The Campaign Builder's Guild

The Archives => Campaign Elements and Design (Archived) => Topic started by: Ninja D! on May 28, 2010, 12:46:48 PM

Title: Basic Elements of a Backdrop Setting For a Campaign
Post by: Ninja D! on May 28, 2010, 12:46:48 PM
I recently decided I was going to throw together a fairly short, pretty much fixed storyline campaign to run online. I don't want to run it in any ready-made setting or one I have already made. Instead, I wanted to design a simple, fairly generic low-fantasy setting designed just for this campaign.

Since I wanted to keep it simple, I picked what I thought were the basic informational elements I needed to cover before getting started. I'd like to know what you guys think, and if there is anything I'm missing.

Location
      Geography / Climate
      History
      Native Life

People
      Culture
      Religion
      Settlements

Conflict
      Politics
      Dangers   
      Other Threats
Title: Basic Elements of a Backdrop Setting For a Campaign
Post by: Kindling on May 28, 2010, 12:49:46 PM
possibles (first two might come under culture anyway): fashion, architecture, military.

It can be useful to know/describe what someone's wearing, what kind of buildings you're in, and, perhaps most important in a game involving any combat, how and with what equipment the players' enemies will be fighting.
Title: Basic Elements of a Backdrop Setting For a Campaign
Post by: Ninja D! on May 28, 2010, 12:54:28 PM
Fashion and architecture I would put under culture. I had both of those things in mind but I haven't gone into any real detail with them yet. Good ideas, both.

You're right about military. That could easily be overlooked and then a player could show up with a katana entirely out of place and say, "you never told us we couldn't have them."