it should be different from one to another. It makes sense to me that some enchanted items would be able to do things quicker than you casting it yourself.
Also, I won't complain about that because I'm just glad that you could do so much with the enchantment system in Morrowind. Look what they did to it in Oblivion.