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Show posts MenuQuote from: CoyoteCamouflage1. How does one become a Slayer? Do you pay an entry fee and sign a few forms? Do you wake up one day and just decide to start calling yourself one? I am mostly curious how to differentiate between those who call themselves Slayers, and those who actually are. Is there any reason to pretend to be a Slayer?
Quote2. How independent are Slayers? Do they work under an organized banner, or are they simply wanderers who stumble around until they find something bad to smite or a troubled village to save? Do they have any communication with other Slayers? Do they team up routinely or are they generally loners?3. Policing. Themselves, in particular. Do Slayers ever go rogue? With so much Enchantment magic around, it seems like a fair possibility. So when it happens, does anything particular occur besides simply having another bad guy to fight?[/quote]4. Possessions. OK, I like the bit about how they can only own what they can carry. Yet, what happens when that Slayer is killed? Obviously, in most cases, their gear is absorbed into some beast's horde-- but what if it isn't? Is there any stigma to taking/selling/bearing the equipment of a dead Slayer? Are their possessions expected to pass to anyone else or another group? My problem, however, is that coin-based currency is bloody heavy to carry around, meaning it is much more likely for them to not have much in the way of ready funds aside from small bits left aside for the express purpose of funding travel and basic necessities.[/quote]has[/i] been known to happen that Slayers rise as very angry undead after such a mortal slight.
Quote5. Payment. Honestly, I was never a big fan of the average interpretation of the 'Adventurer Income'. Making all of your money by murdering and stealing just seems... unabashedly evil.them[/i]. If a character gets second thoughts after observing some rather less antagonistic "monsters", then that's good role-playing - but most people in that world will see nothing wrong with killing monsters and taking their stuff.
Quote6. As a random note, I do like the idea, but for some reason, the way its written, I keep thinking it's best served in an EL 6* setting, rather than the average game. That's probably just a personal matter, but I felt like mentioning it anyway.
*The EL6 (I think that's right...) is a setting based around the PC level cap being only level 6. It's supposedly quite popular for more historically-influenced games, or games where the PCs are not intended to seem like demi-gods to the average commoner.
Quote from: Seraphine_HarmoniumI like thinking of this "framework" as you put it, as a document that circulates within a setting. It reads like a how-to pamphlet for both "Slayers" and their clientele. I imagine it being written and circulated by a retired adventurer.
Quote from: Cancerous CheI would think that if plants are so sacred, you would not sully them with nasty criminals. Shouldn't it be an honorific to give yourself over to them even after death?
Quote from: Luminous Crayon"Plant" is a verb as well as a noun, and something that an agricultural society would be doing frequently, right? Are there any special planting-time festivals, rituals, or observances that visitors would be surprised by?
Quote from: http://urbis.wikidot.com/oberweilerOberweiler[/url], the main agricultural district within the city has a lot of fences around its fields...QuoteDoes some sort of sacrifice (fruits, incense, prayers, songs, something altogether more sinister) prepare the fields?
Hmmm... I think you are onto something there. Any suggestions?
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