Down for construction
Reserve.... Good Gooooood.... Goodnight now?
Dolren Aldever, "The Cartographer"
A Weathered man in tattered clothes brandishing almost incomprehensible family crests and ancient insignias from lost kingdoms. He wanders the Labyrinth alone, carrying with him countless rolls of parchment to map the labyrinth on, Feeling himself capable of discovering a pattern of changes. To most he appears as another unkempt mad old vagrant but to those who know him, He is like a oasis in the desert, always providing a safe place and food to any who need. Maybe even a map if your fortunate.
Kohr Summal, "Fortunes Fool"
A young man and old inhabitant of the labyrinth, he keeps himself clean and professional looking.
Many see nothing in this young man but those who are wise and willing to see beyond his shady demeanor find themselves a great escort. He knows many secrets in the labyrinth, Ways to trick it to change where you want, Ways to simply bypass walls and even ways to walk along the very tops of them. He has not been seen in a long time, though many think he is the shadow figure behind the rogues guilds.
All I got this morning, Kidnapped for store run. Another post when im back. Atleast another npc and a city.
"all manners of fowl creatures"
A typo? Or something more insidious...
The setting name kicks ungodly (hurr) quantities of ass.
>.>;; A typo, But also something more insidious!
And thank you, I thought of the title and had to go with it. It just rang all kinds awesome.
[spoiler=Back to your regularly scheduled content...]
The Keep,
The first static zone to be populated, It consists of a large field and in the center lies a Moat surrounding a Keep of substantial size. Many who first saw this place thought it an illusion or trick but with time people began to gather and camp out over night, finding fish in the river that fed the moat it quickly became home to many. Soon a few brave adventurers invaded the keep, during the first day most of them died but, in the end two rose victorious and slew the guardians of the keep, leaving behind a place fit to house many people.
The city is large to labyrinth standards containing around 2000 people in a rather confined space, Forcing them to build tightly and upwards when possible, there are now more houses then clearing. the law structure is strict but biased towards those with power. The food supply consists of the river fish and other plants harvested from the river, along with some fruit and vegetable plants that have been amassed.
There is much crime to be had in this town, thieves work covertly with one another, doing spy runs for other towns or even stealing precious seeds or even animals. If one succeeds he is promised fortunes, The thieves who get caught however, are never heard from again.[/spoiler]
(Something I wrote on my ipod while out and about today..^)
Thinking up some creatures now, will probably post something later..
Guardians of the Labyrinth,
Sentry Serpents,
Long clear serpents ranging from 3-10feet that seem to be made more of gel then flesh, when patrolling they curl themselves into tight balls and levitate themselves. They let off a dim blue glow and float randomly down corridors looking for unsuspecting victims to assault. When they find a victim they let off a furious burst of light followed by an ear piercing screech to alert the near by guardians of the threat. The most common responders to the call is other Sentry Serpents and Golems.
Guard Golems,
One of the most common guardians, They are strange golems assumed to be crafted by His Majesty but none are sure. They stand between 3-4' tall and vary in look greatly. They have many offensive abilities including psionics to render their foe harmless. When in danger they utilize their ability to merge with the labyrinth walls and make their escape this way only to recover and attack again with bigger groups.
-Usually found with just about every other guardian.
Cackling Carvers,
Named for their hideous cackle and jagged knives they roam the labyrinth in large packs, they usually travel on all fours and resemble small black lizard men with red horns and when they attack their cries together sound loud enough to drop most to their knees. Preferring to climb walls they have made themselves great ambushers, focusing on relentlessly assaulting one victim at a time until they have obtained what they want, be it loot or food they usually leave nothing behind. They have been increasingly rare but more vicious and aggressive, some even making excursions through static zones.
<Name Pending>
Large birds very similar to feathered pterodactyls they fly high above the labyrinth constantly looking for the next meal they can bring back to their perch. Usually living in small groups and hunting for all of them they tend to go for medium to large creatures.
When hunting they utilize two hooks that are made of bone and hang from their wings in varying locations all along the bone(1 hook per wing, usually) The hooks can be extended and retracted at will allowing for them to do quick fly overs of hallways and quickly pull up any prey they catch. After being seized the victim faces a gruesome future, Being dangled above the nest by the hunter they become live food for the others.
Might post more before i hit the sack...
Short Cuts,
Non-Static- These appear very rarely when the labyrinth changes. Short cuts can appear to be something as random as a window in the wall or even a trap door. When one enters they usually find themselves in a very new and odd land. One created from his Majesties Memories of life and history before he went mad. Most lead to ancient tombs or temples that resemble ones from ancient cultures through out time. Most come with its own host of guardians and traps to stop one from proceeding. When one makes it to the end of these random areas they are greeted with a passage exactly like the first, this one however will let them out always being closer to their destination.
Static- A static shortcut is one that was made just like its non-static counter part however, this one starts in a static zone making it extremely rare, and important. Many people who discover these attempt to keep them secret from others, to use it for their own gain or to keep others from doing such.
The entrance and exit of a static short cut however look different and the exit always looks different for everyone. Choosing the wrong door in these short cuts could lead one to a very moosey fate. (Say it, You know you want to... Moosey fate lol. Zim ftw... Back on topic...) In all seriousness though, The wrong exit will lead one to an unfortunate fate of some kind, Be it stumbling into a hoard of Cackling Devils or simply into an area far away from your destination.
A Static shortcut does however have the same end result of taking you closer to where you want to be if you traverse it successfully...
Edit: Fixed something that would be confusing...
Do the Sentry Serpents have any other form of attack, or do they just emit light and shriek?
I'm imagining their methods are non-lethal but that their tendency to lure ever more of their kind can quickly leave a person blind, deaf and totally terrified. (Easy clean up for golems)
They are non-lethal, they use the shriek and sound to stun you for a short time and then they wrap around you to inflict you with a poison that coats its skin. It stops the brain from being able to control the body for a short while, or if the snake stays on someone it will last until they die or the snake moves.
Indeed they are designed to make the golems life extremely easy.
Ill post moar in a bit..