Within the dense forest along the coast, the seemingly dark clouds of smoke mask the real purpose of the humanoid settlement. Sweating youngsters of all the civilized races train hastily about the long established fortress. Each of these adolescents have been hand pick from their nations to join the elite ranks of the High Echelon Academy. The eager students gather around their instructors as the calling bell sounds. It is the point in the day that the Headmaster Suvasis, a renowned teacher of combat and magical arts, gives his daily address. Four students stand beside him -the best in their class- adding their presence to Suvasisâ,¬,,¢ speech.
â,¬Å"My cherished ones,â,¬Â he begins with the slow grace of the old, â,¬Å"today is a good day for all of us. We have now not only reached our goal of becoming a great intuition in the eyes of our nation, but in the eyes of those who view our wonderful land as their friend. Every one of us should be proud. This day also marks...â,¬Â he remarks wearily grabbing the wooden railing. His breathing slows down and he falls to the floor of the balcony. Gasps from around the encampment sound as the four students come to his aid. The old man looks perplexedly up to the sky breathing out something incompressible, as the darkness slowly surround his eyes.
Healers of the academy only did so much because it was quite obvious there was nothing to do for him: He was dying. The four young students gathered around his deathbed, watching his once vibrant half-elven features to give way to the pale stagnancy of an old man. He had asked the attendants to leave as he spoke softly to the teary-eyed children. â,¬Å"Do not weep, for I have little time, and I wish to see your smiling faces before I go. Please follow the instructions I have laid out for my funeral, that is my only last wish. Be happy and rejoice in each others company, that is my last lesson. You are...â,¬Â he continued on slowly but fell short as he took one last gasp and sighed a relieving breath.
There wasnâ,¬,,¢t much sun on the funeral day. The dark clouds blocked the orange glow that was supposed to shine from far away. One of the young ones carried the urn of the Headmasterâ,¬,,¢s ashes in his arms tightly as they all marched toward the burial site. The rest of them carried their own unique type of gear to their destination as was instructed. The accompanying instructors escorted them through the dark and unsettling angry forest. The instructors were young adults themselves and grieved silently while carrying the small packs the children needed for the rest of their trip. They handed off the packs to the children as the four young adventurers took the rest of the trip alone as was requested by Suvasisâ,¬,,¢ on his deathbed. The children made their way to the site as the sun was touching down under the horizon. The trees gave way to a clearing that revealed the place. It looked as though the sacred place had been undisturbed for some time. A single exotic statue stood straight on top of the small rise. It was a rectangle block of greenish stone with a few methodically place chips on the front the stone to make it look like a portcullis or maybe a creature. Underneath the scratches was a block of ancient writing engraved in the statue. This is where the Headmaster wanted to be buried.
As the urn was placed in front of the stone figure the darkness overhead could be felt on the palms of their hands. The four of them backed up and looked at each other silently in a kind of spiritual acceptance. The small half-elf pulled out a strangely inscribed golden horn from their small leather case. They put the horn up close to their mouth and began to remember to the song that the Headmaster requested he play at the funeral. The rest of the children bowed their heads as the half-elf played the first verse of the song. A loud clap of thunder startled all of them and from out of the forest, four dark robed figures appeared. The children backed towards the statue and having their hands on their weapons. The dark figures put out their hands and one of mysterious men then motioned for the children to continue. With the horn in hand, the half-elf put the horn to their lips and blew out the sweet chords. The song filled the once uneasy air with a charming melody. The wind picked up and the lightning from far away shot against the earth. The thunder that followed wasnâ,¬,,¢t barely heard, not because it wasnâ,¬,,¢t loud, but because the melody of the song was more appeasing to the ears. As the song played on, the wind picked up again and the foreign script upon the stone began to glow blue. The other children trembled softly and looked around nervously as the horn player put his whole heart into the song. The figures behind them moved away back into the forest and bade them a soundless farewell. The direction of the wind kicked around furiously for the next several seconds as the song came to its climax. Lines of glowing blue light encircled the group and joined back together in the centre. A great wind blew upwards from the ground and a blinding light shone from the stone. The song finished and the children clinging to their things and to the ground for their lives, the world went a bright white, and then disappeared. This is the story of the four children.
This is the story about the children who save the universe.
This is an adventure/campaign for pre-generated 2nd level characters. It takes on the story of 4 children pushed into a foreign place and they help each other and learn more about themselves along the way.
Mechanical Notes:
-Each player will transcribe the general information into a PbP type character profile.
-Obviously you canâ,¬,,¢t change things around, however, you get to pick their name, bonus languages (if any), alignment (except for the Knight) change around their spells if you wish, and also you can purchase up to 25gp of travelling gear (they were prepared) as well as obtaining special items for each character (see char. sheets).
-You are playing children... therefore they have the age, height, and weight of a youngster from their race. Also, their ability scores are reduced (-3 Str, -3 Con(?), -1 to everything else). You also gain the traits of a small character and you will transcribe those into your PbP character sheets if its on your sheet or not.
-I used my old 3e books to do this so you might have to give them some abilities and play around with your characters a bit.
-Backgrounds are not needed (a small one would suffice though) and appearance of your character should be noted in the PbP sheet.
When everyone has their characters setup I will tell you where you are starting off. Below are the characters.
Young Elf Hero 2nd Level Bard/1st Level Ranger
Hit Dice: 2d6+1d6 (13 hp)
Initiative: +7
Speed: 20ft.
AC: 17 (+3 Dex, +3 mstwk. studded leather, +1 small)
Attack: Mstwk. Short Sword +5, 2 Short Swords +1/+1, Shortbow +6
Damage: Short Sword 1d6+1, Shortbow 1d6
S.Q: Immune to Sleep, Bardic Music, Bardic Knowledge, Favoured Enemy (outsiders: evil +2), Wild Empathy, Inspire Courage +1,
Saves: Fort +2 Ref +6 Will +4
Abilities: Str 12 Dex 17 Con 10
Int 10 Wis 12 Cha 15
Skills: Climb +2, Concentration +1, Escape Artist +4, Hide +11, Jump +2, Move Silently +7, Perform +7 (flute, horn), Spellcraft +1, Survival +2, Tumble +4,
Feats: Improved Initiative, Weapon Finesse (Short Sword), Track
--------------------------------------------------------------------------------------------
SPD: 3/1
Spells: 0-Dancing Lights, Detect Magic, Ghost Sound, Open/Close, Prestidigitation; 1-Alarm, Cure Light Wounds
Special Items: Spell component pouch, Sacred Horn.
Young Human Knight 1st Level Fighter/1st Level Paladin
Hit Dice: 1d10+1d10+4 (20 hp)
Initiative: +0
Speed: 15ft. (base 20ft.)
AC: 16 (+5 mstwk. chainmail, +1 size)
Attack: Mstwk. Longsword +6, Shortbow +3
Damage: Mstwk. Longsword 1d8+1, Shortbow 1d6
S.Q: Detect Evil, Lay on Hands, Divine Health
Saves: Fort +9 Ref +2 Will +3
Abilities: Str 13 Dex 10 Con 15
Int 8 Wis 13 Cha 15
Skills: Climb +5, Diplomacy +3, Heal +2, Jump +5 ACP: -4
Feats: Power Attack, Weapon Focus (Longsword), Cleave
--------------------------------------------------------------------------------------------
Special Items: Holy Symbol
Young Dwarf Mystic 1st Level Cleric/1st Level Kineticist
Hit Dice: 1d8+1d4+6 (17 hp)
Initiative: +1
Speed: 15ft.
AC: 15 (+1 Dex, +1 Size, +3 mstwk studded leather)
Attack: Mstwk. Warhammer +3, Light Crossbow +2
Damage: Mstwk. Warhammer 1d8+1, Light Crossbow 1d8
S.Q: Turn Undead, Psionics
Saves: Fort +5 Ref +1 Will +4
Abilities: Str 12 Dex 13 Con 17
Int 10 Wis 13 Cha 7
Skills: Autohypnosis +3, Concentration +5, Heal +3, Knowledge (religion) +2, Knowledge (psionics) +1, Search +1, Spellcraft +2
Feats: Extra Turning
--------------------------------------------------------------------------------------------
Domains: Earth and Protection
Spells Prepared: 0-Detect Magic, Cure Minor Wounds, Create Water; 1-Bless, Shield of Faith, Sanctuary;
Power Points: 3
Powers: 1-Call to Mind, Control Object, Mind Thrust
Special Items: Meditation Mat, Holy Symbol
Young Human Mage 1st Level Sorcerer/1st Level Rogue
Hit Dice: 1d4+1d6-2 (6 hp)
Initiative: +6
Speed: 20ft.
AC: 13 (+2 dex, +1 size)
Attack: Mstwk. Light Mace +0
Damage: Mstwk. Light Mace 1d6-1
S.A.: Sneak Attack +1d6
Saves: Fort +0 Ref +4 Will +2
Abilities: Str 9 Dex 15 Con 9
Int 12 Wis 10 Cha 15
Skills: Appraise +2, Bluff +3, Concentration +3, Disable Device +3, Gather Information +3, Hide +7, Knowledge (arcana) +5, Move Silently +3, Open Lock +3, Search +3, Spellcraft +5
Feats: Improved Initiative, Combat Casting
--------------------------------------------------------------------------------------------
SPD: 5/4
Spells: 0-Detect Magic, Mending, Disrupt Undead, Light, Daze; 1-Mage Armor, Magic Missile;
Special Items: Spell component pouch, thieve's tools
Have fun!
Just in case you didn't know already, the elf hero is 3rd level. Therefore it is stronger than the others... Just thought you might want to know that...
Assuming you don't mind holding the hand of a PbP newbie as he learns the format, sign me up. I'll take human knight for 1000, Alex.
Shouldn't these be small weapons for little hands, and scale damage down by one die size accordingly?
I think Ishmayl should be a Young Human Mage... In fact, I'm going to nominate him to take that position, though he may need some guiding along the way. I'll make sure he agrees first, but he should be okay.
Quote from: Natural 20Just in case you didn't know already, the elf hero is 3rd level. Therefore it is stronger than the others... Just thought you might want to know that...
I did crit, it's meant to be that way.
Quote from: Luminous CrayonAssuming you don't mind holding the hand of a PbP newbie as he learns the format, sign me up. I'll take human knight for 1000, Alex.
Shouldn't these be small weapons for little hands, and scale damage down by one die size accordingly?
Smite makes right! Just in case you didn't catch it, ur alignment is gonna hve to be LG unless you wanna play around with that...
As for the weapons... if you're a small creature and you use a small weapon it's like a medium-sized person is wielding a medium weapon. I hope you get the idea.
Quote from: IshmaylI think Ishmayl should be a Young Human Mage... In fact, I'm going to nominate him to take that position, though he may need some guiding along the way. I'll make sure he agrees first, but he should be okay.
Wix will probably be okay with that.
EDIT: Fell free to use the Complete series. However, as I have none of them, you'll have to have a small description of whatever you take out.
Ill take the Elf hero then for the block...
btw is it just gonna be posted in here or will there be a link?
When and where would you like our characters completely posted?
Here. Unless we have the 3e profiler. The nowhere.
Just use the PbP character sheet in the PbP Forum.
Here is an alternate version, using tables, that I made until 3eProfiler comes back. Just hit quote and copy and paste waht you want, or do use it at all. It's totally up to wix and the rest of you. I am just giving you guys an option.
[spoiler=Character Sheet]
Almax Cadwyn
M Human Druid 1
N
Exp:0
[spoiler=Stats]
[table=Abilities]
[tr][th]Ability[/th][th]Score[/th][th]Mod[/th][/tr]
[tr][td]STR[/td][td]
13
[/td][td]
+1
[/td][/tr]
[tr][td]DEX[/td][td]
14
[/td][td]
+2
[/td][/tr]
[tr][td]CON[/td][td]
10
[/td][td]
+0
[/td][/tr]
[tr][td]INT[/td][td]
10
[/td][td]
+0
[/td][/tr]
[tr][td]WIS[/td][td]
14
[/td][td]
+2
[/td][/tr]
[tr][td]CHA[/td][td]
12
[/td][td]
+1
[/td][/tr][/table]
[th]HP[/th]08 |
[th]AC [/th]15 [th]Touch [/th][td]12 | [th]Flat [/th]13 |
[th]Init[/th]+02 |
[th]BAB[/th]+00 | [th]Grap[/th]+01 |
[th]Speed[/th]30ft |
[th]Fort[/th]+02 | [th]Ref[/th]+02 | [th]Will[/th]+04 |
[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+01[/td][td]Melee[/td][td]Shortspear[/td][td]1d6+1[/td][td]x2[/td][td]20â,¬,,¢[/td][/tr]
[tr][td]+02[/td][td]Ranged[/td][td]Sling [/td][td]1d4+1[/td][td]x2[/td][td]50'[/td][/tr]
[/table]
Languages:
- Common
[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability
Mod[/th][th]Misc[/th] [/tr]
[tr][th]
+04
[/th][td] Concentration (Con) [/td][td]
4
[/td][td]
0
[/td][td]
0
[/td] [/tr]
[tr][th]
+05
[/th][td] Handle Animal (Cha) [/td][td]
4
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[tr][th]
+06
[/th][td]Heal (Wis) [/td][td]
4
[/td][td]
2
[/td][td]
0
[/td] [/tr]
[tr][th]
+06
[/th][td] Knowledge(Nature) (Int) [/td][td]
4
[/td][td]
0
[/td][td]
+2
[/td] [/tr]
[tr][th]
+04
[/th][td] Listen (Wis) [/td][td]
2
[/td][td]
2
[/td][td]
0
[/td] [/tr]
[tr][th]
+04
[/th][td]Spot(Wis)[/td][td]
2
[/td][td]
2
[/td][td]
0
[/td] [/tr]
[/table]
Feats:
- Magical Talent
- Spell Focus(Conj)
Class Features:
- Animal Companion
- Nature Sense
- Wild Empathy
Human Racial Traits:
- Medium
- Bonus Feat
- Bonus Skill points
- Favored Class Any
[th]Spell Points/Day[/th]04 |
[/spoiler]
[spoiler=Equipment and Money]
[table=Equipment]
[tr][th]Name[/th][th]Price
(gp)[/th][th]Weight
(lb)[/th][th]Location[/th][/tr]
[tr][td]Leather Armor[/td][td]
10.00
[/td][td]
15.0
[/td][td]Worn[/td][/tr]
[tr][td]Buckler[/td][td]
15.00
[/td][td]
5.0
[/td][td]Left Arm[/td][/tr]
[tr][td]ShortSpear[/td][td]
1.00
[/td][td]
3.0
[/td][td]Shoulder[/td][/tr]
[tr][td]Sling[/td][td]
--
[/td][td]
4.0
[/td][td]Belt[/td][/tr]
[tr][td]Bullets(10)[/td][td]
0.10
[/td][td]
5.0
[/td][td]Belt[/td][/tr]
[tr][td]Backpack[/td][td]
2.00
[/td][td]
2.0
[/td][td]Shoulder[/td][/tr]
[tr][td]Spell Component Pouch[/td][td]
5.00
[/td][td]
2.0
[/td][td]Belt[/td][/tr]
[tr][td]x4 Trail Rations[/td][td]
2.00
[/td][td]
4.0
[/td][td]BackPack[/td][/tr]
[tr][td]Flint & Steel[/td][td]
2.00
[/td][td]
--
[/td][td]BackPack[/td][/tr]
[tr][td]Soap[/td][td]
0.50
[/td][td]
1.0
[/td][td]BackPack[/td][/tr]
[tr][td]WaterSkin[/td][td]
1.00
[/td][td]
4.0
[/td][td]Belt[/td][/tr]
[tr][td]Belt Pouch[/td][td]
1.00
[/td][td]
0.5
[/td][td]Belt[/td][/tr]
[tr][td]x3 Sunrod[/td][td]
6.00
[/td][td]
3.0
[/td][td]Belt[/td][/tr]
[tr][td]Wooden Holy Symbol[/td][td]
1.00
[/td][td]
--
[/td][td]Neck[/td][/tr]
[tr][th]Totals:[/th][th]46.60[/th][th]
48.5
[/th][th] [/th][/tr]
[/table]
[table=Coins]
[tr][th]Gold Pieces[/th][td]2[/td][/tr]
[tr][th]Silver Pieces[/th][td]13[/td][/tr]
[tr][th]Copper Pieces[/th][td]10[/td][/tr]
[/table]
[/spoiler]
[spoiler=Appearance] The lean human bent in front of a hairy wolf, stands to his full 5'7" in height. His short brown hair sits in a tangled mess on top of his head. Almax watches the gray and white wolf panting in front of him with his deep brown eyes. He pulls back his gray cloak, exposing his leather armor, light yellow tunic, and brown pants, and lifts a small stick. The wolf's yellow eyes light up as he notices the stick. Almax throws it as far as he can, and in an instant the wolf is off. He stands there laughing as his four legged friend chases the small stick. [/spoiler]
[spoiler=Animal Companion]
WOLF
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent, Link, Share spells
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7â,¬'16)
Challenge Rating: 1
Advancement: 3 HD (Medium); 4â,¬'6 HD (Large)
Level Adjustment: â,¬'
Tricks: Attack, Down, Come, Track, Heel, Stay
Bonus: Fetch
Combat
A favorite tactic is to send a few individuals against the foeâ,¬,,¢s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.[/spoiler]
[/spoiler]
That's what I wanted! :woot:
Quote from: l337 h4X0r: w1xmAnAs for the weapons... if you're a small creature and you use a small weapon it's like a medium-sized person is wielding a medium weapon. I hope you get the idea.
Actually, unless you are using some variant rule, a longsword sized for a small creature deals 1d6 damage. See the Errata file on the WotC website for a detailed treatment of weapon size, creature size and damage.
Túrin
Quote from: TúrinQuote from: l337 h4X0r: w1xmAnAs for the weapons... if you're a small creature and you use a small weapon it's like a medium-sized person is wielding a medium weapon. I hope you get the idea.
Actually, unless you are using some variant rule, a longsword sized for a small creature deals 1d6 damage. See the Errata file on the WotC website for a detailed treatment of weapon size, creature size and damage.
Túrin
I just assumed from 3.0 to 3.5 they kept it simple as to how big an item was (a longspear was Large unless otherwise noted).
So you know what?: You guys can choose your own weapons (only from the SRD or completes and
not from Sword and Fist... stupid Mercurial Greatswords...). They can be resized or not as you see fit. It's honestly not that big of a deal but only to someone who needs more free hands. Oh, they're all masterworked too.
Just do it.
Do it.
Hero - Crit
Knight - Crayon
Mystic - ???
Mage - Ishy
I've done the elf hero in the PbP template... I'll post it later... when I get my labtop...
Whoa! Did I volunteer for this? Benicus said he wanted to play the hero, i just pointed out the level incongruities. sorry, but I'm not gonna be in this game.
ill be the mystic but i have to go to dinner soon
:/
i'm mor eof an elf though, or a half-elf, look at my pic
i have to go now so nm i guess
Ack! I forgot! Sorry, tell me what I need to do next so we can get to playing!
well usually one starts by ordering a drink at the local pub
or is walking down a deserted forest path (group fav)
@Ishy: Tis cool. I need a "CBG Character Sheet" (the one at the top of the forum) of your character (The Mage, which you can modify as said in an above post).
@Crit: Lol, sorry. I'll give Benicus a call *ring ring...*
@So-Keher: I don't know how to not be insulting: This isn't go-gaia. Check the PbP forum rules and scan through some other OOC setup threads. I'm sure you'll get it after that.
FYI, for currency I'm using gpe (Gold Piece Equivilent, just for this game). Any things you have to get can just cost a gold... and I'll just think of a way to balance it later.
Update:
Hero - Benicus(?)
Knight - Luminous Crayon(?)
Mystic - ???
Mage - Ishy
Fine, I'll do it...
*rumage rumage rumage*
*bling!* There we go. All the characters stats have been put into these things. You guys just need to get your characters and put in the equipment and look over them to see if there is anything you want to change.
[spoiler=Young Elf Hero]
Player name: ????
Character Name: Young Elf Hero
Class: Bard/Ranger |
Level: 2/1
Race: Elf |
Gender: Male
STR: 12 | {+1} DEX: 17 | {+3} CON: 10 | {+0}
INT: 10 | {+0} WIS: 12 | {+1} CHA: 15 | {+1}
HP Total: 13
AC Bonus: 17 | Touch AC: 14 | Flat-footed AC: 14
Initiative: +7
Base Attack: +2 | Grapple: -1
Saving Throws:
Fortitude Total:+2 (Base: 2 + Ability Mod: 0 + Other: 0 )
Reflex Total:+6 (Base: 3 + Ability Mod: 3 + Other: 0 )
Will Total:+4 (Base: 3 + Ability Mod: 1 + Other: 0 )
Weapons
(Masterworked Short Sword) - Attack:+4 |Damage:1d6+1 |Crit:19-20/x2
(Masterworked Short Sword(x2)) - Attack:+0/+0 |Damage:1d6+1/1d6 |Crit:19-20/x2
(Shortbow) - Attack:+6 |Damage:1d6 |Crit:x3
Armor
(Masterworked Studded Leather) - AC Bonus:+3 |AC Penalty:+0 |Weight:10lb.
Skills
(Climb) - Total:+2 |Ranks:1 |Mods:+1(List all: Str +1)
(Concentration) - Total:+1 |Ranks:1 |Mods:0(List all: None)
(Escape Artist) - Total:+4 |Ranks:1 |Mods:+3(List all: Dex +3) (Hide) - Total:+11 |Ranks:4 |Mods:+7(List all: Dex +3, Small +4)
(Jump) - Total:+2 |Ranks:1 |Mods:+1(List all: Str +1)
(Move Silently) - Total:+7 |Ranks:4 |Mods:+3(List all: Dex +3)
(Perform (flute, horn)) - Total:+7 |Ranks:5 |Mods:+2(List all: Cha +2)
(Spellcraft) - Total:+1 |Ranks:1 |Mods:0(List all: None)
(Survival) - Total:+2 |Ranks:1 |Mods:1(List all: Wis +1)
(Tumble) - Total:+4 |Ranks:1 |Mods:+3(List all: Dex +3)
Feats and Racial Abilities
(Immune to Sleep) - (Sleep Spells cannot affect the character and +2 vs. enchantment spells)
(Low-Light Vision) - (Can see twice as far in low-light conditions)
(Elven Weaponry) - (Proficient with Longsword and Bows)
(Elven Senses) - (+2 racial bonus to all Listen, Spot, and Search checks. Can detect secret doors if within 5ft. and getting an automatic search check)
(Improved Initiative) - (+4 on Initiative checks)
(Weapon Focus: Longsword) - (+1 to attack rolls with specific weapon)
(Track) - (Can track creatures with the Survival skill)
Class Abilities
(Bardic Music) - (Twice/day, the bard may create a magical musical effect)
(Bardic Knowledge) - (The bard may make a special knowledge check)
(Favoured Enemy: Outsiders (evil) +2) - (The ranger gets a +2 bonus to certain skills towards this creature)
(Wild Empathy) - (The ranger can improve the attitude of an animal)
(Inspire Courage +1) - (Bonuses to weapon and damage rolls as well as saving throws against charms and fear effects)
(Countersong) - (Can disrupt sonic or language based effects)
(Fascinate) - (Can fascinate creatures within 90 feet)
Spells
0 Level Spells: Dancing Lights, Detect Magic, Ghost Sound, Open/Close, Prestidigitation;
1st Level Spells: Alarm, Cure Light Wounds;
Spells Per Day: (3 - 0 Levels)
(1- 1 Levels)
Equipment
-Spell-Component Pouch -Flute -Sacred Horn -*********** -*********** -*********** -*********** -*********** -*********** -***********
Treasure
Coins: 12 gpe |
Magical Items: -Golden Horn-
[/spoiler]
[spoiler=Yougn Human Knight]
Player name: ????
Character Name: Young Human Knight
Class: Fighter/Paladin |
Level: 1/1
Race: Human |
Gender: Male
STR: 13 | {+1} DEX: 10 | {+0} CON: 15 | {+2}
INT: 8 | {-1} WIS: 13 | {+1} CHA: 15 | {+2}
HP Total: 20
AC Bonus: 16 | Touch AC: 11 | Flat-footed AC: 16
Initiative: +0
Base Attack: +2 | Grapple: -1
Saving Throws:
Fortitude Total:+8 (Base: 4 + Ability Mod: 2 + Other: 2 )
Reflex Total:+2 (Base: 0 + Ability Mod: 0 + Other: 2 )
Will Total:+3 (Base: 0 + Ability Mod: 1 + Other: 2 )
Weapons
(Masterworked Longsword) - Attack:+6 |Damage:1d8+1 |Crit:19-20/x2
(Shortbow) - Attack:+3 |Damage:1d6 |Crit:x3
Armor
(Masterworked Chain Mail) - AC Bonus:+5 |AC Penalty:-4 |Weight:20lb.
Skills
(Climb) - Total:+1 |Ranks:4 |Mods:-3(List all: Str +1, ACP -4)
(Diplomacy) - Total:+3 |Ranks:1 |Mods:+2(List all: Cha +2)
(Heal) - Total:+2 |Ranks:1 |Mods:+1(List all: Wis +1)
(Jump) - Total:+1 |Ranks:4 |Mods:-3(List all: Str +1, ACP -4)
Feats and Racial Abilities
(Power Attack) - (Up to base attack can be taken off attack and put on damage)
(Cleave) - (If an attack brings an enemy to 0 HP, an extra attack vs. adjacent oppoent)
(Weapon Focus (Longsword)) - (+1 on attack with selected weapon)
Class Abilities
(Detect Evil) - (Can detect evil creatures within a cone of sight)
(Lay on Hands) - (Can heal up to 2 hit points/day to target or self)
(Divine Health) - (The paladin is immune to all diseases)
(Divine Grace) - (The paladin applies their Charisma bonus to their saving throws)
Equipment
-Holy Symbol -*********** -*********** -*********** -*********** -*********** -*********** -*********** -*********** -*********** -***********
Treasure
Coins: 14 gpe |
[/spoiler]
[spoiler=Young Dwarf Mystic]
Player name: ????
Character Name: Young Dwarf Mystic
Class: Sorcerer/Rogue |
Level: 1/1
Race: Dwarf |
Gender: Male
STR: 12 | {+1} DEX: 13 | {+1} CON: 17 | {+3}
INT: 10 | {+0} WIS: 13 | {+1} CHA: 7 | {-2}
HP Total: 17
AC Bonus: 15 | Touch AC: 12 | Flat-footed AC: 14
Initiative: +1
Base Attack: +0 | Grapple: -3
Saving Throws:
Fortitude Total:+5 (Base: 2 + Ability Mod: 3 + Other: 0 )
Reflex Total:+1 (Base: 0 + Ability Mod: 1 + Other: 0 )
Will Total:+5 (Base: 4 + Ability Mod: 1 + Other: 0 )
Weapons
(Masterworked Warhammer) - Attack:+3 |Damage:1d8+1 |Crit:x3
Armor
(Masterworked Studded Leather) AC Bonus:+3 |AC Penalty:-1 |Weight:8lb.
Skills
(Autohypnosis) - Total:+2 |Ranks:1 |Mods:+1(List all: Wis +1)
(Concentration) - Total:+5 |Ranks:2 |Mods:+3(List all: Con +3)
(Heal) - Total:+3 |Ranks:2 |Mods:+1(List all: Wis +1)
(Knowledge (religion)) - Total:+2 |Ranks:2 |Mods:+0(List all: None)
(Knowledge (psionics)) - Total:+1 |Ranks:1 |Mods:+0(List all: None)
(Search) - Total:+1 |Ranks:1 |Mods:+0(List all: None)
(Spellcraft) - Total:+1 |Ranks:1 |Mods:+6(List all: None)
Feats and Racial Abilities
(Extra Turning) - (4 extra turning attempts per day)
(Speed of Thought) - (While focused, you gain a 10 feet bonus to your speed)
(Darkvision) - (Can see in the darkness up to 60ft.)
(Stonecunning) - (Has an intuitive sense about things made out of stone)(Weapon Familiarity) - (Dwarven urgoshes, waraxes, and warhammers* are considered martial weapons)
(Stability) - (+4 against being tripped or bull-rushed on ground)
(Saving throws) - (+2 vs. poisons, spells, and spell-like effects)
(Attacks) - (+1 to attacks vs. orcs and goblinoids)
(Dodge) - (+4 dodge bonus to AC against giants)
(Appraise) - (+2 to Appraise checks involving metal or stone)
(Craft) - (+2 to Craft checks involving metal or stone)
Class Abilities
(Turn Undead) - (Can turn or destroy undead creatures 5/day)
(Domains) - (Earth and Protection)
Spells
0 Level Spells Prepared: Detect Magic, Cure Minor Wounds, Create Water;
1 Level Spells Prepared: Bless, Shield of Faith, Sanctuary;
Power Points: 3
Powers: 1-Call to Mind, Control Object, Mind Thrust
Equipment
-Holy symbol -Meditation Mat -*********** -*********** -*********** -*********** -*********** -*********** -*********** -*********** -***********
Treasure
Coins: 11 gpe |
[/spoiler]
[spoiler=Young Human Mage]
Player name: ????
Character Name: Young Human Mage
Class: Sorcerer/Rogue |
Level: 1/1
Race: Human |
Gender: Male
STR: 9 | {-1} DEX: 15 | {+2} CON: 9 | {-1}
INT: 12 | {+1} WIS: 10 | {+0} CHA: 15 | {+2}
HP Total: 6
AC Bonus: 13 | Touch AC: 13 | Flat-footed AC: 11
Initiative: +6
Base Attack: +0 | Grapple: -5
Saving Throws:
Fortitude Total:+0 (Base: 0 + Ability Mod: -1 + Other: 0 )
Reflex Total:+4 (Base: 2 + Ability Mod: 2 + Other: 0 )
Will Total:+2 (Base: 2 + Ability Mod: 0 + Other: 0 )
Weapons
(Masterworked Light Mace) - Attack:+1 |Damage:1d6-1 |Crit:x2
Armor
n/a
Skills
(Appraise) - Total:+2 |Ranks:1 |Mods:+1(List all: Int +1)
(Bluff) - Total:+3 |Ranks:1 |Mods:+2(List all: Cha +2)
(Concentration) - Total:+3 |Ranks:4 |Mods:-1(List all: Con -1)
(Disable Device) - Total:+3 |Ranks:2 |Mods:+1(List all: Int +1)
(Gather Information) - Total:+3 |Ranks:1 |Mods:+2(List all: Cha +2)
(Hide) - Total:+7 |Ranks:1 |Mods:+6(List all: Dex +2, Size +4)
(Knowledge (arcana)) - Total:+5 |Ranks:4 |Mods:+1(List all: Int +1)
(Move Silently) - Total:+3 |Ranks:1 |Mods:+2(List all: Dex +2)
(Open Lock) - Total:+3 |Ranks:1 |Mods:+2(List all: Dex +2)
(Search) - Total:+3 |Ranks:2 |Mods:+1(List all: Int +1)
(Spellcraft) - Total:+5 |Ranks:4 |Mods:+1(List all: Int +1)
Feats and Racial Abilities
(Combat Casting) - (+4 Concentration bonus when casting defensively)
(Improved Initiative) - (+4 to Initiative checks)
Class Abilities
(Summon Familiar) - (Can summon a magical companion)
(Sneak Attack) - (+1d6 damage when target is flat-footed or flanked)
(Trapfinding) - (Allows the character to search and disable traps)
Spells
0 Level Spells: Detect Magic, Mending, Disrupt Undead, Light, Daze;
1 Level Spells: Mage Armor, Magic Missile;
Spells Per Day (5 - 0 Level Spells)
(4 - 1 Level Spells)
Equipment
-Spell-Component Pouch -Thieves tools -*********** -*********** -*********** -*********** -*********** -*********** -*********** -*********** -***********
Treasure
Coins: 18 gpe |
[/spoiler]
I'll be the Mystic. *works out equipment*
kk
Update:
Hero - Benicus(?)
Knight - Luminous Crayon(?)
Mystic - Golem101
Mage - Ishy
... can't open the stat thing you made...
really? weird... just try quoting it and putting it into your own post. it should work.
Probably cos spoiler's buggy... use [spoiler Dwarf Mystic][/spoiler]
dunna
[spoiler Thorin]
Player name: Golem011
Character Name: Thorin
Class: Sorcerer/Rogue |
Level: 1/1
Race: Dwarf |
Gender: Male
STR: 12 | {+1} DEX: 13 | {+1} CON: 17 | {+3}
INT: 10 | {+0} WIS: 13 | {+1} CHA: 7 | {-2}
HP Total: 17
AC Bonus: 15 | Touch AC: 12 | Flat-footed AC: 14
Initiative: +1
Base Attack: +0 | Grapple: -3
Saving Throws:
Fortitude Total:+5 (Base: 2 + Ability Mod: 3 + Other: 0 )
Reflex Total:+1 (Base: 0 + Ability Mod: 1 + Other: 0 )
Will Total:+5 (Base: 4 + Ability Mod: 1 + Other: 0 )
Weapons
(Masterworked Warhammer) - Attack:+3 |Damage:1d8+1 |Crit:x3
Armor
(Masterworked Studded Leather) AC Bonus:[/b]+3 |AC Penalty:-1 |Weight:8lb.
Skills
(Autohypnosis) - Total:+2 |Ranks:1 |Mods:+1(List all: Wis +1)
(Concentration) - Total:+5 |Ranks:2 |Mods:+3(List all: Con +3)
(Heal) - Total:+3 |Ranks:2 |Mods:+1(List all: Wis +1)
(Knowledge (religion)) - Total:+2 |Ranks:2 |Mods:+0(List all: None)
(Knowledge (psionics)) - Total:+1 |Ranks:1 |Mods:+0(List all: None)
(Search) - Total:+1 |Ranks:1 |Mods:+0(List all: None)
(Spellcraft) - Total:+1 |Ranks:1 |Mods:+6(List all: None)
Feats and Racial Abilities
(Extra Turning) - (4 extra turning attempts per day)
(Speed of Thought) - (While focused, you gain a 10 feet bonus to your speed)
(Darkvision) - (Can see in the darkness up to 60ft.)
(Stonecunning) - (Has an intuitive sense about things made out of stone)(Weapon Familiarity) - (Dwarven urgoshes, waraxes, and warhammers* are considered martial weapons)
(Stability) - (+4 against being tripped or bull-rushed on ground)
(Saving throws) - (+2 vs. poisons, spells, and spell-like effects)
(Attacks) - (+1 to attacks vs. orcs and goblinoids)
(Dodge) - (+4 dodge bonus to AC against giants)
(Appraise) - (+2 to Appraise checks involving metal or stone)
(Craft) - (+2 to Craft checks involving metal or stone)
Class Abilities
(Turn Undead) - (Can turn or destroy undead creatures 5/day)
(Domains) - (Earth and Protection)
Spells
0 Level Spells Prepared: Detect Magic, Cure Minor Wounds, Create Water;
1 Level Spells Prepared: Bless, Shield of Faith, Sanctuary;
Power Points: 3
Powers: 1- Control Object, Energy Ray, Mind Thrust
Equipment
-Holy symbol -Meditation Mat -*********** -*********** -*********** -*********** -*********** -*********** -*********** -*********** -***********
Treasure
Coins: 11 gpe |
EXTRA EQUIPMENT
5 days' trail rations (3lb) (5GP)
Bedroll (1lb) (1SP)
2 Sunrods (4GP)
-----------------
[/spoiler]
Cool, just read the first post on the story and then pick some additional adventuring gear.
Sorry I've been lax on this, Wix, I'll get things together within the next day or so.
Update:
Hero - ???
Knight - ???
Mystic - Golem101
Mage - Ishy
That leaves two open... I got all the sheets done, so It's pretty easy to join...
Are you still using a mix of 3.0? And do we still have to play as kids? Because those are my only two reasons for not joining. Just pointing it out.
...
Why don't you want to play kids?!
...
Oh, they suck. Right. Well, if you don't want to I don't really care. The lack of years to their biological form was just a gimmick. You see right through me... everytime...
Oh, and convert to 3.5 all you want. Rules are the least of my concern!
I'll play the knight, if no-one else is interested... Can we monkey around with the builds a little? Basically I was wondering if I could switch Fighter for Crusader from Tome of Battle or failing that use some incarnum feats? I'll play if I can or if I can't.
Show me what you got.
Here's what I've got,
Ernest of Ogham Human Crusader 1/Paladin 1 LG (Wee Jas)
[spoiler=Stats]
HP: 1d10+1d10+4 (20 hp)
Init: +0
AC: 16 (Scale mail +4 and Heavy Shield +2)
Str 13
Dex 10
Con 15
Int 8
Wis 13
Cha 15
Fort:+6
Ref: +0
Will:+1
[/spoiler]
[spoiler=skills, feats, and maneuvers/stances]
Skills: Hide +2(2 ranks), Diplomacy +4, Move Silently +2, Intimidate +4, Knowledge Religion +1 (2 ranks) ACP: -4
Feats: Power Attack, Weapon Focus (Longsword)
Maneuvers: Stone Bones, Charging Minotaur, Crusader's Strike, Leading the Attack, Vanguard Strike
Stances: Martial Spirit
[/spoiler]
[spoiler=Attacks and Movement]
BAB: +2
Grapple:+3
Attack: Longsword +4 1d8+1 19-20/x2
Attack: Longbow +2 1d8 x3
Full Attack: Longsword +4 1d8+1 19-20/x2 or Longbow +2 1d8 x3
SQ's: Aura of Good, Initiator Level 1, Steely Resolve 5
SA's: Detect Evil, Smite Evil (+2 to hit, +1 to damage) 1/day, Furious Riposte
Speed 15 (20) 3 squares
[/spoiler]
[spoiler=Arms and Equipment]
Arms and Armor: Scale mail, Heavy Wooden Shield, Longsword, Longbow, 20 Arrows,
Supplies: Holy Symbol, Flint and Steel, Whetstone, 50ft of Rope (Hemp) Backpack( 1 cubic foot), Sleeping roll, Traveler's outfit, Smokestick, 3 Torches, 3 days Trail Rations (one already eaten)
[/spoiler]
[sbock=Appearance]
Blonde, and tall for his age. Brown eyes are framed by heavy brows, looking slightly predatory. He generally wears simple, well made clothing, and walks without any real grace. Fair skinned and fairly good looking, but not exceptionally so. He has a tendency to unconciously sneak up on people, and surprise them. He immediately looks panicked and stammers a hurried apology once they remand him on this or anything. He has yet to actually straight-out lie to anyone, and it shows on his face.
[/spoiler]
-edit- Fixed up the stats so they're actually correct, fixed up the adventuring gear, and added his appearance and hme town-edit-
My Mystic...At 3EProfiler! (http://www.playrpgonline.net/3eprofiler/view.php?id=445)